diff options
Diffstat (limited to '')
-rw-r--r-- | src/skel/win/win.cpp | 46 | ||||
-rw-r--r-- | src/skel/win/win.h | 1 |
2 files changed, 36 insertions, 11 deletions
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 04b89803..d4eb71be 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -94,6 +94,7 @@ static psGlobalType &PsGlobal = *(psGlobalType*)0x72CF60; #include "Game.h" #include "PCSave.h" #include "Sprite2d.h" +#include "AnimViewer.h" VALIDATE_SIZE(psGlobalType, 0x28); @@ -976,9 +977,9 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) RECT rect; /* redraw window */ - if (RwInitialised && gGameState == GS_PLAYING_GAME) + if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER)) { - RsEventHandler(rsIDLE, (void *)TRUE); + RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE); } /* Manually resize window */ @@ -1917,16 +1918,23 @@ _WinMain(HINSTANCE instance, SetErrorMode(SEM_FAILCRITICALERRORS); - + if (!TurnOnAnimViewer) { #ifdef NO_MOVIES - gGameState = GS_INIT_FRONTEND; - TRACE("gGameState = GS_INIT_FRONTEND"); - - LoadingScreen(nil, nil, "loadsc0"); - if ( !CGame::InitialiseOnceAfterRW() ) - RsGlobal.quit = TRUE; -#endif - + gGameState = GS_INIT_FRONTEND; + TRACE("gGameState = GS_INIT_FRONTEND"); + + LoadingScreen(nil, nil, "loadsc0"); + if (!CGame::InitialiseOnceAfterRW()) + RsGlobal.quit = TRUE; +#endif + } else { +#ifndef MASTER + CAnimViewer::Initialise(); + FrontEndMenuManager.m_bGameNotLoaded = false; + gGameState = GS_ANIMVIEWER; + TurnOnAnimViewer = false; +#endif + } while ( TRUE ) { @@ -2114,6 +2122,18 @@ _WinMain(HINSTANCE instance, } break; } +#ifndef MASTER + case GS_ANIMVIEWER: + { + float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); + if (RwInitialised) + { + if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) + RsEventHandler(rsANIMVIEWER, (void*)TRUE); + } + break; + } +#endif } } else @@ -2158,6 +2178,8 @@ _WinMain(HINSTANCE instance, { if ( gGameState == GS_PLAYING_GAME ) CGame::ShutDown(); + else if ( gGameState == GS_ANIMVIEWER ) + CAnimViewer::Shutdown(); CTimer::Stop(); @@ -2180,6 +2202,8 @@ _WinMain(HINSTANCE instance, if ( gGameState == GS_PLAYING_GAME ) CGame::ShutDown(); + else if ( gGameState == GS_ANIMVIEWER ) + CAnimViewer::Shutdown(); DMAudio.Terminate(); diff --git a/src/skel/win/win.h b/src/skel/win/win.h index 69d38164..8c32e57d 100644 --- a/src/skel/win/win.h +++ b/src/skel/win/win.h @@ -17,6 +17,7 @@ enum eGameState GS_FRONTEND, GS_INIT_PLAYING_GAME, GS_PLAYING_GAME, + GS_ANIMVIEWER, }; enum eWinVersion |