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-rw-r--r--src/vehicles/Automobile.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index e6b936f6..257c8d33 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -182,17 +182,17 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
m_weaponDoorTimerRight = m_weaponDoorTimerLeft;
if(GetModelIndex() == MI_DODO){
- RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
CMatrix mat1;
mat1.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z);
mat1.UpdateRW();
}else if(GetModelIndex() == MI_MIAMI_SPARROW || GetModelIndex() == MI_MIAMI_RCRAIDER){
- RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
- RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0);
- RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
- RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
}else if(GetModelIndex() == MI_RHINO){
bExplosionProof = true;
bBulletProof = true;
@@ -253,7 +253,7 @@ CAutomobile::ProcessControl(void)
ProcessCarAlarm();
- // Scan if this car is committing a crime that the police can see
+ // Scan if this car sees the player committing any crimes
if(m_status != STATUS_ABANDONED && m_status != STATUS_WRECKED &&
m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PLAYER_DISABLED){
switch(GetModelIndex())
@@ -356,7 +356,7 @@ CAutomobile::ProcessControl(void)
PruneReferences();
- if(m_status == STATUS_PLAYER && CRecordDataForChase::Status != RECORDSTATE_1)
+ if(m_status == STATUS_PLAYER && CRecordDataForChase::IsRecording())
DoDriveByShootings();
}
break;
@@ -667,7 +667,7 @@ CAutomobile::ProcessControl(void)
if(!strongGrip1 && !CVehicle::bCheat3)
gripCheat = false;
float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat);
- acceleration /= fForceMultiplier;
+ acceleration /= m_fForceMultiplier;
// unused
if(GetModelIndex() == MI_MIAMI_RCBARON ||
@@ -718,7 +718,7 @@ CAutomobile::ProcessControl(void)
else
traction = 0.004f;
traction *= pHandling->fTractionMultiplier / 4.0f;
- traction /= fForceMultiplier;
+ traction /= m_fForceMultiplier;
if(CVehicle::bCheat3)
traction *= 4.0f;
@@ -1727,9 +1727,9 @@ CAutomobile::PreRender(void)
// bright lights
if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK && !bNoBrightHeadLights)
- CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + 4);
+ CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT);
if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK && !bNoBrightHeadLights)
- CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + 4);
+ CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT);
// Taillights
@@ -1798,9 +1798,9 @@ CAutomobile::PreRender(void)
// bright lights
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 8);
+ CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 8);
+ CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
// Light shadows
if(!alarmOff){
@@ -1873,9 +1873,9 @@ CAutomobile::PreRender(void)
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 4);
+ CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_FRONT);
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 4);
+ CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_FRONT);
}else{
// braking
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
@@ -1889,9 +1889,9 @@ CAutomobile::PreRender(void)
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 8);
+ CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 8);
+ CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
}
}else{
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
@@ -2814,7 +2814,7 @@ CAutomobile::ProcessBuoyancy(void)
CVector impulse, point;
if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){
- m_flagD8 = true;
+ bTouchingWater = true;
ApplyMoveForce(impulse);
ApplyTurnForce(impulse, point);
@@ -2899,7 +2899,7 @@ CAutomobile::ProcessBuoyancy(void)
}
}else{
bIsInWater = false;
- m_flagD8 = false;
+ bTouchingWater = false;
static RwRGBA splashCol = {155, 155, 185, 196};
static RwRGBA smokeCol = {255, 255, 255, 255};
@@ -3791,7 +3791,7 @@ CAutomobile::BlowUpCar(CEntity *culprit)
}
ChangeLawEnforcerState(false);
- gFireManager.StartFire(this, culprit, 0.8f, 1); // TODO
+ gFireManager.StartFire(this, culprit, 0.8f, true);
CDarkel::RegisterCarBlownUpByPlayer(this);
if(GetModelIndex() == MI_RCBANDIT)
CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR_QUICK, GetPosition(), 0);
@@ -4054,7 +4054,7 @@ CAutomobile::HasCarStoppedBecauseOfLight(void)
if(ThePaths.m_connections[curnode->firstLink + i] == AutoPilot.m_nNextRouteNode)
break;
if(i < curnode->numLinks &&
- ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
+ ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3)
return true;
}
@@ -4064,7 +4064,7 @@ CAutomobile::HasCarStoppedBecauseOfLight(void)
if(ThePaths.m_connections[curnode->firstLink + i] == AutoPilot.m_nPrevRouteNode)
break;
if(i < curnode->numLinks &&
- ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
+ ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3)
return true;
}