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-rw-r--r--src/render/Timecycle.h41
1 files changed, 37 insertions, 4 deletions
diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h
index 28a0b7dd..2b835ddc 100644
--- a/src/render/Timecycle.h
+++ b/src/render/Timecycle.h
@@ -5,6 +5,15 @@ class CTimeCycle
static int m_nAmbientRed[NUMHOURS][NUMWEATHERS];
static int m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
static int m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
+ static int m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
+ static int m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
+ static int m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
+ static int m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
+ static int m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
+ static int m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
+ static int m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
+ static int m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
+ static int m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
static int m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
static int m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
static int m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
@@ -25,7 +34,7 @@ class CTimeCycle
static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
static short m_nShadowStrength[NUMHOURS][NUMWEATHERS];
static short m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
- static short m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS];
+ static short m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
static float m_fFogStart[NUMHOURS][NUMWEATHERS];
static float m_fFarClip[NUMHOURS][NUMWEATHERS];
static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
@@ -41,11 +50,23 @@ class CTimeCycle
static float m_fBlurRed[NUMHOURS][NUMWEATHERS];
static float m_fBlurGreen[NUMHOURS][NUMWEATHERS];
static float m_fBlurBlue[NUMHOURS][NUMWEATHERS];
- static float m_fBlurAlpha[NUMHOURS][NUMWEATHERS];
+ static float m_fWaterRed[NUMHOURS][NUMWEATHERS];
+ static float m_fWaterGreen[NUMHOURS][NUMWEATHERS];
+ static float m_fWaterBlue[NUMHOURS][NUMWEATHERS];
+ static float m_fWaterAlpha[NUMHOURS][NUMWEATHERS];
static float m_fCurrentAmbientRed;
static float m_fCurrentAmbientGreen;
static float m_fCurrentAmbientBlue;
+ static float m_fCurrentAmbientRed_Obj;
+ static float m_fCurrentAmbientGreen_Obj;
+ static float m_fCurrentAmbientBlue_Obj;
+ static float m_fCurrentAmbientRed_Bl;
+ static float m_fCurrentAmbientGreen_Bl;
+ static float m_fCurrentAmbientBlue_Bl;
+ static float m_fCurrentAmbientRed_Obj_Bl;
+ static float m_fCurrentAmbientGreen_Obj_Bl;
+ static float m_fCurrentAmbientBlue_Obj_Bl;
static float m_fCurrentDirectionalRed;
static float m_fCurrentDirectionalGreen;
static float m_fCurrentDirectionalBlue;
@@ -66,7 +87,7 @@ class CTimeCycle
static float m_fCurrentSpriteBrightness;
static int m_nCurrentShadowStrength;
static int m_nCurrentLightShadowStrength;
- static int m_nCurrentTreeShadowStrength;
+ static int m_nCurrentPoleShadowStrength;
static float m_fCurrentFogStart;
static float m_fCurrentFarClip;
static float m_fCurrentLightsOnGroundBrightness;
@@ -82,7 +103,10 @@ class CTimeCycle
static float m_fCurrentBlurRed;
static float m_fCurrentBlurGreen;
static float m_fCurrentBlurBlue;
- static float m_fCurrentBlurAlpha;
+ static float m_fCurrentWaterRed;
+ static float m_fCurrentWaterGreen;
+ static float m_fCurrentWaterBlue;
+ static float m_fCurrentWaterAlpha;
static int m_nCurrentFogColourRed;
static int m_nCurrentFogColourGreen;
static int m_nCurrentFogColourBlue;
@@ -102,6 +126,15 @@ public:
static float GetAmbientRed(void) { return m_fCurrentAmbientRed; }
static float GetAmbientGreen(void) { return m_fCurrentAmbientGreen; }
static float GetAmbientBlue(void) { return m_fCurrentAmbientBlue; }
+ static float GetAmbientRed_Obj(void) { return m_fCurrentAmbientRed_Obj; }
+ static float GetAmbientGreen_Obj(void) { return m_fCurrentAmbientGreen_Obj; }
+ static float GetAmbientBlue_Obj(void) { return m_fCurrentAmbientBlue_Obj; }
+ static float GetAmbientRed_Bl(void) { return m_fCurrentAmbientRed_Bl; }
+ static float GetAmbientGreen_Bl(void) { return m_fCurrentAmbientGreen_Bl; }
+ static float GetAmbientBlue_Bl(void) { return m_fCurrentAmbientBlue_Bl; }
+ static float GetAmbientRed_Obj_Bl(void) { return m_fCurrentAmbientRed_Obj_Bl; }
+ static float GetAmbientGreen_Obj_Bl(void) { return m_fCurrentAmbientGreen_Obj_Bl; }
+ static float GetAmbientBlue_Obj_Bl(void) { return m_fCurrentAmbientBlue_Obj_Bl; }
static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; }
static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; }
static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; }