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-rw-r--r--src/vehicles/Bike.cpp1983
1 files changed, 1983 insertions, 0 deletions
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
new file mode 100644
index 00000000..a6fb2b82
--- /dev/null
+++ b/src/vehicles/Bike.cpp
@@ -0,0 +1,1983 @@
+#include "common.h"
+#include "General.h"
+#include "Pad.h"
+#include "DMAudio.h"
+#include "Camera.h"
+#include "Darkel.h"
+#include "Rubbish.h"
+#include "Explosion.h"
+#include "Particle.h"
+#include "World.h"
+#include "SurfaceTable.h"
+#include "Record.h"
+#include "CarCtrl.h"
+#include "CarAI.h"
+#include "Stats.h"
+#include "Replay.h"
+#include "AnimManager.h"
+#include "RpAnimBlend.h"
+#include "AnimBlendAssociation.h"
+#include "Ped.h"
+#include "PlayerPed.h"
+#include "DamageManager.h"
+#include "Vehicle.h"
+#include "Automobile.h"
+#include "Bike.h"
+#include "Debug.h"
+
+#define FAKESUSPENSION (99999.992f)
+
+CBike::CBike(int32 id, uint8 CreatedBy)
+ : CVehicle(CreatedBy)
+{
+ int i;
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
+ switch(id){
+ case MI_ANGEL:
+ case MI_FREEWAY:
+ m_bikeAnimType = ASSOCGRP_BIKE_HARLEY;
+ break;
+ case MI_PIZZABOY:
+ case MI_FAGGIO:
+ m_bikeAnimType = ASSOCGRP_BIKE_VESPA;
+ break;
+ case MI_PCJ600:
+ m_bikeAnimType = ASSOCGRP_BIKE_STANDARD;
+ break;
+ case MI_SANCHEZ:
+ m_bikeAnimType = ASSOCGRP_BIKE_DIRT;
+ break;
+ default: assert(0 && "invalid bike model ID");
+ }
+ m_vehType = VEHICLE_TYPE_BIKE;
+
+ m_fFireBlowUpTimer = 0.0f;
+ m_doingBurnout = 0;
+ m_bike_flag01 = false;
+
+ SetModelIndex(id);
+
+ pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
+ pBikeHandling = mod_HandlingManager.GetBikePointer((eHandlingId)mi->m_handlingId);
+ pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)mi->m_handlingId);
+
+ m_bike_unused1 = 20.0f;
+ m_bike_unused2 = 0;
+
+ mi->ChooseVehicleColour(m_currentColour1, m_currentColour2);
+
+ m_fRearForkLength = 0.0f;
+ m_fFrontForkY = 0.0;
+ m_fFrontForkZ = 0.0;
+ m_fFrontForkSlope = Tan(DEGTORAD(mi->m_bikeSteerAngle));
+
+ m_fMass = pHandling->fMass;
+ m_fTurnMass = pHandling->fTurnMass;
+ m_vecCentreOfMass = pHandling->CentreOfMass;
+ m_vecCentreOfMass.z = 0.1f;
+ m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass;
+ m_fElasticity = 0.05f;
+ m_fBuoyancy = pHandling->fBuoyancy;
+
+ m_fSteerAngle = 0.0f;
+ m_fWheelAngle = 0.0f;
+ m_fLeanLRAngle = 0.0f;
+ m_fLeanLRAngle2 = 0.0f;
+ m_fGasPedal = 0.0f;
+ m_fBrakePedal = 0.0f;
+ m_fLeanInput = 0.0f;
+ m_fPedLeanAmountLR = 0.0f;
+ m_fPedLeanAmountUD = 0.0f;
+ m_pSetOnFireEntity = nil;
+ m_pBombRigger = nil;
+ m_fGasPedalAudio = 0.0f;
+ m_bike_flag02 = false;
+ bWaterTight = false;
+ m_bike_flag08 = false;
+ bIsStanding = false;
+ bExtraSpeed = false;
+ bIsOnFire = false;
+ m_bike_flag80 = false;
+
+ m_fTireTemperature = 0.0f;
+ m_fBrakeDestabilization = 0.0f;
+ field_490 = 0;
+
+ for(i = 0; i < 2; i++){
+ m_aWheelRotation[i] = 0.0f;
+ m_aWheelSpeed[i] = 0.0f;
+ m_aWheelState[i] = WHEEL_STATE_NORMAL;
+ m_aWheelSkidmarkType[i] = SKIDMARK_NORMAL;
+ m_aWheelSkidmarkBloody[i] = false;
+ m_aWheelSkidmarkUnk[0] = false;
+ m_wheelStatus[i] = WHEEL_STATUS_OK;
+ }
+
+ for(i = 0; i < 4; i++){
+ m_aGroundPhysical[i] = nil;
+ m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f);
+ m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i] = 1.0f;
+ m_aWheelTimer[i] = 0.0f;
+ }
+
+ m_nWheelsOnGround = 0;
+ m_nDriveWheelsOnGround = 0;
+ m_nDriveWheelsOnGroundPrev = 0;
+ m_fHeightAboveRoad = 0.0f;
+ m_fTraction = 1.0f;
+
+ CColModel *colModel = mi->GetColModel();
+ if(colModel->lines == nil){
+ colModel->lines = (CColLine*)RwMalloc(4*sizeof(CColLine));
+ colModel->numLines = 4;
+ }
+ // BUG? this would make more sense in the if above
+ colModel->lines[0].p0.z = FAKESUSPENSION;
+
+ SetupSuspensionLines();
+
+ AutoPilot.m_nCarMission = MISSION_NONE;
+ AutoPilot.m_nTempAction = TEMPACT_NONE;
+ AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
+ AutoPilot.m_bStayInCurrentLevel = false;
+
+ SetStatus(STATUS_SIMPLE);
+ bUseCollisionRecords = true;
+ m_nNumPassengers = 0;
+ bIsVan = false;
+ bIsBus = false;
+ bIsBig = false;
+ bLowVehicle = false;
+ bPedPhysics = false;
+
+ bLeanMatrixClean = false;
+ m_leanMatrix = GetMatrix();
+}
+
+void
+CBike::SetModelIndex(uint32 id)
+{
+ CVehicle::SetModelIndex(id);
+ SetupModelNodes();
+}
+
+#define SAND_SLOWDOWN (0.02f)
+CVector vecTestResistance(0.9995f, 0.9f, 0.95f);
+float fDAxisX = 1.0f;
+float fDAxisXExtra = 100.0f;
+float fDAxisY = 1000.0f;
+float fInAirXRes = 0.88f;
+float fFlySpeedMult = -0.6f;
+
+void
+CBike::ProcessControl(void)
+{
+ int i;
+ float wheelRot;
+ float acceleration = 0.0f;
+ bool bCanStand = false;
+ bool bStuckInSand = false;
+ float brake = 0.0f;
+ CColModel *colModel = GetColModel();
+ float wheelScale = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_wheelScale;
+ bWarnedPeds = false;
+ bLeanMatrixClean = false;
+ m_doingBurnout = 0;
+ bExtraSpeed = false;
+ bRestingOnPhysical = false;
+
+ if(CReplay::IsPlayingBack())
+ return;
+
+ ProcessCarAlarm();
+
+ ActivateBombWhenEntered();
+
+ CRubbish::StirUp(this);
+
+ UpdateClumpAlpha();
+
+ AutoPilot.m_bSlowedDownBecauseOfCars = false;
+ AutoPilot.m_bSlowedDownBecauseOfPeds = false;
+
+ switch(GetStatus()){
+ case STATUS_PLAYER:
+ bCanStand = true;
+ m_bike_flag08 = false;
+ if(FindPlayerPed()->GetPedState() != PED_EXIT_CAR && FindPlayerPed()->GetPedState() != PED_DRAG_FROM_CAR){
+ ProcessControlInputs(0);
+
+ if(m_fLeanInput < 0.0f){
+ m_vecCentreOfMass.y = pHandling->CentreOfMass.y + pBikeHandling->fLeanBakCOM*m_fLeanInput;
+ CVector com = m_vecCentreOfMass;
+#ifdef FIX_BUGS
+ // center of mass has to have world space orientation. unfortunately we can't do wheelies
+ // at high speed then, flipping y here is like riding south without this fix where wheelies work
+ com.y = -com.y;
+ com = Multiply3x3(GetMatrix(), com);
+#endif
+ if(m_fBrakePedal == 0.0f && !bIsHandbrakeOn || m_nWheelsOnGround == 0){
+ if(GetModelIndex() == MI_SANCHEZ){
+ float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f);
+ force *= 0.7f*m_fGasPedal + 0.3f;
+ ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), com+GetForward());
+ }else{
+ float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f);
+ force *= 0.5f*m_fGasPedal + 0.5f;
+ ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), com+GetForward());
+ }
+ }
+ }else{
+ m_vecCentreOfMass.y = pHandling->CentreOfMass.y + pBikeHandling->fLeanFwdCOM*m_fLeanInput;
+ CVector com = m_vecCentreOfMass;
+#ifdef FIX_BUGS
+ // see above
+ com.y = -com.y;
+ com = Multiply3x3(GetMatrix(), com);
+#endif
+ if(m_fBrakePedal < 0.0f || m_nWheelsOnGround == 0){
+ float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanFwdForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f);
+ ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), com+GetForward());
+ }
+ }
+
+ PruneReferences();
+
+ if(GetStatus() == STATUS_PLAYER && !CRecordDataForChase::IsRecording())
+ DoDriveByShootings();
+
+ if(m_aSuspensionSpringRatio[0] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[0].surfaceB) == ADHESIVE_SAND ||
+ m_aSuspensionSpringRatio[1] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[1].surfaceB) == ADHESIVE_SAND ||
+ m_aSuspensionSpringRatio[2] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[2].surfaceB) == ADHESIVE_SAND ||
+ m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){
+ CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*GetUp();
+ if(m_fGasPedal > 0.3f){
+ if(parallelSpeed.MagnitudeSqr() < SQR(0.3f))
+ bStuckInSand = true;
+ parallelSpeed -= DotProduct(parallelSpeed, GetForward())*GetForward();
+ }
+ ApplyMoveForce(parallelSpeed * -CTimer::GetTimeStep()*SAND_SLOWDOWN*m_fMass);
+ }
+ }
+ if(CPad::GetPad(0)->WeaponJustDown())
+ ActivateBomb();
+ break;
+
+ case STATUS_PLAYER_PLAYBACKFROMBUFFER:
+ bCanStand = true;
+ break;
+
+ case STATUS_SIMPLE:
+ CCarAI::UpdateCarAI(this);
+ CPhysical::ProcessControl();
+ CCarCtrl::UpdateCarOnRails(this);
+
+ m_nWheelsOnGround = 2;
+ m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround;
+ m_nDriveWheelsOnGround = 2;
+
+ pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
+
+ wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.5f*wheelScale);
+ for(i = 0; i < 2; i++)
+ m_aWheelRotation[i] += wheelRot;
+
+ PlayHornIfNecessary();
+ ReduceHornCounter();
+ bVehicleColProcessed = false;
+ bAudioChangingGear = false;
+ m_bike_flag80 = false;
+ // that's all we do for simple vehicles
+ return;
+
+ case STATUS_PHYSICS:
+ CCarAI::UpdateCarAI(this);
+ CCarCtrl::SteerAICarWithPhysics(this);
+ PlayHornIfNecessary();
+
+ bCanStand = true;
+ m_bike_flag80 = false;
+
+ if(bIsBeingCarJacked){
+ m_fGasPedal = 0.0f;
+ m_fBrakePedal = 1.0f;
+ bIsHandbrakeOn = true;
+ }else
+ m_bike_flag08 = false;
+ break;
+
+ case STATUS_ABANDONED:
+ m_fBrakePedal = 0.0f;
+ if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f) || bIsStanding)
+ bIsHandbrakeOn = true;
+ else
+ bIsHandbrakeOn = false;
+
+ m_fGasPedal = 0.0f;
+#ifdef FIX_BUGS
+ if(!IsAlarmOn())
+#endif
+ m_nCarHornTimer = 0;
+
+ bCanStand = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding;
+ m_fPedLeanAmountLR = 0.0f;
+ m_fPedLeanAmountUD = 0.0f;
+ m_bike_flag80 = false;
+
+ if(bIsBeingCarJacked){
+ m_fGasPedal = 0.0f;
+ m_fBrakePedal = 1.0f;
+ bIsHandbrakeOn = true;
+ }
+ break;
+
+ case STATUS_WRECKED:
+ m_fBrakePedal = 0.05f;
+ bIsHandbrakeOn = true;
+
+ m_fSteerAngle = 0.0f;
+ m_fGasPedal = 0.0f;
+#ifdef FIX_BUGS
+ if(!IsAlarmOn())
+#endif
+ m_nCarHornTimer = 0;
+
+ bCanStand = false;
+ m_bike_flag80 = false;
+ m_fPedLeanAmountLR = 0.0f;
+ m_fPedLeanAmountUD = 0.0f;
+ break;
+
+ case STATUS_PLAYER_DISABLED:
+ if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f)){
+ m_fBrakePedal = 1.0f;
+ bIsHandbrakeOn = true;
+ }else{
+ m_fBrakePedal = 0.0f;
+ bIsHandbrakeOn = false;
+ }
+
+ m_fSteerAngle = 0.0f;
+ m_fGasPedal = 0.0f;
+#ifdef FIX_BUGS
+ if(!IsAlarmOn())
+#endif
+ m_nCarHornTimer = 0;
+
+ bCanStand = true;
+ m_bike_flag80 = false;
+ break;
+ }
+
+ if(bIsStanding)
+ if(Abs(GetRight().z) > 0.35f || Abs(GetForward().z) > 0.5f)
+ bIsStanding = false;
+
+ if(bCanStand || m_bike_flag08 || bIsStanding){
+ float fDx = fDAxisX;
+ CVector res = vecTestResistance;
+ CVector localTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
+
+ if(GetStatus() == STATUS_PLAYER){
+ if(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f){
+ fDx = fDAxisXExtra;
+ if(!(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f) &&
+ GetForward().z > 0.0f)
+ res.x -= Max(0.25f*Abs(pBikeHandling->fWheelieAng-GetForward().z), 0.07f);
+ else
+ res.x = fInAirXRes;
+ }else if(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f){
+ fDx = fDAxisXExtra;
+ if(GetForward().z < 0.0f)
+ res.x *= Max(0.3f*Abs(pBikeHandling->fStoppieAng-GetForward().z), 0.1f) + 0.9f;
+ }
+ }
+
+ res.x *= 1.0f/(fDx*SQR(localTurnSpeed.x) + 1.0f);
+ res.y *= 1.0f/(fDAxisY*SQR(localTurnSpeed.y) + 1.0f);
+ res.x = Pow(res.x, CTimer::GetTimeStep());
+ res.y = Pow(res.y, CTimer::GetTimeStep());
+ float turnX = localTurnSpeed.x*(res.x - 1.0f);
+ float turnY = localTurnSpeed.y*(res.y - 1.0f);
+
+ res = -GetUp() * turnY * m_fTurnMass;
+ ApplyTurnForce(res, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
+
+ res = GetUp() * turnX * m_fTurnMass;
+ ApplyTurnForce(res, GetForward() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
+
+ if(GetStatus() != STATUS_PLAYER)
+ m_vecCentreOfMass = pHandling->CentreOfMass;
+ }else{
+ m_vecCentreOfMass = pHandling->CentreOfMass;
+ m_vecCentreOfMass.z = pBikeHandling->fNoPlayerCOMz;
+ }
+
+ // Skip physics if object is found to have been static recently
+ bool skipPhysics = false;
+ if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED) && !m_bike_flag08){
+ bool makeStatic = false;
+ float moveSpeedLimit, turnSpeedLimit, distanceLimit;
+
+ if(!bVehicleColProcessed &&
+ m_vecMoveSpeed.IsZero() &&
+ // BUG? m_aSuspensionSpringRatioPrev[3] is checked twice in the game. also, why 3?
+ m_aSuspensionSpringRatioPrev[3] != 1.0f)
+ makeStatic = true;
+
+ if(GetStatus() == STATUS_WRECKED){
+ moveSpeedLimit = 0.006f;
+ turnSpeedLimit = 0.0015f;
+ distanceLimit = 0.015f;
+ }else{
+ moveSpeedLimit = 0.003f;
+ turnSpeedLimit = 0.0009f;
+ distanceLimit = 0.005f;
+ }
+
+ m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f;
+ m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f;
+
+ if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) &&
+ m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) &&
+ m_fDistanceTravelled < distanceLimit &&
+ makeStatic){
+ m_nStaticFrames++;
+
+ if(m_nStaticFrames > 10 || makeStatic)
+ if(!CCarCtrl::MapCouldMoveInThisArea(GetPosition().x, GetPosition().y)){
+ if(!makeStatic || m_nStaticFrames > 10)
+ m_nStaticFrames = 10;
+
+ skipPhysics = true;
+
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ }
+ }else
+ m_nStaticFrames = 0;
+ }
+
+ // Postpone
+ for(i = 0; i < 4; i++)
+ if(m_aGroundPhysical[i]){
+ bRestingOnPhysical = true;
+ if(!CWorld::bForceProcessControl && m_aGroundPhysical[i]->bIsInSafePosition){
+ bWasPostponed = true;
+ return;
+ }
+ }
+
+ if(bRestingOnPhysical){
+ skipPhysics = false;
+ m_nStaticFrames = 0;
+ }
+
+ VehicleDamage();
+
+ if(skipPhysics){
+ bHasContacted = false;
+ bIsInSafePosition = false;
+ bWasPostponed = false;
+ bHasHitWall = false;
+ m_nCollisionRecords = 0;
+ bHasCollided = false;
+ bVehicleColProcessed = false;
+ bAudioChangingGear = false;
+ m_nDamagePieceType = 0;
+ m_fDamageImpulse = 0.0f;
+ m_pDamageEntity = nil;
+ m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
+ m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
+// missing. BUG?
+// m_fTireTemperature = 1.0f;
+
+ if(bIsStanding && m_fWheelAngle < DEGTORAD(20.0f))
+ m_fWheelAngle += DEGTORAD(1.0f)*CTimer::GetTimeStep();
+ if(bIsStanding){
+ float f = Pow(0.97f, CTimer::GetTimeStep());
+ m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f);
+ m_fLeanLRAngle = m_fLeanLRAngle2;
+ }
+ }else{
+
+ // This has to be done if ProcessEntityCollision wasn't called
+ if(!bVehicleColProcessed){
+ CMatrix mat(GetMatrix());
+ bIsStuck = false;
+ bHasContacted = false;
+ bIsInSafePosition = false;
+ bWasPostponed = false;
+ bHasHitWall = false;
+ m_fDistanceTravelled = 0.0f;
+ m_bIsVehicleBeingShifted = false;
+ bSkipLineCol = false;
+ ApplyMoveSpeed();
+ ApplyTurnSpeed();
+ for(i = 0; CheckCollision() && i < 5; i++){
+ GetMatrix() = mat;
+ ApplyMoveSpeed();
+ ApplyTurnSpeed();
+ }
+ bIsInSafePosition = true;
+ bIsStuck = false;
+ }
+
+ if(!(bCanStand || m_bike_flag08 || bIsStanding)){
+ if(GetRight().z < 0.0f){
+ if(m_fSteerAngle > -DEGTORAD(25.0f))
+ m_fSteerAngle -= DEGTORAD(0.5f)*CTimer::GetTimeStep();
+ }else{
+ if(m_fSteerAngle < DEGTORAD(25.0f))
+ m_fSteerAngle += DEGTORAD(0.5f)*CTimer::GetTimeStep();
+ }
+ }
+
+ // Lean forward speed up
+ float savedAirResistance = m_fAirResistance;
+ if(GetStatus() == STATUS_PLAYER && pDriver){
+ CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_FWD);
+ if(assoc && assoc->blendAmount > 0.5f &&
+ assoc->currentTime > 0.06f && assoc->currentTime < 0.14f){
+ m_fAirResistance *= 0.6f;
+ if(m_fGasPedal > 0.5f && DotProduct(m_vecMoveSpeed, GetForward()) > 0.25f){
+ ApplyMoveForce(0.2f*m_fMass*GRAVITY*CTimer::GetTimeStep()*GetForward());
+ bExtraSpeed = true;
+ }
+ }
+ }
+
+ CPhysical::ProcessControl();
+ m_fAirResistance = savedAirResistance;
+
+ ProcessBuoyancy();
+ // Rescale spring ratios, i.e. subtract wheel radius
+ for(i = 0; i < 4; i++){
+ // wheel radius in relation to suspension line
+ float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i];
+ // rescale such that 0.0 is fully compressed and 1.0 is fully extended
+ m_aSuspensionSpringRatio[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius);
+ }
+
+ int rnd = 0;
+ float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward()));
+ CVector contactPoints[4]; // relative to model
+ CVector contactSpeeds[4]; // speed at contact points
+ CVector springDirections[4]; // normalized, in model space
+
+ for(i = 0; i < 4; i++){
+ // Set spring under certain circumstances
+ if(m_wheelStatus[i/2] == WHEEL_STATUS_MISSING)
+ m_aSuspensionSpringRatio[i] = 1.0f;
+ else if(m_wheelStatus[i/2] == WHEEL_STATUS_BURST){
+ // wheel more bumpy the faster we are
+ if(i == BIKESUSP_F1 || BIKESUSP_R1)
+ rnd = CGeneral::GetRandomNumberInRange(0, (uint16)(40*fwdSpeed) + 98) < 100;
+ if(rnd){
+ m_aSuspensionSpringRatio[i] += 0.3f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
+ if(m_aSuspensionSpringRatio[i] > 1.0f)
+ m_aSuspensionSpringRatio[i] = 1.0f;
+ }
+ }
+
+ // get points and directions if spring is compressed
+ if(m_aSuspensionSpringRatio[i] < 1.0f){
+ contactPoints[i] = m_aWheelColPoints[i].point - GetPosition();
+ springDirections[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1 - colModel->lines[i].p0);
+ springDirections[i].Normalise();
+ }
+ }
+
+ m_aWheelSkidmarkType[0] = m_aWheelSkidmarkType[1] = SKIDMARK_NORMAL;
+ m_aWheelSkidmarkUnk[0] = m_aWheelSkidmarkUnk[1] = false;
+
+ // Make springs push up vehicle
+ for(i = 0; i < 4; i++){
+ if(m_aSuspensionSpringRatio[i] < 1.0f){
+ float bias = pHandling->fSuspensionBias;
+ if(i == BIKESUSP_R1 || i == BIKESUSP_R2)
+ bias = 1.0f - bias;
+
+ if(m_aWheelColPoints[i].normal.z > 0.35f)
+ ApplySpringCollisionAlt(pHandling->fSuspensionForceLevel,
+ springDirections[i], contactPoints[i],
+ m_aSuspensionSpringRatio[i], bias, m_aWheelColPoints[i].normal);
+ else
+ ApplySpringCollision(pHandling->fSuspensionForceLevel,
+ springDirections[i], contactPoints[i],
+ m_aSuspensionSpringRatio[i], bias);
+
+ if(m_aWheelColPoints[i].surfaceB == SURFACE_GRASS ||
+ m_aWheelColPoints[i].surfaceB == SURFACE_MUD_DRY){
+ if(i < 2)
+ m_aWheelSkidmarkType[0] = SKIDMARK_MUDDY;
+ else
+ m_aWheelSkidmarkType[1] = SKIDMARK_MUDDY;
+ }else if(m_aWheelColPoints[i].surfaceB == SURFACE_SAND ||
+ m_aWheelColPoints[i].surfaceB == SURFACE_SAND_BEACH){
+ if(i < 2){
+ m_aWheelSkidmarkType[0] = SKIDMARK_SANDY;
+ m_aWheelSkidmarkUnk[0] = true;
+ }else{
+ m_aWheelSkidmarkType[1] = SKIDMARK_SANDY;
+ m_aWheelSkidmarkUnk[1] = true;
+ }
+ }
+ }else{
+ contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1);
+ }
+ }
+
+ // Get speed at contact points
+ for(i = 0; i < 4; i++){
+ contactSpeeds[i] = GetSpeed(contactPoints[i]);
+ if(m_aGroundPhysical[i]){
+ // subtract movement of physical we're standing on
+ contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]);
+#ifndef FIX_BUGS
+ // this shouldn't be reset because we still need it below
+ m_aGroundPhysical[i] = nil;
+#endif
+ }
+ }
+
+ CVector normal;
+ if(m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[1] < 1.0f){
+ normal = m_aSuspensionSpringRatio[0] < 1.0f ? m_aWheelColPoints[0].normal : m_aWheelColPoints[1].normal;
+ if(normal.z > 0.35f)
+ springDirections[0] = -normal;
+ normal = m_aSuspensionSpringRatio[1] < 1.0f ? m_aWheelColPoints[1].normal : m_aWheelColPoints[0].normal;
+ if(normal.z > 0.35f)
+ springDirections[1] = -normal;
+ }
+ if(m_aSuspensionSpringRatio[2] < 1.0f || m_aSuspensionSpringRatio[3] < 1.0f){
+ normal = m_aSuspensionSpringRatio[2] < 1.0f ? m_aWheelColPoints[2].normal : m_aWheelColPoints[3].normal;
+ if(normal.z > 0.35f)
+ springDirections[2] = -normal;
+ normal = m_aSuspensionSpringRatio[3] < 1.0f ? m_aWheelColPoints[3].normal : m_aWheelColPoints[2].normal;
+ if(normal.z > 0.35f)
+ springDirections[3] = -normal;
+ }
+
+ // game has dead code here if m_vecMoveSpeed.Magnitude() < 0.01f
+
+ // dampen springs
+ for(i = 0; i < 4; i++)
+ if(m_aSuspensionSpringRatio[i] < 1.0f)
+ ApplySpringDampening(pHandling->fSuspensionDampingLevel,
+ springDirections[i], contactPoints[i], contactSpeeds[i]);
+
+ // Get speed at contact points again
+ for(i = 0; i < 4; i++){
+ contactSpeeds[i] = GetSpeed(contactPoints[i]);
+ if(m_aGroundPhysical[i]){
+ // subtract movement of physical we're standing on
+ contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]);
+ m_aGroundPhysical[i] = nil;
+ }
+ }
+
+ bool gripCheat = true;
+ fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
+ if(!CVehicle::bCheat3)
+ gripCheat = false;
+ float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat);
+ acceleration /= m_fForceMultiplier;
+
+ brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
+ bool neutralHandling = GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && (pHandling->Flags & HANDLING_NEUTRALHANDLING);
+ float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias;
+ float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias);
+ float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias;
+ float tractionBiasRear = neutralHandling ? 1.0f : 2.0f-tractionBiasFront;
+
+ // Count how many wheels are touching the ground
+
+ m_nWheelsOnGround = 0;
+ m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround;
+ m_nDriveWheelsOnGround = 0;
+
+ for(i = 0; i < 4; i++){
+ if(m_aSuspensionSpringRatio[i] < 1.0f)
+ m_aWheelTimer[i] = 4.0f;
+ else
+ m_aWheelTimer[i] = Max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f);
+
+ if(m_aWheelTimer[i] > 0.0f){
+ m_nWheelsOnGround++;
+ if(i == BIKESUSP_R1 || i == BIKESUSP_R2)
+ m_nDriveWheelsOnGround = 1;
+ if(m_nWheelsOnGround == 1)
+ m_vecAvgSurfaceNormal = m_aWheelColPoints[i].normal;
+ else
+ m_vecAvgSurfaceNormal += m_aWheelColPoints[i].normal;
+ }
+ }
+
+ if(m_nWheelsOnGround == 0)
+ m_vecAvgSurfaceNormal = CVector(0.0f, 0.0f, 1.0f);
+ else{
+ m_vecAvgSurfaceNormal /= m_nWheelsOnGround;
+ if(DotProduct(m_vecAvgSurfaceNormal, GetUp()) < -0.5f)
+ m_vecAvgSurfaceNormal *= -1.0f;
+ }
+
+ // Find contact points for wheel processing
+ int frontLine = m_aSuspensionSpringRatio[BIKESUSP_F1] < m_aSuspensionSpringRatio[BIKESUSP_F2] ?
+ BIKESUSP_F1 : BIKESUSP_F2;
+ CVector frontContact(0.0f,
+ colModel->lines[BIKESUSP_F1].p0.y,
+ colModel->lines[BIKESUSP_F1].p0.z - m_aSuspensionSpringRatio[frontLine]*m_aSuspensionSpringLength[BIKESUSP_F1] - 0.5f*wheelScale);
+ frontContact = Multiply3x3(GetMatrix(), frontContact);
+
+ int rearLine = m_aSuspensionSpringRatio[BIKESUSP_R1] < m_aSuspensionSpringRatio[BIKESUSP_R2] ?
+ BIKESUSP_R1 : BIKESUSP_R2;
+ CVector rearContact(0.0f,
+ colModel->lines[BIKESUSP_R1].p0.y,
+ colModel->lines[BIKESUSP_R1].p0.z - m_aSuspensionSpringRatio[rearLine]*m_aSuspensionSpringLength[BIKESUSP_R1] - 0.5f*wheelScale);
+ rearContact = Multiply3x3(GetMatrix(), rearContact);
+
+ float traction = 0.004f * m_fTraction;
+ traction *= pHandling->fTractionMultiplier / 4.0f;
+
+ // Turn wheel
+ if(GetStatus() == STATUS_PLAYER || !bIsStanding || m_bike_flag08){
+ if(Abs(m_vecMoveSpeed.x) < 0.01f && Abs(m_vecMoveSpeed.y) < 0.01f && m_fSteerAngle == 0.0f){
+ m_fWheelAngle *= Pow(0.96f, CTimer::GetTimeStep());
+ }else{
+ float f;
+ if(fwdSpeed > 0.01f && m_aWheelTimer[BIKESUSP_F1] > 0.0f && m_aWheelTimer[BIKESUSP_F2] > 0.0f && GetStatus() == STATUS_PLAYER){
+ CColPoint point;
+ point.surfaceA = SURFACE_WHEELBASE;
+ point.surfaceB = SURFACE_TARMAC;
+ float steer = CSurfaceTable::GetAdhesiveLimit(point)*4.0f*pBikeHandling->fSpeedSteer*traction;
+ if(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_LOOSE ||
+ CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_SAND)
+ steer *= pBikeHandling->fSlipSteer;
+ f = Asin(Min(steer/SQR(fwdSpeed), 1.0))/DEGTORAD(pHandling->fSteeringLock);
+ if(m_fSteerAngle < 0.0f && m_fLeanLRAngle < 0.0f &&
+ m_fSteerAngle > 0.0f && m_fLeanLRAngle > 0.0f)
+ f *= 2.0f;
+ f = Min(f, 1.0f);
+ }else{
+ f = 1.0f;
+ }
+ if(GetStatus() != STATUS_PLAYER)
+ f = 1.0f;
+ m_fWheelAngle = m_fSteerAngle*f;
+ }
+ }else if(m_fWheelAngle < DEGTORAD(20.0f))
+ m_fWheelAngle += DEGTORAD(1.5f)*CTimer::GetTimeStep();
+
+ static float fThrust;
+ static tWheelState WheelState[2];
+ CVector initialMoveSpeed = m_vecMoveSpeed;
+ bool rearWheelsFirst = !!(pHandling->Flags & HANDLING_REARWHEEL_1ST);
+
+ // Process front wheel - first try
+
+ if(!rearWheelsFirst){
+ if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){
+ // Wheel on ground
+ eBikeWheelSpecial spec;
+ if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f)
+ spec = BIKE_WHEELSPEC_0;
+ else
+ spec = BIKE_WHEELSPEC_2;
+ CVector wheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fWheelAngle), Cos(m_fWheelAngle), 0.0f));
+ wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[frontLine].normal)*m_aWheelColPoints[frontLine].normal;
+ wheelFwd.Normalise();
+ CVector wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[frontLine].normal);
+ wheelRight.Normalise();
+
+ fThrust = 0.0f;
+ m_aWheelColPoints[frontLine].surfaceA = SURFACE_WHEELBASE;
+ float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[frontLine])*traction;
+ float adhesionDestab = 1.0f;
+ if(m_fBrakeDestabilization > 0.0f)
+ switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[frontLine].surfaceB)){
+ case ADHESIVE_HARD:
+ case ADHESIVE_LOOSE:
+ adhesionDestab = 0.9f;
+ break;
+ case ADHESIVE_ROAD:
+ adhesionDestab = 0.7f;
+ break;
+ }
+ if(GetStatus() == STATUS_PLAYER)
+ adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[frontLine].surfaceB);
+ if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
+ adhesion *= 0.4f;
+ WheelState[BIKEWHEEL_FRONT] = m_aWheelState[BIKEWHEEL_FRONT];
+ CVector contactSpeed = GetSpeed(frontContact);
+ ProcessBikeWheel(wheelFwd, wheelRight,
+ contactSpeed, frontContact,
+ 2, fThrust,
+ brake*brakeBiasFront,
+ adhesion*tractionBiasFront, adhesionDestab,
+ BIKEWHEEL_FRONT,
+ &m_aWheelSpeed[BIKEWHEEL_FRONT],
+ &WheelState[BIKEWHEEL_FRONT],
+ spec,
+ m_wheelStatus[BIKEWHEEL_FRONT]);
+ if(bStuckInSand && (WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SKIDDING))
+ WheelState[BIKEWHEEL_FRONT] = WHEEL_STATE_NORMAL;
+ }else{
+ // Wheel in the air
+ m_aWheelSpeed[BIKEWHEEL_FRONT] *= 0.95f;
+ m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT];
+ }
+ }
+
+ // Process rear wheel
+
+ if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f){
+ // Wheel on ground
+ float rearBrake = brake;
+ float rearTraction = traction;
+
+ CVector wheelFwd = GetForward();
+ CVector wheelRight = GetRight();
+ wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[rearLine].normal)*m_aWheelColPoints[rearLine].normal;
+ wheelFwd.Normalise();
+ wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[rearLine].normal);
+ wheelRight.Normalise();
+
+ if(bIsHandbrakeOn){
+#ifdef FIX_BUGS
+ // Not sure if this is needed, but brake usually has timestep as a factor
+ rearBrake = 20000.0f * CTimer::GetTimeStepFix();
+#else
+ rearBrake = 20000.0f;
+#endif
+ m_fTireTemperature = 1.0f;
+ }else if(m_doingBurnout){
+ rearBrake = 0.0f;
+ rearTraction = 0.0f;
+ ApplyTurnForce(contactPoints[BIKESUSP_R1], -0.0007f*m_fTurnMass*m_fSteerAngle*GetRight()*CTimer::GetTimeStep());
+ }else if(m_fTireTemperature < 1.0f && m_fGasPedal > 0.75f){
+ rearTraction *= m_fTireTemperature;
+ ApplyTurnForce(contactPoints[BIKESUSP_R1], (1.0f-m_fTireTemperature)*-0.0007f*m_fTurnMass*m_fSteerAngle*GetRight()*CTimer::GetTimeStep());
+ }
+
+ if(fThrust > 0.0f && brake > 0.0f)
+ brake = 0.0f; // only affects next front wheel. is this intended?
+ fThrust = acceleration;
+ m_aWheelColPoints[rearLine].surfaceA = SURFACE_WHEELBASE;
+ float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[rearLine])*rearTraction;
+ float adhesionDestab = 1.0f;
+ if(m_fBrakeDestabilization > 0.0f)
+ switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB)){
+ case ADHESIVE_HARD:
+ case ADHESIVE_LOOSE:
+ adhesionDestab = 0.9f;
+ break;
+ case ADHESIVE_ROAD:
+ adhesionDestab = 0.7f;
+ break;
+ }
+ if(GetStatus() == STATUS_PLAYER)
+ adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[rearLine].surfaceB);
+ if(m_wheelStatus[BIKEWHEEL_REAR] == WHEEL_STATUS_BURST)
+ adhesion *= 0.4f;
+ WheelState[BIKEWHEEL_REAR] = m_aWheelState[BIKEWHEEL_REAR];
+ CVector contactSpeed = GetSpeed(rearContact);
+ ProcessBikeWheel(wheelFwd, wheelRight,
+ contactSpeed, rearContact,
+ 2, fThrust,
+ rearBrake*brakeBiasRear,
+ adhesion*tractionBiasRear, adhesionDestab,
+ BIKEWHEEL_REAR,
+ &m_aWheelSpeed[BIKEWHEEL_REAR],
+ &WheelState[BIKEWHEEL_REAR],
+ BIKE_WHEELSPEC_1,
+ m_wheelStatus[BIKEWHEEL_REAR]);
+ if(bStuckInSand && (WheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SKIDDING))
+ WheelState[BIKEWHEEL_REAR] = WHEEL_STATE_NORMAL;
+ }else{
+ // Wheel in the air
+ if(bIsHandbrakeOn)
+ m_aWheelSpeed[BIKEWHEEL_REAR] = 0.0f;
+ else{
+ if(acceleration > 0.0f){
+ if(m_aWheelSpeed[BIKEWHEEL_REAR] < 2.0f)
+ m_aWheelSpeed[BIKEWHEEL_REAR] -= 0.2f;
+ }else{
+ if(m_aWheelSpeed[BIKEWHEEL_REAR] > -2.0f)
+ m_aWheelSpeed[BIKEWHEEL_REAR] += 0.1f;
+ }
+ }
+ m_aWheelRotation[BIKEWHEEL_REAR] += m_aWheelSpeed[BIKEWHEEL_REAR];
+ }
+
+ if(m_doingBurnout && m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING){
+ m_fTireTemperature += 0.001f*CTimer::GetTimeStep();
+ if(m_fTireTemperature > 3.0f)
+ m_fTireTemperature = 3.0f;
+ }else if(m_fTireTemperature > 1.0f){
+ m_fTireTemperature = (m_fTireTemperature - 1.0f)*Pow(0.995f, CTimer::GetTimeStep()) + 1.0f;
+ }
+
+ // Process front wheel - second try
+
+ if(rearWheelsFirst){
+ if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){
+ // Wheel on ground
+ eBikeWheelSpecial spec;
+ if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f)
+ spec = BIKE_WHEELSPEC_0;
+ else
+ spec = BIKE_WHEELSPEC_2;
+ CVector wheelFwd = GetMatrix() * CVector(-Sin(m_fWheelAngle), Cos(m_fWheelAngle), 0.0f);
+ wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[frontLine].normal)*m_aWheelColPoints[frontLine].normal;
+ wheelFwd.Normalise();
+ CVector wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[frontLine].normal);
+ wheelRight.Normalise();
+
+ fThrust = 0.0f;
+ m_aWheelColPoints[frontLine].surfaceA = SURFACE_WHEELBASE;
+ float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[frontLine])*traction;
+ float adhesionDestab = 1.0f;
+ if(m_fBrakeDestabilization > 0.0f)
+ switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[frontLine].surfaceB)){
+ case ADHESIVE_HARD:
+ case ADHESIVE_LOOSE:
+ adhesionDestab = 0.9f;
+ break;
+ case ADHESIVE_ROAD:
+ adhesionDestab = 0.7f;
+ break;
+ }
+ if(GetStatus() == STATUS_PLAYER)
+ adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[frontLine].surfaceB);
+ if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
+ adhesion *= 0.4f;
+ WheelState[BIKEWHEEL_FRONT] = m_aWheelState[BIKEWHEEL_FRONT];
+ CVector contactSpeed = GetSpeed(frontContact);
+ ProcessBikeWheel(wheelFwd, wheelRight,
+ contactSpeed, frontContact,
+ 2, fThrust,
+ brake*brakeBiasFront,
+ adhesion*tractionBiasFront, adhesionDestab,
+ BIKEWHEEL_FRONT,
+ &m_aWheelSpeed[BIKEWHEEL_FRONT],
+ &WheelState[BIKEWHEEL_FRONT],
+ spec,
+ m_wheelStatus[BIKEWHEEL_FRONT]);
+ if(bStuckInSand && (WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SKIDDING))
+ WheelState[BIKEWHEEL_FRONT] = WHEEL_STATE_NORMAL;
+ }else{
+ // Wheel in the air
+ m_aWheelSpeed[BIKEWHEEL_FRONT] *= 0.95f;
+ m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT];
+ }
+ }
+
+ // Process leaning
+ float idleAngle = 0.0f;
+ if(pDriver){
+ CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_STILL);
+ if(assoc)
+ idleAngle = DEGTORAD(10.0f) * assoc->blendAmount;
+ }
+ if(bCanStand || m_bike_flag08){
+ m_vecAvgSurfaceRight = CrossProduct(GetForward(), m_vecAvgSurfaceNormal);
+ m_vecAvgSurfaceRight.Normalise();
+ float lean;
+ if(m_nWheelsOnGround == 0)
+ lean = -m_fSteerAngle/DEGTORAD(pHandling->fSteeringLock)*0.5f*GRAVITY*CTimer::GetTimeStep();
+ else
+ lean = DotProduct(m_vecMoveSpeed-initialMoveSpeed, m_vecAvgSurfaceRight);
+ lean /= GRAVITY*Max(CTimer::GetTimeStep(), 0.01f);
+ if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
+ lean = clamp(lean, -0.4f*pBikeHandling->fMaxLean, 0.4f*pBikeHandling->fMaxLean);
+ else
+ lean = clamp(lean, -pBikeHandling->fMaxLean, pBikeHandling->fMaxLean);
+ float f = Pow(pBikeHandling->fDesLean, CTimer::GetTimeStep());
+ m_fLeanLRAngle2 = (Asin(lean) - idleAngle)*(1.0f-f) + m_fLeanLRAngle2*f;
+ }else{
+ if(bIsStanding){
+ float f = Pow(0.97f, CTimer::GetTimeStep());
+ m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(GetRight().z) + DEGTORAD(15.0f) + idleAngle)*(1.0f-f);
+ }else{
+ float f = Pow(0.95f, CTimer::GetTimeStep());
+ m_fLeanLRAngle2 = m_fLeanLRAngle2*f;
+ }
+ }
+ m_fLeanLRAngle = m_fLeanLRAngle2;
+
+ // Destabilize steering when braking
+ if((m_aSuspensionSpringRatio[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_F2] < 1.0f) &&
+ m_fBrakePedal - m_fGasPedal > 0.9f &&
+ fwdSpeed > 0.02f &&
+ !bIsHandbrakeOn){
+ m_fBrakeDestabilization += CGeneral::GetRandomNumberInRange(0.5f, 1.0f)*0.2f*CTimer::GetTimeStep();
+ if(m_aSuspensionSpringRatio[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_R2] < 1.0f){
+ // BUG: this clamp makes no sense and the arguments seem swapped too
+ ApplyTurnForce(contactPoints[BIKESUSP_R1],
+ m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep());
+ }else{
+ // BUG: this clamp makes no sense and the arguments seem swapped too
+ ApplyTurnForce(contactPoints[BIKESUSP_R1],
+ m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep());
+ }
+ }else
+ m_fBrakeDestabilization = 0.0f;
+
+ // Update wheel positions from suspension
+ float frontWheelPos = colModel->lines[frontLine].p0.z;
+ if(m_aSuspensionSpringRatio[frontLine] > 0.0f)
+ frontWheelPos -= m_aSuspensionSpringRatio[frontLine]*m_aSuspensionSpringLength[frontLine];
+ m_aWheelPosition[BIKEWHEEL_FRONT] += (frontWheelPos - m_aWheelPosition[BIKEWHEEL_FRONT])*0.75f;
+
+ float rearWheelPos = colModel->lines[rearLine].p0.z;
+ if(m_aSuspensionSpringRatio[rearLine] > 0.0f)
+ rearWheelPos -= m_aSuspensionSpringRatio[rearLine]*m_aSuspensionSpringLength[rearLine];
+ m_aWheelPosition[BIKEWHEEL_REAR] += (rearWheelPos - m_aWheelPosition[BIKEWHEEL_REAR])*0.75f;
+
+ for(i = 0; i < 2; i++)
+ m_aWheelState[i] = WheelState[i];
+ // never spin when moving backwards
+ if(m_fGasPedal < 0.0f && m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING)
+ m_aWheelState[BIKEWHEEL_REAR] = WHEEL_STATE_NORMAL;
+
+ // Process horn
+
+ if(GetStatus() != STATUS_PLAYER){
+#ifdef FIX_BUGS
+ if(!IsAlarmOn())
+#endif
+ ReduceHornCounter();
+ }else{
+#ifdef FIX_BUGS
+ if(!IsAlarmOn())
+#endif
+ {
+ if(Pads[0].GetHorn())
+ m_nCarHornTimer = 1;
+ else
+ m_nCarHornTimer = 0;
+ }
+ }
+ }
+
+ if(m_fHealth < 250.0f && GetStatus() != STATUS_WRECKED){
+ // Car is on fire
+
+ CVector damagePos, fireDir;
+
+ // move fire forward if in first person
+ if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson()){
+ damagePos = CVector(0.0f, 1.2f, -0.4f);
+ fireDir = CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.01125f, 0.09f));
+ }else{
+ damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_BACKSEAT];
+ damagePos.z -= 0.3f;
+ fireDir = CGeneral::GetRandomNumberInRange(0.02025f, 0.09f) * GetRight();
+ fireDir -= CGeneral::GetRandomNumberInRange(0.02025f, 0.18f) * GetForward();
+ fireDir.z = CGeneral::GetRandomNumberInRange(0.00225f, 0.018f);
+ }
+
+ damagePos = GetMatrix()*damagePos;
+ CParticle::AddParticle(PARTICLE_CARFLAME, damagePos, fireDir,
+ nil, 0.9f);
+
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, CVector(0.0f, 0.0f, 0.0f), nil, 0.5f);
+
+ damagePos.x += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f),
+ damagePos.y += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f),
+ damagePos.z += CGeneral::GetRandomNumberInRange(0.5625f, 2.25f);
+ CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, damagePos, CVector(0.0f, 0.0f, 0.0f));
+
+ // Blow up car after 5 seconds
+ m_fFireBlowUpTimer += CTimer::GetTimeStepInMilliseconds();
+ if(m_fFireBlowUpTimer > 5000.0f)
+ BlowUpCar(m_pSetOnFireEntity);
+ }else
+ m_fFireBlowUpTimer = 0.0f;
+
+ ProcessDelayedExplosion();
+
+ // Find out how much to shake the pad depending on suspension and ground surface
+
+ float suspShake = 0.0f;
+ float surfShake = 0.0f;
+ float speedsq = m_vecMoveSpeed.MagnitudeSqr();
+ for(i = 0; i < 4; i++){
+ float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i];
+ if(suspChange > 0.3f && (i == BIKESUSP_F1 || i == BIKESUSP_R1) && speedsq > 0.04f){
+ if(GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PHYSICS){
+ if(m_wheelStatus[i] == WHEEL_STATUS_BURST)
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange);
+ else
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange);
+ if(suspChange > suspShake)
+ suspShake = suspChange;
+ }
+ }
+
+ if(this == FindPlayerVehicle()){
+ uint8 surf = m_aWheelColPoints[i].surfaceB;
+ if(surf == SURFACE_GRAVEL || surf == SURFACE_WATER || surf == SURFACE_HEDGE){
+ if(surfShake < 0.2f)
+ surfShake = 0.3f;
+ }else if(surf == SURFACE_MUD_DRY || surf == SURFACE_SAND || surf == SURFACE_SAND_BEACH){
+ if(surfShake < 0.1f)
+ surfShake = 0.2f;
+ }else if(surf == SURFACE_GRASS){
+ if(surfShake < 0.05f)
+ surfShake = 0.1f;
+ }
+
+// BUG: this only observes one of the wheels
+ TheCamera.m_bVehicleSuspenHigh = Abs(suspChange) > 0.05f;
+ }
+
+ m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
+ m_aSuspensionSpringRatio[i] = 1.0f;
+ }
+
+ // Shake pad
+
+ if((suspShake > 0.0f || surfShake > 0.0f) && GetStatus() == STATUS_PLAYER){
+ float speed = m_vecMoveSpeed.MagnitudeSqr();
+ if(speed > sq(0.1f)){
+ speed = Sqrt(speed);
+ if(suspShake > 0.0f){
+ uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f);
+ CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq);
+ }else{
+ uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 150.0f);
+ CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq);
+ }
+ }
+ }
+
+ bVehicleColProcessed = false;
+ bAudioChangingGear = false;
+
+ if(!bWarnedPeds)
+ CCarCtrl::ScanForPedDanger(this);
+
+ if(bInfiniteMass){
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
+ }else if(!skipPhysics &&
+ (acceleration == 0.0f && brake == 0.0f || GetStatus() == STATUS_WRECKED)){
+ if(Abs(m_vecMoveSpeed.x) < 0.005f &&
+ Abs(m_vecMoveSpeed.y) < 0.005f &&
+ Abs(m_vecMoveSpeed.z) < 0.005f){
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed.z = 0.0f;
+ }
+ }
+
+ // Balance bike
+ if(bCanStand || m_bike_flag08 || bIsStanding){
+ float onSideness = clamp(DotProduct(GetRight(), m_vecAvgSurfaceNormal), -1.0f, 1.0f);
+ CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
+ // Keep bike upright
+ if(bCanStand){
+ ApplyTurnForce(-0.07f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight());
+ bIsStanding = false;
+ }else
+ ApplyTurnForce(-0.1f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight());
+
+ // Wheelie/Stoppie stabilization
+ if(GetStatus() == STATUS_PLAYER){
+ if(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f && GetForward().z > 0.0 &&
+ !(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f)){
+ // Wheelie
+ float wheelie = pBikeHandling->fWheelieAng - GetForward().z;
+ if(wheelie > 0.15f)
+ // below wheelie angle
+ wheelie = Max(0.3f - wheelie, 0.0f);
+ else if(wheelie < -0.08f)
+ // above wheelie angle
+ wheelie = Min(-0.15f - wheelie, 0.0f);
+ float wheelieStab = pBikeHandling->fWheelieStabMult * Min(m_vecMoveSpeed.Magnitude(), 0.1f) * wheelie;
+ ApplyTurnForce(0.5f*CTimer::GetTimeStep()*wheelieStab*m_fTurnMass*GetUp(), worldCOM+GetForward());
+ ApplyTurnForce(0.5f*CTimer::GetTimeStep()*m_fWheelAngle*pBikeHandling->fWheelieSteer*m_fTurnMass*GetRight(), worldCOM+GetForward());
+ }else if(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f && GetForward().z < 0.0 &&
+ !(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f)){
+ // Stoppie
+ float stoppie = pBikeHandling->fStoppieAng - GetForward().z;
+ if(stoppie > 0.15f)
+ // below stoppie angle
+ stoppie = Max(0.3f - stoppie, 0.0f);
+ else if(stoppie < -0.15f)
+ // above stoppie angle
+ stoppie = Min(-0.3f - stoppie, 0.0f);
+ float speed = m_vecMoveSpeed.Magnitude();
+ float stoppieStab = pBikeHandling->fStoppieStabMult * Min(speed, 0.1f) * stoppie;
+ ApplyTurnForce(0.5f*CTimer::GetTimeStep()*stoppieStab*m_fTurnMass*GetUp(), worldCOM+GetForward());
+ ApplyTurnForce(0.5f*Min(5.0f*speed,1.0f)*CTimer::GetTimeStep()*m_fWheelAngle*pBikeHandling->fWheelieSteer*m_fTurnMass*GetRight(), worldCOM+GetForward());
+ }
+ }
+ }
+}
+
+void
+CBike::Teleport(CVector pos)
+{
+ CWorld::Remove(this);
+
+ SetPosition(pos);
+ SetOrientation(0.0f, 0.0f, 0.0f);
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+
+ ResetSuspension();
+
+ CWorld::Add(this);
+}
+
+void
+CBike::PreRender(void)
+{
+// TODO: particles and lights and such
+
+ CMatrix mat;
+ CVector pos;
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+ CColModel *colModel = mi->GetColModel();
+
+ // Wheel rotation
+ CVector frontWheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f));
+ CVector rearWheelFwd = GetForward();
+ if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){
+ float springRatio = Min(m_aSuspensionSpringRatioPrev[BIKESUSP_F1], m_aSuspensionSpringRatioPrev[BIKESUSP_F2]);
+ CVector contactPoint(0.0f,
+ (colModel->lines[BIKESUSP_F1].p0.y - colModel->lines[BIKESUSP_F2].p0.y)/2.0f,
+ colModel->lines[BIKESUSP_F1].p0.z - m_aSuspensionSpringLength[BIKESUSP_F1]*springRatio - 0.5f*mi->m_wheelScale);
+ CVector contactSpeed = GetSpeed(contactPoint);
+ // Why is wheel state always normal?
+ m_aWheelSpeed[BIKEWHEEL_FRONT] = ProcessWheelRotation(WHEEL_STATE_NORMAL, frontWheelFwd, contactSpeed, 0.5f*mi->m_wheelScale);
+ m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT];
+ }
+ if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f){
+ float springRatio = Min(m_aSuspensionSpringRatioPrev[BIKESUSP_R1], m_aSuspensionSpringRatioPrev[BIKESUSP_R2]);
+ CVector contactPoint(0.0f,
+ (colModel->lines[BIKESUSP_R1].p0.y - colModel->lines[BIKESUSP_R2].p0.y)/2.0f,
+ colModel->lines[BIKESUSP_R1].p0.z - m_aSuspensionSpringLength[BIKESUSP_R1]*springRatio - 0.5f*mi->m_wheelScale);
+ CVector contactSpeed = GetSpeed(contactPoint);
+ m_aWheelSpeed[BIKEWHEEL_REAR] = ProcessWheelRotation(m_aWheelState[BIKEWHEEL_REAR], rearWheelFwd, contactSpeed, 0.5f*mi->m_wheelScale);
+ m_aWheelRotation[BIKEWHEEL_REAR] += m_aWheelSpeed[BIKEWHEEL_REAR];
+ }
+
+ // Front fork
+ if(m_aBikeNodes[BIKE_FORKS_FRONT]){
+ mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_FORKS_FRONT]));
+ pos = mat.GetPosition();
+
+ RwMatrix rwrot;
+ // TODO: this looks like some weird ctor we don't have
+ CMatrix rot;
+ rot.m_attachment = &rwrot;
+ rot.SetUnity();
+ rot.UpdateRW();
+
+ // Make rotation matrix with front fork as axis
+ CVector forkAxis(0.0f, Sin(DEGTORAD(mi->m_bikeSteerAngle)), -Cos(DEGTORAD(mi->m_bikeSteerAngle)));
+ forkAxis.Normalise(); // as if that's not already the case
+ CQuaternion quat;
+ quat.Set((RwV3d*)&forkAxis, -m_fWheelAngle);
+ quat.Get(rot.m_attachment);
+ rot.Update();
+
+ // Transform fork
+ mat.SetUnity();
+ mat = mat * rot;
+ mat.Translate(pos);
+ mat.UpdateRW();
+
+ if(m_aBikeNodes[BIKE_HANDLEBARS]){
+ // Transform handle
+ mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_HANDLEBARS]));
+ pos = mat.GetPosition();
+ if(GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED){
+ mat.SetUnity();
+ mat = mat * rot;
+ mat.Translate(pos);
+ }else
+ mat.SetTranslate(mat.GetPosition());
+ mat.UpdateRW();
+ }
+ }
+
+ // Rear fork
+ if(m_aBikeNodes[BIKE_FORKS_REAR]){
+ float sine = (m_aWheelPosition[BIKEWHEEL_REAR] - m_aWheelBasePosition[BIKEWHEEL_REAR])/m_fRearForkLength;
+ mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_FORKS_REAR]));
+ pos = mat.GetPosition();
+ mat.SetRotate(-Asin(sine), 0.0f, 0.0f);
+ mat.Translate(pos);
+ mat.UpdateRW();
+ }
+
+ // Front wheel
+ mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_WHEEL_FRONT]));
+ pos.x = mat.GetPosition().x;
+ pos.z = m_aWheelPosition[BIKEWHEEL_FRONT] - m_fFrontForkZ;
+ float y = (colModel->lines[BIKESUSP_F1].p0.y+colModel->lines[BIKESUSP_F2].p0.y)/2.0f - m_fFrontForkY;
+ pos.y = y - (m_aWheelPosition[BIKEWHEEL_FRONT] - m_aWheelBasePosition[BIKEWHEEL_FRONT])*m_fFrontForkSlope;
+ if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
+ mat.SetRotate(m_aWheelRotation[BIKEWHEEL_FRONT], 0.0f, 0.05f*Sin(m_aWheelRotation[BIKEWHEEL_FRONT]));
+ else
+ mat.SetRotateX(m_aWheelRotation[BIKEWHEEL_FRONT]);
+ mat.Translate(pos);
+ mat.UpdateRW();
+ // and mudguard
+ mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_MUDGUARD]));
+ mat.SetTranslateOnly(pos);
+ mat.UpdateRW();
+
+ // Rear wheel
+ mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_WHEEL_REAR]));
+ pos = mat.GetPosition();
+ if(m_wheelStatus[BIKEWHEEL_REAR] == WHEEL_STATUS_BURST)
+ mat.SetRotate(m_aWheelRotation[BIKEWHEEL_REAR], 0.0f, 0.07f*Sin(m_aWheelRotation[BIKEWHEEL_REAR]));
+ else
+ mat.SetRotateX(m_aWheelRotation[BIKEWHEEL_REAR]);
+ mat.Translate(pos);
+ mat.UpdateRW();
+
+ // Chassis
+ if(m_aBikeNodes[BIKE_CHASSIS]){
+ mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_CHASSIS]));
+ pos = mat.GetPosition();
+ pos.z = (1.0f - Cos(m_fLeanLRAngle)) * (0.9*colModel->boundingBox.min.z);
+ mat.SetRotateX(-0.05f*Abs(m_fLeanLRAngle));
+ mat.RotateY(m_fLeanLRAngle);
+ mat.Translate(pos);
+ mat.UpdateRW();
+ }
+
+// TODO: exhaust
+}
+
+void
+CBike::Render(void)
+{
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+
+ m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 3000;
+ mi->SetVehicleColour(m_currentColour1, m_currentColour2);
+ CEntity::Render();
+}
+
+int32
+CBike::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
+{
+ int i;
+ CColModel *colModel;
+
+ if(GetStatus() != STATUS_SIMPLE)
+ bVehicleColProcessed = true;
+
+ colModel = GetColModel();
+
+ int numWheelCollisions = 0;
+ float prevRatios[4] = { 0.0f, 0.0f, 0.0f, 0.0f};
+ for(i = 0; i < 4; i++)
+ prevRatios[i] = m_aSuspensionSpringRatio[i];
+
+ if(m_bIsVehicleBeingShifted || bSkipLineCol || ent->IsPed() ||
+ GetModelIndex() == MI_DODO && ent->IsVehicle())
+ colModel->numLines = 0;
+
+ int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel,
+ ent->GetMatrix(), *ent->GetColModel(),
+ colpoints,
+ m_aWheelColPoints, m_aSuspensionSpringRatio);
+
+ // m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
+ // In ProcessControl these will be re-normalized to ignore the tyre radius.
+ if(colModel->numLines){
+ for(i = 0; i < 4; i++){
+ if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){
+ numWheelCollisions++;
+
+ // wheel is touching a physical
+ if(ent->IsVehicle() || ent->IsObject()){
+ CPhysical *phys = (CPhysical*)ent;
+
+ m_aGroundPhysical[i] = phys;
+ phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]);
+ m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition();
+ }
+
+ m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB;
+ if(ent->IsBuilding())
+ m_pCurGroundEntity = ent;
+ }
+ }
+ }else
+ colModel->numLines = 4;
+
+ if(numCollisions > 0 || numWheelCollisions > 0){
+ AddCollisionRecord(ent);
+ if(!ent->IsBuilding())
+ ((CPhysical*)ent)->AddCollisionRecord(this);
+
+ if(numCollisions > 0)
+ if(ent->IsBuilding() ||
+ ent->IsObject() && ((CPhysical*)ent)->bInfiniteMass)
+ bHasHitWall = true;
+ }
+
+ return numCollisions;
+}
+
+static int16 nLastControlInput;
+static float fMouseCentreRange = 0.35f;
+static float fMouseSteerSens = -0.0035f;
+static float fMouseCentreMult = 0.975f;
+
+void
+CBike::ProcessControlInputs(uint8 pad)
+{
+ float speed = DotProduct(m_vecMoveSpeed, GetForward());
+
+ if(CPad::GetPad(pad)->GetExitVehicle())
+ bIsHandbrakeOn = true;
+ else
+ bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake();
+
+ // Steer left/right
+#ifdef FIX_BUGS
+ if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){
+ if(CPad::GetPad(pad)->GetMouseX() != 0.0f){
+ m_fSteerInput += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX();
+ nLastControlInput = 2;
+ if(Abs(m_fSteerInput) < fMouseCentreRange)
+ m_fSteerInput *= Pow(fMouseCentreMult, CTimer::GetTimeStep());
+ }else if(CPad::GetPad(pad)->GetSteeringLeftRight() || nLastControlInput != 2){
+ // mouse hasn't move, steer with pad like below
+ m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)*
+ 0.2f*CTimer::GetTimeStep();
+ nLastControlInput = 0;
+ }
+ }else
+#endif
+ {
+ m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)*
+ 0.2f*CTimer::GetTimeStep();
+ nLastControlInput = 0;
+ }
+ m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
+
+ // Lean forward/backward
+ float updown = -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f + CPad::GetPad(pad)->GetCarGunUpDown()/128.0f;
+ m_fLeanInput += (updown - m_fLeanInput)*0.2f*CTimer::GetTimeStep();
+ m_fLeanInput = clamp(m_fLeanInput, -1.0f, 1.0f);
+
+ // Accelerate/Brake
+ float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
+ if(GetModelIndex() == MI_DODO && acceleration < 0.0f)
+ acceleration *= 0.3f;
+ if(Abs(speed) < 0.01f){
+ // standing still, go into direction we want
+ if(CPad::GetPad(pad)->GetAccelerate() > 150.0f && CPad::GetPad(pad)->GetBrake() > 150.0f){
+ m_fGasPedal = CPad::GetPad(pad)->GetAccelerate()/255.0f;
+ m_fBrakePedal = CPad::GetPad(pad)->GetBrake()/255.0f;
+ m_doingBurnout = 1;
+ }else{
+ m_fGasPedal = acceleration;
+ m_fBrakePedal = 0.0f;
+ }
+ }else{
+#if 1
+ // simpler than the code below
+ if(speed * acceleration < 0.0f){
+ // if opposite directions, have to brake first
+ m_fGasPedal = 0.0f;
+ m_fBrakePedal = Abs(acceleration);
+ }else{
+ // accelerating in same direction we were already going
+ m_fGasPedal = acceleration;
+ m_fBrakePedal = 0.0f;
+ }
+#else
+ if(speed < 0.0f){
+ // moving backwards currently
+ if(acceleration < 0.0f){
+ // still go backwards
+ m_fGasPedal = acceleration;
+ m_fBrakePedal = 0.0f;
+ }else{
+ // want to go forwards, so brake
+ m_fGasPedal = 0.0f;
+ m_fBrakePedal = acceleration;
+ }
+ }else{
+ // moving forwards currently
+ if(acceleration < 0.0f){
+ // want to go backwards, so brake
+ m_fGasPedal = 0.0f;
+ m_fBrakePedal = -acceleration;
+ }else{
+ // still go forwards
+ m_fGasPedal = acceleration;
+ m_fBrakePedal = 0.0f;
+ }
+ }
+#endif
+ }
+
+ // Actually turn wheels
+ static float fValue; // why static?
+ if(m_fSteerInput < 0.0f)
+ fValue = -sq(m_fSteerInput);
+ else
+ fValue = sq(m_fSteerInput);
+ m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue;
+
+ if(bComedyControls){
+ if(((CTimer::GetTimeInMilliseconds() >> 10) & 0xF) < 12)
+ m_fGasPedal = 1.0f;
+ if((((CTimer::GetTimeInMilliseconds() >> 10)+6) & 0xF) < 12)
+ m_fBrakePedal = 0.0f;
+ bIsHandbrakeOn = false;
+ if(CTimer::GetTimeInMilliseconds() & 0x800)
+ m_fSteerAngle += 0.08f;
+ else
+ m_fSteerAngle -= 0.03f;
+ }
+
+ // Brake if player isn't in control
+ // BUG: game always uses pad 0 here
+ if(CPad::GetPad(pad)->ArePlayerControlsDisabled()){
+ m_fBrakePedal = 1.0f;
+ bIsHandbrakeOn = true;
+ m_fGasPedal = 0.0f;
+
+ FindPlayerPed()->KeepAreaAroundPlayerClear();
+
+ // slow down car immediately
+ speed = m_vecMoveSpeed.Magnitude();
+ if(speed > 0.28f)
+ m_vecMoveSpeed *= 0.28f/speed;
+ }
+}
+
+void
+CBike::ProcessBuoyancy(void)
+{
+ // TODO
+}
+
+void
+CBike::DoDriveByShootings(void)
+{
+ // TODO
+}
+
+void
+CBike::VehicleDamage(void)
+{
+ // TODO
+}
+
+void
+CBike::GetComponentWorldPosition(int32 component, CVector &pos)
+{
+ if(m_aBikeNodes[component] == nil){
+ printf("BikeNode missing: %d %d\n", GetModelIndex(), component);
+ return;
+ }
+ RwMatrix *ltm = RwFrameGetLTM(m_aBikeNodes[component]);
+ pos = *RwMatrixGetPos(ltm);
+}
+
+bool
+CBike::IsComponentPresent(int32 component)
+{
+ return m_aBikeNodes[component] != nil;
+}
+
+void
+CBike::SetComponentRotation(int32 component, CVector rotation)
+{
+ CMatrix mat(RwFrameGetMatrix(m_aBikeNodes[component]));
+ CVector pos = mat.GetPosition();
+ // BUG: all these set the whole matrix
+ mat.SetRotateX(DEGTORAD(rotation.x));
+ mat.SetRotateY(DEGTORAD(rotation.y));
+ mat.SetRotateZ(DEGTORAD(rotation.z));
+ mat.Translate(pos);
+ mat.UpdateRW();
+}
+
+bool
+CBike::IsDoorReady(eDoors door)
+{
+ return true;
+}
+
+bool
+CBike::IsDoorFullyOpen(eDoors door)
+{
+ return false;
+}
+
+bool
+CBike::IsDoorClosed(eDoors door)
+{
+ return false;
+}
+
+bool
+CBike::IsDoorMissing(eDoors door)
+{
+ return true;
+}
+
+void
+CBike::RemoveRefsToVehicle(CEntity *ent)
+{
+ int i;
+ for(i = 0; i < 4; i++)
+ if(m_aGroundPhysical[i] == ent)
+ m_aGroundPhysical[i] = nil;
+}
+
+void
+CBike::BlowUpCar(CEntity *culprit)
+{
+ if(!bCanBeDamaged)
+ return;
+
+// TODO: property damage stuff in FIX_BUGS
+
+ // explosion pushes vehicle up
+ m_vecMoveSpeed.z += 0.13f;
+ SetStatus(STATUS_WRECKED);
+ bRenderScorched = true;
+
+ m_fHealth = 0.0f;
+ m_nBombTimer = 0;
+
+ TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
+
+ KillPedsInVehicle();
+
+ bEngineOn = false;
+ bLightsOn = false;
+ ChangeLawEnforcerState(false);
+
+ CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR, GetPosition(), 0);
+ CDarkel::RegisterCarBlownUpByPlayer(this);
+}
+
+bool
+CBike::SetUpWheelColModel(CColModel *colModel)
+{
+ // TODO, but unused
+ return true;
+}
+
+void
+CBike::BurstTyre(uint8 wheel, bool applyForces)
+{
+ if(bTyresDontBurst)
+ return;
+
+ switch(wheel){
+ case CAR_PIECE_WHEEL_LF: wheel = BIKEWHEEL_FRONT; break;
+ case CAR_PIECE_WHEEL_LR: wheel = BIKEWHEEL_REAR; break;
+ }
+
+ if(m_wheelStatus[wheel] == WHEEL_STATUS_OK){
+ m_wheelStatus[wheel] = WHEEL_STATUS_BURST;
+#ifdef FIX_BUGS
+ CStats::TyresPopped++;
+#endif
+// TODO(MIAMI)
+// DMAudio.PlayOneShot(m_audioEntityId, SOUND_15, 0.0f);
+
+ if(GetStatus() == STATUS_SIMPLE){
+ SetStatus(STATUS_PHYSICS);
+ CCarCtrl::SwitchVehicleToRealPhysics(this);
+ }
+
+ if(applyForces){
+ ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f));
+ ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), GetForward());
+ }
+// TODO: knock off driver
+ }
+}
+
+bool
+CBike::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
+{
+ CColPoint colpoint;
+ CEntity *ent;
+ colpoint.point = CVector(0.0f, 0.0f, 0.0f);
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+
+ CVector seatPos = mi->GetFrontSeatPosn();
+ if(component == CAR_DOOR_RR || component == CAR_DOOR_LR)
+ seatPos = mi->m_positions[CAR_POS_BACKSEAT];
+ if(component == CAR_DOOR_LF || component == CAR_DOOR_LR)
+ seatPos.x = -seatPos.x;
+ seatPos = GetMatrix() * seatPos;
+
+ CVector doorPos = CPed::GetPositionToOpenCarDoor(this, component);
+ if(doorOffset){
+ CVector off = *doorOffset;
+ if(component == CAR_DOOR_RF || component == CAR_DOOR_RR)
+ off.x = -off.x;
+ doorPos += Multiply3x3(GetMatrix(), off);
+ }
+
+ if(GetUp().z < 0.0f){
+ seatPos.z += 0.5f;
+ doorPos.z += 0.5f;
+ }
+
+ CVector dist = doorPos - seatPos;
+
+ // Removing that makes thiProcessEntityCollisions func. return false for van doors.
+ doorPos.z += 0.5f;
+ float length = dist.Magnitude();
+ CVector pedPos = seatPos + dist*((length+0.6f)/length);
+
+ if(!CWorld::GetIsLineOfSightClear(seatPos, pedPos, true, false, false, true, false, false))
+ return false;
+ if(CWorld::TestSphereAgainstWorld(doorPos, 0.6f, this, true, true, false, true, false, false))
+ return false;
+ if(CWorld::ProcessVerticalLine(doorPos, 1000.0f, colpoint, ent, true, false, false, true, false, false, nil))
+ if(colpoint.point.z > doorPos.z && colpoint.point.z < doorPos.z + 0.6f)
+ return false;
+ float upperZ = colpoint.point.z;
+ if(!CWorld::ProcessVerticalLine(doorPos, -1000.0f, colpoint, ent, true, false, false, true, false, false, nil))
+ return false;
+ if(upperZ != 0.0f && upperZ < colpoint.point.z)
+ return false;
+ return true;
+}
+
+float
+CBike::GetHeightAboveRoad(void)
+{
+ return m_fHeightAboveRoad;
+}
+
+void
+CBike::PlayCarHorn(void)
+{
+ int r;
+
+ if (IsAlarmOn() || m_nCarHornTimer != 0)
+ return;
+
+ if (m_nCarHornDelay) {
+ m_nCarHornDelay--;
+ return;
+ }
+
+ m_nCarHornDelay = (CGeneral::GetRandomNumber() & 0x7F) + 150;
+ r = m_nCarHornDelay & 7;
+ if(r < 2){
+ m_nCarHornTimer = 45;
+ }else if(r < 4){
+ if(pDriver)
+ pDriver->Say(SOUND_PED_CAR_COLLISION);
+ m_nCarHornTimer = 45;
+ }else{
+ if(pDriver)
+ pDriver->Say(SOUND_PED_CAR_COLLISION);
+ }
+}
+
+void
+CBike::PlayHornIfNecessary(void)
+{
+ if(AutoPilot.m_bSlowedDownBecauseOfPeds ||
+ AutoPilot.m_bSlowedDownBecauseOfCars)
+ PlayCarHorn();
+}
+
+void
+CBike::ResetSuspension(void)
+{
+ int i;
+ for(i = 0; i < 2; i++){
+ m_aWheelRotation[i] = 0.0f;
+ m_aWheelState[i] = WHEEL_STATE_NORMAL;
+ }
+ for(i = 0; i < 4; i++){
+ m_aSuspensionSpringRatio[i] = 1.0f;
+ m_aWheelTimer[i] = 0.0f;
+ }
+}
+
+// TODO: maybe put this somewhere else
+inline void
+GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end)
+{
+ *mat = *RwFrameGetMatrix(frm);
+ frm = RwFrameGetParent(frm);
+ while(frm){
+ RwMatrixTransform(mat, RwFrameGetMatrix(frm), rwCOMBINEPOSTCONCAT);
+ frm = RwFrameGetParent(frm);
+ if(frm == end)
+ frm = nil;
+ }
+}
+
+void
+CBike::SetupSuspensionLines(void)
+{
+ int i;
+ CVector posn;
+ float suspOffset = 0.0f;
+ RwFrame *node = nil;
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+ CColModel *colModel = mi->GetColModel();
+ RwMatrix *mat = RwMatrixCreate();
+
+ bool initialized = colModel->lines[0].p0.z != FAKESUSPENSION;
+
+ for(i = 0; i < 4; i++){
+ if(initialized){
+ posn = colModel->lines[i].p0;
+ if(i < 2)
+ posn.z = m_aWheelBasePosition[0];
+ else
+ posn.z = m_aWheelBasePosition[1];
+ }else{
+ switch(i){
+ case BIKESUSP_F1:
+ node = m_aBikeNodes[BIKE_WHEEL_FRONT];
+ suspOffset = 0.25f*mi->m_wheelScale;
+ break;
+ case BIKESUSP_F2:
+ node = m_aBikeNodes[BIKE_WHEEL_FRONT];
+ suspOffset = -0.25f*mi->m_wheelScale;
+ break;
+ case BIKESUSP_R1:
+ node = m_aBikeNodes[BIKE_WHEEL_REAR];
+ suspOffset = 0.25f*mi->m_wheelScale;
+ break;
+ case BIKESUSP_R2:
+ node = m_aBikeNodes[BIKE_WHEEL_REAR];
+ suspOffset = -0.25f*mi->m_wheelScale;
+ break;
+ }
+
+ GetRelativeMatrix(mat, node, node);
+ posn = *RwMatrixGetPos(mat);
+ if(i == BIKESUSP_F1)
+ m_aWheelBasePosition[BIKEWHEEL_FRONT] = posn.z;
+ else if(i == BIKESUSP_R1){
+ m_aWheelBasePosition[BIKEWHEEL_REAR] = posn.z;
+
+ GetRelativeMatrix(mat, m_aBikeNodes[BIKE_FORKS_REAR], m_aBikeNodes[BIKE_FORKS_REAR]);
+ float dz = posn.z - RwMatrixGetPos(mat)->z;
+ float dy = posn.y - RwMatrixGetPos(mat)->y;
+ m_fRearForkLength = Sqrt(SQR(dy) + SQR(dz));
+ assert(m_fRearForkLength != 0.0f); // we want to divide by this
+ }
+ posn.y += suspOffset;
+ }
+
+ // uppermost wheel position
+ posn.z += pHandling->fSuspensionUpperLimit;
+ colModel->lines[i].p0 = posn;
+
+ // lowermost wheel position
+ posn.z += pHandling->fSuspensionLowerLimit - pHandling->fSuspensionUpperLimit;
+ // lowest point on tyre
+ posn.z -= mi->m_wheelScale*0.5f;
+ colModel->lines[i].p1 = posn;
+
+ // this is length of the spring at rest
+ m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit;
+ m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z;
+ }
+
+ if(!initialized){
+ GetRelativeMatrix(mat, m_aBikeNodes[BIKE_FORKS_FRONT], m_aBikeNodes[BIKE_FORKS_FRONT]);
+ m_fFrontForkY = RwMatrixGetPos(mat)->y;
+ m_fFrontForkZ = RwMatrixGetPos(mat)->z;
+ }
+
+ // Compress spring somewhat to get normal height on road
+ m_fHeightAboveRoad = m_aSuspensionSpringLength[0]*(1.0f - 1.0f/(4.0f*pHandling->fSuspensionForceLevel))
+ - colModel->lines[0].p0.z + mi->m_wheelScale*0.5f;
+ for(i = 0; i < 2; i++)
+ m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad;
+
+ // adjust col model to include suspension lines
+ if(colModel->boundingBox.min.z > colModel->lines[0].p1.z)
+ colModel->boundingBox.min.z = colModel->lines[0].p1.z;
+ float radius = Max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude());
+ if(colModel->boundingSphere.radius < radius)
+ colModel->boundingSphere.radius = radius;
+
+#ifdef FIX_BUGS
+ RwMatrixDestroy(mat);
+#endif
+}
+
+void
+CBike::CalculateLeanMatrix(void)
+{
+ if(bLeanMatrixClean)
+ return;
+
+ CMatrix mat;
+ mat.SetRotateX(-0.05f*Abs(m_fLeanLRAngle));
+ mat.RotateY(m_fLeanLRAngle);
+ m_leanMatrix = GetMatrix();
+ m_leanMatrix = m_leanMatrix * mat;
+ // place wheel back on ground
+ m_leanMatrix.GetPosition() += GetUp()*(1.0f-Cos(m_fLeanLRAngle))*GetColModel()->boundingBox.min.z;
+ bLeanMatrixClean = true;
+}
+
+void
+CBike::GetCorrectedWorldDoorPosition(CVector &pos, CVector p1, CVector p2)
+{
+ CVector &fwd = GetForward();
+ CVector rightWorld = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f));
+ CVector upWorld = CrossProduct(rightWorld, fwd);
+ CColModel *colModel = GetColModel();
+ float onSide = DotProduct(GetUp(), rightWorld);
+ float diff = Max(colModel->boundingBox.max.z-colModel->boundingBox.max.x, 0.0f);
+ pos = CVector(0.0f, 0.0f, 0.0f);
+ float y = p2.y - p1.y;
+ float x = onSide*diff + p2.x + p1.x;
+ float z = p2.z - p1.z;
+ pos = x*rightWorld + y*fwd + z*upWorld + GetPosition();
+}
+
+void
+CBike::Fix(void)
+{
+ bIsDamaged = false;
+ bIsOnFire = false;
+ m_wheelStatus[0] = WHEEL_STATUS_OK;
+ m_wheelStatus[1] = WHEEL_STATUS_OK;
+}
+
+void
+CBike::SetupModelNodes(void)
+{
+ int i;
+ for(i = 0; i < BIKE_NUM_NODES; i++)
+ m_aBikeNodes[i] = nil;
+ CClumpModelInfo::FillFrameArray(GetClump(), m_aBikeNodes);
+}
+
+void
+CBike::ReduceHornCounter(void)
+{
+ if(m_nCarHornTimer != 0)
+ m_nCarHornTimer--;
+}