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-rw-r--r--src/vehicles/Bike.cpp2
-rw-r--r--src/vehicles/Boat.cpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index faf31077..06cca57e 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -1597,7 +1597,7 @@ CBike::PreRender(void)
CVector forkAxis(0.0f, Sin(DEGTORAD(mi->m_bikeSteerAngle)), -Cos(DEGTORAD(mi->m_bikeSteerAngle)));
forkAxis.Normalise(); // as if that's not already the case
CQuaternion quat;
- quat.Set((RwV3d*)&forkAxis, -m_fWheelAngle);
+ quat.Set(&forkAxis, -m_fWheelAngle);
quat.Get(rot.m_attachment);
rot.Update();
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index feaa80de..695d380f 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -443,7 +443,7 @@ CBoat::ProcessControl(void)
CVector wakePos = GetPosition() + sternPos;
// no actual particles for player...
}else if(IsVisible() && ((CTimer::GetFrameCounter() + m_randomSeed) & 1) &&
- CVisibilityPlugins::GetDistanceSquaredFromCamera((RwV3d*)&propellerWorld) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
+ CVisibilityPlugins::GetDistanceSquaredFromCamera(&propellerWorld) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
jetDir.z = 0.015f;
jetDir.x *= 3.5f;
jetDir.y *= 3.5f;
@@ -613,7 +613,7 @@ CBoat::ProcessControl(void)
splashDir.z += 0.0003f*m_nDeltaVolumeUnderWater;
CWaterLevel::GetWaterLevel(splashPos, &waterLevel, true);
if(splashPos.z-waterLevel < 3.0f &&
- CVisibilityPlugins::GetDistanceSquaredFromCamera((RwV3d*)&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
+ CVisibilityPlugins::GetDistanceSquaredFromCamera(&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
splashPos.z = waterLevel + 0.1f;
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashPos, 0.75f*splashDir, nil, splashSize+0.1f, splashColor,
CGeneral::GetRandomNumberInRange(0.0f, 10.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
@@ -670,7 +670,7 @@ CBoat::ProcessControl(void)
splashDir.z += 0.0003f*m_nDeltaVolumeUnderWater;
CWaterLevel::GetWaterLevel(splashPos, &waterLevel, true);
if(splashPos.z-waterLevel < 3.0f &&
- CVisibilityPlugins::GetDistanceSquaredFromCamera((RwV3d*)&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
+ CVisibilityPlugins::GetDistanceSquaredFromCamera(&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
splashPos.z = waterLevel + 0.1f;
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashPos, 0.75f*splashDir, nil, splashSize+0.1f, splashColor,
CGeneral::GetRandomNumberInRange(0.0f, 10.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f),