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-rw-r--r--src/vehicles/Boat.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 1664ffd0..8c9dd241 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -959,17 +959,24 @@ CBoat::PreRender(void)
matrix.Translate(pos);
matrix.UpdateRW();
}
+ // FIX: Planes can also be controlled with GetCarGunUpDown
+#ifdef FIX_BUGS
+ static float steeringUpDown = 0.0f;
+ steeringUpDown += ((Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f ? (-CPad::GetPad(0)->GetCarGunUpDown() / 128.0f) : (-CPad::GetPad(0)->GetSteeringUpDown() / 128.0f)) - steeringUpDown) * Min(1.f, CTimer::GetTimeStep() / 5.f);
+#else
+ float steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f;
+#endif
if(m_aBoatNodes[BOAT_REARFLAP_LEFT]){
matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_LEFT]));
pos = matrix.GetPosition();
- matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f);
+ matrix.SetRotateX(steeringUpDown);
matrix.Translate(pos);
matrix.UpdateRW();
}
if(m_aBoatNodes[BOAT_REARFLAP_RIGHT]){
matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_RIGHT]));
pos = matrix.GetPosition();
- matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f);
+ matrix.SetRotateX(steeringUpDown);
matrix.Translate(pos);
matrix.UpdateRW();
}