diff options
Diffstat (limited to 'src/weapons')
-rw-r--r-- | src/weapons/BulletInfo.cpp | 2 | ||||
-rw-r--r-- | src/weapons/Weapon.cpp | 15 |
2 files changed, 7 insertions, 10 deletions
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp index 41d9c730..0efe6688 100644 --- a/src/weapons/BulletInfo.cpp +++ b/src/weapons/BulletInfo.cpp @@ -113,7 +113,7 @@ void CBulletInfo::Update(void) CEntity* pHitEntity; if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, false, false, true)) { if (pBullet->m_pSource && (pHitEntity->IsPed() || pHitEntity->IsVehicle())) - CStats::InstantHitsHitByPlayer++; + CStats::BulletsThatHit++; CWeapon::CheckForShootingVehicleOccupant(&pHitEntity, &point, pBullet->m_eWeaponType, vecOldPos, vecNewPos); if (pHitEntity->IsPed()) { diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 8e7e4265..0cd439c2 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -1466,20 +1466,20 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, } case ENTITY_TYPE_VEHICLE: { - CStats::InstantHitsHitByPlayer++; + CStats::BulletsThatHit++; DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); break; } case ENTITY_TYPE_PED: { - CStats::InstantHitsHitByPlayer++; + CStats::BulletsThatHit++; DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); ((CPed*)victim)->Say(SOUND_PED_BULLET_HIT); break; } case ENTITY_TYPE_OBJECT: { - CStats::InstantHitsHitByPlayer++; + CStats::BulletsThatHit++; PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_2, point->point); break; } @@ -1862,7 +1862,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) case ENTITY_TYPE_VEHICLE: { if (!statUpdated) { - CStats::InstantHitsHitByPlayer++; + CStats::BulletsThatHit++; statUpdated = true; } DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); @@ -1871,7 +1871,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) case ENTITY_TYPE_PED: { if (!statUpdated) { - CStats::InstantHitsHitByPlayer++; + CStats::BulletsThatHit++; statUpdated = true; } DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); @@ -1881,7 +1881,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) case ENTITY_TYPE_OBJECT: { if (!statUpdated) { - CStats::InstantHitsHitByPlayer++; + CStats::BulletsThatHit++; statUpdated = true; } PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_2, point.point); @@ -2071,9 +2071,6 @@ CWeapon::FireSniper(CEntity *shooter) CBulletInfo::AddBullet(shooter, m_eWeaponType, source, dir); if ( shooter == FindPlayerPed() ) - CStats::InstantHitsFiredByPlayer++; - - if ( shooter == FindPlayerPed() ) { CPad::GetPad(0)->StartShake_Distance(240, 128, FindPlayerPed()->GetPosition().x, |