summaryrefslogtreecommitdiffstats
path: root/src/vehicles
diff options
context:
space:
mode:
Diffstat (limited to 'src/vehicles')
-rw-r--r--src/vehicles/Automobile.cpp4
-rw-r--r--src/vehicles/Automobile.h50
-rw-r--r--src/vehicles/Door.cpp60
-rw-r--r--src/vehicles/Door.h31
-rw-r--r--src/vehicles/Plane.cpp967
-rw-r--r--src/vehicles/Plane.h71
-rw-r--r--src/vehicles/Train.cpp705
-rw-r--r--src/vehicles/Train.h90
-rw-r--r--src/vehicles/Vehicle.cpp2
-rw-r--r--src/vehicles/Vehicle.h50
10 files changed, 1945 insertions, 85 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 28ede4cd..00f53762 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -131,7 +131,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
field_594 = 0;
bNotDamagedUpsideDown = false;
bMoreResistantToDamage = false;
- m_fVelocityChangeForAudio = 0.f;
+ m_fVelocityChangeForAudio = 0.0f;
m_hydraulicState = 0;
for(i = 0; i < 4; i++){
@@ -4479,6 +4479,7 @@ CAutomobile::SetAllTaxiLights(bool set)
class CAutomobile_ : public CAutomobile
{
public:
+ void ctor(int32 id, uint8 CreatedBy) { ::new (this) CAutomobile(id, CreatedBy); }
void dtor() { CAutomobile::~CAutomobile(); }
void SetModelIndex_(uint32 id) { CAutomobile::SetModelIndex(id); }
void ProcessControl_(void) { CAutomobile::ProcessControl(); }
@@ -4508,6 +4509,7 @@ public:
};
STARTPATCHES
+ InjectHook(0x52C6B0, &CAutomobile_::ctor, PATCH_JUMP);
InjectHook(0x52D170, &CAutomobile_::dtor, PATCH_JUMP);
InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP);
InjectHook(0x531470, &CAutomobile_::ProcessControl_, PATCH_JUMP);
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 6226b555..e6b64e6e 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -6,6 +6,39 @@
class CObject;
+enum eCarNodes
+{
+ CAR_WHEEL_RF = 1,
+ CAR_WHEEL_RM,
+ CAR_WHEEL_RB,
+ CAR_WHEEL_LF,
+ CAR_WHEEL_LM,
+ CAR_WHEEL_LB,
+ CAR_BUMP_FRONT,
+ CAR_BUMP_REAR,
+ CAR_WING_RF,
+ CAR_WING_RR,
+ CAR_DOOR_RF,
+ CAR_DOOR_RR,
+ CAR_WING_LF,
+ CAR_WING_LR,
+ CAR_DOOR_LF,
+ CAR_DOOR_LR,
+ CAR_BONNET,
+ CAR_BOOT,
+ CAR_WINDSCREEN,
+ NUM_CAR_NODES,
+};
+
+enum eCarPositions
+{
+ CAR_POS_HEADLIGHTS,
+ CAR_POS_TAILLIGHTS,
+ CAR_POS_FRONTSEAT,
+ CAR_POS_BACKSEAT,
+ CAR_POS_EXHAUST = 9,
+};
+
// These are used for all the wheel arrays
// DON'T confuse with VEHWHEEL, which are vehicle components
enum {
@@ -81,7 +114,7 @@ public:
static bool &m_sAllTaxiLights;
- CAutomobile(int32, uint8);
+ CAutomobile(int32 id, uint8 CreatedBy);
// from CEntity
void SetModelIndex(uint32 id);
@@ -152,3 +185,18 @@ public:
static void SetAllTaxiLights(bool set);
};
static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
+
+inline uint8 GetCarDoorFlag(int32 carnode) {
+ switch (carnode) {
+ case CAR_DOOR_LF:
+ return 1;
+ case CAR_DOOR_LR:
+ return 2;
+ case CAR_DOOR_RF:
+ return 4;
+ case CAR_DOOR_RR:
+ return 8;
+ default:
+ return 0;
+ }
+}
diff --git a/src/vehicles/Door.cpp b/src/vehicles/Door.cpp
index 25e87504..2d47b3e9 100644
--- a/src/vehicles/Door.cpp
+++ b/src/vehicles/Door.cpp
@@ -115,6 +115,60 @@ CDoor::IsClosed(void)
return m_fAngle == RetAngleWhenClosed();
}
+
+CTrainDoor::CTrainDoor(void)
+{
+ memset(this, 0, sizeof(*this));
+}
+
+void
+CTrainDoor::Open(float ratio)
+{
+ float open;
+
+ m_fPrevPosn = m_fPosn;
+ open = RetTranslationWhenOpen();
+ if(ratio < 1.0f){
+ m_fPosn = open*ratio;
+ }else{
+ m_nDoorState = DOORST_OPEN;
+ m_fPosn = open;
+ }
+}
+
+float
+CTrainDoor::RetTranslationWhenClosed(void)
+{
+ if(Abs(m_fClosedPosn) < Abs(m_fOpenPosn))
+ return m_fClosedPosn;
+ else
+ return m_fOpenPosn;
+}
+
+float
+CTrainDoor::RetTranslationWhenOpen(void)
+{
+ if(Abs(m_fClosedPosn) < Abs(m_fOpenPosn))
+ return m_fOpenPosn;
+ else
+ return m_fClosedPosn;
+}
+
+bool
+CTrainDoor::IsFullyOpen(void)
+{
+ // 0.5f again...
+ if(Abs(m_fPosn) < Abs(RetTranslationWhenOpen()) - 0.5f)
+ return false;
+ return true;
+}
+
+bool
+CTrainDoor::IsClosed(void)
+{
+ return m_fPosn == RetTranslationWhenClosed();
+}
+
STARTPATCHES
InjectHook(0x545EF0, &CDoor::Open, PATCH_JUMP);
InjectHook(0x545BD0, &CDoor::Process, PATCH_JUMP);
@@ -123,4 +177,10 @@ STARTPATCHES
InjectHook(0x545F80, &CDoor::GetAngleOpenRatio, PATCH_JUMP);
InjectHook(0x546090, &CDoor::IsFullyOpen, PATCH_JUMP);
InjectHook(0x546060, &CDoor::IsClosed, PATCH_JUMP);
+
+ InjectHook(0x546200, &CTrainDoor::Open, PATCH_JUMP);
+ InjectHook(0x546180, &CTrainDoor::RetTranslationWhenClosed, PATCH_JUMP);
+ InjectHook(0x5461C0, &CTrainDoor::RetTranslationWhenOpen, PATCH_JUMP);
+ InjectHook(0x546120, &CTrainDoor::IsFullyOpen, PATCH_JUMP);
+ InjectHook(0x5460F0, &CTrainDoor::IsClosed, PATCH_JUMP);
ENDPATCHES
diff --git a/src/vehicles/Door.h b/src/vehicles/Door.h
index 7bb7bba3..567d3263 100644
--- a/src/vehicles/Door.h
+++ b/src/vehicles/Door.h
@@ -11,8 +11,9 @@ enum eDoorState
DOORST_CLOSED
};
-struct CDoor
+class CDoor
{
+public:
float m_fMaxAngle;
float m_fMinAngle;
// direction of rotation for air resistance
@@ -34,9 +35,35 @@ struct CDoor
}
void Open(float ratio);
void Process(CVehicle *veh);
- float RetAngleWhenClosed(void);
+ float RetAngleWhenClosed(void); // dead
float RetAngleWhenOpen(void);
float GetAngleOpenRatio(void);
bool IsFullyOpen(void);
+ bool IsClosed(void); // dead
+};
+
+class CTrainDoor
+{
+public:
+ float m_fClosedPosn;
+ float m_fOpenPosn;
+ int8 m_nDirn;
+ int8 m_nDoorState; // same enum as above?
+ int8 m_nAxis;
+ float m_fPosn;
+ float m_fPrevPosn;
+ int field_14; // unused?
+
+ CTrainDoor(void);
+ void Init(float open, float closed, int8 dir, int8 axis) {
+ m_fOpenPosn = open;
+ m_fClosedPosn = closed;
+ m_nDirn = dir;
+ m_nAxis = axis;
+ }
bool IsClosed(void);
+ bool IsFullyOpen(void);
+ float RetTranslationWhenClosed(void);
+ float RetTranslationWhenOpen(void);
+ void Open(float ratio);
};
diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp
index 3bad1e07..8e0e313d 100644
--- a/src/vehicles/Plane.cpp
+++ b/src/vehicles/Plane.cpp
@@ -1,25 +1,984 @@
#include "common.h"
+#include "main.h"
#include "patcher.h"
+#include "General.h"
+#include "ModelIndices.h"
+#include "FileMgr.h"
+#include "Streaming.h"
+#include "Replay.h"
+#include "Camera.h"
+#include "Coronas.h"
+#include "Particle.h"
+#include "Explosion.h"
+#include "World.h"
+#include "HandlingMgr.h"
#include "Plane.h"
-CPlane::CPlane(int mi, uint8 owner)
+CPlaneNode *&pPathNodes = *(CPlaneNode**)0x8F1B68;
+CPlaneNode *&pPath2Nodes = *(CPlaneNode**)0x885B8C;
+CPlaneNode *&pPath3Nodes = *(CPlaneNode**)0x885B78;
+CPlaneNode *&pPath4Nodes = *(CPlaneNode**)0x885AD8;
+int32 &NumPathNodes = *(int32*)0x8F2BE4;
+int32 &NumPath2Nodes = *(int32*)0x941498;
+int32 &NumPath3Nodes = *(int32*)0x9414D8;
+int32 &NumPath4Nodes = *(int32*)0x9412C8;
+float &TotalLengthOfFlightPath = *(float*)0x8F2C6C;
+float &TotalLengthOfFlightPath2 = *(float*)0x64CFBC;
+float &TotalLengthOfFlightPath3 = *(float*)0x64CFD0;
+float &TotalLengthOfFlightPath4 = *(float*)0x64CFDC;
+float &TotalDurationOfFlightPath = *(float*)0x64CFB8;
+float &TotalDurationOfFlightPath2 = *(float*)0x64CFC0;
+float &TotalDurationOfFlightPath3 = *(float*)0x64CFD4;
+float &TotalDurationOfFlightPath4 = *(float*)0x64CFE0;
+float &LandingPoint = *(float*)0x8F2C7C;
+float &TakeOffPoint = *(float*)0x8E28A4;
+CPlaneInterpolationLine *aPlaneLineBits = (CPlaneInterpolationLine*)0x734168; //[6]
+
+float *PlanePathPosition = (float*)0x8F5FC8; //[3]
+float *OldPlanePathPosition = (float*)0x8F5FBC; //[3]
+float *PlanePathSpeed = (float*)0x941538; //[3]
+float *PlanePath2Position = (float*)0x64CFC4; //[3]
+float &PlanePath3Position = *(float*)0x64CFD8;
+float &PlanePath4Position = *(float*)0x64CFE4;
+float *PlanePath2Speed = (float*)0x8F1A54; //[3]
+float &PlanePath3Speed = *(float*)0x8F1A94;
+float &PlanePath4Speed = *(float*)0x8F1AFC;
+
+
+enum
{
- ctor(mi, owner);
-}
+ CESNA_STATUS_NONE, // doesn't even exist
+ CESNA_STATUS_FLYING,
+ CESNA_STATUS_DESTROYED,
+ CESNA_STATUS_LANDED,
+};
+
+int32 &CesnaMissionStatus = *(int32*)0x64CFE8;
+int32 &CesnaMissionStartTime = *(int32*)0x64CFEC;
+CPlane *&pDrugRunCesna = *(CPlane**)0x8F5F80;
+int32 &DropOffCesnaMissionStatus = *(int32*)0x64CFF0;
+int32 &DropOffCesnaMissionStartTime = *(int32*)0x64CFF4;
+CPlane *&pDropOffCesna = *(CPlane**)0x8E2A38;
-WRAPPER CPlane* CPlane::ctor(int, uint8) { EAXJMP(0x54B170); }
+
+CPlane::CPlane(int32 id, uint8 CreatedBy)
+ : CVehicle(CreatedBy)
+{
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
+ m_vehType = VEHICLE_TYPE_PLANE;
+ pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
+ SetModelIndex(id);
+
+ m_fMass = 100000000.0f;
+ m_fTurnMass = 100000000.0f;
+ m_fAirResistance = 0.9994f;
+ m_fElasticity = 0.05f;
+
+ bUsesCollision = false;
+ m_bHasBeenHit = false;
+ m_bIsDrugRunCesna = false;
+ m_bIsDropOffCesna = false;
+
+ m_status = STATUS_PLANE;
+ bIsBIGBuilding = true;
+ m_level = LEVEL_NONE;
+}
CPlane::~CPlane()
{
DeleteRwObject();
}
+void
+CPlane::SetModelIndex(uint32 id)
+{
+ CVehicle::SetModelIndex(id);
+}
+
+void
+CPlane::DeleteRwObject(void)
+{
+ if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){
+ m_matrix.Detach();
+ if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check
+ RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
+ RpAtomicDestroy((RpAtomic*)m_rwObject);
+ RwFrameDestroy(f);
+ }
+ m_rwObject = nil;
+ }
+ CEntity::DeleteRwObject();
+}
+
+// There's a LOT of copy and paste in here. Maybe this could be refactored somehow
+void
+CPlane::ProcessControl(void)
+{
+ int i;
+ CVector pos;
+
+ // Explosion
+ if(m_bHasBeenHit){
+ // BUG: since this is all based on frames, you can skip the explosion processing when you go into the menu
+ if(GetModelIndex() == MI_AIRTRAIN){
+ int frm = CTimer::GetFrameCounter() - m_nFrameWhenHit;
+ if(frm == 20){
+ static int nFrameGen;
+ CRGBA colors[8];
+
+ CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), 0);
+
+ colors[0] = CRGBA(0, 0, 0, 255);
+ colors[1] = CRGBA(224, 230, 238, 255);
+ colors[2] = CRGBA(224, 230, 238, 255);
+ colors[3] = CRGBA(0, 0, 0, 255);
+ colors[4] = CRGBA(224, 230, 238, 255);
+ colors[5] = CRGBA(0, 0, 0, 255);
+ colors[6] = CRGBA(0, 0, 0, 255);
+ colors[7] = CRGBA(224, 230, 238, 255);
+
+ for(i = 0; i < 40; i++){
+ int rotSpeed = CGeneral::GetRandomNumberInRange(30.0f, 20.0f);
+ if(CGeneral::GetRandomNumber() & 1)
+ rotSpeed = -rotSpeed;
+ int f = ++nFrameGen & 3;
+ CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f),
+ CVector(CGeneral::GetRandomNumberInRange(-2.0f, 2.0f),
+ CGeneral::GetRandomNumberInRange(-2.0f, 2.0f),
+ CGeneral::GetRandomNumberInRange(0.0f, 2.0f)),
+ nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f),
+ colors[nFrameGen], rotSpeed, 0, f, 0);
+ }
+ }
+ if(frm >= 40 && frm <= 80 && frm & 1){
+ if(frm & 1){
+ pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f;
+ pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f;
+ pos.y = frm - 40;
+ pos = GetMatrix() * pos;
+ }else{
+ pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f;
+ pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f;
+ pos.y = 40 - frm;
+ pos = GetMatrix() * pos;
+ }
+ CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, pos, 0);
+ }
+ if(frm == 60)
+ bRenderScorched = true;
+ if(frm == 82){
+ TheCamera.SetFadeColour(255, 255, 255);
+ TheCamera.Fade(0.0f, FADE_OUT);
+ TheCamera.ProcessFade();
+ TheCamera.Fade(1.0f, FADE_IN);
+ FlagToDestroyWhenNextProcessed();
+ }
+ }else{
+ int frm = CTimer::GetFrameCounter() - m_nFrameWhenHit;
+ if(frm == 20){
+ static int nFrameGen;
+ CRGBA colors[8];
+
+ CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), 0);
+
+ colors[0] = CRGBA(0, 0, 0, 255);
+ colors[1] = CRGBA(224, 230, 238, 255);
+ colors[2] = CRGBA(224, 230, 238, 255);
+ colors[3] = CRGBA(0, 0, 0, 255);
+ colors[4] = CRGBA(252, 66, 66, 255);
+ colors[5] = CRGBA(0, 0, 0, 255);
+ colors[6] = CRGBA(0, 0, 0, 255);
+ colors[7] = CRGBA(252, 66, 66, 255);
+
+ for(i = 0; i < 40; i++){
+ int rotSpeed = CGeneral::GetRandomNumberInRange(30.0f, 20.0f);
+ if(CGeneral::GetRandomNumber() & 1)
+ rotSpeed = -rotSpeed;
+ int f = ++nFrameGen & 3;
+ CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f),
+ CVector(CGeneral::GetRandomNumberInRange(-2.0f, 2.0f),
+ CGeneral::GetRandomNumberInRange(-2.0f, 2.0f),
+ CGeneral::GetRandomNumberInRange(0.0f, 2.0f)),
+ nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f),
+ colors[nFrameGen], rotSpeed, 0, f, 0);
+ }
+ }
+ if(frm >= 40 && frm <= 60 && frm & 1){
+ if(frm & 1){
+ pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f;
+ pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f;
+ pos.y = (frm - 40)*0.3f;
+ pos = GetMatrix() * pos;
+ }else{
+ pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f;
+ pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f;
+ pos.y = (40 - frm)*0.3f;
+ pos = GetMatrix() * pos;
+ }
+ CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, pos, 0);
+ }
+ if(frm == 30)
+ bRenderScorched = true;
+ if(frm == 61){
+ TheCamera.SetFadeColour(200, 200, 200);
+ TheCamera.Fade(0.0f, FADE_OUT);
+ TheCamera.ProcessFade();
+ TheCamera.Fade(1.0f, FADE_IN);
+ if(m_bIsDrugRunCesna){
+ CesnaMissionStatus = CESNA_STATUS_DESTROYED;
+ pDrugRunCesna = nil;
+ }
+ if(m_bIsDropOffCesna){
+ DropOffCesnaMissionStatus = CESNA_STATUS_DESTROYED;
+ pDropOffCesna = nil;
+ }
+ FlagToDestroyWhenNextProcessed();
+ }
+ }
+ }
+
+ // Update plane position and speed
+ if(GetModelIndex() == MI_AIRTRAIN || !m_isFarAway || ((CTimer::GetFrameCounter() + m_randomSeed) & 7) == 0){
+ if(GetModelIndex() == MI_AIRTRAIN){
+ float pathPositionRear = PlanePathPosition[m_nPlaneId] - 30.0f;
+ if(pathPositionRear < 0.0f)
+ pathPositionRear += TotalLengthOfFlightPath;
+ float pathPosition = pathPositionRear + 30.0f;
+
+ float pitch = 0.0f;
+ float distSinceTakeOff = pathPosition - TakeOffPoint;
+ if(distSinceTakeOff <= 0.0f && distSinceTakeOff > -70.0f){
+ // shortly before take off
+ pitch = 1.0f - distSinceTakeOff/-70.0f;
+ }else if(distSinceTakeOff >= 0.0f && distSinceTakeOff < 100.0f){
+ // shortly after take off
+ pitch = 1.0f - distSinceTakeOff/100.0f;
+ }
+
+ float distSinceLanding = pathPosition - LandingPoint;
+ if(distSinceLanding <= 0.0f && distSinceLanding > -200.0f){
+ // shortly before landing
+ pitch = 1.0f - distSinceLanding/-200.0f;
+ }else if(distSinceLanding >= 0.0f && distSinceLanding < 70.0f){
+ // shortly after landing
+ pitch = 1.0f - distSinceLanding/70.0f;
+ }
+
+
+ // Advance current node to appropriate position
+ float pos1, pos2;
+ int nextTrackNode = m_nCurPathNode + 1;
+ pos1 = pPathNodes[m_nCurPathNode].t;
+ if(nextTrackNode < NumPathNodes)
+ pos2 = pPathNodes[nextTrackNode].t;
+ else{
+ nextTrackNode = 0;
+ pos2 = TotalLengthOfFlightPath;
+ }
+ while(pathPositionRear < pos1 || pathPositionRear > pos2){
+ m_nCurPathNode = (m_nCurPathNode+1) % NumPathNodes;
+ nextTrackNode = m_nCurPathNode + 1;
+ pos1 = pPathNodes[m_nCurPathNode].t;
+ if(nextTrackNode < NumPathNodes)
+ pos2 = pPathNodes[nextTrackNode].t;
+ else{
+ nextTrackNode = 0;
+ pos2 = TotalLengthOfFlightPath;
+ }
+ }
+ bool bothOnGround = pPathNodes[m_nCurPathNode].bOnGround && pPathNodes[nextTrackNode].bOnGround;
+ if(PlanePathPosition[m_nPlaneId] >= LandingPoint && OldPlanePathPosition[m_nPlaneId] < LandingPoint)
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_PLANE_ON_GROUND, 0.0f);
+ float dist = pPathNodes[nextTrackNode].t - pPathNodes[m_nCurPathNode].t;
+ if(dist < 0.0f)
+ dist += TotalLengthOfFlightPath;
+ float f = (pathPositionRear - pPathNodes[m_nCurPathNode].t)/dist;
+ CVector posRear = (1.0f - f)*pPathNodes[m_nCurPathNode].p + f*pPathNodes[nextTrackNode].p;
+
+ // Same for the front
+ float pathPositionFront = pathPositionRear + 60.0f;
+ if(pathPositionFront > TotalLengthOfFlightPath)
+ pathPositionFront -= TotalLengthOfFlightPath;
+ int curPathNodeFront = m_nCurPathNode;
+ int nextPathNodeFront = curPathNodeFront + 1;
+ pos1 = pPathNodes[curPathNodeFront].t;
+ if(nextPathNodeFront < NumPathNodes)
+ pos2 = pPathNodes[nextPathNodeFront].t;
+ else{
+ nextPathNodeFront = 0;
+ pos2 = TotalLengthOfFlightPath;
+ }
+ while(pathPositionFront < pos1 || pathPositionFront > pos2){
+ curPathNodeFront = (curPathNodeFront+1) % NumPathNodes;
+ nextPathNodeFront = curPathNodeFront + 1;
+ pos1 = pPathNodes[curPathNodeFront].t;
+ if(nextPathNodeFront < NumPathNodes)
+ pos2 = pPathNodes[nextPathNodeFront].t;
+ else{
+ nextPathNodeFront = 0;
+ pos2 = TotalLengthOfFlightPath;
+ }
+ }
+ dist = pPathNodes[nextPathNodeFront].t - pPathNodes[curPathNodeFront].t;
+ if(dist < 0.0f)
+ dist += TotalLengthOfFlightPath;
+ f = (pathPositionFront - pPathNodes[curPathNodeFront].t)/dist;
+ CVector posFront = (1.0f - f)*pPathNodes[curPathNodeFront].p + f*pPathNodes[nextPathNodeFront].p;
+
+ // And for another point 60 units in front of the plane, used to calculate roll
+ float pathPositionFront2 = pathPositionFront + 60.0f;
+ if(pathPositionFront2 > TotalLengthOfFlightPath)
+ pathPositionFront2 -= TotalLengthOfFlightPath;
+ int curPathNodeFront2 = m_nCurPathNode;
+ int nextPathNodeFront2 = curPathNodeFront2 + 1;
+ pos1 = pPathNodes[curPathNodeFront2].t;
+ if(nextPathNodeFront2 < NumPathNodes)
+ pos2 = pPathNodes[nextPathNodeFront2].t;
+ else{
+ nextPathNodeFront2 = 0;
+ pos2 = TotalLengthOfFlightPath;
+ }
+ while(pathPositionFront2 < pos1 || pathPositionFront2 > pos2){
+ curPathNodeFront2 = (curPathNodeFront2+1) % NumPathNodes;
+ nextPathNodeFront2 = curPathNodeFront2 + 1;
+ pos1 = pPathNodes[curPathNodeFront2].t;
+ if(nextPathNodeFront2 < NumPathNodes)
+ pos2 = pPathNodes[nextPathNodeFront2].t;
+ else{
+ nextPathNodeFront2 = 0;
+ pos2 = TotalLengthOfFlightPath;
+ }
+ }
+ dist = pPathNodes[nextPathNodeFront2].t - pPathNodes[curPathNodeFront2].t;
+ if(dist < 0.0f)
+ dist += TotalLengthOfFlightPath;
+ f = (pathPositionFront2 - pPathNodes[curPathNodeFront2].t)/dist;
+ CVector posFront2 = (1.0f - f)*pPathNodes[curPathNodeFront2].p + f*pPathNodes[nextPathNodeFront2].p;
+
+ // Now set matrix
+ GetPosition() = (posRear + posFront)/2.0f;
+ GetPosition().z += 4.3f;
+ CVector fwd = posFront - posRear;
+ fwd.Normalise();
+ if(pitch != 0.0f){
+ fwd.z += 0.4f*pitch;
+ fwd.Normalise();
+ }
+ CVector fwd2 = posFront2 - posRear;
+ fwd2.Normalise();
+ CVector roll = CrossProduct(fwd, fwd2);
+ CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f));
+ if(!bothOnGround)
+ right.z += 3.0f*roll.z;
+ right.Normalise();
+ CVector up = CrossProduct(right, fwd);
+ GetRight() = right;
+ GetUp() = up;
+ GetForward() = fwd;
+
+ // Set speed
+ m_vecMoveSpeed = fwd*PlanePathSpeed[m_nPlaneId]/60.0f;
+ m_fSpeed = PlanePathSpeed[m_nPlaneId]/60.0f;
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+
+ m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(300.0f));
+ }else{
+ float planePathPosition;
+ float totalLengthOfFlightPath;
+ CPlaneNode *pathNodes;
+ float planePathSpeed;
+ int numPathNodes;
+
+ if(m_bIsDrugRunCesna){
+ planePathPosition = PlanePath3Position;
+ totalLengthOfFlightPath = TotalLengthOfFlightPath3;
+ pathNodes = pPath3Nodes;
+ planePathSpeed = PlanePath3Speed;
+ numPathNodes = NumPath3Nodes;
+ if(CesnaMissionStatus == CESNA_STATUS_LANDED){
+ pDrugRunCesna = false;
+ FlagToDestroyWhenNextProcessed();
+ }
+ }else if(m_bIsDropOffCesna){
+ planePathPosition = PlanePath4Position;
+ totalLengthOfFlightPath = TotalLengthOfFlightPath4;
+ pathNodes = pPath4Nodes;
+ planePathSpeed = PlanePath4Speed;
+ numPathNodes = NumPath4Nodes;
+ if(DropOffCesnaMissionStatus == CESNA_STATUS_LANDED){
+ pDropOffCesna = false;
+ FlagToDestroyWhenNextProcessed();
+ }
+ }else{
+ planePathPosition = PlanePath2Position[m_nPlaneId];
+ totalLengthOfFlightPath = TotalLengthOfFlightPath2;
+ pathNodes = pPath2Nodes;
+ planePathSpeed = PlanePath2Speed[m_nPlaneId];
+ numPathNodes = NumPath2Nodes;
+ }
+
+ // Advance current node to appropriate position
+ float pathPositionRear = planePathPosition - 10.0f;
+ if(pathPositionRear < 0.0f)
+ pathPositionRear += totalLengthOfFlightPath;
+ float pos1, pos2;
+ int nextTrackNode = m_nCurPathNode + 1;
+ pos1 = pathNodes[m_nCurPathNode].t;
+ if(nextTrackNode < numPathNodes)
+ pos2 = pathNodes[nextTrackNode].t;
+ else{
+ nextTrackNode = 0;
+ pos2 = totalLengthOfFlightPath;
+ }
+ while(pathPositionRear < pos1 || pathPositionRear > pos2){
+ m_nCurPathNode = (m_nCurPathNode+1) % numPathNodes;
+ nextTrackNode = m_nCurPathNode + 1;
+ pos1 = pathNodes[m_nCurPathNode].t;
+ if(nextTrackNode < numPathNodes)
+ pos2 = pathNodes[nextTrackNode].t;
+ else{
+ nextTrackNode = 0;
+ pos2 = totalLengthOfFlightPath;
+ }
+ }
+ float dist = pathNodes[nextTrackNode].t - pathNodes[m_nCurPathNode].t;
+ if(dist < 0.0f)
+ dist += totalLengthOfFlightPath;
+ float f = (pathPositionRear - pathNodes[m_nCurPathNode].t)/dist;
+ CVector posRear = (1.0f - f)*pathNodes[m_nCurPathNode].p + f*pathNodes[nextTrackNode].p;
+
+ // Same for the front
+ float pathPositionFront = pathPositionRear + 20.0f;
+ if(pathPositionFront > totalLengthOfFlightPath)
+ pathPositionFront -= totalLengthOfFlightPath;
+ int curPathNodeFront = m_nCurPathNode;
+ int nextPathNodeFront = curPathNodeFront + 1;
+ pos1 = pathNodes[curPathNodeFront].t;
+ if(nextPathNodeFront < numPathNodes)
+ pos2 = pathNodes[nextPathNodeFront].t;
+ else{
+ nextPathNodeFront = 0;
+ pos2 = totalLengthOfFlightPath;
+ }
+ while(pathPositionFront < pos1 || pathPositionFront > pos2){
+ curPathNodeFront = (curPathNodeFront+1) % numPathNodes;
+ nextPathNodeFront = curPathNodeFront + 1;
+ pos1 = pathNodes[curPathNodeFront].t;
+ if(nextPathNodeFront < numPathNodes)
+ pos2 = pathNodes[nextPathNodeFront].t;
+ else{
+ nextPathNodeFront = 0;
+ pos2 = totalLengthOfFlightPath;
+ }
+ }
+ dist = pathNodes[nextPathNodeFront].t - pathNodes[curPathNodeFront].t;
+ if(dist < 0.0f)
+ dist += totalLengthOfFlightPath;
+ f = (pathPositionFront - pathNodes[curPathNodeFront].t)/dist;
+ CVector posFront = (1.0f - f)*pathNodes[curPathNodeFront].p + f*pathNodes[nextPathNodeFront].p;
+
+ // And for another point 60 units in front of the plane, used to calculate roll
+ float pathPositionFront2 = pathPositionFront + 30.0f;
+ if(pathPositionFront2 > totalLengthOfFlightPath)
+ pathPositionFront2 -= totalLengthOfFlightPath;
+ int curPathNodeFront2 = m_nCurPathNode;
+ int nextPathNodeFront2 = curPathNodeFront2 + 1;
+ pos1 = pathNodes[curPathNodeFront2].t;
+ if(nextPathNodeFront2 < numPathNodes)
+ pos2 = pathNodes[nextPathNodeFront2].t;
+ else{
+ nextPathNodeFront2 = 0;
+ pos2 = totalLengthOfFlightPath;
+ }
+ while(pathPositionFront2 < pos1 || pathPositionFront2 > pos2){
+ curPathNodeFront2 = (curPathNodeFront2+1) % numPathNodes;
+ nextPathNodeFront2 = curPathNodeFront2 + 1;
+ pos1 = pathNodes[curPathNodeFront2].t;
+ if(nextPathNodeFront2 < numPathNodes)
+ pos2 = pathNodes[nextPathNodeFront2].t;
+ else{
+ nextPathNodeFront2 = 0;
+ pos2 = totalLengthOfFlightPath;
+ }
+ }
+ dist = pathNodes[nextPathNodeFront2].t - pathNodes[curPathNodeFront2].t;
+ if(dist < 0.0f)
+ dist += totalLengthOfFlightPath;
+ f = (pathPositionFront2 - pathNodes[curPathNodeFront2].t)/dist;
+ CVector posFront2 = (1.0f - f)*pathNodes[curPathNodeFront2].p + f*pathNodes[nextPathNodeFront2].p;
+
+ // Now set matrix
+ GetPosition() = (posRear + posFront)/2.0f;
+ GetPosition().z += 1.0f;
+ CVector fwd = posFront - posRear;
+ fwd.Normalise();
+ CVector fwd2 = posFront2 - posRear;
+ fwd2.Normalise();
+ CVector roll = CrossProduct(fwd, fwd2);
+ CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f));
+ right.z += 3.0f*roll.z;
+ right.Normalise();
+ CVector up = CrossProduct(right, fwd);
+ GetRight() = right;
+ GetUp() = up;
+ GetForward() = fwd;
+
+ // Set speed
+ m_vecMoveSpeed = fwd*planePathSpeed/60.0f;
+ m_fSpeed = planePathSpeed/60.0f;
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+
+ m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(300.0f));
+ }
+ }
+
+ bIsInSafePosition = true;
+ GetMatrix().UpdateRW();
+ UpdateRwFrame();
+
+ // Handle streaming and such
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+ if(m_isFarAway){
+ // Switch to LOD model
+ if(m_rwObject && RwObjectGetType(m_rwObject) == rpCLUMP){
+ DeleteRwObject();
+ if(mi->m_planeLodId != -1){
+ m_rwObject = CModelInfo::GetModelInfo(mi->m_planeLodId)->CreateInstance();
+ if(m_rwObject)
+ m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)));
+ }
+ }
+ }else if(CStreaming::HasModelLoaded(GetModelIndex())){
+ if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){
+ // Get rid of LOD model
+ m_matrix.Detach();
+ if(m_rwObject){ // useless check
+ if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check
+ RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
+ RpAtomicDestroy((RpAtomic*)m_rwObject);
+ RwFrameDestroy(f);
+ }
+ m_rwObject = nil;
+ }
+ }
+ // Set high detail model
+ if(m_rwObject == nil){
+ int id = GetModelIndex();
+ m_modelIndex = -1;
+ SetModelIndex(id);
+ }
+ }else{
+ CStreaming::RequestModel(GetModelIndex(), STREAMFLAGS_DEPENDENCY);
+ }
+}
+
+void
+CPlane::PreRender(void)
+{
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+
+ CVector lookVector = GetPosition() - TheCamera.GetPosition();
+ float camDist = lookVector.Magnitude();
+ if(camDist != 0.0f)
+ lookVector *= 1.0f/camDist;
+ else
+ lookVector = CVector(1.0f, 0.0f, 0.0f);
+ float behindness = DotProduct(lookVector, GetForward());
+
+ // Wing lights
+ if(behindness < 0.0f){
+ // in front of plane
+ CVector lightPos = mi->m_positions[PLANE_POS_LIGHT_RIGHT];
+ CVector lightR = GetMatrix() * lightPos;
+ CVector lightL = lightR;
+ lightL -= GetRight()*2.0f*lightPos.x;
+
+ float intensity = -0.6f*behindness + 0.4f;
+ float size = 1.0f - behindness;
+
+ if(behindness < -0.9f && camDist < 50.0f){
+ // directly in front
+ CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255,
+ lightL, size, 240.0f,
+ CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255,
+ lightR, size, 240.0f,
+ CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ }else{
+ CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255,
+ lightL, size, 240.0f,
+ CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255,
+ lightR, size, 240.0f,
+ CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ }
+ }
+
+ // Tail light
+ if(CTimer::GetTimeInMilliseconds() & 0x200){
+ CVector pos = GetMatrix() * mi->m_positions[PLANE_POS_LIGHT_TAIL];
+
+ CCoronas::RegisterCorona((uintptr)this + 12, 255, 0, 0, 255,
+ pos, 1.0f, 120.0f,
+ CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ }
+}
+
+void
+CPlane::Render(void)
+{
+ CEntity::Render();
+}
+
+#define CRUISE_SPEED (50.0f)
+#define TAXI_SPEED (5.0f)
+
+void
+CPlane::InitPlanes(void)
+{
+ int i;
+
+ CesnaMissionStatus = CESNA_STATUS_NONE;
+
+ // Jumbo
+ if(pPathNodes == nil){
+ pPathNodes = LoadPath("data\\paths\\flight.dat", NumPathNodes, TotalLengthOfFlightPath, true);
+
+ // Figure out which nodes are on ground
+ CColPoint colpoint;
+ CEntity *entity;
+ for(i = 0; i < NumPathNodes; i++){
+ if(CWorld::ProcessVerticalLine(pPathNodes[i].p, 1000.0f, colpoint, entity, true, false, false, false, true, false, nil)){
+ pPathNodes[i].p.z = colpoint.point.z;
+ pPathNodes[i].bOnGround = true;
+ }else
+ pPathNodes[i].bOnGround = false;
+ }
+
+ // Find lading and takeoff points
+ LandingPoint = -1.0f;
+ TakeOffPoint = -1.0f;
+ bool lastOnGround = pPathNodes[NumPathNodes-1].bOnGround;
+ for(i = 0; i < NumPathNodes; i++){
+ if(pPathNodes[i].bOnGround && !lastOnGround)
+ LandingPoint = pPathNodes[i].t;
+ else if(!pPathNodes[i].bOnGround && lastOnGround)
+ TakeOffPoint = pPathNodes[i].t;
+ lastOnGround = pPathNodes[i].bOnGround;
+ }
+
+ // Animation
+ float time = 0.0f;
+ float position = 0.0f;
+ // Start on ground with slow speed
+ aPlaneLineBits[0].type = 1;
+ aPlaneLineBits[0].time = time;
+ aPlaneLineBits[0].position = position;
+ aPlaneLineBits[0].speed = TAXI_SPEED;
+ aPlaneLineBits[0].acceleration = 0.0f;
+ float dist = (TakeOffPoint-600.0f) - position;
+ time += dist/TAXI_SPEED;
+ position += dist;
+
+ // Accelerate to take off
+ aPlaneLineBits[1].type = 2;
+ aPlaneLineBits[1].time = time;
+ aPlaneLineBits[1].position = position;
+ aPlaneLineBits[1].speed = TAXI_SPEED;
+ aPlaneLineBits[1].acceleration = 33.0f/32.0f;
+ time += 600.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f);
+ position += 600.0f;
+
+ // Fly at cruise speed
+ aPlaneLineBits[2].type = 1;
+ aPlaneLineBits[2].time = time;
+ aPlaneLineBits[2].position = position;
+ aPlaneLineBits[2].speed = CRUISE_SPEED;
+ aPlaneLineBits[2].acceleration = 0.0f;
+ dist = LandingPoint - TakeOffPoint;
+ time += dist/CRUISE_SPEED;
+ position += dist;
+
+ // Brake after landing
+ aPlaneLineBits[3].type = 2;
+ aPlaneLineBits[3].time = time;
+ aPlaneLineBits[3].position = position;
+ aPlaneLineBits[3].speed = CRUISE_SPEED;
+ aPlaneLineBits[3].acceleration = -33.0f/32.0f;
+ time += 600.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f);
+ position += 600.0f;
+
+ // Taxi
+ aPlaneLineBits[4].type = 1;
+ aPlaneLineBits[4].time = time;
+ aPlaneLineBits[4].position = position;
+ aPlaneLineBits[4].speed = TAXI_SPEED;
+ aPlaneLineBits[4].acceleration = 0.0f;
+ time += (TotalLengthOfFlightPath - position)/TAXI_SPEED;
+
+ // end
+ aPlaneLineBits[5].time = time;
+ TotalDurationOfFlightPath = time;
+ }
+
+ // Dodo
+ if(pPath2Nodes == nil){
+ pPath2Nodes = LoadPath("data\\paths\\flight2.dat", NumPath2Nodes, TotalLengthOfFlightPath2, true);
+ TotalDurationOfFlightPath2 = TotalLengthOfFlightPath2/CRUISE_SPEED;
+ }
+
+ // Mission Cesna
+ if(pPath3Nodes == nil){
+ pPath3Nodes = LoadPath("data\\paths\\flight3.dat", NumPath3Nodes, TotalLengthOfFlightPath3, false);
+ TotalDurationOfFlightPath3 = TotalLengthOfFlightPath3/CRUISE_SPEED;
+ }
+
+ // Mission Cesna
+ if(pPath4Nodes == nil){
+ pPath4Nodes = LoadPath("data\\paths\\flight4.dat", NumPath4Nodes, TotalLengthOfFlightPath4, false);
+ TotalDurationOfFlightPath4 = TotalLengthOfFlightPath4/CRUISE_SPEED;
+ }
+
+ CStreaming::LoadAllRequestedModels(false);
+ CStreaming::RequestModel(MI_AIRTRAIN, 0);
+ CStreaming::LoadAllRequestedModels(false);
+
+ for(i = 0; i < 3; i++){
+ CPlane *plane = new CPlane(MI_AIRTRAIN, PERMANENT_VEHICLE);
+ plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
+ plane->m_status = STATUS_ABANDONED;
+ plane->bIsLocked = true;
+ plane->m_nPlaneId = i;
+ plane->m_nCurPathNode = 0;
+ CWorld::Add(plane);
+ }
+
+
+ CStreaming::RequestModel(MI_DEADDODO, 0);
+ CStreaming::LoadAllRequestedModels(false);
+
+ for(i = 0; i < 3; i++){
+ CPlane *plane = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE);
+ plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
+ plane->m_status = STATUS_ABANDONED;
+ plane->bIsLocked = true;
+ plane->m_nPlaneId = i;
+ plane->m_nCurPathNode = 0;
+ CWorld::Add(plane);
+ }
+}
+
+void
+CPlane::Shutdown(void)
+{
+ delete[] pPathNodes;
+ delete[] pPath2Nodes;
+ delete[] pPath3Nodes;
+ delete[] pPath4Nodes;
+ pPathNodes = nil;
+ pPath2Nodes = nil;
+ pPath3Nodes = nil;
+ pPath4Nodes = nil;
+}
+
+CPlaneNode*
+CPlane::LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool loop)
+{
+ int bp, lp;
+ int i;
+
+ CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r");
+ *gString = '\0';
+ for(bp = 0, lp = 0; work_buff[bp] != '\n'; bp++, lp++)
+ gString[lp] = work_buff[bp];
+ bp++;
+ gString[lp] = '\0';
+ sscanf(gString, "%d", &numNodes);
+ CPlaneNode *nodes = new CPlaneNode[numNodes];
+
+ for(i = 0; i < numNodes; i++){
+ *gString = '\0';
+ for(lp = 0; work_buff[bp] != '\n'; bp++, lp++)
+ gString[lp] = work_buff[bp];
+ bp++;
+ // BUG: game doesn't terminate string
+ gString[lp] = '\0';
+ sscanf(gString, "%f %f %f", &nodes[i].p.x, &nodes[i].p.y, &nodes[i].p.z);
+ }
+
+ // Calculate length of segments and path
+ totalLength = 0.0f;
+ for(i = 0; i < numNodes; i++){
+ nodes[i].t = totalLength;
+ float l = (nodes[(i+1) % numNodes].p - nodes[i].p).Magnitude2D();
+ if(!loop && i == numNodes-1)
+ l = 0.0f;
+ totalLength += l;
+ }
+
+ return nodes;
+}
+
+void
+CPlane::UpdatePlanes(void)
+{
+ int i, j;
+ uint32 time;
+ float t, deltaT;
+
+ if(CReplay::IsPlayingBack())
+ return;
+
+ // Jumbo jets
+ time = CTimer::GetTimeInMilliseconds();
+ for(i = 0; i < 3; i++){
+ t = TotalDurationOfFlightPath * (float)(time & 0x7FFFF)/0x80000;
+ // find current frame
+ for(j = 0; t > aPlaneLineBits[j+1].time; j++);
+
+ OldPlanePathPosition[i] = PlanePathPosition[i];
+ deltaT = t - aPlaneLineBits[j].time;
+ switch(aPlaneLineBits[j].type){
+ case 0: // standing still
+ PlanePathPosition[i] = aPlaneLineBits[j].position;
+ PlanePathSpeed[i] = 0.0f;
+ break;
+ case 1: // moving with constant speed
+ PlanePathPosition[i] = aPlaneLineBits[j].position + aPlaneLineBits[j].speed*deltaT;
+ PlanePathSpeed[i] = (TotalDurationOfFlightPath*1000.0f/0x80000) * aPlaneLineBits[j].speed;
+ break;
+ case 2: // accelerating/braking
+ PlanePathPosition[i] = aPlaneLineBits[j].position + (aPlaneLineBits[j].speed + aPlaneLineBits[j].acceleration*deltaT)*deltaT;
+ PlanePathSpeed[i] = (TotalDurationOfFlightPath*1000.0f/0x80000)*aPlaneLineBits[j].speed + 2.0f*aPlaneLineBits[j].acceleration*deltaT;
+ break;
+ }
+
+ // time offset for each plane
+ time += 0x80000/3;
+ }
+
+ time = CTimer::GetTimeInMilliseconds();
+
+ t = TotalDurationOfFlightPath2/0x80000;
+ PlanePath2Position[0] = CRUISE_SPEED * (time & 0x7FFFF)*t;
+ PlanePath2Position[1] = CRUISE_SPEED * ((time + 0x80000/3) & 0x7FFFF)*t;
+ PlanePath2Position[2] = CRUISE_SPEED * ((time + 0x80000/3*2) & 0x7FFFF)*t;
+ PlanePath2Speed[0] = CRUISE_SPEED*t;
+ PlanePath2Speed[1] = CRUISE_SPEED*t;
+ PlanePath2Speed[2] = CRUISE_SPEED*t;
+
+ if(CesnaMissionStatus == CESNA_STATUS_FLYING){
+ PlanePath3Speed = CRUISE_SPEED*TotalDurationOfFlightPath3/0x20000;
+ PlanePath3Position = PlanePath3Speed * ((time - CesnaMissionStartTime) & 0x1FFFF);
+ if(time - CesnaMissionStartTime >= 128072)
+ CesnaMissionStatus = CESNA_STATUS_LANDED;
+ }
+
+ if(DropOffCesnaMissionStatus == CESNA_STATUS_FLYING){
+ PlanePath4Speed = CRUISE_SPEED*TotalDurationOfFlightPath4/0x80000;
+ PlanePath4Position = PlanePath4Speed * ((time - DropOffCesnaMissionStartTime) & 0x7FFFF);
+ if(time - DropOffCesnaMissionStartTime >= 521288)
+ DropOffCesnaMissionStatus = CESNA_STATUS_LANDED;
+ }
+}
+
+bool
+CPlane::TestRocketCollision(CVector *rocketPos)
+{
+ int i;
+
+ i = CPools::GetVehiclePool()->GetSize();
+ while(--i >= 0){
+ CPlane *plane = (CPlane*)CPools::GetVehiclePool()->GetSlot(i);
+ if(plane &&
+#ifdef EXPLODING_AIRTRAIN
+ (plane->GetModelIndex() == MI_AIRTRAIN || plane->GetModelIndex() == MI_DODO) &&
+#else
+ plane->GetModelIndex() != MI_AIRTRAIN && plane->GetModelIndex() == MI_DODO && // strange check
+#endif
+ !plane->m_bHasBeenHit && (*rocketPos - plane->GetPosition()).Magnitude() < 25.0f){
+ plane->m_nFrameWhenHit = CTimer::GetFrameCounter();
+ plane->m_bHasBeenHit = true;
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->RegisterCrime_Immediately(CRIME_DESTROYED_CESSNA,
+ plane->GetPosition(), i+1983, false);
+ return true;
+ }
+ }
+ return false;
+}
+
+// BUG: not in CPlane in the game
+void
+CPlane::CreateIncomingCesna(void)
+{
+ if(CesnaMissionStatus == CESNA_STATUS_FLYING){
+ CWorld::Remove(pDrugRunCesna);
+ delete pDrugRunCesna;
+ pDrugRunCesna = nil;
+ }
+ pDrugRunCesna = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE);
+ pDrugRunCesna->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
+ pDrugRunCesna->m_status = STATUS_ABANDONED;
+ pDrugRunCesna->bIsLocked = true;
+ pDrugRunCesna->m_nPlaneId = 0;
+ pDrugRunCesna->m_nCurPathNode = 0;
+ pDrugRunCesna->m_bIsDrugRunCesna = true;
+ CWorld::Add(pDrugRunCesna);
+
+ CesnaMissionStatus = CESNA_STATUS_FLYING;
+ CesnaMissionStartTime = CTimer::GetTimeInMilliseconds();
+ printf("CPlane::CreateIncomingCesna(void)\n");
+}
+
+void
+CPlane::CreateDropOffCesna(void)
+{
+ if(DropOffCesnaMissionStatus == CESNA_STATUS_FLYING){
+ CWorld::Remove(pDropOffCesna);
+ delete pDropOffCesna;
+ pDropOffCesna = nil;
+ }
+ pDropOffCesna = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE);
+ pDropOffCesna->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
+ pDropOffCesna->m_status = STATUS_ABANDONED;
+ pDropOffCesna->bIsLocked = true;
+ pDropOffCesna->m_nPlaneId = 0;
+ pDropOffCesna->m_nCurPathNode = 0;
+ pDropOffCesna->m_bIsDropOffCesna = true;
+ CWorld::Add(pDropOffCesna);
+
+ DropOffCesnaMissionStatus = CESNA_STATUS_FLYING;
+ DropOffCesnaMissionStartTime = CTimer::GetTimeInMilliseconds();
+ printf("CPlane::CreateDropOffCesna(void)\n");
+}
+
+CVector CPlane::FindDrugPlaneCoordinates(void) { return pDrugRunCesna->GetPosition(); }
+CVector CPlane::FindDropOffCesnaCoordinates(void) { return pDrugRunCesna->GetPosition(); }
+bool CPlane::HasCesnaLanded(void) { return CesnaMissionStatus == CESNA_STATUS_LANDED; }
+bool CPlane::HasCesnaBeenDestroyed(void) { return CesnaMissionStatus == CESNA_STATUS_DESTROYED; }
+bool CPlane::HasDropOffCesnaBeenShotDown(void) { return DropOffCesnaMissionStatus == CESNA_STATUS_DESTROYED; }
+
+
class CPlane_ : public CPlane
{
public:
+ void ctor(int32 id, uint8 CreatedBy) { ::new (this) CPlane(id, CreatedBy); }
void dtor(void) { CPlane::~CPlane(); }
};
STARTPATCHES
+ InjectHook(0x54B170, &CPlane_::ctor, PATCH_JUMP);
InjectHook(0x54B270, &CPlane_::dtor, PATCH_JUMP);
+ InjectHook(0x54B820, CPlane::InitPlanes, PATCH_JUMP);
+ InjectHook(0x54BCD0, CPlane::Shutdown, PATCH_JUMP);
+ InjectHook(0x54BD50, CPlane::LoadPath, PATCH_JUMP);
+ InjectHook(0x54BEC0, CPlane::UpdatePlanes, PATCH_JUMP);
+ InjectHook(0x54DE90, CPlane::TestRocketCollision, PATCH_JUMP);
+ InjectHook(0x54E000, CPlane::CreateIncomingCesna, PATCH_JUMP);
+ InjectHook(0x54E160, CPlane::CreateDropOffCesna, PATCH_JUMP);
ENDPATCHES
diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h
index e263766e..eddbc2cd 100644
--- a/src/vehicles/Plane.h
+++ b/src/vehicles/Plane.h
@@ -1,27 +1,72 @@
#pragma once
-#include "common.h"
#include "Vehicle.h"
+enum ePlanePositions
+{
+ PLANE_POS_LIGHT_LEFT,
+ PLANE_POS_LIGHT_RIGHT,
+ PLANE_POS_LIGHT_TAIL,
+};
+
+struct CPlaneNode
+{
+ CVector p; // position
+ float t; // xy-distance from start on path
+ bool bOnGround; // i.e. not flying
+};
+
+struct CPlaneInterpolationLine
+{
+ uint8 type;
+ float time; // when does this keyframe start
+ // initial values at start of frame
+ float position;
+ float speed;
+ float acceleration;
+};
+
class CPlane : public CVehicle
{
public:
// 0x288
- int16 m_wIndex;
- int16 field_650;
- int16 m_wNextPathNode;
+ int16 m_nPlaneId;
+ int16 m_isFarAway;
+ int16 m_nCurPathNode;
char field_654;
char field_655;
- float field_656;
- int m_nFrameWhenHit;
- char m_bHasBeenHit;
- char m_bIsIncomingCesna;
- char m_bIsDropoffCesna;
- char field_667;
-
- CPlane(int, uint8);
+ float m_fSpeed;
+ uint32 m_nFrameWhenHit;
+ bool m_bHasBeenHit;
+ bool m_bIsDrugRunCesna;
+ bool m_bIsDropOffCesna;
+
+ CPlane(int32 id, uint8 CreatedBy);
~CPlane(void);
- CPlane* ctor(int, uint8);
+
+ // from CEntity
+ void SetModelIndex(uint32 id);
+ void DeleteRwObject(void);
+ void ProcessControl(void);
+ void PreRender(void);
+ void Render(void);
void FlagToDestroyWhenNextProcessed() { bRemoveFromWorld = true; }
+
+ static void InitPlanes(void);
+ static void Shutdown(void);
+ static CPlaneNode *LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool loop);
+ static void UpdatePlanes(void);
+ static bool TestRocketCollision(CVector *rocketPos);
+ static void CreateIncomingCesna(void);
+ static void CreateDropOffCesna(void);
+ static CVector FindDrugPlaneCoordinates(void);
+ static CVector FindDropOffCesnaCoordinates(void);
+ static bool HasCesnaLanded(void);
+ static bool HasCesnaBeenDestroyed(void);
+ static bool HasDropOffCesnaBeenShotDown(void);
};
static_assert(sizeof(CPlane) == 0x29C, "CPlane: error");
+
+extern float &LandingPoint;
+extern float &TakeOffPoint;
+extern float *PlanePathPosition; //[3]
diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp
index b7fd6ca1..dada1b21 100644
--- a/src/vehicles/Train.cpp
+++ b/src/vehicles/Train.cpp
@@ -1,20 +1,719 @@
#include "common.h"
+#include "main.h"
#include "patcher.h"
+#include "Timer.h"
+#include "ModelIndices.h"
+#include "FileMgr.h"
+#include "Streaming.h"
+#include "Pad.h"
+#include "Camera.h"
+#include "Coronas.h"
+#include "World.h"
+#include "Ped.h"
+#include "HandlingMgr.h"
#include "Train.h"
-CTrain::CTrain(int mi, uint8 owner)
+static CTrainNode *&pTrackNodes = *(CTrainNode**)0x8F4338;
+static int16 &NumTrackNodes = *(int16*)0x95CC5C;
+static float StationDist[3] = { 873.0f, 1522.0f, 2481.0f };
+static float &TotalLengthOfTrack = *(float*)0x64D000;
+static float &TotalDurationOfTrack = *(float*)0x64D004;
+static CTrainInterpolationLine *aLineBits = (CTrainInterpolationLine*)0x70D838; // [17]
+static float *EngineTrackPosition = (float*)0x64D008; //[2]
+static float *EngineTrackSpeed = (float*)0x880848; //[2]
+
+static CTrainNode *&pTrackNodes_S = *(CTrainNode**)0x8F2560;
+static int16 &NumTrackNodes_S = *(int16*)0x95CC6A;
+static float StationDist_S[4] = { 55.0f, 1388.0f, 2337.0f, 3989.0f };
+static float &TotalLengthOfTrack_S = *(float*)0x64D010;
+static float &TotalDurationOfTrack_S = *(float*)0x64D014;
+static CTrainInterpolationLine *aLineBits_S = (CTrainInterpolationLine*)0x726600; // [18]
+static float *EngineTrackPosition_S = (float*)0x64D018; //[4]
+static float *EngineTrackSpeed_S = (float*)0x87C7C8; //[4]
+
+CVector CTrain::aStationCoors[3];
+CVector CTrain::aStationCoors_S[4];
+
+CTrain::CTrain(int32 id, uint8 CreatedBy)
+ : CVehicle(CreatedBy)
+{
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
+ m_vehType = VEHICLE_TYPE_TRAIN;
+ pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
+ SetModelIndex(id);
+
+ Doors[0].Init(0.8f, 0.0f, 1, 0);
+ Doors[1].Init(-0.8f, 0.0f, 0, 0);
+
+ m_fMass = 100000000.0f;
+ m_fTurnMass = 100000000.0f;
+ m_fAirResistance = 0.9994f;
+ m_fElasticity = 0.05f;
+
+ m_bProcessDoor = true;
+ m_bTrainStopping = false;
+
+ m_nNumMaxPassengers = 5;
+ m_nDoorTimer = CTimer::GetTimeInMilliseconds();
+ m_nDoorState = TRAIN_DOOR_CLOSED;
+
+ bUsesCollision = true;
+ m_status = STATUS_TRAIN_MOVING;
+}
+
+void
+CTrain::SetModelIndex(uint32 id)
+{
+ int i;
+
+ CVehicle::SetModelIndex(id);
+ for(i = 0; i < 3; i++)
+ m_aTrainNodes[i] = nil;
+ CClumpModelInfo::FillFrameArray(GetClump(), m_aTrainNodes);
+}
+
+void
+CTrain::ProcessControl(void)
+{
+ if(gbModelViewer || m_isFarAway && (CTimer::GetFrameCounter() + m_nWagonId) & 0xF)
+ return;
+
+ CTrainNode *trackNodes;
+ int16 numTrackNodes;
+ float totalLengthOfTrack;
+ float *engineTrackPosition;
+ float *engineTrackSpeed;
+
+ if(m_nTrackId == TRACK_SUBWAY){
+ trackNodes = pTrackNodes_S;
+ numTrackNodes = NumTrackNodes_S;
+ totalLengthOfTrack = TotalLengthOfTrack_S;
+ engineTrackPosition = EngineTrackPosition_S;
+ engineTrackSpeed = EngineTrackSpeed_S;
+ }else{
+ trackNodes = pTrackNodes;
+ numTrackNodes = NumTrackNodes;
+ totalLengthOfTrack = TotalLengthOfTrack;
+ engineTrackPosition = EngineTrackPosition;
+ engineTrackSpeed = EngineTrackSpeed;
+ }
+
+ float trackPositionRear = engineTrackPosition[m_nWagonGroup] - m_fWagonPosition;
+ if(trackPositionRear < 0.0f)
+ trackPositionRear += totalLengthOfTrack;
+
+ // Advance current node to appropriate position
+ float pos1, pos2;
+ int nextTrackNode = m_nCurTrackNode + 1;
+ pos1 = trackNodes[m_nCurTrackNode].t;
+ if(nextTrackNode < numTrackNodes)
+ pos2 = trackNodes[nextTrackNode].t;
+ else{
+ nextTrackNode = 0;
+ pos2 = totalLengthOfTrack;
+ }
+ while(trackPositionRear < pos1 || trackPositionRear > pos2){
+ m_nCurTrackNode = (m_nCurTrackNode+1) % numTrackNodes;
+ nextTrackNode = m_nCurTrackNode + 1;
+ pos1 = trackNodes[m_nCurTrackNode].t;
+ if(nextTrackNode < numTrackNodes)
+ pos2 = trackNodes[nextTrackNode].t;
+ else{
+ nextTrackNode = 0;
+ pos2 = totalLengthOfTrack;
+ }
+ }
+ float dist = trackNodes[nextTrackNode].t - trackNodes[m_nCurTrackNode].t;
+ if(dist < 0.0f)
+ dist += totalLengthOfTrack;
+ float f = (trackPositionRear - trackNodes[m_nCurTrackNode].t)/dist;
+ CVector posRear = (1.0f - f)*trackNodes[m_nCurTrackNode].p + f*trackNodes[nextTrackNode].p;
+
+ // Now same again for the front
+ float trackPositionFront = trackPositionRear + 20.0f;
+ if(trackPositionFront > totalLengthOfTrack)
+ trackPositionFront -= totalLengthOfTrack;
+ int curTrackNodeFront = m_nCurTrackNode;
+ int nextTrackNodeFront = curTrackNodeFront + 1;
+ pos1 = trackNodes[curTrackNodeFront].t;
+ if(nextTrackNodeFront < numTrackNodes)
+ pos2 = trackNodes[nextTrackNodeFront].t;
+ else{
+ nextTrackNodeFront = 0;
+ pos2 = totalLengthOfTrack;
+ }
+ while(trackPositionFront < pos1 || trackPositionFront > pos2){
+ curTrackNodeFront = (curTrackNodeFront+1) % numTrackNodes;
+ nextTrackNodeFront = curTrackNodeFront + 1;
+ pos1 = trackNodes[curTrackNodeFront].t;
+ if(nextTrackNodeFront < numTrackNodes)
+ pos2 = trackNodes[nextTrackNodeFront].t;
+ else{
+ nextTrackNodeFront = 0;
+ pos2 = totalLengthOfTrack;
+ }
+ }
+ dist = trackNodes[nextTrackNodeFront].t - trackNodes[curTrackNodeFront].t;
+ if(dist < 0.0f)
+ dist += totalLengthOfTrack;
+ f = (trackPositionFront - trackNodes[curTrackNodeFront].t)/dist;
+ CVector posFront = (1.0f - f)*trackNodes[curTrackNodeFront].p + f*trackNodes[nextTrackNodeFront].p;
+
+ // Now set matrix
+ GetPosition() = (posRear + posFront)/2.0f;
+ CVector fwd = posFront - posRear;
+ fwd.Normalise();
+ CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f));
+ right.Normalise();
+ CVector up = CrossProduct(right, fwd);
+ GetRight() = right;
+ GetUp() = up;
+ GetForward() = fwd;
+
+ // Set speed
+ m_vecMoveSpeed = fwd*engineTrackSpeed[m_nWagonGroup]/60.0f;
+ m_fSpeed = engineTrackSpeed[m_nWagonGroup]/60.0f;
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+
+ if(engineTrackSpeed[m_nWagonGroup] > 0.001f){
+ m_status = STATUS_TRAIN_MOVING;
+ m_bTrainStopping = false;
+ m_bProcessDoor = true;
+ }else{
+ m_status = STATUS_TRAIN_NOT_MOVING;
+ m_bTrainStopping = true;
+ }
+
+ m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(250.0f));
+
+ if(m_fWagonPosition == 20.0f && m_fSpeed > 0.0001f)
+ if(Abs(TheCamera.GetPosition().z - GetPosition().z) < 15.0f)
+ CPad::GetPad(0)->StartShake_Train(GetPosition().x, GetPosition().y);
+
+ if(m_bProcessDoor)
+ switch(m_nDoorState){
+ case TRAIN_DOOR_CLOSED:
+ if(m_bTrainStopping){
+ m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 1000;
+ m_nDoorState = TRAIN_DOOR_OPENING;
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_18, 0.0f);
+ }
+ break;
+
+ case TRAIN_DOOR_OPENING:
+ if(CTimer::GetTimeInMilliseconds() < m_nDoorTimer){
+ OpenTrainDoor(1.0f - (m_nDoorTimer - CTimer::GetTimeInMilliseconds())/1000.0f);
+ }else{
+ OpenTrainDoor(1.0f);
+ m_nDoorState = TRAIN_DOOR_OPEN;
+ }
+ break;
+
+ case TRAIN_DOOR_OPEN:
+ if(!m_bTrainStopping){
+ m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 1000;
+ m_nDoorState = TRAIN_DOOR_CLOSING;
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_19, 0.0f);
+ }
+ break;
+
+ case TRAIN_DOOR_CLOSING:
+ if(CTimer::GetTimeInMilliseconds() < m_nDoorTimer){
+ OpenTrainDoor((m_nDoorTimer - CTimer::GetTimeInMilliseconds())/1000.0f);
+ }else{
+ OpenTrainDoor(0.0f);
+ m_nDoorState = TRAIN_DOOR_CLOSED;
+ m_bProcessDoor = false;
+ }
+ break;
+ }
+
+ GetMatrix().UpdateRW();
+ UpdateRwFrame();
+ RemoveAndAdd();
+
+ bIsStuck = false;
+ bIsInSafePosition = true;
+ bWasPostponed = false;
+
+ // request/remove model
+ if(m_isFarAway){
+ if(m_rwObject)
+ DeleteRwObject();
+ }else if(CStreaming::HasModelLoaded(MI_TRAIN)){
+ if(m_rwObject == nil){
+ m_modelIndex = -1;
+ SetModelIndex(MI_TRAIN);
+ }
+ }else{
+ if(FindPlayerCoors().z * GetPosition().z >= 0.0f)
+ CStreaming::RequestModel(MI_TRAIN, STREAMFLAGS_DEPENDENCY);
+ }
+
+ // Hit stuff
+ if(m_bIsFirstWagon && m_status == STATUS_TRAIN_MOVING){
+ CVector front = GetPosition() + GetForward()*GetColModel()->boundingBox.max.y + m_vecMoveSpeed*CTimer::GetTimeStep();
+
+ int x, xmin, xmax;
+ int y, ymin, ymax;
+
+ xmin = CWorld::GetSectorIndexX(front.x - 3.0f);
+ if(xmin < 0) xmin = 0;
+ xmax = CWorld::GetSectorIndexX(front.x + 3.0f);
+ if(xmax > NUMSECTORS_X-1) xmax = NUMSECTORS_X-1;
+ ymin = CWorld::GetSectorIndexX(front.y - 3.0f);
+ if(ymin < 0) ymin = 0;
+ ymax = CWorld::GetSectorIndexX(front.y + 3.0f);
+ if(ymax > NUMSECTORS_Y-1) ymax = NUMSECTORS_X-1;
+
+ CWorld::AdvanceCurrentScanCode();
+
+ for(y = ymin; y <= ymax; y++)
+ for(x = xmin; x <= xmax; x++){
+ CSector *s = CWorld::GetSector(x, y);
+ TrainHitStuff(s->m_lists[ENTITYLIST_VEHICLES]);
+ TrainHitStuff(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP]);
+ TrainHitStuff(s->m_lists[ENTITYLIST_PEDS]);
+ TrainHitStuff(s->m_lists[ENTITYLIST_PEDS_OVERLAP]);
+ }
+ }
+}
+
+void
+CTrain::PreRender(void)
{
- ctor(mi, owner);
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+
+ if(m_bIsFirstWagon){
+ CVector lookVector = GetPosition() - TheCamera.GetPosition();
+ float camDist = lookVector.Magnitude();
+ if(camDist != 0.0f)
+ lookVector *= 1.0f/camDist;
+ else
+ lookVector = CVector(1.0f, 0.0f, 0.0f);
+ float behindness = DotProduct(lookVector, GetForward());
+
+ if(behindness < 0.0f){
+ // In front of train
+ CVector lightPos = mi->m_positions[TRAIN_POS_LIGHT_FRONT];
+ CVector lightR = GetMatrix() * lightPos;
+ CVector lightL = lightR;
+ lightL -= GetRight()*2.0f*lightPos.x;
+
+ float intensity = -0.4f*behindness + 0.2f;
+ float size = 1.0f - behindness;
+
+ if(behindness < -0.9f && camDist < 35.0f){
+ // directly in front
+ CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255,
+ lightL, size, 80.0f,
+ CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255,
+ lightR, size, 80.0f,
+ CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ }else{
+ CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255,
+ lightL, size, 80.0f,
+ CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255,
+ lightR, size, 80.0f,
+ CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ }
+ }
+ }
+
+ if(m_bIsLastWagon){
+ CVector lightPos = mi->m_positions[TRAIN_POS_LIGHT_REAR];
+ CVector lightR = GetMatrix() * lightPos;
+ CVector lightL = lightR;
+ lightL -= GetRight()*2.0f*lightPos.x;
+
+ CCoronas::RegisterCorona((uintptr)this + 12, 255, 0, 0, 255,
+ lightL, 1.0f, 80.0f,
+ CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ CCoronas::RegisterCorona((uintptr)this + 13, 255, 0, 0, 255,
+ lightR, 1.0f, 80.0f,
+ CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ }
}
-WRAPPER CTrain* CTrain::ctor(int, uint8) { EAXJMP(0x54E2A0); }
+void
+CTrain::Render(void)
+{
+ CEntity::Render();
+}
+
+void
+CTrain::TrainHitStuff(CPtrList &list)
+{
+ CPtrNode *node;
+ CPhysical *phys;
+
+ for(node = list.first; node; node = node->next){
+ phys = (CPhysical*)node->item;
+ if(phys != this && Abs(this->GetPosition().z - phys->GetPosition().z) < 1.5f)
+ phys->bHitByTrain = true;
+ }
+}
+
+void
+CTrain::AddPassenger(CPed *ped)
+{
+ int i = ped->m_vehEnterType;
+ if((i == TRAIN_POS_LEFT_ENTRY || i == TRAIN_POS_MID_ENTRY || i == TRAIN_POS_RIGHT_ENTRY) && pPassengers[i] == nil){
+ pPassengers[i] = ped;
+ m_nNumPassengers++;
+ }else{
+ for(i = 0; i < 6; i++)
+ if(pPassengers[i] == nil){
+ pPassengers[i] = ped;
+ m_nNumPassengers++;
+ return;
+ }
+ }
+}
+
+void
+CTrain::OpenTrainDoor(float ratio)
+{
+ if(m_rwObject == nil)
+ return;
+
+ CMatrix doorL(RwFrameGetMatrix(m_aTrainNodes[TRAIN_DOOR_LHS]));
+ CMatrix doorR(RwFrameGetMatrix(m_aTrainNodes[TRAIN_DOOR_RHS]));
+ CVector posL = doorL.GetPosition();
+ CVector posR = doorR.GetPosition();
+
+ bool isClosed = Doors[0].IsClosed(); // useless
+
+ Doors[0].Open(ratio);
+ Doors[1].Open(ratio);
+
+ if(isClosed)
+ Doors[0].RetTranslationWhenClosed(); // useless
+
+ posL.y = Doors[0].m_fPosn;
+ posR.y = Doors[1].m_fPosn;
+
+ doorL.SetTranslate(posL);
+ doorR.SetTranslate(posR);
+
+ doorL.UpdateRW();
+ doorR.UpdateRW();
+}
+
+
+
+void
+CTrain::InitTrains(void)
+{
+ int i, j;
+ CTrain *train;
+
+ // El train
+ if(pTrackNodes == nil)
+ ReadAndInterpretTrackFile("data\\paths\\tracks.dat", &pTrackNodes, &NumTrackNodes, 3, StationDist,
+ &TotalLengthOfTrack, &TotalDurationOfTrack, aLineBits, false);
+ // Subway
+ if(pTrackNodes_S == nil)
+ ReadAndInterpretTrackFile("data\\paths\\tracks2.dat", &pTrackNodes_S, &NumTrackNodes_S, 4, StationDist_S,
+ &TotalLengthOfTrack_S, &TotalDurationOfTrack_S, aLineBits_S, true);
+
+ int trainId;
+ CStreaming::LoadAllRequestedModels(false);
+ if(CModelInfo::GetModelInfo("train", &trainId))
+ CStreaming::RequestModel(trainId, 0);
+ CStreaming::LoadAllRequestedModels(false);
+
+ // El-Train wagons
+ float wagonPositions[] = { 0.0f, 20.0f, 40.0f, 0.0f, 20.0f };
+ int8 firstWagon[] = { 1, 0, 0, 1, 0 };
+ int8 lastWagon[] = { 0, 0, 1, 0, 1 };
+ int16 wagonGroup[] = { 0, 0, 0, 1, 1 };
+ for(i = 0; i < 5; i++){
+ train = new CTrain(MI_TRAIN, PERMANENT_VEHICLE);
+ train->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
+ train->m_status = STATUS_ABANDONED;
+ train->bIsLocked = true;
+ train->m_fWagonPosition = wagonPositions[i];
+ train->m_bIsFirstWagon = firstWagon[i];
+ train->m_bIsLastWagon = lastWagon[i];
+ train->m_nWagonGroup = wagonGroup[i];
+ train->m_nWagonId = i;
+ train->m_nCurTrackNode = 0;
+ CWorld::Add(train);
+ }
+
+ // Subway wagons
+ float wagonPositions_S[] = { 0.0f, 20.0f, 0.0f, 20.0f, 0.0f, 20.0f, 0.0f, 20.0f };
+ int8 firstWagon_S[] = { 1, 0, 1, 0, 1, 0, 1, 0 };
+ int8 lastWagon_S[] = { 0, 1, 0, 1, 0, 1, 0, 1 };
+ int16 wagonGroup_S[] = { 0, 0, 1, 1, 2, 2, 3, 3 };
+ for(i = 0; i < 8; i++){
+ train = new CTrain(MI_TRAIN, PERMANENT_VEHICLE);
+ train->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
+ train->m_status = STATUS_ABANDONED;
+ train->bIsLocked = true;
+ train->m_fWagonPosition = wagonPositions_S[i];
+ train->m_bIsFirstWagon = firstWagon_S[i];
+ train->m_bIsLastWagon = lastWagon_S[i];
+ train->m_nWagonGroup = wagonGroup_S[i];
+ train->m_nWagonId = i;
+ train->m_nCurTrackNode = 0;
+ train->m_nTrackId = TRACK_SUBWAY;
+ CWorld::Add(train);
+ }
+
+ // This code is actually useless, it seems it was used for announcements once
+ for(i = 0; i < 3; i++){
+ for(j = 0; pTrackNodes[j].t < StationDist[i]; j++);
+ aStationCoors[i] = pTrackNodes[j].p;
+ }
+ for(i = 0; i < 4; i++){
+ for(j = 0; pTrackNodes_S[j].t < StationDist_S[i]; j++);
+ aStationCoors_S[i] = pTrackNodes_S[j].p;
+ }
+}
+
+void
+CTrain::Shutdown(void)
+{
+ delete[] pTrackNodes;
+ delete[] pTrackNodes_S;
+ pTrackNodes = nil;
+ pTrackNodes_S = nil;
+}
+
+void
+CTrain::ReadAndInterpretTrackFile(char *filename, CTrainNode **nodes, int16 *numNodes, int32 numStations, float *stationDists,
+ float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail)
+{
+ bool readingFile = false;
+ int bp, lp;
+ int i, tmp;
+
+ if(*nodes == nil){
+ readingFile = true;
+
+ CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r");
+ *gString = '\0';
+ for(bp = 0, lp = 0; work_buff[bp] != '\n'; bp++, lp++)
+ gString[lp] = work_buff[bp];
+ bp++;
+ // BUG: game doesn't terminate string and uses numNodes in sscanf directly
+ gString[lp] = '\0';
+ sscanf(gString, "%d", &tmp);
+ *numNodes = tmp;
+ *nodes = new CTrainNode[*numNodes];
+
+ for(i = 0; i < *numNodes; i++){
+ *gString = '\0';
+ for(lp = 0; work_buff[bp] != '\n'; bp++, lp++)
+ gString[lp] = work_buff[bp];
+ bp++;
+ // BUG: game doesn't terminate string
+ gString[lp] = '\0';
+ sscanf(gString, "%f %f %f", &(*nodes)[i].p.x, &(*nodes)[i].p.y, &(*nodes)[i].p.z);
+ }
+
+ // Coordinates are of one of the rails, but we want the center
+ float toCenter = rightRail ? 0.9f : -0.9f;
+ CVector fwd;
+ for(i = 0; i < *numNodes; i++){
+ if(i == *numNodes-1)
+ fwd = (*nodes)[0].p - (*nodes)[i].p;
+ else
+ fwd = (*nodes)[i+1].p - (*nodes)[i].p;
+ CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f));
+ right.Normalise();
+ (*nodes)[i].p -= right*toCenter;
+ }
+ }
+
+ // Calculate length of segments and track
+ float t = 0.0f;
+ for(i = 0; i < *numNodes; i++){
+ (*nodes)[i].t = t;
+ t += ((*nodes)[(i+1) % (*numNodes)].p - (*nodes)[i].p).Magnitude2D();
+ }
+ *totalLength = t;
+
+ // Find correct z values
+ if(readingFile){
+ CColPoint colpoint;
+ CEntity *entity;
+ for(i = 0; i < *numNodes; i++){
+ CVector p = (*nodes)[i].p;
+ p.z += 1.0f;
+ if(CWorld::ProcessVerticalLine(p, p.z-0.5f, colpoint, entity, true, false, false, false, true, false, nil))
+ (*nodes)[i].p.z = colpoint.point.z;
+ (*nodes)[i].p.z += 0.2f;
+ }
+ }
+
+ // Create animation for stopping at stations
+ // TODO: figure out magic numbers?
+ float position = 0.0f;
+ float time = 0.0f;
+ int j = 0;
+ for(i = 0; i < numStations; i++){
+ // Start at full speed
+ interpLines[j].type = 1;
+ interpLines[j].time = time;
+ interpLines[j].position = position;
+ interpLines[j].speed = 15.0f;
+ interpLines[j].acceleration = 0.0f;
+ j++;
+ // distance to next keyframe
+ float dist = (stationDists[i]-40.0f) - position;
+ time += dist/15.0f;
+ position += dist;
+
+ // Now slow down 40 units before stop
+ interpLines[j].type = 2;
+ interpLines[j].time = time;
+ interpLines[j].position = position;
+ interpLines[j].speed = 15.0f;
+ interpLines[j].acceleration = -45.0f/32.0f;
+ j++;
+ time += 80.0f/15.0f;
+ position += 40.0f; // at station
+
+ // stopping
+ interpLines[j].type = 0;
+ interpLines[j].time = time;
+ interpLines[j].position = position;
+ interpLines[j].speed = 0.0f;
+ interpLines[j].acceleration = 0.0f;
+ j++;
+ time += 25.0f;
+
+ // accelerate again
+ interpLines[j].type = 2;
+ interpLines[j].time = time;
+ interpLines[j].position = position;
+ interpLines[j].speed = 0.0f;
+ interpLines[j].acceleration = 45.0f/32.0f;
+ j++;
+ time += 80.0f/15.0f;
+ position += 40.0f; // after station
+ }
+ // last keyframe
+ interpLines[j].type = 1;
+ interpLines[j].time = time;
+ interpLines[j].position = position;
+ interpLines[j].speed = 15.0f;
+ interpLines[j].acceleration = 0.0f;
+ j++;
+ *totalDuration = time + (*totalLength - position)/15.0f;
+
+ // end
+ interpLines[j].time = *totalDuration;
+}
+
+void
+ProcessTrainAnnouncements(void)
+{
+ // TODO but unused
+}
+
+void
+CTrain::UpdateTrains(void)
+{
+ int i, j;
+ uint32 time;
+ float t, deltaT;
+
+ if(TheCamera.GetPosition().x > 200.0f && TheCamera.GetPosition().x < 1600.0f &&
+ TheCamera.GetPosition().y > -1000.0f && TheCamera.GetPosition().y < 500.0f){
+ // Update El-Train
+
+ time = CTimer::GetTimeInMilliseconds();
+ for(i = 0; i < 2; i++){
+ t = TotalDurationOfTrack * (float)(time & 0x1FFFF)/0x20000;
+ // find current frame
+ for(j = 0; t > aLineBits[j+1].time; j++);
+
+ deltaT = t - aLineBits[j].time;
+ switch(aLineBits[j].type){
+ case 0: // standing still
+ EngineTrackPosition[i] = aLineBits[j].position;
+ EngineTrackSpeed[i] = 0.0f;
+ break;
+ case 1: // moving with constant speed
+ EngineTrackPosition[i] = aLineBits[j].position + aLineBits[j].speed*deltaT;
+ EngineTrackSpeed[i] = (TotalDurationOfTrack*1000.0f/0x20000) * aLineBits[j].speed;
+ break;
+ case 2: // accelerating/braking
+ EngineTrackPosition[i] = aLineBits[j].position + (aLineBits[j].speed + aLineBits[j].acceleration*deltaT)*deltaT;
+ EngineTrackSpeed[i] = (TotalDurationOfTrack*1000.0f/0x20000)*aLineBits[j].speed + 2.0f*aLineBits[j].acceleration*deltaT;
+ break;
+ }
+
+ // time offset for each train
+ time += 0x20000/2;
+ }
+
+ ProcessTrainAnnouncements();
+ }
+
+ // Update Subway
+ time = CTimer::GetTimeInMilliseconds();
+ for(i = 0; i < 4; i++){
+ t = TotalDurationOfTrack_S * (float)(time & 0x3FFFF)/0x40000;
+ // find current frame
+ for(j = 0; t > aLineBits_S[j+1].time; j++);
+
+ deltaT = t - aLineBits_S[j].time;
+ switch(aLineBits_S[j].type){
+ case 0: // standing still
+ EngineTrackPosition_S[i] = aLineBits_S[j].position;
+ EngineTrackSpeed_S[i] = 0.0f;
+ break;
+ case 1: // moving with constant speed
+ EngineTrackPosition_S[i] = aLineBits_S[j].position + aLineBits_S[j].speed*deltaT;
+ EngineTrackSpeed_S[i] = (TotalDurationOfTrack*1000.0f/0x40000) * aLineBits_S[j].speed;
+ break;
+ case 2: // accelerating/braking
+ EngineTrackPosition_S[i] = aLineBits_S[j].position + (aLineBits_S[j].speed + aLineBits_S[j].acceleration*deltaT)*deltaT;
+ EngineTrackSpeed_S[i] = (TotalDurationOfTrack*1000.0f/0x40000)*aLineBits_S[j].speed + 2.0f*aLineBits_S[j].acceleration*deltaT;
+ break;
+ }
+
+ // time offset for each train
+ time += 0x40000/4;
+ }
+}
class CTrain_ : public CTrain
{
public:
+ void ctor(int32 id, uint8 CreatedBy) { ::new (this) CTrain(id, CreatedBy); }
+ void SetModelIndex_(uint32 id) { CTrain::SetModelIndex(id); }
+ void ProcessControl_(void) { CTrain::ProcessControl(); }
+ void PreRender_(void) { CTrain::PreRender(); }
+ void Render_(void) { CTrain::Render(); }
void dtor(void) { CTrain::~CTrain(); }
};
STARTPATCHES
+ InjectHook(0x54E470, &CTrain_::SetModelIndex_, PATCH_JUMP);
+ InjectHook(0x54E4C0, &CTrain_::PreRender_, PATCH_JUMP);
+ InjectHook(0x54EAA0, &CTrain_::Render_, PATCH_JUMP);
InjectHook(0x54E450, &CTrain_::dtor, PATCH_JUMP);
+ InjectHook(0x54E2A0, &CTrain_::ctor, PATCH_JUMP);
+ InjectHook(0x550300, &CTrain::TrainHitStuff, PATCH_JUMP);
+ InjectHook(0x5504A0, &CTrain::AddPassenger, PATCH_JUMP);
+ InjectHook(0x550360, &CTrain::OpenTrainDoor, PATCH_JUMP);
+
+ InjectHook(0x54F000, CTrain::InitTrains, PATCH_JUMP);
+ InjectHook(0x54F360, CTrain::Shutdown, PATCH_JUMP);
+ InjectHook(0x54EAB0, CTrain::ReadAndInterpretTrackFile, PATCH_JUMP);
+ InjectHook(0x54F3A0, CTrain::UpdateTrains, PATCH_JUMP);
ENDPATCHES
diff --git a/src/vehicles/Train.h b/src/vehicles/Train.h
index 5e1e2e35..84b53537 100644
--- a/src/vehicles/Train.h
+++ b/src/vehicles/Train.h
@@ -1,25 +1,93 @@
#pragma once
-#include "common.h"
-#include "patcher.h"
#include "Vehicle.h"
+#include "Door.h"
enum
{
- TRAIN_DOOR_STATE2 = 2
+ TRACK_ELTRAIN,
+ TRACK_SUBWAY
+};
+
+enum
+{
+ TRAIN_DOOR_CLOSED,
+ TRAIN_DOOR_OPENING,
+ TRAIN_DOOR_OPEN,
+ TRAIN_DOOR_CLOSING
+};
+
+enum eTrainNodes
+{
+ TRAIN_DOOR_LHS = 1,
+ TRAIN_DOOR_RHS
+};
+
+enum eTrainPositions
+{
+ TRAIN_POS_LIGHT_FRONT,
+ TRAIN_POS_LIGHT_REAR,
+ TRAIN_POS_LEFT_ENTRY,
+ TRAIN_POS_MID_ENTRY,
+ TRAIN_POS_RIGHT_ENTRY
+};
+
+struct CTrainNode
+{
+ CVector p; // position
+ float t; // xy-distance from start on track
+};
+
+struct CTrainInterpolationLine
+{
+ uint8 type;
+ float time; // when does this keyframe start
+ // initial values at start of frame
+ float position;
+ float speed;
+ float acceleration;
};
class CTrain : public CVehicle
{
public:
// 0x288
- uint8 stuff1[20];
- uint8 m_trackId;
- uint8 stuff2[7];
- int16 m_doorState;
- uint8 stuff3[62];
-
- CTrain(int, uint8);
- CTrain* ctor(int, uint8);
+ float m_fWagonPosition;
+ int16 m_nWagonId;
+ int16 m_isFarAway; // don't update so often?
+ int16 m_nCurTrackNode;
+ int16 m_nWagonGroup;
+ float m_fSpeed;
+ bool m_bProcessDoor;
+ bool m_bTrainStopping;
+ bool m_bIsFirstWagon;
+ bool m_bIsLastWagon;
+ uint8 m_nTrackId; // or m_bUsesSubwayTracks?
+ uint32 m_nDoorTimer;
+ int16 m_nDoorState;
+ CTrainDoor Doors[2];
+ RwFrame *m_aTrainNodes[3];
+
+ // unused
+ static CVector aStationCoors[3];
+ static CVector aStationCoors_S[4];
+
+ CTrain(int32 id, uint8 CreatedBy);
+
+ // from CEntity
+ void SetModelIndex(uint32 id);
+ void ProcessControl(void);
+ void PreRender(void);
+ void Render(void);
+
+ void AddPassenger(CPed *ped);
+ void OpenTrainDoor(float ratio);
+ void TrainHitStuff(CPtrList &list);
+
+ static void InitTrains(void);
+ static void Shutdown(void);
+ static void ReadAndInterpretTrackFile(char *filename, CTrainNode **nodes, int16 *numNodes, int32 numStations, float *stationDists,
+ float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail);
+ static void UpdateTrains(void);
};
static_assert(sizeof(CTrain) == 0x2E4, "CTrain: error");
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 36675c8b..aaf5926f 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -77,7 +77,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
field_214 = 0;
bLightsOn = false;
bVehicleColProcessed = false;
- field_1F9 = 0;
+ m_numPedsUseItAsCover = 0;
bIsCarParkVehicle = false;
bHasAlreadyBeenRecorded = false;
m_bSirenOrAlarm = 0;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 262bd62c..07893782 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -26,39 +26,6 @@ enum eCarLock {
};
-enum eCarNodes
-{
- CAR_WHEEL_RF = 1,
- CAR_WHEEL_RM,
- CAR_WHEEL_RB,
- CAR_WHEEL_LF,
- CAR_WHEEL_LM,
- CAR_WHEEL_LB,
- CAR_BUMP_FRONT,
- CAR_BUMP_REAR,
- CAR_WING_RF,
- CAR_WING_RR,
- CAR_DOOR_RF,
- CAR_DOOR_RR,
- CAR_WING_LF,
- CAR_WING_LR,
- CAR_DOOR_LF,
- CAR_DOOR_LR,
- CAR_BONNET,
- CAR_BOOT,
- CAR_WINDSCREEN,
- NUM_CAR_NODES,
-};
-
-enum
-{
- CAR_POS_HEADLIGHTS,
- CAR_POS_TAILLIGHTS,
- CAR_POS_FRONTSEAT,
- CAR_POS_BACKSEAT,
- CAR_POS_EXHAUST = 9,
-};
-
enum
{
BOAT_POS_FRONTSEAT
@@ -202,7 +169,7 @@ public:
uint8 m_veh_flagD40 : 1;
uint8 m_veh_flagD80 : 1;
- int8 field_1F9;
+ int8 m_numPedsUseItAsCover;
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 field_1FB;
int8 field_1FC[4];
@@ -311,21 +278,6 @@ static_assert(offsetof(CVehicle, m_pCurGroundEntity) == 0x1E0, "CVehicle: error"
static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");
-inline uint8 GetVehDoorFlag(int32 carnode) {
- switch (carnode) {
- case CAR_DOOR_LF:
- return 1;
- case CAR_DOOR_LR:
- return 2;
- case CAR_DOOR_RF:
- return 4;
- case CAR_DOOR_RR:
- return 8;
- default:
- return 0;
- }
-}
-
class cTransmission;
class cVehicleParams