diff options
Diffstat (limited to 'src/render/VisibilityPlugins.cpp')
-rw-r--r-- | src/render/VisibilityPlugins.cpp | 28 |
1 files changed, 17 insertions, 11 deletions
diff --git a/src/render/VisibilityPlugins.cpp b/src/render/VisibilityPlugins.cpp index ac5ac826..bbaa08ce 100644 --- a/src/render/VisibilityPlugins.cpp +++ b/src/render/VisibilityPlugins.cpp @@ -7,6 +7,7 @@ #include "Renderer.h" #include "Camera.h" #include "VisibilityPlugins.h" +#include "World.h" #define FADE_DISTANCE 20.0f @@ -498,14 +499,11 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic) return atomic; } -// TODO: this is part of a struct -static RwTexture *&playerskin = *(RwTexture**)0x941428; - RpAtomic* CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic) { - if(playerskin) - RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, playerskin); + if(CWorld::Players[0].m_pSkinTexture) + RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture); AtomicDefaultRenderCallBack(atomic); return atomic; } @@ -607,22 +605,30 @@ CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump) bool CVisibilityPlugins::FrustumSphereCB(RpClump *clump) { - // TODO, but unused - return true; + RwSphere sphere; + RwFrame *frame = RpClumpGetFrame(clump); + + CClumpModelInfo *modelInfo = (CClumpModelInfo*)GetFrameHierarchyId(frame); + sphere.radius = modelInfo->GetColModel()->boundingSphere.radius; + sphere.center.x = modelInfo->GetColModel()->boundingSphere.center.x; + sphere.center.y = modelInfo->GetColModel()->boundingSphere.center.y; + sphere.center.z = modelInfo->GetColModel()->boundingSphere.center.z; + RwV3dTransformPoints(&sphere.center, &sphere.center, 1, RwFrameGetLTM(frame)); + return RwCameraFrustumTestSphere(ms_pCamera, &sphere) != rwSPHEREOUTSIDE; } bool CVisibilityPlugins::VehicleVisibilityCB(RpClump *clump) { - // TODO, but unused - return true; + if (GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)) <= ms_vehicleLod1Dist) + return FrustumSphereCB(clump); + return false; } bool CVisibilityPlugins::VehicleVisibilityCB_BigVehicle(RpClump *clump) { - // TODO, but unused - return true; + return FrustumSphereCB(clump); } |