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-rw-r--r--src/weapons/Weapon.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 2435d544..e2213399 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -499,7 +499,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
bool collided = false;
if (victimPed->m_nPedState == PED_DRIVING && (m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE
- || info->m_bFightMode))
+ || info->IsFlagSet(WEAPONFLAG_FIGHTMODE)))
continue;
float victimPedRadius = victimPed->GetBoundRadius() + info->m_fRadius;
@@ -1008,7 +1008,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
target.y += rotOffset.y * info->m_fRange;
CParticle::HandleShootableBirdsStuff(shooter, *fireSource);
- if (shooter->IsPed() && ((CPed*)shooter)->bDoomAim && (shooter != FindPlayerPed() || !info->m_bCanAim))
+ if (shooter->IsPed() && ((CPed*)shooter)->bDoomAim && (shooter != FindPlayerPed() || !info->IsFlagSet(WEAPONFLAG_CANAIM)))
{
CWeapon::DoDoomAiming(shooter, fireSource, &target);
}