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-rw-r--r--src/Pad.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Pad.cpp b/src/Pad.cpp
index ebb5a791..a9f67b5e 100644
--- a/src/Pad.cpp
+++ b/src/Pad.cpp
@@ -334,7 +334,7 @@ void CPad::StartShake(Int16 nDur, UInt8 nFreq)
if ( !CMenuManager::m_PrefsUseVibration )
return;
- if ( CCutsceneMgr::ms_running || CGame::playingIntro )
+ if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
return;
if ( nFreq == 0 )
@@ -356,7 +356,7 @@ void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Floa
if ( !CMenuManager::m_PrefsUseVibration )
return;
- if ( CCutsceneMgr::ms_running || CGame::playingIntro )
+ if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
return;
Float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude();
@@ -383,7 +383,7 @@ void CPad::StartShake_Train(Float fX, Float fY)
if ( !CMenuManager::m_PrefsUseVibration )
return;
- if ( CCutsceneMgr::ms_running || CGame::playingIntro )
+ if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
return;
if (FindPlayerVehicle() != NULL && FindPlayerVehicle()->IsTrain() )
@@ -2056,4 +2056,4 @@ STARTPATCHES
//InjectHook(0x494EB0, sub_494EB0, PATCH_JUMP);
//InjectHook(0x494ED0, &CPad::~CPad, PATCH_JUMP);
//InjectHook(0x494EE0, &CPad::CPad, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
+ENDPATCHES