diff options
Diffstat (limited to 'src/weapons')
-rw-r--r-- | src/weapons/Explosion.cpp | 2 | ||||
-rw-r--r-- | src/weapons/Weapon.cpp | 1 | ||||
-rw-r--r-- | src/weapons/Weapon.h | 13 |
3 files changed, 9 insertions, 7 deletions
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp index 05087335..e99dc918 100644 --- a/src/weapons/Explosion.cpp +++ b/src/weapons/Explosion.cpp @@ -6,8 +6,6 @@ CExplosion(&gaExplosion)[48] = *(CExplosion(*)[48])*(uintptr*)0x64E208; WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); } -//WRAPPER void CExplosion::RemoveAllExplosionsInArea(CVector, float) { EAXJMP(0x55AD40); } -//WRAPPER bool CExplosion::TestForExplosionInArea(eExplosionType, float, float, float, float, float, float) { EAXJMP(0x55AC80); } int AudioHandle = AEHANDLE_NONE; diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 8019a1cf..09844c23 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -6,6 +6,7 @@ #include "Ped.h" #include "World.h" +WRAPPER void CWeapon::ShutdownWeapons(void) { EAXJMP(0x55C2F0); } WRAPPER void CWeapon::UpdateWeapons(void) { EAXJMP(0x55C310); } WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); } WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940); } diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h index 1db66720..74145564 100644 --- a/src/weapons/Weapon.h +++ b/src/weapons/Weapon.h @@ -15,17 +15,19 @@ enum eWeaponType WEAPONTYPE_MOLOTOV, WEAPONTYPE_GRENADE, WEAPONTYPE_DETONATOR, - WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13, - WEAPONTYPE_HELICANNON = 13, - WEAPONTYPE_TOTALWEAPONS, + WEAPONTYPE_HELICANNON, + WEAPONTYPE_LAST_WEAPONTYPE, WEAPONTYPE_ARMOUR, WEAPONTYPE_RAMMEDBYCAR, WEAPONTYPE_RUNOVERBYCAR, WEAPONTYPE_EXPLOSION, WEAPONTYPE_UZI_DRIVEBY, - WEAPONTYPE_WATER, - WEAPONTYPE_FALL_DAMAGE, + WEAPONTYPE_DROWNING, + WEAPONTYPE_FALL, WEAPONTYPE_UNIDENTIFIED, + + WEAPONTYPE_TOTALWEAPONS = WEAPONTYPE_LAST_WEAPONTYPE, + WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13, }; enum eWeaponFire { @@ -63,6 +65,7 @@ public: m_bAddRotOffset = false; } + static void ShutdownWeapons(void); void Initialise(eWeaponType type, int ammo); void Update(int32 audioEntity); void Reload(void); |