diff options
Diffstat (limited to '')
-rw-r--r-- | src/render/WaterLevel.cpp | 365 | ||||
-rw-r--r-- | src/render/WaterLevel.h | 11 |
2 files changed, 339 insertions, 37 deletions
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index ecfccc90..ef5c4c58 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -1,6 +1,7 @@ #include "common.h" #include "main.h" #include "FileMgr.h" +#include "FileLoader.h" #include "TxdStore.h" #include "Timer.h" #include "Weather.h" @@ -30,8 +31,8 @@ float TEXTURE_ADDV; int32 CWaterLevel::ms_nNoOfWaterLevels; float CWaterLevel::ms_aWaterZs[48]; CRect CWaterLevel::ms_aWaterRects[48]; -uint8 CWaterLevel::aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE]; -uint8 CWaterLevel::aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE]; +int8 CWaterLevel::aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE]; +int8 CWaterLevel::aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE]; bool CWaterLevel::WavesCalculatedThisFrame; RpAtomic *CWaterLevel::ms_pWavyAtomic; RpGeometry *CWaterLevel::apGeomArray[8]; @@ -58,28 +59,158 @@ void CWaterLevel::Initialise(Const char *pWaterDat) { ms_nNoOfWaterLevels = 0; - + +#ifdef MASTER int32 hFile = -1; - - do + + while ((hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb")) < 0); +#else + int32 hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb"); +#endif + + if (hFile > 0) { - hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb"); + CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels)); + CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs)); + CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects)); + CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList)); + CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList)); + + CFileMgr::CloseFile(hFile); } - while ( hFile < 0 ); - - if ( hFile > 0 ) +#ifndef MASTER + else { - if ( hFile >= 0 ) + printf("Init waterlevels\n"); + + CFileMgr::SetDir(""); + hFile = CFileMgr::OpenFile(pWaterDat, "r"); + + char *line; + + while ((line = CFileLoader::LoadLine(hFile))) { - CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels)); - CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs)); - CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects)); - CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList)); - CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList)); + if (*line && *line != ';') + { + float z, l, b, r, t; + sscanf(line, "%f %f %f %f %f", &z, &l, &b, &r, &t); + AddWaterLevel(l, b, r, t, z); + } } - + CFileMgr::CloseFile(hFile); + + for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++) + { + for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++) + { + aWaterFineBlockList[x][y] = NO_WATER; + } + } + + for (int32 i = 0; i < ms_nNoOfWaterLevels; i++) + { + int32 l = WATER_HUGE_X(ms_aWaterRects[i].left); + int32 r = WATER_HUGE_X(ms_aWaterRects[i].right) + 1.0f; + int32 t = WATER_HUGE_Y(ms_aWaterRects[i].top); + int32 b = WATER_HUGE_Y(ms_aWaterRects[i].bottom) + 1.0f; + + // originally this writes *god* knows where everywhere in game memory ... + // even in debug it manages to reach some textures so librw crashes with a ptr being 0x15151515 .... +#ifdef FIX_BUGS + l = clamp(l, 0, WATER_FINEBLOCK_SIZE - 1); + r = clamp(r, 0, WATER_FINEBLOCK_SIZE - 1); + t = clamp(t, 0, WATER_FINEBLOCK_SIZE - 1); + b = clamp(b, 0, WATER_FINEBLOCK_SIZE - 1); +#endif + + for (int32 x = l; x <= r; x++) + { + for (int32 y = t; y <= b; y++) + { + aWaterFineBlockList[x][y] = i; + } + } + } + + for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++) + { + int32 worldX = WATER_START_X + x * SMALL_SECTOR_WIDTH; + + for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++) + { + if (aWaterBlockList[x][y] >= 0) + { + int32 worldY = WATER_START_Y + y * SMALL_SECTOR_WIDTH; + + int32 i; + for (i = 0; i <= 8; i++) + { + for (int32 j = 0; j <= 8; j++) + { + CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_WIDTH / 8), worldY + j * (SMALL_SECTOR_WIDTH / 8), ms_aWaterZs[aWaterFineBlockList[x][y]]); + + if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y)) + { + if (WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) && !TestVisibilityForFineWaterBlocks(worldPos)) + { + i = 1000; + break; + } + } + } + + if (i == 1000) break; + } + + if (i < 1000) aWaterFineBlockList[x][y] = NO_WATER; + } + } + } + + RemoveIsolatedWater(); + + for (int32 x = 0; x < WATER_BLOCK_SIZE; x++) + { + for (int32 y = 0; y < WATER_BLOCK_SIZE; y++) + { + if (aWaterFineBlockList[x * 2][y * 2] >= 0) + { + aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2]; + } + else if (aWaterFineBlockList[x * 2 + 1][y * 2] >= 0) + { + aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2]; + } + else if (aWaterFineBlockList[x * 2][y * 2 + 1] >= 0) + { + aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2 + 1]; + } + else if (aWaterFineBlockList[x * 2 + 1][y * 2 + 1] >= 0) + { + aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2 + 1]; + } + else + { + aWaterBlockList[x][y] = NO_WATER; + } + } + } + + hFile = CFileMgr::OpenFileForWriting("data\\waterpro.dat"); + + if (hFile > 0) + { + CFileMgr::Write(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels)); + CFileMgr::Write(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs)); + CFileMgr::Write(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects)); + CFileMgr::Write(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList)); + CFileMgr::Write(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList)); + + CFileMgr::CloseFile(hFile); + } } +#endif CTxdStore::PushCurrentTxd(); @@ -222,6 +353,170 @@ CWaterLevel::DestroyWavyAtomic() RwFrameDestroy(frame); } +#ifndef MASTER +void +CWaterLevel::AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel) +{ + ms_aWaterRects[ms_nNoOfWaterLevels] = CRect(fXLeft, fYBottom, fXRight, fYTop); + ms_aWaterZs[ms_nNoOfWaterLevels] = fLevel; + ms_nNoOfWaterLevels++; +} + +bool +CWaterLevel::WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel) +{ + if (ms_nNoOfWaterLevels <= 0) return false; + + for (int32 i = 0; i < ms_nNoOfWaterLevels; i++) + { + if (fX >= ms_aWaterRects[i].left && fX <= ms_aWaterRects[i].right + && fY >= ms_aWaterRects[i].top && fY <= ms_aWaterRects[i].bottom) + { + if (pfOutLevel) *pfOutLevel = ms_aWaterZs[i]; + + return true; + } + } + + return false; +} + +bool +CWaterLevel::TestVisibilityForFineWaterBlocks(const CVector &worldPos) +{ + static CVector2D tab[] = + { + { 50.0f, 50.0f }, + { -50.0f, 50.0f }, + { -50.0f, -50.0f }, + { 50.0f, -50.0f }, + { 50.0f, 0.0f }, + { -50.0f, 0.0f }, + { 0.0f, -50.0f }, + { 0.0f, 50.0f }, + }; + + CEntity *entity; + CColPoint col; + CVector lineStart, lineEnd; + + lineStart = worldPos; + + if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil)) + { + lineStart.x += 0.4f; + lineStart.y += 0.4f; + + if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil)) + { + return false; + } + } + + for (int32 i = 0; i < ARRAY_SIZE(tab); i++) + { + lineStart = worldPos; + lineEnd = worldPos; + + lineEnd.x += tab[i].x; + lineEnd.y += tab[i].y; + lineEnd.z += 100.0f; + + if ((lineEnd.x > WORLD_MIN_X && lineEnd.x < WORLD_MAX_X) && (lineEnd.y > WORLD_MIN_Y && lineEnd.y < WORLD_MAX_Y)) + { + if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil)) + { + lineStart.x += 0.4f; + lineStart.y += 0.4f; + lineEnd.x += 0.4f; + lineEnd.y += 0.4f; + + if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil)) + { + return false; + } + } + } + } + + return true; +} + +void +CWaterLevel::RemoveIsolatedWater() +{ + bool (*isConnected)[WATER_FINEBLOCK_SIZE] = new bool[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE]; + + for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++) + { + for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++) + { + isConnected[x][y] = false; + } + } + + isConnected[0][0] = true; + bool keepGoing; + + do + { + keepGoing = false; + + for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++) + { + for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++) + { + if (aWaterBlockList[x][y] >= 0 && !isConnected[x][y]) + { + if (x > 0 && isConnected[x - 1][y]) + { + isConnected[x][y] = true; + keepGoing = true; + } + + if (y > 0 && isConnected[x][y - 1]) + { + isConnected[x][y] = true; + keepGoing = true; + } + + if (x + 1 < WATER_FINEBLOCK_SIZE && isConnected[x + 1][y]) + { + isConnected[x][y] = true; + keepGoing = true; + } + + if (y + 1 < WATER_FINEBLOCK_SIZE && isConnected[x][y + 1]) + { + isConnected[x][y] = true; + keepGoing = true; + } + } + } + } + } + while (keepGoing); + + int32 numRemoved = 0; + + for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++) + { + for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++) + { + if (aWaterBlockList[x][y] >= 0 && !isConnected[x][y] && ms_aWaterZs[aWaterFineBlockList[x][y]] != 0.0f) + { + numRemoved++; + aWaterFineBlockList[x][y] = NO_WATER; + } + } + } + + printf("Removed %d isolated patches of water\n", numRemoved); + + delete[] isConnected; +} +#endif + bool CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ) { @@ -231,9 +526,9 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE ); ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE ); - uint8 nBlock = aWaterFineBlockList[x][y]; + int8 nBlock = aWaterFineBlockList[x][y]; - if ( nBlock == 128 ) + if ( nBlock == NO_WATER ) return false; ASSERT( pfOutLevel != NULL ); @@ -270,9 +565,9 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE ); ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE ); - uint8 nBlock = aWaterFineBlockList[x][y]; + int8 nBlock = aWaterFineBlockList[x][y]; - if ( nBlock == 128 ) + if ( nBlock == NO_WATER ) return false; ASSERT( pfOutLevel != NULL ); @@ -418,10 +713,10 @@ CWaterLevel::RenderWater() { for ( int32 y = nStartY; y <= nEndY; y++ ) { - if ( !(aWaterBlockList[2*x+0][2*y+0] & 128) - || !(aWaterBlockList[2*x+1][2*y+0] & 128) - || !(aWaterBlockList[2*x+0][2*y+1] & 128) - || !(aWaterBlockList[2*x+1][2*y+1] & 128) ) + if ( aWaterBlockList[2*x+0][2*y+0] >= 0 + || aWaterBlockList[2*x+1][2*y+0] >= 0 + || aWaterBlockList[2*x+0][2*y+1] >= 0 + || aWaterBlockList[2*x+1][2*y+1] >= 0 ) { float fX = WATER_FROM_HUGE_SECTOR_X(x); float fY = WATER_FROM_HUGE_SECTOR_Y(y); @@ -443,16 +738,16 @@ CWaterLevel::RenderWater() { float fZ; - if ( !(aWaterBlockList[2*x+0][2*y+0] & 128) ) + if ( aWaterBlockList[2*x+0][2*y+0] >= 0 ) fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+0] ]; - if ( !(aWaterBlockList[2*x+1][2*y+0] & 128) ) + if ( aWaterBlockList[2*x+1][2*y+0] >= 0 ) fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+0] ]; - if ( !(aWaterBlockList[2*x+0][2*y+1] & 128) ) + if ( aWaterBlockList[2*x+0][2*y+1] >= 0 ) fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+1] ]; - if ( !(aWaterBlockList[2*x+1][2*y+1] & 128) ) + if ( aWaterBlockList[2*x+1][2*y+1] >= 0 ) fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+1] ]; RenderOneFlatHugeWaterPoly(fX, fY, fZ, color); @@ -463,7 +758,7 @@ CWaterLevel::RenderWater() { for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ ) { - if ( !(aWaterBlockList[x2][y2] & 128) ) + if ( aWaterBlockList[x2][y2] >= 0 ) { float fLargeX = WATER_FROM_LARGE_SECTOR_X(x2); float fLargeY = WATER_FROM_LARGE_SECTOR_Y(y2); @@ -498,7 +793,7 @@ CWaterLevel::RenderWater() float fZ; // WS - if ( !(aWaterFineBlockList[2*x2+0][2*y2+0] & 128) ) + if ( aWaterFineBlockList[2*x2+0][2*y2+0] >= 0 ) { float fSmallX = fLargeX; float fSmallY = fLargeY; @@ -519,7 +814,7 @@ CWaterLevel::RenderWater() } // SE - if ( !(aWaterFineBlockList[2*x2+1][2*y2+0] & 128) ) + if ( aWaterFineBlockList[2*x2+1][2*y2+0] >= 0 ) { float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2); float fSmallY = fLargeY; @@ -540,7 +835,7 @@ CWaterLevel::RenderWater() } // WN - if ( !(aWaterFineBlockList[2*x2+0][2*y2+1] & 128) ) + if ( aWaterFineBlockList[2*x2+0][2*y2+1] >= 0 ) { float fSmallX = fLargeX; float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2); @@ -561,7 +856,7 @@ CWaterLevel::RenderWater() } //NE - if ( !(aWaterFineBlockList[2*x2+1][2*y2+1] & 128) ) + if ( aWaterFineBlockList[2*x2+1][2*y2+1] >= 0 ) { float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2); float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2); @@ -591,7 +886,7 @@ CWaterLevel::RenderWater() } } // if ( TheCamera.IsSphereVisible } // if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr ) - } // if ( !(aWaterBlockList[x2][y2] & 128) ) + } // if ( aWaterBlockList[x2][y2] >= 0 ) } // for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ ) } // for ( int32 x2 = 2*x; x2 <= 2*x+1; x2++ ) // @@ -1116,7 +1411,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY) { for ( int32 y = nStartY; y <= nEndY; y++ ) { - if ( !(aWaterFineBlockList[x][y] & 128) ) + if ( aWaterFineBlockList[x][y] >= 0 ) { float fSectorX = WATER_FROM_SMALL_SECTOR_X(x); float fSectorY = WATER_FROM_SMALL_SECTOR_Y(y); diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h index 269d6091..cff1a995 100644 --- a/src/render/WaterLevel.h +++ b/src/render/WaterLevel.h @@ -4,6 +4,8 @@ #define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE #define WATER_Z_OFFSET (1.5f) +#define NO_WATER -128 + #define MAX_SMALL_SECTORS 128 #define MAX_LARGE_SECTORS 64 #define MAX_HUGE_SECTORS 32 @@ -23,6 +25,7 @@ #define WATER_WIDTH ((WATER_END_X - WATER_START_X)) #define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y)) +#define SMALL_SECTOR_WIDTH (WATER_WIDTH/MAX_SMALL_SECTORS) #define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) ) #define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) ) @@ -72,8 +75,8 @@ class CWaterLevel static int32 ms_nNoOfWaterLevels; static float ms_aWaterZs[48]; static CRect ms_aWaterRects[48]; - static uint8 aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE]; - static uint8 aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE]; + static int8 aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE]; + static int8 aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE]; static bool WavesCalculatedThisFrame; static RpAtomic *ms_pWavyAtomic; static RpGeometry *apGeomArray[MAX_BOAT_WAKES]; @@ -84,6 +87,10 @@ public: static void Shutdown(); static void CreateWavyAtomic(); static void DestroyWavyAtomic(); + static void AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel); + static bool WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel = nil); + static bool TestVisibilityForFineWaterBlocks(const CVector &worldPos); + static void RemoveIsolatedWater(); static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ); static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); } static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel); |