diff options
Diffstat (limited to 'src/weapons/Weapon.cpp')
-rw-r--r-- | src/weapons/Weapon.cpp | 32 |
1 files changed, 31 insertions, 1 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 36303c2c..c0319a11 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -932,11 +932,37 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); CWorld::bIncludeBikers = false; } +#ifdef FIX_BUGS + // fix muzzleflash rotation + heading = CGeneral::GetAngleBetweenPoints(source.x, source.y, target.x, target.y); + angle = DEGTORAD(heading); + + ahead = CVector2D(-Sin(angle), Cos(angle)); + ahead.Normalise(); +#endif } else if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() ) { TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, source, target); +#ifdef FREE_CAM + CPed *shooterPed = (CPed *)shooter; + if((shooterPed->m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY) == 0) { + target.x = info->m_fRange; + target.y = 0.0f; + target.z = 0.0f; + shooterPed->TransformToNode(target, PED_HANDR); + } +#endif + +#ifdef FIX_BUGS + // fix muzzleflash rotation + heading = CGeneral::GetAngleBetweenPoints(source.x, source.y, target.x, target.y); + angle = DEGTORAD(heading); + + ahead = CVector2D(-Sin(angle), Cos(angle)); + ahead.Normalise(); +#endif CWorld::bIncludeBikers = true; CWorld::bIncludeDeadPeds = true; CWorld::bIncludeCarTyres = true; @@ -3137,7 +3163,11 @@ CWeapon::HitsGround(CEntity *holder, CVector *fireSource, CEntity *aimingTo) void CWeapon::BlowUpExplosiveThings(CEntity *thing) { +#ifdef FIX_BUGS + if ( thing && thing->IsObject() ) +#else if ( thing ) +#endif { CObject *object = (CObject*)thing; int32 mi = object->GetModelIndex(); @@ -3182,7 +3212,7 @@ bool CPed::IsPedDoingDriveByShooting(void) { #ifdef FIX_BUGS - if (FindPlayerPed() == this && CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == 5) { + if (FindPlayerPed() == this && CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == WEAPONSLOT_SUBMACHINEGUN) { #else if (FindPlayerPed() == this && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) { #endif |