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-rw-r--r--src/vehicles/Automobile.cpp87
1 files changed, 87 insertions, 0 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 95a68769..66afa1d4 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -4183,6 +4183,93 @@ CAutomobile::HasCarStoppedBecauseOfLight(void)
}
void
+CPed::DeadPedMakesTyresBloody(void)
+{
+ int minX = CWorld::GetSectorIndexX(GetPosition().x - 2.0f);
+ if (minX < 0) minX = 0;
+ int minY = CWorld::GetSectorIndexY(GetPosition().y - 2.0f);
+ if (minY < 0) minY = 0;
+ int maxX = CWorld::GetSectorIndexX(GetPosition().x + 2.0f);
+ if (maxX > NUMSECTORS_X-1) maxX = NUMSECTORS_X-1;
+ int maxY = CWorld::GetSectorIndexY(GetPosition().y + 2.0f);
+ if (maxY > NUMSECTORS_Y-1) maxY = NUMSECTORS_Y-1;
+
+ CWorld::AdvanceCurrentScanCode();
+
+ for (int curY = minY; curY <= maxY; curY++) {
+ for (int curX = minX; curX <= maxX; curX++) {
+ CSector *sector = CWorld::GetSector(curX, curY);
+ MakeTyresMuddySectorList(sector->m_lists[ENTITYLIST_VEHICLES]);
+ MakeTyresMuddySectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP]);
+ }
+ }
+}
+
+void
+CPed::MakeTyresMuddySectorList(CPtrList &list)
+{
+ for (CPtrNode *node = list.first; node; node = node->next) {
+ CVehicle *veh = (CVehicle*)node->item;
+ if (veh->IsCar() && veh->m_scanCode != CWorld::GetCurrentScanCode()) {
+ veh->m_scanCode = CWorld::GetCurrentScanCode();
+
+ if (Abs(GetPosition().x - veh->GetPosition().x) < 10.0f) {
+
+ if (Abs(GetPosition().y - veh->GetPosition().y) < 10.0f
+ && veh->m_vecMoveSpeed.MagnitudeSqr2D() > 0.05f) {
+
+ for(int wheel = 0; wheel < 4; wheel++) {
+
+ if (!((CAutomobile*)veh)->m_aWheelSkidmarkBloody[wheel]
+ && ((CAutomobile*)veh)->m_aSuspensionSpringRatio[wheel] < 1.0f) {
+
+ CColModel *vehCol = veh->GetModelInfo()->GetColModel();
+ CVector approxWheelOffset;
+ switch (wheel) {
+ case 0:
+ approxWheelOffset = CVector(-vehCol->boundingBox.max.x, vehCol->boundingBox.max.y, 0.0f);
+ break;
+ case 1:
+ approxWheelOffset = CVector(-vehCol->boundingBox.max.x, vehCol->boundingBox.min.y, 0.0f);
+ break;
+ case 2:
+ approxWheelOffset = CVector(vehCol->boundingBox.max.x, vehCol->boundingBox.max.y, 0.0f);
+ break;
+ case 3:
+ approxWheelOffset = CVector(vehCol->boundingBox.max.x, vehCol->boundingBox.min.y, 0.0f);
+ break;
+ default:
+ break;
+ }
+
+ // I hope so
+ CVector wheelPos = veh->GetMatrix() * approxWheelOffset;
+ if (Abs(wheelPos.z - GetPosition().z) < 2.0f) {
+
+ if ((wheelPos - GetPosition()).MagnitudeSqr2D() < 1.0f) {
+ if (CGame::nastyGame) {
+ ((CAutomobile*)veh)->m_aWheelSkidmarkBloody[wheel] = true;
+ DMAudio.PlayOneShot(veh->m_audioEntityId, SOUND_SPLATTER, 0.0f);
+ }
+ veh->ApplyMoveForce(CVector(0.0f, 0.0f, 50.0f));
+
+ CVector vehAndWheelDist = wheelPos - veh->GetPosition();
+ veh->ApplyTurnForce(CVector(0.0f, 0.0f, 50.0f), vehAndWheelDist);
+
+ if (veh == FindPlayerVehicle()) {
+ CPad::GetPad(0)->StartShake(300, 70);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+void
CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type)
{
if(timer < 1000)