diff options
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Draw.cpp | 9 | ||||
-rw-r--r-- | src/render/Font.cpp | 43 | ||||
-rw-r--r-- | src/render/Font.h | 6 | ||||
-rw-r--r-- | src/render/Hud.cpp | 773 | ||||
-rw-r--r-- | src/render/Hud.h | 55 | ||||
-rw-r--r-- | src/render/WaterCannon.cpp | 10 | ||||
-rw-r--r-- | src/render/WaterCreatures.cpp | 267 | ||||
-rw-r--r-- | src/render/WaterCreatures.h | 49 | ||||
-rw-r--r-- | src/render/WaterLevel.cpp | 10 |
9 files changed, 853 insertions, 369 deletions
diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp index 131534a3..912399c9 100644 --- a/src/render/Draw.cpp +++ b/src/render/Draw.cpp @@ -24,12 +24,17 @@ float CDraw::CalculateAspectRatio(void) { if (FrontEndMenuManager.m_PrefsUseWideScreen) { +#ifdef ASPECT_RATIO_SCALE if (TheCamera.m_WideScreenOn) - CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki + CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? + (5.f / 3.f) * (SCREEN_WIDTH / SCREEN_HEIGHT) / (16.f / 9.f) : + 5.f / 3.f; // It's used on theatrical showings according to Wiki else -#ifdef ASPECT_RATIO_SCALE CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f; #else + if (TheCamera.m_WideScreenOn) + CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki + else CDraw::ms_fAspectRatio = 16.f / 9.f; #endif } else if (TheCamera.m_WideScreenOn) { diff --git a/src/render/Font.cpp b/src/render/Font.cpp index c0cc333a..f14e45cd 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -5,6 +5,46 @@ #include "Font.h" #include "Timer.h" +void +AsciiToUnicode(const char *src, wchar *dst) +{ + while((*dst++ = (unsigned char)*src++) != '\0'); +} + +void +UnicodeStrcat(wchar *dst, wchar *append) +{ + UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append); +} + +void +UnicodeStrcpy(wchar *dst, const wchar *src) +{ + while((*dst++ = *src++) != '\0'); +} + +int +UnicodeStrlen(const wchar *str) +{ + int len; + for(len = 0; *str != '\0'; len++, str++); + return len; +} + +void +UnicodeMakeUpperCase(wchar *dst, const wchar *src) //idk what to do with it, seems to be incorrect implementation by R* +{ + while (*src != '\0') { + if (*src < 'a' || *src > 'z') + *dst = *src; + else + *dst = *src - 32; + dst++; + src++; + } + *dst = '\0'; +} + CFontDetails CFont::Details; int16 CFont::NewLine; CSprite2d CFont::Sprite[MAX_FONTS]; @@ -1102,6 +1142,7 @@ CFont::ParseToken(wchar *s) switch(*s){ case 'B': Details.bBold = !Details.bBold; + break; case 'N': case 'n': NewLine = 1; @@ -1109,7 +1150,7 @@ CFont::ParseToken(wchar *s) case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break; case 'f': Details.bFlash = !Details.bFlash; - if (Details.bFlash) + if (!Details.bFlash) Details.color.a = 255; break; case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break; diff --git a/src/render/Font.h b/src/render/Font.h index ca0ed7d0..47a39f73 100644 --- a/src/render/Font.h +++ b/src/render/Font.h @@ -1,5 +1,11 @@ #pragma once +void AsciiToUnicode(const char *src, wchar *dst); +void UnicodeStrcpy(wchar *dst, const wchar *src); +void UnicodeStrcat(wchar *dst, wchar *append); +int UnicodeStrlen(const wchar *str); +void UnicodeMakeUpperCase(wchar *dst, const wchar *src); + struct CFontDetails { CRGBA color; diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 36815ab5..3ea756fa 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -23,6 +23,9 @@ #include "CutsceneMgr.h" #include "Stats.h" #include "main.h" +#include "General.h" + +// --MIAMI: file done // Game has colors inlined in code. // For easier modification we collect them here: @@ -46,13 +49,14 @@ CRGBA ODDJOB_COLOR(0, 207, 133, 255); CRGBA ODDJOB2_COLOR(97, 194, 247, 255); CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255); -wchar CHud::m_HelpMessage[256]; -wchar CHud::m_LastHelpMessage[256]; +wchar CHud::m_HelpMessage[HELP_MSG_LENGTH]; +wchar CHud::m_LastHelpMessage[HELP_MSG_LENGTH]; uint32 CHud::m_HelpMessageState; uint32 CHud::m_HelpMessageTimer; int32 CHud::m_HelpMessageFadeTimer; -wchar CHud::m_HelpMessageToPrint[256]; -float CHud::m_fHelpMessageTime; +wchar CHud::m_HelpMessageToPrint[HELP_MSG_LENGTH]; +float CHud::m_HelpMessageDisplayTime; +bool CHud::m_HelpMessageDisplayForever; bool CHud::m_HelpMessageQuick; uint32 CHud::m_ZoneState; int32 CHud::m_ZoneFadeTimer; @@ -73,16 +77,16 @@ bool CHud::m_Wants_To_Draw_3dMarkers; wchar CHud::m_BigMessage[6][128]; int16 CHud::m_ItemToFlash; bool CHud::m_HideRadar; -int32 CHud::m_DrawClock; +int32 CHud::m_ClockState; // These aren't really in CHud float CHud::BigMessageInUse[6]; float CHud::BigMessageAlpha[6]; float CHud::BigMessageX[6]; float CHud::OddJob2OffTimer; -bool CHud::CounterOnLastFrame; +bool CHud::CounterOnLastFrame[NUMONSCREENCOUNTERS]; float CHud::OddJob2XOffset; -uint16 CHud::CounterFlashTimer; +uint16 CHud::CounterFlashTimer[NUMONSCREENCOUNTERS]; uint16 CHud::OddJob2Timer; bool CHud::TimerOnLastFrame; int16 CHud::OddJob2On; @@ -110,6 +114,8 @@ uint32 CHud::m_WeaponTimer; uint32 CHud::m_LastDisplayScore; uint32 CHud::m_LastWanted; +uint32 CHud::m_LastWeapon; +uint32 CHud::m_LastTimeEnergyLost; CSprite2d CHud::Sprites[NUM_HUD_SPRITES]; @@ -118,33 +124,82 @@ struct const char *name; const char *mask; } WeaponFilenames[] = { - {"fist", "fistm"}, - {"bat", "batm"}, - {"pistol", "pistolm" }, - {"uzi", "uzim"}, - {"shotgun", "shotgunm"}, - {"ak47", "ak47m"}, - {"m16", "m16m"}, - {"sniper", "sniperm"}, - {"rocket", "rocketm"}, - {"flame", "flamem"}, - {"molotov", "molotovm"}, - {"grenade", "grenadem"}, - {"detonator", "detonator_mask"}, - {"", ""}, - {"", ""}, - {"radardisc", "radardisc"}, - {"pager", "pagerm"}, - {"", ""}, - {"", ""}, - {"bleeder", ""}, - {"sitesniper", "sitesniperm"}, - {"siteM16", "siteM16m"}, - {"siterocket", "siterocket"} + { "fist", "fistm" }, + { "brassk", "brasskA" }, + { "screw", "screwA" }, + { "golf", "golfA" }, + { "nightstick", "nightstickA" }, + { "knife", "knifeA" }, + { "bat", "batm" }, + { "hammer", "hammerA" }, + { "cleaver", "cleaverA" }, + { "machete", "macheteA" }, + { "sword", "swordA" }, + { "chainsaw", "chainsawA" }, + { "grenade", "grenadeA" }, + { "grenade", "grenadeA" }, + { "teargas", "teargasA" }, + { "molotov", "molotovA" }, + { "rocket", "rocketA" }, + { "handGun1", "handGun1A" }, + { "", "" }, + { "python", "pythonA" }, + { "chromegun", "chromegunA" }, + { "spasshotGun", "spasshotGunA" }, + { "stubshotGun", "stubshotGunA" }, + { "tec9", "tec9A" }, + { "uzi1", "uzi1A" }, + { "uzi2", "uzi2A" }, + { "mp5", "mp5A" }, + { "", "" }, + { "m4", "m4A" }, + { "ruger", "rugerA" }, + { "sniper", "sniperA" }, + { "laserscope", "laserscopeA" }, + { "", "" }, + { "rocket", "rocketA" }, + { "flamer", "flamerA" }, + { "m60", "m60A" }, + { "minigun", "minigunA" }, + { "bomb", "bombA" }, + { "", "" }, + { "camera", "cameraA" }, + { "", "" }, + { "siterocket", "siterocket" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "radardisc", "radardisc" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "sitesniper", "sitesniperm" }, + { "siteM16", "siteM16m" }, + { "sitelaser", "sitelaserm" }, + { "laserdot", "laserdotm" }, + { "viewfinder_128", "viewfinder_128m" }, + { "bleeder", "" } }; RwTexture *gpSniperSightTex; RwTexture *gpRocketSightTex; +RwTexture *gpLaserSightTex; +RwTexture *gpLaserDotTex; +RwTexture *gpViewFinderTex; void CHud::Draw() { @@ -160,7 +215,9 @@ void CHud::Draw() return; if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) { + // unused statics in here bool DrawCrossHair = false; + bool CrossHairHidesHud = false; bool DrawCrossHairPC = false; CPlayerPed *playerPed = FindPlayerPed(); @@ -251,38 +308,70 @@ void CHud::Draw() CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); } else { + int sprite = HUD_SITESNIPER; + float xOffset = SCREEN_SCALE_X(210.0f); + float yOffset = SCREEN_SCALE_Y(210.0f); + + if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE) + sprite = HUD_SITELASER; + + if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_CAMERA) { + sprite = HUD_VIEWFINDER; + CrossHairHidesHud = true; + xOffset = SCREEN_SCALE_X(256.0f); + yOffset = SCREEN_SCALE_Y(192.0f); + } - // TODO(Miami) - // Sniper - rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f); - rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f); + rect.left = SCREEN_WIDTH/2 - xOffset; + rect.top = SCREEN_HEIGHT/2 - yOffset; rect.right = SCREEN_WIDTH/2; rect.bottom = SCREEN_HEIGHT/2; - Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.01f, 0.01f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f); rect.left = SCREEN_WIDTH/2; - rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f); - rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f); + rect.top = SCREEN_HEIGHT/2 - yOffset; + rect.right = SCREEN_WIDTH/2 + xOffset; rect.bottom = SCREEN_HEIGHT/2; - Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.99f, 0.0f, 0.01f, 0.01f, 0.99f, 1.0f, 0.01f, 1.0f); - rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f); + rect.left = SCREEN_WIDTH/2 - xOffset; rect.top = SCREEN_HEIGHT/2; rect.right = SCREEN_WIDTH/2; - rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f); - Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + rect.bottom = SCREEN_HEIGHT/2 + yOffset; + Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.01f, 0.99f, 1.0f, 0.99f, 0.01f, 0.01f, 1.0f, 0.01f); rect.left = SCREEN_WIDTH/2; rect.top = SCREEN_HEIGHT/2; - rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f); - rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f); - Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + rect.right = SCREEN_WIDTH/2 + xOffset; + rect.bottom = SCREEN_HEIGHT/2 + yOffset; + Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.1f, 0.01f); + + CVector dotPos; + float size = 25.0f; + if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE && FindPlayerPed()->GetWeapon()->LaserScopeDot(&dotPos, &size)) { + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVDESTALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpLaserDotTex)); +#ifdef FIX_BUGS + int intensity = CGeneral::GetRandomNumberInRange(0, 37); +#else + int intensity = CGeneral::GetRandomNumberInRange(0, 35); +#endif + CSprite::RenderOneXLUSprite(dotPos.x, dotPos.y, dotPos.z, + SCREEN_SCALE_X(size), SCREEN_SCALE_Y(size), intensity - 36, 0, 0, intensity - 36, 1.0f, 127); + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + } } } RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); @@ -293,6 +382,9 @@ void CHud::Draw() SpriteBrightness = 0; } + if (CrossHairHidesHud) + return; + /* DrawMoneyCounter */ @@ -303,9 +395,9 @@ void CHud::Draw() float alpha; if (m_LastDisplayScore == CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney) { - alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 0); + alpha = DrawFadeState(HUD_SCORE_FADING, 0); } else { - alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 1); + alpha = DrawFadeState(HUD_SCORE_FADING, 1); m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney; } if (m_DisplayScoreState != FADED_OUT) { @@ -334,151 +426,168 @@ void CHud::Draw() /* DrawAmmo */ - CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType); - CWeapon *weapon = playerPed->GetWeapon(); - uint32 AmmoAmount = weaponInfo->m_nAmountofAmmunition; - uint32 AmmoInClip = weapon->m_nAmmoInClip; - uint32 TotalAmmo = weapon->m_nAmmoTotal; - uint32 Ammo, Clip; - - if (AmmoAmount <= 1 || AmmoAmount >= 1000) - sprintf(sTemp, "%d", TotalAmmo); - else { - if (WeaponType == WEAPONTYPE_FLAMETHROWER) { - Clip = AmmoInClip / 10; - - if ((TotalAmmo - AmmoInClip) / 10 <= 9999) - Ammo = (TotalAmmo - AmmoInClip) / 10; - else - Ammo = 9999; - } + if (m_LastWeapon == playerPed->GetWeapon()->m_eWeaponType) { + alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 0); + } else { + alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 1); + m_LastWeapon = playerPed->GetWeapon()->m_eWeaponType; + } + if (m_WeaponState != FADED_OUT) { + CWeapon *weapon = playerPed->GetWeapon(); + uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition; + uint32 AmmoInClip = weapon->m_nAmmoInClip; + uint32 TotalAmmo = weapon->m_nAmmoTotal; + uint32 Ammo, Clip; + + if (AmmoAmount <= 1 || AmmoAmount >= 1000) + sprintf(sTemp, "%d", TotalAmmo); else { - Clip = AmmoInClip; + if (WeaponType == WEAPONTYPE_FLAMETHROWER) { + Clip = AmmoInClip / 10; - if ((TotalAmmo - AmmoInClip) > 9999) - Ammo = 9999; - else - Ammo = TotalAmmo - AmmoInClip; - } + Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999); + } else { + Clip = AmmoInClip; - sprintf(sTemp, "%d-%d", Ammo, Clip); - } + Ammo = Min(TotalAmmo - AmmoInClip, 9999); + } - AsciiToUnicode(sTemp, sPrint); + sprintf(sTemp, "%d-%d", Ammo, Clip); + } - /* - DrawWeaponIcon - */ + AsciiToUnicode(sTemp, sPrint); + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType); + /* + DrawWeaponIcon + */ - if (weaponInfo->m_nModelId <= 0) { - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - Sprites[WeaponType].Draw( - CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)), - CRGBA(255, 255, 255, 255), - 0.015f, - 0.015f, - 1.0f, - 0.0f, - 0.015f, - 1.0f, - 1.0f, - 1.0f); - } else { - CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId); - RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict; - if (weaponTxd) { - RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName()); - if (weaponIcon) { + if (FrontEndMenuManager.m_PrefsShowHud) { + if (weaponInfo->m_nModelId <= 0) { RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(weaponIcon)); - const float xSize = SCREEN_SCALE_X(64.0f / 2.0f); - const float ySize = SCREEN_SCALE_X(64.0f / 2.0f); - CSprite::RenderOneXLUSprite(SCREEN_SCALE_FROM_RIGHT(99.0f) + xSize, SCREEN_SCALE_Y(25.0f) + ySize, 1.0f, xSize, ySize, - 255, 255, 255, 255, 1.0f, 255); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + if (FrontEndMenuManager.m_PrefsShowHud) + Sprites[WeaponType].Draw( + CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)), + CRGBA(255, 255, 255, alpha), + 0.015f, + 0.015f, + 1.0f, + 0.0f, + 0.015f, + 1.0f, + 1.0f, + 1.0f); + } else { + CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId); + RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict; + if (weaponTxd) { + RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName()); + if (weaponIcon) { + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(weaponIcon)); + const float xSize = SCREEN_SCALE_X(64.0f / 2.0f); + const float ySize = SCREEN_SCALE_X(64.0f / 2.0f); + CSprite::RenderOneXLUSprite(SCREEN_SCALE_FROM_RIGHT(99.0f) + xSize, SCREEN_SCALE_Y(25.0f) + ySize, 1.0f, xSize, ySize, + 255, 255, 255, 255, 1.0f, 255); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + } + } } - } - } - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f)); - CFont::SetJustifyOff(); - CFont::SetCentreOn(); - CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); - CFont::SetPropOn(); - CFont::SetDropShadowPosition(0); - CFont::SetFontStyle(FONT_STANDARD); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f)); + CFont::SetJustifyOff(); + CFont::SetCentreOn(); + CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); + CFont::SetPropOn(); + CFont::SetDropShadowPosition(0); + CFont::SetFontStyle(FONT_STANDARD); - if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) { - CFont::SetDropShadowPosition(2); - CFont::SetDropColor(CRGBA(0, 0, 0, 255)); - CFont::SetColor(AMMO_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint); - CFont::SetDropShadowPosition(0); + if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) { + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, alpha)); + AMMO_COLOR.a = alpha; + CFont::SetColor(AMMO_COLOR); + if (FrontEndMenuManager.m_PrefsShowHud) + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint); + CFont::SetDropShadowPosition(0); + } + } } /* DrawHealth */ - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); - CFont::SetJustifyOff(); - CFont::SetCentreOff(); - CFont::SetRightJustifyWrap(0.0f); - CFont::SetRightJustifyOn(); - CFont::SetPropOff(); - CFont::SetFontStyle(FONT_HEADING); - CFont::SetDropShadowPosition(2); - CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + if ( m_LastTimeEnergyLost == CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss ) { + CHud::DrawFadeState(HUD_ENERGY_FADING, 0); + } else { + CHud::DrawFadeState(HUD_ENERGY_FADING, 1); + m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss; + } - if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8 - || m_ItemToFlash != ITEM_HEALTH - || playerPed->m_fHealth < 10 - && CTimer::GetFrameCounter() & 8) { - if (playerPed->m_fHealth >= 10 - || playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) { + if (m_EnergyLostState != FADED_OUT) { + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + CFont::SetJustifyOff(); + CFont::SetCentreOff(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetRightJustifyOn(); + CFont::SetPropOff(); + CFont::SetFontStyle(FONT_HEADING); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + + if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8 + || m_ItemToFlash != ITEM_HEALTH + || playerPed->m_fHealth < 10 + && CTimer::GetFrameCounter() & 8) { + if (playerPed->m_fHealth >= 10 + || playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) { - AsciiToUnicode("{", sPrintIcon); + AsciiToUnicode("{", sPrintIcon); #ifdef FIX_BUGS - sprintf(sTemp, "%03d", int32(playerPed->m_fHealth + 0.5f)); + sprintf(sTemp, "%03d", int32(playerPed->m_fHealth + 0.5f)); #else - sprintf(sTemp, "%03d", (int32)playerPed->m_fHealth); + sprintf(sTemp, "%03d", (int32)playerPed->m_fHealth); #endif - AsciiToUnicode(sTemp, sPrint); + AsciiToUnicode(sTemp, sPrint); - CFont::SetColor(HEALTH_COLOR); + CFont::SetColor(HEALTH_COLOR); + if (FrontEndMenuManager.m_PrefsShowHud) { + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint); - - if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) { - // CFont::SetColor(HEALTH_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 54.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); + if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) { + // CFont::SetColor(HEALTH_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 54.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); + } + } } } - } - /* - DrawArmour - */ - if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) { - CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); - if (playerPed->m_fArmour > 1.0f) { - AsciiToUnicode("<", sPrintIcon); + /* + DrawArmour + */ + if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) { + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + if (playerPed->m_fArmour > 1.0f) { + AsciiToUnicode("<", sPrintIcon); #ifdef FIX_BUGS - sprintf(sTemp, "%03d", int32(playerPed->m_fArmour + 0.5f)); + sprintf(sTemp, "%03d", int32(playerPed->m_fArmour + 0.5f)); #else - sprintf(sTemp, "%03d", (int32)playerPed->m_fArmour); + sprintf(sTemp, "%03d", (int32)playerPed->m_fArmour); #endif - AsciiToUnicode(sTemp, sPrint); + AsciiToUnicode(sTemp, sPrint); - CFont::SetColor(ARMOUR_COLOR); + CFont::SetColor(ARMOUR_COLOR); + if (FrontEndMenuManager.m_PrefsShowHud) { - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint); - if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) { - // CFont::SetColor(ARMOUR_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); + if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) { + // CFont::SetColor(ARMOUR_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); + } + } } } } @@ -486,10 +595,10 @@ void CHud::Draw() /* DrawWantedLevel */ - if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel) - alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 0); - else { - alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 1); + if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel) { + alpha = DrawFadeState(HUD_WANTED_FADING, 0); + } else { + alpha = DrawFadeState(HUD_WANTED_FADING, 1); m_LastWanted = playerPed->m_pWanted->m_nWantedLevel; } @@ -745,11 +854,7 @@ void CHud::Draw() break; } -#ifndef HUD_ENHANCEMENTS if (!m_Message[0]) { -#else - if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide vehicle name if wasted/busted text is displaying -#endif m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds(); CFont::SetJustifyOff(); CFont::SetPropOn(); @@ -787,7 +892,7 @@ void CHud::Draw() /* DrawClock */ - if (m_DrawClock) { + if (m_ClockState) { CFont::SetJustifyOff(); CFont::SetCentreOff(); CFont::SetBackgroundOff(); @@ -814,30 +919,28 @@ void CHud::Draw() wchar sTimer[16]; - if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) + if (!CUserDisplay::OnscnTimer.m_sClocks[0].m_bClockProcessed) TimerOnLastFrame = false; - if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) - CounterOnLastFrame = false; -#ifdef FIX_BUGS -#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer -#else -#define TIMER_RIGHT_OFFSET 27.0f -#endif + for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) { + if (!CUserDisplay::OnscnTimer.m_sCounters[0].m_bCounterProcessed) + CounterOnLastFrame[i] = false; + } + if (CUserDisplay::OnscnTimer.m_bProcessed) { - if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) { + if (CUserDisplay::OnscnTimer.m_sClocks[0].m_bClockProcessed) { if (!TimerOnLastFrame) TimerFlashTimer = 1; TimerOnLastFrame = true; - if (TimerFlashTimer) { + if (TimerFlashTimer != 0) { if (++TimerFlashTimer > 50) TimerFlashTimer = 0; } - if (CTimer::GetFrameCounter() & 4 || !TimerFlashTimer) { - AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer); + if (CTimer::GetFrameCounter() & 4 || TimerFlashTimer == 0) { + AsciiToUnicode(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockBuffer, sTimer); CFont::SetPropOn(); CFont::SetBackgroundOff(); CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); @@ -846,126 +949,84 @@ void CHud::Draw() CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetPropOff(); CFont::SetBackGroundOnlyTextOn(); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); CFont::SetColor(TIMER_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer); - - if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) { - CFont::SetPropOn(); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::SetScale(SCREEN_SCALE_X(0.64f), SCREEN_SCALE_Y(1.35f)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f), SCREEN_SCALE_Y(110.0f), sTimer); + CFont::SetPropOn(); + if (CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockText[0]) { + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetColor(TIMER_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockText)); } } } - if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) { - if (!CounterOnLastFrame) - CounterFlashTimer = 1; - CounterOnLastFrame = true; + for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) { + if (CUserDisplay::OnscnTimer.m_sCounters[i].m_bCounterProcessed) { + if (!CounterOnLastFrame[i]) + CounterFlashTimer[i] = 1; - if (CounterFlashTimer) { - if (++CounterFlashTimer > 50) - CounterFlashTimer = 0; - } + CounterOnLastFrame[i] = true; - if (CTimer::GetFrameCounter() & 4 || !CounterFlashTimer) { - if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType == COUNTER_DISPLAY_NUMBER) { - AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer); - CFont::SetPropOn(); - - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); - CFont::SetCentreOff(); - CFont::SetRightJustifyOn(); - CFont::SetRightJustifyWrap(0.0f); - CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); - CFont::SetColor(CRGBA(244, 20, 20, 255)); - CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); - CFont::SetPropOff(); - CFont::SetBackGroundOnlyTextOn(); - - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer); - - CFont::SetColor(COUNTER_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer); - } else { - int counter = atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer); -#ifdef FIX_BUGS - counter = Min(counter, 100); -#endif - CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 80)); - CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET + 50.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255)); + if (CounterFlashTimer[i] != 0) { + if (++CounterFlashTimer[i] > 50) + CounterFlashTimer[i] = 0; } - if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) { - CFont::SetPropOn(); - CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); - - CFont::SetColor(COUNTER_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); + if (CTimer::GetFrameCounter() & 4 || CounterFlashTimer[i] == 0) { + if (CUserDisplay::OnscnTimer.m_sCounters[i].m_nType == COUNTER_DISPLAY_NUMBER) { + AsciiToUnicode(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer, sTimer); + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + CFont::SetCentreOff(); + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); + CFont::SetPropOn(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::SetColor(COUNTER_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i) + SCREEN_SCALE_Y(132.0f), sTimer); + } else { + int counter = atoi(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer); + + const float barWidth = SCREEN_SCALE_X(100.f / 2.f); + const float right = SCREEN_SCALE_FROM_RIGHT(37.0f); + const float left = right - barWidth; + + const float barHeight = SCREEN_SCALE_Y(11.0f); + const float top = SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f) + SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i); + const float bottom = top + barHeight; + + // shadow + CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(6.0f), top + SCREEN_SCALE_Y(2.0f), right + SCREEN_SCALE_X(6.0f), bottom + SCREEN_SCALE_Y(2.0f)), CRGBA(0, 0, 0, 255)); + + CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(4.0f), top, right + SCREEN_SCALE_X(4.0f), bottom), CRGBA(27, 89, 130, 255)); + CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(4.0f), top, left + SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_X(4.0f), bottom), CRGBA(97, 194, 247, 255)); + } + + if (CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterText[0]) { + CFont::SetPropOn(); + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::SetColor(COUNTER_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i) + SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterText)); + } + // unused/leftover color. I wonder what was it for + CFont::SetColor(CRGBA(244, 225, 91, 255)); } } } } -#undef TIMER_RIGHT_OFFSET - - /* - DrawPager - */ - if (!m_PagerMessage[0] && PagerOn == 1) { - PagerSoundPlayed = false; - PagerOn = 2; - } - if (m_PagerMessage[0] || PagerOn == 2) { - if (!PagerOn) { - PagerOn = 1; - PagerXOffset = 150.0f; - } - if (PagerOn == 1) { - if (PagerXOffset > 0.0f) { - float fStep = PagerXOffset * 0.1f; - if (fStep > 10.0f) - fStep = 10.0f; - PagerXOffset -= fStep * CTimer::GetTimeStep(); - } - if (!PagerSoundPlayed) { - DMAudio.PlayFrontEndSound(SOUND_PAGER, 0); - PagerSoundPlayed = 1; - } - } - else if (PagerOn == 2) { - float fStep = PagerXOffset * 0.1f; - if (fStep < 2.0f) - fStep = 2.0f; - PagerXOffset += fStep; - if (PagerXOffset > 150.0f) { - PagerXOffset = 150.0f; - PagerOn = 0; - } - } - - Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f - PagerXOffset), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0 + 26.0f - PagerXOffset), SCREEN_SCALE_Y(80.0f + 27.0f)), CRGBA(255, 255, 255, 255)); - - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.84f), SCREEN_SCALE_Y(1.0f)); - CFont::SetColor(PAGER_COLOR); - CFont::SetRightJustifyOff(); - CFont::SetBackgroundOff(); - CFont::SetCentreOff(); - CFont::SetJustifyOff(); - CFont::SetPropOff(); - CFont::SetFontStyle(FONT_STANDARD); - CFont::PrintString(SCREEN_SCALE_X(52.0f - PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage); - } /* DrawRadar @@ -1126,14 +1187,14 @@ void CHud::Draw() */ if (m_HelpMessage[0]) { - if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, 256)) { + if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, HELP_MSG_LENGTH)) { switch (m_HelpMessageState) { case 0: m_HelpMessageFadeTimer = 0; m_HelpMessageState = 2; m_HelpMessageTimer = 0; - CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, 256); - m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f; + CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH); + m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f; if (TheCamera.m_ScreenReductionPercentage == 0.0f) DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0); @@ -1148,7 +1209,7 @@ void CHud::Draw() default: break; } - CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, 256); + CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH); } float fAlpha = 225.0f; @@ -1158,7 +1219,9 @@ void CHud::Draw() case 1: fAlpha = 225.0f; m_HelpMessageFadeTimer = 600; - if (m_HelpMessageTimer > m_fHelpMessageTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) { + if (!m_HelpMessageDisplayForever && m_HelpMessageTimer > m_HelpMessageDisplayTime * 1000.0f || + m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) { + m_HelpMessageFadeTimer = 600; m_HelpMessageState = 3; } @@ -1187,7 +1250,7 @@ void CHud::Draw() if (m_HelpMessageFadeTimer < 0) { m_HelpMessageState = 2; m_HelpMessageFadeTimer = 0; - CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 256); + CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, HELP_MSG_LENGTH); } fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f; break; @@ -1212,7 +1275,7 @@ void CHud::Draw() CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f)); CFont::DrawFonts(); - // CFont::SetColor(CRGBA(175, 175, 175, 255)); + CFont::SetColor(CRGBA(175, 175, 175, 255)); CFont::SetJustifyOff(); #ifdef MORE_LANGUAGES if (CFont::IsJapanese()) @@ -1224,9 +1287,9 @@ void CHud::Draw() CFont::SetBackgroundOn(); CFont::SetBackGroundOnlyTextOff(); CFont::SetDropShadowPosition(0); - CFont::SetColor(CRGBA(175, 175, 175, 255)); CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f)); - CFont::PrintString(SCREEN_SCALE_X(34.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint); + CFont::SetColor(CRGBA(175, 175, 175, 255)); + CFont::PrintString(SCREEN_SCALE_X(34.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), m_HelpMessageToPrint); CFont::SetAlphaFade(255.0f); CFont::SetWrapx(SCREEN_WIDTH); } @@ -1311,19 +1374,19 @@ void CHud::Draw() CFont::SetRightJustifyOn(); CFont::SetFontStyle(FONT_HEADING); - CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2])); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[2])); CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2])); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(90.0f), m_BigMessage[2]); } else { BigMessageInUse[2] = 1.0f; BigMessageAlpha[2] = 0.0f; - if (CHud::m_VehicleState != 0) - CHud::m_VehicleState = 0; - if (CHud::m_ZoneState != 0) - CHud::m_ZoneState = 0; + if (m_VehicleState != 0) // Hide vehicle name if wasted/busted text is displaying + m_VehicleState = 0; + if (m_ZoneState != 0) + m_ZoneState = 0; } } else { @@ -1332,7 +1395,6 @@ void CHud::Draw() } } -// --MIAMI: Done void CHud::DrawAfterFade() { RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); @@ -1522,7 +1584,7 @@ void CHud::DrawAfterFade() BigMessageInUse[1] = 120.0f; BigMessageAlpha[1] -= CTimer::GetTimeStepInMilliseconds(); } - if (BigMessageAlpha[1] <= 0) { + if (BigMessageAlpha[1] <= 0.0f) { m_BigMessage[1][0] = 0; BigMessageInUse[1] = 0.0f; BigMessageAlpha[1] = 0.0f; @@ -1558,12 +1620,11 @@ void CHud::DrawAfterFade() void CHud::GetRidOfAllHudMessages() { - m_ZoneState = 0; - m_pLastZoneName = nil; m_ZoneNameTimer = 0; m_pZoneName = nil; + m_ZoneState = 0; - for (int i = 0; i < 256; i++) { + for (int i = 0; i < HELP_MSG_LENGTH; i++) { m_HelpMessage[i] = 0; m_LastHelpMessage[i] = 0; m_HelpMessageToPrint[i] = 0; @@ -1573,15 +1634,15 @@ void CHud::GetRidOfAllHudMessages() m_HelpMessageFadeTimer = 0; m_HelpMessageState = 0; m_HelpMessageQuick = 0; - m_fHelpMessageTime = 1.0f; + m_HelpMessageDisplayForever = false; + m_HelpMessageDisplayTime = 1.0f; m_VehicleName = nil; - m_pLastVehicleName = nil; m_pVehicleNameToPrint = nil; m_VehicleNameTimer = 0; m_VehicleFadeTimer = 0; m_VehicleState = 0; - for (int i = 0; i < 256; i++) + for (int i = 0; i < ARRAY_SIZE(m_Message); i++) m_Message[i] = 0; for (int i = 0; i < 6; i++) { @@ -1631,21 +1692,34 @@ void CHud::Initialise() Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask); } + m_pLastZoneName = nil; GetRidOfAllHudMessages(); + m_pLastVehicleName = nil; if (gpSniperSightTex == nil) - gpSniperSightTex = RwTextureRead("sitesniper", nil); + gpSniperSightTex = RwTextureRead("sitesniper", nil); // unused if (gpRocketSightTex == nil) gpRocketSightTex = RwTextureRead("siterocket", nil); - - m_DrawClock = 1; - CounterOnLastFrame = false; + if (gpLaserSightTex == nil) + gpLaserSightTex = RwTextureRead("sitelaser", nil); // unused + if (gpLaserDotTex == nil) + gpLaserDotTex = RwTextureRead("laserdot", "laserdotm"); + if (gpViewFinderTex == nil) + gpViewFinderTex = RwTextureRead("viewfinder_128", "viewfinder_128m"); // unused + + m_ClockState = 1; + CounterOnLastFrame[0] = false; + CounterOnLastFrame[1] = false; + CounterOnLastFrame[2] = false; + m_ItemToFlash = ITEM_NONE; OddJob2Timer = 0; OddJob2OffTimer = 0.0f; OddJob2On = 0; OddJob2XOffset = 0.0f; - CounterFlashTimer = 0; + CounterFlashTimer[0] = 0; + CounterFlashTimer[1] = 0; + CounterFlashTimer[2] = 0; TimerOnLastFrame = false; TimerFlashTimer = 0; SpriteBrightness = 0; @@ -1676,7 +1750,9 @@ void CHud::Initialise() m_HideRadar = false; m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney; + m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss; m_LastWanted = 0; + m_LastWeapon = 0; CTxdStore::PopCurrentTxd(); } @@ -1685,16 +1761,22 @@ void CHud::ReInitialise() { m_Wants_To_Draw_Hud = true; m_Wants_To_Draw_3dMarkers = true; + m_pLastZoneName = nil; GetRidOfAllHudMessages(); + m_pLastVehicleName = nil; - CounterOnLastFrame = false; + CounterOnLastFrame[0] = false; + CounterOnLastFrame[1] = false; + CounterOnLastFrame[2] = false; m_ItemToFlash = ITEM_NONE; - m_DrawClock = 1; + m_ClockState = 1; OddJob2Timer = 0; OddJob2OffTimer = 0.0f; OddJob2On = 0; OddJob2XOffset = 0.0f; - CounterFlashTimer = 0; + CounterFlashTimer[0] = 0; + CounterFlashTimer[1] = 0; + CounterFlashTimer[2] = 0; TimerOnLastFrame = false; TimerFlashTimer = 0; SpriteBrightness = 0; @@ -1725,15 +1807,20 @@ void CHud::ReInitialise() { m_HideRadar = false; m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney; + m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss; m_LastWanted = 0; + m_LastWeapon = 0; } wchar LastBigMessage[6][128]; -void CHud::SetBigMessage(wchar *message, int16 style) +void CHud::SetBigMessage(wchar *message, uint16 style) { int i = 0; + if (BigMessageInUse[style] != 0.0f) + return; + if (style == 5) { for (i = 0; i < 128; i++) { if (message[i] == 0) @@ -1758,18 +1845,42 @@ void CHud::SetBigMessage(wchar *message, int16 style) m_BigMessage[style][i] = 0; } -void CHud::SetHelpMessage(wchar *message, bool quick) +void CHud::SetHelpMessage(wchar *message, bool quick, bool displayForever) { if (!CReplay::IsPlayingBack()) { - CMessages::WideStringCopy(m_HelpMessage, message, 256); + for (int i = 0; i < HELP_MSG_LENGTH; i++) { + m_HelpMessage[i] = 0; + } + for (int i = 0; i < HELP_MSG_LENGTH; i++) { + m_LastHelpMessage[i] = 0; + } + for (int i = 0; i < HELP_MSG_LENGTH; i++) { + m_HelpMessageToPrint[i] = 0; + } + + CMessages::WideStringCopy(m_HelpMessage, message, HELP_MSG_LENGTH); CMessages::InsertPlayerControlKeysInString(m_HelpMessage); + if (m_HelpMessageState == 0 || !CMessages::WideStringCompare(m_HelpMessage, m_HelpMessageToPrint, HELP_MSG_LENGTH)) { + for (int i = 0; i < HELP_MSG_LENGTH; i++) { + m_LastHelpMessage[i] = 0; + } - for (int i = 0; i < 256; i++) { - m_LastHelpMessage[i] = 0; + if (!message) { + m_HelpMessage[0] = 0; + m_HelpMessageToPrint[0] = 0; + } + if (!displayForever) { + m_HelpMessageState = displayForever; + } else { + m_HelpMessageState = 1; + CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH); + CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH); + } + + m_HelpMessageQuick = quick; + m_HelpMessageDisplayForever = displayForever; } - m_HelpMessageState = 0; - m_HelpMessageQuick = quick; } } @@ -1778,11 +1889,10 @@ bool CHud::IsHelpMessageBeingDisplayed(void) return m_HelpMessageState != 0; } - void CHud::SetMessage(wchar *message) { int i = 0; - for (i = 0; i < 256; i++) { + for (i = 0; i < ARRAY_SIZE(m_Message); i++) { if (message[i] == 0) break; @@ -1794,7 +1904,7 @@ void CHud::SetMessage(wchar *message) void CHud::SetPagerMessage(wchar *message) { int i = 0; - for (i = 0; i < 256; i++) { + for (i = 0; i < ARRAY_SIZE(m_PagerMessage); i++) { if (message[i] == 0) break; @@ -1825,6 +1935,15 @@ void CHud::Shutdown() RwTextureDestroy(gpRocketSightTex); gpRocketSightTex = nil; + RwTextureDestroy(gpLaserSightTex); + gpLaserSightTex = nil; + + RwTextureDestroy(gpLaserDotTex); + gpLaserDotTex = nil; + + RwTextureDestroy(gpViewFinderTex); + gpViewFinderTex = nil; + int HudTXD = CTxdStore::FindTxdSlot("hud"); CTxdStore::RemoveTxdSlot(HudTXD); } diff --git a/src/render/Hud.h b/src/render/Hud.h index f4c0d8c4..a4b9609a 100644 --- a/src/render/Hud.h +++ b/src/render/Hud.h @@ -1,6 +1,11 @@ #pragma once #include "Sprite2d.h" +#define HELP_MSG_LENGTH 256 + +#define HUD_TEXT_SCALE_X 0.7f +#define HUD_TEXT_SCALE_Y 1.25f + enum eItems { ITEM_NONE = -1, @@ -31,41 +36,29 @@ enum eFadeOperation enum eSprites { HUD_FIST, - HUD_BAT, - HUD_PISTOL, - HUD_UZI, - HUD_SHOTGUN, - HUD_AK47, - HUD_M16, - HUD_SNIPER, - HUD_ROCKET, - HUD_FLAME, - HUD_MOLOTOV, - HUD_GRENADE, - HUD_DETONATOR, - HUD_RADARDISC = 15, - HUD_PAGER = 16, - HUD_SITESNIPER = 20, + HUD_SITEROCKET = 41, + HUD_RADARDISC = 50, + HUD_SITESNIPER = 63, HUD_SITEM16, - HUD_SITEROCKET, - NUM_HUD_SPRITES, + HUD_SITELASER, + HUD_LASERDOT, + HUD_VIEWFINDER, + HUD_BLEEDER, + NUM_HUD_SPRITES = 69, }; -#define HUD_TEXT_SCALE_X 0.7f -#define HUD_TEXT_SCALE_Y 1.25f - class CHud { public: static CSprite2d Sprites[NUM_HUD_SPRITES]; - static wchar m_HelpMessage[256]; - static wchar m_LastHelpMessage[256]; + static wchar m_HelpMessage[HELP_MSG_LENGTH]; + static wchar m_LastHelpMessage[HELP_MSG_LENGTH]; static uint32 m_HelpMessageState; static uint32 m_HelpMessageTimer; static int32 m_HelpMessageFadeTimer; - static wchar m_HelpMessageToPrint[256]; - static float &m_HelpMessageDisplayTime; - static float m_fHelpMessageTime; + static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH]; + static float m_HelpMessageDisplayTime; + static bool m_HelpMessageDisplayForever; static bool m_HelpMessageQuick; static uint32 m_ZoneState; static int32 m_ZoneFadeTimer; @@ -86,16 +79,16 @@ public: static wchar m_BigMessage[6][128]; static int16 m_ItemToFlash; static bool m_HideRadar; - static int32 m_DrawClock; + static int32 m_ClockState; // These aren't really in CHud static float BigMessageInUse[6]; static float BigMessageAlpha[6]; static float BigMessageX[6]; static float OddJob2OffTimer; - static bool CounterOnLastFrame; + static bool CounterOnLastFrame[NUMONSCREENCOUNTERS]; static float OddJob2XOffset; - static uint16 CounterFlashTimer; + static uint16 CounterFlashTimer[NUMONSCREENCOUNTERS]; static uint16 OddJob2Timer; static bool TimerOnLastFrame; static int16 OddJob2On; @@ -121,6 +114,8 @@ public: static uint32 m_LastDisplayScore; static uint32 m_LastWanted; + static uint32 m_LastWeapon; + static uint32 m_LastTimeEnergyLost; public: static void Draw(); @@ -131,8 +126,8 @@ public: #endif static void Initialise(); static void ReInitialise(); - static void SetBigMessage(wchar *message, int16 style); - static void SetHelpMessage(wchar *message, bool quick); + static void SetBigMessage(wchar *message, uint16 style); + static void SetHelpMessage(wchar *message, bool quick, bool displayForever = false); static bool IsHelpMessageBeingDisplayed(void); static void SetMessage(wchar *message); static void SetPagerMessage(wchar *message); diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp index 2b34db37..bd2b9a68 100644 --- a/src/render/WaterCannon.cpp +++ b/src/render/WaterCannon.cpp @@ -77,9 +77,13 @@ void CWaterCannon::Update_OncePerFrame(int16 index) } } - int32 extinguishingPoint = CGeneral::GetRandomNumber() & (NUM_SEGMENTPOINTS - 1); - if ( m_abUsed[extinguishingPoint] ) - gFireManager.ExtinguishPoint(m_avecPos[extinguishingPoint], 3.0f); + for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ ) + { + if ( m_abUsed[i] && gFireManager.ExtinguishPointWithWater(m_avecPos[i], 4.0f) ) + { + break; + } + } if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 ) PushPeds(); diff --git a/src/render/WaterCreatures.cpp b/src/render/WaterCreatures.cpp new file mode 100644 index 00000000..90f24183 --- /dev/null +++ b/src/render/WaterCreatures.cpp @@ -0,0 +1,267 @@ +#include "WaterCreatures.h" +#include "ModelIndices.h" +#include "World.h" +#include "WaterLevel.h" +#include "Camera.h" +#include "PlayerPed.h" +#include "config.h" +#include "General.h" + +int CWaterCreatures::nNumActiveSeaLifeForms; +CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES]; + +struct WaterCreatureProperties aProperties[65] = { + { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f }, + { &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f }, + { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f }, + { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f }, + { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f }, + { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, +}; + +CWaterCreature::CWaterCreature() { + Free(); +} + +CWaterCreature::~CWaterCreature() { + //looks like unused +} + +void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { + this->m_pObj = pObj; + this->m_fRightMult = fRightMult; + this->m_fZTurnSpeed = fZTurnSpeed; + this->m_fWaterDepth = fWaterDepth; + this->m_alpha = alpha; + this->m_state = state; +} + +void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { + CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state); +} + +void CWaterCreature::Free() { + CWaterCreature::Initialise(nil, 0.0f, 0.0f, 0.0f, 0, WATER_CREATURE_DISABLED); +} + +CWaterCreature *CWaterCreatures::GetFishStructSlot() { + for (int i = 0; i < NUM_WATER_CREATURES; i++) + if (aWaterCreatures[i].m_state == WATER_CREATURE_DISABLED) + return &aWaterCreatures[i]; + + return nil; +} + +CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) { + if (CObject::nNoTempObjects >= 40) + return nil; + + CObject *pObj = new CObject(modelID, true); + + if (!pObj) return nil; + + pObj->GetMatrix().GetPosition() = pos; + pObj->GetMatrix().UpdateRW(); + pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + pObj->GetMatrix().SetRotateZOnly(DEGTORAD(zRotAngle)); + pObj->GetMatrix().UpdateRW(); + pObj->ObjectCreatedBy = CONTROLLED_SUB_OBJECT; + pObj->bIsStatic = false; + + if (pObj->ObjectCreatedBy == TEMP_OBJECT) { + CObject::nNoTempObjects++; + pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 60000; + } + + pObj->bTouchingWater = true; + pObj->bUnderwater = true; + CWorld::Add(pObj); + + return pObj; +} + +bool CWaterCreatures::IsSpaceForMoreWaterCreatures() { + return nNumActiveSeaLifeForms < NUM_WATER_CREATURES; +} + +float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const& pos2) { + CVector delta = pos1 - pos2; + delta.Normalise(); + + return Atan2(-delta.x, delta.y); +} + +void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) { + if (!IsSpaceForMoreWaterCreatures()) + return; + + CVector storedPos = pos; + float fDepth, fLevelNoWaves; + if (!TheCamera.IsSphereVisible(storedPos, 3.0f) + && CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) { + + if (modelID == -1 || modelID < 0 || modelID > 64) + modelID = CGeneral::GetRandomNumberInRange(0, 64); + + WaterCreatureProperties *creature = &aProperties[modelID]; + storedPos.z = fLevelNoWaves - creature->fLevel; + float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f; + float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos); + + CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle); + if (!fish) return; + + fish->SetRwObjectAlpha(255); + CWaterCreature *wc = GetFishStructSlot(); + wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED); + nNumActiveSeaLifeForms++; + } +} + +void CWaterCreatures::FreeFishStructSlot(CWaterCreature *wc) { + wc->Free(); +} + +void CWaterCreatures::UpdateAll() { + if (nNumActiveSeaLifeForms == 0) + return; + + CVector playerPos = FindPlayerPed()->GetPosition(); + for (int i = 0; i < NUM_WATER_CREATURES; i++) { + switch (aWaterCreatures[i].m_state) { + case WATER_CREATURE_ACTIVE: + aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000; + if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) { + aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0); + aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + break; + } + case WATER_CREATURE_ALLOCATED: { + if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) { + if (aWaterCreatures[i].m_alpha < 255) + aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255); + aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha); + CVector newRight = aWaterCreatures[i].m_pObj->GetRight(); + newRight.Normalise(); + aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult; + aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed); + aWaterCreatures[i].m_pObj->bIsStatic = false; + float fDepth = 0.0; + CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil); + if (aWaterCreatures[i].m_fWaterDepth < fDepth) { + if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds()) + aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE; + } + else { + aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE; + } + + } + else { + aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + } + break; + } + case WATER_CREATURE_UPDATE: { + aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000; + if (aWaterCreatures[i].m_alpha <= 0) { + aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + } + else { + aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0); + aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha); + CVector newRight = aWaterCreatures[i].m_pObj->GetRight(); + newRight.Normalise(); + newRight.x *= aWaterCreatures[i].m_fRightMult; + newRight.y *= aWaterCreatures[i].m_fRightMult; + newRight.z -= 0.015f; + aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight; + + if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) + aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + } + break; + } + case WATER_CREATURE_TO_REMOVE: + if (aWaterCreatures[i].m_pObj) + CWorld::Remove(aWaterCreatures[i].m_pObj); + FreeFishStructSlot(&aWaterCreatures[i]); + nNumActiveSeaLifeForms--; + aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED; + break; + default: + break; + } + } +} + +void CWaterCreatures::RemoveAll() { + for (int i = 0; i < NUM_WATER_CREATURES; i++) { + if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) { + CWorld::Remove(aWaterCreatures[i].m_pObj); + FreeFishStructSlot(&aWaterCreatures[i]); + aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED; + nNumActiveSeaLifeForms--; + } + } +}
\ No newline at end of file diff --git a/src/render/WaterCreatures.h b/src/render/WaterCreatures.h new file mode 100644 index 00000000..7dcaa288 --- /dev/null +++ b/src/render/WaterCreatures.h @@ -0,0 +1,49 @@ +#pragma once +#include "Object.h" + +enum eFishSlotState { + WATER_CREATURE_ALLOCATED = 0, + WATER_CREATURE_ACTIVE, + WATER_CREATURE_UPDATE, + WATER_CREATURE_TO_REMOVE, + WATER_CREATURE_DISABLED +}; + +class CWaterCreature { +public: + CObject *m_pObj; + float m_fRightMult; + float m_fZTurnSpeed; + int32 m_alpha; + float m_fWaterDepth; + int32 m_state; + + CWaterCreature(); + ~CWaterCreature(); + void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state); + void Free(); + void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state); +}; + +class CWaterCreatures { + +public: + static CWaterCreature aWaterCreatures[NUM_WATER_CREATURES]; + static int32 nNumActiveSeaLifeForms; + static CObject *CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle); + static void CreateOne(CVector const& pos, int32 modelID); + static void UpdateAll(); + static void FreeFishStructSlot(CWaterCreature *wc); + static bool IsSpaceForMoreWaterCreatures(); + static float CalculateFishHeading(CVector const& pos1, CVector const& pos2); + static void RemoveAll(); + static CWaterCreature* GetFishStructSlot(); +}; + +struct WaterCreatureProperties { + int16 *modelID; + float fRightMult; + float fLevel; + float fUnknown; //unused + float fWaterDepth; +};
\ No newline at end of file diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index efcb6c14..ec9485d2 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -27,6 +27,7 @@ #include "Replay.h" #include "WaterLevel.h" #include "SurfaceTable.h" +#include "WaterCreatures.h" #define RwIm3DVertexSet_RGBA(vert, rgba) RwIm3DVertexSetRGBA(vert, rgba.red, rgba.green, rgba.blue, rgba.alpha) // (RwRGBAAssign(&(_dst)->color, &_src)) @@ -2821,8 +2822,7 @@ CWaterLevel::HandleSeaLifeForms() } else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 ) { -//TODO(MIAMI) -// if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() ) + if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() ) { for ( int32 i = 0; i < 3; i++ ) { @@ -2838,14 +2838,12 @@ CWaterLevel::HandleSeaLifeForms() vecPos.x += (fCos - fSin) * fAngle; vecPos.y += (fSin + fCos) * fAngle; - //TODO(MIAMI) - //CWaterCreatures::CreateOne(vecPos, 0xFFFFFFFF); + CWaterCreatures::CreateOne(vecPos, -1); } } } - //TODO(MIAMI) - //CWaterCreatures::UpdateAll(); + CWaterCreatures::UpdateAll(); } void |