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-rw-r--r--src/core/Cam.cpp2
-rw-r--r--src/core/ControllerConfig.cpp5
-rw-r--r--src/core/Frontend.cpp14
-rw-r--r--src/core/Frontend.h6
-rw-r--r--src/core/Game.cpp9
-rw-r--r--src/core/MenuScreens.cpp11
-rw-r--r--src/core/MenuScreensCustom.cpp93
-rw-r--r--src/core/Pad.cpp6
-rw-r--r--src/core/Pad.h2
-rw-r--r--src/core/common.h2
-rw-r--r--src/core/config.h6
-rw-r--r--src/core/re3.cpp110
-rw-r--r--src/extras/custompipes_d3d9.cpp31
-rw-r--r--src/extras/custompipes_gl.cpp34
-rw-r--r--src/extras/postfx.cpp12
-rw-r--r--src/extras/screendroplets.cpp6
-rw-r--r--src/extras/shaders/Makefile79
-rw-r--r--src/extras/shaders/make_glsl.sh9
-rw-r--r--src/extras/shaders/make_hlsl.cmd (renamed from src/extras/shaders/make.cmd)4
-rw-r--r--src/extras/shaders/makeinc_glsl.sh6
-rw-r--r--src/extras/shaders/makeinc_hlsl.sh (renamed from src/extras/shaders/makeinc.sh)1
-rw-r--r--src/extras/shaders/obj/colourfilterIII_PS.cso (renamed from src/extras/shaders/colourfilterIII_PS.cso)bin452 -> 452 bytes
-rw-r--r--src/extras/shaders/obj/colourfilterIII_PS.inc (renamed from src/extras/shaders/colourfilterIII_PS.inc)0
-rw-r--r--src/extras/shaders/obj/colourfilterIII_frag.inc (renamed from src/extras/shaders/colourfilterIII_fs_gl.inc)0
-rw-r--r--src/extras/shaders/obj/contrastPS.cso (renamed from src/extras/shaders/contrastPS.cso)bin344 -> 344 bytes
-rw-r--r--src/extras/shaders/obj/contrastPS.inc (renamed from src/extras/shaders/contrastPS.inc)0
-rw-r--r--src/extras/shaders/obj/contrast_frag.inc (renamed from src/extras/shaders/contrast_fs_gl.inc)0
-rw-r--r--src/extras/shaders/obj/default_UV2_VS.cso (renamed from src/extras/shaders/default_UV2_VS.cso)bin628 -> 628 bytes
-rw-r--r--src/extras/shaders/obj/default_UV2_VS.inc (renamed from src/extras/shaders/default_UV2_VS.inc)0
-rw-r--r--src/extras/shaders/obj/default_UV2_vert.inc (renamed from src/extras/shaders/default_UV2_gl.inc)0
-rw-r--r--src/extras/shaders/obj/im2d_UV2_vert.inc (renamed from src/extras/shaders/im2d_UV2_gl.inc)0
-rw-r--r--src/extras/shaders/obj/im2d_vert.inc (renamed from src/extras/shaders/im2d_gl.inc)0
-rw-r--r--src/extras/shaders/obj/neoGloss_PS.cso (renamed from src/extras/shaders/neoGloss_PS.cso)bin444 -> 444 bytes
-rw-r--r--src/extras/shaders/obj/neoGloss_PS.inc (renamed from src/extras/shaders/neoGloss_PS.inc)0
-rw-r--r--src/extras/shaders/obj/neoGloss_VS.cso (renamed from src/extras/shaders/neoGloss_VS.cso)bin764 -> 764 bytes
-rw-r--r--src/extras/shaders/obj/neoGloss_VS.inc (renamed from src/extras/shaders/neoGloss_VS.inc)0
-rw-r--r--src/extras/shaders/obj/neoGloss_frag.inc (renamed from src/extras/shaders/neoGloss_fs_gl.inc)0
-rw-r--r--src/extras/shaders/obj/neoGloss_vert.inc (renamed from src/extras/shaders/neoGloss_vs_gl.inc)0
-rw-r--r--src/extras/shaders/obj/neoRimSkin_VS.cso (renamed from src/extras/shaders/neoRimSkin_VS.cso)bin2404 -> 2404 bytes
-rw-r--r--src/extras/shaders/obj/neoRimSkin_VS.inc (renamed from src/extras/shaders/neoRimSkin_VS.inc)0
-rw-r--r--src/extras/shaders/obj/neoRimSkin_vert.inc (renamed from src/extras/shaders/neoRimSkin_gl.inc)0
-rw-r--r--src/extras/shaders/obj/neoRim_VS.cso (renamed from src/extras/shaders/neoRim_VS.cso)bin1384 -> 1384 bytes
-rw-r--r--src/extras/shaders/obj/neoRim_VS.inc (renamed from src/extras/shaders/neoRim_VS.inc)0
-rw-r--r--src/extras/shaders/obj/neoRim_vert.inc (renamed from src/extras/shaders/neoRim_gl.inc)0
-rw-r--r--src/extras/shaders/obj/neoVehicle_PS.cso (renamed from src/extras/shaders/neoVehicle_PS.cso)bin476 -> 476 bytes
-rw-r--r--src/extras/shaders/obj/neoVehicle_PS.inc (renamed from src/extras/shaders/neoVehicle_PS.inc)0
-rw-r--r--src/extras/shaders/obj/neoVehicle_VS.cso (renamed from src/extras/shaders/neoVehicle_VS.cso)bin1896 -> 1896 bytes
-rw-r--r--src/extras/shaders/obj/neoVehicle_VS.inc (renamed from src/extras/shaders/neoVehicle_VS.inc)0
-rw-r--r--src/extras/shaders/obj/neoVehicle_frag.inc (renamed from src/extras/shaders/neoVehicle_fs_gl.inc)0
-rw-r--r--src/extras/shaders/obj/neoVehicle_vert.inc (renamed from src/extras/shaders/neoVehicle_vs_gl.inc)0
-rw-r--r--src/extras/shaders/obj/neoWorldIII_PS.cso (renamed from src/extras/shaders/neoWorldIII_PS.cso)bin528 -> 528 bytes
-rw-r--r--src/extras/shaders/obj/neoWorldIII_PS.inc (renamed from src/extras/shaders/neoWorldIII_PS.inc)0
-rw-r--r--src/extras/shaders/obj/neoWorldIII_frag.inc (renamed from src/extras/shaders/neoWorldIII_fs_gl.inc)0
-rw-r--r--src/extras/shaders/obj/screenDroplet_PS.cso (renamed from src/extras/shaders/screenDroplet_PS.cso)bin324 -> 324 bytes
-rw-r--r--src/extras/shaders/obj/screenDroplet_PS.inc (renamed from src/extras/shaders/screenDroplet_PS.inc)0
-rw-r--r--src/extras/shaders/obj/screenDroplet_frag.inc (renamed from src/extras/shaders/screenDroplet_fs_gl.inc)0
-rw-r--r--src/extras/shaders/obj/simple_frag.inc (renamed from src/extras/shaders/simple_fs_gl.inc)0
-rw-r--r--src/peds/Ped.cpp19
-rw-r--r--src/render/Clouds.cpp4
-rw-r--r--src/render/Hud.cpp8
-rw-r--r--src/skel/crossplatform.h2
-rw-r--r--src/skel/glfw/glfw.cpp8
-rw-r--r--src/skel/win/win.cpp4
63 files changed, 282 insertions, 211 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 2a32ed1f..e0497fe2 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -4631,7 +4631,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
*/
{
LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight();
- LookUpDown = -CPad::GetPad(0)->LookAroundUpDown();
+ LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
}
float AlphaOffset, BetaOffset;
if(UseMouse){
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index 83d0f669..e72af7e4 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -354,6 +354,11 @@ uint32 CControllerConfigManager::ms_padButtonsInited = 0;
void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
{
+#ifdef XINPUT
+ // No manual bindings for you, honey.
+ return;
+#endif
+
m_bFirstCapture = true;
uint32 btn = buttons;
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 5e9f6d0d..07b8f996 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -3655,7 +3655,13 @@ CMenuManager::LoadAllTextures()
m_aMenuSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
#ifdef MENU_MAP
+ static bool menuOptionAdded = false;
for (int i = 0; i < ARRAY_SIZE(MapFilenames); i++) {
+ if (!menuOptionAdded && RwTextureRead(MapFilenames[i][0], MapFilenames[i][1])) {
+ FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2, false);
+ FrontendOptionAddBuiltinAction("FEG_MAP", MENUACTION_CHANGEMENU, MENUPAGE_MAP, SAVESLOT_NONE);
+ menuOptionAdded = true;
+ }
m_aMapSprites[i].SetTexture(MapFilenames[i][0], MapFilenames[i][1]);
m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
@@ -6005,13 +6011,13 @@ CMenuManager::PrintController(void)
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_ATT"));
CFont::SetRightJustifyOn(); // X
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM"));
CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_LOF"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RUN"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ATT"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_LOF"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3"));
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 9c666809..5c3523ab 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -235,15 +235,15 @@ enum eMenuScreen
MENUPAGE_KEYBOARD_CONTROLS = 55,
MENUPAGE_MOUSE_CONTROLS = 56,
MENUPAGE_MISSION_RETRY = 57,
+#ifdef CUSTOM_FRONTEND_OPTIONS
+
#ifdef MENU_MAP
MENUPAGE_MAP = 58,
#endif
-#ifdef CUSTOM_FRONTEND_OPTIONS
-
#ifdef GRAPHICS_MENU_OPTIONS
MENUPAGE_GRAPHICS_SETTINGS,
#endif
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#ifdef DETECT_JOYSTICK_MENU
MENUPAGE_DETECT_JOYSTICK,
#endif
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 4fd30b53..2a6afa97 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -414,6 +414,11 @@ bool CGame::Initialise(const char* datFile)
CTxdStore::Create(gameTxdSlot);
CTxdStore::AddRef(gameTxdSlot);
+#ifdef EXTENDED_PIPELINES
+ // for generic fallback
+ CustomPipes::SetTxdFindCallback();
+#endif
+
LoadingScreen("Loading the Game", "Loading particles", nil);
int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
@@ -498,10 +503,6 @@ bool CGame::Initialise(const char* datFile)
CFileLoader::LoadLevel("GTA3.DAT");
#endif
-#ifdef EXTENDED_PIPELINES
- // for generic fallback
- CustomPipes::SetTxdFindCallback();
-#endif
CWorld::AddParticles();
CVehicleModelInfo::LoadVehicleColours();
CVehicleModelInfo::LoadEnvironmentMaps();
diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp
index 7c90ea12..3bd9adf4 100644
--- a/src/core/MenuScreens.cpp
+++ b/src/core/MenuScreens.cpp
@@ -394,9 +394,6 @@ CMenuScreen aScreens[MENUPAGES] = {
{ "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
-#ifdef MENU_MAP
- MENUACTION_CHANGEMENU, "FEG_MAP", SAVESLOT_NONE, MENUPAGE_MAP,
-#endif
MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS,
MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS,
MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
@@ -441,14 +438,6 @@ CMenuScreen aScreens[MENUPAGES] = {
},
#endif
-#ifdef MENU_MAP
- // MENUPAGE_MAP
- { "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 2,
- MENUACTION_UNK110, "", SAVESLOT_NONE, MENUPAGE_NONE, // to prevent cross/enter to go back
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-#endif
-
// MENUPAGE_UNK
{ "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp
index 357f136b..ed5b149c 100644
--- a/src/core/MenuScreensCustom.cpp
+++ b/src/core/MenuScreensCustom.cpp
@@ -1,4 +1,13 @@
#include "common.h"
+#if defined DETECT_JOYSTICK_MENU && defined XINPUT
+#include <windows.h>
+#include <xinput.h>
+#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1)
+#pragma comment( lib, "Xinput9_1_0.lib" )
+#else
+#pragma comment( lib, "Xinput.lib" )
+#endif
+#endif
#include "platform.h"
#include "crossplatform.h"
#include "Renderer.h"
@@ -186,38 +195,6 @@ void IslandLoadingAfterChange(int8 before, int8 after) {
}
#endif
-#ifdef MORE_LANGUAGES
-void LangPolSelect(int8 action)
-{
- if (action == FEOPTION_ACTION_SELECT) {
- FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
- FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
- FrontEndMenuManager.InitialiseChangedLanguageSettings();
- FrontEndMenuManager.SaveSettings();
- }
-}
-
-void LangRusSelect(int8 action)
-{
- if (action == FEOPTION_ACTION_SELECT) {
- FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
- FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
- FrontEndMenuManager.InitialiseChangedLanguageSettings();
- FrontEndMenuManager.SaveSettings();
- }
-}
-
-void LangJapSelect(int8 action)
-{
- if (action == FEOPTION_ACTION_SELECT) {
- FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
- FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
- FrontEndMenuManager.InitialiseChangedLanguageSettings();
- FrontEndMenuManager.SaveSettings();
- }
-}
-#endif
-
#ifndef MULTISAMPLING
void GraphicsGoBack() {
}
@@ -297,11 +274,13 @@ void ScreenModeAfterChange(int8 before, int8 after)
#endif
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#ifdef DETECT_JOYSTICK_MENU
wchar selectedJoystickUnicode[128];
int cachedButtonNum = -1;
wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
+
+#if defined RW_GL3 && !defined LIBRW_SDL2
int numButtons;
int found = -1;
const char *joyname;
@@ -332,6 +311,40 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
}
}
if (PSGLOBAL(joy1id) == -1)
+#elif defined XINPUT
+ int found = -1;
+ XINPUT_STATE xstate;
+ memset(&xstate, 0, sizeof(XINPUT_STATE));
+ if (userHovering) {
+ for (int i = 0; i <= 3; i++) {
+ if (XInputGetState(i, &xstate) == ERROR_SUCCESS) {
+ if (xstate.Gamepad.bLeftTrigger || xstate.Gamepad.bRightTrigger) {
+ found = i;
+ break;
+ }
+ for (int j = XINPUT_GAMEPAD_DPAD_UP; j != XINPUT_GAMEPAD_Y << 1; j = (j << 1)) {
+ if (xstate.Gamepad.wButtons & j) {
+ found = i;
+ break;
+ }
+ }
+ if (found != -1)
+ break;
+ }
+ }
+ if (found != -1 && CPad::XInputJoy1 != found) {
+ if (CPad::XInputJoy1 != -1 && CPad::XInputJoy1 != found)
+ CPad::XInputJoy2 = CPad::XInputJoy1;
+ else
+ CPad::XInputJoy2 = -1;
+
+ CPad::XInputJoy1 = found;
+ cachedButtonNum = 0; // fake too, because xinput bypass CControllerConfig
+ }
+ }
+ sprintf(gSelectedJoystickName, "%d", CPad::XInputJoy1); // fake, on xinput we only store gamepad ids(thanks MS) so this is a temp variable to be used below
+ if (CPad::XInputJoy1 == -1)
+#endif
AsciiToUnicode("Not found", selectedJoystickUnicode);
else
AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
@@ -452,11 +465,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
MENUACTION_LANG_GER, "FEL_GER", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
MENUACTION_LANG_ITA, "FEL_ITA", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
MENUACTION_LANG_SPA, "FEL_SPA", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
-#ifdef MORE_LANGUAGES
- MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, nil, LangPolSelect) },
- MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, nil, LangRusSelect) },
- MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, nil, LangJapSelect) },
-#endif
+ // CustomFrontendOptionsPopulate will add languages here, if files are found
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
@@ -666,7 +675,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
#ifdef GAMEPAD_MENU
MENUACTION_CHANGEMENU, "FET_AGS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
#endif
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#ifdef DETECT_JOYSTICK_MENU
MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK },
#endif
MENUACTION_CHANGEMENU, "FET_AMS", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
@@ -791,9 +800,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
{ "FET_PAU", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_RESUME, "FEM_RES", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEN_STA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
-#ifdef MENU_MAP
- MENUACTION_CHANGEMENU, "FEG_MAP", { nil, SAVESLOT_NONE, MENUPAGE_MAP },
-#endif
+ // CMenuManager::LoadAllTextures will add map here, if MENU_MAP enabled and map textures are found
MENUACTION_CHANGEMENU, "FEP_STA", { nil, SAVESLOT_NONE, MENUPAGE_STATS },
MENUACTION_CHANGEMENU, "FEP_BRI", { nil, SAVESLOT_NONE, MENUPAGE_BRIEFS },
MENUACTION_CHANGEMENU, "FET_OPT", { nil, SAVESLOT_NONE, MENUPAGE_OPTIONS },
@@ -873,7 +880,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
},
#endif
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#ifdef DETECT_JOYSTICK_MENU
// MENUPAGE_DETECT_JOYSTICK
{ "FEC_JOD", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC,
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 40, 60, 20, FONT_BANK, FESCREEN_LEFT_ALIGN, false, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), DetectJoystickGoBack,
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 9bcac613..60bb7a76 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -1028,8 +1028,14 @@ void CPad::AddToPCCheatString(char c)
}
#ifdef XINPUT
+int CPad::XInputJoy1 = 0;
+int CPad::XInputJoy2 = 1;
void CPad::AffectFromXinput(uint32 pad)
{
+ pad = pad == 0 ? XInputJoy1 : XInputJoy2;
+ if (pad == -1) // LoadINIControllerSettings can set it to -1
+ return;
+
XINPUT_STATE xstate;
memset(&xstate, 0, sizeof(XINPUT_STATE));
if (XInputGetState(pad, &xstate) == ERROR_SUCCESS)
diff --git a/src/core/Pad.h b/src/core/Pad.h
index 20a676ef..b37659cd 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -263,6 +263,8 @@ public:
static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize);
#ifdef XINPUT
+ static int XInputJoy1;
+ static int XInputJoy2;
void AffectFromXinput(uint32 pad);
#endif
diff --git a/src/core/common.h b/src/core/common.h
index 33d8910d..a8f19158 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -354,7 +354,7 @@ __inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function
#ifndef MASTER
#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
#else
-#define assert(_Expression)
+#define assert(_Expression) (_Expression)
#endif
#define ASSERT assert
diff --git a/src/core/config.h b/src/core/config.h
index 79323ef1..73c29f15 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -287,8 +287,8 @@ enum Config {
#if !defined(RW_GL3) && defined(_WIN32)
#define XINPUT
#endif
-#if !defined(_WIN32) && !defined(__SWITCH__)
-#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
+#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__)
+#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start.
#endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
#define KANGAROO_CHEAT
@@ -312,7 +312,6 @@ enum Config {
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS
#else
-# define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
# ifdef XINPUT
# define GAMEPAD_MENU // Add gamepad menu
@@ -326,6 +325,7 @@ enum Config {
# define CUSTOM_FRONTEND_OPTIONS
# ifdef CUSTOM_FRONTEND_OPTIONS
+# define MENU_MAP // VC-like menu map. Won't appear if you don't have our menu.txd
# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
# define CUTSCENE_BORDERS_SWITCH
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 62d963ca..3584e226 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -1,6 +1,14 @@
#include <csignal>
#define WITHWINDOWS
#include "common.h"
+#if defined DETECT_JOYSTICK_MENU && defined XINPUT
+#include <xinput.h>
+#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1)
+#pragma comment( lib, "Xinput9_1_0.lib" )
+#else
+#pragma comment( lib, "Xinput.lib" )
+#endif
+#endif
#include "Renderer.h"
#include "Credits.h"
#include "Camera.h"
@@ -34,7 +42,7 @@
#include "MBlur.h"
#include "ControllerConfig.h"
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#ifdef DETECT_JOYSTICK_MENU
#include "crossplatform.h"
#endif
@@ -77,16 +85,49 @@ mysrand(unsigned int seed)
#ifdef CUSTOM_FRONTEND_OPTIONS
#include "frontendoption.h"
+#ifdef MORE_LANGUAGES
+void LangPolSelect(int8 action)
+{
+ if (action == FEOPTION_ACTION_SELECT) {
+ FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
+ FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
+ FrontEndMenuManager.InitialiseChangedLanguageSettings();
+ FrontEndMenuManager.SaveSettings();
+ }
+}
+
+void LangRusSelect(int8 action)
+{
+ if (action == FEOPTION_ACTION_SELECT) {
+ FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
+ FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
+ FrontEndMenuManager.InitialiseChangedLanguageSettings();
+ FrontEndMenuManager.SaveSettings();
+ }
+}
+
+void LangJapSelect(int8 action)
+{
+ if (action == FEOPTION_ACTION_SELECT) {
+ FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
+ FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
+ FrontEndMenuManager.InitialiseChangedLanguageSettings();
+ FrontEndMenuManager.SaveSettings();
+ }
+}
+#endif
+
void
CustomFrontendOptionsPopulate(void)
{
- // Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
+ // Most of custom options are done statically in MenuScreensCustom.cpp, we add them here only if they're dependent to extra files
- // These work only if we have neo folder, so they're dynamically added
+ // These work only if we have neo folder
+ int fd;
#ifdef EXTENDED_PIPELINES
const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
- int fd = CFileMgr::OpenFile("neo/neo.txd","r");
+ fd = CFileMgr::OpenFile("neo/neo.txd","r");
if (fd) {
#ifdef GRAPHICS_MENU_OPTIONS
FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
@@ -105,6 +146,35 @@ CustomFrontendOptionsPopulate(void)
}
#endif
+ // Add outsourced language translations, if files are found
+#ifdef MORE_LANGUAGES
+ int fd2;
+ FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, 5, false);
+ if (fd = CFileMgr::OpenFile("text/polish.gxt","r")) {
+ if (fd2 = CFileMgr::OpenFile("models/fonts_p.txd","r")) {
+ FrontendOptionAddDynamic("FEL_POL", nil, nil, LangPolSelect, nil, nil);
+ CFileMgr::CloseFile(fd2);
+ }
+ CFileMgr::CloseFile(fd);
+ }
+
+ if (fd = CFileMgr::OpenFile("text/russian.gxt","r")) {
+ if (fd2 = CFileMgr::OpenFile("models/fonts_r.txd","r")) {
+ FrontendOptionAddDynamic("FEL_RUS", nil, nil, LangRusSelect, nil, nil);
+ CFileMgr::CloseFile(fd2);
+ }
+ CFileMgr::CloseFile(fd);
+ }
+
+ if (fd = CFileMgr::OpenFile("text/japanese.gxt","r")) {
+ if (fd2 = CFileMgr::OpenFile("models/fonts_j.txd","r")) {
+ FrontendOptionAddDynamic("FEL_JAP", nil, nil, LangJapSelect, nil, nil);
+ CFileMgr::CloseFile(fd2);
+ }
+ CFileMgr::CloseFile(fd);
+ }
+#endif
+
}
#endif
@@ -244,9 +314,33 @@ const char *iniKeyboardButtons[] = {"ESC","F1","F2","F3","F4","F5","F6","F7","F8
void LoadINIControllerSettings()
{
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#ifdef DETECT_JOYSTICK_MENU
+#ifdef XINPUT
+ int storedJoy1 = -1;
+ if (ReadIniIfExists("Controller", "JoystickName", &storedJoy1)) {
+ CPad::XInputJoy1 = -1;
+ CPad::XInputJoy2 = -1;
+ XINPUT_STATE xstate;
+ memset(&xstate, 0, sizeof(XINPUT_STATE));
+
+ // Firstly confirm & set joy 1
+ if (XInputGetState(storedJoy1, &xstate) == ERROR_SUCCESS) {
+ CPad::XInputJoy1 = storedJoy1;
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ if (XInputGetState(i, &xstate) == ERROR_SUCCESS) {
+ if (CPad::XInputJoy1 == -1)
+ CPad::XInputJoy1 = i;
+ else if (CPad::XInputJoy2 == -1 && i != CPad::XInputJoy1)
+ CPad::XInputJoy2 = i;
+ }
+ }
+ }
+#else
ReadIniIfExists("Controller", "JoystickName", gSelectedJoystickName, 128);
#endif
+#endif
// force to default GTA behaviour (never overwrite bindings on joy change/initialization) if user init'ed/set bindings before we introduced that
if (!ReadIniIfExists("Controller", "PadButtonsInited", &ControlsManager.ms_padButtonsInited)) {
ControlsManager.ms_padButtonsInited = cfg.category_size("Bindings") != 0 ? 16 : 0;
@@ -343,9 +437,13 @@ void SaveINIControllerSettings()
StoreIni("Bindings", iniControllerActions[i], value, 128);
}
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#ifdef DETECT_JOYSTICK_MENU
+#ifdef XINPUT
+ StoreIni("Controller", "JoystickName", CPad::XInputJoy1);
+#else
StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128);
#endif
+#endif
StoreIni("Controller", "PadButtonsInited", ControlsManager.ms_padButtonsInited);
cfg.write_file("re3.ini");
}
diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp
index 4242c630..dad42b33 100644
--- a/src/extras/custompipes_d3d9.cpp
+++ b/src/extras/custompipes_d3d9.cpp
@@ -89,6 +89,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
}
int vsBits;
+ rw::uint32 flags = atomic->geometry->flags;
setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
setIndices(header->indexBuffer);
setVertexDeclaration(header->vertexDeclaration);
@@ -120,7 +121,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
reflProps[3] = m->surfaceProps.specular == 0.0f ? 0.0f : VehicleSpecularity;
d3ddevice->SetVertexShaderConstantF(VSLOC_reflProps, reflProps, 1);
- setMaterial(m->color, m->surfaceProps);
+ setMaterial(flags, m->color, m->surfaceProps);
if(m->texture)
d3d::setTexture(0, m->texture);
@@ -149,11 +150,11 @@ CreateVehiclePipe(void)
fp = ReadTweakValueTable(fp, SpecColor);
}
-#include "shaders/neoVehicle_VS.inc"
+#include "shaders/obj/neoVehicle_VS.inc"
neoVehicle_VS = rw::d3d::createVertexShader(neoVehicle_VS_cso);
assert(neoVehicle_VS);
-#include "shaders/neoVehicle_PS.inc"
+#include "shaders/obj/neoVehicle_PS.inc"
neoVehicle_PS = rw::d3d::createPixelShader(neoVehicle_PS_cso);
assert(neoVehicle_PS);
@@ -259,11 +260,11 @@ CreateWorldPipe(void)
else
ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
-#include "shaders/default_UV2_VS.inc"
+#include "shaders/obj/default_UV2_VS.inc"
neoWorld_VS = rw::d3d::createVertexShader(default_UV2_VS_cso);
assert(neoWorld_VS);
-#include "shaders/neoWorldIII_PS.inc"
+#include "shaders/obj/neoWorldIII_PS.inc"
neoWorldIII_PS = rw::d3d::createPixelShader(neoWorldIII_PS_cso);
assert(neoWorldIII_PS);
@@ -346,11 +347,11 @@ glossRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
void
CreateGlossPipe(void)
{
-#include "shaders/neoGloss_VS.inc"
+#include "shaders/obj/neoGloss_VS.inc"
neoGloss_VS = rw::d3d::createVertexShader(neoGloss_VS_cso);
assert(neoGloss_VS);
-#include "shaders/neoGloss_PS.inc"
+#include "shaders/obj/neoGloss_PS.inc"
neoGloss_PS = rw::d3d::createPixelShader(neoGloss_PS_cso);
assert(neoGloss_PS);
@@ -420,6 +421,7 @@ rimRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
}
int vsBits;
+ rw::uint32 flags = atomic->geometry->flags;
setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
setIndices(header->indexBuffer);
setVertexDeclaration(header->vertexDeclaration);
@@ -437,7 +439,7 @@ rimRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
- setMaterial(m->color, m->surfaceProps);
+ setMaterial(flags, m->color, m->surfaceProps);
if(m->texture){
d3d::setTexture(0, m->texture);
@@ -463,7 +465,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
}
int vsBits;
-
+ rw::uint32 flags = atomic->geometry->flags;
setStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer,
0, header->vertexStream[0].stride);
setIndices((IDirect3DIndexBuffer9*)header->indexBuffer);
@@ -484,7 +486,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
- setMaterial(m->color, m->surfaceProps);
+ setMaterial(flags, m->color, m->surfaceProps);
if(inst->material->texture){
d3d::setTexture(0, m->texture);
@@ -512,11 +514,11 @@ CreateRimLightPipes(void)
}
-#include "shaders/neoRim_VS.inc"
+#include "shaders/obj/neoRim_VS.inc"
neoRim_VS = rw::d3d::createVertexShader(neoRim_VS_cso);
assert(neoRim_VS);
-#include "shaders/neoRimSkin_VS.inc"
+#include "shaders/obj/neoRimSkin_VS.inc"
neoRimSkin_VS = rw::d3d::createVertexShader(neoRimSkin_VS_cso);
assert(neoRimSkin_VS);
@@ -610,6 +612,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
assert(building->instHeader->platform == PLATFORM_D3D9);
building->fadeAlpha = 255;
building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
+ rw::uint32 flags = atomic->geometry->flags;
bool setupDone = false;
bool defer = false;
@@ -639,7 +642,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
setupDone = true;
}
- setMaterial(m->color, m->surfaceProps);
+ setMaterial(flags, m->color, m->surfaceProps);
if(m->texture){
d3d::setTexture(0, m->texture);
@@ -702,7 +705,7 @@ RenderBlendPass(int pass)
rw::RGBA color = m->color;
color.alpha = (color.alpha * building->fadeAlpha)/255;
- setMaterial(color, m->surfaceProps);
+ setMaterial(color, m->surfaceProps); // always modulate here
if(m->texture){
d3d::setTexture(0, m->texture);
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp
index caf9eb27..f1cbfc38 100644
--- a/src/extras/custompipes_gl.cpp
+++ b/src/extras/custompipes_gl.cpp
@@ -87,6 +87,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
Material *m;
+ rw::uint32 flags = atomic->geometry->flags;
setWorldMatrix(atomic->getFrame()->getLTM());
lightingCB(atomic);
@@ -119,7 +120,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
while(n--){
m = inst->material;
- setMaterial(m->color, m->surfaceProps);
+ setMaterial(flags, m->color, m->surfaceProps);
setTexture(0, m->texture);
@@ -159,8 +160,8 @@ CreateVehiclePipe(void)
{
-#include "shaders/neoVehicle_fs_gl.inc"
-#include "shaders/neoVehicle_vs_gl.inc"
+#include "shaders/obj/neoVehicle_frag.inc"
+#include "shaders/obj/neoVehicle_vert.inc"
const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil };
neoVehicleShader = Shader::create(vs, fs);
@@ -270,8 +271,8 @@ CreateWorldPipe(void)
ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
{
-#include "shaders/neoWorldIII_fs_gl.inc"
-#include "shaders/default_UV2_gl.inc"
+#include "shaders/obj/neoWorldIII_frag.inc"
+#include "shaders/obj/default_UV2_vert.inc"
const char *vs[] = { shaderDecl, header_vert_src, default_UV2_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, neoWorldIII_frag_src, nil };
neoWorldShader = Shader::create(vs, fs);
@@ -378,8 +379,8 @@ CreateGlossPipe(void)
using namespace rw::gl3;
{
-#include "shaders/neoGloss_fs_gl.inc"
-#include "shaders/neoGloss_vs_gl.inc"
+#include "shaders/obj/neoGloss_frag.inc"
+#include "shaders/obj/neoGloss_vert.inc"
const char *vs[] = { shaderDecl, header_vert_src, neoGloss_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, neoGloss_frag_src, nil };
neoGlossShader = Shader::create(vs, fs);
@@ -448,6 +449,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
Material *m;
+ rw::uint32 flags = atomic->geometry->flags;
setWorldMatrix(atomic->getFrame()->getLTM());
lightingCB(atomic);
@@ -471,7 +473,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
while(n--){
m = inst->material;
- setMaterial(m->color, m->surfaceProps);
+ setMaterial(flags, m->color, m->surfaceProps);
setTexture(0, m->texture);
@@ -498,6 +500,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
Material *m;
+ rw::uint32 flags = atomic->geometry->flags;
setWorldMatrix(atomic->getFrame()->getLTM());
lightingCB(atomic);
@@ -519,7 +522,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
while(n--){
m = inst->material;
- setMaterial(m->color, m->surfaceProps);
+ setMaterial(flags, m->color, m->surfaceProps);
setTexture(0, m->texture);
@@ -550,8 +553,8 @@ CreateRimLightPipes(void)
}
{
-#include "shaders/simple_fs_gl.inc"
-#include "shaders/neoRimSkin_gl.inc"
+#include "shaders/obj/simple_frag.inc"
+#include "shaders/obj/neoRimSkin_vert.inc"
const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
neoRimSkinShader = Shader::create(vs, fs);
@@ -559,8 +562,8 @@ CreateRimLightPipes(void)
}
{
-#include "shaders/simple_fs_gl.inc"
-#include "shaders/neoRim_gl.inc"
+#include "shaders/obj/simple_frag.inc"
+#include "shaders/obj/neoRim_vert.inc"
const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
neoRimShader = Shader::create(vs, fs);
@@ -664,6 +667,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
assert(building->instHeader->platform == PLATFORM_GL3);
building->fadeAlpha = 255;
building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
+ rw::uint32 flags = atomic->geometry->flags;
WorldLights lights;
lights.numAmbients = 1;
@@ -703,7 +707,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
setupDone = true;
}
- setMaterial(m->color, m->surfaceProps);
+ setMaterial(flags, m->color, m->surfaceProps);
setTexture(0, m->texture);
@@ -772,7 +776,7 @@ RenderBlendPass(int pass)
rw::RGBA color = m->color;
color.alpha = (color.alpha * building->fadeAlpha)/255;
- setMaterial(color, m->surfaceProps);
+ setMaterial(color, m->surfaceProps); // always modulate here
setTexture(0, m->texture);
diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp
index 51b91060..b94d245d 100644
--- a/src/extras/postfx.cpp
+++ b/src/extras/postfx.cpp
@@ -141,16 +141,16 @@ CPostFX::Open(RwCamera *cam)
#ifdef RW_D3D9
-#include "shaders/colourfilterIII_PS.inc"
+#include "shaders/obj/colourfilterIII_PS.inc"
colourfilterIII_PS = rw::d3d::createPixelShader(colourfilterIII_PS_cso);
-#include "shaders/contrastPS.inc"
+#include "shaders/obj/contrastPS.inc"
contrast_PS = rw::d3d::createPixelShader(contrastPS_cso);
#endif
#ifdef RW_OPENGL
using namespace rw::gl3;
{
-#include "shaders/im2d_gl.inc"
-#include "shaders/colourfilterIII_fs_gl.inc"
+#include "shaders/obj/im2d_vert.inc"
+#include "shaders/obj/colourfilterIII_frag.inc"
const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, colourfilterIII_frag_src, nil };
colourFilterIII = Shader::create(vs, fs);
@@ -158,8 +158,8 @@ CPostFX::Open(RwCamera *cam)
}
{
-#include "shaders/im2d_gl.inc"
-#include "shaders/contrast_fs_gl.inc"
+#include "shaders/obj/im2d_vert.inc"
+#include "shaders/obj/contrast_frag.inc"
const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, contrast_frag_src, nil };
contrast = Shader::create(vs, fs);
diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp
index 74c44da0..1412141e 100644
--- a/src/extras/screendroplets.cpp
+++ b/src/extras/screendroplets.cpp
@@ -112,14 +112,14 @@ ScreenDroplets::InitDraw(void)
openim2d_uv2();
#ifdef RW_D3D9
-#include "shaders/screenDroplet_PS.inc"
+#include "shaders/obj/screenDroplet_PS.inc"
screenDroplet_PS = rw::d3d::createPixelShader(screenDroplet_PS_cso);
#endif
#ifdef RW_GL3
using namespace rw::gl3;
{
-#include "shaders/im2d_UV2_gl.inc"
-#include "shaders/screenDroplet_fs_gl.inc"
+#include "shaders/obj/im2d_UV2_vert.inc"
+#include "shaders/obj/screenDroplet_frag.inc"
const char *vs[] = { shaderDecl, header_vert_src, im2d_UV2_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, screenDroplet_frag_src, nil };
screenDroplet = Shader::create(vs, fs);
diff --git a/src/extras/shaders/Makefile b/src/extras/shaders/Makefile
deleted file mode 100644
index 51e009d6..00000000
--- a/src/extras/shaders/Makefile
+++ /dev/null
@@ -1,79 +0,0 @@
-all: im2d_gl.inc simple_fs_gl.inc default_UV2_gl.inc \
- colourfilterIII_fs_gl.inc contrast_fs_gl.inc \
- neoRim_gl.inc neoRimSkin_gl.inc \
- neoWorldIII_fs_gl.inc neoGloss_vs_gl.inc neoGloss_fs_gl.inc \
- neoVehicle_vs_gl.inc neoVehicle_fs_gl.inc \
- im2d_UV2_gl.inc screenDroplet_fs_gl.inc
-
-im2d_gl.inc: im2d.vert
- (echo 'const char *im2d_vert_src =';\
- sed 's/..*/"&\\n"/' im2d.vert;\
- echo ';') >im2d_gl.inc
-
-simple_fs_gl.inc: simple.frag
- (echo 'const char *simple_frag_src =';\
- sed 's/..*/"&\\n"/' simple.frag;\
- echo ';') >simple_fs_gl.inc
-
-default_UV2_gl.inc: default_UV2.vert
- (echo 'const char *default_UV2_vert_src =';\
- sed 's/..*/"&\\n"/' default_UV2.vert;\
- echo ';') >default_UV2_gl.inc
-
-
-
-colourfilterIII_fs_gl.inc: colourfilterIII.frag
- (echo 'const char *colourfilterIII_frag_src =';\
- sed 's/..*/"&\\n"/' colourfilterIII.frag;\
- echo ';') >colourfilterIII_fs_gl.inc
-
-contrast_fs_gl.inc: contrast.frag
- (echo 'const char *contrast_frag_src =';\
- sed 's/..*/"&\\n"/' contrast.frag;\
- echo ';') >contrast_fs_gl.inc
-
-
-neoRim_gl.inc: neoRim.vert
- (echo 'const char *neoRim_vert_src =';\
- sed 's/..*/"&\\n"/' neoRim.vert;\
- echo ';') >neoRim_gl.inc
-
-neoRimSkin_gl.inc: neoRimSkin.vert
- (echo 'const char *neoRimSkin_vert_src =';\
- sed 's/..*/"&\\n"/' neoRimSkin.vert;\
- echo ';') >neoRimSkin_gl.inc
-
-neoWorldIII_fs_gl.inc: neoWorldIII.frag
- (echo 'const char *neoWorldIII_frag_src =';\
- sed 's/..*/"&\\n"/' neoWorldIII.frag;\
- echo ';') >neoWorldIII_fs_gl.inc
-
-neoGloss_fs_gl.inc: neoGloss.frag
- (echo 'const char *neoGloss_frag_src =';\
- sed 's/..*/"&\\n"/' neoGloss.frag;\
- echo ';') >neoGloss_fs_gl.inc
-
-neoGloss_vs_gl.inc: neoGloss.vert
- (echo 'const char *neoGloss_vert_src =';\
- sed 's/..*/"&\\n"/' neoGloss.vert;\
- echo ';') >neoGloss_vs_gl.inc
-
-neoVehicle_vs_gl.inc: neoVehicle.vert
- (echo 'const char *neoVehicle_vert_src =';\
- sed 's/..*/"&\\n"/' neoVehicle.vert;\
- echo ';') >neoVehicle_vs_gl.inc
-
-neoVehicle_fs_gl.inc: neoVehicle.frag
- (echo 'const char *neoVehicle_frag_src =';\
- sed 's/..*/"&\\n"/' neoVehicle.frag;\
- echo ';') >neoVehicle_fs_gl.inc
-
-im2d_UV2_gl.inc: im2d_UV2.vert
- (echo 'const char *im2d_UV2_vert_src =';\
- sed 's/..*/"&\\n"/' im2d_UV2.vert;\
- echo ';') >im2d_UV2_gl.inc
-
-screenDroplet_fs_gl.inc: screenDroplet.frag
- (echo 'const char *screenDroplet_frag_src =';\
- sed 's/..*/"&\\n"/' screenDroplet.frag;\
- echo ';') >screenDroplet_fs_gl.inc
diff --git a/src/extras/shaders/make_glsl.sh b/src/extras/shaders/make_glsl.sh
new file mode 100644
index 00000000..0af98961
--- /dev/null
+++ b/src/extras/shaders/make_glsl.sh
@@ -0,0 +1,9 @@
+#!sh
+for i in *.vert; do
+ echo $i
+ ./makeinc_glsl.sh $i
+done
+for i in *.frag; do
+ echo $i
+ ./makeinc_glsl.sh $i
+done
diff --git a/src/extras/shaders/make.cmd b/src/extras/shaders/make_hlsl.cmd
index 8404ac6c..dee95283 100644
--- a/src/extras/shaders/make.cmd
+++ b/src/extras/shaders/make_hlsl.cmd
@@ -1,3 +1,3 @@
@echo off
-for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo %%~nf.cso %%f
-for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo %%~nf.cso %%f
+for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f
+for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f
diff --git a/src/extras/shaders/makeinc_glsl.sh b/src/extras/shaders/makeinc_glsl.sh
new file mode 100644
index 00000000..2bc6a387
--- /dev/null
+++ b/src/extras/shaders/makeinc_glsl.sh
@@ -0,0 +1,6 @@
+#!sh
+ext=${1##*.}
+name=${1%.*}
+(echo "const char *${name}_${ext}_src =";\
+sed 's/..*/"&\\n"/' $1;\
+echo ';') > obj/${name}_${ext}.inc
diff --git a/src/extras/shaders/makeinc.sh b/src/extras/shaders/makeinc_hlsl.sh
index a649af33..a5b12867 100644
--- a/src/extras/shaders/makeinc.sh
+++ b/src/extras/shaders/makeinc_hlsl.sh
@@ -1,4 +1,5 @@
#!sh
+cd obj
for i in *cso; do
(echo -n 'static '
xxd -i $i | grep -v '_len = ') > ${i%cso}inc
diff --git a/src/extras/shaders/colourfilterIII_PS.cso b/src/extras/shaders/obj/colourfilterIII_PS.cso
index cc41bcec..cc41bcec 100644
--- a/src/extras/shaders/colourfilterIII_PS.cso
+++ b/src/extras/shaders/obj/colourfilterIII_PS.cso
Binary files differ
diff --git a/src/extras/shaders/colourfilterIII_PS.inc b/src/extras/shaders/obj/colourfilterIII_PS.inc
index db49de6c..db49de6c 100644
--- a/src/extras/shaders/colourfilterIII_PS.inc
+++ b/src/extras/shaders/obj/colourfilterIII_PS.inc
diff --git a/src/extras/shaders/colourfilterIII_fs_gl.inc b/src/extras/shaders/obj/colourfilterIII_frag.inc
index 6fd1935b..6fd1935b 100644
--- a/src/extras/shaders/colourfilterIII_fs_gl.inc
+++ b/src/extras/shaders/obj/colourfilterIII_frag.inc
diff --git a/src/extras/shaders/contrastPS.cso b/src/extras/shaders/obj/contrastPS.cso
index a87c48d7..a87c48d7 100644
--- a/src/extras/shaders/contrastPS.cso
+++ b/src/extras/shaders/obj/contrastPS.cso
Binary files differ
diff --git a/src/extras/shaders/contrastPS.inc b/src/extras/shaders/obj/contrastPS.inc
index 5386792f..5386792f 100644
--- a/src/extras/shaders/contrastPS.inc
+++ b/src/extras/shaders/obj/contrastPS.inc
diff --git a/src/extras/shaders/contrast_fs_gl.inc b/src/extras/shaders/obj/contrast_frag.inc
index 97f78194..97f78194 100644
--- a/src/extras/shaders/contrast_fs_gl.inc
+++ b/src/extras/shaders/obj/contrast_frag.inc
diff --git a/src/extras/shaders/default_UV2_VS.cso b/src/extras/shaders/obj/default_UV2_VS.cso
index 5a48c663..5a48c663 100644
--- a/src/extras/shaders/default_UV2_VS.cso
+++ b/src/extras/shaders/obj/default_UV2_VS.cso
Binary files differ
diff --git a/src/extras/shaders/default_UV2_VS.inc b/src/extras/shaders/obj/default_UV2_VS.inc
index de832107..de832107 100644
--- a/src/extras/shaders/default_UV2_VS.inc
+++ b/src/extras/shaders/obj/default_UV2_VS.inc
diff --git a/src/extras/shaders/default_UV2_gl.inc b/src/extras/shaders/obj/default_UV2_vert.inc
index 450f3d9a..450f3d9a 100644
--- a/src/extras/shaders/default_UV2_gl.inc
+++ b/src/extras/shaders/obj/default_UV2_vert.inc
diff --git a/src/extras/shaders/im2d_UV2_gl.inc b/src/extras/shaders/obj/im2d_UV2_vert.inc
index 3feb2bc1..3feb2bc1 100644
--- a/src/extras/shaders/im2d_UV2_gl.inc
+++ b/src/extras/shaders/obj/im2d_UV2_vert.inc
diff --git a/src/extras/shaders/im2d_gl.inc b/src/extras/shaders/obj/im2d_vert.inc
index d11f5d33..d11f5d33 100644
--- a/src/extras/shaders/im2d_gl.inc
+++ b/src/extras/shaders/obj/im2d_vert.inc
diff --git a/src/extras/shaders/neoGloss_PS.cso b/src/extras/shaders/obj/neoGloss_PS.cso
index aa88e450..aa88e450 100644
--- a/src/extras/shaders/neoGloss_PS.cso
+++ b/src/extras/shaders/obj/neoGloss_PS.cso
Binary files differ
diff --git a/src/extras/shaders/neoGloss_PS.inc b/src/extras/shaders/obj/neoGloss_PS.inc
index 97e5641d..97e5641d 100644
--- a/src/extras/shaders/neoGloss_PS.inc
+++ b/src/extras/shaders/obj/neoGloss_PS.inc
diff --git a/src/extras/shaders/neoGloss_VS.cso b/src/extras/shaders/obj/neoGloss_VS.cso
index 9635b8b7..9635b8b7 100644
--- a/src/extras/shaders/neoGloss_VS.cso
+++ b/src/extras/shaders/obj/neoGloss_VS.cso
Binary files differ
diff --git a/src/extras/shaders/neoGloss_VS.inc b/src/extras/shaders/obj/neoGloss_VS.inc
index 1ec03761..1ec03761 100644
--- a/src/extras/shaders/neoGloss_VS.inc
+++ b/src/extras/shaders/obj/neoGloss_VS.inc
diff --git a/src/extras/shaders/neoGloss_fs_gl.inc b/src/extras/shaders/obj/neoGloss_frag.inc
index 67e9724e..67e9724e 100644
--- a/src/extras/shaders/neoGloss_fs_gl.inc
+++ b/src/extras/shaders/obj/neoGloss_frag.inc
diff --git a/src/extras/shaders/neoGloss_vs_gl.inc b/src/extras/shaders/obj/neoGloss_vert.inc
index dffb423f..dffb423f 100644
--- a/src/extras/shaders/neoGloss_vs_gl.inc
+++ b/src/extras/shaders/obj/neoGloss_vert.inc
diff --git a/src/extras/shaders/neoRimSkin_VS.cso b/src/extras/shaders/obj/neoRimSkin_VS.cso
index 8410504e..8410504e 100644
--- a/src/extras/shaders/neoRimSkin_VS.cso
+++ b/src/extras/shaders/obj/neoRimSkin_VS.cso
Binary files differ
diff --git a/src/extras/shaders/neoRimSkin_VS.inc b/src/extras/shaders/obj/neoRimSkin_VS.inc
index ac182956..ac182956 100644
--- a/src/extras/shaders/neoRimSkin_VS.inc
+++ b/src/extras/shaders/obj/neoRimSkin_VS.inc
diff --git a/src/extras/shaders/neoRimSkin_gl.inc b/src/extras/shaders/obj/neoRimSkin_vert.inc
index 01b739b2..01b739b2 100644
--- a/src/extras/shaders/neoRimSkin_gl.inc
+++ b/src/extras/shaders/obj/neoRimSkin_vert.inc
diff --git a/src/extras/shaders/neoRim_VS.cso b/src/extras/shaders/obj/neoRim_VS.cso
index 4af538b1..4af538b1 100644
--- a/src/extras/shaders/neoRim_VS.cso
+++ b/src/extras/shaders/obj/neoRim_VS.cso
Binary files differ
diff --git a/src/extras/shaders/neoRim_VS.inc b/src/extras/shaders/obj/neoRim_VS.inc
index 03b044a6..03b044a6 100644
--- a/src/extras/shaders/neoRim_VS.inc
+++ b/src/extras/shaders/obj/neoRim_VS.inc
diff --git a/src/extras/shaders/neoRim_gl.inc b/src/extras/shaders/obj/neoRim_vert.inc
index 7cd199d0..7cd199d0 100644
--- a/src/extras/shaders/neoRim_gl.inc
+++ b/src/extras/shaders/obj/neoRim_vert.inc
diff --git a/src/extras/shaders/neoVehicle_PS.cso b/src/extras/shaders/obj/neoVehicle_PS.cso
index ded01bfb..ded01bfb 100644
--- a/src/extras/shaders/neoVehicle_PS.cso
+++ b/src/extras/shaders/obj/neoVehicle_PS.cso
Binary files differ
diff --git a/src/extras/shaders/neoVehicle_PS.inc b/src/extras/shaders/obj/neoVehicle_PS.inc
index 8b77cec2..8b77cec2 100644
--- a/src/extras/shaders/neoVehicle_PS.inc
+++ b/src/extras/shaders/obj/neoVehicle_PS.inc
diff --git a/src/extras/shaders/neoVehicle_VS.cso b/src/extras/shaders/obj/neoVehicle_VS.cso
index 6ea47987..6ea47987 100644
--- a/src/extras/shaders/neoVehicle_VS.cso
+++ b/src/extras/shaders/obj/neoVehicle_VS.cso
Binary files differ
diff --git a/src/extras/shaders/neoVehicle_VS.inc b/src/extras/shaders/obj/neoVehicle_VS.inc
index 37c5858d..37c5858d 100644
--- a/src/extras/shaders/neoVehicle_VS.inc
+++ b/src/extras/shaders/obj/neoVehicle_VS.inc
diff --git a/src/extras/shaders/neoVehicle_fs_gl.inc b/src/extras/shaders/obj/neoVehicle_frag.inc
index 20537440..20537440 100644
--- a/src/extras/shaders/neoVehicle_fs_gl.inc
+++ b/src/extras/shaders/obj/neoVehicle_frag.inc
diff --git a/src/extras/shaders/neoVehicle_vs_gl.inc b/src/extras/shaders/obj/neoVehicle_vert.inc
index b7b42622..b7b42622 100644
--- a/src/extras/shaders/neoVehicle_vs_gl.inc
+++ b/src/extras/shaders/obj/neoVehicle_vert.inc
diff --git a/src/extras/shaders/neoWorldIII_PS.cso b/src/extras/shaders/obj/neoWorldIII_PS.cso
index 817888ef..817888ef 100644
--- a/src/extras/shaders/neoWorldIII_PS.cso
+++ b/src/extras/shaders/obj/neoWorldIII_PS.cso
Binary files differ
diff --git a/src/extras/shaders/neoWorldIII_PS.inc b/src/extras/shaders/obj/neoWorldIII_PS.inc
index a4631efb..a4631efb 100644
--- a/src/extras/shaders/neoWorldIII_PS.inc
+++ b/src/extras/shaders/obj/neoWorldIII_PS.inc
diff --git a/src/extras/shaders/neoWorldIII_fs_gl.inc b/src/extras/shaders/obj/neoWorldIII_frag.inc
index afd75f57..afd75f57 100644
--- a/src/extras/shaders/neoWorldIII_fs_gl.inc
+++ b/src/extras/shaders/obj/neoWorldIII_frag.inc
diff --git a/src/extras/shaders/screenDroplet_PS.cso b/src/extras/shaders/obj/screenDroplet_PS.cso
index 5508096b..5508096b 100644
--- a/src/extras/shaders/screenDroplet_PS.cso
+++ b/src/extras/shaders/obj/screenDroplet_PS.cso
Binary files differ
diff --git a/src/extras/shaders/screenDroplet_PS.inc b/src/extras/shaders/obj/screenDroplet_PS.inc
index c2055188..c2055188 100644
--- a/src/extras/shaders/screenDroplet_PS.inc
+++ b/src/extras/shaders/obj/screenDroplet_PS.inc
diff --git a/src/extras/shaders/screenDroplet_fs_gl.inc b/src/extras/shaders/obj/screenDroplet_frag.inc
index dd393b02..dd393b02 100644
--- a/src/extras/shaders/screenDroplet_fs_gl.inc
+++ b/src/extras/shaders/obj/screenDroplet_frag.inc
diff --git a/src/extras/shaders/simple_fs_gl.inc b/src/extras/shaders/obj/simple_frag.inc
index 614d79a0..614d79a0 100644
--- a/src/extras/shaders/simple_fs_gl.inc
+++ b/src/extras/shaders/obj/simple_frag.inc
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index e0d60304..28a4e989 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -2448,12 +2448,17 @@ CPed::ProcessControl(void)
#ifdef VC_PED_PORTS
uint8 flyDir = 0;
float feetZ = GetPosition().z - FEET_OFFSET;
- if ((obstacleForFlyingZ <= feetZ || obstacleForFlyingOtherDirZ >= 500.0f) && (obstacleForFlyingZ <= feetZ || obstacleForFlyingOtherDirZ <= feetZ)) {
- if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 499.0f)
- flyDir = 2;
- } else {
+#ifdef FIX_BUGS
+ if (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f)
flyDir = 1;
- }
+ else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 500.0f)
+ flyDir = 2;
+#else
+ if ((obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 500.0f) || (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ > feetZ))
+ flyDir = 1;
+ else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 499.0f)
+ flyDir = 2;
+#endif
if (flyDir != 0 && !bSomeVCflag1) {
SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point));
@@ -2471,6 +2476,10 @@ CPed::ProcessControl(void)
forceDir.z = 4.0f;
ApplyMoveForce(forceDir);
+ // What was that for?? It pushes player inside of collision sometimes and kills him.
+#ifdef FIX_BUGS
+ if (!IsPlayer())
+#endif
GetMatrix().GetPosition() += 0.25f * offsetToCheck;
m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(offsetToCheck.x, offsetToCheck.y, 0.0f, 0.0f);
diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp
index b5af6619..684f5d74 100644
--- a/src/render/Clouds.cpp
+++ b/src/render/Clouds.cpp
@@ -273,8 +273,8 @@ CClouds::Render(void)
for(i = 0; i < 37; i++){
RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f };
- worldpos.x = campos.x*rot_cos + campos.y*rot_sin + pos.x;
- worldpos.y = campos.x*rot_sin + campos.y*rot_cos + pos.y;
+ worldpos.x = pos.x*rot_cos + pos.y*rot_sin + campos.x;
+ worldpos.y = pos.x*rot_sin - pos.y*rot_cos + campos.y;
worldpos.z = pos.z;
if(bCloudOnScreen[i] && CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){
// BUG: this is stupid....would have to do this for each cloud individually
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 2f7b9001..4991e024 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -1150,18 +1150,18 @@ void CHud::Draw()
if (IntroRect.m_nTextureId >= 0) {
CRect rect (
IntroRect.m_sRect.left,
- IntroRect.m_sRect.top,
+ IntroRect.m_sRect.bottom,
IntroRect.m_sRect.right,
- IntroRect.m_sRect.bottom );
+ IntroRect.m_sRect.top );
CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor);
}
else {
CRect rect (
IntroRect.m_sRect.left,
- IntroRect.m_sRect.top,
+ IntroRect.m_sRect.bottom,
IntroRect.m_sRect.right,
- IntroRect.m_sRect.bottom );
+ IntroRect.m_sRect.top );
CSprite2d::DrawRect(rect, IntroRect.m_sColor);
}
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h
index 8c4fb14c..e5f4c7ba 100644
--- a/src/skel/crossplatform.h
+++ b/src/skel/crossplatform.h
@@ -71,7 +71,7 @@ void CapturePad(RwInt32 padID);
void joysChangeCB(int jid, int event);
#endif
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#ifdef DETECT_JOYSTICK_MENU
extern char gSelectedJoystickName[128];
#endif
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 9643c63b..b413a1ce 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -81,7 +81,7 @@ static psGlobalType PsGlobal;
size_t _dwMemAvailPhys;
RwUInt32 gGameState;
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#ifdef DETECT_JOYSTICK_MENU
char gSelectedJoystickName[128] = "";
#endif
@@ -841,7 +841,7 @@ void joysChangeCB(int jid, int event);
bool IsThisJoystickBlacklisted(int i)
{
-#ifndef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#ifndef DETECT_JOYSTICK_MENU
return false;
#else
if (glfwJoystickIsGamepad(i))
@@ -906,7 +906,7 @@ void _InputInitialiseJoys()
if (PSGLOBAL(joy1id) != -1) {
int count;
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#ifdef DETECT_JOYSTICK_MENU
strcpy(gSelectedJoystickName, glfwGetJoystickName(PSGLOBAL(joy1id)));
#endif
ControlsManager.InitDefaultControlConfigJoyPad(count);
@@ -2150,7 +2150,7 @@ void joysChangeCB(int jid, int event)
if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid)) {
if (PSGLOBAL(joy1id) == -1) {
PSGLOBAL(joy1id) = jid;
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#ifdef DETECT_JOYSTICK_MENU
strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
#endif
// This is behind LOAD_INI_SETTINGS, because otherwise the Init call below will destroy/overwrite your bindings.
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 3bda4e9d..c00d6075 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -121,6 +121,10 @@ DWORD _dwOperatingSystemVersion;
RwUInt32 gGameState;
CJoySticks AllValidWinJoys;
+#ifdef DETECT_JOYSTICK_MENU
+char gSelectedJoystickName[128] = "";
+#endif
+
// What is that for anyway?
#ifndef IMPROVED_VIDEOMODE
static RwBool defaultFullscreenRes = TRUE;