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-rw-r--r--src/renderer/Renderer.h20
1 files changed, 3 insertions, 17 deletions
diff --git a/src/renderer/Renderer.h b/src/renderer/Renderer.h
index 0322939c..9b202098 100644
--- a/src/renderer/Renderer.h
+++ b/src/renderer/Renderer.h
@@ -10,20 +10,10 @@ class CEntity;
#define FADE_DISTANCE 20.0f
#define STREAM_DISTANCE 30.0f
-#ifdef EXTRA_MODEL_FLAGS
-#define BACKFACE_CULLING_ON SetCullMode(rwCULLMODECULLBACK)
-#define BACKFACE_CULLING_OFF SetCullMode(rwCULLMODECULLNONE)
-#else
-#define BACKFACE_CULLING_ON
-#define BACKFACE_CULLING_OFF
-#endif
-
extern bool gbShowPedRoadGroups;
extern bool gbShowCarRoadGroups;
extern bool gbShowCollisionPolys;
extern bool gbShowCollisionLines;
-extern bool gbShowCullZoneDebugStuff;
-extern bool gbDisableZoneCull; // not original
extern bool gbBigWhiteDebugLightSwitchedOn;
extern bool gbDontRenderBuildings;
@@ -73,16 +63,14 @@ public:
static void RenderRoads(void);
static void RenderFadingInEntities(void);
+ static void RenderFadingInUnderwaterEntities(void);
static void RenderEverythingBarRoads(void);
- static void RenderVehiclesButNotBoats(void);
static void RenderBoats(void);
static void RenderOneRoad(CEntity *);
static void RenderOneNonRoad(CEntity *);
static void RenderFirstPersonVehicle(void);
static void RenderCollisionLines(void);
- // unused
- static void RenderBlockBuildingLines(void);
static int32 SetupEntityVisibility(CEntity *ent);
static int32 SetupBigBuildingVisibility(CEntity *ent);
@@ -100,9 +88,7 @@ public:
static void SortBIGBuildings(void);
static void SortBIGBuildingsForSectorList(CPtrList *list);
- static bool ShouldModelBeStreamed(CEntity *ent);
- static bool IsEntityCullZoneVisible(CEntity *ent);
- static bool IsVehicleCullZoneVisible(CEntity *ent);
+ static bool ShouldModelBeStreamed(CEntity *ent, const CVector &campos);
static void RemoveVehiclePedLights(CEntity *ent, bool reset);
@@ -113,7 +99,7 @@ public:
static void RenderVehicles(void); // also renders peds in LCS
static void RenderOneBuilding(CEntity *ent, float camdist = 0.0f);
static void RenderWorld(int pass); // like cWorldStream::Render(int)
- static void RenderWater(void); // keep-out polys and water
+ static void RenderTransparentWater(void); // keep-out polys and transparent water
#endif
static void InsertEntityIntoList(CEntity *ent);
};