diff options
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/CarGen.cpp | 127 |
1 files changed, 78 insertions, 49 deletions
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp index 72b6c30c..16401008 100644 --- a/src/vehicles/CarGen.cpp +++ b/src/vehicles/CarGen.cpp @@ -12,7 +12,9 @@ #include "Streaming.h" #include "Timer.h" #include "Vehicle.h" +#include "VisibilityPlugins.h" #include "World.h" +#include "Zones.h" uint8 CTheCarGenerators::ProcessCounter; uint32 CTheCarGenerators::NumOfCarGenerators; @@ -38,21 +40,43 @@ uint32 CCarGenerator::CalcNextGen() return CTimer::GetTimeInMilliseconds() + 4; } +//TODO(MIAMI): check for more changes - so far only -1 mi is accounted for void CCarGenerator::DoInternalProcessing() { - if (CheckForBlockage()) { - m_nTimer += 4; - if (m_nUsesRemaining == 0) - --CTheCarGenerators::CurrentActiveCount; - return; - } + int mi; if (CCarCtrl::NumParkedCars >= 10) return; - CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY); - if (!CStreaming::HasModelLoaded(m_nModelIndex)) + if (m_nModelIndex >= 0) { + if (CheckForBlockage(m_nModelIndex)) { + m_nTimer += 4; + return; + } + mi = m_nModelIndex; + } + else { + mi = -m_nModelIndex; + if (m_nModelIndex == -1 || !CStreaming::HasModelLoaded(mi)) { + CZoneInfo pZone; + CTheZones::GetZoneInfoForTimeOfDay(&FindPlayerCoors(), &pZone); + mi = CCarCtrl::ChooseCarModel(CCarCtrl::ChooseCarRating(&pZone)); + if (mi < 0) + return; + m_nModelIndex = -mi; + m_nColor1 = -1; + m_nColor2 = -1; + } + if (CheckForBlockage(mi)) { + m_nTimer += 4; + return; + } + } + CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY); + if (!CStreaming::HasModelLoaded(mi)) return; - if (CModelInfo::IsBoatModel(m_nModelIndex)){ - CBoat* pBoat = new CBoat(m_nModelIndex, PARKED_VEHICLE); + CVehicle* pVehicle; + if (CModelInfo::IsBoatModel(mi)){ + CBoat* pBoat = new CBoat(mi, PARKED_VEHICLE); + pVehicle = pBoat; pBoat->bIsStatic = false; pBoat->bEngineOn = false; CVector pos = m_vecPos; @@ -63,17 +87,7 @@ void CCarGenerator::DoInternalProcessing() pBoat->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); pBoat->SetStatus(STATUS_ABANDONED); pBoat->m_nDoorLock = CARLOCK_UNLOCKED; - CWorld::Add(pBoat); - if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm) - pBoat->m_nAlarmState = -1; - if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock) - pBoat->m_nDoorLock = CARLOCK_LOCKED; - if (m_nColor1 != -1 && m_nColor2){ - pBoat->m_currentColour1 = m_nColor1; - pBoat->m_currentColour2 = m_nColor2; - } - m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pBoat); - }else{ + }else{ // TODO(MIAMI): bikes bool groundFound = false; CVector pos = m_vecPos; if (pos.z > -100.0f){ @@ -88,28 +102,35 @@ void CCarGenerator::DoInternalProcessing() } if (!groundFound) { debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y); - }else{ - CAutomobile* pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE); - pCar->bIsStatic = false; - pCar->bEngineOn = false; - pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel(); - pCar->SetPosition(pos); - pCar->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); - pCar->SetStatus(STATUS_ABANDONED); - pCar->bLightsOn = false; - pCar->m_nDoorLock = CARLOCK_UNLOCKED; - CWorld::Add(pCar); - if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm) - pCar->m_nAlarmState = -1; - if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock) - pCar->m_nDoorLock = CARLOCK_LOCKED; - if (m_nColor1 != -1 && m_nColor2) { - pCar->m_currentColour1 = m_nColor1; - pCar->m_currentColour2 = m_nColor2; - } - m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pCar); + return; } + CAutomobile* pCar = new CAutomobile(mi, PARKED_VEHICLE); + pVehicle = pCar; + pCar->bIsStatic = false; + pCar->bEngineOn = false; + pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel(); + pCar->SetPosition(pos); + pCar->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); + pCar->SetStatus(STATUS_ABANDONED); + pCar->bLightsOn = false; + pCar->m_nDoorLock = CARLOCK_UNLOCKED; + + } + CWorld::Add(pVehicle); + if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm) + pVehicle->m_nAlarmState = -1; + if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock) + pVehicle->m_nDoorLock = CARLOCK_LOCKED; + if (m_nColor1 != -1 && m_nColor2 != -1) { + pVehicle->m_currentColour1 = m_nColor1; + pVehicle->m_currentColour2 = m_nColor2; } + else if (m_nModelIndex < -1) { + m_nColor1 = pVehicle->m_currentColour1; + m_nColor2 = pVehicle->m_currentColour2; + } + CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0); + m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pVehicle); if (m_nUsesRemaining < -1) /* I don't think this is a correct comparasion */ --m_nUsesRemaining; m_nTimer = CalcNextGen(); @@ -155,25 +176,33 @@ void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int1 m_nTimer = CTimer::GetTimeInMilliseconds() + 1; m_nUsesRemaining = 0; m_bIsBlocking = false; - m_vecInf = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.min; - m_vecSup = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.max; - m_fSize = Max(m_vecInf.Magnitude(), m_vecSup.Magnitude()); } -bool CCarGenerator::CheckForBlockage() +bool CCarGenerator::CheckForBlockage(int32 mi) { int16 entities; - CWorld::FindObjectsKindaColliding(CVector(m_vecPos), m_fSize, 1, &entities, 2, nil, false, true, true, false, false); - return entities > 0; + CEntity* pEntities[8]; + CColModel* pColModel = CModelInfo::GetModelInfo(mi)->GetColModel(); + CWorld::FindObjectsKindaColliding(CVector(m_vecPos), pColModel->boundingSphere.radius, 1, &entities, 8, pEntities, false, true, true, false, false); + for (int i = 0; i < entities; i++) { + if (m_vecPos.z + pColModel->boundingBox.min.z < pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.max.z + 1.0f && + m_vecPos.z + pColModel->boundingBox.max.z < pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.min.z - 1.0f) { + m_bIsBlocking = true; + return true; + } + } + return false; } bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer() { CVector2D direction = FindPlayerCentreOfWorld(CWorld::PlayerInFocus) - m_vecPos; float distance = direction.Magnitude(); - float farclip = 120.0f * TheCamera.GenerationDistMultiplier; + float farclip = 110.0f * TheCamera.GenerationDistMultiplier; float nearclip = farclip - 20.0f; - if (distance >= farclip){ + bool canBeRemoved = (m_nModelIndex > 0 && CModelInfo::IsBoatModel(m_nModelIndex) && 165.0f * TheCamera.GenerationDistMultiplier > distance && + TheCamera.IsPointVisible(m_vecPos, &TheCamera.GetCameraMatrix())); // TODO(MIAMI) COcclision::IsPositionOccluded(m_vecPos, 0.0f) + if (distance >= farclip || canBeRemoved){ if (m_bIsBlocking) m_bIsBlocking = false; return false; |