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-rw-r--r--src/skel/win/win.cpp185
1 files changed, 165 insertions, 20 deletions
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 83860f04..d923d93d 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -87,8 +87,10 @@ static psGlobalType PsGlobal;
#include "Frontend.h"
#include "Game.h"
#include "PCSave.h"
+#include "MemoryCard.h"
#include "Sprite2d.h"
#include "AnimViewer.h"
+#include "Font.h"
VALIDATE_SIZE(psGlobalType, 0x28);
@@ -598,13 +600,50 @@ psInitialize(void)
PsGlobal.joy2 = nil;
CFileMgr::Initialise();
+
+#ifdef PS2_MENU
+ CPad::Initialise();
+ CPad::GetPad(0)->Mode = 0;
+
+ CGame::frenchGame = false;
+ CGame::germanGame = false;
+ CGame::nastyGame = true;
+ CMenuManager::m_PrefsAllowNastyGame = true;
+ WORD lang = PRIMARYLANGID(GetSystemDefaultLCID());
+ if ( lang == LANG_ITALIAN )
+ CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN;
+ else if ( lang == LANG_SPANISH )
+ CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH;
+ else if ( lang == LANG_GERMAN )
+ {
+ CGame::germanGame = true;
+ CGame::nastyGame = false;
+ CMenuManager::m_PrefsAllowNastyGame = false;
+ CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN;
+ }
+ else if ( lang == LANG_FRENCH )
+ {
+ CGame::frenchGame = true;
+ CGame::nastyGame = false;
+ CMenuManager::m_PrefsAllowNastyGame = false;
+ CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH;
+ }
+ else
+ CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN;
+
+ FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame();
+
+ TheMemoryCard.Init();
+#else
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
InitialiseLanguage();
#ifndef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings();
#endif
+
+#endif
gGameState = GS_START_UP;
TRACE("gGameState = GS_START_UP");
@@ -650,10 +689,14 @@ psInitialize(void)
}
}
+#ifndef PS2_MENU
+
#ifdef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings();
#endif
+#endif
+
dwDXVersion = GetDXVersion();
debug("DirectX version 0x%x\n", dwDXVersion);
@@ -1437,7 +1480,9 @@ psSelectDevice()
FrontEndMenuManager.m_nPrefsDepth = vm.depth;
#endif
+#ifndef PS2_MENU
FrontEndMenuManager.m_nCurrOption = 0;
+#endif
/* Set up the video mode and set the apps window
* dimensions to match */
@@ -1715,27 +1760,27 @@ void InitialiseLanguage()
{
case LANG_GERMAN:
{
- CMenuManager::m_PrefsLanguage = LANGUAGE_GERMAN;
+ CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN;
break;
}
case LANG_SPANISH:
{
- CMenuManager::m_PrefsLanguage = LANGUAGE_SPANISH;
+ CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH;
break;
}
case LANG_FRENCH:
{
- CMenuManager::m_PrefsLanguage = LANGUAGE_FRENCH;
+ CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH;
break;
}
case LANG_ITALIAN:
{
- CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN;
+ CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN;
break;
}
default:
{
- CMenuManager::m_PrefsLanguage = LANGUAGE_AMERICAN;
+ CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN;
break;
}
}
@@ -1884,13 +1929,12 @@ WinMain(HINSTANCE instance,
StaticPatcher::Apply();
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
-/*
// TODO: make this an option somewhere
AllocConsole();
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
-*/
+
/*
* Initialize the platform independent data.
@@ -2033,24 +2077,35 @@ WinMain(HINSTANCE instance,
SetErrorMode(SEM_FAILCRITICALERRORS);
- if (!TurnOnAnimViewer) {
-#ifdef NO_MOVIES
- gGameState = GS_INIT_FRONTEND;
- TRACE("gGameState = GS_INIT_FRONTEND");
-
+
+#ifdef PS2_MENU
+ int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
+ if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
+ && r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE )
+ {
LoadingScreen(nil, nil, "loadsc0");
- if (!CGame::InitialiseOnceAfterRW())
- RsGlobal.quit = TRUE;
+
+ TheText.Unload();
+ TheText.Load();
+
+ CFont::Initialise();
+
+ FrontEndMenuManager.DrawMemoryCardStartUpMenus();
+ }
#endif
- } else {
+
+ if (TurnOnAnimViewer)
+ {
#ifndef MASTER
CAnimViewer::Initialise();
+#ifndef PS2_MENU
FrontEndMenuManager.m_bGameNotLoaded = false;
+#endif
gGameState = GS_ANIMVIEWER;
TurnOnAnimViewer = false;
#endif
}
-
+
while ( TRUE )
{
RwInitialised = TRUE;
@@ -2069,8 +2124,18 @@ WinMain(HINSTANCE instance,
/*
* Enter the message processing loop...
*/
-
+#ifdef PS2_MENU
+ if (TheMemoryCard.m_bWantToLoad)
+ LoadSplash(GetLevelSplashScreen(CGame::currLevel));
+
+ TheMemoryCard.m_bWantToLoad = false;
+
+ CTimer::Update();
+
+ while( !RsGlobal.quit && !(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad) )
+#else
while( !RsGlobal.quit && !FrontEndMenuManager.m_bWantToRestart )
+#endif
{
if( PeekMessage(&message, nil, 0U, 0U, PM_REMOVE|PM_NOYIELD) )
{
@@ -2090,7 +2155,11 @@ WinMain(HINSTANCE instance,
{
case GS_START_UP:
{
+#ifdef NO_MOVIES
+ gGameState = GS_INIT_ONCE;
+#else
gGameState = GS_INIT_LOGO_MPEG;
+#endif
TRACE("gGameState = GS_INIT_LOGO_MPEG");
break;
}
@@ -2165,16 +2234,30 @@ WinMain(HINSTANCE instance,
CloseClip();
CoUninitialize();
- LoadingScreen(nil, nil, "loadsc0");
+#ifdef PS2_MENU
+ extern char version_name[64];
+ if ( CGame::frenchGame || CGame::germanGame )
+ LoadingScreen(NULL, version_name, "loadsc24");
+ else
+ LoadingScreen(NULL, version_name, "loadsc0");
+ printf("Into TheGame!!!\n");
+#else
+ LoadingScreen(nil, nil, "loadsc0");
+#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
-
+
+#ifdef PS2_MENU
+ gGameState = GS_INIT_PLAYING_GAME;
+#else
gGameState = GS_INIT_FRONTEND;
TRACE("gGameState = GS_INIT_FRONTEND;");
+#endif
break;
}
+#ifndef PS2_MENU
case GS_INIT_FRONTEND:
{
LoadingScreen(nil, nil, "loadsc0");
@@ -2202,13 +2285,21 @@ WinMain(HINSTANCE instance,
if (wp.showCmd != SW_SHOWMINIMIZED)
RsEventHandler(rsFRONTENDIDLE, nil);
+#ifdef PS2_MENU
+ if ( !FrontEndMenuManager.m_bMenuActive || TheMemoryCard.m_bWantToLoad )
+#else
if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bWantToLoad )
+#endif
{
gGameState = GS_INIT_PLAYING_GAME;
TRACE("gGameState = GS_INIT_PLAYING_GAME;");
}
+#ifdef PS2_MENU
+ if (TheMemoryCard.m_bWantToLoad )
+#else
if ( FrontEndMenuManager.m_bWantToLoad )
+#endif
{
InitialiseGame();
FrontEndMenuManager.m_bGameNotLoaded = false;
@@ -2217,11 +2308,37 @@ WinMain(HINSTANCE instance,
}
break;
}
+#endif
case GS_INIT_PLAYING_GAME:
{
+#ifdef PS2_MENU
+ CGame::Initialise("DATA\\GTA3.DAT");
+
+ //LoadingScreen("Starting Game", NULL, GetRandomSplashScreen());
+
+ if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS
+ && TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir)
+ && TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true
+ && TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.MostRecentFile))
+ {
+ strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.MostRecentFile);
+ TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true;
+
+ if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
+ {
+ CMenuManager::m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad();
+ TheText.Unload();
+ TheText.Load();
+ }
+
+ CGame::currLevel = (eLevelName)TheMemoryCard.GetLevelToLoad();
+ }
+#else
InitialiseGame();
+
FrontEndMenuManager.m_bGameNotLoaded = false;
+#endif
gGameState = GS_PLAYING_GAME;
TRACE("gGameState = GS_PLAYING_GAME;");
break;
@@ -2271,16 +2388,43 @@ WinMain(HINSTANCE instance,
RwInitialised = FALSE;
FrontEndMenuManager.UnloadTextures();
+#ifdef PS2_MENU
+ if ( !(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad))
+ break;
+#else
if ( !FrontEndMenuManager.m_bWantToRestart )
break;
+#endif
CPad::ResetCheats();
CPad::StopPadsShaking();
-
DMAudio.ChangeMusicMode(MUSICMODE_DISABLE);
+#ifdef PS2_MENU
+ CGame::ShutDownForRestart();
+#endif
+ CTimer::Stop();
+#ifdef PS2_MENU
+ if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
+ {
+ if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
+ {
+ FrontEndMenuManager.m_bWantToRestart = true;
+ TheMemoryCard.m_bWantToLoad = true;
+ }
+
+ CGame::InitialiseWhenRestarting();
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
+ FrontEndMenuManager.m_bWantToRestart = false;
+
+ continue;
+ }
+
+ CGame::ShutDown();
CTimer::Stop();
+ break;
+#else
if ( FrontEndMenuManager.m_bWantToLoad )
{
CGame::ShutDownForRestart();
@@ -2312,6 +2456,7 @@ WinMain(HINSTANCE instance,
FrontEndMenuManager.m_bFirstTime = false;
FrontEndMenuManager.m_bWantToRestart = false;
+#endif
}