diff options
Diffstat (limited to 'src/rw')
-rw-r--r-- | src/rw/Lights.cpp | 32 | ||||
-rw-r--r-- | src/rw/RwHelper.cpp | 10 | ||||
-rw-r--r-- | src/rw/RwHelper.h | 2 | ||||
-rw-r--r-- | src/rw/VisibilityPlugins.cpp | 358 | ||||
-rw-r--r-- | src/rw/VisibilityPlugins.h | 16 |
5 files changed, 247 insertions, 171 deletions
diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp index 5a253854..8f7f92b6 100644 --- a/src/rw/Lights.cpp +++ b/src/rw/Lights.cpp @@ -8,6 +8,7 @@ #include "Weather.h" #include "ZoneCull.h" #include "Frontend.h" +#include "MBlur.h" RpLight *pAmbient; RpLight *pDirect; @@ -22,6 +23,7 @@ RwRGBAReal DirectionalLightColourForFrame; RwRGBAReal AmbientLightColour; RwRGBAReal DirectionalLightColour; +//--MIAMI: done void SetLightsWithTimeOfDayColour(RpWorld *) { @@ -29,17 +31,35 @@ SetLightsWithTimeOfDayColour(RpWorld *) RwMatrix mat; if(pAmbient){ - AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult; - AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult; - AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult; + if(CMBlur::BlurOn){ + AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed_Bl() * CCoronas::LightsMult; + AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen_Bl() * CCoronas::LightsMult; + AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue_Bl() * CCoronas::LightsMult; + }else{ + AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult; + AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult; + AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult; + } + + if(CMBlur::BlurOn){ + AmbientLightColourForFrame_PedsCarsAndObjects.red = CTimeCycle::GetAmbientRed_Obj_Bl() * CCoronas::LightsMult; + AmbientLightColourForFrame_PedsCarsAndObjects.green = CTimeCycle::GetAmbientGreen_Obj_Bl() * CCoronas::LightsMult; + AmbientLightColourForFrame_PedsCarsAndObjects.blue = CTimeCycle::GetAmbientBlue_Obj_Bl() * CCoronas::LightsMult; + }else{ + AmbientLightColourForFrame_PedsCarsAndObjects.red = CTimeCycle::GetAmbientRed_Obj() * CCoronas::LightsMult; + AmbientLightColourForFrame_PedsCarsAndObjects.green = CTimeCycle::GetAmbientGreen_Obj() * CCoronas::LightsMult; + AmbientLightColourForFrame_PedsCarsAndObjects.blue = CTimeCycle::GetAmbientBlue_Obj() * CCoronas::LightsMult; + } + if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ AmbientLightColourForFrame.red = 1.0f; AmbientLightColourForFrame.green = 1.0f; AmbientLightColourForFrame.blue = 1.0f; + + AmbientLightColourForFrame_PedsCarsAndObjects.red = 1.0f; + AmbientLightColourForFrame_PedsCarsAndObjects.green = 1.0f; + AmbientLightColourForFrame_PedsCarsAndObjects.blue = 1.0f; } - AmbientLightColourForFrame_PedsCarsAndObjects.red = Min(1.0f, AmbientLightColourForFrame.red*1.3f); - AmbientLightColourForFrame_PedsCarsAndObjects.green = Min(1.0f, AmbientLightColourForFrame.green*1.3f); - AmbientLightColourForFrame_PedsCarsAndObjects.blue = Min(1.0f, AmbientLightColourForFrame.blue*1.3f); RpLightSetColor(pAmbient, &AmbientLightColourForFrame); } diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp index 5026e2c8..91916df3 100644 --- a/src/rw/RwHelper.cpp +++ b/src/rw/RwHelper.cpp @@ -12,6 +12,7 @@ RtCharset *debugCharset; #endif bool gPS2alphaTest = 1; +bool gBackfaceCulling; #ifndef FINAL static bool charsetOpen; @@ -116,6 +117,15 @@ DefinedState(void) #endif } +void +SetCullMode(uint32 mode) +{ + if(gBackfaceCulling) + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)mode); + else + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); +} + RwFrame* GetFirstFrameCallback(RwFrame *child, void *data) { diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h index a751ee39..993acd89 100644 --- a/src/rw/RwHelper.h +++ b/src/rw/RwHelper.h @@ -1,6 +1,7 @@ #pragma once extern bool gPS2alphaTest; +extern bool gBackfaceCulling; void *RwMallocAlign(RwUInt32 size, RwUInt32 align); void RwFreeAlign(void *mem); @@ -11,6 +12,7 @@ void DestroyDebugFont(); void ObrsPrintfString(const char *str, short x, short y); void FlushObrsPrintfs(); void DefinedState(void); +void SetCullMode(uint32 mode); RwFrame *GetFirstChild(RwFrame *frame); RwObject *GetFirstObject(RwFrame *frame); RpAtomic *GetFirstAtomic(RpClump *clump); diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index 22edcb68..5a94e8f6 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -4,15 +4,20 @@ #include "Entity.h" #include "ModelInfo.h" #include "Lights.h" +#include "RwHelper.h" #include "Renderer.h" #include "Camera.h" #include "VisibilityPlugins.h" #include "World.h" +//--MIAMI: file done + #define FADE_DISTANCE 20.0f CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList; +CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBoatAtomicList; CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList; +CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaUnderwaterEntityList; int32 CVisibilityPlugins::ms_atomicPluginOffset = -1; int32 CVisibilityPlugins::ms_framePluginOffset = -1; @@ -26,7 +31,6 @@ float CVisibilityPlugins::ms_vehicleLod1Dist; float CVisibilityPlugins::ms_vehicleFadeDist; float CVisibilityPlugins::ms_bigVehicleLod0Dist; float CVisibilityPlugins::ms_bigVehicleLod1Dist; -float CVisibilityPlugins::ms_pedLod0Dist; float CVisibilityPlugins::ms_pedLod1Dist; float CVisibilityPlugins::ms_pedFadeDist; @@ -36,6 +40,11 @@ CVisibilityPlugins::Initialise(void) m_alphaList.Init(NUMALPHALIST); m_alphaList.head.item.sort = 0.0f; m_alphaList.tail.item.sort = 100000000.0f; + + m_alphaBoatAtomicList.Init(NUMBOATALPHALIST); + m_alphaBoatAtomicList.head.item.sort = 0.0f; + m_alphaBoatAtomicList.tail.item.sort = 100000000.0f; + #ifdef ASPECT_RATIO_SCALE // default 150 if not enough for bigger FOVs m_alphaEntityList.Init(NUMALPHAENTITYLIST * 3); @@ -44,19 +53,28 @@ CVisibilityPlugins::Initialise(void) #endif // ASPECT_RATIO_SCALE m_alphaEntityList.head.item.sort = 0.0f; m_alphaEntityList.tail.item.sort = 100000000.0f; + + m_alphaUnderwaterEntityList.Init(NUMALPHAUNTERWATERENTITYLIST); + m_alphaUnderwaterEntityList.head.item.sort = 0.0f; + m_alphaUnderwaterEntityList.tail.item.sort = 100000000.0f; + } void CVisibilityPlugins::Shutdown(void) { m_alphaList.Shutdown(); + m_alphaBoatAtomicList.Shutdown(); m_alphaEntityList.Shutdown(); + m_alphaUnderwaterEntityList.Shutdown(); } void CVisibilityPlugins::InitAlphaEntityList(void) { m_alphaEntityList.Clear(); + m_alphaBoatAtomicList.Clear(); + m_alphaUnderwaterEntityList.Clear(); } bool @@ -65,10 +83,9 @@ CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist) AlphaObjectInfo item; item.entity = e; item.sort = dist; - bool ret = !!m_alphaEntityList.InsertSorted(item); -// if(!ret) -// printf("list full %d\n", m_alphaEntityList.Count()); - return ret; + if(e->bUnderwater && m_alphaUnderwaterEntityList.InsertSorted(item)) + return true; + return !!m_alphaEntityList.InsertSorted(item); } void @@ -83,10 +100,16 @@ CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist) AlphaObjectInfo item; item.atomic = a; item.sort = dist; - bool ret = !!m_alphaList.InsertSorted(item); -// if(!ret) -// printf("list full %d\n", m_alphaList.Count()); - return ret; + return !!m_alphaList.InsertSorted(item); +} + +bool +CVisibilityPlugins::InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist) +{ + AlphaObjectInfo item; + item.atomic = a; + item.sort = dist; + return !!m_alphaBoatAtomicList.InsertSorted(item); } void @@ -106,11 +129,23 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera) ms_vehicleFadeDist = sq(100.0f * TheCamera.GenerationDistMultiplier); ms_bigVehicleLod0Dist = sq(60.0f * TheCamera.GenerationDistMultiplier); ms_bigVehicleLod1Dist = sq(150.0f * TheCamera.GenerationDistMultiplier); - ms_pedLod0Dist = sq(25.0f * TheCamera.LODDistMultiplier); ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier); ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier); } +static float DistToCameraSq; +static float PitchToCamera; + +void +CVisibilityPlugins::SetupVehicleVariables(RpClump *vehicle) +{ + DistToCameraSq = GetDistanceSquaredFromCamera(RpClumpGetFrame(vehicle)); + RwV3d distToCam; + RwV3dSub(&distToCam, ms_pCameraPosn, &RwFrameGetMatrix(RpClumpGetFrame(vehicle))->pos); + float dist2d = Sqrt(SQR(distToCam.x) + SQR(distToCam.y)); + PitchToCamera = Atan2(distToCam.z, dist2d); +} + RpMaterial* SetAlphaCB(RpMaterial *material, void *data) { @@ -126,32 +161,38 @@ SetTextureCB(RpMaterial *material, void *data) } void -CVisibilityPlugins::RenderAlphaAtomics(void) +CVisibilityPlugins::RenderAtomicList(CLinkList<AlphaObjectInfo> &list) { CLink<AlphaObjectInfo> *node; - for(node = m_alphaList.tail.prev; - node != &m_alphaList.head; - node = node->prev) + for(node = list.tail.prev; node != &list.head; node = node->prev) AtomicDefaultRenderCallBack(node->item.atomic); } void -CVisibilityPlugins::RenderFadingEntities(void) +CVisibilityPlugins::RenderAlphaAtomics(void) +{ + RenderAtomicList(m_alphaList); +} + +void +CVisibilityPlugins::RenderBoatAlphaAtomics(void) +{ + SetCullMode(rwCULLMODECULLNONE); + RenderAtomicList(m_alphaBoatAtomicList); + SetCullMode(rwCULLMODECULLBACK); +} + +void +CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list) { CLink<AlphaObjectInfo> *node; CSimpleModelInfo *mi; - for(node = m_alphaEntityList.tail.prev; - node != &m_alphaEntityList.head; - node = node->prev){ + for(node = list.tail.prev; node != &list.head; node = node->prev){ CEntity *e = node->item.entity; if(e->m_rwObject == nil) continue; mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()); -#ifdef FIX_BUGS if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite) -#else - if(mi->m_noZwrite) -#endif RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); if(e->bDistanceFade){ @@ -163,29 +204,34 @@ CVisibilityPlugins::RenderFadingEntities(void) }else CRenderer::RenderOneNonRoad(e); -#ifdef FIX_BUGS if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite) -#else - if(mi->m_noZwrite) -#endif RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); } } +void +CVisibilityPlugins::RenderFadingEntities(void) +{ + RenderFadingEntities(m_alphaEntityList); + RenderBoatAlphaAtomics(); +} + +void +CVisibilityPlugins::RenderFadingUnderwaterEntities(void) +{ + RenderFadingEntities(m_alphaUnderwaterEntityList); +} + RpAtomic* CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic) { RpAtomic *lodatm; - RwMatrix *m; - RwV3d view; float len; CSimpleModelInfo *mi; mi = GetAtomicModelInfo(atomic); - m = RwFrameGetLTM(RpAtomicGetFrame(atomic)); - RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn); - len = RwV3dLength(&view); - lodatm = mi->GetAtomicFromDistance(len); + len = Sqrt(DistToCameraSq); + lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / TheCamera.GenerationDistMultiplier); if(lodatm){ if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic)) RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE); @@ -227,6 +273,24 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha) } RpAtomic* +CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic) +{ + RwMatrix *m; + RwV3d view; + float maxdist, distsq; + CSimpleModelInfo *mi; + + mi = GetAtomicModelInfo(atomic); + m = RwFrameGetLTM(RpAtomicGetFrame(atomic)); + RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn); + maxdist = mi->GetLodDistance(0); + distsq = RwV3dDotProduct(&view, &view); + if(distsq < maxdist*maxdist) + AtomicDefaultRenderCallBack(atomic); + return atomic; +} + +RpAtomic* CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist) { RpAtomic *lodatm; @@ -236,29 +300,30 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist) mi = GetAtomicModelInfo(atomic); lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE); - if(mi->m_additive){ - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + if(mi->m_additive) AtomicDefaultRenderCallBack(atomic); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - }else{ - fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE; - if(fadefactor > 1.0f) - fadefactor = 1.0f; - alpha = mi->m_alpha * fadefactor; - if(alpha == 255) - AtomicDefaultRenderCallBack(atomic); - else{ - RpGeometry *geo = RpAtomicGetGeometry(lodatm); - uint32 flags = RpGeometryGetFlags(geo); - RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR); - RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha); - if(geo != RpAtomicGetGeometry(atomic)) - RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) - AtomicDefaultRenderCallBack(atomic); - RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255); - RpGeometrySetFlags(geo, flags); - } + + fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE; + if(fadefactor > 1.0f) + fadefactor = 1.0f; + alpha = mi->m_alpha * fadefactor; + if(alpha == 255) + AtomicDefaultRenderCallBack(atomic); + else{ + RpGeometry *geo = RpAtomicGetGeometry(lodatm); + uint32 flags = RpGeometryGetFlags(geo); + RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR); + RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha); + if(geo != RpAtomicGetGeometry(atomic)) + RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) + AtomicDefaultRenderCallBack(atomic); + RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255); + RpGeometrySetFlags(geo, flags); } + + if(mi->m_additive) + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + return atomic; } @@ -268,17 +333,16 @@ RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_vehicleLod0Dist){ + if(DistToCameraSq < ms_vehicleLod0Dist){ flags = GetAtomicId(atomic); - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){ + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); - if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot)) + if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; } AtomicDefaultRenderCallBack(atomic); @@ -290,25 +354,24 @@ RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_vehicleLod0Dist){ + if(DistToCameraSq < ms_vehicleLod0Dist){ flags = GetAtomicId(atomic); dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0) - if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot)) + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f) + if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; if(flags & ATOMIC_FLAG_DRAWLAST){ // sort before clump - if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f)) + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - 0.0001f)) AtomicDefaultRenderCallBack(atomic); }else{ - if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) AtomicDefaultRenderCallBack(atomic); } } @@ -319,14 +382,13 @@ RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_bigVehicleLod0Dist){ + if(DistToCameraSq < ms_bigVehicleLod0Dist){ flags = GetAtomicId(atomic); - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){ + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); if(dot > 0.0f) @@ -341,20 +403,19 @@ RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_bigVehicleLod0Dist){ + if(DistToCameraSq < ms_bigVehicleLod0Dist){ flags = GetAtomicId(atomic); dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); - if(dot > 0.0f) - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0) + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f) + if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; - if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) AtomicDefaultRenderCallBack(atomic); } return atomic; @@ -363,29 +424,36 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic) RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic) { - RwFrame *clumpframe; - float distsq; - - clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_bigVehicleLod1Dist) + if(DistToCameraSq < ms_bigVehicleLod1Dist) AtomicDefaultRenderCallBack(atomic); return atomic; } RpAtomic* +CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic) +{ + if(DistToCameraSq < ms_vehicleLod0Dist){ + if(GetAtomicId(atomic) & ATOMIC_FLAG_DRAWLAST){ + if(!InsertAtomicIntoBoatSortedList(atomic, DistToCameraSq)) + AtomicDefaultRenderCallBack(atomic); + }else + AtomicDefaultRenderCallBack(atomic); + } + return atomic; +} + +RpAtomic* CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq >= ms_bigVehicleLod0Dist && - distsq < ms_bigVehicleLod1Dist){ + if(DistToCameraSq >= ms_bigVehicleLod0Dist && + DistToCameraSq < ms_bigVehicleLod1Dist){ flags = GetAtomicId(atomic); - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){ + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); if(dot > 0.0f) @@ -400,21 +468,20 @@ RpAtomic* CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq >= ms_bigVehicleLod0Dist && - distsq < ms_bigVehicleLod1Dist){ + if(DistToCameraSq >= ms_bigVehicleLod0Dist && + DistToCameraSq < ms_bigVehicleLod1Dist){ flags = GetAtomicId(atomic); dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); if(dot > 0.0f) - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0) + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f) return atomic; - if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) AtomicDefaultRenderCallBack(atomic); } return atomic; @@ -424,12 +491,10 @@ RpAtomic* CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic) { RpClump *clump; - float dist; int32 alpha; clump = RpAtomicGetClump(atomic); - dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)); - if(dist >= ms_vehicleLod0Dist){ + if(DistToCameraSq >= ms_vehicleLod0Dist){ alpha = GetClumpAlpha(clump); if(alpha == 255) AtomicDefaultRenderCallBack(atomic); @@ -443,12 +508,7 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic) RpAtomic* CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic) { - RwFrame *clumpframe; - float distsq; - - clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq >= ms_bigVehicleLod1Dist) + if(DistToCameraSq >= ms_bigVehicleLod1Dist) AtomicDefaultRenderCallBack(atomic); return atomic; } @@ -457,17 +517,16 @@ RpAtomic* CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_bigVehicleLod1Dist){ + if(DistToCameraSq < ms_bigVehicleLod1Dist){ flags = GetAtomicId(atomic); - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){ + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); - if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot)) + if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; } AtomicDefaultRenderCallBack(atomic); @@ -479,25 +538,24 @@ RpAtomic* CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_bigVehicleLod1Dist){ + if(DistToCameraSq < ms_bigVehicleLod1Dist){ flags = GetAtomicId(atomic); dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0) - if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot)) + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f) + if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; if(flags & ATOMIC_FLAG_DRAWLAST){ // sort before clump - if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f)) + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - 0.0001f)) AtomicDefaultRenderCallBack(atomic); }else{ - if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) AtomicDefaultRenderCallBack(atomic); } } @@ -505,54 +563,49 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic) } RpAtomic* -CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic) +CVisibilityPlugins::RenderVehicleRotorAlphaCB(RpAtomic *atomic) { - if(CWorld::Players[0].m_pSkinTexture) - RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture); - AtomicDefaultRenderCallBack(atomic); + RwFrame *clumpframe; + float dot; + RwV3d cam2atm; + + clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); + if(DistToCameraSq < ms_bigVehicleLod1Dist){ + RwV3dSub(&cam2atm, &RwFrameGetLTM(RpAtomicGetFrame(atomic))->pos, ms_pCameraPosn); + dot = RwV3dDotProduct(&cam2atm, &RwFrameGetLTM(clumpframe)->at); + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot*20.0f)) + AtomicDefaultRenderCallBack(atomic); + } return atomic; } RpAtomic* -CVisibilityPlugins::RenderPedLowDetailCB(RpAtomic *atomic) +CVisibilityPlugins::RenderVehicleTailRotorAlphaCB(RpAtomic *atomic) { - RpClump *clump; - float dist; - int32 alpha; + RwMatrix *clumpMat, *atmMat; + float dot; + RwV3d cam2atm; - clump = RpAtomicGetClump(atomic); - dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)); - if(dist >= ms_pedLod0Dist){ - alpha = GetClumpAlpha(clump); - if(alpha == 255) + if(DistToCameraSq < ms_bigVehicleLod0Dist){ + atmMat = RwFrameGetLTM(RpAtomicGetFrame(atomic)); + clumpMat = RwFrameGetLTM(RpClumpGetFrame(RpAtomicGetClump(atomic))); + RwV3dSub(&cam2atm, &atmMat->pos, ms_pCameraPosn); + dot = RwV3dDotProduct(&cam2atm, &clumpMat->up) + RwV3dDotProduct(&cam2atm, &clumpMat->right); + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - dot)) AtomicDefaultRenderCallBack(atomic); - else - RenderAlphaAtomic(atomic, alpha); } return atomic; } RpAtomic* -CVisibilityPlugins::RenderPedHiDetailCB(RpAtomic *atomic) +CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic) { - RpClump *clump; - float dist; - int32 alpha; - - clump = RpAtomicGetClump(atomic); - dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)); - if(dist < ms_pedLod0Dist){ - alpha = GetClumpAlpha(clump); - if(alpha == 255) - AtomicDefaultRenderCallBack(atomic); - else - RenderAlphaAtomic(atomic, alpha); - } + if(CWorld::Players[0].m_pSkinTexture) + RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture); + AtomicDefaultRenderCallBack(atomic); return atomic; } -// This is needed for peds with only one clump, i.e. skinned models -// strangely even the xbox version has no such thing RpAtomic* CVisibilityPlugins::RenderPedCB(RpAtomic *atomic) { @@ -627,16 +680,6 @@ CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump) } bool -CVisibilityPlugins::MloVisibilityCB(RpClump *clump) -{ - RwFrame *frame = RpClumpGetFrame(clump); - CMloModelInfo *modelInfo = (CMloModelInfo*)GetFrameHierarchyId(frame); - if (sq(modelInfo->field_34) < GetDistanceSquaredFromCamera(frame)) - return false; - return CVisibilityPlugins::FrustumSphereCB(clump); -} - -bool CVisibilityPlugins::FrustumSphereCB(RpClump *clump) { RwSphere sphere; @@ -730,13 +773,6 @@ CVisibilityPlugins::SetAtomicModelInfo(RpAtomic *atomic, { AtomicExt *ext = ATOMICEXT(atomic); ext->modelInfo = modelInfo; - switch (modelInfo->GetModelType()) { - case MITYPE_SIMPLE: - case MITYPE_TIME: - if(modelInfo->m_normalCull) - SetAtomicRenderCallback(atomic, RenderObjNormalAtomic); - default: break; - } } CSimpleModelInfo* diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h index b367d7ee..89583432 100644 --- a/src/rw/VisibilityPlugins.h +++ b/src/rw/VisibilityPlugins.h @@ -21,7 +21,9 @@ public: }; static CLinkList<AlphaObjectInfo> m_alphaList; + static CLinkList<AlphaObjectInfo> m_alphaBoatAtomicList; static CLinkList<AlphaObjectInfo> m_alphaEntityList; + static CLinkList<AlphaObjectInfo> m_alphaUnderwaterEntityList; static RwCamera *ms_pCamera; static RwV3d *ms_pCameraPosn; static float ms_cullCompsDist; @@ -30,7 +32,6 @@ public: static float ms_vehicleFadeDist; static float ms_bigVehicleLod0Dist; static float ms_bigVehicleLod1Dist; - static float ms_pedLod0Dist; static float ms_pedLod1Dist; static float ms_pedFadeDist; @@ -40,12 +41,15 @@ public: static bool InsertEntityIntoSortedList(CEntity *e, float dist); static void InitAlphaAtomicList(void); static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist); + static bool InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist); static void SetRenderWareCamera(RwCamera *camera); + static void SetupVehicleVariables(RpClump *vehicle); static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic); static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic); static RpAtomic *RenderAlphaAtomic(RpAtomic *atomic, int alpha); + static RpAtomic *RenderWeaponCB(RpAtomic *atomic); static RpAtomic *RenderFadingAtomic(RpAtomic *atm, float dist); static RpAtomic *RenderVehicleHiDetailCB(RpAtomic *atomic); @@ -53,25 +57,29 @@ public: static RpAtomic *RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleHiDetailCB_Boat(RpAtomic *atomic); + static RpAtomic *RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic); static RpAtomic *RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleReallyLowDetailCB(RpAtomic *atomic); static RpAtomic *RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderTrainHiDetailCB(RpAtomic *atomic); static RpAtomic *RenderTrainHiDetailAlphaCB(RpAtomic *atomic); + static RpAtomic *RenderVehicleRotorAlphaCB(RpAtomic *atomic); + static RpAtomic *RenderVehicleTailRotorAlphaCB(RpAtomic *atomic); static RpAtomic *RenderPlayerCB(RpAtomic *atomic); - static RpAtomic *RenderPedLowDetailCB(RpAtomic *atomic); - static RpAtomic *RenderPedHiDetailCB(RpAtomic *atomic); static RpAtomic *RenderPedCB(RpAtomic *atomic); // for skinned models with only one clump + static void RenderAtomicList(CLinkList<AlphaObjectInfo> &list); static void RenderAlphaAtomics(void); + static void RenderBoatAlphaAtomics(void); + static void RenderFadingEntities(CLinkList<AlphaObjectInfo> &list); static void RenderFadingEntities(void); + static void RenderFadingUnderwaterEntities(void); // All actually unused static bool DefaultVisibilityCB(RpClump *clump); static bool FrustumSphereCB(RpClump *clump); - static bool MloVisibilityCB(RpClump *clump); static bool VehicleVisibilityCB(RpClump *clump); static bool VehicleVisibilityCB_BigVehicle(RpClump *clump); |