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-rw-r--r--src/weapons/Weapon.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 3ac769d7..67e01a2e 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -806,6 +806,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
break;
}
+ default: break;
}
DoBulletImpact(shooter, victim, fireSource, &target, &point, ahead);
@@ -1070,6 +1071,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
break;
}
+ default: break;
}
}
@@ -1101,6 +1103,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_3, point->point);
break;
}
+ default: break;
}
}
else
@@ -1328,6 +1331,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
break;
}
+ default: break;
}
}
@@ -1359,6 +1363,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_3, point.point);
break;
}
+ default: break;
}
}
else
@@ -1768,6 +1773,7 @@ CWeapon::FireInstantHitFromCar(CAutomobile *shooter, bool left)
PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_3, point.point);
break;
}
+ default: break;
}
}
else
@@ -2037,6 +2043,7 @@ CWeapon::Update(int32 audioEntity)
break;
}
+ default: break;
}
}
@@ -2131,6 +2138,7 @@ FireOneInstantHitRound(CVector *source, CVector *target, int32 damage)
PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_3, point.point);
break;
}
+ default: break;
}
}
else