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-rw-r--r--src/skel/glfw/glfw.cpp3
-rw-r--r--src/skel/win/win.cpp4
2 files changed, 5 insertions, 2 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index d7feb885..b9dbf5ac 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -1721,7 +1721,6 @@ main(int argc, char *argv[])
#else
LoadingScreen(nil, nil, "loadsc0");
#endif
-
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@@ -1734,6 +1733,7 @@ main(int argc, char *argv[])
break;
}
+#ifndef PS2_MENU
case GS_INIT_FRONTEND:
{
LoadingScreen(nil, nil, "loadsc0");
@@ -1754,7 +1754,6 @@ main(int argc, char *argv[])
break;
}
-#ifndef PS2_MENU
case GS_FRONTEND:
{
if(!glfwGetWindowAttrib(PSGLOBAL(window), GLFW_ICONIFIED))
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 03eb0d09..119e666e 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -2513,8 +2513,10 @@ WinMain(HINSTANCE instance,
{
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
+#ifndef MASTER
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
+#endif
CTimer::Stop();
@@ -2538,8 +2540,10 @@ WinMain(HINSTANCE instance,
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
+#ifndef MASTER
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
+#endif
DMAudio.Terminate();