diff options
Diffstat (limited to 'src/vehicles/Automobile.h')
-rw-r--r-- | src/vehicles/Automobile.h | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index e9837a3b..9d24d237 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -3,6 +3,7 @@ #include "Vehicle.h" #include "DamageManager.h" #include "Door.h" +#include "Skidmarks.h" class CObject; @@ -76,13 +77,14 @@ public: float m_aSuspensionSpringRatio[4]; float m_aSuspensionSpringRatioPrev[4]; float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented - float field_49C; - bool m_aWheelSkidmarkMuddy[4]; + float m_auto_unused1; + eSkidmarkType m_aWheelSkidmarkType[4]; bool m_aWheelSkidmarkBloody[4]; + bool m_aWheelSkidmarkUnk[4]; float m_aWheelRotation[4]; float m_aWheelPosition[4]; float m_aWheelSpeed[4]; - uint8 field_4D8; + uint8 m_auto_unused2; uint8 bTaxiLight : 1; uint8 bFixedColour : 1; uint8 bBigWheels : 1; @@ -90,7 +92,9 @@ public: uint8 bNotDamagedUpsideDown : 1; uint8 bMoreResistantToDamage : 1; uint8 bTankDetonateCars : 1; - int16 field_4E0; + uint8 bStuckInSand : 1; + uint8 bHeliDestroyed : 1; + int16 m_doingBurnout; uint16 m_hydraulicState; uint32 m_nBusDoorTimerEnd; uint32 m_nBusDoorTimerStart; @@ -98,6 +102,9 @@ public: float m_aSuspensionLineLength[4]; float m_fHeightAboveRoad; float m_fTraction; + float m_fTireTemperature; + float m_fOrientation; // for heli and plane go-to + float m_auto_unk4; // related to the above float m_fVelocityChangeForAudio; float m_randomValues[6]; // used for what? float m_fFireBlowUpTimer; @@ -183,6 +190,7 @@ public: void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false); void TellHeliToGoToCoors(float x, float y, float z, uint8 speed); + void TellPlaneToGoToCoors(float x, float y, float z, uint8 speed); void SetHeliOrientation(float orient) { m_fHeliOrientation = orient; } void ClearHeliOrientation(void) { m_fHeliOrientation = -1.0f; } @@ -198,6 +206,7 @@ public: void PopBoot(void); void PopBootUsingPhysics(void); void CloseAllDoors(void); + void KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped); #ifdef COMPATIBLE_SAVES virtual void Save(uint8*& buf); |