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-rw-r--r--src/vehicles/Automobile.cpp33
-rw-r--r--src/vehicles/Bike.cpp1028
-rw-r--r--src/vehicles/Bike.h7
-rw-r--r--src/vehicles/Boat.cpp2
-rw-r--r--src/vehicles/CarGen.cpp2
-rw-r--r--src/vehicles/Plane.cpp4
-rw-r--r--src/vehicles/Train.cpp4
-rw-r--r--src/vehicles/Vehicle.cpp10
8 files changed, 1019 insertions, 71 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index d0157c44..71192d47 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -421,7 +421,7 @@ CAutomobile::ProcessControl(void)
m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){
if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_RHINO){
float slowdown;
- CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*m_vecMoveSpeed;
+ CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*GetUp();
float fSpeed = parallelSpeed.MagnitudeSqr();
if(fSpeed > SQR(0.3f)){
fSpeed = Sqrt(fSpeed);
@@ -752,7 +752,7 @@ CAutomobile::ProcessControl(void)
fwdSpeed *= 0.7f;
float f = 1.0f - fwdSpeed/0.3f - 0.7f*CWeather::WetRoads;
f = Max(f, 0.4f);
- m_aSuspensionSpringRatio[i] += f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
+ m_aSuspensionSpringRatio[i] += 0.35f*f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
if(m_aSuspensionSpringRatio[i] > 1.0f)
m_aSuspensionSpringRatio[i] = 1.0f;
}
@@ -1860,7 +1860,7 @@ CAutomobile::PreRender(void)
if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && m_aSuspensionSpringRatioPrev[i] < 1.0f){
static float speedSq;
speedSq = m_vecMoveSpeed.MagnitudeSqr();
- if(speedSq > 0.01f &&
+ if(speedSq > SQR(0.1f) &&
m_aWheelColPoints[i].surfaceB != SURFACE_GRASS &&
m_aWheelColPoints[i].surfaceB != SURFACE_MUD_DRY &&
m_aWheelColPoints[i].surfaceB != SURFACE_SAND &&
@@ -3847,7 +3847,7 @@ CAutomobile::DoDriveByShootings(void)
if (!anim || !anim->IsRunning()) {
if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
- weapon->FireFromCar(this, lookingLeft);
+ weapon->FireFromCar(this, lookingLeft, true);
weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
}
}
@@ -4450,25 +4450,16 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
}
return 0;
default:
- if ( CWeather::WetRoads > 0.01f
-#ifdef PC_PARTICLE
- && CTimer::GetFrameCounter() & 1
-#endif
- )
- {
- CParticle::AddParticle(
-#ifdef FIX_BUGS
- PARTICLE_WHEEL_WATER,
-#else
- PARTICLE_WATERSPRAY,
-#endif
- colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
- CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)),
- nil,
- CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
+ if(CWeather::WetRoads > 0.01f){
+ if(CTimer::GetFrameCounter() & 1)
+ CParticle::AddParticle(
+ PARTICLE_WATERSPRAY,
+ colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
+ CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)),
+ nil,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
return 0;
}
-
return 1;
}
}
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index a6fb2b82..05f088bf 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -2,16 +2,28 @@
#include "General.h"
#include "Pad.h"
#include "DMAudio.h"
+#include "Clock.h"
+#include "Timecycle.h"
+#include "ZoneCull.h"
#include "Camera.h"
#include "Darkel.h"
#include "Rubbish.h"
#include "Explosion.h"
#include "Particle.h"
+#include "ParticleObject.h"
+#include "Shadows.h"
+#include "PointLights.h"
+#include "Coronas.h"
+#include "SpecialFX.h"
+#include "WaterLevel.h"
+#include "Floater.h"
#include "World.h"
#include "SurfaceTable.h"
+#include "Weather.h"
#include "Record.h"
#include "CarCtrl.h"
#include "CarAI.h"
+#include "Script.h"
#include "Stats.h"
#include "Replay.h"
#include "AnimManager.h"
@@ -25,6 +37,23 @@
#include "Bike.h"
#include "Debug.h"
+//--MIAMI: done except for TODOs
+// BUGS: bikes get stuck in sand for some reason
+
+// TODO: maybe put this somewhere else
+inline void
+GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end)
+{
+ *mat = *RwFrameGetMatrix(frm);
+ frm = RwFrameGetParent(frm);
+ while(frm){
+ RwMatrixTransform(mat, RwFrameGetMatrix(frm), rwCOMBINEPOSTCONCAT);
+ frm = RwFrameGetParent(frm);
+ if(frm == end)
+ frm = nil;
+ }
+}
+
#define FAKESUSPENSION (99999.992f)
CBike::CBike(int32 id, uint8 CreatedBy)
@@ -93,7 +122,7 @@ CBike::CBike(int32 id, uint8 CreatedBy)
m_fGasPedalAudio = 0.0f;
m_bike_flag02 = false;
bWaterTight = false;
- m_bike_flag08 = false;
+ bIsBeingPickedUp = false;
bIsStanding = false;
bExtraSpeed = false;
bIsOnFire = false;
@@ -175,7 +204,7 @@ CBike::ProcessControl(void)
int i;
float wheelRot;
float acceleration = 0.0f;
- bool bCanStand = false;
+ bool bBalancedByRider = false;
bool bStuckInSand = false;
float brake = 0.0f;
CColModel *colModel = GetColModel();
@@ -202,8 +231,8 @@ CBike::ProcessControl(void)
switch(GetStatus()){
case STATUS_PLAYER:
- bCanStand = true;
- m_bike_flag08 = false;
+ bBalancedByRider = true;
+ bIsBeingPickedUp = false;
if(FindPlayerPed()->GetPedState() != PED_EXIT_CAR && FindPlayerPed()->GetPedState() != PED_DRAG_FROM_CAR){
ProcessControlInputs(0);
@@ -264,7 +293,7 @@ CBike::ProcessControl(void)
break;
case STATUS_PLAYER_PLAYBACKFROMBUFFER:
- bCanStand = true;
+ bBalancedByRider = true;
break;
case STATUS_SIMPLE:
@@ -295,7 +324,7 @@ CBike::ProcessControl(void)
CCarCtrl::SteerAICarWithPhysics(this);
PlayHornIfNecessary();
- bCanStand = true;
+ bBalancedByRider = true;
m_bike_flag80 = false;
if(bIsBeingCarJacked){
@@ -303,7 +332,7 @@ CBike::ProcessControl(void)
m_fBrakePedal = 1.0f;
bIsHandbrakeOn = true;
}else
- m_bike_flag08 = false;
+ bIsBeingPickedUp = false;
break;
case STATUS_ABANDONED:
@@ -319,7 +348,7 @@ CBike::ProcessControl(void)
#endif
m_nCarHornTimer = 0;
- bCanStand = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding;
+ bBalancedByRider = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding;
m_fPedLeanAmountLR = 0.0f;
m_fPedLeanAmountUD = 0.0f;
m_bike_flag80 = false;
@@ -342,7 +371,7 @@ CBike::ProcessControl(void)
#endif
m_nCarHornTimer = 0;
- bCanStand = false;
+ bBalancedByRider = false;
m_bike_flag80 = false;
m_fPedLeanAmountLR = 0.0f;
m_fPedLeanAmountUD = 0.0f;
@@ -364,7 +393,7 @@ CBike::ProcessControl(void)
#endif
m_nCarHornTimer = 0;
- bCanStand = true;
+ bBalancedByRider = true;
m_bike_flag80 = false;
break;
}
@@ -373,7 +402,7 @@ CBike::ProcessControl(void)
if(Abs(GetRight().z) > 0.35f || Abs(GetForward().z) > 0.5f)
bIsStanding = false;
- if(bCanStand || m_bike_flag08 || bIsStanding){
+ if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){
float fDx = fDAxisX;
CVector res = vecTestResistance;
CVector localTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
@@ -415,7 +444,7 @@ CBike::ProcessControl(void)
// Skip physics if object is found to have been static recently
bool skipPhysics = false;
- if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED) && !m_bike_flag08){
+ if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED) && !bIsBeingPickedUp){
bool makeStatic = false;
float moveSpeedLimit, turnSpeedLimit, distanceLimit;
@@ -523,7 +552,7 @@ CBike::ProcessControl(void)
bIsStuck = false;
}
- if(!(bCanStand || m_bike_flag08 || bIsStanding)){
+ if(!(bBalancedByRider || bIsBeingPickedUp || bIsStanding)){
if(GetRight().z < 0.0f){
if(m_fSteerAngle > -DEGTORAD(25.0f))
m_fSteerAngle -= DEGTORAD(0.5f)*CTimer::GetTimeStep();
@@ -551,6 +580,7 @@ CBike::ProcessControl(void)
m_fAirResistance = savedAirResistance;
ProcessBuoyancy();
+
// Rescale spring ratios, i.e. subtract wheel radius
for(i = 0; i < 4; i++){
// wheel radius in relation to suspension line
@@ -741,7 +771,7 @@ CBike::ProcessControl(void)
traction *= pHandling->fTractionMultiplier / 4.0f;
// Turn wheel
- if(GetStatus() == STATUS_PLAYER || !bIsStanding || m_bike_flag08){
+ if(GetStatus() == STATUS_PLAYER || !bIsStanding || bIsBeingPickedUp){
if(Abs(m_vecMoveSpeed.x) < 0.01f && Abs(m_vecMoveSpeed.y) < 0.01f && m_fSteerAngle == 0.0f){
m_fWheelAngle *= Pow(0.96f, CTimer::GetTimeStep());
}else{
@@ -980,7 +1010,7 @@ CBike::ProcessControl(void)
if(assoc)
idleAngle = DEGTORAD(10.0f) * assoc->blendAmount;
}
- if(bCanStand || m_bike_flag08){
+ if(bBalancedByRider || bIsBeingPickedUp){
m_vecAvgSurfaceRight = CrossProduct(GetForward(), m_vecAvgSurfaceNormal);
m_vecAvgSurfaceRight.Normalise();
float lean;
@@ -1175,11 +1205,11 @@ CBike::ProcessControl(void)
}
// Balance bike
- if(bCanStand || m_bike_flag08 || bIsStanding){
+ if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){
float onSideness = clamp(DotProduct(GetRight(), m_vecAvgSurfaceNormal), -1.0f, 1.0f);
CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
// Keep bike upright
- if(bCanStand){
+ if(bBalancedByRider){
ApplyTurnForce(-0.07f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight());
bIsStanding = false;
}else
@@ -1237,11 +1267,295 @@ CBike::Teleport(CVector pos)
void
CBike::PreRender(void)
{
-// TODO: particles and lights and such
+ int i;
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+
+ // Wheel particles
+
+ if(m_aWheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL &&
+ m_aWheelColPoints[BIKESUSP_R2].surfaceB != SURFACE_WATER && m_aWheelTimer[BIKESUSP_R2] > 0.0f){
+ static float smokeSize = 0.2f;
+ CVector groundPos = m_aWheelColPoints[BIKESUSP_R2].point;
+ if(m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f)
+ groundPos = (groundPos + m_aWheelColPoints[BIKESUSP_R1].point)/2.0f;
+ groundPos += Sin(m_fLeanLRAngle) * 0.8f*GetColModel()->boundingBox.min.z * GetRight();
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
+ groundPos + CVector(0.0f, 0.0f, 0.25f), CVector(0.0f, 0.0f, 0.0f),
+ nil, smokeSize);
+
+ CSkidmarks::RegisterOne((uintptr)this, groundPos, GetForward().x, GetForward().y,
+ m_aWheelSkidmarkType[BIKEWHEEL_REAR], &m_aWheelSkidmarkBloody[BIKEWHEEL_REAR]);
+
+ if(m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING &&
+ (CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[BIKESUSP_R2].surfaceB) == ADHESIVE_HARD ||
+ CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[BIKESUSP_R2].surfaceB) == ADHESIVE_ROAD)){
+ CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE,
+ groundPos + CVector(0.0f, 0.0f, 0.25f),
+ CVector(0.0f, 0.0f, 0.0f));
+ CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE,
+ groundPos + CVector(0.0f, 0.0f, 0.25f),
+ CVector(0.0f, 0.0f, 0.05f));
+ }
+ }else if(m_aWheelSkidmarkBloody[BIKEWHEEL_REAR] || m_aWheelSkidmarkUnk[BIKEWHEEL_REAR]){
+ CVector groundPos = m_aWheelColPoints[BIKESUSP_R2].point;
+ groundPos += Sin(m_fLeanLRAngle) * 0.8f*GetColModel()->boundingBox.min.z * GetRight();
+
+ CSkidmarks::RegisterOne((uintptr)this, groundPos, GetForward().x, GetForward().y,
+ m_aWheelSkidmarkType[BIKEWHEEL_REAR], &m_aWheelSkidmarkBloody[BIKEWHEEL_REAR]);
+ }
+
+ // Process lights
+
+ // Turn lights on/off
+ bool shouldLightsBeOn =
+ CClock::GetHours() > 20 ||
+ CClock::GetHours() > 19 && CClock::GetMinutes() > (m_randomSeed & 0x3F) ||
+ CClock::GetHours() < 7 ||
+ CClock::GetHours() < 8 && CClock::GetMinutes() < (m_randomSeed & 0x3F) ||
+ m_randomSeed/50000.0f < CWeather::Foggyness ||
+ m_randomSeed/50000.0f < CWeather::WetRoads;
+ if(shouldLightsBeOn != bLightsOn && GetStatus() != STATUS_WRECKED){
+ if(GetStatus() == STATUS_ABANDONED){
+ // Turn off lights on abandoned vehicles only when we they're far away
+ if(bLightsOn &&
+ Abs(TheCamera.GetPosition().x - GetPosition().x) + Abs(TheCamera.GetPosition().y - GetPosition().y) > 100.0f)
+ bLightsOn = false;
+ }else
+ bLightsOn = shouldLightsBeOn;
+ }
+
+ // Actually render the lights
+ bool alarmOn = false;
+ bool alarmOff = false;
+ if(IsAlarmOn()){
+ if(CTimer::GetTimeInMilliseconds() & 0x100)
+ alarmOn = true;
+ else
+ alarmOff = true;
+ }
+ if(bEngineOn && bLightsOn || alarmOn || alarmOff){
+ CalculateLeanMatrix();
+ CVector lookVector = GetPosition() - TheCamera.GetPosition();
+ float camDist = lookVector.Magnitude();
+ if(camDist != 0.0f)
+ lookVector *= 1.0f/camDist;
+ else
+ lookVector = CVector(1.0f, 0.0f, 0.0f);
+
+ // 1.0 if directly behind car, -1.0 if in front
+ float behindness = DotProduct(lookVector, GetForward());
+ // 0.0 if behind car, PI if in front
+ float angle = Abs(PI/2.0f - Acos(Abs(behindness)));
+
+ // Headlight
+
+ CMatrix mat;
+ CVector headLightPos = mi->m_positions[CAR_POS_HEADLIGHTS];
+#ifdef FIX_BUGS
+ if(GetModelIndex() == MI_FAGGIO || GetModelIndex() == MI_PIZZABOY)
+#else
+ if(GetModelIndex() == 152) // this is the bobcat in VC
+#endif
+ {
+ mat.SetUnity();
+ mat.RotateZ(m_fWheelAngle);
+ mat = m_leanMatrix * mat;
+ }else
+ mat = m_leanMatrix;
+ CVector light = mat * headLightPos;
+ if(behindness < 0.0f){
+ // In front of bike
+ float intensity = -0.5f*behindness + 0.3f;
+ float size = 1.0f - behindness;
+
+ if(behindness < -0.97f && camDist < 30.0f){
+ // Directly in front and not too far away
+ if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){
+ CCoronas::RegisterCorona((uintptr)this + 6, 150, 150, 195, 255,
+ light, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
+ }else{
+ CCoronas::RegisterCorona((uintptr)this + 6, 160, 160, 140, 255,
+ light, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
+ }
+ }
+
+ if(alarmOff){
+ CCoronas::RegisterCorona((uintptr)this, 0, 0, 0, 0,
+ light, size, 0.0f,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ }else{
+ if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){
+ CCoronas::RegisterCorona((uintptr)this + 1, 190*intensity, 190*intensity, 255*intensity, 255,
+ light, size, 50.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ }else{
+ CCoronas::RegisterCorona((uintptr)this + 1, 210*intensity, 210*intensity, 195*intensity, 255,
+ light, size, 50.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ }
+ }
+ }else{
+ CCoronas::UpdateCoronaCoors((uintptr)this, light, 50.0f*TheCamera.LODDistMultiplier, angle);
+ }
+
+ // bright light
+ CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT);
+
+ // Taillight
+
+ CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
+ light = m_leanMatrix * tailLightPos;
+
+ // Taillight corona
+ if(behindness > 0.0f){
+ // Behind car
+ float intensity = 0.4f*behindness + 0.4f;
+ float size = (behindness + 1.0f)/2.0f;
+
+ if(m_fGasPedal < 0.0f){
+ // reversing
+ // no lights in this case
+ }else{
+ if(m_fBrakePedal > 0.0f){
+ intensity += 0.4f;
+ size += 0.3f;
+ }
+
+ if(alarmOff){
+ CCoronas::RegisterCorona((uintptr)this + 14, 0, 0, 0, 0,
+ light, size, 0.0f,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ }else{
+ CCoronas::RegisterCorona((uintptr)this + 14, 128*intensity, 0, 0, 255,
+ light, size, 50.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ }
+ }
+ }else{
+ CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, angle);
+ }
+
+ // bright light
+ CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
+
+ // Light shadows
+ if(!alarmOff){
+ CVector pos = GetPosition();
+ CVector2D fwd(GetForward());
+ fwd.Normalise();
+ float f = headLightPos.y + 6.0f;
+ pos += CVector(f*fwd.x, f*fwd.y, 2.0f);
+
+// TODO(MIAMI):
+// CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos,
+// 7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f);
+
+ f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f);
+ pos += CVector(f*fwd.x, f*fwd.y, 0.0f);
+// TODO(MIAMI):
+// CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
+// 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
+ }
+
+ if(this == FindPlayerVehicle() && !alarmOff){
+ CPointLights::AddLight(CPointLights::LIGHT_DIRECTIONAL, GetPosition(), GetForward(),
+ 20.0f, 1.0f, 1.0f, 1.0f,
+ FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.45f) ? CPointLights::FOG_NORMAL : CPointLights::FOG_NONE,
+ false);
+ CVector pos = GetPosition() - 4.0f*GetForward();
+ if(m_fBrakePedal > 0.0f)
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
+ 10.0f, 1.0f, 0.0f, 0.0f,
+ CPointLights::FOG_NONE, false);
+ else
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
+ 7.0f, 0.6f, 0.0f, 0.0f,
+ CPointLights::FOG_NONE, false);
+ }
+ }else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED){
+ // Lights off
+ CalculateLeanMatrix();
+
+ CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
+ CVector light = m_leanMatrix * tailLightPos;
+
+ if(m_fBrakePedal > 0.0f || m_fGasPedal < 0.0f){
+ CVector lookVector = GetPosition() - TheCamera.GetPosition();
+ lookVector.Normalise();
+ float behindness = DotProduct(lookVector, GetForward());
+ if(behindness > 0.0f){
+ if(m_fGasPedal < 0.0f){
+ // reversing
+ // no lights in this case
+ }else{
+ // braking
+ CCoronas::RegisterCorona((uintptr)this + 14, 120, 0, 0, 255,
+ light, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
+ }
+ }else{
+ CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
+ }
+ }else{
+ CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
+ }
+ }
+
+
+ // Wheel particles
+
+ float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward())*180.0f;
+ int drawParticles = Abs(fwdSpeed) < 90.0f;
+ int susp = BIKESUSP_F1;
+ for(i = 0; i < 2; i++){
+ if(i == BIKEWHEEL_REAR)
+ susp = BIKESUSP_R1;
+
+ static float speedSq;
+ // Sparks for friction of burst wheels
+ if(m_wheelStatus[i] == WHEEL_STATUS_BURST && m_aSuspensionSpringRatioPrev[susp] < 1.0f &&
+ (speedSq = m_vecMoveSpeed.MagnitudeSqr(), speedSq > SQR(0.1f)) &&
+ m_aWheelColPoints[susp].surfaceB != SURFACE_GRASS &&
+ m_aWheelColPoints[susp].surfaceB != SURFACE_MUD_DRY &&
+ m_aWheelColPoints[susp].surfaceB != SURFACE_SAND &&
+ m_aWheelColPoints[susp].surfaceB != SURFACE_SAND_BEACH){
+ CVector normalSpeed = m_aWheelColPoints[susp].normal * DotProduct(m_aWheelColPoints[susp].normal, m_vecMoveSpeed);
+ CVector frictionSpeed = m_vecMoveSpeed - normalSpeed;
+ CVector sparkDir = 0.25f*frictionSpeed;
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
+
+ if(speedSq > 0.04f)
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
+ if(speedSq > 0.16f){
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
+ }
+ }else if(m_aSuspensionSpringRatioPrev[i] < 1.0f &&
+ (fwdSpeed > 0.2f || m_aWheelState[i] == WHEEL_STATE_SPINNING)){
+ if(m_aWheelColPoints[susp].surfaceB == SURFACE_GRASS ||
+ m_aWheelColPoints[susp].surfaceB == SURFACE_MUD_DRY ||
+ m_aWheelColPoints[susp].surfaceB == SURFACE_SAND ||
+ m_aWheelColPoints[susp].surfaceB == SURFACE_SAND_BEACH)
+ AddWheelDirtAndWater(&m_aWheelColPoints[susp], drawParticles);
+ }
+ }
+
+ AddDamagedVehicleParticles();
+//TODO(MIAMI): StoreShadowForVehicle once we have it
CMatrix mat;
CVector pos;
- CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
CColModel *colModel = mi->GetColModel();
// Wheel rotation
@@ -1355,7 +1669,58 @@ CBike::PreRender(void)
mat.UpdateRW();
}
-// TODO: exhaust
+ // Exhaust smoke
+ if(bEngineOn && !(pHandling->Flags & HANDLING_NO_EXHAUST) && fwdSpeed < 130.0f){
+ CVector exhaustPos = mi->m_positions[CAR_POS_EXHAUST];
+ CVector pos1, pos2, dir;
+
+ if(exhaustPos != CVector(0.0f, 0.0f, 0.0f)){
+ dir.z = 0.0f;
+ if(fwdSpeed < 10.0f){
+ CVector steerFwd(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f);
+ steerFwd = Multiply3x3(GetMatrix(), steerFwd);
+ float r = CGeneral::GetRandomNumberInRange(-0.06f, -0.03f);
+ dir.x = steerFwd.x * r;
+ dir.y = steerFwd.y * r;
+ }else{
+ dir.x = m_vecMoveSpeed.x;
+ dir.y = m_vecMoveSpeed.y;
+ }
+
+ bool dblExhaust = false;
+ pos1 = GetMatrix() * exhaustPos;
+ if(pHandling->Flags & HANDLING_DBL_EXHAUST){
+ dblExhaust = true;
+ pos2 = exhaustPos;
+ pos2.x = -pos2.x;
+ pos2 = GetMatrix() * pos2;
+ }
+
+ static float fumesLimit = 2.0f;
+ if(CGeneral::GetRandomNumberInRange(1.0f, 3.0f)*(m_fGasPedal+1.1f) > fumesLimit){
+ CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir);
+ if(dblExhaust)
+ CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir);
+
+ if(GetStatus() == STATUS_PLAYER && (CTimer::GetFrameCounter()&3) == 0 &&
+ CWeather::Rain == 0.0f){
+ CVector camDist = GetPosition() - TheCamera.GetPosition();
+ if(DotProduct(GetForward(), camDist) > 0.0f ||
+ TheCamera.GetLookDirection() == LOOKING_LEFT ||
+ TheCamera.GetLookDirection() == LOOKING_RIGHT){
+ if(dblExhaust)
+ pos1 = 0.5f*pos1 + 0.5f*pos2;
+
+ if(TheCamera.GetLookDirection() == LOOKING_LEFT ||
+ TheCamera.GetLookDirection() == LOOKING_RIGHT)
+ pos1 -= 0.2f*GetForward();
+
+ CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
+ }
+ }
+ }
+ }
+ }
}
void
@@ -1566,19 +1931,369 @@ CBike::ProcessControlInputs(uint8 pad)
void
CBike::ProcessBuoyancy(void)
{
- // TODO
+ int i;
+ CVector impulse, point;
+
+ if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){
+ bTouchingWater = true;
+ ApplyMoveForce(impulse);
+ ApplyTurnForce(impulse, point);
+
+ float timeStep = Max(CTimer::GetTimeStep(), 0.01f);
+ float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep);
+ float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep());
+ m_vecMoveSpeed *= waterResistance;
+ m_vecTurnSpeed *= waterResistance;
+
+ if(impulseRatio > 0.8f ||
+ impulseRatio > 0.4f && (m_aSuspensionSpringRatio[0] == 1.0f ||
+ m_aSuspensionSpringRatio[1] == 1.0f ||
+ m_aSuspensionSpringRatio[2] == 1.0f ||
+ m_aSuspensionSpringRatio[3] == 1.0f)){
+ bIsInWater = true;
+ bIsDrowning = true;
+ if(m_vecMoveSpeed.z < -0.1f)
+ m_vecMoveSpeed.z = -0.1f;
+
+ if(pDriver){
+ pDriver->bIsInWater = true;
+ if(pDriver->IsPlayer() || !bWaterTight){
+ if(m_aSuspensionSpringRatio[0] < 1.0f ||
+ m_aSuspensionSpringRatio[1] < 1.0f ||
+ m_aSuspensionSpringRatio[2] < 1.0f ||
+ m_aSuspensionSpringRatio[3] < 1.0f)
+ pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
+ else
+ KnockOffRider(WEAPONTYPE_DROWNING, 0, pDriver, false);
+ }
+ }
+ for(i = 0; i < m_nNumMaxPassengers; i++)
+ if(pPassengers[i]){
+ pPassengers[i]->bIsInWater = true;
+ if(pPassengers[i]->IsPlayer() || !bWaterTight){
+ if(m_aSuspensionSpringRatio[0] < 1.0f ||
+ m_aSuspensionSpringRatio[1] < 1.0f ||
+ m_aSuspensionSpringRatio[2] < 1.0f ||
+ m_aSuspensionSpringRatio[3] < 1.0f)
+ pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
+ else
+ KnockOffRider(WEAPONTYPE_DROWNING, 0, pPassengers[i], false);
+ }
+ }
+ }else{
+ bIsInWater = false;
+ bIsDrowning = false;
+ }
+ }else{
+ bIsInWater = false;
+ bIsDrowning = false;
+ bTouchingWater = false;
+ }
}
void
CBike::DoDriveByShootings(void)
{
- // TODO
+ CAnimBlendAssociation *anim;
+ CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed();
+ if (playerInfo && !playerInfo->m_bDriveByAllowed)
+ return;
+
+ CWeapon *weapon = pDriver->GetWeapon();
+ if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5)
+ return;
+
+ weapon->Update(pDriver->m_audioEntityId, nil);
+
+ bool lookingLeft = false;
+ bool lookingRight = false;
+ if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
+ TheCamera.m_bObbeCinematicCarCamOn){
+ if(CPad::GetPad(0)->GetLookLeft())
+ lookingLeft = true;
+ if(CPad::GetPad(0)->GetLookRight())
+ lookingRight = true;
+ }else{
+ if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft)
+ lookingLeft = true;
+ if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight)
+ lookingRight = true;
+ }
+
+ if(lookingLeft || lookingRight || CPad::GetPad(0)->GetCarGunFired()){
+ if(lookingLeft){
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
+ if(anim == nil || anim->blendDelta < 0.0f)
+ anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_RHS);
+ }else if(lookingRight){
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
+ if(anim == nil || anim->blendDelta < 0.0f)
+ anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_LHS);
+ }else{
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
+ if(anim == nil || anim->blendDelta < 0.0f)
+ anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_FT);
+ }
+
+ if (!anim || !anim->IsRunning()) {
+ if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
+ weapon->FireFromCar(this, lookingLeft, lookingRight);
+ weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
+ }
+ }
+ }else{
+ weapon->Reload();
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ }
}
void
CBike::VehicleDamage(void)
{
- // TODO
+ float impulse = m_fDamageImpulse;
+ float colSpeed = 800.0f*impulse/m_fMass;
+ if(GetStatus() == STATUS_PLAYER)
+ colSpeed *= 0.65f;
+ else if(VehicleCreatedBy == MISSION_VEHICLE)
+ colSpeed *= 0.4f;
+
+ if(!bCanBeDamaged)
+ return;
+
+ if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f)
+ impulse *= 0.5f;
+
+ if(bIsStanding && impulse > 20.0f)
+ bIsStanding = false;
+
+ // Inflict damage on the driver and passenger
+ if(pDriver && pDriver->GetPedState() == PED_DRIVING && colSpeed > 10.0f){
+ float fwd = 0.6f;
+ if(Abs(DotProduct(m_vecDamageNormal, GetForward())) > 0.85f){
+ float u = Max(DotProduct(m_vecDamageNormal, CVector(0.0f, 0.0f, 1.0f)), 0.0f);
+ if(u < 0.85f)
+ u = 0.0f;
+ fwd += 7.0f * SQR(u);
+ }
+ float up = 0.05f;
+
+ if(GetModelIndex() == MI_SANCHEZ){
+ fwd *= 0.65f;
+ up *= 0.75f;
+ }
+
+ float total = fwd*Abs(DotProduct(m_vecDamageNormal, GetForward())) +
+ 0.45f*Abs(DotProduct(m_vecDamageNormal, GetRight())) +
+ up*Max(DotProduct(m_vecDamageNormal, GetUp()), 0.0f);
+ float damage = (total - 1.5f*Max(DotProduct(m_vecDamageNormal, GetUp()), 0.0f))*colSpeed;
+
+ if(pDriver->IsPlayer() && CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer())
+ damage = 0.0f;
+
+ if(damage > 75.0f){
+ int dir = -10;
+ if(pDriver){
+ dir = pDriver->GetLocalDirection(-m_vecDamageNormal);
+ if(pDriver->m_fHealth > 0.0f)
+ pDriver->InflictDamage(m_pDamageEntity, WEAPONTYPE_RAMMEDBYCAR, 0.05f*damage, PEDPIECE_TORSO, dir);
+ if(pDriver && pDriver->GetPedState() == PED_DRIVING)
+ KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, dir, pDriver, false);
+ }
+ if(pPassengers[0]){
+ dir = pPassengers[0]->GetLocalDirection(-m_vecDamageNormal);
+ if(pPassengers[0]->m_fHealth > 0.0f)
+ pPassengers[0]->InflictDamage(m_pDamageEntity, WEAPONTYPE_RAMMEDBYCAR, 0.05f*damage, PEDPIECE_TORSO, dir);
+ if(pPassengers[0] && pPassengers[0]->GetPedState() == PED_DRIVING)
+ KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, dir, pPassengers[0], false);
+ }
+ }
+ }
+
+ if(impulse > 25.0f && GetStatus() != STATUS_WRECKED){
+ float damage = (impulse-25.0f)*pHandling->fCollisionDamageMultiplier;
+ if(damage > 0.0f){
+ if(damage > 5.0f &&
+ pDriver &&
+ m_pDamageEntity && m_pDamageEntity->IsVehicle() &&
+ (this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) &&
+ ((CVehicle*)m_pDamageEntity)->pDriver)
+// TODO(MIAMI): enum
+ pDriver->Say(144);
+
+ int oldHealth = m_fHealth;
+ if(this == FindPlayerVehicle())
+ m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f;
+ else if(bTakeLessDamage)
+ m_fHealth -= damage/12.0f;
+ else if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle())
+ m_fHealth -= damage/1.5f;
+ else
+ m_fHealth -= damage/4.0f;
+ if(m_fHealth <= 0.0f && oldHealth > 0)
+ m_fHealth = 1.0f;
+ }
+ }
+
+ if(m_fHealth < 250.0f){
+ // Car is on fire
+ if(!bIsOnFire){
+ // Set engine on fire and remember who did this
+ bIsOnFire = true;
+ m_fFireBlowUpTimer = 0.0f;
+ m_pSetOnFireEntity = m_pDamageEntity;
+ if(m_pSetOnFireEntity)
+ m_pSetOnFireEntity->RegisterReference(&m_pSetOnFireEntity);
+ }
+ }
+}
+
+void
+CBike::AddDamagedVehicleParticles(void)
+{
+ if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson())
+ return;
+ if(this != FindPlayerVehicle() && (CTimer::GetFrameCounter() + m_randomSeed) & 1)
+ return;
+ if(m_fHealth >= 650.0f)
+ return;
+
+ CVector direction = 0.5f*m_vecMoveSpeed;
+ CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->GetFrontSeatPosn();
+
+ damagePos.z -= 0.4f;
+ damagePos = GetMatrix()*damagePos;
+
+ CalculateLeanMatrix();
+
+ if(m_fHealth < 250.0f){
+ // fire, done in processControl
+ }else if(m_fHealth < 320.0f){
+ direction *= 0.2f;
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, direction + 0.02f*m_leanMatrix.GetRight());
+ }else if(m_fHealth < 390.0f){
+ if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 ||
+ ((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2)
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.05f*m_leanMatrix.GetRight());
+ direction *= 0.3f;
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, direction + 0.04f*m_leanMatrix.GetRight());
+ }else if(m_fHealth < 460.0f){
+ int rnd = CTimer::GetFrameCounter() + m_randomSeed;
+ if(rnd < 10 ||
+ rnd < 70 && rnd > 25 ||
+ rnd < 160 && rnd > 100 ||
+ rnd < 200 && rnd > 175 ||
+ rnd > 235)
+ return;
+ direction.z += 0.05f;
+ if(TheCamera.GetLookDirection() != LOOKING_FORWARD){
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.08f*m_leanMatrix.GetRight(), nil, 0.1f, 0, 0, 0, 1000);
+ }else if(((CTimer::GetFrameCounter() + m_randomSeed) & 1) == 0){
+ direction = 0.8f*m_vecMoveSpeed;
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.07f*m_leanMatrix.GetRight(), nil, 0.1f, 0, 0, 0, 1000);
+ }
+ }else if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 ||
+ ((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2){
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos + 0.06f*m_leanMatrix.GetRight(), direction);
+ }
+}
+
+int32
+CBike::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
+{
+ int i;
+ CVector dir;
+ static float minSize = 0.02f;
+ static float maxSize = 0.04f;
+ static RwRGBA grassCol = { 8, 24, 8, 255 };
+ static RwRGBA gravelCol = { 64, 64, 64, 255 };
+ static RwRGBA mudCol = { 64, 32, 16, 255 };
+ static RwRGBA sandCol = { 170, 165, 140, 255 };
+ static RwRGBA waterCol = { 48, 48, 64, 0 };
+
+ if(!belowEffectSpeed &&
+ colpoint->surfaceB != SURFACE_SAND && colpoint->surfaceB != SURFACE_SAND_BEACH)
+ return 0;
+
+ switch(colpoint->surfaceB){
+ case SURFACE_GRASS:
+ dir.x = -0.05f*m_vecMoveSpeed.x;
+ dir.y = -0.05f*m_vecMoveSpeed.y;
+ for(i = 0; i < 4; i++){
+ dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f);
+ CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
+ CGeneral::GetRandomNumberInRange(minSize, maxSize), grassCol);
+ }
+ return 0;
+ case SURFACE_GRAVEL:
+ dir.x = -0.05f*m_vecMoveSpeed.x;
+ dir.y = -0.05f*m_vecMoveSpeed.y;
+ for(i = 0; i < 4; i++){
+ dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f);
+ CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
+ CGeneral::GetRandomNumberInRange(minSize, maxSize), gravelCol);
+ }
+ return 1;
+ case SURFACE_MUD_DRY:
+ dir.x = -0.05f*m_vecMoveSpeed.x;
+ dir.y = -0.05f*m_vecMoveSpeed.y;
+ for(i = 0; i < 4; i++){
+ dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f);
+ CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
+ CGeneral::GetRandomNumberInRange(minSize, maxSize), mudCol);
+ }
+ return 0;
+ case SURFACE_SAND:
+ case SURFACE_SAND_BEACH:
+ if(CTimer::GetFrameCounter() & 2)
+ return 0;
+ dir.x = 0.75f*m_vecMoveSpeed.x;
+ dir.y = 0.75f*m_vecMoveSpeed.y;
+ for(i = 0; i < 1; i++){
+ dir.z = CGeneral::GetRandomNumberInRange(0.02f, 0.055f);
+ CParticle::AddParticle(PARTICLE_SAND, colpoint->point, dir, nil,
+ 0.8f*m_vecMoveSpeed.Magnitude(), sandCol);
+ }
+ return 0;
+ default:
+ if(CWeather::WetRoads > 0.01f){
+ CParticle::AddParticle(
+ PARTICLE_WATERSPRAY,
+ colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
+ CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)),
+ nil,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
+ return 0;
+ }
+ return 1;
+ }
+
+ return 0;
}
void
@@ -1650,7 +2365,14 @@ CBike::BlowUpCar(CEntity *culprit)
if(!bCanBeDamaged)
return;
-// TODO: property damage stuff in FIX_BUGS
+#ifdef FIX_BUGS
+ // taken from CAutomobile. maybe tweak values?
+ if(culprit == FindPlayerPed() || culprit == FindPlayerVehicle()){
+ CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 20;
+ CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 10.0f;
+ CStats::PropertyDestroyed += CGeneral::GetRandomNumber()%6000 + 4000;
+ }
+#endif
// explosion pushes vehicle up
m_vecMoveSpeed.z += 0.13f;
@@ -1675,10 +2397,28 @@ CBike::BlowUpCar(CEntity *culprit)
bool
CBike::SetUpWheelColModel(CColModel *colModel)
{
- // TODO, but unused
+ RwMatrix *mat = RwMatrixCreate();
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+ CColModel *vehColModel = mi->GetColModel();
+
+ colModel->boundingSphere = vehColModel->boundingSphere;
+ colModel->boundingBox = vehColModel->boundingBox;
+
+ GetRelativeMatrix(mat, m_aBikeNodes[BIKE_WHEEL_FRONT], m_aBikeNodes[BIKE_CHASSIS]);
+ colModel->spheres[0].Set(0.5f*mi->m_wheelScale, *RwMatrixGetPos(mat), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF);
+ GetRelativeMatrix(mat, m_aBikeNodes[BIKE_WHEEL_REAR], m_aBikeNodes[BIKE_CHASSIS]);
+ colModel->spheres[1].Set(0.5f*mi->m_wheelScale, *RwMatrixGetPos(mat), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
+ colModel->numSpheres = 2;
+#ifdef FIX_BUGS
+ RwMatrixDestroy(mat);
+#endif
return true;
}
+float fBikeBurstForceMult = 0.02f;
+float fBikeBurstFallSpeed = 0.3f;
+float fBikeBurstFallSpeedPlayer = 0.55f;
+
void
CBike::BurstTyre(uint8 wheel, bool applyForces)
{
@@ -1695,8 +2435,7 @@ CBike::BurstTyre(uint8 wheel, bool applyForces)
#ifdef FIX_BUGS
CStats::TyresPopped++;
#endif
-// TODO(MIAMI)
-// DMAudio.PlayOneShot(m_audioEntityId, SOUND_15, 0.0f);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_TYRE_POP, 0.0f);
if(GetStatus() == STATUS_SIMPLE){
SetStatus(STATUS_PHYSICS);
@@ -1707,7 +2446,26 @@ CBike::BurstTyre(uint8 wheel, bool applyForces)
ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f));
ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), GetForward());
}
-// TODO: knock off driver
+
+#ifdef FIX_SIGNIFICANT_BUGS
+ // This code checks piece types originally so it is never triggered
+ // as we have converted them to wheel indices above already.
+ if(pDriver){
+ if(wheel == BIKEWHEEL_FRONT && (m_aSuspensionSpringRatioPrev[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_F2] < 1.0f) ||
+ wheel == BIKEWHEEL_REAR && (m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_R2] < 1.0f)){
+ float speedSq = m_vecMoveSpeed.MagnitudeSqr();
+ if(speedSq > fBikeBurstFallSpeed &&
+ (GetStatus() != STATUS_PLAYER || speedSq > fBikeBurstFallSpeedPlayer)){
+ if(wheel == BIKEWHEEL_FRONT){
+ KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pDriver, false);
+ if(pPassengers[0])
+ KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pPassengers[0], false);
+ }else
+ ApplyTurnForce(2.0f*fBikeBurstForceMult*m_fTurnMass*GetRight(), GetForward());
+ }
+ }
+ }
+#endif
}
}
@@ -1795,6 +2553,206 @@ CBike::PlayCarHorn(void)
}
void
+CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBackOn)
+{
+ AnimationId anim = ANIM_KO_SHOT_FRONT1;
+ if(ped == nil)
+ return;
+
+ if(!ped->IsPlayer()){
+ if(bGetBackOn){
+ if(ped->m_pedStats->m_temper > ped->m_pedStats->m_fear &&
+ ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE &&
+ FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle &&
+ !CTheScripts::IsPlayerOnAMission())
+ ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle);
+ else if(ped->m_pedStats->m_temper > ped->m_pedStats->m_fear &&
+ ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE &&
+ !CTheScripts::IsPlayerOnAMission())
+ ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle);
+ else if(ped->m_pedStats->m_temper <= ped->m_pedStats->m_fear &&
+ ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE &&
+ !CTheScripts::IsPlayerOnAMission()){
+ ped->SetObjective(OBJ_47, ped->m_pMyVehicle);
+ ped->m_nPathDir = CGeneral::GetRandomNumberInRange(0, 8);
+ }
+ }else if(ped->m_leader == nil){
+ if(pDriver == ped)
+ ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, this);
+ else
+ ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, this);
+ }
+ }
+
+ if(ped->IsPed()){
+ CAnimBlendAssociation *assoc;
+ for(assoc = RpAnimBlendClumpGetFirstAssociation(ped->GetClump(), ASSOC_DRIVING);
+ assoc;
+ assoc = RpAnimBlendGetNextAssociation(assoc))
+ assoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+
+ ped->SetPedState(PED_IDLE);
+ CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
+ ped->m_vehEnterType = CAR_DOOR_LF;
+ CPed::PedSetOutCarCB(nil, ped);
+ ped->SetMoveState(PEDMOVE_STILL);
+ if(GetUp().z < 0.0f)
+ ped->SetHeading(CGeneral::LimitRadianAngle(GetForward().Heading() + PI));
+ else
+ ped->SetHeading(GetForward().Heading());
+
+ switch(weapon){
+ case WEAPONTYPE_UNARMED:
+ case WEAPONTYPE_UNIDENTIFIED:
+ ped->m_vecMoveSpeed = m_vecMoveSpeed;
+ ped->m_pCollidingEntity = this;
+ anim = NUM_STD_ANIMS;
+ break;
+
+ case WEAPONTYPE_BASEBALLBAT:
+ default:
+ switch(direction){
+ case 0:
+ anim = ANIM_BIKE_FALL_R;
+ ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.1f);
+ if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.3f))
+ ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetForward());
+ ped->m_pCollidingEntity = this;
+ break;
+ case 1:
+ case 2:
+ if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){
+ anim = ANIM_KO_SPIN_R;
+ ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed;
+ ped->ApplyMoveForce(5.0f*GetUp() + 6.0f*GetRight());
+ }else{
+ anim = ANIM_KD_LEFT;
+ ped->m_vecMoveSpeed = m_vecMoveSpeed;
+ ped->ApplyMoveForce(4.0f*GetUp() + 8.0f*GetRight());
+ }
+ // BUG or is it intentionally missing?
+ //ped->m_pCollidingEntity = this;
+ break;
+ case 3:
+ if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){
+ anim = ANIM_KO_SPIN_L;
+ ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed;
+ ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetRight());
+ }else{
+ anim = ANIM_KD_RIGHT;
+ ped->m_vecMoveSpeed = m_vecMoveSpeed;
+ ped->ApplyMoveForce(4.0f*GetUp() - 8.0f*GetRight());
+ }
+ // BUG or is it intentionally missing?
+ //ped->m_pCollidingEntity = this;
+ break;
+ }
+ break;
+
+ case WEAPONTYPE_DROWNING:{
+ RwRGBA color;
+ anim = ANIM_FALL_FALL;
+ ped->m_vecMoveSpeed *= 0.2f;
+ ped->m_vecMoveSpeed.z = 0.0f;
+ ped->m_pCollidingEntity = this;
+ color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*0.45f*255;
+ color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*0.45f*255;
+ color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*0.45f*255;
+ color.alpha = CGeneral::GetRandomNumberInRange(0, 48) + 48;
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f);
+ CVector splashPos = ped->GetPosition() + 2.2f*ped->m_vecMoveSpeed;
+ float waterZ = 0.0f;
+ if(CWaterLevel::GetWaterLevel(splashPos, &waterZ, false))
+ splashPos.z = waterZ;
+ CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, splashPos, CVector(0.0f, 0.0f, 0.1f),
+ 0.0f, 200, color, true);
+ break;
+ }
+
+ case WEAPONTYPE_FALL: {
+ ped->m_vecMoveSpeed = ped->m_pMyVehicle->m_vecMoveSpeed;
+ float forceXY = -0.6*m_fDamageImpulse * ped->m_fMass / m_fMass;
+ ped->ApplyMoveForce(m_vecDamageNormal.x*forceXY, m_vecDamageNormal.y*forceXY,
+ CGeneral::GetRandomNumberInRange(3.0f, 7.0f));
+ ped->m_pCollidingEntity = this;
+ switch(direction){
+ case 0: anim = ANIM_KO_SKID_BACK; break;
+ case 1: anim = ANIM_KD_RIGHT; break;
+ case 2: anim = ANIM_KO_SKID_FRONT; break;
+ case 3: anim = ANIM_KD_LEFT; break;
+ }
+ if(m_nWheelsOnGround == 0)
+ ped->b158_4 = true;
+ break;
+ }
+
+ case WEAPONTYPE_RAMMEDBYCAR: {
+ ped->m_vecMoveSpeed = ped->m_pMyVehicle->m_vecMoveSpeed;
+ static float minForceZ = 8.0f;
+ static float maxForceZ = 15.0f;
+ float forceXY = -0.6*m_fDamageImpulse * ped->m_fMass / m_fMass;
+ ped->ApplyMoveForce(m_vecDamageNormal.x*forceXY, m_vecDamageNormal.y*forceXY,
+ CGeneral::GetRandomNumberInRange(minForceZ, maxForceZ));
+ ped->m_pCollidingEntity = this;
+ switch(direction){
+ case 0: anim = ANIM_KO_SKID_BACK; break;
+ case 1: anim = ANIM_KD_RIGHT; break;
+ case 2: anim = ANIM_KO_SKID_FRONT; break;
+ case 3: anim = ANIM_KD_LEFT; break;
+ }
+ ped->b158_4 = true;
+ if(ped->IsPlayer())
+ ped->Say(SOUND_PED_DAMAGE);
+ break;
+ }
+ }
+
+ if(weapon == WEAPONTYPE_DROWNING){
+ ped->bIsStanding = false;
+ ped->bWasStanding = false;
+ ped->bIsInTheAir = true;
+ ped->bIsInWater = true;
+ ped->bTouchingWater = true;
+ CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f);
+ }else if(weapon != WEAPONTYPE_UNARMED){
+ if(ped->m_fHealth > 0.0f)
+ ped->SetFall(1000, anim, 0);
+ else
+ ped->SetDie(anim);
+ ped->bIsStanding = false;
+ }
+
+ CEntity *ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 0.5f), 0.4f, nil, true, false, false, false, false, false);
+ if(ent == nil)
+ ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 0.8f), 0.4f, nil, true, false, false, false, false, false);
+ if(ent == nil)
+ ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CTimer::GetTimeStep()*ped->m_vecMoveSpeed+CVector(0.0f, 0.0, 0.5f), 0.4f, nil, true, false, false, false, false, false);
+ if(ent == nil)
+ ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CTimer::GetTimeStep()*ped->m_vecMoveSpeed+CVector(0.0f, 0.0, 0.8f), 0.4f, nil, true, false, false, false, false, false);
+ if(ent){
+ CColPoint point;
+ ent = nil;
+ if(CWorld::ProcessVerticalLine(ped->GetPosition(), ped->GetPosition().z-2.0f, point, ent, true, false, false, false, false, false, nil)){
+ if(ped->m_pMyVehicle == nil){
+ ped->m_pMyVehicle = this;
+ ped->PositionPedOutOfCollision();
+ ped->m_pMyVehicle = nil;
+ }else
+ ped->PositionPedOutOfCollision();
+ }else
+ ped->GetMatrix().Translate(CVector(0.0f, 0.0f, -2.0f));
+ ped->m_pCollidingEntity = ped->m_pMyVehicle;
+ ped->b158_4 = true;
+ ped->bHeadStuckInCollision = true;
+ }else if(weapon == WEAPONTYPE_RAMMEDBYCAR){
+ if(CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 1.3f), 0.6f, nil, true, false, false, false, false, false) == nil)
+ ped->GetMatrix().Translate(CVector(0.0f, 0.0f, 0.5f));
+ }
+ ped->m_pMyVehicle = nil;
+}
+
+void
CBike::PlayHornIfNecessary(void)
{
if(AutoPilot.m_bSlowedDownBecauseOfPeds ||
@@ -1816,20 +2774,6 @@ CBike::ResetSuspension(void)
}
}
-// TODO: maybe put this somewhere else
-inline void
-GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end)
-{
- *mat = *RwFrameGetMatrix(frm);
- frm = RwFrameGetParent(frm);
- while(frm){
- RwMatrixTransform(mat, RwFrameGetMatrix(frm), rwCOMBINEPOSTCONCAT);
- frm = RwFrameGetParent(frm);
- if(frm == end)
- frm = nil;
- }
-}
-
void
CBike::SetupSuspensionLines(void)
{
diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h
index 02c63c1e..34d2074a 100644
--- a/src/vehicles/Bike.h
+++ b/src/vehicles/Bike.h
@@ -69,11 +69,11 @@ public:
uint8 m_bike_flag01 : 1;
uint8 m_bike_flag02 : 1;
uint8 bWaterTight : 1;
- uint8 m_bike_flag08 : 1;
+ uint8 bIsBeingPickedUp : 1;
uint8 bIsStanding : 1;
uint8 bExtraSpeed : 1; // leaning forward
uint8 bIsOnFire : 1;
- uint8 m_bike_flag80 : 1; // doing wheelie?
+ uint8 m_bike_flag80 : 1;
int16 m_doingBurnout;
float m_fTireTemperature;
float m_fBrakeDestabilization;
@@ -117,9 +117,12 @@ public:
float GetHeightAboveRoad(void);
void PlayCarHorn(void);
+ void KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBackOn);
void VehicleDamage(void);
void ProcessBuoyancy(void);
void DoDriveByShootings(void);
+ void AddDamagedVehicleParticles(void);
+ int32 AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed);
void PlayHornIfNecessary(void);
void ResetSuspension(void);
void SetupSuspensionLines(void);
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 99b6cbb8..2da58ed7 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -975,7 +975,7 @@ CBoat::DoDriveByShootings(void)
if (!anim || !anim->IsRunning()) {
if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
- weapon->FireFromCar(this, lookingLeft);
+ weapon->FireFromCar(this, lookingLeft, true);
weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
}
}
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp
index e6c3bbf3..574f2854 100644
--- a/src/vehicles/CarGen.cpp
+++ b/src/vehicles/CarGen.cpp
@@ -264,7 +264,7 @@ INITSAVEBUF
WriteSaveBuf(buffer, ProcessCounter);
WriteSaveBuf(buffer, GenerateEvenIfPlayerIsCloseCounter);
WriteSaveBuf(buffer, (int16)0); // alignment
- WriteSaveBuf(buffer, sizeof(CarGeneratorArray));
+ WriteSaveBuf(buffer, (uint32)sizeof(CarGeneratorArray));
for (int i = 0; i < NUM_CARGENS; i++)
WriteSaveBuf(buffer, CarGeneratorArray[i]);
VALIDATESAVEBUF(*size)
diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp
index 8f32f12a..bc27ca32 100644
--- a/src/vehicles/Plane.cpp
+++ b/src/vehicles/Plane.cpp
@@ -84,6 +84,10 @@ CPlane::CPlane(int32 id, uint8 CreatedBy)
SetStatus(STATUS_PLANE);
bIsBIGBuilding = true;
m_level = LEVEL_NONE;
+
+#ifdef FIX_BUGS
+ m_isFarAway = true;
+#endif
}
CPlane::~CPlane()
diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp
index e3bc8a9f..50f7cb1d 100644
--- a/src/vehicles/Train.cpp
+++ b/src/vehicles/Train.cpp
@@ -64,6 +64,10 @@ CTrain::CTrain(int32 id, uint8 CreatedBy)
bUsesCollision = true;
SetStatus(STATUS_TRAIN_MOVING);
+
+#ifdef FIX_BUGS
+ m_isFarAway = true;
+#endif
#else
assert(0 && "No trains in this game");
#endif
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index c5537a48..824aeac1 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -80,6 +80,9 @@ CVehicle::CVehicle(uint8 CreatedBy)
bIsLawEnforcer = false;
bIsAmbulanceOnDuty = false;
bIsFireTruckOnDuty = false;
+#ifdef FIX_BUGS
+ bIsHandbrakeOn = false;
+#endif
CCarCtrl::UpdateCarCount(this, false);
m_fHealth = 1000.0f;
bEngineOn = true;
@@ -117,7 +120,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_numPedsUseItAsCover = 0;
bIsCarParkVehicle = false;
bHasAlreadyBeenRecorded = false;
- m_bSirenOrAlarm = 0;
+ m_bSirenOrAlarm = false;
m_nCarHornTimer = 0;
m_nCarHornPattern = 0;
m_nCarHornDelay = 0;
@@ -748,7 +751,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
static bool bBraking;
static bool bDriving;
-#ifdef FIX_BUGS
+#ifdef FIX_SIGNIFICANT_BUGS
bAlreadySkidding = false;
#endif
@@ -903,7 +906,7 @@ CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &whee
static bool bDriving;
static bool bReversing;
-#ifdef FIX_BUGS
+#ifdef FIX_SIGNIFICANT_BUGS
bAlreadySkidding = false;
#endif
@@ -1032,7 +1035,6 @@ CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &whee
float impulse = speed*m_fMass;
float turnImpulse = speed*GetMass(wheelContactPoint, direction);
CVector vTurnImpulse = turnImpulse * direction;
-
ApplyMoveForce(impulse * direction);
float turnRight = DotProduct(vTurnImpulse, GetRight());