diff options
Diffstat (limited to '')
-rw-r--r-- | src/render/Particle.cpp | 12 | ||||
-rw-r--r-- | src/render/Particle.h | 2 | ||||
-rw-r--r-- | src/render/WaterLevel.cpp | 6 |
3 files changed, 10 insertions, 10 deletions
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp index 23e23f93..e2db55c7 100644 --- a/src/render/Particle.cpp +++ b/src/render/Particle.cpp @@ -1261,7 +1261,7 @@ void CParticle::Update() nil, particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0); - PlayOneShotScriptObject(_SOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition); + PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition); } break; @@ -1280,7 +1280,7 @@ void CParticle::Update() nil, particle->m_fSize, color, 0, 0, 0, 0); - PlayOneShotScriptObject(_SOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition); + PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition); } break; @@ -1410,13 +1410,11 @@ void CParticle::Update() if ( particle->m_fCurrentZRadius != 0.0f ) { - int32 nSinCosIndex = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1); + int32 nRot = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1); - float fX = (m_CosTable[nSinCosIndex] - m_SinTable[nSinCosIndex]) - * particle->m_fCurrentZRadius; + float fX = (Cos(nRot) - Sin(nRot)) * particle->m_fCurrentZRadius; - float fY = (m_SinTable[nSinCosIndex] + m_CosTable[nSinCosIndex]) - * particle->m_fCurrentZRadius; + float fY = (Sin(nRot) + Cos(nRot)) * particle->m_fCurrentZRadius; moveStep -= particle->m_vecParticleMovementOffset; diff --git a/src/render/Particle.h b/src/render/Particle.h index eaacf2f5..4e41ea2d 100644 --- a/src/render/Particle.h +++ b/src/render/Particle.h @@ -60,6 +60,8 @@ public: static float (&m_SinTable)[SIN_COS_TABLE_SIZE]; static float (&m_CosTable)[SIN_COS_TABLE_SIZE]; + static float Sin(int32 value) { return m_SinTable[value]; } + static float Cos(int32 value) { return m_CosTable[value]; } static void ReloadConfig(); static void Initialise(); diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index 247b9f3d..48e8f83b 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -731,10 +731,10 @@ CWaterLevel::RenderWater() float fAngle = CGeneral::GetRandomNumberInRange(90.0f, 150.0f); - int32 nSinCosIdx = CGeneral::GetRandomNumber() % CParticle::SIN_COS_TABLE_SIZE-1; + int32 nRot = CGeneral::GetRandomNumber() % CParticle::SIN_COS_TABLE_SIZE-1; - float fCos = CParticle::m_CosTable[nSinCosIdx]; - float fSin = CParticle::m_SinTable[nSinCosIdx]; + float fCos = CParticle::Cos(nRot); + float fSin = CParticle::Sin(nRot); vecPos.x += (fCos - fSin) * fAngle; vecPos.y += (fSin + fCos) * fAngle; |