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-rw-r--r--src/render/Hud.cpp9
-rw-r--r--src/render/Shadows.h3
2 files changed, 6 insertions, 6 deletions
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index be7329e2..b87f7c71 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -130,12 +130,9 @@ void CHud::Draw()
Draw Crosshairs
*/
if (TheCamera.Cams->Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) {
- if (FindPlayerPed()) {
- int32 State = FindPlayerPed()->m_nPedState;
- if (State != PED_ENTER_CAR && State != PED_CARJACK) {
- if ((WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_M16) || WeaponType == WEAPONTYPE_FLAMETHROWER)
- Mode_RunAround = 1;
- }
+ if (FindPlayerPed() && !FindPlayerPed()->EnteringCar()) {
+ if ((WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_M16) || WeaponType == WEAPONTYPE_FLAMETHROWER)
+ Mode_RunAround = 1;
}
}
diff --git a/src/render/Shadows.h b/src/render/Shadows.h
index 41404612..66df0273 100644
--- a/src/render/Shadows.h
+++ b/src/render/Shadows.h
@@ -179,3 +179,6 @@ extern RwTexture *&gpBloodPoolTex;
extern RwTexture *&gpShadowExplosionTex;
extern RwTexture *&gpShadowHeadLightsTex;
extern RwTexture *&gpGoalTex;
+extern RwTexture *&gpOutline1Tex;
+extern RwTexture *&gpOutline2Tex;
+extern RwTexture *&gpOutline3Tex;