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-rw-r--r--src/vehicles/Bike.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index 2148a1a4..0cfbedc1 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -478,7 +478,7 @@ CBike::ProcessControl(void)
if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) &&
m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) &&
- m_fDistanceTravelled < distanceLimit &&
+ m_fDistanceTravelled < distanceLimit ||
makeStatic){
m_nStaticFrames++;
@@ -1146,7 +1146,12 @@ CBike::ProcessControl(void)
float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i];
if(suspChange > 0.3f && (i == BIKESUSP_F1 || i == BIKESUSP_R1) && speedsq > 0.04f){
if(GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PHYSICS){
+#ifdef FIX_BUGS
+ // only two wheels but 4 suspensions
+ if(m_wheelStatus[i/2] == WHEEL_STATUS_BURST)
+#else
if(m_wheelStatus[i] == WHEEL_STATUS_BURST)
+#endif
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange);
else
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange);