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-rw-r--r--src/vehicles/Boat.h28
1 files changed, 15 insertions, 13 deletions
diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h
index c6f4b7ad..5f8cc8a8 100644
--- a/src/vehicles/Boat.h
+++ b/src/vehicles/Boat.h
@@ -1,6 +1,7 @@
#pragma once
#include "Vehicle.h"
+#include "Door.h"
enum eBoatNodes
{
@@ -10,33 +11,34 @@ enum eBoatNodes
BOAT_FLAP_LEFT,
BOAT_FLAP_RIGHT,
BOAT_REARFLAP_LEFT,
- BOAT_REARFLAP_RIGHT
+ BOAT_REARFLAP_RIGHT,
+ NUM_BOAT_NODES
};
class CBoat : public CVehicle
{
public:
- // 0x288
- float m_fPropellerZ;
- float m_fPropellerY;
- CVector m_waterMoveDrag;
- CVector m_waterTurnDrag;
- float m_fMovingHiRotation;
- int32 _unk0;
- RwFrame *m_aBoatNodes[4];
+ float m_fMovingRotation;
+ float m_fMovingSpeed;
+ int32 m_boat_unused1;
+ RwFrame *m_aBoatNodes[NUM_BOAT_NODES];
+ CDoor m_boom;
+ tBoatHandlingData *pBoatHandling;
uint8 bBoatInWater : 1;
uint8 bPropellerInWater : 1;
bool m_bIsAnchored;
float m_fOrientation;
- int32 _unk1;
+ uint32 m_nPoliceShoutTimer;
+ int32 m_boat_unused2;
float m_fDamage;
CEntity *m_pSetOnFireEntity;
- bool _unk2;
+ float m_skimmerThingTimer;
+ bool m_boat_unused3;
float m_fAccelerate;
float m_fBrake;
float m_fSteeringLeftRight;
uint8 m_nPadID;
- int32 _unk3;
+ int32 m_boat_unused4;
float m_fVolumeUnderWater;
CVector m_vecBuoyancePoint;
float m_fPrevVolumeUnderWater;
@@ -54,7 +56,7 @@ public:
virtual void SetModelIndex(uint32 id);
virtual void ProcessControl();
virtual void Teleport(CVector v);
- virtual void PreRender(void) {};
+ virtual void PreRender(void);
virtual void Render(void);
virtual void ProcessControlInputs(uint8);
virtual void GetComponentWorldPosition(int32 component, CVector &pos);