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-rw-r--r--src/rw/Lights.cpp77
1 files changed, 29 insertions, 48 deletions
diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp
index cd83a898..5a253854 100644
--- a/src/rw/Lights.cpp
+++ b/src/rw/Lights.cpp
@@ -1,7 +1,7 @@
#include "common.h"
#include <rwcore.h>
#include <rpworld.h>
-#include "patcher.h"
+
#include "Lights.h"
#include "Timecycle.h"
#include "Coronas.h"
@@ -9,18 +9,18 @@
#include "ZoneCull.h"
#include "Frontend.h"
-RpLight *&pAmbient = *(RpLight**)0x885B6C;
-RpLight *&pDirect = *(RpLight**)0x880F7C;
-RpLight **pExtraDirectionals = (RpLight**)0x60009C;
-int *LightStrengths = (int*)0x87BEF0;
-int &NumExtraDirLightsInWorld = *(int*)0x64C608;
+RpLight *pAmbient;
+RpLight *pDirect;
+RpLight *pExtraDirectionals[4] = { nil };
+int LightStrengths[4];
+int NumExtraDirLightsInWorld;
-RwRGBAReal &AmbientLightColourForFrame = *(RwRGBAReal*)0x6F46F8;
-RwRGBAReal &AmbientLightColourForFrame_PedsCarsAndObjects = *(RwRGBAReal*)0x6F1D10;
-RwRGBAReal &DirectionalLightColourForFrame = *(RwRGBAReal*)0x87C6B8;
+RwRGBAReal AmbientLightColourForFrame;
+RwRGBAReal AmbientLightColourForFrame_PedsCarsAndObjects;
+RwRGBAReal DirectionalLightColourForFrame;
-RwRGBAReal &AmbientLightColour = *(RwRGBAReal*)0x86B0F8;
-RwRGBAReal &DirectionalLightColour = *(RwRGBAReal*)0x72E308;
+RwRGBAReal AmbientLightColour;
+RwRGBAReal DirectionalLightColour;
void
SetLightsWithTimeOfDayColour(RpWorld *)
@@ -37,9 +37,9 @@ SetLightsWithTimeOfDayColour(RpWorld *)
AmbientLightColourForFrame.green = 1.0f;
AmbientLightColourForFrame.blue = 1.0f;
}
- AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame.red*1.3f);
- AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame.green*1.3f);
- AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame.blue*1.3f);
+ AmbientLightColourForFrame_PedsCarsAndObjects.red = Min(1.0f, AmbientLightColourForFrame.red*1.3f);
+ AmbientLightColourForFrame_PedsCarsAndObjects.green = Min(1.0f, AmbientLightColourForFrame.green*1.3f);
+ AmbientLightColourForFrame_PedsCarsAndObjects.blue = Min(1.0f, AmbientLightColourForFrame.blue*1.3f);
RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
}
@@ -70,20 +70,20 @@ SetLightsWithTimeOfDayColour(RpWorld *)
float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
- AmbientLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f2);
- AmbientLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f2);
- AmbientLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f2);
- AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1);
- AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1);
- AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1);
+ AmbientLightColourForFrame.red = Min(1.0f, AmbientLightColourForFrame.red * f2);
+ AmbientLightColourForFrame.green = Min(1.0f, AmbientLightColourForFrame.green * f2);
+ AmbientLightColourForFrame.blue = Min(1.0f, AmbientLightColourForFrame.blue * f2);
+ AmbientLightColourForFrame_PedsCarsAndObjects.red = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1);
+ AmbientLightColourForFrame_PedsCarsAndObjects.green = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1);
+ AmbientLightColourForFrame_PedsCarsAndObjects.blue = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1);
#ifdef FIX_BUGS
- DirectionalLightColourForFrame.red = min(1.0f, DirectionalLightColourForFrame.red * f1);
- DirectionalLightColourForFrame.green = min(1.0f, DirectionalLightColourForFrame.green * f1);
- DirectionalLightColourForFrame.blue = min(1.0f, DirectionalLightColourForFrame.blue * f1);
+ DirectionalLightColourForFrame.red = Min(1.0f, DirectionalLightColourForFrame.red * f1);
+ DirectionalLightColourForFrame.green = Min(1.0f, DirectionalLightColourForFrame.green * f1);
+ DirectionalLightColourForFrame.blue = Min(1.0f, DirectionalLightColourForFrame.blue * f1);
#else
- DirectionalLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f1);
- DirectionalLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f1);
- DirectionalLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f1);
+ DirectionalLightColourForFrame.red = Min(1.0f, AmbientLightColourForFrame.red * f1);
+ DirectionalLightColourForFrame.green = Min(1.0f, AmbientLightColourForFrame.green * f1);
+ DirectionalLightColourForFrame.blue = Min(1.0f, AmbientLightColourForFrame.blue * f1);
#endif
}
}
@@ -108,7 +108,7 @@ LightsCreate(RpWorld *world)
pDirect = RpLightCreate(rpLIGHTDIRECTIONAL);
RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
color.red = 1.0f;
- color.green = 0.84f;
+ color.green = 0.85f;
color.blue = 0.45f;
RpLightSetColor(pDirect, &color);
RpLightSetRadius(pDirect, 2.0f);
@@ -193,7 +193,7 @@ AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, f
RwRGBAReal color;
RwV3d *dir;
- strength = max(max(red, green), blue);
+ strength = Max(Max(red, green), blue);
n = -1;
if(NumExtraDirLightsInWorld < NUMEXTRADIRECTIONALS)
n = NumExtraDirLightsInWorld;
@@ -221,7 +221,7 @@ AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, f
RwFrameUpdateObjects(RpLightGetFrame(pExtraDirectionals[n]));
RpLightSetFlags(pExtraDirectionals[n], rpLIGHTLIGHTATOMICS);
LightStrengths[n] = strength;
- NumExtraDirLightsInWorld = min(NumExtraDirLightsInWorld+1, NUMEXTRADIRECTIONALS);
+ NumExtraDirLightsInWorld = Min(NumExtraDirLightsInWorld+1, NUMEXTRADIRECTIONALS);
}
void
@@ -312,22 +312,3 @@ SetAmbientColours(RwRGBAReal *color)
{
RpLightSetColor(pAmbient, color);
}
-
-
-STARTPATCHES
- InjectHook(0x526510, SetLightsWithTimeOfDayColour, PATCH_JUMP);
- InjectHook(0x5269A0, LightsCreate, PATCH_JUMP);
- InjectHook(0x526B40, LightsDestroy, PATCH_JUMP);
- InjectHook(0x526C10, WorldReplaceNormalLightsWithScorched, PATCH_JUMP);
- InjectHook(0x526C50, WorldReplaceScorchedLightsWithNormal, PATCH_JUMP);
- InjectHook(0x526C70, AddAnExtraDirectionalLight, PATCH_JUMP);
- InjectHook(0x526DB0, RemoveExtraDirectionalLights, PATCH_JUMP);
- InjectHook(0x526DE0, SetAmbientAndDirectionalColours, PATCH_JUMP);
- InjectHook(0x526E60, SetBrightMarkerColours, PATCH_JUMP);
- InjectHook(0x526F10, ReSetAmbientAndDirectionalColours, PATCH_JUMP);
- InjectHook(0x526F40, DeActivateDirectional, PATCH_JUMP);
- InjectHook(0x526F50, ActivateDirectional, PATCH_JUMP);
- InjectHook(0x526F60, (void (*)(void))SetAmbientColours, PATCH_JUMP);
- InjectHook(0x526F80, SetAmbientColoursForPedsCarsAndObjects, PATCH_JUMP);
- InjectHook(0x526FA0, (void (*)(RwRGBAReal*))SetAmbientColours, PATCH_JUMP);
-ENDPATCHES