diff options
Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/Automobile.cpp | 14 | ||||
-rw-r--r-- | src/vehicles/Boat.cpp | 20 | ||||
-rw-r--r-- | src/vehicles/Boat.h | 3 |
3 files changed, 29 insertions, 8 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index d1a7505e..8d95bcd9 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -1494,7 +1494,7 @@ CAutomobile::ProcessControl(void) blade = Multiply3x3(blade, GetMatrix()); camDist /= Max(Sqrt(distSq), 0.01f); if(Abs(DotProduct(camDist, blade)) > 0.95f){ - DMAudio.PlayOneShot(m_audioEntityId, SOUND_31, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_HELI_BLADE, 0.0f); m_fPropellerRotation = m_aWheelRotation[1]; } } @@ -4834,19 +4834,19 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel) CMatrix mat; mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); - colModel->spheres[0].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF); + colModel->spheres[0].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF); mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB])); - colModel->spheres[1].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR); + colModel->spheres[1].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR); mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); - colModel->spheres[2].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RF); + colModel->spheres[2].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RF); mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB])); - colModel->spheres[3].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR); + colModel->spheres[3].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR); if(m_aCarNodes[CAR_WHEEL_LM] != nil && m_aCarNodes[CAR_WHEEL_RM] != nil){ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM])); - colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR); + colModel->spheres[4].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR); mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM])); - colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR); + colModel->spheres[5].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR); colModel->numSpheres = 6; }else colModel->numSpheres = 4; diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 239cb9a1..7fea8c6e 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -1,5 +1,6 @@ #include "common.h" +#include "main.h" #include "General.h" #include "Timecycle.h" #include "Weather.h" @@ -1100,6 +1101,15 @@ CBoat::Render() m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 3000; if (!CVehicle::bWheelsOnlyCheat) CEntity::Render(); +#ifdef NEW_RENDERER + if(!gbNewRenderer) +#endif + RenderWaterOutPolys(); // not separate function in VC +} + +void +CBoat::RenderWaterOutPolys(void) +{ if(GetModelIndex() == MI_SKIMMER) return; KeepWaterOutIndices[0] = 0; @@ -1178,11 +1188,16 @@ CBoat::Render() KeepWaterOutVertices[2].v = 1.0f; KeepWaterOutVertices[3].u = 1.0f; KeepWaterOutVertices[3].v = 1.0f; +#ifdef NEW_RENDERER + if(!gbNewRenderer) +#endif +{ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpWaterRaster); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); +} if (!CVehicle::bWheelsOnlyCheat && RwIm3DTransform(KeepWaterOutVertices, 4, GetMatrix().m_attachment, rwIM3D_VERTEXUV)) { RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, KeepWaterOutIndices, 6); RwIm3DEnd(); @@ -1209,10 +1224,15 @@ CBoat::Render() RwIm3DEnd(); } } +#ifdef NEW_RENDERER + if(!gbNewRenderer) +#endif +{ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); } +} void CBoat::Teleport(CVector v) diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h index 5f8cc8a8..5d866c48 100644 --- a/src/vehicles/Boat.h +++ b/src/vehicles/Boat.h @@ -62,7 +62,8 @@ public: virtual void GetComponentWorldPosition(int32 component, CVector &pos); virtual bool IsComponentPresent(int32 component) { return true; } virtual void BlowUpCar(CEntity *ent); - + + void RenderWaterOutPolys(void); void ApplyWaterResistance(void); void SetupModelNodes(); void PruneWakeTrail(void); |