diff options
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Automobile.cpp | 41 | ||||
-rw-r--r-- | src/vehicles/Boat.cpp | 68 | ||||
-rw-r--r-- | src/vehicles/Boat.h | 1 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 4 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 1 |
5 files changed, 96 insertions, 19 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index d1f2faaa..5f78e2a9 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -3017,11 +3017,15 @@ void CAutomobile::DoDriveByShootings(void) { CAnimBlendAssociation *anim; + CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed(); + if (playerInfo && !playerInfo->m_bDriveByAllowed) + return; + CWeapon *weapon = pDriver->GetWeapon(); if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5) return; - weapon->Update(pDriver->m_audioEntityId); + weapon->Update(pDriver->m_audioEntityId, nil); bool lookingLeft = false; bool lookingRight = false; @@ -3037,37 +3041,42 @@ CAutomobile::DoDriveByShootings(void) lookingRight = true; } + AnimationId rightAnim = ANIM_DRIVEBY_R; + AnimationId leftAnim = ANIM_DRIVEBY_L; + if (pDriver->m_pMyVehicle->bLowVehicle) { + rightAnim = ANIM_DRIVEBY_LOW_R; + leftAnim = ANIM_DRIVEBY_LOW_L; + } + if(lookingLeft || lookingRight){ if(lookingLeft){ - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim); if(anim == nil || anim->blendDelta < 0.0f) - CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L); - else - anim->SetRun(); + anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, leftAnim); }else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim); if(anim == nil || anim->blendDelta < 0.0f) - CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_R); - else - anim->SetRun(); + anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, rightAnim); } - if(CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer){ - weapon->FireFromCar(this, lookingLeft); - weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; + if (!anim || !anim->IsRunning()) { + if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) { + weapon->FireFromCar(this, lookingLeft); + weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; + } } }else{ weapon->Reload(); - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim); if(anim) anim->blendDelta = -1000.0f; } diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 784d859f..1e7f8ecf 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -19,6 +19,9 @@ #include "Pools.h" #include "Pad.h" #include "Boat.h" +#include "AnimBlendAssociation.h" +#include "RpAnimBlend.h" +#include "Record.h" #define INVALID_ORIENTATION (-9999.99f) @@ -149,6 +152,9 @@ CBoat::ProcessControl(void) ProcessControlInputs(0); if(GetModelIndex() == MI_PREDATOR) DoFixedMachineGuns(); + + if (!CRecordDataForChase::IsRecording()) + DoDriveByShootings(); break; case STATUS_SIMPLE: m_bIsAnchored = false; @@ -912,6 +918,68 @@ CBoat::AddWakePoint(CVector point) } } +void +CBoat::DoDriveByShootings(void) +{ + CAnimBlendAssociation *anim; + CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed(); + if (playerInfo && !playerInfo->m_bDriveByAllowed) + return; + + CWeapon *weapon = pDriver->GetWeapon(); + if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5) + return; + + weapon->Update(pDriver->m_audioEntityId, nil); + + bool lookingLeft = false; + bool lookingRight = false; + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN){ + if(CPad::GetPad(0)->GetLookLeft()) + lookingLeft = true; + if(CPad::GetPad(0)->GetLookRight()) + lookingRight = true; + }else{ + if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft) + lookingLeft = true; + if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight) + lookingRight = true; + } + + if(lookingLeft || lookingRight){ + if(lookingLeft){ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + if(anim == nil || anim->blendDelta < 0.0f) + anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L); + }else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + if(anim == nil || anim->blendDelta < 0.0f) + anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_R); + } + + if (!anim || !anim->IsRunning()) { + if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) { + weapon->FireFromCar(this, lookingLeft); + weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; + } + } + }else{ + weapon->Reload(); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + if(anim) + anim->blendDelta = -1000.0f; + } +} + #ifdef COMPATIBLE_SAVES void CBoat::Save(uint8*& buf) diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h index 7a0a9be4..c8168db0 100644 --- a/src/vehicles/Boat.h +++ b/src/vehicles/Boat.h @@ -61,6 +61,7 @@ public: void SetupModelNodes(); void PruneWakeTrail(void); void AddWakePoint(CVector point); + void DoDriveByShootings(void); static CBoat *apFrameWakeGeneratingBoats[4]; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index e457f964..a4c6f3f3 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -1045,7 +1045,7 @@ CVehicle::SetUpDriver(void) if(VehicleCreatedBy != RANDOM_VEHICLE) return nil; - pDriver = CPopulation::AddPedInCar(this, false); + pDriver = CPopulation::AddPedInCar(this, true); pDriver->m_pMyVehicle = this; pDriver->m_pMyVehicle->RegisterReference((CEntity**)&pDriver->m_pMyVehicle); pDriver->bInVehicle = true; @@ -1061,7 +1061,7 @@ CVehicle::SetupPassenger(int n) if(pPassengers[n]) return pPassengers[n]; - pPassengers[n] = CPopulation::AddPedInCar(this, true); + pPassengers[n] = CPopulation::AddPedInCar(this, false); pPassengers[n]->m_pMyVehicle = this; pPassengers[n]->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle); pPassengers[n]->bInVehicle = true; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index c9e6bf93..666a26a2 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -300,7 +300,6 @@ public: CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); } bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA || GetModelIndex() == MI_KAUFMAN; } bool IsRealHeli(void) { return !!(pHandling->Flags & HANDLING_IS_HELI); } - AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); } static bool bWheelsOnlyCheat; static bool bAllDodosCheat; |