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-rw-r--r--src/vehicles/Automobile.cpp24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 2d6fc740..01a4f094 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -2589,6 +2589,10 @@ CAutomobile::PreRender(void)
CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
}
+#ifdef BETTER_ALLCARSAREDODO_CHEAT
+ } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
+ mat.RotateY(-HALFPI);
+#endif
}else{
// tilt wheel depending oh how much it presses on ground
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
@@ -2626,6 +2630,10 @@ CAutomobile::PreRender(void)
CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
}
+#ifdef BETTER_ALLCARSAREDODO_CHEAT
+ } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
+ mat.RotateY(HALFPI);
+#endif
}else{
// tilt wheel depending oh how much it presses on ground
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
@@ -2655,6 +2663,10 @@ CAutomobile::PreRender(void)
m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB == SURFACE_WATER){
// hovering on water
mat.RotateY(-HALFPI);
+#ifdef BETTER_ALLCARSAREDODO_CHEAT
+ } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
+ mat.RotateY(-HALFPI);
+#endif
}else{
// tilt wheel depending oh how much it presses on ground
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
@@ -2685,6 +2697,10 @@ CAutomobile::PreRender(void)
m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB == SURFACE_WATER){
// hovering on water
mat.RotateY(HALFPI);
+#ifdef BETTER_ALLCARSAREDODO_CHEAT
+ } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
+ mat.RotateY(HALFPI);
+#endif
}else{
// tilt wheel depending oh how much it presses on ground
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
@@ -2815,6 +2831,10 @@ CAutomobile::PreRender(void)
CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
}
+#ifdef BETTER_ALLCARSAREDODO_CHEAT
+ } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
+ mat.RotateY(-HALFPI);
+#endif
}else{
// tilt wheel depending oh how much it presses on ground
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
@@ -2852,6 +2872,10 @@ CAutomobile::PreRender(void)
CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
}
+#ifdef BETTER_ALLCARSAREDODO_CHEAT
+ } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
+ mat.RotateY(HALFPI);
+#endif
}else{
// tilt wheel depending oh how much it presses on ground
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;