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-rw-r--r--src/vehicles/Automobile.cpp222
-rw-r--r--src/vehicles/Automobile.h17
-rw-r--r--src/vehicles/Boat.cpp4
-rw-r--r--src/vehicles/CarGen.cpp2
-rw-r--r--src/vehicles/Cranes.cpp11
-rw-r--r--src/vehicles/DamageManager.cpp10
-rw-r--r--src/vehicles/DamageManager.h2
-rw-r--r--src/vehicles/HandlingMgr.cpp2
-rw-r--r--src/vehicles/HandlingMgr.h6
-rw-r--r--src/vehicles/Heli.cpp6
-rw-r--r--src/vehicles/Plane.cpp4
-rw-r--r--src/vehicles/Plane.h7
-rw-r--r--src/vehicles/Train.cpp51
-rw-r--r--src/vehicles/Train.h9
-rw-r--r--src/vehicles/Vehicle.cpp137
-rw-r--r--src/vehicles/Vehicle.h18
16 files changed, 284 insertions, 224 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 83fe44d5..eb1bad97 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -67,7 +67,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
m_fFireBlowUpTimer = 0.0f;
- field_4E0 = 0;
+ m_auto_unk1 = 0;
bTaxiLight = m_sAllTaxiLights;
bFixedColour = false;
bBigWheels = false;
@@ -77,8 +77,8 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
- field_49C = 20.0f;
- field_4D8 = 0;
+ m_auto_unused1 = 20.0f;
+ m_auto_unused2 = 0;
mi->ChooseVehicleColour(m_currentColour1, m_currentColour2);
@@ -145,8 +145,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
for(i = 0; i < 4; i++){
m_aGroundPhysical[i] = nil;
m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f);
- m_aSuspensionSpringRatio[i] = 1.0f;
- m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
+ m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i] = 1.0f;
m_aWheelTimer[i] = 0.0f;
m_aWheelRotation[i] = 0.0f;
m_aWheelSpeed[i] = 0.0f;
@@ -175,7 +174,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
m_nNumPassengers = 0;
m_bombType = CARBOMB_NONE;
- bHadDriver = false;
+ bDriverLastFrame = false;
m_pBombRigger = nil;
if(m_nDoorLock == CARLOCK_UNLOCKED &&
@@ -221,6 +220,7 @@ void
CAutomobile::ProcessControl(void)
{
int i;
+ float wheelRot;
CColModel *colModel;
if(bUsingSpecialColModel)
@@ -236,23 +236,16 @@ CAutomobile::ProcessControl(void)
// Improve grip of vehicles in certain cases
bool strongGrip1 = false;
bool strongGrip2 = false;
- if(FindPlayerVehicle() && this != FindPlayerVehicle()){
- switch(AutoPilot.m_nCarMission){
- case MISSION_RAMPLAYER_FARAWAY:
- case MISSION_RAMPLAYER_CLOSE:
- case MISSION_BLOCKPLAYER_FARAWAY:
- case MISSION_BLOCKPLAYER_CLOSE:
- if(FindPlayerSpeed().Magnitude() > 0.3f){
- strongGrip1 = true;
- if(FindPlayerSpeed().Magnitude() > 0.4f){
- if(m_vecMoveSpeed.Magnitude() < 0.3f)
- strongGrip2 = true;
- }else{
- if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f)
- strongGrip2 = true;
- }
- }
- default: break;
+ if(FindPlayerVehicle() && this != FindPlayerVehicle() &&
+ (AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE ||
+ AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE)){
+ if(FindPlayerSpeed().Magnitude() > 0.3f){
+ strongGrip1 = true;
+ if(FindPlayerSpeed().Magnitude() > 0.4f &&
+ m_vecMoveSpeed.Magnitude() < 0.3f)
+ strongGrip2 = true;
+ else if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f)
+ strongGrip2 = true;
}
}
@@ -263,7 +256,7 @@ CAutomobile::ProcessControl(void)
// Scan if this car sees the player committing any crimes
if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED &&
- GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PLAYER_DISABLED){
+ GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PLAYER_DISABLED){
switch(GetModelIndex())
case MI_FBICAR:
case MI_POLICE:
@@ -276,7 +269,7 @@ CAutomobile::ProcessControl(void)
// Process driver
if(pDriver){
- if(!bHadDriver && m_bombType == CARBOMB_ONIGNITIONACTIVE){
+ if(!bDriverLastFrame && m_bombType == CARBOMB_ONIGNITIONACTIVE){
// If someone enters the car and there is a bomb, detonate
m_nBombTimer = 1000;
m_pBlowUpEntity = m_pBombRigger;
@@ -284,7 +277,7 @@ CAutomobile::ProcessControl(void)
m_pBlowUpEntity->RegisterReference((CEntity**)&m_pBlowUpEntity);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TICK, 1.0f);
}
- bHadDriver = true;
+ bDriverLastFrame = true;
if(IsUpsideDown() && CanPedEnterCar()){
if(!pDriver->IsPlayer() &&
@@ -293,7 +286,7 @@ CAutomobile::ProcessControl(void)
pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
}
}else
- bHadDriver = false;
+ bDriverLastFrame = false;
// Process passengers
if(m_nNumPassengers != 0 && IsUpsideDown() && CanPedEnterCar()){
@@ -380,11 +373,9 @@ CAutomobile::ProcessControl(void)
pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
- {
- float wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f);
+ wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f);
for(i = 0; i < 4; i++)
m_aWheelRotation[i] += wheelRot;
- }
PlayHornIfNecessary();
ReduceHornCounter();
@@ -596,7 +587,7 @@ CAutomobile::ProcessControl(void)
m_aSuspensionSpringRatio[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius);
}
- float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
+ float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward()));
CVector contactPoints[4]; // relative to model
CVector contactSpeeds[4]; // speed at contact points
CVector springDirections[4]; // normalized, in model space
@@ -626,7 +617,7 @@ CAutomobile::ProcessControl(void)
for(i = 0; i < 4; i++){
if(m_aSuspensionSpringRatio[i] < 1.0f){
float bias = pHandling->fSuspensionBias;
- if(i == 1 || i == 3) // rear
+ if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
bias = 1.0f - bias;
ApplySpringCollision(pHandling->fSuspensionForceLevel,
@@ -634,7 +625,7 @@ CAutomobile::ProcessControl(void)
m_aSuspensionSpringRatio[i], bias);
m_aWheelSkidmarkMuddy[i] =
m_aWheelColPoints[i].surfaceB == SURFACE_GRASS ||
- m_aWheelColPoints[i].surfaceB == SURFACE_DIRTTRACK ||
+ m_aWheelColPoints[i].surfaceB == SURFACE_MUD_DRY ||
m_aWheelColPoints[i].surfaceB == SURFACE_SAND;
}else{
contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1);
@@ -689,7 +680,7 @@ CAutomobile::ProcessControl(void)
float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias;
float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias);
float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias;
- float tractionBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fTractionBias);
+ float tractionBiasRear = neutralHandling ? 1.0f : 2.0f-tractionBiasFront;
// Count how many wheels are touching the ground
@@ -771,7 +762,7 @@ CAutomobile::ProcessControl(void)
else
fThrust = acceleration;
- m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_RUBBER29;
+ m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction;
if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB);
@@ -805,7 +796,7 @@ CAutomobile::ProcessControl(void)
else
fThrust = acceleration;
- m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_RUBBER29;
+ m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction;
if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB);
@@ -871,8 +862,14 @@ CAutomobile::ProcessControl(void)
CVector wheelFwd = GetForward();
CVector wheelRight = GetRight();
+#ifdef FIX_BUGS
+ // Not sure if this is needed, but brake usually has timestep as a factor
+ if(bIsHandbrakeOn)
+ brake = 20000.0f * CTimer::GetTimeStepFix();
+#else
if(bIsHandbrakeOn)
brake = 20000.0f;
+#endif
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
@@ -880,7 +877,7 @@ CAutomobile::ProcessControl(void)
else
fThrust = acceleration;
- m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_RUBBER29;
+ m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction;
if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB);
@@ -914,7 +911,7 @@ CAutomobile::ProcessControl(void)
else
fThrust = acceleration;
- m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_RUBBER29;
+ m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction;
if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB);
@@ -1129,10 +1126,10 @@ CAutomobile::ProcessControl(void)
}
uint8 surf = m_aWheelColPoints[i].surfaceB;
- if(surf == SURFACE_DIRT || surf == SURFACE_PUDDLE || surf == SURFACE_HEDGE){
+ if(surf == SURFACE_GRAVEL || surf == SURFACE_WATER || surf == SURFACE_HEDGE){
if(surfShake < 0.2f)
surfShake = 0.3f;
- }else if(surf == SURFACE_DIRTTRACK || surf == SURFACE_SAND){
+ }else if(surf == SURFACE_MUD_DRY || surf == SURFACE_SAND){
if(surfShake < 0.1f)
surfShake = 0.2f;
}else if(surf == SURFACE_GRASS){
@@ -1154,7 +1151,7 @@ CAutomobile::ProcessControl(void)
uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f);
CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq);
}else{
- uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 145.0f);
+ uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 150.0f);
CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq);
}
}
@@ -1296,7 +1293,7 @@ CAutomobile::PreRender(void)
int drawParticles = Abs(fwdSpeed) < 90.0f;
if(GetStatus() == STATUS_SIMPLE || GetStatus() == STATUS_PHYSICS ||
- GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PLAYER_PLAYBACKFROMBUFFER){
+ GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PLAYER_PLAYBACKFROMBUFFER){
bool rearSkidding = false;
if(m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SKIDDING ||
m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SKIDDING)
@@ -1428,7 +1425,7 @@ CAutomobile::PreRender(void)
n = 6.0f*CWeather::Rain;
for(j = 0; j <= n; j++)
CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP,
- c + CVector(CGeneral::GetRandomNumberInRange(-.04f, 0.4f), CGeneral::GetRandomNumberInRange(-.04f, 0.4f), 0.0f),
+ c + CVector(CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), 0.0f),
CVector(0.0f, 0.0f, 0.0f),
nil, 0.0f, 0, 0, CGeneral::GetRandomNumber() & 1);
}
@@ -1616,11 +1613,9 @@ CAutomobile::PreRender(void)
break;
}
- if(GetModelIndex() == MI_RCBANDIT || GetModelIndex() == MI_DODO ||
- GetModelIndex() == MI_RHINO) {
- CShadows::StoreShadowForCar(this);
- return;
- }
+ if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_DODO &&
+ GetModelIndex() != MI_RHINO) {
+ // Process lights
// Turn lights on/off
bool shouldLightsBeOn =
@@ -1867,14 +1862,9 @@ CAutomobile::PreRender(void)
CPointLights::FOG_NONE, false);
}
}
- }else{
+ }else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED){
// Lights off
- if(GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED) {
- CShadows::StoreShadowForCar(this);
- return;
- }
-
CVector lightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
CVector lightR = GetMatrix() * lightPos;
CVector lightL = lightR;
@@ -1931,6 +1921,8 @@ CAutomobile::PreRender(void)
CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
}
}
+ // end of lights
+ }
CShadows::StoreShadowForCar(this);
}
@@ -2247,22 +2239,22 @@ CAutomobile::ProcessControlInputs(uint8 pad)
// Steer left/right
if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){
if(CPad::GetPad(pad)->GetMouseX() != 0.0f){
- m_fSteerRatio += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX();
+ m_fSteerInput += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX();
nLastControlInput = 2;
- if(Abs(m_fSteerRatio) < fMouseCentreRange)
- m_fSteerRatio *= Pow(fMouseCentreMult, CTimer::GetTimeStep());
+ if(Abs(m_fSteerInput) < fMouseCentreRange)
+ m_fSteerInput *= Pow(fMouseCentreMult, CTimer::GetTimeStep());
}else if(CPad::GetPad(pad)->GetSteeringLeftRight() || nLastControlInput != 2){
// mouse hasn't move, steer with pad like below
- m_fSteerRatio += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerRatio)*
+ m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)*
0.2f*CTimer::GetTimeStep();
nLastControlInput = 0;
}
}else{
- m_fSteerRatio += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerRatio)*
+ m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)*
0.2f*CTimer::GetTimeStep();
nLastControlInput = 0;
}
- m_fSteerRatio = clamp(m_fSteerRatio, -1.0f, 1.0f);
+ m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
// Accelerate/Brake
float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
@@ -2313,13 +2305,24 @@ CAutomobile::ProcessControlInputs(uint8 pad)
// Actually turn wheels
static float fValue; // why static?
- if(m_fSteerRatio < 0.0f)
- fValue = -sq(m_fSteerRatio);
+ if(m_fSteerInput < 0.0f)
+ fValue = -sq(m_fSteerInput);
else
- fValue = sq(m_fSteerRatio);
+ fValue = sq(m_fSteerInput);
m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue;
if(bComedyControls){
+#if 0 // old comedy controls from PS2 - same as bike's
+ if(((CTimer::GetTimeInMilliseconds() >> 10) & 0xF) < 12)
+ m_fGasPedal = 1.0f;
+ if((((CTimer::GetTimeInMilliseconds() >> 10)+6) & 0xF) < 12)
+ m_fBrakePedal = 0.0f;
+ bIsHandbrakeOn = false;
+ if(CTimer::GetTimeInMilliseconds() & 0x800)
+ m_fSteerAngle += 0.08f;
+ else
+ m_fSteerAngle -= 0.03f;
+#else
int rnd = CGeneral::GetRandomNumber() % 10;
switch(m_comedyControlState){
case 0:
@@ -2339,8 +2342,10 @@ CAutomobile::ProcessControlInputs(uint8 pad)
m_comedyControlState = 0;
break;
}
- }else
+ }else{
m_comedyControlState = 0;
+#endif
+ }
// Brake if player isn't in control
// BUG: game always uses pad 0 here
@@ -2501,7 +2506,7 @@ CAutomobile::TankControl(void)
float f = i/15.0f;
CParticle::AddParticle(PARTICLE_GUNSMOKE2, point1,
shotDir*CGeneral::GetRandomNumberInRange(0.3f, 1.0f)*f,
- nil, CGeneral::GetRandomNumberInRange(0.5f, 1.0f)*f, black);
+ nil, CGeneral::GetRandomNumberInRange(0.5f, 1.5f)*f, black);
}
// And some gun flashes near the gun
@@ -2533,6 +2538,9 @@ CAutomobile::TankControl(void)
}
}
+#define HYDRAULIC_UPPER_EXT (-0.12f)
+#define HYDRAULIC_LOWER_EXT (0.14f)
+
void
CAutomobile::HydraulicControl(void)
{
@@ -2595,8 +2603,8 @@ CAutomobile::HydraulicControl(void)
m_hydraulicState = 20;
else{
m_hydraulicState = 0;
- normalUpperLimit += -0.12f;
- normalSpringLength = normalUpperLimit - (normalLowerLimit+0.14f);
+ normalUpperLimit += HYDRAULIC_UPPER_EXT;
+ normalSpringLength = normalUpperLimit - (normalLowerLimit+HYDRAULIC_LOWER_EXT);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
}
@@ -2629,7 +2637,7 @@ CAutomobile::HydraulicControl(void)
float radius = Max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude());
if(specialColModel->boundingSphere.radius < radius)
specialColModel->boundingSphere.radius = radius;
-
+ return;
}
if(playerInfo->m_WBState != WBSTATE_PLAYING)
@@ -2668,8 +2676,8 @@ CAutomobile::HydraulicControl(void)
if(m_hydraulicState < 100){
if(m_hydraulicState == 0){
- normalUpperLimit += -0.12f;
- normalLowerLimit += 0.14f;
+ normalUpperLimit += HYDRAULIC_UPPER_EXT;
+ normalLowerLimit += HYDRAULIC_LOWER_EXT;
normalSpringLength = normalUpperLimit - normalLowerLimit;
}
@@ -2734,8 +2742,8 @@ CAutomobile::HydraulicControl(void)
// Lowered, move wheels up
if(m_hydraulicState == 0){
- normalUpperLimit += -0.12f;
- normalLowerLimit += 0.14f;
+ normalUpperLimit += HYDRAULIC_UPPER_EXT;
+ normalLowerLimit += HYDRAULIC_LOWER_EXT;
normalSpringLength = normalUpperLimit - normalLowerLimit;
}
@@ -2776,8 +2784,8 @@ CAutomobile::HydraulicControl(void)
}
if(m_fVelocityChangeForAudio < 0.1f){
- normalUpperLimit += -0.12f;
- normalLowerLimit += 0.14f;
+ normalUpperLimit += HYDRAULIC_UPPER_EXT;
+ normalLowerLimit += HYDRAULIC_LOWER_EXT;
normalSpringLength = normalUpperLimit - normalLowerLimit;
}
@@ -2914,7 +2922,7 @@ CAutomobile::ProcessBuoyancy(void)
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WATER_FALL, 0.0f);
}
- if(nGenerateWaterCircles > 0 && nGenerateWaterCircles < CTimer::GetTimeInMilliseconds()){
+ if(nGenerateWaterCircles > 0 && nGenerateWaterCircles <= CTimer::GetTimeInMilliseconds()){
CVector pos = GetPosition();
float waterLevel = 0.0f;
if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
@@ -2934,7 +2942,7 @@ CAutomobile::ProcessBuoyancy(void)
}
}
- if(nGenerateRaindrops > 0 && nGenerateRaindrops < CTimer::GetTimeInMilliseconds()){
+ if(nGenerateRaindrops > 0 && nGenerateRaindrops <= CTimer::GetTimeInMilliseconds()){
CVector pos = GetPosition();
float waterLevel = 0.0f;
if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
@@ -2955,7 +2963,7 @@ CAutomobile::ProcessBuoyancy(void)
static RwRGBA smokeCol = {255, 255, 255, 255};
for(i = 0; i < 4; i++){
- if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].surfaceB == SURFACE_PUDDLE){
+ if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].surfaceB == SURFACE_WATER){
CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition();
CVector vSpeed = GetSpeed(pos);
vSpeed.z = 0.0f;
@@ -3226,7 +3234,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
if(impulse > 25.0f && GetStatus() != STATUS_WRECKED){
if(bIsLawEnforcer &&
FindPlayerVehicle() && FindPlayerVehicle() == m_pDamageEntity &&
- GetStatus() != STATUS_ABANDONED &&
+ GetStatus() != STATUS_ABANDONED &&
FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() >= m_vecMoveSpeed.Magnitude() &&
FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() > 0.1f)
FindPlayerPed()->SetWantedLevelNoDrop(1);
@@ -3270,6 +3278,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
case CAR_PIECE_BONNET:
GetComponentWorldPosition(CAR_BONNET, pos);
dmgDrawCarCollidingParticles(pos, impulse);
+ if(GetModelIndex() != MI_DODO)
if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
SetDoorDamage(CAR_BONNET, DOOR_BONNET);
doubleMoney = true;
@@ -3280,7 +3289,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
case CAR_PIECE_BUMP_REAR:
GetComponentWorldPosition(CAR_BUMP_REAR, pos);
dmgDrawCarCollidingParticles(pos, impulse);
- if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
+ if(Damage.ApplyDamage(COMPONENT_BUMPER_REAR, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
doubleMoney = true;
}
@@ -3536,8 +3545,8 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
int i;
CVector dir;
static RwRGBA grassCol = { 8, 24, 8, 255 };
- static RwRGBA dirtCol = { 64, 64, 64, 255 };
- static RwRGBA dirttrackCol = { 64, 32, 16, 255 };
+ static RwRGBA gravelCol = { 64, 64, 64, 255 };
+ static RwRGBA mudCol = { 64, 32, 16, 255 };
static RwRGBA waterCol = { 48, 48, 64, 0 };
if(!belowEffectSpeed)
@@ -3553,22 +3562,22 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
CGeneral::GetRandomNumberInRange(0.02f, 0.1f), grassCol);
}
return 0;
- case SURFACE_DIRT:
+ case SURFACE_GRAVEL:
dir.x = -0.05f*m_vecMoveSpeed.x;
dir.y = -0.05f*m_vecMoveSpeed.y;
for(i = 0; i < 4; i++){
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
- CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirtCol);
+ CGeneral::GetRandomNumberInRange(0.02f, 0.06f), gravelCol);
}
return 1;
- case SURFACE_DIRTTRACK:
+ case SURFACE_MUD_DRY:
dir.x = -0.05f*m_vecMoveSpeed.x;
dir.y = -0.05f*m_vecMoveSpeed.y;
for(i = 0; i < 4; i++){
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
- CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirttrackCol);
+ CGeneral::GetRandomNumberInRange(0.02f, 0.06f), mudCol);
}
return 0;
default:
@@ -3912,19 +3921,19 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel)
CMatrix mat;
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
- colModel->spheres[0].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LF);
+ colModel->spheres[0].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB]));
- colModel->spheres[1].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LR);
+ colModel->spheres[1].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
- colModel->spheres[2].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RF);
+ colModel->spheres[2].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RF);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB]));
- colModel->spheres[3].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RR);
+ colModel->spheres[3].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR);
if(m_aCarNodes[CAR_WHEEL_LM] != nil && m_aCarNodes[CAR_WHEEL_RM] != nil){
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM]));
- colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RF);
+ colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM]));
- colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RR);
+ colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR);
colModel->numSpheres = 6;
}else
colModel->numSpheres = 4;
@@ -3952,8 +3961,8 @@ CAutomobile::BurstTyre(uint8 wheel)
CCarCtrl::SwitchVehicleToRealPhysics(this);
}
- ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f));
- ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward());
+ ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f));
+ ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f), GetForward());
}
}
@@ -3968,10 +3977,10 @@ CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
CVector seatPos;
switch(component){
case CAR_DOOR_RF:
- seatPos = mi->m_positions[mi->m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT];
+ seatPos = mi->GetFrontSeatPosn();
break;
case CAR_DOOR_LF:
- seatPos = mi->m_positions[mi->m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT];
+ seatPos = mi->GetFrontSeatPosn();
seatPos.x = -seatPos.x;
break;
case CAR_DOOR_RR:
@@ -4308,7 +4317,7 @@ GetCurrentAtomicObjectCB(RwObject *object, void *data)
return object;
}
-CColPoint spherepoints[MAX_COLLISION_POINTS];
+static CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
CObject*
CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
@@ -4414,7 +4423,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
dist += GetUp();
if(GetUp().z > 0.0f){
// simulate fast upward movement if going fast
- float speed = CVector2D(m_vecMoveSpeed).MagnitudeSqr();
+ float speed = CVector2D(m_vecMoveSpeed).Magnitude();
obj->GetMatrix().Translate(GetUp()*speed);
}
}
@@ -4428,7 +4437,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
this->GetMatrix(), *this->GetColModel(),
- spherepoints, nil, nil) > 0)
+ aTempPedColPts, nil, nil) > 0)
obj->m_pCollidingEntity = this;
if(bRenderScorched)
@@ -4446,8 +4455,11 @@ CAutomobile::RemoveBonnetInPedCollision(void)
if(Damage.GetDoorStatus(DOOR_BONNET) == DOOR_STATUS_SWINGING &&
Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){
- // BUG? why not COMPGROUP_BONNET?
+#ifdef FIX_BUGS
+ obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_BONNET);
+#else
obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR);
+#endif
// make both doors invisible on car
SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE);
Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
@@ -4508,13 +4520,16 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents
status = DOOR_STATUS_MISSING;
}
- if(status == DOOR_STATUS_SMASHED){
+ switch(status){
+ case DOOR_STATUS_SMASHED:
// show damaged part
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
- }else if(status == DOOR_STATUS_SWINGING){
+ break;
+ case DOOR_STATUS_SWINGING:
// turn off angle cull for swinging doors
RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
- }else if(status == DOOR_STATUS_MISSING){
+ break;
+ case DOOR_STATUS_MISSING:
if(!noFlyingComponents){
if(door == DOOR_BONNET)
SpawnFlyingComponent(component, COMPGROUP_BONNET);
@@ -4525,6 +4540,7 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents
}
// hide both
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);
+ break;
}
}
@@ -4555,7 +4571,7 @@ CAutomobile::SetupModelNodes(void)
int i;
for(i = 0; i < NUM_CAR_NODES; i++)
m_aCarNodes[i] = nil;
- CClumpModelInfo::FillFrameArray((RpClump*)m_rwObject, m_aCarNodes);
+ CClumpModelInfo::FillFrameArray(GetClump(), m_aCarNodes);
}
void
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index a3e8ac17..604bed17 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -30,15 +30,6 @@ enum eCarNodes
NUM_CAR_NODES,
};
-enum eCarPositions
-{
- CAR_POS_HEADLIGHTS,
- CAR_POS_TAILLIGHTS,
- CAR_POS_FRONTSEAT,
- CAR_POS_BACKSEAT,
- CAR_POS_EXHAUST = 9,
-};
-
// These are used for all the wheel arrays
// DON'T confuse with VEHWHEEL, which are vehicle components
enum {
@@ -77,23 +68,23 @@ public:
float m_aSuspensionSpringRatio[4];
float m_aSuspensionSpringRatioPrev[4];
float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented
- float field_49C;
+ float m_auto_unused1;
bool m_aWheelSkidmarkMuddy[4];
bool m_aWheelSkidmarkBloody[4];
float m_aWheelRotation[4];
float m_aWheelPosition[4];
float m_aWheelSpeed[4];
- uint8 field_4D8;
+ uint8 m_auto_unused2;
uint8 m_bombType : 3;
uint8 bTaxiLight : 1;
- uint8 bHadDriver : 1; // for bombs
+ uint8 bDriverLastFrame : 1; // for bombs
uint8 bFixedColour : 1;
uint8 bBigWheels : 1;
uint8 bWaterTight : 1; // no damage for non-player peds
uint8 bNotDamagedUpsideDown : 1;
uint8 bMoreResistantToDamage : 1;
CEntity *m_pBombRigger;
- int16 field_4E0;
+ int16 m_auto_unk1;
uint16 m_hydraulicState;
uint32 m_nBusDoorTimerEnd;
uint32 m_nBusDoorTimerStart;
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 72fca542..d86627de 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -79,7 +79,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
bIsInWater = true;
- unk1 = 0.0f;
+ m_phys_unused1 = 0.0f;
m_bIsAnchored = true;
m_fOrientation = INVALID_ORIENTATION;
bTouchingWater = true;
@@ -904,6 +904,8 @@ CBoat::AddWakePoint(CVector point)
}
m_avec2dWakePoints[0] = point;
m_afWakePointLifeTime[0] = 400.0f;
+ if(m_nNumWakePoints < ARRAY_SIZE(m_afWakePointLifeTime))
+ m_nNumWakePoints++;
}
}else{
m_avec2dWakePoints[0] = point;
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp
index 72b6c30c..cb21b918 100644
--- a/src/vehicles/CarGen.cpp
+++ b/src/vehicles/CarGen.cpp
@@ -226,7 +226,7 @@ INITSAVEBUF
WriteSaveBuf(buffer, ProcessCounter);
WriteSaveBuf(buffer, GenerateEvenIfPlayerIsCloseCounter);
WriteSaveBuf(buffer, (int16)0); // alignment
- WriteSaveBuf(buffer, sizeof(CarGeneratorArray));
+ WriteSaveBuf(buffer, (uint32)sizeof(CarGeneratorArray));
for (int i = 0; i < NUM_CARGENS; i++)
WriteSaveBuf(buffer, CarGeneratorArray[i]);
VALIDATESAVEBUF(*size)
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
index 9c8f9fda..757974a6 100644
--- a/src/vehicles/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -184,7 +184,7 @@ bool CCranes::IsThisCarPickedUp(float X, float Y, CVehicle* pVehicle)
result = true;
}
}
- return true;
+ return result;
}
void CCranes::UpdateCranes(void)
@@ -243,8 +243,11 @@ void CCrane::Update(void)
Abs(m_pVehiclePickedUp->GetMoveSpeed().x) > CAR_MOVING_SPEED_THRESHOLD ||
Abs(m_pVehiclePickedUp->GetMoveSpeed().y) > CAR_MOVING_SPEED_THRESHOLD ||
Abs(m_pVehiclePickedUp->GetMoveSpeed().z) > CAR_MOVING_SPEED_THRESHOLD ||
- FindPlayerPed()->GetPedState() == PED_ENTER_CAR && // TODO: fix carjack bug
- FindPlayerPed()->m_pSeekTarget == m_pVehiclePickedUp) {
+ (FindPlayerPed()->GetPedState() == PED_ENTER_CAR
+#ifdef FIX_BUGS
+ || FindPlayerPed()->GetPedState() == PED_CARJACK
+#endif
+ ) && FindPlayerPed()->m_pSeekTarget == m_pVehiclePickedUp) {
m_pVehiclePickedUp = nil;
m_nCraneState = IDLE;
}
@@ -395,7 +398,7 @@ bool CCrane::RotateCarriedCarProperly()
float fDeltaThisFrame = CAR_ROTATION_SPEED * CTimer::GetTimeStep();
if (Abs(fAngleDelta) <= fDeltaThisFrame) // no rotation is actually applied?
return true;
- m_pVehiclePickedUp->GetMatrix().RotateZ(Abs(fDeltaThisFrame));
+ m_pVehiclePickedUp->GetMatrix().RotateZ(fAngleDelta < 0 ? -fDeltaThisFrame : fDeltaThisFrame);
return false;
}
diff --git a/src/vehicles/DamageManager.cpp b/src/vehicles/DamageManager.cpp
index 6b59ccda..c625a4e7 100644
--- a/src/vehicles/DamageManager.cpp
+++ b/src/vehicles/DamageManager.cpp
@@ -11,7 +11,7 @@ CDamageManager::CDamageManager(void)
{
ResetDamageStatus();
m_fWheelDamageEffect = 0.75f;
- field_24 = 1;
+ field_18 = 1;
}
void
@@ -28,12 +28,8 @@ CDamageManager::FuckCarCompletely(void)
m_wheelStatus[0] = WHEEL_STATUS_MISSING;
// wheels 1-3 not reset?
- m_doorStatus[0] = DOOR_STATUS_MISSING;
- m_doorStatus[1] = DOOR_STATUS_MISSING;
- m_doorStatus[2] = DOOR_STATUS_MISSING;
- m_doorStatus[3] = DOOR_STATUS_MISSING;
- m_doorStatus[4] = DOOR_STATUS_MISSING;
- m_doorStatus[5] = DOOR_STATUS_MISSING;
+ for(i = 0; i < ARRAY_SIZE(m_doorStatus); i++)
+ m_doorStatus[i] = DOOR_STATUS_MISSING;
for(i = 0; i < 3; i++){
#ifdef FIX_BUGS
diff --git a/src/vehicles/DamageManager.h b/src/vehicles/DamageManager.h
index bf0c59a1..312006e3 100644
--- a/src/vehicles/DamageManager.h
+++ b/src/vehicles/DamageManager.h
@@ -86,7 +86,7 @@ public:
uint8 m_doorStatus[6];
uint32 m_lightStatus;
uint32 m_panelStatus;
- uint32 field_24;
+ uint8 field_18;
CDamageManager(void);
diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp
index 3ac0da38..5beed29e 100644
--- a/src/vehicles/HandlingMgr.cpp
+++ b/src/vehicles/HandlingMgr.cpp
@@ -78,7 +78,7 @@ cHandlingDataMgr::Initialise(void)
{
LoadHandlingData();
field_0 = 0.1f;
- field_4 = 0.9f;
+ fWheelFriction = 0.9f;
field_8 = 1.0f;
field_C = 0.8f;
field_10 = 0.98f;
diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h
index 398a415f..10e25573 100644
--- a/src/vehicles/HandlingMgr.h
+++ b/src/vehicles/HandlingMgr.h
@@ -60,7 +60,9 @@ enum eHandlingId
HANDLING_PANLANT,
HANDLING_FLATBED,
HANDLING_YANKEE,
- HANDLING_BORGNINE
+ HANDLING_BORGNINE,
+
+ NUMHANDLINGS
};
enum
@@ -120,7 +122,7 @@ class cHandlingDataMgr
{
float field_0; // unused it seems
public:
- float field_4; // wheel related
+ float fWheelFriction; // wheel related
private:
float field_8; //
float field_C; // unused it seems
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index 7b62b461..4966a228 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -570,7 +570,7 @@ CHeli::PreRender(void)
i = 0;
for(angle = 0.0f; angle < TWOPI; angle += TWOPI/32){
CVector pos(radius*Cos(angle), radius*Sin(angle), 0.0f);
- CVector dir = pos*0.01f;
+ CVector dir = CVector(pos.x, pos.y, 1.0f)*0.01f;
pos += GetPosition();
if(CWorld::ProcessVerticalLine(pos, testLowZ, point, entity, true, false, false, false, true, false, nil))
@@ -590,12 +590,12 @@ CHeli::PreRender(void)
g = 6;
b = 3;
break;
- case SURFACE_DIRT:
+ case SURFACE_GRAVEL:
r = 10;
g = 8;
b = 7;
break;
- case SURFACE_DIRTTRACK:
+ case SURFACE_MUD_DRY:
r = 10;
g = 6;
b = 3;
diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp
index 71189d84..3bf385a0 100644
--- a/src/vehicles/Plane.cpp
+++ b/src/vehicles/Plane.cpp
@@ -84,6 +84,10 @@ CPlane::CPlane(int32 id, uint8 CreatedBy)
SetStatus(STATUS_PLANE);
bIsBIGBuilding = true;
m_level = LEVEL_NONE;
+
+#ifdef FIX_BUGS
+ m_isFarAway = true;
+#endif
}
CPlane::~CPlane()
diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h
index a6f6e1d9..783c53b3 100644
--- a/src/vehicles/Plane.h
+++ b/src/vehicles/Plane.h
@@ -9,13 +9,6 @@ enum ePlaneNodes
NUM_PLANE_NODES
};
-enum ePlanePositions
-{
- PLANE_POS_LIGHT_LEFT,
- PLANE_POS_LIGHT_RIGHT,
- PLANE_POS_LIGHT_TAIL,
-};
-
struct CPlaneNode
{
CVector p; // position
diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp
index 1d47ca3a..26d0dee7 100644
--- a/src/vehicles/Train.cpp
+++ b/src/vehicles/Train.cpp
@@ -13,6 +13,7 @@
#include "DMAudio.h"
#include "HandlingMgr.h"
#include "Train.h"
+#include "AudioScriptObject.h"
static CTrainNode* pTrackNodes;
static int16 NumTrackNodes;
@@ -35,6 +36,8 @@ static float EngineTrackSpeed_S[4];
CVector CTrain::aStationCoors[3];
CVector CTrain::aStationCoors_S[4];
+static bool bTrainArrivalAnnounced[3] = {false, false, false};
+
CTrain::CTrain(int32 id, uint8 CreatedBy)
: CVehicle(CreatedBy)
{
@@ -60,6 +63,10 @@ CTrain::CTrain(int32 id, uint8 CreatedBy)
bUsesCollision = true;
SetStatus(STATUS_TRAIN_MOVING);
+
+#ifdef FIX_BUGS
+ m_isFarAway = true;
+#endif
}
void
@@ -197,7 +204,7 @@ CTrain::ProcessControl(void)
if(m_bTrainStopping){
m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 1000;
m_nDoorState = TRAIN_DOOR_OPENING;
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_18, 0.0f);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_TRAIN_DOOR_CLOSE, 0.0f);
}
break;
@@ -214,7 +221,7 @@ CTrain::ProcessControl(void)
if(!m_bTrainStopping){
m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 1000;
m_nDoorState = TRAIN_DOOR_CLOSING;
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_19, 0.0f);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_TRAIN_DOOR_OPEN, 0.0f);
}
break;
@@ -619,9 +626,47 @@ CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int1
}
void
+PlayAnnouncement(uint8 sound, uint8 station)
+{
+ // this was gone in a PC version but inlined on PS2
+ cAudioScriptObject *obj = new cAudioScriptObject;
+ obj->AudioId = sound;
+ obj->Posn = CTrain::aStationCoors[station];
+ obj->AudioEntity = AEHANDLE_NONE;
+ DMAudio.CreateOneShotScriptObject(obj);
+}
+
+void
ProcessTrainAnnouncements(void)
{
- // TODO but unused
+ for (int i = 0; i < ARRAY_SIZE(StationDist); i++) {
+ for (int j = 0; j < ARRAY_SIZE(EngineTrackPosition); j++) {
+ if (!bTrainArrivalAnnounced[i]) {
+ float preDist = StationDist[i] - 100.0f;
+ if (preDist < 0.0f)
+ preDist += TotalLengthOfTrack;
+ if (EngineTrackPosition[j] > preDist && EngineTrackPosition[j] < StationDist[i]) {
+ bTrainArrivalAnnounced[i] = true;
+ PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1, i);
+ break;
+ }
+ } else {
+ float postDist = StationDist[i] + 10.0f;
+#ifdef FIX_BUGS
+ if (postDist > TotalLengthOfTrack)
+ postDist -= TotalLengthOfTrack;
+#else
+ if (postDist < 0.0f) // does this even make sense here?
+ postDist += TotalLengthOfTrack;
+#endif
+ if (EngineTrackPosition[j] > StationDist[i] && EngineTrackPosition[j] < postDist) {
+ bTrainArrivalAnnounced[i] = false;
+ PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2, i);
+ break;
+ }
+ }
+ }
+ }
}
void
diff --git a/src/vehicles/Train.h b/src/vehicles/Train.h
index c645ecaf..3446eeb5 100644
--- a/src/vehicles/Train.h
+++ b/src/vehicles/Train.h
@@ -24,15 +24,6 @@ enum eTrainNodes
NUM_TRAIN_NODES
};
-enum eTrainPositions
-{
- TRAIN_POS_LIGHT_FRONT,
- TRAIN_POS_LIGHT_REAR,
- TRAIN_POS_LEFT_ENTRY,
- TRAIN_POS_MID_ENTRY,
- TRAIN_POS_RIGHT_ENTRY
-};
-
struct CTrainNode
{
CVector p; // position
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 5dc7bc72..e21ad07c 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -50,15 +50,18 @@ CVehicle::CVehicle(uint8 CreatedBy)
{
int i;
- m_nCurrentGear = 0;
- m_fChangeGearTime = 0;
- m_fSteerRatio = 0.0f;
+ m_nCurrentGear = 1;
+ m_fChangeGearTime = 0.0f;
+ m_fSteerInput = 0.0f;
m_type = ENTITY_TYPE_VEHICLE;
VehicleCreatedBy = CreatedBy;
bIsLocked = false;
bIsLawEnforcer = false;
bIsAmbulanceOnDuty = false;
bIsFireTruckOnDuty = false;
+#ifdef FIX_BUGS
+ bIsHandbrakeOn = false;
+#endif
CCarCtrl::UpdateCarCount(this, false);
m_fHealth = 1000.0f;
bEngineOn = true;
@@ -96,7 +99,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_numPedsUseItAsCover = 0;
bIsCarParkVehicle = false;
bHasAlreadyBeenRecorded = false;
- m_bSirenOrAlarm = 0;
+ m_bSirenOrAlarm = false;
m_nCarHornTimer = 0;
m_nCarHornPattern = 0;
m_nAlarmState = 0;
@@ -280,90 +283,91 @@ CVehicle::FlyingControl(eFlightModel flightModel)
float turnSpeed = m_vecTurnSpeed.MagnitudeSqr();
if(turnSpeed > SQR(0.2f))
m_vecTurnSpeed *= 0.2f/Sqrt(turnSpeed);
- }
break;
+ }
case FLIGHT_MODEL_RCPLANE:
case FLIGHT_MODEL_SEAPLANE:
{
// thrust
float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward());
- CVector vecWidthForward = GetColModel()->boundingBox.min.y * GetForward();
+ CVector vecTail = GetColModel()->boundingBox.min.y * GetForward();
float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
if (fForwSpeed > 0.1f || (flightModel == FLIGHT_MODEL_RCPLANE && fForwSpeed > 0.02f))
fThrust += 1.0f;
else if (fForwSpeed > 0.0f && fThrust < 0.0f)
fThrust = 0.0f;
- float fThrustImpulse;
+ float fThrustAccel;
if (flightModel == FLIGHT_MODEL_RCPLANE)
- fThrustImpulse = (fThrust - fRCPropFallOff * fForwSpeed) * fRCAeroThrust;
+ fThrustAccel = (fThrust - fRCPropFallOff * fForwSpeed) * fRCAeroThrust;
else
- fThrustImpulse = (fThrust - fSeaPropFallOff * fForwSpeed) * fSeaThrust;
- ApplyMoveForce(fThrustImpulse * GetForward() * m_fMass * CTimer::GetTimeStep());
+ fThrustAccel = (fThrust - fSeaPropFallOff * fForwSpeed) * fSeaThrust;
+ ApplyMoveForce(fThrustAccel * GetForward() * m_fMass * CTimer::GetTimeStep());
// left/right
float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight());
float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
- float fSideSlipImpulse;
+ float fSideSlipAccel;
if (flightModel == FLIGHT_MODEL_RCPLANE)
- fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fRCSideSlipMult;
+ fSideSlipAccel = Abs(fSideSpeed) * fSideSpeed * fRCSideSlipMult;
else
- fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fSeaSideSlipMult;
- ApplyMoveForce(m_fMass * GetRight() * fSideSlipImpulse * CTimer::GetTimeStep());
+ fSideSlipAccel = Abs(fSideSpeed) * fSideSpeed * fSeaSideSlipMult;
+ ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep());
- float fYaw = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetRight());
- float fYawImpulse;
+ float fYaw = -DotProduct(GetSpeed(vecTail), GetRight());
+ float fYawAccel;
if (flightModel == FLIGHT_MODEL_RCPLANE)
- fYawImpulse = fRCRudderMult * fYaw * Abs(fYaw) + fRCYawMult * fSteerLR * fForwSpeed;
+ fYawAccel = fRCRudderMult * fYaw * Abs(fYaw) + fRCYawMult * fSteerLR * fForwSpeed;
else
- fYawImpulse = fSeaRudderMult * fYaw * Abs(fYaw) + fSeaYawMult * fSteerLR * fForwSpeed;
- ApplyTurnForce(fYawImpulse * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecWidthForward);
+ fYawAccel = fSeaRudderMult * fYaw * Abs(fYaw) + fSeaYawMult * fSteerLR * fForwSpeed;
+ ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecTail);
- float fRollImpulse;
+ float fRollAccel;
if (flightModel == FLIGHT_MODEL_RCPLANE) {
float fDirectionMultiplier = CPad::GetPad(0)->GetLookRight();
if (CPad::GetPad(0)->GetLookLeft())
fDirectionMultiplier = -1;
- fRollImpulse = (0.5f * fDirectionMultiplier + fSteerLR) * fRCRollMult;
+ fRollAccel = (0.5f * fDirectionMultiplier + fSteerLR) * fRCRollMult;
}
else
- fRollImpulse = fSteerLR * fSeaRollMult;
- ApplyTurnForce(GetRight() * fRollImpulse * fForwSpeed * m_fTurnMass * CTimer::GetTimeStep(), GetUp());
+ fRollAccel = fSteerLR * fSeaRollMult;
+ ApplyTurnForce(GetRight() * fRollAccel * fForwSpeed * m_fTurnMass * CTimer::GetTimeStep(), GetUp());
CVector vecFRight = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f));
CVector vecStabilise = (GetUp().z > 0.0f) ? vecFRight : -vecFRight;
float fStabiliseDirection = (GetRight().z > 0.0f) ? -1.0f : 1.0f;
- float fStabiliseImpulse;
+ float fStabiliseSpeed;
if (flightModel == FLIGHT_MODEL_RCPLANE)
- fStabiliseImpulse = fRCRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
+ fStabiliseSpeed = fRCRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
else
- fStabiliseImpulse = fSeaRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
- ApplyTurnForce(fStabiliseImpulse * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? VC doesn't have it too
+ fStabiliseSpeed = fSeaRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
+ ApplyTurnForce(fStabiliseSpeed * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? VC doesn't have it too
// up/down
- float fTail = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetUp());
+ float fTail = -DotProduct(GetSpeed(vecTail), GetUp());
float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
- float fPitchImpulse;
+ float fPitchAccel;
if (flightModel == FLIGHT_MODEL_RCPLANE)
- fPitchImpulse = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed;
+ fPitchAccel = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed;
else
- fPitchImpulse = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed;
- ApplyTurnForce(fPitchImpulse * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecWidthForward);
+ fPitchAccel = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed;
+ ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecTail);
float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude());
- float fLiftImpluse;
+ float fLiftAccel;
if (flightModel == FLIGHT_MODEL_RCPLANE)
- fLiftImpluse = (fRCAttackLiftMult * fLift + fRCFormLiftMult) * fForwSpeed * fForwSpeed;
+ fLiftAccel = (fRCAttackLiftMult * fLift + fRCFormLiftMult) * fForwSpeed * fForwSpeed;
else
- fLiftImpluse = (fSeaAttackLiftMult * fLift + fSeaFormLiftMult) * fForwSpeed * fForwSpeed;
- float fLiftForce = fLiftImpluse * m_fMass * CTimer::GetTimeStep();
- if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpluse) {
+ fLiftAccel = (fSeaAttackLiftMult * fLift + fSeaFormLiftMult) * fForwSpeed * fForwSpeed;
+ float fLiftImpulse = fLiftAccel * m_fMass * CTimer::GetTimeStep();
+ if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpulse) {
if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f)
- fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass;
+ fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass;
else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f)
- fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass;
+ fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass;
}
- ApplyMoveForce(fLiftForce * GetUp());
+ ApplyMoveForce(fLiftImpulse * GetUp());
+
CVector vecResistance;
if (flightModel == FLIGHT_MODEL_RCPLANE)
vecResistance = vecRCAeroResistance;
@@ -425,10 +429,9 @@ CVehicle::FlyingControl(eFlightModel flightModel)
}
if (CPad::GetPad(0)->GetHorn()) {
fYaw = 0.0f;
- fPitch = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetUp()), -200.0f, 1.3f);
+ fPitch = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
fRoll = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
}
- debug("fPitch: %f\n", fPitch);
ApplyTurnForce(fPitch * GetUp() * fPitchVar * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
ApplyTurnForce(fRoll * GetUp() * fRollVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
ApplyTurnForce(fYaw * GetForward() * fYawVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
@@ -442,11 +445,11 @@ CVehicle::FlyingControl(eFlightModel flightModel)
float rY = Pow(vecResistance.y, CTimer::GetTimeStep());
float rZ = Pow(vecResistance.z, CTimer::GetTimeStep());
CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
- float fResistanceMultiplier = Pow(1.0f / (fSpinSpeedRes * SQR(vecTurnSpeed.z) + 1.0f), CTimer::GetTimeStep());
+ float fResistanceMultiplier = Pow(1.0f / (fSpinSpeedRes * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep());
float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z;
vecTurnSpeed.x *= rX;
vecTurnSpeed.y *= rY;
- vecTurnSpeed.z *= rZ;
+ vecTurnSpeed.z *= fResistanceMultiplier;
m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed);
ApplyTurnForce(-GetRight() * fResistance * m_fTurnMass, GetForward() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
break;
@@ -454,6 +457,9 @@ CVehicle::FlyingControl(eFlightModel flightModel)
}
}
+float fBurstSpeedMax = 0.3f;
+float fBurstTyreMod = 0.1f;
+
void
CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus)
@@ -463,6 +469,10 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
static bool bBraking;
static bool bDriving;
+#ifdef FIX_SIGNIFICANT_BUGS
+ bAlreadySkidding = false;
+#endif
+
// how much force we want to apply in these axes
float fwd = 0.0f;
float right = 0.0f;
@@ -487,10 +497,15 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
if(contactSpeedRight != 0.0f){
// exert opposing force
right = -contactSpeedRight/wheelsOnGround;
+#ifdef FIX_BUGS
+ // contactSpeedRight is independent of framerate but right has timestep as a factor
+ // so we probably have to fix this
+ right *= CTimer::GetTimeStepFix();
+#endif
if(wheelStatus == WHEEL_STATUS_BURST){
- float fwdspeed = Min(contactSpeedFwd, 0.3f);
- right += fwdspeed * CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
+ float fwdspeed = Min(contactSpeedFwd, fBurstSpeedMax);
+ right += fwdspeed * CGeneral::GetRandomNumberInRange(-fBurstTyreMod, fBurstTyreMod);
}
}
@@ -507,13 +522,21 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
}
}else if(contactSpeedFwd != 0.0f){
fwd = -contactSpeedFwd/wheelsOnGround;
+#ifdef FIX_BUGS
+ // contactSpeedFwd is independent of framerate but fwd has timestep as a factor
+ // so we probably have to fix this
+ fwd *= CTimer::GetTimeStepFix();
+#endif
if(!bBraking){
if(m_fGasPedal < 0.01f){
if(GetModelIndex() == MI_RCBANDIT)
- brake = 0.2f * mod_HandlingManager.field_4 / m_fMass;
+ brake = 0.2f * mod_HandlingManager.fWheelFriction / m_fMass;
else
- brake = mod_HandlingManager.field_4 / m_fMass;
+ brake = mod_HandlingManager.fWheelFriction / m_fMass;
+#ifdef FIX_BUGS
+ brake *= CTimer::GetTimeStepFix();
+#endif
}
}
@@ -531,7 +554,8 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
}
}
- if(sq(adhesion) < sq(right) + sq(fwd)){
+ float speedSq = sq(right) + sq(fwd);
+ if(sq(adhesion) < speedSq){
if(*wheelState != WHEEL_STATE_FIXED){
if(bDriving && contactSpeedFwd < 0.2f)
*wheelState = WHEEL_STATE_SPINNING;
@@ -539,7 +563,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
*wheelState = WHEEL_STATE_SKIDDING;
}
- float l = Sqrt(sq(right) + sq(fwd));
+ float l = Sqrt(speedSq);
float tractionLoss = bAlreadySkidding ? 1.0f : pHandling->fTractionLoss;
right *= adhesion * tractionLoss / l;
fwd *= adhesion * tractionLoss / l;
@@ -658,7 +682,7 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
break;
}
}
- if (oldHealth > DAMAGE_HEALTH_TO_CATCH_FIRE && m_fHealth < DAMAGE_HEALTH_TO_CATCH_FIRE) {
+ if (oldHealth >= DAMAGE_HEALTH_TO_CATCH_FIRE && m_fHealth < DAMAGE_HEALTH_TO_CATCH_FIRE) {
if (IsCar()) {
CAutomobile* pThisCar = (CAutomobile*)this;
pThisCar->Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE);
@@ -759,7 +783,7 @@ CVehicle::ShufflePassengersToMakeSpace(void)
return false;
if (pPassengers[1] &&
!(m_nGettingInFlags & CAR_DOOR_FLAG_LR) &&
- IsRoomForPedToLeaveCar(COMPONENT_DOOR_REAR_LEFT, nil)) {
+ IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) {
if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) {
pPassengers[2] = pPassengers[1];
pPassengers[1] = nil;
@@ -776,7 +800,7 @@ CVehicle::ShufflePassengersToMakeSpace(void)
}
if (pPassengers[2] &&
!(m_nGettingInFlags & CAR_DOOR_FLAG_RR) &&
- IsRoomForPedToLeaveCar(COMPONENT_DOOR_REAR_RIGHT, nil)) {
+ IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) {
if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
pPassengers[1] = pPassengers[2];
pPassengers[2] = nil;
@@ -793,7 +817,7 @@ CVehicle::ShufflePassengersToMakeSpace(void)
}
if (pPassengers[0] &&
!(m_nGettingInFlags & CAR_DOOR_FLAG_RF) &&
- IsRoomForPedToLeaveCar(COMPONENT_DOOR_FRONT_RIGHT, nil)) {
+ IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) {
if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
pPassengers[1] = pPassengers[0];
pPassengers[0] = nil;
@@ -977,9 +1001,8 @@ CVehicle::CanPedOpenLocks(CPed *ped)
bool
CVehicle::CanPedEnterCar(void)
{
- CVector up = GetUp();
// can't enter when car is on side
- if(up.z > 0.1f || up.z < -0.1f){
+ if(GetUp().z > 0.1f || GetUp().z < -0.1f){
// also when car is moving too fast
if(m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f))
return false;
@@ -1172,7 +1195,7 @@ CVehicle::ProcessCarAlarm(void)
{
uint32 step;
- if(m_nAlarmState == 0 || m_nAlarmState == -1)
+ if(!IsAlarmOn())
return;
step = CTimer::GetTimeStepInMilliseconds();
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index f7205c7d..48546e68 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -28,12 +28,6 @@ enum eCarLock {
CARLOCK_SKIP_SHUT_DOORS
};
-
-enum
-{
- BOAT_POS_FRONTSEAT
-};
-
enum eDoors
{
DOOR_BONNET = 0,
@@ -86,8 +80,8 @@ enum
CAR_PIECE_WING_LR,
CAR_PIECE_WING_RR,
CAR_PIECE_WHEEL_LF,
- CAR_PIECE_WHEEL_LR,
CAR_PIECE_WHEEL_RF,
+ CAR_PIECE_WHEEL_LR,
CAR_PIECE_WHEEL_RR,
CAR_PIECE_WINDSCREEN,
};
@@ -109,9 +103,6 @@ enum eFlightModel
FLIGHT_MODEL_SEAPLANE
};
-// Or Weapon.h?
-void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
-
class CVehicle : public CPhysical
{
public:
@@ -197,7 +188,7 @@ public:
bool m_bSirenOrAlarm;
int8 m_comedyControlState;
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
- float m_fSteerRatio;
+ float m_fSteerInput;
eVehicleType m_vehType;
static void *operator new(size_t);
@@ -274,8 +265,11 @@ public:
void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage);
void DoFixedMachineGuns(void);
-
+#ifdef FIX_BUGS
+ bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1 && GetStatus() != STATUS_WRECKED; }
+#else
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
+#endif
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); }