diff options
Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/Automobile.cpp | 8 | ||||
-rw-r--r-- | src/vehicles/Bike.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Heli.cpp | 3 |
3 files changed, 9 insertions, 4 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 3f329251..e06ce03b 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -2505,8 +2505,12 @@ CAutomobile::PreRender(void) // end of lights } -//TODO(MIAMI): StoreShadowForVehicle once we have it - CShadows::StoreShadowForCar(this); + if (IsRealHeli()) + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_HELI); + else if ( GetModelIndex() == MI_RCBARON) + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_RCPLANE); + else + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_CAR); DoSunGlare(); diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp index e52027f9..c32e72bc 100644 --- a/src/vehicles/Bike.cpp +++ b/src/vehicles/Bike.cpp @@ -1546,7 +1546,7 @@ CBike::PreRender(void) } AddDamagedVehicleParticles(); -//TODO(MIAMI): StoreShadowForVehicle once we have it + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_BIKE); CMatrix mat; CVector pos; diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 00bb0023..a770f83d 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -557,6 +557,7 @@ CHeli::PreRender(void) { float radius = (GetPosition().z - FindPlayerCoors().z - 10.0f - 1.0f) * 0.3f + 10.0f; HeliDustGenerate(this, radius, FindPlayerCoors().z, Max(16.0f - 4.0f*CTimer::GetTimeStep(), 2.0f)); + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_HELI); } void @@ -592,7 +593,7 @@ CHeli::PreRenderAlways(void) CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &shadowPos, 6.0f, 0.0f, 0.0f, -6.0f, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, - 50.0f, true, 1.0f); + 50.0f, true, 1.0f, nil, false); CVector front = GetMatrix() * CVector(0.0f, 7.0f, 0.0f); CVector toPlayer = FindPlayerCoors() - front; |