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-rw-r--r--src/weapons/BulletInfo.cpp1
-rw-r--r--src/weapons/ProjectileInfo.cpp3
-rw-r--r--src/weapons/Weapon.cpp8
-rw-r--r--src/weapons/WeaponInfo.cpp10
4 files changed, 17 insertions, 5 deletions
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp
index 92d98a50..389e7486 100644
--- a/src/weapons/BulletInfo.cpp
+++ b/src/weapons/BulletInfo.cpp
@@ -200,6 +200,7 @@ void CBulletInfo::Update(void)
case ENTITY_TYPE_VEHICLE:
DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
break;
+ default: break;
}
}
CGlass::WasGlassHitByBullet(pHitEntity, point.point);
diff --git a/src/weapons/ProjectileInfo.cpp b/src/weapons/ProjectileInfo.cpp
index 8297d953..47bc65ac 100644
--- a/src/weapons/ProjectileInfo.cpp
+++ b/src/weapons/ProjectileInfo.cpp
@@ -116,6 +116,7 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
elasticity = 0.5f;
break;
}
+ default: break;
}
int i = 0;
@@ -137,6 +138,7 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
case WEAPONTYPE_GRENADE:
ms_apProjectile[i] = new CProjectile(MI_GRENADE);
break;
+ default: break;
}
if (ms_apProjectile[i] == nil)
@@ -183,6 +185,7 @@ CProjectileInfo::RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector p
case WEAPONTYPE_ROCKETLAUNCHER:
CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0);
break;
+ default: break;
}
}
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 3ac769d7..67e01a2e 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -806,6 +806,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
break;
}
+ default: break;
}
DoBulletImpact(shooter, victim, fireSource, &target, &point, ahead);
@@ -1070,6 +1071,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
break;
}
+ default: break;
}
}
@@ -1101,6 +1103,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_3, point->point);
break;
}
+ default: break;
}
}
else
@@ -1328,6 +1331,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
break;
}
+ default: break;
}
}
@@ -1359,6 +1363,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_3, point.point);
break;
}
+ default: break;
}
}
else
@@ -1768,6 +1773,7 @@ CWeapon::FireInstantHitFromCar(CAutomobile *shooter, bool left)
PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_3, point.point);
break;
}
+ default: break;
}
}
else
@@ -2037,6 +2043,7 @@ CWeapon::Update(int32 audioEntity)
break;
}
+ default: break;
}
}
@@ -2131,6 +2138,7 @@ FireOneInstantHitRound(CVector *source, CVector *target, int32 damage)
PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_3, point.point);
break;
}
+ default: break;
}
}
else
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
index aec9c69a..c4ab75d2 100644
--- a/src/weapons/WeaponInfo.cpp
+++ b/src/weapons/WeaponInfo.cpp
@@ -105,8 +105,8 @@ CWeaponInfo::LoadWeaponData(void)
sscanf(
&line[lp],
"%s %s %f %d %d %d %d %f %f %f %f %f %f %f %s %s %f %f %f %f %d %d",
- &weaponName,
- &fireType,
+ weaponName,
+ fireType,
&range,
&firingRate,
&reload,
@@ -119,8 +119,8 @@ CWeaponInfo::LoadWeaponData(void)
&fireOffsetX,
&fireOffsetY,
&fireOffsetZ,
- &animToPlay,
- &anim2ToPlay,
+ animToPlay,
+ anim2ToPlay,
&animLoopStart,
&animLoopEnd,
&delayBetweenAnimAndFire,
@@ -201,4 +201,4 @@ CWeaponInfo::Shutdown(void)
{
debug("Shutting down CWeaponInfo...\n");
debug("CWeaponInfo shut down\n");
-} \ No newline at end of file
+}