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-rw-r--r--src/vehicles/Vehicle.cpp1
-rw-r--r--src/vehicles/Vehicle.h1
2 files changed, 2 insertions, 0 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 5ac69905..f07b633c 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -110,6 +110,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
bTyresDontBurst = false;
bCreatedAsPoliceVehicle = false;
bParking = false;
+ m_nSetPieceExtendedRangeTime = 0;
m_nAlarmState = 0;
m_nDoorLock = CARLOCK_UNLOCKED;
m_nLastWeaponDamage = -1;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 9ec48850..7b5a1e11 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -201,6 +201,7 @@ public:
float m_fChangeGearTime;
CEntity* m_pBombRigger;
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
+ uint32 m_nSetPieceExtendedRangeTime;
uint32 m_nTimeOfDeath;
uint16 m_nTimeBlocked;
int16 m_nBombTimer; // goes down with each frame