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-rw-r--r--src/vehicles/Boat.cpp2
-rw-r--r--src/vehicles/Vehicle.cpp3
2 files changed, 3 insertions, 2 deletions
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index c18bad25..f614b78f 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -5,7 +5,7 @@
float &fShapeLength = *(float*)0x600E78;
float &fShapeTime = *(float*)0x600E7C;
float &fRangeMult = *(float*)0x600E80; //0.6f; // 0.75f gta 3
-float &fTimeMult = *(float*)0xA0FCF4;
+float &fTimeMult = *(float*)0x943008;
float MAX_WAKE_LENGTH = 50.0f;
float MIN_WAKE_INTERVAL = 1.0f;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index cc98bbe9..4bcd08db 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -377,12 +377,13 @@ CVehicle::ProcessDelayedExplosion(void)
return;
int tick = CTimer::GetTimeStep()/60.0f*1000.0f;
+ int16 prev = m_nBombTimer;
if(tick > m_nBombTimer)
m_nBombTimer = 0;
else
m_nBombTimer -= tick;
- if(IsCar() && ((CAutomobile*)this)->m_bombType == CARBOMB_TIMEDACTIVE && (m_nBombTimer & 0xFE00) != 0xFE00)
+ if(IsCar() && ((CAutomobile*)this)->m_bombType == CARBOMB_TIMEDACTIVE && (m_nBombTimer & 0xFE00) != (prev & 0xFE00))
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f);
if (m_nBombTimer != 0)