diff options
Diffstat (limited to 'src')
242 files changed, 21759 insertions, 14513 deletions
diff --git a/src/animation/AnimBlendAssocGroup.cpp b/src/animation/AnimBlendAssocGroup.cpp index fe419f2a..83c1742a 100644 --- a/src/animation/AnimBlendAssocGroup.cpp +++ b/src/animation/AnimBlendAssocGroup.cpp @@ -8,16 +8,22 @@ #include "General.h" #include "RwHelper.h" +#include "ModelIndices.h" #include "ModelInfo.h" #include "AnimManager.h" #include "RpAnimBlend.h" #include "AnimBlendAssociation.h" #include "AnimBlendAssocGroup.h" +//--MIAMI: file done + CAnimBlendAssocGroup::CAnimBlendAssocGroup(void) { + animBlock = nil; assocList = nil; numAssociations = 0; + firstAnimId = 0; + groupId = -1; } CAnimBlendAssocGroup::~CAnimBlendAssocGroup(void) @@ -38,7 +44,7 @@ CAnimBlendAssocGroup::DestroyAssociations(void) CAnimBlendAssociation* CAnimBlendAssocGroup::GetAnimation(uint32 id) { - return &assocList[id]; + return &assocList[id - firstAnimId]; } CAnimBlendAssociation* @@ -48,6 +54,7 @@ CAnimBlendAssocGroup::GetAnimation(const char *name) for(i = 0; i < numAssociations; i++) if(!CGeneral::faststricmp(assocList[i].hierarchy->name, name)) return &assocList[i]; + debug("\n\nCan't find the fucking animation %s\n\n\n", name); return nil; } @@ -97,7 +104,7 @@ strcmpIgnoringDigits(const char *s1, const char *s2) c2 = toupper(c2); #endif - if(c1 != c2) + if(c1 && c2 && c1 != c2) return false; } } @@ -107,6 +114,15 @@ GetModelFromName(const char *name) { int i; CBaseModelInfo *mi; + char playername[32]; + + if(strncasecmp(name, "CSplay", 6) == 0 && + strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetName(), "ig", 2) == 0){ + strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetName()); + playername[0] = 'C'; + playername[1] = 'S'; + name = playername; + } for(i = 0; i < MODELINFOSIZE; i++){ mi = CModelInfo::GetModelInfo(i); @@ -123,8 +139,7 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name) int i; CAnimBlock *animBlock; - if(assocList) - DestroyAssociations(); + DestroyAssociations(); animBlock = CAnimManager::GetAnimationBlock(name); assocList = new CAnimBlendAssociation[animBlock->numAnims]; @@ -133,17 +148,18 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name) for(i = 0; i < animBlock->numAnims; i++){ CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i); CBaseModelInfo *model = GetModelFromName(anim->name); - assert(model); - printf("Associated anim %s with model %s\n", anim->name, model->GetName()); - RpClump *clump = (RpClump*)model->CreateInstance(); -#ifdef PED_SKIN - if(IsClumpSkinned(clump)) - RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil); -#endif - RpAnimBlendClumpInit(clump); - assocList[i].Init(clump, anim); - RpClumpDestroy(clump); - assocList[i].animId = i; + if(model){ + debug("Associated anim %s with model %s\n", anim->name, model->GetName()); + RpClump *clump = (RpClump*)model->CreateInstance(); + RpAnimBlendClumpInit(clump); + assocList[i].Init(clump, anim); + if(IsClumpSkinned(clump)) + RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil); + RpClumpDestroy(clump); + assocList[i].animId = firstAnimId + i; + assocList[i].groupId = groupId; + }else + debug("\n\nCANNOT FIND MODELINFO WITH NAME %s\n\n\n", anim->name); } numAssociations = animBlock->numAnims; } @@ -153,10 +169,8 @@ void CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs) { int i; - CAnimBlock *animBlock; - if(assocList) - DestroyAssociations(); + DestroyAssociations(); animBlock = CAnimManager::GetAnimationBlock(blockName); assocList = new CAnimBlendAssociation[numAssocs]; @@ -164,7 +178,8 @@ CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump, numAssociations = 0; for(i = 0; i < numAssocs; i++){ assocList[i].Init(clump, CAnimManager::GetAnimation(animNames[i], animBlock)); - assocList[i].animId = i; + assocList[i].animId = firstAnimId + i; + assocList[i].groupId = groupId; } numAssociations = numAssocs; } diff --git a/src/animation/AnimBlendAssocGroup.h b/src/animation/AnimBlendAssocGroup.h index aa58b0d3..86f0ca18 100644 --- a/src/animation/AnimBlendAssocGroup.h +++ b/src/animation/AnimBlendAssocGroup.h @@ -1,12 +1,16 @@ #pragma once class CAnimBlendAssociation; +struct CAnimBlock; class CAnimBlendAssocGroup { public: + CAnimBlock *animBlock; CAnimBlendAssociation *assocList; int32 numAssociations; + int32 firstAnimId; + int32 groupId; // id of self in ms_aAnimAssocGroups CAnimBlendAssocGroup(void); ~CAnimBlendAssocGroup(void); diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp index 8c99b694..9a29601b 100644 --- a/src/animation/AnimBlendAssociation.cpp +++ b/src/animation/AnimBlendAssociation.cpp @@ -7,8 +7,11 @@ #include "AnimBlendAssociation.h" #include "RwHelper.h" +//--MIAMI: file done + CAnimBlendAssociation::CAnimBlendAssociation(void) { + groupId = -1; nodes = nil; blendAmount = 1.0f; blendDelta = 0.0f; @@ -54,8 +57,8 @@ CAnimBlendAssociation::AllocateAnimBlendNodeArray(int n) void CAnimBlendAssociation::FreeAnimBlendNodeArray(void) { - assert(nodes != nil); - RwFreeAlign(nodes); + if(nodes) + RwFreeAlign(nodes); } void @@ -75,7 +78,10 @@ CAnimBlendAssociation::Init(RpClump *clump, CAnimBlendHierarchy *hier) // NB: This is where the order of nodes is defined for(i = 0; i < hier->numSequences; i++){ CAnimBlendSequence *seq = &hier->sequences[i]; - frame = RpAnimBlendClumpFindFrame(clump, seq->name); + if(seq->boneTag == -1) + frame = RpAnimBlendClumpFindFrame(clump, seq->name); + else + frame = RpAnimBlendClumpFindBone(clump, seq->boneTag); if(frame && seq->numFrames > 0) nodes[frame - clumpData->frames].sequence = seq; } @@ -90,6 +96,7 @@ CAnimBlendAssociation::Init(CAnimBlendAssociation &assoc) numNodes = assoc.numNodes; flags = assoc.flags; animId = assoc.animId; + groupId = assoc.groupId; AllocateAnimBlendNodeArray(numNodes); for(i = 0; i < numNodes; i++){ nodes[i] = assoc.nodes[i]; @@ -129,9 +136,15 @@ CAnimBlendAssociation::SetCurrentTime(float time) if(!IsRepeating()) return; CAnimManager::UncompressAnimation(hierarchy); - for(i = 0; i < numNodes; i++) - if(nodes[i].sequence) - nodes[i].FindKeyFrame(currentTime); + if(hierarchy->compressed2){ + for(i = 0; i < numNodes; i++) + if(nodes[i].sequence) + nodes[i].SetupKeyFrameCompressed(); + }else{ + for(i = 0; i < numNodes; i++) + if(nodes[i].sequence) + nodes[i].FindKeyFrame(currentTime); + } } void @@ -147,13 +160,23 @@ CAnimBlendAssociation::Start(float time) SetCurrentTime(time); } +void +CAnimBlendAssociation::UpdateTimeStep(float timeDelta, float relSpeed) +{ + if(IsRunning()) + timeStep = (flags & ASSOC_MOVEMENT ? relSpeed*hierarchy->totalLength : speed) * timeDelta; +} + bool CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed) { if(!IsRunning()) return true; + if(currentTime >= hierarchy->totalLength){ + flags &= ~ASSOC_RUNNING; + return true; + } - timeStep = (flags & ASSOC_MOVEMENT ? relSpeed*hierarchy->totalLength : speed) * timeDelta; currentTime += timeStep; if(currentTime >= hierarchy->totalLength){ @@ -163,7 +186,6 @@ CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed) currentTime -= hierarchy->totalLength; else{ currentTime = hierarchy->totalLength; - flags &= ~ASSOC_RUNNING; if(flags & ASSOC_FADEOUTWHENDONE){ flags |= ASSOC_DELETEFADEDOUT; blendDelta = -4.0f; diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h index 2dff4391..f6d98fc3 100644 --- a/src/animation/AnimBlendAssociation.h +++ b/src/animation/AnimBlendAssociation.h @@ -12,12 +12,13 @@ enum { ASSOC_PARTIAL = 0x10, ASSOC_MOVEMENT = 0x20, // ??? ASSOC_HAS_TRANSLATION = 0x40, - ASSOC_WALK = 0x80, // for CPed::PlayFootSteps(void) - ASSOC_FLAG_XPRESS = 0x100, // only used by xpress scratch, see CPed::Chat(void) - ASSOC_NOWALK = 0x200, // see CPed::PlayFootSteps(void) - ASSOC_BLOCK = 0x400, // unused in assoc description, blocks other anims from being played - ASSOC_FRONTAL = 0x800, // anims that we fall to front - ASSOC_HAS_X_TRANSLATION = 0x1000, // for 2d velocity extraction + ASSOC_HAS_X_TRANSLATION = 0x80, // for 2d velocity extraction + ASSOC_WALK = 0x100, // for CPed::PlayFootSteps(void) + ASSOC_FLAG_XPRESS = 0x200, // only used by xpress scratch, see CPed::Chat(void) + ASSOC_NOWALK = 0x400, // see CPed::PlayFootSteps(void) + ASSOC_BLOCK = 0x800, // unused in assoc description, blocks other anims from being played + ASSOC_FRONTAL = 0x1000, // anims that we fall to front + ASSOC_DRIVING = 0x2000, // new in VC }; // Anim hierarchy associated with a clump @@ -35,7 +36,8 @@ public: CAnimBlendLink link; - int numNodes; // taken from CAnimBlendClumpData::numFrames + int16 numNodes; // taken from CAnimBlendClumpData::numFrames + int16 groupId; // ID of CAnimBlendAssocGroup this is in // NB: Order of these depends on order of nodes in Clump this was built from CAnimBlendNode *nodes; CAnimBlendHierarchy *hierarchy; @@ -44,8 +46,8 @@ public: float currentTime; float speed; float timeStep; - int32 animId; - int32 flags; + int16 animId; + int16 flags; int32 callbackType; void (*callback)(CAnimBlendAssociation*, void*); void *callbackArg; @@ -76,16 +78,16 @@ public: void SetCurrentTime(float time); void SyncAnimation(CAnimBlendAssociation *other); void Start(float time); + void UpdateTimeStep(float timeDelta, float relSpeed); bool UpdateTime(float timeDelta, float relSpeed); bool UpdateBlend(float timeDelta); void SetRun(void) { flags |= ASSOC_RUNNING; } - inline float GetTimeLeft() { return hierarchy->totalLength - currentTime; } + float GetTimeLeft() { return hierarchy->totalLength - currentTime; } + float GetProgress() { return currentTime / hierarchy->totalLength; } static CAnimBlendAssociation *FromLink(CAnimBlendLink *l) { return (CAnimBlendAssociation*)((uint8*)l - offsetof(CAnimBlendAssociation, link)); } }; - -VALIDATE_SIZE(CAnimBlendAssociation, 0x40); diff --git a/src/animation/AnimBlendClumpData.cpp b/src/animation/AnimBlendClumpData.cpp index d40e8357..5f7491fe 100644 --- a/src/animation/AnimBlendClumpData.cpp +++ b/src/animation/AnimBlendClumpData.cpp @@ -3,6 +3,7 @@ #include "AnimBlendClumpData.h" #include "RwHelper.h" +//--MIAMI: file done CAnimBlendClumpData::CAnimBlendClumpData(void) { diff --git a/src/animation/AnimBlendClumpData.h b/src/animation/AnimBlendClumpData.h index 5c511ab8..b953ee88 100644 --- a/src/animation/AnimBlendClumpData.h +++ b/src/animation/AnimBlendClumpData.h @@ -11,6 +11,7 @@ struct AnimBlendFrameData IGNORE_TRANSLATION = 4, VELOCITY_EXTRACTION = 8, VELOCITY_EXTRACTION_3D = 0x10, + UPDATE_KEYFRAMES = 0x20, }; uint8 flag; @@ -35,9 +36,6 @@ class CAnimBlendClumpData public: CAnimBlendLink link; int32 numFrames; -#ifdef PED_SKIN - int32 modelNumber; // doesn't seem to be used -#endif CVector *velocity; // order of frames is determined by RW hierarchy AnimBlendFrameData *frames; @@ -50,6 +48,3 @@ public: #endif void ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void *arg); }; -#ifndef PED_SKIN -VALIDATE_SIZE(CAnimBlendClumpData, 0x14); -#endif diff --git a/src/animation/AnimBlendHierarchy.cpp b/src/animation/AnimBlendHierarchy.cpp index feeaca3d..7388352f 100644 --- a/src/animation/AnimBlendHierarchy.cpp +++ b/src/animation/AnimBlendHierarchy.cpp @@ -2,6 +2,9 @@ #include "AnimBlendSequence.h" #include "AnimBlendHierarchy.h" +#include "AnimManager.h" + +//--MIAMI: file done CAnimBlendHierarchy::CAnimBlendHierarchy(void) { @@ -15,9 +18,10 @@ CAnimBlendHierarchy::CAnimBlendHierarchy(void) void CAnimBlendHierarchy::Shutdown(void) { + CAnimManager::RemoveFromUncompressedCache(this); RemoveAnimSequences(); + totalLength = 0.0f; compressed = 0; - linkPtr = nil; } void @@ -30,15 +34,44 @@ void CAnimBlendHierarchy::CalcTotalTime(void) { int i, j; - float totalTime = 0.0f; + + totalLength = 0.0f; for(i = 0; i < numSequences; i++){ - float seqTime = 0.0f; - for(j = 0; j < sequences[i].numFrames; j++) - seqTime += sequences[i].GetKeyFrame(j)->deltaTime; - totalTime = Max(totalTime, seqTime); +#ifdef FIX_BUGS + if(sequences[i].numFrames == 0) + continue; +#endif + + totalLength = Max(totalLength, sequences[i].GetKeyFrame(sequences[i].numFrames-1)->deltaTime); + for(j = sequences[i].numFrames-1; j > 0; j--){ + KeyFrame *kf1 = sequences[i].GetKeyFrame(j); + KeyFrame *kf2 = sequences[i].GetKeyFrame(j-1); + kf1->deltaTime -= kf2->deltaTime; + } + } +} + +void +CAnimBlendHierarchy::CalcTotalTimeCompressed(void) +{ + int i, j; + + totalLength = 0.0f; + + for(i = 0; i < numSequences; i++){ +#ifdef FIX_BUGS + if(sequences[i].numFrames == 0) + continue; +#endif + + totalLength = Max(totalLength, sequences[i].GetKeyFrameCompressed(sequences[i].numFrames-1)->deltaTime/60.0f); + for(j = sequences[i].numFrames-1; j > 0; j--){ + KeyFrame *kf1 = sequences[i].GetKeyFrameCompressed(j); + KeyFrame *kf2 = sequences[i].GetKeyFrameCompressed(j-1); + kf1->deltaTime -= kf2->deltaTime; + } } - totalLength = totalTime; } void @@ -53,17 +86,19 @@ CAnimBlendHierarchy::RemoveQuaternionFlips(void) void CAnimBlendHierarchy::RemoveAnimSequences(void) { - if(sequences) - delete[] sequences; + delete[] sequences; + sequences = nil; numSequences = 0; } void CAnimBlendHierarchy::Uncompress(void) { - if(totalLength == 0.0f) - CalcTotalTime(); compressed = 0; + if(totalLength == 0.0f){ + RemoveQuaternionFlips(); + CalcTotalTime(); + } } void diff --git a/src/animation/AnimBlendHierarchy.h b/src/animation/AnimBlendHierarchy.h index 0144108d..45c9217e 100644 --- a/src/animation/AnimBlendHierarchy.h +++ b/src/animation/AnimBlendHierarchy.h @@ -11,7 +11,8 @@ public: char name[24]; CAnimBlendSequence *sequences; int16 numSequences; - int16 compressed; // not really used + bool compressed; // not really used + bool compressed2; // not really used float totalLength; CLink<CAnimBlendHierarchy*> *linkPtr; @@ -19,6 +20,7 @@ public: void Shutdown(void); void SetName(char *name); void CalcTotalTime(void); + void CalcTotalTimeCompressed(void); void RemoveQuaternionFlips(void); void RemoveAnimSequences(void); void Uncompress(void); diff --git a/src/animation/AnimBlendNode.cpp b/src/animation/AnimBlendNode.cpp index df6cd1d5..4186e994 100644 --- a/src/animation/AnimBlendNode.cpp +++ b/src/animation/AnimBlendNode.cpp @@ -3,6 +3,8 @@ #include "AnimBlendAssociation.h" #include "AnimBlendNode.h" +//--MIAMI: file done + void CAnimBlendNode::Init(void) { @@ -92,7 +94,9 @@ CAnimBlendNode::FindKeyFrame(float t) frameA = 0; frameB = frameA; - if(sequence->numFrames >= 2){ + if(sequence->numFrames == 1){ + remainingTime = 0.0f; + }else{ frameA++; // advance until t is between frameB and frameA @@ -101,8 +105,11 @@ CAnimBlendNode::FindKeyFrame(float t) frameB = frameA++; if(frameA >= sequence->numFrames){ // reached end of animation - if(!association->IsRepeating()) + if(!association->IsRepeating()){ + CalcDeltas(); + remainingTime = 0.0f; return false; + } frameA = 0; frameB = 0; } @@ -115,6 +122,25 @@ CAnimBlendNode::FindKeyFrame(float t) return true; } +bool +CAnimBlendNode::SetupKeyFrameCompressed(void) +{ + if(sequence->numFrames < 1) + return false; + + frameA = 1; + frameB = 0; + + if(sequence->numFrames == 1){ + frameA = 0; + remainingTime = 0.0f; + }else + remainingTime = sequence->GetKeyFrameCompressed(frameA)->deltaTime/60.0f; + + CalcDeltasCompressed(); + return true; +} + void CAnimBlendNode::CalcDeltas(void) { @@ -130,6 +156,20 @@ CAnimBlendNode::CalcDeltas(void) } void +CAnimBlendNode::CalcDeltasCompressed(void) +{ + if((sequence->type & CAnimBlendSequence::KF_ROT) == 0) + return; + KeyFrame *kfA = sequence->GetKeyFrameCompressed(frameA); + KeyFrame *kfB = sequence->GetKeyFrameCompressed(frameB); + float cos = DotProduct(kfA->rotation, kfB->rotation); + if(cos > 1.0f) + cos = 1.0f; + theta = Acos(cos); + invSin = theta == 0.0f ? 0.0f : 1.0f/Sin(theta); +} + +void CAnimBlendNode::GetCurrentTranslation(CVector &trans, float weight) { trans = CVector(0.0f, 0.0f, 0.0f); @@ -138,7 +178,7 @@ CAnimBlendNode::GetCurrentTranslation(CVector &trans, float weight) if(blend > 0.0f){ KeyFrameTrans *kfA = (KeyFrameTrans*)sequence->GetKeyFrame(frameA); KeyFrameTrans *kfB = (KeyFrameTrans*)sequence->GetKeyFrame(frameB); - float t = (kfA->deltaTime - remainingTime)/kfA->deltaTime; + float t = kfA->deltaTime == 0.0f ? 0.0f : (kfA->deltaTime - remainingTime)/kfA->deltaTime; if(sequence->type & CAnimBlendSequence::KF_TRANS){ trans = kfB->translation + t*(kfA->translation - kfB->translation); trans *= blend; diff --git a/src/animation/AnimBlendNode.h b/src/animation/AnimBlendNode.h index 89924d6a..9446e1ae 100644 --- a/src/animation/AnimBlendNode.h +++ b/src/animation/AnimBlendNode.h @@ -22,7 +22,9 @@ public: bool Update(CVector &trans, CQuaternion &rot, float weight); bool NextKeyFrame(void); bool FindKeyFrame(float t); + bool SetupKeyFrameCompressed(void); void CalcDeltas(void); + void CalcDeltasCompressed(void); void GetCurrentTranslation(CVector &trans, float weight); void GetEndTranslation(CVector &trans, float weight); }; diff --git a/src/animation/AnimBlendSequence.cpp b/src/animation/AnimBlendSequence.cpp index 4578ec50..b04d6b41 100644 --- a/src/animation/AnimBlendSequence.cpp +++ b/src/animation/AnimBlendSequence.cpp @@ -2,6 +2,8 @@ #include "AnimBlendSequence.h" +//--MIAMI: file done + CAnimBlendSequence::CAnimBlendSequence(void) { type = 0; @@ -17,6 +19,8 @@ CAnimBlendSequence::~CAnimBlendSequence(void) { if(keyFrames) RwFree(keyFrames); + if(keyFramesCompressed) + RwFree(keyFramesCompressed); } void @@ -26,18 +30,21 @@ CAnimBlendSequence::SetName(char *name) } void -CAnimBlendSequence::SetNumFrames(int numFrames, bool translation) +CAnimBlendSequence::SetNumFrames(int numFrames, bool translation, bool compressed) { - int sz; - if(translation){ - sz = sizeof(KeyFrameTrans); type |= KF_ROT | KF_TRANS; + if(compressed) + keyFramesCompressed = RwMalloc(sizeof(KeyFrameTrans) * numFrames); + else + keyFrames = RwMalloc(sizeof(KeyFrameTrans) * numFrames); }else{ - sz = sizeof(KeyFrame); type |= KF_ROT; + if(compressed) + keyFramesCompressed = RwMalloc(sizeof(KeyFrame) * numFrames); + else + keyFrames = RwMalloc(sizeof(KeyFrame) * numFrames); } - keyFrames = RwMalloc(sz * numFrames); this->numFrames = numFrames; } diff --git a/src/animation/AnimBlendSequence.h b/src/animation/AnimBlendSequence.h index 44ac8886..6d8c98aa 100644 --- a/src/animation/AnimBlendSequence.h +++ b/src/animation/AnimBlendSequence.h @@ -33,13 +33,18 @@ public: CAnimBlendSequence(void); virtual ~CAnimBlendSequence(void); void SetName(char *name); - void SetNumFrames(int numFrames, bool translation); + void SetNumFrames(int numFrames, bool translation, bool compressed); void RemoveQuaternionFlips(void); KeyFrame *GetKeyFrame(int n) { return type & KF_TRANS ? &((KeyFrameTrans*)keyFrames)[n] : &((KeyFrame*)keyFrames)[n]; } + KeyFrame *GetKeyFrameCompressed(int n) { + return type & KF_TRANS ? + &((KeyFrameTrans*)keyFramesCompressed)[n] : + &((KeyFrame*)keyFramesCompressed)[n]; + } bool HasTranslation(void) { return !!(type & KF_TRANS); } // TODO? these are unused // void Uncompress(void); diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp index 444b6d45..16207f54 100644 --- a/src/animation/AnimManager.cpp +++ b/src/animation/AnimManager.cpp @@ -10,6 +10,9 @@ #include "AnimBlendAssociation.h" #include "AnimBlendAssocGroup.h" #include "AnimManager.h" +#include "Streaming.h" + +//--MIAMI: code done (except for pointless TODO) CAnimBlock CAnimManager::ms_aAnimBlocks[NUMANIMBLOCKS]; CAnimBlendHierarchy CAnimManager::ms_aAnimations[NUMANIMATIONS]; @@ -32,26 +35,26 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_IDLE_ARMED, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_IDLE_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_IDLE_TAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_KO_SHOT_FRONT1, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_KO_SHOT_FRONT1, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, { ANIM_KO_SHOT_STOM, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FRONTAL }, - { ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_KO_SHOT_LEGL, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_KO_SHOT_LEGR, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_KD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL }, - { ANIM_KD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_KD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_KD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_KO_SKID_FRONT, ASSOC_PARTIAL }, { ANIM_KO_SPIN_R, ASSOC_PARTIAL }, - { ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_KO_SPIN_L, ASSOC_PARTIAL }, - { ANIM_SHOT_FRONT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_SHOT_LEFT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_SHOT_BACK_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_SHOT_RIGHT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_SHOT_FRONT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_SHOT_LEFT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_SHOT_BACK_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_SHOT_RIGHT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, @@ -62,29 +65,8 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_PUNCH_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_KICK_FLOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_WEAPON_BAT_H, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_WEAPON_BAT_V, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_WEAPON_HGUN_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_WEAPON_AK_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_WEAPON_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_WEAPON_SNIPER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_WEAPON_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_WEAPON_START_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FIGHT_IDLE, ASSOC_REPEAT }, { ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, @@ -96,7 +78,18 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_FIGHT_JAB, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_FIGHT_ELBOW_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_FIGHT_ELBOW_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_FIGHT_BKICK_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_FIGHT_BKICK_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_PUNCH_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_FIGHT_PPUNCH2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_KICK_FLOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_FIGHT_SH_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_CAR_JACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_CAR_LJACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_CAR_JACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, @@ -115,6 +108,7 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_CAR_CLOSEDOOR_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_ROLLDOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_ROLLDOOR_LOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_CAR_JUMPIN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_GETOUT_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, @@ -130,39 +124,41 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_CAR_CLOSEDOOR_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_LSHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_SIT, ASSOC_DELETEFADEDOUT }, - { ANIM_CAR_LSIT, ASSOC_DELETEFADEDOUT }, - { ANIM_CAR_SITP, ASSOC_DELETEFADEDOUT }, - { ANIM_CAR_SITPLO, ASSOC_DELETEFADEDOUT }, - { ANIM_DRIVE_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_DRIVE_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_DRIVE_LOW_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_DRIVE_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_DRIVEBY_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_DRIVEBY_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_CAR_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_DRIVE_BOAT, ASSOC_DELETEFADEDOUT }, + { ANIM_CAR_SIT, ASSOC_DELETEFADEDOUT}, + { ANIM_CAR_LSIT, ASSOC_DELETEFADEDOUT}, + { ANIM_CAR_SITP, ASSOC_DELETEFADEDOUT}, + { ANIM_CAR_SITPLO, ASSOC_DELETEFADEDOUT}, + { ANIM_DRIVE_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_DRIVE_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_DRIVE_LOW_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_DRIVE_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_DRIVEBY_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_DRIVEBY_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_DRIVEBY_LOW_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_DRIVEBY_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_CAR_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_DRIVE_BOAT, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING }, + { ANIM_DRIVE_BOAT_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_DRIVE_BOAT_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BOAT_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_PICKUP_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_PICKUP_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_PULLUP_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_PULLUP_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_ELBOW_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_ELBOW_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_FALL_OFF, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_BIKE_FALL_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_CAR_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL }, - { ANIM_COACH_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_COACH_OPEN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_COACH_IN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_COACH_IN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_COACH_OUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_TRAIN_GETIN, ASSOC_PARTIAL }, - { ANIM_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_IDLE_STANCE2, ASSOC_PARTIAL }, + { ANIM_IDLE_STANCE3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_CRAWLOUT_RHS2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_VAN_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_VAN_GETIN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_VAN_CLOSE_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_VAN_GETOUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_VAN_OPEN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_VAN_GETIN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_VAN_CLOSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_VAN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_CAR_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, + { ANIM_CAR_ROLLOUT_LHS2, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, { ANIM_GETUP1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_GETUP2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_GETUP3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, @@ -174,33 +170,132 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_FALL_BACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_FALL_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_EV_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG_XPRESS }, + { ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG_XPRESS }, { ANIM_ROAD_CROSS, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_TURN_180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_ARREST_GUN, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_DROWN, ASSOC_PARTIAL }, - { ANIM_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_WEAPON_CROUCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_RBLOCK_CSHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_WEAPON_THROWU2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_PHONE_IN, ASSOC_PARTIAL }, + { ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_PHONE_IN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_SEAT_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_SEAT_UP, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_SEAT_IDLE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_SEAT_DOWN2, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_ATM, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_ABSEIL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, +}; +AnimAssocDesc aVanAnimDescs[] = { + { ANIM_VAN_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_VAN_GETIN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_VAN_CLOSE_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_VAN_GETOUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_VAN_OPEN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_VAN_GETIN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_VAN_CLOSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_VAN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +AnimAssocDesc aCoachAnimDescs[] = { + { ANIM_COACH_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_COACH_OPEN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_COACH_IN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_COACH_IN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_COACH_OUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +AnimAssocDesc aBikeAnimDescs[] = { + { ANIM_BIKE_RIDE, ASSOC_DELETEFADEDOUT}, + { ANIM_BIKE_STILL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_LEFT, ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_RIGHT, ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_BACK, ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_FWD, ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_PUSHES, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_JUMPON_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_JUMPON_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_HIT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_GETOFF_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_GETOFF_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_GETOFF_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_BIKE_DRIVEBY_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_DRIVEBY_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_DRIVEBY_FT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_PASSENGER, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING }, +}; +AnimAssocDesc aMeleeAnimDescs[] = { + { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_WEAPON_CROUCHRELOAD, ASSOC_REPEAT }, // TODO(Miami): Overload that name for melee/swing + { ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, // TODO(Miami): Overload that name for melee/swing +}; +AnimAssocDesc aSwingAnimDescs[] = { + { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_WEAPON_CROUCHRELOAD, ASSOC_REPEAT }, // TODO(Miami): Overload that name for melee/swing + { ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, // TODO(Miami): Overload that name for melee/swing +}; +AnimAssocDesc aWeaponAnimDescs[] = { + { ANIM_WEAPON_FIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_WEAPON_CROUCHFIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_WEAPON_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_WEAPON_CROUCHRELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +AnimAssocDesc aMedicAnimDescs[] = { + { ANIM_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +AnimAssocDesc aSunbatheAnimDescs[] = { + { ANIM_SUNBATHE, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_SUNBATHE_DOWN, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, + { ANIM_SUNBATHE_UP, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, + { ANIM_SUNBATHE_ESCAPE, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, +}; +AnimAssocDesc aPlayerIdleAnimDescs[] = { + { ANIM_IDLE_STRETCH, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_IDLE_TIME, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_IDLE_SHOULDER, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_IDLE_STRETCH_LEG, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +AnimAssocDesc aRiotAnimDescs[] = { + { ANIM_RIOT_ANGRY, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_RIOT_ANGRY_B, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_RIOT_CHANT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_RIOT_PUNCHES, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_RIOT_SHOUT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_RIOT_CHALLENGE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_RIOT_FUKU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +AnimAssocDesc aStripAnimDescs[] = { + { ANIM_STRIP_A, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STRIP_B, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STRIP_C, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STRIP_D, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STRIP_E, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STRIP_F, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STRIP_G, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, }; AnimAssocDesc aStdAnimDescsSide[] = { - { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, - { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, - { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, + { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK }, + { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK }, + { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK }, { ANIM_IDLE_STANCE, ASSOC_REPEAT }, { ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, }; -char const *aStdAnimations[] = { + +char const* aStdAnimations[] = { "walk_civi", "run_civi", "sprint_panic", @@ -208,7 +303,7 @@ char const *aStdAnimations[] = { "walk_start", "run_stop", "run_stopR", - "idle_cam", + "idle_hbhb", "idle_hbhb", "idle_tired", "idle_armed", @@ -246,27 +341,6 @@ char const *aStdAnimations[] = { "HIT_wall", "FLOOR_hit_f", "HIT_behind", - "punchR", - "KICK_floor", - "WEAPON_bat_h", - "WEAPON_bat_v", - "WEAPON_hgun_body", - "WEAPON_AK_body", - "WEAPON_pump", - "WEAPON_sniper", - "WEAPON_throw", - "WEAPON_throwu", - "WEAPON_start_throw", - "bomber", - "WEAPON_hgun_rload", - "WEAPON_AK_rload", - "FPS_PUNCH", - "FPS_BAT", - "FPS_UZI", - "FPS_PUMP", - "FPS_AK", - "FPS_M16", - "FPS_ROCKET", "FIGHTIDLE", "FIGHT2IDLE", "FIGHTsh_F", @@ -279,6 +353,17 @@ char const *aStdAnimations[] = { "FIGHTrndhse", "FIGHTlngkck", "FIGHTppunch", + "FIGHTjab", + "FIGHTelbowL", + "FIGHTelbowR", + "FIGHTbkickL", + "FIGHTbkickR", + "bomber", + "punchR", + "FIGHTppunch", + "KICK_floor", + "WEAPON_throwu", + "FIGHTsh_back", "car_jackedRHS", "car_LjackedRHS", "car_jackedLHS", @@ -297,6 +382,7 @@ char const *aStdAnimations[] = { "CAR_closedoorL_LHS", "CAR_rolldoor", "CAR_rolldoorLO", + "CAR_jumpin_LHS", "CAR_getout_LHS", "CAR_getoutL_LHS", "CAR_close_LHS", @@ -322,29 +408,31 @@ char const *aStdAnimations[] = { "Drive_LO_R", "Driveby_L", "Driveby_R", + "DrivebyL_L", + "DrivebyL_R", "CAR_LB", "DRIVE_BOAT", + "DRIVE_BOAT_L", + "DRIVE_BOAT_R", + "DRIVE_BOAT_back", + "BIKE_pickupR", + "BIKE_pickupL", + "BIKE_pullupR", + "BIKE_pullupL", + "BIKE_elbowR", + "BIKE_elbowL", + "BIKE_fall_off", + "BIKE_fallR", "CAR_getout_RHS", "CAR_getoutL_RHS", "CAR_close_RHS", "car_hookertalk", - "COACH_opnL", - "COACH_opnR", - "COACH_inL", - "COACH_inR", - "COACH_outL", - "TRAIN_getin", - "TRAIN_getout", + "idle_stance", + "idle_stance", "CAR_crawloutRHS", "CAR_crawloutRHS", - "VAN_openL", - "VAN_getinL", - "VAN_closeL", - "VAN_getoutL", - "VAN_open", - "VAN_getin", - "VAN_close", - "VAN_getout", + "CAR_rollout_LHS", + "CAR_rollout_LHS", "Getup", "Getup", "Getup", @@ -356,6 +444,8 @@ char const *aStdAnimations[] = { "FALL_glide", "FALL_land", "FALL_collapse", + "FALL_back", + "FALL_front", "EV_step", "EV_dive", "XPRESSscratch", @@ -363,201 +453,515 @@ char const *aStdAnimations[] = { "TURN_180", "ARRESTgun", "DROWN", - "CPR", "DUCK_down", "DUCK_low", + "WEAPON_crouch", "RBLOCK_Cshoot", - "WEAPON_throwu", "handsup", "handsCOWER", "FUCKU", "PHONE_in", "PHONE_out", "PHONE_talk", + "SEAT_down", + "SEAT_up", + "SEAT_idle", + "SEAT_down", + "ATM", + "abseil", +}; +char const* aVanAnimations[] = { + "VAN_openL", + "VAN_getinL", + "VAN_closeL", + "VAN_getoutL", + "VAN_open", + "VAN_getin", + "VAN_close", + "VAN_getout", +}; +char const* aCoachAnimations[] = { + "COACH_opnL", + "COACH_opnL", + "COACH_inL", + "COACH_inL", + "COACH_outL", +}; +char const* aBikesAnimations[] = { + "BIKEs_Ride", + "BIKEs_Still", + "BIKEs_Left", + "BIKEs_Right", + "BIKEs_Back", + "BIKEs_Fwd", + "BIKEs_pushes", + "BIKEs_jumponR", + "BIKEs_jumponL", + "BIKEs_kick", + "BIKEs_hit", + "BIKEs_getoffRHS", + "BIKEs_getoffLHS", + "BIKEs_getoffBACK", + "BIKEs_drivebyLHS", + "BIKEs_drivebyRHS", + "BIKEs_drivebyFT", + "BIKEs_passenger", +}; +char const* aBikevAnimations[] = { + "BIKEv_Ride", + "BIKEv_Still", + "BIKEv_Left", + "BIKEv_Right", + "BIKEv_Back", + "BIKEv_Fwd", + "BIKEv_pushes", + "BIKEv_jumponR", + "BIKEv_jumponL", + "BIKEv_kick", + "BIKEv_hit", + "BIKEv_getoffRHS", + "BIKEv_getoffLHS", + "BIKEv_getoffBACK", + "BIKEv_drivebyLHS", + "BIKEv_drivebyRHS", + "BIKEv_drivebyFT", + "BIKEv_passenger", +}; +char const* aBikehAnimations[] = { + "BIKEh_Ride", + "BIKEh_Still", + "BIKEh_Left", + "BIKEh_Right", + "BIKEh_Back", + "BIKEh_Fwd", + "BIKEh_pushes", + "BIKEh_jumponR", + "BIKEh_jumponL", + "BIKEh_kick", + "BIKEh_hit", + "BIKEh_getoffRHS", + "BIKEh_getoffLHS", + "BIKEh_getoffBACK", + "BIKEh_drivebyLHS", + "BIKEh_drivebyRHS", + "BIKEh_drivebyFT", + "BIKEh_passenger", +}; +char const* aBikedAnimations[] = { + "BIKEd_Ride", + "BIKEd_Still", + "BIKEd_Left", + "BIKEd_Right", + "BIKEd_Back", + "BIKEd_Fwd", + "BIKEd_pushes", + "BIKEd_jumponR", + "BIKEd_jumponL", + "BIKEd_kick", + "BIKEd_hit", + "BIKEd_getoffRHS", + "BIKEd_getoffLHS", + "BIKEd_getoffBACK", + "BIKEd_drivebyLHS", + "BIKEd_drivebyRHS", + "BIKEd_drivebyFT", + "BIKEd_passenger", +}; +char const* aUnarmedAnimations[] = { + "punchR", + "KICK_floor", + "FIGHTppunch", +}; +char const* aScrewdriverAnimations[] = { + "FIGHTbodyblow", + "FIGHTbodyblow", + "FIGHTppunch", + "FIGHTIDLE", + "FIGHTbodyblow", +}; +char const* aKnifeAnimations[] = { + "WEAPON_knife_1", + "WEAPON_knife_2", + "knife_part", + "WEAPON_knifeidle", + "WEAPON_knife_3", +}; +char const* aBaseballbatAnimations[] = { + "WEAPON_bat_h", + "WEAPON_bat_v", + "BAT_PART", + "WEAPON_bat_h", + "WEAPON_golfclub", +}; +char const* aGolfclubAnimations[] = { + "WEAPON_bat_h", + "WEAPON_golfclub", + "BAT_PART", + "WEAPON_bat_h", + "WEAPON_bat_v", }; -char const *aPlayerAnimations[] = { +char const* aChainsawAnimations[] = { + "WEAPON_csaw", + "WEAPON_csawlo", + "csaw_part", +}; +char const* aPythonAnimations[] = { + "python_fire", + "python_crouchfire", + "python_reload", + "python_crouchreload", +}; +char const* aColtAnimations[] = { + "colt45_fire", + "colt45_crouchfire", + "colt45_reload", + "colt45_crouchreload", + "colt45_cop", +}; +char const* aShotgunAnimations[] = { + "shotgun_fire", + "shotgun_crouchfire", +}; +char const* aBuddyAnimations[] = { + "buddy_fire", + "buddy_crouchfire", +}; +char const* aTecAnimations[] = { + "TEC_fire", + "TEC_crouchfire", + "TEC_reload", + "TEC_crouchreload", +}; +char const* aUziAnimations[] = { + "UZI_fire", + "UZI_crouchfire", + "UZI_reload", + "UZI_crouchreload", +}; +char const* aRifleAnimations[] = { + "RIFLE_fire", + "RIFLE_crouchfire", + "RIFLE_load", + "RIFLE_crouchload", +}; +char const* aM60Animations[] = { + "M60_fire", + "M60_fire", + "M60_reload", +}; +char const* aSniperAnimations[] = { + "WEAPON_sniper", +}; +char const* aThrowAnimations[] = { + "WEAPON_throw", + "WEAPON_throwu", + "WEAPON_start_throw", +}; +char const* aFlamethrowerAnimations[] = { + "FLAME_fire", +}; +char const* aMedicAnimations[] = { + "CPR", +}; +char const* aSunbatheAnimations[] = { + "bather", + "batherdown", + "batherup", + "batherscape", +}; +char const* aPlayerIdleAnimations[] = { + "stretch", + "time", + "shldr", + "strleg", +}; +char const* aRiotAnimations[] = { + "riot_angry", + "riot_angry_b", + "riot_chant", + "riot_punches", + "riot_shout", + "riot_challenge", + "riot_fuku", +}; +char const* aStripAnimations[] = { + "strip_A", + "strip_B", + "strip_C", + "strip_D", + "strip_E", + "strip_F", + "strip_G", +}; +char const* aLanceAnimations[] = { + "lance", +}; +char const* aPlayerAnimations[] = { "walk_player", "run_player", "SPRINT_civi", "IDLE_STANCE", "walk_start", }; -char const *aPlayerWithRocketAnimations[] = { +char const* aPlayerWithRocketAnimations[] = { "walk_rocket", "run_rocket", "run_rocket", "idle_rocket", "walk_start_rocket", }; -char const *aPlayer1ArmedAnimations[] = { +char const* aPlayer1ArmedAnimations[] = { "walk_player", "run_1armed", "SPRINT_civi", "IDLE_STANCE", "walk_start", }; -char const *aPlayer2ArmedAnimations[] = { - "walk_player", +char const* aPlayer2ArmedAnimations[] = { + "walk_armed", "run_armed", "run_armed", - "idle_stance", - "walk_start", + "idle_armed", + "walk_start_armed", }; -char const *aPlayerBBBatAnimations[] = { +char const* aPlayerBBBatAnimations[] = { "walk_player", "run_player", "run_player", "IDLE_STANCE", "walk_start", }; -char const *aShuffleAnimations[] = { +char const* aPlayerChainsawAnimations[] = { + "walk_csaw", + "run_csaw", + "run_csaw", + "IDLE_csaw", + "walk_start_csaw", +}; +char const* aShuffleAnimations[] = { "WALK_shuffle", "RUN_civi", "SPRINT_civi", "IDLE_STANCE", }; -char const *aOldAnimations[] = { +char const* aOldAnimations[] = { "walk_old", "run_civi", "sprint_civi", "idle_stance", }; -char const *aGang1Animations[] = { +char const* aGang1Animations[] = { "walk_gang1", "run_gang1", "sprint_civi", "idle_stance", }; -char const *aGang2Animations[] = { +char const* aGang2Animations[] = { "walk_gang2", "run_gang1", "sprint_civi", "idle_stance", }; -char const *aFatAnimations[] = { +char const* aFatAnimations[] = { "walk_fat", "run_civi", "woman_runpanic", "idle_stance", }; -char const *aOldFatAnimations[] = { +char const* aOldFatAnimations[] = { "walk_fatold", "run_fatold", "woman_runpanic", "idle_stance", }; -char const *aStdWomanAnimations[] = { +char const* aJoggerAnimations[] = { + "JOG_maleA", + "run_civi", + "sprint_civi", + "idle_stance", +}; +char const* aStdWomanAnimations[] = { "woman_walknorm", "woman_run", "woman_runpanic", "woman_idlestance", }; -char const *aWomanShopAnimations[] = { +char const* aWomanShopAnimations[] = { "woman_walkshop", "woman_run", "woman_run", "woman_idlestance", }; -char const *aBusyWomanAnimations[] = { +char const* aBusyWomanAnimations[] = { "woman_walkbusy", "woman_run", "woman_runpanic", "woman_idlestance", }; -char const *aSexyWomanAnimations[] = { +char const* aSexyWomanAnimations[] = { "woman_walksexy", "woman_run", "woman_runpanic", "woman_idlestance", }; -char const *aOldWomanAnimations[] = { +char const* aFatWomanAnimations[] = { + "walk_fat", + "woman_run", + "woman_runpanic", + "woman_idlestance", +}; +char const* aOldWomanAnimations[] = { "woman_walkold", "woman_run", "woman_runpanic", "woman_idlestance", }; -char const *aFatWomanAnimations[] = { - "walk_fat", +char const* aJoggerWomanAnimations[] = { + "JOG_maleB", "woman_run", "woman_runpanic", "woman_idlestance", }; -char const *aPanicChunkyAnimations[] = { +char const* aPanicChunkyAnimations[] = { "run_fatold", "woman_runpanic", "woman_runpanic", "idle_stance", }; -char const *aPlayerStrafeBackAnimations[] = { - "walk_player_back", - "run_player_back", - "run_player_back", +char const* aSkateAnimations[] = { + "skate_run", + "skate_sprint", + "skate_sprint", + "skate_idle", +}; +char const* aPlayerStrafeBackAnimations[] = { + "walk_back", + "run_back", + "run_back", "IDLE_STANCE", "walk_start_back", }; -char const *aPlayerStrafeLeftAnimations[] = { - "walk_player_left", +char const* aPlayerStrafeLeftAnimations[] = { + "walk_left", "run_left", "run_left", "IDLE_STANCE", "walk_start_left", }; -char const *aPlayerStrafeRightAnimations[] = { - "walk_player_right", +char const* aPlayerStrafeRightAnimations[] = { + "walk_right", "run_right", "run_right", "IDLE_STANCE", "walk_start_right", }; -char const *aRocketStrafeBackAnimations[] = { +char const* aRocketStrafeBackAnimations[] = { "walk_rocket_back", "run_rocket_back", "run_rocket_back", "idle_rocket", "walkst_rocket_back", }; -char const *aRocketStrafeLeftAnimations[] = { +char const* aRocketStrafeLeftAnimations[] = { "walk_rocket_left", "run_rocket_left", "run_rocket_left", "idle_rocket", "walkst_rocket_left", }; -char const *aRocketStrafeRightAnimations[] = { +char const* aRocketStrafeRightAnimations[] = { "walk_rocket_right", "run_rocket_right", "run_rocket_right", "idle_rocket", "walkst_rocket_right", }; +char const* aChainsawStrafeBackAnimations[] = { + "walk_csaw_back", + "run_csaw_back", + "run_csaw_back", + "idle_csaw", + "walkst_csaw_back", +}; +char const* aChainsawStrafeLeftAnimations[] = { + "walk_csaw_left", + "run_csaw_left", + "run_csaw_left", + "idle_csaw", + "walkst_csaw_left", +}; +char const* aChainsawStrafeRightAnimations[] = { + "walk_csaw_right", + "run_csaw_right", + "run_csaw_right", + "idle_csaw", + "walkst_csaw_right", +}; + #define awc(a) ARRAY_SIZE(a), a const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = { { "man", "ped", MI_COP, awc(aStdAnimations), aStdAnimDescs }, + { "van", "van", MI_COP, awc(aVanAnimations), aVanAnimDescs }, + { "coach", "coach", MI_COP, awc(aCoachAnimations), aCoachAnimDescs }, + { "bikes", "bikes", MI_COP, awc(aBikesAnimations), aBikeAnimDescs }, + { "bikev", "bikev", MI_COP, awc(aBikevAnimations), aBikeAnimDescs }, + { "bikeh", "bikeh", MI_COP, awc(aBikehAnimations), aBikeAnimDescs }, + { "biked", "biked", MI_COP, awc(aBikedAnimations), aBikeAnimDescs }, + { "unarmed", "ped", MI_COP, awc(aUnarmedAnimations), aMeleeAnimDescs }, + { "screwdrv", "ped", MI_COP, awc(aScrewdriverAnimations), aMeleeAnimDescs }, + { "knife", "knife", MI_COP, awc(aKnifeAnimations), aMeleeAnimDescs }, + { "baseball", "baseball", MI_COP, awc(aBaseballbatAnimations), aSwingAnimDescs }, + { "golfclub", "baseball", MI_COP, awc(aGolfclubAnimations), aSwingAnimDescs }, + { "chainsaw", "chainsaw", MI_COP, awc(aChainsawAnimations), aMeleeAnimDescs }, + { "python", "python", MI_COP, awc(aPythonAnimations), aWeaponAnimDescs }, + { "colt45", "colt45", MI_COP, awc(aColtAnimations), aWeaponAnimDescs }, + { "shotgun", "shotgun", MI_COP, awc(aShotgunAnimations), aWeaponAnimDescs }, + { "buddy", "buddy", MI_COP, awc(aBuddyAnimations), aWeaponAnimDescs }, + { "tec", "tec", MI_COP, awc(aTecAnimations), aWeaponAnimDescs }, + { "uzi", "uzi", MI_COP, awc(aUziAnimations), aWeaponAnimDescs }, + { "rifle", "rifle", MI_COP, awc(aRifleAnimations), aWeaponAnimDescs }, + { "m60", "m60", MI_COP, awc(aM60Animations), aWeaponAnimDescs }, + { "sniper", "sniper", MI_COP, awc(aSniperAnimations), aWeaponAnimDescs }, + { "grenade", "grenade", MI_COP, awc(aThrowAnimations), aWeaponAnimDescs }, + { "flame", "flame", MI_COP, awc(aFlamethrowerAnimations), aWeaponAnimDescs }, + { "medic", "medic", MI_COP, awc(aMedicAnimations), aMedicAnimDescs }, + { "sunbathe", "sunbathe", MI_COP, 1, aSunbatheAnimations, aSunbatheAnimDescs }, // NB: not using awc here! + { "playidles", "playidles", MI_COP, awc(aPlayerIdleAnimations), aPlayerIdleAnimDescs }, + { "riot", "riot", MI_COP, awc(aRiotAnimations), aRiotAnimDescs }, + { "strip", "strip", MI_COP, awc(aStripAnimations), aStripAnimDescs }, + { "lance", "lance", MI_COP, awc(aLanceAnimations), aSunbatheAnimDescs }, { "player", "ped", MI_COP, awc(aPlayerAnimations), aStdAnimDescs }, { "playerrocket", "ped", MI_COP, awc(aPlayerWithRocketAnimations), aStdAnimDescs }, { "player1armed", "ped", MI_COP, awc(aPlayer1ArmedAnimations), aStdAnimDescs }, { "player2armed", "ped", MI_COP, awc(aPlayer2ArmedAnimations), aStdAnimDescs }, { "playerBBBat", "ped", MI_COP, awc(aPlayerBBBatAnimations), aStdAnimDescs }, + { "playercsaw", "ped", MI_COP, awc(aPlayerChainsawAnimations), aStdAnimDescs }, { "shuffle", "ped", MI_COP, awc(aShuffleAnimations), aStdAnimDescs }, { "oldman", "ped", MI_COP, awc(aOldAnimations), aStdAnimDescs }, { "gang1", "ped", MI_COP, awc(aGang1Animations), aStdAnimDescs }, { "gang2", "ped", MI_COP, awc(aGang2Animations), aStdAnimDescs }, { "fatman", "ped", MI_COP, awc(aFatAnimations), aStdAnimDescs }, { "oldfatman", "ped", MI_COP, awc(aOldFatAnimations), aStdAnimDescs }, + { "jogger", "ped", MI_COP, awc(aJoggerAnimations), aStdAnimDescs }, { "woman", "ped", MI_COP, awc(aStdWomanAnimations), aStdAnimDescs }, { "shopping", "ped", MI_COP, awc(aWomanShopAnimations), aStdAnimDescs }, { "busywoman", "ped", MI_COP, awc(aBusyWomanAnimations), aStdAnimDescs }, { "sexywoman", "ped", MI_COP, awc(aSexyWomanAnimations), aStdAnimDescs }, - { "oldwoman", "ped", MI_COP, awc(aOldWomanAnimations), aStdAnimDescs }, { "fatwoman", "ped", MI_COP, awc(aFatWomanAnimations), aStdAnimDescs }, + { "oldwoman", "ped", MI_COP, awc(aOldWomanAnimations), aStdAnimDescs }, + { "jogwoman", "ped", MI_COP, awc(aJoggerWomanAnimations), aStdAnimDescs }, { "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs }, + { "skate", "skate", MI_COP, awc(aSkateAnimations), aStdAnimDescs }, { "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs }, { "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide }, { "playerright", "ped", MI_COP, awc(aPlayerStrafeRightAnimations), aStdAnimDescsSide }, { "rocketback", "ped", MI_COP, awc(aRocketStrafeBackAnimations), aStdAnimDescs }, { "rocketleft", "ped", MI_COP, awc(aRocketStrafeLeftAnimations), aStdAnimDescsSide }, { "rocketright", "ped", MI_COP, awc(aRocketStrafeRightAnimations), aStdAnimDescsSide }, + { "csawback", "ped", MI_COP, awc(aChainsawStrafeBackAnimations), aStdAnimDescs }, + { "csawleft", "ped", MI_COP, awc(aChainsawStrafeLeftAnimations), aStdAnimDescsSide }, + { "csawright", "ped", MI_COP, awc(aChainsawStrafeRightAnimations), aStdAnimDescsSide }, }; #undef awc @@ -567,8 +971,6 @@ CAnimManager::Initialise(void) ms_numAnimations = 0; ms_numAnimBlocks = 0; ms_animCache.Init(25); - -// dumpanimdata(); } void @@ -576,31 +978,48 @@ CAnimManager::Shutdown(void) { int i; - ms_animCache.Shutdown(); + for(i = 0; i < NUMANIMBLOCKS; i++) + CStreaming::RemoveAnim(i); for(i = 0; i < ms_numAnimations; i++) ms_aAnimations[i].Shutdown(); + ms_animCache.Shutdown(); + delete[] ms_aAnimAssocGroups; } void CAnimManager::UncompressAnimation(CAnimBlendHierarchy *hier) { - if(!hier->compressed){ - if(hier->linkPtr){ - hier->linkPtr->Remove(); - ms_animCache.head.Insert(hier->linkPtr); - } + if(hier->compressed2){ + if(hier->totalLength == 0.0f) + hier->CalcTotalTimeCompressed(); }else{ - CLink<CAnimBlendHierarchy*> *link = ms_animCache.Insert(hier); - if(link == nil){ - ms_animCache.tail.prev->item->RemoveUncompressedData(); - ms_animCache.Remove(ms_animCache.tail.prev); - link = ms_animCache.Insert(hier); + if(!hier->compressed){ + if(hier->linkPtr){ + hier->linkPtr->Remove(); + ms_animCache.head.Insert(hier->linkPtr); + } + }else{ + CLink<CAnimBlendHierarchy*> *link = ms_animCache.Insert(hier); + if(link == nil){ + ms_animCache.tail.prev->item->RemoveUncompressedData(); + ms_animCache.Remove(ms_animCache.tail.prev); + link = ms_animCache.Insert(hier); + } + hier->linkPtr = link; + hier->Uncompress(); } - hier->linkPtr = link; - hier->Uncompress(); + } +} + +void +CAnimManager::RemoveFromUncompressedCache(CAnimBlendHierarchy *hier) +{ + if(hier->linkPtr){ + ms_animCache.Remove(hier->linkPtr); + hier->linkPtr = nil; } } @@ -615,6 +1034,73 @@ CAnimManager::GetAnimationBlock(const char *name) return nil; } +int32 +CAnimManager::GetAnimationBlockIndex(const char *name) +{ + int i; + + for(i = 0; i < ms_numAnimBlocks; i++) + if(strcasecmp(ms_aAnimBlocks[i].name, name) == 0) + return i; + return -1; +} + +int32 +CAnimManager::RegisterAnimBlock(const char *name) +{ + CAnimBlock *animBlock = GetAnimationBlock(name); + if(animBlock == nil){ + animBlock = &ms_aAnimBlocks[ms_numAnimBlocks++]; + strncpy(animBlock->name, name, MAX_ANIMBLOCK_NAME); + animBlock->numAnims = 0; + assert(animBlock->refCount == 0); + } + return animBlock - ms_aAnimBlocks; +} + +int32 +CAnimManager::GetNumRefsToAnimBlock(int32 block) +{ + return ms_aAnimBlocks[block].refCount; +} + +void +CAnimManager::AddAnimBlockRef(int32 block) +{ + ms_aAnimBlocks[block].refCount++; +} + +void +CAnimManager::RemoveAnimBlockRefWithoutDelete(int32 block) +{ + ms_aAnimBlocks[block].refCount--; +} + +void +CAnimManager::RemoveAnimBlockRef(int32 block) +{ + ms_aAnimBlocks[block].refCount--; + if(ms_aAnimBlocks[block].refCount == 0) + CStreaming::RemoveAnim(block); +} + +void +CAnimManager::RemoveAnimBlock(int32 block) +{ + int i; + CAnimBlock *animblock; + + animblock = &ms_aAnimBlocks[block]; + debug("Removing ANIMS %s\n", animblock->name); + for(i = 0; i < NUM_ANIM_ASSOC_GROUPS; i++) + if(ms_aAnimAssocGroups[i].animBlock == animblock) + ms_aAnimAssocGroups[i].DestroyAssociations(); + for(i = 0; i < animblock->numAnims; i++) + ms_aAnimations[animblock->firstIndex + i].Shutdown(); + animblock->isLoaded = false; + animblock->refCount = 0; +} + CAnimBlendHierarchy* CAnimManager::GetAnimation(const char *name, CAnimBlock *animBlock) { @@ -622,7 +1108,7 @@ CAnimManager::GetAnimation(const char *name, CAnimBlock *animBlock) CAnimBlendHierarchy *hier = &ms_aAnimations[animBlock->firstIndex]; for(i = 0; i < animBlock->numAnims; i++){ - if(!CGeneral::faststricmp(hier->name, name)) + if(strcasecmp(hier->name, name) == 0) return hier; hier++; } @@ -743,23 +1229,34 @@ CAnimManager::BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId a void CAnimManager::LoadAnimFiles(void) { - int i, j; - LoadAnimFile("ANIM\\PED.IFP"); - - // Create all assoc groups ms_aAnimAssocGroups = new CAnimBlendAssocGroup[NUM_ANIM_ASSOC_GROUPS]; + CreateAnimAssocGroups(); +} + +void +CAnimManager::CreateAnimAssocGroups(void) +{ + int i, j; + for(i = 0; i < NUM_ANIM_ASSOC_GROUPS; i++){ + CAnimBlock *block = GetAnimationBlock(ms_aAnimAssocDefinitions[i].blockName); + if(block == nil || !block->isLoaded || ms_aAnimAssocGroups[i].assocList) + continue; + CBaseModelInfo *mi = CModelInfo::GetModelInfo(ms_aAnimAssocDefinitions[i].modelIndex); RpClump *clump = (RpClump*)mi->CreateInstance(); RpAnimBlendClumpInit(clump); CAnimBlendAssocGroup *group = &ms_aAnimAssocGroups[i]; const AnimAssocDefinition *def = &ms_aAnimAssocDefinitions[i]; + group->groupId = i; + group->firstAnimId = def->animDescs[0].animId; group->CreateAssociations(def->blockName, clump, def->animNames, def->numAnims); for(j = 0; j < group->numAssociations; j++) - group->GetAnimation(j)->flags |= def->animDescs[j].flags; + + // GetAnimation(i) in III (but it's in LoadAnimFiles), GetAnimation(group->animDesc[j].animId) in VC + group->GetAnimation(def->animDescs[j].animId)->flags |= def->animDescs[j].flags; #ifdef PED_SKIN - // forgot on xbox/android if(IsClumpSkinned(clump)) RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil); #endif @@ -770,15 +1267,16 @@ CAnimManager::LoadAnimFiles(void) void CAnimManager::LoadAnimFile(const char *filename) { - int fd; - fd = CFileMgr::OpenFile(filename, "rb"); - assert(fd > 0); - LoadAnimFile(fd, true); - CFileMgr::CloseFile(fd); + RwStream *stream; + stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename); + assert(stream); + LoadAnimFile(stream, true); + RwStreamClose(stream, nil); } +//--MIAMI: done (except maybe implement some unimplemented compression?) void -CAnimManager::LoadAnimFile(int fd, bool compress) +CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32]) { #define ROUNDSIZE(x) if((x) & 3) (x) += 4 - ((x)&3) struct IfpHeader { @@ -786,127 +1284,122 @@ CAnimManager::LoadAnimFile(int fd, bool compress) uint32 size; }; IfpHeader anpk, info, name, dgan, cpan, anim; - int numANPK; char buf[256]; - int i, j, k, l; + int j, k, l; float *fbuf = (float*)buf; - CFileMgr::Read(fd, (char*)&anpk, sizeof(IfpHeader)); - if(strncmp(anpk.ident, "ANLF", 4) == 0){ - ROUNDSIZE(anpk.size); - CFileMgr::Read(fd, buf, anpk.size); - numANPK = *(int*)buf; - }else if(strncmp(anpk.ident, "ANPK", 4) == 0){ - CFileMgr::Seek(fd, -8, 1); - numANPK = 1; + // block name + RwStreamRead(stream, &anpk, sizeof(IfpHeader)); + ROUNDSIZE(anpk.size); + RwStreamRead(stream, &info, sizeof(IfpHeader)); + ROUNDSIZE(info.size); + RwStreamRead(stream, buf, info.size); + CAnimBlock *animBlock = GetAnimationBlock(buf+4); + if(animBlock){ + if(animBlock->numAnims == 0){ + animBlock->numAnims = *(int*)buf; + animBlock->firstIndex = ms_numAnimations; + } + }else{ + animBlock = &ms_aAnimBlocks[ms_numAnimBlocks++]; + strncpy(animBlock->name, buf+4, MAX_ANIMBLOCK_NAME); + animBlock->numAnims = *(int*)buf; + animBlock->firstIndex = ms_numAnimations; } - for(i = 0; i < numANPK; i++){ - // block name - CFileMgr::Read(fd, (char*)&anpk, sizeof(IfpHeader)); - ROUNDSIZE(anpk.size); - CFileMgr::Read(fd, (char*)&info, sizeof(IfpHeader)); - ROUNDSIZE(info.size); - CFileMgr::Read(fd, buf, info.size); - CAnimBlock *animBlock = &ms_aAnimBlocks[ms_numAnimBlocks++]; - strncpy(animBlock->name, buf+4, 24); - animBlock->numAnims = *(int*)buf; + debug("Loading ANIMS %s\n", animBlock->name); + animBlock->isLoaded = true; - animBlock->firstIndex = ms_numAnimations; + int animIndex = animBlock->firstIndex; + for(j = 0; j < animBlock->numAnims; j++){ + assert(animIndex < ARRAY_SIZE(ms_aAnimations)); + CAnimBlendHierarchy *hier = &ms_aAnimations[animIndex++]; - for(j = 0; j < animBlock->numAnims; j++){ - CAnimBlendHierarchy *hier = &ms_aAnimations[ms_numAnimations++]; + // animation name + RwStreamRead(stream, &name, sizeof(IfpHeader)); + ROUNDSIZE(name.size); + RwStreamRead(stream, buf, name.size); + hier->SetName(buf); - // animation name - CFileMgr::Read(fd, (char*)&name, sizeof(IfpHeader)); - ROUNDSIZE(name.size); - CFileMgr::Read(fd, buf, name.size); - hier->SetName(buf); + // TODO(MIAMI)? some unused crap here + hier->compressed = false; + hier->compressed2 = false; - // DG info has number of nodes/sequences - CFileMgr::Read(fd, (char*)&dgan, sizeof(IfpHeader)); + // DG info has number of nodes/sequences + RwStreamRead(stream, (char*)&dgan, sizeof(IfpHeader)); + ROUNDSIZE(dgan.size); + RwStreamRead(stream, (char*)&info, sizeof(IfpHeader)); + ROUNDSIZE(info.size); + RwStreamRead(stream, buf, info.size); + hier->numSequences = *(int*)buf; + hier->sequences = new CAnimBlendSequence[hier->numSequences]; + + CAnimBlendSequence *seq = hier->sequences; + for(k = 0; k < hier->numSequences; k++, seq++){ + // Each node has a name and key frames + RwStreamRead(stream, &cpan, sizeof(IfpHeader)); ROUNDSIZE(dgan.size); - CFileMgr::Read(fd, (char*)&info, sizeof(IfpHeader)); - ROUNDSIZE(info.size); - CFileMgr::Read(fd, buf, info.size); - hier->numSequences = *(int*)buf; - hier->sequences = new CAnimBlendSequence[hier->numSequences]; - - CAnimBlendSequence *seq = hier->sequences; - for(k = 0; k < hier->numSequences; k++, seq++){ - // Each node has a name and key frames - CFileMgr::Read(fd, (char*)&cpan, sizeof(IfpHeader)); - ROUNDSIZE(dgan.size); - CFileMgr::Read(fd, (char*)&anim, sizeof(IfpHeader)); - ROUNDSIZE(anim.size); - CFileMgr::Read(fd, buf, anim.size); - int numFrames = *(int*)(buf+28); + RwStreamRead(stream, &anim, sizeof(IfpHeader)); + ROUNDSIZE(anim.size); + RwStreamRead(stream, buf, anim.size); + int numFrames = *(int*)(buf+28); #ifdef PED_SKIN - if(anim.size == 44) - seq->SetBoneTag(*(int*)(buf+40)); + if(anim.size == 44) + seq->SetBoneTag(*(int*)(buf+40)); #endif - seq->SetName(buf); - if(numFrames == 0) - continue; - - CFileMgr::Read(fd, (char*)&info, sizeof(info)); - if(strncmp(info.ident, "KR00", 4) == 0){ - seq->SetNumFrames(numFrames, false); - KeyFrame *kf = seq->GetKeyFrame(0); - for(l = 0; l < numFrames; l++, kf++){ - CFileMgr::Read(fd, buf, 0x14); - kf->rotation.x = -fbuf[0]; - kf->rotation.y = -fbuf[1]; - kf->rotation.z = -fbuf[2]; - kf->rotation.w = fbuf[3]; - kf->deltaTime = fbuf[4]; // absolute time here - } - }else if(strncmp(info.ident, "KRT0", 4) == 0){ - seq->SetNumFrames(numFrames, true); - KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0); - for(l = 0; l < numFrames; l++, kf++){ - CFileMgr::Read(fd, buf, 0x20); - kf->rotation.x = -fbuf[0]; - kf->rotation.y = -fbuf[1]; - kf->rotation.z = -fbuf[2]; - kf->rotation.w = fbuf[3]; - kf->translation.x = fbuf[4]; - kf->translation.y = fbuf[5]; - kf->translation.z = fbuf[6]; - kf->deltaTime = fbuf[7]; // absolute time here - } - }else if(strncmp(info.ident, "KRTS", 4) == 0){ - seq->SetNumFrames(numFrames, true); - KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0); - for(l = 0; l < numFrames; l++, kf++){ - CFileMgr::Read(fd, buf, 0x2C); - kf->rotation.x = -fbuf[0]; - kf->rotation.y = -fbuf[1]; - kf->rotation.z = -fbuf[2]; - kf->rotation.w = fbuf[3]; - kf->translation.x = fbuf[4]; - kf->translation.y = fbuf[5]; - kf->translation.z = fbuf[6]; - // scaling ignored - kf->deltaTime = fbuf[10]; // absolute time here - } - } + seq->SetName(buf); + if(numFrames == 0) + continue; - // convert absolute time to deltas - for(l = seq->numFrames-1; l > 0; l--){ - KeyFrame *kf1 = seq->GetKeyFrame(l); - KeyFrame *kf2 = seq->GetKeyFrame(l-1); - kf1->deltaTime -= kf2->deltaTime; + RwStreamRead(stream, &info, sizeof(info)); + if(strncmp(info.ident, "KR00", 4) == 0){ + seq->SetNumFrames(numFrames, false, false); + KeyFrame *kf = seq->GetKeyFrame(0); + for(l = 0; l < numFrames; l++, kf++){ + RwStreamRead(stream, buf, 0x14); + kf->rotation.x = -fbuf[0]; + kf->rotation.y = -fbuf[1]; + kf->rotation.z = -fbuf[2]; + kf->rotation.w = fbuf[3]; + kf->deltaTime = fbuf[4]; // absolute time here + } + }else if(strncmp(info.ident, "KRT0", 4) == 0){ + seq->SetNumFrames(numFrames, true, false); + KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0); + for(l = 0; l < numFrames; l++, kf++){ + RwStreamRead(stream, buf, 0x20); + kf->rotation.x = -fbuf[0]; + kf->rotation.y = -fbuf[1]; + kf->rotation.z = -fbuf[2]; + kf->rotation.w = fbuf[3]; + kf->translation.x = fbuf[4]; + kf->translation.y = fbuf[5]; + kf->translation.z = fbuf[6]; + kf->deltaTime = fbuf[7]; // absolute time here + } + }else if(strncmp(info.ident, "KRTS", 4) == 0){ + seq->SetNumFrames(numFrames, true, false); + KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0); + for(l = 0; l < numFrames; l++, kf++){ + RwStreamRead(stream, buf, 0x2C); + kf->rotation.x = -fbuf[0]; + kf->rotation.y = -fbuf[1]; + kf->rotation.z = -fbuf[2]; + kf->rotation.w = fbuf[3]; + kf->translation.x = fbuf[4]; + kf->translation.y = fbuf[5]; + kf->translation.z = fbuf[6]; + // scaling ignored + kf->deltaTime = fbuf[10]; // absolute time here } } - - hier->RemoveQuaternionFlips(); - if(compress) - hier->RemoveUncompressedData(); - else - hier->CalcTotalTime(); } + + hier->RemoveQuaternionFlips(); + hier->CalcTotalTime(); } + if(animIndex > ms_numAnimations) + ms_numAnimations = animIndex; } void @@ -916,5 +1409,6 @@ CAnimManager::RemoveLastAnimFile(void) ms_numAnimBlocks--; ms_numAnimations = ms_aAnimBlocks[ms_numAnimBlocks].firstIndex; for(i = 0; i < ms_aAnimBlocks[ms_numAnimBlocks].numAnims; i++) - ms_aAnimations[ms_aAnimBlocks[ms_numAnimBlocks].firstIndex + i].RemoveAnimSequences(); + ms_aAnimations[ms_aAnimBlocks[ms_numAnimBlocks].firstIndex + i].Shutdown(); + ms_aAnimBlocks[ms_numAnimBlocks].isLoaded = false; } diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h index de15602c..905cac6c 100644 --- a/src/animation/AnimManager.h +++ b/src/animation/AnimManager.h @@ -6,30 +6,66 @@ enum AssocGroupId { ASSOCGRP_STD, + ASSOCGRP_VAN, + ASSOCGRP_COACH, + ASSOCGRP_BIKES, + ASSOCGRP_BIKEV, + ASSOCGRP_BIKEH, + ASSOCGRP_BIKED, + ASSOCGRP_UNARMED, + ASSOCGRP_SCREWDRIVER, + ASSOCGRP_KNIFE, + ASSOCGRP_BASEBALLBAT, + ASSOCGRP_GOLFCLUB, + ASSOCGRP_CHAINSAW, + ASSOCGRP_PYTHON, + ASSOCGRP_COLT, + ASSOCGRP_SHOTGUN, + ASSOCGRP_BUDDY, + ASSOCGRP_TEC, + ASSOCGRP_UZI, + ASSOCGRP_RIFLE, + ASSOCGRP_M60, + ASSOCGRP_SNIPER, + ASSOCGRP_THROW, + ASSOCGRP_FLAMETHROWER, + ASSOCGRP_MEDIC, + ASSOCGRP_SUNBATHE, + ASSOCGRP_PLAYER_IDLE, + ASSOCGRP_RIOT, + ASSOCGRP_STRIP, + ASSOCGRP_LANCE, ASSOCGRP_PLAYER, ASSOCGRP_PLAYERROCKET, ASSOCGRP_PLAYER1ARMED, ASSOCGRP_PLAYER2ARMED, ASSOCGRP_PLAYERBBBAT, + ASSOCGRP_PLAYERCHAINSAW, ASSOCGRP_SHUFFLE, ASSOCGRP_OLD, ASSOCGRP_GANG1, ASSOCGRP_GANG2, ASSOCGRP_FAT, ASSOCGRP_OLDFAT, + ASSOCGRP_JOGGER, ASSOCGRP_WOMAN, ASSOCGRP_WOMANSHOP, ASSOCGRP_BUSYWOMAN, ASSOCGRP_SEXYWOMAN, - ASSOCGRP_OLDWOMAN, ASSOCGRP_FATWOMAN, + ASSOCGRP_OLDWOMAN, + ASSOCGRP_JOGWOMAN, ASSOCGRP_PANICCHUNKY, + ASSOCGRP_SKATE, ASSOCGRP_PLAYERBACK, ASSOCGRP_PLAYERLEFT, ASSOCGRP_PLAYERRIGHT, ASSOCGRP_ROCKETBACK, ASSOCGRP_ROCKETLEFT, ASSOCGRP_ROCKETRIGHT, + ASSOCGRP_CHAINSAWBACK, + ASSOCGRP_CHAINSAWLEFT, + ASSOCGRP_CHAINSAWRIGHT, NUM_ANIM_ASSOC_GROUPS }; @@ -37,11 +73,15 @@ enum AssocGroupId class CAnimBlendAssociation; class CAnimBlendAssocGroup; +#define MAX_ANIMBLOCK_NAME 20 + // A block of hierarchies struct CAnimBlock { - char name[24]; - int32 firstIndex; + char name[MAX_ANIMBLOCK_NAME]; + bool isLoaded; + int16 refCount; + int32 firstIndex; // first animtion in ms_aAnimations int32 numAnims; }; @@ -75,7 +115,16 @@ public: static void Initialise(void); static void Shutdown(void); static void UncompressAnimation(CAnimBlendHierarchy *anim); + static void RemoveFromUncompressedCache(CAnimBlendHierarchy *hier); + static CAnimBlock *GetAnimationBlock(int32 block) { return &ms_aAnimBlocks[block]; } static CAnimBlock *GetAnimationBlock(const char *name); + static int32 GetAnimationBlockIndex(const char *name); + static int32 RegisterAnimBlock(const char *name); + static int32 GetNumRefsToAnimBlock(int32 block); + static void AddAnimBlockRef(int32 block); + static void RemoveAnimBlockRefWithoutDelete(int32 block); + static void RemoveAnimBlockRef(int32 block); + static void RemoveAnimBlock(int32 block); static CAnimBlendHierarchy *GetAnimation(const char *name, CAnimBlock *animBlock); static CAnimBlendHierarchy *GetAnimation(int32 n) { return &ms_aAnimations[n]; } static const char *GetAnimGroupName(AssocGroupId groupId); @@ -87,6 +136,7 @@ public: static CAnimBlendAssociation *BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId, float delta); static void LoadAnimFiles(void); static void LoadAnimFile(const char *filename); - static void LoadAnimFile(int fd, bool compress); + static void LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32] = nil); + static void CreateAnimAssocGroups(void); static void RemoveLastAnimFile(void); }; diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h index 82fed8bd..a84aa3e8 100644 --- a/src/animation/AnimationId.h +++ b/src/animation/AnimationId.h @@ -47,27 +47,6 @@ enum AnimationId ANIM_HIT_WALL, ANIM_FLOOR_HIT_F, ANIM_HIT_BEHIND, - ANIM_PUNCH_R, - ANIM_KICK_FLOOR, - ANIM_WEAPON_BAT_H, - ANIM_WEAPON_BAT_V, - ANIM_WEAPON_HGUN_BODY, - ANIM_WEAPON_AK_BODY, - ANIM_WEAPON_PUMP, - ANIM_WEAPON_SNIPER, - ANIM_WEAPON_THROW, - ANIM_WEAPON_THROWU, - ANIM_WEAPON_START_THROW, - ANIM_BOMBER, - ANIM_HGUN_RELOAD, - ANIM_AK_RELOAD, - ANIM_FPS_PUNCH, - ANIM_FPS_BAT, - ANIM_FPS_UZI, - ANIM_FPS_PUMP, - ANIM_FPS_AK, - ANIM_FPS_M16, - ANIM_FPS_ROCKET, ANIM_FIGHT_IDLE, ANIM_FIGHT2_IDLE, ANIM_FIGHT_SH_F, @@ -80,6 +59,21 @@ enum AnimationId ANIM_FIGHT_ROUNDHOUSE, ANIM_FIGHT_LONGKICK, ANIM_FIGHT_PPUNCH, + + ANIM_FIGHT_JAB, + ANIM_FIGHT_ELBOW_L, + ANIM_FIGHT_ELBOW_R, + ANIM_FIGHT_BKICK_L, + ANIM_FIGHT_BKICK_R, + + ANIM_BOMBER, + ANIM_PUNCH_R, + ANIM_FIGHT_PPUNCH2, + ANIM_KICK_FLOOR, + + ANIM_WEAPON_THROWU, + ANIM_FIGHT_SH_BACK, + ANIM_CAR_JACKED_RHS, ANIM_CAR_LJACKED_RHS, ANIM_CAR_JACKED_LHS, @@ -98,6 +92,7 @@ enum AnimationId ANIM_CAR_CLOSEDOOR_LOW_LHS, ANIM_CAR_ROLLDOOR, ANIM_CAR_ROLLDOOR_LOW, + ANIM_CAR_JUMPIN_LHS, ANIM_CAR_GETOUT_LHS, ANIM_CAR_GETOUT_LOW_LHS, ANIM_CAR_CLOSE_LHS, @@ -123,29 +118,36 @@ enum AnimationId ANIM_DRIVE_LOW_R, ANIM_DRIVEBY_L, ANIM_DRIVEBY_R, + ANIM_DRIVEBY_LOW_L, + ANIM_DRIVEBY_LOW_R, ANIM_CAR_LB, ANIM_DRIVE_BOAT, + ANIM_DRIVE_BOAT_L, + ANIM_DRIVE_BOAT_R, + ANIM_BOAT_LB, + + ANIM_BIKE_PICKUP_R, + ANIM_BIKE_PICKUP_L, + ANIM_BIKE_PULLUP_R, + ANIM_BIKE_PULLUP_L, + ANIM_BIKE_ELBOW_R, + ANIM_BIKE_ELBOW_L, + ANIM_BIKE_FALL_OFF, + ANIM_BIKE_FALL_R, + ANIM_CAR_GETOUT_RHS, ANIM_CAR_GETOUT_LOW_RHS, ANIM_CAR_CLOSE_RHS, ANIM_CAR_HOOKERTALK, - ANIM_COACH_OPEN_L, - ANIM_COACH_OPEN_R, - ANIM_COACH_IN_L, - ANIM_COACH_IN_R, - ANIM_COACH_OUT_L, - ANIM_TRAIN_GETIN, - ANIM_TRAIN_GETOUT, + + ANIM_IDLE_STANCE2, + ANIM_IDLE_STANCE3, + ANIM_CAR_CRAWLOUT_RHS, ANIM_CAR_CRAWLOUT_RHS2, - ANIM_VAN_OPEN_L, - ANIM_VAN_GETIN_L, - ANIM_VAN_CLOSE_L, - ANIM_VAN_GETOUT_L, - ANIM_VAN_OPEN, - ANIM_VAN_GETIN, - ANIM_VAN_CLOSE, - ANIM_VAN_GETOUT, + ANIM_CAR_ROLLOUT_LHS, + ANIM_CAR_ROLLOUT_LHS2, // was this meant to be RHS? + ANIM_GETUP1, ANIM_GETUP2, ANIM_GETUP3, @@ -157,6 +159,9 @@ enum AnimationId ANIM_FALL_GLIDE, ANIM_FALL_LAND, ANIM_FALL_COLLAPSE, + ANIM_FALL_BACK, + ANIM_FALL_FRONT, + ANIM_EV_STEP, ANIM_EV_DIVE, ANIM_XPRESS_SCRATCH, @@ -164,11 +169,12 @@ enum AnimationId ANIM_TURN_180, ANIM_ARREST_GUN, ANIM_DROWN, - ANIM_CPR, ANIM_DUCK_DOWN, ANIM_DUCK_LOW, + + ANIM_WEAPON_CROUCH, + ANIM_RBLOCK_CSHOOT, - ANIM_WEAPON_THROWU2, ANIM_HANDSUP, ANIM_HANDSCOWER, ANIM_FUCKU, @@ -176,5 +182,90 @@ enum AnimationId ANIM_PHONE_OUT, ANIM_PHONE_TALK, + ANIM_SEAT_DOWN, + ANIM_SEAT_UP, + ANIM_SEAT_IDLE, + ANIM_SEAT_DOWN2, + ANIM_ATM, + ANIM_ABSEIL, + + NUM_STD_ANIMS, + + ANIM_VAN_OPEN_L, + ANIM_VAN_GETIN_L, + ANIM_VAN_CLOSE_L, + ANIM_VAN_GETOUT_L, + ANIM_VAN_OPEN, + ANIM_VAN_GETIN, + ANIM_VAN_CLOSE, + ANIM_VAN_GETOUT, + + ANIM_COACH_OPEN_L, + ANIM_COACH_OPEN_R, + ANIM_COACH_IN_L, + ANIM_COACH_IN_R, + ANIM_COACH_OUT_L, + + ANIM_BIKE_RIDE, + ANIM_BIKE_STILL, + ANIM_BIKE_LEFT, + ANIM_BIKE_RIGHT, + ANIM_BIKE_BACK, + ANIM_BIKE_FWD, + ANIM_BIKE_PUSHES, + ANIM_BIKE_JUMPON_R, + ANIM_BIKE_JUMPON_L, + ANIM_BIKE_KICK, + ANIM_BIKE_HIT, + ANIM_BIKE_GETOFF_RHS, + ANIM_BIKE_GETOFF_LHS, + ANIM_BIKE_GETOFF_BACK, + ANIM_BIKE_DRIVEBY_RHS, + ANIM_BIKE_DRIVEBY_LHS, + ANIM_BIKE_DRIVEBY_FT, + ANIM_BIKE_PASSENGER, + + ANIM_WEAPON_FIRE, + ANIM_WEAPON_CROUCHFIRE, + ANIM_WEAPON_RELOAD, + ANIM_WEAPON_CROUCHRELOAD, + ANIM_WEAPON_SPECIAL, + ANIM_MELEE_ATTACK = ANIM_WEAPON_FIRE, + ANIM_MELEE_ATTACK_2ND, + ANIM_MELEE_ATTACK_START, + ANIM_THROWABLE_THROW = ANIM_WEAPON_FIRE, + ANIM_THROWABLE_THROWU, + ANIM_THROWABLE_START_THROW, + ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE, + ANIM_WEAPON_FIRE_3RD = ANIM_WEAPON_SPECIAL, + + ANIM_SUNBATHE, + ANIM_SUNBATHE_DOWN, + ANIM_SUNBATHE_UP, + ANIM_SUNBATHE_ESCAPE, + + ANIM_CPR, + + ANIM_IDLE_STRETCH, + ANIM_IDLE_TIME, + ANIM_IDLE_SHOULDER, + ANIM_IDLE_STRETCH_LEG, + + ANIM_RIOT_ANGRY, + ANIM_RIOT_ANGRY_B, + ANIM_RIOT_CHANT, + ANIM_RIOT_PUNCHES, + ANIM_RIOT_SHOUT, + ANIM_RIOT_CHALLENGE, + ANIM_RIOT_FUKU, + + ANIM_STRIP_A, + ANIM_STRIP_B, + ANIM_STRIP_C, + ANIM_STRIP_D, + ANIM_STRIP_E, + ANIM_STRIP_F, + ANIM_STRIP_G, + NUM_ANIMS };
\ No newline at end of file diff --git a/src/animation/Bones.cpp b/src/animation/Bones.cpp index 1608449d..87f3b6e7 100644 --- a/src/animation/Bones.cpp +++ b/src/animation/Bones.cpp @@ -2,26 +2,29 @@ #include "PedModelInfo.h" #include "Bones.h" -#ifdef PED_SKIN - int ConvertPedNode2BoneTag(int node) { switch(node){ - case PED_TORSO: return BONE_waist; - case PED_MID: return BONE_torso; // this is what Xbox/Mobile use - // return BONE_mid; // this is what PS2/PC use - case PED_HEAD: return BONE_head; - case PED_UPPERARML: return BONE_upperarml; - case PED_UPPERARMR: return BONE_upperarmr; - case PED_HANDL: return BONE_Lhand; - case PED_HANDR: return BONE_Rhand; - case PED_UPPERLEGL: return BONE_upperlegl; - case PED_UPPERLEGR: return BONE_upperlegr; - case PED_FOOTL: return BONE_footl; - case PED_FOOTR: return BONE_footr; - case PED_LOWERLEGR: return BONE_lowerlegl; + case PED_MID: return BONE_spine1; + case PED_HEAD: return BONE_head; + case PED_UPPERARML: return BONE_l_upperarm; + case PED_UPPERARMR: return BONE_r_upperarm; + case PED_HANDL: return BONE_l_hand; + case PED_HANDR: return BONE_r_hand; + case PED_UPPERLEGL: return BONE_l_thigh; + case PED_UPPERLEGR: return BONE_r_thigh; + case PED_FOOTL: return BONE_l_foot; + case PED_FOOTR: return BONE_r_foot; + case PED_LOWERLEGR: return BONE_r_calf; + case PED_LOWERLEGL: return BONE_l_calf; + case PED_FOREARML: return BONE_l_forearm; + case PED_FOREARMR: return BONE_r_forearm; + case PED_CLAVICLEL: return BONE_l_clavicle; + case PED_CLAVICLER: return BONE_r_clavicle; + case PED_NECK: return BONE_neck; } + assert(0 && "this node has no bone"); return -1; } @@ -29,24 +32,28 @@ const char* ConvertBoneTag2BoneName(int tag) { switch(tag){ - case BONE_waist: return "Swaist"; - case BONE_upperlegr: return "Supperlegr"; - case BONE_lowerlegr: return "Slowerlegr"; - case BONE_footr: return "Sfootr"; - case BONE_upperlegl: return "Supperlegl"; - case BONE_lowerlegl: return "Slowerlegl"; - case BONE_footl: return "Sfootl"; - case BONE_mid: return "Smid"; - case BONE_torso: return "Storso"; - case BONE_head: return "Shead"; - case BONE_upperarmr: return "Supperarmr"; - case BONE_lowerarmr: return "Slowerarmr"; - case BONE_Rhand: return "SRhand"; - case BONE_upperarml: return "Supperarml"; - case BONE_lowerarml: return "Slowerarml"; - case BONE_Lhand: return "SLhand"; + case BONE_root: return "Root"; + case BONE_pelvis: return "Pelvis"; + case BONE_spine: return "Spine"; + case BONE_spine1: return "Spine1"; + case BONE_neck: return "Neck"; + case BONE_head: return "Head"; + case BONE_r_clavicle: return "Bip01 R Clavicle"; + case BONE_r_upperarm: return "R UpperArm"; + case BONE_r_forearm: return "R Forearm"; + case BONE_r_hand: return "R Hand"; + case BONE_r_finger: return "R Fingers"; + case BONE_l_clavicle: return "Bip01 L Clavicle"; + case BONE_l_upperarm: return "L UpperArm"; + case BONE_l_forearm: return "L Forearm"; + case BONE_l_hand: return "L Hand"; + case BONE_l_finger: return "L Fingers"; + case BONE_l_thigh: return "L Thigh"; + case BONE_l_calf: return "L Calf"; + case BONE_l_foot: return "L Foot"; + case BONE_r_thigh: return "R Thigh"; + case BONE_r_calf: return "R Calf"; + case BONE_r_foot: return "R Foot"; } return nil; } - -#endif diff --git a/src/animation/Bones.h b/src/animation/Bones.h index 38d91ba3..e133fd7f 100644 --- a/src/animation/Bones.h +++ b/src/animation/Bones.h @@ -2,22 +2,28 @@ enum BoneTag { - BONE_waist, - BONE_upperlegr, - BONE_lowerlegr, - BONE_footr, - BONE_upperlegl, - BONE_lowerlegl, - BONE_footl, - BONE_mid, - BONE_torso, - BONE_head, - BONE_upperarmr, - BONE_lowerarmr, - BONE_Rhand, - BONE_upperarml, - BONE_lowerarml, - BONE_Lhand, + BONE_root = 0, + BONE_pelvis = 1, + BONE_spine = 2, + BONE_spine1 = 3, + BONE_neck = 4, + BONE_head = 5, + BONE_l_clavicle = 31, + BONE_l_upperarm = 32, + BONE_l_forearm = 33, + BONE_l_hand = 34, + BONE_l_finger = 35, + BONE_r_clavicle = 21, + BONE_r_upperarm = 22, + BONE_r_forearm = 23, + BONE_r_hand = 24, + BONE_r_finger = 25, + BONE_l_thigh = 41, + BONE_l_calf = 42, + BONE_l_foot = 43, + BONE_r_thigh = 51, + BONE_r_calf = 52, + BONE_r_foot = 53, }; int ConvertPedNode2BoneTag(int node); diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp index 230e22fb..8da34dda 100644 --- a/src/animation/CutsceneMgr.cpp +++ b/src/animation/CutsceneMgr.cpp @@ -16,7 +16,6 @@ #include "World.h" #include "PlayerPed.h" #include "Wanted.h" -#include "CutsceneHead.h" #include "RpAnimBlend.h" #include "ModelIndices.h" #include "TempColModels.h" @@ -185,23 +184,28 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) CGame::DrasticTidyUpMemory(true); strcpy(ms_cutsceneName, szCutsceneName); - file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb"); + + RwStream *stream; + stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG"); + assert(stream); // Load animations sprintf(gString, "%s.IFP", szCutsceneName); if (ms_pCutsceneDir->FindItem(gString, offset, size)) { CStreaming::MakeSpaceFor(size << 11); CStreaming::ImGonnaUseStreamingMemory(); - CFileMgr::Seek(file, offset << 11, SEEK_SET); - CAnimManager::LoadAnimFile(file, false); + RwStreamSkip(stream, offset << 11); + CAnimManager::LoadAnimFile(stream, false); ms_cutsceneAssociations.CreateAssociations(szCutsceneName); CStreaming::IHaveUsedStreamingMemory(); ms_animLoaded = true; } else { ms_animLoaded = false; } + RwStreamClose(stream, nil); // Load camera data + file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb"); sprintf(gString, "%s.DAT", szCutsceneName); if (ms_pCutsceneDir->FindItem(gString, offset, size)) { CFileMgr::Seek(file, offset << 11, SEEK_SET); @@ -235,16 +239,6 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) } void -CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject) -{ - CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject; - char szAnim[CUTSCENENAMESIZE * 2]; - - sprintf(szAnim, "%s_%s", ms_cutsceneName, animName); - pCutsceneHead->PlayAnimation(szAnim); -} - -void CCutsceneMgr::FinishCutscene() { CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f; @@ -302,11 +296,7 @@ CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject) CCutsceneHead * CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId) { - CCutsceneHead *pHead = new CCutsceneHead(pObject); - pHead->SetModelIndex(modelId); - CWorld::Add(pHead); - ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead; - return pHead; + return nil; } CCutsceneObject * diff --git a/src/animation/CutsceneMgr.h b/src/animation/CutsceneMgr.h index bfdcdb57..18eff0e5 100644 --- a/src/animation/CutsceneMgr.h +++ b/src/animation/CutsceneMgr.h @@ -41,7 +41,6 @@ public: static void Shutdown(void); static void LoadCutsceneData(const char *szCutsceneName); static void FinishCutscene(void); - static void SetHeadAnim(const char *animName, CObject *pObject); static void SetupCutsceneToStart(void); static void SetCutsceneAnim(const char *animName, CObject *pObject); static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId); diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp index a3a2013a..b886e95d 100644 --- a/src/animation/FrameUpdate.cpp +++ b/src/animation/FrameUpdate.cpp @@ -6,6 +6,8 @@ #include "AnimBlendAssociation.h" #include "RpAnimBlend.h" +//--MIAMI: file done + CAnimBlendClumpData *gpAnimBlendClump; // PS2 names without "NonSkinned" @@ -17,7 +19,6 @@ void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg); void FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg); void FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg); - void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg) { @@ -228,8 +229,6 @@ FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, RwMatrixUpdate(mat); } -#ifdef PED_SKIN - void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg) { @@ -259,11 +258,9 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg) (*node)->Update(vec, q, 1.0f-totalBlendAmount); if((*node)->sequence->HasTranslation()) pos += vec; -#ifdef FIX_BUGS if(DotProduct(rot, q) < 0.0f) rot -= q; else -#endif rot += q; } ++*node; @@ -319,11 +316,9 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void for(node = updateData->nodes; *node; node++){ if((*node)->sequence){ bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount); -#ifdef FIX_BUGS if(DotProduct(rot, q) < 0.0f) rot -= q; else -#endif rot += q; if((*node)->sequence->HasTranslation()){ pos += vec; @@ -442,4 +437,9 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo } } -#endif +void +FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg) +{ + if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity) + FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg); +} diff --git a/src/animation/RpAnimBlend.cpp b/src/animation/RpAnimBlend.cpp index be70ad66..8671e95d 100644 --- a/src/animation/RpAnimBlend.cpp +++ b/src/animation/RpAnimBlend.cpp @@ -9,9 +9,9 @@ #include "AnimBlendHierarchy.h" #include "AnimBlendAssociation.h" #include "RpAnimBlend.h" -#ifdef PED_SKIN #include "PedModelInfo.h" -#endif + +//--MIAMI: file done RwInt32 ClumpOffset; @@ -141,7 +141,6 @@ FrameInitCBskin(AnimBlendFrameData *frameData, void*) frameData->flag = 0; } -#ifdef PED_SKIN void RpAnimBlendClumpInitSkinned(RpClump *clump) { @@ -155,7 +154,7 @@ RpAnimBlendClumpInitSkinned(RpClump *clump) RpAnimBlendAllocateData(clump); clumpData = *RPANIMBLENDCLUMPDATA(clump); - atomic = IsClumpSkinned(clump); + atomic = GetFirstAtomic(clump); assert(atomic); skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)); assert(skin); @@ -175,7 +174,6 @@ RpAnimBlendClumpInitSkinned(RpClump *clump) clumpData->ForAllFrames(FrameInitCBskin, nil); clumpData->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION; } -#endif void RpAnimBlendClumpInitNotSkinned(RpClump *clump) @@ -199,11 +197,9 @@ RpAnimBlendClumpInitNotSkinned(RpClump *clump) void RpAnimBlendClumpInit(RpClump *clump) { -#ifdef PED_SKIN if(IsClumpSkinned(clump)) RpAnimBlendClumpInitSkinned(clump); else -#endif RpAnimBlendClumpInitNotSkinned(clump); } @@ -363,7 +359,6 @@ FillFrameArrayCBnonskin(AnimBlendFrameData *frame, void *arg) frames[CVisibilityPlugins::GetFrameHierarchyId(frame->frame)] = frame; } -#ifdef PED_SKIN void RpAnimBlendClumpFillFrameArraySkin(RpClump *clump, AnimBlendFrameData **frames) { @@ -373,22 +368,18 @@ RpAnimBlendClumpFillFrameArraySkin(RpClump *clump, AnimBlendFrameData **frames) for(i = PED_MID; i < PED_NODE_MAX; i++) frames[i] = &clumpData->frames[RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(i))]; } -#endif void RpAnimBlendClumpFillFrameArray(RpClump *clump, AnimBlendFrameData **frames) { -#ifdef PED_SKIN if(IsClumpSkinned(clump)) RpAnimBlendClumpFillFrameArraySkin(clump, frames); else -#endif (*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FillFrameArrayCBnonskin, frames); } AnimBlendFrameData *pFrameDataFound; -// FrameFindCallBack on PS2 void FrameFindByNameCBnonskin(AnimBlendFrameData *frame, void *arg) { @@ -397,7 +388,6 @@ FrameFindByNameCBnonskin(AnimBlendFrameData *frame, void *arg) pFrameDataFound = frame; } -#ifdef PED_SKIN void FrameFindByNameCBskin(AnimBlendFrameData *frame, void *arg) { @@ -405,25 +395,55 @@ FrameFindByNameCBskin(AnimBlendFrameData *frame, void *arg) if(name && CGeneral::faststricmp(name, (char*)arg) == 0) pFrameDataFound = frame; } -#endif + +void +FrameFindByBoneCB(AnimBlendFrameData *frame, void *arg) +{ + if(frame->nodeID == (int32)(uintptr)arg) + pFrameDataFound = frame; +} AnimBlendFrameData* RpAnimBlendClumpFindFrame(RpClump *clump, const char *name) { pFrameDataFound = nil; -#ifdef PED_SKIN if(IsClumpSkinned(clump)) (*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByNameCBskin, (void*)name); else -#endif (*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByNameCBnonskin, (void*)name); return pFrameDataFound; } +AnimBlendFrameData* +RpAnimBlendClumpFindBone(RpClump *clump, uint32 boneTag) +{ + pFrameDataFound = nil; + (*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByBoneCB, (void*)boneTag); + return pFrameDataFound; +} + void -RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta) +RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateData *updateData, int32 numNodes) { + CAnimBlendNode **node; int i; + + for(node = updateData->nodes; *node; node++){ + CAnimBlendAssociation *a = (*node)->association; + for(i = 0; i < numNodes; i++) + if((frames[i].flag & AnimBlendFrameData::VELOCITY_EXTRACTION) == 0 || + gpAnimBlendClump->velocity == nil){ + if((*node)[i].sequence) + (*node)[i].FindKeyFrame(a->currentTime - a->timeStep); + } + } +} + +void +RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta, bool doRender) +{ + int i; + CAnimBlendAssociation *assoc; AnimBlendFrameUpdateData updateData; float totalLength = 0.0f; float totalBlend = 0.0f; @@ -439,30 +459,45 @@ RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta) updateData.foobar = 0; for(link = clumpData->link.next; link; link = next){ next = link->next; - CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); + assoc = CAnimBlendAssociation::FromLink(link); if(assoc->UpdateBlend(timeDelta)){ - // CAnimManager::UncompressAnimation(v6->hierarchy) - updateData.nodes[i++] = assoc->GetNode(0); - if(assoc->flags & ASSOC_MOVEMENT){ - totalLength += assoc->hierarchy->totalLength/assoc->speed * assoc->blendAmount; - totalBlend += assoc->blendAmount; + if(assoc->hierarchy->sequences){ + //CAnimManager::UncompressAnimation(v6->hierarchy) + if(i < 11) + updateData.nodes[i++] = assoc->GetNode(0); + if(assoc->flags & ASSOC_MOVEMENT){ + totalLength += assoc->hierarchy->totalLength/assoc->speed * assoc->blendAmount; + totalBlend += assoc->blendAmount; + }else + updateData.foobar = 1; }else - updateData.foobar = 1; + debug("anim %s is not loaded\n", assoc->hierarchy->name); } } + + for(link = clumpData->link.next; link; link = link->next){ + assoc = CAnimBlendAssociation::FromLink(link); + assoc->UpdateTimeStep(timeDelta, totalLength == 0.0f ? 1.0f : totalBlend/totalLength); + } + updateData.nodes[i] = nil; -#ifdef PED_SKIN - if(IsClumpSkinned(clump)) - clumpData->ForAllFrames(FrameUpdateCallBackSkinned, &updateData); - else -#endif - clumpData->ForAllFrames(FrameUpdateCallBackNonSkinned, &updateData); + if(doRender){ + if(clumpData->frames[0].flag & AnimBlendFrameData::UPDATE_KEYFRAMES) + RpAnimBlendNodeUpdateKeyframes(clumpData->frames, &updateData, clumpData->numFrames); + if(IsClumpSkinned(clump)) + clumpData->ForAllFrames(FrameUpdateCallBackSkinned, &updateData); + else + clumpData->ForAllFrames(FrameUpdateCallBackNonSkinned, &updateData); + clumpData->frames[0].flag &= ~AnimBlendFrameData::UPDATE_KEYFRAMES; + }else{ + clumpData->ForAllFrames(FrameUpdateCallBackOffscreen, &updateData); + clumpData->frames[0].flag |= AnimBlendFrameData::UPDATE_KEYFRAMES; + } for(link = clumpData->link.next; link; link = link->next){ - CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); - float relSpeed = totalLength == 0.0f ? 1.0f : totalBlend/totalLength; - assoc->UpdateTime(timeDelta, relSpeed); + assoc = CAnimBlendAssociation::FromLink(link); + assoc->UpdateTime(timeDelta, totalLength == 0.0f ? 1.0f : totalBlend/totalLength); } RwFrameUpdateObjects(RpClumpGetFrame(clump)); } diff --git a/src/animation/RpAnimBlend.h b/src/animation/RpAnimBlend.h index 838c8816..d0f7a114 100644 --- a/src/animation/RpAnimBlend.h +++ b/src/animation/RpAnimBlend.h @@ -26,6 +26,7 @@ void RpAnimBlendClumpInit(RpClump *clump); bool RpAnimBlendClumpIsInitialized(RpClump *clump); void RpAnimBlendClumpFillFrameArray(RpClump* clump, AnimBlendFrameData** frames); AnimBlendFrameData *RpAnimBlendClumpFindFrame(RpClump *clump, const char *name); +AnimBlendFrameData *RpAnimBlendClumpFindBone(RpClump *clump, uint32 boneTag); void FillFrameArrayCallBack(AnimBlendFrameData *frame, void *arg); CAnimBlendAssociation *RpAnimBlendClumpGetAssociation(RpClump *clump, uint32 id); CAnimBlendAssociation *RpAnimBlendClumpGetMainAssociation(RpClump *clump, CAnimBlendAssociation **assocRet, float *blendRet); @@ -34,9 +35,11 @@ CAnimBlendAssociation *RpAnimBlendClumpGetMainAssociation_N(RpClump *clump, int CAnimBlendAssociation *RpAnimBlendClumpGetMainPartialAssociation_N(RpClump *clump, int n); CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump, uint32 mask); CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump); -void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta); +void RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateData *updateData, int32 numNodes); +void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta, bool doRender = true); extern CAnimBlendClumpData *gpAnimBlendClump; void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg); void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg); diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 56e602fd..de71355e 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -329,13 +329,13 @@ enum eVehicleModel { LINERUN, PEREN, SENTINEL, - PATRIOT, + RIO, FIRETRUK, TRASH, STRETCH, MANANA, INFERNUS, - BLISTA, + VOODOO, PONY, MULE, CHEETAH, @@ -344,11 +344,11 @@ enum eVehicleModel { MOONBEAM, ESPERANT, TAXI, - KURUMA, + WASHING, BOBCAT, MRWHOOP, BFINJECT, - CORPSE, + HUNTER, POLICE, ENFORCER, SECURICA, @@ -357,43 +357,83 @@ enum eVehicleModel { BUS, RHINO, BARRACKS, - TRAIN, + CUBAN, CHOPPER, - DODO, + ANGEL, COACH, CABBIE, STALLION, RUMPO, RCBANDIT, - BELLYUP, - MRWONGS, - MAFIA, - YARDIE, - YAKUZA, - DIABLOS, - COLUMB, - HOODS, + ROMERO, + PACKER, + SENTXS, + ADMIRAL, + SQUALO, + SEASPAR, + PIZZABOY, + GANGBUR, AIRTRAIN, DEADDODO, SPEEDER, REEFER, - PANLANT, + TROPIC, FLATBED, YANKEE, - ESCAPE, - BORGNINE, - TOYZ, - GHOST, - CAR151, - CAR152, - CAR153, - CAR154, - CAR155, - CAR156, - CAR157, - CAR158, - CAR159, - MAX_CARS + CADDY, + ZEBRA, + TOPFUN, + SKIMMER, + PCJ600, + FAGGIO, + FREEWAY, + RCBARON, + RCRAIDER, + GLENDALE, + OCEANIC, + SANCHEZ, + SPARROW, + PATRIOT, + LOVEFIST, + COASTG, + DINGHY, + HERMES, + SABRE, + SABRETUR, + PHEONIX, + WALTON, + REGINA, + COMET, + DELUXO, + BURRITO, + SPAND, + MARQUIS, + BAGGAGE, + KAUFMAN, + MAVERICK, + VCNMAV, + RANCHER, + FBIRANCH, + VIRGO, + GREENWOO, + JETMAX, + HOTRING, + SANDKING, + BLISTAC, + POLMAV, + BOXVILLE, + BENSON, + MESA, + RCGOBLIN, + HOTRINA, + HOTRINB, + BLOODRA, + BLOODRB, + VICECHEE, + + // HACK so this compiles + // TODO(MIAMI): check it out + DODO = -1 }; enum @@ -415,76 +455,116 @@ struct tVehicleSampleData { uint8 m_bDoorType; }; -const tVehicleSampleData aVehicleSettings[MAX_CARS] = {{SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, DOOR_TYPE_NEW}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_OLD}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, DOOR_TYPE_NEW}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, DOOR_TYPE_NEW}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_3, 3, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, DOOR_TYPE_NEW}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_3, 3, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, DOOR_TYPE_NEW}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, DOOR_TYPE_NEW}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_NEW}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, DOOR_TYPE_NEW}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, DOOR_TYPE_OLD}, - {SFX_CAR_REV_7, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, DOOR_TYPE_OLD}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_NEW}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, DOOR_TYPE_NEW}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_OLD}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, DOOR_TYPE_AIRBREAK}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_AIRBREAK}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CESNA_IDLE, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, DOOR_TYPE_AIRBREAK}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, DOOR_TYPE_OLD}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, - {SFX_CAR_REV_7, 7, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_7, 7, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, DOOR_TYPE_OLD}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}}; +const tVehicleSampleData aVehicleSettings[110] = { {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 10928, 1}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9935, 2}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_HORN_JEEP, 8941, 0}, + {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_HORN_JEEP, 11922, 1}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 7948, 2}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, 2}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 8941, 2}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_HORN_JEEP, 12220, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_3, 3, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_HORN_JEEP, 9935, 1}, + {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_HORN_JEEP, 12200, 1}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 13400, 1}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9935, 2}, + {SFX_CAR_REV_3, 3, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 13600, 1}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, 2}, + {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_HORN_JEEP, 8000, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_2, 2, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_HORN_JEEP, 8543, 1}, + {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_HORN_JEEP, 9935, 1}, + {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9935, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, 0}, + {SFX_CAR_REV_7, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 10000, 0}, + {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, 1}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, 2}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9935, 2}, + {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 10123, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, 0}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_HORN_JEEP, 10554, 3}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 8000, 2}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9935, 2}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9935, 3}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CESNA_IDLE, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS, 16291, SFX_CAR_HORN_JEEP, 7500, 3}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_HORN_JEEP, 8935, 0}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 8935, 0}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_HORN_JEEP, 17000, 0}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_HORN_JEEP, 9935, 1}, + {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_HORN_JEEP, 9935, 1}, + {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_HORN_JEEP, 9935, 1}, + {SFX_CAR_REV_7, 7, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_7, 7, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 2}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9000, 0}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9935, 2}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9935, 2}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 13400, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0} }; bool bPlayerJustEnteredCar; @@ -2894,63 +2974,10 @@ cAudioManager::ProcessPed(CPhysical *ped) // params.m_bDistanceCalculated = false; params.m_pPed = (CPed *)ped; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (ped->GetModelIndex() == MI_FATMALE02) - ProcessPedHeadphones(¶ms); ProcessPedOneShots(¶ms); } void -cAudioManager::ProcessPedHeadphones(cPedParams *params) -{ - CPed *ped; - CAutomobile *veh; - uint8 emittingVol; - - if (params->m_fDistance < SQR(7)) { - ped = params->m_pPed; - if (!ped->bIsAimingGun || ped->m_bodyPartBleeding != PED_HEAD) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - if (ped->bInVehicle && ped->m_nPedState == PED_DRIVING) { - emittingVol = 10; - veh = (CAutomobile *)ped->m_pMyVehicle; - if (veh && veh->IsCar()) { - for (int32 i = DOOR_FRONT_LEFT; i < ARRAY_SIZE(veh->Doors); i++) { - if (!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) { - emittingVol = 42; - break; - } - } - } - } else { - emittingVol = 42; - } - - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 64; - m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES); - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_fSoundIntensity = 7.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - return; - } - } -} - -void cAudioManager::ProcessPedOneShots(cPedParams *params) { uint8 emittingVol; @@ -3409,7 +3436,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) else noReflection = true; break; - case WEAPONTYPE_AK47: + case WEAPONTYPE_RUGER: m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound++; @@ -3428,7 +3455,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; break; - case WEAPONTYPE_M16: + case WEAPONTYPE_M4: m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound++; @@ -3535,11 +3562,11 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; m_sQueueSample.m_nFrequency = 30290; break; - case WEAPONTYPE_AK47: + case WEAPONTYPE_RUGER: m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD); break; - case WEAPONTYPE_M16: + case WEAPONTYPE_M4: m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD); break; @@ -3777,158 +3804,12 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) int32 cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) { - if (ped->IsPlayer()) - return GetPlayerTalkSfx(sound); - - switch (ped->GetModelIndex()) { - case MI_COP: - return GetCopTalkSfx(sound); - case MI_SWAT: - return GetSwatTalkSfx(sound); - case MI_FBI: - return GetFBITalkSfx(sound); - case MI_ARMY: - return GetArmyTalkSfx(sound); - case MI_MEDIC: - return GetMedicTalkSfx(sound); - case MI_FIREMAN: - return GetFiremanTalkSfx(sound); - case MI_MALE01: - return GetNormalMaleTalkSfx(sound); - case MI_TAXI_D: - return GetTaxiDriverTalkSfx(sound); - case MI_PIMP: - return GetPimpTalkSfx(sound); - case MI_GANG01: - case MI_GANG02: - return GetMafiaTalkSfx(sound); - case MI_GANG03: - case MI_GANG04: - return GetTriadTalkSfx(sound); - case MI_GANG05: - case MI_GANG06: - return GetDiabloTalkSfx(sound); - case MI_GANG07: - case MI_GANG08: - return GetYakuzaTalkSfx(sound); - case MI_GANG09: - case MI_GANG10: - return GetYardieTalkSfx(sound); - case MI_GANG11: - case MI_GANG12: - return GetColumbianTalkSfx(sound); - case MI_GANG13: - case MI_GANG14: - return GetHoodTalkSfx(sound); - case MI_CRIMINAL01: - return GetBlackCriminalTalkSfx(sound); - case MI_CRIMINAL02: - return GetWhiteCriminalTalkSfx(sound); - case MI_SPECIAL01: - case MI_SPECIAL02: - case MI_SPECIAL03: - case MI_SPECIAL04: - return GetSpecialCharacterTalkSfx(ped->GetModelIndex(), sound); - case MI_MALE02: - return GetMaleNo2TalkSfx(sound); - case MI_MALE03: - case MI_P_MAN1: - case MI_P_MAN2: - return GetBlackProjectMaleTalkSfx(sound, ped->GetModelIndex()); - case MI_FATMALE01: - return GetWhiteFatMaleTalkSfx(sound); - case MI_FATMALE02: - return GetBlackFatMaleTalkSfx(sound); - case MI_FEMALE01: - return GetBlackCasualFemaleTalkSfx(sound); - case MI_FEMALE02: - case MI_CAS_WOM: - return GetWhiteCasualFemaleTalkSfx(sound); - case MI_FEMALE03: - return GetFemaleNo3TalkSfx(sound); - case MI_FATFEMALE01: - return GetBlackFatFemaleTalkSfx(sound); - case MI_FATFEMALE02: - return GetWhiteFatFemaleTalkSfx(sound); - case MI_PROSTITUTE: - return GetBlackFemaleProstituteTalkSfx(sound); - case MI_PROSTITUTE2: - return GetWhiteFemaleProstituteTalkSfx(sound); - case MI_P_WOM1: - return GetBlackProjectFemaleOldTalkSfx(sound); - case MI_P_WOM2: - return GetBlackProjectFemaleYoungTalkSfx(sound); - case MI_CT_MAN1: - return GetChinatownMaleOldTalkSfx(sound); - case MI_CT_MAN2: - return GetChinatownMaleYoungTalkSfx(sound); - case MI_CT_WOM1: - return GetChinatownFemaleOldTalkSfx(sound); - case MI_CT_WOM2: - return GetChinatownFemaleYoungTalkSfx(sound); - case MI_LI_MAN1: - case MI_LI_MAN2: - return GetLittleItalyMaleTalkSfx(sound); - case MI_LI_WOM1: - return GetLittleItalyFemaleOldTalkSfx(sound); - case MI_LI_WOM2: - return GetLittleItalyFemaleYoungTalkSfx(sound); - case MI_DOCKER1: - return GetWhiteDockerMaleTalkSfx(sound); - case MI_DOCKER2: - return GetBlackDockerMaleTalkSfx(sound); - case MI_SCUM_MAN: - return GetScumMaleTalkSfx(sound); - case MI_SCUM_WOM: - return GetScumFemaleTalkSfx(sound); - case MI_WORKER1: - return GetWhiteWorkerMaleTalkSfx(sound); - case MI_WORKER2: - return GetBlackWorkerMaleTalkSfx(sound); - case MI_B_MAN1: - case MI_B_MAN3: - return GetBusinessMaleYoungTalkSfx(sound, ped->GetModelIndex()); - case MI_B_MAN2: - return GetBusinessMaleOldTalkSfx(sound); - case MI_B_WOM1: - case MI_B_WOM2: - return GetWhiteBusinessFemaleTalkSfx(sound, ped->GetModelIndex()); - case MI_B_WOM3: - return GetBlackBusinessFemaleTalkSfx(sound); - case MI_MOD_MAN: - return GetSupermodelMaleTalkSfx(sound); - case MI_MOD_WOM: - return GetSupermodelFemaleTalkSfx(sound); - case MI_ST_MAN: - return GetStewardMaleTalkSfx(sound); - case MI_ST_WOM: - return GetStewardFemaleTalkSfx(sound); - case MI_FAN_MAN1: - case MI_FAN_MAN2: - return GetFanMaleTalkSfx(sound, ped->GetModelIndex()); - case MI_FAN_WOM: - return GetFanFemaleTalkSfx(sound); - case MI_HOS_MAN: - return GetHospitalMaleTalkSfx(sound); - case MI_HOS_WOM: - return GetHospitalFemaleTalkSfx(sound); - case MI_CONST1: - return GetWhiteConstructionWorkerTalkSfx(sound); - case MI_CONST2: - return GetBlackConstructionWorkerTalkSfx(sound); - case MI_SHOPPER1: - case MI_SHOPPER2: - case MI_SHOPPER3: - return GetShopperFemaleTalkSfx(sound, ped->GetModelIndex()); - case MI_STUD_MAN: - return GetStudentMaleTalkSfx(sound); - case MI_STUD_WOM: - return GetStudentFemaleTalkSfx(sound); - case MI_CAS_MAN: - return GetCasualMaleOldTalkSfx(sound); - default: - return GetGenericMaleTalkSfx(sound); - } + //if (ped->IsPlayer()) + // return GetPlayerTalkSfx(sound); + + // TODO(Miami): ped comments + + return NO_SAMPLE; } void @@ -3944,2238 +3825,7 @@ cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint } #pragma region PED_COMMENTS - -uint32 -cAudioManager::GetPlayerTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_DAMAGE: - GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIGH_DAMAGE_GRUNT_1, 11); - break; - case SOUND_PED_HIT: - GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_LOW_DAMAGE_GRUNT_1, 10); - break; - case SOUND_PED_LAND: - GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIT_GROUND_GRUNT_1, 6); - break; - default: - sfx = NO_SAMPLE; - break; - } - return sfx; -} - -uint32 -cAudioManager::GetCopTalkSfx(int16 sound) -{ - uint32 sfx; - PedState pedState; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_ARREST_COP: - GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_ARREST_1, 6); - break; - case SOUND_PED_PURSUIT_COP: - pedState = FindPlayerPed()->m_nPedState; - if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) - return NO_SAMPLE; - GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_CHASE_1, 7); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - - return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx; -} - -uint32 -cAudioManager::GetSwatTalkSfx(int16 sound) -{ - uint32 sfx; - PedState pedState; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_ARREST_SWAT: - GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6); - break; - case SOUND_PED_PURSUIT_SWAT: - pedState = FindPlayerPed()->m_nPedState; - if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) - return NO_SAMPLE; - GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - - return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 4) + sfx; -} - -uint32 -cAudioManager::GetFBITalkSfx(int16 sound) -{ - uint32 sfx; - PedState pedState; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_ARREST_FBI: - GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6); - break; - case SOUND_PED_PURSUIT_FBI: - pedState = FindPlayerPed()->m_nPedState; - if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) - return NO_SAMPLE; - GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - - return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; -} - -uint32 -cAudioManager::GetArmyTalkSfx(int16 sound) -{ - uint32 sfx; - PedState pedState; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_PURSUIT_ARMY: - pedState = FindPlayerPed()->m_nPedState; - if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) - return NO_SAMPLE; - GetPhrase(&sfx, &lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15); - default: - return GetGenericMaleTalkSfx(sound); - } - - return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetMedicTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5); - break; - case SOUND_PED_HEALING: - GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 12); - break; - case SOUND_PED_LEAVE_VEHICLE: - GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetFiremanTalkSfx(int16 sound) -{ - return GetGenericMaleTalkSfx(sound); -} - -uint32 -cAudioManager::GetNormalMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DODGE_1, 9); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DRIVER_ABUSE_1, 12); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_EYING_1, 8); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_SHOCKED_1, 10); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CHAT_1, 25); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetTaxiDriverTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_1, 7); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - - return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetPimpTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_PIMP_GUN_COOL_1, 7); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_PIMP_CARJACKED_1, 4); - break; - case SOUND_PED_DEFEND: - GetPhrase(&sfx, &lastSfx, SFX_PIMP_FIGHT_1, 9); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_PIMP_DODGE_1, 6); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_PIMP_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_PIMP_SHOCKED_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_PIMP_CHAT_1, 17); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetMafiaTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; -} - -uint32 -cAudioManager::GetTriadTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3); - break; - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CHAT_1, 8); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetDiabloTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4); - break; - case SOUND_PED_HANDS_COWER: - sound = SOUND_PED_FLEE_SPRINT; - return GetGenericMaleTalkSfx(sound); - break; - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetYakuzaTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetYardieTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - sfx = SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1; - break; - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - sfx = SFX_YARDIE_MALE_VOICE_1_CARJACKED_1; - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_FIGHT_1, 6); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CHAT_1, 8); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetColumbianTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetHoodTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5); - break; - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_FIGHT_1, 6); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CHAT_1, 6); - break; - - default: - return GetGenericMaleTalkSfx(sound); - break; - } - return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetBlackCriminalTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4); - break; - case SOUND_PED_CAR_JACKING: - sfx = SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1; - break; - case SOUND_PED_MUGGING: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - break; - } - return sfx; -} - -uint32 -cAudioManager::GetWhiteCriminalTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3); - break; - case SOUND_PED_CAR_JACKING: - sfx = SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1; - break; - case SOUND_PED_MUGGING: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 4); - break; - default: - return GetGenericMaleTalkSfx(sound); - break; - } - return sfx; -} - -uint32 -cAudioManager::GetMaleNo2TalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, 4); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6); - default: - return GetGenericMaleTalkSfx(sound); - } - - if (model == MI_P_MAN2) - sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1); - return sfx; -} - -uint32 -cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9); - break; - case SOUND_PED_WAIT_DOUBLEBACK: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9); - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackFatMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_WAIT_DOUBLEBACK: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_LOST_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CHAT_1, 8); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackCasualFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_GUN_PANIC_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_MUGGED_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_RUN_FROM_FIGHT_1, 2); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CHAT_1, 8); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_GUN_PANIC_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - sfx = SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1; - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 2); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetFemaleNo3TalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_MUGGED_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8); - break; - case SOUND_PED_WAIT_DOUBLEBACK: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_LOST_1, 2); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_1, 4); - break; - case SOUND_PED_ROBBED: - sfx = SFX_BLACK_PROSTITUTE_VOICE_1_MUGGED_1; - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_SOLICIT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_1, 8); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_SOLICIT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_1, 8); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_1, 6); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_1, 10); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_1, 6); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_CAR_JACKED: - sfx = SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CARJACKED_1; - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_EVENT: - sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1; - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackDockerMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetScumMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5); - break; - case SOUND_PED_ROBBED: - sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1; - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 10); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_WAIT_DOUBLEBACK: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_LOST_1, 3); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetScumFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_CHAT_1, 13); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - - if (model == MI_B_MAN3) - sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1); - return sfx; -} - -uint32 -cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - - if (model == MI_B_WOM2) - sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1); - return sfx; -} - -uint32 -cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 5); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_1, 4); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 6); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetSupermodelMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_SHOCKED_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_CHAT_1, 8); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetStewardMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DODGE_1, 3); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetStewardFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - - if (model == MI_FAN_MAN2) - sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1); - return sfx; -} - -uint32 -cAudioManager::GetFanFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_ROBBED: - sfx = SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1; - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetHospitalMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetHospitalFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - sfx = SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CARJACKED_1; - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - - if (model == MI_SHOPPER2) { - sfx += (SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1); - } else if (model == MI_SHOPPER3) { - sfx += (SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1); - } - return sfx; -} - -uint32 -cAudioManager::GetStudentMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetStudentFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetCasualMaleOldTalkSfx(int16 sound) -{ - return GetGenericMaleTalkSfx(sound); -} - -uint32 -cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound) -{ - char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName(); - if (!CGeneral::faststricmp(modelName, "eight") || !CGeneral::faststricmp(modelName, "eight2")) { - return GetEightTalkSfx(sound); - } - if (!CGeneral::faststricmp(modelName, "frankie")) { - return GetFrankieTalkSfx(sound); - } - if (!CGeneral::faststricmp(modelName, "misty")) { - return GetMistyTalkSfx(sound); - } - if (!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) { - return GetOJGTalkSfx(sound); - } - if (!CGeneral::faststricmp(modelName, "cat")) { - return GetCatatalinaTalkSfx(sound); - } - if (!CGeneral::faststricmp(modelName, "bomber")) { - return GetBomberTalkSfx(sound); - } - if (!CGeneral::faststricmp(modelName, "s_guard")) { - return GetSecurityGuardTalkSfx(sound); - } - if (!CGeneral::faststricmp(modelName, "chunky")) { - return GetChunkyTalkSfx(sound); - } - if (!CGeneral::faststricmp(modelName, "asuka")) { - return GetGenericFemaleTalkSfx(sound); - } - if (!CGeneral::faststricmp(modelName, "maria")) { - return GetGenericFemaleTalkSfx(sound); - } - - return GetGenericMaleTalkSfx(sound); -} -uint32 -cAudioManager::GetEightTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_8BALL_GUN_COOL_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_8BALL_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_8BALL_FIGHT_1, 6); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_8BALL_DODGE_1, 7); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetFrankieTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_GUN_COOL_1, 4); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_FIGHT_1, 6); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_DODGE_1, 3); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetMistyTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_MISTY_GUN_COOL_1, 5); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_MISTY_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_MISTY_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_MISTY_DODGE_1, 5); - break; - case SOUND_PED_TAXI_CALL: - GetPhrase(&sfx, &lastSfx, SFX_MISTY_HERE_1, 4); - break; - default: - return GetGenericFemaleTalkSfx(sound); - break; - } - return sfx; -} - -uint32 -cAudioManager::GetOJGTalkSfx(int16 sound) -{ - return GetGenericMaleTalkSfx(sound); -} - -uint32 -cAudioManager::GetCatatalinaTalkSfx(int16 sound) -{ - return GetGenericFemaleTalkSfx(sound); -} - -uint32 -cAudioManager::GetBomberTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) - { - case SOUND_PED_BOMBER: - GetPhrase(&sfx, &lastSfx, SFX_BOMBERMAN_1, 7); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetSecurityGuardTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2); - break; - case SOUND_PED_HANDS_COWER: - sfx = SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1; - break; - case SOUND_PED_CAR_JACKED: - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2); - break; - case SOUND_PED_FLEE_RUN: -#ifdef FIX_BUGS - sfx = SFX_SECURITY_GUARD_VOICE_1_RUN_FROM_FIGHT_1; -#else - GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12); -#endif - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetChunkyTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) - { - case SOUND_PED_DEATH: - return SFX_CHUNKY_DEATH; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_CHUNKY_RUN_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - - return sfx; -} - -uint32 -cAudioManager::GetGenericMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_DEATH: - GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_DEATH_1, 8); - break; - case SOUND_PED_BULLET_HIT: - case SOUND_PED_DEFEND: - GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_GRUNT_1, 15); - break; - case SOUND_PED_BURNING: - GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_FIRE_1, 8); - break; - case SOUND_PED_FLEE_SPRINT: - GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_PANIC_1, 6); - break; - default: - return NO_SAMPLE; - } - return sfx; -} - -uint32 -cAudioManager::GetGenericFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_DEATH: - GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_DEATH_1, 10); - break; - case SOUND_PED_BULLET_HIT: - case SOUND_PED_DEFEND: - GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_GRUNT_1, 11); - break; - case SOUND_PED_BURNING: - GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_FIRE_1, 9); - break; - case SOUND_PED_FLEE_SPRINT: - GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_PANIC_1, 8); - break; - default: - return NO_SAMPLE; - } - return sfx; -} - +// TODO: all the ped comment funcs should follow here void cPedComments::Add(tPedComment *com) { diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 8e1c9590..f53034fe 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -241,82 +241,7 @@ public: // functions returning talk sfx, // order from GetPedCommentSfx - uint32 GetPlayerTalkSfx(int16 sound); - uint32 GetCopTalkSfx(int16 sound); - uint32 GetSwatTalkSfx(int16 sound); - uint32 GetFBITalkSfx(int16 sound); - uint32 GetArmyTalkSfx(int16 sound); - uint32 GetMedicTalkSfx(int16 sound); - uint32 GetFiremanTalkSfx(int16 sound); - uint32 GetNormalMaleTalkSfx(int16 sound); - uint32 GetTaxiDriverTalkSfx(int16 sound); - uint32 GetPimpTalkSfx(int16 sound); - uint32 GetMafiaTalkSfx(int16 sound); - uint32 GetTriadTalkSfx(int16 sound); - uint32 GetDiabloTalkSfx(int16 sound); - uint32 GetYakuzaTalkSfx(int16 sound); - uint32 GetYardieTalkSfx(int16 sound); - uint32 GetColumbianTalkSfx(int16 sound); - uint32 GetHoodTalkSfx(int16 sound); - uint32 GetBlackCriminalTalkSfx(int16 sound); - uint32 GetWhiteCriminalTalkSfx(int16 sound); - uint32 GetMaleNo2TalkSfx(int16 sound); - uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model); - uint32 GetWhiteFatMaleTalkSfx(int16 sound); - uint32 GetBlackFatMaleTalkSfx(int16 sound); - uint32 GetBlackCasualFemaleTalkSfx(int16 sound); - uint32 GetWhiteCasualFemaleTalkSfx(int16 sound); - uint32 GetFemaleNo3TalkSfx(int16 sound); - uint32 GetBlackFatFemaleTalkSfx(int16 sound); - uint32 GetWhiteFatFemaleTalkSfx(int16 sound); - uint32 GetBlackFemaleProstituteTalkSfx(int16 sound); - uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound); - uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound); - uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound); - uint32 GetChinatownMaleOldTalkSfx(int16 sound); - uint32 GetChinatownMaleYoungTalkSfx(int16 sound); - uint32 GetChinatownFemaleOldTalkSfx(int16 sound); - uint32 GetChinatownFemaleYoungTalkSfx(int16 sound); - uint32 GetLittleItalyMaleTalkSfx(int16 sound); - uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound); - uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound); - uint32 GetWhiteDockerMaleTalkSfx(int16 sound); - uint32 GetBlackDockerMaleTalkSfx(int16 sound); - uint32 GetScumMaleTalkSfx(int16 sound); - uint32 GetScumFemaleTalkSfx(int16 sound); - uint32 GetWhiteWorkerMaleTalkSfx(int16 sound); - uint32 GetBlackWorkerMaleTalkSfx(int16 sound); - uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model); - uint32 GetBusinessMaleOldTalkSfx(int16 sound); - uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model); - uint32 GetBlackBusinessFemaleTalkSfx(int16 sound); - uint32 GetSupermodelMaleTalkSfx(int16 sound); - uint32 GetSupermodelFemaleTalkSfx(int16 sound); - uint32 GetStewardMaleTalkSfx(int16 sound); - uint32 GetStewardFemaleTalkSfx(int16 sound); - uint32 GetFanMaleTalkSfx(int16 sound, int32 model); - uint32 GetFanFemaleTalkSfx(int16 sound); - uint32 GetHospitalMaleTalkSfx(int16 sound); - uint32 GetHospitalFemaleTalkSfx(int16 sound); - uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound); - uint32 GetBlackConstructionWorkerTalkSfx(int16 sound); - uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model); - uint32 GetStudentMaleTalkSfx(int16 sound); - uint32 GetStudentFemaleTalkSfx(int16 sound); - uint32 GetCasualMaleOldTalkSfx(int16 sound); - - uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound); - uint32 GetEightTalkSfx(int16 sound); - uint32 GetFrankieTalkSfx(int16 sound); - uint32 GetMistyTalkSfx(int16 sound); - uint32 GetOJGTalkSfx(int16 sound); - uint32 GetCatatalinaTalkSfx(int16 sound); - uint32 GetBomberTalkSfx(int16 sound); - uint32 GetSecurityGuardTalkSfx(int16 sound); - uint32 GetChunkyTalkSfx(int16 sound); - - uint32 GetGenericMaleTalkSfx(int16 sound); - uint32 GetGenericFemaleTalkSfx(int16 sound); + // TODO: miami // end of functions returning talk sfx void GenerateIntegerRandomNumberTable(); @@ -397,7 +322,6 @@ public: void ProcessModelCarEngine(cVehicleParams *params); void ProcessOneShotScriptObject(uint8 sound); void ProcessPed(CPhysical *ped); - void ProcessPedHeadphones(cPedParams *params); void ProcessPedOneShots(cPedParams *params); void ProcessPhysical(int32 id); void ProcessPlane(cVehicleParams *params); diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index 8e8e9c24..afe31bf0 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -64,7 +64,8 @@ cMusicManager::PlayerInCar() case MI_TRAIN: case MI_SPEEDER: case MI_REEFER: - case MI_GHOST: return false; +// case MI_GHOST: + return false; default: return true; } } diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp index af346479..c8baec25 100644 --- a/src/audio/PoliceRadio.cpp +++ b/src/audio/PoliceRadio.cpp @@ -56,6 +56,7 @@ cAudioManager::InitialisePoliceRadioZones() SETZONESFX(11, "PROJECT", SFX_POLICE_RADIO_WICHITA_GARDENS); SETZONESFX(12, "AIRPORT", SFX_POLICE_RADIO_FRANCIS_INTERNATIONAL_AIRPORT); SETZONESFX(13, "PORT_W", SFX_POLICE_RADIO_CALLAHAN_POINT); + /* SETZONESFX(14, "PORT_S", SFX_POLICE_RADIO_ATLANTIC_QUAYS); SETZONESFX(15, "PORT_E", SFX_POLICE_RADIO_PORTLAND_HARBOUR); SETZONESFX(16, "PORT_I", SFX_POLICE_RADIO_TRENTON); @@ -77,6 +78,7 @@ cAudioManager::InitialisePoliceRadioZones() SETZONESFX(32, "A", SFX_POLICE_RADIO_ROCKFORD); SETZONESFX(33, "A", SFX_POLICE_RADIO_ROCKFORD); SETZONESFX(34, "A", SFX_POLICE_RADIO_ROCKFORD); + */ #undef SETZONESFX @@ -538,39 +540,41 @@ cAudioManager::SetupSuspectLastSeenReport() color_pre_modifier = gCarColourTable[color1][0]; color_post_modifier = gCarColourTable[color1][2]; switch (veh->GetModelIndex()) { +// TODO(MIAMI): just making this compile #ifdef FIX_BUGS - case MI_COLUMB: - main_color = SFX_POLICE_RADIO_BLUE; - color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES; + // case MI_COLUMB: + // main_color = SFX_POLICE_RADIO_BLUE; + // color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES; #endif case MI_LANDSTAL: - case MI_BLISTA: sample = SFX_POLICE_RADIO_CRUISER; break; + // case MI_BLISTA: + sample = SFX_POLICE_RADIO_CRUISER; break; #ifdef FIX_BUGS - case MI_YARDIE: - color_pre_modifier = TOTAL_AUDIO_SAMPLES; - main_color = SFX_POLICE_RADIO_RED; - color_post_modifier = SFX_POLICE_RADIO_YELLOW; - sample = SFX_POLICE_RADIO_CONVERTIBLE; break; - case MI_DIABLOS: - main_color = SFX_POLICE_RADIO_BLACK; + // case MI_YARDIE: + // color_pre_modifier = TOTAL_AUDIO_SAMPLES; + // main_color = SFX_POLICE_RADIO_RED; + // color_post_modifier = SFX_POLICE_RADIO_YELLOW; + // sample = SFX_POLICE_RADIO_CONVERTIBLE; break; + // case MI_DIABLOS: + // main_color = SFX_POLICE_RADIO_BLACK; #endif case MI_IDAHO: case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break; #ifdef FIX_BUGS - case MI_YAKUZA: - color_pre_modifier = TOTAL_AUDIO_SAMPLES; - main_color = SFX_POLICE_RADIO_SILVER; - color_post_modifier = SFX_POLICE_RADIO_RED; + // case MI_YAKUZA: + // color_pre_modifier = TOTAL_AUDIO_SAMPLES; + // main_color = SFX_POLICE_RADIO_SILVER; + // color_post_modifier = SFX_POLICE_RADIO_RED; #endif case MI_STINGER: case MI_INFERNUS: case MI_CHEETAH: case MI_BANSHEE: sample = SFX_POLICE_RADIO_SPORTS_CAR; break; #ifdef FIX_BUGS - case MI_MAFIA: - color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES; - main_color = SFX_POLICE_RADIO_GREY; - case MI_KURUMA: + // case MI_MAFIA: + // color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES; + // main_color = SFX_POLICE_RADIO_GREY; + case MI_WASHING: #endif case MI_PEREN: case MI_SENTINEL: @@ -585,21 +589,18 @@ cAudioManager::SetupSuspectLastSeenReport() case MI_TRASH: case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break; case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break; -#ifdef FIX_BUGS - case MI_CORPSE: -#endif case MI_MANANA: case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break; #ifdef FIX_BUGS - case MI_HOODS: - color_pre_modifier = TOTAL_AUDIO_SAMPLES; - main_color = SFX_POLICE_RADIO_BLUE; - color_post_modifier = SFX_POLICE_RADIO_GREEN; - case MI_BELLYUP: + // case MI_HOODS: + // color_pre_modifier = TOTAL_AUDIO_SAMPLES; + // main_color = SFX_POLICE_RADIO_BLUE; + // color_post_modifier = SFX_POLICE_RADIO_GREEN; + // case MI_BELLYUP: case MI_YANKEE: - case MI_TOYZ: - case MI_MRWONGS: - case MI_PANLANT: + case MI_TOPFUN: + // case MI_MRWONGS: + // case MI_PANLANT: #endif case MI_PONY: case MI_MULE: @@ -610,7 +611,8 @@ cAudioManager::SetupSuspectLastSeenReport() case MI_AMBULAN: sample = SFX_POLICE_RADIO_AMBULANCE; break; case MI_TAXI: case MI_CABBIE: - case MI_BORGNINE: sample = SFX_POLICE_RADIO_TAXI; break; + case MI_ZEBRA: sample = SFX_POLICE_RADIO_TAXI; break; + case MI_KAUFMAN: sample = SFX_POLICE_RADIO_TAXI; break; case MI_MRWHOOP: sample = SFX_POLICE_RADIO_ICE_CREAM_VAN; break; @@ -619,7 +621,7 @@ cAudioManager::SetupSuspectLastSeenReport() #ifdef FIX_BUGS case MI_SPEEDER: case MI_REEFER: - case MI_GHOST: + // case MI_GHOST: #endif case MI_PREDATOR: sample = SFX_POLICE_RADIO_BOAT; break; case MI_BUS: diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp index b1fce95f..da661b8c 100644 --- a/src/control/AutoPilot.cpp +++ b/src/control/AutoPilot.cpp @@ -6,6 +6,7 @@ #include "Curves.h" #include "PathFind.h" +//--MIAMI: done void CAutoPilot::ModifySpeed(float speed) { m_fMaxTrafficSpeed = Max(0.01f, speed); @@ -39,6 +40,7 @@ void CAutoPilot::ModifySpeed(float speed) #endif } +//--MIAMI: done void CAutoPilot::RemoveOnePathNode() { --m_nPathFindNodesCount; @@ -47,6 +49,7 @@ void CAutoPilot::RemoveOnePathNode() } #ifdef COMPATIBLE_SAVES +//--MIAMI: TODO void CAutoPilot::Save(uint8*& buf) { WriteSaveBuf<int32>(buf, m_nCurrentRouteNode); @@ -86,6 +89,7 @@ void CAutoPilot::Save(uint8*& buf) SkipSaveBuf(buf, 6); } +//--MIAMI: TODO void CAutoPilot::Load(uint8*& buf) { m_nCurrentRouteNode = ReadSaveBuf<int32>(buf); diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h index 337a93c1..25feb72d 100644 --- a/src/control/AutoPilot.h +++ b/src/control/AutoPilot.h @@ -26,6 +26,13 @@ enum eCarMission : uint8 MISSION_BLOCKCAR_FARAWAY, MISSION_BLOCKCAR_CLOSE, MISSION_BLOCKCAR_HANDBRAKESTOP, + MISSION_HELI_FLYTOCOORS, + MISSION_ATTACKPLAYER, + MISSION_PLANE_FLYTOCOORS, + MISSION_HELI_LAND, + MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1, + MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2, + MISSION_BLOCKPLAYER_FORWARDANDBACK }; enum eCarTempAction : uint8 @@ -75,11 +82,14 @@ public: uint32 m_nTimeTempAction; float m_fMaxTrafficSpeed; uint8 m_nCruiseSpeed; + uint8 m_nCruiseSpeedMultiplierType; + float m_fCruiseSpeedMultiplier; uint8 m_bSlowedDownBecauseOfCars : 1; uint8 m_bSlowedDownBecauseOfPeds : 1; uint8 m_bStayInCurrentLevel : 1; uint8 m_bStayInFastLane : 1; uint8 m_bIgnorePathfinding : 1; + uint8 m_nSwitchDistance; CVector m_vecDestinationCoors; CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT]; int16 m_nPathFindNodesCount; @@ -109,6 +119,8 @@ public: m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); m_nAntiReverseTimer = m_nTimeToStartMission; m_bStayInFastLane = false; + m_nCruiseSpeedMultiplierType = 0; + m_fCruiseSpeedMultiplier = 1.0f; } void ModifySpeed(float); @@ -118,6 +130,8 @@ public: void Load(uint8*& buf); #endif + float GetCruiseSpeed(void) { return m_nCruiseSpeed * m_fCruiseSpeedMultiplier; } + }; VALIDATE_SIZE(CAutoPilot, 0x70); diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp index e873062b..1e63cf30 100644 --- a/src/control/Bridge.cpp +++ b/src/control/Bridge.cpp @@ -23,6 +23,7 @@ uint32 CBridge::TimeOfBridgeBecomingOperational; void CBridge::Init() { +#ifdef GTA_BRIDGE FindBridgeEntities(); OldLift = -1.0f; if (pLiftPart && pWeight) @@ -35,10 +36,12 @@ void CBridge::Init() ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true); } +#endif } void CBridge::Update() { +#ifdef GTA_BRIDGE if (!pLiftPart || !pWeight) return; @@ -113,15 +116,21 @@ void CBridge::Update() ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true); else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN) ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, false); +#endif } bool CBridge::ShouldLightsBeFlashing() { +#ifdef GTA_BRIDGE return State != STATE_LIFT_PART_IS_DOWN; +#else + return false; +#endif } void CBridge::FindBridgeEntities() { +#ifdef GTA_BRIDGE pWeight = nil; pLiftRoad = nil; pLiftPart = nil; @@ -138,12 +147,17 @@ void CBridge::FindBridgeEntities() pWeight = entry; } } +#endif } bool CBridge::ThisIsABridgeObjectMovingUp(int index) { +#ifdef GTA_BRIDGE if (index != MI_BRIDGEROADSEGMENT && index != MI_BRIDGELIFT) return false; return State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP || State == STATE_LIFT_PART_MOVING_UP; +#else + return false; +#endif } diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index b3fc85ae..121518f4 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -13,6 +13,7 @@ #include "DMAudio.h" #include "Fire.h" #include "Pools.h" +#include "Population.h" #include "Timer.h" #include "TrafficLights.h" #include "Vehicle.h" @@ -21,9 +22,11 @@ #define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f +//--MIAMI: file done + float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle) { - return 30.0f; + return pVehicle->AutoPilot.m_nSwitchDistance; } float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle) @@ -38,6 +41,19 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle) return FindSwitchDistanceFarNormalVehicle(pVehicle); } +void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle) +{ + if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } +} + void CCarAI::UpdateCarAI(CVehicle* pVehicle) { if (pVehicle->bIsLawEnforcer){ @@ -67,15 +83,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) pVehicle->m_bSirenOrAlarm = true; } - if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; - pVehicle->m_bSirenOrAlarm = false; - if (CCullZones::NoPolice()) - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } + BackToCruisingIfNoWantedLevel(pVehicle); break; case MISSION_RAMPLAYER_CLOSE: if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || @@ -120,18 +128,9 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->m_bSirenOrAlarm = false; pVehicle->m_nCarHornTimer = 0; } - if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){ - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; - pVehicle->m_bSirenOrAlarm = false; - if (CCullZones::NoPolice()) - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } - - else if (pVehicle->bIsLawEnforcer) + if (pVehicle->bIsLawEnforcer) MellowOutChaseSpeed(pVehicle); + BackToCruisingIfNoWantedLevel(pVehicle); break; case MISSION_BLOCKPLAYER_FARAWAY: if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || @@ -140,20 +139,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) pVehicle->m_bSirenOrAlarm = true; } - if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; - pVehicle->m_bSirenOrAlarm = false; - if (CCullZones::NoPolice()) - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } + BackToCruisingIfNoWantedLevel(pVehicle); break; case MISSION_BLOCKPLAYER_CLOSE: if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || pVehicle->AutoPilot.m_bIgnorePathfinding) { - if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) + if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f) #ifdef FIX_BUGS pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds(); #else @@ -162,7 +153,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) else pVehicle->m_nTimeBlocked = 0; if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() || - FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) { + FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) { if (pVehicle->bIsLawEnforcer && (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) && (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) { @@ -178,20 +169,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->m_bSirenOrAlarm = false; pVehicle->m_nCarHornTimer = 0; } - if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; - pVehicle->m_bSirenOrAlarm = false; - if (CCullZones::NoPolice()) - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } if (pVehicle->bIsLawEnforcer) MellowOutChaseSpeed(pVehicle); + BackToCruisingIfNoWantedLevel(pVehicle); break; case MISSION_GOTOCOORDS: - if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO || + if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) || pVehicle->AutoPilot.m_bIgnorePathfinding) pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT; break; @@ -203,6 +186,10 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (distance < 5.0f){ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + if (pVehicle->bParking) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->bParking = false; + } } else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; @@ -259,6 +246,10 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (distance < 1.0f) { pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + if (pVehicle->bParking) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->bParking = false; + } } else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) { pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; @@ -278,23 +269,10 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) break; case MISSION_RAMCAR_CLOSE: if (pVehicle->AutoPilot.m_pTargetCar){ - if -#ifdef FIX_BUGS - (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar && -#endif - (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) -#ifdef FIX_BUGS - ) +#ifdef FIX_BUGS // btw fixed in SA + if (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar) #endif - { - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; - pVehicle->m_bSirenOrAlarm = false; - if (CCullZones::NoPolice()) - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } + BackToCruisingIfNoWantedLevel(pVehicle); if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) || pVehicle->AutoPilot.m_bIgnorePathfinding){ if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){ @@ -336,6 +314,41 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } break; + case MISSION_ATTACKPLAYER: + if (pVehicle->bIsLawEnforcer) + MellowOutChaseSpeedBoat(pVehicle); + BackToCruisingIfNoWantedLevel(pVehicle); + break; + case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1: + if (((CVector2D)(pVehicle->AutoPilot.m_vecDestinationCoors) - pVehicle->GetPosition()).Magnitude() < 1.5f) + pVehicle->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2; + BackToCruisingIfNoWantedLevel(pVehicle); + break; + case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2: + { + float distance = ((CVector2D)FindPlayerCoors() - pVehicle->GetPosition()).Magnitude(); + if (distance < 13.0f) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; + } + if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || + (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; + } + break; + } + case MISSION_BLOCKPLAYER_FORWARDANDBACK: + { + CVector2D diff = (CVector2D)FindPlayerCoors() - pVehicle->GetPosition(); + float distance = Max(0.001f, diff.Magnitude()); + if (!FindPlayerVehicle() || DotProduct2D(CVector2D(diff.x / distance, diff.y / distance), FindPlayerSpeed()) > 0.05f) + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE; + BackToCruisingIfNoWantedLevel(pVehicle); + break; + } default: if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){ if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f || @@ -343,7 +356,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle); pVehicle->SetStatus(STATUS_PHYSICS); pVehicle->AutoPilot.m_nCarMission = - FindPoliceCarMissionForWantedLevel(); + pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT ? FindPoliceBoatMissionForWantedLevel() : FindPoliceCarMissionForWantedLevel(); pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; }else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){ @@ -364,6 +377,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCruiseSpeed = 0; break; } + if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D(); if (flatSpeed > SQR(0.018f)){ pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); @@ -372,9 +390,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){ if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){ if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER && + pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_HANDBRAKESTOP && pVehicle->AutoPilot.m_nCruiseSpeed != 0 && (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){ if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS + && pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS || + pVehicle->VehicleCreatedBy == MISSION_VEHICLE ) { if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500) pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); @@ -406,6 +427,13 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400; } } + if (pVehicle->bIsLawEnforcer) { + if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || + pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) { + if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY; + } + } if (pVehicle->GetUp().z < 0.7f){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; @@ -446,6 +474,34 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD) pVehicle->m_nCarHornTimer = 45; } + float target = 1.0f; + if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE) + target = CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(pVehicle->AutoPilot.m_nCruiseSpeedMultiplierType); + float change = CTimer::GetTimeStep() * 0.01f; + if (Abs(pVehicle->AutoPilot.m_fCruiseSpeedMultiplier - target) < change) + pVehicle->AutoPilot.m_fCruiseSpeedMultiplier = target; + else if (pVehicle->AutoPilot.m_fCruiseSpeedMultiplier > target) + pVehicle->AutoPilot.m_fCruiseSpeedMultiplier -= change; + else + pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change; + + if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) { + if (!FindPlayerVehicle() || + FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR || + FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) { + if (pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) { + pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; + } + } + else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) { + if (pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR || + pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) { + pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; + } + } + } } void CCarAI::CarHasReasonToStop(CVehicle* pVehicle) @@ -470,6 +526,14 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget) return (pVehicle->GetPosition() - *pTarget).Magnitude2D(); } +float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget) +{ + GetCarToGoToCoors(pVehicle, pTarget); + pVehicle->bParking = true; + pVehicle->AutoPilot.m_nCruiseSpeed = 10; + return (pVehicle->GetPosition() - *pTarget).Magnitude2D(); +} + void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle) { if (pVehicle->bOccupantsHaveBeenGenerated) @@ -489,6 +553,18 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle) if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1) pVehicle->SetupPassenger(0); return; + case MI_PREDATOR: + pVehicle->SetUpDriver(); + return; + case MI_VICECHEE: + { + pVehicle->SetUpDriver()->bMiamiViceCop = true; + pVehicle->SetupPassenger(0)->bMiamiViceCop = true; + CPopulation::NumMiamiViceCops += 2; + CCarCtrl::MiamiViceCycle = (CCarCtrl::MiamiViceCycle + 1) % 4; + CCarCtrl::LastTimeMiamiViceGenerated = CTimer::GetTimeInMilliseconds(); + return; + } default: return; } @@ -516,7 +592,26 @@ void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle) int timer = 100; for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){ if (pVehicle->pPassengers[i]) { + pVehicle->pPassengers[i]->m_leaveCarTimer = timer; pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle); + timer += CGeneral::GetRandomNumberInRange(200, 400); + } + } +} + +void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle) +{ + if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) { + pVehicle->pDriver->SetObjective(OBJECTIVE_FLEE_TILL_SAFE); + if (pVehicle->GetModelIndex() != MI_FIRETRUCK && pVehicle->GetModelIndex() == MI_AMBULAN) + pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE); + } + int timer = 100; + for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) { + if (pVehicle->pPassengers[i]) { + pVehicle->pPassengers[i]->m_leaveCarTimer = timer; + pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_FLEE_TILL_SAFE); + timer += CGeneral::GetRandomNumberInRange(200, 400); } } } @@ -553,6 +648,20 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() } } +eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel() +{ + switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { + case 0: + case 1: return MISSION_BLOCKPLAYER_FARAWAY; + case 2: + case 3: + case 4: + case 5: + case 6: return MISSION_ATTACKPLAYER; + default: return MISSION_BLOCKPLAYER_FARAWAY; + } +} + int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) { switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { @@ -605,6 +714,23 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCruiseSpeed = 34; } } + if (!FindPlayerVehicle() && FindPlayerPed()->GetMoveSpeed().Magnitude() < 0.07f) { + if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() < 30.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = Min(10, pVehicle->AutoPilot.m_nCruiseSpeed); + } +} + +void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle) +{ + switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { + case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break; + case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break; + case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break; + case 3: pVehicle->AutoPilot.m_nCruiseSpeed = 20; break; + case 4: pVehicle->AutoPilot.m_nCruiseSpeed = 25; break; + case 5: pVehicle->AutoPilot.m_nCruiseSpeed = 30; break; + case 6: pVehicle->AutoPilot.m_nCruiseSpeed = 40; break; + } } void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) @@ -629,6 +755,8 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) continue; if (vehicle == pVehicle) continue; + if (vehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS) + return; if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f) continue; CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition(); diff --git a/src/control/CarAI.h b/src/control/CarAI.h index e88807c8..d4af1806 100644 --- a/src/control/CarAI.h +++ b/src/control/CarAI.h @@ -10,17 +10,22 @@ public: static float FindSwitchDistanceClose(CVehicle*); static float FindSwitchDistanceFarNormalVehicle(CVehicle*); static float FindSwitchDistanceFar(CVehicle*); + static void BackToCruisingIfNoWantedLevel(CVehicle*); static void UpdateCarAI(CVehicle*); static void CarHasReasonToStop(CVehicle*); static float GetCarToGoToCoors(CVehicle*, CVector*); + static float GetCarToParkAtCoors(CVehicle*, CVector*); static void AddPoliceCarOccupants(CVehicle*); static void AddAmbulanceOccupants(CVehicle*); static void AddFiretruckOccupants(CVehicle*); static void TellOccupantsToLeaveCar(CVehicle*); + static void TellOccupantsToFleeCar(CVehicle*); static void TellCarToRamOtherCar(CVehicle*, CVehicle*); static void TellCarToBlockOtherCar(CVehicle*, CVehicle*); static eCarMission FindPoliceCarMissionForWantedLevel(); + static eCarMission FindPoliceBoatMissionForWantedLevel(); static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*); static void MellowOutChaseSpeed(CVehicle*); + static void MellowOutChaseSpeedBoat(CVehicle*); static void MakeWayForCarWithSiren(CVehicle *veh); }; diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index e8b3bfd9..ebaa5f29 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -11,6 +11,7 @@ #include "Curves.h" #include "CutsceneMgr.h" #include "Gangs.h" +#include "Game.h" #include "Garages.h" #include "General.h" #include "IniFile.h" @@ -19,6 +20,7 @@ #include "Ped.h" #include "PlayerInfo.h" #include "PlayerPed.h" +#include "Population.h" #include "Wanted.h" #include "Pools.h" #include "Renderer.h" @@ -29,43 +31,54 @@ #include "VisibilityPlugins.h" #include "Vehicle.h" #include "Fire.h" +#include "WaterLevel.h" #include "World.h" #include "Zones.h" -#define DISTANCE_TO_SPAWN_ROADBLOCK_PEDS 51.0f -#define DISTANCE_TO_SCAN_FOR_DANGER 11.0f -#define SAFE_DISTANCE_TO_PED 3.0f -#define INFINITE_Z 1000000000.0f - -#define VEHICLE_HEIGHT_DIFF_TO_CONSIDER_WEAVING 4.0f -#define PED_HEIGHT_DIFF_TO_CONSIDER_WEAVING 4.0f -#define OBJECT_HEIGHT_DIFF_TO_CONSIDER_WEAVING 8.0f -#define WIDTH_COEF_TO_WEAVE_SAFELY 1.2f -#define OBJECT_WIDTH_TO_WEAVE 0.3f -#define PED_WIDTH_TO_WEAVE 0.8f - -#define PATH_DIRECTION_NONE 0 -#define PATH_DIRECTION_STRAIGHT 1 -#define PATH_DIRECTION_RIGHT 2 -#define PATH_DIRECTION_LEFT 4 - -#define ATTEMPTS_TO_FIND_NEXT_NODE 15 - -#define DISTANCE_TO_SWITCH_FROM_BLOCK_TO_STOP 5.0f -#define DISTANCE_TO_SWITCH_FROM_STOP_TO_BLOCK 10.0f -#define MAX_SPEED_TO_ACCOUNT_IN_INTERCEPTING 0.13f -#define DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN 40.0f -#define MAX_ANGLE_TO_STEER_AT_HIGH_SPEED 0.2f -#define MIN_SPEED_TO_START_LIMITING_STEER 0.45f -#define DISTANCE_TO_NEXT_NODE_TO_SELECT_NEW 5.0f -#define DISTANCE_TO_FACING_NEXT_NODE_TO_SELECT_NEW 8.0f -#define DEFAULT_MAX_STEER_ANGLE 0.5f -#define MIN_LOWERING_SPEED_COEFFICIENT 0.4f -#define MAX_ANGLE_FOR_SPEED_LIMITING 1.2f -#define MIN_ANGLE_FOR_SPEED_LIMITING 0.4f -#define MIN_ANGLE_FOR_SPEED_LIMITING_BETWEEN_NODES 0.1f -#define MIN_ANGLE_TO_APPLY_HANDBRAKE 0.7f -#define MIN_SPEED_TO_APPLY_HANDBRAKE 0.3f +#define DISTANCE_TO_SPAWN_ROADBLOCK_PEDS (51.0f) +#define DISTANCE_TO_SCAN_FOR_DANGER (14.0f) +#define SAFE_DISTANCE_TO_PED (3.0f) +#define INFINITE_Z (1000000000.0f) + +#define VEHICLE_HEIGHT_DIFF_TO_CONSIDER_WEAVING (4.0f) +#define PED_HEIGHT_DIFF_TO_CONSIDER_WEAVING (4.0f) +#define OBJECT_HEIGHT_DIFF_TO_CONSIDER_WEAVING (8.0f) +#define WIDTH_COEF_TO_WEAVE_SAFELY (1.2f) +#define OBJECT_WIDTH_TO_WEAVE (0.3f) +#define PED_WIDTH_TO_WEAVE (0.8f) + +#define PATH_DIRECTION_NONE (0) +#define PATH_DIRECTION_STRAIGHT (1) +#define PATH_DIRECTION_RIGHT (2) +#define PATH_DIRECTION_LEFT (4) + +#define ATTEMPTS_TO_FIND_NEXT_NODE (15) + +#define DISTANCE_TO_SWITCH_FROM_BLOCK_TO_STOP (5.0f) +#define DISTANCE_TO_SWITCH_FROM_STOP_TO_BLOCK (10.0f) +#define MAX_SPEED_TO_ACCOUNT_IN_INTERCEPTING (0.13f) +#define DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN (40.0f) +#define MAX_ANGLE_TO_STEER_AT_HIGH_SPEED (0.2f) +#define MIN_SPEED_TO_START_LIMITING_STEER (0.45f) +#define DISTANCE_TO_NEXT_NODE_TO_SELECT_NEW (5.0f) +#define DISTANCE_TO_FACING_NEXT_NODE_TO_SELECT_NEW (8.0f) +#define DEFAULT_MAX_STEER_ANGLE (0.5f) +#define MIN_LOWERING_SPEED_COEFFICIENT (0.4f) +#define MAX_ANGLE_FOR_SPEED_LIMITING (1.2f) +#define MIN_ANGLE_FOR_SPEED_LIMITING (0.4f) +#define MIN_ANGLE_FOR_SPEED_LIMITING_BETWEEN_NODES (0.1f) +#define MIN_ANGLE_TO_APPLY_HANDBRAKE (0.7f) +#define MIN_SPEED_TO_APPLY_HANDBRAKE (0.3f) + +#define PROBABILITY_OF_DEAD_PED_ACCIDENT (0.005f) +#define DISTANCE_BETWEEN_CAR_AND_DEAD_PED (6.0f) +#define PROBABILITY_OF_PASSENGER_IN_VEHICLE (0.125f) + +#define ONSCREEN_DESPAWN_RANGE (120.0f) +#define MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN (100.0f) +#define REQUEST_ONSCREEN_DISTANCE ((ONSCREEN_DESPAWN_RANGE + MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN) / 2) +#define OFFSCREEN_DESPAWN_RANGE (40.0f) +#define EXTENDED_RANGE_DESPAWN_MULTIPLIER (1.5f) int CCarCtrl::NumLawEnforcerCars; int CCarCtrl::NumAmbulancesOnDuty; @@ -81,23 +94,31 @@ int32 CCarCtrl::MaxNumberOfCarsInUse = 12; uint32 CCarCtrl::LastTimeLawEnforcerCreated; uint32 CCarCtrl::LastTimeFireTruckCreated; uint32 CCarCtrl::LastTimeAmbulanceCreated; +int32 CCarCtrl::MiamiViceCycle; +uint32 CCarCtrl::LastTimeMiamiViceGenerated; int32 CCarCtrl::TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES]; -int32 CCarCtrl::NextCarOfRating[TOTAL_CUSTOM_CLASSES]; int32 CCarCtrl::CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; +int32 CCarCtrl::NumRequestsOfCarRating[TOTAL_CUSTOM_CLASSES]; +int32 CCarCtrl::NumOfLoadedCarsOfRating[TOTAL_CUSTOM_CLASSES]; +int32 CCarCtrl::CarFreqArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; +int32 CCarCtrl::LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP]; uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP]; +//--MIAMI: done except heli/plane functions + void CCarCtrl::GenerateRandomCars() { - if (CCutsceneMgr::IsRunning()) + if (CCutsceneMgr::IsRunning()) { + CountDownToCarsAtStart = 2; return; + } if (NumRandomCars < 30){ - if (CountDownToCarsAtStart == 0){ + if (CountDownToCarsAtStart == 0) GenerateOneRandomCar(); - } else if (--CountDownToCarsAtStart == 0) { - for (int i = 0; i < 50; i++) + for (int i = 0; i < 100; i++) GenerateOneRandomCar(); CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = 20; } @@ -111,6 +132,7 @@ void CCarCtrl::GenerateOneRandomCar() { static int32 unk = 0; + bool bTopDownCamera = false; CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus]; CVector vecTargetPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); CVector2D vecPlayerSpeed = FindPlayerSpeed(); @@ -125,7 +147,7 @@ CCarCtrl::GenerateOneRandomCar() int carClass; int carModel; if (pWanted->m_nWantedLevel > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles && - pWanted->m_CurrentCops < pWanted->m_MaxCops && ( + pWanted->m_CurrentCops < pWanted->m_MaxCops && !CGame::IsInInterior() && ( pWanted->m_nWantedLevel > 3 || pWanted->m_nWantedLevel > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 || pWanted->m_nWantedLevel > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) { @@ -135,7 +157,7 @@ CCarCtrl::GenerateOneRandomCar() carModel = ChoosePoliceCarModel(); }else{ carModel = ChooseModel(&zone, &vecTargetPos, &carClass); - if (carClass == COPS && pWanted->m_nWantedLevel >= 1) + if (carClass == COPS && pWanted->m_nWantedLevel >= 1 || carModel < 0) /* All cop spawns with wanted level are handled by condition above. */ /* In particular it means that cop cars never spawn if player has wanted level of 1. */ return; @@ -159,8 +181,9 @@ CCarCtrl::GenerateOneRandomCar() /* Spawn essentially anywhere. */ frontX = frontY = 0.707f; /* 45 degrees */ angleLimit = -1.0f; + bTopDownCamera = true; invertAngleLimitTest = true; - preferredDistance = 40.0f; + preferredDistance = OFFSCREEN_DESPAWN_RANGE + 15.0f; /* BUG: testForCollision not initialized in original game. */ testForCollision = false; }else if (!pPlayerVehicle){ @@ -174,14 +197,14 @@ CCarCtrl::GenerateOneRandomCar() /* Forward to his current direction (camera direction). */ angleLimit = 0.707f; /* 45 degrees */ invertAngleLimitTest = true; - preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier; break; case 1: /* Spawn a vehicle close to player to his side. */ /* Kinda not within camera angle. */ angleLimit = 0.707f; /* 45 degrees */ invertAngleLimitTest = false; - preferredDistance = 40.0f; + preferredDistance = OFFSCREEN_DESPAWN_RANGE; break; } }else if (fPlayerVehicleSpeed > 0.4f){ /* 72 km/h */ @@ -196,21 +219,21 @@ CCarCtrl::GenerateOneRandomCar() /* Spawn a vehicle in a very narrow gap in front of a player */ angleLimit = 0.85f; /* approx 30 degrees */ invertAngleLimitTest = true; - preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier; break; case 2: /* Spawn a vehicle relatively far away from player. */ /* Forward to his current direction (camera direction). */ angleLimit = 0.707f; /* 45 degrees */ invertAngleLimitTest = true; - preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier; break; case 3: /* Spawn a vehicle close to player to his side. */ /* Kinda not within camera angle. */ angleLimit = 0.707f; /* 45 degrees */ invertAngleLimitTest = false; - preferredDistance = 40.0f; + preferredDistance = OFFSCREEN_DESPAWN_RANGE; break; } }else if (fPlayerVehicleSpeed > 0.1f){ /* 18 km/h */ @@ -224,14 +247,14 @@ CCarCtrl::GenerateOneRandomCar() /* Spawn a vehicle in a very narrow gap in front of a player */ angleLimit = 0.85f; /* approx 30 degrees */ invertAngleLimitTest = true; - preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier; break; case 1: /* Spawn a vehicle relatively far away from player. */ /* Forward to his current direction (camera direction). */ angleLimit = 0.707f; /* 45 degrees */ invertAngleLimitTest = true; - preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier; break; case 2: case 3: @@ -239,7 +262,7 @@ CCarCtrl::GenerateOneRandomCar() /* Kinda not within camera angle. */ angleLimit = 0.707f; /* 45 degrees */ invertAngleLimitTest = false; - preferredDistance = 40.0f; + preferredDistance = OFFSCREEN_DESPAWN_RANGE; break; } }else{ @@ -254,14 +277,14 @@ CCarCtrl::GenerateOneRandomCar() /* Forward to his current direction (camera direction). */ angleLimit = 0.707f; /* 45 degrees */ invertAngleLimitTest = true; - preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier; break; case 1: /* Spawn a vehicle close to player to his side. */ /* Kinda not within camera angle. */ angleLimit = 0.707f; /* 45 degrees */ invertAngleLimitTest = false; - preferredDistance = 40.0f; + preferredDistance = OFFSCREEN_DESPAWN_RANGE; break; } } @@ -269,17 +292,45 @@ CCarCtrl::GenerateOneRandomCar() preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId, &positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1)) return; + CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId]; + CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId]; + bool bBoatGenerated = false; + if ((CGeneral::GetRandomNumber() & 0xF) > Min(pCurNode->spawnRate, pNextNode->spawnRate)) + return; + if (pCurNode->bWaterPath) { + bBoatGenerated = true; + if (carClass == COPS) { + carModel = MI_PREDATOR; + carClass = COPS_BOAT; + if (!CStreaming::HasModelLoaded(MI_PREDATOR)) { + CStreaming::RequestModel(MI_PREDATOR, STREAMFLAGS_DEPENDENCY); + return; + } + } + else { + int i; + carModel = -1; + for (i = 10; i > 0 && (carModel == -1 || !CStreaming::HasModelLoaded(carModel)); i--) { + carModel = ChooseBoatModel(ChooseBoatRating(&zone)); + } + if (i == 0) + return; + } + if (pCurNode->bOnlySmallBoats || pNextNode->bOnlySmallBoats) { + if (BoatWithTallMast(carModel)) + return; + } + } int16 colliding; - CWorld::FindObjectsKindaColliding(spawnPosition, 10.0f, true, &colliding, 2, nil, false, true, true, false, false); + CWorld::FindObjectsKindaColliding(spawnPosition, bBoatGenerated ? 40.0f : 10.0f, true, &colliding, 2, nil, false, true, true, false, false); if (colliding) /* If something is already present in spawn position, do not create vehicle*/ return; - if (!ThePaths.TestCoorsCloseness(vecTargetPos, false, spawnPosition)) + if (!bBoatGenerated && !ThePaths.TestCoorsCloseness(vecTargetPos, false, spawnPosition)) /* Testing if spawn position can reach target position via valid path. */ return; int16 idInNode = 0; - CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId]; - CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId]; + while (idInNode < pCurNode->numLinks && ThePaths.ConnectedNode(idInNode + pCurNode->firstLink) != nextNodeId) idInNode++; @@ -287,48 +338,20 @@ CCarCtrl::GenerateOneRandomCar() CCarPathLink* pPathLink = &ThePaths.m_carPathLinks[connectionId]; int16 lanesOnCurrentRoad = pPathLink->pathNodeIndex == nextNodeId ? pPathLink->numLeftLanes : pPathLink->numRightLanes; CVehicleModelInfo* pModelInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(carModel); - if (lanesOnCurrentRoad == 0 || pModelInfo->m_vehicleType == VEHICLE_TYPE_BIKE) + if (lanesOnCurrentRoad == 0) /* Not spawning vehicle if road is one way and intended direction is opposide to that way. */ - /* Also not spawning bikes but they don't exist in final game. */ return; - CAutomobile* pVehicle = new CAutomobile(carModel, RANDOM_VEHICLE); + CVehicle* pVehicle; + if (CModelInfo::IsBoatModel(carModel)) + pVehicle = new CBoat(carModel, RANDOM_VEHICLE); + else if (CModelInfo::IsBikeModel(carModel)) + return; // TODO(MIAMI): spawn bikes + else + pVehicle = new CAutomobile(carModel, RANDOM_VEHICLE); pVehicle->AutoPilot.m_nPrevRouteNode = 0; pVehicle->AutoPilot.m_nCurrentRouteNode = curNodeId; pVehicle->AutoPilot.m_nNextRouteNode = nextNodeId; switch (carClass) { - case POOR: - case RICH: - case EXEC: - case WORKER: - case SPECIAL: - case BIG: - case TAXI: - case MAFIA: - case TRIAD: - case DIABLO: - case YAKUZA: - case YARDIE: - case COLOMB: - case NINES: - case GANG8: - case GANG9: - { - pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(9, 14); - if (carClass == EXEC) - pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(12, 18); - else if (carClass == POOR || carClass == SPECIAL) - pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(7, 10); - CVehicleModelInfo* pVehicleInfo = pVehicle->GetModelInfo(); - if (pVehicleInfo->GetColModel()->boundingBox.max.y - pVehicle->GetModelInfo()->GetColModel()->boundingBox.min.y > 10.0f || carClass == BIG) { - pVehicle->AutoPilot.m_nCruiseSpeed *= 3; - pVehicle->AutoPilot.m_nCruiseSpeed /= 4; - } - pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed; - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; - pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; - break; - } case COPS: pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel != 0){ @@ -345,16 +368,37 @@ CCarCtrl::GenerateOneRandomCar() if (carModel == MI_FBICAR){ pVehicle->m_currentColour1 = 0; pVehicle->m_currentColour2 = 0; - /* FBI cars are gray in carcols, but we want them black if they going after player. */ } + pVehicle->bCreatedAsPoliceVehicle = true; + break; + case COPS_BOAT: + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(4.0f, 16.0f); + pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed; + pVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceBoatMissionForWantedLevel(); + pVehicle->bCreatedAsPoliceVehicle = true; + break; default: + pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(9, 14); + if (carClass == EXEC) + pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(12, 18); + else if (carClass == POOR) + pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(7, 10); + if (pVehicle->GetColModel()->boundingBox.max.y - pVehicle->GetColModel()->boundingBox.min.y > 10.0f || carClass == BIG) { + pVehicle->AutoPilot.m_nCruiseSpeed *= 3; + pVehicle->AutoPilot.m_nCruiseSpeed /= 4; + } + pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed; + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; break; } if (pVehicle && pVehicle->GetModelIndex() == MI_MRWHOOP) pVehicle->m_bSirenOrAlarm = true; pVehicle->AutoPilot.m_nNextPathNodeInfo = connectionId; pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad; - CColBox* boundingBox = &CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel()->boundingBox; + CBox* boundingBox = &CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel()->boundingBox; float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2; float distanceBetweenNodes = (pCurNode->GetPosition() - pNextNode->GetPosition()).Magnitude2D(); /* If car is so long that it doesn't fit between two car nodes, place it directly in the middle. */ @@ -393,11 +437,6 @@ CCarCtrl::GenerateOneRandomCar() pVehicle->GetRight() = CVector(forwardY, -forwardX, 0.0f); pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); - float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX(); - float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY(); - float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX(); - float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY(); - #ifdef FIX_BUGS CCarPathLink* pCurrentLink; CCarPathLink* pNextLink; @@ -488,6 +527,7 @@ CCarCtrl::GenerateOneRandomCar() pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - (0.5f + positionBetweenNodes) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve; #endif + CVector directionCurrentLink(directionCurrentLinkX, directionCurrentLinkY, 0.0f); CVector directionNextLink(directionNextLinkX, directionNextLinkY, 0.0f); CVector positionIncludingCurve; @@ -509,62 +549,69 @@ CCarCtrl::GenerateOneRandomCar() float groundZ = INFINITE_Z; CColPoint colPoint; CEntity* pEntity; - if (CWorld::ProcessVerticalLine(finalPosition, 1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) - groundZ = colPoint.point.z; - if (CWorld::ProcessVerticalLine(finalPosition, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)){ - if (ABS(colPoint.point.z - finalPosition.z) < ABS(groundZ - finalPosition.z)) + if (bBoatGenerated) { + if (!CWaterLevel::GetWaterLevel(finalPosition, &groundZ, true)) { + delete pVehicle; + return; + } + } + else { + if (CWorld::ProcessVerticalLine(finalPosition, 1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) groundZ = colPoint.point.z; + if (CWorld::ProcessVerticalLine(finalPosition, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) { + if (ABS(colPoint.point.z - finalPosition.z) < ABS(groundZ - finalPosition.z)) + groundZ = colPoint.point.z; + } } if (groundZ == INFINITE_Z || ABS(groundZ - finalPosition.z) > 7.0f) { /* Failed to find ground or too far from expected position. */ delete pVehicle; return; } - finalPosition.z = groundZ + pVehicle->GetHeightAboveRoad(); + if (CModelInfo::IsBoatModel(carModel)) { + finalPosition.z = groundZ; + pVehicle->bExtendedRange = true; + } + else + finalPosition.z = groundZ + pVehicle->GetHeightAboveRoad(); pVehicle->SetPosition(finalPosition); pVehicle->SetMoveSpeed(directionIncludingCurve / GAME_SPEED_TO_CARAI_SPEED); CVector2D speedDifferenceWithTarget = (CVector2D)pVehicle->GetMoveSpeed() - vecPlayerSpeed; CVector2D distanceToTarget = positionIncludingCurve - vecTargetPos; switch (carClass) { - case POOR: - case RICH: - case EXEC: - case WORKER: - case SPECIAL: - case BIG: - case TAXI: - case MAFIA: - case TRIAD: - case DIABLO: - case YAKUZA: - case YARDIE: - case COLOMB: - case NINES: - case GANG8: - case GANG9: - pVehicle->SetStatus(STATUS_SIMPLE); - break; case COPS: pVehicle->SetStatus((pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE) ? STATUS_SIMPLE : STATUS_PHYSICS); pVehicle->ChangeLawEnforcerState(1); break; + case COPS_BOAT: + pVehicle->ChangeLawEnforcerState(1); + pVehicle->SetStatus(STATUS_PHYSICS); + break; default: + bBoatGenerated ? pVehicle->SetStatus(STATUS_PHYSICS) : pVehicle->SetStatus(STATUS_SIMPLE); break; } CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0); if (!pVehicle->GetIsOnScreen()){ - if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > 50.0f) { + if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > OFFSCREEN_DESPAWN_RANGE * (pVehicle->bExtendedRange ? EXTENDED_RANGE_DESPAWN_MULTIPLIER : 1.0f)) { /* Too far away cars that are not visible aren't needed. */ delete pVehicle; return; } - }else if((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * 130.0f || - (vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * 110.0f){ - delete pVehicle; - return; - }else if((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 90.0f * TheCamera.GenerationDistMultiplier){ - delete pVehicle; - return; + }else{ + if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * (pVehicle->bExtendedRange ? EXTENDED_RANGE_DESPAWN_MULTIPLIER : 1.0f) * ONSCREEN_DESPAWN_RANGE || + (vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN) { + delete pVehicle; + return; + } + if ((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera) { + delete pVehicle; + return; + } + if (pVehicle->GetModelIndex() == MI_MARQUIS) { // so marquis can only spawn if player doesn't see it? + delete pVehicle; + return; + } } CVehicleModelInfo* pVehicleModel = pVehicle->GetModelInfo(); float radiusToTest = pVehicleModel->GetColModel()->boundingSphere.radius; @@ -587,58 +634,152 @@ CCarCtrl::GenerateOneRandomCar() } pVehicleModel->AvoidSameVehicleColour(&pVehicle->m_currentColour1, &pVehicle->m_currentColour2); CWorld::Add(pVehicle); - if (carClass == COPS) + if (carClass == COPS || carClass == COPS_BOAT) CCarAI::AddPoliceCarOccupants(pVehicle); - else + else { pVehicle->SetUpDriver(); - if ((CGeneral::GetRandomNumber() & 0x3F) == 0){ /* 1/64 probability */ + int32 passengers = 0; + for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) + passengers += (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < PROBABILITY_OF_PASSENGER_IN_VEHICLE) ? 1 : 0; + if (CModelInfo::IsCarModel(carModel) && (CModelInfo::GetModelInfo(carModel)->GetAnimFileIndex() == CAnimManager::GetAnimationBlockIndex("van") && passengers >= 1)) + passengers = 1; + for (int i = 0; i < passengers; i++) { + CPed* pPassenger = pVehicle->SetupPassenger(i); + if (pPassenger) { + ++CPopulation::ms_nTotalCarPassengerPeds; + pPassenger->bCarPassenger = true; + } + } + } + int nMadDrivers; + switch (pVehicle->GetVehicleAppearance()) { + case VEHICLE_APPEARANCE_BIKE: + nMadDrivers = 30; + break; + case VEHICLE_APPEARANCE_BOAT: + nMadDrivers = 40; + break; + default: + nMadDrivers = 6; + break; + } + if ((CGeneral::GetRandomNumber() & 0x7F) < nMadDrivers /* TODO(MIAMI): || mad drivers cheat */) { pVehicle->SetStatus(STATUS_PHYSICS); pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; pVehicle->AutoPilot.m_nCruiseSpeed += 10; } if (carClass == COPS) LastTimeLawEnforcerCreated = CTimer::GetTimeInMilliseconds(); + if (pVehicle->GetModelIndex() == MI_CADDY) { + pVehicle->SetStatus(STATUS_PHYSICS); + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + } + if (carClass == COPS && pVehicle->GetModelIndex() == MI_VICECHEE) { + CVehicleModelInfo* pVehicleModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_VICECHEE); + switch (MiamiViceCycle) { + case 0: + pVehicleModel->SetVehicleColour(53, 77); + break; + case 1: + pVehicleModel->SetVehicleColour(15, 77); + break; + case 2: + pVehicleModel->SetVehicleColour(41, 77); + break; + case 3: + pVehicleModel->SetVehicleColour(61, 77); + break; + default: + break; + } + } + if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) >= (1 - PROBABILITY_OF_DEAD_PED_ACCIDENT)) { + if (CModelInfo::IsCarModel(pVehicle->GetModelIndex()) && !pVehicle->bIsLawEnforcer) { + if (CPopulation::AddDeadPedInFrontOfCar(pVehicle->GetPosition() + pVehicle->GetForward() * DISTANCE_BETWEEN_CAR_AND_DEAD_PED, pVehicle)) { + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->SetMoveSpeed(0.0f, 0.0f, 0.0f); + for (int i = 0; i < pVehicle->m_nNumPassengers; i++) { + if (pVehicle->pPassengers[i]) { + pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle); + pVehicle->pPassengers[i]->m_nLastPedState = PED_WANDER_PATH; + pVehicle->pPassengers[i]->m_vehicleInAccident = pVehicle; + pVehicle->pPassengers[i]->bDeadPedInFrontOfCar = true; + pVehicle->RegisterReference((CEntity**)&pVehicle->pPassengers[i]->m_vehicleInAccident); + } + } + if (pVehicle->pDriver) { + pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle); + pVehicle->pDriver->m_nLastPedState = PED_WANDER_PATH; + pVehicle->pDriver->m_vehicleInAccident = pVehicle; + pVehicle->pDriver->bDeadPedInFrontOfCar = true; + pVehicle->RegisterReference((CEntity**)&pVehicle->pDriver->m_vehicleInAccident); + } + } + } + } +} + +bool +CCarCtrl::BoatWithTallMast(int32 mi) +{ + return mi == MI_RIO || mi == MI_TROPIC || mi == MI_MARQUIS; +} + +int32 +CCarCtrl::ChooseBoatModel(int32 rating) +{ + ++NumRequestsOfCarRating[rating]; + return ChooseCarModel(rating); +} + +int32 +CCarCtrl::ChooseBoatRating(CZoneInfo* pZoneInfo) +{ + int rnd = CGeneral::GetRandomNumberInRange(0, 1000); + for (int i = 0; i < NUM_BOAT_CLASSES - 1; i++) { + if (rnd < pZoneInfo->boatThreshold[i]) + return FIRST_BOAT_RATING + i; + } + return FIRST_BOAT_RATING + NUM_BOAT_CLASSES - 1; +} + +int32 +CCarCtrl::ChooseCarRating(CZoneInfo* pZoneInfo) +{ + int rnd = CGeneral::GetRandomNumberInRange(0, 1000); + for (int i = 0; i < NUM_CAR_CLASSES - 1; i++) { + if (rnd < pZoneInfo->carThreshold[i]) + return i; + } + return FIRST_CAR_RATING + NUM_CAR_CLASSES - 1; } int32 CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) { int32 model = -1; - while (model == -1 || !CStreaming::HasModelLoaded(model)){ + for (int i = 0; i < 10 && (model == -1 || !CStreaming::HasModelLoaded(model)); i++) { int rnd = CGeneral::GetRandomNumberInRange(0, 1000); - if (rnd < pZone->carThreshold[0]) - model = CCarCtrl::ChooseCarModel((*pClass = POOR)); - else if (rnd < pZone->carThreshold[1]) - model = CCarCtrl::ChooseCarModel((*pClass = RICH)); - else if (rnd < pZone->carThreshold[2]) - model = CCarCtrl::ChooseCarModel((*pClass = EXEC)); - else if (rnd < pZone->carThreshold[3]) - model = CCarCtrl::ChooseCarModel((*pClass = WORKER)); - else if (rnd < pZone->carThreshold[4]) - model = CCarCtrl::ChooseCarModel((*pClass = SPECIAL)); - else if (rnd < pZone->carThreshold[5]) - model = CCarCtrl::ChooseCarModel((*pClass = BIG)); - else if (rnd < pZone->copThreshold) - *pClass = COPS, model = CCarCtrl::ChoosePoliceCarModel(); - else if (rnd < pZone->gangThreshold[0]) - model = CCarCtrl::ChooseGangCarModel((*pClass = MAFIA) - MAFIA); - else if (rnd < pZone->gangThreshold[1]) - model = CCarCtrl::ChooseGangCarModel((*pClass = TRIAD) - MAFIA); - else if (rnd < pZone->gangThreshold[2]) - model = CCarCtrl::ChooseGangCarModel((*pClass = DIABLO) - MAFIA); - else if (rnd < pZone->gangThreshold[3]) - model = CCarCtrl::ChooseGangCarModel((*pClass = YAKUZA) - MAFIA); - else if (rnd < pZone->gangThreshold[4]) - model = CCarCtrl::ChooseGangCarModel((*pClass = YARDIE) - MAFIA); - else if (rnd < pZone->gangThreshold[5]) - model = CCarCtrl::ChooseGangCarModel((*pClass = COLOMB) - MAFIA); - else if (rnd < pZone->gangThreshold[6]) - model = CCarCtrl::ChooseGangCarModel((*pClass = NINES) - MAFIA); - else if (rnd < pZone->gangThreshold[7]) - model = CCarCtrl::ChooseGangCarModel((*pClass = GANG8) - MAFIA); - else if (rnd < pZone->gangThreshold[8]) - model = CCarCtrl::ChooseGangCarModel((*pClass = GANG9) - MAFIA); - else - model = CCarCtrl::ChooseCarModel((*pClass = TAXI)); + + if (rnd < pZone->copThreshold) { + *pClass = COPS; + model = ChoosePoliceCarModel(); + continue; + } + + int j; + for (j = 0; j < NUM_GANG_CAR_CLASSES; j++) { + if (rnd < pZone->gangThreshold[i]) { + *pClass = j + FIRST_GANG_CAR_RATING; + model = ChooseGangCarModel(j); + break; + } + } + + if (j != NUM_GANG_CAR_CLASSES) + continue; + + *pClass = ChooseCarRating(pZone); + model = ChooseCarModel(*pClass); } return model; } @@ -647,34 +788,86 @@ int32 CCarCtrl::ChooseCarModel(int32 vehclass) { int32 model = -1; - switch (vehclass) { - case POOR: - case RICH: - case EXEC: - case WORKER: - case SPECIAL: - case BIG: - case TAXI: - { - if (TotalNumOfCarsOfRating[vehclass] == 0) - debug("ChooseCarModel : No cars of type %d have been declared\n", vehclass); - model = CarArrays[vehclass][NextCarOfRating[vehclass]]; - int32 total = TotalNumOfCarsOfRating[vehclass]; - NextCarOfRating[vehclass] += CGeneral::GetRandomNumberInRange(1, total); - while (NextCarOfRating[vehclass] >= total) - NextCarOfRating[vehclass] -= total; - //NextCarOfRating[vehclass] %= total; - TotalNumOfCarsOfRating[vehclass] = total; /* why... */ - } - default: - break; - } - return model; + ++NumRequestsOfCarRating[vehclass]; + if (NumOfLoadedCarsOfRating[vehclass] == 0) + return -1; + int32 rnd = CGeneral::GetRandomNumberInRange(0, CarFreqArrays[vehclass][NumOfLoadedCarsOfRating[vehclass] - 1]); + int32 index = 0; + while (rnd > CarFreqArrays[vehclass][index]) + index++; + assert(LoadedCarsArray[vehclass][index]); + return LoadedCarsArray[vehclass][index]; +} + +void +CCarCtrl::AddToLoadedVehicleArray(int32 mi, int32 rating, int32 freq) +{ + LoadedCarsArray[rating][NumOfLoadedCarsOfRating[rating]] = mi; + assert(mi >= 130); + CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating]] = freq; + if (NumOfLoadedCarsOfRating[rating]) + CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating]] += CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating] - 1]; + NumOfLoadedCarsOfRating[rating]++; +} + +void +CCarCtrl::RemoveFromLoadedVehicleArray(int mi, int32 rating) +{ + int index = 0; + while (LoadedCarsArray[rating][index] != -1) { + if (LoadedCarsArray[rating][index] == mi) + break; + index++; + } + assert(LoadedCarsArray[rating][index] == mi); + int32 freq = CarFreqArrays[rating][index]; + if (index > 0) + freq -= CarFreqArrays[rating][index - 1]; + while (LoadedCarsArray[rating][index + 1] != -1) { + LoadedCarsArray[rating][index] = LoadedCarsArray[rating][index + 1]; + CarFreqArrays[rating][index] = CarFreqArrays[rating][index + 1] - freq; + index++; + } + --NumOfLoadedCarsOfRating[rating]; +} + +int32 +CCarCtrl::ChooseCarModelToLoad(int rating) +{ + return CarArrays[rating][CGeneral::GetRandomNumberInRange(0, TotalNumOfCarsOfRating[rating])]; } int32 CCarCtrl::ChoosePoliceCarModel(void) { + if (FindPlayerPed()->m_pWanted->AreMiamiViceRequired() && +#ifdef FIX_BUGS + (CTimer::GetTimeInMilliseconds() > LastTimeMiamiViceGenerated + 120000 || LastTimeMiamiViceGenerated == 0) && +#else + CTimer::GetTimeInMilliseconds() > LastTimeMiamiViceGenerated + 120000 && +#endif + CStreaming::HasModelLoaded(MI_VICECHEE)) { + switch (MiamiViceCycle) { + case 0: + if (CStreaming::HasModelLoaded(MI_VICE1) && CStreaming::HasModelLoaded(MI_VICE2)) + return MI_VICECHEE; + break; + case 1: + if (CStreaming::HasModelLoaded(MI_VICE3) && CStreaming::HasModelLoaded(MI_VICE4)) + return MI_VICECHEE; + break; + case 2: + if (CStreaming::HasModelLoaded(MI_VICE5) && CStreaming::HasModelLoaded(MI_VICE6)) + return MI_VICECHEE; + break; + case 3: + if (CStreaming::HasModelLoaded(MI_VICE7) && CStreaming::HasModelLoaded(MI_VICE8)) + return MI_VICECHEE; + break; + default: + break; + } + } if (FindPlayerPed()->m_pWanted->AreSwatRequired() && CStreaming::HasModelLoaded(MI_ENFORCER) && CStreaming::HasModelLoaded(MI_POLICE)) @@ -694,8 +887,7 @@ CCarCtrl::ChoosePoliceCarModel(void) int32 CCarCtrl::ChooseGangCarModel(int32 gang) { - if (CStreaming::HasModelLoaded(MI_GANG01 + 2 * gang) && - CStreaming::HasModelLoaded(MI_GANG02 + 2 * gang)) + if (CGangs::HaveGangModelsLoaded(gang)) return CGangs::GetGangVehicleModel(gang); return -1; } @@ -703,6 +895,7 @@ CCarCtrl::ChooseGangCarModel(int32 gang) void CCarCtrl::AddToCarArray(int32 id, int32 vehclass) { + assert(TotalNumOfCarsOfRating[vehclass] < MAX_CAR_MODELS_IN_ARRAY); CarArrays[vehclass][TotalNumOfCarsOfRating[vehclass]++] = id; } @@ -716,7 +909,7 @@ CCarCtrl::RemoveDistantCars() PossiblyRemoveVehicle(pVehicle); if (pVehicle->bCreateRoadBlockPeds){ if ((pVehicle->GetPosition() - FindPlayerCentreOfWorld(CWorld::PlayerInFocus)).Magnitude2D() < DISTANCE_TO_SPAWN_ROADBLOCK_PEDS) { - CRoadBlocks::GenerateRoadBlockCopsForCar(pVehicle, pVehicle->m_nRoadblockType, pVehicle->m_nRoadblockNode); + CRoadBlocks::GenerateRoadBlockCopsForCar(pVehicle, pVehicle->m_nRoadblockType); pVehicle->bCreateRoadBlockPeds = false; } } @@ -724,6 +917,36 @@ CCarCtrl::RemoveDistantCars() } void +CCarCtrl::RemoveCarsIfThePoolGetsFull(void) +{ + if ((CTimer::GetFrameCounter() & 7) != 3) + return; + if (CPools::GetVehiclePool()->GetNoOfFreeSpaces() >= 8) + return; + int i = CPools::GetVehiclePool()->GetSize(); + float md = 999999.9f; + CVehicle* pClosestVehicle = nil; + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (IsThisVehicleInteresting(pVehicle) || pVehicle->bIsLocked) + continue; + if (!pVehicle->CanBeDeleted() || CCranes::IsThisCarBeingTargettedByAnyCrane(pVehicle)) + continue; + float distance = (TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude(); + if (distance < md) { + md = distance; + pClosestVehicle = pVehicle; + } + } + if (pClosestVehicle) { + CWorld::Remove(pClosestVehicle); + delete pClosestVehicle; + } +} + +void CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) { CVector vecPlayerPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); @@ -736,7 +959,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) return; } float distanceToPlayer = (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D(); - float threshold = 50.0f; + float threshold = OFFSCREEN_DESPAWN_RANGE; if (pVehicle->GetIsOnScreen() || TheCamera.Cams[TheCamera.ActiveCam].LookingLeft || TheCamera.Cams[TheCamera.ActiveCam].LookingRight || @@ -746,14 +969,17 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) pVehicle->GetModelIndex() == MI_AMBULAN || pVehicle->GetModelIndex() == MI_FIRETRUCK || pVehicle->bIsLawEnforcer || - pVehicle->bIsCarParkVehicle + pVehicle->bIsCarParkVehicle || + CTimer::GetTimeInMilliseconds() < pVehicle->m_nSetPieceExtendedRangeTime ){ - threshold = 130.0f * TheCamera.GenerationDistMultiplier; + threshold = ONSCREEN_DESPAWN_RANGE * TheCamera.GenerationDistMultiplier; } + if (TheCamera.GetForward().z < -0.9f) + threshold = 70.0f; if (pVehicle->bExtendedRange) - threshold *= 1.5f; + threshold *= EXTENDED_RANGE_DESPAWN_MULTIPLIER; if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){ - if (pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) { + if (pVehicle->GetIsOnScreen()){ pVehicle->bFadeOut = true; }else{ CWorld::Remove(pVehicle); @@ -762,7 +988,8 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) return; } } - if ((pVehicle->GetStatus() == STATUS_SIMPLE || pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS) && + if ((pVehicle->GetStatus() == STATUS_SIMPLE || pVehicle->GetStatus() == STATUS_PHYSICS && + (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS || pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS)) && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission > 5000 && !pVehicle->GetIsOnScreen() && (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D() > 25.0f && @@ -779,7 +1006,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) if (pVehicle->GetStatus() != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0) return; if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 && - !(pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) ){ + !pVehicle->GetIsOnScreen()){ if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){ if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){ CWorld::Remove(pVehicle); @@ -803,6 +1030,16 @@ CCarCtrl::CountCarsOfType(int32 mi) return total; } +static CVector GetRandomOffsetForVehicle(CVehicle* pVehicle, bool bNext) +{ + CVector offset; + int32 seed = ((bNext ? pVehicle->AutoPilot.m_nNextPathNodeInfo : pVehicle->AutoPilot.m_nCurrentPathNodeInfo) + pVehicle->m_randomSeed) & 7; + offset.x = (seed - 3) * 0.009f; + offset.y = ((seed >> 3) - 3) * 0.009f; + offset.z = 0.0f; + return offset; +} + void CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle) { @@ -835,8 +1072,12 @@ CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle) pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, 0.0f); - CVector directionCurrentLink(currentPathLinkForwardX, currentPathLinkForwardY, 0.0f); - CVector directionNextLink(nextPathLinkForwardX, nextPathLinkForwardY, 0.0f); + CVector directionCurrentLink = GetRandomOffsetForVehicle(pVehicle, false); + directionCurrentLink += CVector(currentPathLinkForwardX, currentPathLinkForwardY, 0.0f); + directionCurrentLink.Normalise(); + CVector directionNextLink = GetRandomOffsetForVehicle(pVehicle, true); + directionNextLink += CVector(nextPathLinkForwardX, nextPathLinkForwardY, 0.0f); + directionNextLink.Normalise(); CVector positionIncludingCurve; CVector directionIncludingCurve; CCurves::CalcCurvePoint( @@ -859,7 +1100,7 @@ CCarCtrl::FindMaximumSpeedForThisCarInTraffic(CVehicle* pVehicle) { if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS || pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_PLOUGH_THROUGH) - return pVehicle->AutoPilot.m_nCruiseSpeed; + return pVehicle->AutoPilot.GetCruiseSpeed(); float left = pVehicle->GetPosition().x - DISTANCE_TO_SCAN_FOR_DANGER; float right = pVehicle->GetPosition().x + DISTANCE_TO_SCAN_FOR_DANGER; float top = pVehicle->GetPosition().y - DISTANCE_TO_SCAN_FOR_DANGER; @@ -871,23 +1112,23 @@ CCarCtrl::FindMaximumSpeedForThisCarInTraffic(CVehicle* pVehicle) assert(xstart <= xend); assert(ystart <= yend); - float maxSpeed = pVehicle->AutoPilot.m_nCruiseSpeed; + float maxSpeed = pVehicle->AutoPilot.GetCruiseSpeed(); CWorld::AdvanceCurrentScanCode(); for (int y = ystart; y <= yend; y++){ for (int x = xstart; x <= xend; x++){ CSector* s = CWorld::GetSector(x, y); - SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); - SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); - SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); - SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); + SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.GetCruiseSpeed()); + SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.GetCruiseSpeed()); + SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.GetCruiseSpeed()); + SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.GetCruiseSpeed()); } } pVehicle->bWarnedPeds = true; if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS) return maxSpeed; - return (maxSpeed + pVehicle->AutoPilot.m_nCruiseSpeed) / 2; + return (maxSpeed + pVehicle->AutoPilot.GetCruiseSpeed()) / 2; } void @@ -1089,8 +1330,8 @@ void CCarCtrl::SlowCarDownForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float proximityA = TestCollisionBetween2MovingRects(pOtherVehicle, pVehicle, projectionX, projectionY, &forwardA, &forwardB, 0); float proximityB = TestCollisionBetween2MovingRects(pVehicle, pOtherVehicle, -projectionX, -projectionY, &forwardB, &forwardA, 1); float minProximity = Min(proximityA, proximityB); - if (minProximity >= 0.0f && minProximity < 1.0f){ - minProximity = Max(0.0f, (minProximity - 0.2f) * 1.25f); + if (minProximity >= 0.0f && minProximity < 1.5f){ + minProximity = Max(0.0f, (minProximity - 0.2f) / 1.3f); pVehicle->AutoPilot.m_bSlowedDownBecauseOfCars = true; *pSpeed = Min(*pSpeed, minProximity * curSpeed); } @@ -1316,19 +1557,21 @@ void CCarCtrl::WeaveThroughCarsSectorList(CPtrList& lst, CVehicle* pVehicle, CPh void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float* pAngleToWeaveLeft, float* pAngleToWeaveRight) { + CVehicle* pOtherCar = (CVehicle*)pOtherEntity; + if (pVehicle->bPartOfConvoy && pOtherCar->bPartOfConvoy) + return; if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE && pOtherEntity == FindPlayerVehicle()) return; if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMCAR_CLOSE && pOtherEntity == pVehicle->AutoPilot.m_pTargetCar) return; - CVehicle* pOtherCar = (CVehicle*)pOtherEntity; CVector2D vecDiff = pOtherCar->GetPosition() - pVehicle->GetPosition(); float angleBetweenVehicles = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y); float distance = vecDiff.Magnitude(); if (distance < 1.0f) return; if (DotProduct2D(pVehicle->GetMoveSpeed() - pOtherCar->GetMoveSpeed(), vecDiff) * 110.0f - - pOtherCar->GetModelInfo()->GetColModel()->boundingSphere.radius - - pVehicle->GetModelInfo()->GetColModel()->boundingSphere.radius < distance) + pOtherCar->GetColModel()->boundingSphere.radius - + pVehicle->GetColModel()->boundingSphere.radius < distance) return; CVector2D forward = pVehicle->GetForward(); forward.Normalise(); @@ -1502,23 +1745,30 @@ bool CCarCtrl::PickNextNodeAccordingStrategy(CVehicle* pVehicle) return false; default: PickNextNodeRandomly(pVehicle); + if (ThePaths.GetNode(pVehicle->AutoPilot.m_nNextRouteNode)->bOnlySmallBoats && BoatWithTallMast(pVehicle->GetModelIndex())) + pVehicle->AutoPilot.m_nCruiseSpeed = 0; return false; } } void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) { + if (pVehicle->m_nRouteSeed) + CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed); int32 prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode; int32 curNode = pVehicle->AutoPilot.m_nNextRouteNode; uint8 totalLinks = ThePaths.m_pathNodes[curNode].numLinks; CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; -#ifdef FIX_BUGS - uint8 lanesOnCurrentPath = pCurLink->pathNodeIndex == curNode ? - pCurLink->numLeftLanes : pCurLink->numRightLanes; -#else - uint8 lanesOnCurrentPath = pCurLink->pathNodeIndex == curNode ? - pCurLink->numRightLanes : pCurLink->numLeftLanes; -#endif + uint8 lanesOnCurrentPath; + bool isOnOneWayRoad; + if (pCurLink->pathNodeIndex == curNode) { + lanesOnCurrentPath = pCurLink->numLeftLanes; + isOnOneWayRoad = pCurLink->numRightLanes == 0; + } + else { + lanesOnCurrentPath = pCurLink->numRightLanes; + isOnOneWayRoad = pCurLink->numLeftLanes == 0; + } uint8 allowedDirections = PATH_DIRECTION_NONE; uint8 nextLane = pVehicle->AutoPilot.m_nNextLane; if (nextLane == 0) @@ -1540,6 +1790,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) CCarPathLink* pNextLink; CPathNode* pNextPathNode; bool goingAgainstOneWayRoad; + bool nextNodeIsOneWayRoad; uint8 direction; for(attempt = 0; attempt < ATTEMPTS_TO_FIND_NEXT_NODE; attempt++){ if (attempt != 0){ @@ -1549,7 +1800,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) if ((!pNextPathNode->bDeadEnd || pPrevPathNode->bDeadEnd) && (!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) && (!pNextPathNode->bBetweenLevels || pPrevPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel) && - !goingAgainstOneWayRoad) + !goingAgainstOneWayRoad && (!isOnOneWayRoad || !nextNodeIsOneWayRoad)) break; } } @@ -1559,9 +1810,10 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) direction = FindPathDirection(prevNode, curNode, pVehicle->AutoPilot.m_nNextRouteNode); pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]]; goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0; + nextNodeIsOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numLeftLanes == 0 : pNextLink->numRightLanes == 0; } if (attempt >= ATTEMPTS_TO_FIND_NEXT_NODE) { - /* If we failed 15 times, then remove dead end and current lane limitations */ + /* If we failed 15 times, then remove dead end, one way road and current lane limitations */ for (attempt = 0; attempt < ATTEMPTS_TO_FIND_NEXT_NODE; attempt++) { if (attempt != 0) { if (pVehicle->AutoPilot.m_nNextRouteNode != prevNode) { @@ -1642,6 +1894,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) } if (pVehicle->AutoPilot.m_bStayInFastLane) pVehicle->AutoPilot.m_nNextLane = 0; +#ifdef FIX_BUGS CVector positionOnCurrentLinkIncludingLane( pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) #ifdef FIX_BUGS @@ -1656,6 +1909,16 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) #endif ,pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, 0.0f); +#else + CVector positionOnCurrentLinkIncludingLane( + pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH), + pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + 0.0f); + CVector positionOnNextLinkIncludingLane( + pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + 0.0f); +#endif float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection; float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection; float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection; @@ -1706,74 +1969,57 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float targetY, CVehicle* pTarget) #endif { + if (pVehicle->m_nRouteSeed) + CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed); int prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode; int curNode = pVehicle->AutoPilot.m_nNextRouteNode; CPathNode* pPrevNode = &ThePaths.m_pathNodes[prevNode]; CPathNode* pCurNode = &ThePaths.m_pathNodes[curNode]; - CPathNode* pTargetNode; + CPathNode* pTargetNode[2]; int16 numNodes; float distanceToTargetNode; - if (pTarget && pTarget->m_pCurGroundEntity && - pTarget->m_pCurGroundEntity->IsBuilding() && - ((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() && - ((CTreadable*)pTarget->m_pCurGroundEntity)->m_nodeIndices[0][0] >= 0){ - CTreadable* pCurrentMapObject = (CTreadable*)pTarget->m_pCurGroundEntity; - int closestNode = -1; - float minDist = 100000.0f; - for (int i = 0; i < 12; i++){ - int node = pCurrentMapObject->m_nodeIndices[0][i]; - if (node < 0) - break; - float dist = (ThePaths.m_pathNodes[node].GetPosition() - pTarget->GetPosition()).Magnitude(); - if (dist < minDist){ - minDist = dist; - closestNode = node; - } - } - ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode, + ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode, #ifdef FIX_PATHFIND_BUG - CVector(targetX, targetY, targetZ), + CVector(targetX, targetY, targetZ), #else - CVector(targetX, targetY, 0.0f), + CVector(targetX, targetY, 0.0f), #endif - &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, closestNode); - }else - { - - ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode, -#ifdef FIX_PATHFIND_BUG - CVector(targetX, targetY, targetZ), -#else - CVector(targetX, targetY, 0.0f), -#endif - &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, -1); - } + pTargetNode, &numNodes, 2, pVehicle, &distanceToTargetNode, 999999.9f, -1); int newNextNode; int nextLink; - if (numNodes != 1 || pTargetNode == pCurNode){ - float currentAngle = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y); - nextLink = 0; - float lowestAngleChange = 10.0f; - int numLinks = pCurNode->numLinks; - newNextNode = 0; - for (int i = 0; i < numLinks; i++){ - int conNode = ThePaths.ConnectedNode(i + pCurNode->firstLink); - if (conNode == prevNode && i > 1) - continue; - CPathNode* pTestNode = &ThePaths.m_pathNodes[conNode]; - float angle = CGeneral::GetATanOfXY(pTestNode->GetX() - pCurNode->GetX(), pTestNode->GetY() - pCurNode->GetY()); - angle = LimitRadianAngle(angle - currentAngle); - angle = ABS(angle); - if (angle < lowestAngleChange){ - lowestAngleChange = angle; - newNextNode = conNode; - nextLink = i; + if (numNodes != 1 && numNodes != 2 || pTargetNode[0] == pCurNode){ + if (numNodes != 2 || pTargetNode[1] == pCurNode) { + float currentAngle = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y); + nextLink = 0; + float lowestAngleChange = 10.0f; + int numLinks = pCurNode->numLinks; + newNextNode = 0; + for (int i = 0; i < numLinks; i++) { + int conNode = ThePaths.ConnectedNode(i + pCurNode->firstLink); + if (conNode == prevNode && i > 1) + continue; + CPathNode* pTestNode = &ThePaths.m_pathNodes[conNode]; + float angle = CGeneral::GetATanOfXY(pTestNode->GetX() - pCurNode->GetX(), pTestNode->GetY() - pCurNode->GetY()); + angle = LimitRadianAngle(angle - currentAngle); + angle = ABS(angle); + if (angle < lowestAngleChange) { + lowestAngleChange = angle; + newNextNode = conNode; + nextLink = i; + } } } - }else{ + else { + nextLink = 0; + newNextNode = pTargetNode[1] - ThePaths.m_pathNodes; + for (int i = pCurNode->firstLink; ThePaths.ConnectedNode(i) != newNextNode; i++, nextLink++) + ; + } + } + else { nextLink = 0; - newNextNode = pTargetNode - ThePaths.m_pathNodes; + newNextNode = pTargetNode[0] - ThePaths.m_pathNodes; for (int i = pCurNode->firstLink; ThePaths.ConnectedNode(i) != newNextNode; i++, nextLink++) ; } @@ -1793,11 +2039,11 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t int8 lanesOnNextNode; if (curNode >= pVehicle->AutoPilot.m_nNextRouteNode) { pVehicle->AutoPilot.m_nNextDirection = 1; - lanesOnNextNode = pNextLink->numLeftLanes; + lanesOnNextNode = pNextLink->numRightLanes; } else { pVehicle->AutoPilot.m_nNextDirection = -1; - lanesOnNextNode = pNextLink->numRightLanes; + lanesOnNextNode = pNextLink->numLeftLanes; } float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirX(); float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirY(); @@ -1852,6 +2098,8 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle) { + if (pVehicle->m_nRouteSeed) + CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed); int curNode = pVehicle->AutoPilot.m_nNextRouteNode; CPathNode* pCurNode = &ThePaths.m_pathNodes[curNode]; if (pVehicle->AutoPilot.m_nPathFindNodesCount == 0){ @@ -1944,6 +2192,7 @@ void CCarCtrl::Init(void) LastTimeAmbulanceCreated = 0; #ifdef FIX_BUGS LastTimeLawEnforcerCreated = 0; + LastTimeMiamiViceGenerated = 0; #endif bCarsGeneratedAroundCamera = false; CountDownToCarsAtStart = 2; @@ -1951,9 +2200,11 @@ void CCarCtrl::Init(void) for (int i = 0; i < MAX_CARS_TO_KEEP; i++) apCarsToKeep[i] = nil; for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++){ - for (int j = 0; j < MAX_CAR_MODELS_IN_ARRAY; j++) - CarArrays[i][j] = 0; - NextCarOfRating[i] = 0; + for (int j = 0; j < MAX_CAR_MODELS_IN_ARRAY; j++) { + LoadedCarsArray[i][j] = -1; + } + NumOfLoadedCarsOfRating[i] = 0; + NumRequestsOfCarRating[i] = 0; TotalNumOfCarsOfRating[i] = 0; } } @@ -1971,13 +2222,14 @@ void CCarCtrl::ReInit(void) LastTimeFireTruckCreated = 0; LastTimeAmbulanceCreated = 0; LastTimeLawEnforcerCreated = 0; + LastTimeMiamiViceGenerated = 0; #endif CountDownToCarsAtStart = 2; CarDensityMultiplier = 1.0f; for (int i = 0; i < MAX_CARS_TO_KEEP; i++) apCarsToKeep[i] = nil; for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++) - NextCarOfRating[i] = 0; + NumRequestsOfCarRating[i] = 0; } void CCarCtrl::DragCarToPoint(CVehicle* pVehicle, CVector* pPoint) @@ -2087,7 +2339,7 @@ void CCarCtrl::SteerAICarWithPhysics(CVehicle* pVehicle) pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; break; case TEMPACT_HANDBRAKETURNLEFT: - swerve = -1.0f; // It seems like this should be swerve = 1.0f (fixed in VC) + swerve = 1.0f; accel = 0.0f; brake = 0.0f; handbrake = true; @@ -2095,7 +2347,7 @@ void CCarCtrl::SteerAICarWithPhysics(CVehicle* pVehicle) pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; break; case TEMPACT_HANDBRAKETURNRIGHT: - swerve = 1.0f; // It seems like this should be swerve = -1.0f (fixed in VC) + swerve = -1.0f; accel = 0.0f; brake = 0.0f; handbrake = true; @@ -2206,6 +2458,9 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe SteerAICarWithPhysicsTryingToBlockTarget_Stop(pVehicle, FindPlayerCoors().x, FindPlayerCoors().y, FindPlayerSpeed().x, FindPlayerSpeed().y, pSwerve, pAccel, pBrake, pHandbrake); return; + case MISSION_WAITFORDELETION: + case MISSION_HELI_LAND: + return; case MISSION_GOTOCOORDS_STRAIGHT: case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE: SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, @@ -2219,6 +2474,12 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe *pHandbrake = true; *pBrake = 0.5f; return; + case MISSION_GOTOCOORDS_ASTHECROWSWIMS: + SteerAIBoatWithPhysicsHeadingForTarget(pVehicle, + pVehicle->AutoPilot.m_vecDestinationCoors.x, pVehicle->AutoPilot.m_vecDestinationCoors.y, + pSwerve, pAccel, pBrake); + *pHandbrake = false; + return; case MISSION_RAMCAR_CLOSE: SteerAICarWithPhysicsHeadingForTarget(pVehicle, pVehicle->AutoPilot.m_pTargetCar, pVehicle->AutoPilot.m_pTargetCar->GetPosition().x, pVehicle->AutoPilot.m_pTargetCar->GetPosition().y, @@ -2240,26 +2501,132 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe pVehicle->AutoPilot.m_pTargetCar->GetMoveSpeed().y, pSwerve, pAccel, pBrake, pHandbrake); return; + case MISSION_HELI_FLYTOCOORS: + //SteerAIHeliTowardsTargetCoors((CAutomobile*)pVehicle); + return; + case MISSION_ATTACKPLAYER: + SteerAIBoatWithPhysicsAttackingPlayer(pVehicle, pSwerve, pAccel, pBrake, pHandbrake); + return; + case MISSION_PLANE_FLYTOCOORS: + //SteerAIPlaneTowardsTargetCoors((CAutomobile*)pVehicle); + return; + case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1: + SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, + pVehicle->AutoPilot.m_vecDestinationCoors.x, pVehicle->AutoPilot.m_vecDestinationCoors.y, + pSwerve, pAccel, pBrake, pHandbrake); + return; + case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2: + SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, FindPlayerCoors().x, FindPlayerCoors().y, + pSwerve, pAccel, pBrake, pHandbrake); + return; + case MISSION_BLOCKPLAYER_FORWARDANDBACK: + SteerAICarBlockingPlayerForwardAndBack(pVehicle, pSwerve, pAccel, pBrake, pHandbrake); + return; default: + assert(0); + return; + } +} + +void CCarCtrl::SteerAICarBlockingPlayerForwardAndBack(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake) +{ + *pSwerve = 0.0f; + *pHandbrake = false; + CVector player = FindPlayerSpeed() + 0.1f * FindPlayerEntity()->GetForward(); + player.z = 0.0f; + CVector right(pVehicle->GetRight().x, pVehicle->GetRight().y, 0.0f); + right.Normalise(); + CVector forward(pVehicle->GetForward().x, pVehicle->GetForward().y, 0.0f); + forward.Normalise(); + float dpPlayerAndRight = DotProduct(player, right); + if (dpPlayerAndRight == 0.0f) + dpPlayerAndRight = 0.01f; + float dpDiffAndRight = -DotProduct((FindPlayerCoors() - pVehicle->GetPosition()), right) / dpPlayerAndRight; + if (dpDiffAndRight < 0.0f) { + *pAccel = 0.0f; + *pBrake = 0.0f; return; } + float dpSpeedAndForward = DotProduct(pVehicle->GetMoveSpeed(), forward); + float dpPlayerAndForward = DotProduct(player, forward); + float dpDiffAndForward = DotProduct((FindPlayerCoors() - pVehicle->GetPosition()), forward); + float multiplier = dpPlayerAndForward * dpDiffAndRight + dpDiffAndForward - dpSpeedAndForward * dpDiffAndRight; + if (multiplier > 0) { + *pAccel = Min(1.0f, 0.1f * multiplier); + *pBrake = 0.0f; + } + else if (dpSpeedAndForward > 0) { + *pAccel = 0.0f; + *pBrake = Min(1.0f, -0.1f * multiplier); + if (*pBrake > 0.95f) + *pHandbrake = true; + } + else { + *pAccel = Max(-1.0f, 0.1f * multiplier); + *pBrake = 0.0f; + } } -void CCarCtrl::SteerAIBoatWithPhysics(CBoat* pBoat) +void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CVehicle* pVehicle, float targetX, float targetY, float* pSwerve, float* pAccel, float* pBrake) { - if (pBoat->AutoPilot.m_nCarMission == MISSION_GOTOCOORDS_ASTHECROWSWIMS){ - SteerAIBoatWithPhysicsHeadingForTarget(pBoat, - pBoat->AutoPilot.m_vecDestinationCoors.x, pBoat->AutoPilot.m_vecDestinationCoors.y, - &pBoat->m_fSteeringLeftRight, &pBoat->m_fAccelerate, &pBoat->m_fBrake); - }else if (pBoat->AutoPilot.m_nCarMission == MISSION_NONE){ - pBoat->m_fSteeringLeftRight = 0.0f; - pBoat->m_fAccelerate = 0.0f; - pBoat->m_fBrake = 0.0f; + CVector2D forward = pVehicle->GetForward(); + forward.Normalise(); + float angleToTarget = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y); + float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y); + float steerAngle = LimitRadianAngle(angleToTarget - angleForward); + steerAngle = clamp(steerAngle, -DEFAULT_MAX_STEER_ANGLE, DEFAULT_MAX_STEER_ANGLE); +#ifdef FIX_BUGS + float speedTarget = pVehicle->AutoPilot.GetCruiseSpeed(); +#else + float speedTarget = pVehicle->AutoPilot.m_nCruiseSpeed; +#endif + float currentSpeed = pVehicle->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_CARAI_SPEED; + float speedDiff = speedTarget - currentSpeed; + if (speedDiff <= 0.0f) { + speedDiff < -5.0f ? *pAccel = -0.2f : *pAccel = -0.1f; + steerAngle *= -1; + } + else if (speedDiff / currentSpeed > 0.25f) { + *pAccel = 1.0f; } - pBoat->m_fSteerAngle = pBoat->m_fSteeringLeftRight; - pBoat->m_fGasPedal = pBoat->m_fAccelerate; - pBoat->m_fBrakePedal = pBoat->m_fBrake; - pBoat->bIsHandbrakeOn = false; + else { + *pAccel = 1.0f - (0.25f - speedDiff / currentSpeed) * 4.0f; + } + *pBrake = 0.0f; + *pSwerve = steerAngle; +} + +void CCarCtrl::SteerAIBoatWithPhysicsAttackingPlayer(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake) +{ + float distanceToPlayer = (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude(); + float projection = Min(distanceToPlayer * 0.05f, 2.0f); + CVector2D forward = pVehicle->GetForward(); + forward.Normalise(); + CVector2D vecToProjection = FindPlayerCoors() + FindPlayerSpeed() * projection * GAME_SPEED_TO_CARAI_SPEED; + float angleToTarget = CGeneral::GetATanOfXY(vecToProjection.x - pVehicle->GetPosition().x, vecToProjection.y - pVehicle->GetPosition().y); + float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y); + float steerAngle = LimitRadianAngle(angleToTarget - angleForward); +#ifdef FIX_BUGS + float speedTarget = pVehicle->AutoPilot.GetCruiseSpeed(); +#else + float speedTarget = pVehicle->AutoPilot.m_nCruiseSpeed; +#endif + float currentSpeed = pVehicle->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_CARAI_SPEED; + float speedDiff = speedTarget - currentSpeed; + if (speedDiff <= 0.0f) { + speedDiff < -5.0f ? *pAccel = -0.2f : *pAccel = -0.1f; + } + else if (speedDiff / currentSpeed > 0.25f) { + *pAccel = 1.0f; + } + else { + *pAccel = 1.0f - (0.25f - speedDiff / currentSpeed) * 4.0f; + } + *pBrake = 0.0f; + *pSwerve = steerAngle; + *pHandbrake = false; + if (pVehicle->GetModelIndex() == MI_PREDATOR && distanceToPlayer < 40.0f && steerAngle < 0.15f) + pVehicle->FireFixedMachineGuns(); } float CCarCtrl::FindMaxSteerAngle(CVehicle* pVehicle) @@ -2267,6 +2634,50 @@ float CCarCtrl::FindMaxSteerAngle(CVehicle* pVehicle) return pVehicle->GetModelIndex() == MI_ENFORCER ? 0.7f : DEFAULT_MAX_STEER_ANGLE; } +void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli) +{ + if (pHeli->m_aWheelSpeed[1] < 0.22f) + pHeli->m_aWheelSpeed[1] += 0.001f; + if (pHeli->m_aWheelSpeed[1] < 0.22f) + return; + CVector2D vecToTarget = pHeli->AutoPilot.m_vecDestinationCoors - pHeli->GetPosition(); + float distanceToTarget = vecToTarget.Magnitude(); +#ifdef FIX_BUGS + float speed = pHeli->AutoPilot.GetCruiseSpeed() * 0.01f; +#else + float speed = pHeli->AutoPilot.m_nCruiseSpeed * 0.01f; +#endif + if (distanceToTarget >= 100.0f) + { + if (distanceToTarget > 75.0f) + speed *= 0.7f; + else if (distanceToTarget > 10.0f) + speed *= 0.4f; + else + speed *= 0.2f; + } + CVector2D vecAdvanceThisFrame = vecToTarget; + vecAdvanceThisFrame.Normalise(); + vecAdvanceThisFrame *= speed; + float resistance = Pow(0.997f, CTimer::GetTimeStep()); + pHeli->m_vecMoveSpeed.x *= resistance; + pHeli->m_vecMoveSpeed.y *= resistance; + vecAdvanceThisFrame -= pHeli->m_vecMoveSpeed; + CVector2D vecSpeedChange = vecAdvanceThisFrame - pHeli->m_vecMoveSpeed; + float vecSpeedChangeLength = vecSpeedChange.Magnitude(); + vecSpeedChange.Normalise(); + float changeMultiplier = 0.002f * CTimer::GetTimeStep(); + if (distanceToTarget < 5.0f) + changeMultiplier /= 5.0f; + if (vecSpeedChangeLength < changeMultiplier) + pHeli->AddToMoveSpeed(vecAdvanceThisFrame); + else + pHeli->AddToMoveSpeed(vecSpeedChange * changeMultiplier); + pHeli->SetPosition(pHeli->GetPosition() + CVector(CTimer::GetTimeStep() * pHeli->m_vecMoveSpeed.x, CTimer::GetTimeStep() * pHeli->m_vecMoveSpeed.y, 0.0f)); + assert(0); + // This is not finished yet. Heli fields in CAutomobile required +} + void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake) { CVector2D forward = pVehicle->GetForward(); @@ -2294,18 +2705,12 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv if (PickNextNodeAccordingStrategy(pVehicle)) { switch (pVehicle->AutoPilot.m_nCarMission){ case MISSION_GOTOCOORDS: - pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT; - *pSwerve = 0.0f; - *pAccel = 0.0f; - *pBrake = 0.0f; - *pHandbrake = false; + SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, pVehicle->AutoPilot.m_vecDestinationCoors.x, + pVehicle->AutoPilot.m_vecDestinationCoors.y, pSwerve, pAccel, pBrake, pHandbrake); return; case MISSION_GOTOCOORDS_ACCURATE: - pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE; - *pSwerve = 0.0f; - *pAccel = 0.0f; - *pBrake = 0.0f; - *pHandbrake = false; + SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, pVehicle->AutoPilot.m_vecDestinationCoors.x, + pVehicle->AutoPilot.m_vecDestinationCoors.y, pSwerve, pAccel, pBrake, pHandbrake); return; default: break; } @@ -2342,6 +2747,7 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv switch (pVehicle->AutoPilot.m_nDrivingStyle) { case DRIVINGSTYLE_STOP_FOR_CARS: case DRIVINGSTYLE_SLOW_DOWN_FOR_CARS: + case DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS: speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle) / pVehicle->AutoPilot.m_nCruiseSpeed; break; default: @@ -2447,6 +2853,7 @@ void CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget(CVehicle* pVehicle, floa pVehicle->AutoPilot.m_nCarMission = (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_CLOSE) ? MISSION_BLOCKCAR_HANDBRAKESTOP : MISSION_BLOCKPLAYER_HANDBRAKESTOP; } + void CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle* pVehicle, float targetX, float targetY, float targetSpeedX, float targetSpeedY, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake) { *pSwerve = 0.0f; @@ -2488,26 +2895,6 @@ void CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle* pVehicle, } } -void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CBoat* pBoat, float targetX, float targetY, float* pSwerve, float* pAccel, float* pBrake) -{ - CVector2D forward(pBoat->GetForward()); - forward.Normalise(); - CVector2D distanceToTarget = CVector2D(targetX, targetY) - pBoat->GetPosition(); - float angleToTarget = CGeneral::GetATanOfXY(distanceToTarget.x, distanceToTarget.y); - float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y); - float angleDiff = LimitRadianAngle(angleToTarget - angleForward); - angleDiff = Min(DEFAULT_MAX_STEER_ANGLE, Max(-DEFAULT_MAX_STEER_ANGLE, angleDiff)); - float currentSpeed = pBoat->GetMoveSpeed().Magnitude2D(); // +0.0f for some reason - float speedDiff = pBoat->AutoPilot.m_nCruiseSpeed - currentSpeed * 60.0f; - if (speedDiff > 0.0f){ - float accRemaining = speedDiff / pBoat->AutoPilot.m_nCruiseSpeed; - *pAccel = (accRemaining > 0.25f) ? 1.0f : 1.0f - (0.25f - accRemaining) * 4.0f; - }else - *pAccel = (speedDiff < -5.0f) ? -0.2f : -0.1f; - *pBrake = 0.0f; - *pSwerve = angleDiff; -} - void CCarCtrl::RegisterVehicleOfInterest(CVehicle* pVehicle) { @@ -2629,6 +3016,8 @@ bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle* pVehicle, CVector vecTar void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle) { + if (pVehicle->m_nRouteSeed) + CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed); int nextLink; CPathNode* pCurNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nCurrentRouteNode]; for (nextLink = 0; nextLink < 12; nextLink++) @@ -2642,11 +3031,23 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle) curLink = 0; curConnection = ThePaths.m_carPathConnections[pCurNode->firstLink]; }else{ - curConnection = pVehicle->AutoPilot.m_nNextPathNodeInfo; - while (curConnection == pVehicle->AutoPilot.m_nNextPathNodeInfo){ - curLink = CGeneral::GetRandomNumber() % pCurNode->numLinks; - curConnection = ThePaths.m_carPathConnections[curLink + pCurNode->firstLink]; + int closestLink = -1; + float md = 999999.9f; + + for (curLink = 0; curLink < pCurNode->numLinks; curLink++) { + int node = ThePaths.ConnectedNode(curLink + pCurNode->firstLink); + CPathNode* pNode = &ThePaths.m_pathNodes[node]; + if (node == pVehicle->AutoPilot.m_nNextRouteNode) + continue; + CVector vCurPos = pCurNode->GetPosition(); + CVector vNextPos = pNode->GetPosition(); + float dist = CCollision::DistToLine(&vCurPos, &vNextPos, &pVehicle->GetPosition()); + if (dist < md) { + md = dist; + closestLink = curLink; + } } + curConnection = ThePaths.m_carPathConnections[closestLink + pCurNode->firstLink]; } pVehicle->AutoPilot.m_nCurrentPathNodeInfo = curConnection; pVehicle->AutoPilot.m_nCurrentDirection = (ThePaths.ConnectedNode(curLink + pCurNode->firstLink) >= pVehicle->AutoPilot.m_nCurrentRouteNode) ? 1 : -1; @@ -2656,6 +3057,8 @@ void CCarCtrl::GenerateEmergencyServicesCar(void) { if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 3) return; + if (CGame::IsInInterior()) + return; if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars + NumLawEnforcerCars + NumRandomCars > MaxNumberOfCarsInUse) return; @@ -2711,9 +3114,11 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos) if (ThePaths.NewGenerateCarCreationCoors(pPlayerPos.x, pPlayerPos.y, 0.707f, 0.707f, 120.0f, -1.0f, true, &spawnPos, &curNode, &nextNode, &posBetweenNodes, false)){ int16 colliding[2]; - CWorld::FindObjectsKindaColliding(spawnPos, 10.0f, true, colliding, 2, nil, false, true, true, false, false); - if (colliding[0] == 0) - created = true; + if (!ThePaths.GetNode(curNode)->bWaterPath) { + CWorld::FindObjectsKindaColliding(spawnPos, 10.0f, true, colliding, 2, nil, false, true, true, false, false); + if (colliding[0] == 0) + created = true; + } } attempts += 1; } @@ -2772,18 +3177,24 @@ void CCarCtrl::UpdateCarCount(CVehicle* pVehicle, bool remove) if (remove){ switch (pVehicle->VehicleCreatedBy){ case RANDOM_VEHICLE: - if (pVehicle->bIsLawEnforcer) - --NumLawEnforcerCars; - --NumRandomCars; + if (pVehicle->bIsLawEnforcer) { + if (--NumLawEnforcerCars < 0) + NumLawEnforcerCars = 0; + } + if (--NumRandomCars < 0) + NumRandomCars = 0; return; case MISSION_VEHICLE: - --NumMissionCars; + if (--NumMissionCars < 0) + NumMissionCars = 0; return; case PARKED_VEHICLE: - --NumParkedCars; + if (--NumParkedCars < 0) + NumParkedCars = 0; return; case PERMANENT_VEHICLE: - --NumPermanentCars;; + if (--NumPermanentCars < 0) + NumPermanentCars = 0; return; } } @@ -2801,7 +3212,7 @@ void CCarCtrl::UpdateCarCount(CVehicle* pVehicle, bool remove) ++NumParkedCars; return; case PERMANENT_VEHICLE: - ++NumPermanentCars;; + ++NumPermanentCars; return; } } @@ -2809,12 +3220,30 @@ void CCarCtrl::UpdateCarCount(CVehicle* pVehicle, bool remove) bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi) { +#ifdef GTA_BRIDGE return mi == MI_BRIDGELIFT || mi == MI_BRIDGEROADSEGMENT; +#else + return false; +#endif } bool CCarCtrl::MapCouldMoveInThisArea(float x, float y) { +#ifdef GTA_BRIDGE // actually they forgot that in VC... // bridge moves up and down return x > -342.0f && x < -219.0f && y > -677.0f && y < -580.0f; +#else + return false; +#endif +} + +float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type) +{ + switch (type) + { + case 1: return 1.5f; + case 2: return 2.0f; + } + return 1.0f; } diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h index 457224fb..ed63a0e2 100644 --- a/src/control/CarCtrl.h +++ b/src/control/CarCtrl.h @@ -9,10 +9,11 @@ #define TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING 2500 class CZoneInfo; +class CAutomobile; enum{ MAX_CARS_TO_KEEP = 2, - MAX_CAR_MODELS_IN_ARRAY = 256, + MAX_CAR_MODELS_IN_ARRAY = 25, }; #define LANE_WIDTH 5.0f @@ -25,24 +26,37 @@ class CCarCtrl { public: enum eCarClass { - POOR = 0, + NORMAL = 0, + POOR, RICH, EXEC, WORKER, - SPECIAL, BIG, TAXI, - TOTAL_CUSTOM_CLASSES, - MAFIA, - TRIAD, - DIABLO, - YAKUZA, - YARDIE, - COLOMB, - NINES, - GANG8, + MOPED, + MOTORBIKE, + + LEISUREBOAT, + WORKERBOAT, + + COPS, + CUBAN, + HAITIAN, + STREET, + DIAZ, + BIKER, + SECURITY, + PLAYER, + GOLFERS, GANG9, - COPS + COPS_BOAT, + FIRST_CAR_RATING = NORMAL, + FIRST_BOAT_RATING = LEISUREBOAT, + FIRST_GANG_CAR_RATING = CUBAN, + NUM_CAR_CLASSES = MOTORBIKE - FIRST_CAR_RATING + 1, + NUM_BOAT_CLASSES = WORKERBOAT - FIRST_BOAT_RATING + 1, + NUM_GANG_CAR_CLASSES = GANG9 - FIRST_GANG_CAR_RATING + 1, + TOTAL_CUSTOM_CLASSES = NUM_CAR_CLASSES + NUM_BOAT_CLASSES }; static void SwitchVehicleToRealPhysics(CVehicle*); @@ -94,17 +108,29 @@ public: static float FindSpeedMultiplier(float, float, float, float); static void SteerAICarWithPhysics(CVehicle*); static void SteerAICarWithPhysics_OnlyMission(CVehicle*, float*, float*, float*, bool*); - static void SteerAIBoatWithPhysics(CBoat*); static float FindMaxSteerAngle(CVehicle*); static void SteerAICarWithPhysicsFollowPath(CVehicle*, float*, float*, float*, bool*); static void SteerAICarWithPhysicsHeadingForTarget(CVehicle*, CPhysical*, float, float, float*, float*, float*, bool*); static void SteerAICarWithPhysicsTryingToBlockTarget(CVehicle*, float, float, float, float, float*, float*, float*, bool*); static void SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle*, float, float, float, float, float*, float*, float*, bool*); - static void SteerAIBoatWithPhysicsHeadingForTarget(CBoat*, float, float, float*, float*, float*); static bool ThisRoadObjectCouldMove(int16); static void ClearInterestingVehicleList(); static void FindLinksToGoWithTheseNodes(CVehicle*); static bool GenerateOneEmergencyServicesCar(uint32, CVector); + static float FindSpeedMultiplierWithSpeedFromNodes(int8); + static int32 ChooseBoatModel(int32); + static int32 ChooseBoatRating(CZoneInfo* pZoneInfo); + static int32 ChooseCarRating(CZoneInfo* pZoneInfo); + static void AddToLoadedVehicleArray(int32 mi, int32 rating, int32 freq); + static void RemoveFromLoadedVehicleArray(int32 mi, int32 rating); + static int32 ChooseCarModelToLoad(int32 rating); + static bool BoatWithTallMast(int32 mi); + static void RemoveCarsIfThePoolGetsFull(void); + static void SteerAIBoatWithPhysicsHeadingForTarget(CVehicle*, float, float, float*, float*, float*); + static void SteerAIHeliTowardsTargetCoors(CAutomobile*); + static void SteerAIPlaneTowardsTargetCoors(CAutomobile*); + static void SteerAIBoatWithPhysicsAttackingPlayer(CVehicle*, float*, float*, float*, bool*); + static void SteerAICarBlockingPlayerForwardAndBack(CVehicle*, float*, float*, float*, bool*); static float GetPositionAlongCurrentCurve(CVehicle* pVehicle) { @@ -136,8 +162,14 @@ public: static uint32 LastTimeFireTruckCreated; static uint32 LastTimeAmbulanceCreated; static int32 TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES]; - static int32 NextCarOfRating[TOTAL_CUSTOM_CLASSES]; static int32 CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; + + static int32 MiamiViceCycle; + static uint32 LastTimeMiamiViceGenerated; + static int32 NumRequestsOfCarRating[TOTAL_CUSTOM_CLASSES]; + static int32 NumOfLoadedCarsOfRating[TOTAL_CUSTOM_CLASSES]; + static int32 CarFreqArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; + static int32 LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; }; extern CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];
\ No newline at end of file diff --git a/src/control/Curves.cpp b/src/control/Curves.cpp index 0a01a7aa..29471608 100644 --- a/src/control/Curves.cpp +++ b/src/control/Curves.cpp @@ -2,6 +2,8 @@ #include "Curves.h" +//--MIAMI: file done + float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float dir1X, float dir1Y, float dir2X, float dir2Y) { CVector2D dir1(dir1X, dir1Y); @@ -11,7 +13,7 @@ float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float di if (dp > 0.9f) return distance + Abs((pPoint1->x * dir1Y - pPoint1->y * dir1X) - (pPoint2->x * dir1Y - pPoint2->y * dir1X)); else - return ((1.0f - dp) * 0.2f + 1.0f) * distance; + return ((1.0f - dp) * 0.25f + 1.0f) * distance; } void CCurves::CalcCurvePoint(CVector* pPos1, CVector* pPos2, CVector* pDir1, CVector* pDir2, float between, int32 timeOnCurve, CVector* pOutPos, CVector* pOutDir) @@ -19,7 +21,21 @@ void CCurves::CalcCurvePoint(CVector* pPos1, CVector* pPos2, CVector* pDir1, CVe float actualFactor = CalcSpeedScaleFactor(pPos1, pPos2, pDir1->x, pDir1->y, pDir2->x, pDir2->y); CVector2D dir1 = *pDir1 * actualFactor; CVector2D dir2 = *pDir2 * actualFactor; - float curveCoef = 0.5f - 0.5f * Cos(3.1415f * between); + float t1 = Abs(DotProduct2D(*pPos1 - *pPos2, *pDir1)); + float t2 = Abs(DotProduct2D(*pPos2 - *pPos1, *pDir2)); + float curveCoef; + if (t1 > t2) { + if (between < (t1 - t2) / (t1 + t2)) + curveCoef = 0.0f; + else + curveCoef = 0.5f - 0.5f * Cos(3.1415f * (t1 + t2) / (2 * t2) * (between - (t1 - t2) / (t1 + t2))); + } + else { + if (2 * t1 / (t1 + t2) < between) + curveCoef = 1.0f; + else + curveCoef = 0.5f - 0.5f * Cos(3.1415f * between * (t1 + t2) / (2 * t1)); + } *pOutPos = CVector( (pPos1->x + between * dir1.x) * (1.0f - curveCoef) + (pPos2->x - (1 - between) * dir2.x) * curveCoef, (pPos1->y + between * dir1.y) * (1.0f - curveCoef) + (pPos2->y - (1 - between) * dir2.y) * curveCoef, diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index e37df8d4..64ebddfe 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -39,8 +39,8 @@ #define CRUSHER_CRANE_SPEED (0.005f) // Prices -#define BOMB_PRICE (1000) -#define RESPRAY_PRICE (1000) +#define BOMB_PRICE (500) +#define RESPRAY_PRICE (100) // Distances #define DISTANCE_TO_CALL_OFF_CHASE (10.0f) @@ -50,10 +50,10 @@ #define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f) #define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE (25.0f) #define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE (40.0f) -#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (2.2f) +#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (3.2f) #define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR (15.0f) #define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE (70.0f) -#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (1.7f) +#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (2.8f) #define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f) #define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f) @@ -68,7 +68,7 @@ // Respray stuff #define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f) #define NUM_PARTICLES_IN_RESPRAY (200) -#define RESPRAY_CENTERING_COEFFICIENT (0.75f) +#define RESPRAY_CENTERING_COEFFICIENT (0.4f) // Bomb stuff #define KGS_OF_EXPLOSIVES_IN_BOMB (10) @@ -81,8 +81,8 @@ // Collect cars stuff #define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE (0.03f) -#define IMPORT_REWARD (1000) -#define IMPORT_ALLCARS_REWARD (200000) +#define IMPORT_REWARD (500) +#define IMPORT_ALLCARS_REWARD (20500) // Crusher stuff #define CRUSHER_VEHICLE_TEST_SPAN (8) @@ -91,26 +91,23 @@ #define CRUSHER_REWARD_COEFFICIENT (1.0f/500000) // Hideout stuff -#define MAX_STORED_CARS_IN_INDUSTRIAL (1) -#define MAX_STORED_CARS_IN_COMMERCIAL (NUM_GARAGE_STORED_CARS) -#define MAX_STORED_CARS_IN_SUBURBAN (NUM_GARAGE_STORED_CARS) -#define LIMIT_CARS_IN_INDUSTRIAL (1) -#define LIMIT_CARS_IN_COMMERCIAL (2) -#define LIMIT_CARS_IN_SUBURBAN (3) #define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f) #define TIME_BETWEEN_HIDEOUT_MESSAGES (18000) // Camera stuff -#define MARGIN_FOR_CAMERA_COLLECTCARS (1.3f) -#define MARGIN_FOR_CAMERA_DEFAULT (4.0f) +#define MARGIN_FOR_CAMERA_COLLECTCARS (0.5f) +#define MARGIN_FOR_CAMERA_DEFAULT (0.5f) const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] = { - { MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTA, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY }, - { MI_SENTINEL, MI_CHEETAH, MI_BANSHEE, MI_IDAHO, MI_INFERNUS, MI_TAXI, MI_KURUMA, MI_STRETCH, MI_PEREN, MI_STINGER, MI_MANANA, MI_LANDSTAL, MI_STALLION, MI_BFINJECT, MI_CABBIE, MI_ESPERANT }, - { MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO } + { MI_LANDSTAL, MI_IDAHO, MI_ESPERANT, MI_STALLION, MI_RANCHER, MI_BLISTAC }, + { MI_SABRE, MI_VIRGO, MI_SENTINEL, MI_STRETCH, MI_WASHING, MI_ADMIRAL }, + { MI_CHEETAH, MI_INFERNUS, MI_BANSHEE, MI_PHEONIX, MI_COMET, MI_STINGER }, + { MI_VOODOO, MI_CUBAN, MI_CADDY, MI_BAGGAGE, MI_MRWHOOP, MI_PIZZABOY } }; +const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }; // what is this? + int32 CGarages::BankVansCollected; bool CGarages::BombsAreFree; bool CGarages::RespraysAreFree; @@ -126,9 +123,7 @@ uint32 CGarages::MessageEndTime; uint32 CGarages::NumGarages; bool CGarages::PlayerInGarage; int32 CGarages::PoliceCarsCollected; -CStoredCar CGarages::aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS]; -CStoredCar CGarages::aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS]; -CStoredCar CGarages::aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS]; +CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][CGarages::MAX_NUM_CARS_IN_HIDEOUT_GARAGE]; int32 CGarages::AudioEntity = AEHANDLE_NONE; CGarage CGarages::aGarages[NUM_GARAGES]; bool CGarages::bCamShouldBeOutisde; @@ -147,22 +142,15 @@ void CGarages::Init(void) for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) CarTypesCollected[i] = 0; LastTimeHelpMessage = 0; - for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) - aCarsInSafeHouse1[i].Init(); - for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) - aCarsInSafeHouse2[i].Init(); - for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) - aCarsInSafeHouse3[i].Init(); + for (int i = 0; i < TOTAL_HIDEOUT_GARAGES; i++) { + for (int j = 0; j < MAX_NUM_CARS_IN_HIDEOUT_GARAGE; j++) + aCarsInSafeHouses[i][j].Init(); + } AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1); if (AudioEntity >= 0) DMAudio.SetEntityStatus(AudioEntity, 1); - AddOne( - CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1, - CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2, - GARAGE_CRUSHER, 0); } -#ifndef PS2 void CGarages::Shutdown(void) { NumGarages = 0; @@ -171,7 +159,6 @@ void CGarages::Shutdown(void) DMAudio.DestroyEntity(AudioEntity); AudioEntity = AEHANDLE_NONE; } -#endif void CGarages::Update(void) { @@ -199,19 +186,27 @@ void CGarages::Update(void) aGarages[GarageToBeTidied].TidyUpGarage(); } -int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId) +int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, eGarageType type, int32 targetId) { if (NumGarages >= NUM_GARAGES) { assert(0); return NumGarages++; } CGarage* pGarage = &aGarages[NumGarages]; - pGarage->m_fX1 = Min(X1, X2); - pGarage->m_fX2 = Max(X1, X2); - pGarage->m_fY1 = Min(Y1, Y2); - pGarage->m_fY2 = Max(Y1, Y2); - pGarage->m_fZ1 = Min(Z1, Z2); - pGarage->m_fZ2 = Max(Z1, Z2); + pGarage->m_fInfX = Min(Min(Min(X1, X2), X3), X2 + X3 - X1); + pGarage->m_fSupX = Max(Max(X1, X2), X3); + pGarage->m_fInfY = Min(Min(Min(Y1, Y2), Y3), Y2 + Y3 - Y1); + pGarage->m_fSupY = Max(Max(Y1, Y2), Y3); + pGarage->m_vecCorner1 = CVector(X1, Y1, Z1); + pGarage->m_fInfZ = Z1; + pGarage->m_vDir1 = CVector2D(X2 - X1, Y2 - Y1); + pGarage->m_vDir2 = CVector2D(X3 - X1, Y3 - Y1); + pGarage->m_fSupZ = Z2; + pGarage->m_nMaxStoredCars = NUM_GARAGE_STORED_CARS; + pGarage->m_fDir1Len = pGarage->m_vDir1.Magnitude(); + pGarage->m_fDir2Len = pGarage->m_vDir2.Magnitude(); + pGarage->m_vDir1 /= pGarage->m_fDir1Len; + pGarage->m_vDir2 /= pGarage->m_fDir2Len; pGarage->m_pDoor1 = nil; pGarage->m_pDoor2 = nil; pGarage->m_fDoor1Z = Z1; @@ -258,6 +253,17 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + case GARAGE_COLLECTCARS_4: + case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR: + case GARAGE_HIDEOUT_FOUR: + case GARAGE_HIDEOUT_FIVE: + case GARAGE_HIDEOUT_SIX: + case GARAGE_HIDEOUT_SEVEN: + case GARAGE_HIDEOUT_EIGHT: + case GARAGE_HIDEOUT_NINE: + case GARAGE_HIDEOUT_TEN: + case GARAGE_HIDEOUT_ELEVEN: + case GARAGE_HIDEOUT_TWELVE: pGarage->m_eGarageState = GS_FULLYCLOSED; pGarage->m_fDoorPos = 0.0f; break; @@ -311,10 +317,10 @@ void CGarage::Update() TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this; if (pVehicle->GetModelIndex() == MI_MRWHOOP) { if (pVehicle->IsWithinArea( - m_fX1 - DISTANCE_FOR_MRWHOOP_HACK, - m_fY1 + DISTANCE_FOR_MRWHOOP_HACK, - m_fX2 - DISTANCE_FOR_MRWHOOP_HACK, - m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) { + m_fInfX - DISTANCE_FOR_MRWHOOP_HACK, + m_fInfY - DISTANCE_FOR_MRWHOOP_HACK, + m_fSupX + DISTANCE_FOR_MRWHOOP_HACK, + m_fSupY + DISTANCE_FOR_MRWHOOP_HACK)) { TheCamera.pToGarageWeAreIn = this; CGarages::bCamShouldBeOutisde = true; } @@ -332,7 +338,7 @@ void CGarage::Update() case GARAGE_RESPRAY: switch (m_eGarageState) { case GS_OPENED: - if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) { + if (IsStaticPlayerCarEntirelyInside()) { if (CGarages::IsCarSprayable(FindPlayerVehicle())) { if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) { m_eGarageState = GS_CLOSING; @@ -354,13 +360,15 @@ void CGarage::Update() if (FindPlayerVehicle()) { if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) CWorld::CallOffChaseForArea( - m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, - m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, - m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, - m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + m_fInfX - DISTANCE_TO_CALL_OFF_CHASE, + m_fInfY - DISTANCE_TO_CALL_OFF_CHASE, + m_fSupX + DISTANCE_TO_CALL_OFF_CHASE, + m_fSupY + DISTANCE_TO_CALL_OFF_CHASE); } break; case GS_CLOSING: + if (FindPlayerVehicle()) + ThrowCarsNearDoorOutOfGarage(FindPlayerVehicle()); m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; @@ -376,19 +384,20 @@ void CGarage::Update() #endif ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; CWorld::CallOffChaseForArea( - m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, - m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, - m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, - m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + m_fInfX - DISTANCE_TO_CALL_OFF_CHASE, + m_fInfY - DISTANCE_TO_CALL_OFF_CHASE, + m_fSupX + DISTANCE_TO_CALL_OFF_CHASE, + m_fSupY + DISTANCE_TO_CALL_OFF_CHASE); break; case GS_FULLYCLOSED: if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) { m_eGarageState = GS_OPENING; DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1); bool bTakeMoney = false; - if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0) + if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0) { bTakeMoney = true; - FindPlayerPed()->m_pWanted->Reset(); + FindPlayerPed()->m_pWanted->Suspend(); + } CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; #ifdef FIX_BUGS @@ -396,18 +405,29 @@ void CGarage::Update() #else bool bChangedColour; #endif - if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) { + if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) { if (FindPlayerVehicle()->m_fHealth < FREE_RESPRAY_HEALTH_THRESHOLD) bTakeMoney = true; FindPlayerVehicle()->m_fHealth = 1000.0f; - ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; - ((CAutomobile*)(FindPlayerVehicle()))->Fix(); + if (FindPlayerVehicle()->IsCar()) { + ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; + ((CAutomobile*)(FindPlayerVehicle()))->Fix(); + } + else { + // TODO(MIAMI): Bike Fix + } + FindPlayerVehicle()->m_nDoorLock = CARLOCK_UNLOCKED; + ++CStats::Sprayings; if (FindPlayerVehicle()->GetUp().z < 0.0f) { FindPlayerVehicle()->GetUp() = -FindPlayerVehicle()->GetUp(); FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight(); } bChangedColour = false; +#ifdef FIX_BUGS + if (!FindPlayerVehicle()->IsCar() || !((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) { +#else if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) { +#endif uint8 colour1, colour2; uint16 attempt; FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2); @@ -422,16 +442,9 @@ void CGarage::Update() if (bChangedColour) { for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) { CVector pos; -#ifdef FIX_BUGS - pos.x = CGeneral::GetRandomNumberInRange(m_fX1 + 0.5f, m_fX2 - 0.5f); - pos.y = CGeneral::GetRandomNumberInRange(m_fY1 + 0.5f, m_fY2 - 0.5f); + pos.x = CGeneral::GetRandomNumberInRange(m_fInfX + 0.5f, m_fSupX - 0.5f); + pos.y = CGeneral::GetRandomNumberInRange(m_fInfY + 0.5f, m_fSupY - 0.5f); pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f); -#else - // wtf is this - pos.x = m_fX1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fX2 - m_fX1 - 1.0f); - pos.y = m_fY1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fY2 - m_fY1 - 1.0f); - pos.z = m_fDoor1Z - 3.0f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * 4.0f; -#endif CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]); } } @@ -439,8 +452,10 @@ void CGarage::Update() CenterCarInGarage(FindPlayerVehicle()); } if (bTakeMoney) { - if (!CGarages::RespraysAreFree) + if (!CGarages::RespraysAreFree) { CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE); + CStats::AutoPaintingBudget += RESPRAY_PRICE; + } CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you! } else if (bChangedColour) { @@ -452,10 +467,10 @@ void CGarage::Update() m_bResprayHappened = true; } CWorld::CallOffChaseForArea( - m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, - m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, - m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, - m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + m_fInfX - DISTANCE_TO_CALL_OFF_CHASE, + m_fInfY - DISTANCE_TO_CALL_OFF_CHASE, + m_fSupX + DISTANCE_TO_CALL_OFF_CHASE, + m_fSupY + DISTANCE_TO_CALL_OFF_CHASE); break; case GS_OPENING: m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); @@ -480,12 +495,8 @@ void CGarage::Update() case GARAGE_BOMBSHOP3: switch (m_eGarageState) { case GS_OPENED: - if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) { -#ifdef FIX_BUGS // FindPlayerVehicle() can never be NULL here because IsStaticPlayerCarEntirelyInside() is true, and there is no IsCar() check - if (FindPlayerVehicle()->IsCar() && ((CAutomobile*)FindPlayerVehicle())->m_bombType) { -#else - if (!FindPlayerVehicle() || ((CAutomobile*)FindPlayerVehicle())->m_bombType) { -#endif + if (IsStaticPlayerCarEntirelyInside()) { + if (!FindPlayerVehicle() || FindPlayerVehicle()->m_bombType) { CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb" m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1); @@ -503,6 +514,8 @@ void CGarage::Update() } break; case GS_CLOSING: + if (FindPlayerVehicle()) + ThrowCarsNearDoorOutOfGarage(FindPlayerVehicle()); m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; @@ -510,62 +523,69 @@ void CGarage::Update() DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); } UpdateDoorsHeight(); + if (m_eGarageType == GARAGE_BOMBSHOP3) + CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE); break; case GS_FULLYCLOSED: if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) { - switch (m_eGarageType) { - case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break; - case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break; - case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break; + if (m_eGarageType != GARAGE_BOMBSHOP3 || CStreaming::HasModelLoaded(MI_BOMB)) { + switch (m_eGarageType) { + case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break; + case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break; + case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break; default: break; - } - m_eGarageState = GS_OPENING; - if (!CGarages::BombsAreFree) - CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE); - if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) { - ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType); - ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed(); - if (m_eGarageType == GARAGE_BOMBSHOP3) - CGarages::GivePlayerDetonator(); - CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB; - } + } + m_eGarageState = GS_OPENING; + if (!CGarages::BombsAreFree) + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE); + if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) { + FindPlayerVehicle()->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType); + FindPlayerVehicle()->m_pBombRigger = FindPlayerPed(); + if (m_eGarageType == GARAGE_BOMBSHOP3) + CGarages::GivePlayerDetonator(); + CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB; + } #ifdef DETECT_PAD_INPUT_SWITCH - int16 Mode = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0; + int16 Mode = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0; #else - int16 Mode = CPad::GetPad(0)->Mode; + int16 Mode = CPad::GetPad(0)->Mode; #endif - switch (m_eGarageType) { - case GARAGE_BOMBSHOP1: - switch (Mode) { - case 0: - case 1: - case 2: - CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. - break; - case 3: - CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. + switch (m_eGarageType) { + case GARAGE_BOMBSHOP1: + switch (Mode) { + case 0: + case 1: + case 2: + CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. + break; + case 3: + CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. + break; + } break; - } - break; - case GARAGE_BOMBSHOP2: - switch (Mode) { - case 0: - case 1: - case 2: - CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! + case GARAGE_BOMBSHOP2: + switch (Mode) { + case 0: + case 1: + case 2: + CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! + break; + case 3: + CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! + break; + } break; - case 3: - CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! + case GARAGE_BOMBSHOP3: + CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb. break; - } - break; - case GARAGE_BOMBSHOP3: - CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb. - break; default: break; + } + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + } + else { + CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE); } - CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); - FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; } break; case GS_OPENING: @@ -604,6 +624,8 @@ void CGarage::Update() } break; case GS_CLOSING: + if (m_pTarget) + ThrowCarsNearDoorOutOfGarage(m_pTarget); m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -648,92 +670,10 @@ void CGarage::Update() } break; case GARAGE_COLLECTSPECIFICCARS: - switch (m_eGarageState) { - case GS_OPENED: - if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { - m_pTarget = FindPlayerVehicle(); - m_pTarget->RegisterReference((CEntity**)&m_pTarget); - } - if (!FindPlayerVehicle()) { - if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) { - if (IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) { - CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); - FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; - m_eGarageState = GS_CLOSING; - } - } - else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE || - Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE) { - m_eGarageState = GS_CLOSING; - m_pTarget = nil; - } - } - break; - case GS_CLOSING: - m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); - if (m_fDoorPos == 0.0f) { - m_eGarageState = GS_FULLYCLOSED; - DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); - if (m_pTarget) { - DestroyVehicleAndDriverAndPassengers(m_pTarget); - m_pTarget = nil; - CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); - FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; - int16 reward; - switch (m_nTargetModelIndex) { - case MI_POLICE: - reward = REWARD_FOR_FIRST_POLICE_CAR * (MAX_POLICE_CARS_TO_COLLECT - CGarages::PoliceCarsCollected++) / MAX_POLICE_CARS_TO_COLLECT; - break; - case MI_SECURICA: - reward = REWARD_FOR_FIRST_BANK_VAN * (MAX_BANK_VANS_TO_COLLECT - CGarages::BankVansCollected++) / MAX_BANK_VANS_TO_COLLECT; - break; -#ifdef FIX_BUGS // not possible though - default: - reward = 0; - break; -#endif - } - if (reward > 0) { - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; - CGarages::TriggerMessage("GA_10", reward, 4000, -1); // Nice one. Here's your $~1~ - DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_ACCEPTED, 1); - } - else { - CGarages::TriggerMessage("GA_11", -1, 4000, -1); // We got these wheels already. It's worthless to us! - DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_DECLINED, 1); - } - } - } - UpdateDoorsHeight(); - break; - case GS_FULLYCLOSED: - if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { - if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) - m_eGarageState = GS_OPENING; - } - break; - case GS_OPENING: - if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { - m_pTarget = FindPlayerVehicle(); - m_pTarget->RegisterReference((CEntity**)&m_pTarget); - } - m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); - if (m_fDoorPos == m_fDoorHeight) { - m_eGarageState = GS_OPENED; - DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); - } - UpdateDoorsHeight(); - break; - //case GS_OPENEDCONTAINSCAR: - //case GS_CLOSEDCONTAINSCAR: - //case GS_AFTERDROPOFF: - default: - break; - } - break; case GARAGE_COLLECTCARS_1: case GARAGE_COLLECTCARS_2: case GARAGE_COLLECTCARS_3: + case GARAGE_COLLECTCARS_4: switch (m_eGarageState) { case GS_OPENED: if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { @@ -766,6 +706,8 @@ void CGarage::Update() } break; case GS_CLOSING: + if (m_pTarget) + ThrowCarsNearDoorOutOfGarage(m_pTarget); m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; @@ -853,75 +795,6 @@ void CGarage::Update() } break; case GARAGE_CRUSHER: - switch (m_eGarageState) { - case GS_OPENED: - { - int i = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN) / CRUSHER_VEHICLE_TEST_SPAN; - int end = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN + 1) / CRUSHER_VEHICLE_TEST_SPAN; - for (; i < end; i++) { - CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); - if (!pVehicle) - continue; - if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) { - m_eGarageState = GS_CLOSING; - m_pTarget = pVehicle; - m_pTarget->RegisterReference((CEntity**)&m_pTarget); - } - } - break; - } - case GS_CLOSING: - if (m_pTarget) { - m_fDoorPos = Max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep()); - if (m_fDoorPos < TWOPI / 5) { - m_pTarget->bUsesCollision = false; - m_pTarget->bAffectedByGravity = false; - m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f); - } - else { - m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed() * Pow(0.8f, CTimer::GetTimeStep())); - } - if (m_fDoorPos == 0.0f) { - CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget); - float reward = Min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT); - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; - DestroyVehicleAndDriverAndPassengers(m_pTarget); - ++CStats::CarsCrushed; - m_pTarget = nil; - m_eGarageState = GS_AFTERDROPOFF; - m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR; - DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); - } - } - else - m_eGarageState = GS_OPENING; - UpdateCrusherAngle(); - break; - case GS_AFTERDROPOFF: - if (CTimer::GetTimeInMilliseconds() <= m_nTimeToStartAction) { - UpdateCrusherShake((myrand() & 0xFF - 128) * 0.0002f, (myrand() & 0xFF - 128) * 0.0002f); - } - else { - UpdateCrusherShake(0.0f, 0.0f); - m_eGarageState = GS_OPENING; - } - break; - case GS_OPENING: - m_fDoorPos = Min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED); - if (m_fDoorPos == HALFPI) { - m_eGarageState = GS_OPENED; - DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); - } - UpdateCrusherAngle(); - break; - //case GS_FULLYCLOSED: - //case GS_CLOSEDCONTAINSCAR: - //case GS_OPENEDCONTAINSCAR: - default: - break; - } - if (!FindPlayerVehicle() && (CTimer::GetFrameCounter() & 0x1F) == 0x17 && IsEntityEntirelyInside(FindPlayerPed())) - FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_RAMMEDBYCAR, 300.0f, PEDPIECE_TORSO, 0); break; case GARAGE_MISSION_KEEPCAR: case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: @@ -940,6 +813,8 @@ void CGarage::Update() } break; case GS_CLOSING: + if (m_pTarget) + ThrowCarsNearDoorOutOfGarage(m_pTarget); m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -1035,6 +910,15 @@ void CGarage::Update() case GARAGE_HIDEOUT_ONE: case GARAGE_HIDEOUT_TWO: case GARAGE_HIDEOUT_THREE: + case GARAGE_HIDEOUT_FOUR: + case GARAGE_HIDEOUT_FIVE: + case GARAGE_HIDEOUT_SIX: + case GARAGE_HIDEOUT_SEVEN: + case GARAGE_HIDEOUT_EIGHT: + case GARAGE_HIDEOUT_NINE: + case GARAGE_HIDEOUT_TEN: + case GARAGE_HIDEOUT_ELEVEN: + case GARAGE_HIDEOUT_TWELVE: switch (m_eGarageState) { case GS_OPENED: { @@ -1047,7 +931,7 @@ void CGarage::Update() m_eGarageState = GS_CLOSING; else if (FindPlayerVehicle() && CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >= - CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { + FindMaxNumStoredCarsForGarage()) { m_eGarageState = GS_CLOSING; } else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) { @@ -1063,12 +947,7 @@ void CGarage::Update() else if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); m_eGarageState = GS_FULLYCLOSED; - switch (m_eGarageType) { - case GARAGE_HIDEOUT_ONE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse1, MAX_STORED_CARS_IN_INDUSTRIAL); break; - case GARAGE_HIDEOUT_TWO: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse2, MAX_STORED_CARS_IN_COMMERCIAL); break; - case GARAGE_HIDEOUT_THREE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse3, MAX_STORED_CARS_IN_SUBURBAN); break; - default: break; - } + StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)], NUM_GARAGE_STORED_CARS); } UpdateDoorsHeight(); break; @@ -1077,30 +956,19 @@ void CGarage::Update() float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y); if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) || distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) { - if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { + if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= FindMaxNumStoredCarsForGarage()) { if (m_pDoor1) { if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) && CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) { - CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage. - CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds(); + if (FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_HELI && FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_PLANE) { + CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage. + CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds(); + } } } } - else { -#ifdef FIX_BUGS - bool bCreatedAllCars = false; -#else - bool bCreatedAllCars; -#endif - switch (m_eGarageType) { - case GARAGE_HIDEOUT_ONE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse1); break; - case GARAGE_HIDEOUT_TWO: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse2); break; - case GARAGE_HIDEOUT_THREE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse3); break; - default: break; - } - if (bCreatedAllCars) - m_eGarageState = GS_OPENING; - } + else if (RestoreCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)])) + m_eGarageState = GS_OPENING; } break; } @@ -1130,6 +998,8 @@ void CGarage::Update() } break; case GS_CLOSING: + if (m_pTarget) + ThrowCarsNearDoorOutOfGarage(m_pTarget); m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; @@ -1162,11 +1032,64 @@ void CGarage::Update() break; //case GARAGE_COLLECTORSITEMS: //case GARAGE_60SECONDS: + case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR: + switch (m_eGarageState) { + case GS_OPENED: + if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyCarBlockingDoor() && IsPlayerOutsideGarage()) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = false; + } + case GS_CLOSING: + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + } + case GS_FULLYCLOSED: + break; + case GS_OPENING: + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } default: break; } } +void CGarage::ThrowCarsNearDoorOutOfGarage(CVehicle* pException) +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || pVehicle == pException) + continue; + if (!IsEntityTouching3D(pVehicle)) + continue; + CColModel* pColModel = pVehicle->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (!IsPointInsideGarage(pos, 0.0f)) { + CVector vecDirectionAway(pVehicle->GetPosition().x - GetGarageCenterX(), pVehicle->GetPosition().y - GetGarageCenterY(), 0.0f); + vecDirectionAway.Normalise(); + pVehicle->AddToMoveSpeed(vecDirectionAway * CTimer::GetTimeStepInSeconds()); + } + } + } +} + bool CGarage::IsStaticPlayerCarEntirelyInside() { if (!FindPlayerVehicle()) @@ -1178,8 +1101,8 @@ bool CGarage::IsStaticPlayerCarEntirelyInside() if (FindPlayerPed()->m_objective == OBJECTIVE_LEAVE_VEHICLE) return false; CVehicle* pVehicle = FindPlayerVehicle(); - if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 || - pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2) + if (pVehicle->GetPosition().x < m_fInfX || pVehicle->GetPosition().x > m_fSupX || + pVehicle->GetPosition().y < m_fInfY || pVehicle->GetPosition().y > m_fSupY) return false; if (Abs(pVehicle->GetSpeed().x) > 0.01f || Abs(pVehicle->GetSpeed().y) > 0.01f || @@ -1190,35 +1113,58 @@ bool CGarage::IsStaticPlayerCarEntirelyInside() return IsEntityEntirelyInside3D(pVehicle, 0.0f); } -bool CGarage::IsEntityEntirelyInside(CEntity * pEntity) +bool CGarage::IsPointInsideGarage(CVector pos) { - if (pEntity->GetPosition().x < m_fX1 || pEntity->GetPosition().x > m_fX2 || - pEntity->GetPosition().y < m_fY1 || pEntity->GetPosition().y > m_fY2) + // is it IsPointInsideGarage(pos, 0.0f)? + if (pos.z < m_fInfZ) + return false; + if (pos.z > m_fSupZ) + return false; + CVector2D vecToTarget((CVector2D)pos - m_vecCorner1); + float dp = DotProduct2D(m_vDir1, vecToTarget); + if (dp < 0.0f) + return false; + if (m_fDir1Len < dp) + return false; + dp = DotProduct2D(m_vDir2, vecToTarget); + if (dp < 0.0f) + return false; + if (m_fDir2Len < dp) + return false; + return true; +} + +bool CGarage::IsPointInsideGarage(CVector pos, float m_fMargin) +{ + if (pos.z < m_fInfZ - m_fMargin) + return false; + if (pos.z > m_fSupZ + m_fMargin) + return false; + CVector2D vecToTarget((CVector2D)pos - m_vecCorner1); + float dp = DotProduct2D(m_vDir1, vecToTarget); + if (dp < -m_fMargin) + return false; + if (m_fDir1Len + m_fMargin < dp) + return false; + dp = DotProduct2D(m_vDir2, vecToTarget); + if (dp < -m_fMargin) + return false; + if (m_fDir2Len + m_fMargin < dp) return false; - CColModel* pColModel = pEntity->GetColModel(); - for (int i = 0; i < pColModel->numSpheres; i++) { - CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; - float radius = pColModel->spheres[i].radius; - if (pos.x - radius < m_fX1 || pos.x + radius > m_fX2 || - pos.y - radius < m_fY1 || pos.y + radius > m_fY2) - return false; - } return true; } bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin) { - if (pEntity->GetPosition().x < m_fX1 - fMargin || pEntity->GetPosition().x > m_fX2 + fMargin || - pEntity->GetPosition().y < m_fY1 - fMargin || pEntity->GetPosition().y > m_fY2 + fMargin || - pEntity->GetPosition().z < m_fZ1 - fMargin || pEntity->GetPosition().z > m_fZ2 + fMargin) + if (pEntity->GetPosition().x < m_fInfX - fMargin || pEntity->GetPosition().x > m_fSupX + fMargin || + pEntity->GetPosition().y < m_fInfY - fMargin || pEntity->GetPosition().y > m_fSupY + fMargin || + pEntity->GetPosition().z < m_fInfZ - fMargin || pEntity->GetPosition().z > m_fSupZ + fMargin) return false; CColModel* pColModel = pEntity->GetColModel(); for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; - if (pos.x + radius < m_fX1 - fMargin || pos.x - radius > m_fX2 + fMargin || - pos.y + radius < m_fY1 - fMargin || pos.y - radius > m_fY2 + fMargin || - pos.z + radius < m_fZ1 - fMargin || pos.z - radius > m_fZ2 + fMargin) + if (!IsPointInsideGarage(pos, fMargin - radius)) return false; } return true; @@ -1226,15 +1172,14 @@ bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin) bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin) { - if (pEntity->GetPosition().x > m_fX1 - fMargin && pEntity->GetPosition().x < m_fX2 + fMargin && - pEntity->GetPosition().y > m_fY1 - fMargin && pEntity->GetPosition().y < m_fY2 + fMargin) + if (pEntity->GetPosition().x > m_fInfX - fMargin && pEntity->GetPosition().x < m_fSupX + fMargin && + pEntity->GetPosition().y > m_fInfY - fMargin && pEntity->GetPosition().y < m_fSupY + fMargin) return false; CColModel* pColModel = pEntity->GetColModel(); for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; - if (pos.x + radius > m_fX1 - fMargin && pos.x - radius < m_fX2 + fMargin && - pos.y + radius > m_fY1 - fMargin && pos.y - radius < m_fY2 + fMargin) + if (IsPointInsideGarage(pos, fMargin + radius)) return false; } return true; @@ -1243,8 +1188,15 @@ bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin) bool CGarage::IsGarageEmpty() { int16 num; - CWorld::FindObjectsIntersectingCube(CVector(m_fX1, m_fY1, m_fZ1), CVector(m_fX2, m_fY2, m_fZ2), &num, 2, nil, false, true, true, false, false); - return num == 0; + CEntity* pEntities[16]; + CWorld::FindObjectsIntersectingCube(CVector(m_fInfX, m_fInfY, m_fInfZ), CVector(m_fSupX, m_fSupY, m_fSupZ), &num, 16, pEntities, false, true, true, false, false); + if (num <= 0) + return true; + for (int i = 0; i < 16; i++) { + if (IsEntityTouching3D(pEntities[i])) + return false; + } + return true; } bool CGarage::IsPlayerOutsideGarage() @@ -1257,20 +1209,18 @@ bool CGarage::IsPlayerOutsideGarage() bool CGarage::IsEntityTouching3D(CEntity * pEntity) { float radius = pEntity->GetBoundRadius(); - if (pEntity->GetPosition().x - radius < m_fX1 || pEntity->GetPosition().x + radius > m_fX2 || - pEntity->GetPosition().y - radius < m_fY1 || pEntity->GetPosition().y + radius > m_fY2 || - pEntity->GetPosition().z - radius < m_fZ1 || pEntity->GetPosition().z + radius > m_fZ2) + if (pEntity->GetPosition().x - radius < m_fInfX || pEntity->GetPosition().x + radius > m_fSupX || + pEntity->GetPosition().y - radius < m_fInfY || pEntity->GetPosition().y + radius > m_fSupY || + pEntity->GetPosition().z - radius < m_fInfZ || pEntity->GetPosition().z + radius > m_fSupZ) return false; CColModel* pColModel = pEntity->GetColModel(); for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; radius = pColModel->spheres[i].radius; - if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && - pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && - pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) - return false; + if (IsPointInsideGarage(pos, radius)) + return true; } - return true; + return false; } bool CGarage::EntityHasASphereWayOutsideGarage(CEntity * pEntity, float fMargin) @@ -1279,9 +1229,7 @@ bool CGarage::EntityHasASphereWayOutsideGarage(CEntity * pEntity, float fMargin) for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; - if (pos.x + radius + fMargin < m_fX1 || pos.x - radius - fMargin > m_fX2 || - pos.y + radius + fMargin < m_fY1 || pos.y - radius - fMargin > m_fY2 || - pos.z + radius + fMargin < m_fZ1 || pos.z - radius - fMargin > m_fZ2) + if (!IsPointInsideGarage(pos, fMargin + radius)) return true; } return false; @@ -1300,9 +1248,7 @@ bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException) for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; - if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && - pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && - pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) + if (IsPointInsideGarage(pos, radius)) return true; } } @@ -1322,9 +1268,7 @@ bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException) for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pPed->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; - if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && - pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && - pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) + if (IsPointInsideGarage(pos, radius)) return true; } } @@ -1344,9 +1288,7 @@ bool CGarage::IsAnyCarBlockingDoor() for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; - if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 || - pos.y + radius < m_fY1 || pos.y - radius > m_fY2 || - pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) + if (!IsPointInsideGarage(pos, radius)) return true; } } @@ -1361,9 +1303,7 @@ int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity * pException) CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle || pVehicle == pException) continue; - if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && - pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && - pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) + if (IsPointInsideGarage(pVehicle->GetPosition())) total++; } return total; @@ -1378,9 +1318,7 @@ void CGarage::RemoveCarsBlockingDoorNotInside() continue; if (!IsEntityTouching3D(pVehicle)) continue; - if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 || - pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2 || - pVehicle->GetPosition().z < m_fZ1 || pVehicle->GetPosition().z > m_fZ2) { + if (!IsPointInsideGarage(pVehicle->GetPosition())) { if (pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { CWorld::Remove(pVehicle); delete pVehicle; @@ -1399,7 +1337,7 @@ void CGarages::PrintMessages() CFont::SetBackgroundOff(); CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f)); CFont::SetCentreOn(); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); // TODO(MIAMI): redo it CFont::SetColor(CRGBA(0, 0, 0, 255)); #if defined(PS2) || defined (FIX_BUGS) @@ -1412,7 +1350,7 @@ void CGarages::PrintMessages() if (MessageNumberInString < 0) { CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString)); - CFont::SetColor(CRGBA(89, 115, 150, 255)); + CFont::SetColor(CRGBA(27, 89, 130, 255)); CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString)); } else { @@ -1420,7 +1358,7 @@ void CGarages::PrintMessages() CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); - CFont::SetColor(CRGBA(89, 115, 150, 255)); + CFont::SetColor(CRGBA(27, 89, 130, 255)); CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); } } @@ -1428,7 +1366,7 @@ void CGarages::PrintMessages() CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString); CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); - CFont::SetColor(CRGBA(89, 115, 150, 255)); + CFont::SetColor(CRGBA(27, 89, 130, 255)); CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); } } @@ -1458,15 +1396,27 @@ void CGarage::UpdateDoorsHeight() RefreshDoorPointers(false); if (m_pDoor1) { m_pDoor1->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor1Z; - if (m_bRotatedDoor) + if (m_bRotatedDoor) { + CVector pos; + pos.x = m_fDoor1X + m_fDoorPos * m_pDoor1->GetForward().y * 5.0f / 6.0f; + pos.y = m_fDoor1Y - m_fDoorPos * m_pDoor1->GetForward().x * 5.0f / 6.0f; + pos.z = m_pDoor1->GetPosition().z; + m_pDoor1->SetPosition(pos); BuildRotatedDoorMatrix(m_pDoor1, m_fDoorPos / m_fDoorHeight); + } m_pDoor1->GetMatrix().UpdateRW(); m_pDoor1->UpdateRwFrame(); } if (m_pDoor2) { m_pDoor2->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor2Z; - if (m_bRotatedDoor) + if (m_bRotatedDoor) { + CVector pos; + pos.x = m_fDoor2X + m_fDoorPos * m_pDoor2->GetForward().y * 5.0f / 6.0f; + pos.y = m_fDoor2Y - m_fDoorPos * m_pDoor2->GetForward().x * 5.0f / 6.0f; + pos.z = m_pDoor2->GetPosition().z; + m_pDoor2->SetPosition(pos); BuildRotatedDoorMatrix(m_pDoor2, m_fDoorPos / m_fDoorHeight); + } m_pDoor2->GetMatrix().UpdateRW(); m_pDoor2->UpdateRwFrame(); } @@ -1568,6 +1518,7 @@ void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle * pVehicle) assert(garage >= 0 && garage < NUM_GARAGES); if (pVehicle) { aGarages[garage].m_pTarget = pVehicle; + aGarages[garage].m_pTarget->RegisterReference((CEntity**)&aGarages[garage].m_pTarget); if (aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR) aGarages[garage].m_eGarageState = GS_FULLYCLOSED; } @@ -1619,11 +1570,9 @@ bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) bool CGarage::DoesCraigNeedThisCar(int32 mi) { - if (mi == MI_CORPSE) - mi = MI_MANANA; int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { - if (mi == gaCarsToCollectInCraigsGarages[ct][i]) + if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE)) return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0; } return false; @@ -1631,11 +1580,9 @@ bool CGarage::DoesCraigNeedThisCar(int32 mi) bool CGarage::HasCraigCollectedThisCar(int32 mi) { - if (mi == MI_CORPSE) - mi = MI_MANANA; int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { - if (mi == gaCarsToCollectInCraigsGarages[ct][i]) + if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE)) return CGarages::CarTypesCollected[ct] & BIT(i); } return false; @@ -1643,12 +1590,10 @@ bool CGarage::HasCraigCollectedThisCar(int32 mi) bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi) { - if (mi == MI_CORPSE) - mi = MI_MANANA; int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); int index; for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) { - if (mi == gaCarsToCollectInCraigsGarages[ct][index]) + if (mi == gaCarsToCollectInCraigsGarages[ct][index] || (gaCarsToCollectInCraigsGarages[ct][index] == MI_CHEETAH && mi == MI_VICECHEE)) break; } if (index >= TOTAL_COLLECTCARS_CARS) @@ -1681,16 +1626,16 @@ void CGarage::CloseThisGarage() float CGarage::CalcDistToGarageRectangleSquared(float X, float Y) { float distX, distY; - if (X < m_fX1) - distX = m_fX1 - X; - else if (X > m_fX2) - distX = X - m_fX2; + if (X < m_fInfX) + distX = m_fInfX - X; + else if (X > m_fSupX) + distX = X - m_fSupX; else distX = 0.0f; - if (Y < m_fY1) - distY = m_fY1 - Y; - else if (Y > m_fY2) - distY = Y - m_fY2; + if (Y < m_fInfY) + distY = m_fInfY - Y; + else if (Y > m_fSupY) + distY = Y - m_fSupY; else distY = 0.0f; return SQR(distX) + SQR(distY); @@ -1711,10 +1656,10 @@ void CGarage::FindDoorsEntities() { m_pDoor1 = nil; m_pDoor2 = nil; - int xstart = Max(0, CWorld::GetSectorIndexX(m_fX1)); - int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fX2)); - int ystart = Max(0, CWorld::GetSectorIndexY(m_fY1)); - int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fY2)); + int xstart = Max(0, CWorld::GetSectorIndexX(m_fInfX)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fSupX)); + int ystart = Max(0, CWorld::GetSectorIndexY(m_fInfY)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fSupY)); assert(xstart <= xend); assert(ystart <= yend); @@ -1729,20 +1674,22 @@ void CGarage::FindDoorsEntities() FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES_OVERLAP], true); } } - if (!m_pDoor1 || !m_pDoor2) - return; - if (m_pDoor1->GetModelIndex() == MI_CRUSHERBODY || m_pDoor1->GetModelIndex() == MI_CRUSHERLID) - return; - CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY()); - CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY()); - if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) { - if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) { - m_pDoor1 = m_pDoor2; - m_bDoor1IsDummy = m_bDoor2IsDummy; + if (m_pDoor1 && m_pDoor2) { + CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY()); + CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY()); + if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) { + if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) { + m_pDoor1 = m_pDoor2; + m_bDoor1IsDummy = m_bDoor2IsDummy; + } + m_pDoor2 = nil; + m_bDoor2IsDummy = false; } - m_pDoor2 = nil; - m_bDoor2IsDummy = false; } + if (m_pDoor1) + m_pDoor1->bUsesCollision = true; + if (m_pDoor2) + m_pDoor2->bUsesCollision = true; } void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy) @@ -1755,29 +1702,8 @@ void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy) pEntity->m_scanCode = CWorld::GetCurrentScanCode(); if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex())) continue; - if (Abs(pEntity->GetPosition().x - GetGarageCenterX()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE) - continue; - if (Abs(pEntity->GetPosition().y - GetGarageCenterY()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE) - continue; - if (pEntity->GetModelIndex() == MI_CRUSHERBODY) { - m_pDoor1 = pEntity; - m_bDoor1IsDummy = dummy; - // very odd pool operations, they could have used GetJustIndex - if (dummy) - m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; - else - m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; - continue; - } - if (pEntity->GetModelIndex() == MI_CRUSHERLID) { - m_pDoor2 = pEntity; - m_bDoor2IsDummy = dummy; - if (dummy) - m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; - else - m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + if (!IsPointInsideGarage(pEntity->GetPosition(), 2.0f)) continue; - } if (!m_pDoor1) { m_pDoor1 = pEntity; m_bDoor1IsDummy = dummy; @@ -1812,6 +1738,8 @@ void CGarages::SetGarageDoorToRotate(int16 garage) aGarages[garage].m_bRotatedDoor = true; aGarages[garage].m_fDoorHeight /= 2.0f; aGarages[garage].m_fDoorHeight -= 0.1f; + aGarages[garage].m_fDoorPos = Min(aGarages[garage].m_fDoorHeight, aGarages[garage].m_fDoorPos); + aGarages[garage].UpdateDoorsHeight(); } void CGarages::SetLeaveCameraForThisGarage(int16 garage) @@ -1861,15 +1789,12 @@ CVehicle* CStoredCar::RestoreCar() { CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB); } -#ifdef FIX_BUGS CVehicle* pVehicle; if (CModelInfo::IsBoatModel(m_nModelIndex)) pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE); + // else if bike - TODO(MIAMI) else pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE); -#else - CVehicle* pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE); -#endif pVehicle->SetPosition(m_vecPos); pVehicle->SetStatus(STATUS_ABANDONED); pVehicle->GetForward() = m_vecAngle; @@ -1903,9 +1828,7 @@ void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax) CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle) continue; - if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && - pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && - pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) { + if (IsPointInsideGarage(pVehicle->GetPosition())) { if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) { if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f)) aCars[index++].StoreCar(pVehicle); @@ -1947,17 +1870,12 @@ bool CGarages::IsPointInAGarageCameraZone(CVector point) case GARAGE_COLLECTCARS_1: case GARAGE_COLLECTCARS_2: case GARAGE_COLLECTCARS_3: - if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.x && - aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.x && - aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.y && - aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.y) + case GARAGE_COLLECTCARS_4: + if (aGarages[i].IsPointInsideGarage(point, MARGIN_FOR_CAMERA_COLLECTCARS)) return true; break; default: - if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_DEFAULT <= point.x && - aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_DEFAULT >= point.x && - aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_DEFAULT <= point.y && - aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_DEFAULT >= point.y) + if (aGarages[i].IsPointInsideGarage(point, MARGIN_FOR_CAMERA_DEFAULT)) return true; break; } @@ -1988,9 +1906,7 @@ void CGarage::TidyUpGarage() CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle || !pVehicle->IsCar()) continue; - if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && - pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && - pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) { + if (IsPointInsideGarage(pVehicle->GetPosition())) { if (pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) { CWorld::Remove(pVehicle); delete pVehicle; @@ -2014,11 +1930,8 @@ void CGarage::TidyUpGarageClose() for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; - if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 || - pos.y + radius < m_fY1 || pos.y - radius > m_fY2 || - pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) { + if (!IsPointInsideGarage(pos, radius)) bRemove = true; - } } } else @@ -2061,6 +1974,17 @@ void CGarage::PlayerArrestedOrDied() case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + case GARAGE_COLLECTCARS_4: + case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR: + case GARAGE_HIDEOUT_FOUR: + case GARAGE_HIDEOUT_FIVE: + case GARAGE_HIDEOUT_SIX: + case GARAGE_HIDEOUT_SEVEN: + case GARAGE_HIDEOUT_EIGHT: + case GARAGE_HIDEOUT_NINE: + case GARAGE_HIDEOUT_TEN: + case GARAGE_HIDEOUT_ELEVEN: + case GARAGE_HIDEOUT_TWELVE: switch (m_eGarageState) { case GS_OPENED: case GS_CLOSING: @@ -2112,36 +2036,19 @@ void CGarage::CenterCarInGarage(CVehicle* pVehicle) pVehicle->GetMatrix().GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance; pVehicle->GetMatrix().GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance; } - if (!IsEntityEntirelyInside3D(pVehicle, 0.1f)) + if (!IsEntityEntirelyInside3D(pVehicle, 0.3f)) pVehicle->SetPosition(pos); } void CGarages::CloseHideOutGaragesBeforeSave() { for (int i = 0; i < NUM_GARAGES; i++) { - if (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE && - aGarages[i].m_eGarageType != GARAGE_HIDEOUT_TWO && - aGarages[i].m_eGarageType != GARAGE_HIDEOUT_THREE) + if (!IsThisGarageTypeSafehouse(aGarages[i].m_eGarageType)) continue; - if (aGarages[i].m_eGarageState != GS_FULLYCLOSED && - (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor())) { + if (aGarages[i].m_eGarageState != GS_FULLYCLOSED) { aGarages[i].m_eGarageState = GS_FULLYCLOSED; - switch (aGarages[i].m_eGarageType) { - case GARAGE_HIDEOUT_ONE: - aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse1, NUM_GARAGE_STORED_CARS); - aGarages[i].RemoveCarsBlockingDoorNotInside(); - break; - case GARAGE_HIDEOUT_TWO: - aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse2, NUM_GARAGE_STORED_CARS); - aGarages[i].RemoveCarsBlockingDoorNotInside(); - break; - case GARAGE_HIDEOUT_THREE: - aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse3, NUM_GARAGE_STORED_CARS); - aGarages[i].RemoveCarsBlockingDoorNotInside(); - break; - default: - break; - } + aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouses[FindSafeHouseIndexForGarageType(aGarages[i].m_eGarageType)], NUM_GARAGE_STORED_CARS); + aGarages[i].RemoveCarsBlockingDoorNotInside(); } aGarages[i].m_fDoorPos = 0.0f; aGarages[i].UpdateDoorsHeight(); @@ -2152,36 +2059,11 @@ int32 CGarages::CountCarsInHideoutGarage(eGarageType type) { int32 total = 0; for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { - switch (type) { - case GARAGE_HIDEOUT_ONE: - total += (aCarsInSafeHouse1[i].HasCar()); - break; - case GARAGE_HIDEOUT_TWO: - total += (aCarsInSafeHouse2[i].HasCar()); - break; - case GARAGE_HIDEOUT_THREE: - total += (aCarsInSafeHouse3[i].HasCar()); - break; - default: break; - } + total += aCarsInSafeHouses[FindSafeHouseIndexForGarageType(type)][i].HasCar(); } return total; } -int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType type) -{ - switch (type) { - case GARAGE_HIDEOUT_ONE: - return LIMIT_CARS_IN_INDUSTRIAL; - case GARAGE_HIDEOUT_TWO: - return LIMIT_CARS_IN_COMMERCIAL; - case GARAGE_HIDEOUT_THREE: - return LIMIT_CARS_IN_SUBURBAN; - default: break; - } - return 0; -} - bool CGarages::IsPointWithinHideOutGarage(Const CVector& point) { for (int i = 0; i < NUM_GARAGES; i++) { @@ -2189,9 +2071,7 @@ bool CGarages::IsPointWithinHideOutGarage(Const CVector& point) case GARAGE_HIDEOUT_ONE: case GARAGE_HIDEOUT_TWO: case GARAGE_HIDEOUT_THREE: - if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 && - point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 && - point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2) + if (aGarages[i].IsPointInsideGarage(point)) return true; default: break; } @@ -2206,9 +2086,7 @@ bool CGarages::IsPointWithinAnyGarage(Const CVector& point) case GARAGE_NONE: continue; default: - if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 && - point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 && - point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2) + if (aGarages[i].IsPointInsideGarage(point)) return true; } } @@ -2245,14 +2123,11 @@ void CGarages::SetAllDoorsBackToOriginalHeight() } } +// TODO(MIAMI) void CGarages::Save(uint8 * buf, uint32 * size) { -#ifdef FIX_GARAGE_SIZE - INITSAVEBUF - *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)); -#else - * size = 5484; -#endif +INITSAVEBUF + *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)); CloseHideOutGaragesBeforeSave(); WriteSaveBuf(buf, NumGarages); WriteSaveBuf(buf, (uint32)BombsAreFree); @@ -2264,15 +2139,13 @@ void CGarages::Save(uint8 * buf, uint32 * size) WriteSaveBuf(buf, CarTypesCollected[i]); WriteSaveBuf(buf, LastTimeHelpMessage); for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { - WriteSaveBuf(buf, aCarsInSafeHouse1[i]); - WriteSaveBuf(buf, aCarsInSafeHouse2[i]); - WriteSaveBuf(buf, aCarsInSafeHouse3[i]); + for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) { + WriteSaveBuf(buf, aCarsInSafeHouses[j][i]); + } } for (int i = 0; i < NUM_GARAGES; i++) WriteSaveBuf(buf, aGarages[i]); -#ifdef FIX_GARAGE_SIZE - VALIDATESAVEBUF(*size); -#endif +VALIDATESAVEBUF(*size); } const CStoredCar &CStoredCar::operator=(const CStoredCar & other) @@ -2294,14 +2167,11 @@ const CStoredCar &CStoredCar::operator=(const CStoredCar & other) return *this; } +//TODO(MIAMI) void CGarages::Load(uint8* buf, uint32 size) { -#ifdef FIX_GARAGE_SIZE - INITSAVEBUF - assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)); -#else - assert(size == 5484); -#endif +INITSAVEBUF + assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage))); CloseHideOutGaragesBeforeSave(); NumGarages = ReadSaveBuf<uint32>(buf); BombsAreFree = ReadSaveBuf<uint32>(buf); @@ -2313,9 +2183,9 @@ void CGarages::Load(uint8* buf, uint32 size) CarTypesCollected[i] = ReadSaveBuf<uint32>(buf); LastTimeHelpMessage = ReadSaveBuf<uint32>(buf); for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { - aCarsInSafeHouse1[i] = ReadSaveBuf<CStoredCar>(buf); - aCarsInSafeHouse2[i] = ReadSaveBuf<CStoredCar>(buf); - aCarsInSafeHouse3[i] = ReadSaveBuf<CStoredCar>(buf); + for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) { + aCarsInSafeHouses[j][i] = ReadSaveBuf<CStoredCar>(buf); + } } for (int i = 0; i < NUM_GARAGES; i++) { aGarages[i] = ReadSaveBuf<CGarage>(buf); @@ -2330,9 +2200,7 @@ void CGarages::Load(uint8* buf, uint32 size) else aGarages[i].UpdateDoorsHeight(); } -#ifdef FIX_GARAGE_SIZE - VALIDATESAVEBUF(size); -#endif +VALIDATESAVEBUF(size); MessageEndTime = 0; bCamShouldBeOutisde = false; @@ -2342,8 +2210,7 @@ void CGarages::Load(uint8* buf, uint32 size) bool CGarages::IsModelIndexADoor(uint32 id) { - return id == MI_GARAGEDOOR1 || - id == MI_GARAGEDOOR2 || + return id == MI_GARAGEDOOR2 || id == MI_GARAGEDOOR3 || id == MI_GARAGEDOOR4 || id == MI_GARAGEDOOR5 || @@ -2357,7 +2224,6 @@ CGarages::IsModelIndexADoor(uint32 id) id == MI_GARAGEDOOR14 || id == MI_GARAGEDOOR15 || id == MI_GARAGEDOOR16 || - id == MI_GARAGEDOOR17 || id == MI_GARAGEDOOR18 || id == MI_GARAGEDOOR19 || id == MI_GARAGEDOOR20 || @@ -2366,13 +2232,5 @@ CGarages::IsModelIndexADoor(uint32 id) id == MI_GARAGEDOOR23 || id == MI_GARAGEDOOR24 || id == MI_GARAGEDOOR25 || - id == MI_GARAGEDOOR26 || - id == MI_GARAGEDOOR27 || - id == MI_GARAGEDOOR28 || - id == MI_GARAGEDOOR29 || - id == MI_GARAGEDOOR30 || - id == MI_GARAGEDOOR31 || - id == MI_GARAGEDOOR32 || - id == MI_CRUSHERBODY || - id == MI_CRUSHERLID; + id == MI_GARAGEDOOR26; } diff --git a/src/control/Garages.h b/src/control/Garages.h index 00020eb3..79905ede 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -42,12 +42,24 @@ enum eGarageType : int8 GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE, GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR, GARAGE_MISSION_KEEPCAR_REMAINCLOSED, + GARAGE_COLLECTCARS_4, + GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR, + GARAGE_HIDEOUT_FOUR, + GARAGE_HIDEOUT_FIVE, + GARAGE_HIDEOUT_SIX, + GARAGE_HIDEOUT_SEVEN, + GARAGE_HIDEOUT_EIGHT, + GARAGE_HIDEOUT_NINE, + GARAGE_HIDEOUT_TEN, + GARAGE_HIDEOUT_ELEVEN, + GARAGE_HIDEOUT_TWELVE }; enum { - TOTAL_COLLECTCARS_GARAGES = GARAGE_COLLECTCARS_3 - GARAGE_COLLECTCARS_1 + 1, - TOTAL_COLLECTCARS_CARS = 16 + TOTAL_COLLECTCARS_GARAGES = 4, + TOTAL_HIDEOUT_GARAGES = 12, + TOTAL_COLLECTCARS_CARS = 6 }; class CStoredCar @@ -83,6 +95,7 @@ class CGarage { eGarageType m_eGarageType; eGarageState m_eGarageState; + uint8 m_nMaxStoredCars; bool field_2; // unused bool m_bClosingWithoutTargetCar; bool m_bDeactivated; @@ -97,12 +110,17 @@ class CGarage bool m_bRecreateDoorOnNextRefresh; bool m_bRotatedDoor; bool m_bCameraFollowsPlayer; - float m_fX1; - float m_fX2; - float m_fY1; - float m_fY2; - float m_fZ1; - float m_fZ2; + CVector2D m_vecCorner1; + float m_fInfZ; + CVector2D m_vDir1; + CVector2D m_vDir2; + float m_fSupZ; + float m_fDir1Len; + float m_fDir2Len; + float m_fInfX; + float m_fSupX; + float m_fInfY; + float m_fSupY; float m_fDoorPos; float m_fDoorHeight; float m_fDoor1X; @@ -123,8 +141,8 @@ class CGarage bool IsClosed() { return m_eGarageState == GS_FULLYCLOSED; } bool IsUsed() { return m_eGarageType != GARAGE_NONE; } void Update(); - float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; } - float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; } + float GetGarageCenterX() { return (m_fInfX + m_fSupX) / 2; } + float GetGarageCenterY() { return (m_fInfY + m_fSupY) / 2; } bool IsFar() { #ifdef FIX_BUGS @@ -142,7 +160,6 @@ class CGarage void UpdateDoorsHeight(); bool IsEntityEntirelyInside3D(CEntity*, float); bool IsEntityEntirelyOutside(CEntity*, float); - bool IsEntityEntirelyInside(CEntity*); float CalcDistToGarageRectangleSquared(float, float); float CalcSmallestDistToGarageDoorSquared(float, float); bool IsAnyOtherCarTouchingGarage(CVehicle* pException); @@ -167,17 +184,22 @@ class CGarage void FindDoorsEntitiesSectorList(CPtrList&, bool); void PlayerArrestedOrDied(); + bool IsPointInsideGarage(CVector); + bool IsPointInsideGarage(CVector, float); + void ThrowCarsNearDoorOutOfGarage(CVehicle*); + + int32 FindMaxNumStoredCarsForGarage() { return Max(NUM_GARAGE_STORED_CARS, m_nMaxStoredCars); } + friend class CGarages; friend class cAudioManager; friend class CCamera; }; -VALIDATE_SIZE(CGarage, 140); - class CGarages { enum { - MESSAGE_LENGTH = 8 + MESSAGE_LENGTH = 8, + MAX_NUM_CARS_IN_HIDEOUT_GARAGE = 4 }; static int32 BankVansCollected; static bool BombsAreFree; @@ -195,9 +217,7 @@ class CGarages static bool PlayerInGarage; static int32 PoliceCarsCollected; static CGarage aGarages[NUM_GARAGES]; - static CStoredCar aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS]; - static CStoredCar aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS]; - static CStoredCar aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS]; + static CStoredCar aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][MAX_NUM_CARS_IN_HIDEOUT_GARAGE]; static int32 AudioEntity; static bool bCamShouldBeOutisde; @@ -208,7 +228,7 @@ public: #endif static void Update(void); - static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId); + static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, eGarageType type, int32 targetId); static void ChangeGarageType(int16, eGarageType, int32); static void PrintMessages(void); static void TriggerMessage(const char* text, int16, uint16 time, int16); @@ -240,15 +260,44 @@ public: static bool IsModelIndexADoor(uint32 id); static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; } static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; } + static void SetMaxNumStoredCarsForGarage(int16 garage, uint8 num) { aGarages[garage].m_nMaxStoredCars = num; } private: static bool IsCarSprayable(CVehicle*); static float FindDoorHeightForMI(int32); static void CloseHideOutGaragesBeforeSave(void); static int32 CountCarsInHideoutGarage(eGarageType); - static int32 FindMaxNumStoredCarsForGarage(eGarageType); static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; } - static int32 GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; } + static int32 GetCarsCollectedIndexForGarageType(eGarageType type) + { + switch (type) { + case GARAGE_COLLECTCARS_1: return 0; + case GARAGE_COLLECTCARS_2: return 1; + case GARAGE_COLLECTCARS_3: return 2; + case GARAGE_COLLECTCARS_4: return 3; + default: assert(0); + } + return 0; + } + static int32 FindSafeHouseIndexForGarageType(eGarageType type) + { + switch (type) { + case GARAGE_HIDEOUT_ONE: return 0; + case GARAGE_HIDEOUT_TWO: return 1; + case GARAGE_HIDEOUT_THREE: return 2; + case GARAGE_HIDEOUT_FOUR: return 3; + case GARAGE_HIDEOUT_FIVE: return 4; + case GARAGE_HIDEOUT_SIX: return 5; + case GARAGE_HIDEOUT_SEVEN: return 6; + case GARAGE_HIDEOUT_EIGHT: return 7; + case GARAGE_HIDEOUT_NINE: return 8; + case GARAGE_HIDEOUT_TEN: return 9; + case GARAGE_HIDEOUT_ELEVEN: return 10; + case GARAGE_HIDEOUT_TWELVE: return 11; + } + return -1; + } + static bool IsThisGarageTypeSafehouse(eGarageType type) { return FindSafeHouseIndexForGarageType(type) >= 0; } friend class cAudioManager; friend class CGarage; diff --git a/src/control/OnscreenTimer.cpp b/src/control/OnscreenTimer.cpp index d128efeb..d94e993e 100644 --- a/src/control/OnscreenTimer.cpp +++ b/src/control/OnscreenTimer.cpp @@ -20,8 +20,9 @@ void COnscreenTimer::Init() { } m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER; - m_sEntries[i].m_bTimerProcessed = 0; - m_sEntries[i].m_bCounterProcessed = 0; + m_sEntries[i].m_bTimerProcessed = false; + m_sEntries[i].m_bCounterProcessed = false; + m_sEntries[i].m_bTimerGoingDown = true; } } @@ -65,26 +66,21 @@ void COnscreenTimer::ClearClock(uint32 offset) { } } -void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text) { - uint32 i = 0; - for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) { - if(m_sEntries[i].m_nCounterOffset == 0) { - break; - } - return; - } +void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) { - m_sEntries[i].m_nCounterOffset = offset; + m_sEntries[pos].m_nCounterOffset = offset; + if (m_sEntries[pos].m_aCounterText[0] != '\0') + return; if(text) { - strncpy(m_sEntries[i].m_aCounterText, text, 10); + strncpy(m_sEntries[pos].m_aCounterText, text, 10); } else { - m_sEntries[i].m_aCounterText[0] = 0; + m_sEntries[pos].m_aCounterText[0] = 0; } - m_sEntries[i].m_nType = type; + m_sEntries[pos].m_nType = type; } -void COnscreenTimer::AddClock(uint32 offset, char* text) { +void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) { uint32 i = 0; for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) { if(m_sEntries[i].m_nTimerOffset == 0) { @@ -94,6 +90,7 @@ void COnscreenTimer::AddClock(uint32 offset, char* text) { } m_sEntries[i].m_nTimerOffset = offset; + m_sEntries[i].m_bTimerGoingDown = bGoingDown; if(text) { strncpy(m_sEntries[i].m_aTimerText, text, 10); } else { @@ -108,19 +105,24 @@ void COnscreenTimerEntry::Process() { int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset); int32 oldTime = *timerPtr; - int32 newTime = oldTime - int32(CTimer::GetTimeStepInSeconds() * 1000); - if(newTime < 0) { - *timerPtr = 0; - m_bTimerProcessed = 0; - m_nTimerOffset = 0; - m_aTimerText[0] = 0; - } else { - *timerPtr = newTime; - int32 oldTimeSeconds = oldTime / 1000; - if(oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) { - DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000); + if (m_bTimerGoingDown) { + int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds()); + if (newTime < 0) { + *timerPtr = 0; + m_bTimerProcessed = 0; + m_nTimerOffset = 0; + m_aTimerText[0] = 0; + } + else { + *timerPtr = newTime; + int32 oldTimeSeconds = oldTime / 1000; + if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) { + DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000); + } } } + else + *timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds()); } bool COnscreenTimerEntry::ProcessForDisplay() { diff --git a/src/control/OnscreenTimer.h b/src/control/OnscreenTimer.h index 3ef7764a..09473397 100644 --- a/src/control/OnscreenTimer.h +++ b/src/control/OnscreenTimer.h @@ -17,6 +17,7 @@ public: char m_bCounterBuffer[42]; char m_bTimerBuffer[42]; bool m_bTimerProcessed; + bool m_bTimerGoingDown; bool m_bCounterProcessed; void Process(); @@ -42,8 +43,8 @@ public: void ClearCounter(uint32 offset); void ClearClock(uint32 offset); - void AddCounter(uint32 offset, uint16 type, char* text); - void AddClock(uint32 offset, char* text); + void AddCounter(uint32 offset, uint16 type, char* text, uint16 pos); + void AddClock(uint32 offset, char* text, bool bGoingDown); }; VALIDATE_SIZE(COnscreenTimer, 0x78); diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index ee15b82f..4a948032 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -18,21 +18,21 @@ CPathFind ThePaths; #define MIN_PED_ROUTE_DISTANCE 23.8f -#define NUMTEMPNODES 4000 -#define NUMDETACHED_CARS 100 -#define NUMDETACHED_PEDS 50 +#define NUMTEMPNODES 5000 +#define NUMDETACHED_CARS 1024 +#define NUMDETACHED_PEDS 1214 +#define NUMTEMPEXTERNALNODES 4600 -// object flags: -// 1 UseInRoadBlock -// 2 east/west road(?) - CPathInfoForObject *InfoForTileCars; CPathInfoForObject *InfoForTilePeds; -// unused -CTempDetachedNode *DetachedNodesCars; -CTempDetachedNode *DetachedNodesPeds; +CPathInfoForObject *DetachedInfoForTileCars; +CPathInfoForObject *DetachedInfoForTilePeds; +CTempNodeExternal *TempExternalNodes; +int32 NumTempExternalNodes; +int32 NumDetachedPedNodeGroups; +int32 NumDetachedCarNodeGroups; bool CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints) @@ -197,7 +197,7 @@ CPedPath::AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CV void CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition) { - const CColBox& boundingBox = pEntity->GetColModel()->boundingBox; + const CBox& boundingBox = pEntity->GetColModel()->boundingBox; const float fBoundMaxY = boundingBox.max.y + 0.3f; const float fBoundMinY = boundingBox.min.y - 0.3f; const float fBoundMaxX = boundingBox.max.x + 0.3f; @@ -227,6 +227,27 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p } } +//--MIAMI: done +// Make sure all externals link TO an internal +void +CPathInfoForObject::SwapConnectionsToBeRightWayRound(void) +{ + int e, i; + CPathInfoForObject *tile = this; + + for(e = 0; e < 12; e++) + if(tile[e].type == NodeTypeExtern && tile[e].next < 0) + for(i = 0; i < 12; i++) + if(tile[i].type == NodeTypeIntern && tile[i].next == e){ + tile[e].next = i; + tile[i].next = -1; + bool tmp = !!tile[e].crossing; + tile[e].crossing = tile[i].crossing; + tile[i].crossing = tmp; + } +} + +//--MIAMI: done void CPathFind::Init(void) { @@ -237,11 +258,13 @@ CPathFind::Init(void) m_numConnections = 0; m_numCarPathLinks = 0; unk = 0; + NumTempExternalNodes = 0; for(i = 0; i < NUM_PATHNODES; i++) m_pathNodes[i].distance = MAX_DIST; } +//--MIAMI: done void CPathFind::AllocatePathFindInfoMem(int16 numPathGroups) { @@ -250,93 +273,172 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups) delete[] InfoForTilePeds; InfoForTilePeds = nil; - // NB: MIAMI doesn't use numPathGroups here but hardcodes 4500 - InfoForTileCars = new CPathInfoForObject[12*numPathGroups]; - memset(InfoForTileCars, 0, 12*numPathGroups*sizeof(CPathInfoForObject)); - InfoForTilePeds = new CPathInfoForObject[12*numPathGroups]; - memset(InfoForTilePeds, 0, 12*numPathGroups*sizeof(CPathInfoForObject)); - - // unused - delete[] DetachedNodesCars; - DetachedNodesCars = nil; - delete[] DetachedNodesPeds; - DetachedNodesPeds = nil; - DetachedNodesCars = new CTempDetachedNode[NUMDETACHED_CARS]; - memset(DetachedNodesCars, 0, NUMDETACHED_CARS*sizeof(CTempDetachedNode)); - DetachedNodesPeds = new CTempDetachedNode[NUMDETACHED_PEDS]; - memset(DetachedNodesPeds, 0, NUMDETACHED_PEDS*sizeof(CTempDetachedNode)); + // NB: MIAMI doesn't use numPathGroups here but hardcodes PATHNODESIZE + InfoForTileCars = new CPathInfoForObject[12*PATHNODESIZE]; + memset(InfoForTileCars, 0, 12*PATHNODESIZE*sizeof(CPathInfoForObject)); + InfoForTilePeds = new CPathInfoForObject[12*PATHNODESIZE]; + memset(InfoForTilePeds, 0, 12*PATHNODESIZE*sizeof(CPathInfoForObject)); + + delete[] DetachedInfoForTileCars; + DetachedInfoForTileCars = nil; + delete[] DetachedInfoForTilePeds; + DetachedInfoForTilePeds = nil; + DetachedInfoForTileCars = new CPathInfoForObject[12*NUMDETACHED_CARS]; + memset(DetachedInfoForTileCars, 0, 12*NUMDETACHED_CARS*sizeof(CPathInfoForObject)); + DetachedInfoForTilePeds = new CPathInfoForObject[12*NUMDETACHED_PEDS]; + memset(DetachedInfoForTilePeds, 0, 12*NUMDETACHED_PEDS*sizeof(CPathInfoForObject)); + + TempExternalNodes = new CTempNodeExternal[NUMTEMPEXTERNALNODES]; + memset(TempExternalNodes, 0, NUMTEMPEXTERNALNODES*sizeof(CTempNodeExternal)); + NumTempExternalNodes = 0; + NumDetachedPedNodeGroups = 0; + NumDetachedCarNodeGroups = 0; } +//--MIAMI: done void CPathFind::RegisterMapObject(CTreadable *mapObject) { m_mapObjects[m_numMapObjects++] = mapObject; } +//--MIAMI: done void -CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing) +CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate) { - int i, j; + int i; i = id*12 + node; InfoForTilePeds[i].type = type; InfoForTilePeds[i].next = next; - InfoForTilePeds[i].x = x; - InfoForTilePeds[i].y = y; - InfoForTilePeds[i].z = z; + InfoForTilePeds[i].x = x/16.0f; + InfoForTilePeds[i].y = y/16.0f; + InfoForTilePeds[i].z = z/16.0f; + InfoForTilePeds[i].width = 8.0f*Min(width, 15.0f); InfoForTilePeds[i].numLeftLanes = 0; InfoForTilePeds[i].numRightLanes = 0; InfoForTilePeds[i].crossing = crossing; - - if(type) - for(i = 0; i < node; i++){ - j = id*12 + i; - if(x == InfoForTilePeds[j].x && y == InfoForTilePeds[j].y){ - printf("^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n"); - printf("Several ped nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n", - x, InfoForTilePeds[j].x, y, InfoForTilePeds[j].y); - printf("Modelindex of cullprit: %d\n\n", id); - } - } + InfoForTilePeds[i].speedLimit = 0; + InfoForTilePeds[i].roadBlock = false; + InfoForTilePeds[i].disabled = false; + InfoForTilePeds[i].waterPath = false; + InfoForTilePeds[i].onlySmallBoats = false; + InfoForTilePeds[i].betweenLevels = false; + InfoForTilePeds[i].spawnRate = Min(spawnRate, 15); + + if(node == 11) + InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound(); } +//--MIAMI: done void -CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight) +CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight, + bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate) { - int i, j; + int i; i = id*12 + node; InfoForTileCars[i].type = type; InfoForTileCars[i].next = next; - InfoForTileCars[i].x = x; - InfoForTileCars[i].y = y; - InfoForTileCars[i].z = z; + InfoForTileCars[i].x = x/16.0f; + InfoForTileCars[i].y = y/16.0f; + InfoForTileCars[i].z = z/16.0f; + InfoForTilePeds[i].width = 8.0f*Min(width, 15.0f); InfoForTileCars[i].numLeftLanes = numLeft; InfoForTileCars[i].numRightLanes = numRight; + InfoForTilePeds[i].crossing = false; + InfoForTilePeds[i].speedLimit = 0; + InfoForTilePeds[i].roadBlock = false; + InfoForTilePeds[i].disabled = false; + InfoForTilePeds[i].waterPath = false; + InfoForTilePeds[i].onlySmallBoats = false; + InfoForTilePeds[i].betweenLevels = false; + InfoForTilePeds[i].spawnRate = Min(spawnRate, 15); + + if(node == 11) + InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound(); +} + +//--MIAMI: done +void +CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing, + bool disabled, bool betweenLevels, uint8 spawnRate) +{ + int i; + if(NumDetachedPedNodeGroups >= NUMDETACHED_PEDS) + return; - if(type) - for(i = 0; i < node; i++){ - j = id*12 + i; - if(x == InfoForTileCars[j].x && y == InfoForTileCars[j].y){ - printf("^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n"); - printf("Several car nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n", - x, InfoForTileCars[j].x, y, InfoForTileCars[j].y); - printf("Modelindex of cullprit: %d\n\n", id); - } - } + i = NumDetachedPedNodeGroups*12 + node; + DetachedInfoForTilePeds[i].type = type; + DetachedInfoForTilePeds[i].next = next; + DetachedInfoForTilePeds[i].x = x/16.0f; + DetachedInfoForTilePeds[i].y = y/16.0f; + DetachedInfoForTilePeds[i].z = z/16.0f; + DetachedInfoForTilePeds[i].width = 8.0f*Min(width, 31.0f); + DetachedInfoForTilePeds[i].numLeftLanes = 0; + DetachedInfoForTilePeds[i].numRightLanes = 0; + DetachedInfoForTilePeds[i].crossing = crossing; + DetachedInfoForTilePeds[i].speedLimit = 0; + DetachedInfoForTilePeds[i].roadBlock = false; + DetachedInfoForTilePeds[i].disabled = disabled; + DetachedInfoForTilePeds[i].waterPath = false; + DetachedInfoForTilePeds[i].onlySmallBoats = false; + DetachedInfoForTilePeds[i].betweenLevels = betweenLevels; + DetachedInfoForTilePeds[i].spawnRate = Min(spawnRate, 15); + + if(node == 11){ + DetachedInfoForTilePeds[NumDetachedPedNodeGroups*12].SwapConnectionsToBeRightWayRound(); + NumDetachedPedNodeGroups++; + } } +//--MIAMI: done void -CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out) +CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight, + bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool onlySmallBoats) +{ + int i; + + if(NumDetachedCarNodeGroups >= NUMDETACHED_CARS) + return; + + i = NumDetachedCarNodeGroups*12 + node; + DetachedInfoForTileCars[i].type = type; + DetachedInfoForTileCars[i].next = next; + DetachedInfoForTileCars[i].x = x/16.0f; + DetachedInfoForTileCars[i].y = y/16.0f; + DetachedInfoForTileCars[i].z = z/16.0f; + DetachedInfoForTileCars[i].width = 8.0f*Min(width, 15.0f); + DetachedInfoForTileCars[i].numLeftLanes = numLeft; + DetachedInfoForTileCars[i].numRightLanes = numRight; + DetachedInfoForTileCars[i].crossing = false; + DetachedInfoForTileCars[i].speedLimit = speedLimit; + DetachedInfoForTileCars[i].roadBlock = roadBlock; + DetachedInfoForTileCars[i].disabled = disabled; + DetachedInfoForTileCars[i].waterPath = waterPath; + DetachedInfoForTileCars[i].onlySmallBoats = onlySmallBoats; + DetachedInfoForTileCars[i].betweenLevels = betweenLevels; + DetachedInfoForTileCars[i].spawnRate = Min(spawnRate, 15); + + if(node == 11){ + DetachedInfoForTileCars[NumDetachedCarNodeGroups*12].SwapConnectionsToBeRightWayRound(); + NumDetachedCarNodeGroups++; + } +} + +//--MIAMI: done +void +CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out) { CVector pos; - pos.x = x / 16.0f; - pos.y = y / 16.0f; - pos.z = z / 16.0f; + pos.x = x; + pos.y = y; + pos.z = z; *out = m_mapObjects[id]->GetMatrix() * pos; } +//--MIAMI: done bool CPathFind::LoadPathFindData(void) { @@ -344,26 +446,22 @@ CPathFind::LoadPathFindData(void) return false; } +//--MIAMI: done void CPathFind::PreparePathData(void) { - int i, j, k; - int numExtern, numIntern, numLanes; - float maxX, maxY; + int i, j; + int numExtern, numIntern; CTempNode *tempNodes; printf("PreparePathData\n"); if(!CPathFind::LoadPathFindData() && // empty InfoForTileCars && InfoForTilePeds && - DetachedNodesCars && DetachedNodesPeds - ){ + DetachedInfoForTileCars && DetachedInfoForTilePeds && TempExternalNodes){ tempNodes = new CTempNode[NUMTEMPNODES]; m_numConnections = 0; - for(i = 0; i < PATHNODESIZE; i++) - m_pathNodes[i].unkBits = 0; - for(i = 0; i < PATHNODESIZE; i++){ numExtern = 0; numIntern = 0; @@ -377,6 +475,19 @@ CPathFind::PreparePathData(void) printf("ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n", i); } + int numExternDetached, numInternDetached; + for(i = 0; i < NUMDETACHED_CARS; i++){ + numExternDetached = 0; + numInternDetached = 0; + for(j = 0; j < 12; j++){ + if(DetachedInfoForTileCars[i*12 + j].type == NodeTypeExtern) + numExternDetached++; + if(DetachedInfoForTilePeds[i*12 + j].type == NodeTypeIntern) + numInternDetached++; + } + // no diagnostic here + } + for(i = 0; i < PATHNODESIZE; i++) for(j = 0; j < 12; j++) if(InfoForTileCars[i*12 + j].type == NodeTypeExtern){ @@ -388,52 +499,24 @@ CPathFind::PreparePathData(void) if(InfoForTileCars[i*12 + j].numLeftLanes + InfoForTileCars[i*12 + j].numRightLanes <= 0) printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i); } + for(i = 0; i < NUMDETACHED_CARS; i++) + for(j = 0; j < 12; j++) + if(DetachedInfoForTileCars[i*12 + j].type == NodeTypeExtern){ + // MI:%d here but no argument for it + if(DetachedInfoForTileCars[i*12 + j].numLeftLanes < 0) + printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i); + if(DetachedInfoForTileCars[i*12 + j].numRightLanes < 0) + printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i); + if(DetachedInfoForTileCars[i*12 + j].numLeftLanes + DetachedInfoForTileCars[i*12 + j].numRightLanes <= 0) + printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i); + } m_numPathNodes = 0; - PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedNodesCars, NUMDETACHED_CARS); + PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedInfoForTileCars, NumDetachedCarNodeGroups); m_numCarPathNodes = m_numPathNodes; - PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedNodesPeds, NUMDETACHED_PEDS); + PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedInfoForTilePeds, NumDetachedPedNodeGroups); m_numPedPathNodes = m_numPathNodes - m_numCarPathNodes; - // TODO: figure out what exactly is going on here - // Some roads seem to get a west/east flag - for(i = 0; i < m_numMapObjects; i++){ - numExtern = 0; - numIntern = 0; - numLanes = 0; - maxX = 0.0f; - maxY = 0.0f; - for(j = 0; j < 12; j++){ - k = i*12 + j; - if(InfoForTileCars[k].type == NodeTypeExtern){ - numExtern++; - if(InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes > numLanes) - numLanes = InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes; - maxX = Max(maxX, Abs(InfoForTileCars[k].x)); - maxY = Max(maxY, Abs(InfoForTileCars[k].y)); - }else if(InfoForTileCars[k].type == NodeTypeIntern) - numIntern++; - } - - if(numIntern == 1 && numExtern == 2){ - if(numLanes < 4){ - if((i & 7) == 4){ // WHAT? - m_objectFlags[i] |= UseInRoadBlock; - if(maxX > maxY) - m_objectFlags[i] |= ObjectEastWest; - else - m_objectFlags[i] &= ~ObjectEastWest; - } - }else{ - m_objectFlags[i] |= UseInRoadBlock; - if(maxX > maxY) - m_objectFlags[i] |= ObjectEastWest; - else - m_objectFlags[i] &= ~ObjectEastWest; - } - } - } - delete[] tempNodes; CountFloodFillGroups(PATH_CAR); @@ -444,14 +527,17 @@ CPathFind::PreparePathData(void) delete[] InfoForTilePeds; InfoForTilePeds = nil; - delete[] DetachedNodesCars; - DetachedNodesCars = nil; - delete[] DetachedNodesPeds; - DetachedNodesPeds = nil; + delete[] DetachedInfoForTileCars; + DetachedInfoForTileCars = nil; + delete[] DetachedInfoForTilePeds; + DetachedInfoForTilePeds = nil; + delete[] TempExternalNodes; + TempExternalNodes = nil; } printf("Done with PreparePathData\n"); } +//--MIAMI: done /* String together connected nodes in a list by a flood fill algorithm */ void CPathFind::CountFloodFillGroups(uint8 type) @@ -494,8 +580,8 @@ CPathFind::CountFloodFillGroups(uint8 type) if(node->numLinks == 0){ if(type == PATH_CAR) - printf("Single car node: %f %f %f (%d)\n", - node->GetX(), node->GetY(), node->GetZ(), m_mapObjects[node->objectIndex]->GetModelIndex()); + printf("Single car node: %f %f %f\n", + node->GetX(), node->GetY(), node->GetZ()); else printf("Single ped node: %f %f %f\n", node->GetX(), node->GetY(), node->GetZ()); @@ -523,34 +609,31 @@ CPathFind::CountFloodFillGroups(uint8 type) int32 TempListLength; +//--MIAMI: done void CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo, - float maxdist, CTempDetachedNode *detachednodes, int numDetached) + float maxdist, CPathInfoForObject *detachednodes, int numDetached) { static CVector CoorsXFormed; - int i, j, k, l; + int i, j, k; int l1, l2; int start; float posx, posy; float dx, dy, mag; float nearestDist; int nearestId; - int next; int oldNumPathNodes, oldNumLinks; float dist; int iseg, jseg; - int istart, jstart; int done, cont; int tileStart; oldNumPathNodes = m_numPathNodes; oldNumLinks = m_numConnections; -#define OBJECTINDEX(n) (m_pathNodes[(n)].objectIndex) - // Initialize map objects - for(i = 0; i < m_numMapObjects; i++) - for(j = 0; j < 12; j++) - m_mapObjects[i]->m_nodeIndices[type][j] = -1; +#define OBJECTINDEX(n) (mapObjIndices[(n)]) + int16 *mapObjIndices = new int16[NUM_PATHNODES]; + NumTempExternalNodes = 0; // Calculate internal nodes, store them and connect them to defining object for(i = 0; i < m_numMapObjects; i++){ @@ -566,89 +649,125 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor &CoorsXFormed); m_pathNodes[m_numPathNodes].SetPosition(CoorsXFormed); OBJECTINDEX(m_numPathNodes) = i; - m_pathNodes[m_numPathNodes].unkBits = 1; - m_mapObjects[i]->m_nodeIndices[type][j] = m_numPathNodes; + m_pathNodes[m_numPathNodes].width = objectpathinfo[start + j].width; + m_pathNodes[m_numPathNodes].speedLimit = objectpathinfo[start + j].speedLimit; + m_pathNodes[m_numPathNodes].spawnRate = objectpathinfo[start + j].spawnRate; + m_pathNodes[m_numPathNodes].bUseInRoadBlock = objectpathinfo[start + j].roadBlock; + m_pathNodes[m_numPathNodes].bDisabled = objectpathinfo[start + j].disabled; + m_pathNodes[m_numPathNodes].bWaterPath = objectpathinfo[start + j].waterPath; + m_pathNodes[m_numPathNodes].bOnlySmallBoats = objectpathinfo[start + j].onlySmallBoats; + m_pathNodes[m_numPathNodes].bBetweenLevels = objectpathinfo[start + j].betweenLevels; m_numPathNodes++; } + else if(objectpathinfo[start + j].type == NodeTypeExtern){ + CalcNodeCoors( + objectpathinfo[start + j].x, + objectpathinfo[start + j].y, + objectpathinfo[start + j].z, + i, + &CoorsXFormed); + TempExternalNodes[NumTempExternalNodes].pos = CoorsXFormed; + assert(objectpathinfo[start + j].next >= 0); + TempExternalNodes[NumTempExternalNodes].next = tileStart + objectpathinfo[start + j].next; + TempExternalNodes[NumTempExternalNodes].numLeftLanes = objectpathinfo[start + j].numLeftLanes; + TempExternalNodes[NumTempExternalNodes].numRightLanes = objectpathinfo[start + j].numRightLanes; + TempExternalNodes[NumTempExternalNodes].width = objectpathinfo[start + j].width; + TempExternalNodes[NumTempExternalNodes].isCross = !!objectpathinfo[start + j].crossing; + NumTempExternalNodes++; + } } } + // Same thing for detached nodes + for(i = 0; i < numDetached; i++){ + tileStart = m_numPathNodes; + start = 12*i; + for(j = 0; j < 12; j++){ + if(detachednodes[start + j].type == NodeTypeIntern){ + CVector pos; + pos.x = detachednodes[start + j].x; + pos.y = detachednodes[start + j].y; + pos.z = detachednodes[start + j].z; + m_pathNodes[m_numPathNodes].SetPosition(pos); + mapObjIndices[m_numPathNodes] = -(i+1); + m_pathNodes[m_numPathNodes].width = detachednodes[start + j].width; + m_pathNodes[m_numPathNodes].speedLimit = detachednodes[start + j].speedLimit; + m_pathNodes[m_numPathNodes].spawnRate = detachednodes[start + j].spawnRate; + m_pathNodes[m_numPathNodes].bUseInRoadBlock = detachednodes[start + j].roadBlock; + m_pathNodes[m_numPathNodes].bDisabled = detachednodes[start + j].disabled; + m_pathNodes[m_numPathNodes].bWaterPath = detachednodes[start + j].waterPath; + m_pathNodes[m_numPathNodes].bOnlySmallBoats = detachednodes[start + j].onlySmallBoats; + m_pathNodes[m_numPathNodes].bBetweenLevels = detachednodes[start + j].betweenLevels; + m_numPathNodes++; + }else if(detachednodes[start + j].type == NodeTypeExtern){ + TempExternalNodes[NumTempExternalNodes].pos.x = detachednodes[start + j].x; + TempExternalNodes[NumTempExternalNodes].pos.y = detachednodes[start + j].y; + TempExternalNodes[NumTempExternalNodes].pos.z = detachednodes[start + j].z; + assert(detachednodes[start + j].next >= 0); + TempExternalNodes[NumTempExternalNodes].next = tileStart + detachednodes[start + j].next; + TempExternalNodes[NumTempExternalNodes].numLeftLanes = detachednodes[start + j].numLeftLanes; + TempExternalNodes[NumTempExternalNodes].numRightLanes = detachednodes[start + j].numRightLanes; + TempExternalNodes[NumTempExternalNodes].width = detachednodes[start + j].width; + TempExternalNodes[NumTempExternalNodes].isCross = !!detachednodes[start + j].crossing; + NumTempExternalNodes++; + } + } + } // Insert external nodes into TempList TempListLength = 0; - for(i = 0; i < m_numMapObjects; i++){ - start = 12 * m_mapObjects[i]->GetModelIndex(); - for(j = 0; j < 12; j++){ - if(objectpathinfo[start + j].type != NodeTypeExtern) + for(i = 0; i < NumTempExternalNodes; i++){ + // find closest unconnected node + nearestId = -1; + nearestDist = maxdist; + for(k = 0; k < TempListLength; k++){ + if(tempnodes[k].linkState != 1) continue; - CalcNodeCoors( - objectpathinfo[start + j].x, - objectpathinfo[start + j].y, - objectpathinfo[start + j].z, - i, - &CoorsXFormed); - - // find closest unconnected node - nearestId = -1; - nearestDist = maxdist; - for(k = 0; k < TempListLength; k++){ - if(tempnodes[k].linkState != 1) - continue; - dx = tempnodes[k].pos.x - CoorsXFormed.x; - if(Abs(dx) < nearestDist){ - dy = tempnodes[k].pos.y - CoorsXFormed.y; - if(Abs(dy) < nearestDist){ - nearestDist = Max(Abs(dx), Abs(dy)); - nearestId = k; - } + dx = tempnodes[k].pos.x - TempExternalNodes[i].pos.x; + if(Abs(dx) < nearestDist){ + dy = tempnodes[k].pos.y - TempExternalNodes[i].pos.y; + if(Abs(dy) < nearestDist){ + nearestDist = Max(Abs(dx), Abs(dy)); + nearestId = k; } } + } - if(nearestId < 0){ - // None found, add this one to temp list - tempnodes[TempListLength].pos = CoorsXFormed; - next = objectpathinfo[start + j].next; - if(next < 0){ - // no link from this node, find link to this node - next = 0; - for(k = start; j != objectpathinfo[k].next; k++) - next++; - } - // link to connecting internal node - tempnodes[TempListLength].link1 = m_mapObjects[i]->m_nodeIndices[type][next]; - if(type == PATH_CAR){ - tempnodes[TempListLength].numLeftLanes = objectpathinfo[start + j].numLeftLanes; - tempnodes[TempListLength].numRightLanes = objectpathinfo[start + j].numRightLanes; - } - tempnodes[TempListLength++].linkState = 1; - }else{ - // Found nearest, connect it to our neighbour - next = objectpathinfo[start + j].next; - if(next < 0){ - // no link from this node, find link to this node - next = 0; - for(k = start; j != objectpathinfo[k].next; k++) - next++; - } - tempnodes[nearestId].link2 = m_mapObjects[i]->m_nodeIndices[type][next]; - tempnodes[nearestId].linkState = 2; - - // collapse this node with nearest we found - dx = m_pathNodes[tempnodes[nearestId].link1].GetX() - m_pathNodes[tempnodes[nearestId].link2].GetX(); - dy = m_pathNodes[tempnodes[nearestId].link1].GetY() - m_pathNodes[tempnodes[nearestId].link2].GetY(); - tempnodes[nearestId].pos = (tempnodes[nearestId].pos + CoorsXFormed)*0.5f; - mag = Sqrt(dx*dx + dy*dy); - tempnodes[nearestId].dirX = dx/mag; - tempnodes[nearestId].dirY = dy/mag; - // do something when number of lanes doesn't agree - if(type == PATH_CAR) - if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 && - (objectpathinfo[start + j].numLeftLanes == 0 || objectpathinfo[start + j].numRightLanes == 0)){ - // why switch left and right here? - tempnodes[nearestId].numLeftLanes = objectpathinfo[start + j].numRightLanes; - tempnodes[nearestId].numRightLanes = objectpathinfo[start + j].numLeftLanes; - } + if(nearestId < 0){ + // None found, add this one to temp list + tempnodes[TempListLength].pos = TempExternalNodes[i].pos; + // link to connecting internal node + tempnodes[TempListLength].link1 = TempExternalNodes[i].next; + if(type == PATH_CAR){ + tempnodes[TempListLength].numLeftLanes = TempExternalNodes[i].numLeftLanes; + tempnodes[TempListLength].numRightLanes = TempExternalNodes[i].numRightLanes; } + tempnodes[TempListLength].width = TempExternalNodes[i].width; + tempnodes[TempListLength].isCross = TempExternalNodes[i].isCross; + tempnodes[TempListLength++].linkState = 1; + }else{ + // Found nearest, connect it to our neighbour + tempnodes[nearestId].link2 = TempExternalNodes[i].next; + tempnodes[nearestId].linkState = 2; + + // collapse this node with nearest we found + dx = m_pathNodes[tempnodes[nearestId].link1].GetX() - m_pathNodes[tempnodes[nearestId].link2].GetX(); + dy = m_pathNodes[tempnodes[nearestId].link1].GetY() - m_pathNodes[tempnodes[nearestId].link2].GetY(); + tempnodes[nearestId].pos = (tempnodes[nearestId].pos + TempExternalNodes[i].pos)*0.5f; + mag = Sqrt(dx*dx + dy*dy); + tempnodes[nearestId].dirX = dx/mag * 100; + tempnodes[nearestId].dirY = dy/mag * 100; + tempnodes[nearestId].width = Max(tempnodes[nearestId].width, TempExternalNodes[i].width); + if(TempExternalNodes[i].isCross) + tempnodes[nearestId].isCross = true; // TODO: is this guaranteed to be false otherwise? + // do something when number of lanes doesn't agree + if(type == PATH_CAR) + if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 && + (TempExternalNodes[i].numLeftLanes == 0 || TempExternalNodes[i].numRightLanes == 0)){ + // why switch left and right here? + tempnodes[nearestId].numLeftLanes = TempExternalNodes[i].numRightLanes; + tempnodes[nearestId].numRightLanes = TempExternalNodes[i].numLeftLanes; + } } } @@ -673,27 +792,30 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor continue; dist = (m_pathNodes[i].GetPosition() - m_pathNodes[ConnectedNode(m_numConnections)].GetPosition()).Magnitude(); - m_distances[m_numConnections] = dist; - m_connectionFlags[m_numConnections].flags = 0; + m_distances[m_numConnections] = Min(dist, 255); + if(tempnodes[j].isCross) + m_connections[j] |= 0x8000; // crosses road flag if(type == PATH_CAR){ // IMPROVE: use a goto here // Find existing car path link for(k = 0; k < m_numCarPathLinks; k++){ - if(m_carPathLinks[k].dir.x == tempnodes[j].dirX && - m_carPathLinks[k].dir.y == tempnodes[j].dirY && - m_carPathLinks[k].pos.x == tempnodes[j].pos.x && - m_carPathLinks[k].pos.y == tempnodes[j].pos.y){ + if(m_carPathLinks[k].dirX == tempnodes[j].dirX && + m_carPathLinks[k].dirY == tempnodes[j].dirY && + m_carPathLinks[k].x == (int)(tempnodes[j].pos.x*8.0f) && + m_carPathLinks[k].y == (int)(tempnodes[j].pos.y*8.0f)){ m_carPathConnections[m_numConnections] = k; k = m_numCarPathLinks; } } // k is m_numCarPathLinks+1 if we found one if(k == m_numCarPathLinks){ - m_carPathLinks[m_numCarPathLinks].dir.x = tempnodes[j].dirX; - m_carPathLinks[m_numCarPathLinks].dir.y = tempnodes[j].dirY; - m_carPathLinks[m_numCarPathLinks].pos.x = tempnodes[j].pos.x; - m_carPathLinks[m_numCarPathLinks].pos.y = tempnodes[j].pos.y; + m_carPathLinks[m_numCarPathLinks].dirX = tempnodes[j].dirX; + m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY; + m_carPathLinks[m_numCarPathLinks].x = tempnodes[j].pos.x*8.0f; + m_carPathLinks[m_numCarPathLinks].y = tempnodes[j].pos.y*8.0f; + m_carPathLinks[m_numCarPathLinks].flag1 = false; + m_carPathLinks[m_numCarPathLinks].width = tempnodes[j].width; m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i; m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes; m_carPathLinks[m_numCarPathLinks].numRightLanes = tempnodes[j].numRightLanes; @@ -707,6 +829,18 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor m_numConnections++; } + CPathInfoForObject *tile; + if(mapObjIndices[i] < 0){ + if(type == PATH_CAR) + tile = &DetachedInfoForTileCars[12 * (-1 - mapObjIndices[i])]; + else + tile = &DetachedInfoForTilePeds[12 * (-1 - mapObjIndices[i])]; + }else{ + if(type == PATH_CAR) + tile = &InfoForTileCars[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()]; + else + tile = &InfoForTilePeds[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()]; + } // Find i inside path segment iseg = 0; @@ -714,7 +848,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor if(OBJECTINDEX(j) == OBJECTINDEX(i)) iseg++; - istart = 12 * m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(); // Add links to other internal nodes for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){ if(OBJECTINDEX(i) != OBJECTINDEX(j) || i == j) @@ -722,14 +855,13 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor // N.B.: in every path segment, the externals have to be at the end jseg = j-i + iseg; - jstart = 12 * m_mapObjects[m_pathNodes[j].objectIndex]->GetModelIndex(); - if(objectpathinfo[istart + iseg].next == jseg || - objectpathinfo[jstart + jseg].next == iseg){ + if(tile[iseg].next == jseg || + tile[jseg].next == iseg){ // Found a link between i and jConnectionSetCrossesRoad // NB this clears the flags in MIAMI m_connections[m_numConnections] = j; dist = (m_pathNodes[i].GetPosition() - m_pathNodes[j].GetPosition()).Magnitude(); - m_distances[m_numConnections] = dist; + m_distances[m_numConnections] = Min(dist, 255); if(type == PATH_CAR){ posx = (m_pathNodes[i].GetX() + m_pathNodes[j].GetX())*0.5f; @@ -739,6 +871,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor mag = Sqrt(dx*dx + dy*dy); dx /= mag; dy /= mag; + int width = Max(m_pathNodes[i].width, m_pathNodes[j].width); if(i < j){ dx = -dx; dy = -dy; @@ -746,20 +879,22 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor // IMPROVE: use a goto here // Find existing car path link for(k = 0; k < m_numCarPathLinks; k++){ - if(m_carPathLinks[k].dir.x == dx && - m_carPathLinks[k].dir.y == dy && - m_carPathLinks[k].pos.x == posx && - m_carPathLinks[k].pos.y == posy){ + if(m_carPathLinks[k].dirX == (int)(dx*100.0f) && + m_carPathLinks[k].dirY == (int)(dy*100.0f) && + m_carPathLinks[k].x == (int)(posx*8.0f) && + m_carPathLinks[k].y == (int)(posy*8.0f)){ m_carPathConnections[m_numConnections] = k; k = m_numCarPathLinks; } } // k is m_numCarPathLinks+1 if we found one if(k == m_numCarPathLinks){ - m_carPathLinks[m_numCarPathLinks].dir.x = dx; - m_carPathLinks[m_numCarPathLinks].dir.y = dy; - m_carPathLinks[m_numCarPathLinks].pos.x = posx; - m_carPathLinks[m_numCarPathLinks].pos.y = posy; + m_carPathLinks[m_numCarPathLinks].dirX = dx*100.0f; + m_carPathLinks[m_numCarPathLinks].dirY = dy*100.0f; + m_carPathLinks[m_numCarPathLinks].x = posx*8.0f; + m_carPathLinks[m_numCarPathLinks].y = posy*8.0f; + m_carPathLinks[m_numCarPathLinks].flag1 = false; + m_carPathLinks[m_numCarPathLinks].width = width; m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i; m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1; m_carPathLinks[m_numCarPathLinks].numRightLanes = -1; @@ -769,11 +904,9 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor } }else{ // Crosses road - if(objectpathinfo[istart + iseg].next == jseg && objectpathinfo[istart + iseg].crossing || - objectpathinfo[jstart + jseg].next == iseg && objectpathinfo[jstart + jseg].crossing) - m_connectionFlags[m_numConnections].bCrossesRoad = true; - else - m_connectionFlags[m_numConnections].bCrossesRoad = false; + if(tile[iseg].next == jseg && tile[iseg].crossing || + tile[jseg].next == iseg && tile[jseg].crossing) + m_connections[m_numConnections] |= 0x8000; // crosses road flag } m_pathNodes[i].numLinks++; @@ -786,7 +919,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor done = 0; // Set number of lanes for all nodes somehow // very strange code - for(k = 0; !done && k < 10; k++){ + for(k = 0; !done && k < 12; k++){ done = 1; for(i = 0; i < m_numPathNodes; i++){ if(m_pathNodes[i].numLinks != 2) @@ -794,33 +927,50 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor l1 = m_carPathConnections[m_pathNodes[i].firstLink]; l2 = m_carPathConnections[m_pathNodes[i].firstLink+1]; - if(m_carPathLinks[l1].numLeftLanes == -1 && - m_carPathLinks[l2].numLeftLanes != -1){ + int8 l1Left = m_carPathLinks[l1].numLeftLanes; + int8 l1Right = m_carPathLinks[l1].numRightLanes; + int8 l2Left = m_carPathLinks[l2].numLeftLanes; + int8 l2Right = m_carPathLinks[l2].numRightLanes; + int8 *l1Leftp, *l1Rightp; + int8 *l2Leftp, *l2Rightp; + if(m_carPathLinks[l1].pathNodeIndex == i){ + l1Leftp = &l1Left; + l1Rightp = &l1Right; + }else{ + l1Leftp = &l1Right; + l1Rightp = &l1Left; + } + if(m_carPathLinks[l2].pathNodeIndex == i){ + l2Leftp = &l2Left; + l2Rightp = &l2Right; + }else{ + l2Leftp = &l2Right; + l2Rightp = &l2Left; + } + if(*l1Leftp == -1 && *l2Rightp != -1){ + *l1Leftp = *l2Rightp; done = 0; - if(m_carPathLinks[l2].pathNodeIndex == i){ - // why switch left and right here? - m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numRightLanes; - m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numLeftLanes; - }else{ - m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numLeftLanes; - m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numRightLanes; - } - m_carPathLinks[l1].pathNodeIndex = i; - }else if(m_carPathLinks[l1].numLeftLanes != -1 && - m_carPathLinks[l2].numLeftLanes == -1){ + } + if(*l1Rightp == -1 && *l2Leftp != -1){ + *l1Rightp = *l2Leftp; done = 0; - if(m_carPathLinks[l1].pathNodeIndex == i){ - // why switch left and right here? - m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numRightLanes; - m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numLeftLanes; - }else{ - m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numLeftLanes; - m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numRightLanes; - } - m_carPathLinks[l2].pathNodeIndex = i; - }else if(m_carPathLinks[l1].numLeftLanes == -1 && - m_carPathLinks[l2].numLeftLanes == -1) + } + if(*l2Leftp == -1 && *l1Rightp != -1){ + *l2Leftp = *l1Rightp; + done = 0; + } + if(*l2Rightp == -1 && *l1Leftp != -1){ + *l2Rightp = *l1Leftp; + done = 0; + } + if(*l1Leftp == -1 && *l2Rightp == -1) done = 0; + if(*l2Leftp == -1 && *l1Rightp == -1) + done = 0; + m_carPathLinks[l1].numLeftLanes = l1Left; + m_carPathLinks[l1].numRightLanes = l1Right; + m_carPathLinks[l2].numLeftLanes = l2Left; + m_carPathLinks[l2].numRightLanes = l2Right; } } @@ -828,10 +978,10 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor for(i = 0; i < m_numPathNodes; i++) for(j = 0; j < m_pathNodes[i].numLinks; j++){ k = m_carPathConnections[m_pathNodes[i].firstLink + j]; - if(m_carPathLinks[k].numLeftLanes < 0) - m_carPathLinks[k].numLeftLanes = 1; - if(m_carPathLinks[k].numRightLanes < 0) - m_carPathLinks[k].numRightLanes = 1; + if(m_carPathLinks[k].numLeftLanes == -1) + m_carPathLinks[k].numLeftLanes = 0; + if(m_carPathLinks[k].numRightLanes == -1) + m_carPathLinks[k].numRightLanes = 0; } } @@ -840,8 +990,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor do{ cont = 0; for(i = 0; i < m_numPathNodes; i++){ - m_pathNodes[i].bDisabled = false; - m_pathNodes[i].bBetweenLevels = false; // See if node is a dead end, if so, we're not done yet if(!m_pathNodes[i].bDeadEnd){ k = 0; @@ -874,23 +1022,14 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor m_connections[j] = node-1; } - // Also in treadables - for(j = 0; j < m_numMapObjects; j++) - for(k = 0; k < 12; k++){ - if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] == i){ - // remove this one - for(l = k; l < 12-1; l++) - m_mapObjects[j]->m_nodeIndices[PATH_PED][l] = m_mapObjects[j]->m_nodeIndices[PATH_PED][l+1]; - m_mapObjects[j]->m_nodeIndices[PATH_PED][11] = -1; - }else if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] > i) - m_mapObjects[j]->m_nodeIndices[PATH_PED][k]--; - } - i--; m_numPathNodes--; } + + delete[] mapObjIndices; } +//--MIAMI: done float CPathFind::CalcRoadDensity(float x, float y) { @@ -907,21 +1046,13 @@ CPathFind::CalcRoadDensity(float x, float y) next = m_carPathConnections[m_pathNodes[i].firstLink + j]; density += m_carPathLinks[next].numLeftLanes * dist; density += m_carPathLinks[next].numRightLanes * dist; - - if(m_carPathLinks[next].numLeftLanes < 0) - printf("Link from object %d to %d (MIs)\n", - m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(), - m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex()); - if(m_carPathLinks[next].numRightLanes < 0) - printf("Link from object %d to %d (MIs)\n", - m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(), - m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex()); } } } return density/2500.0f; } +//--MIAMI: done bool CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2) { @@ -932,6 +1063,7 @@ CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2) return false; } +//--MIAMI: done bool CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2) { @@ -942,6 +1074,7 @@ CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2) return false; } +//--MIAMI: done void CPathFind::AddNodeToList(CPathNode *node, int32 listId) { @@ -954,6 +1087,7 @@ CPathFind::AddNodeToList(CPathNode *node, int32 listId) node->distance = listId; } +//--MIAMI: done void CPathFind::RemoveNodeFromList(CPathNode *node) { @@ -962,6 +1096,7 @@ CPathFind::RemoveNodeFromList(CPathNode *node) node->GetNext()->SetPrev(node->GetPrev()); } +//--MIAMI: done void CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n) { @@ -975,6 +1110,7 @@ CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n) } } +#ifdef GTA_BRIDGE void CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool enable) { @@ -986,7 +1122,9 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena m_carPathLinks[i].bBridgeLights = enable; } } +#endif +//--MIAMI: done void CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable) { @@ -1002,6 +1140,7 @@ CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable) } } +//--MIAMI: done void CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable) { @@ -1017,6 +1156,7 @@ CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1 } } +//--MIAMI: done void CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable) { @@ -1032,6 +1172,7 @@ CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float } } +//--MIAMI: unused (still needed for script here) void CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode) { @@ -1083,6 +1224,7 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float } } +//--MIAMI: unused (still needed for script here) void CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId) { @@ -1098,6 +1240,7 @@ CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId) } } +//--MIAMI: unused (still needed for script here) void CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2) { @@ -1112,6 +1255,7 @@ CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, } } +//--MIAMI: unused (still needed for script here) void CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2) { @@ -1126,8 +1270,9 @@ CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y } } +//--MIAMI: done int32 -CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels) +CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreFlagB4, bool bWaterPath) { int i; int firstNode, lastNode; @@ -1149,22 +1294,20 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo for(i = firstNode; i < lastNode; i++){ if(ignoreDisabled && m_pathNodes[i].bDisabled) continue; if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue; - switch(m_pathNodes[i].unkBits){ - case 1: - case 2: - dist = Abs(m_pathNodes[i].GetX() - coors.x) + - Abs(m_pathNodes[i].GetY() - coors.y) + - 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); - if(dist < closestDist){ - closestDist = dist; - closestNode = i; - } - break; + if(ignoreFlagB4 && m_pathNodes[i].flagB4) continue; + if(bWaterPath != m_pathNodes[i].bWaterPath) continue; + dist = Abs(m_pathNodes[i].GetX() - coors.x) + + Abs(m_pathNodes[i].GetY() - coors.y) + + 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); + if(dist < closestDist){ + closestDist = dist; + closestNode = i; } } return closestDist < distLimit ? closestNode : -1; } +//--MIAMI: done int32 CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY) { @@ -1187,27 +1330,23 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa } for(i = firstNode; i < lastNode; i++){ - switch(m_pathNodes[i].unkBits){ - case 1: - case 2: - dX = m_pathNodes[i].GetX() - coors.x; - dY = m_pathNodes[i].GetY() - coors.y; - dist = Abs(dX) + Abs(dY) + - 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); + dX = m_pathNodes[i].GetX() - coors.x; + dY = m_pathNodes[i].GetY() - coors.y; + dist = Abs(dX) + Abs(dY) + + 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); + if(dist < closestDist){ + NormalizeXY(dX, dY); + dist -= (dX*dirX + dY*dirY - 1.0f)*20.0f; if(dist < closestDist){ - NormalizeXY(dX, dY); - dist -= (dX*dirX + dY*dirY - 1.0f)*20.0f; - if(dist < closestDist){ - closestDist = dist; - closestNode = i; - } + closestDist = dist; + closestNode = i; } - break; } } return closestNode; } +//--MIAMI: done float CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId) { @@ -1219,6 +1358,7 @@ CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId) return RADTODEG(dir.Heading()); } +//--MIAMI: unused (still needed for script here) float CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards) { @@ -1262,6 +1402,8 @@ CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, flo return RADTODEG(dir.Heading()); } +// no "New" in MIAMI +//--MIAMI: TODO bool CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled) { @@ -1277,14 +1419,14 @@ CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, if(m_pathNodes[node1].bDisabled && !ignoreDisabled) continue; dist1 = Distance2D(m_pathNodes[node1].GetPosition(), x, y); - if(dist1 < spawnDist + 60.0f){ - d1 = dist1 - spawnDist; + if(dist1 < Max(spawnDist + 70.0f, spawnDist * 1.7f)){ + d1 = m_pathNodes[node1].bWaterPath ? (dist1 - spawnDist * 1.5f) : (dist1 - spawnDist); for(j = 0; j < m_pathNodes[node1].numLinks; j++){ node2 = ConnectedNode(m_pathNodes[node1].firstLink + j); if(m_pathNodes[node2].bDisabled && !ignoreDisabled) continue; dist2 = Distance2D(m_pathNodes[node2].GetPosition(), x, y); - d2 = dist2 - spawnDist; + d2 = m_pathNodes[node2].bWaterPath ? (dist2 - spawnDist * 1.5f) : (dist2 - spawnDist); if(d1*d2 < 0.0f){ // nodes are on different sides of spawn distance float f2 = Abs(d1)/(Abs(d1) + Abs(d2)); @@ -1316,6 +1458,7 @@ CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, return false; } +//--MIAMI: TODO bool CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix) { @@ -1375,42 +1518,7 @@ CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDi return false; } -CTreadable* -CPathFind::FindRoadObjectClosestToCoors(CVector coors, uint8 type) -{ - int i, j, k; - int node1, node2; - CTreadable *closestMapObj = nil; - float closestDist = 10000.0f; - - for(i = 0; i < m_numMapObjects; i++){ - CTreadable *mapObj = m_mapObjects[i]; - if(mapObj->m_nodeIndices[type][0] < 0) - continue; - CVector vDist = mapObj->GetPosition() - coors; - float fDist = Abs(vDist.x) + Abs(vDist.y) + Abs(vDist.z); - if(fDist < 200.0f || fDist < closestDist) - for(j = 0; j < 12; j++){ - node1 = mapObj->m_nodeIndices[type][j]; - if(node1 < 0) - break; - // FIX: game uses ThePaths here explicitly - for(k = 0; k < m_pathNodes[node1].numLinks; k++){ - node2 = ConnectedNode(m_pathNodes[node1].firstLink + k); - float lineDist = CCollision::DistToLine(&m_pathNodes[node1].GetPosition(), &m_pathNodes[node2].GetPosition(), &coors); - if(lineDist < closestDist){ - closestDist = lineDist; - if((coors - m_pathNodes[node1].GetPosition()).MagnitudeSqr() < (coors - m_pathNodes[node2].GetPosition()).MagnitudeSqr()) - closestMapObj = m_mapObjects[m_pathNodes[node1].objectIndex]; - else - closestMapObj = m_mapObjects[m_pathNodes[node2].objectIndex]; - } - } - } - } - return closestMapObj; -} - +//--MIAMI: done void CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode, CPathNode **nextNode, uint8 curDir, uint8 *nextDir) { @@ -1418,19 +1526,8 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode CPathNode *node; if(lastNode == nil || (node = *lastNode) == nil || (coors - (*lastNode)->GetPosition()).MagnitudeSqr() > 7.0f){ - // need to find the node we're coming from - node = nil; - CTreadable *obj = FindRoadObjectClosestToCoors(coors, type); - float nodeDist = 1000000000.0f; - for(i = 0; i < 12; i++){ - if(obj->m_nodeIndices[type][i] < 0) - break; - float dist = (coors - m_pathNodes[obj->m_nodeIndices[type][i]].GetPosition()).MagnitudeSqr(); - if(dist < nodeDist){ - nodeDist = dist; - node = &m_pathNodes[obj->m_nodeIndices[type][i]]; - } - } + int32 nodeIdx = FindNodeClosestToCoors(coors, type, 999999.88f); + node = &m_pathNodes[nodeIdx]; } CVector2D vCurDir(Sin(curDir*PI/4.0f), Cos(curDir * PI / 4.0f)); @@ -1486,8 +1583,9 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode } } -static CPathNode *apNodesToBeCleared[4995]; +static CPathNode *apNodesToBeCleared[6525]; +//--MIAMI: done void CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 targetNodeId) { @@ -1503,42 +1601,22 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta } // Find start - int numPathsToTry; - CTreadable *startObj; - if(startNodeId < 0){ - if(vehicle == nil || (startObj = vehicle->m_treadable[type]) == nil) - startObj = FindRoadObjectClosestToCoors(start, type); - numPathsToTry = 0; - for(i = 0; i < 12; i++){ - if(startObj->m_nodeIndices[type][i] < 0) - break; - if(m_pathNodes[startObj->m_nodeIndices[type][i]].group == m_pathNodes[targetNodeId].group) - numPathsToTry++; - } - }else{ - numPathsToTry = 1; - startObj = m_mapObjects[m_pathNodes[startNodeId].objectIndex]; - } - if(numPathsToTry == 0) { + if(startNodeId < 0) + startNodeId = FindNodeClosestToCoors(start, type, 999999.88f); + if(startNodeId < 0) { *pNumNodes = 0; if(pDist) *pDist = 100000.0f; return; } - - if(startNodeId < 0){ - // why only check node 0? - if(m_pathNodes[startObj->m_nodeIndices[type][0]].group != - m_pathNodes[targetNodeId].group) { - *pNumNodes = 0; - if(pDist) *pDist = 100000.0f; - return; - } - }else{ - if(m_pathNodes[startNodeId].group != m_pathNodes[targetNodeId].group) { - *pNumNodes = 0; - if(pDist) *pDist = 100000.0f; - return; - } + if(startNodeId == targetNodeId){ + *pNumNodes = 0; + if(pDist) *pDist = 0.0f; + return; + } + if(m_pathNodes[startNodeId].group != m_pathNodes[targetNodeId].group) { + *pNumNodes = 0; + if(pDist) *pDist = 100000.0f; + return; } for(i = 0; i < ARRAY_SIZE(m_searchNodes); i++) @@ -1550,14 +1628,11 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta // Dijkstra's algorithm // Find distances int numPathsFound = 0; - if(startNodeId < 0 && m_mapObjects[m_pathNodes[targetNodeId].objectIndex] == startObj) - numPathsFound++; - for(i = 0; numPathsFound < numPathsToTry; i = (i+1) & 0x1FF){ + for(i = 0; numPathsFound == 0; i = (i+1) & 0x1FF){ CPathNode *node; for(node = m_searchNodes[i].GetNext(); node; node = node->GetNext()){ - if(m_mapObjects[node->objectIndex] == startObj && - (startNodeId < 0 || node == &m_pathNodes[startNodeId])) - numPathsFound++; + if(node == &m_pathNodes[startNodeId]) + numPathsFound = 1; for(j = 0; j < node->numLinks; j++){ int next = ConnectedNode(node->firstLink + j); @@ -1577,34 +1652,12 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta // Find out whence to start tracing back CPathNode *curNode; - if(startNodeId < 0){ - int minDist = MAX_DIST; - *pNumNodes = 1; - for(i = 0; i < 12; i++){ - if(startObj->m_nodeIndices[type][i] < 0) - break; - int dist = (m_pathNodes[startObj->m_nodeIndices[type][i]].GetPosition() - start).Magnitude(); - if(m_pathNodes[startObj->m_nodeIndices[type][i]].distance + dist < minDist){ - minDist = m_pathNodes[startObj->m_nodeIndices[type][i]].distance + dist; - curNode = &m_pathNodes[startObj->m_nodeIndices[type][i]]; - } - } - if(maxNumNodes == 0){ - *pNumNodes = 0; - }else{ - nodes[0] = curNode; - *pNumNodes = 1; - } - if(pDist) - *pDist = minDist; - }else - { - curNode = &m_pathNodes[startNodeId]; - *pNumNodes = 0; - if(pDist) - *pDist = m_pathNodes[startNodeId].distance; - } + curNode = &m_pathNodes[startNodeId]; + *pNumNodes = 0; + if(pDist) + *pDist = m_pathNodes[startNodeId].distance; + nodes[(*pNumNodes)++] = curNode; // Trace back to target and update list of nodes while(*pNumNodes < maxNumNodes && curNode != &m_pathNodes[targetNodeId]) for(i = 0; i < curNode->numLinks; i++){ @@ -1618,13 +1671,13 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta for(i = 0; i < numNodesToBeCleared; i++) apNodesToBeCleared[i]->distance = MAX_DIST; - return; } static CPathNode *pNodeList[32]; static int16 DummyResult; static int16 DummyResult2; +//--MIAMI: done bool CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start) { @@ -1635,11 +1688,12 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start) else DoPathSearch(type, start, -1, target, nil, &DummyResult2, 0, nil, &dist, 50.0f, -1); if(type == PATH_CAR) - return dist < 160.0f; + return dist < 150.0f; else return dist < 100.0f; } +//--MIAMI: done void CPathFind::Save(uint8 *buf, uint32 *size) { @@ -1661,6 +1715,7 @@ CPathFind::Save(uint8 *buf, uint32 *size) buf[i/8 + n] &= ~(1 << i%8); } +//--MIAMI: done void CPathFind::Load(uint8 *buf, uint32 size) { @@ -1805,3 +1860,23 @@ CPathFind::DisplayPathData(void) } } } + +CPathNode* +CPathFind::GetNode(int16 index) +{ + if(index < 0) + return nil; + if(index < ARRAY_SIZE(ThePaths.m_searchNodes)) + return &ThePaths.m_searchNodes[index]; + return &ThePaths.m_pathNodes[index - ARRAY_SIZE(ThePaths.m_searchNodes)]; +} +int16 +CPathFind::GetIndex(CPathNode *node) +{ + if(node == nil) + return -1; + if(node >= &ThePaths.m_searchNodes[0] && node < &ThePaths.m_searchNodes[ARRAY_SIZE(ThePaths.m_searchNodes)]) + return node - ThePaths.m_searchNodes; + else + return (node - ThePaths.m_pathNodes) + ARRAY_SIZE(ThePaths.m_searchNodes); +} diff --git a/src/control/PathFind.h b/src/control/PathFind.h index bbfdf7b7..7abc455a 100644 --- a/src/control/PathFind.h +++ b/src/control/PathFind.h @@ -9,9 +9,6 @@ enum { NodeTypeExtern = 1, NodeTypeIntern = 2, - - UseInRoadBlock = 1, - ObjectEastWest = 2, }; enum @@ -56,31 +53,42 @@ public: struct CPathNode { - CVector pos; - CPathNode *prev; - CPathNode *next; + int16 prevIndex; + int16 nextIndex; + int16 x; + int16 y; + int16 z; int16 distance; // in path search - int16 objectIndex; int16 firstLink; - uint8 numLinks; + int8 width; + int8 group; - uint8 unkBits : 2; + uint8 numLinks : 4; uint8 bDeadEnd : 1; uint8 bDisabled : 1; uint8 bBetweenLevels : 1; - - int8 group; - - CVector &GetPosition(void) { return pos; } - void SetPosition(const CVector &p) { pos = p; } - float GetX(void) { return pos.x; } - float GetY(void) { return pos.y; } - float GetZ(void) { return pos.z; } - - CPathNode *GetPrev(void) { return prev; } - CPathNode *GetNext(void) { return next; } - void SetPrev(CPathNode *node) { prev = node; } - void SetNext(CPathNode *node) { next = node; } + uint8 bUseInRoadBlock : 1; + + uint8 bWaterPath : 1; + uint8 bOnlySmallBoats : 1; + uint8 flagB4 : 1; // where is this set? + uint8 speedLimit : 2; + //uint8 flagB20 : 1; + //uint8 flagB40 : 1; + //uint8 flagB80 : 1; + + uint8 spawnRate : 4; + uint8 flagsC : 4; + + CVector GetPosition(void) { return CVector(x/8.0f, y/8.0f, z/8.0f); } + void SetPosition(const CVector &p) { x = p.x*8.0f; y = p.y*8.0f; z = p.z*8.0f; } + float GetX(void) { return x/8.0f; } + float GetY(void) { return y/8.0f; } + float GetZ(void) { return z/8.0f; } + CPathNode *GetPrev(void); + CPathNode *GetNext(void); + void SetPrev(CPathNode *node); + void SetNext(CPathNode *node); }; union CConnectionFlags @@ -94,22 +102,25 @@ union CConnectionFlags struct CCarPathLink { - CVector2D pos; - CVector2D dir; + int16 x; + int16 y; int16 pathNodeIndex; - int8 numLeftLanes; - int8 numRightLanes; - uint8 trafficLightType; - - uint8 bBridgeLights : 1; - // more? - - CVector2D &GetPosition(void) { return pos; } - CVector2D &GetDirection(void) { return dir; } - float GetX(void) { return pos.x; } - float GetY(void) { return pos.y; } - float GetDirX(void) { return dir.x; } - float GetDirY(void) { return dir.y; } + int8 dirX; + int8 dirY; + int8 numLeftLanes : 3; + int8 numRightLanes : 3; + uint8 flag1 : 1; + uint8 trafficLightType : 2; + uint8 bBridgeLights : 1; // at least in LCS... + int8 width; + + CVector2D GetPosition(void) { return CVector2D(x/8.0f, y/8.0f); } + CVector2D GetDirection(void) { return CVector2D(dirX/100.0f, dirY/100.0f); } + float GetX(void) { return x/8.0f; } + float GetY(void) { return y/8.0f; } + float GetDirX(void) { return dirX/100.0f; } + float GetDirY(void) { return dirY/100.0f; } + float GetLaneOffset(void) { return width/80.0f; } float OneWayLaneOffset() { @@ -117,21 +128,33 @@ struct CCarPathLink return 0.5f - 0.5f * numRightLanes; if (numRightLanes == 0) return 0.5f - 0.5f * numLeftLanes; - return 0.5f; + return 0.5f + GetLaneOffset(); } }; // This is what we're reading from the files, only temporary struct CPathInfoForObject { - int16 x; - int16 y; - int16 z; + float x; + float y; + float z; int8 type; int8 next; int8 numLeftLanes; int8 numRightLanes; + int8 speedLimit; + int8 width; + uint8 crossing : 1; + uint8 onlySmallBoats : 1; + uint8 roadBlock : 1; + uint8 disabled : 1; + uint8 waterPath : 1; + uint8 betweenLevels : 1; + + uint8 spawnRate : 4; + + void SwapConnectionsToBeRightWayRound(void); }; extern CPathInfoForObject *InfoForTileCars; extern CPathInfoForObject *InfoForTilePeds; @@ -139,18 +162,25 @@ extern CPathInfoForObject *InfoForTilePeds; struct CTempNode { CVector pos; - float dirX; - float dirY; + int8 dirX; // *100 + int8 dirY; int16 link1; int16 link2; int8 numLeftLanes; int8 numRightLanes; + int8 width; + bool isCross; int8 linkState; }; -struct CTempDetachedNode // unused +struct CTempNodeExternal // made up name { - uint8 foo[20]; + CVector pos; + int16 next; + int8 numLeftLanes; + int8 numRightLanes; + int8 width; + bool isCross; }; class CPathFind @@ -159,10 +189,8 @@ public: CPathNode m_pathNodes[NUM_PATHNODES]; CCarPathLink m_carPathLinks[NUM_CARPATHLINKS]; CTreadable *m_mapObjects[NUM_MAPOBJECTS]; - uint8 m_objectFlags[NUM_MAPOBJECTS]; - int16 m_connections[NUM_PATHCONNECTIONS]; - int16 m_distances[NUM_PATHCONNECTIONS]; - CConnectionFlags m_connectionFlags[NUM_PATHCONNECTIONS]; + uint16 m_connections[NUM_PATHCONNECTIONS]; // and flags + uint8 m_distances[NUM_PATHCONNECTIONS]; int16 m_carPathConnections[NUM_PATHCONNECTIONS]; int32 m_numPathNodes; @@ -178,14 +206,19 @@ public: void Init(void); void AllocatePathFindInfoMem(int16 numPathGroups); void RegisterMapObject(CTreadable *mapObject); - void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing); - void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight); - void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out); + void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate); + void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight, + bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate); + void StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing, + bool disabled, bool betweenLevels, uint8 spawnRate); + void StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight, + bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool unk); + void CalcNodeCoors(float x, float y, float z, int32 id, CVector *out); bool LoadPathFindData(void); void PreparePathData(void); void CountFloodFillGroups(uint8 type); void PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo, - float maxdist, CTempDetachedNode *detachednodes, int32 numDetached); + float maxdist, CPathInfoForObject *detachednodes, int32 numDetached); bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); } @@ -203,30 +236,37 @@ public: void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId); void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); - int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false); +// TODO(MIAMI): check callers for new arguments + int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreFlagB4 = false, bool bWaterPath = false); int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY); float FindNodeOrientationForCarPlacement(int32 nodeId); float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards); bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false); bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix); - CTreadable *FindRoadObjectClosestToCoors(CVector coors, uint8 type); void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*); void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode); bool TestCoorsCloseness(CVector target, uint8 type, CVector start); void Save(uint8 *buf, uint32 *size); void Load(uint8 *buf, uint32 size); - uint16 ConnectedNode(int id) { return m_connections[id]; } - bool ConnectionCrossesRoad(int id) { return m_connectionFlags[id].bCrossesRoad; } - bool ConnectionHasTrafficLight(int id) { return m_connectionFlags[id].bTrafficLight; } - void ConnectionSetTrafficLight(int id) { m_connectionFlags[id].bTrafficLight = true; } + + CPathNode *GetNode(int16 index); + int16 GetIndex(CPathNode *node); + + uint16 ConnectedNode(int id) { return m_connections[id] & 0x3FFF; } + bool ConnectionCrossesRoad(int id) { return !!(m_connections[id] & 0x8000); } + bool ConnectionHasTrafficLight(int id) { return !!(m_connections[id] & 0x4000); } + void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; } void DisplayPathData(void); }; -VALIDATE_SIZE(CPathFind, 0x49bf4); - extern CPathFind ThePaths; +inline CPathNode *CPathNode::GetPrev(void) { return ThePaths.GetNode(prevIndex); } +inline CPathNode *CPathNode::GetNext(void) { return ThePaths.GetNode(nextIndex); } +inline void CPathNode::SetPrev(CPathNode *node) { prevIndex = ThePaths.GetIndex(node); } +inline void CPathNode::SetNext(CPathNode *node) { nextIndex = ThePaths.GetIndex(node); } + extern bool gbShowPedPaths; extern bool gbShowCarPaths; extern bool gbShowCarPathsLinks; diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 32bffa17..1d2d06f7 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -44,15 +44,35 @@ uint32 CPickups::StaticCamStartTime; tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES]; -// 20 ?! Some Miami leftover? (Originally at 0x5ED8D4) +// TODO(Miami) uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 }; -uint16 AmmoForWeapon_OnStreet[20] = { 0, 1, 9, 25, 5, 30, 60, 5, 1, 50, 1, 1, 0, 200, 0, 100, 0, 0, 0, 0 }; + +// --MIAMI: Done +uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS] = { + 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 34, + 12, 16, 14, 10, 100, 60, 60, 60, 60, 60, 20, 14, + 4, 150, 100, 500, 1, 400, 36, 0, +}; uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 }; -uint8 aWeaponReds[] = { 255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255, 255, 128, 0, 255, 0 }; -uint8 aWeaponGreens[] = { 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 0, 255, 0, 255, 0 }; -uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 }; -float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f }; +// TODO(Miami): Those are all placeholders!! +uint8 aWeaponReds[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255, +255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +255, 128, 0, 255, 0 }; +uint8 aWeaponGreens[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, +255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +0, 255, 0, 255, 0 }; +uint8 aWeaponBlues[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, +255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +0, 128, 255, 0, 0 }; + +float aWeaponScale[] = { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, +2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, +1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, +1.0f, 1.0f, 1.0f, 1.0f }; void CPickup::RemoveKeepType() @@ -93,6 +113,7 @@ CPickup::GiveUsAPickUpObject(int32 handle) object->bExplosionProof = true; object->bUsesCollision = false; object->bIsPickup = true; + object->bHasPreRenderEffects = true; object->m_nBonusValue = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0; @@ -129,12 +150,12 @@ CPickup::GiveUsAPickUpObject(int32 handle) } bool -CPickup::CanBePickedUp(CPlayerPed *player) +CPickup::CanBePickedUp(CPlayerPed *player, int playerId) { assert(m_pObject != nil); bool cannotBePickedUp = - (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f) - || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f) + (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.5f) + || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.5f) || (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0) || (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame)); return !cannotBePickedUp; @@ -190,7 +211,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) } // if we didn't then we've got nothing to do - if (isPickupTouched && CanBePickedUp(player)) { + if (isPickupTouched && CanBePickedUp(player, playerId)) { CPad::GetPad(0)->StartShake(120, 100); switch (m_eType) { @@ -380,6 +401,30 @@ CPickups::Init(void) CollectedPickUpIndex = 0; } +// --MIAMI: Done +bool +CPickups::TestForPickupsInBubble(CVector pos, float range) +{ + for (int i = 0; i < NUMPICKUPS; i++) { + if ((aPickUps[i].m_vecPos - pos).Magnitude() < range) + return true; + } + return false; +} + +// --MIAMI: Done +bool +CPickups::TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused) { + for (int i = 0; i < NUMPICKUPS; i++) { + if (aPickUps[i].m_eType == type && aPickUps[i].m_eModelIndex == ModelForWeapon(weapon)) + if ((aPickUps[i].m_vecPos - pos).Magnitude() < 7.5f) { + aPickUps[i].m_nQuantity += quantity; + return true; + } + } + return false; +} + bool CPickups::IsPickUpPickedUp(int32 pickupId) { @@ -430,14 +475,14 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex) DMAudio.PlayFrontEndSound(SOUND_PICKUP_ADRENALINE, 0); return true; } else if (modelIndex == MI_PICKUP_BODYARMOUR) { - player->m_fArmour = 100.0f; + player->m_fArmour = CWorld::Players[playerIndex].m_nMaxArmour; DMAudio.PlayFrontEndSound(SOUND_PICKUP_ARMOUR, 0); return true; } else if (modelIndex == MI_PICKUP_INFO) { DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); return true; } else if (modelIndex == MI_PICKUP_HEALTH) { - player->m_fHealth = 100.0f; + player->m_fHealth = CWorld::Players[playerIndex].m_nMaxHealth; DMAudio.PlayFrontEndSound(SOUND_PICKUP_HEALTH, 0); return true; } else if (modelIndex == MI_PICKUP_BONUS) { @@ -486,7 +531,7 @@ CPickups::RemovePickUp(int32 pickupIndex) } int32 -CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity) +CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, wchar* pText) { bool bFreeFound = false; int32 slot = 0; @@ -561,53 +606,22 @@ CPickups::GetNewUniquePickupIndex(int32 slot) return slot | (aPickUps[slot].m_nIndex << 16); } +// --MIAMI: Done int32 CPickups::ModelForWeapon(eWeaponType weaponType) { - switch (weaponType) - { - case WEAPONTYPE_BASEBALLBAT: return MI_BASEBALL_BAT; - case WEAPONTYPE_COLT45: return MI_COLT; - case WEAPONTYPE_UZI: return MI_UZI; - case WEAPONTYPE_SHOTGUN: return MI_SHOTGUN; - case WEAPONTYPE_AK47: return MI_AK47; - case WEAPONTYPE_M16: return MI_M16; - case WEAPONTYPE_SNIPERRIFLE: return MI_SNIPER; - case WEAPONTYPE_ROCKETLAUNCHER: return MI_ROCKETLAUNCHER; - case WEAPONTYPE_FLAMETHROWER: return MI_FLAMETHROWER; - case WEAPONTYPE_MOLOTOV: return MI_MOLOTOV; - case WEAPONTYPE_GRENADE: return MI_GRENADE; - default: break; - } - return 0; + return CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId; } +// --MIAMI: Done eWeaponType CPickups::WeaponForModel(int32 model) { if (model == MI_PICKUP_BODYARMOUR) return WEAPONTYPE_ARMOUR; - switch (model) - { - case MI_GRENADE: return WEAPONTYPE_GRENADE; - case MI_AK47: return WEAPONTYPE_AK47; - case MI_BASEBALL_BAT: return WEAPONTYPE_BASEBALLBAT; - case MI_COLT: return WEAPONTYPE_COLT45; - case MI_MOLOTOV: return WEAPONTYPE_MOLOTOV; - case MI_ROCKETLAUNCHER: return WEAPONTYPE_ROCKETLAUNCHER; - case MI_SHOTGUN: return WEAPONTYPE_SHOTGUN; - case MI_SNIPER: return WEAPONTYPE_SNIPERRIFLE; - case MI_UZI: return WEAPONTYPE_UZI; - case MI_MISSILE: return WEAPONTYPE_UNARMED; - case MI_M16: return WEAPONTYPE_M16; - case MI_FLAMETHROWER: return WEAPONTYPE_FLAMETHROWER; - } - return WEAPONTYPE_UNARMED; -} - -int32 -CPickups::FindColourIndexForWeaponMI(int32 model) -{ - return WeaponForModel(model) - 1; + if (model == MI_PICKUP_HEALTH) return WEAPONTYPE_HEALTH; + if (model == MI_PICKUP_ADRENALINE) return WEAPONTYPE_ARMOUR; + if (model == -1) return WEAPONTYPE_UNARMED; + return (eWeaponType)((CWeaponModelInfo*)CModelInfo::GetModelInfo(model))->GetWeaponInfo(); } void @@ -685,15 +699,15 @@ CPickups::DoPickUpEffects(CEntity *entity) int16 colorId; if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA) - colorId = 11; + colorId = WEAPONTYPE_TOTALWEAPONS; else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR || entity->GetModelIndex() == MI_PICKUP_BRIBE) - colorId = 12; + colorId = WEAPONTYPE_TOTALWEAPONS + 1; else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) - colorId = 13; + colorId = WEAPONTYPE_TOTALWEAPONS + 2; else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) - colorId = 14; + colorId = WEAPONTYPE_TOTALWEAPONS + 3; else - colorId = FindColourIndexForWeaponMI(entity->GetModelIndex()); + colorId = WeaponForModel(entity->GetModelIndex()); assert(colorId >= 0); @@ -982,6 +996,25 @@ CPickups::RenderPickUpText() } void +CPickups::CreateSomeMoney(CVector pos, int money) +{ + bool found; + + int pickupCount = Min(money / 20 + 1, 7); + int moneyPerPickup = money / pickupCount; + + for (int i = 0; i < pickupCount; i++) { + // (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish. + pos.x += 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128); + pos.y += 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128); + pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 0.5f; + if (found) { + CPickups::GenerateNewOne(CVector(pos.x, pos.y, pos.z), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 3)); + } + } +} + +void CPickups::Load(uint8 *buf, uint32 size) { INITSAVEBUF @@ -1126,45 +1159,6 @@ CPacManPickups::Update() void CPacManPickups::GeneratePMPickUps(CVector pos, float scrambleMult, int16 count, uint8 type) { - int i = 0; - while (count > 0) { - while (aPMPickUps[i].m_eType != PACMAN_NONE) - i++; - - bool bPickupCreated = false; - while (!bPickupCreated) { - CVector newPos = pos; - CColPoint colPoint; - CEntity *pRoad; - uint16 nRand = CGeneral::GetRandomNumber(); - newPos.x += ((nRand & 0xFF) - 128) * scrambleMult / 128.0f; - newPos.y += (((nRand >> 8) & 0xFF) - 128) * scrambleMult / 128.0f; - newPos.z = 1000.0f; - if (CWorld::ProcessVerticalLine(newPos, -1000.0f, colPoint, pRoad, true, false, false, false, true, false, nil) && pRoad->IsBuilding() && ((CBuilding*)pRoad)->GetIsATreadable()) { - newPos.z = 0.7f + colPoint.point.z; - aPMPickUps[i].m_eType = type; - aPMPickUps[i].m_vecPosn = newPos; - CObject *obj = new CObject(MI_BULLION, true); - if (obj != nil) { - obj->ObjectCreatedBy = MISSION_OBJECT; - obj->SetPosition(aPMPickUps[i].m_vecPosn); - obj->SetOrientation(0.0f, 0.0f, -HALFPI); - obj->GetMatrix().UpdateRW(); - obj->UpdateRwFrame(); - - obj->bAffectedByGravity = false; - obj->bExplosionProof = true; - obj->bUsesCollision = false; - obj->bIsPickup = false; - CWorld::Add(obj); - } - aPMPickUps[i].m_pObject = obj; - bPickupCreated = true; - } - } - count--; - } - bPMActive = true; } // diablo porn mission pickups @@ -1281,40 +1275,6 @@ static const CVector aRacePoints1[] = { void CPacManPickups::GeneratePMPickUpsForRace(int32 race) { - const CVector *pPos = nil; - int i = 0; - - if (race == 0) pPos = aRacePoints1; // there's only one available - assert(pPos != nil); - - while (!pPos->IsZero()) { - while (aPMPickUps[i].m_eType != PACMAN_NONE) - i++; - - aPMPickUps[i].m_eType = PACMAN_RACE; - aPMPickUps[i].m_vecPosn = *(pPos++); - if (race == 0) { - CObject* obj = new CObject(MI_DONKEYMAG, true); - if (obj != nil) { - obj->ObjectCreatedBy = MISSION_OBJECT; - - obj->SetPosition(aPMPickUps[i].m_vecPosn); - obj->SetOrientation(0.0f, 0.0f, -HALFPI); - obj->GetMatrix().UpdateRW(); - obj->UpdateRwFrame(); - - obj->bAffectedByGravity = false; - obj->bExplosionProof = true; - obj->bUsesCollision = false; - obj->bIsPickup = false; - - CWorld::Add(obj); - } - aPMPickUps[i].m_pObject = obj; - } else - aPMPickUps[i].m_pObject = nil; - } - bPMActive = true; } void diff --git a/src/control/Pickups.h b/src/control/Pickups.h index b05f5db7..0a73696a 100644 --- a/src/control/Pickups.h +++ b/src/control/Pickups.h @@ -8,6 +8,7 @@ enum ePickupType : uint8 PICKUP_ON_STREET, PICKUP_ONCE, PICKUP_ONCE_TIMEOUT, + PICKUP_ONCE_TIMEOUT_SLOW, PICKUP_COLLECTABLE1, PICKUP_IN_SHOP_OUT_OF_STOCK, PICKUP_MONEY, @@ -18,6 +19,9 @@ enum ePickupType : uint8 PICKUP_FLOATINGPACKAGE, PICKUP_FLOATINGPACKAGE_FLOATING, PICKUP_ON_STREET_SLOW, + PICKUP_ASSET_REVENUE, + PICKUP_PROPERTY_LOCKED, + PICKUP_PROPERTY_FORSALE, PICKUP_NUMOFTYPES }; @@ -42,7 +46,7 @@ public: bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId); private: bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; } - inline bool CanBePickedUp(CPlayerPed *player); + inline bool CanBePickedUp(CPlayerPed *player, int playerId); void RemoveKeepType(); void Remove(); }; @@ -73,7 +77,7 @@ public: static void DoMoneyEffects(CEntity *ent); static void DoMineEffects(CEntity *ent); static void DoPickUpEffects(CEntity *ent); - static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity); + static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate = 0, bool highPriority = false, wchar* pText = nil); static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity); static void RemovePickUp(int32 pickupIndex); static void RemoveAllFloatingPickups(); @@ -81,11 +85,13 @@ public: static bool IsPickUpPickedUp(int32 pickupId); static int32 ModelForWeapon(eWeaponType weaponType); static enum eWeaponType WeaponForModel(int32 model); - static int32 FindColourIndexForWeaponMI(int32 model); static int32 GetActualPickupIndex(int32 index); static int32 GetNewUniquePickupIndex(int32 slot); static void PassTime(uint32 time); static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex); + static bool TestForPickupsInBubble(CVector pos, float range); + static bool TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused); + static void CreateSomeMoney(CVector, int); static void Load(uint8 *buf, uint32 size); static void Save(uint8 *buf, uint32 *size); @@ -99,7 +105,7 @@ public: }; extern uint16 AmmoForWeapon[20]; -extern uint16 AmmoForWeapon_OnStreet[20]; +extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS]; extern uint16 CostOfWeapon[20]; enum ePacmanPickupType diff --git a/src/control/Record.cpp b/src/control/Record.cpp index d086543f..5e6c7cdb 100644 --- a/src/control/Record.cpp +++ b/src/control/Record.cpp @@ -11,513 +11,97 @@ #include "World.h" uint16 CRecordDataForGame::RecordingState; -uint8* CRecordDataForGame::pDataBuffer; -uint8* CRecordDataForGame::pDataBufferPointer; -int CRecordDataForGame::FId; -tGameBuffer CRecordDataForGame::pDataBufferForFrame; - -#define MEMORY_FOR_GAME_RECORD (150000) void CRecordDataForGame::Init(void) { RecordingState = STATE_NONE; - delete[] pDataBuffer; - pDataBufferPointer = nil; - pDataBuffer = nil; -#ifndef GTA_PS2 // this stuff is not present on PS2 - FId = CFileMgr::OpenFile("playback.dat", "r"); - if (FId <= 0) { - if ((FId = CFileMgr::OpenFile("record.dat", "r")) <= 0) - RecordingState = STATE_NONE; - else { - CFileMgr::CloseFile(FId); - FId = CFileMgr::OpenFileForWriting("record.dat"); - RecordingState = STATE_RECORD; - } - } - else { - RecordingState = STATE_PLAYBACK; - } - if (RecordingState == STATE_PLAYBACK) { - pDataBufferPointer = new uint8[MEMORY_FOR_GAME_RECORD]; - pDataBuffer = pDataBufferPointer; - pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = (uint8)-1; - CFileMgr::CloseFile(FId); - } -#else - RecordingState = STATE_NONE; // second time to make sure -#endif } void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) { - switch (RecordingState) { - case STATE_RECORD: - { - pDataBufferForFrame.m_fTimeStep = CTimer::GetTimeStep(); - pDataBufferForFrame.m_nTimeInMilliseconds = CTimer::GetTimeInMilliseconds(); - pDataBufferForFrame.m_nSizeOfPads[0] = 0; - pDataBufferForFrame.m_nSizeOfPads[1] = 0; - pDataBufferForFrame.m_nChecksum = CalcGameChecksum(); - uint8* pController1 = PackCurrentPadValues(pDataBufferForFrame.m_ControllerBuffer, &CPad::GetPad(0)->OldState, &CPad::GetPad(0)->NewState); - pDataBufferForFrame.m_nSizeOfPads[0] = (pController1 - pDataBufferForFrame.m_ControllerBuffer) / 2; - uint8* pController2 = PackCurrentPadValues(pController1, &CPad::GetPad(1)->OldState, &CPad::GetPad(1)->NewState); - pDataBufferForFrame.m_nSizeOfPads[1] = (pController2 - pController1) / 2; - uint8* pEndPtr = pController2; - if ((pDataBufferForFrame.m_nSizeOfPads[0] + pDataBufferForFrame.m_nSizeOfPads[1]) & 1) - pEndPtr += 2; - CFileMgr::Write(FId, (char*)&pDataBufferForFrame, pEndPtr - (uint8*)&pDataBufferForFrame); - break; - } - case STATE_PLAYBACK: - if (pDataBufferPointer[8] == (uint8)-1) - CPad::GetPad(0)->NewState.Clear(); - else { - tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer; - CTimer::SetTimeInMilliseconds(pData->m_nTimeInMilliseconds); - CTimer::SetTimeStep(pData->m_fTimeStep); - uint8 size1 = pData->m_nSizeOfPads[0]; - uint8 size2 = pData->m_nSizeOfPads[1]; - pDataBufferPointer = (uint8*)&pData->m_ControllerBuffer; - pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size1, &CPad::GetPad(0)->NewState); - pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size2, &CPad::GetPad(1)->NewState); - if ((size1 + size2) & 1) - pDataBufferPointer += 2; - if (pData->m_nChecksum != CalcGameChecksum()) - printf("Playback out of sync\n"); - } - } } -#define PROCESS_BUTTON_STATE_STORE(buf, os, ns, field, id) \ - do { \ - if (os->field != ns->field){ \ - *buf++ = id; \ - *buf++ = ns->field; \ - } \ - } while (0); - uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns) { - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickX, 2); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder1, 6); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder2, 7); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadUp, 8); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadDown, 9); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadLeft, 10); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadRight, 11); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Start, 12); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Select, 13); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Square, 14); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Triangle, 15); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Cross, 16); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Circle, 17); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShock, 18); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShock, 19); - return buf; + return nil; } -#undef PROCESS_BUTTON_STATE_STORE - -#define PROCESS_BUTTON_STATE_RESTORE(buf, state, field, id) case id: state->field = *buf++; break; uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state) { - for (uint8 i = 0; i < total; i++) { - switch (*buf++) { - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0); - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1); - PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickX, 2); - PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3); - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4); - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5); - PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder1, 6); - PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder2, 7); - PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadUp, 8); - PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadDown, 9); - PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadLeft, 10); - PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadRight, 11); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Start, 12); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Select, 13); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Square, 14); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Triangle, 15); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Cross, 16); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Circle, 17); - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShock, 18); - PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShock, 19); - } - } - return buf; + return nil; } -#undef PROCESS_BUTTON_STATE_RESTORE - uint16 CRecordDataForGame::CalcGameChecksum(void) { - uint32 checksum = 0; - int i = CPools::GetPedPool()->GetSize(); - while (i--) { - CPed* pPed = CPools::GetPedPool()->GetSlot(i); - if (!pPed) - continue; - checksum ^= pPed->GetModelIndex() ^ *(uint32*)&pPed->GetPosition().z ^ *(uint32*)&pPed->GetPosition().y ^ *(uint32*)&pPed->GetPosition().x; - } - i = CPools::GetVehiclePool()->GetSize(); - while (i--) { - CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); - if (!pVehicle) - continue; - checksum ^= pVehicle->GetModelIndex() ^ *(uint32*)&pVehicle->GetPosition().z ^ *(uint32*)&pVehicle->GetPosition().y ^ *(uint32*)&pVehicle->GetPosition().x; - } - return checksum ^ checksum >> 16; + return 0; } uint8 CRecordDataForChase::Status; -int CRecordDataForChase::PositionChanges; -uint8 CRecordDataForChase::CurrentCar; -CAutomobile* CRecordDataForChase::pChaseCars[NUM_CHASE_CARS]; -uint32 CRecordDataForChase::AnimStartTime; -float CRecordDataForChase::AnimTime; -CCarStateEachFrame* CRecordDataForChase::pBaseMemForCar[NUM_CHASE_CARS]; -float CRecordDataForChase::TimeMultiplier; -int CRecordDataForChase::FId2; - -#define CHASE_SCENE_LENGTH_IN_SECONDS (80) -#define CHASE_SCENE_FRAMES_PER_SECOND (15) // skipping every second frame -#define CHASE_SCENE_FRAMES_IN_RECORDING (CHASE_SCENE_LENGTH_IN_SECONDS * CHASE_SCENE_FRAMES_PER_SECOND) -#define CHASE_SCENE_LENGTH_IN_FRAMES (CHASE_SCENE_FRAMES_IN_RECORDING * 2) void CRecordDataForChase::Init(void) { Status = STATE_NONE; - PositionChanges = 0; - CurrentCar = 0; - for (int i = 0; i < NUM_CHASE_CARS; i++) - pChaseCars[i] = nil; - AnimStartTime = 0; } void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) { - switch (Status) { - case STATE_NONE: - return; - case STATE_RECORD: - { - if ((CTimer::GetFrameCounter() & 1) == 0) - StoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2]); - if (CTimer::GetFrameCounter() < CHASE_SCENE_LENGTH_IN_FRAMES * 2) - return; - CFileMgr::SetDir("data\\paths"); - sprintf(gString, "chase%d.dat", CurrentCar); - int fid = CFileMgr::OpenFileForWriting(gString); - uint32 fs = CHASE_SCENE_LENGTH_IN_FRAMES * sizeof(CCarStateEachFrame); - printf("FileSize:%d\n", fs); - CFileMgr::Write(fid, (char*)pBaseMemForCar[CurrentCar], fs); - CFileMgr::CloseFile(fid); - CFileMgr::SetDir(""); - sprintf(gString, "car%d.max", CurrentCar); - int fid2 = CFileMgr::OpenFileForWriting(gString); - for (int i = 0; i < CHASE_SCENE_FRAMES_IN_RECORDING; i++) { - // WTF? Was it ever used? -#ifdef FIX_BUGS - CCarStateEachFrame* pState = pBaseMemForCar[CurrentCar]; -#else - CCarStateEachFrame* pState = (CCarStateEachFrame*)pChaseCars[CurrentCar]; -#endif - CVector right = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX; - CVector forward = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX; - CVector up = CrossProduct(right, forward); - sprintf(gString, "%f %f %f\n", pState->pos.x, pState->pos.y, pState->pos.z); - CFileMgr::Write(fid2, gString, strlen(gString) - 1); - sprintf(gString, "%f %f %f\n", right.x, right.y, right.z); - CFileMgr::Write(fid2, gString, strlen(gString) - 1); - sprintf(gString, "%f %f %f\n", forward.x, forward.y, forward.z); - CFileMgr::Write(fid2, gString, strlen(gString) - 1); - sprintf(gString, "%f %f %f\n", up.x, up.y, up.z); - CFileMgr::Write(fid2, gString, strlen(gString) - 1); - } - CFileMgr::CloseFile(fid2); - } - case STATE_PLAYBACK: - case STATE_PLAYBACK_BEFORE_RECORDING: - case STATE_PLAYBACK_INIT: - break; - } } -struct tCoors { - CVector pos; - float angle; -}; - -// I guess developer was filling this with actual data before running the game -tCoors NewCoorsForRecordedCars[7]; - void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { - switch (Status) { - case STATE_NONE: - return; - case STATE_RECORD: - case STATE_PLAYBACK_BEFORE_RECORDING: - for (int i = 0; i < NUM_CHASE_CARS; i++) { - if (i != CurrentCar && CTimer::GetFrameCounter()) { - RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CTimer::GetFrameCounter() / 2], false); - pChaseCars[i]->GetMatrix().UpdateRW(); - pChaseCars[i]->UpdateRwFrame(); - } - } - if (Status == STATE_PLAYBACK_BEFORE_RECORDING && CTimer::GetFrameCounter()) { - RestoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2], false); - pChaseCars[CurrentCar]->GetMatrix().UpdateRW(); - pChaseCars[CurrentCar]->UpdateRwFrame(); - } - if (CPad::GetPad(0)->GetLeftShockJustDown() && CPad::GetPad(0)->GetRightShockJustDown()) { - if (!CPad::GetPad(0)->GetRightShockJustDown()) { - pChaseCars[CurrentCar]->SetPosition(NewCoorsForRecordedCars[PositionChanges].pos); - pChaseCars[CurrentCar]->SetMoveSpeed(0.0f, 0.0f, 0.0f); - pChaseCars[CurrentCar]->GetMatrix().SetRotateZOnly(DEGTORAD(NewCoorsForRecordedCars[PositionChanges].angle)); - ++PositionChanges; - } - if (Status == STATE_PLAYBACK_BEFORE_RECORDING) { - Status = STATE_RECORD; - pChaseCars[CurrentCar]->SetStatus(STATUS_PLAYER); - } - } - break; - case STATE_PLAYBACK_INIT: - Status = STATE_PLAYBACK; - break; - case STATE_PLAYBACK: - { - TimeMultiplier += CTimer::GetTimeStepNonClippedInSeconds(); - float EndOfFrameTime = CHASE_SCENE_FRAMES_PER_SECOND * Min(CHASE_SCENE_LENGTH_IN_SECONDS, TimeMultiplier); - for (int i = 0; i < NUM_CHASE_CARS; i++) { - if (!pBaseMemForCar[i]) - continue; - if (!pChaseCars[i]) - continue; - if (EndOfFrameTime < CHASE_SCENE_FRAMES_IN_RECORDING - 1) { - int FlooredEOFTime = EndOfFrameTime; - RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][FlooredEOFTime], false); - CMatrix tmp; - float dp = EndOfFrameTime - FlooredEOFTime; - RestoreInfoForMatrix(tmp, &pBaseMemForCar[i][FlooredEOFTime + 1]); - pChaseCars[i]->GetRight() += (tmp.GetRight() - pChaseCars[i]->GetRight()) * dp; - pChaseCars[i]->GetForward() += (tmp.GetForward() - pChaseCars[i]->GetForward()) * dp; - pChaseCars[i]->GetUp() += (tmp.GetUp() - pChaseCars[i]->GetUp()) * dp; - pChaseCars[i]->GetMatrix().GetPosition() += (tmp.GetPosition() - pChaseCars[i]->GetPosition()) * dp; - } - else{ - RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CHASE_SCENE_FRAMES_IN_RECORDING - 1], true); - if (i == 0) - pChaseCars[i]->GetMatrix().GetPosition().z += 0.2f; - } - pChaseCars[i]->GetMatrix().UpdateRW(); - pChaseCars[i]->UpdateRwFrame(); - pChaseCars[i]->RemoveAndAdd(); - } - break; - } - } } void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState) { - pState->rightX = INT8_MAX * pCar->GetRight().x; - pState->rightY = INT8_MAX * pCar->GetRight().y; - pState->rightZ = INT8_MAX * pCar->GetRight().z; - pState->forwardX = INT8_MAX * pCar->GetForward().x; - pState->forwardY = INT8_MAX * pCar->GetForward().y; - pState->forwardZ = INT8_MAX * pCar->GetForward().z; - pState->pos = pCar->GetPosition(); - pState->velX = 0.5f * INT16_MAX * pCar->GetMoveSpeed().x; - pState->velY = 0.5f * INT16_MAX * pCar->GetMoveSpeed().y; - pState->velZ = 0.5f * INT16_MAX * pCar->GetMoveSpeed().z; - pState->wheel = 20 * pCar->m_fSteerAngle; - pState->gas = 100 * pCar->m_fGasPedal; - pState->brake = 100 * pCar->m_fBrakePedal; - pState->handbrake = pCar->bIsHandbrakeOn; } void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState) { - matrix.GetRight() = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX; - matrix.GetForward() = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX; - matrix.GetUp() = CrossProduct(matrix.GetRight(), matrix.GetForward()); - matrix.GetPosition() = pState->pos; } void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop) { - CVector oldPos = pCar->GetPosition(); - RestoreInfoForMatrix(pCar->GetMatrix(), pState); - pCar->SetMoveSpeed(CVector(pState->velX, pState->velY, pState->velZ) / INT16_MAX / 0.5f); - pCar->SetTurnSpeed(0.0f, 0.0f, 0.0f); - pCar->m_fSteerAngle = pState->wheel / 20.0f; - pCar->m_fGasPedal = pState->gas / 100.0f; - pCar->m_fBrakePedal = pState->brake / 100.0f; - pCar->bIsHandbrakeOn = pState->handbrake; - if ((oldPos - pCar->GetPosition()).Magnitude() > 15.0f) { - if (pCar == pChaseCars[14]) { - pCar->m_currentColour1 = 58; - pCar->m_currentColour2 = 1; - } - else - pCar->GetModelInfo()->ChooseVehicleColour(pCar->m_currentColour1, pCar->m_currentColour2); - } - pCar->m_fHealth = Min(pCar->m_fHealth, 500.0f); - if (stop) { - pCar->m_fGasPedal = 0.0f; - pCar->m_fBrakePedal = 0.0f; - pCar->SetMoveSpeed(0.0f, 0.0f, 0.0f); - pCar->bIsHandbrakeOn = false; - } } void CRecordDataForChase::ProcessControlCars(void) { - if (Status != STATE_PLAYBACK) - return; - for (int i = 0; i < NUM_CHASE_CARS; i++) { - if (pChaseCars[i]) - pChaseCars[i]->ProcessControl(); - } } -#if (defined(GTA_PS2) || defined(FIX_BUGS)) bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad) { - // may be wrong - if (Status == STATE_NONE || Status == STATE_PLAYBACK) - return false; - return pad != 0; + return false; } -#endif void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2) { - CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY); - CStreaming::LoadAllRequestedModels(false); - if (!CStreaming::HasModelLoaded(mi)) - return; - CAutomobile* pCar = new CAutomobile(mi, MISSION_VEHICLE); - pCar->SetPosition(pos); - pCar->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER); - pCar->GetMatrix().SetRotateZOnly(DEGTORAD(angle)); - pCar->pDriver = nil; - pCar->m_currentColour1 = colour1; - pCar->m_currentColour2 = colour2; - CWorld::Add(pCar); - *ppCar = pCar; } void RemoveUnusedCollision(void) { - static const char* dontDeleteArray[] = { - "rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22", - "road_broadway02", "road_broadway01", "com_21way5", "com_21way50", - "cm1waycrosscom", "com_21way20", "com_21way10", "road_broadway04", - "com_rvroads52", "com_roadsrv", "com_roadkb23", "com_roadkb22" - }; - for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++) - CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_NONE; - CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_NONE); - for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++) - CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL; } void CRecordDataForChase::StartChaseScene(float startTime) { - char filename[28]; - SetUpCarsForChaseScene(); - Status = STATE_PLAYBACK; - AnimTime = startTime; - AnimStartTime = CTimer::GetTimeInMilliseconds(); - RemoveUnusedCollision(); - CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); - CGame::TidyUpMemory(true, true); - CStreaming::ImGonnaUseStreamingMemory(); - CFileMgr::SetDir("data\\paths"); - for (int i = 0; i < NUM_CHASE_CARS; i++) { - if (!pChaseCars[i]) { - pBaseMemForCar[i] = nil; - continue; - } - sprintf(filename, "chase%d.dat", i); - FId2 = CFileMgr::OpenFile(filename, "rb"); - if (FId2 <= 0) { - pBaseMemForCar[i] = nil; - continue; - } - pBaseMemForCar[i] = new CCarStateEachFrame[CHASE_SCENE_FRAMES_IN_RECORDING]; - for (int j = 0; j < CHASE_SCENE_FRAMES_IN_RECORDING; j++) { - CFileMgr::Read(FId2, (char*)&pBaseMemForCar[i][j], sizeof(CCarStateEachFrame)); - CFileMgr::Seek(FId2, sizeof(CCarStateEachFrame), 1); - } - CFileMgr::CloseFile(FId2); - } - CFileMgr::SetDir(""); - CStreaming::IHaveUsedStreamingMemory(); - TimeMultiplier = 0.0f; } void CRecordDataForChase::CleanUpChaseScene(void) { - if (Status != STATE_PLAYBACK_INIT && Status != STATE_PLAYBACK) - return; - Status = STATE_NONE; - CleanUpCarsForChaseScene(); - for (int i = 0; i < NUM_CHASE_CARS; i++) { - if (pBaseMemForCar[i]) { - delete[] pBaseMemForCar[i]; - pBaseMemForCar[i] = nil; - } - } } void CRecordDataForChase::SetUpCarsForChaseScene(void) { - GiveUsACar(MI_POLICE, CVector(273.54221f, -1167.1907f, 24.880601f), 63.0f, &pChaseCars[0], 2, 1); - GiveUsACar(MI_ENFORCER, CVector(231.1783f, -1388.8322f, 25.978201f), 90.0f, &pChaseCars[1], 2, 1); - GiveUsACar(MI_TAXI, CVector(184.3156f, -1473.251f, 25.978201f), 0.0f, &pChaseCars[4], 6, 6); - GiveUsACar(MI_CHEETAH, CVector(173.8868f, -1377.6514f, 25.978201f), 0.0f, &pChaseCars[6], 4, 5); - GiveUsACar(MI_STINGER, CVector(102.5946f, -943.93628f, 25.9781f), 270.0f, &pChaseCars[7], 53, 53); - GiveUsACar(MI_CHEETAH, CVector(-177.7157f, -862.18652f, 25.978201f), 155.0f, &pChaseCars[10], 41, 1); - GiveUsACar(MI_STINGER, CVector(-170.56979f, -889.02362f, 25.978201f), 154.0f, &pChaseCars[11], 10, 10); - GiveUsACar(MI_KURUMA, CVector(402.60809f, -917.49628f, 37.381001f), 90.0f, &pChaseCars[14], 34, 1); - GiveUsACar(MI_TAXI, CVector(-33.496201f, -938.4563f, 25.9781f), 266.0f, &pChaseCars[16], 6, 6); - GiveUsACar(MI_KURUMA, CVector(49.363098f, -987.60498f, 25.9781f), 0.0f, &pChaseCars[18], 51, 1); - GiveUsACar(MI_TAXI, CVector(179.0049f, -1154.6686f, 25.9781f), 0.0f, &pChaseCars[19], 6, 76); - GiveUsACar(MI_RUMPO, CVector(-28.9762f, -1031.3367f, 25.990601f), 242.0f, &pChaseCars[2], 1, 75); - GiveUsACar(MI_PATRIOT, CVector(114.1564f, -796.69379f, 24.978201f), 180.0f, &pChaseCars[3], 0, 0); } void CRecordDataForChase::CleanUpCarsForChaseScene(void) { - for (int i = 0; i < NUM_CHASE_CARS; i++) - RemoveCarFromChase(i); } void CRecordDataForChase::RemoveCarFromChase(int32 i) { - if (!pChaseCars[i]) - return; - CWorld::Remove(pChaseCars[i]); - delete pChaseCars[i]; - pChaseCars[i] = nil; } CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i) { - CVehicle* pVehicle = pChaseCars[i]; - pChaseCars[i] = nil; - pVehicle->SetStatus(STATUS_PHYSICS); - return pVehicle; + return nil; } diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 707f1d87..28b999f8 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -17,6 +17,7 @@ #include "ModelInfo.h" #include "Object.h" #include "Pad.h" +#include "PedAttractor.h" #include "Phones.h" #include "Pickups.h" #include "Plane.h" @@ -47,7 +48,7 @@ CAutomobile *CReplay::pBuf1; uint8 *CReplay::pBuf2; CPlayerPed *CReplay::pBuf3; uint8 *CReplay::pBuf4; -CCutsceneHead *CReplay::pBuf5; +CCutsceneObject *CReplay::pBuf5; uint8 *CReplay::pBuf6; CPtrNode *CReplay::pBuf7; uint8 *CReplay::pBuf8; @@ -510,8 +511,12 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB } RetrievePedAnimation(ped, &pp->anim_state); ped->RemoveWeaponModel(-1); - if (pp->weapon_model != (uint8)-1) - ped->AddWeaponModel(pp->weapon_model); + if (pp->weapon_model != (uint16)-1) { + if (CStreaming::HasModelLoaded(pp->weapon_model)) + ped->AddWeaponModel(pp->weapon_model); + else + CStreaming::RequestModel(pp->weapon_model, 0); + } CWorld::Remove(ped); CWorld::Add(ped); buffer->m_nOffset += sizeof(tPedUpdatePacket); @@ -835,13 +840,14 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo CStreaming::RequestModel(mi, 0); } else { +// TODO(MIAMI): don't hardcode model indices if (mi == MI_DEADDODO || mi == MI_AIRTRAIN) { new_v = new(vp->index << 8) CPlane(mi, 2); } else if (mi == MI_TRAIN) { new_v = new(vp->index << 8) CTrain(mi, 2); } - else if (mi == MI_CHOPPER || mi == MI_ESCAPE) { + else if (mi == MI_CHOPPER) { new_v = new(vp->index << 8) CHeli(mi, 2); } else if (CModelInfo::IsBoatModel(mi)){ @@ -1115,6 +1121,14 @@ void CReplay::StoreStuffInMem(void) for (int i = 0; i < NUMPLAYERS; i++) nHandleOfPlayerPed[i] = CPools::GetPedPool()->GetIndex(CWorld::Players[i].m_pPed); #endif + int i = CPools::GetPedPool()->GetSize(); + while (--i >= 0) { + CPed* ped = CPools::GetPedPool()->GetSlot(i); + if (!ped) + continue; + if (ped->m_attractor) + GetPedAttractorManager()->DeRegisterPed(ped, ped->m_attractor); + } CPools::GetVehiclePool()->Store(pBuf0, pBuf1); CPools::GetPedPool()->Store(pBuf2, pBuf3); CPools::GetObjectPool()->Store(pBuf4, pBuf5); @@ -1210,6 +1224,16 @@ void CReplay::RestoreStuffFromMem(void) ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped); DMAudio.SetEntityStatus(ped->m_audioEntityId, true); CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false); + for (int j = 0; j < TOTAL_WEAPON_SLOTS; j++) { + int mi1 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModelId; + if (mi1 != -1) + CStreaming::RequestModel(mi1, STREAMFLAGS_DEPENDENCY); + int mi2 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModel2Id; + if (mi2 != -1) + CStreaming::RequestModel(mi2, STREAMFLAGS_DEPENDENCY); + CStreaming::LoadAllRequestedModels(false); + ped->m_weapons[j].Initialise(ped->m_weapons[j].m_eWeaponType, ped->m_weapons[j].m_nAmmoTotal); + } if (ped->m_wepModelID >= 0) ped->AddWeaponModel(ped->m_wepModelID); } diff --git a/src/control/Replay.h b/src/control/Replay.h index 66bee3bf..b369c13d 100644 --- a/src/control/Replay.h +++ b/src/control/Replay.h @@ -176,7 +176,7 @@ class CReplay CStoredAnimationState anim_state; CCompressedMatrixNotAligned matrix; int8 assoc_group_id; - uint8 weapon_model; + uint16 weapon_model; }; VALIDATE_SIZE(tPedUpdatePacket, 40); @@ -214,7 +214,7 @@ private: static uint8* pBuf2; static CPlayerPed* pBuf3; static uint8* pBuf4; - static CCutsceneHead* pBuf5; + static CCutsceneObject* pBuf5; static uint8* pBuf6; static CPtrNode* pBuf7; static uint8* pBuf8; diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp index 5a322cdb..64cabf5d 100644 --- a/src/control/Restart.cpp +++ b/src/control/Restart.cpp @@ -80,13 +80,13 @@ CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, f return; } - eLevelName curlevel = CTheZones::FindZoneForPoint(pos); + eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos); float fMinDist = 16000000.0f; int closestPoint = NUM_RESTART_POINTS; // find closest point on this level for (int i = 0; i < NumberOfHospitalRestarts; i++) { - if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) { + if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) { float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr(); if (fMinDist >= dist) { fMinDist = dist; @@ -127,13 +127,13 @@ CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, flo return; } - eLevelName curlevel = CTheZones::FindZoneForPoint(pos); + eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos); float fMinDist = 16000000.0f; int closestPoint = NUM_RESTART_POINTS; // find closest point on this level for (int i = 0; i < NumberOfPoliceRestarts; i++) { - if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) { + if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) { float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr(); if (fMinDist >= dist) { fMinDist = dist; diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp index 572f8134..a26e19f5 100644 --- a/src/control/RoadBlocks.cpp +++ b/src/control/RoadBlocks.cpp @@ -15,22 +15,23 @@ #include "CarCtrl.h" #include "General.h" -#define ROADBLOCKDIST (80.0f) +#define ROADBLOCKDIST (90.0f) int16 CRoadBlocks::NumRoadBlocks; -int16 CRoadBlocks::RoadBlockObjects[NUMROADBLOCKS]; +int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS]; bool CRoadBlocks::InOrOut[NUMROADBLOCKS]; +//--MIAMI: TODO void CRoadBlocks::Init(void) { int i; NumRoadBlocks = 0; - for (i = 0; i < ThePaths.m_numMapObjects; i++) { - if (ThePaths.m_objectFlags[i] & UseInRoadBlock) { + for(i = 0; i < ThePaths.m_numCarPathNodes; i++){ + if(ThePaths.m_pathNodes[i].bUseInRoadBlock && ThePaths.m_pathNodes[i].numLinks == 2){ if (NumRoadBlocks < NUMROADBLOCKS) { InOrOut[NumRoadBlocks] = true; - RoadBlockObjects[NumRoadBlocks] = i; + RoadBlockNodes[NumRoadBlocks] = i; NumRoadBlocks++; } else { #ifndef MASTER @@ -41,10 +42,12 @@ CRoadBlocks::Init(void) } } } + + // TODO(MIAMI): script roadblocks } void -CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode) +CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType) { static const CVector vecRoadBlockOffets[6] = { {-1.5, 1.8f, 0.0f}, {-1.5f, -1.8f, 0.0f}, {1.5f, 1.8f, 0.0f}, {1.5f, -1.8f, 0.0f}, {-1.5f, 0.0f, 0.0f}, {1.5, 0.0, 0.0} }; @@ -87,7 +90,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType pCopPed->SetIdle(); pCopPed->bKindaStayInSamePlace = true; pCopPed->bNotAllowedToDuck = false; - pCopPed->m_nRoadblockNode = roadBlockNode; +// pCopPed->m_nRoadblockNode = roadBlockNode; pCopPed->bCrouchWhenShooting = roadBlockType != 2; if (pEntityToAttack) { pCopPed->m_pPointGunAt = pEntityToAttack; @@ -102,6 +105,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType } } +//--MIAMI: TODO: implement this void CRoadBlocks::GenerateRoadBlocks(void) { @@ -110,14 +114,14 @@ CRoadBlocks::GenerateRoadBlocks(void) int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16; const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16; for (; nRoadblockNode < Min(NumRoadBlocks, maxRoadBlocks); nRoadblockNode++) { - CTreadable *mapObject = ThePaths.m_mapObjects[RoadBlockObjects[nRoadblockNode]]; - CVector2D vecDistance = FindPlayerCoors() - mapObject->GetPosition(); + CVector2D vecDistance = FindPlayerCoors() - ThePaths.m_pathNodes[nRoadblockNode].GetPosition(); if (vecDistance.x > -ROADBLOCKDIST && vecDistance.x < ROADBLOCKDIST && vecDistance.y > -ROADBLOCKDIST && vecDistance.y < ROADBLOCKDIST && vecDistance.Magnitude() < ROADBLOCKDIST) { if (!InOrOut[nRoadblockNode]) { InOrOut[nRoadblockNode] = true; if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) { +#ifndef MIAMI CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted; float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x; int32 vehicleId = MI_POLICE; @@ -187,10 +191,13 @@ CRoadBlocks::GenerateRoadBlocks(void) } } } +#endif } } } else { InOrOut[nRoadblockNode] = false; } } + + // TODO(MIAMI): script roadblocks } diff --git a/src/control/RoadBlocks.h b/src/control/RoadBlocks.h index 0f0c1882..c8469ba5 100644 --- a/src/control/RoadBlocks.h +++ b/src/control/RoadBlocks.h @@ -7,10 +7,14 @@ class CRoadBlocks { public: static int16 NumRoadBlocks; +#ifndef MIAMI static int16 RoadBlockObjects[NUMROADBLOCKS]; +#else + static int16 RoadBlockNodes[NUMROADBLOCKS]; +#endif static bool InOrOut[NUMROADBLOCKS]; static void Init(void); - static void GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode); + static void GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType); static void GenerateRoadBlocks(void); }; diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp index be8c5519..f7dcaa3c 100644 --- a/src/control/SceneEdit.cpp +++ b/src/control/SceneEdit.cpp @@ -88,7 +88,7 @@ static int32 NextValidModelId(int32 mi, int32 step) continue; if (pInfo->GetModelType() == MITYPE_PED #ifdef FIX_BUGS - && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL04) + && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL21) #endif || pInfo->GetModelType() == MITYPE_VEHICLE && #ifdef FIX_BUGS diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 406b11b7..d7abbfb2 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -13,6 +13,7 @@ #include "CarGen.h" #include "CivilianPed.h" #include "Clock.h" +#include "ColStore.h" #include "CopPed.h" #include "Coronas.h" #include "Cranes.h" @@ -37,6 +38,7 @@ #include "Pad.h" #include "Particle.h" #include "ParticleObject.h" +#include "PedAttractor.h" #include "PedRoutes.h" #include "Phones.h" #include "Pickups.h" @@ -53,15 +55,21 @@ #include "Remote.h" #include "Replay.h" #include "Restart.h" +#include "RoadBlocks.h" #include "RpAnimBlend.h" #include "Rubbish.h" +#include "SimpleModelInfo.h" +#include "SetPieces.h" #include "Shadows.h" #include "SpecialFX.h" +#include "Sprite.h" #include "Stats.h" #include "Streaming.h" #include "Text.h" +#include "Timecycle.h" #include "TxdStore.h" #include "User.h" +#include "VisibilityPlugins.h" #include "WaterLevel.h" #include "Weather.h" #include "World.h" @@ -70,13 +78,7 @@ #define PICKUP_PLACEMENT_OFFSET 0.5f #define PED_FIND_Z_OFFSET 5.0f - -#define SPHERE_MARKER_R 0 -#define SPHERE_MARKER_G 128 -#define SPHERE_MARKER_B 255 -#define SPHERE_MARKER_A 128 -#define SPHERE_MARKER_PULSE_PERIOD 2048 -#define SPHERE_MARKER_PULSE_FRACTION 0.1f +#define COP_PED_FIND_Z_OFFSET 10.0f #ifdef USE_PRECISE_MEASUREMENT_CONVERTION #define METERS_IN_FOOT 0.3048f @@ -88,13 +90,10 @@ uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE]; CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS]; -int32 CTheScripts::BaseBriefIdForContact[MAX_NUM_CONTACTS]; -int32 CTheScripts::OnAMissionForContactFlag[MAX_NUM_CONTACTS]; intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES]; intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES]; CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES]; script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES]; -tCollectiveData CTheScripts::CollectiveArray[MAX_NUM_COLLECTIVES]; tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS]; int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS]; tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS]; @@ -115,8 +114,6 @@ uint16 CTheScripts::NumberOfMissionScripts; uint32 CTheScripts::LargestMissionScriptSize; uint32 CTheScripts::MainScriptSize; uint8 CTheScripts::FailCurrentMission; -uint8 CTheScripts::CountdownToMakePlayerUnsafe; -uint8 CTheScripts::DelayMakingPlayerUnsafeThisTime; uint16 CTheScripts::NumScriptDebugLines; uint16 CTheScripts::NumberOfIntroRectanglesThisFrame; uint16 CTheScripts::NumberOfIntroTextLinesThisFrame; @@ -127,6 +124,11 @@ CStuckCarCheck CTheScripts::StuckCars; uint16 CTheScripts::CommandsExecuted; uint16 CTheScripts::ScriptsUpdated; int32 ScriptParams[32]; +uint8 CTheScripts::RiotIntensity; +uint32 CTheScripts::LastMissionPassedTime; +uint16 CTheScripts::NumberOfExclusiveMissionScripts; +bool CTheScripts::bPlayerHasMetDebbieHarry; +bool CTheScripts::bPlayerIsInTheStatium; const uint32 CRunningScript::nSaveStructSize = @@ -170,10 +172,46 @@ void CMissionCleanup::AddEntityToList(int32 id, uint8 type) m_nCount++; } +static void PossiblyWakeThisEntity(CPhysical* pEntity) +{ + if (!pEntity->bIsStaticWaitingForCollision) + return; + if (CColStore::HasCollisionLoaded(pEntity->GetPosition())) { + pEntity->bIsStaticWaitingForCollision = false; + if (!pEntity->IsStatic()) + pEntity->AddToMovingList(); + } +} + void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type) { for (int i = 0; i < MAX_CLEANUP; i++){ if (m_sEntities[i].type == type && m_sEntities[i].id == id){ + switch (m_sEntities[i].type) { + case CLEANUP_CAR: + { + CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id); + if (v) + PossiblyWakeThisEntity(v); + break; + } + case CLEANUP_CHAR: + { + CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id); + if (p) + PossiblyWakeThisEntity(p); + break; + } + case CLEANUP_OBJECT: + { + CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id); + if (o) + PossiblyWakeThisEntity(o); + break; + } + default: + break; + } m_sEntities[i].id = 0; m_sEntities[i].type = CLEANUP_UNUSED; m_nCount--; @@ -181,14 +219,70 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type) } } +void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObject() +{ + for (int i = 0; i < MAX_CLEANUP; i++) { + switch (m_sEntities[i].type) { + case CLEANUP_CAR: + { + CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id); + if (v) + PossiblyWakeThisEntity(v); + break; + } + case CLEANUP_CHAR: + { + CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id); + if (p) + PossiblyWakeThisEntity(p); + break; + } + case CLEANUP_OBJECT: + { + CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id); + if (o) + PossiblyWakeThisEntity(o); + break; + } + default: + break; + } + } +} + +CPhysical* CMissionCleanup::DoesThisEntityWaitForCollision(int i) +{ + if (m_sEntities[i].type == CLEANUP_CAR) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id); + if (pVehicle && pVehicle->GetStatus() != STATUS_WRECKED) + return pVehicle; + } + else if (m_sEntities[i].type == CLEANUP_CHAR) { + CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id); + if (pPed && !pPed->DyingOrDead()) + return pPed; + } + return nil; +} + void CMissionCleanup::Process() { CPopulation::m_AllRandomPedsThisType = -1; CPopulation::PedDensityMultiplier = 1.0f; CCarCtrl::CarDensityMultiplier = 1.0f; + CPed::nThreatReactionRangeMultiplier = 1; + CPed::nEnterCarRangeMultiplier = 1; FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f; - TheCamera.Restore(); + //CRoadBlocks::ClearScriptRoadblocks() // TODO(MIAMI) + CRouteNode::Initialise(); + if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) + TheCamera.Restore(); TheCamera.SetWideScreenOff(); + // TODO(MIAMI) + //CSpecialFX::bLiftCam = false; + //CSpecialFX::bVideoCam = false; + //CTimeCycle::StopExtraColour(0); + // TODO(MIAMI): change this to loop when it supports parameters DMAudio.ClearMissionAudio(); CWeather::ReleaseWeather(); for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++) @@ -197,11 +291,18 @@ void CMissionCleanup::Process() CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i); CStreaming::ms_disableStreaming = false; CHud::m_ItemToFlash = -1; - CHud::SetHelpMessage(nil, false); + CHud::SetHelpMessage(nil, false); // TODO(MIAMI): third parameter is false CUserDisplay::OnscnTimer.m_bDisabled = false; + CTheScripts::RemoveScriptTextureDictionary(); CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false; CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false; CWorld::Players[0].MakePlayerSafe(false); + //TODO(MIAMI): drunkenness, enable drive by + //DMAudio::ShutUpPlayerTalking(0); + CVehicle::bDisableRemoteDetonation = false; + CVehicle::bDisableRemoteDetonationOnContact = false; + //CGameLogic::ClearShortCut(); // TODO(MIAMI) + CTheScripts::RiotIntensity = 0; CTheScripts::StoreVehicleIndex = -1; CTheScripts::StoreVehicleWasRandom = true; CTheScripts::UpsideDownCars.Init(); @@ -391,11 +492,11 @@ bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id) void CRunningScript::CollectParameters(uint32* pIp, int16 total) { for (int16 i = 0; i < total; i++){ - float tmp; uint16 varIndex; switch (CTheScripts::Read1ByteFromScript(pIp)) { case ARGUMENT_INT32: + case ARGUMENT_FLOAT: ScriptParams[i] = CTheScripts::Read4BytesFromScript(pIp); break; case ARGUMENT_GLOBALVAR: @@ -414,10 +515,6 @@ void CRunningScript::CollectParameters(uint32* pIp, int16 total) case ARGUMENT_INT16: ScriptParams[i] = CTheScripts::Read2BytesFromScript(pIp); break; - case ARGUMENT_FLOAT: - tmp = CTheScripts::ReadFloatFromScript(pIp); - ScriptParams[i] = *(int32*)&tmp; - break; default: assert(0); break; @@ -428,7 +525,6 @@ void CRunningScript::CollectParameters(uint32* pIp, int16 total) int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip) { uint32* pIp = &ip; - float tmp; switch (CTheScripts::Read1ByteFromScript(pIp)) { case ARGUMENT_INT32: @@ -442,8 +538,7 @@ int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip) case ARGUMENT_INT16: return CTheScripts::Read2BytesFromScript(pIp); case ARGUMENT_FLOAT: - tmp = CTheScripts::ReadFloatFromScript(pIp); - return *(int32*)&tmp; + return CTheScripts::Read4BytesFromScript(pIp); default: assert(0); } @@ -504,9 +599,12 @@ void CRunningScript::Init() } #ifdef USE_DEBUG_SCRIPT_LOADER + +const char* scriptfile = "main.scm"; + int open_script() { - static int scriptToLoad = 0; + static int scriptToLoad = 1; #ifdef _WIN32 if (GetAsyncKeyState('G') & 0x8000) @@ -517,11 +615,11 @@ int open_script() scriptToLoad = 2; #endif switch (scriptToLoad) { - case 0: return CFileMgr::OpenFile("main.scm", "rb"); - case 1: return CFileMgr::OpenFile("main_freeroam.scm", "rb"); - case 2: return CFileMgr::OpenFile("main_d.scm", "rb"); + case 0: scriptfile = "main.scm"; break; + case 1: scriptfile = "freeroam_miami.scm"; break; + case 2: scriptfile = "main_d.scm"; break; } - return CFileMgr::OpenFile("main.scm", "rb"); + return CFileMgr::OpenFile(scriptfile, "rb"); } #endif @@ -549,14 +647,7 @@ void CTheScripts::Init() StoreVehicleIndex = -1; StoreVehicleWasRandom = true; OnAMissionFlag = 0; - for (int i = 0; i < MAX_NUM_CONTACTS; i++){ - BaseBriefIdForContact[i] = 0; - OnAMissionForContactFlag[i] = 0; - } - for (int i = 0; i < MAX_NUM_COLLECTIVES; i++){ - CollectiveArray[i].index = -1; - CollectiveArray[i].unk_data = 0; - } + LastMissionPassedTime = (uint32)-1; NextFreeCollectiveIndex = 0; LastRandomPedId = -1; for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){ @@ -570,15 +661,17 @@ void CTheScripts::Init() bUsingAMultiScriptFile = true; for (int i = 0; i < MAX_NUM_MISSION_SCRIPTS; i++) MultiScriptArray[i] = 0; + NumberOfExclusiveMissionScripts = 0; NumberOfMissionScripts = 0; LargestMissionScriptSize = 0; MainScriptSize = 0; ReadMultiScriptFileOffsetsFromScript(); FailCurrentMission = 0; - CountdownToMakePlayerUnsafe = 0; DbgFlag = false; - DelayMakingPlayerUnsafeThisTime = 1; NumScriptDebugLines = 0; + RiotIntensity = 0; + bPlayerHasMetDebbieHarry = false; + bPlayerIsInTheStatium = false; for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){ ScriptSphereArray[i].m_bInUse = false; ScriptSphereArray[i].m_Index = 1; @@ -599,6 +692,7 @@ void CTheScripts::Init() IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255); } NumberOfIntroRectanglesThisFrame = 0; + RemoveScriptTextureDictionary(); for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){ BuildingSwapArray[i].m_pBuilding = nil; BuildingSwapArray[i].m_nNewModel = -1; @@ -608,6 +702,15 @@ void CTheScripts::Init() InvisibilitySettingArray[i] = nil; } +void CTheScripts::RemoveScriptTextureDictionary() +{ + for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++) + CTheScripts::ScriptSprites[i].Delete(); + int slot = CTxdStore::FindTxdSlot("script"); + if (slot != -1) + CTxdStore::RemoveTxd(slot); +} + void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript) { if (prev) @@ -647,13 +750,10 @@ void CTheScripts::Process() float timeStep = CTimer::GetTimeStepInMilliseconds(); UpsideDownCars.UpdateTimers(); StuckCars.Process(); + MissionCleanup.CheckIfCollisionHasLoadedForMissionObject(); DrawScriptSpheres(); if (FailCurrentMission) --FailCurrentMission; - if (CountdownToMakePlayerUnsafe){ - if (--CountdownToMakePlayerUnsafe == 0) - CWorld::Players[0].MakePlayerSafe(false); - } if (UseTextCommands){ for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++) IntroTextLines[i].Reset(); @@ -737,15 +837,16 @@ int8 CRunningScript::ProcessOneCommand() return ProcessCommands800To899(command); if (command < 1000) return ProcessCommands900To999(command); -#ifdef GTA_PS2 - if (command < 1200) - return ProcessCommands1000To1099(command); -#else if (command < 1100) return ProcessCommands1000To1099(command); if (command < 1200) return ProcessCommands1100To1199(command); -#endif + if (command < 1300) + return ProcessCommands1200To1299(command); + if (command < 1400) + return ProcessCommands1300To1399(command); + if (command < 1500) + return ProcessCommands1400To1499(command); return -1; } @@ -1173,13 +1274,11 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) UpdateCompareFlag(*ptr1 == *ptr2); return 0; } - /* Following commands are not implemented, and go to default case - case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER: - case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER: - case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR: - case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR: - case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR: - */ + //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER: + //case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER: + //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR: + //case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR: + //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR: case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); @@ -1215,19 +1314,18 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2); return 0; } - /* Following commands are not implemented, and go to default case - case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER: - case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER: - case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR: - case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR: - case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR: - */ + //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER: + //case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER: + //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR: + //case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR: + //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR: + /* case COMMAND_GOTO_IF_TRUE: CollectParameters(&m_nIp, 1); if (m_bCondResult) SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]); - /* Check COMMAND_GOTO note. */ return 0; + */ case COMMAND_GOTO_IF_FALSE: CollectParameters(&m_nIp, 1); if (!m_bCondResult) @@ -1239,12 +1337,14 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) CTheScripts::bAlreadyRunningAMissionScript = false; RemoveScriptFromList(&CTheScripts::pActiveScripts); AddScriptToList(&CTheScripts::pIdleScripts); + m_bIsActive = false; return 1; case COMMAND_START_NEW_SCRIPT: { CollectParameters(&m_nIp, 1); assert(ScriptParams[0] >= 0); CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]); + m_bIsActive = true; int8 type = CTheScripts::Read1ByteFromScript(&m_nIp); float tmp; for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) { @@ -1292,7 +1392,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) { CollectParameters(&m_nIp, 4); int32 index = ScriptParams[0]; - assert(index < 1); /* Constant? Also no more double player glitch */ + assert(index < NUMPLAYERS); printf("&&&&&&&&&&&&&Creating player: %d\n", index); if (!CStreaming::HasModelLoaded(MI_PLAYER)) { CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); @@ -1332,20 +1432,49 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CPlayerPed* ped = CWorld::Players[index].m_pPed; - if (!ped->bInVehicle) { - pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); - ped->Teleport(pos); - CTheScripts::ClearSpaceForMissionEntity(pos, ped); + if (ped->bInVehicle) { + pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); + ped->m_pMyVehicle->Teleport(pos); // removed dumb stuff that was present here + CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle); return 0; } - pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); - if (ped->m_pMyVehicle->IsBoat()) - ped->m_pMyVehicle->Teleport(pos); - else - ped->m_pMyVehicle->Teleport(pos); - /* I'll keep this condition here but obviously it is absolutely pointless */ - /* It's clearly present in disassembly so it had to be in original code */ - CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle); + pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); + CVector vOldPos = ped->GetPosition(); + ped->Teleport(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, ped); + if (ped) { // great time to check + for (int i = 0; i < ped->m_numNearPeds; i++) { + CPed* pTestedPed = ped->m_nearPeds[i]; + if (!pTestedPed || !IsPedPointerValid(pTestedPed)) + continue; + if (pTestedPed->m_pedInObjective == ped && pTestedPed->m_objective == OBJ_15) { + CVector vFollowerPos = pTestedPed->GetFormationPosition(); + CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped); + bool bFound = false; + vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f; + if (bFound) { + if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) { + pTestedPed->Teleport(vFollowerPos); + } + } + } + else if (pTestedPed->m_leader == ped) { + CVector vFollowerPos; + if (pTestedPed->m_pedFormation) + vFollowerPos = pTestedPed->GetFormationPosition(); + else + vFollowerPos = ped->GetPosition() + pTestedPed->GetPosition() - vOldPos; + CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped); + bool bFound = false; + vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f; + if (bFound) { + if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) { + pTestedPed->Teleport(vFollowerPos); + } + } + } + } + } return 0; } case COMMAND_IS_PLAYER_IN_AREA_2D: @@ -1767,6 +1896,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) ped->CharCreatedBy = MISSION_CHAR; ped->bRespondsToThreats = false; ped->bAllowMedicsToReviveMe = false; + ped->bIsPlayerFriend = false; CVector pos = *(CVector*)&ScriptParams[2]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); @@ -1774,6 +1904,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) ped->SetPosition(pos); ped->SetOrientation(0.0f, 0.0f, 0.0f); CTheScripts::ClearSpaceForMissionEntity(pos, ped); + if (m_bIsMissionScript) + ped->bIsStaticWaitingForCollision = true; CWorld::Add(ped); ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); CPopulation::ms_nTotalMissionPeds++; @@ -1787,24 +1919,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) { CollectParameters(&m_nIp, 1); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); - if (ped) { - if (ped->InVehicle()) { - if (ped->m_pMyVehicle->pDriver == ped) { - ped->m_pMyVehicle->RemoveDriver(); - ped->m_pMyVehicle->SetStatus(STATUS_ABANDONED); - if (ped->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) - ped->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED; - if (ped->m_nPedType == PEDTYPE_COP && ped->m_pMyVehicle->IsLawEnforcementVehicle()) - ped->m_pMyVehicle->ChangeLawEnforcerState(0); - } - else { - ped->m_pMyVehicle->RemovePassenger(ped); - } - } - CWorld::RemoveReferencesToDeletedObject(ped); - delete ped; - --CPopulation::ms_nTotalMissionPeds; - } + CTheScripts::RemoveThisPed(ped); if (m_bIsMissionScript) CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR); return 0; @@ -1821,19 +1936,26 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) ped->SetWanderPath(path); return 0; } - /* Not implemented. - case COMMAND_CHAR_WANDER_RANGE: - */ + //case COMMAND_CHAR_WANDER_RANGE: case COMMAND_CHAR_FOLLOW_PATH: { - CollectParameters(&m_nIp, 4); + CollectParameters(&m_nIp, 6); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(ped); + if (ped->GetPedState() == PED_ATTACK || ped->GetPedState() == PED_FIGHT || !ped->IsPedInControl()) + return 0; CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + float radius = *(float*)&ScriptParams[4]; + eMoveState state; + switch (ScriptParams[5]) { + case 0: state = PEDMOVE_WALK; break; + case 1: state = PEDMOVE_SPRINT; break; + default: assert(0); + } ped->ClearAll(); - ped->SetFollowPath(pos); + ped->SetFollowPath(pos, radius, state, nil, nil, 999999); return 0; } case COMMAND_CHAR_SET_IDLE: @@ -1878,44 +2000,27 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - /* The following block was once again written - * by someone not familiar with virtual functions. - * It doesn't require any ifs at all. - * To keep as close to original as possible, I'll keep it. - * Maybe there was more commented out/debug - * stuff, but I doubt it. - */ + // removed dumb stuff again if (!vehicle) { pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); ped->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, ped); - } - else if (vehicle->IsBoat()) { - pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel(); - vehicle->Teleport(pos); - CTheScripts::ClearSpaceForMissionEntity(pos, vehicle); + for (int i = 0; i < ped->m_numNearPeds; i++) { + CPed* pNearPed = ped->m_nearPeds[i]; + if (pNearPed->m_leader == ped) { + pNearPed->Teleport(pos); + pNearPed->PositionPedOutOfCollision(); // TODO(MIAMI): this is PositionAnyPedOutOfCollision!!! + } + } } else { pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel(); vehicle->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, vehicle); } - /* Short version of this command. - * - * CollectParameters(&m_nIp, 4); - * CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); - * assert(ped); - * CEntity* entityToMove = ped->bInVehicle ? ped->m_pMyVehicle : ped; - * CVector pos = *(CVector*)&ScriptParams[1]; - * if (pos.z <= MAP_Z_LOW_LIMIT) - * pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - * pos.z += entityToMove->GetDistanceFromCentreOfMassToBaseOfModel(); - * entityToMove->Teleport(pos); - * CTheScripts::ClearSpaceForMissionEntity(pos, entityToMove); - * - */ return 0; } + /* case COMMAND_IS_CHAR_STILL_ALIVE: { CollectParameters(&m_nIp, 1); @@ -1923,6 +2028,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE); return 0; } + */ case COMMAND_IS_CHAR_IN_AREA_2D: { CollectParameters(&m_nIp, 6); @@ -1990,15 +2096,19 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) boat->SetStatus(STATUS_ABANDONED); boat->bIsLocked = true; boat->AutoPilot.m_nCarMission = MISSION_NONE; - boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */ + boat->AutoPilot.m_nTempAction = TEMPACT_NONE; boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f; + if (m_bIsMissionScript) + boat->bIsStaticWaitingForCollision = true; CWorld::Add(boat); handle = CPools::GetVehiclePool()->GetIndex(boat); } else { CVehicle* car; - if (!CModelInfo::IsBikeModel(ScriptParams[0])) - car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE); + + // TODO(MIAMI) + //if (!CModelInfo::IsBikeModel(ScriptParams[0])) + car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); @@ -2009,13 +2119,15 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) car->bIsLocked = true; CCarCtrl::JoinCarWithRoadSystem(car); car->AutoPilot.m_nCarMission = MISSION_NONE; - car->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */ + car->AutoPilot.m_nTempAction = TEMPACT_NONE; car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f; car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0; car->bEngineOn = false; car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); car->bHasBeenOwnedByPlayer = true; + if (m_bIsMissionScript) + car->bIsStaticWaitingForCollision = true; CWorld::Add(car); handle = CPools::GetVehiclePool()->GetIndex(car); } @@ -2137,6 +2249,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) } return 0; } + /* case COMMAND_IS_CAR_STILL_ALIVE: { CollectParameters(&m_nIp, 1); @@ -2144,6 +2257,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater)); return 0; } + */ case COMMAND_SET_CAR_CRUISE_SPEED: { CollectParameters(&m_nIp, 2); @@ -2218,32 +2332,28 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) return 0; case COMMAND_PRINT_BIG: { - wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); - m_nIp += KEY_LENGTH_IN_SCRIPT; + wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 2); CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1); return 0; } case COMMAND_PRINT: { - wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); - m_nIp += KEY_LENGTH_IN_SCRIPT; + wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 2); CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]); return 0; } case COMMAND_PRINT_NOW: { - wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); - m_nIp += KEY_LENGTH_IN_SCRIPT; + wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 2); CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]); return 0; } case COMMAND_PRINT_SOON: { - wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); - m_nIp += KEY_LENGTH_IN_SCRIPT; + wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 2); CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]); return 0; @@ -2280,15 +2390,15 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) case COMMAND_DEBUG_OFF: CTheScripts::DbgFlag = false; return 0; + /* case COMMAND_RETURN_TRUE: UpdateCompareFlag(true); return 0; case COMMAND_RETURN_FALSE: UpdateCompareFlag(false); return 0; - /* Special command only used by compiler. - case COMMAND_VAR_INT: */ + //case COMMAND_VAR_INT: default: assert(0); break; @@ -2341,8 +2451,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) { if (!m_bIsMissionScript) return 0; - if (strcmp(m_abScriptName, "love3") == 0) /* A Drop in the Ocean */ - CPickups::RemoveAllFloatingPickups(); CTheScripts::MissionCleanup.Process(); return 0; } @@ -2485,29 +2593,23 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - UpdateCompareFlag(pPed->bInVehicle); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle); return 0; } case COMMAND_IS_PLAYER_IN_ANY_CAR: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; - UpdateCompareFlag(pPed->bInVehicle); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle); return 0; } case COMMAND_IS_BUTTON_PRESSED: { CollectParameters(&m_nIp, 2); - bool value = GetPadState(ScriptParams[0], ScriptParams[1]) != 0; - if (CGame::playingIntro && ScriptParams[0] == 0 && ScriptParams[1] == 12) { - if (CPad::GetPad(0)->GetLeftMouseJustDown() || - CPad::GetPad(0)->GetEnterJustDown() || - CPad::GetPad(0)->GetCharJustDown(' ')) - value = true; - } - UpdateCompareFlag(value); + UpdateCompareFlag(GetPadState(ScriptParams[0], ScriptParams[1]) != 0); return 0; } + /* case COMMAND_GET_PAD_STATE: { CollectParameters(&m_nIp, 1); @@ -2515,6 +2617,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D: case COMMAND_LOCATE_PLAYER_ON_FOOT_2D: case COMMAND_LOCATE_PLAYER_IN_CAR_2D: @@ -2581,6 +2684,9 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pObj->SetOrientation(0.0f, 0.0f, 0.0f); pObj->GetMatrix().UpdateRW(); pObj->UpdateRwFrame(); + CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(mi); + if (pModelInfo->IsBuilding() && ((CSimpleModelInfo*)pModelInfo)->m_isBigBuilding) + pObj->SetupBigBuilding(); CTheScripts::ClearSpaceForMissionEntity(pos, pObj); CWorld::Add(pObj); ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj); @@ -2605,6 +2711,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) case COMMAND_ADD_SCORE: CollectParameters(&m_nIp, 2); CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1]; + if (CWorld::Players[ScriptParams[0]].m_nMoney < 0) + CWorld::Players[ScriptParams[0]].m_nMoney = 0; return 0; case COMMAND_IS_SCORE_GREATER: CollectParameters(&m_nIp, 2); @@ -2647,12 +2755,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED: UpdateCompareFlag(m_bDeatharrestExecuted); return 0; + /* case COMMAND_ADD_AMMO_TO_PLAYER: { CollectParameters(&m_nIp, 3); CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); return 0; } + */ case COMMAND_ADD_AMMO_TO_CHAR: { CollectParameters(&m_nIp, 3); @@ -2661,10 +2771,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); return 0; } - /* Not implemented - case COMMAND_ADD_AMMO_TO_CAR: - case COMMAND_IS_PLAYER_STILL_ALIVE: - */ + //case COMMAND_ADD_AMMO_TO_CAR: + //case COMMAND_IS_PLAYER_STILL_ALIVE: case COMMAND_IS_PLAYER_DEAD: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED); @@ -2673,14 +2781,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - UpdateCompareFlag(!pPed || pPed->GetPedState() == PED_DIE || pPed->GetPedState() == PED_DEAD); + UpdateCompareFlag(!pPed || pPed->DyingOrDead()); return 0; } case COMMAND_IS_CAR_DEAD: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || !pVehicle->IsBoat() && pVehicle->bIsInWater); + UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->bIsDrowning); return 0; } case COMMAND_SET_CHAR_THREAT_SEARCH: @@ -2691,9 +2799,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPed->m_fearFlags |= ScriptParams[1]; return 0; } - /* Not implemented. - case COMMAND_SET_CHAR_THREAT_REACTION: - */ + //case COMMAND_SET_CHAR_THREAT_REACTION: case COMMAND_SET_CHAR_OBJ_NO_OBJ: { CollectParameters(&m_nIp, 1); @@ -2703,23 +2809,21 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPed->ClearObjective(); return 0; } - /* Not implemented. - case COMMAND_ORDER_DRIVER_OUT_OF_CAR: - case COMMAND_ORDER_CHAR_TO_DRIVE_CAR: - case COMMAND_ADD_PATROL_POINT: - case COMMAND_IS_PLAYER_IN_GANGZONE: - */ + //case COMMAND_ORDER_DRIVER_OUT_OF_CAR: + //case COMMAND_ORDER_CHAR_TO_DRIVE_CAR: + //case COMMAND_ADD_PATROL_POINT: + //case COMMAND_IS_PLAYER_IN_GANGZONE: case COMMAND_IS_PLAYER_IN_ZONE: { CollectParameters(&m_nIp, 1); CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; char label[12]; CTheScripts::ReadTextLabelFromScript(&m_nIp, label); - int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label); + int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT); if (zoneToCheck != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */ CVector pos = pPlayer->GetPos(); - CZone* pZone = CTheZones::GetZone(zoneToCheck); + CZone* pZone = CTheZones::GetNavigationZone(zoneToCheck); UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone)); return 0; } @@ -2727,8 +2831,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) CollectParameters(&m_nIp, 1); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING && CPad::GetPad(ScriptParams[0])->GetHorn()); - /* Is it correct that same parameter is used both as index of Players */ - /* and as ID of pad? Pratically this parameter is always 0 anyway of course. */ return 0; case COMMAND_HAS_CHAR_SPOTTED_PLAYER: { @@ -2738,10 +2840,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed)); return 0; } - /* Not implemented. - case COMMAND_ORDER_CHAR_TO_BACKDOOR: - case COMMAND_ADD_CHAR_TO_GANG: - */ + //case COMMAND_ORDER_CHAR_TO_BACKDOOR: + //case COMMAND_ADD_CHAR_TO_GANG: case COMMAND_IS_CHAR_OBJECTIVE_PASSED: { CollectParameters(&m_nIp, 1); @@ -2797,6 +2897,9 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; pPed->bAllowMedicsToReviveMe = false; + pPed->bIsPlayerFriend = false; + if (pVehicle->bIsBus) + pPed->bRenderPedInCar = false; pPed->SetPosition(pVehicle->GetPosition()); pPed->SetOrientation(0.0f, 0.0f, 0.0f); pPed->SetPedState(PED_DRIVING); @@ -2812,13 +2915,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->bEngineOn = true; pPed->bUsesCollision = false; -#ifdef FIX_BUGS - AnimationId anim = pVehicle->GetDriverAnim(); -#else - AnimationId anim = pVehicle->bLowVehicle ? ANIM_CAR_LSIT : ANIM_CAR_SIT; -#endif - pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f); - pPed->StopNonPartialAnims(); + pPed->AddInCarAnims(pVehicle, true); pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition()); CWorld::Add(pPed); ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); @@ -2852,7 +2949,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPlayer->m_pPed->SetPedState(PED_IDLE); pPlayer->m_pPed->bUsesCollision = true; pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); - pPlayer->m_pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPlayer->m_pPed->GetWeapon()->m_eWeaponType)->m_nModelId); + pPlayer->m_pPed->ReplaceWeaponWhenExitingVehicle(); pPlayer->m_pPed->RemoveInCarAnims(); if (pPlayer->m_pPed->m_pVehicleAnim) pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f; @@ -2866,9 +2963,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed); return 0; } - /* Not implemented. - case COMMAND_MAKE_CHAR_DO_NOTHING: - */ + //case COMMAND_MAKE_CHAR_DO_NOTHING: default: assert(0); break; @@ -2879,22 +2974,21 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) int8 CRunningScript::ProcessCommands300To399(int32 command) { switch (command) { - /* Not implemented. - case COMMAND_SET_CHAR_INVINCIBLE: - case COMMAND_SET_PLAYER_INVINCIBLE: - case COMMAND_SET_CHAR_GRAPHIC_TYPE: - case COMMAND_SET_PLAYER_GRAPHIC_TYPE: - */ + //case COMMAND_SET_CHAR_INVINCIBLE: + //case COMMAND_SET_PLAYER_INVINCIBLE: + //case COMMAND_SET_CHAR_GRAPHIC_TYPE: + //case COMMAND_SET_PLAYER_GRAPHIC_TYPE: + /* case COMMAND_HAS_PLAYER_BEEN_ARRESTED: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_BUSTED); return 0; - /* Not implemented. - case COMMAND_STOP_CHAR_DRIVING: - case COMMAND_KILL_CHAR: - case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR: - case COMMAND_SET_CHAR_OCCUPATION: */ + //case COMMAND_STOP_CHAR_DRIVING: + //case COMMAND_KILL_CHAR: + //case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR: + //case COMMAND_SET_CHAR_OCCUPATION: + /* case COMMAND_CHANGE_CAR_LOCK: { CollectParameters(&m_nIp, 2); @@ -2910,6 +3004,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) *(float*)&ScriptParams[2], *(float*)&ScriptParams[3]); return 0; + */ case COMMAND_IS_CAR_MODEL: { CollectParameters(&m_nIp, 2); @@ -2918,11 +3013,10 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) UpdateCompareFlag(pVehicle->GetModelIndex() == ScriptParams[1]); return 0; } - /* Not implemented. - case COMMAND_IS_CAR_REMAP: - case COMMAND_HAS_CAR_JUST_SUNK: - case COMMAND_SET_CAR_NO_COLLIDE: - */ + //case COMMAND_IS_CAR_REMAP: + //case COMMAND_HAS_CAR_JUST_SUNK: + //case COMMAND_SET_CAR_NO_COLLIDE: + /* case COMMAND_IS_CAR_DEAD_IN_AREA_2D: { CollectParameters(&m_nIp, 6); @@ -2961,35 +3055,39 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2); return 0; } - /* Not implemented. - case COMMAND_IS_TRAILER_ATTACHED: - case COMMAND_IS_CAR_ON_TRAILER: - case COMMAND_HAS_CAR_GOT_WEAPON: - case COMMAND_PARK: - case COMMAND_HAS_PARK_FINISHED: - case COMMAND_KILL_ALL_PASSENGERS: - case COMMAND_SET_CAR_BULLETPROOF: - case COMMAND_SET_CAR_FLAMEPROOF: - case COMMAND_SET_CAR_ROCKETPROOF: - case COMMAND_IS_CARBOMB_ACTIVE: - case COMMAND_GIVE_CAR_ALARM: - case COMMAND_PUT_CAR_ON_TRAILER: */ + //case COMMAND_IS_TRAILER_ATTACHED: + //case COMMAND_IS_CAR_ON_TRAILER: + //case COMMAND_HAS_CAR_GOT_WEAPON: + //case COMMAND_PARK: + //case COMMAND_HAS_PARK_FINISHED: + //case COMMAND_KILL_ALL_PASSENGERS: + //case COMMAND_SET_CAR_BULLETPROOF: + //case COMMAND_SET_CAR_FLAMEPROOF: + //case COMMAND_SET_CAR_ROCKETPROOF: + //case COMMAND_IS_CARBOMB_ACTIVE: + //case COMMAND_GIVE_CAR_ALARM: + //case COMMAND_PUT_CAR_ON_TRAILER: + /* case COMMAND_IS_CAR_CRUSHED: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CGarages::HasCarBeenCrushed(ScriptParams[0])); return 0; - /* Not implemented. - case COMMAND_CREATE_GANG_CAR: */ + //case COMMAND_CREATE_GANG_CAR: case COMMAND_CREATE_CAR_GENERATOR: + { CollectParameters(&m_nIp, 12); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z > MAP_Z_LOW_LIMIT) + pos.z += 0.015f; ScriptParams[0] = CTheCarGenerators::CreateCarGenerator( - *(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], + pos.x, pos.y, pos.z, *(float*)&ScriptParams[3], ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]); StoreParameters(&m_nIp, 1); return 0; + } case COMMAND_SWITCH_CAR_GENERATOR: { CollectParameters(&m_nIp, 2); @@ -3004,6 +3102,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) } return 0; } + /* case COMMAND_ADD_PAGER_MESSAGE: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -3011,11 +3110,14 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CUserDisplay::Pager.AddMessage(text, ScriptParams[0], ScriptParams[1], ScriptParams[2]); return 0; } + */ case COMMAND_DISPLAY_ONSCREEN_TIMER: { assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR); m_nIp++; - CUserDisplay::OnscnTimer.AddClock(CTheScripts::Read2BytesFromScript(&m_nIp), nil); + uint32 offset = CTheScripts::Read2BytesFromScript(&m_nIp); + CollectParameters(&m_nIp, 1); + CUserDisplay::OnscnTimer.AddClock(offset, nil, ScriptParams[0] != 0); return 0; } case COMMAND_CLEAR_ONSCREEN_TIMER: @@ -3031,7 +3133,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) m_nIp++; int32 counter = CTheScripts::Read2BytesFromScript(&m_nIp); CollectParameters(&m_nIp, 1); - CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil); + CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil, 0); return 0; } case COMMAND_CLEAR_ONSCREEN_COUNTER: @@ -3044,23 +3146,30 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) case COMMAND_SET_ZONE_CAR_INFO: { char label[12]; + int16 gangDensities[NUM_GANGS] = { 0 }; + int i; + CTheScripts::ReadTextLabelFromScript(&m_nIp, label); m_nIp += KEY_LENGTH_IN_SCRIPT; - CollectParameters(&m_nIp, 16); - int zone = CTheZones::FindZoneByLabelAndReturnIndex(label); + CollectParameters(&m_nIp, 12); + for (i = 0; i < NUM_GANGS; i++) + gangDensities[i] = ScriptParams[i + 2]; + int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO); + for (int i = 0; i < NUM_GANGS; i++) { + if (gangDensities[i] != 0 && CGangs::GetGangInfo(i)->m_nVehicleMI == -1) + debug("SET_ZONE_CAR_INFO - Gang %d car ratio should be 0 in %s zone\n", i + 1, label); + } if (zone < 0) { debug("Couldn't find zone - %s\n", label); return 0; } - CTheZones::SetZoneCarInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], - ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], 0, 0, - ScriptParams[9], ScriptParams[10], ScriptParams[11], ScriptParams[12], - ScriptParams[13], ScriptParams[14], ScriptParams[15]); + while (zone >= 0) { + CTheZones::SetZoneCarInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[11], gangDensities); + zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO); + } return 0; } - /* Not implemented. - case COMMAND_IS_CHAR_IN_GANG_ZONE: - */ + //case COMMAND_IS_CHAR_IN_GANG_ZONE: case COMMAND_IS_CHAR_IN_ZONE: { CollectParameters(&m_nIp, 1); @@ -3068,41 +3177,15 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) assert(pPed); char label[12]; CTheScripts::ReadTextLabelFromScript(&m_nIp, label); - int zone = CTheZones::FindZoneByLabelAndReturnIndex(label); + int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT); if (zone != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); - UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetZone(zone))); - return 0; - } - case COMMAND_SET_CAR_DENSITY: - { - char label[12]; - CTheScripts::ReadTextLabelFromScript(&m_nIp, label); - int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label); - m_nIp += 8; - CollectParameters(&m_nIp, 2); - if (zone < 0) { - debug("Couldn't find zone - %s\n", label); - return 0; - } - CTheZones::SetCarDensity(zone, ScriptParams[0], ScriptParams[1]); - return 0; - } - case COMMAND_SET_PED_DENSITY: - { - char label[12]; - CTheScripts::ReadTextLabelFromScript(&m_nIp, label); - int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label); - m_nIp += KEY_LENGTH_IN_SCRIPT; - CollectParameters(&m_nIp, 2); - if (zone < 0) { - debug("Couldn't find zone - %s\n", label); - return 0; - } - CTheZones::SetPedDensity(zone, ScriptParams[0], ScriptParams[1]); + UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetNavigationZone(zone))); return 0; } + //case COMMAND_SET_CAR_DENSITY: + //case COMMAND_SET_PED_DENSITY: case COMMAND_POINT_CAMERA_AT_PLAYER: { CollectParameters(&m_nIp, 3); @@ -3114,43 +3197,49 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) { CollectParameters(&m_nIp, 3); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pVehicle); - TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT); + if (pVehicle) + TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT); return 0; } case COMMAND_POINT_CAMERA_AT_CHAR: { CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); - TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT); + if (pPed) + TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT); return 0; } case COMMAND_RESTORE_CAMERA: TheCamera.Restore(); return 0; + /* case COMMAND_SHAKE_PAD: CPad::GetPad(ScriptParams[0])->StartShake(ScriptParams[1], ScriptParams[2]); return 0; + */ case COMMAND_SET_ZONE_PED_INFO: { char label[12]; CTheScripts::ReadTextLabelFromScript(&m_nIp, label); m_nIp += KEY_LENGTH_IN_SCRIPT; - CollectParameters(&m_nIp, 10); - int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label); + CollectParameters(&m_nIp, 12); + int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO); if (zone < 0) { debug("Couldn't find zone - %s\n", label); return 0; } - CTheZones::SetZonePedInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], - ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], 0, 0, ScriptParams[9]); + while (zone >= 0) { + CTheZones::SetZonePedInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], + ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]); + zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO); + } return 0; } case COMMAND_SET_TIME_SCALE: CollectParameters(&m_nIp, 1); CTimer::SetTimeScale(*(float*)&ScriptParams[0]); return 0; + /* case COMMAND_IS_CAR_IN_AIR: { CollectParameters(&m_nIp, 1); @@ -3160,6 +3249,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) UpdateCompareFlag(pCar->GetAllWheelsOffGround()); return 0; } + */ case COMMAND_SET_FIXED_CAMERA_POSITION: { CollectParameters(&m_nIp, 6); @@ -3182,7 +3272,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CollectParameters(&m_nIp, 3); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); - // Useless call. CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]); StoreParameters(&m_nIp, 1); @@ -3193,23 +3282,23 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); - // Useless call. CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]); StoreParameters(&m_nIp, 1); return 0; } + /* case COMMAND_ADD_BLIP_FOR_OBJECT_OLD: { CollectParameters(&m_nIp, 3); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); - // Useless call. CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); ScriptParams[0] = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]); StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_REMOVE_BLIP: CollectParameters(&m_nIp, 1); CRadar::ClearBlip(ScriptParams[0]); @@ -3228,7 +3317,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - // Useless call CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); ScriptParams[0] = CRadar::SetCoordBlip(BLIP_COORD, pos, ScriptParams[3], (eBlipDisplay)ScriptParams[4]); StoreParameters(&m_nIp, 1); @@ -3279,6 +3367,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CRestart::OverrideNextRestart(pos, angle); return 0; } + /* case COMMAND_DRAW_SHADOW: { CollectParameters(&m_nIp, 10); @@ -3297,11 +3386,11 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) float frontY = y; float sideX = y; float sideY = x; - /* Not very nicely named intermediate variables. */ CShadows::StoreShadowToBeRendered(ScriptParams[0], &pos, frontX, frontY, sideX, sideY, ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9]); return 0; } + */ case COMMAND_GET_PLAYER_HEADING: { CollectParameters(&m_nIp, 1); @@ -3315,10 +3404,9 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; - if (pPed->bInVehicle){ - // Is assertion required? + assert(pPed); + if (pPed->bInVehicle) return 0; - } pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]); pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1])); return 0; @@ -3338,10 +3426,8 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); - if (pPed->bInVehicle) { - // Is assertion required? + if (pPed->bInVehicle) return 0; - } pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]); pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1])); return 0; @@ -3386,6 +3472,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CWorld::Add(pObject); return 0; } + /* case COMMAND_IS_PLAYER_TOUCHING_OBJECT: { CollectParameters(&m_nIp, 2); @@ -3407,12 +3494,14 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject)); return 0; } + */ case COMMAND_SET_PLAYER_AMMO: { CollectParameters(&m_nIp, 3); CWorld::Players[0].m_pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); return 0; } + /* case COMMAND_SET_CHAR_AMMO: { CollectParameters(&m_nIp, 3); @@ -3420,23 +3509,17 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); return 0; } - /* Not implemented. - case COMMAND_SET_CAR_AMMO: - case COMMAND_LOAD_CAMERA_SPLINE: - case COMMAND_MOVE_CAMERA_ALONG_SPLINE: - case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE: */ + //case COMMAND_SET_CAR_AMMO: + //case COMMAND_LOAD_CAMERA_SPLINE: + //case COMMAND_MOVE_CAMERA_ALONG_SPLINE: + //case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE: case COMMAND_DECLARE_MISSION_FLAG: CTheScripts::OnAMissionFlag = CTheScripts::Read2BytesFromScript(&++m_nIp); return 0; case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT: - CollectParameters(&m_nIp, 1); - CTheScripts::OnAMissionForContactFlag[ScriptParams[0]] = CTheScripts::Read2BytesFromScript(&++m_nIp); - return 0; - case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT: - CollectParameters(&m_nIp, 2); - CTheScripts::BaseBriefIdForContact[ScriptParams[0]] = ScriptParams[1]; return 0; + //case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT: case COMMAND_IS_PLAYER_HEALTH_GREATER: { CollectParameters(&m_nIp, 2); @@ -3465,7 +3548,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); - // Useless call. CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int handle = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH); CRadar::ChangeBlipScale(handle, 3); @@ -3478,7 +3560,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); - // Useless call. CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH); CRadar::ChangeBlipScale(handle, 3); @@ -3491,7 +3572,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); - // Useless call. CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH); CRadar::ChangeBlipScale(handle, 3); @@ -3505,7 +3585,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - // Useless call CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH); CRadar::ChangeBlipScale(handle, 3); @@ -3519,7 +3598,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - // Useless call CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH); CRadar::ChangeBlipScale(handle, 3); @@ -3534,6 +3612,15 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) case COMMAND_ADD_ONE_OFF_SOUND: { CollectParameters(&m_nIp, 4); + // TODO(MIAMI) + // SOUND_PART_MISSION_COMPLETE == 1 + // SOUND_RACE_START_3 == 7 + // SOUND_RACE_START_2 == 8 + // SOUND_RACE_START_1 == 9 + // SOUND_RACE_START_GO == 10 + // SOUND_AMMUNATION_BUY_WEAPON == 13 + // SOUND_AMMUNATION_BUY_WEAPON_DENIED == 14 + // SOUND_AMMUNATION_IMRAN_ARM_BOMB == 16 switch (ScriptParams[3]) { case SCRIPT_SOUND_EVIDENCE_PICKUP: DMAudio.PlayFrontEndSound(SOUND_EVIDENCE_PICKUP, 0); @@ -3559,11 +3646,8 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) default: break; } -#ifdef FIX_BUGS - /* BUG: if audio is not initialized, this object will not be freed. */ if (!DMAudio.IsAudioInitialised()) return 0; -#endif cAudioScriptObject* obj = new cAudioScriptObject(); obj->Posn = *(CVector*)&ScriptParams[0]; obj->AudioId = ScriptParams[3]; @@ -3574,11 +3658,15 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) case COMMAND_ADD_CONTINUOUS_SOUND: { CollectParameters(&m_nIp, 4); - cAudioScriptObject* obj = new cAudioScriptObject(); - obj->Posn = *(CVector*)&ScriptParams[0]; - obj->AudioId = ScriptParams[3]; - obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj); - ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj); + if (DMAudio.IsAudioInitialised()) { + cAudioScriptObject* obj = new cAudioScriptObject(); + obj->Posn = *(CVector*)&ScriptParams[0]; + obj->AudioId = ScriptParams[3]; + obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj); + ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj); + } + else + ScriptParams[0] = -1; StoreParameters(&m_nIp, 1); return 0; } @@ -3657,6 +3745,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos); return 0; } + /* case COMMAND_SET_CHAR_OBJ_GUARD_AREA: { CollectParameters(&m_nIp, 5); @@ -3692,6 +3781,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->SetObjective(OBJECTIVE_WAIT_IN_CAR); return 0; } + */ case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D: case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D: @@ -3740,31 +3830,21 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->SetCurrentWeapon(pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2])); - if (pPed->bInVehicle) + if (pPed->bInVehicle && pPed->m_pMyVehicle) pPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId); return 0; } - /* Not implemented */ //case COMMAND_GIVE_WEAPON_TO_CAR: case COMMAND_SET_PLAYER_CONTROL: { CollectParameters(&m_nIp, 2); CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; if (ScriptParams[1]){ - if (CGame::playingIntro || CTheScripts::DelayMakingPlayerUnsafeThisTime){ - CTheScripts::CountdownToMakePlayerUnsafe = 50; - if (CTheScripts::DelayMakingPlayerUnsafeThisTime) - CTheScripts::DelayMakingPlayerUnsafeThisTime--; - }else{ - pPlayer->MakePlayerSafe(false); - } + pPlayer->MakePlayerSafe(false); + if (strcmp(m_abScriptName, "serg1") == 0) // Four Iron + pPlayer->m_pPed->ClearFollowPath(); }else{ pPlayer->MakePlayerSafe(true); - if (strcmp(m_abScriptName, "camera") == 0){ - pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); - pPlayer->m_pPed->SetTurnSpeed(0.0f, 0.0f, 0.0f); - CAnimManager::BlendAnimation((RpClump*)pPlayer->m_pPed->m_rwObject, pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f); - } } return 0; } @@ -3783,7 +3863,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) { CollectParameters(&m_nIp, 2); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; - for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++){ + for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++){ if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1]) pPed->m_nSelectedWepSlot = i; } @@ -3793,13 +3873,12 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) { + for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1]) pPed->SetCurrentWeapon(i); } return 0; } - /* Not implemented */ //case COMMAND_SET_CURRENT_CAR_WEAPON: case COMMAND_GET_OBJECT_COORDINATES: { @@ -3989,9 +4068,11 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; pPed->bAllowMedicsToReviveMe = false; + pPed->bIsPlayerFriend = false; + if (pVehicle->bIsBus) + pPed->bRenderPedInCar = false; pPed->SetPosition(pVehicle->GetPosition()); pPed->SetOrientation(0.0f, 0.0f, 0.0f); - pPed->SetPedState(PED_DRIVING); CPopulation::ms_nTotalMissionPeds++; if (ScriptParams[3] >= 0) pVehicle->AddPassenger(pPed, ScriptParams[3]); @@ -4000,16 +4081,10 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->m_pMyVehicle = pVehicle; pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle); pPed->bInVehicle = true; - pPed->SetPedState(PED_DRIVING); pVehicle->SetStatus(STATUS_PHYSICS); + pPed->SetPedState(PED_DRIVING); pPed->bUsesCollision = false; -#ifdef FIX_BUGS - AnimationId anim = pVehicle->GetDriverAnim(); -#else - AnimationId anim = pVehicle->bLowVehicle ? ANIM_CAR_LSIT : ANIM_CAR_SIT; -#endif - pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f); - pPed->StopNonPartialAnims(); + pPed->AddInCarAnims(pVehicle, false); pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition()); CWorld::Add(pPed); ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); @@ -4058,6 +4133,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, pTarget); return 0; } + /* case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE: { CollectParameters(&m_nIp, 2); @@ -4068,6 +4144,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pTarget); return 0; } + */ case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE: { CollectParameters(&m_nIp, 2); @@ -4148,11 +4225,18 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle); return 0; } - /* Not implemented. - case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR: - case COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE: + //case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR: + //case COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE: case COMMAND_SET_CHAR_OBJ_DESTROY_OBJECT: - */ + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_DESTROY_OBJ, pVehicle); + return 0; + } case COMMAND_SET_CHAR_OBJ_DESTROY_CAR: { CollectParameters(&m_nIp, 2); @@ -4163,6 +4247,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->SetObjective(OBJECTIVE_DESTROY_CAR, pVehicle); return 0; } + /* case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ON_FOOT: { CollectParameters(&m_nIp, 5); @@ -4189,11 +4274,10 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius); return 0; } - /* Not implemented. - case COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR: - case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET: - case COMMAND_SET_CHAR_OBJ_GUARD_ATTACK: */ + //case COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR: + //case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET: + //case COMMAND_SET_CHAR_OBJ_GUARD_ATTACK: case COMMAND_SET_CHAR_AS_LEADER: { CollectParameters(&m_nIp, 2); @@ -4256,9 +4340,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) CMessages::AddMessageJumpQWithNumber(text, ScriptParams[1], ScriptParams[2], ScriptParams[0], -1, -1, -1, -1, -1); return 0; } - /* Not implemented. - case COMMAND_PRINT_WITH_NUMBER_SOON: - */ + //case COMMAND_PRINT_WITH_NUMBER_SOON: case COMMAND_SWITCH_ROADS_ON: { CollectParameters(&m_nIp, 6); @@ -4336,7 +4418,16 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); - pVehicle->bIsHeavy = (ScriptParams[1] != 0); + if (ScriptParams[1] != 0) { + pVehicle->bIsHeavy = true; + pVehicle->m_fMass = 3.0f * pVehicle->pHandling->fMass; + pVehicle->m_fTurnMass = 5.0f * pVehicle->pHandling->fTurnMass; + } + else { + pVehicle->bIsHeavy = false; + pVehicle->m_fMass = pVehicle->pHandling->fMass; + pVehicle->m_fTurnMass = pVehicle->pHandling->fTurnMass; + } return 0; } case COMMAND_CLEAR_CHAR_THREAT_SEARCH: @@ -4347,6 +4438,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->m_fearFlags = 0; return 0; } + /* case COMMAND_ACTIVATE_CRANE: { CollectParameters(&m_nIp, 10); @@ -4374,16 +4466,15 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) CCranes::DeActivateCrane(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]); return 0; } + */ case COMMAND_SET_MAX_WANTED_LEVEL: { CollectParameters(&m_nIp, 1); CWanted::SetMaximumWantedLevel(ScriptParams[0]); return 0; } - /* Debug commands? - case COMMAND_SAVE_VAR_INT: - case COMMAND_SAVE_VAR_FLOAT: - */ + //case COMMAND_SAVE_VAR_INT: + //case COMMAND_SAVE_VAR_FLOAT: case COMMAND_IS_CAR_IN_AIR_PROPER: { CollectParameters(&m_nIp, 1); @@ -4435,6 +4526,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) } return 0; } + /* case COMMAND_ADD_PAGER_MESSAGE_WITH_NUMBER: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -4443,6 +4535,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) ScriptParams[1], ScriptParams[2], ScriptParams[3]); return 0; } + */ case COMMAND_START_KILL_FRENZY: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -4587,7 +4680,6 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, target); return 0; } - /* Not implemented*/ //case COMMAND_SET_CHAR_OBJ_GOTO_COORD_IN_CAR: case COMMAND_CREATE_PICKUP: { @@ -4627,6 +4719,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) CMessages::AddBigMessageQ(text, ScriptParams[0], ScriptParams[1] - 1); return 0; } + /* case COMMAND_PRINT_WITH_NUMBER_BIG_Q: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -4635,56 +4728,39 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) ScriptParams[0], -1, -1, -1, -1, -1); return 0; } + */ case COMMAND_SET_GARAGE: { - CollectParameters(&m_nIp, 7); + CollectParameters(&m_nIp, 9); float infX = *(float*)&ScriptParams[0]; float infY = *(float*)&ScriptParams[1]; float infZ = *(float*)&ScriptParams[2]; - float supX = *(float*)&ScriptParams[3]; - float supY = *(float*)&ScriptParams[4]; - float supZ = *(float*)&ScriptParams[5]; - if (infX > supX) { - infX = *(float*)&ScriptParams[3]; - supX = *(float*)&ScriptParams[0]; - } - if (infY > supY) { - infY = *(float*)&ScriptParams[4]; - supY = *(float*)&ScriptParams[1]; - } - if (infZ > supZ) { - infZ = *(float*)&ScriptParams[5]; - supZ = *(float*)&ScriptParams[2]; - } - ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, (eGarageType)ScriptParams[6], 0); + float X2 = *(float*)&ScriptParams[3]; + float Y2 = *(float*)&ScriptParams[4]; + float supX = *(float*)&ScriptParams[5]; + float supY = *(float*)&ScriptParams[6]; + float supZ = *(float*)&ScriptParams[7]; + ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, (eGarageType)ScriptParams[8], 0); StoreParameters(&m_nIp, 1); return 0; } + /* case COMMAND_SET_GARAGE_WITH_CAR_MODEL: { - CollectParameters(&m_nIp, 8); + CollectParameters(&m_nIp, 10); float infX = *(float*)&ScriptParams[0]; float infY = *(float*)&ScriptParams[1]; float infZ = *(float*)&ScriptParams[2]; - float supX = *(float*)&ScriptParams[3]; - float supY = *(float*)&ScriptParams[4]; - float supZ = *(float*)&ScriptParams[5]; - if (infX > supX) { - infX = *(float*)&ScriptParams[3]; - supX = *(float*)&ScriptParams[0]; - } - if (infY > supY) { - infY = *(float*)&ScriptParams[4]; - supY = *(float*)&ScriptParams[1]; - } - if (infZ > supZ) { - infZ = *(float*)&ScriptParams[5]; - supZ = *(float*)&ScriptParams[2]; - } - ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, (eGarageType)ScriptParams[6], ScriptParams[7]); + float X2 = *(float*)&ScriptParams[3]; + float Y2 = *(float*)&ScriptParams[4]; + float supX = *(float*)&ScriptParams[5]; + float supY = *(float*)&ScriptParams[6]; + float supZ = *(float*)&ScriptParams[7]; + ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, (eGarageType)ScriptParams[8], ScriptParams[9]); StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_SET_TARGET_CAR_FOR_MISSION_GARAGE: { CollectParameters(&m_nIp, 2); @@ -4742,6 +4818,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) return 0; } #endif // GTA_PS2 + /* case COMMAND_SET_ALL_TAXI_LIGHTS: CollectParameters(&m_nIp, 1); CAutomobile::SetAllTaxiLights(ScriptParams[0] != 0); @@ -4755,6 +4832,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) UpdateCompareFlag(pCar->m_bombType != 0); //TODO: enum return 0; } + */ case COMMAND_APPLY_BRAKES_TO_PLAYERS_CAR: CollectParameters(&m_nIp, 2); CPad::GetPad(ScriptParams[0])->bApplyBrakes = (ScriptParams[1] != 0); @@ -4764,7 +4842,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) CollectParameters(&m_nIp, 2); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); - pPed->m_fHealth = ScriptParams[1]; + pPed->m_fHealth = Min(ScriptParams[1], CWorld::Players[ScriptParams[0]].m_nMaxHealth); return 0; } case COMMAND_SET_CHAR_HEALTH: @@ -4798,7 +4876,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); - ScriptParams[0] = pPed->m_fHealth; // correct cast float to int + ScriptParams[0] = pPed->m_fHealth; StoreParameters(&m_nIp, 1); return 0; } @@ -4807,7 +4885,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); - ScriptParams[0] = pPed->m_fHealth; // correct cast float to int + ScriptParams[0] = pPed->m_fHealth; StoreParameters(&m_nIp, 1); return 0; } @@ -4816,19 +4894,21 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); - ScriptParams[0] = pVehicle->m_fHealth; // correct cast float to int + ScriptParams[0] = pVehicle->m_fHealth; StoreParameters(&m_nIp, 1); return 0; } + /* case COMMAND_IS_CAR_ARMED_WITH_BOMB: { CollectParameters(&m_nIp, 2); CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pCar); assert(pCar->m_vehType == VEHICLE_TYPE_CAR); - UpdateCompareFlag(pCar->m_bombType == ScriptParams[1]); //TODO: enum + UpdateCompareFlag(pCar->m_bombType == ScriptParams[1]); return 0; } + */ case COMMAND_CHANGE_CAR_COLOUR: { CollectParameters(&m_nIp, 3); @@ -4942,15 +5022,19 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) pSourcePed->RestorePreviousState(); return 0; } + /* case COMMAND_SWITCH_HELICOPTER: CollectParameters(&m_nIp, 1); CHeli::ActivateHeli(ScriptParams[0] != 0); return 0; - - //case COMMAND_SET_GANG_ATTITUDE: - //case COMMAND_SET_GANG_GANG_ATTITUDE: - //case COMMAND_SET_GANG_PLAYER_ATTITUDE: - //case COMMAND_SET_GANG_PED_MODELS: + */ + //case COMMAND_SET_GANG_ATTITUDE: + //case COMMAND_SET_GANG_GANG_ATTITUDE: + //case COMMAND_SET_GANG_PLAYER_ATTITUDE: + case COMMAND_SET_GANG_PED_MODELS: + CollectParameters(&m_nIp, 3); + CGangs::SetGangPedModels(ScriptParams[0], ScriptParams[1], ScriptParams[2]); + return 0; case COMMAND_SET_GANG_CAR_MODEL: CollectParameters(&m_nIp, 2); CGangs::SetGangVehicleModel(ScriptParams[0], ScriptParams[1]); @@ -4959,6 +5043,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) CollectParameters(&m_nIp, 3); CGangs::SetGangWeapons(ScriptParams[0], (eWeaponType)ScriptParams[1], (eWeaponType)ScriptParams[2]); return 0; + /* case COMMAND_SET_CHAR_OBJ_RUN_TO_AREA: { CollectParameters(&m_nIp, 5); @@ -4985,6 +5070,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos, radius); return 0; } + */ case COMMAND_SET_CHAR_OBJ_RUN_TO_COORD: { CollectParameters(&m_nIp, 3); @@ -4998,6 +5084,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos); return 0; } + /* case COMMAND_IS_PLAYER_TOUCHING_OBJECT_ON_FOOT: { CollectParameters(&m_nIp, 2); @@ -5026,6 +5113,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) UpdateCompareFlag(isTouching); return 0; } + */ case COMMAND_LOAD_SPECIAL_CHARACTER: { CollectParameters(&m_nIp, 1); @@ -5043,6 +5131,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) UpdateCompareFlag(CStreaming::HasSpecialCharLoaded(ScriptParams[0] - 1)); return 0; } + /* case COMMAND_FLASH_CAR: { CollectParameters(&m_nIp, 2); @@ -5067,10 +5156,12 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) pObject->bHasBlip = (ScriptParams[1] != 0); return 0; } + */ case COMMAND_IS_PLAYER_IN_REMOTE_MODE: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].IsPlayerInRemoteMode()); return 0; + /* case COMMAND_ARM_CAR_WITH_BOMB: { CollectParameters(&m_nIp, 2); @@ -5081,6 +5172,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) ((CAutomobile*)pVehicle)->m_pBombRigger = FindPlayerPed(); return 0; } + */ case COMMAND_SET_CHAR_PERSONALITY: { CollectParameters(&m_nIp, 2); @@ -5101,6 +5193,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) pPed->m_animGroup = (AssocGroupId)ScriptParams[1]; return 0; } + /* case COMMAND_SET_ANIM_GROUP_FOR_PLAYER: { CollectParameters(&m_nIp, 2); @@ -5109,6 +5202,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) pPed->m_animGroup = (AssocGroupId)ScriptParams[1]; return 0; } + */ case COMMAND_REQUEST_MODEL: { CollectParameters(&m_nIp, 1); @@ -5143,6 +5237,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) StoreParameters(&m_nIp, 1); return 0; } + /* case COMMAND_SET_REPEATED_PHONE_MESSAGE: { CollectParameters(&m_nIp, 1); @@ -5163,6 +5258,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) UpdateCompareFlag(gPhoneInfo.HasMessageBeenDisplayed(ScriptParams[0])); return 0; } + */ case COMMAND_TURN_PHONE_OFF: { CollectParameters(&m_nIp, 1); @@ -5176,7 +5272,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8], - 255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f); + 255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f); // TODO(MIAMI): more params return 0; } case COMMAND_DRAW_LIGHT: @@ -5188,18 +5284,15 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) ScriptParams[3] / 255.0f, ScriptParams[4] / 255.0f, ScriptParams[5] / 255.0f, 0, true); return 0; } - case COMMAND_STORE_WEATHER: - CWeather::StoreWeatherState(); - return 0; - case COMMAND_RESTORE_WEATHER: - CWeather::RestoreWeatherState(); - return 0; + //case COMMAND_STORE_WEATHER: + //case COMMAND_RESTORE_WEATHER: case COMMAND_STORE_CLOCK: CClock::StoreClock(); return 0; case COMMAND_RESTORE_CLOCK: CClock::RestoreClock(); return 0; + /* case COMMAND_RESTART_CRITICAL_MISSION: { CollectParameters(&m_nIp, 4); @@ -5212,6 +5305,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) CWorld::Players[CWorld::PlayerInFocus].PlayerFailedCriticalMission(); return 0; } + */ case COMMAND_IS_PLAYER_PLAYING: { CollectParameters(&m_nIp, 1); @@ -5320,15 +5414,16 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) ((CAutomobile*)pVehicle)->bFixedColour = (ScriptParams[1] == 0); return 0; } + /* case COMMAND_IS_TAXI: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); - int mi = pVehicle->GetModelIndex(); - UpdateCompareFlag(mi == MI_TAXI || mi == MI_CABBIE || mi == MI_BORGNINE); + UpdateCompareFlag(pVehicle->IsTaxi()); return 0; } + */ case COMMAND_UNLOAD_SPECIAL_CHARACTER: CollectParameters(&m_nIp, 1); CStreaming::SetMissionDoesntRequireSpecialChar(ScriptParams[0] - 1); @@ -5341,6 +5436,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) ScriptParams[0] = CDarkel::QueryModelsKilledByPlayer(ScriptParams[0]); StoreParameters(&m_nIp, 1); return 0; + /* case COMMAND_ACTIVATE_GARAGE: CollectParameters(&m_nIp, 1); CGarages::ActivateGarage(ScriptParams[0]); @@ -5356,6 +5452,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) } return 0; } + */ case COMMAND_CREATE_OBJECT_NO_OFFSET: { CollectParameters(&m_nIp, 4); @@ -5369,6 +5466,9 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) pObj->SetOrientation(0.0f, 0.0f, 0.0f); pObj->GetMatrix().UpdateRW(); pObj->UpdateRwFrame(); + CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(mi); + if (pModelInfo->IsBuilding() && ((CSimpleModelInfo*)pModelInfo)->m_isBigBuilding) + pObj->SetupBigBuilding(); CTheScripts::ClearSpaceForMissionEntity(pos, pObj); CWorld::Add(pObj); ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj); @@ -5377,6 +5477,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT); return 0; } + /* case COMMAND_IS_BOAT: { CollectParameters(&m_nIp, 1); @@ -5411,6 +5512,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) pPed->SetObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius); return 0; } + */ //case COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS: case COMMAND_IS_PLAYER_STOPPED: { @@ -5418,7 +5520,9 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; UpdateCompareFlag(CTheScripts::IsPlayerStopped(pPlayer)); return 0; + } + /* case COMMAND_IS_CHAR_STOPPED: { CollectParameters(&m_nIp, 1); @@ -5441,6 +5545,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) CParticleObject::AddObject(ScriptParams[0], pos, ScriptParams[4] != 0); return 0; } + */ case COMMAND_SWITCH_WIDESCREEN: CollectParameters(&m_nIp, 1); if (ScriptParams[0] != 0) @@ -5448,6 +5553,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) else TheCamera.SetWideScreenOff(); return 0; + /* case COMMAND_ADD_SPRITE_BLIP_FOR_CAR: { CollectParameters(&m_nIp, 2); @@ -5484,6 +5590,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_ADD_SPRITE_BLIP_FOR_CONTACT_POINT: { CollectParameters(&m_nIp, 4); @@ -5564,6 +5671,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D: PlayerInAngledAreaCheckCommand(command, &m_nIp); return 0; + /* case COMMAND_DEACTIVATE_GARAGE: CollectParameters(&m_nIp, 1); CGarages::DeActivateGarage(ScriptParams[0]); @@ -5577,6 +5685,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) CollectParameters(&m_nIp, 2); UpdateCompareFlag(CGarages::HasThisCarBeenCollected(ScriptParams[0], ScriptParams[1] - 1)); return 0; + */ default: assert(0); } @@ -5586,6 +5695,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) int8 CRunningScript::ProcessCommands700To799(int32 command) { switch (command){ + /* case COMMAND_SET_SWAT_REQUIRED: CollectParameters(&m_nIp, 1); FindPlayerPed()->m_pWanted->m_bSwatRequired = (ScriptParams[0] != 0); @@ -5598,6 +5708,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CollectParameters(&m_nIp, 1); FindPlayerPed()->m_pWanted->m_bArmyRequired = (ScriptParams[0] != 0); return 0; + */ case COMMAND_IS_CAR_IN_WATER: { CollectParameters(&m_nIp, 1); @@ -5642,10 +5753,11 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ACCURATE; pVehicle->SetStatus(STATUS_PHYSICS); pVehicle->bEngineOn = true; - pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); + pVehicle->AutoPilot.m_nCruiseSpeed = Max(1, pVehicle->AutoPilot.m_nCruiseSpeed); pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); return 0; } + /* case COMMAND_START_PACMAN_RACE: CollectParameters(&m_nIp, 1); CPacManPickups::StartPacManRace(ScriptParams[0]); @@ -5676,6 +5788,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_CARRIED: CPacManPickups::ResetPowerPillsCarriedByPlayer(); return 0; + */ case COMMAND_IS_CAR_ON_SCREEN: { CollectParameters(&m_nIp, 1); @@ -5700,6 +5813,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) UpdateCompareFlag(TheCamera.IsSphereVisible(pObject->GetBoundCentre(), pObject->GetBoundRadius())); return 0; } + /* case COMMAND_GOSUB_FILE: { CollectParameters(&m_nIp, 2); @@ -5709,6 +5823,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) // ScriptParams[1] == filename return 0; } + */ case COMMAND_GET_GROUND_Z_FOR_3D_COORD: { CollectParameters(&m_nIp, 3); @@ -5736,6 +5851,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CollectParameters(&m_nIp, 1); gFireManager.RemoveScriptFire(ScriptParams[0]); return 0; + /* case COMMAND_SET_COMEDY_CONTROLS: { CollectParameters(&m_nIp, 2); @@ -5744,6 +5860,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) pVehicle->bComedyControls = (ScriptParams[1] != 0); return 0; } + */ case COMMAND_BOAT_GOTO_COORDS: { CollectParameters(&m_nIp, 4); @@ -5757,7 +5874,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) pBoat->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ASTHECROWSWIMS; pBoat->AutoPilot.m_vecDestinationCoors = pos; pBoat->SetStatus(STATUS_PHYSICS); - pBoat->AutoPilot.m_nCruiseSpeed = Max(6, pBoat->AutoPilot.m_nCruiseSpeed); + pBoat->AutoPilot.m_nCruiseSpeed = Max(1, pBoat->AutoPilot.m_nCruiseSpeed); pBoat->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); return 0; } @@ -5813,7 +5930,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); - UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType); + UpdateCompareFlag(ScriptParams[1] == pPed->GetWeapon()->m_eWeaponType); return 0; } case COMMAND_IS_CURRENT_CHAR_WEAPON: @@ -5821,9 +5938,10 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); - UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType); + UpdateCompareFlag(ScriptParams[1] == pPed->GetWeapon()->m_eWeaponType); return 0; } + /* case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_EATEN: CPacManPickups::ResetPowerPillsEatenInRace(); return 0; @@ -5836,6 +5954,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CPacManPickups::GenerateOnePMPickUp(pos); return 0; } + */ case COMMAND_SET_BOAT_CRUISE_SPEED: { CollectParameters(&m_nIp, 2); @@ -5846,6 +5965,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) pBoat->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1]; return 0; } + /* case COMMAND_GET_RANDOM_CHAR_IN_AREA: { CollectParameters(&m_nIp, 4); @@ -5870,8 +5990,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) continue; if (pPed->bFadeOut) continue; - if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN) - continue; +// if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN) +// continue; if (!ThisIsAValidRandomPed(pPed->m_nPedType)) continue; if (pPed->bIsLeader || pPed->m_leader) @@ -5894,14 +6014,16 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_GET_RANDOM_CHAR_IN_ZONE: { char zone[KEY_LENGTH_IN_SCRIPT]; strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); - int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone); + int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT); if (nZone != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; - CZone* pZone = CTheZones::GetZone(nZone); + CZone* pZone = CTheZones::GetNavigationZone(nZone); + CollectParameters(&m_nIp, 3); int ped_handle = -1; CVector pos = FindPlayerCoors(); int i = CPools::GetPedPool()->GetSize(); @@ -5919,9 +6041,9 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) continue; if (pPed->bFadeOut) continue; - if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN) + if (pPed->m_nWaitState != WAITSTATE_FALSE) continue; - if (!ThisIsAValidRandomPed(pPed->m_nPedType)) + if (!ThisIsAValidRandomPed(pPed->m_nPedType, ScriptParams[0], ScriptParams[1], ScriptParams[2])) continue; if (pPed->bIsLeader || pPed->m_leader) continue; @@ -5931,6 +6053,10 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) continue; if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z) continue; + bool found; + CWorld::FindRoofZFor3DCoord(pos.x, pos.y, pos.z, &found); + if (found) + continue; ped_handle = CPools::GetPedPool()->GetIndex(pPed); CTheScripts::LastRandomPedId = ped_handle; pPed->CharCreatedBy = MISSION_CHAR; @@ -6051,6 +6177,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CollectParameters(&m_nIp, 1); CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ScriptParams[0]; return 0; + /* case COMMAND_IS_PROJECTILE_IN_AREA: { CollectParameters(&m_nIp, 6); @@ -6121,6 +6248,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CPickups::GenerateNewOne(pos, MI_NAUTICALMINE, PICKUP_MINE_INACTIVE, 0); return 0; } + */ case COMMAND_IS_CHAR_MODEL: { CollectParameters(&m_nIp, 2); @@ -6140,29 +6268,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) m_nIp += KEY_LENGTH_IN_SCRIPT; return 0; } - case COMMAND_CREATE_CUTSCENE_HEAD: - { - CollectParameters(&m_nIp, 2); - CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); - assert(pObject); - CCutsceneHead* pCutHead = CCutsceneMgr::AddCutsceneHead(pObject, ScriptParams[1]); - ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pCutHead); - StoreParameters(&m_nIp, 1); - return 0; - } - case COMMAND_SET_CUTSCENE_HEAD_ANIM: - { - CollectParameters(&m_nIp, 1); - CObject* pCutHead = CPools::GetObjectPool()->GetAt(ScriptParams[0]); - assert(pCutHead); - char name[KEY_LENGTH_IN_SCRIPT]; - strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); - m_nIp += KEY_LENGTH_IN_SCRIPT; - CTimer::Stop(); - CCutsceneMgr::SetHeadAnim(name, pCutHead); - CTimer::Update(); - return 0; - } + //case COMMAND_CREATE_CUTSCENE_HEAD: + //case COMMAND_SET_CUTSCENE_HEAD_ANIM: case COMMAND_SIN: CollectParameters(&m_nIp, 1); *(float*)&ScriptParams[0] = Sin(DEGTORAD(*(float*)&ScriptParams[0])); @@ -6195,6 +6302,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CollectParameters(&m_nIp, 2); CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], 0); return 0; + /* case COMMAND_ACTIVATE_CRUSHER_CRANE: { CollectParameters(&m_nIp, 10); @@ -6223,6 +6331,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CMessages::AddMessageWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1); return 0; } + */ case COMMAND_PRINT_WITH_2_NUMBERS_NOW: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -6230,6 +6339,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CMessages::AddMessageJumpQWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1); return 0; } + /* case COMMAND_PRINT_WITH_2_NUMBERS_SOON: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -6237,6 +6347,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CMessages::AddMessageSoonWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1); return 0; } + */ case COMMAND_PRINT_WITH_3_NUMBERS: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -6244,6 +6355,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CMessages::AddMessageWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1); return 0; } + /* case COMMAND_PRINT_WITH_3_NUMBERS_NOW: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -6258,6 +6370,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CMessages::AddMessageSoonWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1); return 0; } + */ case COMMAND_PRINT_WITH_4_NUMBERS: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -6265,6 +6378,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CMessages::AddMessageWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1); return 0; } + /* case COMMAND_PRINT_WITH_4_NUMBERS_NOW: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -6300,6 +6414,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CMessages::AddMessageSoonWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1); return 0; } + */ case COMMAND_PRINT_WITH_6_NUMBERS: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -6307,6 +6422,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CMessages::AddMessageWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]); return 0; } + /* case COMMAND_PRINT_WITH_6_NUMBERS_NOW: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -6332,6 +6448,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) pPed->SetFormation((eFormation)ScriptParams[2]); return 0; } + */ case COMMAND_PLAYER_MADE_PROGRESS: CollectParameters(&m_nIp, 1); CStats::ProgressMade += ScriptParams[0]; @@ -6339,6 +6456,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) case COMMAND_SET_PROGRESS_TOTAL: CollectParameters(&m_nIp, 1); CStats::TotalProgressInGame = ScriptParams[0]; + if (CGame::germanGame) + CStats::TotalProgressInGame -= 2; return 0; case COMMAND_REGISTER_JUMP_DISTANCE: CollectParameters(&m_nIp, 1); @@ -6385,6 +6504,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) strncpy(CStats::LastMissionPassedName, name, KEY_LENGTH_IN_SCRIPT); ++CStats::MissionsPassed; CStats::CheckPointReachedSuccessfully(); + CTheScripts::LastMissionPassedTime = CTimer::GetTimeInMilliseconds(); + //CGameLogic::RemoveShortCutDropOffPointForMission() // TODO(MIAMI) return 0; } case COMMAND_SET_CHAR_RUNNING: @@ -6398,6 +6519,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) case COMMAND_REMOVE_ALL_SCRIPT_FIRES: gFireManager.RemoveAllScriptFires(); return 0; + /* case COMMAND_IS_FIRST_CAR_COLOUR: { CollectParameters(&m_nIp, 2); @@ -6414,22 +6536,37 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) UpdateCompareFlag(pVehicle->m_currentColour2 == ScriptParams[1]); return 0; } + */ case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + bool result = false; if (!pPed) printf("HAS_CHAR_BEEN_DAMAGED_BY_WEAPON - Character doesn't exist\n"); - UpdateCompareFlag(pPed && pPed->m_lastWepDam == ScriptParams[1]); + else { + if (ScriptParams[1] == WEAPONTYPE_ANYMELEE || ScriptParams[1] == WEAPONTYPE_ANYWEAPON) + result = CheckDamagedWeaponType(pPed->m_lastWepDam, ScriptParams[1]); + else + result = ScriptParams[1] == pPed->m_lastWepDam; + } + UpdateCompareFlag(result); return 0; } case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + bool result = false; if (!pVehicle) printf("HAS_CAR_BEEN_DAMAGED_BY_WEAPON - Vehicle doesn't exist\n"); - UpdateCompareFlag(pVehicle && pVehicle->m_nLastWeaponDamage == ScriptParams[1]); + else { + if (ScriptParams[1] == WEAPONTYPE_ANYMELEE || ScriptParams[1] == WEAPONTYPE_ANYWEAPON) + result = CheckDamagedWeaponType(pVehicle->m_nLastWeaponDamage, ScriptParams[1]); + else + result = ScriptParams[1] == pVehicle->m_nLastWeaponDamage; + } + UpdateCompareFlag(result); return 0; } case COMMAND_IS_CHAR_IN_CHARS_GROUP: @@ -6466,17 +6603,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); - if (pPed->m_nPedState == PED_DRIVING) { - pPed->SetDead(); - if (!pPed->IsPlayer()) - pPed->FlagToDestroyWhenNextProcessed(); - } - else if (CGame::nastyGame && pPed->IsPedInControl()) { - pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true); - } - else { - pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); - } + pPed->InflictDamage(nil, WEAPONTYPE_SNIPERRIFLE, 1000.0f, PEDPIECE_HEAD, 0); return 0; } case COMMAND_EXPLODE_PLAYER_HEAD: @@ -6484,12 +6611,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); - if (CGame::nastyGame) { - pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true); - } - else { - pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); - } + pPed->InflictDamage(nil, WEAPONTYPE_SNIPERRIFLE, 1000.0f, PEDPIECE_HEAD, 0); return 0; } case COMMAND_ANCHOR_BOAT: @@ -6506,7 +6628,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CTheScripts::ReadTextLabelFromScript(&m_nIp, zone); m_nIp += KEY_LENGTH_IN_SCRIPT; CollectParameters(&m_nIp, 2); - int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone); + int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_INFO); if (zone_id < 0) { printf("Couldn't find zone - %s\n", zone); return 0; @@ -6545,6 +6667,10 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle) continue; + if (pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR && pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_BIKE) + continue; + if (!pVehicle->bUsesCollision) + continue; if (ScriptParams[4] != pVehicle->GetModelIndex() && ScriptParams[4] >= 0) continue; if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE) @@ -6562,14 +6688,15 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) StoreParameters(&m_nIp, 1); return 0; } + /* case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_ZONE: { char zone[KEY_LENGTH_IN_SCRIPT]; CTheScripts::ReadTextLabelFromScript(&m_nIp, zone); - int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone); + int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT); if (zone_id != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; - CZone* pZone = CTheZones::GetZone(zone_id); + CZone* pZone = CTheZones::GetNavigationZone(zone_id); CollectParameters(&m_nIp, 1); int handle = -1; uint32 i = CPools::GetVehiclePool()->GetSize(); @@ -6594,6 +6721,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_HAS_RESPRAY_HAPPENED: { CollectParameters(&m_nIp, 1); @@ -6633,6 +6761,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CCarAI::TellCarToRamOtherCar(pVehicle, pTarget); return 0; } + /* case COMMAND_SET_CAR_BLOCK_CAR: { CollectParameters(&m_nIp, 2); @@ -6652,6 +6781,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) pPed->SetObjective(OBJECTIVE_CATCH_TRAIN); return 0; } + */ //case COMMAND_SET_COLL_OBJ_CATCH_TRAIN: case COMMAND_SET_PLAYER_NEVER_GETS_TIRED: { @@ -6675,6 +6805,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) pPed->bPedIsBleeding = (ScriptParams[1] != 0); return 0; } + /* case COMMAND_SET_CAR_FUNNY_SUSPENSION: { CollectParameters(&m_nIp, 2); @@ -6693,6 +6824,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) pCar->bBigWheels = (ScriptParams[1] != 0); return 0; } + */ case COMMAND_SET_FREE_RESPRAYS: CollectParameters(&m_nIp, 1); CGarages::SetFreeResprays(ScriptParams[0] != 0); @@ -6713,6 +6845,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) pPed->bIsVisible = (ScriptParams[1] != 0); return 0; } + /* case COMMAND_SET_CAR_VISIBLE: { CollectParameters(&m_nIp, 2); @@ -6721,6 +6854,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) pVehicle->bIsVisible = (ScriptParams[1] != 0); return 0; } + */ case COMMAND_IS_AREA_OCCUPIED: { CollectParameters(&m_nIp, 11); @@ -6748,6 +6882,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) UpdateCompareFlag(total > 0); return 0; } + /* case COMMAND_START_DRUG_RUN: CPlane::CreateIncomingCesna(); return 0; @@ -6761,6 +6896,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CollectParameters(&m_nIp, 1); gFireManager.ExtinguishPoint(CWorld::Players[ScriptParams[0]].GetPos(), 3.0f); return 0; + */ case COMMAND_DISPLAY_TEXT: { CollectParameters(&m_nIp, 2); @@ -6807,18 +6943,21 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fWrapX = *(float*)&ScriptParams[0]; return 0; } + /* case COMMAND_SET_TEXT_CENTRE_SIZE: { CollectParameters(&m_nIp, 1); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fCenterSize = *(float*)&ScriptParams[0]; return 0; } + */ case COMMAND_SET_TEXT_BACKGROUND: { CollectParameters(&m_nIp, 1); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackground = (ScriptParams[0] != 0); return 0; } + /* case COMMAND_SET_TEXT_BACKGROUND_COLOUR: { CollectParameters(&m_nIp, 4); @@ -6832,12 +6971,14 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackgroundOnly = (ScriptParams[0] != 0); return 0; } + */ case COMMAND_SET_TEXT_PROPORTIONAL: { CollectParameters(&m_nIp, 1); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextProportional = (ScriptParams[0] != 0); return 0; } + /* case COMMAND_SET_TEXT_FONT: { CollectParameters(&m_nIp, 1); @@ -6855,6 +6996,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) case COMMAND_SUBURBAN_PASSED: CStats::SuburbanPassed = true; return 0; + */ case COMMAND_ROTATE_OBJECT: { CollectParameters(&m_nIp, 4); @@ -6972,28 +7114,16 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); if (pPed && pPed->CharCreatedBy == MISSION_CHAR){ CWorld::RemoveReferencesToDeletedObject(pPed); - if (pPed->bInVehicle){ - if (pPed->m_pMyVehicle){ - if (pPed == pPed->m_pMyVehicle->pDriver){ - pPed->m_pMyVehicle->RemoveDriver(); - pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED); - if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) - pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED; - if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle()) - pPed->m_pMyVehicle->ChangeLawEnforcerState(0); - }else{ - pPed->m_pMyVehicle->RemovePassenger(pPed); - } - } - delete pPed; - --CPopulation::ms_nTotalMissionPeds; - }else{ + if (pPed->bInVehicle && pPed->m_pMyVehicle) + CTheScripts::RemoveThisPed(pPed); + else{ pPed->CharCreatedBy = RANDOM_CHAR; pPed->bRespondsToThreats = true; pPed->bScriptObjectiveCompleted = false; pPed->ClearLeader(); --CPopulation::ms_nTotalMissionPeds; pPed->bFadeOut = true; + CWorld::RemoveReferencesToDeletedObject(pPed); } } if (m_bIsMissionScript) @@ -7008,9 +7138,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) pPed->bKindaStayInSamePlace = (ScriptParams[1] != 0); return 0; } + /* case COMMAND_IS_NASTY_GAME: UpdateCompareFlag(CGame::nastyGame); return 0; + */ case COMMAND_UNDRESS_CHAR: { CollectParameters(&m_nIp, 1); @@ -7040,6 +7172,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CWorld::Add(pPed); return 0; } + /* case COMMAND_START_CHASE_SCENE: CollectParameters(&m_nIp, 1); CTimer::Suspend(); @@ -7080,10 +7213,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CollectParameters(&m_nIp, 1); char zone[KEY_LENGTH_IN_SCRIPT]; CTheScripts::ReadTextLabelFromScript(&m_nIp, zone); - int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone); +// TODO(MIAMI): just getting this to compile with new argument + int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT); if (zone_id != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; - CZone* pZone = CTheZones::GetZone(zone_id); + CZone* pZone = CTheZones::GetNavigationZone(zone_id); UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0], pZone->minx, pZone->maxx, pZone->miny, pZone->maxy, pZone->minz, pZone->maxz)); return 0; @@ -7111,6 +7245,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_PLACE_OBJECT_RELATIVE_TO_CAR: { CollectParameters(&m_nIp, 5); @@ -7137,7 +7272,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CollectParameters(&m_nIp, 2); CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPlayerPed); - pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f); + pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, CWorld::Players[ScriptParams[0]].m_nMaxArmour); return 0; } case COMMAND_ADD_ARMOUR_TO_CHAR: @@ -7163,7 +7298,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD: { CollectParameters(&m_nIp, 4); - CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) @@ -7176,26 +7311,48 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED); pPed->m_pMyVehicle->bEngineOn = false; pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; + pPed->m_pMyVehicle->SetMoveSpeed(0.0f, 0.0f, -0.00001f); + pPed->m_pMyVehicle->SetTurnSpeed(0.0f, 0.0f, 0.0f); }else{ pPed->m_pMyVehicle->RemovePassenger(pPed); } - pPed->m_pMyVehicle->SetMoveSpeed(0.0f, 0.0f, -0.00001f); - pPed->m_pMyVehicle->SetTurnSpeed(0.0f, 0.0f, 0.0f); + if (pPed->m_vehEnterType) { + if (pPed->GetPedState() == PED_EXIT_CAR || pPed->GetPedState() == PED_DRAG_FROM_CAR) { + uint8 flags = 0; + if (pPed->m_pMyVehicle->IsBike()) { + //TODO(MIAMI) + } + else { + switch (pPed->m_vehEnterType) { + case CAR_DOOR_LF: + flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_LF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR; + case CAR_DOOR_LR: + flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_RF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR; + case CAR_DOOR_RF: + flags = CAR_DOOR_FLAG_RF; + case CAR_DOOR_RR: + flags = CAR_DOOR_FLAG_RR; + } + } + pPed->m_pMyVehicle->m_nGettingOutFlags &= ~flags; + pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehEnterType, NUM_STD_ANIMS, 0.0f); + } + } } + pPed->RemoveInCarAnims(); pPed->bInVehicle = false; pPed->m_pMyVehicle = nil; pPed->SetPedState(PED_IDLE); pPed->m_nLastPedState = PED_NONE; pPed->bUsesCollision = true; pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); - pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId); - pPed->RemoveInCarAnims(); + pPed->ReplaceWeaponWhenExitingVehicle(); if (pPed->m_pVehicleAnim) pPed->m_pVehicleAnim->blendDelta = -1000.0f; pPed->m_pVehicleAnim = nil; pPed->RestartNonPartialAnims(); pPed->SetMoveState(PEDMOVE_NONE); - CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f); + CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f); pos.z += pPed->GetDistanceFromCentreOfMassToBaseOfModel(); pPed->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, pPed); @@ -7215,7 +7372,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) if (total == 0) CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities); if (total == 0) - CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, range, true, &total, 16, apEntities); + CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, range, true, &total, 16, apEntities); CEntity* pClosestEntity = nil; float min_dist = 2.0f * range; for (int i = 0; i < total; i++) { @@ -7231,6 +7388,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) } return 0; } + /* case COMMAND_HAS_CHAR_SPOTTED_CHAR: { CollectParameters(&m_nIp, 2); @@ -7241,6 +7399,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) UpdateCompareFlag(pPed->OurPedCanSeeThisOne(pTarget)); return 0; } + */ case COMMAND_SET_CHAR_OBJ_HAIL_TAXI: { CollectParameters(&m_nIp, 1); @@ -7258,6 +7417,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) UpdateCompareFlag(pObject->bRenderDamaged || !pObject->bIsVisible); return 0; } + /* case COMMAND_START_KILL_FRENZY_HEADSHOT: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -7288,6 +7448,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) *(float*)&ScriptParams[0], *(float*)&ScriptParams[1]); return 0; } + */ case COMMAND_WARP_PLAYER_INTO_CAR: { CollectParameters(&m_nIp, 2); @@ -7319,6 +7480,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CMessages::AddBigMessageWithNumber(text, ScriptParams[2], ScriptParams[3] - 1, ScriptParams[0], ScriptParams[1], -1, -1, -1, -1); return 0; } + /* case COMMAND_PRINT_WITH_3_NUMBERS_BIG: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -7347,6 +7509,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CMessages::AddBigMessageWithNumber(text, ScriptParams[6], ScriptParams[7] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]); return 0; } + */ case COMMAND_SET_CHAR_WAIT_STATE: { CollectParameters(&m_nIp, 3); @@ -7358,6 +7521,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) case COMMAND_SET_CAMERA_BEHIND_PLAYER: TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString(); return 0; + /* case COMMAND_SET_MOTION_BLUR: CollectParameters(&m_nIp, 1); TheCamera.SetMotionBlur(0, 0, 0, 0, ScriptParams[0]); @@ -7370,6 +7534,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CMessages::AddMessageWithString(text, ScriptParams[0], ScriptParams[1], string); return 0; } + */ case COMMAND_CREATE_RANDOM_CHAR: { CollectParameters(&m_nIp, 3); @@ -7392,6 +7557,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) ped->CharCreatedBy = MISSION_CHAR; ped->bRespondsToThreats = false; ped->bAllowMedicsToReviveMe = false; + ped->bIsPlayerFriend = false; CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); @@ -7399,6 +7565,8 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) ped->SetPosition(pos); ped->SetOrientation(0.0f, 0.0f, 0.0f); CTheScripts::ClearSpaceForMissionEntity(pos, ped); + if (m_bIsMissionScript) + ped->bIsStaticWaitingForCollision = true; CWorld::Add(ped); ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); CPopulation::ms_nTotalMissionPeds++; @@ -7417,6 +7585,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) pPed->SetObjective(OBJECTIVE_STEAL_ANY_CAR); return 0; } + /* case COMMAND_SET_2_REPEATED_PHONE_MESSAGES: { CollectParameters(&m_nIp, 1); @@ -7471,6 +7640,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, nil, nil); return 0; } + */ case COMMAND_IS_SNIPER_BULLET_IN_AREA: { CollectParameters(&m_nIp, 6); @@ -7495,9 +7665,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) UpdateCompareFlag(CBulletInfo::TestForSniperBullet(infX, supX, infY, supY, infZ, supZ)); return 0; } + /* case COMMAND_GIVE_PLAYER_DETONATOR: CGarages::GivePlayerDetonator(); return 0; + */ //case COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR: case COMMAND_SET_OBJECT_VELOCITY: { @@ -7547,6 +7719,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) return 0; } //case COMMAND_PRINT_STRING_IN_STRING_SOON: + /* case COMMAND_SET_5_REPEATED_PHONE_MESSAGES: { CollectParameters(&m_nIp, 1); @@ -7593,6 +7766,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, text5, text6); return 0; } + */ case COMMAND_IS_POINT_OBSCURED_BY_A_MISSION_ENTITY: { CollectParameters(&m_nIp, 6); @@ -7623,16 +7797,24 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) return 0; } case COMMAND_LOAD_ALL_MODELS_NOW: +#ifdef FIX_BUGS + CTimer::Suspend(); +#else CTimer::Stop(); +#endif CStreaming::LoadAllRequestedModels(false); +#ifdef FIX_BUGS + CTimer::Resume(); +#else CTimer::Update(); +#endif return 0; case COMMAND_ADD_TO_OBJECT_VELOCITY: { CollectParameters(&m_nIp, 4); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); - pObject->SetMoveSpeed(pObject->GetMoveSpeed() + 0.02f * *(CVector*)&ScriptParams[1]); + pObject->SetMoveSpeed(pObject->GetMoveSpeed() + *(CVector*)&ScriptParams[1] / METERS_PER_SECOND_TO_GAME_SPEED); return 0; } case COMMAND_DRAW_SPRITE: @@ -7686,9 +7868,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) } case COMMAND_REMOVE_TEXTURE_DICTIONARY: { - for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++) - CTheScripts::ScriptSprites[i].Delete(); - CTxdStore::RemoveTxd(CTxdStore::FindTxdSlot("script")); + CTheScripts::RemoveScriptTextureDictionary(); return 0; } case COMMAND_SET_OBJECT_DYNAMIC: @@ -7710,6 +7890,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) } return 0; } + /* case COMMAND_SET_CHAR_ANIM_SPEED: { CollectParameters(&m_nIp, 2); @@ -7720,6 +7901,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) pAssoc->speed = *(float*)&ScriptParams[1]; return 0; } + */ case COMMAND_PLAY_MISSION_PASSED_TUNE: { CollectParameters(&m_nIp, 1); @@ -7748,6 +7930,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) pVehicle->m_bSirenOrAlarm = ScriptParams[1] != 0; return 0; } + /* case COMMAND_SWITCH_PED_ROADS_ON_ANGLED: { CollectParameters(&m_nIp, 7); @@ -7770,14 +7953,19 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 1, 0); return 0; + */ case COMMAND_SET_CAR_WATERTIGHT: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); - assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR); - CAutomobile* pCar = (CAutomobile*)pVehicle; - pCar->bWaterTight = ScriptParams[1] != 0; + if (pVehicle->IsBike()) { + //TODO(MIAMI) + } + else if (pVehicle->IsCar()) { + CAutomobile* pCar = (CAutomobile*)pVehicle; + pCar->bWaterTight = ScriptParams[1] != 0; + } return 0; } case COMMAND_ADD_MOVING_PARTICLE_EFFECT: @@ -7821,6 +8009,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) pVehicle->SetHeading(heading); return 0; } + /* case COMMAND_IS_CRANE_LIFTING_CAR: { CollectParameters(&m_nIp, 3); @@ -7828,6 +8017,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) UpdateCompareFlag(CCranes::IsThisCarPickedUp(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], pVehicle)); return 0; } + */ case COMMAND_DRAW_SPHERE: { CollectParameters(&m_nIp, 4); @@ -7864,6 +8054,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) strncpy(m_abScriptName, str, KEY_LENGTH_IN_SCRIPT); return 0; } + /* case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL: { CollectParameters(&m_nIp, 3); @@ -7874,6 +8065,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) *(CVector*)&ScriptParams[0] = CPlane::FindDrugPlaneCoordinates(); StoreParameters(&m_nIp, 3); return 0; + */ case COMMAND_SAVE_INT_TO_DEBUG_FILE: // TODO: implement something here CollectParameters(&m_nIp, 1); @@ -7901,7 +8093,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) return 0; case COMMAND_SWITCH_RUBBISH: CollectParameters(&m_nIp, 1); - CRubbish::SetVisibility(ScriptParams[0] != 0);; + CRubbish::SetVisibility(ScriptParams[0] != 0); return 0; case COMMAND_REMOVE_PARTICLE_EFFECTS_IN_AREA: { @@ -7940,6 +8132,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) CollectParameters(&m_nIp, 1); UpdateCompareFlag(CGarages::IsGarageClosed(ScriptParams[0])); return 0; + /* case COMMAND_START_CATALINA_HELI: CHeli::StartCatalinaFlyBy(); return 0; @@ -7952,6 +8145,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) case COMMAND_HAS_CATALINA_HELI_BEEN_SHOT_DOWN: UpdateCompareFlag(CHeli::HasCatalinaBeenShotDown()); return 0; + */ case COMMAND_SWAP_NEAREST_BUILDING_MODEL: { CollectParameters(&m_nIp, 6); @@ -7967,7 +8161,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) if (total == 0) CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities); if (total == 0) - CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, radius, true, &total, 16, apEntities); + CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, radius, true, &total, 16, apEntities); CEntity* pClosestEntity = nil; float min_dist = 2.0f * radius; for (int i = 0; i < total; i++) { @@ -7998,6 +8192,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) pPed->ClearWeapons(); return 0; } + /* case COMMAND_GRAB_CATALINA_HELI: { CHeli* pHeli = CHeli::FindPointerToCatalinasHeli(); @@ -8005,6 +8200,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_CLEAR_AREA_OF_CARS: { CollectParameters(&m_nIp, 6); @@ -8049,9 +8245,11 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) CollectParameters(&m_nIp, 1); CTheScripts::RemoveScriptSphere(ScriptParams[0]); return 0; + /* case COMMAND_CATALINA_HELI_FLY_AWAY: CHeli::MakeCatalinaHeliFlyAway(); return 0; + */ case COMMAND_SET_EVERYONE_IGNORE_PLAYER: { CollectParameters(&m_nIp, 2); @@ -8086,18 +8284,21 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) StoreParameters(&m_nIp, 1); return 0; } + /* case COMMAND_IS_PHONE_DISPLAYING_MESSAGE: CollectParameters(&m_nIp, 1); UpdateCompareFlag(gPhoneInfo.IsMessageBeingDisplayed(ScriptParams[0])); return 0; + */ case COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING: { assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR); int16 var = CTheScripts::Read2BytesFromScript(&m_nIp); + CollectParameters(&m_nIp, 1); wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ??? strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); m_nIp += KEY_LENGTH_IN_SCRIPT; - CUserDisplay::OnscnTimer.AddClock(var, onscreen_str); + CUserDisplay::OnscnTimer.AddClock(var, onscreen_str, ScriptParams[0] != 0); return 0; } case COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING: @@ -8108,7 +8309,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ??? strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); m_nIp += KEY_LENGTH_IN_SCRIPT; - CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str); + CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str, 0); return 0; } case COMMAND_CREATE_RANDOM_CAR_FOR_CAR_PARK: @@ -8133,15 +8334,17 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) switch (model) { case MI_LANDSTAL: case MI_LINERUN: + case MI_RIO: case MI_FIRETRUCK: case MI_TRASH: case MI_STRETCH: + case MI_VOODOO: case MI_MULE: case MI_AMBULAN: case MI_FBICAR: case MI_MRWHOOP: case MI_BFINJECT: - case MI_CORPSE: + case MI_HUNTER: case MI_POLICE: case MI_ENFORCER: case MI_SECURICA: @@ -8149,56 +8352,95 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) case MI_BUS: case MI_RHINO: case MI_BARRACKS: - case MI_TRAIN: + case MI_CUBAN: case MI_CHOPPER: - case MI_DODO: + case MI_ANGEL: case MI_COACH: case MI_RCBANDIT: - case MI_BELLYUP: - case MI_MRWONGS: - case MI_MAFIA: - case MI_YARDIE: - case MI_YAKUZA: - case MI_DIABLOS: - case MI_COLUMB: - case MI_HOODS: + case MI_ROMERO: + case MI_PACKER: + case MI_SENTXS: + case MI_SQUALO: + case MI_SEASPAR: + case MI_PIZZABOY: + case MI_GANGBUR: case MI_AIRTRAIN: case MI_DEADDODO: case MI_SPEEDER: case MI_REEFER: - case MI_PANLANT: + case MI_TROPIC: case MI_FLATBED: case MI_YANKEE: - case MI_ESCAPE: - case MI_BORGNINE: - case MI_TOYZ: - case MI_GHOST: - case MI_MIAMI_RCBARON: - case MI_MIAMI_RCRAIDER: + case MI_CADDY: + case MI_ZEBRA: + case MI_TOPFUN: + case MI_SKIMMER: + case MI_RCBARON: + case MI_RCRAIDER: + case MI_SPARROW: + case MI_PATRIOT: + case MI_LOVEFIST: + case MI_COASTG: + case MI_DINGHY: + case MI_HERMES: + case MI_SABRETUR: + case MI_PHEONIX: + case MI_WALTON: + case MI_COMET: + case MI_DELUXO: + case MI_BURRITO: + case MI_SPAND: + case MI_MARQUIS: + case MI_BAGGAGE: + case MI_KAUFMAN: + case MI_MAVERICK: + case MI_VCNMAV: + case MI_RANCHER: + case MI_FBIRANCH: + case MI_JETMAX: + case MI_HOTRING: + case MI_SANDKING: + case MI_BLISTAC: + case MI_POLMAV: + case MI_BOXVILLE: + case MI_BENSON: + case MI_MESA: + case MI_RCGOBLIN: + case MI_HOTRINA: + case MI_HOTRINB: + case MI_BLOODRA: + case MI_BLOODRB: + case MI_VICECHEE: model = -1; break; case MI_IDAHO: case MI_STINGER: case MI_PEREN: case MI_SENTINEL: - case MI_PATRIOT: case MI_MANANA: case MI_INFERNUS: - case MI_BLISTA: case MI_PONY: case MI_CHEETAH: case MI_MOONBEAM: case MI_ESPERANT: case MI_TAXI: - case MI_KURUMA: + case MI_WASHING: case MI_BOBCAT: case MI_BANSHEE: case MI_CABBIE: case MI_STALLION: case MI_RUMPO: - case 151: - case 152: - case 153: + case MI_ADMIRAL: + case MI_PCJ600: + case MI_FAGGIO: + case MI_FREEWAY: + case MI_GLENDALE: + case MI_OCEANIC: + case MI_SANCHEZ: + case MI_SABRE: + case MI_REGINA: + case MI_VIRGO: + case MI_GREENWOO: break; default: printf("CREATE_RANDOM_CAR_FOR_CAR_PARK - Unknown car model %d\n", CStreaming::ms_vehiclesLoaded[index]); @@ -8214,8 +8456,8 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) if (model == -1) return 0; CVehicle* car; - if (!CModelInfo::IsBikeModel(model)) - car = new CAutomobile(model, MISSION_VEHICLE); + //if (CModelInfo::IsBikeModel(model)) // TODO(MIAMI) + car = new CAutomobile(model, MISSION_VEHICLE); CVector pos = *(CVector*)&ScriptParams[0]; pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); car->SetPosition(pos); @@ -8235,10 +8477,12 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) CWorld::Add(car); return 0; } + /* case COMMAND_IS_COLLISION_IN_MEMORY: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CCollision::ms_collisionInMemory == ScriptParams[0]); return 0; + */ case COMMAND_SET_WANTED_MULTIPLIER: CollectParameters(&m_nIp, 1); FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = *(float*)&ScriptParams[0]; @@ -8246,6 +8490,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) case COMMAND_SET_CAMERA_IN_FRONT_OF_PLAYER: TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString(); return 0; + /* case COMMAND_IS_CAR_VISIBLY_DAMAGED: { CollectParameters(&m_nIp, 1); @@ -8254,6 +8499,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) UpdateCompareFlag(pVehicle->bIsDamaged); return 0; } + */ case COMMAND_DOES_OBJECT_EXIST: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CPools::GetObjectPool()->GetAt(ScriptParams[0])); @@ -8262,9 +8508,17 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) { CollectParameters(&m_nIp, 3); CVector pos = *(CVector*)&ScriptParams[0]; +#ifdef FIX_BUGS + CTimer::Suspend(); +#else CTimer::Stop(); +#endif CStreaming::LoadScene(pos); +#ifdef FIX_BUGS + CTimer::Suspend(); +#else CTimer::Update(); +#endif return 0; } case COMMAND_ADD_STUCK_CAR_CHECK: @@ -8286,21 +8540,49 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) UpdateCompareFlag(CTheScripts::StuckCars.HasCarBeenStuckForAWhile(ScriptParams[0])); return 0; case COMMAND_LOAD_MISSION_AUDIO: + { + CollectParameters(&m_nIp, 1); strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) str[i] = tolower(str[i]); + static bool bShowed = false; m_nIp += KEY_LENGTH_IN_SCRIPT; - DMAudio.PreloadMissionAudio(str); + if (!bShowed) { + debug("LOAD_MISSION_AUDIO not implemented\n"); + bShowed = true; + } + //DMAudio.PreloadMissionAudio(str); return 0; + } case COMMAND_HAS_MISSION_AUDIO_LOADED: - UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus() == 1); + { + CollectParameters(&m_nIp, 1); + static bool bShowed = false; + if (!bShowed) { + debug("HAS_MISSION_AUDIO_LOADED not implemented, default to TRUE\n"); + bShowed = true; + } + UpdateCompareFlag(true); + //UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus() == 1); return 0; + } case COMMAND_PLAY_MISSION_AUDIO: - DMAudio.PlayLoadedMissionAudio(); + CollectParameters(&m_nIp, 1); + debug("PLAY_MISSION_AUDIO doesn't support parameter yet, skipping\n"); + //DMAudio.PlayLoadedMissionAudio(); return 0; case COMMAND_HAS_MISSION_AUDIO_FINISHED: - UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished()); + { + CollectParameters(&m_nIp, 1); + static bool bShowed = false; + if (!bShowed) { + debug("HAS_MISSION_AUDIO_FINISHED not implemented, default to TRUE\n"); + bShowed = true; + } + UpdateCompareFlag(true); + //UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished()); return 0; + } case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING: { CollectParameters(&m_nIp, 3); @@ -8308,6 +8590,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true); + // TODO(MIAMI): replace GetPosition with FindNodeCoorsForScript *(CVector*)&ScriptParams[0] = ThePaths.m_pathNodes[node].GetPosition(); *(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacement(node); StoreParameters(&m_nIp, 4); @@ -8333,21 +8616,32 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) } case COMMAND_SET_MISSION_AUDIO_POSITION: { - CollectParameters(&m_nIp, 3); - CVector pos = *(CVector*)&ScriptParams[0]; - DMAudio.SetMissionAudioLocation(pos.x, pos.y, pos.z); + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[1]; + static bool bShowed = false; + if (!bShowed) { + debug("SET_MISSION_AUDIO_POSITION not implemented\n"); + bShowed = true; + } + //DMAudio.SetMissionAudioLocation(pos.x, pos.y, pos.z); return 0; } case COMMAND_ACTIVATE_SAVE_MENU: - FrontEndMenuManager.m_bSaveMenuActive = true; + { + CStats::SafeHouseVisits++; + FrontEndMenuManager.m_bActivateSaveMenu = true; + FindPlayerPed()->SetMoveSpeed(0.0f, 0.0f, 0.0f); + FindPlayerPed()->SetTurnSpeed(0.0f, 0.0f, 0.0f); return 0; + } case COMMAND_HAS_SAVE_GAME_FINISHED: - UpdateCompareFlag(!FrontEndMenuManager.m_bMenuActive); + UpdateCompareFlag(!FrontEndMenuManager.m_bMenuActive && !FrontEndMenuManager.m_bActivateSaveMenu); return 0; case COMMAND_NO_SPECIAL_CAMERA_FOR_THIS_GARAGE: CollectParameters(&m_nIp, 1); CGarages::SetLeaveCameraForThisGarage(ScriptParams[0]); return 0; + /* case COMMAND_ADD_BLIP_FOR_PICKUP_OLD: { CollectParameters(&m_nIp, 3); @@ -8357,6 +8651,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_ADD_BLIP_FOR_PICKUP: { CollectParameters(&m_nIp, 1); @@ -8368,6 +8663,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) StoreParameters(&m_nIp, 1); return 0; } + /* case COMMAND_ADD_SPRITE_BLIP_FOR_PICKUP: { CollectParameters(&m_nIp, 2); @@ -8379,6 +8675,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_SET_PED_DENSITY_MULTIPLIER: CollectParameters(&m_nIp, 1); CPopulation::PedDensityMultiplier = *(float*)&ScriptParams[0]; @@ -8387,18 +8684,25 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) CollectParameters(&m_nIp, 1); CPopulation::m_AllRandomPedsThisType = ScriptParams[0]; return 0; + /* case COMMAND_SET_TEXT_DRAW_BEFORE_FADE: CollectParameters(&m_nIp, 1); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextBeforeFade = ScriptParams[0] != 0; return 0; + */ case COMMAND_GET_COLLECTABLE1S_COLLECTED: ScriptParams[0] = CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages; StoreParameters(&m_nIp, 1); return 0; - case COMMAND_REGISTER_EL_BURRO_TIME: + case COMMAND_SET_CHAR_OBJ_LEAVE_ANY_CAR: + { CollectParameters(&m_nIp, 1); - CStats::RegisterElBurroTime(ScriptParams[0]); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pPed->m_pMyVehicle); return 0; + } case COMMAND_SET_SPRITES_DRAW_BEFORE_FADE: CollectParameters(&m_nIp, 1); CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bBeforeFade = ScriptParams[0] != 0; @@ -8412,8 +8716,8 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) if (CCamera::m_bUseMouse3rdPerson && ( strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "HELP15", 7) == 0 || strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2A", 7) == 0 || - strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_3A", 7) == 0 || - strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_4A", 7) == 0)) { + strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2C", 7) == 0 || + strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2D", 7) == 0)) { m_nIp += KEY_LENGTH_IN_SCRIPT; return 0; } @@ -8436,11 +8740,9 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) int8 CRunningScript::ProcessCommands1000To1099(int32 command) { -#ifdef GTA_PS2 - char tmp[48]; -#endif switch (command) { //case COMMAND_FLASH_RADAR_BLIP: + /* case COMMAND_IS_CHAR_IN_CONTROL: { CollectParameters(&m_nIp, 1); @@ -8448,6 +8750,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) UpdateCompareFlag(pPed->IsPedInControl()); return 0; } + */ case COMMAND_SET_GENERATE_CARS_AROUND_CAMERA: CollectParameters(&m_nIp, 1); CCarCtrl::bCarsGeneratedAroundCamera = (ScriptParams[0] != 0); @@ -8455,9 +8758,11 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) case COMMAND_CLEAR_SMALL_PRINTS: CMessages::ClearSmallMessagesOnly(); return 0; + /* case COMMAND_HAS_MILITARY_CRANE_COLLECTED_ALL_CARS: UpdateCompareFlag(CCranes::HaveAllCarsBeenCollectedByMilitaryCrane()); return 0; + */ case COMMAND_SET_UPSIDEDOWN_CAR_NOT_DAMAGED: { CollectParameters(&m_nIp, 2); @@ -8523,6 +8828,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) return 0; } //case COMMAND_MAKE_PLAYER_UNSAFE: + /* case COMMAND_LOAD_COLLISION: { CollectParameters(&m_nIp, 1); @@ -8537,9 +8843,10 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) return 0; } case COMMAND_GET_BODY_CAST_HEALTH: - ScriptParams[0] = CObject::nBodyCastHealth; - StoreParameters(&m_nIp, 1); + // ScriptParams[0] = CObject::nBodyCastHealth; + // StoreParameters(&m_nIp, 1); return 0; + */ case COMMAND_SET_CHARS_CHATTING: { CollectParameters(&m_nIp, 3); @@ -8551,6 +8858,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) return 0; } //case COMMAND_MAKE_PLAYER_SAFE: + /* case COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL: { CollectParameters(&m_nIp, 2); @@ -8573,22 +8881,33 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) pPed->m_nZoneLevel = LEVEL_NONE; return 0; } - case COMMAND_REGISTER_4X4_ONE_TIME: - CollectParameters(&m_nIp, 1); - CStats::Register4x4OneTime(ScriptParams[0]); - return 0; - case COMMAND_REGISTER_4X4_TWO_TIME: - CollectParameters(&m_nIp, 1); - CStats::Register4x4TwoTime(ScriptParams[0]); + */ + case COMMAND_SET_DRUNK_INPUT_DELAY: + { + CollectParameters(&m_nIp, 2); + debug("SET_DRUNK_INPUT_DELAY not implemented\n"); return 0; - case COMMAND_REGISTER_4X4_THREE_TIME: - CollectParameters(&m_nIp, 1); - CStats::Register4x4ThreeTime(ScriptParams[0]); + } + case COMMAND_SET_CHAR_MONEY: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + pPed->m_nPedMoney = ScriptParams[1]; + pPed->bMoneyHasBeenGivenByScript = true; return 0; - case COMMAND_REGISTER_4X4_MAYHEM_TIME: - CollectParameters(&m_nIp, 1); - CStats::Register4x4MayhemTime(ScriptParams[0]); + } + //case COMMAND_INCREASE_CHAR_MONEY: + case COMMAND_GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS: + { + CollectParameters(&m_nIp, 4); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + assert(pObject); + CVector result = Multiply3x3(pObject->GetMatrix(), *(CVector*)&ScriptParams[1]) + pObject->GetPosition(); + *(CVector*)&ScriptParams[0] = result; + StoreParameters(&m_nIp, 3); return 0; + } case COMMAND_REGISTER_LIFE_SAVED: CStats::AnotherLifeSavedWithAmbulance(); return 0; @@ -8606,25 +8925,35 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 1); gPhoneInfo.m_aPhones[ScriptParams[0]].m_nState = PHONE_STATE_9; return 0; + /* case COMMAND_REGISTER_LONGEST_DODO_FLIGHT: CollectParameters(&m_nIp, 1); CStats::RegisterLongestFlightInDodo(ScriptParams[0]); return 0; - case COMMAND_REGISTER_DEFUSE_BOMB_TIME: - CollectParameters(&m_nIp, 1); - CStats::RegisterTimeTakenDefuseMission(ScriptParams[0]); + */ + case COMMAND_GET_OFFSET_FROM_CAR_IN_WORLD_COORDS: + { + CollectParameters(&m_nIp, 4); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + CVector result = Multiply3x3(pVehicle->GetMatrix(), *(CVector*)&ScriptParams[1]) + pVehicle->GetPosition(); + *(CVector*)&ScriptParams[0] = result; + StoreParameters(&m_nIp, 3); return 0; + } case COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES: CollectParameters(&m_nIp, 1); CStats::SetTotalNumberKillFrenzies(ScriptParams[0]); return 0; case COMMAND_BLOW_UP_RC_BUGGY: - CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy(); + CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy(true); return 0; + /* case COMMAND_REMOVE_CAR_FROM_CHASE: CollectParameters(&m_nIp, 1); CRecordDataForChase::RemoveCarFromChase(ScriptParams[0]); return 0; + */ case COMMAND_IS_FRENCH_GAME: UpdateCompareFlag(CGame::frenchGame); return 0; @@ -8632,8 +8961,13 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) UpdateCompareFlag(CGame::germanGame); return 0; case COMMAND_CLEAR_MISSION_AUDIO: - DMAudio.ClearMissionAudio(); + { + CollectParameters(&m_nIp, 1); + debug("CLEAR_MISSION_AUDIO not implemented\n"); + //DMAudio.ClearMissionAudio(); return 0; + } + /* case COMMAND_SET_FADE_IN_AFTER_NEXT_ARREST: CollectParameters(&m_nIp, 1); CRestart::bFadeInAfterNextArrest = !!ScriptParams[0]; @@ -8646,6 +8980,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 2); CGangs::SetGangPedModelOverride(ScriptParams[0], ScriptParams[1]); return 0; + */ case COMMAND_SET_CHAR_USE_PEDNODE_SEEK: { CollectParameters(&m_nIp, 2); @@ -8656,6 +8991,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) pPed->bUsePedNodeSeek = !!ScriptParams[1]; return 0; } + /* case COMMAND_SWITCH_VEHICLE_WEAPONS: { CollectParameters(&m_nIp, 2); @@ -8668,10 +9004,12 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 2); CWorld::Players[ScriptParams[0]].m_bGetOutOfJailFree = !!ScriptParams[1]; return 0; + */ case COMMAND_SET_FREE_HEALTH_CARE: CollectParameters(&m_nIp, 2); CWorld::Players[ScriptParams[0]].m_bGetOutOfHospitalFree = !!ScriptParams[1]; return 0; + /* case COMMAND_IS_CAR_DOOR_CLOSED: { CollectParameters(&m_nIp, 2); @@ -8680,15 +9018,24 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) UpdateCompareFlag(!pVehicle->IsDoorMissing((eDoors)ScriptParams[1]) && pVehicle->IsDoorClosed((eDoors)ScriptParams[1])); return 0; } + */ case COMMAND_LOAD_AND_LAUNCH_MISSION: return 0; case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL: { CollectParameters(&m_nIp, 1); + if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2) + return 0; CTimer::Suspend(); int offset = CTheScripts::MultiScriptArray[ScriptParams[0]]; +#ifdef USE_DEBUG_SCRIPT_LOADER + CFileMgr::ChangeDir("\\data\\"); + int handle = CFileMgr::OpenFile(scriptfile, "rb"); + CFileMgr::ChangeDir("\\"); +#else CFileMgr::ChangeDir("\\"); int handle = CFileMgr::OpenFile("data\\main.scm", "rb"); +#endif CFileMgr::Seek(handle, offset, 0); CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT); CFileMgr::CloseFile(handle); @@ -8697,6 +9044,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) pMissionScript->m_bIsMissionScript = true; pMissionScript->m_bMissionFlag = true; CTheScripts::bAlreadyRunningAMissionScript = true; + //CGameLogic::ClearShortcut(); // TODO(MIAMI) return 0; } case COMMAND_SET_OBJECT_DRAW_LAST: @@ -8712,14 +9060,15 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 2); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); - CWeapon* pWeaponSlot = &pPed->m_weapons[ScriptParams[1]]; - if (pWeaponSlot->m_eWeaponType == (eWeaponType)ScriptParams[1]) - ScriptParams[0] = pWeaponSlot->m_nAmmoTotal; - else - ScriptParams[0] = 0; + ScriptParams[0] = 0; + for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { + if (pPed->GetWeapon(i).m_eWeaponType == (eWeaponType)ScriptParams[1]) + ScriptParams[0] = pPed->GetWeapon(i).m_nAmmoTotal; + } StoreParameters(&m_nIp, 1); return 0; } + /* case COMMAND_GET_AMMO_IN_CHAR_WEAPON: { CollectParameters(&m_nIp, 2); @@ -8764,6 +9113,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) } return 0; } + */ case COMMAND_SET_NEAR_CLIP: CollectParameters(&m_nIp, 1); TheCamera.SetNearClipScript(*(float*)&ScriptParams[0]); @@ -8772,6 +9122,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 2); DMAudio.SetRadioChannel(ScriptParams[0], ScriptParams[1]); return 0; + /* case COMMAND_OVERRIDE_HOSPITAL_LEVEL: CollectParameters(&m_nIp, 1); CRestart::OverrideHospitalLevel = ScriptParams[0]; @@ -8792,6 +9143,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) UpdateCompareFlag(CGarages::IsThisCarWithinGarageArea(ScriptParams[0], pVehicle)); return 0; } + */ case COMMAND_SET_CAR_TRACTION: { CollectParameters(&m_nIp, 2); @@ -8801,9 +9153,8 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) if (pVehicle->m_vehType == VEHICLE_TYPE_CAR) ((CAutomobile*)pVehicle)->m_fTraction = fTraction; else - // this is certainly not a boat, trane, heli or plane field + // TODO(MIAMI) //((CBike*)pVehicle)->m_fTraction = fTraction; - *(float*)(((char*)pVehicle) + 1088) = fTraction; return 0; } case COMMAND_ARE_MEASUREMENTS_IN_METRES: @@ -8822,6 +9173,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) StoreParameters(&m_nIp, 1); return 0; } + /* case COMMAND_MARK_ROADS_BETWEEN_LEVELS: { CollectParameters(&m_nIp, 6); @@ -8870,6 +9222,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) ThePaths.PedMarkRoadsBetweenLevelsInArea(infX, supX, infY, supY, infZ, supZ); return 0; } + */ case COMMAND_SET_CAR_AVOID_LEVEL_TRANSITIONS: { CollectParameters(&m_nIp, 2); @@ -8878,6 +9231,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) pVehicle->AutoPilot.m_bStayInCurrentLevel = !!ScriptParams[1]; return 0; } + /* case COMMAND_SET_CHAR_AVOID_LEVEL_TRANSITIONS: { CollectParameters(&m_nIp, 2); @@ -8890,6 +9244,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 2); UpdateCompareFlag(CPedType::IsThreat(ScriptParams[0], ScriptParams[1])); return 0; + */ case COMMAND_CLEAR_AREA_OF_CHARS: { CollectParameters(&m_nIp, 6); @@ -8916,7 +9271,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) } case COMMAND_SET_TOTAL_NUMBER_OF_MISSIONS: CollectParameters(&m_nIp, 1); - CStats::SetTotalNumberMissions(ScriptParams[0]); + CStats::SetTotalNumberMissions(CGame::germanGame ? ScriptParams[0] - 2 : ScriptParams[0]); return 0; case COMMAND_CONVERT_METRES_TO_FEET_INT: CollectParameters(&m_nIp, 1); @@ -8932,7 +9287,15 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CStats::RegisterHighestScore(ScriptParams[0], ScriptParams[1]); return 0; //case COMMAND_WARP_CHAR_INTO_CAR_AS_PASSENGER: - //case COMMAND_IS_CAR_PASSENGER_SEAT_FREE: + case COMMAND_IS_CAR_PASSENGER_SEAT_FREE: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + UpdateCompareFlag(ScriptParams[1] < pVehicle->m_nNumMaxPassengers && pVehicle->pPassengers[ScriptParams[1]] == nil); + return 0; + } + /* case COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT: { CollectParameters(&m_nIp, 2); @@ -8944,6 +9307,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_SET_CHAR_IS_CHRIS_CRIMINAL: { CollectParameters(&m_nIp, 2); @@ -8966,6 +9330,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CParticle::AddParticle((tParticleType)ScriptParams[0], *(CVector*)&ScriptParams[1], *(CVector*)&ScriptParams[4], nil, *(float*)&ScriptParams[7], 0, 0, 0, 0); return 0; + /* case COMMAND_SET_CHAR_IGNORE_LEVEL_TRANSITIONS: { CollectParameters(&m_nIp, 2); @@ -8998,10 +9363,12 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CSpecialParticleStuff::UpdateBoatFoamAnimation(&pObject->GetMatrix()); return 0; } + */ case COMMAND_SET_MUSIC_DOES_FADE: CollectParameters(&m_nIp, 1); TheCamera.m_bIgnoreFadingStuffForMusic = (ScriptParams[0] == 0); return 0; + /* case COMMAND_SET_INTRO_IS_PLAYING: CollectParameters(&m_nIp, 1); if (ScriptParams[0]) { @@ -9016,6 +9383,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CStreaming::LoadAllRequestedModels(false); } return 0; + */ case COMMAND_SET_PLAYER_HOOKER: { CollectParameters(&m_nIp, 2); @@ -9028,6 +9396,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CPed* pHooker = CPools::GetPedPool()->GetAt(ScriptParams[1]); assert(pHooker); pPlayerInfo->m_pHooker = (CCivilianPed*)pHooker; + pPlayerInfo->m_nSexFrequency = 1000; pPlayerInfo->m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000; pPlayerInfo->m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; } @@ -9055,8 +9424,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); - assert(pVehicle); - UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_pMyVehicle == pVehicle); + UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_VEHICLE && pPed->m_pMyVehicle == pVehicle); return 0; } case COMMAND_IS_PLAYER_SITTING_IN_ANY_CAR: @@ -9064,15 +9432,17 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 1); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); - UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING); + UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_VEHICLE); return 0; } + /* case COMMAND_SET_SCRIPT_FIRE_AUDIO: CollectParameters(&m_nIp, 2); gFireManager.SetScriptFireAudio(ScriptParams[0], !!ScriptParams[1]); return 0; + */ case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED: - UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3); + UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3); // TODO(MIAMI): more cheats! return 0; case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS: { @@ -9082,6 +9452,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) pPed->bNoCriticalHits = (ScriptParams[0] == 0); return 0; } + /* case COMMAND_IS_PLAYER_LIFTING_A_PHONE: { CollectParameters(&m_nIp, 1); @@ -9090,6 +9461,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) UpdateCompareFlag(pPed->GetPedState() == PED_MAKE_CALL); return 0; } + */ case COMMAND_IS_CHAR_SITTING_IN_CAR: { CollectParameters(&m_nIp, 2); @@ -9097,7 +9469,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) assert(pPed); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); assert(pVehicle); - UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_pMyVehicle == pVehicle); + UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_VEHICLE && pPed->m_pMyVehicle == pVehicle); return 0; } case COMMAND_IS_CHAR_SITTING_IN_ANY_CAR: @@ -9105,7 +9477,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); - UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING); + UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_VEHICLE); return 0; } case COMMAND_IS_PLAYER_ON_FOOT: @@ -9126,7 +9498,6 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER); return 0; } -#ifndef GTA_PS2 default: assert(0); } @@ -9137,7 +9508,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { char tmp[48]; switch (command) { -#endif + /* case COMMAND_LOAD_COLLISION_WITH_SCREEN: CollectParameters(&m_nIp, 1); CTimer::Stop(); @@ -9158,6 +9529,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) } CTimer::Update(); return 0; + */ case COMMAND_LOAD_SPLASH_SCREEN: CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp); for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) @@ -9165,6 +9537,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) m_nIp += 8; LoadSplash(tmp); return 0; + /* case COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS: { CollectParameters(&m_nIp, 2); @@ -9186,6 +9559,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) pCar->bMoreResistantToDamage = ScriptParams[1]; return 0; } + */ case COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER: { CollectParameters(&m_nIp, 1); @@ -9200,12 +9574,11 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) DMAudio.PreloadCutSceneMusic(STREAMED_SOUND_GAME_COMPLETED); printf("End preload end of game audio\n"); return 0; + /* case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA: CPad::GetPad(0)->DisablePlayerControls &= PLAYERCONTROL_DISABLED_1; return 0; -#ifndef GTA_PS2 - // To be precise, on PS2 previous handlers were in 1000-1099 function - // These are "beta" VC commands (with bugs) + */ case COMMAND_SET_OBJECT_ROTATION: { CollectParameters(&m_nIp, 4); @@ -9225,6 +9598,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) *(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source; StoreParameters(&m_nIp, 3); return 0; + /* case COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR: *(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Front; StoreParameters(&m_nIp, 3); @@ -9238,6 +9612,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) UpdateCompareFlag(pTarget && pTarget->IsPed()); return 0; } + */ case COMMAND_IS_PLAYER_TARGETTING_CHAR: { CollectParameters(&m_nIp, 2); @@ -9246,9 +9621,38 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); assert(pTestedPed); CEntity* pTarget = pPed->m_pPointGunAt; - UpdateCompareFlag(pTarget && pTarget->IsPed() && pTarget == pTestedPed); + bool bTargetting = pTarget && pTarget->IsPed() && pTarget == pTestedPed; + // PC shit + static int nCounter = 0; + nCounter = Max(0, nCounter - 1); + if (!pPed->GetWeapon()->IsTypeMelee() && !bTargetting) { + if ((pTestedPed->GetPosition() - TheCamera.GetPosition()).Magnitude() < 10.0f) { + CVector vTestedPos(pTestedPed->GetPosition().x, pTestedPed->GetPosition().y, pTestedPed->GetPosition().z + 0.4); + CVector vScreenPos; + float w, h; + if (CSprite::CalcScreenCoors(vTestedPos, vScreenPos, &w, &h, false)) { + CVector2D vCrosshairPosition(CCamera::m_f3rdPersonCHairMultX * RsGlobal.maximumWidth, CCamera::m_f3rdPersonCHairMultY * RsGlobal.maximumHeight); + float fScreenDistance = ((CVector2D)vScreenPos - vCrosshairPosition).Magnitude(); + if (SCREEN_STRETCH_X(0.45f) > fScreenDistance / w) { + CColPoint point; + CEntity* entity; + if (!CWorld::ProcessLineOfSight(TheCamera.GetPosition() + 2.0f * TheCamera.GetForward(), + vTestedPos, point, entity, true, true, true, true, true, false) || + entity == pTestedPed) { + nCounter += 2; + if (nCounter > 20) { + bTargetting = true; + nCounter = 20; + } + } + } + } + } + } + UpdateCompareFlag(bTargetting); return 0; } + /* case COMMAND_IS_PLAYER_TARGETTING_OBJECT: { CollectParameters(&m_nIp, 2); @@ -9260,6 +9664,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) UpdateCompareFlag(pTarget && pTarget->IsObject() && pTarget == pTestedObject); return 0; } + */ case COMMAND_TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME: { CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp); @@ -9304,6 +9709,8 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) return 0; case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE: { + return 0; +/* CollectParameters(&m_nIp, 5); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) @@ -9347,7 +9754,9 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) } StoreParameters(&m_nIp, 1); return 0; +*/ } + /* case COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT: { CollectParameters(&m_nIp, 5); @@ -9359,28 +9768,20 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CPhysical::PlacePhysicalRelativeToOtherPhysical(pTarget, pObject, offset); return 0; } + */ case COMMAND_SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); - if (pVehicle->pDriver) { - pVehicle->pDriver->bScriptObjectiveCompleted = false; - pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle); - } - for (int i = 0; i < ARRAY_SIZE(pVehicle->pPassengers); i++) - { - if (pVehicle->pPassengers[i]) { - pVehicle->pPassengers[i]->bScriptObjectiveCompleted = false; - pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle); - } - } + CCarAI::TellOccupantsToLeaveCar(pVehicle); return 0; } case COMMAND_SET_INTERPOLATION_PARAMETERS: CollectParameters(&m_nIp, 2); - TheCamera.SetParametersForScriptInterpolation(*(float*)&ScriptParams[0], 50.0f - *(float*)&ScriptParams[0], ScriptParams[1]); + TheCamera.SetParametersForScriptInterpolation(*(float*)&ScriptParams[0], 100.0f - *(float*)&ScriptParams[0], ScriptParams[1]); return 0; + /* case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT: { CollectParameters(&m_nIp, 5); @@ -9411,15 +9812,18 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) StoreParameters(&m_nIp, 4); return 0; } + */ case COMMAND_GET_DEBUG_CAMERA_POINT_AT: *(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source + TheCamera.Cams[2].Front; StoreParameters(&m_nIp, 3); return 0; case COMMAND_ATTACH_CHAR_TO_CAR: - // empty implementation + // TODO(MIAMI) + assert(0); return 0; case COMMAND_DETACH_CHAR_FROM_CAR: - // empty implementation + // TODO(MIAMI) + assert(0); return 0; case COMMAND_SET_CAR_CHANGE_LANE: // for some reason changed in SA { @@ -9433,15 +9837,20 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); - pPed->m_lastWepDam = -1; + if (pPed) + pPed->m_lastWepDam = -1; + else + debug("CLEAR_CHAR_LAST_WEAPON_DAMAGE - Character doesn't exist\n"); return 0; } case COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - pVehicle->m_nLastWeaponDamage = -1; + if (pVehicle) + pVehicle->m_nLastWeaponDamage = -1; + else + debug("CLEAR_CAR_LAST_WEAPON_DAMAGE - Vehicle doesn't exist\n"); return 0; } case COMMAND_GET_RANDOM_COP_IN_AREA: @@ -9462,9 +9871,11 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) continue; if (pPed->m_nPedType != PEDTYPE_COP) continue; + if (!ThisIsAValidRandomCop(pPed->GetModelIndex(), ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8])) + continue; if (pPed->CharCreatedBy != RANDOM_CHAR) continue; - if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING) + if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING /* && pPed->GetPedState() != PED_ONROPE */) // TODO(MIAMI)! continue; if (pPed->bRemoveFromWorld) continue; @@ -9474,9 +9885,9 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) continue; if (!pPed->IsWithinArea(x1, y1, x2, y2)) continue; - if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z) + if (pos.z - COP_PED_FIND_Z_OFFSET > pPed->GetPosition().z) continue; - if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z) + if (pos.z + COP_PED_FIND_Z_OFFSET < pPed->GetPosition().z) continue; ped_handle = CPools::GetPedPool()->GetIndex(pPed); CTheScripts::LastRandomPedId = ped_handle; @@ -9490,14 +9901,15 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) StoreParameters(&m_nIp, 1); return 0; } + /* case COMMAND_GET_RANDOM_COP_IN_ZONE: { char zone[KEY_LENGTH_IN_SCRIPT]; strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); - int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone); + int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT); if (nZone != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; - CZone* pZone = CTheZones::GetZone(nZone); + CZone* pZone = CTheZones::GetNavigationZone(nZone); int ped_handle = -1; CVector pos = FindPlayerCoors(); int i = CPools::GetPedPool()->GetSize(); @@ -9521,9 +9933,9 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) continue; if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone)) continue; - if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z) + if (pos.z - COP_PED_FIND_Z_OFFSET > pPed->GetPosition().z) continue; - if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z) + if (pos.z + COP_PED_FIND_Z_OFFSET < pPed->GetPosition().z) continue; ped_handle = CPools::GetPedPool()->GetIndex(pPed); CTheScripts::LastRandomPedId = ped_handle; @@ -9537,6 +9949,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_SET_CHAR_OBJ_FLEE_CAR: { CollectParameters(&m_nIp, 2); @@ -9593,7 +10006,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); - ScriptParams[0] = pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType; + ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType; StoreParameters(&m_nIp, 1); return 0; } @@ -9602,7 +10015,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); - ScriptParams[0] = pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType; + ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType; StoreParameters(&m_nIp, 1); return 0; } @@ -9614,15 +10027,16 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D: LocateCharObjectCommand(command, &m_nIp); return 0; - case COMMAND_SET_CAR_HANDBRAKE_TURN_LEFT: // this will be changed in final VC version to a more general SET_TEMP_ACTION + case COMMAND_SET_CAR_TEMP_ACTION: { - CollectParameters(&m_nIp, 2); + CollectParameters(&m_nIp, 3); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); - pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKETURNLEFT; - pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1]; + pVehicle->AutoPilot.m_nTempAction = (eCarTempAction)ScriptParams[1]; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[2]; return 0; } + /* case COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT: { CollectParameters(&m_nIp, 2); @@ -9641,18 +10055,21 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1]; return 0; } + */ case COMMAND_IS_CHAR_ON_ANY_BIKE: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); - UpdateCompareFlag(pPed->bInVehicle&& pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE); + UpdateCompareFlag(pPed->bInVehicle&& pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE); return 0; } + /* case COMMAND_LOCATE_SNIPER_BULLET_2D: case COMMAND_LOCATE_SNIPER_BULLET_3D: LocateSniperBulletCommand(command, &m_nIp); return 0; + */ case COMMAND_GET_NUMBER_OF_SEATS_IN_MODEL: CollectParameters(&m_nIp, 1); ScriptParams[0] = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(ScriptParams[0]) + 1; @@ -9663,9 +10080,10 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); - UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE); return 0; } + /* case COMMAND_IS_CHAR_LYING_DOWN: { CollectParameters(&m_nIp, 1); @@ -9674,6 +10092,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) UpdateCompareFlag(pPed->bFallenDown); return 0; } + */ case COMMAND_CAN_CHAR_SEE_DEAD_CHAR: { CollectParameters(&m_nIp, 2); @@ -9691,29 +10110,1996 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) } case COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER: CollectParameters(&m_nIp, 1); -#ifdef FIX_BUGS CPed::nEnterCarRangeMultiplier = *(float*)&ScriptParams[0]; -#else - CPed::nEnterCarRangeMultiplier = (float)ScriptParams[0]; -#endif return 0; -#endif -#ifndef GTA3_1_1_PATCH case COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER: CollectParameters(&m_nIp, 1); -#ifdef FIX_BUGS CPed::nThreatReactionRangeMultiplier = *(float*)&ScriptParams[0]; -#else - CPed::nThreatReactionRangeMultiplier = (float)ScriptParams[0]; -#endif return 0; -#endif + case COMMAND_SET_CHAR_CEASE_ATTACK_TIMER: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + pPed->m_ceaseAttackTimer = ScriptParams[1]; + return 0; + } + case COMMAND_GET_REMOTE_CONTROLLED_CAR: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CWorld::Players[ScriptParams[0]].m_pRemoteVehicle; + if (pVehicle) + ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle); + else + ScriptParams[0] = -1; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_IS_PC_VERSION: + UpdateCompareFlag(true); + return 0; + //case COMMAND_REPLAY: + //case COMMAND_IS_REPLAY_PLAYING: + case COMMAND_IS_MODEL_AVAILABLE: + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(CModelInfo::GetModelInfo(ScriptParams[0]) != nil); + return 0; + case COMMAND_SHUT_CHAR_UP: + CollectParameters(&m_nIp, 2); + debug("SHUT_CHAR_UP not implemented"); // TODO(MIAMI) + return 0; + case COMMAND_SET_ENABLE_RC_DETONATE: + CollectParameters(&m_nIp, 1); + CVehicle::bDisableRemoteDetonation = !ScriptParams[0]; + return 0; + case COMMAND_SET_CAR_RANDOM_ROUTE_SEED: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + pVehicle->m_nRouteSeed = ScriptParams[1]; + return 0; + } + case COMMAND_IS_ANY_PICKUP_AT_COORDS: + { + CollectParameters(&m_nIp, 3); + CVector pos = *(CVector*)&ScriptParams[0]; + CRunningScript::UpdateCompareFlag(CPickups::TestForPickupsInBubble(pos, 0.5f)); + return 0; + } + case COMMAND_GET_FIRST_PICKUP_COORDS: + case COMMAND_GET_NEXT_PICKUP_COORDS: + case COMMAND_REMOVE_ALL_CHAR_WEAPONS: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + pPed->ClearWeapons(); + return 0; + } + case COMMAND_HAS_PLAYER_GOT_WEAPON: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + assert(pPed); + bool bFound = false; + for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { + if (pPed->GetWeapon(i).m_eWeaponType == ScriptParams[1]) { + bFound = true; + break; + } + } + UpdateCompareFlag(bFound); + return 0; + } + //case COMMAND_HAS_CHAR_GOT_WEAPON: + //case COMMAND_IS_PLAYER_FACING_CHAR: + case COMMAND_SET_TANK_DETONATE_CARS: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle && pVehicle->m_vehType == VEHICLE_TYPE_CAR); + ((CAutomobile*)pVehicle)->bTankDetonateCars = ScriptParams[1]; + return 0; + } + case COMMAND_GET_POSITION_OF_ANALOGUE_STICKS: + { + CollectParameters(&m_nIp, 1); + CPad* pPad = CPad::GetPad(ScriptParams[0]); + ScriptParams[0] = pPad->NewState.LeftStickX; + ScriptParams[1] = pPad->NewState.LeftStickY; + ScriptParams[2] = pPad->NewState.RightStickX; + ScriptParams[3] = pPad->NewState.RightStickY; + StoreParameters(&m_nIp, 4); + return 0; + } + case COMMAND_IS_CAR_ON_FIRE: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + bool bOnFire = false; + if (pVehicle->m_pCarFire) + bOnFire = true; + if (pVehicle->m_vehType == VEHICLE_TYPE_CAR && ((CAutomobile*)pVehicle)->Damage.GetEngineStatus() >= ENGINE_STATUS_ON_FIRE) + bOnFire = true; + if (pVehicle->m_fHealth < 250.0f) + bOnFire = true; + UpdateCompareFlag(bOnFire); + return 0; + } + case COMMAND_IS_CAR_TYRE_BURST: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + bool bIsBurst = false; + if (pVehicle->m_vehType == VEHICLE_APPEARANCE_BIKE) { + assert("IS_CAR_TYPE_BURST not yet implemented for bikes"); + } + else { + CAutomobile* pCar = (CAutomobile*)pVehicle; + if (ScriptParams[1] == 4) { + for (int i = 0; i < 4; i++) { + if (pCar->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST) + bIsBurst = true; + } + } + else + bIsBurst = pCar->Damage.GetWheelStatus(ScriptParams[1] == WHEEL_STATUS_BURST); + } + UpdateCompareFlag(bIsBurst); + } + //case COMMAND_SET_CAR_DRIVE_STRAIGHT_AHEAD: + //case COMMAND_SET_CAR_WAIT: + //case COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE: + //case COMMAND_IS_PLAYER_FOOT_DOWN: + //case COMMAND_IS_CHAR_FOOT_DOWN: + case COMMAND_INITIALISE_OBJECT_PATH: + // TODO(MIAMI): script path + CollectParameters(&m_nIp, 2); + debug("INITALISE_OBJECT_PATH not yet implemented, skipping\n"); + ScriptParams[0] = 0; + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_START_OBJECT_ON_PATH: + { + CollectParameters(&m_nIp, 2); + debug("START_OBJECT_ON_PATH not yet implemented, skipping\n"); + return 0; + } + case COMMAND_SET_OBJECT_PATH_SPEED: + { + CollectParameters(&m_nIp, 2); + debug("SET_OBJECT_PATH_SPEED not yet implemented, skipping\n"); + return 0; + } + case COMMAND_SET_OBJECT_PATH_POSITION: + { + CollectParameters(&m_nIp, 2); + debug("SET_OBJECT_PATH_POSITION not yet implemented, skipping\n"); + return 0; + } + //case COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH: + case COMMAND_CLEAR_OBJECT_PATH: + { + CollectParameters(&m_nIp, 1); + debug("CLEAR_OBJECT_PATH not yet implemented, skipping\n"); + return 0; + } + case COMMAND_HELI_GOTO_COORDS: + { + CollectParameters(&m_nIp, 5); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); + ((CAutomobile*)pVehicle)->TellHeliToGoToCoors(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4]); + return 0; + } + case COMMAND_IS_INT_VAR_EQUAL_TO_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr = ScriptParams[0]); + return 0; + } + case COMMAND_IS_INT_LVAR_EQUAL_TO_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr = ScriptParams[0]); + return 0; + } + case COMMAND_GET_DEAD_CHAR_PICKUP_COORDS: + { + CollectParameters(&m_nIp, 1); + CPed *pTarget = CPools::GetPedPool()->GetAt(ScriptParams[0]); + CVector pos; + pTarget->CreateDeadPedPickupCoors(&pos.x, &pos.y, &pos.z); + *(CVector*)&ScriptParams[0] = pos; + StoreParameters(&m_nIp, 3); + return 0; + } + case COMMAND_CREATE_PROTECTION_PICKUP: + { + CollectParameters(&m_nIp, 5); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; + ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_REVENUE, PICKUP_ASSET_REVENUE, ScriptParams[3], ScriptParams[4]); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_IS_CHAR_IN_ANY_BOAT: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT); + return 0; + } + case COMMAND_IS_PLAYER_IN_ANY_BOAT: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE); + return 0; + } + case COMMAND_IS_CHAR_IN_ANY_HELI: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); + return 0; + } + case COMMAND_IS_PLAYER_IN_ANY_HELI: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); + return 0; + } + case COMMAND_IS_CHAR_IN_ANY_PLANE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE); + return 0; + } + case COMMAND_IS_PLAYER_IN_ANY_PLANE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); + return 0; + } + case COMMAND_IS_CHAR_IN_WATER: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + UpdateCompareFlag(pPed && pPed->bIsInWater); + return 0; + } + case COMMAND_SET_VAR_INT_TO_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *ptr = ScriptParams[0]; + return 0; + } + case COMMAND_SET_LVAR_INT_TO_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *ptr = ScriptParams[0]; + return 0; + } + default: + assert(0); + } + return -1; +} + + +int8 CRunningScript::ProcessCommands1200To1299(int32 command) +{ + switch (command) { + case COMMAND_IS_INT_VAR_GREATER_THAN_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr > ScriptParams[0]); + return 0; + } + case COMMAND_IS_INT_LVAR_GREATER_THAN_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr > ScriptParams[0]); + return 0; + } + case COMMAND_IS_CONSTANT_GREATER_THAN_INT_VAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(ScriptParams[0] > *ptr); + return 0; + } + case COMMAND_IS_CONSTANT_GREATER_THAN_INT_LVAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(ScriptParams[0] > *ptr); + return 0; + } + case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr >= ScriptParams[0]); + return 0; + } + case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr >= ScriptParams[0]); + return 0; + } + case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(ScriptParams[0] >= *ptr); + return 0; + } + case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(ScriptParams[0] >= *ptr); + return 0; + } + case COMMAND_GET_CHAR_WEAPON_IN_SLOT: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + ScriptParams[0] = pPed->GetWeapon(ScriptParams[1]).m_eWeaponType; + ScriptParams[1] = pPed->GetWeapon(ScriptParams[1]).m_nAmmoTotal; + ScriptParams[2] = CPickups::ModelForWeapon((eWeaponType)ScriptParams[0]); + StoreParameters(&m_nIp, 3); + } + case COMMAND_GET_CLOSEST_STRAIGHT_ROAD: + { + CollectParameters(&m_nIp, 5); + debug("GET_CLOSEST_STRAIGHT_ROAD not implemented!\n"); + for (int i = 0; i < 7; i++) + ScriptParams[i] = 0; + StoreParameters(&m_nIp, 7); // TODO(MIAMI) + } + case COMMAND_SET_CAR_FORWARD_SPEED: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + float speed = *(float*)&ScriptParams[1] / GAME_SPEED_TO_CARAI_SPEED; + pVehicle->SetMoveSpeed(pVehicle->GetForward() * speed); + // TODO(MIAMI): heli hack! + return 0; + } + case COMMAND_SET_AREA_VISIBLE: + CollectParameters(&m_nIp, 1); + CGame::currArea = ScriptParams[0]; + // TODO(MIAMI) !! + //CStreaming::RemoveBuildingsNotInArea(ScriptParams[0]); + return 0; + case COMMAND_SET_CUTSCENE_ANIM_TO_LOOP: + { + char key[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + debug("SET_CUTSCENE_ANIM_TO_LOOP not implemented yet, skipping\n"); + return 0; + } + case COMMAND_MARK_CAR_AS_CONVOY_CAR: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + pVehicle->bPartOfConvoy = ScriptParams[1]; + return 0; + } + case COMMAND_RESET_HAVOC_CAUSED_BY_PLAYER: + { + CollectParameters(&m_nIp, 1); + CWorld::Players[ScriptParams[0]].m_nHavocLevel = 0; + return 0; + } + case COMMAND_GET_HAVOC_CAUSED_BY_PLAYER: + { + CollectParameters(&m_nIp, 1); + ScriptParams[0] = CWorld::Players[ScriptParams[0]].m_nHavocLevel; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_CREATE_SCRIPT_ROADBLOCK: + { + CollectParameters(&m_nIp, 6); + debug("CREATE_SCRIPT_ROADBLOCK not implemented\n"); // TODO(MIAMI) + return 0; + } + case COMMAND_CLEAR_ALL_SCRIPT_ROADBLOCKS: + { + debug("CLEAR_ALL_SCRIPT_ROADBLOCKS not implemented\n"); // TODO(MIAMI) + return 0; + } + case COMMAND_SET_CHAR_OBJ_WALK_TO_CHAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); + assert(pTargetPed); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, pPed); + return 0; + } + //case COMMAND_IS_PICKUP_IN_ZONE: + case COMMAND_GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS: + { + CollectParameters(&m_nIp, 4); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + CVector result = Multiply3x3(pPed->GetMatrix(), *(CVector*)&ScriptParams[1]) + pPed->GetPosition(); + *(CVector*)&ScriptParams[0] = result; + StoreParameters(&m_nIp, 3); + return 0; + } + case COMMAND_HAS_CHAR_BEEN_PHOTOGRAPHED: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + bool result = false; + if (pPed->bHasBeenPhotographed) { + result = true; + pPed->bHasBeenPhotographed = false; + } + UpdateCompareFlag(result); + return 0; + } + case COMMAND_SET_CHAR_OBJ_AIM_GUN_AT_CHAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); + assert(pTargetPed); + pPed->bScriptObjectiveCompleted = false; + debug("SET_CHAR_OBJ_AIM_GUN_AT_CHAR is not implemented\n"); + //pPed->SetObjective(OBJECTIVE_AIM_GUN_AT_PED, pTargetPed); // TODO(MIAMI) -- when objective is implemented + return 0; + } + case COMMAND_SWITCH_SECURITY_CAMERA: + { + CollectParameters(&m_nIp, 1); + debug("SWITCH_SECURITY_CAMERA is not implemented\n"); // TODO(MIAMI) + return 0; + } + //case COMMAND_IS_CHAR_IN_FLYING_VEHICLE: + case COMMAND_IS_PLAYER_IN_FLYING_VEHICLE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && (pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)); + return 0; + } + //case COMMAND_HAS_SONY_CD_BEEN_READ: + //case COMMAND_GET_NUMBER_OF_SONY_CDS_READ: + //case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD: + //case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD: + case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH); + CRadar::SetBlipSprite(id, ScriptParams[3]); + ScriptParams[0] = id; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_ADD_MONEY_SPENT_ON_CLOTHES: + CollectParameters(&m_nIp, 1); + CStats::MoneySpentOnFashion(ScriptParams[0]); + return 0; + + case COMMAND_SET_HELI_ORIENTATION: + { + CollectParameters(&m_nIp, 2); + debug("SET_HELI_ORIENTATION is not implemented\n"); // TODO(MIAMI); + return 0; + } + case COMMAND_CLEAR_HELI_ORIENTATION: + { + CollectParameters(&m_nIp, 1); + debug("SET_HELI_ORIENTATION is not implemented\n"); // TODO(MIAMI); + return 0; + } + case COMMAND_PLANE_GOTO_COORDS: + { + CollectParameters(&m_nIp, 5); + debug("PLANE_GOTO_COORS is not implemented\n"); // TODO(MIAMI) + return 0; + } + case COMMAND_GET_NTH_CLOSEST_CAR_NODE: + { + CollectParameters(&m_nIp, 4); + debug("GET_NTH_CLOSEST_CAR_NODE is not implemented\n"); // TODO(MIAMI) + ScriptParams[0] = 0; + StoreParameters(&m_nIp, 1); + return 0; + } + //case COMMAND_GET_NTH_CLOSEST_CHAR_NODE: + case COMMAND_DRAW_WEAPONSHOP_CORONA: + { + CollectParameters(&m_nIp, 9); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8], 255, pos, *(float*)&ScriptParams[3], + 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f, false, 0.2f); + return 0; + } + case COMMAND_SET_ENABLE_RC_DETONATE_ON_CONTACT: + { + CollectParameters(&m_nIp, 1); + CVehicle::bDisableRemoteDetonationOnContact = (ScriptParams[0] == 0); + return 0; + } + case COMMAND_FREEZE_CHAR_POSITION: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + pPed->bIsFrozen = ScriptParams[1]; + return 0; + } + case COMMAND_SET_CHAR_DROWNS_IN_WATER: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + pPed->bDrownsInWater = ScriptParams[1]; + return 0; + } + case COMMAND_SET_OBJECT_RECORDS_COLLISIONS: + { + CollectParameters(&m_nIp, 2); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + assert(pObject); + pObject->bUseCollisionRecords = ScriptParams[1]; + return 0; + } + case COMMAND_HAS_OBJECT_COLLIDED_WITH_ANYTHING: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + assert(pObject); + UpdateCompareFlag(pObject->m_nCollisionRecords != 0); + return 0; + } + case COMMAND_REMOVE_RC_BUGGY: + { + CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy(false); + return 0; + } + //case COMMAND_HAS_PHOTOGRAPH_BEEN_TAKEN: + case COMMAND_GET_CHAR_ARMOUR: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + ScriptParams[0] = pPed->m_fArmour; + StoreParameters(&m_nIp, 1); + return 0; + } + //case COMMAND_SET_CHAR_ARMOUR: + case COMMAND_SET_HELI_STABILISER: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + pVehicle->bHeliMinimumTilt = ScriptParams[1]; + return 0; + } + case COMMAND_SET_CAR_STRAIGHT_LINE_DISTANCE: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + pVehicle->AutoPilot.m_nSwitchDistance = ScriptParams[1]; + return 0; + } + case COMMAND_POP_CAR_BOOT: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + debug("POP_CAR_BOOT is not implemented\n"); // TODO(MIAMI) + return 0; + } + case COMMAND_SHUT_PLAYER_UP: + { + CollectParameters(&m_nIp, 2); + debug("SHUT_PLAYER_UP is not implemented\n"); // TODO(MIAMI) + return 0; + } + case COMMAND_SET_PLAYER_MOOD: + { + CollectParameters(&m_nIp, 3); + debug("SET_PLAYER_MOOD is not implemented\n"); // TODO(MIAMI) + return 0; + } + case COMMAND_REQUEST_COLLISION: + { + CollectParameters(&m_nIp, 2); + CVector2D pos; + pos.x = *(float*)&ScriptParams[0]; + pos.y = *(float*)&ScriptParams[1]; + CColStore::RequestCollision(pos); + return 0; + } + case COMMAND_LOCATE_OBJECT_2D: + case COMMAND_LOCATE_OBJECT_3D: + LocateObjectCommand(command, &m_nIp); + return 0; + case COMMAND_IS_OBJECT_IN_WATER: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + assert(pObject); + UpdateCompareFlag(pObject->bIsInWater); + return 0; + } + //case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR: + case COMMAND_IS_OBJECT_IN_AREA_2D: + case COMMAND_IS_OBJECT_IN_AREA_3D: + ObjectInAreaCheckCommand(command, &m_nIp); + return 0; + case COMMAND_TASK_TOGGLE_DUCK: + { + CollectParameters(&m_nIp, 3); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + if (ScriptParams[1]) { + pPed->bIsDucking = true; + pPed->SetDuck(ScriptParams[2], true); + } + else { + pPed->ClearDuck(true); + pPed->bIsDucking = false; + } + return 0; + } + case COMMAND_SET_ZONE_CIVILIAN_CAR_INFO: + { + char label[12]; + int16 carDensities[CCarCtrl::NUM_CAR_CLASSES] = { 0 }; + int16 boatDensities[CCarCtrl::NUM_BOAT_CLASSES] = { 0 }; + int i; + + CTheScripts::ReadTextLabelFromScript(&m_nIp, label); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CollectParameters(&m_nIp, 12); + for (i = 0; i < CCarCtrl::NUM_CAR_CLASSES; i++) + carDensities[i] = ScriptParams[i + 1]; + for (i = 0; i < CCarCtrl::NUM_BOAT_CLASSES; i++) + boatDensities[i] = ScriptParams[i + 1 + CCarCtrl::NUM_CAR_CLASSES]; + int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO); + if (zone < 0) { + debug("Couldn't find zone - %s\n", label); + return 0; + } + while (zone >= 0) { + CTheZones::SetZoneCivilianCarInfo(zone, ScriptParams[0], carDensities, boatDensities); + zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO); + } + return 0; + } + case COMMAND_REQUEST_ANIMATION: + { + char key[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex(key), STREAMFLAGS_SCRIPTOWNED); + return 0; + } + case COMMAND_HAS_ANIMATION_LOADED: + { + char key[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + UpdateCompareFlag(CAnimManager::GetAnimationBlock(key)->isLoaded); + return 0; + } + case COMMAND_REMOVE_ANIMATION: + { + char key[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex(key)); + return 0; + } + case COMMAND_IS_CHAR_WAITING_FOR_WORLD_COLLISION: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + UpdateCompareFlag(pPed->bIsStaticWaitingForCollision); + return 0; + } + case COMMAND_IS_CAR_WAITING_FOR_WORLD_COLLISION: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + UpdateCompareFlag(pVehicle->bIsStaticWaitingForCollision); + return 0; + } + case COMMAND_IS_OBJECT_WAITING_FOR_WORLD_COLLISION: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + assert(pObject); + UpdateCompareFlag(pObject->bIsStaticWaitingForCollision); + return 0; + } + case COMMAND_SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + debug("SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT is not implemented\n"); + return 0; + } + case COMMAND_ATTACH_CHAR_TO_OBJECT: + { + CollectParameters(&m_nIp, 8); + debug("ATTACH_CHAR_TO_OBJECT is not implemented\n"); + return 0; + } + case COMMAND_SET_CHAR_AS_PLAYER_FRIEND: + { + CollectParameters(&m_nIp, 3); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + pPed->bIsPlayerFriend = ScriptParams[2]; + return 0; + } + //case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER: + case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING: + { + char onscreen_str[12]; + assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR); + int16 var = CTheScripts::Read2BytesFromScript(&m_nIp); + CollectParameters(&m_nIp, 2); + wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ??? + strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str, ScriptParams[1] - 1); + return 0; + } + case COMMAND_ADD_SET_PIECE: + { + CollectParameters(&m_nIp, 13); + CSetPieces::AddOne(ScriptParams[0], + *(CVector2D*)&ScriptParams[1], *(CVector2D*)&ScriptParams[3], + *(CVector2D*)&ScriptParams[5], *(CVector2D*)&ScriptParams[7], + *(CVector2D*)&ScriptParams[9], *(CVector2D*)&ScriptParams[11]); + return 0; + } + case COMMAND_SET_EXTRA_COLOURS: + { + CollectParameters(&m_nIp, 2); + debug("SET_EXTRA_COLOURS not implemented, skipping\n"); + return 0; + } + case COMMAND_CLEAR_EXTRA_COLOURS: + { + CollectParameters(&m_nIp, 1); + debug("CLEAR_EXTRA_COLOURS not implemented, skipping\n"); + return 0; + } + //case COMMAND_CLOSE_CAR_BOOT: + case COMMAND_GET_WHEELIE_STATS: + { + CollectParameters(&m_nIp, 1); + static bool bShowed = false; + if (!bShowed) { + debug("GET_WHEELIE_STATS not implemented\n"); + bShowed = true; + } + for (int i = 0; i < 6; i++) + ScriptParams[i] = 0; + StoreParameters(&m_nIp, 6); + return 0; + } + //case COMMAND_DISARM_CHAR: + case COMMAND_BURST_CAR_TYRE: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + if (pVehicle->IsBike()) { + if (ScriptParams[1] == 2) + ScriptParams[1] = 0; + else if (ScriptParams[1] == 3) + ScriptParams[1] = 1; + pVehicle->BurstTyre(ScriptParams[1], true); + } + else { + pVehicle->BurstTyre(ScriptParams[1], true); + } + return 0; + } + case COMMAND_IS_CHAR_OBJ_NO_OBJ: + { + CollectParameters(&m_nIp, 1); + CollectParameters(&m_nIp, 3); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + UpdateCompareFlag(pPed->m_prevObjective == OBJECTIVE_NONE && pPed->m_objective == OBJECTIVE_NONE); + return 0; + } + case COMMAND_IS_PLAYER_WEARING: + { + CollectParameters(&m_nIp, 1); + char key[12]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) + key[i] = tolower(key[i]); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + assert(pPed); + UpdateCompareFlag(strcmp(key, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName()) == 0); + return 0; + } + case COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY: + { + CollectParameters(&m_nIp, 2); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + pPlayerInfo->m_bDriveByAllowed = ScriptParams[1]; + return 0; + } + case COMMAND_SET_CHAR_OBJ_SPRINT_TO_COORD: + { + CollectParameters(&m_nIp, 3); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + CVector pos; + pos.x = *(float*)&ScriptParams[1]; + pos.y = *(float*)&ScriptParams[2]; + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pPed->bScriptObjectiveCompleted = false; + debug("SET_CHAR_OBJ_SPRINT_TO_COORD is not implemented\n"); + //pPed->SetObjective(OBJECTIVE_SPRINT_TO_COORD, pos); // TODO(MIAMI) -- when objective is implemented + return 0; + } + case COMMAND_CREATE_SWAT_ROPE: + { + CollectParameters(&m_nIp, 3); + debug("SET_CHAR_OBJ_SPRINT_TO_COORD is not implemented\n"); + return 0; + } + //case COMMAND_SET_FIRST_PERSON_CONTROL_CAMERA: + //case COMMAND_GET_NEAREST_TYRE_TO_POINT: + case COMMAND_SET_CAR_MODEL_COMPONENTS: + { + CollectParameters(&m_nIp, 3); + CVehicleModelInfo::SetComponentsToUse(ScriptParams[1], ScriptParams[2]); + return 0; + } + case COMMAND_SWITCH_LIFT_CAMERA: + { + CollectParameters(&m_nIp, 1); + debug("SWITCH_LIFT_CAMERA is not implemented\n"); // TODO(MIAMI) + return 0; + } + case COMMAND_CLOSE_ALL_CAR_DOORS: + { + CollectParameters(&m_nIp, 1); + debug("CLOSE_ALL_CAR_DOORS is not implemented\n"); // TODO(MIAMI) + return 0; + } + case COMMAND_GET_DISTANCE_BETWEEN_COORDS_2D: + { + CollectParameters(&m_nIp, 4); + *(float*)&ScriptParams[0] = (*(CVector2D*)&ScriptParams[0] - *(CVector2D*)&ScriptParams[2]).Magnitude(); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_GET_DISTANCE_BETWEEN_COORDS_3D: + { + CollectParameters(&m_nIp, 6); + *(float*)&ScriptParams[0] = (*(CVector*)&ScriptParams[0] - *(CVector*)&ScriptParams[3]).Magnitude(); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_POP_CAR_BOOT_USING_PHYSICS: + { + CollectParameters(&m_nIp, 1); + debug("POP_CAR_BOOT_USING_PHYSICS is not implemented\n"); // TODO(MIAMI) + return 0; + } + //case COMMAND_SET_FIRST_PERSON_WEAPON_CAMERA: + case COMMAND_IS_CHAR_LEAVING_VEHICLE_TO_DIE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + UpdateCompareFlag(pPed->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE); + return 0; + } + case COMMAND_SORT_OUT_OBJECT_COLLISION_WITH_CAR: + { + CollectParameters(&m_nIp, 2); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + assert(pObject); + pObject->m_pCollidingEntity = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + return 0; + } + //case COMMAND_GET_MAX_WANTED_LEVEL: + case COMMAND_IS_CHAR_WANDER_PATH_CLEAR: + { + CollectParameters(&m_nIp, 5); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + UpdateCompareFlag(CWorld::IsWanderPathClear(pPed->GetPosition(), *(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3], 4)); + return 0; + } + //case COMMAND_PRINT_HELP_WITH_NUMBER: + case COMMAND_PRINT_HELP_FOREVER: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CHud::SetHelpMessage(text, false); // TODO(MIAMI): third param is true + return 0; + } + //case COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER: default: assert(0); } return -1; } +int8 CRunningScript::ProcessCommands1300To1399(int32 command) +{ + switch (command) { + case COMMAND_SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG: + { + CollectParameters(&m_nIp, 3); + CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pTarget); + uint8 flag = 1 << (uint8)ScriptParams[1]; + if (ScriptParams[2]) + pTarget->m_gangFlags |= flag; + else + pTarget->m_gangFlags &= ~flag; + + return 0; + } + case COMMAND_LOAD_AND_LAUNCH_MISSION_EXCLUSIVE: + return 0; + //case COMMAND_IS_MISSION_AUDIO_PLAYING: + case COMMAND_CREATE_LOCKED_PROPERTY_PICKUP: + { + CollectParameters(&m_nIp, 3); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + // TODO(MIAMI) - add text + CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY, PICKUP_PROPERTY_LOCKED, 0, 0, false, text); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_CREATE_FORSALE_PROPERTY_PICKUP: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + // TODO(MIAMI) - add text + CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY_FORSALE, PICKUP_PROPERTY_FORSALE, ScriptParams[3], 0, false, text); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_FREEZE_CAR_POSITION: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + pVehicle->bIsFrozen = ScriptParams[1]; + return 0; + } + case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); + bool result = false; + if (pPed) { + if (pPed->m_lastDamEntity) { + if (pPed->m_lastDamEntity == pTestedPed) + result = true; + if (pTestedPed->bInVehicle && pPed->m_lastDamEntity == pTestedPed->m_pMyVehicle) + result = true; + } + }else + debug("HAS_CHAR_BEEN_DAMAGED_BY_CHAR - First character doesn't exist\n"); + UpdateCompareFlag(result); + return 0; + } + //case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CAR: + //case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CHAR: + //case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CAR: + //case COMMAND_GET_RADIO_CHANNEL: + //case COMMAND_DISPLAY_TEXT_WITH_3_NUMBERS: + //case COMMAND_IS_CAR_DROWNING_IN_WATER: + case COMMAND_IS_CHAR_DROWNING_IN_WATER: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + UpdateCompareFlag(pPed && pPed->bIsDrowning); + return 0; + } + case COMMAND_DISABLE_CUTSCENE_SHADOWS: + { + debug("DISABLE_CUTSCENE_SHADOWS not implemented, skipping\n"); // TODO(MIAMI) + return 0; + } + case COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY: + { + CollectParameters(&m_nIp, 3); + static bool bShowed = false; + if (!bShowed) { + debug("HAS_GLASS_BEEN_SHATTERED_NEARBY not implemented, default to TRUE\n"); // TODO(MIAMI) + bShowed = true; + } + UpdateCompareFlag(true); + return 0; + } + case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE: + { + CollectParameters(&m_nIp, 3); + debug("ATTACH_CUTSCENE_OBJECT_TO_BONE not implemented, skipping\n"); // TODO(MIAMI) + return 0; + } + case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_COMPONENT: + { + CollectParameters(&m_nIp, 2); + debug("ATTACH_CUTSCENE_OBJECT_TO_COMPONENT not implemented, skipping\n"); // TODO(MIAMI) + return 0; + } + case COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + pPed->bStayInCarOnJack = ScriptParams[1]; + return 0; + } + //case COMMAND_IS_MISSION_AUDIO_LOADING: + case COMMAND_ADD_MONEY_SPENT_ON_WEAPONS: + CollectParameters(&m_nIp, 1); + debug("ADD_MONEY_SPENT_ON_WEAPON not implemented\n"); // TODO(MIAMI) + return 0; + case COMMAND_ADD_MONEY_SPENT_ON_PROPERTY: + CollectParameters(&m_nIp, 1); + debug("ADD_MONEY_SPENT_ON_PROPERTY not implemented\n"); // TODO(MIAMI) + return 0; + //case COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING: + case COMMAND_SET_CHAR_ANSWERING_MOBILE: + { + CollectParameters(&m_nIp, 2); + debug("SET_CHAR_ANSWERING_MOBILE not implemented\n"); // TODO(MIAMI) + return 0; + } + case COMMAND_SET_PLAYER_DRUNKENNESS: + { + CollectParameters(&m_nIp, 2); + debug("SET_PLAYER_DRUNKENNESS not implemented\n"); // TODO(MIAMI) + return 0; + } + //case COMMAND_GET_PLAYER_DRUNKENNESS: + //case COMMAND_SET_PLAYER_DRUG_LEVEL: + //case COMMAND_GET_PLAYER_DRUG_LEVEL: + //case COMMAND_ADD_LOAN_SHARK_VISITS: + case COMMAND_ADD_STORES_KNOCKED_OFF: + CollectParameters(&m_nIp, 1); + debug("ADD_STORES_KNOCKED_OFF not implemented\n"); // TODO(MIAMI) + return 0; + //case COMMAND_ADD_MOVIE_STUNTS: + case COMMAND_ADD_NUMBER_OF_ASSASSINATIONS: + CollectParameters(&m_nIp, 1); + debug("ADD_NUMBER_OF_ASSASSINATIONS not implemented\n"); // TODO(MIAMI) + return 0; + case COMMAND_ADD_PIZZAS_DELIVERED: + CollectParameters(&m_nIp, 1); + debug("ADD_PIZZAS_DELIVERED not implemented\n"); // TODO(MIAMI) + return 0; + //case COMMAND_ADD_GARBAGE_PICKUPS: + case COMMAND_ADD_ICE_CREAMS_SOLD: + CollectParameters(&m_nIp, 1); + debug("ADD_ICE_CREAMS_SOLD not implemented\n"); // TODO(MIAMI) + return 0; + //case COMMAND_SET_TOP_SHOOTING_RANGE_SCORE: + //case COMMAND_ADD_SHOOTING_RANGE_RANK: + //case COMMAND_ADD_MONEY_SPENT_ON_GAMBLING: + //case COMMAND_ADD_MONEY_WON_ON_GAMBLING: + //case COMMAND_SET_LARGEST_GAMBLING_WIN: + case COMMAND_SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + pPed->bDontFight = !ScriptParams[1]; + return 0; + } + case COMMAND_CLEAR_CHAR_WAIT_STATE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + pPed->ClearWaitState(); + return 0; + } + case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE: + { + CollectParameters(&m_nIp, 5); + int handle = -1; + uint32 i = CPools::GetVehiclePool()->GetSize(); + float infX = *(float*)&ScriptParams[0]; + float infY = *(float*)&ScriptParams[1]; + float supX = *(float*)&ScriptParams[2]; + float supY = *(float*)&ScriptParams[3]; + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR && pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_BIKE) + continue; + if (ScriptParams[4] != pVehicle->GetModelIndex() && ScriptParams[4] >= 0) + continue; + if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE) + continue; + if (!pVehicle->IsWithinArea(infX, infY, supX, supY)) + continue; + handle = CPools::GetVehiclePool()->GetIndex(pVehicle); + } + ScriptParams[0] = handle; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_SET_CAN_BURST_CAR_TYRES: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + pVehicle->bTyresDontBurst = !ScriptParams[1]; + return 0; + } + case COMMAND_SET_PLAYER_AUTO_AIM: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + assert(pPed); + pPed->bDoomAim = ScriptParams[1]; + } + case COMMAND_FIRE_HUNTER_GUN: + { + CollectParameters(&m_nIp, 1); + debug("FIRE_HUNTER_GUN is not implemented, skipping\n"); // TODO(MIAMI) + return 0; + } + case COMMAND_SET_PROPERTY_AS_OWNED: + CollectParameters(&m_nIp, 1); + debug("SET_PROPERTY_AS_OWNED not implemented\n"); // TODO(MIAMI) + return 0; + case COMMAND_ADD_BLOOD_RING_KILLS: + CollectParameters(&m_nIp, 1); + debug("ADD_BLOOD_RING_KILLS not implemented\n"); // TODO(MIAMI) + return 0; + case COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING: + CollectParameters(&m_nIp, 1); + debug("SET_LONGEST_TIME_IN_BLOOD_RING not implemented\n"); // TODO(MIAMI) + return 0; + case COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE: + { + debug("REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE not implemented, skipping\n"); + return 0; + } + case COMMAND_IS_PLAYER_TOUCHING_VEHICLE: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + assert(pPed); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + CPhysical* pTestedEntity = pPed; + if (pPed->bInVehicle && pPed->m_pMyVehicle) + pTestedEntity = pPed->m_pMyVehicle; + UpdateCompareFlag(pTestedEntity->GetHasCollidedWith(pVehicle)); + return 0; + } + //case COMMAND_IS_CHAR_TOUCHING_VEHICLE: + case COMMAND_CHECK_FOR_PED_MODEL_AROUND_PLAYER: + { + CollectParameters(&m_nIp, 6); + CVector d1 = CWorld::Players[ScriptParams[0]].GetPos() - *(CVector*)&ScriptParams[1]; + CVector d2 = CWorld::Players[ScriptParams[0]].GetPos() + *(CVector*)&ScriptParams[1]; + int i = CPools::GetPedPool()->GetSize(); + bool result = false; + while (i--) { + CPed* pPed = CPools::GetPedPool()->GetSlot(i); + if (!pPed) + continue; + if (ScriptParams[4] != pPed->GetModelIndex() && ScriptParams[5] != pPed->GetModelIndex()) + continue; + if (pPed->IsWithinArea(d1.x, d1.y, d1.z, d2.x, d2.y, d2.z)) + result = true; + } + UpdateCompareFlag(result); + return 0; + } + case COMMAND_CLEAR_CHAR_FOLLOW_PATH: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + if (pPed->GetPedState() == PED_FOLLOW_PATH) { + pPed->RestorePreviousState(); + pPed->ClearFollowPath(); + } + return 0; + } + case COMMAND_SET_CHAR_CAN_BE_SHOT_IN_VEHICLE: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + pPed->bCanBeShotInVehicle = ScriptParams[1]; + return 0; + } + case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_VEHICLE: + { + CollectParameters(&m_nIp, 2); + debug("ATTACH_CUTSCENE_OBJECT_TO_VEHICLE not implemented\n"); // TODO(MIAMI) + return 0; + } + case COMMAND_LOAD_MISSION_TEXT: + { + char key[8]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + TheText.LoadMissionText(key); + return 0; + } + case COMMAND_SET_TONIGHTS_EVENT: + { + CollectParameters(&m_nIp, 1); + debug("skipping SET_TONIGHTS_EVENT\n"); // TODO(MIAMI) + return 0; + } + case COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + if (pPed) + pPed->m_lastDamEntity = nil; + else + debug("CLEAR_CHAR_LAST_DAMAGE_ENTITY - Character doesn't exist\n"); + return 0; + } + //case COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY: + case COMMAND_FREEZE_OBJECT_POSITION: + { + CollectParameters(&m_nIp, 2); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + assert(pObject); + pObject->bIsFrozen = ScriptParams[1]; + return 0; + } + case COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY: + { + CollectParameters(&m_nIp, 1); + CTheScripts::bPlayerHasMetDebbieHarry = ScriptParams[0]; + return 0; + } + case COMMAND_SET_RIOT_INTENSITY: + { + CollectParameters(&m_nIp, 1); + CTheScripts::RiotIntensity = ScriptParams[0]; + return 0; + } + //case COMMAND_IS_CAR_IN_ANGLED_AREA_2D: + //case COMMAND_IS_CAR_IN_ANGLED_AREA_3D: + //case COMMAND_REMOVE_WEAPON_FROM_CHAR: + case COMMAND_SET_UP_TAXI_SHORTCUT: + { + CollectParameters(&m_nIp, 8); + debug("SET_UP_TAXI_SHORTCUT is not implemented\n"); // TODO(MIAMI) + return 0; + } + case COMMAND_CLEAR_TAXI_SHORTCUT: + debug("CLEAR_TAXI_SHORTCUT is not implemented\n"); // TODO(MIAMI) + return 0; + //case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT: + //case COMMAND_GET_CLOSEST_WATER_NODE: + case COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH: + debug("ADD_PORN_LEAFLET_TO_RUBBISH is not implemented\n"); // TODO(MIAMI) + return 0; + case COMMAND_CREATE_CLOTHES_PICKUP: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; + CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_CLOTHES, PICKUP_ON_STREET, ScriptParams[3]); + StoreParameters(&m_nIp, 1); + return 0; + } + //case COMMAND_CHANGE_BLIP_THRESHOLD: + case COMMAND_MAKE_PLAYER_FIRE_PROOF: + { + CollectParameters(&m_nIp, 2); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + pPlayerInfo->m_bFireproof = ScriptParams[1]; + return 0; + } + case COMMAND_INCREASE_PLAYER_MAX_HEALTH: + { + CollectParameters(&m_nIp, 2); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + pPlayerInfo->m_nMaxHealth += ScriptParams[1]; + pPlayerInfo->m_pPed->m_fHealth = pPlayerInfo->m_nMaxHealth; + return 0; + } + case COMMAND_INCREASE_PLAYER_MAX_ARMOUR: + { + CollectParameters(&m_nIp, 2); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + pPlayerInfo->m_nMaxArmour += ScriptParams[1]; + pPlayerInfo->m_pPed->m_fArmour = pPlayerInfo->m_nMaxArmour; + return 0; + } + case COMMAND_CREATE_RANDOM_CHAR_AS_DRIVER: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + CPed* pPed = CPopulation::AddPedInCar(pVehicle, true); + pPed->CharCreatedBy = MISSION_CHAR; + pPed->bRespondsToThreats = false; + pPed->bAllowMedicsToReviveMe = false; + pPed->bIsPlayerFriend = false; + if (pVehicle->bIsBus) + pPed->bRenderPedInCar = false; + pPed->SetPosition(pVehicle->GetPosition()); + pPed->SetOrientation(0.0f, 0.0f, 0.0f); + pPed->SetPedState(PED_DRIVING); + pPed->m_pMyVehicle = pVehicle; + pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle); + pVehicle->pDriver = pPed; + pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver); + pPed->bInVehicle = true; + pVehicle->SetStatus(STATUS_PHYSICS); + if (pVehicle->m_vehType == VEHICLE_TYPE_BOAT) + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->bEngineOn = true; + pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition()); + CPopulation::ms_nTotalMissionPeds++; + ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); + StoreParameters(&m_nIp, 1); + if (m_bIsMissionScript) + CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR); + return 0; + } + case COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + CPed* pPed = CPopulation::AddPedInCar(pVehicle, false); + pPed->CharCreatedBy = MISSION_CHAR; + pPed->bRespondsToThreats = false; + pPed->bAllowMedicsToReviveMe = false; + pPed->bIsPlayerFriend = false; + if (pVehicle->bIsBus) + pPed->bRenderPedInCar = false; + pPed->SetPosition(pVehicle->GetPosition()); + pPed->SetOrientation(0.0f, 0.0f, 0.0f); + CPopulation::ms_nTotalMissionPeds++; + pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition()); + if (ScriptParams[1] >= 0) + pVehicle->AddPassenger(pPed, ScriptParams[1]); + else + pVehicle->AddPassenger(pPed); + + pPed->m_pMyVehicle = pVehicle; + pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle); + pPed->bInVehicle = true; + pPed->SetPedState(PED_DRIVING); + ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); + StoreParameters(&m_nIp, 1); + if (m_bIsMissionScript) + CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR); + return 0; + } + case COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + assert(pPed); + pPed->bIgnoreThreatsBehindObjects = ScriptParams[1]; + return 0; + } + case COMMAND_ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + assert(pPed); + if (pPed->bInVehicle) { + if (pPed->GetWeapon(5).m_eWeaponType) { // TODO(MIAMI): enum + if (pPed->GetWeapon(5).m_nAmmoTotal < ScriptParams[1]) + pPed->SetAmmo(pPed->GetWeapon(5).m_eWeaponType, ScriptParams[1]); + } + else { + pPed->GiveWeapon(WEAPONTYPE_UZI, ScriptParams[1], true); + if (pPed->m_storedWeapon == WEAPONTYPE_UNIDENTIFIED) + pPed->m_storedWeapon = pPed->GetWeapon()->m_eWeaponType; + pPed->SetCurrentWeapon(WEAPONTYPE_UZI); + } + } + return 0; + } + case COMMAND_MAKE_HELI_COME_CRASHING_DOWN: + { + CollectParameters(&m_nIp, 1); + debug("MAKE_HELI_COME_CRASHING_DOWN is not implemented\n"); + return 0; + } + case COMMAND_ADD_EXPLOSION_NO_SOUND: + { + CollectParameters(&m_nIp, 4); + CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0); // TODO(MIAMI): last arg is 0 + return 0; + } + case COMMAND_SET_OBJECT_AREA_VISIBLE: + { + CollectParameters(&m_nIp, 2); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + assert(pObject); + pObject->m_area = ScriptParams[1]; + return 0; + } + //case COMMAND_WAS_VEHICLE_EVER_POLICE: + case COMMAND_SET_CHAR_NEVER_TARGETTED: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + pPed->bNeverEverTargetThisPed = ScriptParams[1]; + return 0; + } + case COMMAND_LOAD_UNCOMPRESSED_ANIM: + { + char key[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + debug("LOAD_UNCOMPRESSED_ANIM not implemented\n"); // TODO(MIAMI) + return 0; + } + case COMMAND_WAS_CUTSCENE_SKIPPED: + { + static bool bShowed = false; + if (!bShowed) { + debug("COMMAND_WAS_CUTSCENE_SKIPPED not implemented, default to TRUE\n"); + bShowed = true; + } + UpdateCompareFlag(true); + return 0; + } + case COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + debug("SET_CHAR_CROUCH_WHEN_THREATENED not implemented, skipping\n"); + return 0; + } + case COMMAND_IS_CHAR_IN_ANY_POLICE_VEHICLE: + { + CollectParameters(&m_nIp, 1); + static bool bShowed = false; + if (!bShowed) { + debug("IS_CHAR_IN_ANY_POLICE_VEHICLE not implemented, default to FALSE\n"); + bShowed = true; + } + UpdateCompareFlag(false); + return 0; + } + case COMMAND_DOES_CHAR_EXIST: + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(CPools::GetPedPool()->GetAt(ScriptParams[0]) != 0); + return 0; + //case COMMAND_DOES_VEHICLE_EXIST: + //case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT: + case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH); + CRadar::SetBlipSprite(id, ScriptParams[3]); + ScriptParams[0] = id; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_IS_CHAR_STUCK: + { + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + UpdateCompareFlag(pPed->m_nWaitState == WAITSTATE_STUCK); + } + case COMMAND_SET_ALL_TAXIS_HAVE_NITRO: + { + CollectParameters(&m_nIp, 1); + debug("SET_ALL_TAXIS_HAVE_NITRO is not implemented\n"); // TODO(MIAMI) + return 0; + } + case COMMAND_SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + if (ScriptParams[1]) { + pPed->bKindaStayInSamePlace = true; + pPed->bStopAndShoot = true; + } + else { + pPed->bKindaStayInSamePlace = false; + pPed->bStopAndShoot = false; + } + pPed->m_nLastPedState = PED_NONE; + } + case COMMAND_FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + if (ScriptParams[1]) { + pVehicle->bIsFrozen = true; + pVehicle->bInfiniteMass = true; + if (m_bIsMissionScript) { + CWorld::Remove(pVehicle); + pVehicle->bIsStaticWaitingForCollision = true; + CWorld::Add(pVehicle); + } + } + else { + pVehicle->bIsFrozen = false; + pVehicle->bInfiniteMass = false; + } + return 0; + } + //case COMMAND_FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION: + //case COMMAND_FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION: + //case COMMAND_SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION: + default: + assert(0); + } + return -1; +} + +int8 CRunningScript::ProcessCommands1400To1499(int32 command) +{ + switch (command) { + case COMMAND_REGISTER_VIGILANTE_LEVEL: + CollectParameters(&m_nIp, 1); + debug("REGISTER_VIGILANTE_LEVEL not implemented\n"); // TODO(MIAMI) + case COMMAND_CLEAR_ALL_CHAR_ANIMS: + { + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + if (!pPed->bInVehicle) { + pPed->m_pVehicleAnim = nil; + pPed->RestartNonPartialAnims(); + RpAnimBlendClumpRemoveAllAssociations(pPed->GetClump()); + pPed->SetPedState(PED_IDLE); + pPed->SetMoveState(PEDMOVE_STILL); + pPed->m_nLastPedState = PED_NONE; + pPed->ClearAimFlag(); + pPed->ClearLookFlag(); + pPed->bIsPointingGunAt = false; + if (pPed->IsPlayer()) + ((CPlayerPed*)pPed)->m_fMoveSpeed = 0.0f; + else + pPed->m_nStoredMoveState = PEDMOVE_STILL; + CAnimManager::AddAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE); + pPed->bIsPedDieAnimPlaying = false; + } + return 0; + } + case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE: + CollectParameters(&m_nIp, 2); + CGarages::SetMaxNumStoredCarsForGarage(ScriptParams[0], ScriptParams[1]); + break; + case COMMAND_WANTED_STARS_ARE_FLASHING: + { + static bool bShowed = false; + if (!bShowed) { + debug("WANTED_STARS_ARE_FLASHING not implemented, default to FALSE\n"); + bShowed = true; + } + UpdateCompareFlag(false); + return 0; + } + case COMMAND_SET_ALLOW_HURRICANES: + CollectParameters(&m_nIp, 1); + CStats::NoMoreHurricanes = ScriptParams[0]; + return 0; + case COMMAND_PLAY_ANNOUNCEMENT: + { + CollectParameters(&m_nIp, 1); + debug("PLAY_ANNOUNCEMENT not implemented, skipping\n"); + return 0; + } + case COMMAND_SET_PLAYER_IS_IN_STADIUM: + { + CollectParameters(&m_nIp, 1); + CTheScripts::bPlayerIsInTheStatium = ScriptParams[0]; + return 0; + } + case COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER: + { + CollectParameters(&m_nIp, 1); + debug("GET_BUS_FARES_COLLECTED_BY_PLAYER not implemented\n"); // TODO(MIAMI) + ScriptParams[0] = 0; + StoreParameters(&m_nIp, 1); + } + case COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + assert(pVehicle); + ScriptParams[0] = 0; + if (pPed->m_objective == OBJECTIVE_NONE && !pPed->bHasAlreadyUsedAttractor) { + C2dEffect* pEffect = (C2dEffect*)GetPedAttractorManager()->GetEffectForIceCreamVan(pVehicle, pPed->GetPosition()); // has to be casted, because inner methods are const + if ((pPed->GetPosition() - pEffect->pos).MagnitudeSqr() < SQR(20.0f)) { + if (GetPedAttractorManager()->HasEmptySlot(pEffect) && GetPedAttractorManager()->IsApproachable(pEffect, pVehicle->GetMatrix(), 0, pPed)) { + if (GetPedAttractorManager()->RegisterPedWithAttractor(pPed, pEffect, pVehicle->GetMatrix())) + ScriptParams[0] = 1; + } + } + } + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_DISPLAY_RADAR: + CollectParameters(&m_nIp, 1); + debug("DISPLAY_RADAR not implemented\n"); + return 0; + case COMMAND_REGISTER_BEST_POSITION: + CollectParameters(&m_nIp, 2); + debug("REGISTER_BEST_POSITION not implemented\n"); + return 0; + case COMMAND_IS_PLAYER_IN_INFO_ZONE: + { + CollectParameters(&m_nIp, 1); + char key[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + static bool bShowed = false; + if (!bShowed) { + debug("IS_PLAYER_IN_INFO_ZONE not implemented, default to FALSE\n"); + bShowed = true; + } + UpdateCompareFlag(false); + return 0; + } + case COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + if (pPed->m_attractor) + GetPedAttractorManager()->DeRegisterPed(pPed, pPed->m_attractor); + return 0; + } + case COMMAND_IS_IN_CAR_FIRE_BUTTON_PRESSED: + UpdateCompareFlag(CPad::GetPad(0)->GetCarGunFired()); + return 0; + case COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + UpdateCompareFlag(pPed->bHasAlreadyUsedAttractor); + return 0; + } + case COMMAND_SET_LOAD_COLLISION_FOR_CAR_FLAG: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + if (ScriptParams[1]) { + pVehicle->bDontLoadCollision = false; + if (m_bMissionFlag) { + CWorld::Remove(pVehicle); + pVehicle->bIsStaticWaitingForCollision = true; + CWorld::Add(pVehicle); + } + } + else { + pVehicle->bDontLoadCollision = true; + if (pVehicle->bIsStaticWaitingForCollision) { + pVehicle->bIsStaticWaitingForCollision = false; + if (!pVehicle->IsStatic()) + pVehicle->AddToMovingList(); + } + } + return 0; + } + case COMMAND_SET_LOAD_COLLISION_FOR_CHAR_FLAG: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + if (ScriptParams[1]) { + pPed->bDontLoadCollision = false; + if (m_bMissionFlag) { + CWorld::Remove(pPed); + pPed->bIsStaticWaitingForCollision = true; + CWorld::Add(pPed); + } + } + else { + pPed->bDontLoadCollision = true; + if (pPed->bIsStaticWaitingForCollision) { + pPed->bIsStaticWaitingForCollision = false; + if (!pPed->IsStatic()) + pPed->AddToMovingList(); + } + } + return 0; + } + //case COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG: + case COMMAND_ADD_BIG_GUN_FLASH: + { + CollectParameters(&m_nIp, 6); + debug("ADD_BIG_GUN_FLASH not implemented\n"); // TODO(MIAMI) + return 0; + } + case COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + UpdateCompareFlag(pPed->bBoughtIceCream); + return 0; + } + case COMMAND_GET_PROGRESS_PERCENTAGE: + *(float*)&ScriptParams[0] = CStats::GetPercentageProgress(); + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_SET_SHORTCUT_PICKUP_POINT: + { + CollectParameters(&m_nIp, 4); + debug("SET_SHORTCUT_PICKUP_POINT not implemented, skipping\n"); + return 0; + } + case COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION: + { + CollectParameters(&m_nIp, 4); + debug("SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION not implemented, skipping"); + return 0; + } + case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA: + CollectParameters(&m_nIp, 7); + debug("GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA not implemented\n"); // TODO(MIAMI) + ScriptParams[0] = -1; + StoreParameters(&m_nIp, 1); + return 0; + //case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE: + case COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA: + CollectParameters(&m_nIp, 4); + debug("UNLOCK_ALL_CAR_DOORS_IN_AREA not implemented\n"); // TODO(MIAMI) + return 0; + case COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS: + CollectParameters(&m_nIp, 2); + CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + ScriptParams[0]), !!ScriptParams[1]); + return 0; + case COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR: + assert(0); + case COMMAND_SET_VEHICLE_TO_FADE_IN: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), ScriptParams[1]); + return 0; + } + case COMMAND_REGISTER_ODDJOB_MISSION_PASSED: + ++CStats::MissionsPassed; + CStats::CheckPointReachedSuccessfully(); + CTheScripts::LastMissionPassedTime = CTimer::GetTimeInMilliseconds(); + // CGameLogic::RemoveShortCutDropOffPointForMission(); // TODO(MIAMI) + case COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI: + { + CollectParameters(&m_nIp, 1); + static bool bShowed = false; + if (!bShowed) { + debug("IS_PLAYER_IN_SHORTCUT_TAXI not implemented, default to FALSE\n"); + bShowed = true; + } + UpdateCompareFlag(false); + return 0; + } + case COMMAND_IS_CHAR_DUCKING: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_DUCK_DOWN) != nil); + return 0; + } + case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI: + { + CollectParameters(&m_nIp, 3); + debug("CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI not implemented\n"); // TODO(MIAMI) + return 0; + } + case COMMAND_REGISTER_FIRE_LEVEL: + CollectParameters(&m_nIp, 1); + debug("REGISTER_FIRE_LEVEL not implemented\n"); // TODO(MIAMI) + return 0; + case COMMAND_IS_AUSTRALIAN_GAME: + UpdateCompareFlag(false); // should we make some check? + case COMMAND_DISARM_CAR_BOMB: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + if (pVehicle->m_bombType != CARBOMB_NONE) { + pVehicle->m_bombType = CARBOMB_NONE; + pVehicle->m_pBombRigger = nil; + } + return 0; + } + default: + assert(0); + } + return -1; +} + +bool CRunningScript::CheckDamagedWeaponType(int32 actual, int32 type) +{ + if (actual == -1) + return false; + + if (type == WEAPONTYPE_ANYMELEE) { + if (actual <= WEAPONTYPE_CHAINSAW) + return true; + if (actual - WEAPONTYPE_GRENADE <= WEAPONTYPE_MINIGUN) + return false; + return false; + } + + if (type != WEAPONTYPE_ANYWEAPON) + return false; + + switch (actual) { + case WEAPONTYPE_UNARMED: + case WEAPONTYPE_BRASSKNUCKLE: + case WEAPONTYPE_SCREWDRIVER: + case WEAPONTYPE_GOLFCLUB: + case WEAPONTYPE_NIGHTSTICK: + case WEAPONTYPE_KNIFE: + case WEAPONTYPE_BASEBALLBAT: + case WEAPONTYPE_HAMMER: + case WEAPONTYPE_CLEAVER: + case WEAPONTYPE_MACHETE: + case WEAPONTYPE_KATANA: + case WEAPONTYPE_CHAINSAW: + case WEAPONTYPE_GRENADE: + case WEAPONTYPE_DETONATOR_GRENADE: + case WEAPONTYPE_TEARGAS: + case WEAPONTYPE_MOLOTOV: + case WEAPONTYPE_ROCKET: + case WEAPONTYPE_COLT45: + case WEAPONTYPE_PYTHON: + case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_SPAS12_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: + case WEAPONTYPE_TEC9: + case WEAPONTYPE_UZI: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: + case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_LASERSCOPE: + case WEAPONTYPE_ROCKETLAUNCHER: + case WEAPONTYPE_FLAMETHROWER: + case WEAPONTYPE_M60: + case WEAPONTYPE_MINIGUN: + case WEAPONTYPE_DETONATOR: + case WEAPONTYPE_HELICANNON: + case WEAPONTYPE_CAMERA: + case WEAPONTYPE_EXPLOSION: + case WEAPONTYPE_UZI_DRIVEBY: + return true; + case WEAPONTYPE_HEALTH: + case WEAPONTYPE_ARMOUR: + case WEAPONTYPE_RAMMEDBYCAR: + case WEAPONTYPE_RUNOVERBYCAR: + case WEAPONTYPE_DROWNING: + case WEAPONTYPE_FALL: + case WEAPONTYPE_UNIDENTIFIED: + return false; + } + + return false; +} + +bool CRunningScript::ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami) +{ + switch (mi) + { + case MI_COP: if (cop) return true; + case MI_SWAT: if (swat) return true; + case MI_FBI: if (fbi) return true; + case MI_ARMY: if (army) return true; + default: + return miami && (mi >= MI_VICE1 && mi <= MI_VICE8); + } +} + +void CTheScripts::RemoveThisPed(CPed* pPed) +{ + if (pPed) { + bool bWasMissionPed = pPed->CharCreatedBy == MISSION_CHAR; + if (pPed->InVehicle() && pPed->m_pMyVehicle) { + if (pPed->m_pMyVehicle->pDriver == pPed) { + pPed->m_pMyVehicle->RemoveDriver(); + pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED); + if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) + pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED; + if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle()) + pPed->m_pMyVehicle->ChangeLawEnforcerState(0); + } + else { + pPed->m_pMyVehicle->RemovePassenger(pPed); + } + } + CWorld::RemoveReferencesToDeletedObject(pPed); + delete pPed; + if (bWasMissionPed) + --CPopulation::ms_nTotalMissionPeds; + } +} + int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index) { if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1) @@ -10568,6 +12954,64 @@ void CRunningScript::LocateCarCommand(int32 command, uint32* pIp) } } +void CRunningScript::LocateObjectCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug; + float X, Y, Z, dX, dY, dZ; + switch (command) { + case COMMAND_LOCATE_OBJECT_3D: + b3D = true; + break; + default: + b3D = false; + break; + } + CollectParameters(pIp, b3D ? 8 : 6); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + assert(pObject); + CVector pos = pObject->GetPosition(); + X = *(float*)&ScriptParams[1]; + Y = *(float*)&ScriptParams[2]; + if (b3D) { + Z = *(float*)&ScriptParams[3]; + dX = *(float*)&ScriptParams[4]; + dY = *(float*)&ScriptParams[5]; + dZ = *(float*)&ScriptParams[6]; + debug = ScriptParams[7]; + } + else { + dX = *(float*)&ScriptParams[3]; + dY = *(float*)&ScriptParams[4]; + debug = ScriptParams[5]; + } + result = false; + bool in_area; + if (b3D) { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y && + Z - dZ <= pos.z && + Z + dZ >= pos.z; + } + else { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y; + } + result = in_area; + UpdateCompareFlag(result); + if (debug) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); + else + CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); + } +} + void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp) { bool b3D, result, debug; @@ -11065,6 +13509,88 @@ void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp) } } +void CRunningScript::ObjectInAreaCheckCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug; + float infX, infY, infZ, supX, supY, supZ; + switch (command) { + case COMMAND_IS_OBJECT_IN_AREA_3D: + b3D = true; + break; + default: + b3D = false; + break; + } + CollectParameters(pIp, b3D ? 8 : 6); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + assert(pObject); + CVector pos = pObject->GetPosition(); + infX = *(float*)&ScriptParams[1]; + infY = *(float*)&ScriptParams[2]; + if (b3D) { + infZ = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[6]; + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[6]; + supZ = *(float*)&ScriptParams[3]; + } + debug = ScriptParams[7]; + } + else { + supX = *(float*)&ScriptParams[3]; + supY = *(float*)&ScriptParams[4]; + debug = ScriptParams[5]; + } + if (infX > supX) { + float tmp = infX; + infX = supX; + supX = tmp; + } + if (infY > supY) { + float tmp = infY; + infY = supY; + supY = tmp; + } + result = false; + bool in_area; + if (b3D) { + in_area = infX <= pos.x && + supX >= pos.x && + infY <= pos.y && + supY >= pos.y && + infZ <= pos.z && + supZ >= pos.z; + } + else { + in_area = infX <= pos.x && + supX >= pos.x && + infY <= pos.y && + supY >= pos.y; + } + if (in_area) { + switch (command) { + case COMMAND_IS_OBJECT_IN_AREA_2D: + case COMMAND_IS_OBJECT_IN_AREA_3D: + result = true; + break; + default: + assert(false); + break; + } + } + UpdateCompareFlag(result); + if (debug) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ); + else + CTheScripts::DrawDebugSquare(infX, infY, supX, supY); + } +} + void CRunningScript::DoDeatharrestCheck() { if (!m_bDeatharrestEnabled) @@ -11078,29 +13604,6 @@ void CRunningScript::DoDeatharrestCheck() while (m_nStackPointer > 1) --m_nStackPointer; m_nIp = m_anStack[--m_nStackPointer]; - int16 messageId; - if (pPlayer->IsRestartingAfterDeath()) - messageId = 0; - else if (pPlayer->IsRestartingAfterArrest()) - messageId = 5; - else - messageId = 10; - messageId += CGeneral::GetRandomNumberInRange(0, 5); - bool found = false; - for (int16 contact = 0; !found && contact < MAX_NUM_CONTACTS; contact++) { - int contactFlagOffset = CTheScripts::OnAMissionForContactFlag[contact]; - if (contactFlagOffset && CTheScripts::ScriptSpace[contactFlagOffset] == 1) { - messageId += CTheScripts::BaseBriefIdForContact[contact]; - found = true; - } - } - if (!found) - messageId = 8001; - char tmp[16]; - sprintf(tmp, "%d", messageId); - CMessages::ClearSmallMessagesOnly(); - wchar* text = TheText.Get(tmp); - // ...and do nothing about it *(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0; m_bDeatharrestExecuted = true; m_nWakeTime = 0; @@ -11244,8 +13747,8 @@ void CTheScripts::RenderTheScriptDebugLines() RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0); } -#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) + sizeof(CTheScripts::BaseBriefIdForContact) + sizeof(CTheScripts::OnAMissionForContactFlag) +\ - sizeof(CTheScripts::CollectiveArray) + 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32) +#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) +\ + 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32) void CTheScripts::SaveAllScripts(uint8* buf, uint32* size) { @@ -11265,12 +13768,6 @@ INITSAVEBUF uint32 script_data_size = SCRIPT_DATA_SIZE; WriteSaveBuf(buf, script_data_size); WriteSaveBuf(buf, OnAMissionFlag); - for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) { - WriteSaveBuf(buf, OnAMissionForContactFlag[i]); - WriteSaveBuf(buf, BaseBriefIdForContact[i]); - } - for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++) - WriteSaveBuf(buf, CollectiveArray[i]); WriteSaveBuf(buf, NextFreeCollectiveIndex); for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) { CBuilding* pBuilding = BuildingSwapArray[i].m_pBuilding; @@ -11343,12 +13840,6 @@ INITSAVEBUF ScriptSpace[i] = ReadSaveBuf<uint8>(buf); assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE); OnAMissionFlag = ReadSaveBuf<uint32>(buf); - for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) { - OnAMissionForContactFlag[i] = ReadSaveBuf<uint32>(buf); - BaseBriefIdForContact[i] = ReadSaveBuf<uint32>(buf); - } - for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++) - CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf); NextFreeCollectiveIndex = ReadSaveBuf<uint32>(buf); for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) { uint32 type = ReadSaveBuf<uint32>(buf); diff --git a/src/control/Script.h b/src/control/Script.h index acab66cc..57b997b1 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -6,6 +6,7 @@ class CEntity; class CBuilding; +class CPhysical; class CVehicle; class CPed; class CObject; @@ -14,6 +15,12 @@ class CPlayerInfo; class CRunningScript; #define KEY_LENGTH_IN_SCRIPT 8 +#define SPHERE_MARKER_R 252 +#define SPHERE_MARKER_G 138 +#define SPHERE_MARKER_B 242 +#define SPHERE_MARKER_A 228 +#define SPHERE_MARKER_PULSE_PERIOD 2048 +#define SPHERE_MARKER_PULSE_FRACTION 0.1f struct intro_script_rectangle { @@ -131,6 +138,8 @@ public: void AddEntityToList(int32, uint8); void RemoveEntityFromList(int32, uint8); void Process(); + void CheckIfCollisionHasLoadedForMissionObject(); + CPhysical* DoesThisEntityWaitForCollision(int i); }; struct CUpsideDownCarCheckEntry @@ -218,20 +227,18 @@ enum { }; enum { - SIZE_MAIN_SCRIPT = 128 * 1024, - SIZE_MISSION_SCRIPT = 32 * 1024, + SIZE_MAIN_SCRIPT = 225512, + SIZE_MISSION_SCRIPT = 35000, SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT }; enum { MAX_NUM_SCRIPTS = 128, - MAX_NUM_CONTACTS = 16, MAX_NUM_INTRO_TEXT_LINES = 2, MAX_NUM_INTRO_RECTANGLES = 16, MAX_NUM_SCRIPT_SRPITES = 16, MAX_NUM_SCRIPT_SPHERES = 16, - MAX_NUM_COLLECTIVES = 32, - MAX_NUM_USED_OBJECTS = 200, + MAX_NUM_USED_OBJECTS = 220, MAX_NUM_MISSION_SCRIPTS = 120, MAX_NUM_BUILDING_SWAPS = 25, MAX_NUM_INVISIBILITY_SETTINGS = 20, @@ -242,13 +249,10 @@ class CTheScripts { static uint8 ScriptSpace[SIZE_SCRIPT_SPACE]; static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS]; - static int32 BaseBriefIdForContact[MAX_NUM_CONTACTS]; - static int32 OnAMissionForContactFlag[MAX_NUM_CONTACTS]; static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES]; static intro_script_rectangle IntroRectangles[MAX_NUM_INTRO_RECTANGLES]; static CSprite2d ScriptSprites[MAX_NUM_SCRIPT_SRPITES]; static script_sphere_struct ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES]; - static tCollectiveData CollectiveArray[MAX_NUM_COLLECTIVES]; static tUsedObject UsedObjectArray[MAX_NUM_USED_OBJECTS]; static int32 MultiScriptArray[MAX_NUM_MISSION_SCRIPTS]; static tBuildingSwap BuildingSwapArray[MAX_NUM_BUILDING_SWAPS]; @@ -272,14 +276,17 @@ class CTheScripts static uint32 LargestMissionScriptSize; static uint32 MainScriptSize; static uint8 FailCurrentMission; - static uint8 CountdownToMakePlayerUnsafe; - static uint8 DelayMakingPlayerUnsafeThisTime; static uint16 NumScriptDebugLines; static uint16 NumberOfIntroRectanglesThisFrame; static uint16 NumberOfIntroTextLinesThisFrame; static uint8 UseTextCommands; static uint16 CommandsExecuted; static uint16 ScriptsUpdated; + static uint8 RiotIntensity; + static uint32 LastMissionPassedTime; + static uint16 NumberOfExclusiveMissionScripts; + static bool bPlayerIsInTheStatium; + static bool bPlayerHasMetDebbieHarry; public: static void Init(); @@ -303,9 +310,6 @@ public: static int32* GetPointerToScriptVariable(int32 offset) { assert(offset >= 8 && offset < CTheScripts::GetSizeOfVariableSpace()); return (int32*)&ScriptSpace[offset]; } - static void ResetCountdownToMakePlayerUnsafe() { CountdownToMakePlayerUnsafe = 0; } - static bool IsCountdownToMakePlayerUnsafeOn() { return CountdownToMakePlayerUnsafe != 0; } - static int32 Read4BytesFromScript(uint32* pIp) { int32 retval = ScriptSpace[*pIp + 3] << 24 | ScriptSpace[*pIp + 2] << 16 | ScriptSpace[*pIp + 1] << 8 | ScriptSpace[*pIp]; *pIp += 4; @@ -368,10 +372,13 @@ private: static int32 AddScriptSphere(int32 id, CVector pos, float radius); static int32 GetNewUniqueScriptSphereIndex(int32 index); static void RemoveScriptSphere(int32 index); + static void RemoveScriptTextureDictionary(); + static void RemoveThisPed(CPed* pPed); friend class CRunningScript; friend class CHud; friend void CMissionCleanup::Process(); + friend class CColStore; }; @@ -410,6 +417,7 @@ class CRunningScript uint32 m_anStack[MAX_STACK_DEPTH]; uint16 m_nStackPointer; int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS]; + bool m_bIsActive; bool m_bCondResult; bool m_bIsMissionScript; bool m_bSkipWakeTime; @@ -462,9 +470,11 @@ private: int8 ProcessCommands800To899(int32); int8 ProcessCommands900To999(int32); int8 ProcessCommands1000To1099(int32); -#ifndef GTA_PS2 int8 ProcessCommands1100To1199(int32); -#endif + int8 ProcessCommands1200To1299(int32); + int8 ProcessCommands1300To1399(int32); + int8 ProcessCommands1400To1499(int32); + void LocatePlayerCommand(int32, uint32*); void LocatePlayerCharCommand(int32, uint32*); void LocatePlayerCarCommand(int32, uint32*); @@ -478,13 +488,16 @@ private: void PlayerInAngledAreaCheckCommand(int32, uint32*); void CharInAreaCheckCommand(int32, uint32*); void CarInAreaCheckCommand(int32, uint32*); + void LocateObjectCommand(int32, uint32*); + void ObjectInAreaCheckCommand(int32, uint32*); float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; } - bool ThisIsAValidRandomPed(uint32 pedtype) { + bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal) { switch (pedtype) { case PEDTYPE_CIVMALE: case PEDTYPE_CIVFEMALE: + return civ; case PEDTYPE_GANG1: case PEDTYPE_GANG2: case PEDTYPE_GANG3: @@ -494,11 +507,16 @@ private: case PEDTYPE_GANG7: case PEDTYPE_GANG8: case PEDTYPE_GANG9: + return gang; case PEDTYPE_CRIMINAL: case PEDTYPE_PROSTITUTE: - return true; + return criminal; default: return false; } } + + bool CheckDamagedWeaponType(int32 actual, int32 type); + + static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami); }; diff --git a/src/control/ScriptCommands.h b/src/control/ScriptCommands.h index 77cf3f0f..67b1b9bc 100644 --- a/src/control/ScriptCommands.h +++ b/src/control/ScriptCommands.h @@ -995,7 +995,7 @@ enum { COMMAND_FORCE_RANDOM_PED_TYPE, COMMAND_SET_TEXT_DRAW_BEFORE_FADE, COMMAND_GET_COLLECTABLE1S_COLLECTED, - COMMAND_REGISTER_EL_BURRO_TIME, + COMMAND_SET_CHAR_OBJ_LEAVE_ANY_CAR, COMMAND_SET_SPRITES_DRAW_BEFORE_FADE, COMMAND_SET_TEXT_RIGHT_JUSTIFY, COMMAND_PRINT_HELP, @@ -1022,17 +1022,17 @@ enum { COMMAND_MAKE_PLAYER_SAFE, COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL, COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL, - COMMAND_REGISTER_4X4_ONE_TIME, - COMMAND_REGISTER_4X4_TWO_TIME, - COMMAND_REGISTER_4X4_THREE_TIME, - COMMAND_REGISTER_4X4_MAYHEM_TIME, + COMMAND_SET_DRUNK_INPUT_DELAY, + COMMAND_SET_CHAR_MONEY, + COMMAND_INCREASE_CHAR_MONEY, + COMMAND_GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS, COMMAND_REGISTER_LIFE_SAVED, COMMAND_REGISTER_CRIMINAL_CAUGHT, COMMAND_REGISTER_AMBULANCE_LEVEL, COMMAND_REGISTER_FIRE_EXTINGUISHED, COMMAND_TURN_PHONE_ON, COMMAND_REGISTER_LONGEST_DODO_FLIGHT, - COMMAND_REGISTER_DEFUSE_BOMB_TIME, + COMMAND_GET_OFFSET_FROM_CAR_IN_WORLD_COORDS, COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES, COMMAND_BLOW_UP_RC_BUGGY, COMMAND_REMOVE_CAR_FROM_CHASE, @@ -1108,7 +1108,6 @@ enum { COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER, COMMAND_LOAD_END_OF_GAME_TUNE, COMMAND_ENABLE_PLAYER_CONTROL_CAMERA, -#ifndef GTA_PS2 COMMAND_SET_OBJECT_ROTATION, COMMAND_GET_DEBUG_CAMERA_COORDINATES, COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR, @@ -1145,7 +1144,7 @@ enum { COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D, COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D, COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D, - COMMAND_SET_CAR_HANDBRAKE_TURN_LEFT, + COMMAND_SET_CAR_TEMP_ACTION, COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT, COMMAND_SET_CAR_HANDBRAKE_STOP, COMMAND_IS_CHAR_ON_ANY_BIKE, @@ -1156,8 +1155,286 @@ enum { COMMAND_IS_CHAR_LYING_DOWN, COMMAND_CAN_CHAR_SEE_DEAD_CHAR, COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER, -#ifndef GTA3_1_1_PATCH - COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER -#endif -#endif + COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER, + COMMAND_SET_CHAR_CEASE_ATTACK_TIMER, + COMMAND_GET_REMOTE_CONTROLLED_CAR, + COMMAND_IS_PC_VERSION, + COMMAND_REPLAY, + COMMAND_IS_REPLAY_PLAYING, + COMMAND_IS_MODEL_AVAILABLE, + COMMAND_SHUT_CHAR_UP, + COMMAND_SET_ENABLE_RC_DETONATE, + COMMAND_SET_CAR_RANDOM_ROUTE_SEED, + COMMAND_IS_ANY_PICKUP_AT_COORDS, + COMMAND_GET_FIRST_PICKUP_COORDS, + COMMAND_GET_NEXT_PICKUP_COORDS, + COMMAND_REMOVE_ALL_CHAR_WEAPONS, + COMMAND_HAS_PLAYER_GOT_WEAPON, + COMMAND_HAS_CHAR_GOT_WEAPON, + COMMAND_IS_PLAYER_FACING_CHAR, + COMMAND_SET_TANK_DETONATE_CARS, + COMMAND_GET_POSITION_OF_ANALOGUE_STICKS, + COMMAND_IS_CAR_ON_FIRE, + COMMAND_IS_CAR_TYRE_BURST, + COMMAND_SET_CAR_DRIVE_STRAIGHT_AHEAD, + COMMAND_SET_CAR_WAIT, + COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE, + COMMAND_IS_PLAYER_FOOT_DOWN, + COMMAND_IS_CHAR_FOOT_DOWN, + COMMAND_INITIALISE_OBJECT_PATH, + COMMAND_START_OBJECT_ON_PATH, + COMMAND_SET_OBJECT_PATH_SPEED, + COMMAND_SET_OBJECT_PATH_POSITION, + COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH, + COMMAND_CLEAR_OBJECT_PATH, + COMMAND_HELI_GOTO_COORDS, + COMMAND_IS_INT_VAR_EQUAL_TO_CONSTANT, + COMMAND_IS_INT_LVAR_EQUAL_TO_CONSTANT, + COMMAND_GET_DEAD_CHAR_PICKUP_COORDS, + COMMAND_CREATE_PROTECTION_PICKUP, + COMMAND_IS_CHAR_IN_ANY_BOAT, + COMMAND_IS_PLAYER_IN_ANY_BOAT, + COMMAND_IS_CHAR_IN_ANY_HELI, + COMMAND_IS_PLAYER_IN_ANY_HELI, + COMMAND_IS_CHAR_IN_ANY_PLANE, + COMMAND_IS_PLAYER_IN_ANY_PLANE, + COMMAND_IS_CHAR_IN_WATER, + COMMAND_SET_VAR_INT_TO_CONSTANT, + COMMAND_SET_LVAR_INT_TO_CONSTANT, + COMMAND_IS_INT_VAR_GREATER_THAN_CONSTANT, + COMMAND_IS_INT_LVAR_GREATER_THAN_CONSTANT, + COMMAND_IS_CONSTANT_GREATER_THAN_INT_VAR, + COMMAND_IS_CONSTANT_GREATER_THAN_INT_LVAR, + COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT, + COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT, + COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR, + COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR, + COMMAND_GET_CHAR_WEAPON_IN_SLOT, + COMMAND_GET_CLOSEST_STRAIGHT_ROAD, + COMMAND_SET_CAR_FORWARD_SPEED, + COMMAND_SET_AREA_VISIBLE, + COMMAND_SET_CUTSCENE_ANIM_TO_LOOP, + COMMAND_MARK_CAR_AS_CONVOY_CAR, + COMMAND_RESET_HAVOC_CAUSED_BY_PLAYER, + COMMAND_GET_HAVOC_CAUSED_BY_PLAYER, + COMMAND_CREATE_SCRIPT_ROADBLOCK, + COMMAND_CLEAR_ALL_SCRIPT_ROADBLOCKS, + COMMAND_SET_CHAR_OBJ_WALK_TO_CHAR, + COMMAND_IS_PICKUP_IN_ZONE, + COMMAND_GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS, + COMMAND_HAS_CHAR_BEEN_PHOTOGRAPHED, + COMMAND_SET_CHAR_OBJ_AIM_GUN_AT_CHAR, + COMMAND_SWITCH_SECURITY_CAMERA, + COMMAND_IS_CHAR_IN_FLYING_VEHICLE, + COMMAND_IS_PLAYER_IN_FLYING_VEHICLE, + COMMAND_HAS_SONY_CD_BEEN_READ, + COMMAND_GET_NUMBER_OF_SONY_CDS_READ, + COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD, + COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD, + COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD, + COMMAND_ADD_MONEY_SPENT_ON_CLOTHES, + COMMAND_SET_HELI_ORIENTATION, + COMMAND_CLEAR_HELI_ORIENTATION, + COMMAND_PLANE_GOTO_COORDS, + COMMAND_GET_NTH_CLOSEST_CAR_NODE, + COMMAND_GET_NTH_CLOSEST_CHAR_NODE, + COMMAND_DRAW_WEAPONSHOP_CORONA, + COMMAND_SET_ENABLE_RC_DETONATE_ON_CONTACT, + COMMAND_FREEZE_CHAR_POSITION, + COMMAND_SET_CHAR_DROWNS_IN_WATER, + COMMAND_SET_OBJECT_RECORDS_COLLISIONS, + COMMAND_HAS_OBJECT_COLLIDED_WITH_ANYTHING, + COMMAND_REMOVE_RC_BUGGY, + COMMAND_HAS_PHOTOGRAPH_BEEN_TAKEN, + COMMAND_GET_CHAR_ARMOUR, + COMMAND_SET_CHAR_ARMOUR, + COMMAND_SET_HELI_STABILISER, + COMMAND_SET_CAR_STRAIGHT_LINE_DISTANCE, + COMMAND_POP_CAR_BOOT, + COMMAND_SHUT_PLAYER_UP, + COMMAND_SET_PLAYER_MOOD, + COMMAND_REQUEST_COLLISION, + COMMAND_LOCATE_OBJECT_2D, + COMMAND_LOCATE_OBJECT_3D, + COMMAND_IS_OBJECT_IN_WATER, + COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR, + COMMAND_IS_OBJECT_IN_AREA_2D, + COMMAND_IS_OBJECT_IN_AREA_3D, + COMMAND_TASK_TOGGLE_DUCK, + COMMAND_SET_ZONE_CIVILIAN_CAR_INFO, + COMMAND_REQUEST_ANIMATION, + COMMAND_HAS_ANIMATION_LOADED, + COMMAND_REMOVE_ANIMATION, + COMMAND_IS_CHAR_WAITING_FOR_WORLD_COLLISION, + COMMAND_IS_CAR_WAITING_FOR_WORLD_COLLISION, + COMMAND_IS_OBJECT_WAITING_FOR_WORLD_COLLISION, + COMMAND_SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT, + COMMAND_ATTACH_CHAR_TO_OBJECT, + COMMAND_SET_CHAR_AS_PLAYER_FRIEND, + COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER, + COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING, + COMMAND_ADD_SET_PIECE, + COMMAND_SET_EXTRA_COLOURS, + COMMAND_CLEAR_EXTRA_COLOURS, + COMMAND_CLOSE_CAR_BOOT, + COMMAND_GET_WHEELIE_STATS, + COMMAND_DISARM_CHAR, + COMMAND_BURST_CAR_TYRE, + COMMAND_IS_CHAR_OBJ_NO_OBJ, + COMMAND_IS_PLAYER_WEARING, + COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY, + COMMAND_SET_CHAR_OBJ_SPRINT_TO_COORD, + COMMAND_CREATE_SWAT_ROPE, + COMMAND_SET_FIRST_PERSON_CONTROL_CAMERA, + COMMAND_GET_NEAREST_TYRE_TO_POINT, + COMMAND_SET_CAR_MODEL_COMPONENTS, + COMMAND_SWITCH_LIFT_CAMERA, + COMMAND_CLOSE_ALL_CAR_DOORS, + COMMAND_GET_DISTANCE_BETWEEN_COORDS_2D, + COMMAND_GET_DISTANCE_BETWEEN_COORDS_3D, + COMMAND_POP_CAR_BOOT_USING_PHYSICS, + COMMAND_SET_FIRST_PERSON_WEAPON_CAMERA, + COMMAND_IS_CHAR_LEAVING_VEHICLE_TO_DIE, + COMMAND_SORT_OUT_OBJECT_COLLISION_WITH_CAR, + COMMAND_GET_MAX_WANTED_LEVEL, + COMMAND_IS_CHAR_WANDER_PATH_CLEAR, + COMMAND_PRINT_HELP_WITH_NUMBER, + COMMAND_PRINT_HELP_FOREVER, + COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER, + COMMAND_SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG, + COMMAND_LOAD_AND_LAUNCH_MISSION_EXCLUSIVE, + COMMAND_IS_MISSION_AUDIO_PLAYING, + COMMAND_CREATE_LOCKED_PROPERTY_PICKUP, + COMMAND_CREATE_FORSALE_PROPERTY_PICKUP, + COMMAND_FREEZE_CAR_POSITION, + COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR, + COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CAR, + COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CHAR, + COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CAR, + COMMAND_GET_RADIO_CHANNEL, + COMMAND_DISPLAY_TEXT_WITH_3_NUMBERS, + COMMAND_IS_CAR_DROWNING_IN_WATER, + COMMAND_IS_CHAR_DROWNING_IN_WATER, + COMMAND_DISABLE_CUTSCENE_SHADOWS, + COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY, + COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE, + COMMAND_ATTACH_CUTSCENE_OBJECT_TO_COMPONENT, + COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED, + COMMAND_IS_MISSION_AUDIO_LOADING, + COMMAND_ADD_MONEY_SPENT_ON_WEAPONS, + COMMAND_ADD_MONEY_SPENT_ON_PROPERTY, + COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING, + COMMAND_SET_CHAR_ANSWERING_MOBILE, + COMMAND_SET_PLAYER_DRUNKENNESS, + COMMAND_GET_PLAYER_DRUNKENNESS, + COMMAND_SET_PLAYER_DRUG_LEVEL, + COMMAND_GET_PLAYER_DRUG_LEVEL, + COMMAND_ADD_LOAN_SHARK_VISITS, + COMMAND_ADD_STORES_KNOCKED_OFF, + COMMAND_ADD_MOVIE_STUNTS, + COMMAND_ADD_NUMBER_OF_ASSASSINATIONS, + COMMAND_ADD_PIZZAS_DELIVERED, + COMMAND_ADD_GARBAGE_PICKUPS, + COMMAND_ADD_ICE_CREAMS_SOLD, + COMMAND_SET_TOP_SHOOTING_RANGE_SCORE, + COMMAND_ADD_SHOOTING_RANGE_RANK, + COMMAND_ADD_MONEY_SPENT_ON_GAMBLING, + COMMAND_ADD_MONEY_WON_ON_GAMBLING, + COMMAND_SET_LARGEST_GAMBLING_WIN, + COMMAND_SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT, + COMMAND_CLEAR_CHAR_WAIT_STATE, + COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE, + COMMAND_SET_CAN_BURST_CAR_TYRES, + COMMAND_SET_PLAYER_AUTO_AIM, + COMMAND_FIRE_HUNTER_GUN, + COMMAND_SET_PROPERTY_AS_OWNED, + COMMAND_ADD_BLOOD_RING_KILLS, + COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING, + COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE, + COMMAND_IS_PLAYER_TOUCHING_VEHICLE, + COMMAND_IS_CHAR_TOUCHING_VEHICLE, + COMMAND_CHECK_FOR_PED_MODEL_AROUND_PLAYER, + COMMAND_CLEAR_CHAR_FOLLOW_PATH, + COMMAND_SET_CHAR_CAN_BE_SHOT_IN_VEHICLE, + COMMAND_ATTACH_CUTSCENE_OBJECT_TO_VEHICLE, + COMMAND_LOAD_MISSION_TEXT, + COMMAND_SET_TONIGHTS_EVENT, + COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY, + COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY, + COMMAND_FREEZE_OBJECT_POSITION, + COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY, + COMMAND_SET_RIOT_INTENSITY, + COMMAND_IS_CAR_IN_ANGLED_AREA_2D, + COMMAND_IS_CAR_IN_ANGLED_AREA_3D, + COMMAND_REMOVE_WEAPON_FROM_CHAR, + COMMAND_SET_UP_TAXI_SHORTCUT, + COMMAND_CLEAR_TAXI_SHORTCUT, + COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT, + COMMAND_GET_CLOSEST_WATER_NODE, + COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH, + COMMAND_CREATE_CLOTHES_PICKUP, + COMMAND_CHANGE_BLIP_THRESHOLD, + COMMAND_MAKE_PLAYER_FIRE_PROOF, + COMMAND_INCREASE_PLAYER_MAX_HEALTH, + COMMAND_INCREASE_PLAYER_MAX_ARMOUR, + COMMAND_CREATE_RANDOM_CHAR_AS_DRIVER, + COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER, + COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS, + COMMAND_ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON, + COMMAND_MAKE_HELI_COME_CRASHING_DOWN, + COMMAND_ADD_EXPLOSION_NO_SOUND, + COMMAND_SET_OBJECT_AREA_VISIBLE, + COMMAND_WAS_VEHICLE_EVER_POLICE, + COMMAND_SET_CHAR_NEVER_TARGETTED, + COMMAND_LOAD_UNCOMPRESSED_ANIM, + COMMAND_WAS_CUTSCENE_SKIPPED, + COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED, + COMMAND_IS_CHAR_IN_ANY_POLICE_VEHICLE, + COMMAND_DOES_CHAR_EXIST, + COMMAND_DOES_VEHICLE_EXIST, + COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT, + COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT, + COMMAND_IS_CHAR_STUCK, + COMMAND_SET_ALL_TAXIS_HAVE_NITRO, + COMMAND_SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY, + COMMAND_FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION, + COMMAND_FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION, + COMMAND_FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION, + COMMAND_SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION, + COMMAND_REGISTER_VIGILANTE_LEVEL, + COMMAND_CLEAR_ALL_CHAR_ANIMS, + COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE, + COMMAND_WANTED_STARS_ARE_FLASHING, + COMMAND_SET_ALLOW_HURRICANES, + COMMAND_PLAY_ANNOUNCEMENT, + COMMAND_SET_PLAYER_IS_IN_STADIUM, + COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER, + COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM, + COMMAND_DISPLAY_RADAR, + COMMAND_REGISTER_BEST_POSITION, + COMMAND_IS_PLAYER_IN_INFO_ZONE, + COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE, + COMMAND_IS_IN_CAR_FIRE_BUTTON_PRESSED, + COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR, + COMMAND_SET_LOAD_COLLISION_FOR_CAR_FLAG, + COMMAND_SET_LOAD_COLLISION_FOR_CHAR_FLAG, + COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG, + COMMAND_ADD_BIG_GUN_FLASH, + COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM, + COMMAND_GET_PROGRESS_PERCENTAGE, + COMMAND_SET_SHORTCUT_PICKUP_POINT, + COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION, + COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA, + COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE, + COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA, + COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS, + COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR, + COMMAND_SET_VEHICLE_TO_FADE_IN, + COMMAND_REGISTER_ODDJOB_MISSION_PASSED, + COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI, + COMMAND_IS_CHAR_DUCKING, + COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI, + COMMAND_REGISTER_FIRE_LEVEL, + COMMAND_IS_AUSTRALIAN_GAME, + COMMAND_DISARM_CAR_BOMB, };
\ No newline at end of file diff --git a/src/control/SetPieces.cpp b/src/control/SetPieces.cpp new file mode 100644 index 00000000..9b4e0075 --- /dev/null +++ b/src/control/SetPieces.cpp @@ -0,0 +1,319 @@ +#include "common.h" + +#include "SetPieces.h" +#include "Automobile.h" +#include "CarAI.h" +#include "CopPed.h" +#include "GenericGameStorage.h" +#include "PlayerPed.h" +#include "Timer.h" +#include "Vehicle.h" +#include "Wanted.h" +#include "World.h" + +#define TIME_BETWEEN_SETPIECE_SPAWNS 20000 + +//--MIAMI: file done + +bool CSetPieces::bDebug; +uint32 CSetPieces::NumSetPieces; +CSetPiece CSetPieces::aSetPieces[NUM_SETPIECES]; + +void CSetPieces::Init(void) +{ + bDebug = false; + NumSetPieces = 0; +} + +void CSetPieces::AddOne(uint8 type, CVector2D vTriggerInf, CVector2D vTriggerSup, CVector2D vSpawn1, CVector2D vTarget1, CVector2D vSpawn2, CVector2D vTarget2) +{ + if (NumSetPieces >= NUM_SETPIECES) + return; + aSetPieces[NumSetPieces].m_nType = (eSetPieceType)type; + aSetPieces[NumSetPieces].m_vTriggerInf.x = Min(vTriggerInf.x, vTriggerSup.x); + aSetPieces[NumSetPieces].m_vTriggerInf.y = Min(vTriggerInf.y, vTriggerSup.y); + aSetPieces[NumSetPieces].m_vTriggerSup.x = Max(vTriggerInf.x, vTriggerSup.x); + aSetPieces[NumSetPieces].m_vTriggerSup.y = Max(vTriggerInf.y, vTriggerSup.y); + aSetPieces[NumSetPieces].m_vSpawn1 = vSpawn1; + aSetPieces[NumSetPieces].m_vSpawn2 = vSpawn2; + aSetPieces[NumSetPieces].m_vTarget1 = vTarget1; + aSetPieces[NumSetPieces].m_vTarget2 = vTarget2; + ++NumSetPieces; +} + +void CSetPieces::Update(void) +{ + int nFirst = NumSetPieces * (CTimer::GetFrameCounter() % 8) / 8; + int nLast = NumSetPieces * (CTimer::GetFrameCounter() % 8 + 1) / 8; + for (int i = nFirst; i < nLast; i++) + aSetPieces[i].Update(); +} + +void CSetPieces::Save(uint8* buf, uint32* size) +{ +INITSAVEBUF + WriteSaveBuf(buf, NumSetPieces); + for (int i = 0; i < NUM_SETPIECES; i++) + WriteSaveBuf(buf, aSetPieces[i]); + *size = sizeof(NumSetPieces) + NUM_SETPIECES * sizeof(CSetPiece); +VALIDATESAVEBUF(*size) +} + +void CSetPieces::Load(uint8* buf, uint32 size) +{ +INITSAVEBUF + NumSetPieces = ReadSaveBuf<uint32>(buf); + for (int i = 0; i < NUM_SETPIECES; i++) + aSetPieces[i] = ReadSaveBuf<CSetPiece>(buf); +VALIDATESAVEBUF(size) +} + +void CSetPiece::Update(void) +{ + if (m_nLastTimeCreated != 0 && CTimer::GetTimeInMilliseconds() <= m_nLastTimeCreated + TIME_BETWEEN_SETPIECE_SPAWNS) + return; + CVector pos = FindPlayerCoors(); + if (pos.x < m_vTriggerInf.x || pos.x > m_vTriggerSup.x || + pos.y < m_vTriggerInf.y || pos.y > m_vTriggerSup.y) + return; + switch (m_nType) { + case SETPIECE_TWOCOPCARSINALLEY: + { + if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle()) + return; + CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1); + if (!pVehicle1) + return; + CVehicle* pVehicle2 = TryToGenerateCopCar(m_vSpawn2, m_vTarget2); + if (!pVehicle2) { + CWorld::Remove(pVehicle1); + delete pVehicle1; + return; + } + pVehicle1->SetStatus(STATUS_PHYSICS); + pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 4; + pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS; + pVehicle1->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1; + pVehicle1->AutoPilot.m_vecDestinationCoors.x = m_vTarget1.x; + pVehicle1->AutoPilot.m_vecDestinationCoors.y = m_vTarget1.y; + pVehicle1->AutoPilot.m_vecDestinationCoors.z = 0.0f; + pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 25000; + CCarAI::AddPoliceCarOccupants(pVehicle1); + pVehicle2->SetStatus(STATUS_PHYSICS); + pVehicle2->AutoPilot.m_fMaxTrafficSpeed = pVehicle2->AutoPilot.m_nCruiseSpeed = 4; + pVehicle2->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS; + pVehicle2->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1; + pVehicle2->AutoPilot.m_vecDestinationCoors.x = m_vTarget2.x; + pVehicle2->AutoPilot.m_vecDestinationCoors.y = m_vTarget2.y; + pVehicle2->AutoPilot.m_vecDestinationCoors.z = 0.0f; + pVehicle2->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 25000; + CCarAI::AddPoliceCarOccupants(pVehicle2); + m_nLastTimeCreated = CTimer::GetTimeInMilliseconds(); + break; + } + case SETPIECE_CARBLOCKINGPLAYERFROMSIDE: + { + if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2) + return; + if (!FindPlayerVehicle()) + return; + if (DotProduct2D(FindPlayerSpeed(), (CVector2D)FindPlayerCoors() - m_vSpawn1) >= 0.0f) + return; + CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1); + if (!pVehicle1) + return; + pVehicle1->SetStatus(STATUS_PHYSICS); + pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16; + pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH; + pVehicle1->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FORWARDANDBACK; + pVehicle1->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD; + pVehicle1->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100; + pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000; + pVehicle1->SetMoveSpeed(2.0f * pVehicle1->GetForward() / 3.0f); + CCarAI::AddPoliceCarOccupants(pVehicle1); + m_nLastTimeCreated = CTimer::GetTimeInMilliseconds(); + return; + } + case SETPIECE_CARRAMMINGPLAYERFROMSIDE: + { + if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2) + return; + if (!FindPlayerVehicle()) + return; + if (DotProduct2D(FindPlayerSpeed(), (CVector2D)FindPlayerCoors() - m_vSpawn1) >= 0.0f) + return; + CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1); + if (!pVehicle1) + return; + pVehicle1->SetStatus(STATUS_PHYSICS); + pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16; + pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + pVehicle1->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE; + pVehicle1->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD; + pVehicle1->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100; + pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000; + pVehicle1->SetMoveSpeed(2.0f * pVehicle1->GetForward() / 3.0f); + CCarAI::AddPoliceCarOccupants(pVehicle1); + m_nLastTimeCreated = CTimer::GetTimeInMilliseconds(); + return; + } + case SETPIECE_CREATECOPPERONFOOT: + { + if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle()) + return; + CCopPed* pCop = TryToGenerateCopPed(m_vSpawn1); + if (!pCop) + return; + float z = CWorld::FindGroundZForCoord(m_vTarget1.x, m_vTarget1.y); + pCop->bScriptObjectiveCompleted = false; + pCop->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector(m_vTarget1.x, m_vTarget1.y, z)); + pCop->m_nExtendedRangeTimer = CTimer::GetTimeInMilliseconds() + 10000; + m_nLastTimeCreated = CTimer::GetTimeInMilliseconds(); + return; + } + case SETPIECE_CREATETWOCOPPERSONFOOT: + { + if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle()) + return; + CCopPed* pCop = TryToGenerateCopPed(m_vSpawn1); + if (!pCop) + return; + float z = CWorld::FindGroundZForCoord(m_vTarget1.x, m_vTarget1.y); + pCop->bScriptObjectiveCompleted = false; + pCop->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector(m_vTarget1.x, m_vTarget1.y, z)); + pCop->m_nExtendedRangeTimer = CTimer::GetTimeInMilliseconds() + 10000; + CCopPed* pCop2 = TryToGenerateCopPed(m_vSpawn2); + if (!pCop2) { + CWorld::Remove(pCop); + delete pCop; + return; + } + z = CWorld::FindGroundZForCoord(m_vTarget2.x, m_vTarget2.y); + pCop2->bScriptObjectiveCompleted = false; + pCop2->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector(m_vTarget2.x, m_vTarget2.y, z)); + pCop2->m_nExtendedRangeTimer = CTimer::GetTimeInMilliseconds() + 10000; + m_nLastTimeCreated = CTimer::GetTimeInMilliseconds(); + return; + } + case SETPIECE_TWOCARSBLOCKINGPLAYERFROMSIDE: + { + if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2) + return; + if (!FindPlayerVehicle()) + return; + if (DotProduct2D(FindPlayerSpeed(), (CVector2D)FindPlayerCoors() - m_vSpawn1) >= 0.0f) + return; + CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1); + if (!pVehicle1) + return; + pVehicle1->SetStatus(STATUS_PHYSICS); + pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16; + pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH; + pVehicle1->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FORWARDANDBACK; + pVehicle1->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD; + pVehicle1->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100; + pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000; + pVehicle1->SetMoveSpeed(2.0f * pVehicle1->GetForward() / 3.0f); + CCarAI::AddPoliceCarOccupants(pVehicle1); + CVehicle* pVehicle2 = TryToGenerateCopCar(m_vSpawn2, m_vTarget2); + if (!pVehicle2) { + CWorld::Remove(pVehicle1); + delete pVehicle1; + return; + } + pVehicle2->SetStatus(STATUS_PHYSICS); + pVehicle2->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16; + pVehicle2->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH; + pVehicle2->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FORWARDANDBACK; + pVehicle2->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD; + pVehicle2->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100; + pVehicle2->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000; + pVehicle2->SetMoveSpeed(2.0f * pVehicle2->GetForward() / 3.0f); + CCarAI::AddPoliceCarOccupants(pVehicle2); + m_nLastTimeCreated = CTimer::GetTimeInMilliseconds(); + return; + } + case SETPIECE_TWOCARSRAMMINGPLAYERFROMSIDE: + { + if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2) + return; + if (!FindPlayerVehicle()) + return; + if (DotProduct2D(FindPlayerSpeed(), (CVector2D)FindPlayerCoors() - m_vSpawn1) >= 0.0f) + return; + CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1); + if (!pVehicle1) + return; + pVehicle1->SetStatus(STATUS_PHYSICS); + pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16; + pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + pVehicle1->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE; + pVehicle1->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD; + pVehicle1->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100; + pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000; + pVehicle1->SetMoveSpeed(2.0f * pVehicle1->GetForward() / 3.0f); + CCarAI::AddPoliceCarOccupants(pVehicle1); + CVehicle* pVehicle2 = TryToGenerateCopCar(m_vSpawn2, m_vTarget2); + if (!pVehicle2) { + CWorld::Remove(pVehicle2); + delete pVehicle2; + return; + } + pVehicle2->SetStatus(STATUS_PHYSICS); + pVehicle2->AutoPilot.m_fMaxTrafficSpeed = pVehicle2->AutoPilot.m_nCruiseSpeed = 16; + pVehicle2->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + pVehicle2->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE; + pVehicle2->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD; + pVehicle2->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100; + pVehicle2->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000; + pVehicle2->SetMoveSpeed(2.0f * pVehicle2->GetForward() / 3.0f); + CCarAI::AddPoliceCarOccupants(pVehicle2); + m_nLastTimeCreated = CTimer::GetTimeInMilliseconds(); + return; + } + } +} + +CVehicle* CSetPiece::TryToGenerateCopCar(CVector2D vSpawn, CVector2D vTarget) +{ + CVehicle* pVehicle = new CAutomobile(MI_POLICE, RANDOM_VEHICLE); + CVector pos(vSpawn.x, vSpawn.y, 1000.0f); + CColPoint point; + CEntity* pEntity; + if (CWorld::ProcessVerticalLine(pos, -1000.0f, point, pEntity, true, false, false, false, true, false, nil)) + pos.z = point.point.z + pVehicle->GetHeightAboveRoad(); + CVector vDirection(vTarget.x - vSpawn.x, vTarget.y - vSpawn.y, 0.0f); + vDirection.Normalise(); + pVehicle->GetForward() = CVector(vDirection.x, vDirection.y, 0.0f); + pVehicle->GetRight() = CVector(vDirection.y, -vDirection.x, 0.0f); + pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); + pVehicle->SetPosition(pos); + int16 total; + CWorld::FindObjectsKindaColliding(pos, pVehicle->GetColModel()->spheres->radius, false, &total, 16, nil, false, true, true, false, false); + if (total != 0) { + delete pVehicle; + return nil; + } + pVehicle->ChangeLawEnforcerState(true); + CWorld::Add(pVehicle); + return pVehicle; +} + +CCopPed* CSetPiece::TryToGenerateCopPed(CVector2D vSpawn) +{ + CCopPed* pCop = new CCopPed(COP_STREET); + CVector pos(vSpawn.x, vSpawn.y, 1000.0f); + CColPoint point; + CEntity* pEntity; + if (CWorld::ProcessVerticalLine(pos, -1000.0f, point, pEntity, true, false, false, false, true, false, nil)) + pos.z = point.point.z + 0.9f; + pCop->SetPosition(pos); + int16 total; + CWorld::FindObjectsKindaColliding(pos, pCop->GetColModel()->spheres->radius, false, &total, 16, nil, false, true, true, false, false); + if (total != 0) { + delete pCop; + return nil; + } + CWorld::Add(pCop); + return pCop; +}
\ No newline at end of file diff --git a/src/control/SetPieces.h b/src/control/SetPieces.h new file mode 100644 index 00000000..5776d35a --- /dev/null +++ b/src/control/SetPieces.h @@ -0,0 +1,48 @@ +#pragma once + +#include "config.h" + +class CVehicle; +class CCopPed; + +enum eSetPieceType : uint8 +{ + SETPIECE_NONE = 0, + SETPIECE_TWOCOPCARSINALLEY, + SETPIECE_CARBLOCKINGPLAYERFROMSIDE, + SETPIECE_CARRAMMINGPLAYERFROMSIDE, + SETPIECE_CREATECOPPERONFOOT, + SETPIECE_CREATETWOCOPPERSONFOOT, + SETPIECE_TWOCARSBLOCKINGPLAYERFROMSIDE, + SETPIECE_TWOCARSRAMMINGPLAYERFROMSIDE +}; + +class CSetPiece +{ +public: + eSetPieceType m_nType; + uint32 m_nLastTimeCreated; + CVector2D m_vTriggerInf; + CVector2D m_vTriggerSup; + CVector2D m_vSpawn1; + CVector2D m_vSpawn2; + CVector2D m_vTarget1; + CVector2D m_vTarget2; + + CVehicle* TryToGenerateCopCar(CVector2D, CVector2D); + CCopPed* TryToGenerateCopPed(CVector2D); + void Update(void); +}; + +class CSetPieces +{ + static bool bDebug; + static uint32 NumSetPieces; + static CSetPiece aSetPieces[NUM_SETPIECES]; +public: + static void Init(void); + static void AddOne(uint8 type, CVector2D, CVector2D, CVector2D, CVector2D, CVector2D, CVector2D); + static void Save(uint8*, uint32*); + static void Load(uint8*, uint32); + static void Update(void); +}; diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp index 278366a3..54c97d06 100644 --- a/src/control/TrafficLights.cpp +++ b/src/control/TrafficLights.cpp @@ -108,6 +108,7 @@ CTrafficLights::DisplayActualLight(CEntity *ent) CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); +/* static const float top = -0.127f; static const float bot = -0.539f; static const float mid = bot + (top-bot)/3.0f; @@ -131,6 +132,7 @@ CTrafficLights::DisplayActualLight(CEntity *ent) 1.0f, 0.5f, 0.0f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f, SHINYTEXT_WALK, 255, 255, 255, 60.0f); } +*/ } void @@ -145,7 +147,7 @@ CTrafficLights::ScanForLightsOnMap(void) CPtrList &list = CWorld::GetSector(x, y)->m_lists[ENTITYLIST_DUMMIES]; for(node = list.first; node; node = node->next){ CEntity *light = (CEntity*)node->item; - if(light->GetModelIndex() != MI_TRAFFICLIGHTS) + if (!IsTrafficLight(light->GetModelIndex())) continue; // Check cars @@ -274,8 +276,12 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop) bool CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle) { +#ifdef GTA_BRIDGE return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights && !ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights; +#else + return false; +#endif } int diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp index f49f811f..35106a6b 100644 --- a/src/core/AnimViewer.cpp +++ b/src/core/AnimViewer.cpp @@ -368,13 +368,7 @@ CAnimViewer::Update(void) } else { // Originally it was GetPad(1)->LeftShoulder2 if (pad->NewState.Triangle) { -#ifdef PED_SKIN - if(IsClumpSkinned(pTarget->GetClump())) - ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump()); - else -#endif - CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->GetHitColModel(), - RpClumpGetFrame(pTarget->GetClump())); + ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump()); AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString); CMessages::AddMessage(gUString, 100, 0); } diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 247e77ce..d04e8683 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -29,7 +29,7 @@ bool PrintDebugCode = false; int16 DebugCamMode; #ifdef FREE_CAM -bool CCamera::bFreeCam = true; +bool CCamera::bFreeCam; int nPreviousMode = -1; #endif @@ -280,12 +280,12 @@ CCam::Process(void) if(DirectionWasLooking != LOOKING_BEHIND) TheCamera.m_bJust_Switched = true; DirectionWasLooking = LOOKING_BEHIND; - }else if(CPad::GetPad(0)->GetLookLeft()){ + }else if(!((CVehicle*)CamTargetEntity)->IsRealHeli() && CPad::GetPad(0)->GetLookLeft()){ LookLeft(); if(DirectionWasLooking != LOOKING_LEFT) TheCamera.m_bJust_Switched = true; DirectionWasLooking = LOOKING_LEFT; - }else if(CPad::GetPad(0)->GetLookRight()){ + }else if(!((CVehicle*)CamTargetEntity)->IsRealHeli() && CPad::GetPad(0)->GetLookRight()){ LookRight(); if(DirectionWasLooking != LOOKING_RIGHT) TheCamera.m_bJust_Switched = true; @@ -1596,7 +1596,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient CWorld::pIgnoreEntity = nil; float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f); - float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV; + float ViewPlaneWidth = ViewPlaneHeight * CDraw::CalculateAspectRatio() * fTweakFOV; float Near = RwCameraGetNearClipPlane(Scene.camera); float radius = ViewPlaneWidth*Near; entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false); @@ -1627,20 +1627,6 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient entity = nil; } - if(CamTargetEntity->m_rwObject){ - // what's going on here? - if(RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_PUMP) || - RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_THROW) || - RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_THROWU) || - RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_START_THROW)){ - CPed *player = FindPlayerPed(); - float PlayerDist = (Source - player->GetPosition()).Magnitude(); - if(PlayerDist < 2.75f) - Near = PlayerDist/2.75f * DEFAULT_NEAR - 0.3f; - RwCameraSetNearClipPlane(Scene.camera, Max(Near, 0.1f)); - } - } - TheCamera.m_bCamDirectlyInFront = false; TheCamera.m_bCamDirectlyBehind = false; @@ -2443,7 +2429,7 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float) ResetStatics = false; } - ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); @@ -2582,7 +2568,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) HeadPos.x = 0.0f; HeadPos.y = 0.0f; HeadPos.z = 0.0f; - ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation); @@ -2671,7 +2657,7 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl ResetStatics = false; } - ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); @@ -2939,7 +2925,7 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float ResetStatics = false; } - ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); @@ -3644,7 +3630,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float) if(TheCamera.m_bUseSpecialFovTrain) FOV = TheCamera.m_fFovForTrain; - if(CMenuManager::m_ControlMethod == 0 && Using3rdPersonMouseCam()){ + if(FrontEndMenuManager.m_ControlMethod == 0 && Using3rdPersonMouseCam()){ CPed *player = FindPlayerPed(); if(player && player->CanStrafeOrMouseControl()){ float Heading = Front.Heading(); @@ -4539,6 +4525,8 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient Rotating = false; } + if(TheCamera.m_bUseTransitionBeta) + Beta = CGeneral::GetATanOfXY(-Cos(m_fTransitionBeta), -Sin(m_fTransitionBeta)); if(TheCamera.m_bUseTransitionBeta) Beta = CGeneral::GetATanOfXY(-Cos(m_fTransitionBeta), -Sin(m_fTransitionBeta)); @@ -4586,7 +4574,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient CWorld::pIgnoreEntity = nil; float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f); - float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV; + float ViewPlaneWidth = ViewPlaneHeight * CDraw::CalculateAspectRatio() * fTweakFOV; float Near = RwCameraGetNearClipPlane(Scene.camera); float radius = ViewPlaneWidth*Near; entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false); @@ -4908,7 +4896,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, bool correctAlpha = true; // if (SA checks if we aren't in work car, why?) { - if (!isCar || car->GetModelIndex() != MI_YARDIE) { + if (!isCar || car->GetModelIndex() != MI_VOODOO) { correctAlpha = false; } else { diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 35d230dc..f618c652 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -61,6 +61,8 @@ enum CCamera TheCamera; bool CCamera::m_bUseMouse3rdPerson = true; bool bDidWeProcessAnyCinemaCam; +float CCamera::m_f3rdPersonCHairMultX; +float CCamera::m_f3rdPersonCHairMultY; #ifdef IMPROVED_CAMERA #define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k) @@ -80,10 +82,6 @@ CCamera::CCamera(void) Init(); } -CCamera::CCamera(float) -{ -} - void CCamera::Init(void) { @@ -91,12 +89,7 @@ CCamera::Init(void) float fMouseAccelHorzntl = m_fMouseAccelHorzntl; float fMouseAccelVertical = m_fMouseAccelVertical; #endif -#ifdef FIX_BUGS - static const CCamera DummyCamera = CCamera(0.f); - *this = DummyCamera; -#else - memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh? -#endif + memset(this, 0, sizeof(CCamera)); // this is fine, no vtable #ifdef GTA3_1_1_PATCH m_fMouseAccelHorzntl = fMouseAccelHorzntl; m_fMouseAccelVertical = fMouseAccelVertical; @@ -642,7 +635,11 @@ CCamera::CamControl(void) m_bInitialNodeFound = false; m_bInitialNoNodeStaticsSet = false; } +#ifdef GTA_TRAIN Process_Train_Camera_Control(); +#else + assert(0 && "this can't happen"); +#endif }else{ if(((CVehicle*)pTargetEntity)->IsBoat()) boatTarget = true; @@ -701,8 +698,8 @@ CCamera::CamControl(void) garageDoorPos2.z = 0.0f; #endif } - garageCenter.x = (pToGarageWeAreIn->m_fX1 + pToGarageWeAreIn->m_fX2)/2.0f; - garageCenter.y = (pToGarageWeAreIn->m_fY1 + pToGarageWeAreIn->m_fY2)/2.0f; + garageCenter.x = pToGarageWeAreIn->GetGarageCenterX(); + garageCenter.y = pToGarageWeAreIn->GetGarageCenterY(); garageCenter.z = 0.0f; if(whichDoor == 1) garageCenterToDoor = garageDoorPos1 - garageCenter; @@ -940,11 +937,13 @@ CCamera::CamControl(void) if(CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer()) stairs = true; // Some hack for Mr Whoopee in a bomb shop +#ifndef MIAMI // uhh, check this if(Cams[ActiveCam].Using3rdPersonMouseCam() && CCollision::ms_collisionInMemory == LEVEL_COMMERCIAL){ if(pTargetEntity->GetPosition().x < 83.0f && pTargetEntity->GetPosition().x > 18.0f && pTargetEntity->GetPosition().y < -305.0f && pTargetEntity->GetPosition().y > -390.0f) disableGarageCam = true; } +#endif if(!disableGarageCam && (CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) || stairs)){ if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer){ if(pToGarageWeAreIn || stairs){ @@ -983,8 +982,8 @@ CCamera::CamControl(void) } if(pToGarageWeAreIn){ - garageCenter.x = (pToGarageWeAreIn->m_fX1 + pToGarageWeAreIn->m_fX2)/2.0f; - garageCenter.y = (pToGarageWeAreIn->m_fY1 + pToGarageWeAreIn->m_fY2)/2.0f; + garageCenter.x = pToGarageWeAreIn->GetGarageCenterX(); + garageCenter.y = pToGarageWeAreIn->GetGarageCenterY(); garageCenter.z = 0.0f; }else{ garageDoorPos1.z = 0.0f; @@ -1017,8 +1016,8 @@ CCamera::CamControl(void) if(PedZoomIndicator == CAM_ZOOM_TOPDOWN && !stairs){ garageCamPos = garageCenter; garageCamPos.z += FindPlayerPed()->GetPosition().z + 2.1f; - if(pToGarageWeAreIn && garageCamPos.z > pToGarageWeAreIn->m_fX2) // What? - garageCamPos.z = pToGarageWeAreIn->m_fX2; + if(pToGarageWeAreIn && garageCamPos.z > pToGarageWeAreIn->m_fSupX) // What? + garageCamPos.z = pToGarageWeAreIn->m_fSupX; }else garageCamPos.z = ground + 3.1f; SetCamPositionForFixedMode(garageCamPos, CVector(0.0f, 0.0f, 0.0f)); @@ -1533,7 +1532,6 @@ CCamera::UpdateTargetEntity(void) pTargetEntity = FindPlayerVehicle(); else{ pTargetEntity = FindPlayerPed(); -#ifndef GTA_PS2_STUFF // this keeps the camera on the player while entering cars if(PLAYER->GetPedState() == PED_ENTER_CAR || PLAYER->GetPedState() == PED_CARJACK || @@ -1543,7 +1541,6 @@ CCamera::UpdateTargetEntity(void) if(!enteringCar) if(Cams[ActiveCam].CamTargetEntity != pTargetEntity) Cams[ActiveCam].CamTargetEntity = pTargetEntity; -#endif } bool cantOpen = true; @@ -1562,16 +1559,9 @@ CCamera::UpdateTargetEntity(void) if((PLAYER->GetPedState() == PED_CARJACK || PLAYER->GetPedState() == PED_OPEN_DOOR) && !cantOpen){ if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS) -#ifdef GTA_PS2_STUFF -// dunno if this has any amazing effects - { -#endif pTargetEntity = PLAYER->m_pMyVehicle; if(PLAYER->m_pMyVehicle == nil) pTargetEntity = PLAYER; -#ifdef GTA_PS2_STUFF - } -#endif } if(PLAYER->GetPedState() == PED_EXIT_CAR) @@ -2717,6 +2707,7 @@ CCamera::DontProcessObbeCinemaCamera(void) bDidWeProcessAnyCinemaCam = false; } +#ifdef GTA_TRAIN void CCamera::LoadTrainCamNodes(char const *name) { @@ -2894,6 +2885,7 @@ CCamera::Process_Train_Camera_Control(void) } } } +#endif void @@ -3045,33 +3037,25 @@ CCamera::SetNearClipScript(float clip) void CCamera::ProcessFade(void) { - float fade = (CTimer::GetTimeInMilliseconds() - m_uiFadeTimeStarted)/1000.0f; - // Why even set CDraw::FadeValue if m_fFLOATingFade sets it anyway? if(m_bFading){ if(m_iFadingDirection == FADE_IN){ if(m_fTimeToFadeOut != 0.0f){ - m_fFLOATingFade = 255.0f - 255.0f*fade/m_fTimeToFadeOut; - if(m_fFLOATingFade <= 0.0f){ - m_bFading = false; - CDraw::FadeValue = 0; - m_fFLOATingFade = 0.0f; - } + m_fFLOATingFade -= CTimer::GetTimeStepInSeconds() * 255.0f / m_fTimeToFadeOut; }else{ + m_fFLOATingFade = 0.0f; + } + if (m_fFLOATingFade <= 0.0f) { m_bFading = false; - CDraw::FadeValue = 0; m_fFLOATingFade = 0.0f; } }else if(m_iFadingDirection == FADE_OUT){ if(m_fTimeToFadeOut != 0.0f){ - m_fFLOATingFade = 255.0f*fade/m_fTimeToFadeOut; - if(m_fFLOATingFade >= 255.0f){ - m_bFading = false; - CDraw::FadeValue = 255; - m_fFLOATingFade = 255.0f; - } + m_fFLOATingFade += CTimer::GetTimeStepInSeconds() * 255.0f / m_fTimeToFadeOut; }else{ + m_fFLOATingFade = 255.0f; + } + if (m_fFLOATingFade >= 255.0f) { m_bFading = false; - CDraw::FadeValue = 255; m_fFLOATingFade = 255.0f; } } @@ -3133,15 +3117,6 @@ CCamera::Fade(float timeout, int16 direction) m_iMusicFadingDirection = direction; m_fTimeToFadeMusic = timeout; m_uiFadeTimeStartedMusic = CTimer::GetTimeInMilliseconds(); -// Not on PS2 - if(!m_bJustJumpedOutOf1stPersonBecauseOfTarget && m_iMusicFadingDirection == FADE_OUT){ - unknown++; - if(unknown >= 2){ - m_bJustJumpedOutOf1stPersonBecauseOfTarget = true; - unknown = 0; - }else - m_bMoveCamToAvoidGeom = true; - } } } @@ -3189,7 +3164,7 @@ CCamera::RenderMotionBlur(void) CMBlur::MotionBlurRender(m_pRwCamera, m_BlurRed, m_BlurGreen, m_BlurBlue, - m_motionBlur, m_BlurType, m_imotionBlurAddAlpha); + m_motionBlur, m_BlurType); } void @@ -3306,6 +3281,18 @@ CCamera::Find3rdPersonQuickAimPitch(void) return -(DEGTORAD(((0.5f - m_f3rdPersonCHairMultY) * 1.8f * 0.5f * Cams[ActiveCam].FOV)) + rot); } +bool +CCamera::Using1stPersonWeaponMode(void) +{ + switch(PlayerWeaponMode.Mode) + case CCam::MODE_SNIPER: + case CCam::MODE_M16_1STPERSON: + case CCam::MODE_ROCKETLAUNCHER: + case CCam::MODE_HELICANNON_1STPERSON: + case CCam::MODE_CAMERA: + return true; + return false; +} void @@ -3330,8 +3317,9 @@ CCamera::CalculateDerivedValues(void) // left plane m_vecFrustumNormals[1] = CVector(-c, -s, 0.0f); - c /= CDraw::FindAspectRatio(); - s /= CDraw::FindAspectRatio(); + CDraw::CalculateAspectRatio(); + c /= SCREEN_ASPECT_RATIO; + s /= SCREEN_ASPECT_RATIO; // bottom plane m_vecFrustumNormals[2] = CVector(0.0f, -s, -c); // top plane diff --git a/src/core/Camera.h b/src/core/Camera.h index 80fc878e..4e90855b 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -91,7 +91,9 @@ public: MODE_M16_1STPERSON_RUNABOUT, MODE_FIGHT_CAM_RUNABOUT, MODE_EDITOR, - MODE_HELICANNON_1STPERSON, // vice city leftover + MODE_HELICANNON_1STPERSON, + MODE_45, + MODE_CAMERA, }; bool bBelowMinDist; //used for follow ped mode @@ -472,8 +474,8 @@ public: // not static yet float m_fMouseAccelHorzntl;// acceleration multiplier for 1st person controls float m_fMouseAccelVertical;// acceleration multiplier for 1st person controls - float m_f3rdPersonCHairMultX; - float m_f3rdPersonCHairMultY; + static float m_f3rdPersonCHairMultX; + static float m_f3rdPersonCHairMultY; CCam Cams[3]; @@ -549,7 +551,6 @@ public: // High level and misc CCamera(void); - CCamera(float); void Init(void); void Process(void); void CamControl(void); @@ -626,6 +627,7 @@ public: void UpdateAimingCoors(CVector const &coors); void Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target); float Find3rdPersonQuickAimPitch(void); + bool Using1stPersonWeaponMode(void); // Physical camera void SetRwCamera(RwCamera *cam); diff --git a/src/core/ColStore.cpp b/src/core/ColStore.cpp new file mode 100644 index 00000000..070967e5 --- /dev/null +++ b/src/core/ColStore.cpp @@ -0,0 +1,237 @@ +#include "common.h" + +#include "templates.h" +#include "General.h" +#include "ModelInfo.h" +#include "Streaming.h" +#include "FileLoader.h" +#include "Script.h" +#include "Timer.h" +#include "Camera.h" +#include "Frontend.h" +#include "Physical.h" +#include "ColStore.h" + +CPool<ColDef,ColDef> *CColStore::ms_pColPool; + +void +CColStore::Initialise(void) +{ + if(ms_pColPool == nil) + ms_pColPool = new CPool<ColDef,ColDef>(COLSTORESIZE, "CollisionFiles"); + AddColSlot("generic"); // slot 0. not streamed +} + +void +CColStore::Shutdown(void) +{ + int i; + for(i = 0; i < COLSTORESIZE; i++) + RemoveColSlot(i); + if(ms_pColPool) + delete ms_pColPool; + ms_pColPool = nil; +} + +int +CColStore::AddColSlot(const char *name) +{ + ColDef *def = ms_pColPool->New(); + assert(def); + def->isLoaded = false; + def->unused = 0; + def->bounds.left = 1000000.0f; + def->bounds.top = 1000000.0f; + def->bounds.right = -1000000.0f; + def->bounds.bottom = -1000000.0f; + def->minIndex = INT16_MAX; + def->maxIndex = INT16_MIN; + strcpy(def->name, name); + return ms_pColPool->GetJustIndex(def); +} + +void +CColStore::RemoveColSlot(int slot) +{ + if(GetSlot(slot)){ + if(GetSlot(slot)->isLoaded) + RemoveCol(slot); + ms_pColPool->Delete(GetSlot(slot)); + } +} + +int +CColStore::FindColSlot(const char *name) +{ + ColDef *def; + int size = ms_pColPool->GetSize(); + for(int i = 0; i < size; i++){ + def = GetSlot(i); + if(def && !CGeneral::faststricmp(def->name, name)) + return i; + } + return -1; +} + +char* +CColStore::GetColName(int32 slot) +{ + return GetSlot(slot)->name; +} + +CRect& +CColStore::GetBoundingBox(int32 slot) +{ + return GetSlot(slot)->bounds; +} + +void +CColStore::IncludeModelIndex(int32 slot, int32 modelIndex) +{ + ColDef *def = GetSlot(slot); + if(modelIndex < def->minIndex) + def->minIndex = modelIndex; + if(modelIndex > def->maxIndex) + def->maxIndex = modelIndex; +} + +bool +CColStore::LoadCol(int32 slot, uint8 *buffer, int32 bufsize) +{ + bool success; + ColDef *def = GetSlot(slot); + if(def->minIndex > def->maxIndex) + success = CFileLoader::LoadCollisionFileFirstTime(buffer, bufsize, slot); + else + success = CFileLoader::LoadCollisionFile(buffer, bufsize, slot); + if(success) + def->isLoaded = true; + else + debug("Failed to load Collision\n"); + return success; +} + +void +CColStore::RemoveCol(int32 slot) +{ + int id; + GetSlot(slot)->isLoaded = false; + for(id = 0; id < MODELINFOSIZE; id++){ + CBaseModelInfo *mi = CModelInfo::GetModelInfo(id); + if(mi){ + CColModel *col = mi->GetColModel(); + if(col && col->level == slot) + col->RemoveCollisionVolumes(); + } + } +} + +void +CColStore::LoadAllCollision(void) +{ + int i; + for(i = 1; i < COLSTORESIZE; i++) + if(GetSlot(i)) + CStreaming::RequestCol(i, 0); + + CStreaming::LoadAllRequestedModels(false); +} + +void +CColStore::RemoveAllCollision(void) +{ + int i; + for(i = 1; i < COLSTORESIZE; i++) + if(GetSlot(i)) + if(CStreaming::CanRemoveCol(i)) + CStreaming::RemoveCol(i); +} + +static bool bLoadAtSecondPosition; +static CVector2D secondPosition; + +void +CColStore::AddCollisionNeededAtPosn(const CVector2D &pos) +{ + bLoadAtSecondPosition = true; + secondPosition = pos; +} + +void +CColStore::LoadCollision(const CVector2D &pos) +{ + int i; + + if(CStreaming::ms_disableStreaming) + return; + + for(i = 1; i < COLSTORESIZE; i++){ + if(GetSlot(i) == nil) + continue; + + bool wantThisOne = false; + + if(GetBoundingBox(i).IsPointInside(pos) || + bLoadAtSecondPosition && GetBoundingBox(i).IsPointInside(secondPosition, -119.0f) || + CGeneral::faststrcmp(GetColName(i), "yacht") == 0){ + wantThisOne = true; + }else{ + for (int j = 0; j < MAX_CLEANUP; j++) { + CPhysical* pEntity = CTheScripts::MissionCleanup.DoesThisEntityWaitForCollision(j); + if (pEntity && !pEntity->bDontLoadCollision && !pEntity->bIsFrozen) { + if (GetBoundingBox(i).IsPointInside(pEntity->GetPosition(), -80.0f)) + wantThisOne = true; + } + } + } + + if(wantThisOne) + CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY); + else + CStreaming::RemoveCol(i); + } + bLoadAtSecondPosition = false; +} + +void +CColStore::RequestCollision(const CVector2D &pos) +{ + int i; + + for(i = 1; i < COLSTORESIZE; i++) + if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f)) + CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY); +} + +void +CColStore::EnsureCollisionIsInMemory(const CVector2D &pos) +{ + int i; + + if(CStreaming::ms_disableStreaming) + return; + + for(i = 1; i < COLSTORESIZE; i++) + if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -110.0f) && + !CStreaming::HasColLoaded(i)){ + CStreaming::RequestCol(i, 0); + if(TheCamera.GetScreenFadeStatus() == FADE_0) + FrontEndMenuManager.MessageScreen("LOADCOL", false); + CTimer::Suspend(); + CStreaming::LoadAllRequestedModels(false); + CTimer::Resume(); + } +} + +//--MIAMI: done +bool +CColStore::HasCollisionLoaded(const CVector2D &pos) +{ + int i; + + for(i = 1; i < COLSTORESIZE; i++) + if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f) && + !GetSlot(i)->isLoaded) + return false; + return true; +} diff --git a/src/core/ColStore.h b/src/core/ColStore.h new file mode 100644 index 00000000..8e2a3a70 --- /dev/null +++ b/src/core/ColStore.h @@ -0,0 +1,43 @@ +#pragma once + +#include "templates.h" + +struct ColDef { // made up name + int32 unused; + bool isLoaded; + CRect bounds; + char name[20]; + int16 minIndex; + int16 maxIndex; +}; + +class CColStore +{ + static CPool<ColDef,ColDef> *ms_pColPool; + +public: + static void Initialise(void); + static void Shutdown(void); + static int AddColSlot(const char *name); + static void RemoveColSlot(int32 slot); + static int FindColSlot(const char *name); + static char *GetColName(int32 slot); + static CRect &GetBoundingBox(int32 slot); + static void IncludeModelIndex(int32 slot, int32 modelIndex); + static bool LoadCol(int32 storeID, uint8 *buffer, int32 bufsize); + static void RemoveCol(int32 slot); + static void AddCollisionNeededAtPosn(const CVector2D &pos); + static void LoadAllCollision(void); + static void RemoveAllCollision(void); + static void LoadCollision(const CVector2D &pos); + static void RequestCollision(const CVector2D &pos); + static void EnsureCollisionIsInMemory(const CVector2D &pos); + static bool HasCollisionLoaded(const CVector2D &pos); + + static ColDef *GetSlot(int slot) { + assert(slot >= 0); + assert(ms_pColPool); + assert(slot < ms_pColPool->GetSize()); + return ms_pColPool->GetSlot(slot); + } +}; diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp index 23eaa8dd..b68214af 100644 --- a/src/core/Collision.cpp +++ b/src/core/Collision.cpp @@ -20,6 +20,8 @@ #include "SurfaceTable.h" #include "Lines.h" #include "Collision.h" +#include "Camera.h" +#include "ColStore.h" enum Direction { @@ -34,57 +36,30 @@ enum Direction eLevelName CCollision::ms_collisionInMemory; CLinkList<CColModel*> CCollision::ms_colModelCache; +//--MIAMI: done void CCollision::Init(void) { ms_colModelCache.Init(NUMCOLCACHELINKS); ms_collisionInMemory = LEVEL_NONE; + CColStore::Initialise(); } +//--MIAMI: done void CCollision::Shutdown(void) { ms_colModelCache.Shutdown(); + CColStore::Shutdown(); } +//--MIAMI: done void CCollision::Update(void) { - CVector playerCoors; - playerCoors = FindPlayerCoors(); - eLevelName level = CTheZones::m_CurrLevel; - bool forceLevelChange = false; - - if(CTimer::GetTimeInMilliseconds() < 2000 || CCutsceneMgr::IsCutsceneProcessing()) - return; - - // hardcode a level if there are no zones - if(level == LEVEL_NONE){ - if(CGame::currLevel == LEVEL_INDUSTRIAL && - playerCoors.x < 400.0f){ - level = LEVEL_COMMERCIAL; - forceLevelChange = true; - }else if(CGame::currLevel == LEVEL_SUBURBAN && - playerCoors.x > -450.0f && playerCoors.y < -1400.0f){ - level = LEVEL_COMMERCIAL; - forceLevelChange = true; - }else{ - if(playerCoors.x > 800.0f){ - level = LEVEL_INDUSTRIAL; - forceLevelChange = true; - }else if(playerCoors.x < -800.0f){ - level = LEVEL_SUBURBAN; - forceLevelChange = true; - } - } - } - if(level != LEVEL_NONE && level != CGame::currLevel) - CGame::currLevel = level; - if(ms_collisionInMemory != CGame::currLevel) - LoadCollisionWhenINeedIt(forceLevelChange); - CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); } +//--MIAMI: unused eLevelName GetCollisionInSectorList(CPtrList &list) { @@ -101,6 +76,7 @@ GetCollisionInSectorList(CPtrList &list) return LEVEL_NONE; } +//--MIAMI: unused // Get a level this sector is in based on collision models eLevelName GetCollisionInSector(CSector §) @@ -121,111 +97,16 @@ GetCollisionInSector(CSector §) return (eLevelName)level; } +//--MIAMI: done void CCollision::LoadCollisionWhenINeedIt(bool forceChange) { - eLevelName level, l; - bool multipleLevels; - CVector playerCoors; - CVehicle *veh; - CEntryInfoNode *ei; - int sx, sy; - int xmin, xmax, ymin, ymax; - int x, y; - - level = LEVEL_NONE; - - playerCoors = FindPlayerCoors(); - sx = CWorld::GetSectorIndexX(playerCoors.x); - sy = CWorld::GetSectorIndexY(playerCoors.y); - multipleLevels = false; - - veh = FindPlayerVehicle(); - if(veh && veh->IsTrain()){ - if(((CTrain*)veh)->m_nDoorState != TRAIN_DOOR_OPEN) - return; - }else if(playerCoors.z < -4.0f && !CCullZones::DoINeedToLoadCollision()) - return; - - // Figure out whose level's collisions we're most likely to be interested in - if(!forceChange){ - if(veh && veh->IsBoat()){ - // on water we expect to be between levels - multipleLevels = true; - }else{ - xmin = Max(sx - 1, 0); - xmax = Min(sx + 1, NUMSECTORS_X-1); - ymin = Max(sy - 1, 0); - ymax = Min(sy + 1, NUMSECTORS_Y-1); - - for(x = xmin; x <= xmax; x++) - for(y = ymin; y <= ymax; y++){ - l = GetCollisionInSector(*CWorld::GetSector(x, y)); - if(l != LEVEL_NONE){ - if(level == LEVEL_NONE) - level = l; - if(level != l) - multipleLevels = true; - } - } - } - - if(multipleLevels && veh && veh->IsBoat()) - for(ei = veh->m_entryInfoList.first; ei; ei = ei->next){ - level = GetCollisionInSector(*ei->sector); - if(level != LEVEL_NONE) - break; - } - } - - if(level == CGame::currLevel || forceChange){ - CTimer::Stop(); - DMAudio.SetEffectsFadeVol(0); - CPad::StopPadsShaking(); - LoadCollisionScreen(CGame::currLevel); - DMAudio.Service(); - - CPopulation::DealWithZoneChange(ms_collisionInMemory, CGame::currLevel, false); - CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL); - CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL); - CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); - CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL); - CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL); - CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN); - CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); - CStreaming::RemoveUnusedModelsInLoadedList(); - CGame::TidyUpMemory(true, true); - CFileLoader::LoadCollisionFromDatFile(CGame::currLevel); - ms_collisionInMemory = CGame::currLevel; - CReplay::EmptyReplayBuffer(); - if(CGame::currLevel != LEVEL_NONE) - LoadSplash(GetLevelSplashScreen(CGame::currLevel)); - CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); - CStreaming::RemoveUnusedBuildings(CGame::currLevel); - CStreaming::RequestBigBuildings(CGame::currLevel); - CStreaming::LoadAllRequestedModels(true); - CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); - - CGame::TidyUpMemory(true, true); - CTimer::Update(); - DMAudio.SetEffectsFadeVol(127); - } } +//--MIAMI: done void CCollision::SortOutCollisionAfterLoad(void) { - if(ms_collisionInMemory == CGame::currLevel) - return; - - CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); - if(CGame::currLevel != LEVEL_NONE){ - CFileLoader::LoadCollisionFromDatFile(CGame::currLevel); - if(!CGame::playingIntro) - LoadSplash(GetLevelSplashScreen(CGame::currLevel)); - } - ms_collisionInMemory = CGame::currLevel; - CGame::TidyUpMemory(true, false); } void @@ -249,14 +130,14 @@ CCollision::LoadCollisionScreen(eLevelName level) bool -CCollision::TestSphereSphere(const CColSphere &s1, const CColSphere &s2) +CCollision::TestSphereSphere(const CSphere &s1, const CSphere &s2) { float d = s1.radius + s2.radius; return (s1.center - s2.center).MagnitudeSqr() < d*d; } bool -CCollision::TestSphereBox(const CColSphere &sph, const CColBox &box) +CCollision::TestSphereBox(const CSphere &sph, const CBox &box) { if(sph.center.x + sph.radius < box.min.x) return false; if(sph.center.x - sph.radius > box.max.x) return false; @@ -268,7 +149,7 @@ CCollision::TestSphereBox(const CColSphere &sph, const CColBox &box) } bool -CCollision::TestLineBox(const CColLine &line, const CColBox &box) +CCollision::TestLineBox(const CColLine &line, const CBox &box) { float t, x, y, z; // If either line point is in the box, we have a collision @@ -353,7 +234,7 @@ CCollision::TestLineBox(const CColLine &line, const CColBox &box) } bool -CCollision::TestVerticalLineBox(const CColLine &line, const CColBox &box) +CCollision::TestVerticalLineBox(const CColLine &line, const CBox &box) { if(line.p0.x <= box.min.x) return false; if(line.p0.y <= box.min.y) return false; @@ -533,8 +414,9 @@ CCollision::TestSphereTriangle(const CColSphere &sphere, return dist < sphere.radius; } +//--MIAMI: TODO bool -CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough) +CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough, bool ignoreShootThrough) { static CMatrix matTransform; int i; @@ -1161,10 +1043,11 @@ CCollision::ProcessSphereTriangle(const CColSphere &sphere, return true; } +//--MIAMI: TODO bool CCollision::ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, - CColPoint &point, float &mindist, bool ignoreSeeThrough) + CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough) { static CMatrix matTransform; int i; @@ -1200,10 +1083,11 @@ CCollision::ProcessLineOfSight(const CColLine &line, return false; } +//--MIAMI: TODO bool CCollision::ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, - CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly) + CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough, CStoredCollPoly *poly) { static CStoredCollPoly TempStoredPoly; int i; @@ -1974,7 +1858,7 @@ CColModel::CColModel(void) vertices = nil; triangles = nil; trianglePlanes = nil; - level = CGame::currLevel; + level = 0; // generic col slot ownsCollisionVolumes = true; } diff --git a/src/core/Collision.h b/src/core/Collision.h index 895f012a..12af5225 100644 --- a/src/core/Collision.h +++ b/src/core/Collision.h @@ -10,26 +10,37 @@ #define MAX_COLLISION_POINTS 32 #endif -struct CColSphere +struct CSphere { CVector center; float radius; + void Set(float radius, const CVector ¢er) { this->center = center; this->radius = radius; } +}; + +struct CBox +{ + CVector min; + CVector max; + CVector GetSize(void) { return max - min; } + void Set(const CVector &min, const CVector &max) { this->min = min; this->max = max; } +}; + +struct CColSphere : public CSphere +{ uint8 surface; uint8 piece; void Set(float radius, const CVector ¢er, uint8 surf, uint8 piece); - void Set(float radius, const CVector ¢er) { this->center = center; this->radius = radius; } + using CSphere::Set; }; -struct CColBox +struct CColBox : public CBox { - CVector min; - CVector max; uint8 surface; uint8 piece; void Set(const CVector &min, const CVector &max, uint8 surf, uint8 piece); - CVector GetSize(void) { return max - min; } + using CBox::Set; }; struct CColLine @@ -85,15 +96,16 @@ struct CStoredCollPoly bool valid; }; +//--MIAMI: done struct struct CColModel { - CColSphere boundingSphere; - CColBox boundingBox; + CSphere boundingSphere; + CBox boundingBox; int16 numSpheres; - int16 numLines; int16 numBoxes; int16 numTriangles; - int32 level; + int8 numLines; + uint8 level; // colstore slot but probably still named level bool ownsCollisionVolumes; CColSphere *spheres; CColLine *lines; @@ -132,14 +144,14 @@ public: static void CalculateTrianglePlanes(CColModel *model); // all these return true if there's a collision - static bool TestSphereSphere(const CColSphere &s1, const CColSphere &s2); - static bool TestSphereBox(const CColSphere &sph, const CColBox &box); - static bool TestLineBox(const CColLine &line, const CColBox &box); - static bool TestVerticalLineBox(const CColLine &line, const CColBox &box); + static bool TestSphereSphere(const CSphere &s1, const CSphere &s2); + static bool TestSphereBox(const CSphere &sph, const CBox &box); + static bool TestLineBox(const CColLine &line, const CBox &box); + static bool TestVerticalLineBox(const CColLine &line, const CBox &box); static bool TestLineTriangle(const CColLine &line, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane); static bool TestLineSphere(const CColLine &line, const CColSphere &sph); static bool TestSphereTriangle(const CColSphere &sphere, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane); - static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough); + static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough, bool ignoreShootThrough); static bool ProcessSphereSphere(const CColSphere &s1, const CColSphere &s2, CColPoint &point, float &mindistsq); static bool ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoint &point, float &mindistsq); @@ -148,8 +160,8 @@ public: static bool ProcessLineTriangle(const CColLine &line , const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist); static bool ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CColPoint &point, float &mindist); static bool ProcessSphereTriangle(const CColSphere &sph, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq); - static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough); - static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly); + static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough); + static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough, CStoredCollPoly *poly); static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists); static bool IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly); diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index 6a5080e5..e48f2c3f 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -205,6 +205,8 @@ void CControllerConfigManager::InitDefaultControlConfiguration() SetControllerKeyAssociatedWithAction (PED_LOOKBEHIND, rsPADEND, KEYBOARD); SetControllerKeyAssociatedWithAction (PED_LOOKBEHIND, rsCAPSLK, OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (PED_DUCK, 'C', KEYBOARD); SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsPADINS, KEYBOARD); SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA); @@ -217,6 +219,8 @@ void CControllerConfigManager::InitDefaultControlConfiguration() SetControllerKeyAssociatedWithAction (PED_JUMPING, rsRCTRL, KEYBOARD); SetControllerKeyAssociatedWithAction (PED_JUMPING, ' ', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (PED_ANSWER_PHONE, rsTAB, KEYBOARD); if ( _dwOperatingSystemVersion == OS_WIN98 ) SetControllerKeyAssociatedWithAction(PED_SPRINT, rsSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ? @@ -259,7 +263,7 @@ void CControllerConfigManager::InitDefaultControlConfiguration() SetControllerKeyAssociatedWithAction (VEHICLE_TURRETDOWN, rsPADRIGHT, KEYBOARD); SetControllerKeyAssociatedWithAction (CAMERA_CHANGE_VIEW_ALL_SITUATIONS, rsHOME, KEYBOARD); - SetControllerKeyAssociatedWithAction (CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 'C', OPTIONAL_EXTRA); + SetControllerKeyAssociatedWithAction (CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 'V', OPTIONAL_EXTRA); for (int32 i = 0; i < MAX_SIMS; i++) { @@ -336,13 +340,14 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons) SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK); case 10: SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_DUCK, 10, JOYSTICK); case 9: SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK); case 8: SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK); SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK); case 7: - SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, 7, JOYSTICK); SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK); case 6: SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK); @@ -384,13 +389,14 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons) SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK); case 10: SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_DUCK, 10, JOYSTICK); case 9: SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK); case 8: SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK); SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK); case 7: - SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, 7, JOYSTICK); SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK); case 6: SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK); @@ -431,6 +437,8 @@ void CControllerConfigManager::InitialiseControllerActionNameArray() SETACTIONNAME(PED_CYCLE_TARGET_LEFT); SETACTIONNAME(PED_CYCLE_TARGET_RIGHT); SETACTIONNAME(PED_CENTER_CAMERA_BEHIND_PLAYER); + SETACTIONNAME(PED_DUCK); + SETACTIONNAME(PED_ANSWER_PHONE); SETACTIONNAME(VEHICLE_LOOKBEHIND); SETACTIONNAME(VEHICLE_LOOKLEFT); SETACTIONNAME(VEHICLE_LOOKRIGHT); @@ -754,6 +762,8 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstPersonOnl state.Square = 255; if (button == GetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, type)) state.Cross = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_DUCK, type)) + state.RightShock = 255; } void CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnly(int32 button, eControllerType type, CControllerState &state) @@ -762,14 +772,18 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnl state.RightShock = 255; if (button == GetControllerKeyAssociatedWithAction(PED_JUMPING, type)) state.Square = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, type)) + state.LeftShoulder1 = 255; if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, type)) state.LeftShoulder2 = 255; if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, type)) state.RightShoulder2 = 255; if (button == GetControllerKeyAssociatedWithAction(PED_SPRINT, type)) state.Cross = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_DUCK, type)) + state.RightShock = 255; - if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) + if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC) { if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_TARGET_LEFT, type)) state.LeftShoulder2 = 255; @@ -835,7 +849,7 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstAndThirdP state.RightStickX = 128; } - if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) + if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC) { if (button == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_UP, type)) { @@ -1616,8 +1630,12 @@ void CControllerConfigManager::DeleteMatching3rdPersonControls(e_ControllerActio ClearSettingsAssociatedWithAction(PED_JUMPING, type); if (key == GetControllerKeyAssociatedWithAction(PED_SPRINT, type)) ClearSettingsAssociatedWithAction(PED_SPRINT, type); + if (key == GetControllerKeyAssociatedWithAction(PED_DUCK, type)) + ClearSettingsAssociatedWithAction(PED_DUCK, type); + if (key == GetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, type)) + ClearSettingsAssociatedWithAction(PED_ANSWER_PHONE, type); - if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) + if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC) { if (key == GetControllerKeyAssociatedWithAction(PED_CYCLE_TARGET_LEFT, type)) ClearSettingsAssociatedWithAction(PED_CYCLE_TARGET_LEFT, type); @@ -1640,7 +1658,7 @@ void CControllerConfigManager::DeleteMatching1rst3rdPersonControls(e_ControllerA if (key == GetControllerKeyAssociatedWithAction(GO_BACK, type)) ClearSettingsAssociatedWithAction(GO_BACK, type); - if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) + if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC) { if (key == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_LEFT, type)) ClearSettingsAssociatedWithAction(PED_1RST_PERSON_LOOK_LEFT, type); @@ -1803,6 +1821,8 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio case PED_CYCLE_WEAPON_RIGHT: case PED_JUMPING: case PED_SPRINT: + case PED_DUCK: + case PED_ANSWER_PHONE: case PED_CYCLE_TARGET_LEFT: case PED_CYCLE_TARGET_RIGHT: case PED_CENTER_CAMERA_BEHIND_PLAYER: diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h index 7d0e1073..5f0b6862 100644 --- a/src/core/ControllerConfig.h +++ b/src/core/ControllerConfig.h @@ -32,6 +32,8 @@ enum e_ControllerAction PED_JUMPING, PED_SPRINT, PED_LOOKBEHIND, + PED_DUCK, + PED_ANSWER_PHONE, VEHICLE_ACCELERATE, VEHICLE_BRAKE, VEHICLE_CHANGE_RADIO_STATION, diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp index 675040ea..c3508a51 100644 --- a/src/core/EventList.cpp +++ b/src/core/EventList.cpp @@ -67,8 +67,6 @@ CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent switch(entityType){ case EVENT_ENTITY_PED: ref = CPools::GetPedRef((CPed*)ent); - if(ent->GetModelIndex() >= MI_GANG01 && ent->GetModelIndex() <= MI_CRIMINAL02) - copsDontCare = true; break; case EVENT_ENTITY_VEHICLE: ref = CPools::GetVehicleRef((CVehicle*)ent); diff --git a/src/core/EventList.h b/src/core/EventList.h index 8840afc4..f2c3d7a8 100644 --- a/src/core/EventList.h +++ b/src/core/EventList.h @@ -22,10 +22,12 @@ enum eEventType EVENT_PED_SET_ON_FIRE, EVENT_COP_SET_ON_FIRE, EVENT_CAR_SET_ON_FIRE, - EVENT_ASSAULT_NASTYWEAPON, // not sure + EVENT_ASSAULT_NASTYWEAPON, + EVENT_ASSAULT_NASTYWEAPON_POLICE, EVENT_ICECREAM, EVENT_ATM, - EVENT_SHOPSTALL, // used on graffitis + EVENT_SHOPSTALL, + EVENT_SHOPWINDOW, EVENT_LAST_EVENT }; diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index 6e7188c5..1463b4a5 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -1,4 +1,5 @@ #include "common.h" +#include <ctype.h> #include "main.h" #include "Quaternion.h" @@ -24,6 +25,11 @@ #include "ZoneCull.h" #include "CdStream.h" #include "FileLoader.h" +#include "Streaming.h" +#include "ColStore.h" +#include "Occlusion.h" + +//--MIAMI: file done char CFileLoader::ms_line[256]; @@ -46,14 +52,12 @@ CFileLoader::LoadLevel(const char *filename) { int fd; RwTexDictionary *savedTxd; - eLevelName savedLevel; bool objectsLoaded; char *line; char txdname[64]; savedTxd = RwTexDictionaryGetCurrent(); objectsLoaded = false; - savedLevel = CGame::currLevel; if(savedTxd == nil){ savedTxd = RwTexDictionaryCreate(); RwTexDictionarySetCurrent(savedTxd); @@ -77,12 +81,8 @@ CFileLoader::LoadLevel(const char *filename) AddTexDictionaries(savedTxd, txd); RwTexDictionaryDestroy(txd); }else if(strncmp(line, "COLFILE", 7) == 0){ - int level; - sscanf(line+8, "%d", &level); - CGame::currLevel = (eLevelName)level; LoadingScreenLoadingFile(line+10); - LoadCollisionFile(line+10); - CGame::currLevel = savedLevel; + LoadCollisionFile(line+10, 0); }else if(strncmp(line, "MODELFILE", 9) == 0){ LoadingScreenLoadingFile(line + 10); LoadModelFile(line + 10); @@ -94,15 +94,17 @@ CFileLoader::LoadLevel(const char *filename) LoadObjectTypes(line + 4); }else if(strncmp(line, "IPL", 3) == 0){ if(!objectsLoaded){ - CModelInfo::ConstructMloClumps(); + LoadingScreenLoadingFile("Collision"); CObjectData::Initialise("DATA\\OBJECT.DAT"); + CStreaming::Init(); + CColStore::LoadAllCollision(); + for(int i = 0; i < MODELINFOSIZE; i++) + if(CModelInfo::GetModelInfo(i)) + CModelInfo::GetModelInfo(i)->ConvertAnimFileIndex(); objectsLoaded = true; } LoadingScreenLoadingFile(line + 4); LoadScene(line + 4); - }else if(strncmp(line, "MAPZONE", 7) == 0){ - LoadingScreenLoadingFile(line + 8); - LoadMapZones(line + 8); }else if(strncmp(line, "SPLASH", 6) == 0){ LoadSplash(GetRandomSplashScreen()); }else if(strncmp(line, "CDIMAGE", 7) == 0){ @@ -112,30 +114,13 @@ CFileLoader::LoadLevel(const char *filename) CFileMgr::CloseFile(fd); RwTexDictionarySetCurrent(savedTxd); -} - -void -CFileLoader::LoadCollisionFromDatFile(int currlevel) -{ - int fd; - char *line; - - fd = CFileMgr::OpenFile(CGame::aDatFile, "r"); - assert(fd > 0); - - for(line = LoadLine(fd); line; line = LoadLine(fd)){ - if(*line == '#') - continue; - - if(strncmp(line, "COLFILE", 7) == 0){ - int level; - sscanf(line+8, "%d", &level); - if(currlevel == level) - LoadCollisionFile(line+10); - } - } - CFileMgr::CloseFile(fd); + int i; + for(i = 1; i < COLSTORESIZE; i++) + if(CColStore::GetSlot(i)) + CColStore::GetBoundingBox(i).Grow(120.0f); + CWorld::RepositionCertainDynamicObjects(); + CColStore::RemoveAllCollision(); } char* @@ -179,7 +164,7 @@ struct ColHeader }; void -CFileLoader::LoadCollisionFile(const char *filename) +CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot) { int fd; char modelname[24]; @@ -188,6 +173,7 @@ CFileLoader::LoadCollisionFile(const char *filename) debug("Loading collision file %s\n", filename); fd = CFileMgr::OpenFile(filename, "rb"); + assert(fd > 0); while(CFileMgr::Read(fd, (char*)&header, sizeof(header))){ assert(strncmp(header.ident, "COLL", 4) == 0); @@ -196,10 +182,11 @@ CFileLoader::LoadCollisionFile(const char *filename) mi = CModelInfo::GetModelInfo(modelname, nil); if(mi){ - if(mi->GetColModel()){ + if(mi->GetColModel() && mi->DoesOwnColModel()){ LoadCollisionModel(work_buff+24, *mi->GetColModel(), modelname); }else{ CColModel *model = new CColModel; + model->level = colSlot; LoadCollisionModel(work_buff+24, *model, modelname); mi->SetColModel(model, true); } @@ -211,6 +198,79 @@ CFileLoader::LoadCollisionFile(const char *filename) CFileMgr::CloseFile(fd); } + +bool +CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot) +{ + uint32 modelsize; + char modelname[24]; + CBaseModelInfo *mi; + ColHeader *header; + int modelIndex; + + while(size > 8){ + header = (ColHeader*)buffer; + modelsize = header->size; + if(strncmp(header->ident, "COLL", 4) != 0) + return size-8 < CDSTREAM_SECTOR_SIZE; + memcpy(modelname, buffer+8, 24); + memcpy(work_buff, buffer+32, modelsize-24); + size -= 32 + (modelsize-24); + buffer += 32 + (modelsize-24); + if(modelsize > 15*1024) + debug("colmodel %s is huge, size %d\n", modelname, modelsize); + + mi = CModelInfo::GetModelInfo(modelname, &modelIndex); + if(mi){ + CColStore::IncludeModelIndex(colSlot, modelIndex); + CColModel *model = new CColModel; + model->level = colSlot; + LoadCollisionModel(work_buff, *model, modelname); + mi->SetColModel(model, true); + }else{ + debug("colmodel %s can't find a modelinfo\n", modelname); + } + } + return true; +} + +bool +CFileLoader::LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot) +{ + uint32 modelsize; + char modelname[24]; + CBaseModelInfo *mi; + ColHeader *header; + + while(size > 8){ + header = (ColHeader*)buffer; + modelsize = header->size; + if(strncmp(header->ident, "COLL", 4) != 0) + return size-8 < CDSTREAM_SECTOR_SIZE; + memcpy(modelname, buffer+8, 24); + memcpy(work_buff, buffer+32, modelsize-24); + size -= 32 + (modelsize-24); + buffer += 32 + (modelsize-24); + if(modelsize > 15*1024) + debug("colmodel %s is huge, size %d\n", modelname, modelsize); + + mi = CModelInfo::GetModelInfo(modelname, CColStore::GetSlot(colSlot)->minIndex, CColStore::GetSlot(colSlot)->maxIndex); + if(mi){ + if(mi->GetColModel()){ + LoadCollisionModel(work_buff, *mi->GetColModel(), modelname); + }else{ + CColModel *model = new CColModel; + model->level = colSlot; + LoadCollisionModel(work_buff, *model, modelname); + mi->SetColModel(model, true); + } + }else{ + debug("colmodel %s can't find a modelinfo\n", modelname); + } + } + return true; +} + void CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname) { @@ -240,13 +300,15 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname) model.numLines = *(int16*)buf; buf += 4; if(model.numLines > 0){ - model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine)); + //model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine)); for(i = 0; i < model.numLines; i++){ - model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12)); + //model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12)); buf += 24; } }else model.lines = nil; + model.numLines = 0; + model.lines = nil; model.numBoxes = *(int16*)buf; buf += 4; @@ -265,10 +327,12 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname) model.vertices = (CVector*)RwMalloc(numVertices*sizeof(CVector)); for(i = 0; i < numVertices; i++){ model.vertices[i] = *(CVector*)buf; +#if 0 if(Abs(model.vertices[i].x) >= 256.0f || Abs(model.vertices[i].y) >= 256.0f || Abs(model.vertices[i].z) >= 256.0f) printf("%s:Collision volume too big\n", modelname); +#endif buf += 12; } }else @@ -291,7 +355,7 @@ GetNameAndLOD(char *nodename, char *name, int *n) { char *underscore = nil; for(char *s = nodename; *s != '\0'; s++){ - if(s[0] == '_' && (s[1] == 'l' || s[1] == 'L')) + if(s[0] == '_' && (s[1] == 'l' || s[1] == 'L') && isdigit(s[2])) underscore = s; } if(underscore){ @@ -317,11 +381,11 @@ CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data) mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(name, nil); if(mi){ assert(mi->IsSimple()); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); mi->SetAtomic(n, atomic); RpClumpRemoveAtomic(clump, atomic); RpAtomicSetFrame(atomic, RwFrameCreate()); CVisibilityPlugins::SetAtomicModelInfo(atomic, mi); - CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); }else{ debug("Can't find Atomic %s\n", name); } @@ -387,14 +451,6 @@ CFileLoader::LoadClumpFile(RwStream *stream, uint32 id) return false; mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id); mi->SetClump(clump); - if (mi->GetModelType() == MITYPE_PED && id != 0 && RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) { - // Read LOD ped - clump = RpClumpStreamRead(stream); - if(clump){ - ((CPedModelInfo*)mi)->SetLowDetailClump(clump); - RpClumpDestroy(clump); - } - } return true; } @@ -456,11 +512,11 @@ CFileLoader::SetRelatedModelInfoCB(RpAtomic *atomic, void *data) nodename = GetFrameNodeName(RpAtomicGetFrame(atomic)); GetNameAndLOD(nodename, name, &n); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); gpRelatedModelInfo->SetAtomic(n, atomic); RpClumpRemoveAtomic(clump, atomic); RpAtomicSetFrame(atomic, RwFrameCreate()); CVisibilityPlugins::SetAtomicModelInfo(atomic, gpRelatedModelInfo); - CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); return atomic; } @@ -498,8 +554,9 @@ CFileLoader::LoadObjectTypes(const char *filename) enum { NONE, OBJS, - MLO, + MLO, // unused but enum still has it TOBJ, + WEAP, HIER, CARS, PEDS, @@ -510,16 +567,17 @@ CFileLoader::LoadObjectTypes(const char *filename) int fd; int section; int pathIndex; - char pathTypeStr[20]; int id, pathType; - int mlo; + int minID, maxID; section = NONE; + minID = INT32_MAX; + maxID = -1; pathIndex = -1; - mlo = 0; debug("Loading object types from %s...\n", filename); fd = CFileMgr::OpenFile(filename, "rb"); + assert(fd > 0); for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){ if(*line == '\0' || *line == '#') continue; @@ -527,25 +585,27 @@ CFileLoader::LoadObjectTypes(const char *filename) if(section == NONE){ if(strncmp(line, "objs", 4) == 0) section = OBJS; else if(strncmp(line, "tobj", 4) == 0) section = TOBJ; + else if(strncmp(line, "weap", 4) == 0) section = WEAP; else if(strncmp(line, "hier", 4) == 0) section = HIER; else if(strncmp(line, "cars", 4) == 0) section = CARS; else if(strncmp(line, "peds", 4) == 0) section = PEDS; else if(strncmp(line, "path", 4) == 0) section = PATH; else if(strncmp(line, "2dfx", 4) == 0) section = TWODFX; }else if(strncmp(line, "end", 3) == 0){ - section = section == MLO ? OBJS : NONE; + section = NONE; }else switch(section){ case OBJS: - if(strncmp(line, "sta", 3) == 0) - mlo = LoadMLO(line); - else - LoadObject(line); - break; - case MLO: - LoadMLOInstance(mlo, line); + id = LoadObject(line); + if(id > maxID) maxID = id; + if(id < minID) minID = id; break; case TOBJ: - LoadTimeObject(line); + id = LoadTimeObject(line); + if(id > maxID) maxID = id; + if(id < minID) minID = id; + break; + case WEAP: + LoadWeaponObject(line); break; case HIER: LoadClumpObject(line); @@ -558,17 +618,15 @@ CFileLoader::LoadObjectTypes(const char *filename) break; case PATH: if(pathIndex == -1){ - id = LoadPathHeader(line, pathTypeStr); - if(strncmp(pathTypeStr, "ped", 4) == 0) - pathType = 1; - else if(strncmp(pathTypeStr, "car", 4) == 0) - pathType = 0; + id = LoadPathHeader(line, pathType); pathIndex = 0; }else{ - if(pathType == 1) + if(pathType == 0) LoadPedPathNode(line, id, pathIndex); - else if(pathType == 0) - LoadCarPathNode(line, id, pathIndex); + else if (pathType == 1) + LoadCarPathNode(line, id, pathIndex, false); + else if (pathType == 2) + LoadCarPathNode(line, id, pathIndex, true); pathIndex++; if(pathIndex == 12) pathIndex = -1; @@ -581,26 +639,30 @@ CFileLoader::LoadObjectTypes(const char *filename) } CFileMgr::CloseFile(fd); - for(id = 0; id < MODELINFOSIZE; id++){ + for(id = minID; id <= maxID; id++){ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); - if(mi && mi->IsSimple()) - mi->SetupBigBuilding(); + if(mi && mi->IsBuilding()) + mi->SetupBigBuilding(minID, maxID); } } void SetModelInfoFlags(CSimpleModelInfo *mi, uint32 flags) { - mi->m_normalCull = !!(flags & 1); + mi->m_wetRoadReflection = !!(flags & 1); mi->m_noFade = !!(flags & 2); mi->m_drawLast = !!(flags & (4|8)); mi->m_additive = !!(flags & 8); mi->m_isSubway = !!(flags & 0x10); mi->m_ignoreLight = !!(flags & 0x20); mi->m_noZwrite = !!(flags & 0x40); + mi->m_noShadows = !!(flags & 0x80); + mi->m_ignoreDrawDist = !!(flags & 0x100); + mi->m_isCodeGlass = !!(flags & 0x200); + mi->m_isArtistGlass = !!(flags & 0x400); } -void +int CFileLoader::LoadObject(const char *line) { int id, numObjs; @@ -611,7 +673,7 @@ CFileLoader::LoadObject(const char *line) CSimpleModelInfo *mi; if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4) - return; + return 0; // game returns return value switch(numObjs){ case 1: @@ -643,60 +705,11 @@ CFileLoader::LoadObject(const char *line) mi->m_firstDamaged = damaged; mi->SetTexDictionary(txd); MatchModelString(model, id); -} -int -CFileLoader::LoadMLO(const char *line) -{ - char smth[8]; - char name[24]; - int modelIndex; - float someFloat; - - sscanf(line, "%s %s %d %f", smth, name, &modelIndex, &someFloat); - CMloModelInfo *minfo = CModelInfo::AddMloModel(modelIndex); - minfo->SetName(name); - minfo->field_34 = someFloat; - int instId = CModelInfo::GetMloInstanceStore().allocPtr; - minfo->firstInstance = instId; - minfo->lastInstance = instId; - minfo->SetTexDictionary("generic"); - return modelIndex; -} - -void -CFileLoader::LoadMLOInstance(int id, const char *line) -{ - char name[24]; - RwV3d pos, scale, rot; - float angle; - int modelIndex; - - CMloModelInfo *minfo = (CMloModelInfo*)CModelInfo::GetModelInfo(id); - sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f", - &modelIndex, - name, - &pos.x, &pos.y, &pos.z, - &scale.x, &scale.y, &scale.z, - &rot.x, &rot.y, &rot.z, - &angle); - float rad = Acos(angle) * 2.0f; - CInstance *inst = CModelInfo::GetMloInstanceStore().alloc(); - minfo->lastInstance++; - - RwMatrix *matrix = RwMatrixCreate(); - RwMatrixScale(matrix, &scale, rwCOMBINEREPLACE); - RwMatrixRotate(matrix, &rot, -RADTODEG(rad), rwCOMBINEPOSTCONCAT); - RwMatrixTranslate(matrix, &pos, rwCOMBINEPOSTCONCAT); - - inst->GetMatrix() = CMatrix(matrix); - inst->GetMatrix().UpdateRW(); - - inst->m_modelIndex = modelIndex; - RwMatrixDestroy(matrix); + return id; } -void +int CFileLoader::LoadTimeObject(const char *line) { int id, numObjs; @@ -708,7 +721,7 @@ CFileLoader::LoadTimeObject(const char *line) CTimeModelInfo *mi, *other; if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4) - return; + return 0; // game returns return value switch(numObjs){ case 1: @@ -744,6 +757,29 @@ CFileLoader::LoadTimeObject(const char *line) if(other) other->SetOtherTimeModel(id); MatchModelString(model, id); + + return id; +} + +int +CFileLoader::LoadWeaponObject(const char *line) +{ + int id, numObjs; + char model[24], txd[24], animFile[16]; + float dist; + CWeaponModelInfo *mi; + + sscanf(line, "%d %s %s %s %d %f", &id, model, txd, animFile, &numObjs, &dist); + + mi = CModelInfo::AddWeaponModel(id); + mi->SetName(model); + mi->SetNumAtomics(1); + mi->m_lodDistances[0] = dist; + mi->SetTexDictionary(txd); + mi->SetAnimFile(animFile); + mi->SetColModel(&CTempColModels::ms_colModelWeapon); + MatchModelString(model, id); + return id; } void @@ -766,21 +802,22 @@ CFileLoader::LoadVehicleObject(const char *line) { int id; char model[24], txd[24]; - char type[8], handlingId[16], gamename[32], vehclass[12]; + char type[8], handlingId[16], gamename[32], animFile[16], vehclass[12]; uint32 frequency, comprules; int32 level, misc; float wheelScale; CVehicleModelInfo *mi; char *p; - sscanf(line, "%d %s %s %s %s %s %s %d %d %x %d %f", + sscanf(line, "%d %s %s %s %s %s %s %s %d %d %x %d %f", &id, model, txd, - type, handlingId, gamename, vehclass, + type, handlingId, gamename, animFile, vehclass, &frequency, &level, &comprules, &misc, &wheelScale); mi = CModelInfo::AddVehicleModel(id); mi->SetName(model); mi->SetTexDictionary(txd); + mi->SetAnimFile(animFile); for(p = gamename; *p; p++) if(*p == '_') *p = ' '; strcpy(mi->m_gameName, gamename); @@ -810,36 +847,34 @@ CFileLoader::LoadVehicleObject(const char *line) mi->m_handlingId = mod_HandlingManager.GetHandlingId(handlingId); - // Well this is kinda dumb.... - if(strncmp(vehclass, "poorfamily", 11) == 0){ + if(strncmp(vehclass, "normal", 7) == 0) + mi->m_vehicleClass = CCarCtrl::NORMAL; + else if(strncmp(vehclass, "poorfamily", 11) == 0) mi->m_vehicleClass = CCarCtrl::POOR; - while(frequency-- > 0) - CCarCtrl::AddToCarArray(id, CCarCtrl::POOR); - }else if(strncmp(vehclass, "richfamily", 11) == 0){ + else if(strncmp(vehclass, "richfamily", 11) == 0) mi->m_vehicleClass = CCarCtrl::RICH; - while(frequency-- > 0) - CCarCtrl::AddToCarArray(id, CCarCtrl::RICH); - }else if(strncmp(vehclass, "executive", 10) == 0){ + else if(strncmp(vehclass, "executive", 10) == 0) mi->m_vehicleClass = CCarCtrl::EXEC; - while(frequency-- > 0) - CCarCtrl::AddToCarArray(id, CCarCtrl::EXEC); - }else if(strncmp(vehclass, "worker", 7) == 0){ + else if(strncmp(vehclass, "worker", 7) == 0) mi->m_vehicleClass = CCarCtrl::WORKER; - while(frequency-- > 0) - CCarCtrl::AddToCarArray(id, CCarCtrl::WORKER); - }else if(strncmp(vehclass, "special", 8) == 0){ - mi->m_vehicleClass = CCarCtrl::SPECIAL; - while(frequency-- > 0) - CCarCtrl::AddToCarArray(id, CCarCtrl::SPECIAL); - }else if(strncmp(vehclass, "big", 4) == 0){ + else if(strncmp(vehclass, "big", 4) == 0) mi->m_vehicleClass = CCarCtrl::BIG; - while(frequency-- > 0) - CCarCtrl::AddToCarArray(id, CCarCtrl::BIG); - }else if(strncmp(vehclass, "taxi", 5) == 0){ + else if(strncmp(vehclass, "taxi", 5) == 0) mi->m_vehicleClass = CCarCtrl::TAXI; - while(frequency-- > 0) - CCarCtrl::AddToCarArray(id, CCarCtrl::TAXI); + else if(strncmp(vehclass, "moped", 6) == 0) + mi->m_vehicleClass = CCarCtrl::MOPED; + else if(strncmp(vehclass, "motorbike", 10) == 0) + mi->m_vehicleClass = CCarCtrl::MOTORBIKE; + else if(strncmp(vehclass, "leisureboat", 12) == 0) + mi->m_vehicleClass = CCarCtrl::LEISUREBOAT; + else if(strncmp(vehclass, "workerboat", 11) == 0) + mi->m_vehicleClass = CCarCtrl::WORKERBOAT; + else if(strncmp(vehclass, "ignore", 11) == 0){ + mi->m_vehicleClass = -1; + return; } + CCarCtrl::AddToCarArray(id, mi->m_vehicleClass); + mi->m_frequency = frequency; } void @@ -847,67 +882,87 @@ CFileLoader::LoadPedObject(const char *line) { int id; char model[24], txd[24]; - char pedType[24], pedStats[24], animGroup[24]; + char pedType[24], pedStats[24], animGroup[24], animFile[16]; int carsCanDrive; CPedModelInfo *mi; int animGroupId; + int radio1, radio2; - if(sscanf(line, "%d %s %s %s %s %s %x", + sscanf(line, "%d %s %s %s %s %s %x %s %d %d", &id, model, txd, - pedType, pedStats, animGroup, &carsCanDrive) != 7) - return; + pedType, pedStats, animGroup, &carsCanDrive, + animFile, &radio1, &radio2); mi = CModelInfo::AddPedModel(id); mi->SetName(model); mi->SetTexDictionary(txd); + mi->SetAnimFile(animFile); mi->SetColModel(&CTempColModels::ms_colModelPed1); mi->m_pedType = CPedType::FindPedType(pedType); mi->m_pedStatType = CPedStats::GetPedStatType(pedStats); for(animGroupId = 0; animGroupId < NUM_ANIM_ASSOC_GROUPS; animGroupId++) if(strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)animGroupId)) == 0) break; + assert(animGroupId < NUM_ANIM_ASSOC_GROUPS); mi->m_animGroup = animGroupId; mi->m_carsCanDrive = carsCanDrive; - - // ??? - CModelInfo::GetModelInfo(MI_LOPOLYGUY)->SetColModel(&CTempColModels::ms_colModelPed1); + mi->radio1 = radio1; + mi->radio2 = radio2; } int -CFileLoader::LoadPathHeader(const char *line, char *type) +CFileLoader::LoadPathHeader(const char *line, int &type) { int id; char modelname[32]; - sscanf(line, "%s %d %s", type, &id, modelname); + sscanf(line, "%d %d %s", &type, &id, modelname); return id; } void CFileLoader::LoadPedPathNode(const char *line, int id, int node) { - int type, next, cross; - float x, y, z, width; - - sscanf(line, "%d %d %d %f %f %f %f", &type, &next, &cross, &x, &y, &z, &width); - ThePaths.StoreNodeInfoPed(id, node, type, next, x, y, z, 0, !!cross); + int type, next, cross, numLeft, numRight, speed, flags; + float x, y, z, width, spawnRate; + + if(sscanf(line, "%d %d %d %f %f %f %f %d %d %d %d %f", + &type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight, + &speed, &flags, &spawnRate) != 12) + spawnRate = 1.0f; + + if(id == -1) + ThePaths.StoreDetachedNodeInfoPed(node, type, next, x, y, z, + width, !!cross, !!(flags&1), !!(flags&4), spawnRate*15.0f); + else + ThePaths.StoreNodeInfoPed(id, node, type, next, x, y, z, + width, !!cross, spawnRate*15.0f); } void -CFileLoader::LoadCarPathNode(const char *line, int id, int node) +CFileLoader::LoadCarPathNode(const char *line, int id, int node, bool waterPath) { - int type, next, cross, numLeft, numRight; - float x, y, z, width; - - sscanf(line, "%d %d %d %f %f %f %f %d %d", &type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight); - ThePaths.StoreNodeInfoCar(id, node, type, next, x, y, z, 0, numLeft, numRight); + int type, next, cross, numLeft, numRight, speed, flags; + float x, y, z, width, spawnRate; + + if(sscanf(line, "%d %d %d %f %f %f %f %d %d %d %d %f", + &type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight, + &speed, &flags, &spawnRate) != 12) + spawnRate = 1.0f; + + if(id == -1) + ThePaths.StoreDetachedNodeInfoCar(node, type, next, x, y, z, width, numLeft, numRight, + !!(flags&1), !!(flags&4), speed, !!(flags&2), waterPath, spawnRate * 15, false); + else + ThePaths.StoreNodeInfoCar(id, node, type, next, x, y, z, 0, numLeft, numRight, + !!(flags&1), !!(flags&4), speed, !!(flags&2), waterPath, spawnRate * 15); } void CFileLoader::Load2dEffect(const char *line) { - int id, r, g, b, a, type; + int id, r, g, b, a, type, ptype; float x, y, z; char corona[32], shadow[32]; int shadowIntens, lightType, roadReflection, flare, flags, probability; @@ -980,6 +1035,18 @@ CFileLoader::Load2dEffect(const char *line) effect->attractor.flags = flags; effect->attractor.probability = probability; break; + case EFFECT_PED_ATTRACTOR: + sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f %f %f", + &id, &x, &y, &z, &r, &g, &b, &a, &type, + &ptype, + &effect->pedattr.queueDir.x, + &effect->pedattr.queueDir.y, + &effect->pedattr.queueDir.z, + &effect->pedattr.useDir.x, + &effect->pedattr.useDir.y, + &effect->pedattr.useDir.z); + effect->pedattr.type = ptype; + break; } CTxdStore::PopCurrentTxd(); @@ -993,20 +1060,21 @@ CFileLoader::LoadScene(const char *filename) INST, ZONE, CULL, + OCCL, PICK, PATH, }; char *line; int fd; int section; - int pathIndex; - char pathTypeStr[20]; + int pathType, pathIndex; section = NONE; pathIndex = -1; debug("Creating objects from %s...\n", filename); fd = CFileMgr::OpenFile(filename, "rb"); + assert(fd > 0); for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){ if(*line == '\0' || *line == '#') continue; @@ -1017,6 +1085,7 @@ CFileLoader::LoadScene(const char *filename) else if(strncmp(line, "cull", 4) == 0) section = CULL; else if(strncmp(line, "pick", 4) == 0) section = PICK; else if(strncmp(line, "path", 4) == 0) section = PATH; + else if(strncmp(line, "occl", 4) == 0) section = OCCL; }else if(strncmp(line, "end", 3) == 0){ section = NONE; }else switch(section){ @@ -1029,18 +1098,24 @@ CFileLoader::LoadScene(const char *filename) case CULL: LoadCullZone(line); break; + case OCCL: + LoadOcclusionVolume(line); + break; case PICK: // unused LoadPickup(line); break; case PATH: - // unfinished in the game if(pathIndex == -1){ - LoadPathHeader(line, pathTypeStr); - // type not set + LoadPathHeader(line, pathType); pathIndex = 0; }else{ - // nodes not loaded + if(pathType == 0) + LoadPedPathNode(line, -1, pathIndex); + else if (pathType == 1) + LoadCarPathNode(line, -1, pathIndex, false); + else if (pathType == 2) + LoadCarPathNode(line, -1, pathIndex, true); pathIndex++; if(pathIndex == 12) pathIndex = -1; @@ -1063,18 +1138,30 @@ CFileLoader::LoadObjectInstance(const char *line) CSimpleModelInfo *mi; RwMatrix *xform; CEntity *entity; - if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f", - &id, name, + float area; + + if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f %f", + &id, name, &area, &trans.x, &trans.y, &trans.z, &scale.x, &scale.y, &scale.z, - &axis.x, &axis.y, &axis.z, &angle) != 12) - return; + &axis.x, &axis.y, &axis.z, &angle) != 13){ + if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f", + &id, name, + &trans.x, &trans.y, &trans.z, + &scale.x, &scale.y, &scale.z, + &axis.x, &axis.y, &axis.z, &angle) != 12) + return; + area = 0; + } mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); if(mi == nil) return; assert(mi->IsSimple()); + if(!CStreaming::IsObjectInCdImage(id)) + debug("Not in cdimage %s\n", mi->GetName()); + angle = -RADTODEG(2.0f * acosf(angle)); xform = RwMatrixCreate(); RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE); @@ -1089,7 +1176,8 @@ CFileLoader::LoadObjectInstance(const char *line) entity->SetModelIndexNoCreate(id); entity->GetMatrix() = CMatrix(xform); entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition()); - if(mi->IsSimple()){ + entity->m_area = area; + if(mi->IsBuilding()){ if(mi->m_isBigBuilding) entity->SetupBigBuilding(); if(mi->m_isSubway) @@ -1098,14 +1186,25 @@ CFileLoader::LoadObjectInstance(const char *line) if(mi->GetLargestLodDistance() < 2.0f) entity->bIsVisible = false; CWorld::Add(entity); + + CColModel *col = entity->GetColModel(); + if(col->numSpheres || col->numBoxes || col->numTriangles){ + if(col->level != 0) + CColStore::GetBoundingBox(col->level).ContainRect(entity->GetBoundRect()); + }else + entity->bUsesCollision = false; + + if(entity->GetPosition().z + col->boundingBox.min.z < 6.0f) + entity->bUnderwater = true; }else{ entity = new CDummyObject; entity->SetModelIndexNoCreate(id); entity->GetMatrix() = CMatrix(xform); CWorld::Add(entity); - if(IsGlass(entity->GetModelIndex())) + if(IsGlass(entity->GetModelIndex()) && !mi->m_isArtistGlass) entity->bIsVisible = false; entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition()); + entity->m_area = area; } RwMatrixDestroy(xform); @@ -1151,53 +1250,21 @@ CFileLoader::LoadPickup(const char *line) } void -CFileLoader::LoadMapZones(const char *filename) +CFileLoader::LoadOcclusionVolume(const char *line) { - enum { - NONE, - INST, - ZONE, - CULL, - PICK, - PATH, - }; - char *line; - int fd; - int section; - - section = NONE; - debug("Creating zones from %s...\n", filename); - - fd = CFileMgr::OpenFile(filename, "rb"); - for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){ - if(*line == '\0' || *line == '#') - continue; - - if(section == NONE){ - if(strncmp(line, "zone", 4) == 0) section = ZONE; - }else if(strncmp(line, "end", 3) == 0){ - section = NONE; - }else switch(section){ - case ZONE: { - char name[24]; - int type, level; - float minx, miny, minz; - float maxx, maxy, maxz; - if(sscanf(line, "%s %d %f %f %f %f %f %f %d", - name, &type, - &minx, &miny, &minz, - &maxx, &maxy, &maxz, - &level) == 9) - CTheZones::CreateMapZone(name, (eZoneType)type, minx, miny, minz, maxx, maxy, maxz, (eLevelName)level); - } - break; - } - } - CFileMgr::CloseFile(fd); + float x, y, z; + float width, length, height; + float angle; - debug("Finished loading IPL\n"); + sscanf(line, "%f %f %f %f %f %f %f", + &x, &y, &z, + &width, &length, &height, + &angle); + COcclusion::AddOne(x, y, z, width, length, z + height/2.0f, angle); } + +//--MIAMI: unused void CFileLoader::ReloadPaths(const char *filename) { @@ -1208,10 +1275,10 @@ CFileLoader::ReloadPaths(const char *filename) char *line; int section = NONE; int id, pathType, pathIndex = -1; - char pathTypeStr[20]; debug("Reloading paths from %s...\n", filename); int fd = CFileMgr::OpenFile(filename, "r"); + assert(fd > 0); for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { if (*line == '\0' || *line == '#') continue; @@ -1227,17 +1294,15 @@ CFileLoader::ReloadPaths(const char *filename) switch (section) { case PATH: if (pathIndex == -1) { - id = LoadPathHeader(line, pathTypeStr); - if (strncmp(pathTypeStr, "ped", 4) == 0) - pathType = 1; - else if (strncmp(pathTypeStr, "car", 4) == 0) - pathType = 0; + id = LoadPathHeader(line, pathType); pathIndex = 0; } else { - if (pathType == 1) + if(pathType == 0) LoadPedPathNode(line, id, pathIndex); - else if (pathType == 0) - LoadCarPathNode(line, id, pathIndex); + else if (pathType == 1) + LoadCarPathNode(line, id, pathIndex, false); + else if (pathType == 2) + LoadCarPathNode(line, id, pathIndex, true); pathIndex++; if (pathIndex == 12) pathIndex = -1; @@ -1267,6 +1332,7 @@ CFileLoader::ReloadObjectTypes(const char *filename) CFileMgr::ChangeDir("\\DATA\\MAPS\\"); int fd = CFileMgr::OpenFile(filename, "r"); + assert(fd > 0); CFileMgr::ChangeDir("\\"); for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { if (*line == '\0' || *line == '#') @@ -1342,6 +1408,7 @@ CFileLoader::ReLoadScene(const char *filename) char *line; CFileMgr::ChangeDir("\\DATA\\"); int fd = CFileMgr::OpenFile(filename, "r"); + assert(fd > 0); CFileMgr::ChangeDir("\\"); for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { diff --git a/src/core/FileLoader.h b/src/core/FileLoader.h index 87b8fe61..077e7bdd 100644 --- a/src/core/FileLoader.h +++ b/src/core/FileLoader.h @@ -5,10 +5,11 @@ class CFileLoader static char ms_line[256]; public: static void LoadLevel(const char *filename); - static void LoadCollisionFromDatFile(int currlevel); static char *LoadLine(int fd); static RwTexDictionary *LoadTexDictionary(const char *filename); - static void LoadCollisionFile(const char *filename); + static void LoadCollisionFile(const char *filename, uint8 colSlot); + static bool LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot); + static bool LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot); static void LoadCollisionModel(uint8 *buf, struct CColModel &model, char *name); static void LoadModelFile(const char *filename); static RpAtomic *FindRelatedModelInfoCB(RpAtomic *atomic, void *data); @@ -22,16 +23,15 @@ public: static void AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src); static void LoadObjectTypes(const char *filename); - static void LoadObject(const char *line); - static int LoadMLO(const char *line); - static void LoadMLOInstance(int id, const char *line); - static void LoadTimeObject(const char *line); + static int LoadObject(const char *line); + static int LoadTimeObject(const char *line); + static int LoadWeaponObject(const char *line); static void LoadClumpObject(const char *line); static void LoadVehicleObject(const char *line); static void LoadPedObject(const char *line); - static int LoadPathHeader(const char *line, char *type); + static int LoadPathHeader(const char *line, int &type); static void LoadPedPathNode(const char *line, int id, int node); - static void LoadCarPathNode(const char *line, int id, int node); + static void LoadCarPathNode(const char *line, int id, int node, bool waterPath); static void Load2dEffect(const char *line); static void LoadScene(const char *filename); @@ -39,8 +39,7 @@ public: static void LoadZone(const char *line); static void LoadCullZone(const char *line); static void LoadPickup(const char *line); - - static void LoadMapZones(const char *filename); + static void LoadOcclusionVolume(const char *line); static void ReloadPaths(const char *filename); static void ReloadObjectTypes(const char *filename); diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index d58d0576..60a17aee 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -37,6 +37,22 @@ #include "Messages.h" #include "FileLoader.h" +// TODO(Miami): This is -3 on VC but still -1 on AudioManager?!? What the hell? +#define INVALID_AUDIO_PROVIDER -1 + +// Similar story to Hud.cpp: +// Game has colors inlined in code. +// For easier modification we collect them here: +CRGBA LABEL_COLOR(255, 150, 225, 255); +CRGBA SELECTIONBORDER_COLOR(25, 130, 70, 255); +CRGBA MENUOPTION_COLOR(255, 150, 225, 255); +CRGBA SELECTEDMENUOPTION_COLOR(255, 150, 225, 255); +CRGBA HEADER_COLOR(255, 150, 255, 255); +CRGBA DARKMENUOPTION_COLOR(195, 90, 165, 255); +CRGBA SLIDERON_COLOR(97, 194, 247, 255); +CRGBA SLIDEROFF_COLOR(27, 89, 130, 255); +CRGBA MAPINFOBOX_COLOR(255, 150, 225, 150); + #define TIDY_UP_PBP // ProcessButtonPresses #define MAX_VISIBLE_LIST_ROW 30 #define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result @@ -66,14 +82,6 @@ #define GetBackJustDown GetSquareJustDown #endif -#ifdef MENU_MAP -bool CMenuManager::bMenuMapActive = false; -bool CMenuManager::bMapMouseShownOnce = false; -bool CMenuManager::bMapLoaded = false; -float CMenuManager::fMapSize; -float CMenuManager::fMapCenterY; -float CMenuManager::fMapCenterX; -#endif #ifdef PS2_LIKE_MENU BottomBarOption bbNames[8]; @@ -86,35 +94,8 @@ int curBottomBarOption = -1; int hoveredBottomBarOption = -1; #endif -int32 CMenuManager::OS_Language = LANG_ENGLISH; -int8 CMenuManager::m_PrefsUseVibration; -int8 CMenuManager::m_DisplayControllerOnFoot; -int8 CMenuManager::m_PrefsVsync = 1; -int8 CMenuManager::m_PrefsVsyncDisp = 1; -int8 CMenuManager::m_PrefsFrameLimiter = 1; -int8 CMenuManager::m_PrefsShowSubtitles = 1; -int8 CMenuManager::m_PrefsSpeakers; -int32 CMenuManager::m_ControlMethod; -int8 CMenuManager::m_PrefsDMA = 1; -int32 CMenuManager::m_PrefsLanguage; uint8 CMenuManager::m_PrefsStereoMono; // unused except restore settings -bool CMenuManager::m_PrefsAllowNastyGame = true; -bool CMenuManager::m_bStartUpFrontEndRequested; -bool CMenuManager::m_bShutDownFrontEndRequested; - -int8 CMenuManager::m_PrefsUseWideScreen; -int8 CMenuManager::m_PrefsRadioStation; -int32 CMenuManager::m_PrefsBrightness = 256; -float CMenuManager::m_PrefsLOD = CRenderer::ms_lodDistScale; -int8 CMenuManager::m_bFrontEnd_ReloadObrTxtGxt; -int32 CMenuManager::m_PrefsMusicVolume = 102; -int32 CMenuManager::m_PrefsSfxVolume = 102; - -char CMenuManager::m_PrefsSkinFile[256] = DEFAULT_SKIN_NAME; - -int32 CMenuManager::m_KeyPressedCode = -1; - // Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway) #ifdef PS2_LIKE_MENU const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); @@ -125,99 +106,53 @@ const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; -bool holdingScrollBar; // *(bool*)0x628D59; // not original name -int32 CMenuManager::m_SelectedMap; -int32 CMenuManager::m_SelectedGameType; - -// Used in a hidden menu -uint8 CMenuManager::m_PrefsPlayerRed = 255; -uint8 CMenuManager::m_PrefsPlayerGreen = 128; -uint8 CMenuManager::m_PrefsPlayerBlue; // why?? +bool holdingScrollBar; // *(bool*)0x7039B9; // not original name CMenuManager FrontEndMenuManager; +MenuTrapezoid menuBg(CGeneral::GetRandomNumber() % 40 + 65, CGeneral::GetRandomNumber() % 40 + 21, + CGeneral::GetRandomNumber() % 40 + 568, CGeneral::GetRandomNumber() % 40 + 44, + CGeneral::GetRandomNumber() % 40 + 36, CGeneral::GetRandomNumber() % 40 + 352, + CGeneral::GetRandomNumber() % 40 + 593, CGeneral::GetRandomNumber() % 40 + 312); -uint32 TimeToStopPadShaking; -char *pEditString; -int32 *pControlEdit; -bool DisplayComboButtonErrMsg; -int32 MouseButtonJustClicked; -int32 JoyButtonJustClicked; -//int32 *pControlTemp = 0; +MenuTrapezoid menuOptionHighlight(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + +// TODO(Miami): TEMPORARY +bool bMapLoaded = false; +bool bMapMouseShownOnce = false; #ifndef MASTER bool CMenuManager::m_PrefsMarketing = false; bool CMenuManager::m_PrefsDisableTutorials = false; #endif // !MASTER -// 0x5F311C +// 0x68C144 const char* FrontendFilenames[][2] = { - {"fe2_mainpanel_ul", "" }, - {"fe2_mainpanel_ur", "" }, - {"fe2_mainpanel_dl", "" }, - {"fe2_mainpanel_dr", "" }, - {"fe2_mainpanel_dr2", "" }, - {"fe2_tabactive", "" }, - {"fe_iconbrief", "" }, - {"fe_iconstats", "" }, - {"fe_iconcontrols", "" }, - {"fe_iconsave", "" }, - {"fe_iconaudio", "" }, - {"fe_icondisplay", "" }, - {"fe_iconlanguage", "" }, - {"fe_controller", "" }, - {"fe_controllersh", "" }, - {"fe_arrows1", "" }, - {"fe_arrows2", "" }, - {"fe_arrows3", "" }, - {"fe_arrows4", "" }, - {"fe_radio1", "" }, - {"fe_radio2", "" }, - {"fe_radio3", "" }, - {"fe_radio4", "" }, - {"fe_radio5", "" }, - {"fe_radio6", "" }, - {"fe_radio7", "" }, - {"fe_radio8", "" }, - {"fe_radio9", "" }, -}; - -#ifdef MENU_MAP -const char* MapFilenames[][2] = { + {"background", ""}, + {"vc_logo", "vc_logom"}, + {"mouse", "mousea"}, + {"mapTop01", "mapTop01A"}, + {"mapTop02", "mapTop02A"}, + {"mapTop03", "mapTop03A"}, {"mapMid01", "mapMid01A"}, {"mapMid02", "mapMid02A"}, {"mapMid03", "mapMid03A"}, {"mapBot01", "mapBot01A"}, {"mapBot02", "mapBot02A"}, {"mapBot03", "mapBot03A"}, - {"mapTop01", "mapTop01A"}, - {"mapTop02", "mapTop02A"}, - {"mapTop03", "mapTop03A"}, -}; -CSprite2d CMenuManager::m_aMapSprites[NUM_MAP_SPRITES]; -#endif - -// 0x5F3344 -const char* MenuFilenames[][2] = { - {"connection24", ""}, - {"findgame24", ""}, - {"hostgame24", ""}, - {"mainmenu24", ""}, - {"Playersetup24", ""}, - {"singleplayer24", ""}, - {"multiplayer24", ""}, - {"dmalogo128", "dmalogo128m"}, - {"gtaLogo128", "gtaLogo128"}, - {"rockstarLogo128", "rockstarlogo128m"}, - {"gamespy256", "gamespy256a"}, - {"mouse", "mousetimera"}, - {"mousetimer", "mousetimera"}, - {"mp3logo", "mp3logoA"}, - {"downOFF", "buttonA"}, - {"downON", "buttonA"}, + {"wildstyle", "wildstyleA"}, + {"flash", "flashA"}, + {"kchat", "kchatA"}, + {"fever", "feverA"}, + {"vrock", "vrockA"}, + {"vcpr", "vcprA"}, + {"espantoso", "espantosoA"}, + {"emotion", "emotionA"}, + {"wave103", "wave103A"}, + {"mp3", "mp3A"}, + {"downOff", "buttonA"}, + {"downOn", "buttonA"}, {"upOff", "buttonA"}, - {"upON", "buttonA"}, - {"gta3logo256", "gta3logo256m"}, - { nil, nil } + {"upOn", "buttonA"} }; #ifdef ASPECT_RATIO_SCALE @@ -246,45 +181,8 @@ ScaleAndCenterX(float x) #define MENU_Y(y) StretchY(y) #endif -#ifdef PS2_LIKE_MENU -#define ChangeScreen(screen, option, updateDelay, withReverseAlpha) \ - do { \ - if (reverseAlpha) { \ - m_nPrevScreen = m_nCurrScreen; \ - m_nCurrScreen = pendingScreen; \ - m_nCurrOption = pendingOption; \ - reverseAlpha = false; \ - if (updateDelay) \ - m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \ - } \ - if (withReverseAlpha) { \ - pendingOption = option; \ - pendingScreen = screen; \ - reverseAlpha = true; \ - } else { \ - m_nPrevScreen = m_nCurrScreen; \ - m_nCurrScreen = screen; \ - m_nCurrOption = option; \ - if (updateDelay) \ - m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \ - } \ - m_nMenuFadeAlpha = 255; \ - } while(0) -#else -#define ChangeScreen(screen, option, updateDelay, clearAlpha) \ - do { \ - m_nPrevScreen = m_nCurrScreen; \ - m_nCurrScreen = screen; \ - m_nCurrOption = option; \ - if(updateDelay) \ - m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \ - if(clearAlpha) \ - m_nMenuFadeAlpha = 0; \ - } while(0) -#endif - #define PREPARE_MENU_HEADER \ - CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); \ + CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); \ CFont::SetRightJustifyOn(); \ CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); @@ -306,15 +204,86 @@ ScaleAndCenterX(float x) m_nHoverOption = HOVEROPTION_NOT_HOVERING; \ } while(0) +// TODO: this is COMPLETELY different in VC #define ProcessRadioIcon(sprite, x, y, radioId, hoverOpt) \ do { \ - sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \ + sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(255, 255, 255, 100)); \ if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \ m_nHoverOption = hoverOpt; \ } while (0) // --- Functions not in the game/inlined starts +bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); +void DoRWStuffEndOfFrame(void); + +#ifdef PS2_LIKE_MENU +void +CMenuManager::SwitchToNewScreen(int8 screen) +{ + if (reverseAlpha) { + m_nPrevScreen = m_nCurrScreen; + m_nCurrScreen = pendingScreen; + m_nCurrOption = pendingOption; + reverseAlpha = false; + if (updateDelay) + m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); + } + if (withReverseAlpha) { + pendingOption = option; + pendingScreen = screen; + reverseAlpha = true; + } else { + m_nPrevScreen = m_nCurrScreen; + m_nCurrScreen = screen; + m_nCurrOption = option; + if (updateDelay) + m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); + } + m_nMenuFadeAlpha = 255; +} +#else + +// --MIAMI: Done except using VC's gMenuPages +void +CMenuManager::SwitchToNewScreen(int8 screen) +{ + bMenuChangeOngoing = true; + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DrawBackground(true); + DoRWStuffEndOfFrame(); + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DrawBackground(true); + DoRWStuffEndOfFrame(); + m_nPrevScreen = m_nCurrScreen; + m_ShowEmptyBindingError = false; + ResetHelperText(); + + ThingsToDoBeforeLeavingPage(); + + if (screen == -2) { + int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0]; + int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : + (m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry[0]))); + + m_nCurrOption = oldOption; + m_nCurrScreen = oldScreen; + } else if (screen == 0) { + m_nCurrScreen = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu; + m_nCurrOption = 0; + } else { + m_nCurrOption = 0; + m_nCurrScreen = screen; + } + + if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) + m_nCurrOption = 8; + m_nMenuFadeAlpha = 0; + bOptionHighlightTransitionBlend = 0; + m_LastScreenSwitch = CTimer::GetTimeInMilliseconds(); +} +#endif + inline void CMenuManager::ScrollUpListByOne() { @@ -381,13 +350,14 @@ CMenuManager::PageDownList(bool playSoundOnSuccess) } } +// TODO(Miami) inline void CMenuManager::ThingsToDoBeforeLeavingPage() { if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) { CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); } else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { - if (m_nPrefsAudio3DProviderIndex != -1) + if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); #ifdef TIDY_UP_PBP DMAudio.StopFrontEndTrack(); @@ -411,6 +381,122 @@ CMenuManager::ThingsToDoBeforeLeavingPage() // ------ Functions not in the game/inlined ends +CMenuManager::CMenuManager() +{ + m_StatsScrollSpeed = 150.0f; + m_StatsScrollDirection = 1; + m_PrefsSfxVolume = 49; + m_PrefsMusicVolume = 49; + m_PrefsRadioStation = 0; + field_2C = 1; + m_PrefsBrightness = 256; + m_PrefsLOD = 1.2f; + m_KeyPressedCode = -1; + m_bFrontEnd_ReloadObrTxtGxt = false; + m_PrefsMP3BoostVolume = 0; + m_PrefsShowSubtitles = 0; + m_PrefsShowLegends = 1; + m_PrefsUseWideScreen = 0; + m_PrefsVsync = 0; + m_PrefsVsyncDisp = 1; + m_PrefsFrameLimiter = 1; + m_PrefsLanguage = 0; + field_54 = 0; + m_PrefsAllowNastyGame = 1; + m_PrefsSpeakers = 0; + field_8 = 0; + m_PrefsUseVibration = 0; + m_PrefsShowHud = 1; + m_PrefsRadarMode = 0; + field_10 = 0; + m_bShutDownFrontEndRequested = false; + m_bStartUpFrontEndRequested = false; + pEditString = nil; + pControlEdit = nil; + DisplayComboButtonErrMsg = false; + m_PrefsDMA = 1; + OS_Language = LANG_ENGLISH; + m_ControlMethod = CONTROL_STANDARD; + CCamera::m_bUseMouse3rdPerson = true; + m_lastWorking3DAudioProvider = 0; + m_nFirstVisibleRowOnList = 0; + m_nScrollbarTopMargin = 0.0f; + m_nSelectedListRow = 0; + m_nSkinsTotal = 0; + m_nPrefsAudio3DProviderIndex = -99; + m_bGameNotLoaded = true; + m_nMousePosX = m_nMouseTempPosX; + m_nMousePosY = m_nMouseTempPosY; + m_nMouseOldPosX = m_nMousePosX; + m_nMouseOldPosY = m_nMousePosY; + m_bShowMouse = true; + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + + // TODO(Miami) + // DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume); + m_bMenuActive = false; + m_bActivateSaveMenu = false; + m_bWantToLoad = false; + m_nMenuFadeAlpha = 0; + m_OnlySaveMenu = false; + m_fMapSize = 162.0f; + m_fMapCenterX = 320.0f; + m_fMapCenterY = 225.0f; + DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); +} + +void +CMenuManager::SetFrontEndRenderStates(void) +{ + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); +} + +void +CMenuManager::Initialise(void) +{ + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DoRWStuffEndOfFrame(); + m_AllowNavigation = false; + m_menuTransitionProgress = -50; + m_nMenuFadeAlpha = 0; + m_nCurrOption = 0; + bOptionHighlightTransitionBlend = 0; + CentreMousePointer(); + m_bShowMouse = true; + m_fMapSize = 162.0f; + m_fMapCenterX = 320.0f; + m_fMapCenterY = 225.0f; + CPad::StopPadsShaking(); + if (!m_OnlySaveMenu) + m_nCurrScreen = MENUPAGE_NONE; + DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0); + DMAudio.Service(); + DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); + m_PrefsRadioStation = DMAudio.GetRadioInCar(); + + // TODO(Miami) + // DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume); + if (DMAudio.IsMP3RadioChannelAvailable()) { + if (m_PrefsRadioStation < HEAD_RADIO || m_PrefsRadioStation > USERTRACK) + m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10; + } else if (m_PrefsRadioStation < HEAD_RADIO || m_PrefsRadioStation > CHATTERBOX) + m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9; + + CFileMgr::SetDir(""); + //CFileMgr::SetDir(""); + PcSaveHelper.PopulateSlotInfo(); + CTimer::StartUserPause(); +} + void CMenuManager::BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2) { @@ -651,15 +737,15 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR int lastActiveBarX = 0; float curBarX = 0.0f; - float spacing = SCREEN_SCALE_X(10.0f); + float spacing = SCREEN_SCALE_X(4.0f); // TODO: find actual numbers used in the game for (int i = 0; i < 16; i++) { - curBarX = i * rectSize/16.0f + x; + curBarX = i * rectSize/32.0f + x; if (i / 16.0f + 1 / 32.0f < progress) { - color = CRGBA(255, 217, 106, FadeIn(255)); + color = CRGBA(SLIDERON_COLOR.r, SLIDERON_COLOR.g, SLIDERON_COLOR.b, FadeIn(255)); lastActiveBarX = curBarX; } else - color = CRGBA(185, 120, 0, FadeIn(255)); + color = CRGBA(SLIDEROFF_COLOR.r, SLIDEROFF_COLOR.g, SLIDEROFF_COLOR.b, FadeIn(255)); maxBarHeight = Max(mostLeftBarSize, mostRightBarSize); @@ -684,33 +770,22 @@ CMenuManager::DoSettingsBeforeStartingAGame() DMAudio.Service(); m_bWantToRestart = true; - - ShutdownJustMenu(); - UnloadTextures(); + m_bShutDownFrontEndRequested = true; DMAudio.SetEffectsFadeVol(0); DMAudio.SetMusicFadeVol(0); + SwitchMenuOnAndOff(); DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); } void -CMenuManager::Draw() +CMenuManager::DrawStandardMenus() { CFont::SetBackgroundOff(); CFont::SetPropOn(); CFont::SetCentreOff(); CFont::SetJustifyOn(); CFont::SetBackGroundOnlyTextOn(); -#ifdef GTA3_1_1_PATCH - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); - CFont::SetRightJustifyOn(); - CFont::SetFontStyle(FONT_HEADING); - CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f)); - CFont::SetWrapx(SCREEN_WIDTH); - CFont::SetRightJustifyWrap(0.0f); - strcpy(gString, "V1.1"); - AsciiToUnicode(gString, gUString); - CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString); -#endif + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH)); @@ -721,24 +796,20 @@ CMenuManager::Draw() case MENUPAGE_BRIEFS: PrintBriefs(); break; -#ifdef MENU_MAP - case MENUPAGE_MAP: - PrintMap(); - break; -#endif } // Header height isn't accounted, we will add that later. float nextYToUse = 40.0f; // Page name -#ifdef PS2_SAVE_DIALOG - if(!m_bRenderGameInMenu) -#endif if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') { - + + PREPARE_MENU_HEADER + CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255))); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); + PREPARE_MENU_HEADER - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); // Weird place to put that. nextYToUse += 24.0f + 10.0f; @@ -747,7 +818,7 @@ CMenuManager::Draw() CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_X), MENU_Y(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_Y)); CFont::SetRightJustifyOff(); - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); // Label wchar *str; @@ -845,7 +916,7 @@ CMenuManager::Draw() break; case MENUPAGE_START_MENU: columnWidth = 320; - headerHeight = 140; + headerHeight = 110; lineHeight = 24; CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); @@ -859,15 +930,6 @@ CMenuManager::Draw() CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); CFont::SetCentreOn(); break; -#ifdef PS2_SAVE_DIALOG - case MENUPAGE_SAVE: - columnWidth = 180; - headerHeight = 60; - lineHeight = 24; - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); - break; -#endif default: columnWidth = 320; headerHeight = 40; @@ -898,7 +960,7 @@ CMenuManager::Draw() } float usableLineHeight = lineHeight * 0.9f; // also height of biggest bar in slider - float smallestSliderBar = lineHeight * 0.1f; + float smallestSliderBar = lineHeight * 0.25f; // TODO: find actual number bool foundTheHoveringItem = false; wchar unicodeTemp[64]; char asciiTemp[32]; @@ -943,73 +1005,8 @@ CMenuManager::Draw() } switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { - case MENUACTION_CHANGEMENU: { - switch (aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu) { - case MENUPAGE_MULTIPLAYER_MAP: - switch (m_SelectedMap) { - case 0: - rightText = TheText.Get("FEM_MA0"); - break; - case 1: - rightText = TheText.Get("FEM_MA1"); - break; - case 2: - rightText = TheText.Get("FEM_MA2"); - break; - case 3: - rightText = TheText.Get("FEM_MA3"); - break; - case 4: - rightText = TheText.Get("FEM_MA4"); - break; - case 5: - rightText = TheText.Get("FEM_MA5"); - break; - case 6: - rightText = TheText.Get("FEM_MA6"); - break; - case 7: - rightText = TheText.Get("FEM_MA7"); - break; - default: - break; - } - break; - case MENUPAGE_MULTIPLAYER_MODE: - switch (m_SelectedGameType) { - case 0: - rightText = TheText.Get("FEN_TY0"); - break; - case 1: - rightText = TheText.Get("FEN_TY1"); - break; - case 2: - rightText = TheText.Get("FEN_TY2"); - break; - case 3: - rightText = TheText.Get("FEN_TY3"); - break; - case 4: - rightText = TheText.Get("FEN_TY4"); - break; - case 5: - rightText = TheText.Get("FEN_TY5"); - break; - case 6: - rightText = TheText.Get("FEN_TY6"); - break; - case 7: - rightText = TheText.Get("FEN_TY7"); - break; - default: - break; - } - break; - default: - break; - } + case MENUACTION_CHANGEMENU: break; - } case MENUACTION_CTRLVIBRATION: if (m_PrefsUseVibration) rightText = TheText.Get("FEM_ON"); @@ -1032,12 +1029,6 @@ CMenuManager::Draw() break; } break; - case MENUACTION_CTRLDISPLAY: - if (m_DisplayControllerOnFoot) - rightText = TheText.Get("FEC_ONF"); - else - rightText = TheText.Get("FEC_INC"); - break; case MENUACTION_FRAMESYNC: rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF"); break; @@ -1084,16 +1075,16 @@ CMenuManager::Draw() rightText = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_PEDROADGROUPS: - rightText = TheText.Get(gbShowPedRoadGroups ? "FEM_ON" : "FEM_OFF"); + // REMOVED(MIAMI) break; case MENUACTION_CARROADGROUPS: - rightText = TheText.Get(gbShowCarRoadGroups ? "FEM_ON" : "FEM_OFF"); + // REMOVED(MIAMI) break; case MENUACTION_COLLISIONPOLYS: rightText = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_SHOWCULL: - rightText = TheText.Get(gbShowCullZoneDebugStuff ? "FEM_ON" : "FEM_OFF"); + // REMOVED(MIAMI) break; case MENUACTION_SHOWHEADBOB: rightText = TheText.Get(TheCamera.m_bHeadBob ? "FEM_ON" : "FEM_OFF"); @@ -1117,7 +1108,7 @@ CMenuManager::Draw() break; #endif case MENUACTION_AUDIOHW: - if (m_nPrefsAudio3DProviderIndex == -1) + if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER) rightText = TheText.Get("FEA_NAH"); else { char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex); @@ -1132,7 +1123,7 @@ CMenuManager::Draw() } break; case MENUACTION_SPEAKERCONF: { - if (m_nPrefsAudio3DProviderIndex == -1) + if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER) rightText = TheText.Get("FEA_NAH"); else { switch (m_PrefsSpeakers) { @@ -1219,14 +1210,11 @@ CMenuManager::Draw() } // Green bar behind selected option -#ifdef PS2_SAVE_DIALOG - if (!m_bRenderGameInMenu) -#endif if (i == m_nCurrOption && itemsAreSelectable) { // We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY), SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)), - CRGBA(100, 200, 50, FadeIn(50))); + CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255))); } CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90))); @@ -1245,14 +1233,14 @@ CMenuManager::Draw() if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES") && !m_bGameNotLoaded && textLayer == 1) { - CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255))); + CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); } CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText); } if (i == m_nCurrOption && itemsAreSelectable){ - CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255))); + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); } else { - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); } } @@ -1274,7 +1262,7 @@ CMenuManager::Draw() } if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0 - && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != -1) { + && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) { m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); SetHelperText(3); @@ -1321,18 +1309,18 @@ CMenuManager::Draw() // Radio icons if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) { - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO1], MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(nextYToUse), 0, HOVEROPTION_RADIO_0); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO2], MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(nextYToUse), 1, HOVEROPTION_RADIO_1); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO5], MENU_X_LEFT_ALIGNED(150.0f), MENU_Y(nextYToUse), 2, HOVEROPTION_RADIO_2); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO7], MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(nextYToUse), 3, HOVEROPTION_RADIO_3); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO8], MENU_X_LEFT_ALIGNED(270.0f), MENU_Y(nextYToUse), 4, HOVEROPTION_RADIO_4); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO3], MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(nextYToUse), 5, HOVEROPTION_RADIO_5); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO4], MENU_X_LEFT_ALIGNED(360.0f), MENU_Y(nextYToUse), 6, HOVEROPTION_RADIO_6); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO6], MENU_X_LEFT_ALIGNED(420.0f), MENU_Y(nextYToUse), 7, HOVEROPTION_RADIO_7); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO9], MENU_X_LEFT_ALIGNED(480.0f), MENU_Y(nextYToUse), 8, HOVEROPTION_RADIO_8); + ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_WILDSTYLE], MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(nextYToUse), 0, HOVEROPTION_RADIO_0); + ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_FLASH], MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(nextYToUse), 1, HOVEROPTION_RADIO_1); + ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_KCHAT], MENU_X_LEFT_ALIGNED(150.0f), MENU_Y(nextYToUse), 2, HOVEROPTION_RADIO_2); + ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_FEVER], MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(nextYToUse), 3, HOVEROPTION_RADIO_3); + ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_VROCK], MENU_X_LEFT_ALIGNED(270.0f), MENU_Y(nextYToUse), 4, HOVEROPTION_RADIO_4); + ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_VCPR], MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(nextYToUse), 5, HOVEROPTION_RADIO_5); + ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_ESPANTOSO], MENU_X_LEFT_ALIGNED(360.0f), MENU_Y(nextYToUse), 6, HOVEROPTION_RADIO_6); + ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_EMOTION], MENU_X_LEFT_ALIGNED(420.0f), MENU_Y(nextYToUse), 7, HOVEROPTION_RADIO_7); + ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_WAVE], MENU_X_LEFT_ALIGNED(480.0f), MENU_Y(nextYToUse), 8, HOVEROPTION_RADIO_8); if (DMAudio.IsMP3RadioChannelAvailable()) - ProcessRadioIcon(m_aMenuSprites[MENUSPRITE_MP3LOGO], MENU_X_LEFT_ALIGNED(540.0f), MENU_Y(nextYToUse), 9, HOVEROPTION_RADIO_9); + ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_MP3], MENU_X_LEFT_ALIGNED(540.0f), MENU_Y(nextYToUse), 9, HOVEROPTION_RADIO_9); nextYToUse += 70.0f; } @@ -1349,14 +1337,6 @@ CMenuManager::Draw() DisplayHelperText(); break; } - - if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS) - PrintController(); - else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) { - CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(180), MENU_Y(98), MENU_X_LEFT_ALIGNED(230), MENU_Y(123)), CRGBA(255, 255, 255, FadeIn(255))); - CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(181), MENU_Y(99), MENU_X_LEFT_ALIGNED(229), MENU_Y(122)), CRGBA(m_PrefsPlayerRed, m_PrefsPlayerGreen, m_PrefsPlayerBlue, FadeIn(255))); - } - } int @@ -1813,11 +1793,21 @@ CMenuManager::DrawControllerSetupScreen() switch (m_ControlMethod) { case CONTROL_STANDARD: - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), + CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255))); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), + TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); + + PREPARE_MENU_HEADER + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); break; case CONTROL_CLASSIC: - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), + CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255))); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), + TheText.Get("FET_CTI")); + + PREPARE_MENU_HEADER + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_CTI")); break; default: @@ -1994,6 +1984,10 @@ void CMenuManager::DrawFrontEnd() { CFont::SetAlphaFade(255.0f); + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + SetFrontEndRenderStates(); + m_NoEmptyBinding = true; #ifdef PS2_LIKE_MENU if (m_nCurrScreen == MENUPAGE_NONE) { @@ -2037,63 +2031,15 @@ CMenuManager::DrawFrontEnd() if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) m_nCurrOption = 1; -#ifdef PS2_SAVE_DIALOG - if(m_bRenderGameInMenu) - DrawFrontEndSaveZone(); - else -#endif - DrawFrontEndNormal(); - - PrintErrorMessage(); -} - -#ifdef PS2_SAVE_DIALOG -void -CMenuManager::DrawFrontEndSaveZone() -{ - CSprite2d::InitPerFrame(); - CFont::InitPerFrame(); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); - - // Not original dimensions, have been changed to fit PC screen & PC menu layout. - CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(30.0f), SCREEN_SCALE_FROM_BOTTOM(50.0f)), CRGBA(0, 0, 0, 175)); - - m_nMenuFadeAlpha = 255; - RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - Draw(); - - CFont::DrawFonts(); - - // Draw mouse - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); - if (m_bShowMouse) { - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - - CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f)); - CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f)); + if (m_menuTransitionProgress == 255 && m_nMenuFadeAlpha == 255) + bMenuChangeOngoing = false; - mouse.Translate(m_nMousePosX, m_nMousePosY); - shad.Translate(m_nMousePosX, m_nMousePosY); - if(field_518 == 4){ - m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); - }else{ - m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); - } - } + DrawBackground(false); } -#endif #ifdef PS2_LIKE_MENU void -CMenuManager::DrawFrontEndNormal() +CMenuManager::DrawBackground() { CSprite2d::InitPerFrame(); CFont::InitPerFrame(); @@ -2210,7 +2156,7 @@ CMenuManager::DrawFrontEndNormal() DrawControllerSetupScreen(); break; default: - Draw(); + DrawStandardMenus(); break; } @@ -2273,168 +2219,200 @@ CMenuManager::DrawFrontEndNormal() mouse.Translate(m_nMousePosX, m_nMousePosY); shad.Translate(m_nMousePosX, m_nMousePosY); if(field_518 == 4){ - m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); + m_aFrontEndSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); + m_aFrontEndSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); }else{ - m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); + m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); + m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); } } } #else + +// --MIAMI: Done except commented things void -CMenuManager::DrawFrontEndNormal() +CMenuManager::DrawBackground(bool transitionCall) { - CSprite2d::InitPerFrame(); - CFont::InitPerFrame(); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + if (!m_bSpritesLoaded) + return; - LoadSplash(nil); - - eMenuSprites previousSprite; - if (m_nMenuFadeAlpha < 255) { - switch (m_nPrevScreen) { + SetFrontEndRenderStates(); + + if (m_menuTransitionProgress < 255) { + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255)); + } + + if (m_nMenuFadeAlpha != 0) { + + if (m_nMenuFadeAlpha < 255) { + + menuBg.Translate(m_nMenuFadeAlpha); + SetFrontEndRenderStates(); + m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255))); + if (m_nCurrScreen == MENUPAGE_MAP) + PrintMap(); + + // Left border + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT, + SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255)); + + // Top border + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), + SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), SCREEN_WIDTH, 0.0f, 0.0f, 0.0f, CRGBA(0, 0, 0, 255)); + + // Bottom border + CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y), + SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), CRGBA(0, 0, 0, 255)); + + // Right border + CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y), + SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255)); + } else { + m_nMenuFadeAlpha = 255; + m_menuTransitionProgress = 255; + m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255))); + if (m_nCurrScreen == MENUPAGE_MAP) + PrintMap(); + + // Left border + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT, + SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255)); + + // Top border + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), + SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), SCREEN_WIDTH, 0.0f, 0.0f, 0.0f, CRGBA(0, 0, 0, 255)); + + // Bottom border + CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y), + SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), CRGBA(0, 0, 0, 255)); + + // Right border + CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y), + SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255)); + } + } else { + menuBg.SaveCurrentCoors(); + switch (m_nCurrScreen) { case MENUPAGE_STATS: - case MENUPAGE_START_MENU: - case MENUPAGE_PAUSE_MENU: - previousSprite = MENUSPRITE_MAINMENU; - break; - case MENUPAGE_NEW_GAME: - case MENUPAGE_CHOOSE_LOAD_SLOT: - case MENUPAGE_CHOOSE_DELETE_SLOT: - case MENUPAGE_NEW_GAME_RELOAD: - case MENUPAGE_LOAD_SLOT_CONFIRM: - case MENUPAGE_DELETE_SLOT_CONFIRM: - case MENUPAGE_EXIT: - previousSprite = MENUSPRITE_SINGLEPLAYER; + menuBg.topLeft_x = 70.0f; + menuBg.topLeft_y = 75.0f; + menuBg.topRight_x = 550.0f; + menuBg.topRight_y = 16.0f; + menuBg.bottomLeft_x = 74.0f; + menuBg.bottomLeft_y = 354.0f; + menuBg.bottomRight_x = 581.0f; + menuBg.bottomRight_y = 340.0f; break; - case MENUPAGE_MULTIPLAYER_MAIN: - previousSprite = MENUSPRITE_MULTIPLAYER; + case MENUPAGE_SOUND_SETTINGS: + menuBg.topLeft_x = 26.0f; + menuBg.topLeft_y = 59.0f; + menuBg.topRight_x = 629.0f; + menuBg.topRight_y = 29.0f; + menuBg.bottomLeft_x = 15.0f; + menuBg.bottomLeft_y = 438.0f; + menuBg.bottomRight_x = 610.0f; + menuBg.bottomRight_y = 410.0f; break; - case MENUPAGE_MULTIPLAYER_MAP: - case MENUPAGE_MULTIPLAYER_FIND_GAME: case MENUPAGE_SKIN_SELECT: case MENUPAGE_KEYBOARD_CONTROLS: - case MENUPAGE_MOUSE_CONTROLS: - previousSprite = MENUSPRITE_FINDGAME; - break; - case MENUPAGE_MULTIPLAYER_CONNECTION: - case MENUPAGE_MULTIPLAYER_MODE: - previousSprite = MENUSPRITE_CONNECTION; + menuBg.topLeft_x = 14.0f; + menuBg.topLeft_y = 39.0f; + menuBg.topRight_x = 636.0f; + menuBg.topRight_y = 29.0f; + menuBg.bottomLeft_x = 15.0f; + menuBg.bottomLeft_y = 426.0f; + menuBg.bottomRight_x = 630.0f; + menuBg.bottomRight_y = 398.0f; break; - case MENUPAGE_MULTIPLAYER_CREATE: - previousSprite = MENUSPRITE_HOSTGAME; - break; - case MENUPAGE_SKIN_SELECT_OLD: - case MENUPAGE_OPTIONS: - previousSprite = MENUSPRITE_PLAYERSET; + case MENUPAGE_BRIEFS: + case MENUPAGE_GRAPHICS_SETTINGS: + case MENUPAGE_MAP: + case MENUPAGE_CHOOSE_LOAD_SLOT: + case MENUPAGE_CHOOSE_DELETE_SLOT: + case MENUPAGE_CHOOSE_SAVE_SLOT: + case MENUPAGE_MOUSE_CONTROLS: + menuBg.topLeft_x = 26.0f; + menuBg.topLeft_y = 59.0f; + menuBg.topRight_x = 629.0f; + menuBg.topRight_y = 29.0f; + menuBg.bottomLeft_x = 15.0f; + menuBg.bottomLeft_y = 426.0f; + menuBg.bottomRight_x = 610.0f; + menuBg.bottomRight_y = 398.0f; break; default: - previousSprite = MENUSPRITE_MAINMENU; + menuBg.topLeft_x = CGeneral::GetRandomNumber() % 40 + 65; + menuBg.topLeft_y = CGeneral::GetRandomNumber() % 40 + 21; + menuBg.topRight_x = CGeneral::GetRandomNumber() % 40 + 568; + menuBg.topRight_y = CGeneral::GetRandomNumber() % 40 + 44; + menuBg.bottomLeft_x = CGeneral::GetRandomNumber() % 40 + 36; + menuBg.bottomLeft_y = CGeneral::GetRandomNumber() % 40 + 382; + menuBg.bottomRight_x = CGeneral::GetRandomNumber() % 40 + 593; + menuBg.bottomRight_y = CGeneral::GetRandomNumber() % 40 + 342; break; } - - if (m_nPrevScreen == m_nCurrScreen) - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255 - m_nMenuFadeAlpha)); - else - m_aMenuSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255 - m_nMenuFadeAlpha)); - } - - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - eMenuSprites currentSprite = MENUSPRITE_MAINMENU; // actually uninitialized - switch (m_nCurrScreen) { - case MENUPAGE_STATS: - case MENUPAGE_START_MENU: - case MENUPAGE_PAUSE_MENU: - currentSprite = MENUSPRITE_MAINMENU; - break; - case MENUPAGE_NEW_GAME: - case MENUPAGE_CHOOSE_LOAD_SLOT: - case MENUPAGE_CHOOSE_DELETE_SLOT: - case MENUPAGE_NEW_GAME_RELOAD: - case MENUPAGE_LOAD_SLOT_CONFIRM: - case MENUPAGE_DELETE_SLOT_CONFIRM: - case MENUPAGE_EXIT: - currentSprite = MENUSPRITE_SINGLEPLAYER; - break; - case MENUPAGE_MULTIPLAYER_MAIN: - currentSprite = MENUSPRITE_MULTIPLAYER; - break; - case MENUPAGE_MULTIPLAYER_MAP: - case MENUPAGE_MULTIPLAYER_FIND_GAME: - case MENUPAGE_SKIN_SELECT: - case MENUPAGE_KEYBOARD_CONTROLS: - case MENUPAGE_MOUSE_CONTROLS: - currentSprite = MENUSPRITE_FINDGAME; - break; - case MENUPAGE_MULTIPLAYER_CONNECTION: - case MENUPAGE_MULTIPLAYER_MODE: - currentSprite = MENUSPRITE_CONNECTION; - break; - case MENUPAGE_MULTIPLAYER_CREATE: - currentSprite = MENUSPRITE_HOSTGAME; - break; - case MENUPAGE_SKIN_SELECT_OLD: - case MENUPAGE_OPTIONS: - currentSprite = MENUSPRITE_PLAYERSET; - break; + menuBg.UpdateMultipliers(); + if (m_menuTransitionProgress == 255) + bOptionHighlightTransitionBlend = 0; } - if (m_nMenuFadeAlpha < 255) { + // Congrats R*, instead of solving the bug you just hacked your million dolar product. +#if 0 - // Famous transparent menu bug -#ifdef FIX_BUGS - static float fadeAlpha = 0.0f; - if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f; + // This is how I fixed it in III, but I can't apply it here because "forceFadeInCounter > 30" gives it a unique effect. + static float fadeAlpha = 0.0f; + if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f; - // +20 per every 33 ms (1000.f/30.f - original frame limiter fps) - fadeAlpha += (frameTime) * 20.f / 33.f; - m_nMenuFadeAlpha = fadeAlpha; + // +20 per every 33 ms (1000.f/30.f - original frame limiter fps) + fadeAlpha += (frameTime) * 20.f / 33.f; + m_nMenuFadeAlpha = clamp(fadeAlpha, 0, 255); + m_menuTransitionProgress = clamp(fadeAlpha, 0, 255); #else - static uint32 LastFade = 0; + static uint32 LastFade = 0; + static uint8 forceFadeInCounter = 0; - if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){ + if (m_nMenuFadeAlpha >= 255) { + if (m_nMenuFadeAlpha > 255) + m_nMenuFadeAlpha = 255; + } else { + if (CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 30 || forceFadeInCounter > 30) { m_nMenuFadeAlpha += 20; + m_menuTransitionProgress = Min(m_menuTransitionProgress + 20, 255); LastFade = CTimer::GetTimeInMillisecondsPauseMode(); } + forceFadeInCounter++; + } #endif - - if (m_nMenuFadeAlpha > 255){ - m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); - } else { - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha)); - } - } else { - m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); - // TODO: what is this? waiting mouse? - if(field_518 == 4){ - if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 || - m_nHoverOption == HOVEROPTION_5 || m_nHoverOption == HOVEROPTION_6 || m_nHoverOption == HOVEROPTION_7) - field_518 = 2; - else - field_518 = 1; + if (!transitionCall && m_menuTransitionProgress == 255) { + float oldAlpha = m_nMenuFadeAlpha; + if (oldAlpha < 255) { + int oldScreen = m_nCurrScreen; + SetFrontEndRenderStates(); + m_nCurrScreen = m_nPrevScreen; + m_nMenuFadeAlpha = 255 - m_nMenuFadeAlpha; + switch (m_nCurrScreen) { + case MENUPAGE_SKIN_SELECT: + CMenuManager::DrawPlayerSetupScreen(); + break; + case MENUPAGE_KEYBOARD_CONTROLS: + CMenuManager::DrawControllerSetupScreen(); + break; + /* case MENUPAGE_OUTRO: + CMenuManager::DrawQuitGameScreen(); + break; */ // TODO(Miami) + default: + CMenuManager::DrawStandardMenus(); + break; + } + m_nCurrScreen = oldScreen; + m_nMenuFadeAlpha = oldAlpha; } } - // GTA LOGO - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_PAUSE_MENU) { - if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame) - m_aMenuSprites[MENUSPRITE_GTA3LOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(205.0f), MENU_Y(70.0f), MENU_X_LEFT_ALIGNED(435.0f), MENU_Y(180.0f)), CRGBA(255, 255, 255, FadeIn(255))); - else - m_aMenuSprites[MENUSPRITE_GTALOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(225.0f), MENU_Y(40.0f), MENU_X_LEFT_ALIGNED(415.0f), MENU_Y(210.0f)), CRGBA(255, 255, 255, FadeIn(255))); - } - - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); - RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); switch (m_nCurrScreen) { case MENUPAGE_SKIN_SELECT: DrawPlayerSetupScreen(); @@ -2442,35 +2420,33 @@ CMenuManager::DrawFrontEndNormal() case MENUPAGE_KEYBOARD_CONTROLS: DrawControllerSetupScreen(); break; + /* case MENUPAGE_OUTRO: + CMenuManager::DrawQuitGameScreen(); + break; */ // TODO(Miami) default: - Draw(); + DrawStandardMenus(); break; } CFont::DrawFonts(); + SetFrontEndRenderStates(); - // Draw mouse - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); - if (m_bShowMouse) { - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); +// TODO(Miami) +// if (m_nCurrScreen != MENUPAGE_OUTRO) + if (m_menuTransitionProgress == 255) { + m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255)); + } else { + m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255))); + } - CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f)); - CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f)); + if (m_bShowMouse) { + CRect mouse(0.0f, 0.0f, MENU_X(40.0f), MENU_Y(40.0f)); + CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(55.0f), MENU_Y(43.0f)); mouse.Translate(m_nMousePosX, m_nMousePosY); shad.Translate(m_nMousePosX, m_nMousePosY); - if(field_518 == 4){ - m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); - }else{ - m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); - } + m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); + m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); } } #endif @@ -2711,21 +2687,21 @@ CMenuManager::DrawPlayerSetupScreen() // 2 - leaves gap between button and scrollbar if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP) { #ifdef FIX_BUGS - m_aMenuSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), + m_aFrontEndSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), CRGBA(255, 255, 255, FadeIn(255))); #else - m_aMenuSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), + m_aFrontEndSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(-20.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)), CRGBA(255, 255, 255, FadeIn(255))); #endif } else { #ifdef FIX_BUGS - m_aMenuSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP), + m_aFrontEndSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), CRGBA(255, 255, 255, FadeIn(255))); #else - m_aMenuSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP), + m_aFrontEndSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(-21.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)), CRGBA(255, 255, 255, FadeIn(255))); #endif @@ -2733,21 +2709,21 @@ CMenuManager::DrawPlayerSetupScreen() if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN) { #ifdef FIX_BUGS - m_aMenuSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1), + m_aFrontEndSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), CRGBA(255, 255, 255, FadeIn(255))); #else - m_aMenuSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(141.0f), + m_aFrontEndSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(141.0f), MENU_X_RIGHT_ALIGNED(-20.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)), CRGBA(255, 255, 255, FadeIn(255))); #endif } else { #ifdef FIX_BUGS - m_aMenuSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1), + m_aFrontEndSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), CRGBA(255, 255, 255, FadeIn(255))); #else - m_aMenuSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(141.0f), + m_aFrontEndSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(141.0f), MENU_X_RIGHT_ALIGNED(-21.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)), CRGBA(255, 255, 255, FadeIn(255))); #endif @@ -2889,11 +2865,6 @@ CMenuManager::DrawPlayerSetupScreen() int CMenuManager::FadeIn(int alpha) { - if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS || - m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS || - m_nCurrScreen == MENUPAGE_DELETING) - return alpha; - return Min(m_nMenuFadeAlpha, alpha); } @@ -3002,70 +2973,57 @@ CMenuManager::LoadAllTextures() if (m_bSpritesLoaded) return; - CentreMousePointer(); - DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0); - m_nCurrOption = 0; - m_PrefsRadioStation = DMAudio.GetRadioInCar(); - - if (DMAudio.IsMP3RadioChannelAvailable()) { - if (m_PrefsRadioStation > USERTRACK) - m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10; - } else if (m_PrefsRadioStation > CHATTERBOX) - m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9; - - CFileMgr::SetDir(""); - //CFileMgr::SetDir(""); + field_F0 = SCREEN_STRETCH_X(178.0f); // TODO(Miami) CTimer::Stop(); + CStreaming::MakeSpaceFor(350 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile CStreaming::ImGonnaUseStreamingMemory(); CGame::TidyUpMemory(false, true); CTxdStore::PushCurrentTxd(); - int frontendTxdSlot = CTxdStore::FindTxdSlot("frontend"); + int frontendTxdSlot1 = CTxdStore::FindTxdSlot("frontend1"); - if(frontendTxdSlot == -1) - frontendTxdSlot = CTxdStore::AddTxdSlot("frontend"); + if(frontendTxdSlot1 == -1) + frontendTxdSlot1 = CTxdStore::AddTxdSlot("frontend1"); - printf("LOAD frontend\n"); - CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD"); - CTxdStore::AddRef(frontendTxdSlot); - CTxdStore::SetCurrentTxd(frontendTxdSlot); -#ifndef GTA3_1_1_PATCH - CStreaming::IHaveUsedStreamingMemory(); - CTimer::Update(); -#endif + printf("LOAD frontend1\n"); + CTxdStore::LoadTxd(frontendTxdSlot1, "MODELS/FRONTEN1.TXD"); + CTxdStore::AddRef(frontendTxdSlot1); + CTxdStore::SetCurrentTxd(frontendTxdSlot1); - for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) { + for (int i = 0; i < 3; i++) { m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } - int menuTxdSlot = CTxdStore::FindTxdSlot("menu"); + CTxdStore::PopCurrentTxd(); + CStreaming::IHaveUsedStreamingMemory(); + + if (!m_OnlySaveMenu) { + CStreaming::MakeSpaceFor(692 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile + CStreaming::ImGonnaUseStreamingMemory(); + CTxdStore::PushCurrentTxd(); - if (menuTxdSlot == -1) - menuTxdSlot = CTxdStore::AddTxdSlot("menu"); + int frontendTxdSlot2 = CTxdStore::FindTxdSlot("frontend2"); - printf("LOAD sprite\n"); - CTxdStore::LoadTxd(menuTxdSlot, "MODELS/MENU.TXD"); - CTxdStore::AddRef(menuTxdSlot); - CTxdStore::SetCurrentTxd(menuTxdSlot); + if (frontendTxdSlot2 == -1) + frontendTxdSlot2 = CTxdStore::AddTxdSlot("frontend2"); - for (int i = 0; i < ARRAY_SIZE(MenuFilenames); i++) { - m_aMenuSprites[i].SetTexture(MenuFilenames[i][0], MenuFilenames[i][1]); - m_aMenuSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); - } -#ifdef MENU_MAP - for (int i = 0; i < ARRAY_SIZE(MapFilenames); i++) { - m_aMapSprites[i].SetTexture(MapFilenames[i][0], MapFilenames[i][1]); - m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); + printf("LOAD frontend2\n"); + CTxdStore::LoadTxd(frontendTxdSlot2, "MODELS/FRONTEN2.TXD"); + CTxdStore::AddRef(frontendTxdSlot2); + CTxdStore::SetCurrentTxd(frontendTxdSlot2); + + for (int i = 3; i < NUM_MENU_SPRITES; i++) { + m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); + m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); + } + + CTxdStore::PopCurrentTxd(); + CStreaming::IHaveUsedStreamingMemory(); } -#endif -#ifdef GTA3_1_1_PATCH - CStreaming::IHaveUsedStreamingMemory(); - CTimer::Update(); -#endif + m_bSpritesLoaded = true; - CTxdStore::PopCurrentTxd(); + CTimer::Update(); } void @@ -3138,6 +3096,9 @@ CMenuManager::LoadSettings() CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256); CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1); +#ifdef FREE_CAM + CFileMgr::Read(fileHandle, (char*)&TheCamera.bFreeCam, 1); +#endif } } @@ -3147,9 +3108,11 @@ CMenuManager::LoadSettings() m_PrefsVsync = m_PrefsVsyncDisp; CRenderer::ms_lodDistScale = m_PrefsLOD; - if (m_nPrefsAudio3DProviderIndex == -1) + if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER) m_nPrefsAudio3DProviderIndex = -2; + m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex; + if (m_PrefsLanguage == prevLang) m_bLanguageLoaded = false; else { @@ -3228,15 +3191,16 @@ CMenuManager::SaveSettings() CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256); CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1); +#ifdef FREE_CAM + CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1); +#endif } + m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex; CFileMgr::CloseFile(fileHandle); CFileMgr::SetDir(""); } -bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); -void DoRWStuffEndOfFrame(void); - void CMenuManager::MessageScreen(const char *text) { @@ -3270,22 +3234,6 @@ CMenuManager::MessageScreen(const char *text) } void -CMenuManager::PickNewPlayerColour() -{ - m_PrefsPlayerRed = 0; - m_PrefsPlayerGreen = 0; - m_PrefsPlayerBlue = 0; - while (true) { - int sum = m_PrefsPlayerRed + m_PrefsPlayerGreen + m_PrefsPlayerBlue; - if (sum >= 100 && sum <= 650) - break; - m_PrefsPlayerRed = CGeneral::GetRandomNumber(); - m_PrefsPlayerGreen = CGeneral::GetRandomNumber(); - m_PrefsPlayerBlue = CGeneral::GetRandomNumber(); - } -} - -void CMenuManager::PrintBriefs() { CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); @@ -3336,30 +3284,6 @@ CMenuManager::PrintBriefs() #endif } -// Not sure about name. Not to be confused with CPad::PrintErrorMessage -void -CMenuManager::PrintErrorMessage() -{ - if (!CPad::bDisplayNoControllerMessage && !CPad::bObsoleteControllerMessage) - return; - - CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(140.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f)), CRGBA(64, 16, 16, 224)); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - CFont::SetBackgroundOff(); - CFont::SetPropOn(); - CFont::SetCentreOff(); - CFont::SetJustifyOn(); - CFont::SetRightJustifyOff(); - CFont::SetBackGroundOnlyTextOn(); - CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f)); -#ifdef FIX_BUGS - CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(180.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT")); -#else - CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(40.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT")); -#endif - CFont::DrawFonts(); -} - void CMenuManager::PrintStats() { @@ -3373,7 +3297,7 @@ CMenuManager::PrintStats() // Scroll stats with mouse #ifdef SCROLLABLE_STATS_PAGE static float scrollY = 0; - static uint32 lastChange = m_nScreenChangeDelayTimer; + static uint32 lastChange = m_LastScreenSwitch; if (CPad::GetPad(0)->GetLeftMouse()) { scrollY += (m_nMouseOldPosY - m_nMousePosY); lastChange = CTimer::GetTimeInMillisecondsPauseMode(); @@ -3383,7 +3307,7 @@ CMenuManager::PrintStats() } #else // MENU_Y(30.0f) per second - float scrollY = MENU_Y(STATS_SLIDE_Y_PER_SECOND) * (CTimer::GetTimeInMillisecondsPauseMode() - m_nScreenChangeDelayTimer) / 1000.0f; + float scrollY = MENU_Y(STATS_SLIDE_Y_PER_SECOND) * (CTimer::GetTimeInMillisecondsPauseMode() - m_LastScreenSwitch) / 1000.0f; #endif for (int row = 0; row < rowNum; ++row) { @@ -3446,167 +3370,95 @@ CMenuManager::PrintStats() // ::Draw already does that. /* PREPARE_MENU_HEADER - CFont::PrintString(MENU_X_RIGHT_ALIGNED(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); */ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); } +// --MIAMI: Done void CMenuManager::Process(void) { - m_bMenuStateChanged = false; - - if (!m_bSaveMenuActive && TheCamera.GetScreenFadeStatus() != FADE_0) + if (TheCamera.GetScreenFadeStatus() != FADE_0) return; - m_bWantToRestart = false; InitialiseChangedLanguageSettings(); - // Just a hack by R* to not make game continuously resume/pause. But we it seems we can live with it. - if (CPad::GetPad(0)->GetEscapeJustDown()) - RequestFrontEndStartUp(); - - SwitchMenuOnAndOff(); - - // Be able to re-open menu correctly. if (m_bMenuActive) { + ProcessButtonPresses(); + ProcessFileActions(); + DMAudio.Service(); - // Load frontend textures. - LoadAllTextures(); + // Game calls some texture pool cleanup functions in here + } - // Set save/delete game pages. - if (m_nCurrScreen == MENUPAGE_DELETING) { - bool SlotPopulated = false; + SwitchMenuOnAndOff(); +} - if (PcSaveHelper.DeleteSlot(m_nCurrSaveSlot)) { - PcSaveHelper.PopulateSlotInfo(); - SlotPopulated = true; +void +CMenuManager::ProcessButtonPresses(void) +{ + // TODO(Miami) + // if (m_nCurrScreen == MENUPAGE_OUTRO) + // return; + + if (m_bWaitingForNewKeyBind) { + if (m_bStartWaitingForKeyBind) + m_bStartWaitingForKeyBind = false; + else { + pControlEdit = CPad::EditCodesForControls(pControlEdit, 1); + JoyButtonJustClicked = false; + MouseButtonJustClicked = false; + + if (CPad::GetPad(0)->GetLeftMouseJustDown()) + MouseButtonJustClicked = 1; + else if (CPad::GetPad(0)->GetRightMouseJustUp()) + MouseButtonJustClicked = 3; + else if (CPad::GetPad(0)->GetMiddleMouseJustUp()) + MouseButtonJustClicked = 2; + else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) + MouseButtonJustClicked = 4; + else if (CPad::GetPad(0)->GetMouseWheelDownJustUp()) + MouseButtonJustClicked = 5; + // TODO two more buttons + + JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown(); + + int32 TypeOfControl = KEYBOARD; + if (JoyButtonJustClicked) + TypeOfControl = JOYSTICK; + if (MouseButtonJustClicked) + TypeOfControl = MOUSE; + if (*pControlEdit != rsNULL) + TypeOfControl = KEYBOARD; + + if (!m_bKeyIsOK) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); + pControlEdit = nil; + m_bWaitingForNewKeyBind = false; + m_KeyPressedCode = -1; + m_bStartWaitingForKeyBind = false; } + else if (!m_bKeyChangeNotProcessed) { + if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked) + CheckCodesForControls(TypeOfControl); - if (SlotPopulated) - ChangeScreen(MENUPAGE_DELETE_SUCCESS, 0, true, false); - else - SaveLoadFileError_SetUpErrorScreen(); - } - if (m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS) { - int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot); - PcSaveHelper.PopulateSlotInfo(); - if (SaveSlot) - ChangeScreen(MENUPAGE_SAVE_SUCCESSFUL, 0, true, false); - else - SaveLoadFileError_SetUpErrorScreen(); - } - if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) { - if (CheckSlotDataValid(m_nCurrSaveSlot)) { - TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; - if (m_PrefsVsyncDisp != m_PrefsVsync) - m_PrefsVsync = m_PrefsVsyncDisp; - DMAudio.Service(); - m_bWantToRestart = true; - RequestFrontEndShutDown(); - m_bWantToLoad = true; - b_FoundRecentSavedGameWantToLoad = true; - DMAudio.SetEffectsFadeVol(0); - DMAudio.SetMusicFadeVol(0); - DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); - } else - SaveLoadFileError_SetUpErrorScreen(); - } - - ProcessButtonPresses(); - - // Set binding keys. - if (pEditString && CPad::EditString(pEditString, 0) == nil) { - if (*pEditString == 0) - strcpy(pEditString, "NoName"); - pEditString = nil; - SaveSettings(); - } - - if (m_bWaitingForNewKeyBind) { - if (m_bStartWaitingForKeyBind) - m_bStartWaitingForKeyBind = false; + field_159 = true; + } else { - pControlEdit = CPad::EditCodesForControls(pControlEdit, 1); - JoyButtonJustClicked = false; - MouseButtonJustClicked = false; - - if (CPad::GetPad(0)->GetLeftMouseJustDown()) - MouseButtonJustClicked = 1; - else if (CPad::GetPad(0)->GetRightMouseJustUp()) - MouseButtonJustClicked = 3; - else if (CPad::GetPad(0)->GetMiddleMouseJustUp()) - MouseButtonJustClicked = 2; - else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) - MouseButtonJustClicked = 4; - else if (CPad::GetPad(0)->GetMouseWheelDownJustUp()) - MouseButtonJustClicked = 5; - // TODO two more buttons - - JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown(); - - int32 TypeOfControl = KEYBOARD; - if (JoyButtonJustClicked) - TypeOfControl = JOYSTICK; - if (MouseButtonJustClicked) - TypeOfControl = MOUSE; - if (*pControlEdit != rsNULL) - TypeOfControl = KEYBOARD; - - if (!m_bKeyIsOK) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); - pControlEdit = nil; - m_bWaitingForNewKeyBind = false; - m_KeyPressedCode = -1; - m_bStartWaitingForKeyBind = false; - } else if (!m_bKeyChangeNotProcessed) { - if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked) - CheckCodesForControls(TypeOfControl); - - field_535 = true; - } else { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); - for (int i = 0; i < 4; i++) - ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i); - m_bKeyIsOK = false; - m_bKeyChangeNotProcessed = false; - pControlEdit = nil; - m_bWaitingForNewKeyBind = false; - m_KeyPressedCode = -1; - m_bStartWaitingForKeyBind = false; - } + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + for (int i = 0; i < 4; i++) + ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i); + m_bKeyIsOK = false; + m_bKeyChangeNotProcessed = false; + pControlEdit = nil; + m_bWaitingForNewKeyBind = false; + m_KeyPressedCode = -1; + m_bStartWaitingForKeyBind = false; } } - - if ((m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_PS2_LOAD_FAILED) && CTimer::GetTimeInMillisecondsPauseMode() > field_558) { - m_nCurrScreen = m_nPrevScreen; - m_nCurrOption = 0; - } - - // Reset pad shaking. - if (TimeToStopPadShaking && TimeToStopPadShaking < CTimer::GetTimeInMillisecondsPauseMode()) { - CPad::StopPadsShaking(); - TimeToStopPadShaking = 0; - } - - } else { - UnloadTextures(); - m_bRenderGameInMenu = false; - // byte_5F33E4 = 1; // unused - ChangeScreen(MENUPAGE_NONE, 0, false, false); - pEditString = nil; - m_bWaitingForNewKeyBind = false; - } - - if (!m_bWantToRestart) { - if (m_bGameNotLoaded) - DMAudio.Service(); } -} -void -CMenuManager::ProcessButtonPresses(void) -{ if (pEditString || pControlEdit) return; @@ -3650,7 +3502,7 @@ CMenuManager::ProcessButtonPresses(void) optionSelected = true; } #endif - if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_535) { + if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_159) { if (m_nCurrExLayer == HOVEROPTION_LIST) { m_nHoverOption = HOVEROPTION_NOT_HOVERING; m_bWaitingForNewKeyBind = true; @@ -3659,7 +3511,7 @@ CMenuManager::ProcessButtonPresses(void) pControlEdit = &m_KeyPressedCode; } } else { - field_535 = false; + field_159 = false; } static uint32 lastTimeClickedScrollButton = 0; @@ -4322,10 +4174,7 @@ CMenuManager::ProcessButtonPresses(void) CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); SaveSettings(); } else { - if (!m_bGameNotLoaded) - ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true); - else - ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true); + SwitchToNewScreen(-2); } } else if (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME) { option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; @@ -4425,11 +4274,7 @@ CMenuManager::ProcessButtonPresses(void) if (changeMenu) { if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) { #ifndef TIDY_UP_PBP - ResetHelperText(); - if (!m_bGameNotLoaded) - ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true); - else - ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true); + RequestFrontEndShutDown(); #else goBack = true; break; @@ -4441,7 +4286,7 @@ CMenuManager::ProcessButtonPresses(void) } #endif - ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); + SwitchToNewScreen(0); } } break; @@ -4453,7 +4298,7 @@ CMenuManager::ProcessButtonPresses(void) if (saveSlot >= 2 && saveSlot <= 9) { m_nCurrSaveSlot = saveSlot - 2; if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY && Slots[m_nCurrSaveSlot + 1] != SLOT_CORRUPTED) { - ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); + SwitchToNewScreen(0); } } break; @@ -4468,39 +4313,15 @@ CMenuManager::ProcessButtonPresses(void) CGame::ReloadIPLs(); break; case MENUACTION_SHOWCULL: - gbShowCullZoneDebugStuff = !gbShowCullZoneDebugStuff; + // REMOVED(MIAMI) break; case MENUACTION_MEMCARDSAVECONFIRM: return; case MENUACTION_RESUME_FROM_SAVEZONE: RequestFrontEndShutDown(); break; - case MENUACTION_MPMAP_LIBERTY: - case MENUACTION_MPMAP_REDLIGHT: - case MENUACTION_MPMAP_CHINATOWN: - case MENUACTION_MPMAP_TOWER: - case MENUACTION_MPMAP_SEWER: - case MENUACTION_MPMAP_INDUSTPARK: - case MENUACTION_MPMAP_DOCKS: - case MENUACTION_MPMAP_STAUNTON: - m_SelectedMap = option - MENUACTION_MPMAP_LIBERTY; - SaveSettings(); - ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); - break; - case MENUACTION_MPMAP_DEATHMATCH1: - case MENUACTION_MPMAP_DEATHMATCH2: - case MENUACTION_MPMAP_TEAMDEATH1: - case MENUACTION_MPMAP_TEAMDEATH2: - case MENUACTION_MPMAP_STASH: - case MENUACTION_MPMAP_CAPTURE: - case MENUACTION_MPMAP_RATRACE: - case MENUACTION_MPMAP_DOMINATION: - m_SelectedGameType = option - MENUACTION_MPMAP_DEATHMATCH1; - SaveSettings(); - ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); - break; case MENUACTION_REDEFCTRL: - ChangeScreen(MENUPAGE_KEYBOARD_CONTROLS, 0, true, true); + SwitchToNewScreen(MENUPAGE_KEYBOARD_CONTROLS); m_nSelectedListRow = 0; m_nCurrExLayer = HOVEROPTION_LIST; break; @@ -4526,13 +4347,19 @@ CMenuManager::ProcessButtonPresses(void) #endif break; case MENUACTION_DONTCANCEL: - ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true); + SwitchToNewScreen(-2); break; case MENUACTION_SCREENRES: if (m_nDisplayVideoMode != m_nPrefsVideoMode) { m_nPrefsVideoMode = m_nDisplayVideoMode; _psSelectScreenVM(m_nPrefsVideoMode); - SetHelperText(0); + SetHelperText(0); // TODO(Miami): Remove that + DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); + DMAudio.Service(); + CentreMousePointer(); + m_bShowMouse = true; + // m_nCurrOption = 5; // Why? + bOptionHighlightTransitionBlend = 0; SaveSettings(); } break; @@ -4549,7 +4376,7 @@ CMenuManager::ProcessButtonPresses(void) case MENUACTION_AUDIOHW: { int selectedProvider = m_nPrefsAudio3DProviderIndex; - if (selectedProvider != -1) { + if (selectedProvider != INVALID_AUDIO_PROVIDER) { m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); if (selectedProvider == m_nPrefsAudio3DProviderIndex) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); @@ -4564,7 +4391,7 @@ CMenuManager::ProcessButtonPresses(void) } case MENUACTION_SPEAKERCONF: #ifndef TIDY_UP_PBP - if (m_nPrefsAudio3DProviderIndex != -1) { + if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) { if (--m_PrefsSpeakers < 0) m_PrefsSpeakers = 2; DMAudio.SetSpeakerConfig(m_PrefsSpeakers); @@ -4576,7 +4403,7 @@ CMenuManager::ProcessButtonPresses(void) break; case MENUACTION_PLAYERSETUP: CPlayerSkin::BeginFrontendSkinEdit(); - ChangeScreen(MENUPAGE_SKIN_SELECT, 0, true, true); + SwitchToNewScreen(MENUPAGE_SKIN_SELECT); m_nCurrExLayer = HOVEROPTION_LIST; m_bSkinsEnumerated = false; break; @@ -4657,7 +4484,7 @@ CMenuManager::ProcessButtonPresses(void) #endif break; case MENUACTION_LOADRADIO: - ChangeScreen(MENUPAGE_SOUND_SETTINGS, 0, true, true); + SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK"); break; @@ -4674,7 +4501,7 @@ CMenuManager::ProcessButtonPresses(void) #else if (m_nCurrScreen == MENUPAGE_PAUSE_MENU) { #endif - if (!m_bGameNotLoaded && !m_bMenuStateChanged) { + if (!m_bGameNotLoaded) { if (m_PrefsVsyncDisp != m_PrefsVsync) { m_PrefsVsync = m_PrefsVsyncDisp; } @@ -4702,7 +4529,6 @@ CMenuManager::ProcessButtonPresses(void) #endif int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0]; - int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0]; if (oldScreen != -1) { ThingsToDoBeforeLeavingPage(); @@ -4714,7 +4540,7 @@ CMenuManager::ProcessButtonPresses(void) } else #endif { - ChangeScreen(oldScreen, oldOption, true, true); + SwitchToNewScreen(-2); } // We will go back for sure at this point, why process other things?! @@ -4841,14 +4667,14 @@ CMenuManager::ProcessButtonPresses(void) break; #endif case MENUACTION_AUDIOHW: - if (m_nPrefsAudio3DProviderIndex != -1) { + if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) { m_nPrefsAudio3DProviderIndex += changeValueBy; m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1); } DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); break; case MENUACTION_SPEAKERCONF: - if (m_nPrefsAudio3DProviderIndex != -1) { + if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) { m_PrefsSpeakers -= changeValueBy; m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2); DMAudio.SetSpeakerConfig(m_PrefsSpeakers); @@ -4881,11 +4707,6 @@ CMenuManager::ProcessOnOffMenuOptions() switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { case MENUACTION_CTRLVIBRATION: m_PrefsUseVibration = !m_PrefsUseVibration; - - if (m_PrefsUseVibration) { - CPad::GetPad(0)->StartShake(350, 150); - TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500; - } DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; case MENUACTION_CTRLCONFIG: @@ -4894,10 +4715,6 @@ CMenuManager::ProcessOnOffMenuOptions() CPad::GetPad(0)->Mode = 0; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; - case MENUACTION_CTRLDISPLAY: - m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); - break; case MENUACTION_FRAMESYNC: m_PrefsVsyncDisp = !m_PrefsVsyncDisp; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); @@ -4938,22 +4755,17 @@ CMenuManager::ProcessOnOffMenuOptions() DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; case MENUACTION_PEDROADGROUPS: - gbShowPedRoadGroups = !gbShowPedRoadGroups; + // REMOVED(MIAMI) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; case MENUACTION_CARROADGROUPS: - gbShowCarRoadGroups = !gbShowCarRoadGroups; + // REMOVED(MIAMI) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; case MENUACTION_COLLISIONPOLYS: gbShowCollisionPolys = !gbShowCollisionPolys; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; - case MENUACTION_MP_PLAYERCOLOR: - PickNewPlayerColour(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); - SaveSettings(); - break; case MENUACTION_SHOWHEADBOB: TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); @@ -4975,6 +4787,13 @@ CMenuManager::ProcessOnOffMenuOptions() DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); SaveSettings(); break; +#ifdef FREE_CAM + case MENUACTION_FREECAM: + TheCamera.bFreeCam = !TheCamera.bFreeCam; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + SaveSettings(); + break; +#endif } } @@ -4982,7 +4801,6 @@ void CMenuManager::RequestFrontEndShutDown() { m_bShutDownFrontEndRequested = true; - DMAudio.ChangeMusicMode(MUSICMODE_GAME); } void @@ -5005,20 +4823,20 @@ CMenuManager::SaveLoadFileError_SetUpErrorScreen() case SAVESTATUS_ERR_SAVE_CREATE: case SAVESTATUS_ERR_SAVE_WRITE: case SAVESTATUS_ERR_SAVE_CLOSE: - ChangeScreen(MENUPAGE_SAVE_FAILED, 0, true, false); + SwitchToNewScreen(MENUPAGE_SAVE_FAILED); break; case SAVESTATUS_ERR_LOAD_OPEN: case SAVESTATUS_ERR_LOAD_READ: case SAVESTATUS_ERR_LOAD_CLOSE: - ChangeScreen(MENUPAGE_LOAD_FAILED, 0, true, false); + SwitchToNewScreen(MENUPAGE_LOAD_FAILED); break; case SAVESTATUS_ERR_DATA_INVALID: - ChangeScreen(MENUPAGE_LOAD_FAILED_2, 0, true, false); + SwitchToNewScreen(MENUPAGE_LOAD_FAILED_2); break; case SAVESTATUS_DELETEFAILED8: case SAVESTATUS_DELETEFAILED9: case SAVESTATUS_DELETEFAILED10: - ChangeScreen(MENUPAGE_DELETE_FAILED, 0, true, false); + SwitchToNewScreen(MENUPAGE_DELETE_FAILED); break; default: break; } @@ -5031,13 +4849,6 @@ CMenuManager::SetHelperText(int text) m_nHelperTextAlpha = 300; } -void -CMenuManager::ShutdownJustMenu() -{ - m_bMenuActive = false; - CTimer::EndUserPause(); -} - float CMenuManager::StretchX(float x) { @@ -5058,80 +4869,131 @@ float CMenuManager::StretchY(float y) } void +CMenuManager::ProcessFileActions() +{ + if (m_nCurrScreen == MENUPAGE_DELETING) { + bool SlotPopulated = false; + + if (PcSaveHelper.DeleteSlot(m_nCurrSaveSlot)) { + PcSaveHelper.PopulateSlotInfo(); + SlotPopulated = true; + } + + if (SlotPopulated) + SwitchToNewScreen(MENUPAGE_DELETE_SUCCESS); + else + SaveLoadFileError_SetUpErrorScreen(); + } + if (m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS) { + int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot); + PcSaveHelper.PopulateSlotInfo(); + if (SaveSlot) + SwitchToNewScreen(MENUPAGE_SAVE_SUCCESSFUL); + else + SaveLoadFileError_SetUpErrorScreen(); + } + if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) { + if (CheckSlotDataValid(m_nCurrSaveSlot)) { + DoSettingsBeforeStartingAGame(); + m_bWantToLoad = true; + } + else + SaveLoadFileError_SetUpErrorScreen(); + } +} + +// --MIAMI: Done except DxInput things, are they even needed? +void CMenuManager::SwitchMenuOnAndOff() { - bool menuWasActive = GetIsMenuActive(); + if (!TheCamera.m_WideScreenOn) { + + // Reminder: You need REGISTER_START_BUTTON defined to make it work. + if ((CPad::GetPad(0)->GetStartJustDown() || CPad::GetPad(0)->GetEscapeJustDown()) + && (!m_bMenuActive || m_nCurrScreen == MENUPAGE_PAUSE_MENU || m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT/* || m_nCurrScreen == 20 */) // TODO(Miami): What is screen 20? + || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) { + + if (m_nCurrScreen != MENUPAGE_LOADING_IN_PROGRESS) { + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DoRWStuffEndOfFrame(); + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DoRWStuffEndOfFrame(); + } - // Reminder: You need REGISTER_START_BUTTON defined to make it work. - if (CPad::GetPad(0)->GetStartJustDown() -#ifdef FIX_BUGS - && !m_bGameNotLoaded -#endif - || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) { + if (m_bShutDownFrontEndRequested) + m_bMenuActive = false; + else if (m_bStartUpFrontEndRequested) + m_bMenuActive = true; + else + m_bMenuActive = !m_bMenuActive; - m_bMenuActive = !m_bMenuActive; + if (m_bMenuActive) { + Initialise(); + LoadAllTextures(); + + // TODO(Miami): DxInput?? + } else { + if (CMBlur::BlurOn) + CMBlur::MotionBlurOpen(Scene.camera); + else + CMBlur::MotionBlurClose(); + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DoRWStuffEndOfFrame(); + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DoRWStuffEndOfFrame(); - if (m_bShutDownFrontEndRequested) - m_bMenuActive = false; - if (m_bStartUpFrontEndRequested) - m_bMenuActive = true; + // TODO(Miami): DxInput?? - if (m_bMenuActive) { - CTimer::StartUserPause(); - } else { #ifdef PS2_LIKE_MENU - bottomBarActive = false; -#endif -#ifdef FIX_BUGS - ThingsToDoBeforeLeavingPage(); + bottomBarActive = false; #endif - ShutdownJustMenu(); - SaveSettings(); - m_bStartUpFrontEndRequested = false; - pControlEdit = nil; - m_bShutDownFrontEndRequested = false; - DisplayComboButtonErrMsg = false; + + m_StatsScrollSpeed = 150.0f; + SaveSettings(); + pControlEdit = nil; + pEditString = nil; + DisplayComboButtonErrMsg = false; + m_bShutDownFrontEndRequested = false; + m_bStartUpFrontEndRequested = false; + m_bWaitingForNewKeyBind = false; #ifdef REGISTER_START_BUTTON - int16 start1 = CPad::GetPad(0)->PCTempJoyState.Start, start2 = CPad::GetPad(0)->PCTempKeyState.Start, - start3 = CPad::GetPad(0)->OldState.Start, start4 = CPad::GetPad(0)->NewState.Start; + int16 start1 = CPad::GetPad(0)->PCTempJoyState.Start, start2 = CPad::GetPad(0)->PCTempKeyState.Start, + start3 = CPad::GetPad(0)->OldState.Start, start4 = CPad::GetPad(0)->NewState.Start; #endif - CPad::GetPad(0)->Clear(false); - CPad::GetPad(1)->Clear(false); + CPad::GetPad(0)->Clear(false); + CPad::GetPad(1)->Clear(false); #ifdef REGISTER_START_BUTTON - CPad::GetPad(0)->PCTempJoyState.Start = start1; - CPad::GetPad(0)->PCTempKeyState.Start = start2; - CPad::GetPad(0)->OldState.Start = start3; - CPad::GetPad(0)->NewState.Start = start4; + CPad::GetPad(0)->PCTempJoyState.Start = start1; + CPad::GetPad(0)->PCTempKeyState.Start = start2; + CPad::GetPad(0)->OldState.Start = start3; + CPad::GetPad(0)->NewState.Start = start4; #endif - m_nCurrScreen = MENUPAGE_NONE; + UnloadTextures(); + CTimer::EndUserPause(); + CTimer::Update(); + m_OnlySaveMenu = false; + } } } // Just entered the save/safe zone - if (m_bSaveMenuActive && !m_bQuitGameNoCD) { - m_bSaveMenuActive = false; + if (m_bActivateSaveMenu) { + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DoRWStuffEndOfFrame(); + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DoRWStuffEndOfFrame(); + m_bActivateSaveMenu = false; m_bMenuActive = true; - CTimer::StartUserPause(); -#ifdef PS2_SAVE_DIALOG - m_nCurrScreen = MENUPAGE_SAVE; - m_bRenderGameInMenu = true; -#else + m_OnlySaveMenu = true; + + // TODO(Miami): DxInput?? + + Initialise(); + LoadAllTextures(); m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT; -#endif - PcSaveHelper.PopulateSlotInfo(); m_nCurrOption = 0; } -/* // PS2 leftover - if (m_nCurrScreen != MENUPAGE_SOUND_SETTINGS && gMusicPlaying) - { - DMAudio.StopFrontEndTrack(); - OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); - gMusicPlaying = 0; - } -*/ - if (m_bMenuActive != menuWasActive) - m_bMenuStateChanged = true; m_bStartUpFrontEndRequested = false; m_bShutDownFrontEndRequested = false; @@ -5140,27 +5002,31 @@ CMenuManager::SwitchMenuOnAndOff() void CMenuManager::UnloadTextures() { - if (!m_bSpritesLoaded) - return; + if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) + DMAudio.StopFrontEndTrack(); + + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0); + DMAudio.ChangeMusicMode(MUSICMODE_GAME); + if (m_bSpritesLoaded) { + printf("REMOVE frontend\n"); + int frontend = CTxdStore::FindTxdSlot("frontend1"); + for (int i = 0; i < 3; ++i) + m_aFrontEndSprites[i].Delete(); - printf("REMOVE frontend\n"); - for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); ++i) - m_aFrontEndSprites[i].Delete(); + CTxdStore::RemoveTxd(frontend); - int frontend = CTxdStore::FindTxdSlot("frontend"); - CTxdStore::RemoveTxd(frontend); + if (!m_OnlySaveMenu) { + int frontend2 = CTxdStore::FindTxdSlot("frontend2"); + for (int i = 3; i < NUM_MENU_SPRITES; ++i) + m_aFrontEndSprites[i].Delete(); - printf("REMOVE menu textures\n"); - for (int i = 0; i < ARRAY_SIZE(MenuFilenames); ++i) - m_aMenuSprites[i].Delete(); -#ifdef MENU_MAP - for (int i = 0; i < ARRAY_SIZE(MapFilenames); ++i) - m_aMapSprites[i].Delete(); -#endif - int menu = CTxdStore::FindTxdSlot("menu"); - CTxdStore::RemoveTxd(menu); + CTxdStore::RemoveTxd(frontend2); + } - m_bSpritesLoaded = false; + m_bSpritesLoaded = false; + } + m_OnlySaveMenu = false; + // TODO(Miami): Place name thing } void @@ -5191,274 +5057,53 @@ CMenuManager::WaitForUserCD() } } -void -CMenuManager::PrintController(void) -{ - // FIX: Originally this function doesn't have StretchX/Y, everything had constant pixel size (due to screen was abandoned early?) - // Also texts and their alignment were very bad, so I tried to make them readable (commented out the original code, and marked the ones I added with X) - - m_aFrontEndSprites[FE_CONTROLLERSH].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(240.0f), MENU_Y(180.0f), CRGBA(0, 0, 0, 255)); - m_aFrontEndSprites[FE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); - if (m_DisplayControllerOnFoot) { - if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400) - m_aFrontEndSprites[FE_ARROWS1].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); - else - m_aFrontEndSprites[FE_ARROWS3].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); - } else { - if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400) - m_aFrontEndSprites[FE_ARROWS2].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); - else - m_aFrontEndSprites[FE_ARROWS4].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); - } - - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); // X - - // CFont::SetScale(0.4f, 0.4f); - CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); // X - - // CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255))); - CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // X - CFont::SetDropShadowPosition(1); // X - CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); // X - - if (m_DisplayControllerOnFoot) { - switch (CPad::GetPad(0)->Mode) { - case 0: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_LOF")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_MOV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_ENV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_ATT")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_RUN")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3")); - break; - case 1: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_LOF")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_NA")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_ENV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_ATT")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_RUN")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3")); - break; - case 2: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_ENV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_MOV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_LOF")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_RUN")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_ATT")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3")); - break; - case 3: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_NA")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_LOF")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_RUN")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_ATT")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3")); - break; - default: - return; - } - } else { - switch (CPad::GetPad(0)->Mode) { - case 0: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_RSC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_VES")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_HO3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HAB")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC")); - // FIX: Coordinates of this line is undefined in PC... - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3")); - break; - case 1: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_HOR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_NA")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_RSC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HAB")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC")); - // FIX: Coordinates of this line is undefined in PC... - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3")); - break; - case 2: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_EXV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_VES")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_RS3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HOR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_HAB")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC")); - // FIX: Coordinates of this line is undefined in PC... - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3")); - break; - case 3: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_HAB")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_TUC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_HO3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_CAW")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_SMT")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_RSC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_NA")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_ACC")); - // FIX: Coordinates of this line is undefined in PC... - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_BRA")); - break; - default: - return; - } - } - - CFont::SetDropShadowPosition(0); // X -} - #ifdef MENU_MAP #define ZOOM(x, y, in) \ do { \ - if(fMapSize > SCREEN_HEIGHT * 3.0f && in) \ + if(m_fMapSize > SCREEN_HEIGHT * 3.0f && in) \ break; \ float z2 = in? 1.1f : 1.f/1.1f; \ - fMapCenterX += (x - fMapCenterX) * (1.0f - z2); \ - fMapCenterY += (y - fMapCenterY) * (1.0f - z2); \ + m_fMapCenterX += (x - m_fMapCenterX) * (1.0f - z2); \ + m_fMapCenterY += (y - m_fMapCenterY) * (1.0f - z2); \ \ - if (fMapSize < SCREEN_HEIGHT / 2 && !in) \ + if (m_fMapSize < SCREEN_HEIGHT / 2 && !in) \ break; \ \ - fMapSize *= z2; \ + m_fMapSize *= z2; \ } while(0) \ void CMenuManager::PrintMap(void) { CFont::SetJustifyOn(); - bMenuMapActive = true; + m_bMenuMapActive = true; CRadar::InitFrontEndMap(); // Just entered to map if (!bMapLoaded) { - fMapSize = SCREEN_HEIGHT * 2.0f; - fMapCenterX = 0.0f; - fMapCenterY = 0.0f; + m_fMapSize = SCREEN_HEIGHT * 2.0f; + m_fMapCenterX = 0.0f; + m_fMapCenterY = 0.0f; CVector2D radarSpacePlayer; CVector2D screenSpacePlayer; CRadar::TransformRealWorldPointToRadarSpace(radarSpacePlayer, CVector2D(FindPlayerCoors())); CRadar::TransformRadarPointToScreenSpace(screenSpacePlayer, radarSpacePlayer); - fMapCenterX = (-screenSpacePlayer.x) + SCREEN_WIDTH / 2; - fMapCenterY = (-screenSpacePlayer.y) + SCREEN_HEIGHT / 2; + m_fMapCenterX = (-screenSpacePlayer.x) + SCREEN_WIDTH / 2; + m_fMapCenterY = (-screenSpacePlayer.y) + SCREEN_HEIGHT / 2; bMapMouseShownOnce = false; bMapLoaded = true; // Let's wait for a frame to not toggle the waypoint if (CPad::GetPad(0)->NewState.Cross) { - bMenuMapActive = false; + m_bMenuMapActive = false; return; } } - // Because fMapSize is half of the map length, and map consists of 3x3 tiles. - float halfTile = fMapSize / 3.0f; + // Because m_fMapSize is half of the map length, and map consists of 3x3 tiles. + float halfTile = m_fMapSize / 3.0f; // Darken background a bit CSprite2d::DrawRect(CRect(0, 0, @@ -5467,49 +5112,49 @@ CMenuManager::PrintMap(void) RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - fMapSize) { - m_aMapSprites[MAPTOP1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - fMapSize, - fMapCenterX - halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); + if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) { + m_aFrontEndSprites[MENUSPRITE_MAPTOP01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY - m_fMapSize, + m_fMapCenterX - halfTile, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); } - if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) { - m_aMapSprites[MAPTOP2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - fMapSize, - fMapCenterX + halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); + if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) { + m_aFrontEndSprites[MENUSPRITE_MAPTOP02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY - m_fMapSize, + m_fMapCenterX + halfTile, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); } - if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) { - m_aMapSprites[MAPTOP3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - fMapSize, - fMapCenterX + fMapSize, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); + if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) { + m_aFrontEndSprites[MENUSPRITE_MAPTOP03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY - m_fMapSize, + m_fMapCenterX + m_fMapSize, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); } - if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - halfTile) { - m_aMapSprites[MAPMID1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - halfTile, - fMapCenterX - halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); + if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) { + m_aFrontEndSprites[MENUSPRITE_MAPMID01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY - halfTile, + m_fMapCenterX - halfTile, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); } - if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) { - m_aMapSprites[MAPMID2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - halfTile, - fMapCenterX + halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); + if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) { + m_aFrontEndSprites[MENUSPRITE_MAPMID02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY - halfTile, + m_fMapCenterX + halfTile, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); } - if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) { - m_aMapSprites[MAPMID3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - halfTile, - fMapCenterX + fMapSize, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); + if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) { + m_aFrontEndSprites[MENUSPRITE_MAPMID03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY - halfTile, + m_fMapCenterX + m_fMapSize, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); } - if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY + halfTile) { - m_aMapSprites[MAPBOT1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY + halfTile, - fMapCenterX - halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); + if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) { + m_aFrontEndSprites[MENUSPRITE_MAPBOT01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY + halfTile, + m_fMapCenterX - halfTile, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255))); } - if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) { - m_aMapSprites[MAPBOT2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY + halfTile, - fMapCenterX + halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); + if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) { + m_aFrontEndSprites[MENUSPRITE_MAPBOT02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY + halfTile, + m_fMapCenterX + halfTile, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255))); } - if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) { - m_aMapSprites[MAPBOT3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY + halfTile, - fMapCenterX + fMapSize, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); + if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) { + m_aFrontEndSprites[MENUSPRITE_MAPBOT03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY + halfTile, + m_fMapCenterX + m_fMapSize, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255))); } CRadar::DrawBlips(); @@ -5533,34 +5178,35 @@ CMenuManager::PrintMap(void) CRGBA(0, 0, 0, 150)); if (CPad::GetPad(0)->GetRightMouseJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { - if (mapPoint.y > fMapCenterY - fMapSize && mapPoint.y < fMapCenterY + fMapSize && - mapPoint.x > fMapCenterX - fMapSize && mapPoint.x < fMapCenterX + fMapSize) { + if (mapPoint.y > m_fMapCenterY - m_fMapSize && mapPoint.y < m_fMapCenterY + m_fMapSize && + mapPoint.x > m_fMapCenterX - m_fMapSize && mapPoint.x < m_fMapCenterX + m_fMapSize) { - float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize; - float x = ((mapPoint.x - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f; - float y = 2000.0f - ((mapPoint.y - diffY) / (fMapSize * 2)) * 4000.0f; + // Don't ask me the meanings, I don't know. Found them by trying + float diffX = m_fMapCenterX - m_fMapSize, diffY = m_fMapCenterY - m_fMapSize; + float x = ((mapPoint.x - diffX) / (m_fMapSize * 2)) * (WORLD_SIZE_X / MENU_MAP_WIDTH_SCALE) - (WORLD_SIZE_X / 2 + MENU_MAP_LEFT_OFFSET * MENU_MAP_LENGTH_UNIT); + float y = (WORLD_SIZE_Y / 2 - MENU_MAP_TOP_OFFSET * MENU_MAP_LENGTH_UNIT) - ((mapPoint.y - diffY) / (m_fMapSize * 2)) * (WORLD_SIZE_Y / MENU_MAP_HEIGHT_SCALE); CRadar::ToggleTargetMarker(x, y); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); } } if (CPad::GetPad(0)->GetLeftMouse()) { - fMapCenterX += m_nMousePosX - m_nMouseOldPosX; - fMapCenterY += m_nMousePosY - m_nMouseOldPosY; + m_fMapCenterX += m_nMousePosX - m_nMouseOldPosX; + m_fMapCenterY += m_nMousePosY - m_nMouseOldPosY; } else if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetDPadLeft()) { - fMapCenterX += 15.0f; + m_fMapCenterX += 15.0f; } else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetDPadRight()) { - fMapCenterX -= 15.0f; + m_fMapCenterX -= 15.0f; } else if (CPad::GetPad(0)->GetLeftStickX()) { - fMapCenterX -= CPad::GetPad(0)->GetLeftStickX() / 128.0f * 20.0f; + m_fMapCenterX -= CPad::GetPad(0)->GetLeftStickX() / 128.0f * 20.0f; } if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetDPadUp()) { - fMapCenterY += 15.0f; + m_fMapCenterY += 15.0f; } else if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetDPadDown()) { - fMapCenterY -= 15.0f; + m_fMapCenterY -= 15.0f; } else if (CPad::GetPad(0)->GetLeftStickY()) { - fMapCenterY -= CPad::GetPad(0)->GetLeftStickY() / 128.0f * 20.0f; + m_fMapCenterY -= CPad::GetPad(0)->GetLeftStickY() / 128.0f * 20.0f; } if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder2()) { @@ -5575,25 +5221,26 @@ CMenuManager::PrintMap(void) ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, true); } - if (fMapCenterX - fMapSize > SCREEN_WIDTH / 2) - fMapCenterX = fMapSize + SCREEN_WIDTH / 2; + if (m_fMapCenterX - m_fMapSize > SCREEN_WIDTH / 2) + m_fMapCenterX = m_fMapSize + SCREEN_WIDTH / 2; - if (fMapCenterX + fMapSize < SCREEN_WIDTH / 2) - fMapCenterX = SCREEN_WIDTH / 2 - fMapSize; + if (m_fMapCenterX + m_fMapSize < SCREEN_WIDTH / 2) + m_fMapCenterX = SCREEN_WIDTH / 2 - m_fMapSize; - if (fMapCenterY + fMapSize < SCREEN_HEIGHT - MENU_Y(60.0f)) - fMapCenterY = SCREEN_HEIGHT - MENU_Y(60.0f) - fMapSize; + if (m_fMapCenterY + m_fMapSize < SCREEN_HEIGHT - MENU_Y(60.0f)) + m_fMapCenterY = SCREEN_HEIGHT - MENU_Y(60.0f) - m_fMapSize; - fMapCenterY = Min(fMapCenterY, fMapSize); // To not show beyond north border + if (m_fMapCenterY - m_fMapSize > SCREEN_HEIGHT / 2) + m_fMapCenterY = SCREEN_HEIGHT / 2 + m_fMapSize; - bMenuMapActive = false; + m_bMenuMapActive = false; // CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(5.0f)); // From VC // CFont::SetRightJustifyWrap(10.0f); CSprite2d::DrawRect(CRect(MENU_X(14.0f), SCREEN_STRETCH_FROM_BOTTOM(95.0f), SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(59.0f)), - CRGBA(235, 170, 50, 255)); + CRGBA(MAPINFOBOX_COLOR.r, MAPINFOBOX_COLOR.g, MAPINFOBOX_COLOR.b, MAPINFOBOX_COLOR.a)); CFont::SetScale(MENU_X(0.4f), MENU_Y(0.7f)); CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); @@ -5654,9 +5301,7 @@ CMenuManager::ConstructStatLine(int rowIdx) STAT_LINE("PL_STAT", nil, false, nil); - int percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 : - CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1)); - percentCompleted = Min(percentCompleted, 100); + int percentCompleted = CStats::GetPercentageProgress(); STAT_LINE("PER_COM", &percentCompleted, false, nil); STAT_LINE("NMISON", &CStats::MissionsGiven, false, nil); diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 89517528..e40efeea 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -7,8 +7,8 @@ #define MENUHEADER_POS_Y 75.0f #define MENUHEADER_HEIGHT 1.3f #else -#define MENUHEADER_POS_X 35.0f -#define MENUHEADER_POS_Y 93.0f +#define MENUHEADER_POS_X 10.0f +#define MENUHEADER_POS_Y 10.0f #define MENUHEADER_HEIGHT 1.6f #endif #define MENUHEADER_WIDTH 0.84f @@ -20,7 +20,7 @@ #define MENURADIO_ICON_SCALE 60.0f -#define MENUSLIDER_X 256.0f +#define MENUSLIDER_X 128.0f #define MENUSLIDER_UNK 256.0f #define BIGTEXT_X_SCALE 0.75f @@ -95,62 +95,34 @@ enum eLanguages #endif }; -enum eFrontendSprites -{ - FE2_MAINPANEL_UL, - FE2_MAINPANEL_UR, - FE2_MAINPANEL_DL, - FE2_MAINPANEL_DR, - FE2_MAINPANEL_DR2, - FE2_TABACTIVE, - FE_ICONBRIEF, - FE_ICONSTATS, - FE_ICONCONTROLS, - FE_ICONSAVE, - FE_ICONAUDIO, - FE_ICONDISPLAY, - FE_ICONLANGUAGE, - FE_CONTROLLER, - FE_CONTROLLERSH, - FE_ARROWS1, - FE_ARROWS2, - FE_ARROWS3, - FE_ARROWS4, - FE_RADIO1, - FE_RADIO2, - FE_RADIO3, - FE_RADIO4, - FE_RADIO5, - FE_RADIO6, - FE_RADIO7, - FE_RADIO8, - FE_RADIO9, - - NUM_FE_SPRITES -}; - enum eMenuSprites { - MENUSPRITE_CONNECTION, - MENUSPRITE_FINDGAME, - MENUSPRITE_HOSTGAME, - MENUSPRITE_MAINMENU, - MENUSPRITE_PLAYERSET, - MENUSPRITE_SINGLEPLAYER, - MENUSPRITE_MULTIPLAYER, - MENUSPRITE_DMALOGO, - MENUSPRITE_GTALOGO, - MENUSPRITE_RSTARLOGO, - MENUSPRITE_GAMESPY, + MENUSPRITE_BACKGROUND, + MENUSPRITE_VCLOGO, MENUSPRITE_MOUSE, - MENUSPRITE_MOUSET, - MENUSPRITE_MP3LOGO, + MENUSPRITE_MAPTOP01, + MENUSPRITE_MAPTOP02, + MENUSPRITE_MAPTOP03, + MENUSPRITE_MAPMID01, + MENUSPRITE_MAPMID02, + MENUSPRITE_MAPMID03, + MENUSPRITE_MAPBOT01, + MENUSPRITE_MAPBOT02, + MENUSPRITE_MAPBOT03, + MENUSPRITE_WILDSTYLE, + MENUSPRITE_FLASH, + MENUSPRITE_KCHAT, + MENUSPRITE_FEVER, + MENUSPRITE_VROCK, + MENUSPRITE_VCPR, + MENUSPRITE_ESPANTOSO, + MENUSPRITE_EMOTION, + MENUSPRITE_WAVE, + MENUSPRITE_MP3, MENUSPRITE_DOWNOFF, MENUSPRITE_DOWNON, MENUSPRITE_UPOFF, MENUSPRITE_UPON, - MENUSPRITE_GTA3LOGO, - MENUSPRITE_UNUSED, NUM_MENU_SPRITES }; @@ -169,22 +141,6 @@ enum eSaveSlot SAVESLOT_LABEL = 36 }; -#ifdef MENU_MAP -enum MapSprites -{ - MAPMID1, - MAPMID2, - MAPMID3, - MAPBOT1, - MAPBOT2, - MAPBOT3, - MAPTOP1, - MAPTOP2, - MAPTOP3, - NUM_MAP_SPRITES -}; -#endif - enum eMenuScreen { MENUPAGE_DISABLED = -1, @@ -372,7 +328,10 @@ enum eMenuAction MENUACTION_LANG_JAP, #endif #ifdef IMPROVED_VIDEOMODE - MENUACTION_SCREENMODE + MENUACTION_SCREENMODE, +#endif +#ifdef FREE_CAM + MENUACTION_FREECAM #endif }; @@ -472,69 +431,195 @@ struct CMenuScreen } m_aEntries[NUM_MENUROWS]; }; +struct MenuTrapezoid +{ + float topLeft_x; + float topLeft_y; + float topRight_x; + float topRight_y; + float bottomLeft_x; + float bottomLeft_y; + float bottomRight_x; + float bottomRight_y; + float old_topRight_x; + float old_topRight_y; + float old_topLeft_x; + float old_topLeft_y; + float old_bottomLeft_x; + float old_bottomLeft_y; + float old_bottomRight_x; + float old_bottomRight_y; + float mult_topRight_x; + float mult_topRight_y; + float mult_topLeft_x; + float mult_topLeft_y; + float mult_bottomLeft_x; + float mult_bottomLeft_y; + float mult_bottomRight_x; + float mult_bottomRight_y; + + MenuTrapezoid(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) { + topLeft_x = x1; + topLeft_y = y1; + topRight_x = x2; + topRight_y = y2; + bottomLeft_x = x3; + bottomLeft_y = y3; + bottomRight_x = x4; + bottomRight_y = y4; + }; + + void SaveCurrentCoors() { + old_topLeft_x = topLeft_x; + old_topLeft_y = topLeft_y; + old_topRight_x = topRight_x; + old_topRight_y = topRight_y; + old_bottomLeft_x = bottomLeft_x; + old_bottomLeft_y = bottomLeft_y; + old_bottomRight_x = bottomRight_x; + old_bottomRight_y = bottomRight_y; + } + + void Translate(int delta) { + bottomRight_x = delta * mult_bottomRight_x + old_bottomRight_x; + bottomRight_y = delta * mult_bottomRight_y + old_bottomRight_y; + bottomLeft_x = delta * mult_bottomLeft_x + old_bottomLeft_x; + bottomLeft_y = delta * mult_bottomLeft_y + old_bottomLeft_y; + topRight_x = delta * mult_topRight_x + old_topRight_x; + topRight_y = delta * mult_topRight_y + old_topRight_y; + topLeft_x = delta * mult_topLeft_x + old_topLeft_x; + topLeft_y = delta * mult_topLeft_y + old_topLeft_y; + } + + void UpdateMultipliers() { + mult_bottomRight_x = (bottomRight_x - old_bottomRight_x) / 255.0f; + mult_bottomRight_y = (bottomRight_y - old_bottomRight_y) / 255.0f; + mult_bottomLeft_x = (bottomLeft_x - old_bottomLeft_x) / 255.0f; + mult_bottomLeft_y = (bottomLeft_y - old_bottomLeft_y) / 255.0f; + mult_topRight_x = (topRight_x - old_topRight_x) / 255.0f; + mult_topRight_y = (topRight_y - old_topRight_y) / 255.0f; + mult_topLeft_x = (topLeft_x - old_topLeft_x) / 255.0f; + mult_topLeft_y = (topLeft_y - old_topLeft_y) / 255.0f; + } +}; + class CMenuManager { public: - int32 m_nPrefsVideoMode; - int32 m_nDisplayVideoMode; + int8 m_StatsScrollDirection; + float m_StatsScrollSpeed; + uint8 field_8; + bool m_PrefsUseVibration; + bool m_PrefsShowHud; + int32 m_PrefsRadarMode; + uint8 field_10; + bool m_bShutDownFrontEndRequested; + bool m_bStartUpFrontEndRequested; + int32 m_KeyPressedCode; + int32 m_PrefsBrightness; + float m_PrefsLOD; + int8 m_PrefsShowSubtitles; + int8 m_PrefsShowLegends; + int8 m_PrefsUseWideScreen; + int8 m_PrefsVsync; // TODO(Miami): Are we sure? + int8 m_PrefsVsyncDisp; + int8 m_PrefsFrameLimiter; int8 m_nPrefsAudio3DProviderIndex; - bool m_bKeyChangeNotProcessed; - char m_aSkinName[256]; - int32 m_nHelperTextMsgId; - bool m_bLanguageLoaded; + int8 m_PrefsSpeakers; + int8 m_PrefsDMA; + uint8 m_PrefsSfxVolume; + uint8 m_PrefsMusicVolume; + uint8 m_PrefsRadioStation; + uint8 field_2C; + int32 m_nCurrOption; + bool m_bQuitGameNoCD; + bool m_bMenuMapActive; + bool m_AllowNavigation; + uint8 field_37; bool m_bMenuActive; - bool m_bMenuStateChanged; - bool m_bWaitingForNewKeyBind; bool m_bWantToRestart; bool m_bFirstTime; - bool m_bGameNotLoaded; - int32 m_nMousePosX; - int32 m_nMousePosY; + bool m_bActivateSaveMenu; + bool m_bWantToLoad; + float m_fMapSize; + float m_fMapCenterX; + float m_fMapCenterY; + uint32 OS_Language; + int32 m_PrefsLanguage; + int32 field_54; + int8 m_bLanguageLoaded; + uint8 m_PrefsAllowNastyGame; + uint8 m_PrefsMP3BoostVolume; + uint8 m_ControlMethod; + int32 m_nPrefsVideoMode; + int32 m_nDisplayVideoMode; int32 m_nMouseTempPosX; int32 m_nMouseTempPosY; - bool m_bShowMouse; - tSkinInfo m_pSkinListHead; - tSkinInfo *m_pSelectedSkin; - int32 m_nFirstVisibleRowOnList; - float m_nScrollbarTopMargin; - int32 m_nTotalListRow; - int32 m_nSkinsTotal; - char _unk0[4]; - int32 m_nSelectedListRow; - bool m_bSkinsEnumerated; - bool m_bQuitGameNoCD; - bool m_bRenderGameInMenu; - bool m_bSaveMenuActive; - bool m_bWantToLoad; - char field_455; - bool m_bStartWaitingForKeyBind; + bool m_bGameNotLoaded; + int8 m_lastWorking3DAudioProvider; + bool m_bFrontEnd_ReloadObrTxtGxt; + int32 *pEditString; + uint8 field_74[4]; + int32 *pControlEdit; + bool m_OnlySaveMenu; + int32 m_menuTransitionProgress; + CSprite2d m_aFrontEndSprites[NUM_MENU_SPRITES]; bool m_bSpritesLoaded; - CSprite2d m_aFrontEndSprites[NUM_FE_SPRITES]; - CSprite2d m_aMenuSprites[NUM_MENU_SPRITES]; - int32 field_518; + int32 field_F0; + int32 m_LastRadioScrollDir; + int32 m_nCurrScreen; + int32 m_nPrevScreen; + int32 m_nCurrSaveSlot; + int32 m_LastScreenSwitch; int32 m_nMenuFadeAlpha; + int32 bOptionHighlightTransitionBlend; + bool bMenuChangeOngoing; + int32 MouseButtonJustClicked; + int32 JoyButtonJustClicked; + bool DisplayComboButtonErrMsg; + bool m_NoEmptyBinding; + bool m_ShowEmptyBindingError; + int32 m_nHelperTextAlpha; bool m_bPressedPgUpOnList; bool m_bPressedPgDnOnList; bool m_bPressedUpOnList; bool m_bPressedDownOnList; bool m_bPressedScrollButton; - int32 m_CurrCntrlAction; - char _unk1[4]; - int32 m_nSelectedContSetupColumn; - bool m_bKeyIsOK; - bool field_535; - int8 m_nCurrExLayer; - int32 m_nHelperTextAlpha; + uint8 field_129; + uint8 field_12A; + uint8 field_12B; + int32 m_nMousePosX; + int32 m_nMousePosY; int32 m_nMouseOldPosX; int32 m_nMouseOldPosY; int32 m_nHoverOption; - int32 m_nCurrScreen; - int32 m_nCurrOption; + bool m_bShowMouse; int32 m_nPrevOption; - int32 m_nPrevScreen; - uint32 field_558; - int32 m_nCurrSaveSlot; - int32 m_nScreenChangeDelayTimer; + bool m_bStartWaitingForKeyBind; + bool m_bWaitingForNewKeyBind; + bool m_bKeyChangeNotProcessed; + int32 m_CurrCntrlAction; + uint8 field_150; + uint8 field_151; + uint8 field_152; + uint8 field_153; + int32 m_nSelectedContSetupColumn; + bool m_bKeyIsOK; + bool field_159; + uint8 m_nCurrExLayer; + char m_PrefsSkinFile[256]; + char m_aSkinName[256]; + uint8 field_35B; + int32 m_nHelperTextMsgId; + tSkinInfo m_pSkinListHead; + tSkinInfo *m_pSelectedSkin; + int32 m_nFirstVisibleRowOnList; + float m_nScrollbarTopMargin; + int32 m_nTotalListRow; + int32 m_nSkinsTotal; + uint8 field_67C[4]; + int32 m_nSelectedListRow; + bool m_bSkinsEnumerated; #ifdef IMPROVED_VIDEOMODE int32 m_nPrefsWidth; @@ -545,107 +630,66 @@ public: int32 m_nSelectedScreenMode; #endif -public: bool GetIsMenuActive() {return !!m_bMenuActive;} -public: - static int32 OS_Language; - static int8 m_PrefsUseVibration; - static int8 m_DisplayControllerOnFoot; - static int8 m_PrefsUseWideScreen; - static int8 m_PrefsRadioStation; - static int8 m_PrefsVsync; - static int8 m_PrefsVsyncDisp; - static int8 m_PrefsFrameLimiter; - static int8 m_PrefsShowSubtitles; - static int8 m_PrefsSpeakers; - static int32 m_ControlMethod; - static int8 m_PrefsDMA; - static int32 m_PrefsLanguage; - static int32 m_PrefsBrightness; - static float m_PrefsLOD; - static int8 m_bFrontEnd_ReloadObrTxtGxt; - static int32 m_PrefsMusicVolume; - static int32 m_PrefsSfxVolume; - static char m_PrefsSkinFile[256]; - static int32 m_KeyPressedCode; - - static bool m_bStartUpFrontEndRequested; - static bool m_bShutDownFrontEndRequested; - static bool m_PrefsAllowNastyGame; - static uint8 m_PrefsStereoMono; - static int32 m_SelectedMap; - static int32 m_SelectedGameType; - static uint8 m_PrefsPlayerRed; - static uint8 m_PrefsPlayerGreen; - static uint8 m_PrefsPlayerBlue; #ifndef MASTER static bool m_PrefsMarketing; static bool m_PrefsDisableTutorials; #endif // !MASTER -#ifdef MENU_MAP - static bool bMenuMapActive; - static bool bMapMouseShownOnce; - static bool bMapLoaded; - static float fMapSize; - static float fMapCenterY; - static float fMapCenterX; - static CSprite2d m_aMapSprites[NUM_MAP_SPRITES]; + CMenuManager(void); + ~CMenuManager(void) { UnloadTextures(); } + + void Initialise(); void PrintMap(); -#endif - -public: + void SetFrontEndRenderStates(); static void BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2); static void CentreMousePointer(); void CheckCodesForControls(int); bool CheckHover(int x1, int x2, int y1, int y2); void CheckSliderMovement(int); - int CostructStatLine(int); void DisplayHelperText(); int DisplaySlider(float, float, float, float, float, float); void DoSettingsBeforeStartingAGame(); - void Draw(); + void DrawStandardMenus(); void DrawControllerBound(int32, int32, int32, int8); void DrawControllerScreenExtraText(int, int, int); void DrawControllerSetupScreen(); void DrawFrontEnd(); - void DrawFrontEndNormal(); -#ifdef PS2_SAVE_DIALOG - void DrawFrontEndSaveZone(); -#endif + void DrawBackground(bool transitionCall); void DrawPlayerSetupScreen(); int FadeIn(int alpha); void FilterOutColorMarkersFromString(wchar*, CRGBA &); int GetStartOptionsCntrlConfigScreens(); - static void InitialiseChangedLanguageSettings(); + void InitialiseChangedLanguageSettings(); void LoadAllTextures(); void LoadSettings(); void MessageScreen(const char *); - void PickNewPlayerColour(); + // TODO(MIAMI): implement the second argument + void MessageScreen(const char *str, bool) { MessageScreen(str); } void PrintBriefs(); static void PrintErrorMessage(); void PrintStats(); void Process(); void ProcessButtonPresses(); + void ProcessFileActions(); void ProcessOnOffMenuOptions(); - static void RequestFrontEndShutDown(); - static void RequestFrontEndStartUp(); + void RequestFrontEndShutDown(); + void RequestFrontEndStartUp(); void ResetHelperText(); void SaveLoadFileError_SetUpErrorScreen(); void SaveSettings(); void SetHelperText(int text); - void ShutdownJustMenu(); float StretchX(float); float StretchY(float); void SwitchMenuOnAndOff(); void UnloadTextures(); void WaitForUserCD(); - void PrintController(); int GetNumOptionsCntrlConfigScreens(); int ConstructStatLine(int); + void SwitchToNewScreen(int8); // New (not in function or inlined in the game) void ThingsToDoBeforeLeavingPage(); @@ -658,7 +702,7 @@ public: }; #ifndef IMPROVED_VIDEOMODE -VALIDATE_SIZE(CMenuManager, 0x564); +VALIDATE_SIZE(CMenuManager, 0x688); #endif extern CMenuManager FrontEndMenuManager; diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 33afc956..72b09feb 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -64,6 +64,7 @@ #include "Script.h" #include "Shadows.h" #include "Skidmarks.h" +#include "SetPieces.h" #include "SpecialFX.h" #include "Sprite2d.h" #include "Stats.h" @@ -84,11 +85,13 @@ #include "World.h" #include "ZoneCull.h" #include "Zones.h" +#include "Occlusion.h" #include "debugmenu.h" eLevelName CGame::currLevel; +int32 CGame::currArea; bool CGame::bDemoMode = true; bool CGame::nastyGame = true; bool CGame::frenchGame; @@ -219,20 +222,20 @@ bool CGame::InitialiseOnceAfterRW(void) if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 ) { - CMenuManager::m_PrefsSpeakers = 0; + FrontEndMenuManager.m_PrefsSpeakers = 0; int8 provider = DMAudio.AutoDetect3DProviders(); if ( provider != -1 ) FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = provider; } DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex); - DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers); - DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA); - DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume); - DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume); + DMAudio.SetSpeakerConfig(FrontEndMenuManager.m_PrefsSpeakers); + DMAudio.SetDynamicAcousticModelingStatus(FrontEndMenuManager.m_PrefsDMA); + DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume); DMAudio.SetEffectsFadeVol(127); DMAudio.SetMusicFadeVol(127); - CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile); + CWorld::Players[0].SetPlayerSkin(FrontEndMenuManager.m_PrefsSkinFile); return true; } @@ -251,7 +254,7 @@ bool CGame::Initialise(const char* datFile) strcpy(aDatFile, datFile); CPools::Initialise(); CIniFile::LoadIniFile(); - currLevel = LEVEL_INDUSTRIAL; + currLevel = LEVEL_BEACH; LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen()); gameTxdSlot = CTxdStore::AddTxdSlot("generic"); CTxdStore::Create(gameTxdSlot); @@ -271,7 +274,9 @@ bool CGame::Initialise(const char* datFile) ThePaths.AllocatePathFindInfoMem(4500); CWeather::Init(); CCullZones::Init(); + COcclusion::Init(); CCollision::Init(); + CSetPieces::Init(); CTheZones::Init(); CUserDisplay::Init(); CMessages::Init(); @@ -306,7 +311,6 @@ bool CGame::Initialise(const char* datFile) CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; LoadingScreen("Loading the Game", "Setup streaming", nil); - CStreaming::Init(); CStreaming::LoadInitialVehicles(); CStreaming::LoadInitialPeds(); CStreaming::RequestBigBuildings(LEVEL_NONE); @@ -314,6 +318,7 @@ bool CGame::Initialise(const char* datFile) printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024); LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen()); CAnimManager::LoadAnimFiles(); + CStreaming::LoadInitialWeapons(); CPed::Initialise(); CRouteNode::Initialise(); CEventList::Initialise(); @@ -354,10 +359,7 @@ bool CGame::Initialise(const char* datFile) CWaterCannons::Init(); CBridge::Init(); CGarages::Init(); - LoadingScreen("Loading the Game", "Position dynamic objects", nil); - CWorld::RepositionCertainDynamicObjects(); LoadingScreen("Loading the Game", "Initialise vehicle paths", nil); - CCullZones::ResolveVisibilities(); CTrain::InitTrains(); CPlane::InitPlanes(); CCredits::Init(); @@ -368,7 +370,6 @@ bool CGame::Initialise(const char* datFile) CTheScripts::Process(); TheCamera.Process(); LoadingScreen("Loading the Game", "Load scene", nil); - CModelInfo::RemoveColModelsFromOtherLevels(currLevel); CCollision::ms_collisionInMemory = currLevel; for (int i = 0; i < MAX_PADS; i++) CPad::GetPad(i)->Clear(true); @@ -474,7 +475,6 @@ void CGame::ReInitGameObjectVariables(void) CSpecialFX::Init(); CWaterCannons::Init(); CParticle::ReloadConfig(); - CCullZones::ResolveVisibilities(); if ( !FrontEndMenuManager.m_bWantToLoad ) { @@ -506,8 +506,6 @@ void CGame::ReloadIPLs(void) CRoadBlocks::Init(); CCranes::InitCranes(); CGarages::Init(); - CWorld::RepositionCertainDynamicObjects(); - CCullZones::ResolveVisibilities(); CRenderer::SortBIGBuildings(); CTimer::Update(); } @@ -533,6 +531,7 @@ void CGame::ShutDownForRestart(void) CRadar::RemoveRadarSections(); FrontEndMenuManager.UnloadTextures(); CParticleObject::RemoveAllParticleObjects(); + CSetPieces::Init(); CPedType::Shutdown(); CSpecialFX::Shutdown(); TidyUpMemory(true, false); @@ -545,7 +544,14 @@ void CGame::InitialiseWhenRestarting(void) CTimer::Initialise(); CSprite2d::SetRecipNearClip(); - + + if (b_FoundRecentSavedGameWantToLoad || FrontEndMenuManager.m_bWantToLoad) + { + LoadSplash("splash1"); + if (FrontEndMenuManager.m_bWantToLoad) + FrontEndMenuManager.MessageScreen("FELD_WR", true); + } + b_FoundRecentSavedGameWantToLoad = false; TheCamera.Init(); @@ -579,7 +585,7 @@ void CGame::InitialiseWhenRestarting(void) CTimer::Initialise(); FrontEndMenuManager.m_bWantToLoad = false; ReInitGameObjectVariables(); - currLevel = LEVEL_INDUSTRIAL; + currLevel = LEVEL_NONE; CCollision::SortOutCollisionAfterLoad(); } } @@ -626,6 +632,7 @@ void CGame::Process(void) CAntennas::Update(); CGlass::Update(); CSceneEdit::Update(); + CSetPieces::Update(); CEventList::Update(); CParticle::Update(); gFireManager.Update(); @@ -668,6 +675,23 @@ void CGame::Process(void) } } +void +CGame::InitAfterFocusLoss() +{ + FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = FrontEndMenuManager.m_lastWorking3DAudioProvider; + DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_lastWorking3DAudioProvider); + + if (!FrontEndMenuManager.m_bGameNotLoaded && !FrontEndMenuManager.m_bMenuActive) + FrontEndMenuManager.m_bStartUpFrontEndRequested = true; +} + +bool +CGame::CanSeeOutSideFromCurrArea(void) +{ + return currArea == AREA_MAIN_MAP || currArea == AREA_MALL || + currArea == AREA_MANSION || currArea == AREA_HOTEL; +} + void CGame::DrasticTidyUpMemory(bool) { #ifdef PS2 diff --git a/src/core/Game.h b/src/core/Game.h index 48f31abc..7ad8d55e 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -3,15 +3,37 @@ enum eLevelName { LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel LEVEL_NONE = 0, - LEVEL_INDUSTRIAL, - LEVEL_COMMERCIAL, - LEVEL_SUBURBAN + LEVEL_BEACH, + LEVEL_MAINLAND +}; + +enum eAreaName { + AREA_MAIN_MAP, + AREA_HOTEL, + AREA_MANSION, + AREA_BANK, + AREA_MALL, + AREA_STRIP_CLUB, + AREA_LAWYERS, + AREA_COFFEE_SHOP, + AREA_CONCERT_HALL, + AREA_STUDIO, + AREA_RIFLE_RANGE, + AREA_BIKER_BAR, + AREA_POLICE_STATION, + AREA_EVERYWHERE, + AREA_DIRT, + AREA_BLOOD, + AREA_OVALRING, + AREA_MALIBU_CLUB, + AREA_PRINT_WORKS }; class CGame { public: static eLevelName currLevel; + static int32 currArea; static bool bDemoMode; static bool nastyGame; static bool frenchGame; @@ -36,9 +58,16 @@ public: static void ShutDownForRestart(void); static void InitialiseWhenRestarting(void); static void Process(void); + + static void InitAfterFocusLoss(void); + + static bool IsInInterior(void) { return currArea != AREA_MAIN_MAP; } + static bool CanSeeOutSideFromCurrArea(void); // NB: these do something on PS2 static void TidyUpMemory(bool, bool); static void DrasticTidyUpMemory(bool); static void ProcessTidyUpMemory(void); }; + +inline bool IsAreaVisible(int area) { return area == CGame::currArea || area == AREA_EVERYWHERE; } diff --git a/src/core/General.h b/src/core/General.h index 7ffa99de..3188d82b 100644 --- a/src/core/General.h +++ b/src/core/General.h @@ -145,4 +145,6 @@ public: static int32 GetRandomNumberInRange(int32 low, int32 high) { return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); } + static void SetRandomSeed(int32 seed) + { mysrand(seed); } }; diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.h index 6c2ebdb8..805a5aff 100644 --- a/src/core/MenuScreens.h +++ b/src/core/MenuScreens.h @@ -206,20 +206,12 @@ const CMenuScreen aScreens[] = { MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE, }, - // Unused in PC but anyway // MENUPAGE_SAVE = 24 -#ifdef PS2_SAVE_DIALOG - { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - MENUACTION_CHANGEMENU, "FESZ_SA", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, - MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE, - }, -#else { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_POPULATESLOTS_CHANGEMENU, "GMSAVE", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE, }, -#endif // MENUPAGE_NO_MEMORY_CARD_2 = 25 { "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, @@ -284,6 +276,9 @@ const CMenuScreen aScreens[] = { // MENUPAGE_CONTROLLER_PC = 35 { "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0, MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, +#ifdef FREE_CAM + MENUACTION_FREECAM, "FREECAM", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, +#endif MENUACTION_CHANGEMENU, "FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 924d4724..69f340dd 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -49,7 +49,7 @@ CKeyboardState CPad::OldKeyState; CKeyboardState CPad::NewKeyState; CKeyboardState CPad::TempKeyState; -char CPad::KeyBoardCheatString[20]; +char CPad::KeyBoardCheatString[30]; CMouseControllerState CPad::OldMouseControllerState; CMouseControllerState CPad::NewMouseControllerState; @@ -65,23 +65,42 @@ extern bool gbFastTime; void WeaponCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT2"), true); + + CStreaming::RequestModel(MI_GRENADE, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_RUGER, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_BASEBALL_BAT, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_COLT45, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_ROCKETLAUNCHER, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_SPAS12_SHOTGUN, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_SNIPERRIFLE, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_MP5, STREAMFLAGS_DONT_REMOVE); + CStreaming::LoadAllRequestedModels(false); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_BASEBALLBAT, 0); FindPlayerPed()->GiveWeapon(WEAPONTYPE_COLT45, 100); - FindPlayerPed()->GiveWeapon(WEAPONTYPE_UZI, 100); - FindPlayerPed()->GiveWeapon(WEAPONTYPE_SHOTGUN, 20); - FindPlayerPed()->GiveWeapon(WEAPONTYPE_AK47, 200); - FindPlayerPed()->GiveWeapon(WEAPONTYPE_M16, 200); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_MP5, 100); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_SPAS12_SHOTGUN, 20); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_RUGER, 200); FindPlayerPed()->GiveWeapon(WEAPONTYPE_SNIPERRIFLE, 5); FindPlayerPed()->GiveWeapon(WEAPONTYPE_ROCKETLAUNCHER, 5); - FindPlayerPed()->GiveWeapon(WEAPONTYPE_MOLOTOV, 5); - FindPlayerPed()->GiveWeapon(WEAPONTYPE_GRENADE, 5); - FindPlayerPed()->GiveWeapon(WEAPONTYPE_FLAMETHROWER, 200); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR_GRENADE, 5); + + CStreaming::SetModelIsDeletable(MI_GRENADE); + CStreaming::SetModelIsDeletable(MI_BOMB); + CStreaming::SetModelIsDeletable(MI_RUGER); + CStreaming::SetModelIsDeletable(MI_BASEBALL_BAT); + CStreaming::SetModelIsDeletable(MI_COLT45); + CStreaming::SetModelIsDeletable(MI_ROCKETLAUNCHER); + CStreaming::SetModelIsDeletable(MI_SPAS12_SHOTGUN); + CStreaming::SetModelIsDeletable(MI_SNIPERRIFLE); + CStreaming::SetModelIsDeletable(MI_MP5); } void HealthCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT3"), true); - FindPlayerPed()->m_fHealth = 100.0f; + FindPlayerPed()->m_fHealth = CWorld::Players[0].m_nMaxHealth; if (FindPlayerVehicle()) { FindPlayerVehicle()->m_fHealth = 1000.0f; if (FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_CAR) @@ -89,31 +108,31 @@ void HealthCheat() } } -void TankCheat() +void VehicleCheat(bool something, int model) { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); - CStreaming::RequestModel(MI_RHINO, 0); - CStreaming::LoadAllRequestedModels(false); - if (CStreaming::ms_aInfoForModel[MI_RHINO].m_loadState == STREAMSTATE_LOADED) { + CStreaming::RequestModel(model, 0); + CStreaming::LoadAllRequestedModels(something); + if (CStreaming::ms_aInfoForModel[model].m_loadState == STREAMSTATE_LOADED) { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); int32 node = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 100.0f); if (node < 0) return; - + #ifdef FIX_BUGS - CAutomobile* tank = new CAutomobile(MI_RHINO, RANDOM_VEHICLE); + CAutomobile* vehicle = new CAutomobile(model, RANDOM_VEHICLE); #else - CAutomobile *tank = new CAutomobile(MI_RHINO, MISSION_VEHICLE); + CAutomobile* vehicle = new CAutomobile(MI_RHINO, MISSION_VEHICLE); #endif - if (tank != nil) { + if (vehicle != nil) { CVector pos = ThePaths.m_pathNodes[node].GetPosition(); pos.z += 4.0f; - tank->SetPosition(pos); - tank->SetOrientation(0.0f, 0.0f, DEGTORAD(200.0f)); + vehicle->SetPosition(pos); + vehicle->SetOrientation(0.0f, 0.0f, DEGTORAD(200.0f)); - tank->SetStatus(STATUS_ABANDONED); - tank->m_nDoorLock = CARLOCK_UNLOCKED; - CWorld::Add(tank); + vehicle->SetStatus(STATUS_ABANDONED); + vehicle->m_nDoorLock = CARLOCK_UNLOCKED; + CWorld::Add(vehicle); } } } @@ -140,9 +159,9 @@ void ChangePlayerCheat() do { do - modelId = CGeneral::GetRandomNumberInRange(0, MI_CAS_WOM+1); + modelId = CGeneral::GetRandomNumberInRange(0, MI_WFYG2+1); while (!CModelInfo::GetModelInfo(modelId)); - } while (modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL04 || modelId == MI_TAXI_D); + } while (modelId == MI_TAXI_D); uint8 flags = CStreaming::ms_aInfoForModel[modelId].m_flags; ped->DeleteRwObject(); @@ -205,7 +224,7 @@ void MoneyCheat() void ArmourCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT4"), true); - FindPlayerPed()->m_fArmour = 100.0f; + FindPlayerPed()->m_fArmour = CWorld::Players[0].m_nMaxArmour; } void WantedLevelUpCheat() @@ -273,6 +292,20 @@ void NastyLimbsCheat() { CPed::bNastyLimbsCheat = !CPed::bNastyLimbsCheat; } + +void BlackCarsCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + gbBlackCars = true; + gbPinkCars = false; +} + +void PinkCarsCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + gbBlackCars = false; + gbPinkCars = true; +} ////////////////////////////////////////////////////////////////////////// #ifdef KANGAROO_CHEAT @@ -668,7 +701,7 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &Stat void CPad::StartShake(int16 nDur, uint8 nFreq) { - if ( !CMenuManager::m_PrefsUseVibration ) + if ( !FrontEndMenuManager.m_PrefsUseVibration ) return; if ( CCutsceneMgr::IsRunning() || CGame::playingIntro ) @@ -690,7 +723,7 @@ void CPad::StartShake(int16 nDur, uint8 nFreq) void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fZ) { - if ( !CMenuManager::m_PrefsUseVibration ) + if ( !FrontEndMenuManager.m_PrefsUseVibration ) return; if ( CCutsceneMgr::IsRunning() || CGame::playingIntro ) @@ -717,7 +750,7 @@ void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, floa void CPad::StartShake_Train(float fX, float fY) { - if ( !CMenuManager::m_PrefsUseVibration ) + if ( !FrontEndMenuManager.m_PrefsUseVibration ) return; if ( CCutsceneMgr::IsRunning() || CGame::playingIntro ) @@ -791,7 +824,7 @@ void CPad::AddToCheatString(char c) // "CCCCCC321TCT" - CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE R1 L2 L1 TRIANGLE CIRCLE TRIANGLE else if ( !_CHEATCMP("TCT123CCCCCC") ) - TankCheat(); + VehicleCheat(true, MI_RHINO); // "CCCSSSSS1TCT" - CIRCLE CIRCLE CIRCLE SQUARE SQUARE SQUARE SQUARE SQUARE L1 TRIANGLE CIRCLE TRIANGLE else if ( !_CHEATCMP("TCT1SSSSSCCC") ) @@ -872,10 +905,46 @@ void CPad::AddToPCCheatString(char c) // "NOPOLICEPLEASE" if ( !_CHEATCMP("ESAELPECILOPON") ) WantedLevelDownCheat(); - - // "GIVEUSATANK" - if ( !_CHEATCMP("KNATASUEVIG") ) - TankCheat(); + + // "PANZER" + if ( !_CHEATCMP("REZNAP") ) + VehicleCheat(true, MI_RHINO); + + // "TRAVELINSTYLE" + if ( !_CHEATCMP("ELYTSNILEVART") ) + VehicleCheat(true, MI_BLOODRA); + + // "GETTHEREQUICKLY" + if ( !_CHEATCMP("YLKCIUQEREHTTEG") ) + VehicleCheat(true, MI_BLOODRB); + + // "GETTHEREFAST" + if ( !_CHEATCMP("TSAFEREHTTEG") ) + VehicleCheat(true, MI_SABRETUR); + + // "GETTHEREVERYFASTINDEED" + if ( !_CHEATCMP("DEEDNITSAFYREVEREHTTEG") ) + VehicleCheat(true, MI_HOTRINA); + + // "GETTHEREAMAZINGLYFAST" + if ( !_CHEATCMP("TSAFYLGNIZAMAEREHTTEG") ) + VehicleCheat(true, MI_HOTRINB); + + // "THELASTRIDE" + if ( !_CHEATCMP("EDIRTSALEHT") ) + VehicleCheat(true, MI_ROMERO); + + // "ROCKANDROLLCAR" + if ( !_CHEATCMP("RACLLORDNAKCOR") ) + VehicleCheat(true, MI_LOVEFIST); + + // "RUBBISHCAR" + if ( !_CHEATCMP("RACHSIBBUR") ) + VehicleCheat(true, MI_TRASH); + + // "BETTERTHANWALKING" + if ( !_CHEATCMP("GNIKLAWNAHTRETTEB") ) + VehicleCheat(true, MI_CADDY); // "BANGBANGBANG" if ( !_CHEATCMP("GNABGNABGNAB") ) @@ -951,6 +1020,14 @@ void CPad::AddToPCCheatString(char c) if ( !_CHEATCMP("TAEHCSBMILYTSAN") ) NastyLimbsCheat(); + // "IWANTITPAINTEDBLACK" + if ( !_CHEATCMP("KCALBDETNIAPTITNAWI") ) + BlackCarsCheat(); + + // "AHAIRDRESSERSCAR" + if ( !_CHEATCMP("RACSRESSERDRIAHA") ) + PinkCarsCheat(); + #ifdef KANGAROO_CHEAT // "KANGAROO" if (!_CHEATCMP("OORAGNAK")) @@ -2336,6 +2413,8 @@ void CPad::ResetCheats(void) CVehicle::bCheat3 = false; CVehicle::bCheat4 = false; CVehicle::bCheat5 = false; + gbBlackCars = false; + gbPinkCars = false; gbFastTime = false; CTimer::SetTimeScale(1.0f); diff --git a/src/core/Pad.h b/src/core/Pad.h index ea771f81..ad93fb49 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -176,7 +176,7 @@ public: static CKeyboardState OldKeyState; static CKeyboardState NewKeyState; static CKeyboardState TempKeyState; - static char KeyBoardCheatString[20]; + static char KeyBoardCheatString[30]; static CMouseControllerState OldMouseControllerState; static CMouseControllerState NewMouseControllerState; static CMouseControllerState PCTempMouseControllerState; diff --git a/src/core/Placeable.cpp b/src/core/Placeable.cpp index 69b3d3ea..6efc1540 100644 --- a/src/core/Placeable.cpp +++ b/src/core/Placeable.cpp @@ -7,8 +7,6 @@ CPlaceable::CPlaceable(void) m_matrix.SetScale(1.0f); } -CPlaceable::~CPlaceable(void) = default; - void CPlaceable::SetHeading(float angle) { diff --git a/src/core/Placeable.h b/src/core/Placeable.h index 970c0d48..22f7583c 100644 --- a/src/core/Placeable.h +++ b/src/core/Placeable.h @@ -9,7 +9,6 @@ public: CMatrix m_matrix; CPlaceable(void); - virtual ~CPlaceable(void); const CVector &GetPosition(void) { return m_matrix.GetPosition(); } void SetPosition(float x, float y, float z) { m_matrix.GetPosition().x = x; diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 487f536f..675fafb3 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -140,20 +140,23 @@ CPlayerInfo::Clear(void) m_nUpsideDownCounter = 0; m_bInfiniteSprint = false; m_bFastReload = false; + m_nMaxHealth = m_nMaxArmour = 100; m_bGetOutOfJailFree = false; m_bGetOutOfHospitalFree = false; + m_bDriveByAllowed = true; m_nPreviousTimeRewardedForExplosion = 0; m_nExplosionsSinceLastReward = 0; } void -CPlayerInfo::BlowUpRCBuggy(void) +CPlayerInfo::BlowUpRCBuggy(bool actually) { if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld) return; CRemote::TakeRemoteControlledCarFromPlayer(); - m_pRemoteVehicle->BlowUpCar(FindPlayerPed()); + if (actually) + m_pRemoteVehicle->BlowUpCar(FindPlayerPed()); } void @@ -171,7 +174,6 @@ void CPlayerInfo::MakePlayerSafe(bool toggle) { if (toggle) { - CTheScripts::ResetCountdownToMakePlayerUnsafe(); m_pPed->m_pWanted->m_bIgnoredByEveryone = true; CWorld::StopAllLawEnforcersInTheirTracks(); CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20; @@ -192,7 +194,8 @@ CPlayerInfo::MakePlayerSafe(bool toggle) CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f); CReplay::DisableReplays(); - } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) { + } + else { m_pPed->m_pWanted->m_bIgnoredByEveryone = false; CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20; m_pPed->bBulletProof = false; @@ -348,7 +351,7 @@ CPlayerInfo::Process(void) bool startTaxiTimer = true; if (m_bUnusedTaxiThing && m_pPed->bInVehicle) { CVehicle *veh = m_pPed->m_pMyVehicle; - if ((veh->GetModelIndex() == MI_TAXI || veh->GetModelIndex() == MI_CABBIE || veh->GetModelIndex() == MI_BORGNINE) + if (veh->IsTaxi() && veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) { for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) { timePassed -= 1000; diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h index 94410753..e2e874e6 100644 --- a/src/core/PlayerInfo.h +++ b/src/core/PlayerInfo.h @@ -50,10 +50,16 @@ public: int32 m_nExplosionsSinceLastReward; int32 field_268; int32 field_272; + uint32 m_nHavocLevel; + float m_fMediaAttention; bool m_bInfiniteSprint; bool m_bFastReload; + bool m_bFireproof; + uint8 m_nMaxHealth; + uint8 m_nMaxArmour; bool m_bGetOutOfJailFree; bool m_bGetOutOfHospitalFree; + bool m_bDriveByAllowed; char m_aSkinName[32]; RwTexture *m_pSkinTexture; @@ -69,7 +75,7 @@ public: bool IsPlayerInRemoteMode(void); void PlayerFailedCriticalMission(void); void Clear(void); - void BlowUpRCBuggy(void); + void BlowUpRCBuggy(bool); void CancelPlayerEnteringCars(CVehicle*); bool IsRestartingAfterDeath(void); bool IsRestartingAfterArrest(void); @@ -80,5 +86,3 @@ public: ~CPlayerInfo() { }; }; - -VALIDATE_SIZE(CPlayerInfo, 0x13C); diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index 17b9e08d..6838ef8e 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -499,8 +499,20 @@ INITSAVEBUF pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy; pPed->m_currentWeapon = 0; pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed; - for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) - pPed->m_weapons[i] = pBufferPlayer->m_weapons[i]; + for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { + if (pBufferPlayer->HasWeaponSlot(i)) { + int modelId = CWeaponInfo::GetWeaponInfo(pBufferPlayer->GetWeapon(i).m_eWeaponType)->m_nModelId; + if (modelId != -1) { + CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY); + int modelId2 = CWeaponInfo::GetWeaponInfo(pBufferPlayer->GetWeapon(i).m_eWeaponType)->m_nModel2Id; + if (modelId2 != -1) + CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY); + + CStreaming::LoadAllRequestedModels(false); + } + pPed->GiveWeapon(pBufferPlayer->GetWeapon(i).m_eWeaponType, pBufferPlayer->GetWeapon(i).m_nAmmoTotal); + } + } if (pedtype == PEDTYPE_PLAYER1) { pPed->m_wepAccuracy = 100; diff --git a/src/core/Pools.h b/src/core/Pools.h index b0ba6598..2f0537ff 100644 --- a/src/core/Pools.h +++ b/src/core/Pools.h @@ -4,7 +4,7 @@ #include "Lists.h" #include "Treadable.h" #include "Object.h" -#include "CutsceneHead.h" +#include "CutsceneObject.h" #include "PlayerPed.h" #include "Automobile.h" #include "DummyPed.h" @@ -16,7 +16,7 @@ typedef CPool<CPed,CPlayerPed> CPedPool; typedef CPool<CVehicle,CAutomobile> CVehiclePool; typedef CPool<CBuilding> CBuildingPool; typedef CPool<CTreadable> CTreadablePool; -typedef CPool<CObject, CCutsceneHead> CObjectPool; +typedef CPool<CObject, CCutsceneObject> CObjectPool; typedef CPool<CDummy, CDummyPed> CDummyPool; typedef CPool<cAudioScriptObject> CAudioScriptObjectPool; diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 9406f1bd..475ca4d3 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -21,49 +21,87 @@ sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS]; CVector2D vec2DRadarOrigin; int32 gRadarTxdIds[64]; -CSprite2d CRadar::AsukaSprite; -CSprite2d CRadar::BombSprite; -CSprite2d CRadar::CatSprite; CSprite2d CRadar::CentreSprite; -CSprite2d CRadar::CopcarSprite; -CSprite2d CRadar::DonSprite; -CSprite2d CRadar::EightSprite; -CSprite2d CRadar::ElSprite; -CSprite2d CRadar::IceSprite; -CSprite2d CRadar::JoeySprite; -CSprite2d CRadar::KenjiSprite; -CSprite2d CRadar::LizSprite; -CSprite2d CRadar::LuigiSprite; +CSprite2d CRadar::MapHereSprite; CSprite2d CRadar::NorthSprite; -CSprite2d CRadar::RaySprite; -CSprite2d CRadar::SalSprite; -CSprite2d CRadar::SaveSprite; +CSprite2d CRadar::AverySprite; +CSprite2d CRadar::BikerSprite; +CSprite2d CRadar::CortezSprite; +CSprite2d CRadar::DiazSprite; +CSprite2d CRadar::KentSprite; +CSprite2d CRadar::LawyerSprite; +CSprite2d CRadar::PhilSprite; +CSprite2d CRadar::BikersSprite; +CSprite2d CRadar::BoatyardSprite; +CSprite2d CRadar::MalibuClubSprite; +CSprite2d CRadar::CubansSprite; +CSprite2d CRadar::FilmSprite; +CSprite2d CRadar::GunSprite; +CSprite2d CRadar::HaitiansSprite; +CSprite2d CRadar::HardwareSprite; +CSprite2d CRadar::SaveHouseSprite; +CSprite2d CRadar::StripSprite; +CSprite2d CRadar::IceSprite; +CSprite2d CRadar::KCabsSprite; +CSprite2d CRadar::LovefistSprite; +CSprite2d CRadar::PrintworksSprite; +CSprite2d CRadar::PropertySprite; +CSprite2d CRadar::SunYardSprite; CSprite2d CRadar::SpraySprite; -CSprite2d CRadar::TonySprite; -CSprite2d CRadar::WeaponSprite; +CSprite2d CRadar::TShirtSprite; +CSprite2d CRadar::TommySprite; +CSprite2d CRadar::PhoneSprite; +CSprite2d CRadar::RadioWildstyleSprite; +CSprite2d CRadar::RadioFlashSprite; +CSprite2d CRadar::RadioKChatSprite; +CSprite2d CRadar::RadioFeverSprite; +CSprite2d CRadar::RadioVRockSprite; +CSprite2d CRadar::RadioVCPRSprite; +CSprite2d CRadar::RadioEspantosoSprite; +CSprite2d CRadar::RadioEmotionSprite; +CSprite2d CRadar::RadioWaveSprite; CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = { nil, - &AsukaSprite, - &BombSprite, - &CatSprite, &CentreSprite, - &CopcarSprite, - &DonSprite, - &EightSprite, - &ElSprite, - &IceSprite, - &JoeySprite, - &KenjiSprite, - &LizSprite, - &LuigiSprite, + &MapHereSprite, &NorthSprite, - &RaySprite, - &SalSprite, - &SaveSprite, + &AverySprite, + &BikerSprite, + &CortezSprite, + &DiazSprite, + &KentSprite, + &LawyerSprite, + &PhilSprite, + &BikersSprite, + &BoatyardSprite, + &MalibuClubSprite, + &CubansSprite, + &FilmSprite, + &GunSprite, + &HaitiansSprite, + &HardwareSprite, + &SaveHouseSprite, + &StripSprite, + &IceSprite, + &KCabsSprite, + &LovefistSprite, + &PrintworksSprite, + &PropertySprite, + &SunYardSprite, &SpraySprite, - &TonySprite, - &WeaponSprite + &TShirtSprite, + &TommySprite, + &PhoneSprite, + &RadioWildstyleSprite, + &RadioFlashSprite, + &RadioKChatSprite, + &RadioFeverSprite, + &RadioVRockSprite, + &RadioVCPRSprite, + &RadioEspantosoSprite, + &RadioEmotionSprite, + &RadioWaveSprite }; // Why this doesn't coincide with world coordinates i don't know @@ -87,12 +125,11 @@ static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not CRGBA CRadar::ArrowBlipColour1; CRGBA CRadar::ArrowBlipColour2; uint16 CRadar::MapLegendCounter; -uint16 CRadar::MapLegendList[NUM_MAP_LEGENDS]; +int16 CRadar::MapLegendList[NUM_MAP_LEGENDS]; int CRadar::TargetMarkerId = -1; CVector CRadar::TargetMarkerPos; #endif -// taken from VC float CRadar::cachedCos; float CRadar::cachedSin; @@ -227,7 +264,7 @@ int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D & uint8 CRadar::CalculateBlipAlpha(float dist) { #ifdef MENU_MAP - if (CMenuManager::bMenuMapActive) + if (FrontEndMenuManager.m_bMenuMapActive) return 255; #endif if (dist <= 1.0f) @@ -273,12 +310,9 @@ void CRadar::ClearBlip(int32 i) if (index != -1) { SetRadarMarkerState(index, false); ms_RadarTrace[index].m_bInUse = false; -#ifndef MENU_MAP - // Ssshhh ms_RadarTrace[index].m_eBlipType = BLIP_NONE; ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE; -#endif } } @@ -378,9 +412,8 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) bool CRadar::DisplayThisBlip(int32 counter) { switch (ms_RadarTrace[counter].m_eRadarSprite) { - case RADAR_SPRITE_BOMB: case RADAR_SPRITE_SPRAY: - case RADAR_SPRITE_WEAPON: + case RADAR_SPRITE_GUN: return true; default: return false; @@ -398,7 +431,7 @@ void CRadar::Draw3dMarkers() if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { CVector pos = entity->GetPosition(); pos.z += 1.2f * CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 2.5f; - C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 2.5f, 0, 128, 255, 255, 1024, 0.2f, 5); + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 2.5f, CARBLIP_MARKER_COLOR_R, CARBLIP_MARKER_COLOR_G, CARBLIP_MARKER_COLOR_B, CARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5); } break; } @@ -412,7 +445,7 @@ void CRadar::Draw3dMarkers() if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { CVector pos = entity->GetPosition(); pos.z += 3.0f; - C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.5f, 0, 128, 255, 255, 1024, 0.2f, 5); + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.5f, CHARBLIP_MARKER_COLOR_R, CHARBLIP_MARKER_COLOR_G, CHARBLIP_MARKER_COLOR_B, CHARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5); } break; } @@ -422,7 +455,7 @@ void CRadar::Draw3dMarkers() if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { CVector pos = entity->GetPosition(); pos.z += CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 1.0f + 1.0f; - C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.0f, 0, 128, 255, 255, 1024, 0.2f, 5); + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.0f, OBJECTBLIP_MARKER_COLOR_R, OBJECTBLIP_MARKER_COLOR_G, OBJECTBLIP_MARKER_COLOR_B, OBJECTBLIP_MARKER_COLOR_A, 1024, 0.2f, 5); } break; } @@ -431,7 +464,7 @@ void CRadar::Draw3dMarkers() case BLIP_CONTACT_POINT: if (!CTheScripts::IsPlayerOnAMission()) { if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) - C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), 4, ms_RadarTrace[i].m_vecPos, 2.0f, 0, 128, 255, 128, 2048, 0.2f, 0); + C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), 4, ms_RadarTrace[i].m_vecPos, 2.0f, COORDBLIP_MARKER_COLOR_R, COORDBLIP_MARKER_COLOR_G, COORDBLIP_MARKER_COLOR_B, COORDBLIP_MARKER_COLOR_A, 2048, 0.2f, 0); } break; } @@ -454,7 +487,7 @@ void CRadar::DrawBlips() TransformRadarPointToScreenSpace(out, in); #ifdef MENU_MAP - if (!CMenuManager::bMenuMapActive) { + if (!FrontEndMenuManager.m_bMenuMapActive) { #endif float angle; if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN) @@ -481,11 +514,6 @@ void CRadar::DrawBlips() CEntity *blipEntity = nil; for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { -#ifdef MENU_MAP - // A little hack to reuse cleared blips in menu map. hehe - if (!CMenuManager::bMenuMapActive || ms_RadarTrace[blipId].m_eBlipType == BLIP_CAR || - ms_RadarTrace[blipId].m_eBlipType == BLIP_CHAR || ms_RadarTrace[blipId].m_eBlipType == BLIP_OBJECT) -#endif if (!ms_RadarTrace[blipId].m_bInUse) continue; @@ -493,8 +521,8 @@ void CRadar::DrawBlips() case BLIP_CAR: case BLIP_CHAR: case BLIP_OBJECT: - if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE - || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON) { + if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE + || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_GUN) { switch (ms_RadarTrace[blipId].m_eBlipType) { case BLIP_CAR: @@ -527,21 +555,24 @@ void CRadar::DrawBlips() TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); float dist = LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { - DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); - } else { -#ifdef TRIANGULAR_BLIPS - const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); - const CVector &blipPos = blipEntity->GetPosition(); - uint8 mode = BLIP_MODE_TRIANGULAR_UP; - if (blipPos.z - pos.z <= 2.0f) { - if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; - else mode = BLIP_MODE_SQUARE; + if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) { + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); } - ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); + else { +#ifdef TRIANGULAR_BLIPS + const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift(); + const CVector& blipPos = blipEntity->GetPosition(); + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); #else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); #endif + } } } } @@ -549,8 +580,8 @@ void CRadar::DrawBlips() break; case BLIP_COORD: case BLIP_CONTACT_POINT: - if ((ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE - || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON) + if ((ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE + || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_GUN) && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) { uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); @@ -566,21 +597,24 @@ void CRadar::DrawBlips() TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); float dist = LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { - DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); - } else { -#ifdef TRIANGULAR_BLIPS - const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); - const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; - uint8 mode = BLIP_MODE_TRIANGULAR_UP; - if (blipPos.z - pos.z <= 2.0f) { - if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; - else mode = BLIP_MODE_SQUARE; + if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) { + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); } - ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); + else { +#ifdef TRIANGULAR_BLIPS + const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift(); + const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos; + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); #else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); #endif + } } } } @@ -597,8 +631,8 @@ void CRadar::DrawBlips() case BLIP_CAR: case BLIP_CHAR: case BLIP_OBJECT: - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE - && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON) { + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE + && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_GUN) { switch (ms_RadarTrace[blipId].m_eBlipType) { case BLIP_CAR: @@ -632,23 +666,25 @@ void CRadar::DrawBlips() TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); float dist = LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) - DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); - else + if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) { + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); + else #ifdef TRIANGULAR_BLIPS - { - const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); - const CVector &blipPos = blipEntity->GetPosition(); - uint8 mode = BLIP_MODE_TRIANGULAR_UP; - if (blipPos.z - pos.z <= 2.0f) { - if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; - else mode = BLIP_MODE_SQUARE; + { + const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift(); + const CVector& blipPos = blipEntity->GetPosition(); + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); } - ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); - } #else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); #endif + } } } } @@ -664,8 +700,8 @@ void CRadar::DrawBlips() switch (ms_RadarTrace[blipId].m_eBlipType) { case BLIP_COORD: case BLIP_CONTACT_POINT: - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE - && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE + && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_GUN && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) { uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); @@ -681,23 +717,25 @@ void CRadar::DrawBlips() TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); float dist = LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) - DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); - else + if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) { + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); + else #ifdef TRIANGULAR_BLIPS - { - const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); - const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; - uint8 mode = BLIP_MODE_TRIANGULAR_UP; - if (blipPos.z - pos.z <= 2.0f) { - if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; - else mode = BLIP_MODE_SQUARE; + { + const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift(); + const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos; + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); } - ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); - } #else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); #endif + } } } break; @@ -706,7 +744,7 @@ void CRadar::DrawBlips() } } #ifdef MENU_MAP - if (CMenuManager::bMenuMapActive) { + if (FrontEndMenuManager.m_bMenuMapActive) { CVector2D in, out; TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift()); TransformRadarPointToScreenSpace(out, in); @@ -861,7 +899,7 @@ void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha)); #ifdef MENU_MAP - if (CMenuManager::bMenuMapActive) { + if (FrontEndMenuManager.m_bMenuMapActive) { bool alreadyThere = false; for (int i = 0; i < NUM_MAP_LEGENDS; i++) { if (MapLegendList[i] == sprite) @@ -992,6 +1030,7 @@ CRadar::Initialise() ms_RadarTrace[i].m_BlipIndex = 1; SetRadarMarkerState(i, false); ms_RadarTrace[i].m_bInUse = false; + ms_RadarTrace[i].m_bShortRange = false; ms_RadarTrace[i].m_eBlipType = BLIP_NONE; ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE; @@ -1008,7 +1047,7 @@ float CRadar::LimitRadarPoint(CVector2D &point) dist = point.Magnitude(); #ifdef MENU_MAP - if (CMenuManager::bMenuMapActive) + if (FrontEndMenuManager.m_bMenuMapActive) return dist; #endif if (dist > 1.0f) { @@ -1036,26 +1075,45 @@ CRadar::LoadTextures() { CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("hud")); - AsukaSprite.SetTexture("radar_asuka"); - BombSprite.SetTexture("radar_bomb"); - CatSprite.SetTexture("radar_cat"); CentreSprite.SetTexture("radar_centre"); - CopcarSprite.SetTexture("radar_copcar"); - DonSprite.SetTexture("radar_don"); - EightSprite.SetTexture("radar_eight"); - ElSprite.SetTexture("radar_el"); - IceSprite.SetTexture("radar_ice"); - JoeySprite.SetTexture("radar_joey"); - KenjiSprite.SetTexture("radar_kenji"); - LizSprite.SetTexture("radar_liz"); - LuigiSprite.SetTexture("radar_luigi"); + MapHereSprite.SetTexture("arrow"); NorthSprite.SetTexture("radar_north"); - RaySprite.SetTexture("radar_ray"); - SalSprite.SetTexture("radar_sal"); - SaveSprite.SetTexture("radar_save"); - SpraySprite.SetTexture("radar_spray"); - TonySprite.SetTexture("radar_tony"); - WeaponSprite.SetTexture("radar_weapon"); + AverySprite.SetTexture("radar_avery"); + BikerSprite.SetTexture("radar_biker"); + CortezSprite.SetTexture("radar_cortez"); + DiazSprite.SetTexture("radar_diaz"); + KentSprite.SetTexture("radar_kent"); + LawyerSprite.SetTexture("radar_lawyer"); + PhilSprite.SetTexture("radar_phil"); + BikersSprite.SetTexture("bikers"); + BoatyardSprite.SetTexture("boatyard"); + MalibuClubSprite.SetTexture("club"); + CubansSprite.SetTexture("cubans"); + FilmSprite.SetTexture("filmstudio"); + GunSprite.SetTexture("gun"); + HaitiansSprite.SetTexture("haitians"); + HardwareSprite.SetTexture("hardware"); + SaveHouseSprite.SetTexture("radar_save"); + StripSprite.SetTexture("radar_strip"); + IceSprite.SetTexture("icecream"); + KCabsSprite.SetTexture("kcabs"); + LovefistSprite.SetTexture("lovefist"); + PrintworksSprite.SetTexture("printworks"); + PropertySprite.SetTexture("property"); + SunYardSprite.SetTexture("SunYard"); + SpraySprite.SetTexture("spray"); + TShirtSprite.SetTexture("tshirt"); + TommySprite.SetTexture("tommy"); + PhoneSprite.SetTexture("phone"); + RadioWildstyleSprite.SetTexture("RWildstyle"); + RadioFlashSprite.SetTexture("RFlash"); + RadioKChatSprite.SetTexture("RKchat"); + RadioFeverSprite.SetTexture("RFever"); + RadioVRockSprite.SetTexture("RVRock"); + RadioVCPRSprite.SetTexture("RVCPR"); + RadioEspantosoSprite.SetTexture("REspantoso"); + RadioEmotionSprite.SetTexture("REmotion"); + RadioWaveSprite.SetTexture("RWave"); CTxdStore::PopCurrentTxd(); } @@ -1102,8 +1160,9 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay } ms_RadarTrace[nextBlip].m_eBlipType = type; ms_RadarTrace[nextBlip].m_nColor = color; - ms_RadarTrace[nextBlip].m_bDim = 1; - ms_RadarTrace[nextBlip].m_bInUse = 1; + ms_RadarTrace[nextBlip].m_bDim = true; + ms_RadarTrace[nextBlip].m_bInUse = true; + ms_RadarTrace[nextBlip].m_bShortRange = false; ms_RadarTrace[nextBlip].m_Radius = 1.0f; ms_RadarTrace[nextBlip].m_vec2DPos = pos; ms_RadarTrace[nextBlip].m_vecPos = pos; @@ -1114,6 +1173,15 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay return CRadar::GetNewUniqueBlipIndex(nextBlip); } +int CRadar::SetShortRangeCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display) +{ + int index = SetCoordBlip(type, pos, color, display); + if (index == -1) + return -1; + ms_RadarTrace[GetActualBlipArrayIndex(index)].m_bShortRange = true; + return index; +} + int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display) { int nextBlip; @@ -1123,8 +1191,9 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla } ms_RadarTrace[nextBlip].m_eBlipType = type; ms_RadarTrace[nextBlip].m_nColor = color; - ms_RadarTrace[nextBlip].m_bDim = 1; - ms_RadarTrace[nextBlip].m_bInUse = 1; + ms_RadarTrace[nextBlip].m_bDim = true; + ms_RadarTrace[nextBlip].m_bInUse = true; + ms_RadarTrace[nextBlip].m_bShortRange = false; ms_RadarTrace[nextBlip].m_Radius = 1.0f; ms_RadarTrace[nextBlip].m_nEntityHandle = handle; ms_RadarTrace[nextBlip].m_wScale = 1; @@ -1209,7 +1278,7 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, } #ifdef MENU_MAP // VC uses -1 for coords and -2 for entities but meh, I don't want to edit DrawBlips - if (CMenuManager::bMenuMapActive) { + if (FrontEndMenuManager.m_bMenuMapActive) { bool alreadyThere = false; for (int i = 0; i < NUM_MAP_LEGENDS; i++) { if (MapLegendList[i] == -1) @@ -1226,26 +1295,45 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, void CRadar::Shutdown() { - AsukaSprite.Delete(); - BombSprite.Delete(); - CatSprite.Delete(); CentreSprite.Delete(); - CopcarSprite.Delete(); - DonSprite.Delete(); - EightSprite.Delete(); - ElSprite.Delete(); - IceSprite.Delete(); - JoeySprite.Delete(); - KenjiSprite.Delete(); - LizSprite.Delete(); - LuigiSprite.Delete(); + MapHereSprite.Delete(); NorthSprite.Delete(); - RaySprite.Delete(); - SalSprite.Delete(); - SaveSprite.Delete(); + AverySprite.Delete(); + BikerSprite.Delete(); + CortezSprite.Delete(); + DiazSprite.Delete(); + KentSprite.Delete(); + LawyerSprite.Delete(); + PhilSprite.Delete(); + BikersSprite.Delete(); + BoatyardSprite.Delete(); + MalibuClubSprite.Delete(); + CubansSprite.Delete(); + FilmSprite.Delete(); + GunSprite.Delete(); + HaitiansSprite.Delete(); + HardwareSprite.Delete(); + SaveHouseSprite.Delete(); + StripSprite.Delete(); + IceSprite.Delete(); + KCabsSprite.Delete(); + LovefistSprite.Delete(); + PrintworksSprite.Delete(); + PropertySprite.Delete(); + SunYardSprite.Delete(); SpraySprite.Delete(); - TonySprite.Delete(); - WeaponSprite.Delete(); + TShirtSprite.Delete(); + TommySprite.Delete(); + PhoneSprite.Delete(); + RadioWildstyleSprite.Delete(); + RadioFlashSprite.Delete(); + RadioKChatSprite.Delete(); + RadioFeverSprite.Delete(); + RadioVRockSprite.Delete(); + RadioVCPRSprite.Delete(); + RadioEspantosoSprite.Delete(); + RadioEmotionSprite.Delete(); + RadioWaveSprite.Delete(); RemoveRadarSections(); } @@ -1315,10 +1403,9 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in) { #ifdef MENU_MAP - if (CMenuManager::bMenuMapActive) { - // fMapSize is actually half map size. Radar range is 1000, so if x is -2000, in.x + 2.0f is 0. - out.x = (CMenuManager::fMapCenterX - CMenuManager::fMapSize) + (in.x + 2.0f) * CMenuManager::fMapSize * 2.0f / 4.0f; - out.y = (CMenuManager::fMapCenterY - CMenuManager::fMapSize) + (2.0f - in.y) * CMenuManager::fMapSize * 2.0f / 4.0f; + if (FrontEndMenuManager.m_bMenuMapActive) { + out.x = (FrontEndMenuManager.m_fMapCenterX - FrontEndMenuManager.m_fMapSize) + (MENU_MAP_LENGTH / 2 + MENU_MAP_LEFT_OFFSET + in.x) * FrontEndMenuManager.m_fMapSize * MENU_MAP_WIDTH_SCALE * 2.0f / MENU_MAP_LENGTH; + out.y = (FrontEndMenuManager.m_fMapCenterY - FrontEndMenuManager.m_fMapSize) + (MENU_MAP_LENGTH / 2 - MENU_MAP_TOP_OFFSET - in.y) * FrontEndMenuManager.m_fMapSize * MENU_MAP_HEIGHT_SCALE * 2.0f / MENU_MAP_LENGTH; } else #endif { @@ -1376,7 +1463,7 @@ CRadar::CalculateCachedSinCos() { if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED #ifdef MENU_MAP - || CMenuManager::bMenuMapActive + || FrontEndMenuManager.m_bMenuMapActive #endif ) { cachedSin = 0.0f; @@ -1406,7 +1493,7 @@ CRadar::InitFrontEndMap() CalculateCachedSinCos(); vec2DRadarOrigin.x = 0.0f; vec2DRadarOrigin.y = 0.0f; - m_radarRange = 1000.0f; // doesn't mean anything, just affects the calculation in TransformRadarPointToScreenSpace + m_radarRange = MENU_MAP_LENGTH_UNIT; // just affects the multiplier in TransformRadarPointToScreenSpace for (int i = 0; i < NUM_MAP_LEGENDS; i++) { MapLegendList[i] = RADAR_SPRITE_NONE; } diff --git a/src/core/Radar.h b/src/core/Radar.h index ec2bacd0..61d94d05 100644 --- a/src/core/Radar.h +++ b/src/core/Radar.h @@ -1,6 +1,33 @@ #pragma once #include "Sprite2d.h" +#define CARBLIP_MARKER_COLOR_R 252 +#define CARBLIP_MARKER_COLOR_G 138 +#define CARBLIP_MARKER_COLOR_B 242 +#define CARBLIP_MARKER_COLOR_A 255 + +#define CHARBLIP_MARKER_COLOR_R 252 +#define CHARBLIP_MARKER_COLOR_G 138 +#define CHARBLIP_MARKER_COLOR_B 242 +#define CHARBLIP_MARKER_COLOR_A 255 + +#define OBJECTBLIP_MARKER_COLOR_R 252 +#define OBJECTBLIP_MARKER_COLOR_G 138 +#define OBJECTBLIP_MARKER_COLOR_B 242 +#define OBJECTBLIP_MARKER_COLOR_A 255 + +#define COORDBLIP_MARKER_COLOR_R 252 +#define COORDBLIP_MARKER_COLOR_G 138 +#define COORDBLIP_MARKER_COLOR_B 242 +#define COORDBLIP_MARKER_COLOR_A 255 + +#define MENU_MAP_LENGTH_UNIT 1190.0f // in game unit +#define MENU_MAP_WIDTH_SCALE 1.112f // in game unit (originally 1.112494151260504f) +#define MENU_MAP_HEIGHT_SCALE 1.119f // in game unit (originally 1.118714268907563f) +#define MENU_MAP_TOP_OFFSET 0.28f // in length unit defined above - ~333 game unit +#define MENU_MAP_LEFT_OFFSET 0.185f // in length unit defined above - ~220 game unit +#define MENU_MAP_LENGTH (4000.f / MENU_MAP_LENGTH_UNIT) + enum eBlipType { BLIP_NONE, @@ -26,26 +53,46 @@ enum eRadarSprite RADAR_SPRITE_COORD_BLIP = -1, #endif RADAR_SPRITE_NONE = 0, - RADAR_SPRITE_ASUKA, - RADAR_SPRITE_BOMB, - RADAR_SPRITE_CAT, RADAR_SPRITE_CENTRE, - RADAR_SPRITE_COPCAR, - RADAR_SPRITE_DON, - RADAR_SPRITE_EIGHT, - RADAR_SPRITE_EL, - RADAR_SPRITE_ICE, - RADAR_SPRITE_JOEY, - RADAR_SPRITE_KENJI, - RADAR_SPRITE_LIZ, - RADAR_SPRITE_LUIGI, + RADAR_SPRITE_MAP_HERE, RADAR_SPRITE_NORTH, - RADAR_SPRITE_RAY, - RADAR_SPRITE_SAL, + RADAR_SPRITE_AVERY, + RADAR_SPRITE_BIKER, + RADAR_SPRITE_CORTEZ, + RADAR_SPRITE_DIAZ, + RADAR_SPRITE_KENT, + RADAR_SPRITE_LAWYER, + RADAR_SPRITE_PHIL, + RADAR_SPRITE_BIKERS, + RADAR_SPRITE_BOATYARD, + RADAR_SPRITE_MALIBU_CLUB, + RADAR_SPRITE_CUBANS, + RADAR_SPRITE_FILM, + RADAR_SPRITE_GUN, + RADAR_SPRITE_HAITIANS, + RADAR_SPRITE_HARDWARE, RADAR_SPRITE_SAVE, + RADAR_SPRITE_STRIP, + RADAR_SPRITE_ICE, + RADAR_SPRITE_KCABS, + RADAR_SPRITE_LOVEFIST, + RADAR_SPRITE_PRINTWORKS, + RADAR_SPRITE_PROPERTY, + RADAR_SPRITE_SUNYARD, RADAR_SPRITE_SPRAY, - RADAR_SPRITE_TONY, - RADAR_SPRITE_WEAPON, + RADAR_SPRITE_TSHIRT, + RADAR_SPRITE_TOMMY, + RADAR_SPRITE_PHONE, + RADAR_SPRITE_RADIO_WILDSTYLE, + RADAR_SPRITE_RADIO_FLASH, + RADAR_SPRITE_RADIO_KCHAT, + RADAR_SPRITE_RADIO_FEVER, + RADAR_SPRITE_RADIO_VROCK, + RADAR_SPRITE_RADIO_VCPR, + RADAR_SPRITE_RADIO_ESPANTOSO, + RADAR_SPRITE_RADIO_EMOTION, + RADAR_SPRITE_RADIO_WAVE, + RADAR_SPRITE_COUNT }; @@ -66,12 +113,12 @@ struct sRadarTrace uint16 m_BlipIndex; bool m_bDim; bool m_bInUse; + bool m_bShortRange; float m_Radius; int16 m_wScale; uint16 m_eBlipDisplay; // eBlipDisplay uint16 m_eRadarSprite; // eRadarSprite }; -VALIDATE_SIZE(sRadarTrace, 0x30); // Values for screen space #define RADAR_LEFT (40.0f) @@ -84,26 +131,45 @@ class CRadar public: static float m_radarRange; static sRadarTrace ms_RadarTrace[NUMRADARBLIPS]; - static CSprite2d AsukaSprite; - static CSprite2d BombSprite; - static CSprite2d CatSprite; static CSprite2d CentreSprite; - static CSprite2d CopcarSprite; - static CSprite2d DonSprite; - static CSprite2d EightSprite; - static CSprite2d ElSprite; - static CSprite2d IceSprite; - static CSprite2d JoeySprite; - static CSprite2d KenjiSprite; - static CSprite2d LizSprite; - static CSprite2d LuigiSprite; + static CSprite2d MapHereSprite; static CSprite2d NorthSprite; - static CSprite2d RaySprite; - static CSprite2d SalSprite; - static CSprite2d SaveSprite; + static CSprite2d AverySprite; + static CSprite2d BikerSprite; + static CSprite2d CortezSprite; + static CSprite2d DiazSprite; + static CSprite2d KentSprite; + static CSprite2d LawyerSprite; + static CSprite2d PhilSprite; + static CSprite2d BikersSprite; + static CSprite2d BoatyardSprite; + static CSprite2d MalibuClubSprite; + static CSprite2d CubansSprite; + static CSprite2d FilmSprite; + static CSprite2d GunSprite; + static CSprite2d HaitiansSprite; + static CSprite2d HardwareSprite; + static CSprite2d SaveHouseSprite; + static CSprite2d StripSprite; + static CSprite2d IceSprite; + static CSprite2d KCabsSprite; + static CSprite2d LovefistSprite; + static CSprite2d PrintworksSprite; + static CSprite2d PropertySprite; + static CSprite2d SunYardSprite; static CSprite2d SpraySprite; - static CSprite2d TonySprite; - static CSprite2d WeaponSprite; + static CSprite2d TShirtSprite; + static CSprite2d TommySprite; + static CSprite2d PhoneSprite; + static CSprite2d RadioWildstyleSprite; + static CSprite2d RadioFlashSprite; + static CSprite2d RadioKChatSprite; + static CSprite2d RadioFeverSprite; + static CSprite2d RadioVRockSprite; + static CSprite2d RadioVCPRSprite; + static CSprite2d RadioEspantosoSprite; + static CSprite2d RadioEmotionSprite; + static CSprite2d RadioWaveSprite; static CSprite2d *RadarSprites[RADAR_SPRITE_COUNT]; static float cachedCos; static float cachedSin; @@ -111,7 +177,7 @@ public: #define NUM_MAP_LEGENDS 75 static CRGBA ArrowBlipColour1; static CRGBA ArrowBlipColour2; - static uint16 MapLegendList[NUM_MAP_LEGENDS]; + static int16 MapLegendList[NUM_MAP_LEGENDS]; static uint16 MapLegendCounter; static int TargetMarkerId; static CVector TargetMarkerPos; @@ -149,6 +215,7 @@ public: static void SetBlipSprite(int32 i, int32 icon); static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay); static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay); + static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay); static void SetRadarMarkerState(int32 i, bool flag); static void ShowRadarMarker(CVector pos, uint32 color, float radius); static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha); diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index 99274e04..3f930d49 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -57,6 +57,13 @@ int32 CStats::mmRain; int32 CStats::CarsCrushed; int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES]; int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES]; +int32 CStats::PropertyDestroyed; + +int32 CStats::Sprayings; +float CStats::AutoPaintingBudget; +int32 CStats::NoMoreHurricanes; +float CStats::FashionBudget; +int32 CStats::SafeHouseVisits; void CStats::Init() { @@ -113,6 +120,11 @@ void CStats::Init() IndustrialPassed = 0; CommercialPassed = 0; SuburbanPassed = 0; + + Sprayings = 0; + AutoPaintingBudget = 0.0f; + NoMoreHurricanes = 0; + SafeHouseVisits = 0; } void CStats::RegisterFastestTime(int32 index, int32 time) @@ -241,6 +253,19 @@ int32 CStats::FindCriminalRatingNumber() return rating; } +float CStats::GetPercentageProgress() +{ + float percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 : + CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1.0f)); + + return Min(percentCompleted, 100.0f); +} + +void CStats::MoneySpentOnFashion(int32 money) +{ + FashionBudget += money; +} + void CStats::SaveStats(uint8 *buf, uint32 *size) { CheckPointReachedSuccessfully(); diff --git a/src/core/Stats.h b/src/core/Stats.h index ae3c0cb4..37987ae5 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -62,6 +62,12 @@ public: static int32 CarsCrushed; static int32 FastestTimes[TOTAL_FASTEST_TIMES]; static int32 HighestScores[TOTAL_HIGHEST_SCORES]; + static int32 PropertyDestroyed; + static int32 Sprayings; + static float AutoPaintingBudget; + static int32 NoMoreHurricanes; + static float FashionBudget; + static int32 SafeHouseVisits; public: static void Init(void); @@ -87,4 +93,7 @@ public: static int32 FindCriminalRatingNumber(); static void SaveStats(uint8 *buf, uint32 *size); static void LoadStats(uint8 *buf, uint32 size); + static float GetPercentageProgress(); + + static void MoneySpentOnFashion(int32); }; diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index c961f53d..985b28c9 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -18,7 +18,6 @@ #include "FileMgr.h" #include "FileLoader.h" #include "Zones.h" -#include "ZoneCull.h" #include "Radar.h" #include "Camera.h" #include "Record.h" @@ -28,10 +27,10 @@ #include "CutsceneMgr.h" #include "CdStream.h" #include "Streaming.h" -#ifdef FIX_BUGS #include "Replay.h" -#endif #include "main.h" +#include "ColStore.h" +#include "DMAudio.h" bool CStreaming::ms_disableStreaming; bool CStreaming::ms_bLoadingBigModel; @@ -51,9 +50,9 @@ int32 CStreaming::ms_channelError; int32 CStreaming::ms_numVehiclesLoaded; int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED]; int32 CStreaming::ms_lastVehicleDeleted; +bool CStreaming::ms_bIsPedFromPedGroupLoaded[NUMMODELSPERPEDGROUP]; CDirectory *CStreaming::ms_pExtraObjectsDir; int32 CStreaming::ms_numPriorityRequests; -bool CStreaming::ms_hasLoadedLODs; int32 CStreaming::ms_currentPedGrp; int32 CStreaming::ms_currentPedLoading; int32 CStreaming::ms_lastCullZone; @@ -66,17 +65,12 @@ uint32 CStreaming::ms_memoryAvailable; int32 desiredNumVehiclesLoaded = 12; -CEntity *pIslandLODindustEntity; -CEntity *pIslandLODcomIndEntity; -CEntity *pIslandLODcomSubEntity; -CEntity *pIslandLODsubIndEntity; -CEntity *pIslandLODsubComEntity; -int32 islandLODindust; -int32 islandLODcomInd; -int32 islandLODcomSub; -int32 islandLODsubInd; -int32 islandLODsubCom; +CEntity *pIslandLODmainlandEntity; +CEntity *pIslandLODbeachEntity; +int32 islandLODmainland; +int32 islandLODbeach; +//--MIAMI: done bool CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size) { @@ -87,6 +81,7 @@ CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size) return true; } +//--MIAMI: done void CStreamingInfo::SetCdPosnAndSize(uint32 posn, uint32 size) { @@ -94,6 +89,7 @@ CStreamingInfo::SetCdPosnAndSize(uint32 posn, uint32 size) m_size = size; } +//--MIAMI: done void CStreamingInfo::AddToList(CStreamingInfo *link) { @@ -104,6 +100,7 @@ CStreamingInfo::AddToList(CStreamingInfo *link) m_next->m_prev = this; } +//--MIAMI: done void CStreamingInfo::RemoveFromList(void) { @@ -113,6 +110,7 @@ CStreamingInfo::RemoveFromList(void) m_prev = nil; } +//--MIAMI: done void CStreaming::Init2(void) { @@ -182,13 +180,15 @@ CStreaming::Init2(void) ms_vehiclesLoaded[i] = -1; ms_numVehiclesLoaded = 0; + for(i = 0; i < ARRAY_SIZE(ms_bIsPedFromPedGroupLoaded); i++) + ms_bIsPedFromPedGroupLoaded[i] = false; + ms_pExtraObjectsDir = new CDirectory(EXTRADIRSIZE); ms_numPriorityRequests = 0; - ms_hasLoadedLODs = true; ms_currentPedGrp = -1; ms_lastCullZone = -1; // unused because RemoveModelsNotVisibleFromCullzone is gone ms_loadedGangs = 0; - ms_currentPedLoading = 8; // unused, whatever it is + ms_currentPedLoading = NUMMODELSPERPEDGROUP; // unused, whatever it is LoadCdDirectory(); @@ -199,48 +199,20 @@ CStreaming::Init2(void) ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE; debug("Streaming buffer size is %d sectors", ms_streamingBufferSize); - // PC only, figure out how much memory we got -#ifdef GTA_PC #define MB (1024*1024) - extern unsigned long _dwMemAvailPhys; - ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2; - if(ms_memoryAvailable < 50*MB) - ms_memoryAvailable = 50*MB; - desiredNumVehiclesLoaded = (ms_memoryAvailable/MB - 50)/3 + 12; - if(desiredNumVehiclesLoaded > MAXVEHICLESLOADED) - desiredNumVehiclesLoaded = MAXVEHICLESLOADED; + ms_memoryAvailable = 65*MB; + desiredNumVehiclesLoaded = 25; debug("Memory allocated to Streaming is %dMB", ms_memoryAvailable/MB); #undef MB -#endif // find island LODs - pIslandLODindustEntity = nil; - pIslandLODcomIndEntity = nil; - pIslandLODcomSubEntity = nil; - pIslandLODsubIndEntity = nil; - pIslandLODsubComEntity = nil; - islandLODindust = -1; - islandLODcomInd = -1; - islandLODcomSub = -1; - islandLODsubInd = -1; - islandLODsubCom = -1; - CModelInfo::GetModelInfo("IslandLODInd", &islandLODindust); - CModelInfo::GetModelInfo("IslandLODcomIND", &islandLODcomInd); - CModelInfo::GetModelInfo("IslandLODcomSUB", &islandLODcomSub); - CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd); - CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom); - - for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){ - CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); - if(building == nil) - continue; - if(building->GetModelIndex() == islandLODindust) pIslandLODindustEntity = building; - if(building->GetModelIndex() == islandLODcomInd) pIslandLODcomIndEntity = building; - if(building->GetModelIndex() == islandLODcomSub) pIslandLODcomSubEntity = building; - if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building; - if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building; - } + pIslandLODmainlandEntity = nil; + pIslandLODbeachEntity = nil; + islandLODmainland = -1; + islandLODbeach = -1; + CModelInfo::GetModelInfo("IslandLODmainland", &islandLODmainland); + CModelInfo::GetModelInfo("IslandLODbeach", &islandLODbeach); } void @@ -266,6 +238,7 @@ CStreaming::Init(void) #endif } +//--MIAMI: done void CStreaming::Shutdown(void) { @@ -275,10 +248,10 @@ CStreaming::Shutdown(void) delete ms_pExtraObjectsDir; } +//--MIAMI: done void CStreaming::Update(void) { - CEntity *train; CStreamingInfo *si, *prev; bool requestedSubway = false; @@ -292,31 +265,32 @@ CStreaming::Update(void) if(CTimer::GetIsPaused()) return; - train = FindPlayerTrain(); - if(train && train->GetPosition().z < 0.0f){ - RequestSubway(); - requestedSubway = true; - }else if(!ms_disableStreaming) + LoadBigBuildingsWhenNeeded(); + if(!ms_disableStreaming && TheCamera.GetPosition().z < 55.0f) AddModelsToRequestList(TheCamera.GetPosition()); DeleteFarAwayRwObjects(TheCamera.GetPosition()); if(!ms_disableStreaming && - !CCutsceneMgr::IsRunning() && - !requestedSubway && - !CGame::playingIntro && + !CCutsceneMgr::IsCutsceneProcessing() && ms_numModelsRequested < 5 && - !CRenderer::m_loadingPriority -#ifdef FIX_BUGS - && !CReplay::IsPlayingBack() -#endif - ){ + !CRenderer::m_loadingPriority && + CGame::currArea == AREA_MAIN_MAP && + !CReplay::IsPlayingBack()){ StreamVehiclesAndPeds(); StreamZoneModels(FindPlayerCoors()); } LoadRequestedModels(); + if(CWorld::Players[0].m_pRemoteVehicle){ + CColStore::AddCollisionNeededAtPosn(FindPlayerCoors()); + CColStore::LoadCollision(CWorld::Players[0].m_pRemoteVehicle->GetPosition()); + CColStore::EnsureCollisionIsInMemory(CWorld::Players[0].m_pRemoteVehicle->GetPosition()); + }else{ + CColStore::LoadCollision(FindPlayerCoors()); + CColStore::EnsureCollisionIsInMemory(FindPlayerCoors()); + } for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){ prev = si->m_prev; @@ -325,6 +299,7 @@ CStreaming::Update(void) } } +//--MIAMI: done void CStreaming::LoadCdDirectory(void) { @@ -338,12 +313,6 @@ CStreaming::LoadCdDirectory(void) ms_imageOffsets[3] = -1; ms_imageOffsets[4] = -1; ms_imageOffsets[5] = -1; - ms_imageOffsets[6] = -1; - ms_imageOffsets[7] = -1; - ms_imageOffsets[8] = -1; - ms_imageOffsets[9] = -1; - ms_imageOffsets[10] = -1; - ms_imageOffsets[11] = -1; ms_imageSize = GetGTA3ImgSize(); // PS2 uses CFileMgr::GetCdFile on all IMG files to fill the array #endif @@ -359,12 +328,12 @@ CStreaming::LoadCdDirectory(void) ms_imageSize /= CDSTREAM_SECTOR_SIZE; } +//--MIAMI: done void CStreaming::LoadCdDirectory(const char *dirname, int n) { int fd, lastID, imgSelector; - int modelId, txdId; - uint32 posn, size; + int modelId; CDirectory::DirectoryInfo direntry; char *dot; @@ -375,23 +344,23 @@ CStreaming::LoadCdDirectory(const char *dirname, int n) imgSelector = n<<24; assert(sizeof(direntry) == 32); while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){ - dot = strchr(direntry.name, '.'); - if(dot) *dot = '\0'; + bool bAddToStreaming = false; + if(direntry.size > (uint32)ms_streamingBufferSize) ms_streamingBufferSize = direntry.size; + direntry.name[23] = '\0'; + dot = strchr(direntry.name, '.'); + if(dot == nil || dot-direntry.name > 20){ + debug("%s is too long\n", direntry.name); + lastID = -1; + continue; + } + + *dot = '\0'; - if(!CGeneral::faststrcmp(dot+1, "DFF") || !CGeneral::faststrcmp(dot+1, "dff")){ + if(strncasecmp(dot+1, "DFF", 3) == 0){ if(CModelInfo::GetModelInfo(direntry.name, &modelId)){ - if(ms_aInfoForModel[modelId].GetCdPosnAndSize(posn, size)){ - debug("%s appears more than once in %s\n", direntry.name, dirname); - lastID = -1; - }else{ - direntry.offset |= imgSelector; - ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size); - if(lastID != -1) - ms_aInfoForModel[lastID].m_nextID = modelId; - lastID = modelId; - } + bAddToStreaming = true; }else{ #ifdef FIX_BUGS // remember which cdimage this came from @@ -401,27 +370,63 @@ CStreaming::LoadCdDirectory(const char *dirname, int n) #endif lastID = -1; } - }else if(!CGeneral::faststrcmp(dot+1, "TXD") || !CGeneral::faststrcmp(dot+1, "txd")){ - txdId = CTxdStore::FindTxdSlot(direntry.name); - if(txdId == -1) - txdId = CTxdStore::AddTxdSlot(direntry.name); - if(ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].GetCdPosnAndSize(posn, size)){ - debug("%s appears more than once in %s\n", direntry.name, dirname); + }else if(strncasecmp(dot+1, "TXD", 3) == 0){ + modelId = CTxdStore::FindTxdSlot(direntry.name); + if(modelId == -1) + modelId = CTxdStore::AddTxdSlot(direntry.name); + modelId += STREAM_OFFSET_TXD; + bAddToStreaming = true; + }else if(strncasecmp(dot+1, "COL", 3) == 0){ + modelId = CColStore::FindColSlot(direntry.name); + if(modelId == -1) + modelId = CColStore::AddColSlot(direntry.name); + modelId += STREAM_OFFSET_COL; + bAddToStreaming = true; + }else if(strncasecmp(dot+1, "IFP", 3) == 0){ + modelId = CAnimManager::RegisterAnimBlock(direntry.name); + modelId += STREAM_OFFSET_ANIM; + bAddToStreaming = true; + }else{ + *dot = '.'; + lastID = -1; + } + + if(bAddToStreaming){ + if(ms_aInfoForModel[modelId].GetCdSize()){ + debug("%s.%s appears more than once in %s\n", direntry.name, dot+1, dirname); lastID = -1; }else{ direntry.offset |= imgSelector; - ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].SetCdPosnAndSize(direntry.offset, direntry.size); + ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size); if(lastID != -1) - ms_aInfoForModel[lastID].m_nextID = txdId + STREAM_OFFSET_TXD; - lastID = txdId + STREAM_OFFSET_TXD; + ms_aInfoForModel[lastID].m_nextID = modelId; + lastID = modelId; } - }else - lastID = -1; + } } CFileMgr::CloseFile(fd); } +static char* +GetObjectName(int streamId) +{ + static char objname[32]; + if(streamId < STREAM_OFFSET_TXD) + sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetName()); + else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL) + sprintf(objname, "%s.txd", CTxdStore::GetTxdName(streamId-STREAM_OFFSET_TXD)); + else if(streamId >= STREAM_OFFSET_COL && streamId < STREAM_OFFSET_ANIM) + sprintf(objname, "%s.col", CColStore::GetColName(streamId-STREAM_OFFSET_COL)); + else{ + assert(streamId < NUMSTREAMINFO); + sprintf(objname, "%s.ifp", CAnimManager::GetAnimationBlock(streamId-STREAM_OFFSET_ANIM)->name); + } + return objname; +} + + +//--MIAMI: done bool CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) { @@ -443,22 +448,25 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) // Model mi = CModelInfo::GetModelInfo(streamId); - // Txd has to be loaded - if(CTxdStore::GetSlot(mi->GetTxdSlot())->texDict == nil){ - debug("failed to load %s because TXD %s is not in memory\n", mi->GetName(), CTxdStore::GetTxdName(mi->GetTxdSlot())); + // Txd and anim have to be loaded + int animId = mi->GetAnimFileIndex(); + if(CTxdStore::GetSlot(mi->GetTxdSlot())->texDict == nil || + animId != -1 && !CAnimManager::GetAnimationBlock(animId)->isLoaded){ RemoveModel(streamId); - RemoveTxd(mi->GetTxdSlot()); ReRequestModel(streamId); RwStreamClose(stream, &mem); return false; } - // Set Txd to use + // Set Txd and anims to use CTxdStore::AddRef(mi->GetTxdSlot()); + if(animId != -1) + CAnimManager::AddAnimBlockRef(animId); CTxdStore::SetCurrentTxd(mi->GetTxdSlot()); if(mi->IsSimple()){ success = CFileLoader::LoadAtomicFile(stream, streamId); + // TODO(MIAMI)? complain if file is not pre-instanced. we hardly are interested in that } else if (mi->GetModelType() == MITYPE_VEHICLE) { // load vehicles in two parts CModelInfo::GetModelInfo(streamId)->AddRef(); @@ -470,9 +478,12 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) } UpdateMemoryUsed(); - // Txd no longer needed unless we only read part of the file - if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED) + // Txd and anims no longer needed unless we only read part of the file + if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){ CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot()); + if(animId != -1) + CAnimManager::RemoveAnimBlockRefWithoutDelete(animId); + } if(!success){ debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetName()); @@ -481,9 +492,8 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) RwStreamClose(stream, &mem); return false; } - }else{ + }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ // Txd - assert(streamId < NUMSTREAMINFO); if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 && !IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)){ RemoveModel(streamId); @@ -506,20 +516,28 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) RwStreamClose(stream, &mem); return false; } + }else if(streamId >= STREAM_OFFSET_COL && streamId < STREAM_OFFSET_ANIM){ + if(!CColStore::LoadCol(streamId-STREAM_OFFSET_COL, mem.start, mem.length)){ + debug("Failed to load %s.col\n", CColStore::GetColName(streamId - STREAM_OFFSET_COL)); + RemoveModel(streamId); + ReRequestModel(streamId); + RwStreamClose(stream, &mem); + return false; + } + }else if(streamId >= STREAM_OFFSET_ANIM){ + assert(streamId < NUMSTREAMINFO); + if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 && + !AreAnimsUsedByRequestedModels(streamId - STREAM_OFFSET_ANIM)){ + RemoveModel(streamId); + RwStreamClose(stream, &mem); + return false; + } + CAnimManager::LoadAnimFile(stream, true, nil); + CAnimManager::CreateAnimAssocGroups(); } RwStreamClose(stream, &mem); - // We shouldn't even end up here unless load was successful - if(!success){ - ReRequestModel(streamId); - if(streamId < STREAM_OFFSET_TXD) - debug("Failed to load %s.dff\n", mi->GetName()); - else - debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD)); - return false; - } - if(streamId < STREAM_OFFSET_TXD){ // Model // Vehicles and Peds not in loaded list @@ -534,12 +552,14 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) smi->m_alpha = 0; } - if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0) + if(CanRemoveModel(streamId)) ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList); } - }else{ - // Txd - if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0) + }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL || + streamId >= STREAM_OFFSET_ANIM){ + assert(streamId < NUMSTREAMINFO); + // Txd and anims + if(CanRemoveModel(streamId)) ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList); } @@ -551,17 +571,13 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); timeDiff = endTime - startTime; - if(timeDiff > 5){ - if(streamId < STREAM_OFFSET_TXD) - debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff); - else - debug("txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff); - } + if(timeDiff > 5) + debug("%s took %d ms\n", GetObjectName(streamId), timeDiff); return true; } - +//--MIAMI: done bool CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId) { @@ -592,11 +608,15 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId) success = AddToLoadedVehiclesList(streamId); mi->RemoveRef(); CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot()); - }else{ + if(mi->GetAnimFileIndex() != -1) + CAnimManager::RemoveAnimBlockRefWithoutDelete(mi->GetAnimFileIndex()); + }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ // Txd CTxdStore::AddRef(streamId - STREAM_OFFSET_TXD); success = CTxdStore::FinishLoadTxd(streamId - STREAM_OFFSET_TXD, stream); CTxdStore::RemoveRefWithoutDelete(streamId - STREAM_OFFSET_TXD); + }else{ + assert(0 && "invalid streamId"); } RwStreamClose(stream, &mem); @@ -614,16 +634,13 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId) endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); timeDiff = endTime - startTime; - if(timeDiff > 5){ - if(streamId < STREAM_OFFSET_TXD) - debug("finish model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff); - else - debug("finish txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff); - } + if(timeDiff > 5) + debug("%s took %d ms\n", GetObjectName(streamId), timeDiff); return true; } +//--MIAMI: done void CStreaming::RequestModel(int32 id, int32 flags) { @@ -652,15 +669,20 @@ CStreaming::RequestModel(int32 id, int32 flags) // reinsert into list if(ms_aInfoForModel[id].m_next){ ms_aInfoForModel[id].RemoveFromList(); - if((ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0) + if(CanRemoveModel(id)) ms_aInfoForModel[id].AddToList(&ms_startLoadedList); } }else if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED || ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){ // how can this be true again? if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED){ - if(id < STREAM_OFFSET_TXD) - RequestTxd(CModelInfo::GetModelInfo(id)->GetTxdSlot(), flags); + if(id < STREAM_OFFSET_TXD){ + mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); + RequestTxd(mi->GetTxdSlot(), flags); + int anim = mi->GetAnimFileIndex(); + if(anim != -1) + RequestAnim(anim, STREAMFLAGS_DEPENDENCY); + } ms_aInfoForModel[id].AddToList(&ms_startRequestedList); ms_numModelsRequested++; if(flags & STREAMFLAGS_PRIORITY) @@ -672,52 +694,28 @@ CStreaming::RequestModel(int32 id, int32 flags) } } +#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE + +//--MIAMI: done void -CStreaming::RequestSubway(void) -{ - RequestModel(MI_SUBWAY1, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY2, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY3, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY4, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY5, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY6, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY7, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY8, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY9, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY10, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY11, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY12, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY13, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY14, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY15, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY16, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY17, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY18, STREAMFLAGS_NOFADE); - - switch(CGame::currLevel){ - case LEVEL_INDUSTRIAL: - RequestModel(MI_SUBPLATFORM_IND, STREAMFLAGS_NOFADE); - break; - case LEVEL_COMMERCIAL: - if(FindPlayerTrain()->GetPosition().y < -700.0f){ - RequestModel(MI_SUBPLATFORM_COMS, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBPLATFORM_COMS2, STREAMFLAGS_NOFADE); - }else{ - RequestModel(MI_SUBPLATFORM_COMN, STREAMFLAGS_NOFADE); - } - break; - case LEVEL_SUBURBAN: - RequestModel(MI_SUBPLATFORM_SUB, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBPLATFORM_SUB2, STREAMFLAGS_NOFADE); - break; - default: break; +CStreaming::RequestBigBuildings(eLevelName level) +{ + int i, n; + CBuilding *b; + + n = CPools::GetBuildingPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + b = CPools::GetBuildingPool()->GetSlot(i); + if(b && b->bIsBIGBuilding && b->m_level == level) + if(!b->bStreamBIGBuilding) + RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS); } + RequestIslands(level); } -#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY - +//--MIAMI: done void -CStreaming::RequestBigBuildings(eLevelName level) +CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos) { int i, n; CBuilding *b; @@ -726,32 +724,91 @@ CStreaming::RequestBigBuildings(eLevelName level) for(i = n; i >= 0; i--){ b = CPools::GetBuildingPool()->GetSlot(i); if(b && b->bIsBIGBuilding && b->m_level == level) - RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS); + if(b->bStreamBIGBuilding){ + if(CRenderer::ShouldModelBeStreamed(b, pos)) + RequestModel(b->GetModelIndex(), 0); + }else + RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS); } RequestIslands(level); - ms_hasLoadedLODs = false; } +//--MIAMI: done +void +CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos) +{ + int i, n; + CBuilding *b; + + n = CPools::GetBuildingPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + b = CPools::GetBuildingPool()->GetSlot(i); + if(b && b->bIsBIGBuilding && b->m_level == level && + b->bStreamBIGBuilding && b->m_rwObject == nil) + if(CRenderer::ShouldModelBeStreamed(b, pos)) + b->CreateRwObject(); + } +} + +//--MIAMI: done +void +CStreaming::InstanceLoadedModelsInSectorList(CPtrList &list) +{ + CPtrNode *node; + CEntity *e; + for(node = list.first; node; node = node->next) { + e = (CEntity *)node->item; + if(IsAreaVisible(e->m_area) && e->m_rwObject == nil) + e->CreateRwObject(); + } +} + +//--MIAMI: done +void +CStreaming::InstanceLoadedModels(const CVector &pos) +{ + int minX = CWorld::GetSectorIndexX(pos.x - 80.0f); + if(minX <= 0) minX = 0; + + int minY = CWorld::GetSectorIndexY(pos.y - 80.0f); + if(minY <= 0) minY = 0; + + int maxX = CWorld::GetSectorIndexX(pos.x + 80.0f); + if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; + + int maxY = CWorld::GetSectorIndexY(pos.y + 80.0f); + if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; + + int x, y; + for(y = minY; y <= maxY; y++){ + for(x = minX; x <= maxX; x++){ + CSector *sector = CWorld::GetSector(x, y); + InstanceLoadedModelsInSectorList(sector->m_lists[ENTITYLIST_BUILDINGS]); + InstanceLoadedModelsInSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]); + InstanceLoadedModelsInSectorList(sector->m_lists[ENTITYLIST_OBJECTS]); + InstanceLoadedModelsInSectorList(sector->m_lists[ENTITYLIST_DUMMIES]); + } + } +} + +//--MIAMI: done void CStreaming::RequestIslands(eLevelName level) { switch(level){ - case LEVEL_INDUSTRIAL: - RequestModel(islandLODcomInd, BIGBUILDINGFLAGS); - RequestModel(islandLODsubInd, BIGBUILDINGFLAGS); - break; - case LEVEL_COMMERCIAL: - RequestModel(islandLODindust, BIGBUILDINGFLAGS); - RequestModel(islandLODsubCom, BIGBUILDINGFLAGS); + case LEVEL_MAINLAND: + if(islandLODbeach != -1) + RequestModel(islandLODbeach, BIGBUILDINGFLAGS); break; - case LEVEL_SUBURBAN: - RequestModel(islandLODindust, BIGBUILDINGFLAGS); - RequestModel(islandLODcomSub, BIGBUILDINGFLAGS); + case LEVEL_BEACH: + if(islandLODmainland != -1) + RequestModel(islandLODmainland, BIGBUILDINGFLAGS); break; default: break; } } +//--MIAMI: TODO void CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flags) { @@ -793,24 +850,28 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag RequestModel(modelId, flags); } +//--MIAMI: done void CStreaming::RequestSpecialChar(int32 charId, const char *modelName, int32 flags) { RequestSpecialModel(charId + MI_SPECIAL01, modelName, flags); } +//--MIAMI: done bool CStreaming::HasSpecialCharLoaded(int32 id) { return HasModelLoaded(id + MI_SPECIAL01); } +//--MIAMI: done void CStreaming::SetMissionDoesntRequireSpecialChar(int32 id) { return SetMissionDoesntRequireModel(id + MI_SPECIAL01); } +//--MIAMI: done void CStreaming::DecrementRef(int32 id) { @@ -821,6 +882,7 @@ CStreaming::DecrementRef(int32 id) } } +//--MIAMI: done void CStreaming::RemoveModel(int32 id) { @@ -832,8 +894,14 @@ CStreaming::RemoveModel(int32 id) if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){ if(id < STREAM_OFFSET_TXD) CModelInfo::GetModelInfo(id)->DeleteRwObject(); - else + else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL) CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD); + else if(id >= STREAM_OFFSET_COL && id < STREAM_OFFSET_ANIM) + CColStore::RemoveCol(id - STREAM_OFFSET_COL); + else if(id >= STREAM_OFFSET_ANIM){ + assert(id < NUMSTREAMINFO); + CAnimManager::RemoveAnimBlock(id - STREAM_OFFSET_ANIM); + } ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE; } @@ -854,24 +922,30 @@ CStreaming::RemoveModel(int32 id) if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){ if(id < STREAM_OFFSET_TXD) RpClumpGtaCancelStream(); - else + else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL) CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD); + else if(id >= STREAM_OFFSET_COL && id < STREAM_OFFSET_ANIM) + CColStore::RemoveCol(id - STREAM_OFFSET_COL); + else if(id >= STREAM_OFFSET_ANIM){ + assert(id < NUMSTREAMINFO); + CAnimManager::RemoveAnimBlock(id - STREAM_OFFSET_ANIM); + } } ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED; } +//--MIAMI: done void CStreaming::RemoveUnusedBuildings(eLevelName level) { - if(level != LEVEL_INDUSTRIAL) - RemoveBuildings(LEVEL_INDUSTRIAL); - if(level != LEVEL_COMMERCIAL) - RemoveBuildings(LEVEL_COMMERCIAL); - if(level != LEVEL_SUBURBAN) - RemoveBuildings(LEVEL_SUBURBAN); + if(level != LEVEL_BEACH) + RemoveBuildings(LEVEL_BEACH); + if(level != LEVEL_MAINLAND) + RemoveBuildings(LEVEL_MAINLAND); } +//--MIAMI: done void CStreaming::RemoveBuildings(eLevelName level) { @@ -932,18 +1006,18 @@ CStreaming::RemoveBuildings(eLevelName level) } } +//--MIAMI: done void CStreaming::RemoveUnusedBigBuildings(eLevelName level) { - if(level != LEVEL_INDUSTRIAL) - RemoveBigBuildings(LEVEL_INDUSTRIAL); - if(level != LEVEL_COMMERCIAL) - RemoveBigBuildings(LEVEL_COMMERCIAL); - if(level != LEVEL_SUBURBAN) - RemoveBigBuildings(LEVEL_SUBURBAN); + if(level != LEVEL_BEACH) + RemoveBigBuildings(LEVEL_BEACH); + if(level != LEVEL_MAINLAND) + RemoveBigBuildings(LEVEL_MAINLAND); RemoveIslandsNotUsed(level); } +//--MIAMI: done void DeleteIsland(CEntity *island) { @@ -957,35 +1031,33 @@ DeleteIsland(CEntity *island) } } +//--MIAMI: done void CStreaming::RemoveIslandsNotUsed(eLevelName level) { + int i; + if(pIslandLODmainlandEntity == nil) + for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){ + CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); + if(building == nil) + continue; + if(building->GetModelIndex() == islandLODmainland) + pIslandLODmainlandEntity = building; + if(building->GetModelIndex() == islandLODbeach) + pIslandLODbeachEntity = building; + } + switch(level){ - case LEVEL_INDUSTRIAL: - DeleteIsland(pIslandLODindustEntity); - DeleteIsland(pIslandLODcomSubEntity); - DeleteIsland(pIslandLODsubComEntity); - break; - case LEVEL_COMMERCIAL: - DeleteIsland(pIslandLODcomIndEntity); - DeleteIsland(pIslandLODcomSubEntity); - DeleteIsland(pIslandLODsubIndEntity); - break; - case LEVEL_SUBURBAN: - DeleteIsland(pIslandLODsubIndEntity); - DeleteIsland(pIslandLODsubComEntity); - DeleteIsland(pIslandLODcomIndEntity); + case LEVEL_MAINLAND: + DeleteIsland(pIslandLODmainlandEntity); break; - default: - DeleteIsland(pIslandLODindustEntity); - DeleteIsland(pIslandLODcomIndEntity); - DeleteIsland(pIslandLODcomSubEntity); - DeleteIsland(pIslandLODsubIndEntity); - DeleteIsland(pIslandLODsubComEntity); + case LEVEL_BEACH: + DeleteIsland(pIslandLODbeachEntity); break; } } +//--MIAMI: done void CStreaming::RemoveBigBuildings(eLevelName level) { @@ -1017,8 +1089,7 @@ CStreaming::RemoveLoadedVehicle(void) if(ms_lastVehicleDeleted == MAXVEHICLESLOADED) ms_lastVehicleDeleted = 0; id = ms_vehiclesLoaded[ms_lastVehicleDeleted]; - if(id != -1 && - (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0 && + if(id != -1 && CanRemoveModel(id) && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0 && ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED) goto found; } @@ -1027,33 +1098,47 @@ found: RemoveModel(ms_vehiclesLoaded[ms_lastVehicleDeleted]); ms_numVehiclesLoaded--; ms_vehiclesLoaded[ms_lastVehicleDeleted] = -1; + CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + if (pVehicleInfo->m_vehicleClass != -1) + CCarCtrl::RemoveFromLoadedVehicleArray(id, pVehicleInfo->m_vehicleClass); return true; } +//--MIAMI: done bool -CStreaming::RemoveLeastUsedModel(void) +CStreaming::RemoveLeastUsedModel(uint32 excludeMask) { CStreamingInfo *si; int streamId; for(si = ms_endLoadedList.m_prev; si != &ms_startLoadedList; si = si->m_prev){ + if(si->m_flags & excludeMask) + continue; streamId = si - ms_aInfoForModel; if(streamId < STREAM_OFFSET_TXD){ if (CModelInfo::GetModelInfo(streamId)->GetNumRefs() == 0) { RemoveModel(streamId); return true; } - }else{ + }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ if(CTxdStore::GetNumRefs(streamId - STREAM_OFFSET_TXD) == 0 && !IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)){ RemoveModel(streamId); return true; } + }else if(streamId >= STREAM_OFFSET_ANIM){ + assert(streamId < NUMSTREAMINFO); + if(CAnimManager::GetNumRefsToAnimBlock(streamId - STREAM_OFFSET_ANIM) == 0 && + !AreAnimsUsedByRequestedModels(streamId - STREAM_OFFSET_ANIM)){ + RemoveModel(streamId); + return true; + } } } - return ms_numVehiclesLoaded > 7 && RemoveLoadedVehicle(); + return (ms_numVehiclesLoaded > 7 || CGame::currArea != AREA_MAIN_MAP && ms_numVehiclesLoaded > 4) && RemoveLoadedVehicle(); } +//--MIAMI: done void CStreaming::RemoveAllUnusedModels(void) { @@ -1064,7 +1149,6 @@ CStreaming::RemoveAllUnusedModels(void) for(i = NUM_DEFAULT_MODELS; i < MODELINFOSIZE; i++){ if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED && - ms_aInfoForModel[i].m_flags & STREAMFLAGS_DONT_REMOVE && CModelInfo::GetModelInfo(i)->GetNumRefs() == 0) { RemoveModel(i); ms_aInfoForModel[i].m_loadState = STREAMSTATE_NOTLOADED; @@ -1072,30 +1156,14 @@ CStreaming::RemoveAllUnusedModels(void) } } -bool -CStreaming::RemoveReferencedTxds(int32 mem) -{ - CStreamingInfo *si; - int streamId; - - for(si = ms_endLoadedList.m_prev; si != &ms_startLoadedList; si = si->m_prev){ - streamId = si - ms_aInfoForModel; - if(streamId >= STREAM_OFFSET_TXD && - CTxdStore::GetNumRefs(streamId-STREAM_OFFSET_TXD) == 0){ - RemoveModel(streamId); - if(ms_memoryUsed < mem) - return true; - } - } - return false; -} - +//--MIAMI: done void CStreaming::RemoveUnusedModelsInLoadedList(void) { // empty } +//--MIAMI: done bool CStreaming::IsTxdUsedByRequestedModels(int32 txdId) { @@ -1124,6 +1192,34 @@ CStreaming::IsTxdUsedByRequestedModels(int32 txdId) return false; } +bool +CStreaming::AreAnimsUsedByRequestedModels(int32 animId) +{ + CStreamingInfo *si; + int streamId; + int i; + + for(si = ms_startRequestedList.m_next; si != &ms_endRequestedList; si = si->m_next){ + streamId = si - ms_aInfoForModel; + if(streamId < STREAM_OFFSET_TXD && + CModelInfo::GetModelInfo(streamId)->GetAnimFileIndex() == animId) + return true; + } + + for(i = 0; i < 4; i++){ + streamId = ms_channel[0].streamIds[i]; + if(streamId != -1 && streamId < STREAM_OFFSET_TXD && + CModelInfo::GetModelInfo(streamId)->GetAnimFileIndex() == animId) + return true; + streamId = ms_channel[1].streamIds[i]; + if(streamId != -1 && streamId < STREAM_OFFSET_TXD && + CModelInfo::GetModelInfo(streamId)->GetAnimFileIndex() == animId) + return true; + } + + return false; +} + int32 CStreaming::GetAvailableVehicleSlot(void) { @@ -1155,8 +1251,8 @@ CStreaming::AddToLoadedVehiclesList(int32 modelId) // find vehicle we can remove for(i = 0; i < MAXVEHICLESLOADED; i++){ id = ms_vehiclesLoaded[ms_lastVehicleDeleted]; - if(id != -1 && - (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0) + if(id != -1 && CanRemoveModel(id) && + CModelInfo::GetModelInfo(id)->GetNumRefs() == 0) goto found; ms_lastVehicleDeleted++; if(ms_lastVehicleDeleted == MAXVEHICLESLOADED) @@ -1172,13 +1268,21 @@ found: ms_lastVehicleDeleted = id; // this is more that we wanted actually ms_numVehiclesLoaded++; - }else + } + else{ RemoveModel(id); + CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + if (pVehicleInfo->m_vehicleClass != -1) + CCarCtrl::RemoveFromLoadedVehicleArray(id, pVehicleInfo->m_vehicleClass); + } } ms_vehiclesLoaded[ms_lastVehicleDeleted++] = modelId; if(ms_lastVehicleDeleted == MAXVEHICLESLOADED) ms_lastVehicleDeleted = 0; + CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(modelId); + if (pVehicleInfo->m_vehicleClass != -1) + CCarCtrl::AddToLoadedVehicleArray(modelId, pVehicleInfo->m_vehicleClass, pVehicleInfo->m_frequency); return true; } @@ -1190,41 +1294,6 @@ CStreaming::IsObjectInCdImage(int32 id) } void -CStreaming::HaveAllBigBuildingsLoaded(eLevelName level) -{ - int i, n; - CEntity *e; - - if(ms_hasLoadedLODs) - return; - - if(level == LEVEL_INDUSTRIAL){ - if(ms_aInfoForModel[islandLODcomInd].m_loadState != STREAMSTATE_LOADED || - ms_aInfoForModel[islandLODsubInd].m_loadState != STREAMSTATE_LOADED) - return; - }else if(level == LEVEL_COMMERCIAL){ - if(ms_aInfoForModel[islandLODindust].m_loadState != STREAMSTATE_LOADED || - ms_aInfoForModel[islandLODsubCom].m_loadState != STREAMSTATE_LOADED) - return; - }else if(level == LEVEL_SUBURBAN){ - if(ms_aInfoForModel[islandLODindust].m_loadState != STREAMSTATE_LOADED || - ms_aInfoForModel[islandLODcomSub].m_loadState != STREAMSTATE_LOADED) - return; - } - - n = CPools::GetBuildingPool()->GetSize()-1; - for(i = n; i >= 0; i--){ - e = CPools::GetBuildingPool()->GetSlot(i); - if(e && e->bIsBIGBuilding && e->m_level == level && - ms_aInfoForModel[e->GetModelIndex()].m_loadState != STREAMSTATE_LOADED) - return; - } - - RemoveUnusedBigBuildings(level); - ms_hasLoadedLODs = true; -} - -void CStreaming::SetModelIsDeletable(int32 id) { ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_DONT_REMOVE; @@ -1243,6 +1312,7 @@ CStreaming::SetModelTxdIsDeletable(int32 id) SetModelIsDeletable(CModelInfo::GetModelInfo(id)->GetTxdSlot() + STREAM_OFFSET_TXD); } +//--MIAMI: done void CStreaming::SetMissionDoesntRequireModel(int32 id) { @@ -1265,6 +1335,13 @@ CStreaming::LoadInitialPeds(void) } void +CStreaming::LoadInitialWeapons(void) +{ + CStreaming::RequestModel(MI_NIGHTSTICK, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_MISSILE, STREAMFLAGS_DONT_REMOVE); +} + +void CStreaming::LoadInitialVehicles(void) { int id; @@ -1327,28 +1404,73 @@ CStreaming::StreamVehiclesAndPeds(void) else SetModelIsDeletable(MI_CHOPPER); + if (FindPlayerPed()->m_pWanted->AreMiamiViceRequired()) { + SetModelIsDeletable(MI_VICE1); + SetModelIsDeletable(MI_VICE2); + SetModelIsDeletable(MI_VICE3); + SetModelIsDeletable(MI_VICE4); + SetModelIsDeletable(MI_VICE5); + SetModelIsDeletable(MI_VICE6); + SetModelIsDeletable(MI_VICE7); + SetModelIsDeletable(MI_VICE8); + switch (CCarCtrl::MiamiViceCycle) { + case 0: + RequestModel(MI_VICE1, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_VICE2, STREAMFLAGS_DONT_REMOVE); + break; + case 1: + RequestModel(MI_VICE3, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_VICE4, STREAMFLAGS_DONT_REMOVE); + break; + case 2: + RequestModel(MI_VICE5, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_VICE6, STREAMFLAGS_DONT_REMOVE); + break; + case 3: + RequestModel(MI_VICE7, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_VICE8, STREAMFLAGS_DONT_REMOVE); + break; + } + RequestModel(MI_VICECHEE, STREAMFLAGS_DONT_REMOVE); + } + else { + SetModelIsDeletable(MI_VICECHEE); + SetModelIsDeletable(MI_VICE1); + SetModelIsDeletable(MI_VICE2); + SetModelIsDeletable(MI_VICE3); + SetModelIsDeletable(MI_VICE4); + SetModelIsDeletable(MI_VICE5); + SetModelIsDeletable(MI_VICE6); + SetModelIsDeletable(MI_VICE7); + SetModelIsDeletable(MI_VICE8); + } + if(timeBeforeNextLoad >= 0) timeBeforeNextLoad--; else if(ms_numVehiclesLoaded <= desiredNumVehiclesLoaded){ - for(i = 1; i <= 10; i++){ - model = CCarCtrl::ChooseCarModel(modelQualityClass); - modelQualityClass++; - if(modelQualityClass >= CCarCtrl::TOTAL_CUSTOM_CLASSES) - modelQualityClass = 0; - - // check if we want to load this model - if(ms_aInfoForModel[model].m_loadState == STREAMSTATE_NOTLOADED && - ((CVehicleModelInfo*)CModelInfo::GetModelInfo(model))->m_level & (1 << (CGame::currLevel-1))) - break; + CZoneInfo zone; + CVector coors = FindPlayerCoors(); + CTheZones::GetZoneInfoForTimeOfDay(&coors, &zone); + int32 maxReq = -1; + int32 mostRequestedRating = 0; + for(i = 0; i < CCarCtrl::TOTAL_CUSTOM_CLASSES; i++){ + if(CCarCtrl::NumRequestsOfCarRating[i] > maxReq && + ((i == 0 && zone.carThreshold[0] != 0) || + (i != 0 && zone.carThreshold[i] != zone.carThreshold[i-1]))) { + maxReq = CCarCtrl::NumRequestsOfCarRating[i]; + mostRequestedRating = i; + } } - - if(i <= 10){ + model = CCarCtrl::ChooseCarModelToLoad(mostRequestedRating); + if(!HasModelLoaded(model)){ RequestModel(model, STREAMFLAGS_DEPENDENCY); - timeBeforeNextLoad = 500; + timeBeforeNextLoad = 350; } + CCarCtrl::NumRequestsOfCarRating[mostRequestedRating] = 0; } } +//--MIAMI: TODO void CStreaming::StreamZoneModels(const CVector &pos) { @@ -1374,58 +1496,54 @@ CStreaming::StreamZoneModels(const CVector &pos) for(i = 0; i < NUMMODELSPERPEDGROUP; i++){ if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] == -1) break; - RequestModel(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i], STREAMFLAGS_DONT_REMOVE); + RequestModel(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i], STREAMFLAGS_DEPENDENCY); } } RequestModel(MI_MALE01, STREAMFLAGS_DONT_REMOVE); + //RequestModel(MI_HMOCA, STREAMFLAGS_DONT_REMOVE); gangsToLoad = 0; gangCarsToLoad = 0; - if(info.gangDensity[0] != 0) gangsToLoad |= 1<<0; - if(info.gangDensity[1] != 0) gangsToLoad |= 1<<1; - if(info.gangDensity[2] != 0) gangsToLoad |= 1<<2; - if(info.gangDensity[3] != 0) gangsToLoad |= 1<<3; - if(info.gangDensity[4] != 0) gangsToLoad |= 1<<4; - if(info.gangDensity[5] != 0) gangsToLoad |= 1<<5; - if(info.gangDensity[6] != 0) gangsToLoad |= 1<<6; - if(info.gangDensity[7] != 0) gangsToLoad |= 1<<7; - if(info.gangDensity[8] != 0) gangsToLoad |= 1<<8; - if(info.gangThreshold[0] != info.copDensity) gangCarsToLoad |= 1<<0; - if(info.gangThreshold[1] != info.gangThreshold[0]) gangCarsToLoad |= 1<<1; - if(info.gangThreshold[2] != info.gangThreshold[1]) gangCarsToLoad |= 1<<2; - if(info.gangThreshold[3] != info.gangThreshold[2]) gangCarsToLoad |= 1<<3; - if(info.gangThreshold[4] != info.gangThreshold[3]) gangCarsToLoad |= 1<<4; - if(info.gangThreshold[5] != info.gangThreshold[4]) gangCarsToLoad |= 1<<5; - if(info.gangThreshold[6] != info.gangThreshold[5]) gangCarsToLoad |= 1<<6; - if(info.gangThreshold[7] != info.gangThreshold[6]) gangCarsToLoad |= 1<<7; - if(info.gangThreshold[8] != info.gangThreshold[7]) gangCarsToLoad |= 1<<8; + if(info.gangPedThreshold[0] != info.copPedThreshold) + gangsToLoad = 1; + for(i = 1; i < NUM_GANGS; i++) + if(info.gangPedThreshold[i] != info.gangPedThreshold[i-1]) + gangsToLoad |= 1<<i; + if(info.gangThreshold[0] != info.copThreshold) + gangCarsToLoad = 1; + for(i = 1; i < NUM_GANGS; i++) + if(info.gangThreshold[i] != info.gangThreshold[i-1]) + gangCarsToLoad |= 1<<i; if(gangsToLoad == ms_loadedGangs && gangCarsToLoad == ms_loadedGangCars) return; - // This makes things simpler than the game does it gangsToLoad |= gangCarsToLoad; for(i = 0; i < NUM_GANGS; i++){ bit = 1<<i; if(gangsToLoad & bit && (ms_loadedGangs & bit) == 0){ - RequestModel(MI_GANG01 + i*2, STREAMFLAGS_DONT_REMOVE); - RequestModel(MI_GANG01 + i*2 + 1, STREAMFLAGS_DONT_REMOVE); + RequestModel(CGangs::GetGangPedModel1(i), STREAMFLAGS_DEPENDENCY); + RequestModel(CGangs::GetGangPedModel2(i), STREAMFLAGS_DEPENDENCY); ms_loadedGangs |= bit; }else if((gangsToLoad & bit) == 0 && ms_loadedGangs & bit){ - SetModelIsDeletable(MI_GANG01 + i*2); - SetModelIsDeletable(MI_GANG01 + i*2 + 1); - SetModelTxdIsDeletable(MI_GANG01 + i*2); - SetModelTxdIsDeletable(MI_GANG01 + i*2 + 1); + SetModelIsDeletable(CGangs::GetGangPedModel1(i)); + SetModelIsDeletable(CGangs::GetGangPedModel2(i)); + SetModelTxdIsDeletable(CGangs::GetGangPedModel1(i)); + SetModelTxdIsDeletable(CGangs::GetGangPedModel2(i)); ms_loadedGangs &= ~bit; } - if(gangCarsToLoad & bit && (ms_loadedGangCars & bit) == 0){ - RequestModel(CGangs::GetGangInfo(i)->m_nVehicleMI, STREAMFLAGS_DONT_REMOVE); + // TODO(MIAMI): check this + if(CGangs::GetGangVehicleModel(i) < 0) + continue; + + if((gangCarsToLoad & bit) && (ms_loadedGangCars & bit) == 0){ + RequestModel(CGangs::GetGangVehicleModel(i), STREAMFLAGS_DEPENDENCY); }else if((gangCarsToLoad & bit) == 0 && ms_loadedGangCars & bit){ - SetModelIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI); - SetModelTxdIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI); + SetModelIsDeletable(CGangs::GetGangVehicleModel(i)); + SetModelTxdIsDeletable(CGangs::GetGangVehicleModel(i)); } } ms_loadedGangCars = gangCarsToLoad; @@ -1437,7 +1555,7 @@ CStreaming::RemoveCurrentZonesModels(void) int i; if(ms_currentPedGrp != -1) - for(i = 0; i < 8; i++){ + for(i = 0; i < NUMMODELSPERPEDGROUP; i++){ if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] == -1) break; if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != MI_MALE01) @@ -1445,10 +1563,10 @@ CStreaming::RemoveCurrentZonesModels(void) } for(i = 0; i < NUM_GANGS; i++){ - SetModelIsDeletable(MI_GANG01 + i*2); - SetModelIsDeletable(MI_GANG01 + i*2 + 1); - if(CGangs::GetGangInfo(i)->m_nVehicleMI != -1) - SetModelIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI); + SetModelIsDeletable(CGangs::GetGangPedModel1(i)); + SetModelIsDeletable(CGangs::GetGangPedModel2(i)); + if(CGangs::GetGangVehicleModel(i) != -1) + SetModelIsDeletable(CGangs::GetGangVehicleModel(i)); } ms_currentPedGrp = -1; @@ -1456,6 +1574,42 @@ CStreaming::RemoveCurrentZonesModels(void) ms_loadedGangCars = 0; } +void +CStreaming::LoadBigBuildingsWhenNeeded(void) +{ + // Very much like CCollision::Update and CCollision::LoadCollisionWhenINeedIt + if(CCutsceneMgr::IsCutsceneProcessing()) + return; + + if(CTheZones::m_CurrLevel == LEVEL_NONE || + CTheZones::m_CurrLevel == CGame::currLevel) + return; + + CTimer::Suspend(); + CGame::currLevel = CTheZones::m_CurrLevel; + DMAudio.SetEffectsFadeVol(0); + CPad::StopPadsShaking(); + CCollision::LoadCollisionScreen(CGame::currLevel); + DMAudio.Service(); + + // CPopulation::DealWithZoneChange is unused in VC + RemoveUnusedBigBuildings(CGame::currLevel); + RemoveUnusedBuildings(CGame::currLevel); + RemoveUnusedModelsInLoadedList(); + CGame::TidyUpMemory(true, true); + + CReplay::EmptyReplayBuffer(); + if(CGame::currLevel != LEVEL_NONE) + LoadSplash(GetLevelSplashScreen(CGame::currLevel)); + + CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition()); + CStreaming::LoadAllRequestedModels(true); + + CGame::TidyUpMemory(true, true); + CTimer::Resume(); + DMAudio.SetEffectsFadeVol(127); +} + // Find starting offset of the cdimage we next want to read // Not useful at all on PC... @@ -1502,6 +1656,7 @@ ModelNotLoaded(int32 modelId) } inline bool TxdNotLoaded(int32 txdId) { return ModelNotLoaded(txdId + STREAM_OFFSET_TXD); } +inline bool AnimNotLoaded(int32 animId) { return animId != -1 && ModelNotLoaded(animId + STREAM_OFFSET_ANIM); } // Find stream id of next requested file in cdimage int32 @@ -1526,14 +1681,20 @@ CStreaming::GetNextFileOnCd(int32 lastPosn, bool priority) if(priority && ms_numPriorityRequests != 0 && !si->IsPriority()) continue; - // request Txd if necessary + // request Txds or anims if necessary if(streamId < STREAM_OFFSET_TXD){ int txdId = CModelInfo::GetModelInfo(streamId)->GetTxdSlot(); if(TxdNotLoaded(txdId)){ ReRequestTxd(txdId); continue; } - } + int animId = CModelInfo::GetModelInfo(streamId)->GetAnimFileIndex(); + if(AnimNotLoaded(animId)){ + ReRequestAnim(animId); + continue; + } + }else if(streamId >= STREAM_OFFSET_ANIM && CCutsceneMgr::IsCutsceneProcessing()) + continue; if(ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)){ if(posn < posnFirst){ @@ -1576,6 +1737,7 @@ CStreaming::GetNextFileOnCd(int32 lastPosn, bool priority) * TODO: two-part files */ +//--MIAMI: done // Make channel read from disc void CStreaming::RequestModelStream(int32 ch) @@ -1590,13 +1752,18 @@ CStreaming::RequestModelStream(int32 ch) imgOffset = GetCdImageOffset(lastPosn); streamId = GetNextFileOnCd(lastPosn - imgOffset, true); - if(streamId == -1) - return; - - // remove Txds that aren't requested anymore - while(streamId >= STREAM_OFFSET_TXD){ - if(ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY || - IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)) + // remove Txds and Anims that aren't requested anymore + while(streamId != -1){ + if(ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) + break; + if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ + if(IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)) + break; + }else if(streamId >= STREAM_OFFSET_ANIM){ + assert(streamId < NUMSTREAMINFO); + if(AreAnimsUsedByRequestedModels(streamId - STREAM_OFFSET_ANIM)) + break; + }else break; RemoveModel(streamId); // so try next file @@ -1633,7 +1800,8 @@ CStreaming::RequestModelStream(int32 ch) if(streamId < STREAM_OFFSET_TXD){ if (havePed && CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_PED || haveBigFile && CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_VEHICLE || - TxdNotLoaded(CModelInfo::GetModelInfo(streamId)->GetTxdSlot())) + TxdNotLoaded(CModelInfo::GetModelInfo(streamId)->GetTxdSlot()) || + AnimNotLoaded(CModelInfo::GetModelInfo(streamId)->GetAnimFileIndex())) break; }else{ if(haveBigFile && size > 200) @@ -1680,6 +1848,7 @@ CStreaming::RequestModelStream(int32 ch) ms_channel[ch].numTries = 0; } +//--MIAMI: done // Load data previously read from disc bool CStreaming::ProcessLoadingChannel(int32 ch) @@ -1714,10 +1883,10 @@ CStreaming::ProcessLoadingChannel(int32 ch) if(id < STREAM_OFFSET_TXD && CModelInfo::GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && ms_numVehiclesLoaded >= desiredNumVehiclesLoaded && !RemoveLoadedVehicle() && - ((ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 || GetAvailableVehicleSlot() == -1)){ + (CanRemoveModel(id) || GetAvailableVehicleSlot() == -1)){ // can't load vehicle RemoveModel(id); - if(ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) + if(!CanRemoveModel(id)) ReRequestModel(id); else if(CTxdStore::GetNumRefs(CModelInfo::GetModelInfo(id)->GetTxdSlot()) == 0) RemoveTxd(CModelInfo::GetModelInfo(id)->GetTxdSlot()); @@ -1749,6 +1918,7 @@ CStreaming::ProcessLoadingChannel(int32 ch) return true; } +//--MIAMI: done void CStreaming::RetryLoadFile(int32 ch) { @@ -1785,6 +1955,7 @@ CStreaming::RetryLoadFile(int32 ch) } } +//--MIAMI: done void CStreaming::LoadRequestedModels(void) { @@ -1809,6 +1980,7 @@ CStreaming::LoadRequestedModels(void) } } +//--MIAMI: done void CStreaming::LoadAllRequestedModels(bool priority) { @@ -1862,6 +2034,7 @@ CStreaming::LoadAllRequestedModels(bool priority) bInsideLoadAll = false; } +//--MIAMI: done void CStreaming::FlushChannels(void) { @@ -1883,6 +2056,7 @@ CStreaming::FlushChannels(void) ProcessLoadingChannel(1); } +//--MIAMI: done void CStreaming::FlushRequestList(void) { @@ -1991,8 +2165,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float if(xmin < pos.x && pos.x < xmax && ymin < pos.y && pos.y < ymax && (CVector2D(x, y) - pos).MagnitudeSqr() < lodDistSq) - if(CRenderer::IsEntityCullZoneVisible(e)) - RequestModel(e->GetModelIndex(), 0); + RequestModel(e->GetModelIndex(), 0); } } } @@ -2015,8 +2188,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list) (!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){ CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()); if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) - if(CRenderer::IsEntityCullZoneVisible(e)) - RequestModel(e->GetModelIndex(), 0); + RequestModel(e->GetModelIndex(), 0); } } } @@ -2254,9 +2426,6 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem) } } - if(RemoveReferencedTxds(mem)) - return; - // As last resort, delete objects from the last step more aggressively for(y = ymin; y <= ymax; y++){ for(x = xmax; x != xmin; x -= inc){ @@ -2318,9 +2487,6 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem) } } - if(RemoveReferencedTxds(mem)) - return; - // As last resort, delete objects from the last step more aggressively for(x = xmin; x <= xmax; x++){ for(y = ymax; y != ymin; y -= inc){ @@ -2419,12 +2585,13 @@ CStreaming::MakeSpaceFor(int32 size) // but it's not nice.... while((uint32)ms_memoryUsed >= ms_memoryAvailable - size) - if(!RemoveLeastUsedModel()){ + if(!RemoveLeastUsedModel(STREAMFLAGS_20)){ DeleteRwObjectsBehindCamera(ms_memoryAvailable - size); return; } } +//--MIAMI: done void CStreaming::LoadScene(const CVector &pos) { @@ -2439,16 +2606,44 @@ CStreaming::LoadScene(const CVector &pos) RemoveModel(si - ms_aInfoForModel); } CRenderer::m_loadingPriority = false; - CCullZones::ForceCullZoneCoors(pos); DeleteAllRwObjects(); + if(level == LEVEL_NONE) + level = CGame::currLevel; + CGame::currLevel = level; + RemoveUnusedBigBuildings(level); + RequestBigBuildings(level, pos); + RequestBigBuildings(LEVEL_NONE, pos); + RemoveIslandsNotUsed(level); + LoadAllRequestedModels(false); + InstanceBigBuildings(level, pos); + InstanceBigBuildings(LEVEL_NONE, pos); AddModelsToRequestList(pos); CRadar::StreamRadarSections(pos); - RemoveUnusedBigBuildings(level); - RequestBigBuildings(level); + + if (!CGame::IsInInterior()) { + for (int i = 0; i < 5; i++) { + CZoneInfo zone; + CTheZones::GetZoneInfoForTimeOfDay(&pos, &zone); + int32 model = CCarCtrl::ChooseCarModelToLoad(CCarCtrl::ChooseCarRating(&zone)); + CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY); + } + } LoadAllRequestedModels(false); + InstanceLoadedModels(pos); + + for(int i = 0; i < NUMSTREAMINFO; i++) + ms_aInfoForModel[i].m_flags &= ~STREAMFLAGS_20; debug("End load scene\n"); } +//--MIAMI: done +void +CStreaming::LoadSceneCollision(const CVector &pos) +{ + CColStore::LoadCollision(pos); + CStreaming::LoadAllRequestedModels(false); +} + void CStreaming::MemoryCardSave(uint8 *buf, uint32 *size) { diff --git a/src/core/Streaming.h b/src/core/Streaming.h index 84434769..8a92266f 100644 --- a/src/core/Streaming.h +++ b/src/core/Streaming.h @@ -4,7 +4,9 @@ enum { STREAM_OFFSET_TXD = MODELINFOSIZE, - NUMSTREAMINFO = STREAM_OFFSET_TXD+TXDSTORESIZE + STREAM_OFFSET_COL = STREAM_OFFSET_TXD+TXDSTORESIZE, + STREAM_OFFSET_ANIM = STREAM_OFFSET_COL+COLSTORESIZE, + NUMSTREAMINFO = STREAM_OFFSET_ANIM+NUMANIMBLOCKS }; enum StreamFlags @@ -14,6 +16,7 @@ enum StreamFlags STREAMFLAGS_DEPENDENCY = 0x04, // Is this right? STREAMFLAGS_PRIORITY = 0x08, STREAMFLAGS_NOFADE = 0x10, + STREAMFLAGS_20 = 0x20, // TODO(MIAMI): what's this STREAMFLAGS_CANT_REMOVE = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED, STREAMFLAGS_KEEP_IN_MEMORY = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED|STREAMFLAGS_DEPENDENCY, @@ -92,9 +95,9 @@ public: static int32 ms_numVehiclesLoaded; static int32 ms_vehiclesLoaded[MAXVEHICLESLOADED]; static int32 ms_lastVehicleDeleted; + static bool ms_bIsPedFromPedGroupLoaded[NUMMODELSPERPEDGROUP]; static CDirectory *ms_pExtraObjectsDir; static int32 ms_numPriorityRequests; - static bool ms_hasLoadedLODs; static int32 ms_currentPedGrp; static int32 ms_lastCullZone; static uint16 ms_loadedGangs; @@ -115,14 +118,25 @@ public: static bool FinishLoadingLargeFile(int8 *buf, int32 streamId); static bool HasModelLoaded(int32 id) { return ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED; } static bool HasTxdLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_TXD); } + static bool HasColLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_COL); } + static bool HasAnimLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_ANIM); } static bool CanRemoveModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0; } static bool CanRemoveTxd(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_TXD); } + static bool CanRemoveCol(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_COL); } + static bool CanRemoveAnim(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_ANIM); } static void RequestModel(int32 model, int32 flags); static void ReRequestModel(int32 model) { RequestModel(model, ms_aInfoForModel[model].m_flags); } static void RequestTxd(int32 txd, int32 flags) { RequestModel(txd + STREAM_OFFSET_TXD, flags); } static void ReRequestTxd(int32 txd) { ReRequestModel(txd + STREAM_OFFSET_TXD); } - static void RequestSubway(void); + static void RequestCol(int32 col, int32 flags) { RequestModel(col + STREAM_OFFSET_COL, flags); } + static void ReRequestCol(int32 col) { ReRequestModel(col + STREAM_OFFSET_COL); } + static void RequestAnim(int32 col, int32 flags) { RequestModel(col + STREAM_OFFSET_ANIM, flags); } + static void ReRequestAnim(int32 col) { ReRequestModel(col + STREAM_OFFSET_ANIM); } static void RequestBigBuildings(eLevelName level); + static void RequestBigBuildings(eLevelName level, const CVector &pos); + static void InstanceBigBuildings(eLevelName level, const CVector &pos); + static void InstanceLoadedModelsInSectorList(CPtrList &list); + static void InstanceLoadedModels(const CVector &pos); static void RequestIslands(eLevelName level); static void RequestSpecialModel(int32 modelId, const char *modelName, int32 flags); static void RequestSpecialChar(int32 charId, const char *modelName, int32 flags); @@ -131,29 +145,32 @@ public: static void DecrementRef(int32 id); static void RemoveModel(int32 id); static void RemoveTxd(int32 id) { RemoveModel(id + STREAM_OFFSET_TXD); } + static void RemoveCol(int32 id) { RemoveModel(id + STREAM_OFFSET_COL); } + static void RemoveAnim(int32 id) { RemoveModel(id + STREAM_OFFSET_ANIM); } static void RemoveUnusedBuildings(eLevelName level); static void RemoveBuildings(eLevelName level); static void RemoveUnusedBigBuildings(eLevelName level); static void RemoveIslandsNotUsed(eLevelName level); static void RemoveBigBuildings(eLevelName level); static bool RemoveLoadedVehicle(void); - static bool RemoveLeastUsedModel(void); + static bool RemoveLeastUsedModel(uint32 excludeMask); static void RemoveAllUnusedModels(void); static void RemoveUnusedModelsInLoadedList(void); - static bool RemoveReferencedTxds(int32 mem); static int32 GetAvailableVehicleSlot(void); static bool IsTxdUsedByRequestedModels(int32 txdId); + static bool AreAnimsUsedByRequestedModels(int32 animId); static bool AddToLoadedVehiclesList(int32 modelId); static bool IsObjectInCdImage(int32 id); - static void HaveAllBigBuildingsLoaded(eLevelName level); static void SetModelIsDeletable(int32 id); static void SetModelTxdIsDeletable(int32 id); static void SetMissionDoesntRequireModel(int32 id); static void LoadInitialPeds(void); + static void LoadInitialWeapons(void); static void LoadInitialVehicles(void); static void StreamVehiclesAndPeds(void); static void StreamZoneModels(const CVector &pos); static void RemoveCurrentZonesModels(void); + static void LoadBigBuildingsWhenNeeded(void); static int32 GetCdImageOffset(int32 lastPosn); static int32 GetNextFileOnCd(int32 position, bool priority); @@ -183,6 +200,7 @@ public: static bool DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, int32 mem); static void LoadScene(const CVector &pos); + static void LoadSceneCollision(const CVector &pos); static void MemoryCardSave(uint8 *buffer, uint32 *length); static void MemoryCardLoad(uint8 *buffer, uint32 length); diff --git a/src/core/SurfaceTable.cpp b/src/core/SurfaceTable.cpp index b1bcceb6..9076a9a6 100644 --- a/src/core/SurfaceTable.cpp +++ b/src/core/SurfaceTable.cpp @@ -74,7 +74,7 @@ CSurfaceTable::GetAdhesionGroup(uint8 surfaceType) case SURFACE_GIRDER: return ADHESIVE_HARD; case SURFACE_METAL_CHAIN_FENCE: return ADHESIVE_HARD; case SURFACE_PED: return ADHESIVE_RUBBER; - case SURFACE_SAND: return ADHESIVE_LOOSE; + case SURFACE_SAND: return ADHESIVE_SAND; case SURFACE_WATER: return ADHESIVE_WET; case SURFACE_WOOD_CRATES: return ADHESIVE_ROAD; case SURFACE_WOOD_BENCH: return ADHESIVE_ROAD; @@ -89,6 +89,8 @@ CSurfaceTable::GetAdhesionGroup(uint8 surfaceType) case SURFACE_CARDBOARDBOX: return ADHESIVE_LOOSE; case SURFACE_TRANSPARENT_STONE: return ADHESIVE_HARD; case SURFACE_METAL_GATE: return ADHESIVE_HARD; + case SURFACE_SAND_BEACH: return ADHESIVE_SAND; + case SURFACE_CONCRETE_BEACH: return ADHESIVE_ROAD; default: return ADHESIVE_ROAD; } } @@ -108,6 +110,7 @@ CSurfaceTable::GetWetMultiplier(uint8 surfaceType) case SURFACE_HEDGE: case SURFACE_CARDBOARDBOX: case SURFACE_TRANSPARENT_STONE: + case SURFACE_CONCRETE_BEACH: return 1.0f - CWeather::WetRoads*0.25f; case SURFACE_GRASS: @@ -131,6 +134,10 @@ CSurfaceTable::GetWetMultiplier(uint8 surfaceType) case SURFACE_METAL_GATE: return 1.0f - CWeather::WetRoads*0.4f; + case SURFACE_SAND: + case SURFACE_SAND_BEACH: + return 1.0f - CWeather::WetRoads*0.5f; + default: return 1.0f; } diff --git a/src/core/SurfaceTable.h b/src/core/SurfaceTable.h index 25b5e57d..d8f9be3d 100644 --- a/src/core/SurfaceTable.h +++ b/src/core/SurfaceTable.h @@ -35,8 +35,6 @@ enum eSurfaceType SURFACE_CARDBOARDBOX, SURFACE_TRANSPARENT_STONE, SURFACE_METAL_GATE, - - // These are illegal SURFACE_SAND_BEACH, SURFACE_CONCRETE_BEACH, }; @@ -47,6 +45,7 @@ enum ADHESIVE_HARD, ADHESIVE_ROAD, ADHESIVE_LOOSE, + ADHESIVE_SAND, ADHESIVE_WET, NUMADHESIVEGROUPS diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp index b4d994ec..a4814759 100644 --- a/src/core/TempColModels.cpp +++ b/src/core/TempColModels.cpp @@ -16,6 +16,7 @@ CColModel CTempColModels::ms_colModelPedGroundHit; CColModel CTempColModels::ms_colModelBoot1; CColModel CTempColModels::ms_colModelDoor1; CColModel CTempColModels::ms_colModelBonnet1; +CColModel CTempColModels::ms_colModelWeapon; CColSphere s_aPedSpheres[3]; @@ -41,13 +42,13 @@ CTempColModels::Initialise(void) int i; - ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0); + ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f)); ms_colModelBBox.level = LEVEL_NONE; for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) { - ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0); + ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f)); ms_colModelCutObj[i].level = LEVEL_NONE; } @@ -69,8 +70,8 @@ CTempColModels::Initialise(void) s_aPedSpheres[i].piece = 0; } - ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f), SURFACE_DEFAULT, 0); + ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f)); SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres); // Ped 2 Spheres @@ -88,8 +89,8 @@ CTempColModels::Initialise(void) s_aPed2Spheres[i].piece = 0; } - ms_colModelPed2.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelPed2.boundingBox.Set(CVector(-0.7f, -0.7f, -1.2f), CVector(0.7f, 0.7f, 0.0f), SURFACE_DEFAULT, 0); + ms_colModelPed2.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelPed2.boundingBox.Set(CVector(-0.7f, -0.7f, -1.2f), CVector(0.7f, 0.7f, 0.0f)); SET_COLMODEL_SPHERES(ms_colModelPed2, s_aPed2Spheres); @@ -114,8 +115,8 @@ CTempColModels::Initialise(void) s_aPedGSpheres[2].piece = 0; s_aPedGSpheres[3].piece = 6; - ms_colModelPedGroundHit.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelPedGroundHit.boundingBox.Set(CVector(-0.4f, -1.0f, -1.25f), CVector(0.4f, 1.2f, -0.5f), SURFACE_DEFAULT, 0); + ms_colModelPedGroundHit.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelPedGroundHit.boundingBox.Set(CVector(-0.4f, -1.0f, -1.25f), CVector(0.4f, 1.2f, -0.5f)); SET_COLMODEL_SPHERES(ms_colModelPedGroundHit, s_aPedGSpheres); @@ -134,8 +135,8 @@ CTempColModels::Initialise(void) s_aDoorSpheres[i].piece = 0; } - ms_colModelDoor1.boundingSphere.Set(1.5f, CVector(0.0f, -0.6f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelDoor1.boundingBox.Set(CVector(-0.3f, 0.0f, -0.6f), CVector(0.3f, -1.2f, 0.6f), SURFACE_DEFAULT, 0); + ms_colModelDoor1.boundingSphere.Set(1.5f, CVector(0.0f, -0.6f, 0.0f)); + ms_colModelDoor1.boundingBox.Set(CVector(-0.3f, 0.0f, -0.6f), CVector(0.3f, -1.2f, 0.6f)); SET_COLMODEL_SPHERES(ms_colModelDoor1, s_aDoorSpheres); @@ -154,8 +155,8 @@ CTempColModels::Initialise(void) s_aBumperSpheres[i].piece = 0; } - ms_colModelBumper1.boundingSphere.Set(2.2f, CVector(0.0f, -0.6f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, -0.2f), SURFACE_DEFAULT, 0); + ms_colModelBumper1.boundingSphere.Set(2.2f, CVector(0.0f, -0.6f, 0.0f)); + ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, -0.2f)); SET_COLMODEL_SPHERES(ms_colModelBumper1, s_aBumperSpheres); @@ -174,8 +175,8 @@ CTempColModels::Initialise(void) s_aPanelSpheres[i].piece = 0; } - ms_colModelPanel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelPanel1.boundingBox.Set(CVector(-0.3f, -0.6f, -0.15f), CVector(0.3f, 0.6f, 0.15f), SURFACE_DEFAULT, 0); + ms_colModelPanel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelPanel1.boundingBox.Set(CVector(-0.3f, -0.6f, -0.15f), CVector(0.3f, 0.6f, 0.15f)); SET_COLMODEL_SPHERES(ms_colModelPanel1, s_aPanelSpheres); @@ -194,8 +195,8 @@ CTempColModels::Initialise(void) s_aBonnetSpheres[i].piece = 0; } - ms_colModelBonnet1.boundingSphere.Set(1.7f, CVector(0.0f, 0.5f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelBonnet1.boundingBox.Set(CVector(-0.7f, -0.2f, -0.3f), CVector(0.7f, 1.2f, 0.3f), SURFACE_DEFAULT, 0); + ms_colModelBonnet1.boundingSphere.Set(1.7f, CVector(0.0f, 0.5f, 0.0f)); + ms_colModelBonnet1.boundingBox.Set(CVector(-0.7f, -0.2f, -0.3f), CVector(0.7f, 1.2f, 0.3f)); SET_COLMODEL_SPHERES(ms_colModelBonnet1, s_aBonnetSpheres); @@ -214,8 +215,8 @@ CTempColModels::Initialise(void) s_aBootSpheres[i].piece = 0; } - ms_colModelBoot1.boundingSphere.Set(1.4f, CVector(0.0f, -0.4f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelBoot1.boundingBox.Set(CVector(-0.7f, -0.9f, -0.3f), CVector(0.7f, 0.2f, 0.3f), SURFACE_DEFAULT, 0); + ms_colModelBoot1.boundingSphere.Set(1.4f, CVector(0.0f, -0.4f, 0.0f)); + ms_colModelBoot1.boundingBox.Set(CVector(-0.7f, -0.9f, -0.3f), CVector(0.7f, 0.2f, 0.3f)); SET_COLMODEL_SPHERES(ms_colModelBoot1, s_aBootSpheres); @@ -236,8 +237,8 @@ CTempColModels::Initialise(void) s_aWheelSpheres[i].piece = 0; } - ms_colModelWheel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelWheel1.boundingBox.Set(CVector(-0.7f, -0.4f, -0.4f), CVector(0.7f, 0.4f, 0.4f), SURFACE_DEFAULT, 0); + ms_colModelWheel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelWheel1.boundingBox.Set(CVector(-0.7f, -0.4f, -0.4f), CVector(0.7f, 0.4f, 0.4f)); SET_COLMODEL_SPHERES(ms_colModelWheel1, s_aWheelSpheres); @@ -258,8 +259,8 @@ CTempColModels::Initialise(void) s_aBodyPartSpheres1[i].piece = 0; } - ms_colModelBodyPart1.boundingSphere.Set(0.7f, CVector(0.4f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelBodyPart1.boundingBox.Set(CVector(-0.3f, -0.3f, -0.3f), CVector(1.1f, 0.3f, 0.3f), SURFACE_DEFAULT, 0); + ms_colModelBodyPart1.boundingSphere.Set(0.7f, CVector(0.4f, 0.0f, 0.0f)); + ms_colModelBodyPart1.boundingBox.Set(CVector(-0.3f, -0.3f, -0.3f), CVector(1.1f, 0.3f, 0.3f)); SET_COLMODEL_SPHERES(ms_colModelBodyPart1, s_aBodyPartSpheres1); @@ -280,10 +281,14 @@ CTempColModels::Initialise(void) s_aBodyPartSpheres2[i].piece = 0; } - ms_colModelBodyPart2.boundingSphere.Set(0.5f, CVector(0.25f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelBodyPart2.boundingBox.Set(CVector(-0.2f, -0.2f, -0.2f), CVector(0.7f, 0.2f, 0.2f), SURFACE_DEFAULT, 0); + ms_colModelBodyPart2.boundingSphere.Set(0.5f, CVector(0.25f, 0.0f, 0.0f)); + ms_colModelBodyPart2.boundingBox.Set(CVector(-0.2f, -0.2f, -0.2f), CVector(0.7f, 0.2f, 0.2f)); SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2); + + ms_colModelWeapon.boundingSphere.Set(0.25f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelWeapon.boundingBox.Set(CVector(-0.25f, -0.25, -0.25f), CVector(0.25f, 0.25, 0.25f)); + #undef SET_COLMODEL_SPHERES } diff --git a/src/core/TempColModels.h b/src/core/TempColModels.h index 3e1dd5e1..0c936d6f 100644 --- a/src/core/TempColModels.h +++ b/src/core/TempColModels.h @@ -18,6 +18,7 @@ public: static CColModel ms_colModelBoot1; static CColModel ms_colModelDoor1; static CColModel ms_colModelBonnet1; + static CColModel ms_colModelWeapon; static void Initialise(void); }; diff --git a/src/core/User.cpp b/src/core/User.cpp index f906ae44..716d6393 100644 --- a/src/core/User.cpp +++ b/src/core/User.cpp @@ -32,8 +32,8 @@ void CPlaceName::Process() { CVector pos = CWorld::Players[CWorld::PlayerInFocus].GetPos(); - CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_NAVIG); - CZone *defaultZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_DEFAULT); + CZone *navigZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, false, true); + CZone *defaultZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, true, false); if (navigZone == nil) m_pZone = nil; if (defaultZone == nil) m_pZone2 = nil; diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp index 7508c9f4..d2623431 100644 --- a/src/core/Wanted.cpp +++ b/src/core/Wanted.cpp @@ -40,6 +40,12 @@ CWanted::Initialise() } bool +CWanted::AreMiamiViceRequired() +{ + return m_nWantedLevel >= 3; +} + +bool CWanted::AreSwatRequired() { return m_nWantedLevel == 4 || m_bSwatRequired; @@ -456,3 +462,10 @@ CWanted::UpdateCrimesQ(void) } } } + +void +CWanted::Suspend(void) +{ + // TODO(MIAMI)! + Reset(); // <- temporary +} diff --git a/src/core/Wanted.h b/src/core/Wanted.h index de36c442..ee72aa47 100644 --- a/src/core/Wanted.h +++ b/src/core/Wanted.h @@ -31,6 +31,7 @@ public: public: void Initialise(); + bool AreMiamiViceRequired(); bool AreSwatRequired(); bool AreFbiRequired(); bool AreArmyRequired(); @@ -48,6 +49,8 @@ public: void UpdateCrimesQ(); void Update(); + void Suspend(); + bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; } static int32 WorkOutPolicePresence(CVector posn, float radius); diff --git a/src/core/World.cpp b/src/core/World.cpp index 39681428..06108c5c 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -50,6 +50,8 @@ bool CWorld::bProcessCutsceneOnly; bool CWorld::bDoingCarCollisions; bool CWorld::bIncludeCarTyres; +CColPoint CWorld::m_aTempColPts[MAX_COLLISION_POINTS]; + void CWorld::Initialise() { @@ -165,7 +167,7 @@ CWorld::CameraToIgnoreThisObject(CEntity *ent) bool CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, - bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) + bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough) { int x, xstart, xend; int y, ystart, yend; @@ -184,7 +186,7 @@ CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoi #define LOSARGS \ CColLine(point1, point2), point, dist, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, \ - checkDummies, ignoreSeeThrough, ignoreSomeObjects + checkDummies, ignoreSeeThrough, ignoreSomeObjects, ignoreShootThrough if(xstart == xend && ystart == yend) { // Only one sector @@ -266,7 +268,7 @@ CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoi bool CWorld::ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, - bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) + bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough) { float mindist = dist; bool deadPeds = !!bIncludeDeadPeds; @@ -274,39 +276,39 @@ CWorld::ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoin if(checkBuildings) { ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS_OVERLAP], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); } if(checkVehicles) { ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_VEHICLES], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_VEHICLES_OVERLAP], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); } if(checkPeds) { if(deadPeds) bIncludeDeadPeds = true; ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS_OVERLAP], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); bIncludeDeadPeds = false; } if(checkObjects) { ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_OBJECTS], line, point, mindist, entity, - ignoreSeeThrough, ignoreSomeObjects); + ignoreSeeThrough, ignoreSomeObjects, ignoreShootThrough); ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_OBJECTS_OVERLAP], line, point, mindist, entity, - ignoreSeeThrough, ignoreSomeObjects); + ignoreSeeThrough, ignoreSomeObjects, ignoreShootThrough); } if(checkDummies) { ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_DUMMIES], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_DUMMIES_OVERLAP], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); } bIncludeDeadPeds = deadPeds; @@ -320,7 +322,7 @@ CWorld::ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoin bool CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, - CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects) + CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough) { bool deadPeds = false; float mindist = dist; @@ -339,31 +341,15 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP if(e->IsPed()) { if(e->bUsesCollision || deadPeds && ((CPed *)e)->m_nPedState == PED_DEAD) { -#ifdef PED_SKIN - if(IsClumpSkinned(e->GetClump())) - colmodel = ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))->AnimatePedColModelSkinned(e->GetClump()); - else -#endif - if(((CPed *)e)->UseGroundColModel()) - colmodel = &CTempColModels::ms_colModelPedGroundHit; - else -#ifdef ANIMATE_PED_COL_MODEL - colmodel = CPedModelInfo::AnimatePedColModel( - ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex())) - ->GetHitColModel(), - RpClumpGetFrame(e->GetClump())); -#else - colmodel = - ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex())) - ->GetHitColModel(); -#endif + colmodel = ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))->AnimatePedColModelSkinned(e->GetClump()); } else colmodel = nil; + } else if(e->bUsesCollision) colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(); if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, dist, - ignoreSeeThrough)) + ignoreSeeThrough, ignoreShootThrough)) entity = e; } } @@ -382,7 +368,11 @@ CWorld::ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, C { AdvanceCurrentScanCode(); CVector point2(point1.x, point1.y, z2); - return ProcessVerticalLineSector(*GetSector(GetSectorIndexX(point1.x), GetSectorIndexY(point1.y)), + int secX = GetSectorIndexX(point1.x); + int secY = GetSectorIndexY(point1.y); + secX = clamp(secX, 0, NUMSECTORS_X-1); + secY = clamp(secY, 0, NUMSECTORS_Y-1); + return ProcessVerticalLineSector(*GetSector(secX, secY), CColLine(point1, point2), point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, poly); } @@ -448,7 +438,7 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(); if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, dist, - ignoreSeeThrough, poly)) + ignoreSeeThrough, false, poly)) entity = e; } } @@ -649,7 +639,7 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(); - if(CCollision::TestLineOfSight(line, e->GetMatrix(), *colmodel, ignoreSeeThrough)) + if(CCollision::TestLineOfSight(line, e->GetMatrix(), *colmodel, ignoreSeeThrough, false)) return false; } } @@ -920,6 +910,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad bool ignoreSomeObjects) { static CColModel sphereCol; + CColSphere sphere; sphereCol.boundingSphere.center.x = 0.0f; sphereCol.boundingSphere.center.y = 0.0f; @@ -932,7 +923,8 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad sphereCol.boundingBox.max.y = radius; sphereCol.boundingBox.max.z = radius; sphereCol.numSpheres = 1; - sphereCol.spheres = &sphereCol.boundingSphere; + sphere.Set(radius, CVector(0.0f, 0.0f, 0.0f)); + sphereCol.spheres = &sphere; sphereCol.numLines = 0; sphereCol.numBoxes = 0; sphereCol.numTriangles = 0; @@ -1201,7 +1193,7 @@ CWorld::FindObjectsIntersectingCubeSectorList(CPtrList &list, const CVector &vec } void -CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &boundingBox, const CMatrix &matrix, +CWorld::FindObjectsIntersectingAngledCollisionBox(const CBox &boundingBox, const CMatrix &matrix, const CVector &position, float fStartX, float fStartY, float fEndX, float fEndY, int16 *nEntitiesFound, int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, bool bVehicles, bool bPeds, @@ -1261,7 +1253,7 @@ CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &boundingBox, co } void -CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList &list, const CColBox &boundingBox, +CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList &list, const CBox &boundingBox, const CMatrix &matrix, const CVector &position, int16 *nEntitiesFound, int16 maxEntitiesToFind, CEntity **aEntities) @@ -1823,18 +1815,21 @@ void CWorld::RepositionOneObject(CEntity *pEntity) { int16 modelId = pEntity->GetModelIndex(); - if (IsStreetLight(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER || - modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 || - modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 || - modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 || - modelId == MI_PHONESIGN || modelId == MI_TAXISIGN || modelId == MI_FISHSTALL01 || - modelId == MI_FISHSTALL02 || modelId == MI_FISHSTALL03 || modelId == MI_FISHSTALL04 || - modelId == MI_BAGELSTAND2 || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT || - modelId == MI_PARKTABLE) { + if (modelId == MI_PARKINGMETER || modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || + modelId == MI_BIN || modelId == MI_POSTBOX1 || modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || + modelId == MI_DUMP1 || modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 || + modelId == MI_PHONESIGN || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT || + modelId == MI_PARKTABLE || modelId == MI_PARKINGMETER2 || modelId == MI_TELPOLE02 || + modelId == MI_PARKBENCH || modelId == MI_BARRIER1 || IsTreeModel(modelId) || + IsLightThatNeedsRepositioning(modelId) + ) { CVector &position = pEntity->GetMatrix().GetPosition(); - float fBoundingBoxMinZ = pEntity->GetColModel()->boundingBox.min.z; + CColModel *pColModel = pEntity->GetColModel(); + float fBoundingBoxMinZ = pColModel->boundingBox.min.z; + float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z; + if(fHeight < OBJECT_REPOSITION_OFFSET_Z) fHeight = OBJECT_REPOSITION_OFFSET_Z; position.z = CWorld::FindGroundZFor3DCoord(position.x, position.y, - position.z + OBJECT_REPOSITION_OFFSET_Z, nil) - + position.z + fHeight, nil) - fBoundingBoxMinZ; pEntity->m_matrix.UpdateRW(); pEntity->UpdateRwFrame(); @@ -1921,6 +1916,7 @@ CWorld::Process(void) if(csObj && csObj->m_entryInfoList.first) { if(csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP && RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) { +// TODO(MIAMI): doRender argument RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), 0.02f * (csObj->IsObject() ? CTimer::GetTimeStepNonClipped() @@ -1939,6 +1935,7 @@ CWorld::Process(void) CEntity *movingEnt = (CEntity *)node->item; if(movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP && RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) { +// TODO(MIAMI): doRender argument RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), 0.02f * (movingEnt->IsObject() ? CTimer::GetTimeStepNonClipped() @@ -2041,9 +2038,12 @@ CWorld::Process(void) movingPed->EnteringCar()) { CVehicle *movingCar = movingPed->m_pMyVehicle; if(movingCar) { +#ifdef GTA_TRAIN if(movingCar->IsTrain()) { movingPed->SetPedPositionInTrain(); - } else { + } else +#endif + { switch(movingPed->m_nPedState) { case PED_ENTER_CAR: case PED_CARJACK: movingPed->EnterCar(); break; @@ -2228,4 +2228,60 @@ CWorld::UseDetonator(CEntity *pEntity) pVehicle->m_pBlowUpEntity->RegisterReference(&pVehicle->m_pBlowUpEntity); } } + CProjectileInfo::RemoveDetonatorProjectiles(); +} + +bool +CWorld::IsWanderPathClear(CVector const& point1, CVector const& point2, float distance, int maxSteps) +{ + if (Abs(point1.z - point2.z) > distance) + return false; + if (!GetIsLineOfSightClear(point1, point2, true, false, false, false, false, false, false)) + return false; + CVector vecBetween = point2 - point1; + uint32 nSteps = Max(vecBetween.Magnitude(), maxSteps); + if (nSteps == 0) + return true; + vecBetween.Normalise(); + uint32 step = 1; + for (step = 1; step < nSteps; step++) { + CVector posThisStep = point1 + vecBetween * step; + float level; + if (!CWaterLevel::GetWaterLevel(posThisStep, &level, false)) + continue; + posThisStep.z = level; + AdvanceCurrentScanCode(); + + CVector vecCheckedPos(posThisStep.x, posThisStep.y, Max(point1.z, point2.z)); + CColPoint colpoint; + CEntity* entity; + if (!ProcessVerticalLineSector(*GetSector(GetSectorIndexX(posThisStep.x), GetSectorIndexY(posThisStep.y)), + CColLine(posThisStep, vecCheckedPos), colpoint, entity, true, false, false, false, false, false, nil)) + return false; + } + + CVector posThisStep = point1; + AdvanceCurrentScanCode(); + CVector vecCheckedPos(posThisStep.x, posThisStep.y, point1.z - 5.0f); + + CColPoint colpoint; + CEntity* entity; + if (!ProcessVerticalLineSector(*GetSector(GetSectorIndexX(posThisStep.x), GetSectorIndexY(posThisStep.y)), + CColLine(posThisStep, vecCheckedPos), colpoint, entity, true, false, false, false, false, false, nil)) + return false; + + float heightNextStep = colpoint.point.z + 0.5f; + for (step = 1; step < nSteps; step++) { + CVector posThisStep = point1 + vecBetween * step; + posThisStep.z = heightNextStep; + AdvanceCurrentScanCode(); + CVector vecCheckedPos(posThisStep.x, posThisStep.y, heightNextStep - 2.0f); + if (!ProcessVerticalLineSector(*GetSector(GetSectorIndexX(posThisStep.x), GetSectorIndexY(posThisStep.y)), + CColLine(posThisStep, vecCheckedPos), colpoint, entity, true, false, false, false, false, false, nil)) + return false; + if (Abs(colpoint.point.z - heightNextStep) > 1.0f) + return false; + heightNextStep = colpoint.point.z + 0.5f; + } + return true; } diff --git a/src/core/World.h b/src/core/World.h index 2bcc4e43..3da774ba 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -4,19 +4,19 @@ #include "Lists.h" #include "PlayerInfo.h" -/* Sectors span from -2000 to 2000 in x and y. - * With 100x100 sectors, each is 40x40 units. */ +/* Sectors span from -2400 to 1600 in x and -2000 to 2000 y. + * With 80x80 sectors, each is 50x50 units. */ -#define SECTOR_SIZE_X (40.0f) -#define SECTOR_SIZE_Y (40.0f) +#define SECTOR_SIZE_X (50.0f) +#define SECTOR_SIZE_Y (50.0f) -#define NUMSECTORS_X (100) -#define NUMSECTORS_Y (100) +#define NUMSECTORS_X (80) +#define NUMSECTORS_Y (80) #define WORLD_SIZE_X (NUMSECTORS_X * SECTOR_SIZE_X) #define WORLD_SIZE_Y (NUMSECTORS_Y * SECTOR_SIZE_Y) -#define WORLD_MIN_X (-2000.0f) +#define WORLD_MIN_X (-2400.0f) #define WORLD_MIN_Y (-2000.0f) #define WORLD_MAX_X (WORLD_MIN_X + WORLD_SIZE_X) @@ -71,6 +71,7 @@ public: static bool bProcessCutsceneOnly; static bool bDoingCarCollisions; static bool bIncludeCarTyres; + static CColPoint m_aTempColPts[MAX_COLLISION_POINTS]; static void Remove(CEntity *entity); static void Add(CEntity *entity); @@ -90,9 +91,9 @@ public: static bool CameraToIgnoreThisObject(CEntity *ent); - static bool ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false); - static bool ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false); - static bool ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects = false); + static bool ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false, bool ignoreShootThrough = false); + static bool ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough); + static bool ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough); static bool ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly); static bool ProcessVerticalLineSector(CSector §or, const CColLine &line, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly); static bool ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, CStoredCollPoly *poly); @@ -114,8 +115,8 @@ public: static void FindObjectsKindaCollidingSectorList(CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nCollidingEntities, int16 maxEntitiesToFind, CEntity** aEntities); static void FindObjectsIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies); static void FindObjectsIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities); - static void FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool); - static void FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, const CColBox& boundingBox, const CMatrix& matrix, const CVector& position, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities); + static void FindObjectsIntersectingAngledCollisionBox(const CBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool); + static void FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, const CBox& boundingBox, const CMatrix& matrix, const CVector& position, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities); static void FindMissionEntitiesIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bVehicles, bool bPeds, bool bObjects); static void FindMissionEntitiesIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bIsVehicleList, bool bIsPedList); @@ -125,6 +126,8 @@ public: static void CallOffChaseForAreaSectorListVehicles(CPtrList& list, float x1, float y1, float x2, float y2, float fStartX, float fStartY, float fEndX, float fEndY); static void CallOffChaseForAreaSectorListPeds(CPtrList& list, float x1, float y1, float x2, float y2); + static bool IsWanderPathClear(CVector const&, CVector const&, float, int); + static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); } static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); } static int GetSectorIndexX(float f) { return (int)GetSectorX(f); } diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp index c376e11f..729cc35d 100644 --- a/src/core/ZoneCull.cpp +++ b/src/core/ZoneCull.cpp @@ -11,207 +11,22 @@ #include "ZoneCull.h" #include "Zones.h" -int32 CCullZones::NumCullZones; -CCullZone CCullZones::aZones[NUMCULLZONES]; int32 CCullZones::NumAttributeZones; CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES]; -uint16 CCullZones::aIndices[NUMZONEINDICES]; -int16 CCullZones::aPointersToBigBuildingsForBuildings[NUMBUILDINGS]; -int16 CCullZones::aPointersToBigBuildingsForTreadables[NUMTREADABLES]; int32 CCullZones::CurrentWantedLevelDrop_Player; int32 CCullZones::CurrentFlags_Camera; int32 CCullZones::CurrentFlags_Player; -int32 CCullZones::OldCullZone; -int32 CCullZones::EntityIndicesUsed; bool CCullZones::bCurrentSubwayIsInvisible; -bool CCullZones::bCullZonesDisabled; - void CCullZones::Init(void) { - int i; - NumAttributeZones = 0; CurrentWantedLevelDrop_Player = 0; CurrentFlags_Camera = 0; CurrentFlags_Player = 0; bCurrentSubwayIsInvisible = false; - NumCullZones = 0; - OldCullZone = -1; - EntityIndicesUsed = 0; - - for(i = 0; i < NUMBUILDINGS; i++) - aPointersToBigBuildingsForBuildings[i] = -1; - for(i = 0; i < NUMTREADABLES; i++) - aPointersToBigBuildingsForTreadables[i] = -1; -} - -bool CCullZone::TestLine(CVector vec1, CVector vec2) -{ - CColPoint colPoint; - CEntity *entity; - - if (CWorld::ProcessLineOfSight(vec1, vec2, colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x + 0.05f, vec1.y, vec1.z), CVector(vec2.x + 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x - 0.05f, vec1.y, vec1.z), CVector(vec2.x - 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y + 0.05f, vec1.z), CVector(vec2.x, vec2.y + 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y - 0.05f, vec1.z), CVector(vec2.x, vec2.y - 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z + 0.05f), CVector(vec2.x, vec2.y, vec2.z + 0.05f), colPoint, entity, true, false, false, false, false, true, false)) - return true; - return CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z - 0.05f), CVector(vec2.x, vec2.y, vec2.z - 0.05f), colPoint, entity, true, false, false, false, false, true, false); -} - - -uint16* pTempArrayIndices; -int TempEntityIndicesUsed; - -void -CCullZones::ResolveVisibilities(void) -{ - int fd; - - CFileMgr::SetDir(""); - fd = CFileMgr::OpenFile("DATA\\cullzone.dat", "rb"); - if(fd > 0){ - CFileMgr::Read(fd, (char*)&NumCullZones, sizeof(NumCullZones)); - CFileMgr::Read(fd, (char*)aZones, sizeof(aZones)); - CFileMgr::Read(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones)); - CFileMgr::Read(fd, (char*)aAttributeZones, sizeof(aAttributeZones)); - CFileMgr::Read(fd, (char*)aIndices, sizeof(aIndices)); - CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings)); - CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables)); - CFileMgr::CloseFile(fd); - }else{ -#if 0 - // TODO: implement code from mobile to generate data here - EntityIndicesUsed = 0; - BuildListForBigBuildings(); - pTempArrayIndices = new uint16[140000]; - TempEntityIndicesUsed = 0; - - for (int i = 0; i < NumCullZones; i++) { - DoVisibilityTestCullZone(i, true); - } - - CompressIndicesArray(); - delete[] pTempArrayIndices; - - fd = CFileMgr::OpenFileForWriting("data\\cullzone.dat"); - if (fd != 0) { - CFileMgr::Write(fd, (char*)&NumCullZones, sizeof(NumCullZones)); - CFileMgr::Write(fd, (char*)aZones, sizeof(aZones)); - CFileMgr::Write(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones)); - CFileMgr::Write(fd, (char*)&aAttributeZones, sizeof(aAttributeZones)); - CFileMgr::Write(fd, (char*)&aIndices, sizeof(aIndices)); - CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings)); - CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables)); - CFileMgr::CloseFile(fd); - } -#endif - } -} - -void -CCullZones::BuildListForBigBuildings() -{ - for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) { - CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); - if (building == nil || !building->bIsBIGBuilding) continue; - CSimpleModelInfo *nonlod = (CSimpleModelInfo*)((CSimpleModelInfo *)CModelInfo::GetModelInfo(building->GetModelIndex()))->m_atomics[2]; - if (nonlod == nil) continue; - - for (int j = i; j >= 0; j--) { - CBuilding *building2 = CPools::GetBuildingPool()->GetSlot(j); - if (building2 == nil || building2->bIsBIGBuilding) continue; - if (CModelInfo::GetModelInfo(building2->GetModelIndex()) == nonlod) { - if ((building2->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) { - aPointersToBigBuildingsForBuildings[j] = i; - } - } - } - - for (int j = CPools::GetTreadablePool()->GetSize()-1; j >= 0; j--) { - CTreadable *treadable = CPools::GetTreadablePool()->GetSlot(j); - if (treadable == nil || treadable->bIsBIGBuilding) continue; - if (CModelInfo::GetModelInfo(treadable->GetModelIndex()) == nonlod) { - if ((treadable->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) { - aPointersToBigBuildingsForTreadables[j] = i; - } - } - } - } -} - -void -CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt) -{ - aZones[zoneId].m_groupIndexCount[0] = 0; - aZones[zoneId].m_groupIndexCount[1] = 0; - aZones[zoneId].m_groupIndexCount[2] = 0; - aZones[zoneId].m_indexStart = TempEntityIndicesUsed; - aZones[zoneId].FindTestPoints(); - - if (!doIt) return; - - for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) { - CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); - if (building != nil && !building->bIsBIGBuilding && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForBuildings[i] != -1)) { - CBuilding *building2 = nil; - if (aPointersToBigBuildingsForBuildings[i] != -1) - building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForBuildings[i]); - - if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) { - pTempArrayIndices[TempEntityIndicesUsed++] = i; - aZones[zoneId].m_groupIndexCount[0]++; - } - } - } - - for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) { - CTreadable* building = CPools::GetTreadablePool()->GetSlot(i); - if (building != nil && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForTreadables[i] != -1)) { - CTreadable* building2 = nil; - if (aPointersToBigBuildingsForTreadables[i] != -1) - building2 = CPools::GetTreadablePool()->GetSlot(aPointersToBigBuildingsForTreadables[i]); - - if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 10.0f, building2)) { - pTempArrayIndices[TempEntityIndicesUsed++] = i; - aZones[zoneId].m_groupIndexCount[1]++; - } - } - } - - for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) { - CTreadable *building = CPools::GetTreadablePool()->GetSlot(i); - if (building != nil && aZones[zoneId].CalcDistToCullZoneSquared(building->GetPosition().x, building->GetPosition().y) < 40000.0f) { - int start = aZones[zoneId].m_groupIndexCount[0] + aZones[zoneId].m_indexStart; - int end = aZones[zoneId].m_groupIndexCount[1] + start; - - bool alreadyAdded = false; - - for (int k = start; k < end; k++) { - if (aIndices[k] == i) - alreadyAdded = true; - } - - if (!alreadyAdded) { - CBuilding *building2 = nil; - if (aPointersToBigBuildingsForTreadables[i] != -1) - building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]); - if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) { - pTempArrayIndices[TempEntityIndicesUsed++] = i; - aZones[zoneId].m_groupIndexCount[2]++; - } - } - } - } } void @@ -219,14 +34,9 @@ CCullZones::Update(void) { bool invisible; - if(bCullZonesDisabled) - return; - switch(CTimer::GetFrameCounter() & 7){ case 0: case 4: - /* Update Cull zone */ - ForceCullZoneCoors(TheCamera.GetGameCamPosition()); break; case 2: @@ -250,28 +60,6 @@ CCullZones::Update(void) void CCullZones::ForceCullZoneCoors(CVector coors) { - int32 z; - z = FindCullZoneForCoors(coors); - if(z != OldCullZone){ - if(OldCullZone >= 0) - aZones[OldCullZone].DoStuffLeavingZone(); - if(z >= 0) - aZones[z].DoStuffEnteringZone(); - OldCullZone = z; - } -} - -int32 -CCullZones::FindCullZoneForCoors(CVector coors) -{ - int i; - - for(i = 0; i < NumCullZones; i++) - if(coors.x >= aZones[i].minx && coors.x <= aZones[i].maxx && - coors.y >= aZones[i].miny && coors.y <= aZones[i].maxy && - coors.z >= aZones[i].minz && coors.z <= aZones[i].maxz) - return i; - return -1; } int32 @@ -346,219 +134,16 @@ CCullZones::AddCullZone(CVector const &position, float minz, float maxz, uint16 flag, int16 wantedLevel) { - CCullZone *cull; CAttributeZone *attrib; - CVector v; - if((flag & ATTRZONE_NOTCULLZONE) == 0){ - cull = &aZones[NumCullZones++]; - v = position; - // WTF is this? - if((v-CVector(1032.14f, -624.255f, 24.93f)).Magnitude() < 1.0f) - v = CVector(1061.7f, -613.0f, 19.0f); - if((v-CVector(1029.48f, -495.757f, 21.98f)).Magnitude() < 1.0f) - v = CVector(1061.4f, -506.0f, 18.5f); - cull->position.x = clamp(v.x, minx, maxx); - cull->position.y = clamp(v.y, miny, maxy); - cull->position.z = clamp(v.z, minz, maxz); - cull->minx = minx; - cull->maxx = maxx; - cull->miny = miny; - cull->maxy = maxy; - cull->minz = minz; - cull->maxz = maxz; - cull->m_groupIndexCount[0] = 0; - cull->m_groupIndexCount[1] = 0; - cull->m_groupIndexCount[2] = 0; - cull->m_indexStart = 0; - } - if(flag & ~ATTRZONE_NOTCULLZONE){ - attrib = &aAttributeZones[NumAttributeZones++]; - attrib->minx = minx; - attrib->maxx = maxx; - attrib->miny = miny; - attrib->maxy = maxy; - attrib->minz = minz; - attrib->maxz = maxz; - attrib->attributes = flag; - attrib->wantedLevel = wantedLevel; - } -} - - -void -CCullZone::DoStuffLeavingZone(void) -{ - int i; - - for(i = 0; i < m_numBuildings; i++) - DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]); - for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables ; i++) - DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[m_indexStart + i]); -} - -void -CCullZone::DoStuffLeavingZone_OneBuilding(uint16 i) -{ - int16 bb; - int j; - - if(i < 6000){ - CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = false; - bb = CCullZones::aPointersToBigBuildingsForBuildings[i]; - if(bb != -1) - CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false; - }else{ - i -= 6000; - for(j = 0; j < 3; j++) - DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]); - } -} - -void -CCullZone::DoStuffLeavingZone_OneTreadableBoth(uint16 i) -{ - int16 bb; - int j; - - if(i < 6000){ - CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = false; - CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = false; - bb = CCullZones::aPointersToBigBuildingsForTreadables[i]; - if(bb != -1) - CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false; - }else{ - i -= 6000; - for(j = 0; j < 3; j++) - DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[i+j]); - } -} - -void -CCullZone::DoStuffEnteringZone(void) -{ - int i; - - for(i = 0; i < m_numBuildings; i++) - DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]); - for(; i < m_numBuildings + m_numTreadablesPlus10m; i++) - DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[m_indexStart + i]); - for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables; i++) - DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[m_indexStart + i]); -} - -void -CCullZone::DoStuffEnteringZone_OneBuilding(uint16 i) -{ - int16 bb; - int j; - - if(i < 6000){ - CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = true; - bb = CCullZones::aPointersToBigBuildingsForBuildings[i]; - if(bb != -1) - CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true; - }else{ - i -= 6000; - for(j = 0; j < 3; j++) - DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[i+j]); - } -} - -void -CCullZone::DoStuffEnteringZone_OneTreadablePlus10m(uint16 i) -{ - int16 bb; - int j; - - if(i < 6000){ - CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true; - CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = true; - bb = CCullZones::aPointersToBigBuildingsForTreadables[i]; - if(bb != -1) - CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true; - }else{ - i -= 6000; - for(j = 0; j < 3; j++) - DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[i+j]); - } -} - -void -CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i) -{ - int16 bb; - int j; - - if(i < 6000){ - CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true; - bb = CCullZones::aPointersToBigBuildingsForTreadables[i]; - if(bb != -1) - CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true; - }else{ - i -= 6000; - for(j = 0; j < 3; j++) - DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[i+j]); - } -} - -float -CCullZone::CalcDistToCullZoneSquared(float x, float y) -{ - float rx, ry; - - if (x < minx) rx = sq(x - minx); - else if (x > maxx) rx = sq(x - maxx); - else rx = 0.0f; - - if (y < miny) ry = sq(y - miny); - else if (y > maxy) ry = sq(y - maxy); - else ry = 0.0f; - - return rx + ry; -} - -bool -CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel) -{ - const CVector &pos = entity->GetPosition(); - - CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex()); - float distToZone = CalcDistToCullZone(pos.x, pos.y); - float lodDist; - if (minfo->m_isSubway) - lodDist = minfo->GetLargestLodDistance() + 30.0f; - else - lodDist = minfo->GetLargestLodDistance() + 50.0f; - - if (lodDist > distToZone) return true; - if (!checkLevel) return false; - CVector tempPos(minx, miny, minz); - return CTheZones::GetLevelFromPosition(&pos) == CTheZones::GetLevelFromPosition(&tempPos); -} - -bool -CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set) -{ - int32 curCount; - int32 start; - int32 size; - - for (int i = 0; i < NumCullZones; i++) { - curCount = 0; - for (int group = 0; group < 3; group++) { - aZones[i].GetGroupStartAndSize(group, start, size); - - int unk = 0; // TODO: figure out - for (int j = 0; j < size; j++) { - for (int k = 0; k < 3; k++) { - if (set[k] == pTempArrayIndices[start+j]) - unk++; - } - } - if (unk == 3 && ++curCount >= count) - return true; - } - } - return false; + assert(NumAttributeZones < NUMATTRIBZONES); + attrib = &aAttributeZones[NumAttributeZones++]; + attrib->minx = minx; + attrib->maxx = maxx; + attrib->miny = miny; + attrib->maxy = maxy; + attrib->minz = minz; + attrib->maxz = maxz; + attrib->attributes = flag; + attrib->wantedLevel = wantedLevel; } diff --git a/src/core/ZoneCull.h b/src/core/ZoneCull.h index 9bc07b8c..e76b7a44 100644 --- a/src/core/ZoneCull.h +++ b/src/core/ZoneCull.h @@ -1,57 +1,5 @@ class CEntity; -class CCullZone -{ -public: - CVector position; - float minx; - float maxx; - float miny; - float maxy; - float minz; - float maxz; - - int32 m_indexStart; - int16 m_groupIndexCount[3]; - int16 m_numBuildings; - int16 m_numTreadablesPlus10m; - int16 m_numTreadables; - - void DoStuffLeavingZone(void); - static void DoStuffLeavingZone_OneBuilding(uint16 i); - static void DoStuffLeavingZone_OneTreadableBoth(uint16 i); - void DoStuffEnteringZone(void); - static void DoStuffEnteringZone_OneBuilding(uint16 i); - static void DoStuffEnteringZone_OneTreadablePlus10m(uint16 i); - static void DoStuffEnteringZone_OneTreadable(uint16 i); - - - static bool TestLine(CVector a1, CVector a2); - float CalcDistToCullZoneSquared(float x, float y); - float CalcDistToCullZone(float x, float y) { return Sqrt(CalcDistToCullZoneSquared(x, y)); }; - bool IsEntityCloseEnoughToZone(CEntity* entity, bool checkLevel); - - void GetGroupStartAndSize(int32 groupid, int32 &start, int32 &size) { - switch (groupid) { - case 1: - start = m_groupIndexCount[0] + m_indexStart; - size = m_groupIndexCount[1]; - break; - case 2: - start = m_groupIndexCount[0] + m_groupIndexCount[1] + m_indexStart; - size = m_groupIndexCount[2]; - break; - default: - start = m_indexStart; - size = m_groupIndexCount[0]; - break; - } - } - - void FindTestPoints() {}; // todo - bool TestEntityVisibilityFromCullZone(CEntity*, float, CEntity*) { return false; }; // todo -}; - enum eZoneAttribs { ATTRZONE_CAMCLOSEIN = 1, @@ -79,27 +27,17 @@ struct CAttributeZone class CCullZones { public: - static int32 NumCullZones; - static CCullZone aZones[NUMCULLZONES]; static int32 NumAttributeZones; static CAttributeZone aAttributeZones[NUMATTRIBZONES]; - static uint16 aIndices[NUMZONEINDICES]; - static int16 aPointersToBigBuildingsForBuildings[NUMBUILDINGS]; - static int16 aPointersToBigBuildingsForTreadables[NUMTREADABLES]; static int32 CurrentWantedLevelDrop_Player; static int32 CurrentFlags_Camera; static int32 CurrentFlags_Player; - static int32 OldCullZone; - static int32 EntityIndicesUsed; static bool bCurrentSubwayIsInvisible; - static bool bCullZonesDisabled; static void Init(void); - static void ResolveVisibilities(void); static void Update(void); static void ForceCullZoneCoors(CVector coors); - static int32 FindCullZoneForCoors(CVector coors); static int32 FindAttributesForCoors(CVector coors, int32 *wantedLevel); static CAttributeZone *FindZoneWithStairsAttributeForPlayer(void); static void MarkSubwayAsInvisible(bool visible); @@ -117,9 +55,6 @@ public: static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; } static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; } - static void BuildListForBigBuildings(); - static void DoVisibilityTestCullZone(int zoneId, bool doIt); - static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set); - - static void CompressIndicesArray() {};// todo + //--MIAMI: TODO + static bool PoliceAbandonCars(void) { return false; } }; diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp index 4f491a49..84b5ca29 100644 --- a/src/core/Zones.cpp +++ b/src/core/Zones.cpp @@ -9,133 +9,138 @@ #include "World.h" eLevelName CTheZones::m_CurrLevel; -CZone *CTheZones::m_pPlayersZone; int16 CTheZones::FindIndex; uint16 CTheZones::NumberOfAudioZones; int16 CTheZones::AudioZoneArray[NUMAUDIOZONES]; uint16 CTheZones::TotalNumberOfMapZones; -uint16 CTheZones::TotalNumberOfZones; -CZone CTheZones::ZoneArray[NUMZONES]; +uint16 CTheZones::TotalNumberOfInfoZones; +uint16 CTheZones::TotalNumberOfNavigationZones; +CZone CTheZones::InfoZoneArray[NUMINFOZONES]; CZone CTheZones::MapZoneArray[NUMMAPZONES]; +CZone CTheZones::NavigationZoneArray[NUMNAVIGZONES]; uint16 CTheZones::TotalNumberOfZoneInfos; -CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES]; +CZoneInfo CTheZones::ZoneInfoArray[2*NUMINFOZONES]; -#define SWAPF(a, b) { float t; t = a; a = b; b = t; } - -inline bool IsNormalZone(int type) { return type == ZONE_DEFAULT || type == ZONE_NAVIG || type == ZONE_INFO; } -static void -CheckZoneInfo(CZoneInfo *info) -{ - assert(info->carThreshold[0] >= 0); - assert(info->carThreshold[0] <= info->carThreshold[1]); - assert(info->carThreshold[1] <= info->carThreshold[2]); - assert(info->carThreshold[2] <= info->carThreshold[3]); - assert(info->carThreshold[3] <= info->carThreshold[4]); - assert(info->carThreshold[4] <= info->carThreshold[5]); - assert(info->carThreshold[5] <= info->copThreshold); - assert(info->copThreshold <= info->gangThreshold[0]); - assert(info->gangThreshold[0] <= info->gangThreshold[1]); - assert(info->gangThreshold[1] <= info->gangThreshold[2]); - assert(info->gangThreshold[2] <= info->gangThreshold[3]); - assert(info->gangThreshold[3] <= info->gangThreshold[4]); - assert(info->gangThreshold[4] <= info->gangThreshold[5]); - assert(info->gangThreshold[5] <= info->gangThreshold[6]); - assert(info->gangThreshold[6] <= info->gangThreshold[7]); - assert(info->gangThreshold[7] <= info->gangThreshold[8]); -} +#define SWAPF(a, b) { float t; t = a; a = b; b = t; } +//--MIAMI: done wchar* CZone::GetTranslatedName(void) { return TheText.Get(name); } +//--MIAMI: done void CTheZones::Init(void) { - int i; + int i, j; for(i = 0; i < NUMAUDIOZONES; i++) AudioZoneArray[i] = -1; NumberOfAudioZones = 0; - for(i = 0; i < NUMZONES; i++) - memset(&ZoneArray[i], 0, sizeof(CZone)); - - CZoneInfo *zonei; - int x = 1000/6; - for(i = 0; i < 2*NUMZONES; i++){ - zonei = &ZoneInfoArray[i]; - zonei->carDensity = 10; - zonei->carThreshold[0] = x; - zonei->carThreshold[1] = zonei->carThreshold[0] + x; - zonei->carThreshold[2] = zonei->carThreshold[1] + x; - zonei->carThreshold[3] = zonei->carThreshold[2] + x; - zonei->carThreshold[4] = zonei->carThreshold[3]; - zonei->carThreshold[5] = zonei->carThreshold[4]; - zonei->copThreshold = zonei->carThreshold[5] + x; - zonei->gangThreshold[0] = zonei->copThreshold; - zonei->gangThreshold[1] = zonei->gangThreshold[0]; - zonei->gangThreshold[2] = zonei->gangThreshold[1]; - zonei->gangThreshold[3] = zonei->gangThreshold[2]; - zonei->gangThreshold[4] = zonei->gangThreshold[3]; - zonei->gangThreshold[5] = zonei->gangThreshold[4]; - zonei->gangThreshold[6] = zonei->gangThreshold[5]; - zonei->gangThreshold[7] = zonei->gangThreshold[6]; - zonei->gangThreshold[8] = zonei->gangThreshold[7]; - CheckZoneInfo(zonei); + for(i = 0; i < NUMNAVIGZONES; i++) + memset(&NavigationZoneArray[i], 0, sizeof(CZone)); + + for(i = 0; i < NUMINFOZONES; i++) + memset(&InfoZoneArray[i], 0, sizeof(CZone)); + + int x = 1000/9; + for(i = 0; i < 2*NUMINFOZONES; i++){ + // Cars + + ZoneInfoArray[i].carDensity = 10; + ZoneInfoArray[i].carThreshold[0] = x; + ZoneInfoArray[i].carThreshold[1] = ZoneInfoArray[i].carThreshold[0] + x; + ZoneInfoArray[i].carThreshold[2] = ZoneInfoArray[i].carThreshold[1] + x; + ZoneInfoArray[i].carThreshold[3] = ZoneInfoArray[i].carThreshold[2] + x; + ZoneInfoArray[i].carThreshold[4] = ZoneInfoArray[i].carThreshold[3] + x; + ZoneInfoArray[i].carThreshold[5] = ZoneInfoArray[i].carThreshold[4] + x; + ZoneInfoArray[i].carThreshold[6] = ZoneInfoArray[i].carThreshold[5] + x; + ZoneInfoArray[i].carThreshold[7] = ZoneInfoArray[i].carThreshold[6] + x; + ZoneInfoArray[i].carThreshold[8] = 1000; + + ZoneInfoArray[i].boatThreshold[0] = 500; + ZoneInfoArray[i].boatThreshold[1] = 1000; + + // What's going on here? this looks more like density + ZoneInfoArray[i].copThreshold = 50; + for(j = 0; j < NUM_GANGS; j++) + ZoneInfoArray[i].gangThreshold[j] = ZoneInfoArray[i].copThreshold; + + // Peds + + ZoneInfoArray[i].pedDensity = 12; + + // What's going on here? this looks more like density + ZoneInfoArray[i].copPedThreshold = 50; + for(j = 0; j < NUM_GANGS; j++) + ZoneInfoArray[i].gangPedThreshold[j] = ZoneInfoArray[i].copPedThreshold; + + ZoneInfoArray[i].pedGroup = 0; } TotalNumberOfZoneInfos = 1; // why 1? - TotalNumberOfZones = 1; + TotalNumberOfNavigationZones = 1; + TotalNumberOfInfoZones = 1; + + strcpy(InfoZoneArray[0].name, "CITYINF"); + InfoZoneArray[0].minx = -2400.0f; + InfoZoneArray[0].miny = -2000.0f; + InfoZoneArray[0].minz = -500.0f; + InfoZoneArray[0].maxx = 1600.0f; + InfoZoneArray[0].maxy = 2000.0f; + InfoZoneArray[0].maxz = 500.0f; + InfoZoneArray[0].level = LEVEL_NONE; + InfoZoneArray[0].type = ZONE_INFO; + + strcpy(NavigationZoneArray[0].name, "VICE_C"); + NavigationZoneArray[0].minx = -2400.0f; + NavigationZoneArray[0].miny = -2000.0f; + NavigationZoneArray[0].minz = -500.0f; + NavigationZoneArray[0].maxx = 1600.0f; + NavigationZoneArray[0].maxy = 2000.0f; + NavigationZoneArray[0].maxz = 500.0f; + NavigationZoneArray[0].level = LEVEL_NONE; + NavigationZoneArray[0].type = ZONE_NAVIG; m_CurrLevel = LEVEL_NONE; - m_pPlayersZone = &ZoneArray[0]; - - strcpy(ZoneArray[0].name, "CITYZON"); - ZoneArray[0].minx = -4000.0f; - ZoneArray[0].miny = -4000.0f; - ZoneArray[0].minz = -500.0f; - ZoneArray[0].maxx = 4000.0f; - ZoneArray[0].maxy = 4000.0f; - ZoneArray[0].maxz = 500.0f; - ZoneArray[0].level = LEVEL_NONE; for(i = 0; i < NUMMAPZONES; i++){ memset(&MapZoneArray[i], 0, sizeof(CZone)); MapZoneArray[i].type = ZONE_MAPZONE; } - TotalNumberOfMapZones = 1; - strcpy(MapZoneArray[0].name, "THEMAP"); - MapZoneArray[0].minx = -4000.0f; - MapZoneArray[0].miny = -4000.0f; + MapZoneArray[0].minx = -2400.0f; + MapZoneArray[0].miny = -2000.0f; MapZoneArray[0].minz = -500.0f; - MapZoneArray[0].maxx = 4000.0f; - MapZoneArray[0].maxy = 4000.0f; + MapZoneArray[0].maxx = 1600.0f; + MapZoneArray[0].maxy = 2000.0f; MapZoneArray[0].maxz = 500.0f; MapZoneArray[0].level = LEVEL_NONE; } +//--MIAMI: done void CTheZones::Update(void) { CVector pos; pos = FindPlayerCoors(); - m_pPlayersZone = FindSmallestZonePosition(&pos); m_CurrLevel = GetLevelFromPosition(&pos); } +//--MIAMI: done void CTheZones::CreateZone(char *name, eZoneType type, float minx, float miny, float minz, float maxx, float maxy, float maxz, eLevelName level) { + char tmpname[24]; char *p; - char tmpname[8]; if(minx > maxx) SWAPF(minx, maxx); if(miny > maxy) SWAPF(miny, maxy); @@ -144,73 +149,94 @@ CTheZones::CreateZone(char *name, eZoneType type, // make upper case for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p); - // add zone strncpy(tmpname, name, 7); tmpname[7] = '\0'; - strcpy(ZoneArray[TotalNumberOfZones].name, tmpname); - ZoneArray[TotalNumberOfZones].type = type; - ZoneArray[TotalNumberOfZones].minx = minx; - ZoneArray[TotalNumberOfZones].miny = miny; - ZoneArray[TotalNumberOfZones].minz = minz; - ZoneArray[TotalNumberOfZones].maxx = maxx; - ZoneArray[TotalNumberOfZones].maxy = maxy; - ZoneArray[TotalNumberOfZones].maxz = maxz; - ZoneArray[TotalNumberOfZones].level = level; - if(IsNormalZone(type)){ - ZoneArray[TotalNumberOfZones].zoneinfoDay = TotalNumberOfZoneInfos++; - ZoneArray[TotalNumberOfZones].zoneinfoNight = TotalNumberOfZoneInfos++; - } - TotalNumberOfZones++; -} - -void -CTheZones::CreateMapZone(char *name, eZoneType type, - float minx, float miny, float minz, - float maxx, float maxy, float maxz, - eLevelName level) -{ - CZone *zone; - char *p; - - if(minx > maxx) SWAPF(minx, maxx); - if(miny > maxy) SWAPF(miny, maxy); - if(minz > maxz) SWAPF(minz, maxz); - - // make upper case - for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p); // add zone - zone = &MapZoneArray[TotalNumberOfMapZones++]; - strncpy(zone->name, name, 7); - zone->name[7] = '\0'; - zone->type = type; - zone->minx = minx; - zone->miny = miny; - zone->minz = minz; - zone->maxx = maxx; - zone->maxy = maxy; - zone->maxz = maxz; - zone->level = level; + switch(type){ + case ZONE_DEFAULT: + case ZONE_NAVIG: + assert(TotalNumberOfNavigationZones < NUMNAVIGZONES); + strcpy(NavigationZoneArray[TotalNumberOfNavigationZones].name, tmpname); + NavigationZoneArray[TotalNumberOfNavigationZones].type = type; + NavigationZoneArray[TotalNumberOfNavigationZones].minx = minx; + NavigationZoneArray[TotalNumberOfNavigationZones].miny = miny; + NavigationZoneArray[TotalNumberOfNavigationZones].minz = minz; + NavigationZoneArray[TotalNumberOfNavigationZones].maxx = maxx; + NavigationZoneArray[TotalNumberOfNavigationZones].maxy = maxy; + NavigationZoneArray[TotalNumberOfNavigationZones].maxz = maxz; + NavigationZoneArray[TotalNumberOfNavigationZones].level = level; + TotalNumberOfNavigationZones++; + break; + case ZONE_INFO: + assert(TotalNumberOfInfoZones < NUMINFOZONES); + strcpy(InfoZoneArray[TotalNumberOfInfoZones].name, tmpname); + InfoZoneArray[TotalNumberOfInfoZones].type = type; + InfoZoneArray[TotalNumberOfInfoZones].minx = minx; + InfoZoneArray[TotalNumberOfInfoZones].miny = miny; + InfoZoneArray[TotalNumberOfInfoZones].minz = minz; + InfoZoneArray[TotalNumberOfInfoZones].maxx = maxx; + InfoZoneArray[TotalNumberOfInfoZones].maxy = maxy; + InfoZoneArray[TotalNumberOfInfoZones].maxz = maxz; + InfoZoneArray[TotalNumberOfInfoZones].level = level; + InfoZoneArray[TotalNumberOfInfoZones].zoneinfoDay = TotalNumberOfZoneInfos++; + InfoZoneArray[TotalNumberOfInfoZones].zoneinfoNight = TotalNumberOfZoneInfos++; + TotalNumberOfInfoZones++; + break; + case ZONE_MAPZONE: + assert(TotalNumberOfMapZones < NUMMAPZONES); + strcpy(MapZoneArray[TotalNumberOfMapZones].name, tmpname); + MapZoneArray[TotalNumberOfMapZones].type = type; + MapZoneArray[TotalNumberOfMapZones].minx = minx; + MapZoneArray[TotalNumberOfMapZones].miny = miny; + MapZoneArray[TotalNumberOfMapZones].minz = minz; + MapZoneArray[TotalNumberOfMapZones].maxx = maxx; + MapZoneArray[TotalNumberOfMapZones].maxy = maxy; + MapZoneArray[TotalNumberOfMapZones].maxz = maxz; + MapZoneArray[TotalNumberOfMapZones].level = level; + TotalNumberOfMapZones++; + break; + } } +//--MIAMI: done void CTheZones::PostZoneCreation(void) { int i; - for(i = 1; i < TotalNumberOfZones; i++) - InsertZoneIntoZoneHierarchy(&ZoneArray[i]); + for(i = 1; i < TotalNumberOfNavigationZones; i++) + InsertZoneIntoZoneHierarchy(&NavigationZoneArray[i]); InitialiseAudioZoneArray(); } +//--MIAMI: done, but does nothing +void +CTheZones::CheckZonesForOverlap(void) +{ + int i, j; + char str[116]; + + for(i = 1; i < TotalNumberOfInfoZones; i++){ + ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[0]); + + for(j = 1; j < TotalNumberOfInfoZones; j++) + if(i != j && ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[j])) + sprintf(str, "Info zone %s contains %s\n", + &InfoZoneArray[j].name, &InfoZoneArray[i].name); + } +} + +//--MIAMI: done void CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone) { zone->child = nil; zone->parent = nil; zone->next = nil; - InsertZoneIntoZoneHierRecursive(zone, &ZoneArray[0]); + InsertZoneIntoZoneHierRecursive(zone, &NavigationZoneArray[0]); } +//--MIAMI: done bool CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer) { @@ -254,6 +280,7 @@ CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer) return true; } +//--MIAMI: done bool CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer) { @@ -278,6 +305,7 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer) return true; } +//--MIAMI: done bool CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone) { @@ -286,6 +314,7 @@ CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone) zone->minz <= v->z && v->z <= zone->maxz; } +//--MIAMI: done eLevelName CTheZones::GetLevelFromPosition(CVector const *v) { @@ -299,35 +328,35 @@ CTheZones::GetLevelFromPosition(CVector const *v) return MapZoneArray[0].level; } +//--MIAMI: done CZone* -CTheZones::FindSmallestZonePosition(const CVector *v) +CTheZones::FindInformationZoneForPosition(const CVector *v) { - CZone *best = &ZoneArray[0]; - // zone to test next - CZone *zone = ZoneArray[0].child; - while(zone) - // if in zone, descent into children - if(PointLiesWithinZone(v, zone)){ - best = zone; - zone = zone->child; - // otherwise try next zone - }else - zone = zone->next; - return best; + int i; +// char tmp[116]; +// if(!PointLiesWithinZone(v, &InfoZoneArray[0])) +// sprintf(tmp, "x = %.3f y= %.3f z = %.3f\n", v.x, v.y, v.z); + for(i = 1; i < TotalNumberOfInfoZones; i++) + if(PointLiesWithinZone(v, &InfoZoneArray[i])) + return &InfoZoneArray[i]; + return &InfoZoneArray[0]; } +//--MIAMI: done CZone* -CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type) +CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig) { CZone *best = nil; - if(ZoneArray[0].type == type) - best = &ZoneArray[0]; + if(findDefault && NavigationZoneArray[0].type == ZONE_DEFAULT || + findNavig && NavigationZoneArray[0].type == ZONE_NAVIG) + best = &NavigationZoneArray[0]; // zone to test next - CZone *zone = ZoneArray[0].child; + CZone *zone = NavigationZoneArray[0].child; while(zone) // if in zone, descent into children if(PointLiesWithinZone(v, zone)){ - if(zone->type == type) + if(findDefault && zone->type == ZONE_DEFAULT || + findNavig && zone->type == ZONE_NAVIG) best = zone; zone = zone->child; // otherwise try next zone @@ -336,43 +365,73 @@ CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type) return best; } -CZone* -CTheZones::FindSmallestZonePositionILN(const CVector *v) +//--MIAMI: done +int16 +CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type) { - CZone *best = nil; - if(IsNormalZone(ZoneArray[0].type)) - best = &ZoneArray[0]; - // zone to test next - CZone *zone = ZoneArray[0].child; - while(zone) - // if in zone, descent into children - if(PointLiesWithinZone(v, zone)){ - if(IsNormalZone(zone->type)) - best = zone; - zone = zone->child; - // otherwise try next zone - }else - zone = zone->next; - return best; + char str[8]; + memset(str, 0, 8); + strncpy(str, name, 8); + switch(type){ + case ZONE_DEFAULT: + case ZONE_NAVIG: + for(FindIndex = 0; FindIndex < TotalNumberOfNavigationZones; FindIndex++) + if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + + case ZONE_INFO: + for(FindIndex = 0; FindIndex < TotalNumberOfInfoZones; FindIndex++) + if(strcmp(GetInfoZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + + case ZONE_MAPZONE: + for(FindIndex = 0; FindIndex < TotalNumberOfMapZones; FindIndex++) + if(strcmp(GetMapZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + } + return -1; } +//--MIAMI: done int16 -CTheZones::FindZoneByLabelAndReturnIndex(Const char *name) +CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type) { char str[8]; + ++FindIndex; memset(str, 0, 8); strncpy(str, name, 8); - for(FindIndex = 0; FindIndex < TotalNumberOfZones; FindIndex++) - if(strcmp(GetZone(FindIndex)->name, name) == 0) - return FindIndex; + switch(type){ + case ZONE_DEFAULT: + case ZONE_NAVIG: + for(; FindIndex < TotalNumberOfNavigationZones; FindIndex++) + if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + + case ZONE_INFO: + for(; FindIndex < TotalNumberOfInfoZones; FindIndex++) + if(strcmp(GetInfoZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + + case ZONE_MAPZONE: + for(; FindIndex < TotalNumberOfMapZones; FindIndex++) + if(strcmp(GetMapZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + } return -1; } +//--MIAMI: done CZoneInfo* CTheZones::GetZoneInfo(const CVector *v, uint8 day) { CZone *zone; - zone = FindSmallestZonePositionILN(v); + zone = FindInformationZoneForPosition(v); if(zone == nil) return &ZoneInfoArray[0]; return &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; @@ -383,6 +442,7 @@ CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info) { CZoneInfo *day, *night; float d, n; + int i; day = GetZoneInfo(pos, 1); night = GetZoneInfo(pos, 0); @@ -402,109 +462,60 @@ CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info) n = 1.0f - d; } info->carDensity = day->carDensity * d + night->carDensity * n; - info->carThreshold[0] = day->carThreshold[0] * d + night->carThreshold[0] * n; - info->carThreshold[1] = day->carThreshold[1] * d + night->carThreshold[1] * n; - info->carThreshold[2] = day->carThreshold[2] * d + night->carThreshold[2] * n; - info->carThreshold[3] = day->carThreshold[3] * d + night->carThreshold[3] * n; - info->carThreshold[4] = day->carThreshold[4] * d + night->carThreshold[4] * n; - info->carThreshold[5] = day->carThreshold[5] * d + night->carThreshold[5] * n; - info->copThreshold = day->copThreshold * d + night->copThreshold * n; - info->gangThreshold[0] = day->gangThreshold[0] * d + night->gangThreshold[0] * n; - info->gangThreshold[1] = day->gangThreshold[1] * d + night->gangThreshold[1] * n; - info->gangThreshold[2] = day->gangThreshold[2] * d + night->gangThreshold[2] * n; - info->gangThreshold[3] = day->gangThreshold[3] * d + night->gangThreshold[3] * n; - info->gangThreshold[4] = day->gangThreshold[4] * d + night->gangThreshold[4] * n; - info->gangThreshold[5] = day->gangThreshold[5] * d + night->gangThreshold[5] * n; - info->gangThreshold[6] = day->gangThreshold[6] * d + night->gangThreshold[6] * n; - info->gangThreshold[7] = day->gangThreshold[7] * d + night->gangThreshold[7] * n; - info->gangThreshold[8] = day->gangThreshold[8] * d + night->gangThreshold[8] * n; + for(i = 0; i < ARRAY_SIZE(info->carThreshold); i++) + info->carThreshold[i] = day->carThreshold[i] * d + night->carThreshold[i] * n; + for(i = 0; i < ARRAY_SIZE(info->boatThreshold); i++) + info->boatThreshold[i] = day->boatThreshold[i] * d + night->boatThreshold[i] * n; + for(i = 0; i < ARRAY_SIZE(info->gangThreshold); i++) + info->gangThreshold[i] = day->gangThreshold[i] * d + night->gangThreshold[i] * n; + info->copThreshold = day->copThreshold * d + night->copThreshold * n; info->pedDensity = day->pedDensity * d + night->pedDensity * n; - info->copDensity = day->copDensity * d + night->copDensity * n; - info->gangDensity[0] = day->gangDensity[0] * d + night->gangDensity[0] * n; - info->gangDensity[1] = day->gangDensity[1] * d + night->gangDensity[1] * n; - info->gangDensity[2] = day->gangDensity[2] * d + night->gangDensity[2] * n; - info->gangDensity[3] = day->gangDensity[3] * d + night->gangDensity[3] * n; - info->gangDensity[4] = day->gangDensity[4] * d + night->gangDensity[4] * n; - info->gangDensity[5] = day->gangDensity[5] * d + night->gangDensity[5] * n; - info->gangDensity[6] = day->gangDensity[6] * d + night->gangDensity[6] * n; - info->gangDensity[7] = day->gangDensity[7] * d + night->gangDensity[7] * n; - info->gangDensity[8] = day->gangDensity[8] * d + night->gangDensity[8] * n; + info->copPedThreshold = day->copPedThreshold * d + night->copPedThreshold * n; + for(i = 0; i < ARRAY_SIZE(info->gangPedThreshold); i++) + info->gangPedThreshold[i] = day->gangPedThreshold[i] * d + night->gangPedThreshold[i] * n; } if(CClock::GetIsTimeInRange(5, 19)) info->pedGroup = day->pedGroup; else info->pedGroup = night->pedGroup; - - CheckZoneInfo(info); } void CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity, - int16 gang0Num, int16 gang1Num, int16 gang2Num, - int16 gang3Num, int16 gang4Num, int16 gang5Num, - int16 gang6Num, int16 gang7Num, int16 gang8Num, - int16 copNum, - int16 car0Num, int16 car1Num, int16 car2Num, - int16 car3Num, int16 car4Num, int16 car5Num) + int16 copCarDensity, const int16 *gangCarDensities) { CZone *zone; CZoneInfo *info; - zone = GetZone(zoneid); + zone = GetInfoZone(zoneid); info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; - CheckZoneInfo(info); - - if(carDensity != -1) info->carDensity = carDensity; - int16 oldCar1Num = info->carThreshold[1] - info->carThreshold[0]; - int16 oldCar2Num = info->carThreshold[2] - info->carThreshold[1]; - int16 oldCar3Num = info->carThreshold[3] - info->carThreshold[2]; - int16 oldCar4Num = info->carThreshold[4] - info->carThreshold[3]; - int16 oldCar5Num = info->carThreshold[5] - info->carThreshold[4]; - int16 oldCopNum = info->copThreshold - info->carThreshold[5]; - int16 oldGang0Num = info->gangThreshold[0] - info->copThreshold; - int16 oldGang1Num = info->gangThreshold[1] - info->gangThreshold[0]; - int16 oldGang2Num = info->gangThreshold[2] - info->gangThreshold[1]; - int16 oldGang3Num = info->gangThreshold[3] - info->gangThreshold[2]; - int16 oldGang4Num = info->gangThreshold[4] - info->gangThreshold[3]; - int16 oldGang5Num = info->gangThreshold[5] - info->gangThreshold[4]; - int16 oldGang6Num = info->gangThreshold[6] - info->gangThreshold[5]; - int16 oldGang7Num = info->gangThreshold[7] - info->gangThreshold[6]; - int16 oldGang8Num = info->gangThreshold[8] - info->gangThreshold[7]; - - if(car0Num != -1) info->carThreshold[0] = car0Num; - if(car1Num != -1) info->carThreshold[1] = info->carThreshold[0] + car1Num; - else info->carThreshold[1] = info->carThreshold[0] + oldCar1Num; - if(car2Num != -1) info->carThreshold[2] = info->carThreshold[1] + car2Num; - else info->carThreshold[2] = info->carThreshold[1] + oldCar2Num; - if(car3Num != -1) info->carThreshold[3] = info->carThreshold[2] + car3Num; - else info->carThreshold[3] = info->carThreshold[2] + oldCar3Num; - if(car4Num != -1) info->carThreshold[4] = info->carThreshold[3] + car4Num; - else info->carThreshold[4] = info->carThreshold[3] + oldCar4Num; - if(car5Num != -1) info->carThreshold[5] = info->carThreshold[4] + car5Num; - else info->carThreshold[5] = info->carThreshold[4] + oldCar5Num; - if(copNum != -1) info->copThreshold = info->carThreshold[5] + copNum; - else info->copThreshold = info->carThreshold[5] + oldCopNum; - if(gang0Num != -1) info->gangThreshold[0] = info->copThreshold + gang0Num; - else info->gangThreshold[0] = info->copThreshold + oldGang0Num; - if(gang1Num != -1) info->gangThreshold[1] = info->gangThreshold[0] + gang1Num; - else info->gangThreshold[1] = info->gangThreshold[0] + oldGang1Num; - if(gang2Num != -1) info->gangThreshold[2] = info->gangThreshold[1] + gang2Num; - else info->gangThreshold[2] = info->gangThreshold[1] + oldGang2Num; - if(gang3Num != -1) info->gangThreshold[3] = info->gangThreshold[2] + gang3Num; - else info->gangThreshold[3] = info->gangThreshold[2] + oldGang3Num; - if(gang4Num != -1) info->gangThreshold[4] = info->gangThreshold[3] + gang4Num; - else info->gangThreshold[4] = info->gangThreshold[3] + oldGang4Num; - if(gang5Num != -1) info->gangThreshold[5] = info->gangThreshold[4] + gang5Num; - else info->gangThreshold[5] = info->gangThreshold[4] + oldGang5Num; - if(gang6Num != -1) info->gangThreshold[6] = info->gangThreshold[5] + gang6Num; - else info->gangThreshold[6] = info->gangThreshold[5] + oldGang6Num; - if(gang7Num != -1) info->gangThreshold[7] = info->gangThreshold[6] + gang7Num; - else info->gangThreshold[7] = info->gangThreshold[6] + oldGang7Num; - if(gang8Num != -1) info->gangThreshold[8] = info->gangThreshold[7] + gang8Num; - else info->gangThreshold[8] = info->gangThreshold[7] + oldGang8Num; - - CheckZoneInfo(info); + info->carDensity = carDensity; + info->copThreshold = copCarDensity; + info->gangThreshold[0] = gangCarDensities[0] + copCarDensity; + info->gangThreshold[1] = gangCarDensities[1] + info->gangThreshold[0]; + info->gangThreshold[2] = gangCarDensities[2] + info->gangThreshold[1]; + info->gangThreshold[3] = gangCarDensities[3] + info->gangThreshold[2]; + info->gangThreshold[4] = gangCarDensities[4] + info->gangThreshold[3]; + info->gangThreshold[5] = gangCarDensities[5] + info->gangThreshold[4]; + info->gangThreshold[6] = gangCarDensities[6] + info->gangThreshold[5]; + info->gangThreshold[7] = gangCarDensities[7] + info->gangThreshold[6]; + info->gangThreshold[8] = gangCarDensities[8] + info->gangThreshold[7]; +} + +void CTheZones::SetZoneCivilianCarInfo(uint16 zoneid, uint8 day, + const int16* carDensities, const int16* boatDensities) +{ + CZone* zone; + CZoneInfo* info; + zone = GetInfoZone(zoneid); + info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; + info->carThreshold[0] = carDensities[0]; + for (int i = 1; i < CCarCtrl::NUM_CAR_CLASSES; i++) + info->carThreshold[i] = carDensities[i] + info->carThreshold[i-1]; + info->boatThreshold[0] = boatDensities[0]; + for (int i = 1; i < CCarCtrl::NUM_BOAT_CLASSES; i++) + info->boatThreshold[i] = boatDensities[i] + info->boatThreshold[i - 1]; } void @@ -515,48 +526,59 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity, { CZone *zone; CZoneInfo *info; - zone = GetZone(zoneid); + zone = GetInfoZone(zoneid); info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; - if(pedDensity != -1) info->pedDensity = pedDensity; - if(copDensity != -1) info->copDensity = copDensity; - if(gang0Density != -1) info->gangDensity[0] = gang0Density; - if(gang1Density != -1) info->gangDensity[1] = gang1Density; - if(gang2Density != -1) info->gangDensity[2] = gang2Density; - if(gang3Density != -1) info->gangDensity[3] = gang3Density; - if(gang4Density != -1) info->gangDensity[4] = gang4Density; - if(gang5Density != -1) info->gangDensity[5] = gang5Density; - if(gang6Density != -1) info->gangDensity[6] = gang6Density; - if(gang7Density != -1) info->gangDensity[7] = gang7Density; - if(gang8Density != -1) info->gangDensity[8] = gang8Density; + info->pedDensity = pedDensity; + info->copPedThreshold = copDensity; + info->gangPedThreshold[0] = gang0Density; + info->gangPedThreshold[1] = gang1Density; + info->gangPedThreshold[2] = gang2Density; + info->gangPedThreshold[3] = gang3Density; + info->gangPedThreshold[4] = gang4Density; + info->gangPedThreshold[5] = gang5Density; + info->gangPedThreshold[6] = gang6Density; + info->gangPedThreshold[7] = gang7Density; + info->gangPedThreshold[8] = gang8Density; + + info->gangPedThreshold[0] += info->copPedThreshold; + info->gangPedThreshold[1] = info->gangPedThreshold[0]; + info->gangPedThreshold[2] = info->gangPedThreshold[1]; + info->gangPedThreshold[3] = info->gangPedThreshold[2]; + info->gangPedThreshold[4] = info->gangPedThreshold[3]; + info->gangPedThreshold[5] = info->gangPedThreshold[4]; + info->gangPedThreshold[6] = info->gangPedThreshold[5]; + info->gangPedThreshold[7] = info->gangPedThreshold[6]; + info->gangPedThreshold[8] = info->gangPedThreshold[7]; } +//--MIAMI: done, unused void CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity) { CZone *zone; - zone = GetZone(zoneid); - if(IsNormalZone(zone->type)) - ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity; + zone = GetInfoZone(zoneid); + ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity; } +//--MIAMI: done, unused void CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity) { CZone *zone; - zone = GetZone(zoneid); - if(IsNormalZone(zone->type)) - ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity; + zone = GetInfoZone(zoneid); + ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity; } +//--MIAMI: done void CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup) { CZone *zone; - zone = GetZone(zoneid); - if(IsNormalZone(zone->type)) - ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup; + zone = GetInfoZone(zoneid); + ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup; } +//--MIAMI: done int16 CTheZones::FindAudioZone(CVector *pos) { @@ -568,18 +590,7 @@ CTheZones::FindAudioZone(CVector *pos) return -1; } -eLevelName -CTheZones::FindZoneForPoint(const CVector &pos) -{ - if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("IND_ZON")))) - return LEVEL_INDUSTRIAL; - if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("COM_ZON")))) - return LEVEL_COMMERCIAL; - if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON")))) - return LEVEL_SUBURBAN; - return LEVEL_NONE; -} - +//--MIAMI: done void CTheZones::AddZoneToAudioZoneArray(CZone *zone) { @@ -590,12 +601,14 @@ CTheZones::AddZoneToAudioZoneArray(CZone *zone) /* This is a bit stupid */ z = -1; - for(i = 0; i < NUMZONES; i++) - if(&ZoneArray[i] == zone) + for(i = 0; i < NUMNAVIGZONES; i++) + if(&NavigationZoneArray[i] == zone) z = i; + assert(NumberOfAudioZones < NUMAUDIOZONES); AudioZoneArray[NumberOfAudioZones++] = z; } +//--MIAMI: done void CTheZones::InitialiseAudioZoneArray(void) { @@ -603,7 +616,7 @@ CTheZones::InitialiseAudioZoneArray(void) CZone *zone; gonext = false; - zone = &ZoneArray[0]; + zone = &NavigationZoneArray[0]; // Go deep first, // set gonext when backing up a level to visit the next child while(zone) @@ -627,6 +640,7 @@ CTheZones::InitialiseAudioZoneArray(void) } } +//--MIAMI: TODO void CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) { @@ -634,32 +648,39 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) int i; *size = SAVE_HEADER_SIZE - + sizeof(int32) // GetIndexForZonePointer + sizeof(m_CurrLevel) + sizeof(FindIndex) + sizeof(int16) // padding - + sizeof(ZoneArray) + sizeof(ZoneInfoArray) - + sizeof(TotalNumberOfZones) + sizeof(TotalNumberOfZoneInfos) + + sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray) + + sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos) + sizeof(MapZoneArray) + sizeof(AudioZoneArray) + sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones); WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE); - WriteSaveBuf(buffer, GetIndexForZonePointer(m_pPlayersZone)); WriteSaveBuf(buffer, m_CurrLevel); WriteSaveBuf(buffer, FindIndex); WriteSaveBuf(buffer, (int16)0); // padding - for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){ - CZone *zone = WriteSaveBuf(buffer, ZoneArray[i]); - zone->child = (CZone*)GetIndexForZonePointer(ZoneArray[i].child); - zone->parent = (CZone*)GetIndexForZonePointer(ZoneArray[i].parent); - zone->next = (CZone*)GetIndexForZonePointer(ZoneArray[i].next); +// TODO(MIAMI): implement SaveOneZone + for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){ + CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]); + zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child); + zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent); + zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next); + } + + for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){ + CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]); + zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child); + zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent); + zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next); } for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++) WriteSaveBuf(buffer, ZoneInfoArray[i]); - WriteSaveBuf(buffer, TotalNumberOfZones); + WriteSaveBuf(buffer, TotalNumberOfNavigationZones); + WriteSaveBuf(buffer, TotalNumberOfInfoZones); WriteSaveBuf(buffer, TotalNumberOfZoneInfos); for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) { @@ -687,6 +708,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) VALIDATESAVEBUF(*size) } +//--MIAMI: TODO void CTheZones::LoadAllZones(uint8 *buffer, uint32 size) { @@ -695,23 +717,32 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size) CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE); - m_pPlayersZone = GetPointerForZoneIndex(ReadSaveBuf<int32>(buffer)); m_CurrLevel = ReadSaveBuf<eLevelName>(buffer); FindIndex = ReadSaveBuf<int16>(buffer); ReadSaveBuf<int16>(buffer); - for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){ - ZoneArray[i] = ReadSaveBuf<CZone>(buffer); +// TODO(MIAMI): implement LoadOneZone + for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){ + NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer); + + NavigationZoneArray[i].child = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].child); + NavigationZoneArray[i].parent = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].parent); + NavigationZoneArray[i].next = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].next); + } + + for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){ + InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer); - ZoneArray[i].child = GetPointerForZoneIndex((uintptr)ZoneArray[i].child); - ZoneArray[i].parent = GetPointerForZoneIndex((uintptr)ZoneArray[i].parent); - ZoneArray[i].next = GetPointerForZoneIndex((uintptr)ZoneArray[i].next); + InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child); + InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent); + InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next); } for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++) ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer); - TotalNumberOfZones = ReadSaveBuf<int16>(buffer); + TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer); + TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer); TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer); for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){ diff --git a/src/core/Zones.h b/src/core/Zones.h index 6549dad5..8d5af182 100644 --- a/src/core/Zones.h +++ b/src/core/Zones.h @@ -2,6 +2,7 @@ #include "Game.h" #include "Gangs.h" +#include "CarCtrl.h" enum eZoneType { @@ -37,31 +38,33 @@ class CZoneInfo public: // Car data int16 carDensity; - int16 carThreshold[6]; - int16 copThreshold; + int16 carThreshold[CCarCtrl::NUM_CAR_CLASSES]; + int16 boatThreshold[CCarCtrl::NUM_BOAT_CLASSES]; int16 gangThreshold[NUM_GANGS]; + int16 copThreshold; // Ped data uint16 pedDensity; - uint16 copDensity; - uint16 gangDensity[NUM_GANGS]; + uint16 gangPedThreshold[NUM_GANGS]; + uint16 copPedThreshold; uint16 pedGroup; }; class CTheZones { - static CZone *m_pPlayersZone; static int16 FindIndex; static uint16 NumberOfAudioZones; static int16 AudioZoneArray[NUMAUDIOZONES]; static uint16 TotalNumberOfMapZones; - static uint16 TotalNumberOfZones; - static CZone ZoneArray[NUMZONES]; + static uint16 TotalNumberOfInfoZones; + static uint16 TotalNumberOfNavigationZones; + static CZone InfoZoneArray[NUMINFOZONES]; static CZone MapZoneArray[NUMMAPZONES]; + static CZone NavigationZoneArray[NUMNAVIGZONES]; static uint16 TotalNumberOfZoneInfos; - static CZoneInfo ZoneInfoArray[2*NUMZONES]; + static CZoneInfo ZoneInfoArray[2*NUMINFOZONES]; public: static eLevelName m_CurrLevel; @@ -71,31 +74,27 @@ public: float minx, float miny, float minz, float maxx, float maxy, float maxz, eLevelName level); - static void CreateMapZone(char *name, eZoneType type, - float minx, float miny, float minz, - float maxx, float maxy, float maxz, - eLevelName level); - static CZone *GetZone(uint16 i) { return &ZoneArray[i]; } - static CZone *GetAudioZone(uint16 i) { return &ZoneArray[AudioZoneArray[i]]; } + static CZone *GetInfoZone(uint16 i) { return &InfoZoneArray[i]; } + static CZone *GetNavigationZone(uint16 i) { return &NavigationZoneArray[i]; } + static CZone *GetMapZone(uint16 i) { return &MapZoneArray[i]; } + static CZone *GetAudioZone(uint16 i) { return &InfoZoneArray[AudioZoneArray[i]]; } static void PostZoneCreation(void); + static void CheckZonesForOverlap(void); static void InsertZoneIntoZoneHierarchy(CZone *zone); static bool InsertZoneIntoZoneHierRecursive(CZone *z1, CZone *z2); static bool ZoneIsEntirelyContainedWithinOtherZone(CZone *z1, CZone *z2); static bool PointLiesWithinZone(const CVector *v, CZone *zone); static eLevelName GetLevelFromPosition(const CVector *v); - static CZone *FindSmallestZonePosition(const CVector *v); - static CZone *FindSmallestZonePositionType(const CVector *v, eZoneType type); - static CZone *FindSmallestZonePositionILN(const CVector *v); - static int16 FindZoneByLabelAndReturnIndex(Const char *name); + static CZone *FindInformationZoneForPosition(const CVector *v); + static CZone *FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig); + static int16 FindZoneByLabelAndReturnIndex(char *name, eZoneType type); + static int16 FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type); static CZoneInfo *GetZoneInfo(const CVector *v, uint8 day); static void GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info); static void SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity, - int16 gang0Num, int16 gang1Num, int16 gang2Num, - int16 gang3Num, int16 gang4Num, int16 gang5Num, - int16 gang6Num, int16 gang7Num, int16 gang8Num, - int16 copNum, - int16 car0Num, int16 car1Num, int16 car2Num, - int16 car3Num, int16 car4Num, int16 car5Num); + int16 copCarDensity, const int16 *gangCarDensities /*[NUMGANGS]*/); + static void SetZoneCivilianCarInfo(uint16 zoneid, uint8 day, + const int16* carDensities, const int16* boatDensities); static void SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity, int16 gang0Density, int16 gang1Density, int16 gang2Density, int16 gang3Density, int16 gang4Density, int16 gang5Density, int16 gang6Density, int16 gang7Density, @@ -104,9 +103,8 @@ public: static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity); static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup); static int16 FindAudioZone(CVector *pos); - static eLevelName FindZoneForPoint(const CVector &pos); - static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &ZoneArray[i]; } - static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; } + static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &InfoZoneArray[i]; } + static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - InfoZoneArray; } static void AddZoneToAudioZoneArray(CZone *zone); static void InitialiseAudioZoneArray(void); static void SaveAllZones(uint8 *buffer, uint32 *length); diff --git a/src/core/common.h b/src/core/common.h index f79b199b..ed331bbb 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -187,6 +187,7 @@ public: #if (defined(_MSC_VER)) extern int strcasecmp(const char *str1, const char *str2); +extern int strncasecmp(const char *str1, const char *str2, size_t len); #endif #define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v)) diff --git a/src/core/config.h b/src/core/config.h index f43067d7..ea31a3c8 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -3,71 +3,74 @@ enum Config { NUMPLAYERS = 1, - NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC) + NUMCDIMAGES = 6, // gta3.img duplicates (not used on PC) MAX_CDIMAGES = 8, // additional cdimages MAX_CDCHANNELS = 5, - MODELINFOSIZE = 5500, - TXDSTORESIZE = 850, - EXTRADIRSIZE = 128, + MODELINFOSIZE = 6500, + TXDSTORESIZE = 1385, + COLSTORESIZE = 31, + EXTRADIRSIZE = 256, CUTSCENEDIRSIZE = 512, - SIMPLEMODELSIZE = 5000, - MLOMODELSIZE = 1, - MLOINSTANCESIZE = 1, - TIMEMODELSIZE = 30, + SIMPLEMODELSIZE = 3885, + TIMEMODELSIZE = 385, CLUMPMODELSIZE = 5, - PEDMODELSIZE = 90, - VEHICLEMODELSIZE = 120, - XTRACOMPSMODELSIZE = 2, - TWODFXSIZE = 2000, + WEAPONMODELSIZE = 37, + PEDMODELSIZE = 130, + VEHICLEMODELSIZE = 110, + TWODFXSIZE = 1210, MAXVEHICLESLOADED = 50, // 70 on mobile - NUMOBJECTINFO = 168, // object.dat + NUMOBJECTINFO = 400, // TODO(MIAMI): fantasy // object.dat // Pool sizes - NUMPTRNODES = 30000, // 26000 on PS2 - NUMENTRYINFOS = 5400, // 3200 on PS2 - NUMPEDS = 140, // 90 on PS2 - NUMVEHICLES = 110, // 70 on PS2 - NUMBUILDINGS = 5500, // 4915 on PS2 - NUMTREADABLES = 1214, - NUMOBJECTS = 450, - NUMDUMMIES = 2802, // 2368 on PS2 - NUMAUDIOSCRIPTOBJECTS = 256, - NUMCUTSCENEOBJECTS = 50, - - NUMANIMBLOCKS = 2, - NUMANIMATIONS = 250, + NUMPTRNODES = 50000, + NUMENTRYINFOS = 5400, // only 3200 in VC??? + NUMPEDS = 140, + NUMVEHICLES = 110, + NUMBUILDINGS = 7000, + NUMTREADABLES = 1214, // 1 in VC + NUMOBJECTS = 460, + NUMDUMMIES = 2802, // 2340 in VC + NUMAUDIOSCRIPTOBJECTS = 256, // 192 in VC + NUMCUTSCENEOBJECTS = 50, // does not exist in VC + // TODO(MIAMI): colmodel pool + + NUMANIMBLOCKS = 35, + NUMANIMATIONS = 450, NUMTEMPOBJECTS = 30, // Path data - NUM_PATHNODES = 4930, - NUM_CARPATHLINKS = 2076, + NUM_PATHNODES = 9650, + NUM_CARPATHLINKS = 3500, NUM_MAPOBJECTS = 1250, - NUM_PATHCONNECTIONS = 10260, + NUM_PATHCONNECTIONS = 20400, // Link list lengths NUMALPHALIST = 20, - NUMALPHAENTITYLIST = 150, + NUMBOATALPHALIST = 20, + NUMALPHAENTITYLIST = 200, + NUMALPHAUNTERWATERENTITYLIST = 30, NUMCOLCACHELINKS = 200, NUMREFERENCES = 800, // Zones - NUMAUDIOZONES = 36, - NUMZONES = 50, - NUMMAPZONES = 25, + NUMAUDIOZONES = 14, + NUMINFOZONES = 169, + NUMMAPZONES = 39, + NUMNAVIGZONES = 20, // Cull zones - NUMCULLZONES = 512, - NUMATTRIBZONES = 288, - NUMZONEINDICES = 55000, + NUMATTRIBZONES = 704, + + NUMOCCLUSIONVOLUMES = 350, PATHNODESIZE = 4500, - NUMWEATHERS = 4, + NUMWEATHERS = 7, NUMHOURS = 24, NUMEXTRADIRECTIONALS = 4, @@ -92,7 +95,7 @@ enum Config { NUMPACMANPICKUPS = 256, NUMEVENTS = 64, - NUM_CARGENS = 160, + NUM_CARGENS = 185, NUM_PATH_NODES_IN_AUTOPILOT = 8, @@ -107,11 +110,11 @@ enum Config { NUMPEDROUTES = 200, NUMPHONES = 50, - NUMPEDGROUPS = 31, - NUMMODELSPERPEDGROUP = 8, + NUMPEDGROUPS = 67, + NUMMODELSPERPEDGROUP = 16, NUMSHOTINFOS = 100, - NUMROADBLOCKS = 600, + NUMROADBLOCKS = 300, NUMVISIBLEENTITIES = 2000, NUMINVISIBLEENTITIES = 150, @@ -127,11 +130,13 @@ enum Config { NUM_AUDIO_REFLECTIONS = 5, NUM_SCRIPT_MAX_ENTITIES = 40, - NUM_GARAGE_STORED_CARS = 6, + NUM_GARAGE_STORED_CARS = 4, NUM_CRANES = 8, NUM_EXPLOSIONS = 48, + + NUM_SETPIECES = 96 }; // We'll use this once we're ready to become independent of the game @@ -191,11 +196,14 @@ enum Config { #define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more #define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things -#define MORE_LANGUAGES // Add more translations to the game +//#define MORE_LANGUAGES // Add more translations to the game #define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) #define USE_TXD_CDIMAGE // generate and load textures from txd.img #define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number //#define USE_TEXTURE_POOL +#ifdef DEBUGMENU +#define RELOADABLES // some debug menu options to reload TXD files +#endif // Particle //#define PC_PARTICLE @@ -214,7 +222,6 @@ enum Config { // Hud, frontend and radar #define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios #define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC -#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box // #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc. #define MENU_MAP // VC-like menu map. Make sure you have new menu.txd #define SCROLLABLE_STATS_PAGE // only draggable by mouse atm diff --git a/src/core/main.cpp b/src/core/main.cpp index 666758c8..aefabfc7 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -81,7 +81,7 @@ RwRGBA gColourTop; bool gameAlreadyInitialised; float NumberOfChunksLoaded; -#define TOTALNUMCHUNKS 73.0f +#define TOTALNUMCHUNKS 95.0f bool g_SlowMode = false; char version_name[64]; @@ -137,11 +137,8 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha); CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha); -#ifndef ASPECT_RATIO_SCALE - CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, (CMenuManager::m_PrefsUseWideScreen ? 16.f / 9.f : 4.f / 3.f)); -#else + CDraw::CalculateAspectRatio(); CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); -#endif CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &TopColor.rwRGBA, rwCAMERACLEARZ); @@ -159,11 +156,8 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha) { -#ifndef ASPECT_RATIO_SCALE - CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, (CMenuManager::m_PrefsUseWideScreen ? 16.f/9.f : 4.f/3.f)); -#else + CDraw::CalculateAspectRatio(); CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); -#endif CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); @@ -207,13 +201,13 @@ DoFade(void) } } - if(CDraw::FadeValue != 0 || CMenuManager::m_PrefsBrightness < 256){ + if(CDraw::FadeValue != 0 || FrontEndMenuManager.m_PrefsBrightness < 256){ CSprite2d *splash = LoadSplash(nil); CRGBA fadeColor; CRect rect; int fadeValue = CDraw::FadeValue; - float brightness = Min(CMenuManager::m_PrefsBrightness, 256); + float brightness = Min(FrontEndMenuManager.m_PrefsBrightness, 256); if(brightness <= 50) brightness = 50; if(FrontEndMenuManager.m_bMenuActive) @@ -364,6 +358,7 @@ Terminate3D(void) CSprite2d splash; int splashTxdId = -1; +//--MIAMI: done CSprite2d* LoadSplash(const char *name) { @@ -409,22 +404,23 @@ DestroySplashScreen(void) splashTxdId = -1; } +//--MIAMI: done Const char* GetRandomSplashScreen(void) { int index; static int index2 = 0; static char splashName[128]; - static int splashIndex[24] = { - 25, 22, 4, 13, - 1, 21, 14, 16, - 10, 12, 5, 9, - 11, 18, 3, 2, - 19, 23, 7, 17, - 15, 6, 8, 20 + static int splashIndex[12] = { + 1, 2, + 3, 4, + 5, 11, + 6, 8, + 9, 10, + 7, 12 }; - index = splashIndex[4*index2 + CGeneral::GetRandomNumberInRange(0, 3)]; + index = splashIndex[2*index2 + CGeneral::GetRandomNumberInRange(0, 2)]; index2++; if(index2 == 6) index2 = 0; @@ -451,17 +447,14 @@ ResetLoadingScreenBar() NumberOfChunksLoaded = 0.0f; } -// TODO: compare with PS2 +//--MIAMI: done void LoadingScreen(const char *str1, const char *str2, const char *splashscreen) { CSprite2d *splash; #ifndef RANDOMSPLASH - if(CGame::frenchGame || CGame::germanGame || !CGame::nastyGame) - splashscreen = "mainsc2"; - else - splashscreen = "mainsc1"; + splashscreen = "LOADSC0"; #endif splash = LoadSplash(splashscreen); @@ -482,36 +475,50 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) if(str1){ NumberOfChunksLoaded += 1; +#ifndef RANDOMSPLASH float hpos = SCREEN_SCALE_X(40); - float length = SCREEN_WIDTH - SCREEN_SCALE_X(100); - float vpos = SCREEN_HEIGHT - SCREEN_SCALE_Y(13); - float height = SCREEN_SCALE_Y(7); - CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(40, 53, 68, 255)); + float length = SCREEN_WIDTH - SCREEN_SCALE_X(80); + float top = SCREEN_HEIGHT - SCREEN_SCALE_Y(14); + float bottom = top + SCREEN_SCALE_Y(5); +#else + float hpos = SCREEN_STRETCH_X(40); + float length = SCREEN_STRETCH_X(440); + // this is rather weird + float top = SCREEN_STRETCH_Y(407.4f - 7.0f/3.0f); + float bottom = SCREEN_STRETCH_Y(407.4f + 7.0f/3.0f); +#endif + + CSprite2d::DrawRect(CRect(hpos-1.0f, top-1.0f, hpos+length+1.0f, bottom+1.0f), CRGBA(40, 53, 68, 255)); + + CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(155, 50, 125, 255)); length *= NumberOfChunksLoaded/TOTALNUMCHUNKS; - CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(81, 106, 137, 255)); + CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(255, 150, 225, 255)); // this is done by the game but is unused + CFont::SetBackgroundOff(); CFont::SetScale(SCREEN_SCALE_X(2), SCREEN_SCALE_Y(2)); CFont::SetPropOn(); CFont::SetRightJustifyOn(); + CFont::SetDropShadowPosition(1); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetFontStyle(FONT_HEADING); #ifdef CHATTYSPLASH // my attempt static wchar tmpstr[80]; float yscale = SCREEN_SCALE_Y(0.9f); - vpos -= 45*yscale; + top -= 45*yscale; CFont::SetScale(SCREEN_SCALE_X(0.75f), yscale); CFont::SetPropOn(); CFont::SetRightJustifyOff(); CFont::SetFontStyle(FONT_BANK); CFont::SetColor(CRGBA(255, 255, 255, 255)); AsciiToUnicode(str1, tmpstr); - CFont::PrintString(hpos, vpos, tmpstr); - vpos += 22*yscale; + CFont::PrintString(hpos, top, tmpstr); + top += 22*yscale; AsciiToUnicode(str2, tmpstr); - CFont::PrintString(hpos, vpos, tmpstr); + CFont::PrintString(hpos, top, tmpstr); #endif } @@ -684,11 +691,13 @@ DisplayGameDebugText() { static bool bDisplayPosn = false; static bool bDisplayRate = false; + static bool bDisplayCheatStr = false; { SETTWEAKPATH("GameDebugText"); TWEAKBOOL(bDisplayPosn); TWEAKBOOL(bDisplayRate); + TWEAKBOOL(bDisplayCheatStr); } @@ -776,6 +785,26 @@ DisplayGameDebugText() CFont::SetColor(CRGBA(255, 108, 0, 255)); CFont::PrintString(40.0f, 40.0f, ustr); } + + if (bDisplayCheatStr) + { + sprintf(str, "%s", CPad::KeyBoardCheatString); + AsciiToUnicode(str, ustr); + + CFont::SetPropOff(); + CFont::SetBackgroundOff(); + CFont::SetScale(0.7f, 1.5f); + CFont::SetCentreOn(); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetWrapx(640.0f); + CFont::SetFontStyle(FONT_HEADING); + + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.5f)+2.f, SCREEN_SCALE_FROM_BOTTOM(20.0f)+2.f, ustr); + + CFont::SetColor(CRGBA(255, 150, 225, 255)); + CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.5f), SCREEN_SCALE_FROM_BOTTOM(20.0f), ustr); + } } #endif @@ -786,14 +815,17 @@ RenderScene(void) DoRWRenderHorizon(); CRenderer::RenderRoads(); CCoronas::RenderReflections(); - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); CRenderer::RenderEverythingBarRoads(); - CRenderer::RenderBoats(); - DefinedState(); + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); CWaterLevel::RenderWater(); + CRenderer::RenderBoats(); + CRenderer::RenderFadingInUnderwaterEntities(); + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); + // CWaterLevel::RenderTransparentWater(); CRenderer::RenderFadingInEntities(); - CRenderer::RenderVehiclesButNotBoats(); + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); CWeather::RenderRainStreaks(); + // CCoronas::RenderSunReflection } void @@ -918,15 +950,12 @@ Render2dStuffAfterFade(void) CHud::DrawAfterFade(); CFont::DrawFonts(); + CCredits::Render(); } void Idle(void *arg) { -#ifdef ASPECT_RATIO_SCALE - CDraw::SetAspectRatio(CDraw::FindAspectRatio()); -#endif - CTimer::Update(); #ifdef TIMEBARS @@ -936,35 +965,6 @@ Idle(void *arg) CSprite2d::InitPerFrame(); CFont::InitPerFrame(); - // We're basically merging FrontendIdle and Idle (just like TheGame on PS2) -#ifdef PS2_SAVE_DIALOG - // Only exists on PC FrontendIdle, probably some PS2 bug fix - if (FrontEndMenuManager.m_bMenuActive) - CSprite2d::SetRecipNearClip(); - - if (FrontEndMenuManager.m_bGameNotLoaded) { - CPad::UpdatePads(); - FrontEndMenuManager.Process(); - } else { - CPointLights::InitPerFrame(); -#ifdef TIMEBARS - tbStartTimer(0, "CGame::Process"); -#endif - CGame::Process(); -#ifdef TIMEBARS - tbEndTimer("CGame::Process"); - tbStartTimer(0, "DMAudio.Service"); -#endif - DMAudio.Service(); - -#ifdef TIMEBARS - tbEndTimer("DMAudio.Service"); -#endif - } - - if (RsGlobal.quit) - return; -#else CPointLights::InitPerFrame(); #ifdef TIMEBARS tbStartTimer(0, "CGame::Process"); @@ -980,7 +980,6 @@ Idle(void *arg) #ifdef TIMEBARS tbEndTimer("DMAudio.Service"); #endif -#endif if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){ FrontEndMenuManager.m_bWantToRestart = true; @@ -996,17 +995,16 @@ Idle(void *arg) if(arg == nil) return; - if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) && + // m_bRenderGameInMenu is there in III PS2 but I don't know about VC PS2. + if((!FrontEndMenuManager.m_bMenuActive/* || FrontEndMenuManager.m_bRenderGameInMenu*/) && TheCamera.GetScreenFadeStatus() != FADE_2) { #ifdef GTA_PC - if (!FrontEndMenuManager.m_bRenderGameInMenu) { // This is from SA, but it's nice for windowed mode RwV2d pos; pos.x = SCREEN_WIDTH / 2.0f; pos.y = SCREEN_HEIGHT / 2.0f; RsMouseSetPos(&pos); - } #endif #ifdef TIMEBARS tbStartTimer(0, "CnstrRenderList"); @@ -1063,6 +1061,7 @@ Idle(void *arg) tbEndTimer("Render2dStuff"); #endif }else{ + CDraw::CalculateAspectRatio(); #ifdef ASPECT_RATIO_SCALE CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); #else @@ -1074,10 +1073,6 @@ Idle(void *arg) return; } -#ifdef PS2_SAVE_DIALOG - if (FrontEndMenuManager.m_bMenuActive) - DefinedState(); -#endif #ifdef TIMEBARS tbStartTimer(0, "RenderMenus"); #endif @@ -1095,7 +1090,7 @@ Idle(void *arg) #ifdef TIMEBARS tbEndTimer("Render2dStuff-Fade"); #endif - CCredits::Render(); + // CCredits::Render(); // They added it to function above and also forgot it here #ifdef TIMEBARS tbDisplay(); @@ -1110,10 +1105,7 @@ Idle(void *arg) void FrontendIdle(void) { -#ifdef ASPECT_RATIO_SCALE - CDraw::SetAspectRatio(CDraw::FindAspectRatio()); -#endif - + CDraw::CalculateAspectRatio(); CTimer::Update(); CSprite2d::SetRecipNearClip(); // this should be on InitialiseRenderWare according to PS2 asm. seems like a bug fix CSprite2d::InitPerFrame(); @@ -1124,11 +1116,7 @@ FrontendIdle(void) if(RsGlobal.quit) return; -#ifdef ASPECT_RATIO_SCALE CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); -#else - CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO); -#endif CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); if(!RsCameraBeginUpdate(Scene.camera)) @@ -1138,7 +1126,7 @@ FrontendIdle(void) RenderMenus(); DoFade(); Render2dStuffAfterFade(); -// CFont::DrawFonts(); // redundant + CFont::DrawFonts(); DoRWStuffEndOfFrame(); } @@ -1146,7 +1134,7 @@ void InitialiseGame(void) { LoadingScreen(nil, nil, "loadsc0"); - CGame::Initialise("DATA\\GTA3.DAT"); + CGame::Initialise("DATA\\GTA_VC.DAT"); } RsEventStatus @@ -1209,11 +1197,7 @@ AppEventHandler(RsEvent event, void *param) case rsFRONTENDIDLE: { -#ifdef PS2_SAVE_DIALOG - Idle((void*)1); -#else FrontendIdle(); -#endif return rsEVENTPROCESSED; } @@ -1248,9 +1232,8 @@ TheModelViewer(void) #if (defined(GTA_PS2) || defined(GTA_XBOX)) //TODO #else -#ifdef ASPECT_RATIO_SCALE - CDraw::SetAspectRatio(CDraw::FindAspectRatio()); -#endif + + CDraw::CalculateAspectRatio(); CAnimViewer::Update(); CTimer::Update(); SetLightsWithTimeOfDayColour(Scene.world); @@ -1299,9 +1282,9 @@ void TheGame(void) strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.field37); TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true; - if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad()) + if (FrontEndMenuManager.m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad()) { - CMenuManager::m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad(); + FrontEndMenuManager.m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad(); TheText.Unload(); TheText.Load(); } @@ -1375,7 +1358,8 @@ void TheGame(void) gMainHeap.PushMemId(_TODOCONST(15)); #endif - if (!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true && TheCamera.GetScreenFadeStatus() != FADE_2 ) + // m_bRenderGameInMenu is there in III PS2 but I don't know about VC PS2. + if (!FrontEndMenuManager.m_bMenuActive || /*FrontEndMenuManager.m_bRenderGameInMenu == true && */TheCamera.GetScreenFadeStatus() != FADE_2 ) { #ifdef GTA_PS2 gMainHeap.PushMemId(_TODOCONST(11)); @@ -1582,30 +1566,30 @@ void SystemInit() CGame::frenchGame = false; CGame::germanGame = false; CGame::nastyGame = true; - CMenuManager::m_PrefsAllowNastyGame = true; + FrontEndMenuManager.m_PrefsAllowNastyGame = true; #ifdef GTA_PS2 int32 lang = sceScfGetLanguage(); if ( lang == SCE_ITALIAN_LANGUAGE ) - CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN; + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_ITALIAN; else if ( lang == SCE_SPANISH_LANGUAGE ) - CMenuManager::m_PrefsLanguage = LANGUAGE_SPANISH; + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_SPANISH; else if ( lang == SCE_GERMAN_LANGUAGE ) { CGame::germanGame = true; CGame::nastyGame = false; - CMenuManager::m_PrefsAllowNastyGame = false; - CMenuManager::m_PrefsLanguage = LANGUAGE_GERMAN; + FrontEndMenuManager.m_PrefsAllowNastyGame = false; + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_GERMAN; } else if ( lang == SCE_FRENCH_LANGUAGE ) { CGame::frenchGame = true; CGame::nastyGame = false; - CMenuManager::m_PrefsAllowNastyGame = false; - CMenuManager::m_PrefsLanguage = LANGUAGE_FRENCH; + FrontEndMenuManager.m_PrefsAllowNastyGame = false; + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_FRENCH; } else - CMenuManager::m_PrefsLanguage = LANGUAGE_AMERICAN; + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_AMERICAN; FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame(); #else diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 883caec5..54077e6f 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -69,7 +69,7 @@ mysrand(unsigned int seed) #ifdef DEBUGMENU void WeaponCheat(); void HealthCheat(); -void TankCheat(); +void VehicleCheat(bool something, int model); void BlowUpCarsCheat(); void ChangePlayerCheat(); void MayhemCheat(); @@ -206,11 +206,17 @@ ResetCamStatics(void) } static const char *carnames[] = { - "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony", - "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer", - "securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit", - "bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed", - "yankee", "escape", "borgnine", "toyz", "ghost", + "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "rio", "firetruk", "trash", "stretch", "manana", + "infernus", "voodoo", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "washing", + "bobcat", "mrwhoop", "bfinject", "hunter", "police", "enforcer", "securica", "banshee", "predator", "bus", + "rhino", "barracks", "cuban", "chopper", "angel", "coach", "cabbie", "stallion", "rumpo", "rcbandit", "romero", + "packer", "sentxs", "admiral", "squalo", "seaspar", "pizzaboy", "gangbur", "airtrain", "deaddodo", "speeder", + "reefer", "tropic", "flatbed", "yankee", "caddy", "zebra", "topfun", "skimmer", "pcj600", "faggio", "freeway", + "rcbaron", "rcraider", "glendale", "oceanic", "sanchez", "sparrow", "patriot", "lovefist", "coastg", "dinghy", + "hermes", "sabre", "sabretur", "pheonix", "walton", "regina", "comet", "deluxo", "burrito", "spand", "marquis", + "baggage", "kaufman", "maverick", "vcnmav", "rancher", "fbiranch", "virgo", "greenwoo", "jetmax", "hotring", + "sandking", "blistac", "polmav", "boxville", "benson", "mesa", "rcgoblin", "hotrina", "hotrinb", + "bloodra", "bloodrb", "vicechee" }; static CTweakVar** TweakVarsList; @@ -274,7 +280,7 @@ DebugMenuPopulate(void) { if(1){ static const char *weathers[] = { - "Sunny", "Cloudy", "Rainy", "Foggy" + "Sunny", "Cloudy", "Rainy", "Foggy", "Extrasunny", "Stormy" }; DebugMenuEntry *e; e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil); @@ -282,9 +288,9 @@ DebugMenuPopulate(void) e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(), [](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil); DebugMenuEntrySetWrap(e, true); - e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers); + e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 5, weathers); DebugMenuEntrySetWrap(e, true); - e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers); + e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 5, weathers); DebugMenuEntrySetWrap(e, true); DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f); DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f); @@ -294,7 +300,7 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Cheats", "Health", HealthCheat); DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat); DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat); - DebugMenuAddCmd("Cheats", "Tank", TankCheat); + DebugMenuAddCmd("Cheats", "Tank", []() { VehicleCheat(true, MI_TAXI); }); DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat); DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat); DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat); @@ -314,14 +320,12 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat); static int spawnCarId = MI_LANDSTAL; - e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames); + e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_VICECHEE, carnames); DebugMenuEntrySetWrap(e, true); DebugMenuAddCmd("Spawn", "Spawn Car", [](){ - if(spawnCarId == MI_TRAIN || - spawnCarId == MI_CHOPPER || + if(spawnCarId == MI_CHOPPER || spawnCarId == MI_AIRTRAIN || - spawnCarId == MI_DEADDODO || - spawnCarId == MI_ESCAPE) + spawnCarId == MI_DEADDODO) return; SpawnCar(spawnCarId); }); @@ -333,19 +337,24 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); }); DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); }); DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); }); - DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); }); + DebugMenuAddCmd("Spawn", "Spawn Washington", [](){ SpawnCar(MI_WASHING); }); DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); }); DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); }); DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); }); DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); }); - DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); }); - DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); }); - DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); }); + DebugMenuAddCmd("Spawn", "Spawn Cuban", [](){ SpawnCar(MI_CUBAN); }); + DebugMenuAddCmd("Spawn", "Spawn Voodoo", [](){ SpawnCar(MI_VOODOO); }); + DebugMenuAddCmd("Spawn", "Spawn Maverick", [](){ SpawnCar(MI_MAVERICK); }); + DebugMenuAddCmd("Spawn", "Spawn VCN Maverick", [](){ SpawnCar(MI_VCNMAV); }); + DebugMenuAddCmd("Spawn", "Spawn Sparrow", [](){ SpawnCar(MI_SPARROW); }); + DebugMenuAddCmd("Spawn", "Spawn Sea Sparrow", [](){ SpawnCar(MI_SEASPAR); }); + DebugMenuAddCmd("Spawn", "Spawn Hunter", [](){ SpawnCar(MI_HUNTER); }); DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); }); DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); }); DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); }); DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil); + DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil); #ifdef LIBRW DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil); #endif @@ -355,8 +364,6 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil); DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil); DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil); - DebugMenuAddVarBool8("Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil); - DebugMenuAddVarBool8("Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil); DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil); DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil); DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil); @@ -390,6 +397,13 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); +#ifdef RELOADABLES + DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD); + DebugMenuAddCmd("Reload", "FONTS.TXD", NULL); + DebugMenuAddCmd("Reload", "FRONTEN1.TXD", NULL); + DebugMenuAddCmd("Reload", "FRONTEN2.TXD", NULL); +#endif + extern bool PrintDebugCode; extern int16 DebugCamMode; DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil); diff --git a/src/core/templates.h b/src/core/templates.h index 4f7b8490..465e3bef 100644 --- a/src/core/templates.h +++ b/src/core/templates.h @@ -44,18 +44,20 @@ class CPool int m_allocPtr; public: + // TODO(MIAMI): remove ctor without name argument CPool(int size){ // TODO: use new here m_entries = (U*)malloc(sizeof(U)*size); m_flags = (Flags*)malloc(sizeof(Flags)*size); m_size = size; - m_allocPtr = 0; + m_allocPtr = -1; for(int i = 0; i < size; i++){ m_flags[i].id = 0; m_flags[i].free = 1; } } - + CPool(int size, const char *name) + : CPool(size) {} ~CPool() { Flush(); } @@ -131,7 +133,7 @@ public: // TODO: the cast is unsafe return (int)((U*)entry - m_entries); } - int GetNoOfUsedSpaces(void) const{ + int GetNoOfUsedSpaces(void) const { int i; int n = 0; for(i = 0; i < m_size; i++) @@ -162,6 +164,7 @@ public: memcpy(entries, m_entries, sizeof(U)*m_size); debug("Stored:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */ } + int32 GetNoOfFreeSpaces() const { return GetSize() - GetNoOfUsedSpaces(); } }; template<typename T> diff --git a/src/entities/Building.cpp b/src/entities/Building.cpp index 3c096636..3217e684 100644 --- a/src/entities/Building.cpp +++ b/src/entities/Building.cpp @@ -20,3 +20,25 @@ CBuilding::ReplaceWithNewModel(int32 id) if(m_level == LEVEL_NONE || m_level == CGame::currLevel) CStreaming::RequestModel(id, STREAMFLAGS_DONT_REMOVE); } + +bool +IsBuildingPointerValid(CBuilding* pBuilding) +{ + if (!pBuilding) + return false; + if (pBuilding->GetIsATreadable()) { + int index = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pBuilding); +#ifdef FIX_BUGS + return index >= 0 && index < CPools::GetTreadablePool()->GetSize(); +#else + return index >= 0 && index <= CPools::GetTreadablePool()->GetSize(); +#endif + } else { + int index = CPools::GetBuildingPool()->GetJustIndex(pBuilding); +#ifdef FIX_BUGS + return index >= 0 && index < CPools::GetBuildingPool()->GetSize(); +#else + return index >= 0 && index <= CPools::GetBuildingPool()->GetSize(); +#endif + } +} diff --git a/src/entities/Building.h b/src/entities/Building.h index 3586a8dc..2c2dfb1f 100644 --- a/src/entities/Building.h +++ b/src/entities/Building.h @@ -17,5 +17,4 @@ public: virtual bool GetIsATreadable(void) { return false; } }; -VALIDATE_SIZE(CBuilding, 0x64); - +bool IsBuildingPointerValid(CBuilding*); diff --git a/src/entities/Dummy.cpp b/src/entities/Dummy.cpp index 8a4bfd5f..92b69761 100644 --- a/src/entities/Dummy.cpp +++ b/src/entities/Dummy.cpp @@ -50,3 +50,18 @@ CDummy::Remove(void) m_entryInfoList.DeleteNode(node); } } + +bool +IsDummyPointerValid(CDummy* pDummy) +{ + if (!pDummy) + return false; + int index = CPools::GetDummyPool()->GetJustIndex(pDummy); +#ifdef FIX_BUGS + if (index < 0 || index >= CPools::GetDummyPool()->GetSize()) +#else + if (index < 0 || index > CPools::GetDummyPool()->GetSize()) +#endif + return false; + return pDummy->m_entryInfoList.first; +} diff --git a/src/entities/Dummy.h b/src/entities/Dummy.h index 3717a01c..84b1ce1a 100644 --- a/src/entities/Dummy.h +++ b/src/entities/Dummy.h @@ -16,5 +16,4 @@ public: static void operator delete(void*, size_t); }; -VALIDATE_SIZE(CDummy, 0x68); - +bool IsDummyPointerValid(CDummy* pDummy); diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index a9b6b2b8..68486a3c 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -28,6 +28,11 @@ #include "Bones.h" #include "Debug.h" #include "Renderer.h" +#include "Ped.h" +#include "Dummy.h" +#include "WindModifiers.h" + +//--MIAMI: file almost done (see TODO) int gBuildings; @@ -52,18 +57,17 @@ CEntity::CEntity(void) bRenderScorched = false; bHasBlip = false; bIsBIGBuilding = false; - bRenderDamaged = false; + bStreamBIGBuilding = false; + bRenderDamaged = false; bBulletProof = false; bFireProof = false; bCollisionProof = false; bMeleeProof = false; bOnlyDamagedByPlayer = false; bStreamingDontDelete = false; - bZoneCulled = false; - bZoneCulled2 = false; - bRemoveFromWorld = false; + bHasHitWall = false; bImBeingRendered = false; bTouchingWater = false; @@ -71,13 +75,20 @@ CEntity::CEntity(void) bDrawLast = false; bNoBrightHeadLights = false; bDoNotRender = false; - bDistanceFade = false; + + m_flagE1 = false; m_flagE2 = false; + bOffscreen = false; + bIsStaticWaitingForCollision = false; + m_flagE10 = false; + bUnderwater = false; + bHasPreRenderEffects = false; m_scanCode = 0; m_modelIndex = -1; m_rwObject = nil; + m_area = AREA_MAIN_MAP; m_randomSeed = CGeneral::GetRandomNumber(); m_pFirstReference = nil; } @@ -269,6 +280,21 @@ CEntity::Remove(void) } void +CEntity::SetModelIndex(uint32 id) +{ + m_modelIndex = id; + bHasPreRenderEffects = HasPreRenderEffects(); + CreateRwObject(); +} + +void +CEntity::SetModelIndexNoCreate(uint32 id) +{ + m_modelIndex = id; + bHasPreRenderEffects = HasPreRenderEffects(); +} + +void CEntity::CreateRwObject(void) { CBaseModelInfo *mi; @@ -298,10 +324,8 @@ CEntity::DeleteRwObject(void) RpAtomicDestroy((RpAtomic*)m_rwObject); RwFrameDestroy(f); }else if(RwObjectGetType(m_rwObject) == rpCLUMP){ -#ifdef PED_SKIN if(IsClumpSkinned((RpClump*)m_rwObject)) RpClumpForAllAtomics((RpClump*)m_rwObject, AtomicRemoveAnimFromSkinCB, nil); -#endif RpClumpDestroy((RpClump*)m_rwObject); } m_rwObject = nil; @@ -332,14 +356,12 @@ CEntity::SetupBigBuilding(void) bStreamingDontDelete = true; bUsesCollision = false; m_level = CTheZones::GetLevelFromPosition(&GetPosition()); - if(m_level == LEVEL_NONE){ - if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){ - mi->SetTexDictionary("generic"); - printf("%d:%s txd has been set to generic\n", m_modelIndex, mi->GetName()); - } - } - if(mi->m_lodDistances[0] > 2000.0f) + if(mi->m_lodDistances[0] <= 2000.0f) + bStreamBIGBuilding = true; + if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist) m_level = LEVEL_NONE; + else if(m_level == LEVEL_NONE) + printf("%s isn't in a level\n", mi->GetName()); } CRect @@ -363,19 +385,39 @@ CEntity::GetBoundRect(void) return rect; } +bool +CEntity::HasPreRenderEffects(void) +{ + return IsTreeModel(GetModelIndex()) || + GetModelIndex() == MI_COLLECTABLE1 || + GetModelIndex() == MI_MONEY || + GetModelIndex() == MI_CARMINE || + GetModelIndex() == MI_NAUTICALMINE || + GetModelIndex() == MI_BRIEFCASE || + GetModelIndex() == MI_GRENADE || + GetModelIndex() == MI_MOLOTOV || + GetModelIndex() == MI_MISSILE || + GetModelIndex() == MI_BEACHBALL || + IsGlass(GetModelIndex()) || + IsObject() && ((CObject*)this)->bIsPickup || + IsLightWithPreRenderEffects(GetModelIndex()); +} + void CEntity::PreRender(void) { + if (CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects() != 0) + ProcessLightsForEntity(); + + if(!bHasPreRenderEffects) + return; + switch(m_type){ case ENTITY_TYPE_BUILDING: - if(GetModelIndex() == MI_RAILTRACKS){ - CShadows::StoreShadowForPole(this, 0.0f, -10.949f, 5.0f, 8.0f, 1.0f, 0); - CShadows::StoreShadowForPole(this, 0.0f, 10.949f, 5.0f, 8.0f, 1.0f, 1); - }else if(IsTreeModel(GetModelIndex())){ - CShadows::StoreShadowForTree(this); + if(IsTreeModel(GetModelIndex())){ + float dist = (TheCamera.GetPosition() - GetPosition()).Magnitude2D(); + CObject::fDistToNearestTree = Min(CObject::fDistToNearestTree, dist); ModifyMatrixForTreeInWind(); - }else if(IsBannerModel(GetModelIndex())){ - ModifyMatrixForBannerInWind(); } break; case ENTITY_TYPE_OBJECT: @@ -395,22 +437,6 @@ CEntity::PreRender(void) GetMatrix().UpdateRW(); UpdateRwFrame(); } - }else if(IsPickupModel(GetModelIndex())){ - if(((CObject*)this)->bIsPickup){ - CPickups::DoPickUpEffects(this); - GetMatrix().UpdateRW(); - UpdateRwFrame(); - }else if(GetModelIndex() == MI_GRENADE){ - CMotionBlurStreaks::RegisterStreak((uintptr)this, - 100, 100, 100, - GetPosition() - 0.07f*TheCamera.GetRight(), - GetPosition() + 0.07f*TheCamera.GetRight()); - }else if(GetModelIndex() == MI_MOLOTOV){ - CMotionBlurStreaks::RegisterStreak((uintptr)this, - 0, 100, 0, - GetPosition() - 0.07f*TheCamera.GetRight(), - GetPosition() + 0.07f*TheCamera.GetRight()); - } }else if(GetModelIndex() == MI_MISSILE){ CVector pos = GetPosition(); float flicker = (CGeneral::GetRandomNumber() & 0xF)/(float)0x10; @@ -433,12 +459,44 @@ CEntity::PreRender(void) CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); }else if(IsGlass(GetModelIndex())){ PreRenderForGlassWindow(); + }else if (((CObject*)this)->bIsPickup) { + CPickups::DoPickUpEffects(this); + GetMatrix().UpdateRW(); + UpdateRwFrame(); + } else if (GetModelIndex() == MI_GRENADE) { + CMotionBlurStreaks::RegisterStreak((uintptr)this, + 100, 100, 100, + GetPosition() - 0.07f * TheCamera.GetRight(), + GetPosition() + 0.07f * TheCamera.GetRight()); + } else if (GetModelIndex() == MI_MOLOTOV) { + CMotionBlurStreaks::RegisterStreak((uintptr)this, + 0, 100, 0, + GetPosition() - 0.07f * TheCamera.GetRight(), + GetPosition() + 0.07f * TheCamera.GetRight()); + }else if(GetModelIndex() == MI_BEACHBALL){ + CVector pos = GetPosition(); + CShadows::StoreShadowToBeRendered(SHADOWTYPE_DARK, + gpShadowPedTex, &pos, + 0.4f, 0.0f, 0.0f, -0.4f, + CTimeCycle::GetShadowStrength(), + CTimeCycle::GetShadowStrength(), + CTimeCycle::GetShadowStrength(), + CTimeCycle::GetShadowStrength(), + 20.0f, false, 1.0f); } // fall through case ENTITY_TYPE_DUMMY: if(GetModelIndex() == MI_TRAFFICLIGHTS){ CTrafficLights::DisplayActualLight(this); CShadows::StoreShadowForPole(this, 2.957f, 0.147f, 0.0f, 16.0f, 0.4f, 0); + }else if(GetModelIndex() == MI_TRAFFICLIGHTS_VERTICAL){ + CTrafficLights::DisplayActualLight(this); + }else if(GetModelIndex() == MI_TRAFFICLIGHTS_MIAMI){ + CTrafficLights::DisplayActualLight(this); + CShadows::StoreShadowForPole(this, 4.819f, 1.315f, 0.0f, 16.0f, 0.4f, 0); + }else if(GetModelIndex() == MI_TRAFFICLIGHTS_TWOVERTICAL){ + CTrafficLights::DisplayActualLight(this); + CShadows::StoreShadowForPole(this, 7.503f, 0.0f, 0.0f, 16.0f, 0.4f, 0); }else if(GetModelIndex() == MI_SINGLESTREETLIGHTS1) CShadows::StoreShadowForPole(this, 0.744f, 0.0f, 0.0f, 16.0f, 0.4f, 0); else if(GetModelIndex() == MI_SINGLESTREETLIGHTS2) @@ -447,19 +505,15 @@ CEntity::PreRender(void) CShadows::StoreShadowForPole(this, 1.143f, 0.145f, 0.0f, 16.0f, 0.4f, 0); else if(GetModelIndex() == MI_DOUBLESTREETLIGHTS) CShadows::StoreShadowForPole(this, 0.0f, -0.048f, 0.0f, 16.0f, 0.4f, 0); - else if(GetModelIndex() == MI_STREETLAMP1 || - GetModelIndex() == MI_STREETLAMP2) - CShadows::StoreShadowForPole(this, 0.0f, 0.0f, 0.0f, 16.0f, 0.4f, 0); break; } - - if (CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects() != 0) - ProcessLightsForEntity(); } void CEntity::PreRenderForGlassWindow(void) { + if(((CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->m_isArtistGlass) + return; CGlass::AskForObjectToBeRenderedInGlass(this); bIsVisible = false; } @@ -480,8 +534,6 @@ CEntity::Render(void) bool CEntity::SetupLighting(void) { - DeActivateDirectional(); - SetAmbientColours(); return false; } @@ -567,13 +619,12 @@ CEntity::PruneReferences(void) } } -#ifdef PED_SKIN void CEntity::UpdateRpHAnim(void) { - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); - RpHAnimHierarchyUpdateMatrices(hier); - + if(IsClumpSkinned(GetClump())){ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + RpHAnimHierarchyUpdateMatrices(hier); #if 0 int i; char buf[256]; @@ -602,8 +653,8 @@ CEntity::UpdateRpHAnim(void) void RenderSkeleton(RpHAnimHierarchy *hier); RenderSkeleton(hier); #endif + } } -#endif void CEntity::AddSteamsFromGround(CVector *unused) @@ -635,6 +686,15 @@ CEntity::AddSteamsFromGround(CVector *unused) case 4: CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false); break; +// TODO(MIAMI): enable this once we have the particle objects +/* + case 5: + CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 6: + CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false); + break; +*/ } } } @@ -659,80 +719,66 @@ CEntity::ProcessLightsForEntity(void) for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){ effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i); - if(effect->type != EFFECT_LIGHT) - continue; - - pos = GetMatrix() * effect->pos; + switch(effect->type){ + case EFFECT_LIGHT: + pos = GetMatrix() * effect->pos; - lightOn = false; - lightFlickering = false; - switch(effect->light.lightType){ - case LIGHT_ON: - lightOn = true; - break; - case LIGHT_ON_NIGHT: - if(CClock::GetHours() > 18 || CClock::GetHours() < 7) - lightOn = true; - break; - case LIGHT_FLICKER: - if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60) - lightOn = true; - else - lightFlickering = true; - if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3) + lightOn = false; + lightFlickering = false; + switch(effect->light.lightType){ + case LIGHT_ON: lightOn = true; - break; - case LIGHT_FLICKER_NIGHT: - if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){ + break; + case LIGHT_ON_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + lightOn = true; + break; + case LIGHT_FLICKER: if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60) lightOn = true; else lightFlickering = true; if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3) lightOn = true; - } - break; - case LIGHT_FLASH1: - if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200) - lightOn = true; - break; - case LIGHT_FLASH1_NIGHT: - if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + break; + case LIGHT_FLICKER_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){ + if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60) + lightOn = true; + else + lightFlickering = true; + if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3) + lightOn = true; + } + break; + case LIGHT_FLASH1: if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200) lightOn = true; - break; - case LIGHT_FLASH2: - if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400) - lightOn = true; - break; - case LIGHT_FLASH2_NIGHT: - if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + break; + case LIGHT_FLASH1_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200) + lightOn = true; + break; + case LIGHT_FLASH2: if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400) lightOn = true; - break; - case LIGHT_FLASH3: - if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800) - lightOn = true; - break; - case LIGHT_FLASH3_NIGHT: - if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + break; + case LIGHT_FLASH2_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400) + lightOn = true; + break; + case LIGHT_FLASH3: if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800) lightOn = true; - break; - case LIGHT_RANDOM_FLICKER: - if(m_randomSeed > 16) - lightOn = true; - else{ - if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60) - lightOn = true; - else - lightFlickering = true; - if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3) - lightOn = true; - } - break; - case LIGHT_RANDOM_FLICKER_NIGHT: - if(CClock::GetHours() > 18 || CClock::GetHours() < 7){ + break; + case LIGHT_FLASH3_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800) + lightOn = true; + break; + case LIGHT_RANDOM_FLICKER: if(m_randomSeed > 16) lightOn = true; else{ @@ -743,85 +789,143 @@ CEntity::ProcessLightsForEntity(void) if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3) lightOn = true; } + break; + case LIGHT_RANDOM_FLICKER_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7){ + if(m_randomSeed > 16) + lightOn = true; + else{ + if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60) + lightOn = true; + else + lightFlickering = true; + if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3) + lightOn = true; + } + } + break; + case LIGHT_BRIDGE_FLASH1: + if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200) + lightOn = true; + break; + case LIGHT_BRIDGE_FLASH2: + if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60) + lightOn = true; + break; + } + + if(effect->light.flags & LIGHTFLAG_HIDE_OBJECT){ + if(lightOn) + bDoNotRender = false; + else + bDoNotRender = true; + return; + } + + // Corona + if(lightOn) + CCoronas::RegisterCorona((uintptr)this + i, + effect->col.r, effect->col.g, effect->col.b, 255, + pos, effect->light.size, effect->light.dist, + effect->light.corona, effect->light.flareType, effect->light.roadReflection, + effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f, + !!(effect->light.flags&LIGHTFLAG_LONG_DIST)); + else if(lightFlickering) + CCoronas::RegisterCorona((uintptr)this + i, + 0, 0, 0, 255, + pos, effect->light.size, effect->light.dist, + effect->light.corona, effect->light.flareType, effect->light.roadReflection, + effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f, + !!(effect->light.flags&LIGHTFLAG_LONG_DIST)); + + // Pointlight + bool alreadyProcessedFog; + alreadyProcessedFog = false; + if(effect->light.range != 0.0f && lightOn){ + if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){ + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), + effect->light.range, + 0.0f, 0.0f, 0.0f, + CPointLights::FOG_NONE, true); + }else{ + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), + effect->light.range, + effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f, + effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f, + effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f, + (effect->light.flags & LIGHTFLAG_FOG) >> 1, + true); + alreadyProcessedFog = true; + } } - break; - case LIGHT_BRIDGE_FLASH1: - if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200) - lightOn = true; - break; - case LIGHT_BRIDGE_FLASH2: - if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60) - lightOn = true; - break; - } - // Corona - if(lightOn) - CCoronas::RegisterCorona((uintptr)this + i, - effect->col.r, effect->col.g, effect->col.b, 255, - pos, effect->light.size, effect->light.dist, - effect->light.corona, effect->light.flareType, effect->light.roadReflection, - effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f); - else if(lightFlickering) - CCoronas::RegisterCorona((uintptr)this + i, - 0, 0, 0, 255, - pos, effect->light.size, effect->light.dist, - effect->light.corona, effect->light.flareType, effect->light.roadReflection, - effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f); - - // Pointlight - if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){ - CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS, - pos, CVector(0.0f, 0.0f, 0.0f), - effect->light.range, - effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f, - CPointLights::FOG_ALWAYS, true); - }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){ - CPointLights::AddLight(CPointLights::LIGHT_FOGONLY, - pos, CVector(0.0f, 0.0f, 0.0f), - effect->light.range, - effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f, - CPointLights::FOG_NORMAL, true); - }else if(lightOn && effect->light.range != 0.0f){ - if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){ - CPointLights::AddLight(CPointLights::LIGHT_POINT, - pos, CVector(0.0f, 0.0f, 0.0f), - effect->light.range, - 0.0f, 0.0f, 0.0f, - CPointLights::FOG_NONE, true); - }else{ - CPointLights::AddLight(CPointLights::LIGHT_POINT, - pos, CVector(0.0f, 0.0f, 0.0f), - effect->light.range, - effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f, - effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f, - effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f, - // half-useless because LIGHTFLAG_FOG_ALWAYS can't be on - (effect->light.flags & LIGHTFLAG_FOG) >> 1, - true); + if(!alreadyProcessedFog){ + if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){ + CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS, + pos, CVector(0.0f, 0.0f, 0.0f), + 0.0f, + effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f, + CPointLights::FOG_ALWAYS, true); + }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){ + CPointLights::AddLight(CPointLights::LIGHT_FOGONLY, + pos, CVector(0.0f, 0.0f, 0.0f), + 0.0f, + effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f, + CPointLights::FOG_NORMAL, true); + } } - } - // Light shadow - if(effect->light.shadowRange != 0.0f){ - if(lightOn){ - CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, - effect->light.shadow, &pos, - effect->light.shadowRange, 0.0f, - 0.0f, -effect->light.shadowRange, - 128, - effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, - effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, - effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, - 15.0f, 1.0f, 40.0f, false, 0.0f); - }else if(lightFlickering){ - CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, - effect->light.shadow, &pos, - effect->light.shadowRange, 0.0f, - 0.0f, -effect->light.shadowRange, - 0, 0.0f, 0.0f, 0.0f, - 15.0f, 1.0f, 40.0f, false, 0.0f); + // Light shadow + if(effect->light.shadowRange != 0.0f){ + if(lightOn){ + CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, + effect->light.shadow, &pos, + effect->light.shadowRange, 0.0f, + 0.0f, -effect->light.shadowRange, + 128, + effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, + effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, + effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, + 15.0f, 1.0f, 40.0f, false, 0.0f); + }else if(lightFlickering){ + CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, + effect->light.shadow, &pos, + effect->light.shadowRange, 0.0f, + 0.0f, -effect->light.shadowRange, + 0, 0.0f, 0.0f, 0.0f, + 15.0f, 1.0f, 40.0f, false, 0.0f); + } + } + break; + + case EFFECT_SUNGLARE: + if(CWeather::SunGlare >= 0.0f){ + CVector pos = GetMatrix() * effect->pos; + CVector glareDir = pos - GetPosition(); + glareDir.Normalise(); + CVector camDir = TheCamera.GetPosition() - pos; + float dist = camDir.Magnitude(); + camDir *= 2.0f/dist; + glareDir += camDir; + glareDir.Normalise(); + float camAngle = -DotProduct(glareDir, CTimeCycle::GetSunDirection()); + if(camAngle > 0.0f){ + float intens = Sqrt(camAngle) * CWeather::SunGlare; + pos += camDir; + CCoronas::RegisterCorona((uintptr)this + 33 + i, + intens * (CTimeCycle::GetSunCoreRed() + 2*255)/3.0f, + intens * (CTimeCycle::GetSunCoreGreen() + 2*255)/3.0f, + intens * (CTimeCycle::GetSunCoreBlue() + 2*255)/3.0f, + 255, + pos, 0.5f*CWeather::SunGlare*Sqrt(dist), 120.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, + CCoronas::STREAK_OFF, 0.0f); + } } + break; } } } @@ -844,27 +948,31 @@ CEntity::ModifyMatrixForTreeInWind(void) CMatrix mat(GetMatrix().m_attachment); if(CWeather::Wind >= 0.5){ - t = m_randomSeed + 16*CTimer::GetTimeInMilliseconds(); + t = m_randomSeed + 8*CTimer::GetTimeInMilliseconds(); f = (t & 0xFFF)/(float)0x1000; flutter = f * WindTabel[(t>>12)+1 & 0xF] + (1.0f - f) * WindTabel[(t>>12) & 0xF] + 1.0f; - strength = CWeather::Wind < 0.8f ? 0.008f : 0.014f; + strength = -0.015f*CWeather::Wind; }else if(CWeather::Wind >= 0.2){ t = (uintptr)this + CTimer::GetTimeInMilliseconds(); f = (t & 0xFFF)/(float)0x1000; flutter = Sin(f * 6.28f); - strength = 0.008f; + strength = -0.008f; }else{ t = (uintptr)this + CTimer::GetTimeInMilliseconds(); f = (t & 0xFFF)/(float)0x1000; flutter = Sin(f * 6.28f); - strength = 0.005f; + strength = -0.005f; } mat.GetUp().x = strength * flutter; + if(IsPalmTreeModel(GetModelIndex())) + mat.GetUp().x += -0.07f*CWeather::Wind; mat.GetUp().y = mat.GetUp().x; + CWindModifiers::FindWindModifier(GetPosition(), &mat.GetUp().x, &mat.GetUp().y); + mat.UpdateRW(); UpdateRwFrame(); } @@ -876,6 +984,7 @@ float BannerWindTabel[] = { 0.28f, 0.28f, 0.22f, 0.1f, 0.0f, -0.1f, -0.17f, -0.12f }; +//--MIAMI: unused void CEntity::ModifyMatrixForBannerInWind(void) { @@ -946,32 +1055,37 @@ CEntity::SaveEntityFlags(uint8*& buf) if (bRenderScorched) tmp |= BIT(20); if (bHasBlip) tmp |= BIT(21); if (bIsBIGBuilding) tmp |= BIT(22); - if (bRenderDamaged) tmp |= BIT(23); + if (bStreamBIGBuilding) tmp |= BIT(23); - if (bBulletProof) tmp |= BIT(24); - if (bFireProof) tmp |= BIT(25); - if (bCollisionProof) tmp |= BIT(26); - if (bMeleeProof) tmp |= BIT(27); - if (bOnlyDamagedByPlayer) tmp |= BIT(28); - if (bStreamingDontDelete) tmp |= BIT(29); - if (bZoneCulled) tmp |= BIT(30); - if (bZoneCulled2) tmp |= BIT(31); + if (bRenderDamaged) tmp |= BIT(24); + if (bBulletProof) tmp |= BIT(25); + if (bFireProof) tmp |= BIT(26); + if (bCollisionProof) tmp |= BIT(27); + if (bMeleeProof) tmp |= BIT(28); + if (bOnlyDamagedByPlayer) tmp |= BIT(29); + if (bStreamingDontDelete) tmp |= BIT(30); + if (bRemoveFromWorld) tmp |= BIT(31); WriteSaveBuf<uint32>(buf, tmp); tmp = 0; - if (bRemoveFromWorld) tmp |= BIT(0); - if (bHasHitWall) tmp |= BIT(1); - if (bImBeingRendered) tmp |= BIT(2); - if (bTouchingWater) tmp |= BIT(3); - if (bIsSubway) tmp |= BIT(4); - if (bDrawLast) tmp |= BIT(5); - if (bNoBrightHeadLights) tmp |= BIT(6); - if (bDoNotRender) tmp |= BIT(7); + if (bHasHitWall) tmp |= BIT(0); + if (bImBeingRendered) tmp |= BIT(1); + if (bTouchingWater) tmp |= BIT(2); + if (bIsSubway) tmp |= BIT(3); + if (bDrawLast) tmp |= BIT(4); + if (bNoBrightHeadLights) tmp |= BIT(5); + if (bDoNotRender) tmp |= BIT(6); + if (bDistanceFade) tmp |= BIT(7); - if (bDistanceFade) tmp |= BIT(8); + if (m_flagE1) tmp |= BIT(8); if (m_flagE2) tmp |= BIT(9); + if (bOffscreen) tmp |= BIT(10); + if (bIsStaticWaitingForCollision) tmp |= BIT(11); + if (m_flagE10) tmp |= BIT(12); + if (bUnderwater) tmp |= BIT(13); + if (bHasPreRenderEffects) tmp |= BIT(14); WriteSaveBuf<uint32>(buf, tmp); } @@ -999,30 +1113,50 @@ CEntity::LoadEntityFlags(uint8*& buf) bRenderScorched = !!(tmp & BIT(20)); bHasBlip = !!(tmp & BIT(21)); bIsBIGBuilding = !!(tmp & BIT(22)); - bRenderDamaged = !!(tmp & BIT(23)); + bStreamBIGBuilding = !!(tmp & BIT(23)); - bBulletProof = !!(tmp & BIT(24)); - bFireProof = !!(tmp & BIT(25)); - bCollisionProof = !!(tmp & BIT(26)); - bMeleeProof = !!(tmp & BIT(27)); - bOnlyDamagedByPlayer = !!(tmp & BIT(28)); - bStreamingDontDelete = !!(tmp & BIT(29)); - bZoneCulled = !!(tmp & BIT(30)); - bZoneCulled2 = !!(tmp & BIT(31)); + bRenderDamaged = !!(tmp & BIT(24)); + bBulletProof = !!(tmp & BIT(25)); + bFireProof = !!(tmp & BIT(26)); + bCollisionProof = !!(tmp & BIT(27)); + bMeleeProof = !!(tmp & BIT(28)); + bOnlyDamagedByPlayer = !!(tmp & BIT(29)); + bStreamingDontDelete = !!(tmp & BIT(30)); + bRemoveFromWorld = !!(tmp & BIT(31)); tmp = ReadSaveBuf<uint32>(buf); - bRemoveFromWorld = !!(tmp & BIT(0)); - bHasHitWall = !!(tmp & BIT(1)); - bImBeingRendered = !!(tmp & BIT(2)); - bTouchingWater = !!(tmp & BIT(3)); - bIsSubway = !!(tmp & BIT(4)); - bDrawLast = !!(tmp & BIT(5)); - bNoBrightHeadLights = !!(tmp & BIT(6)); - bDoNotRender = !!(tmp & BIT(7)); + bHasHitWall = !!(tmp & BIT(0)); + bImBeingRendered = !!(tmp & BIT(1)); + bTouchingWater = !!(tmp & BIT(2)); + bIsSubway = !!(tmp & BIT(3)); + bDrawLast = !!(tmp & BIT(4)); + bNoBrightHeadLights = !!(tmp & BIT(5)); + bDoNotRender = !!(tmp & BIT(6)); + bDistanceFade = !!(tmp & BIT(7)); - bDistanceFade = !!(tmp & BIT(8)); + m_flagE1 = !!(tmp & BIT(8)); m_flagE2 = !!(tmp & BIT(9)); + bOffscreen = !!(tmp & BIT(10)); + bIsStaticWaitingForCollision = !!(tmp & BIT(11)); + m_flagE10 = !!(tmp & BIT(12)); + bUnderwater = !!(tmp & BIT(13)); + bHasPreRenderEffects = !!(tmp & BIT(14)); } #endif + +bool IsEntityPointerValid(CEntity* pEntity) +{ + if (!pEntity) + return false; + switch (pEntity->GetType()) { + case ENTITY_TYPE_NOTHING: return false; + case ENTITY_TYPE_BUILDING: return IsBuildingPointerValid((CBuilding*)pEntity); + case ENTITY_TYPE_VEHICLE: return IsVehiclePointerValid((CVehicle*)pEntity); + case ENTITY_TYPE_PED: return IsPedPointerValid((CPed*)pEntity); + case ENTITY_TYPE_OBJECT: return IsObjectPointerValid((CObject*)pEntity); + case ENTITY_TYPE_DUMMY: return IsDummyPointerValid((CDummy*)pEntity); + } + return false; +} diff --git a/src/entities/Entity.h b/src/entities/Entity.h index eca462cd..e7d402d0 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -30,6 +30,7 @@ enum eEntityStatus : uint8 STATUS_PLANE, STATUS_PLAYER_REMOTE, STATUS_PLAYER_DISABLED, + STATUS_12, // TODO: what is this? used in CPhysical::ApplyAirResistance }; class CEntity : public CPlaceable @@ -59,36 +60,42 @@ public: uint32 bRenderScorched : 1; uint32 bHasBlip : 1; uint32 bIsBIGBuilding : 1; // Set if this entity is a big building - uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage + uint32 bStreamBIGBuilding : 1; // set when draw dist <= 2000 // flagsC + uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage uint32 bBulletProof : 1; uint32 bFireProof : 1; uint32 bCollisionProof : 1; uint32 bMeleeProof : 1; uint32 bOnlyDamagedByPlayer : 1; uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this - uint32 bZoneCulled : 1; - uint32 bZoneCulled2 : 1; // only treadables+10m + uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed // flagsD - uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed uint32 bHasHitWall : 1; // has collided with a building (changes subsequent collisions) uint32 bImBeingRendered : 1; // don't delete me because I'm being rendered uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy uint32 bIsSubway : 1; // set when subway, but maybe different meaning? uint32 bDrawLast : 1; // draw object last uint32 bNoBrightHeadLights : 1; - uint32 bDoNotRender : 1; + uint32 bDoNotRender : 1; //-- only applies to CObjects apparently + uint32 bDistanceFade : 1; // Fade entity because it is far away // flagsE - uint32 bDistanceFade : 1; // Fade entity because it is far away + uint32 m_flagE1 : 1; uint32 m_flagE2 : 1; + uint32 bOffscreen : 1; // offscreen flag. This can only be trusted when it is set to true + uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them + uint32 m_flagE10 : 1; // probably bDontStream + uint32 bUnderwater : 1; // this object is underwater change drawing order + uint32 bHasPreRenderEffects : 1; // Object has a prerender effects attached to it uint16 m_scanCode; uint16 m_randomSeed; int16 m_modelIndex; - uint16 m_level; // int16 + int8 m_level; + int8 m_area; CReference *m_pFirstReference; public: @@ -97,7 +104,7 @@ public: eEntityStatus GetStatus() const { return (eEntityStatus)m_status; } void SetStatus(eEntityStatus status) { m_status = status; } CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); } - bool IsStatic(void) { return bIsStatic; } + bool IsStatic(void) { return bIsStatic || bIsStaticWaitingForCollision; } #ifdef COMPATIBLE_SAVES void SaveEntityFlags(uint8*& buf); void LoadEntityFlags(uint8*& buf); @@ -106,12 +113,12 @@ public: #endif CEntity(void); - ~CEntity(void); + virtual ~CEntity(void); virtual void Add(void); virtual void Remove(void); - virtual void SetModelIndex(uint32 id) { m_modelIndex = id; CreateRwObject(); } - virtual void SetModelIndexNoCreate(uint32 id) { m_modelIndex = id; } + virtual void SetModelIndex(uint32 id); + virtual void SetModelIndexNoCreate(uint32 id); virtual void CreateRwObject(void); virtual void DeleteRwObject(void); virtual CRect GetBoundRect(void); @@ -149,9 +156,12 @@ public: bool GetIsOnScreenComplex(void); bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); } bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); } +// TODO(MIAMI): + bool IsEntityOccluded(void) { return false; } int16 GetModelIndex(void) const { return m_modelIndex; } void UpdateRwFrame(void); void SetupBigBuilding(void); + bool HasPreRenderEffects(void); void AttachToRwObject(RwObject *obj); void DetachFromRwObject(void); @@ -173,4 +183,4 @@ public: static void AddSteamsFromGround(CPtrList& list); }; -VALIDATE_SIZE(CEntity, 0x64); +bool IsEntityPointerValid(CEntity*); diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 9fc5a853..02feb5cb 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -1,7 +1,9 @@ #include "common.h" #include "World.h" +#include "General.h" #include "Timer.h" +#include "Stats.h" #include "ModelIndices.h" #include "Treadable.h" #include "Vehicle.h" @@ -15,8 +17,11 @@ #include "CarCtrl.h" #include "DMAudio.h" #include "Automobile.h" +#include "Pickups.h" #include "Physical.h" +//--MIAMI: file done except one bike thing + CPhysical::CPhysical(void) { int i; @@ -37,6 +42,7 @@ CPhysical::CPhysical(void) m_aCollisionRecords[i] = nil; m_bIsVehicleBeingShifted = false; + bJustCheckCollision = false; m_nDamagePieceType = 0; m_fDamageImpulse = 0.0f; @@ -52,18 +58,19 @@ CPhysical::CPhysical(void) bIsHeavy = false; bAffectedByGravity = true; bInfiniteMass = false; + m_phy_flagA08 = false; bIsInWater = false; bHitByTrain = false; bSkipLineCol = false; m_fDistanceTravelled = 0.0f; - m_treadable[PATH_CAR] = nil; - m_treadable[PATH_PED] = nil; - m_phy_flagA10 = false; m_phy_flagA20 = false; m_nZoneLevel = LEVEL_NONE; + + bIsFrozen = false; + bDontLoadCollision = false; } CPhysical::~CPhysical(void) @@ -218,7 +225,8 @@ CPhysical::GetBoundRect(void) void CPhysical::AddToMovingList(void) { - m_movingListNode = CWorld::GetMovingEntityList().InsertItem(this); + if (!bIsStaticWaitingForCollision) + m_movingListNode = CWorld::GetMovingEntityList().InsertItem(this); } void @@ -267,17 +275,6 @@ void CPhysical::AddCollisionRecord_Treadable(CEntity *ent) { if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){ - CTreadable *t = (CTreadable*)ent; - if(t->m_nodeIndices[PATH_PED][0] >= 0 || - t->m_nodeIndices[PATH_PED][1] >= 0 || - t->m_nodeIndices[PATH_PED][2] >= 0 || - t->m_nodeIndices[PATH_PED][3] >= 0) - m_treadable[PATH_PED] = t; - if(t->m_nodeIndices[PATH_CAR][0] >= 0 || - t->m_nodeIndices[PATH_CAR][1] >= 0 || - t->m_nodeIndices[PATH_CAR][2] >= 0 || - t->m_nodeIndices[PATH_CAR][3] >= 0) - m_treadable[PATH_CAR] = t; } } @@ -410,18 +407,26 @@ CPhysical::GetSpeed(const CVector &r) void CPhysical::ApplyMoveSpeed(void) { - GetMatrix().Translate(m_vecMoveSpeed * CTimer::GetTimeStep()); + if(bIsFrozen) + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + else + GetMatrix().Translate(m_vecMoveSpeed * CTimer::GetTimeStep()); } + void CPhysical::ApplyTurnSpeed(void) { - // Move the coordinate axes by their speed - // Note that this denormalizes the matrix - CVector turnvec = m_vecTurnSpeed*CTimer::GetTimeStep(); - GetRight() += CrossProduct(turnvec, GetRight()); - GetForward() += CrossProduct(turnvec, GetForward()); - GetUp() += CrossProduct(turnvec, GetUp()); + if(bIsFrozen){ + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + }else{ + // Move the coordinate axes by their speed + // Note that this denormalizes the matrix + CVector turnvec = m_vecTurnSpeed*CTimer::GetTimeStep(); + GetRight() += CrossProduct(turnvec, GetRight()); + GetForward() += CrossProduct(turnvec, GetForward()); + GetUp() += CrossProduct(turnvec, GetUp()); + } } void @@ -465,6 +470,21 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector & return true; } +bool +CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir) +{ + float compression = 1.0f - springRatio; + if(compression > 0.0f){ + if(DotProduct(springDir, forceDir) > 0.0f) + forceDir *= -1.0f; + float step = Min(CTimer::GetTimeStep(), 3.0f); + float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f; + ApplyMoveForce(forceDir*impulse); + ApplyTurnForce(forceDir*impulse, point); + } + return true; +} + // What exactly is speed? bool CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed) @@ -473,6 +493,8 @@ CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &poin float speedB = DotProduct(GetSpeed(point), springDir); float step = Min(CTimer::GetTimeStep(), 3.0f); float impulse = -damping * (speedA + speedB)/2.0f * m_fMass * step * 0.53f; + if(bIsHeavy) + impulse *= 2.0f; // what is this? float a = m_fTurnMass / ((point.MagnitudeSqr() + 1.0f) * 2.0f * m_fMass); @@ -506,9 +528,11 @@ void CPhysical::ApplyAirResistance(void) { if(m_fAirResistance > 0.1f){ - float f = Pow(m_fAirResistance, CTimer::GetTimeStep()); - m_vecMoveSpeed *= f; - m_vecTurnSpeed *= f; + if(GetStatus() != STATUS_12){ + float f = Pow(m_fAirResistance, CTimer::GetTimeStep()); + m_vecMoveSpeed *= f; + m_vecTurnSpeed *= f; + } }else{ float f = Pow(1.0f/(m_fAirResistance*0.5f*m_vecMoveSpeed.MagnitudeSqr() + 1.0f), CTimer::GetTimeStep()); m_vecMoveSpeed *= f; @@ -516,7 +540,6 @@ CPhysical::ApplyAirResistance(void) } } - bool CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, float &impulseB) { @@ -524,6 +547,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl CPhysical *A = this; CObject *Bobj = (CObject*)B; + bool foo = false; // TODO: what does this mean? bool ispedcontactA = false; bool ispedcontactB = false; @@ -539,7 +563,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl if(A->bPedPhysics){ if(A->IsPed() && ((CPed*)A)->IsPlayer() && B->IsVehicle() && (B->GetStatus() == STATUS_ABANDONED || B->GetStatus() == STATUS_WRECKED || A->bHasHitWall)) - massFactorB = 2200.0f / B->m_fMass; + massFactorB = 1.0f/(Max(B->m_fMass - 2000.0f, 0.0f)/5000.0f + 1.0f); else massFactorB = 10.0f; @@ -548,8 +572,13 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl }else massFactorB = B->bIsHeavy ? 2.0f : 1.0f; + if(B->bInfiniteMass && !B->m_phy_flagA08){ + ispedcontactB = false; + foo = true; + } + float speedA, speedB; - if(B->IsStatic()){ + if(B->IsStatic() && !foo){ if(A->bPedPhysics){ speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal); if(speedA < 0.0f){ @@ -559,8 +588,11 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl if(impulseA > Bobj->m_fUprootLimit){ if(IsGlass(B->GetModelIndex())) CGlass::WindowRespondsToCollision(B, impulseA, A->m_vecMoveSpeed, colpoint.point, false); - else if(!B->bInfiniteMass) + else if(!B->bInfiniteMass){ B->bIsStatic = false; + CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 2; + CStats::PropertyDestroyed += CGeneral::GetRandomNumberInRange(30, 60); + } }else{ if(IsGlass(B->GetModelIndex())) CGlass::WindowRespondsToSoftCollision(B, impulseA); @@ -612,6 +644,9 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl if(model == MI_FIRE_HYDRANT && !Bobj->bHasBeenDamaged){ CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true); Bobj->bHasBeenDamaged = true; + }else if(model == MI_PARKINGMETER || model == MI_PARKINGMETER2){ + CPickups::CreateSomeMoney(GetPosition(), CGeneral::GetRandomNumber()%100); + Bobj->bHasBeenDamaged = true; }else if(B->IsObject() && !IsExplosiveThingModel(model)) Bobj->bHasBeenDamaged = true; }else{ @@ -634,7 +669,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl if(B->IsStatic()) return false; - if(!B->bInfiniteMass) + if(!B->bInfiniteMass && !B->m_phy_flagA08) B->AddToMovingList(); } @@ -644,19 +679,36 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl // negative if A is moving towards B speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal); // positive if B is moving towards A - // not interested in how much B moves into A apparently? - // only interested in cases where A collided into B - speedB = DotProduct(B->m_vecMoveSpeed, colpoint.normal); - float speedSum = Max(0.0f, DotProduct(B->m_vecMoveSpeed, colpoint.normal)); - // A has moved into B + float speedB = DotProduct(B->m_vecMoveSpeed, colpoint.normal); + + bool affectB = false; + float mA = A->m_fMass;; + float mB = B->m_fMass;; + float speedSum; + if(((CPed*)A)->GetPedState() == PED_FOLLOW_PATH){ + affectB = true; + speedSum = (2.0f*mA*speedA + mB*speedB)/(2.0f*mA + mB); + }else{ + speedSum = Max(speedB, 0.0f); + } + if(speedA < speedSum){ if(A->bHasHitWall) eA = speedSum; else eA = speedSum - (speedA - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f; - impulseA = (eA-speedA) * A->m_fMass * massFactorA; + impulseA = (eA-speedA) * mA; if(!A->bInfiniteMass) - A->ApplyMoveForce(colpoint.normal*(impulseA/massFactorA)); + A->ApplyMoveForce(colpoint.normal*impulseA); + if(affectB && speedB < speedSum){ + if(B->bHasHitWall) + eB = speedSum; + else + eB = speedSum - (speedB - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f; + impulseB = -(eB-speedB) * mB; + if(!B->bInfiniteMass) + B->ApplyMoveForce(colpoint.normal*-impulseB); + } return true; } }else if(A->bPedPhysics){ @@ -666,7 +718,11 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl float mA = A->m_fMass*massFactorA; float mB = B->GetMassTweak(pointposB, colpoint.normal, massFactorB); - float speedSum = (mB*speedB + mA*speedA)/(mA + mB); + float speedSum; + if(foo) + speedSum = speedB; + else + speedSum = (mB*speedB + mA*speedA)/(mA + mB); if(speedA < speedSum){ if(A->bHasHitWall) eA = speedSum; @@ -797,13 +853,52 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl } bool +CPhysical::ApplyCollision(CColPoint &colpoint, float &impulse) +{ + float speed; + if(bPedPhysics){ + speed = DotProduct(m_vecMoveSpeed, colpoint.normal); + if(speed < 0.0f){ + impulse = -speed * m_fMass; + ApplyMoveForce(colpoint.normal*impulse); + return true; + } + }else{ + CVector pointpos = colpoint.point - GetPosition(); + speed = DotProduct(GetSpeed(pointpos), colpoint.normal); + + if(speed < 0.0f){ + float mass = GetMass(pointpos, colpoint.normal); + impulse = -(m_fElasticity + 1.0f) * speed * mass; + CVector f = colpoint.normal*impulse; + if(IsVehicle()){ + f.x *= 1.4f; + f.y *= 1.4f; + if(colpoint.normal.z < 0.7f) + f.z *= 0.3f; + } + if(!bInfiniteMass){ + ApplyMoveForce(f); + if(!IsVehicle() || !CWorld::bNoMoreCollisionTorque) + ApplyTurnForce(f, pointpos); + } + return true; + } + } + + return false; +} + +bool CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CVector &moveSpeed, CVector &turnSpeed) { float normalSpeed; - float e; CVector speed; CVector vImpulse; + if(GetModelIndex() == MI_BEACHBALL && B != (CEntity*)FindPlayerPed()) + ((CObject*)this)->m_nBeachballBounces = 0; + if(bPedPhysics){ normalSpeed = DotProduct(m_vecMoveSpeed, colpoint.normal); if(normalSpeed < 0.0f){ @@ -816,28 +911,61 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV speed = GetSpeed(pointpos); normalSpeed = DotProduct(speed, colpoint.normal); if(normalSpeed < 0.0f){ - float minspeed = 1.3f*GRAVITY * CTimer::GetTimeStep(); -#ifdef GTA3_1_1_PATCH - if ((IsObject() || IsVehicle() && (GetUp().z < -0.3f || ((CVehicle*)this)->IsBike() && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED))) && -#else - if((IsObject() || IsVehicle() && GetUp().z < -0.3f) && -#endif - !bHasContacted && + int16 elasticityType = 0; + float mass = GetMass(pointpos, colpoint.normal); + float minspeed = GRAVITY * CTimer::GetTimeStep(); + + if(IsObject()) + elasticityType = 1; + else if(IsVehicle() && !bIsInWater){ + if(((CVehicle*)this)->IsBike() && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED)){ + minspeed *= 1.3f; + elasticityType = 3; + }else if(((CVehicle*)this)->IsBoat()){ + minspeed *= 1.2f; + elasticityType = 4; + }else if(GetUp().z < -0.3f){ + minspeed *= 1.1f; + elasticityType = 2; + } + } + + if(elasticityType == 1 && !bHasContacted && + Abs(m_vecMoveSpeed.x) < minspeed && + Abs(m_vecMoveSpeed.y) < minspeed && + Abs(m_vecMoveSpeed.z) < minspeed*2.0f) + impulse = -0.98f * normalSpeed * mass; + if(elasticityType == 3 && Abs(m_vecMoveSpeed.x) < minspeed && Abs(m_vecMoveSpeed.y) < minspeed && Abs(m_vecMoveSpeed.z) < minspeed*2.0f) - e = -1.0f; + impulse = -0.8f * normalSpeed * mass; + else if(elasticityType == 2 && + Abs(m_vecMoveSpeed.x) < minspeed && + Abs(m_vecMoveSpeed.y) < minspeed && + Abs(m_vecMoveSpeed.z) < minspeed*2.0f) + impulse = -0.92f * normalSpeed * mass; + else if(elasticityType == 4 && + Abs(m_vecMoveSpeed.x) < minspeed && + Abs(m_vecMoveSpeed.y) < minspeed && + Abs(m_vecMoveSpeed.z) < minspeed*2.0f) + impulse = -0.8f * normalSpeed * mass; + else if(IsVehicle() && ((CVehicle*)this)->IsBoat() && + colpoint.surfaceB == SURFACE_WOOD_SOLID && colpoint.normal.z < 0.5f) + impulse = -(2.0f * m_fElasticity + 1.0f) * normalSpeed * mass; else - e = -(m_fElasticity + 1.0f); - impulse = normalSpeed * e * GetMass(pointpos, colpoint.normal); + impulse = -(m_fElasticity + 1.0f) * normalSpeed * mass; // ApplyMoveForce vImpulse = colpoint.normal*impulse; - if(IsVehicle() && - (!bHasHitWall || - !(m_vecMoveSpeed.MagnitudeSqr() > 0.1 || !(B->IsBuilding() || ((CPhysical*)B)->bInfiniteMass)))) - moveSpeed += vImpulse * 1.2f * (1.0f/m_fMass); - else + if(IsVehicle()){ + if(!bHasHitWall || + !(m_vecMoveSpeed.MagnitudeSqr() > 0.1 || !(B->IsBuilding() || ((CPhysical*)B)->bInfiniteMass))) + moveSpeed += vImpulse * 1.2f * (1.0f/m_fMass); + else + moveSpeed += vImpulse * (1.0f/m_fMass); + vImpulse *= 0.8f; + }else moveSpeed += vImpulse * (1.0f/m_fMass); // ApplyTurnForce @@ -1067,7 +1195,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists) canshift = true; else canshift = A->IsPed() && - B->IsObject() && B->bIsStatic && !Bobj->bHasBeenDamaged; + B->IsObject() && B->IsStatic() && !Bobj->bHasBeenDamaged; if(B == A || B->m_scanCode == CWorld::GetCurrentScanCode() || !B->bUsesCollision || @@ -1079,13 +1207,13 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists) if(B->IsBuilding()) skipShift = false; - else if(IsStreetLight(A->GetModelIndex()) && + else if(IsLightWithoutShift(A->GetModelIndex()) && (B->IsVehicle() || B->IsPed()) && A->GetUp().z < 0.66f) skipShift = true; else if((A->IsVehicle() || A->IsPed()) && B->GetUp().z < 0.66f && - IsStreetLight(B->GetModelIndex())) + IsLightWithoutShift(B->GetModelIndex())) skipShift = true; else if(A->IsObject() && B->IsVehicle()){ CObject *Aobj = (CObject*)A; @@ -1205,6 +1333,9 @@ CPhysical::ProcessCollisionSectorList_SimpleCar(CPtrList *lists) A = (CPhysical*)this; + if(!A->bUsesCollision) + return false; + radius = A->GetBoundRadius(); A->GetBoundCentre(center); @@ -1223,6 +1354,7 @@ CPhysical::ProcessCollisionSectorList_SimpleCar(CPtrList *lists) for(listnode = list->first; listnode; listnode = listnode->next){ B = (CPhysical*)listnode->item; if(B != A && + !(B->IsObject() && ((CObject*)B)->bIsStreetLight && B->GetUp().z < 0.66f) && B->m_scanCode != CWorld::GetCurrentScanCode() && B->bUsesCollision && B->GetIsTouching(center, radius)){ @@ -1366,6 +1498,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) int numResponses; int i, j; bool skipCollision, altcollision; + bool ret = false; float impulseA = -1.0f; float impulseB = -1.0f; @@ -1386,9 +1519,9 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) Bped = (CPed*)B; bool isTouching = true; - if(B == A || + if(!B->bUsesCollision || B->m_scanCode == CWorld::GetCurrentScanCode() || - !B->bUsesCollision || + B == A || !(isTouching = B->GetIsTouching(center, radius))){ if(!isTouching){ if(A->IsObject() && Aobj->m_pCollidingEntity == B) @@ -1409,27 +1542,27 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) if(B->IsBuilding()) skipCollision = false; - else if(IsStreetLight(A->GetModelIndex()) && + else if(A->IsObject() && Aobj->bIsStreetLight && (B->IsVehicle() || B->IsPed()) && A->GetUp().z < 0.66f){ skipCollision = true; A->bSkipLineCol = true; Aobj->m_pCollidingEntity = B; - }else if((A->IsVehicle() || A->IsPed()) && - B->GetUp().z < 0.66f && - IsStreetLight(B->GetModelIndex())){ + }else if(B->IsObject() && Bobj->bIsStreetLight && + (A->IsVehicle() || A->IsPed()) && + B->GetUp().z < 0.66f){ skipCollision = true; A->bSkipLineCol = true; Bobj->m_pCollidingEntity = A; }else if(A->IsObject() && B->IsVehicle()){ - if(A->GetModelIndex() == MI_CAR_BUMPER || A->GetModelIndex() == MI_FILES) + if(A->GetModelIndex() == MI_CAR_BUMPER) skipCollision = true; else if(Aobj->ObjectCreatedBy == TEMP_OBJECT || Aobj->bHasBeenDamaged || !Aobj->IsStatic()){ if(Aobj->m_pCollidingEntity == B) skipCollision = true; - else{ + else if(Aobj->m_nCollisionDamageEffect < DAMAGE_EFFECT_SMASH_COMPLETELY){ CMatrix inv; CVector size = CModelInfo::GetModelInfo(A->GetModelIndex())->GetColModel()->boundingBox.GetSize(); size = A->GetMatrix() * size; @@ -1441,14 +1574,14 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) } } }else if(B->IsObject() && A->IsVehicle()){ - if(B->GetModelIndex() == MI_CAR_BUMPER || B->GetModelIndex() == MI_FILES) + if(B->GetModelIndex() == MI_CAR_BUMPER) skipCollision = true; else if(Bobj->ObjectCreatedBy == TEMP_OBJECT || Bobj->bHasBeenDamaged || !Bobj->IsStatic()){ if(Bobj->m_pCollidingEntity == A) skipCollision = true; - else{ + else if(Bobj->m_nCollisionDamageEffect < DAMAGE_EFFECT_SMASH_COMPLETELY){ CMatrix inv; CVector size = CModelInfo::GetModelInfo(B->GetModelIndex())->GetColModel()->boundingBox.GetSize(); size = B->GetMatrix() * size; @@ -1458,14 +1591,16 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) } } } - }else if(IsBodyPart(A->GetModelIndex()) && B->IsPed()){ + }else if(A->GetModelIndex() == MI_GRENADE && B->IsPed() && + A->GetPosition().z < B->GetPosition().z){ skipCollision = true; - }else if(A->IsPed() && IsBodyPart(B->GetModelIndex())){ + }else if(B->GetModelIndex() == MI_GRENADE && A->IsPed() && + B->GetPosition().z < A->GetPosition().z){ skipCollision = true; A->bSkipLineCol = true; }else if(A->IsPed() && Aped->m_pCollidingEntity == B){ skipCollision = true; - if(!Aped->bKnockedUpIntoAir) + if(!Aped->bKnockedUpIntoAir || Aped->b158_4) A->bSkipLineCol = true; }else if(B->IsPed() && Bped->m_pCollidingEntity == A){ skipCollision = true; @@ -1480,7 +1615,11 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) if(!A->bUsesCollision || skipCollision){ B->m_scanCode = CWorld::GetCurrentScanCode(); - A->ProcessEntityCollision(B, aColPoints); + numCollisions = A->ProcessEntityCollision(B, aColPoints); + if(A->bJustCheckCollision && numCollisions > 0) + return true; + if(numCollisions == 0 && A == (CEntity*)FindPlayerPed() && Aped->m_pCollidingEntity == B) + Aped->m_pCollidingEntity = nil; }else if(B->IsBuilding() || B->bIsStuck || B->bInfiniteMass || altcollision){ // This is the case where B doesn't move @@ -1492,6 +1631,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) CVector moveSpeed = { 0.0f, 0.0f, 0.0f }; CVector turnSpeed = { 0.0f, 0.0f, 0.0f }; + float maxImpulseA = 0.0f; numResponses = 0; if(A->bHasContacted){ for(i = 0; i < numCollisions; i++){ @@ -1499,20 +1639,35 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) continue; numResponses++; + if(impulseA > maxImpulseA) maxImpulseA = impulseA; - if(impulseA > A->m_fDamageImpulse) - A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); + if(A->IsVehicle()){ + if(!(((CVehicle*)A)->IsBoat() && aColPoints[i].surfaceB == SURFACE_WOOD_SOLID) && + impulseA > A->m_fDamageImpulse) + A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); + + if(CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_SAND) + aColPoints[i].surfaceB = SURFACE_SAND; + + float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr(); + float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr(); + + if(A->GetUp().z < -0.6f && + Abs(A->m_vecMoveSpeed.x) < 0.05f && + Abs(A->m_vecMoveSpeed.y) < 0.05f) + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, 0.1f*impulseA, Max(turnSpeedDiff, moveSpeedDiff)); + else + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); - float imp = impulseA; - if(A->IsVehicle() && A->GetUp().z < -0.6f && - Abs(A->m_vecMoveSpeed.x) < 0.05f && - Abs(A->m_vecMoveSpeed.y) < 0.05f) - imp *= 0.1f; + }else{ + if(impulseA > A->m_fDamageImpulse) + A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); - float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr(); - float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr(); + float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr(); + float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, Max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); + } } }else{ for(i = 0; i < numCollisions; i++){ @@ -1520,38 +1675,52 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) continue; numResponses++; + if(impulseA > maxImpulseA) maxImpulseA = impulseA; + float adhesion = CSurfaceTable::GetAdhesiveLimit(aColPoints[i]) / numCollisions; - if(impulseA > A->m_fDamageImpulse) - A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); - - float imp = impulseA; - if(A->IsVehicle() && A->GetUp().z < -0.6f && - Abs(A->m_vecMoveSpeed.x) < 0.05f && - Abs(A->m_vecMoveSpeed.y) < 0.05f) - imp *= 0.1f; + if(A->IsVehicle()){ + if(((CVehicle*)A)->IsBoat() && aColPoints[i].surfaceB == SURFACE_WOOD_SOLID) + adhesion = 0.0f; + else if(impulseA > A->m_fDamageImpulse) + A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); - float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr(); - float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr(); + if(CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_SAND) + aColPoints[i].surfaceB = SURFACE_SAND; - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, Max(turnSpeedDiff, moveSpeedDiff)); + float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr(); + float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr(); - float adhesion = CSurfaceTable::GetAdhesiveLimit(aColPoints[i]) / numCollisions; - - if(A->GetModelIndex() == MI_RCBANDIT) - adhesion *= 0.2f; - else if(IsBoatModel(A->GetModelIndex())){ - if(aColPoints[i].normal.z > 0.6f){ - if(CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_LOOSE) - adhesion *= 3.0f; - }else - adhesion = 0.0f; - }else if(A->IsVehicle()){ - if(A->GetStatus() == STATUS_WRECKED) + if(A->GetUp().z < -0.6f && + Abs(A->m_vecMoveSpeed.x) < 0.05f && + Abs(A->m_vecMoveSpeed.y) < 0.05f) + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, 0.1f*impulseA, Max(turnSpeedDiff, moveSpeedDiff)); + else + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); + + + if(A->GetModelIndex() == MI_RCBANDIT) + adhesion *= 0.2f; + else if(((CVehicle*)A)->IsBoat()){ + if(aColPoints[i].normal.z > 0.6f){ + if(CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_LOOSE || + CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_SAND) + adhesion *= 3.0f; + }else + adhesion = 0.0f; + }else if(A->GetStatus() == STATUS_WRECKED) adhesion *= 3.0f; else if(A->GetUp().z > 0.3f) adhesion = 0.0f; else adhesion *= Min(5.0f, 0.03f*impulseA + 1.0f); + }else{ + if(impulseA > A->m_fDamageImpulse) + A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); + + float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr(); + float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr(); + + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); } if(A->ApplyFriction(adhesion, aColPoints[i])) @@ -1570,7 +1739,13 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) A->m_vecMoveFriction.y += moveSpeed.y * -0.3f / numCollisions; A->m_vecTurnFriction += turnSpeed * -0.3f / numCollisions; } - return true; + + if(B->IsObject() && Bobj->m_nCollisionDamageEffect && maxImpulseA > 20.0f) + Bobj->ObjectDamage(maxImpulseA); + + if(!CWorld::bSecondShift) + return true; + ret = true; } }else{ @@ -1710,9 +1885,25 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) // BUG? not impulseA? if(Bobj->m_nCollisionDamageEffect && maxImpulseB > 20.0f) Bobj->ObjectDamage(maxImpulseB); + else if(Bobj->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY){ + CMatrix inv; + CVector size = CModelInfo::GetModelInfo(B->GetModelIndex())->GetColModel()->boundingBox.GetSize(); + size = B->GetMatrix() * size; + if(size.z < B->GetPosition().z || + (Invert(A->GetMatrix(), inv) * size).z < 0.0f) + Bobj->ObjectDamage(50.0f); + } }else if(A->IsObject() && A->bUsesCollision && B->IsVehicle()){ if(Aobj->m_nCollisionDamageEffect && maxImpulseB > 20.0f) Aobj->ObjectDamage(maxImpulseB); + else if(Aobj->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY){ + CMatrix inv; + CVector size = CModelInfo::GetModelInfo(A->GetModelIndex())->GetColModel()->boundingBox.GetSize(); + size = A->GetMatrix() * size; + if(size.z < A->GetPosition().z || + (Invert(B->GetMatrix(), inv) * size).z < 0.0f) + Aobj->ObjectDamage(50.0f); + } } if(B->GetStatus() == STATUS_SIMPLE){ @@ -1721,13 +1912,15 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) CCarCtrl::SwitchVehicleToRealPhysics((CVehicle*)B); } - return true; + if(!CWorld::bSecondShift) + return true; + ret = true; } } } - return false; + return ret; } bool @@ -1756,6 +1949,8 @@ CPhysical::CheckCollision_SimpleCar(void) return false; } +float PHYSICAL_SHIFT_SPEED_DAMP = 0.707f; + void CPhysical::ProcessShift(void) { @@ -1765,6 +1960,13 @@ CPhysical::ProcessShift(void) bIsInSafePosition = true; RemoveAndAdd(); }else{ + CPhysical *surf; + if(bHasHitWall && IsPed() && (surf = ((CPed*)this)->m_pCurrentPhysSurface, surf == nil || !surf->bInfiniteMass || surf->m_phy_flagA08) || + CWorld::bSecondShift){ + m_vecMoveSpeed *= Pow(PHYSICAL_SHIFT_SPEED_DAMP, CTimer::GetTimeStep()); + m_vecTurnSpeed *= Pow(PHYSICAL_SHIFT_SPEED_DAMP, CTimer::GetTimeStep()); + } + CMatrix matrix(GetMatrix()); ApplyMoveSpeed(); ApplyTurnSpeed(); @@ -1782,11 +1984,19 @@ CPhysical::ProcessShift(void) m_bIsVehicleBeingShifted = false; if(hasshifted){ CWorld::AdvanceCurrentScanCode(); + bool hadCollision = false; for(node = m_entryInfoList.first; node; node = node->next) if(ProcessCollisionSectorList(node->sector->m_lists)){ - GetMatrix() = matrix; - return; + if(!CWorld::bSecondShift){ + GetMatrix() = matrix; + return; + } + hadCollision = true; } + if(hadCollision){ + GetMatrix() = matrix; + return; + } } bIsStuck = false; bIsInSafePosition = true; @@ -1798,6 +2008,9 @@ CPhysical::ProcessShift(void) // x is the number of units (m) we would like to step #define NUMSTEPS(x) ceil(Sqrt(distSq) * (1.0f/(x))) +float HIGHSPEED_ELASTICITY_MULT_PED = 2.0f; +float HIGHSPEED_ELASTICITY_MULT_COPCAR = 2.0f; + void CPhysical::ProcessCollision(void) { @@ -1829,31 +2042,78 @@ CPhysical::ProcessCollision(void) // Save current state CMatrix savedMatrix(GetMatrix()); + float savedElasticity = m_fElasticity; + CVector savedMoveSpeed = m_vecMoveSpeed; float savedTimeStep = CTimer::GetTimeStep(); int8 n = 1; // The number of steps we divide the time step into float step = 0.0f; // divided time step float distSq = m_vecMoveSpeed.MagnitudeSqr() * sq(CTimer::GetTimeStep()); - if(IsPed() && (distSq >= sq(0.2f) || ped->IsPlayer())){ - if(ped->IsPlayer()) - n = Max(NUMSTEPS(0.2f), 2.0f); - else - n = NUMSTEPS(0.3f); + if(IsPed() && (distSq >= sq(0.3f) || ped->IsPlayer())){ + if(ped->IsPlayer()){ + if(ped->m_pCurrentPhysSurface) + n = Max(NUMSTEPS(0.15f), 4.0f); + else + n = Max(NUMSTEPS(0.3f), 2.0f); + }else + n = NUMSTEPS(0.45f); step = savedTimeStep / n; + if(!ped->IsPlayer()) + ped->m_fElasticity *= HIGHSPEED_ELASTICITY_MULT_PED; }else if(IsVehicle() && distSq >= sq(0.4f)){ if(GetStatus() == STATUS_PLAYER) n = NUMSTEPS(0.2f); else n = distSq > 0.32f ? NUMSTEPS(0.3f) : NUMSTEPS(0.4f); step = savedTimeStep / n; - }else if(IsObject()){ + + CVector bbox = GetColModel()->boundingBox.GetSize(); + float relDistX = Abs(DotProduct(m_vecMoveSpeed, GetRight())) * CTimer::GetTimeStep() / bbox.x; + float relDistY = Abs(DotProduct(m_vecMoveSpeed, GetForward())) * CTimer::GetTimeStep() / bbox.y; + float relDistZ = Abs(DotProduct(m_vecMoveSpeed, GetUp())) * CTimer::GetTimeStep() / bbox.z; + if(Max(relDistX, Max(relDistY, relDistZ)) < 1.0f){ + // check if we can get away with simplified processing + + ApplyMoveSpeed(); + ApplyTurnSpeed(); + GetMatrix().Reorthogonalise(); + bSkipLineCol = false; + m_bIsVehicleBeingShifted = false; + + bJustCheckCollision = true; + bUsesCollision = false; + if(!CheckCollision()){ + bJustCheckCollision = false; + bUsesCollision = true; + if(IsVehicle()) + ((CVehicle*)this)->bVehicleColProcessed = true; + + bHitByTrain = false; + m_fDistanceTravelled = (GetPosition() - savedMatrix.GetPosition()).Magnitude(); + bSkipLineCol = false; + + bIsStuck = false; + bIsInSafePosition = true; + m_fElasticity = savedElasticity; + RemoveAndAdd(); + return; + } + bJustCheckCollision = false; + bUsesCollision = true; + GetMatrix() = savedMatrix; + m_vecMoveSpeed = savedMoveSpeed; + if(IsVehicle() && ((CVehicle*)this)->bIsLawEnforcer) + m_fElasticity *= HIGHSPEED_ELASTICITY_MULT_COPCAR; + } + }else if(IsObject() && ((CObject*)this)->ObjectCreatedBy != TEMP_OBJECT){ int responsecase = ((CObject*)this)->m_nSpecialCollisionResponseCases; if(responsecase == COLLRESPONSE_LAMPOST){ CVector speedUp = { 0.0f, 0.0f, 0.0f }; CVector speedDown = { 0.0f, 0.0f, 0.0f }; - speedUp.z = GetBoundRadius(); - speedDown.z = -speedUp.z; + CColModel *colModel = GetColModel(); + speedUp.z = colModel->boundingBox.max.z; + speedDown.z = colModel->boundingBox.min.z; speedUp = Multiply3x3(GetMatrix(), speedUp); speedDown = Multiply3x3(GetMatrix(), speedDown); speedUp = GetSpeed(speedUp); @@ -1893,6 +2153,7 @@ CPhysical::ProcessCollision(void) savedMatrix.GetPosition().z = GetPosition().z; GetMatrix() = savedMatrix; CTimer::SetTimeStep(savedTimeStep); + m_fElasticity = savedElasticity; return; } if(IsPed() && m_vecMoveSpeed.z == 0.0f && @@ -1910,7 +2171,7 @@ CPhysical::ProcessCollision(void) car->m_aSuspensionSpringRatio[2] = 1.0f; car->m_aSuspensionSpringRatio[3] = 1.0f; }else if(veh->m_vehType == VEHICLE_TYPE_BIKE){ - assert(0 && "TODO - but unused"); + assert(0 && "TODO(MIAMI)"); } } } @@ -1922,15 +2183,15 @@ CPhysical::ProcessCollision(void) bSkipLineCol = false; if(!m_vecMoveSpeed.IsZero() || !m_vecTurnSpeed.IsZero() || -#ifdef GTA_TRAIN bHitByTrain || -#endif GetStatus() == STATUS_PLAYER || + IsVehicle() && ((CVehicle*)this)->bRestingOnPhysical || IsPed() && ped->IsPlayer()){ if(IsVehicle()) ((CVehicle*)this)->bVehicleColProcessed = true; if(CheckCollision()){ GetMatrix() = savedMatrix; + m_fElasticity = savedElasticity; return; } } @@ -1940,5 +2201,6 @@ CPhysical::ProcessCollision(void) bIsStuck = false; bIsInSafePosition = true; + m_fElasticity = savedElasticity; RemoveAndAdd(); } diff --git a/src/entities/Physical.h b/src/entities/Physical.h index f8921a5c..926b9762 100644 --- a/src/entities/Physical.h +++ b/src/entities/Physical.h @@ -19,7 +19,6 @@ public: int32 m_audioEntityId; float m_phys_unused1; - CTreadable *m_treadable[2]; // car and ped uint32 m_nLastTimeCollided; CVector m_vecMoveSpeed; // velocity CVector m_vecTurnSpeed; // angular velocity @@ -40,7 +39,6 @@ public: int8 m_phys_unused2; uint8 m_nStaticFrames; uint8 m_nCollisionRecords; - bool m_bIsVehicleBeingShifted; CEntity *m_aCollisionRecords[PHYSICAL_MAX_COLLISIONRECORDS]; float m_fDistanceTravelled; @@ -54,12 +52,17 @@ public: uint8 bIsHeavy : 1; uint8 bAffectedByGravity : 1; uint8 bInfiniteMass : 1; + uint8 m_phy_flagA08 : 1; uint8 bIsInWater : 1; - uint8 m_phy_flagA10 : 1; // unused uint8 m_phy_flagA20 : 1; // unused uint8 bHitByTrain : 1; uint8 bSkipLineCol : 1; + uint8 bIsFrozen : 1; + uint8 bDontLoadCollision : 1; + uint8 m_bIsVehicleBeingShifted : 1; // wrong name - also used on but never set for peds + uint8 bJustCheckCollision : 1; // just see if there is a collision + uint8 m_nSurfaceTouched; int8 m_nZoneLevel; @@ -116,6 +119,17 @@ public: void SetMoveSpeed(const CVector& speed) { m_vecMoveSpeed = speed; } + void AddToMoveSpeed(float x, float y, float z) { + m_vecMoveSpeed.x += x; + m_vecMoveSpeed.y += y; + m_vecMoveSpeed.z += z; + } + void AddToMoveSpeed(const CVector& addition) { + m_vecMoveSpeed += addition; + } + void AddToMoveSpeed(const CVector2D& addition) { + m_vecMoveSpeed += CVector(addition.x, addition.y, 0.0f); + } const CVector &GetTurnSpeed() { return m_vecTurnSpeed; } void SetTurnSpeed(float x, float y, float z) { m_vecTurnSpeed.x = x; @@ -144,11 +158,13 @@ public: void ApplyFrictionTurnForce(const CVector &j, const CVector &p) { ApplyFrictionTurnForce(j.x, j.y, j.z, p.x, p.y, p.z); } // springRatio: 1.0 fully extended, 0.0 fully compressed bool ApplySpringCollision(float springConst, CVector &springDir, CVector &point, float springRatio, float bias); + bool ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir); bool ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed); void ApplyGravity(void); void ApplyFriction(void); void ApplyAirResistance(void); bool ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, float &impulseB); + bool ApplyCollision(CColPoint &colpoint, float &impulse); bool ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CVector &moveSpeed, CVector &turnSpeed); bool ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint); bool ApplyFriction(float adhesiveLimit, CColPoint &colpoint); @@ -159,5 +175,3 @@ public: bool CheckCollision(void); bool CheckCollision_SimpleCar(void); }; - -VALIDATE_SIZE(CPhysical, 0x128); diff --git a/src/entities/Treadable.h b/src/entities/Treadable.h index c3160f47..c3ab755e 100644 --- a/src/entities/Treadable.h +++ b/src/entities/Treadable.h @@ -8,10 +8,5 @@ public: static void *operator new(size_t); static void operator delete(void*, size_t); - int16 m_nodeIndices[2][12]; // first car, then ped - bool GetIsATreadable(void) { return true; } }; - -VALIDATE_SIZE(CTreadable, 0x94); - diff --git a/src/math/Matrix.h b/src/math/Matrix.h index b7e055c5..1d26cc20 100644 --- a/src/math/Matrix.h +++ b/src/math/Matrix.h @@ -78,7 +78,8 @@ public: return *this; } - CVector &GetPosition(void){ return *(CVector*)&m_matrix.pos; } + const CVector &GetPosition(void) const { return *(CVector*)&m_matrix.pos; } + CVector& GetPosition(void) { return *(CVector*)&m_matrix.pos; } CVector &GetRight(void) { return *(CVector*)&m_matrix.right; } CVector &GetForward(void) { return *(CVector*)&m_matrix.up; } CVector &GetUp(void) { return *(CVector*)&m_matrix.at; } diff --git a/src/math/Vector2D.h b/src/math/Vector2D.h index 0885a5d2..7bfccae6 100644 --- a/src/math/Vector2D.h +++ b/src/math/Vector2D.h @@ -11,9 +11,7 @@ public: float Magnitude(void) const { return Sqrt(x*x + y*y); } float MagnitudeSqr(void) const { return x*x + y*y; } - void Normalise(void); - - void NormaliseSafe(void) { + void Normalise(void) { float sq = MagnitudeSqr(); if(sq > 0.0f){ float invsqrt = RecipSqrt(sq); diff --git a/src/math/math.cpp b/src/math/math.cpp index eeb9d3fa..e11d048c 100644 --- a/src/math/math.cpp +++ b/src/math/math.cpp @@ -5,19 +5,6 @@ // TODO: move more stuff into here void -CVector2D::Normalise(void) -{ - float sq = MagnitudeSqr(); - assert(sq != 0.0f); // just be safe here - //if(sq > 0.0f){ - float invsqrt = RecipSqrt(sq); - x *= invsqrt; - y *= invsqrt; - //}else - // x = 1.0f; -} - -void CMatrix::SetRotate(float xAngle, float yAngle, float zAngle) { float cX = Cos(xAngle); diff --git a/src/modelinfo/BaseModelInfo.cpp b/src/modelinfo/BaseModelInfo.cpp index a2779107..31bb2500 100644 --- a/src/modelinfo/BaseModelInfo.cpp +++ b/src/modelinfo/BaseModelInfo.cpp @@ -4,12 +4,14 @@ #include "TxdStore.h" #include "2dEffect.h" #include "BaseModelInfo.h" +#include "ModelInfo.h" +//--MIAMI: file done CBaseModelInfo::CBaseModelInfo(ModelInfoType type) { m_colModel = nil; - m_twodEffects = nil; + m_2dEffectsID = -1; m_objectId = -1; m_refCount = 0; m_txdSlot = -1; @@ -23,7 +25,7 @@ CBaseModelInfo::Shutdown(void) { DeleteCollisionModel(); DeleteRwObject(); - m_twodEffects = nil; + m_2dEffectsID = -1; m_num2dEffects = 0; m_txdSlot = -1; } @@ -76,17 +78,17 @@ CBaseModelInfo::RemoveTexDictionaryRef(void) void CBaseModelInfo::Init2dEffects(void) { - m_twodEffects = nil; + m_2dEffectsID = -1; m_num2dEffects = 0; } void CBaseModelInfo::Add2dEffect(C2dEffect *fx) { - if(m_twodEffects) + if(m_2dEffectsID >= 0) m_num2dEffects++; else{ - m_twodEffects = fx; + m_2dEffectsID = CModelInfo::Get2dEffectStore().getIndex(fx); m_num2dEffects = 1; } } @@ -94,8 +96,8 @@ CBaseModelInfo::Add2dEffect(C2dEffect *fx) C2dEffect* CBaseModelInfo::Get2dEffect(int n) { - if(m_twodEffects) - return &m_twodEffects[n]; + if(m_2dEffectsID >= 0) + return CModelInfo::Get2dEffectStore().getItem(m_2dEffectsID+n); else return nil; } diff --git a/src/modelinfo/BaseModelInfo.h b/src/modelinfo/BaseModelInfo.h index 783f871f..e7dd9e4b 100644 --- a/src/modelinfo/BaseModelInfo.h +++ b/src/modelinfo/BaseModelInfo.h @@ -2,18 +2,20 @@ #include "Collision.h" -#define MAX_MODEL_NAME (24) +#define MAX_MODEL_NAME (21) enum ModelInfoType : uint8 { - MITYPE_NA = 0, - MITYPE_SIMPLE = 1, - MITYPE_MLO = 2, - MITYPE_TIME = 3, - MITYPE_CLUMP = 4, - MITYPE_VEHICLE = 5, - MITYPE_PED = 6, - MITYPE_XTRACOMPS = 7, + MITYPE_NA, + MITYPE_SIMPLE, + MITYPE_MLO, // unused but still in enum + MITYPE_TIME, + MITYPE_WEAPON, + MITYPE_CLUMP, + MITYPE_VEHICLE, + MITYPE_PED, + MITYPE_XTRACOMPS, // unused but still in enum + MITYPE_HAND // xbox and mobile }; VALIDATE_SIZE(ModelInfoType, 1); @@ -23,14 +25,14 @@ class CBaseModelInfo { protected: char m_name[MAX_MODEL_NAME]; + ModelInfoType m_type; + uint8 m_num2dEffects; + bool m_bOwnsColModel; CColModel *m_colModel; - C2dEffect *m_twodEffects; + int16 m_2dEffectsID; int16 m_objectId; uint16 m_refCount; int16 m_txdSlot; - ModelInfoType m_type; - uint8 m_num2dEffects; - bool m_bOwnsColModel; public: CBaseModelInfo(ModelInfoType type); @@ -40,13 +42,15 @@ public: virtual RwObject *CreateInstance(RwMatrix *) = 0; virtual RwObject *CreateInstance(void) = 0; virtual RwObject *GetRwObject(void) = 0; + virtual void SetAnimFile(const char *file) {} + virtual void ConvertAnimFileIndex(void) {} + virtual int GetAnimFileIndex(void) { return -1; } // one day it becomes virtual ModelInfoType GetModelType() const { return m_type; } - bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; } - bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE || - m_type == MITYPE_MLO || m_type == MITYPE_XTRACOMPS; // unused but what the heck - } + bool IsBuilding(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; } + bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME || m_type == MITYPE_WEAPON; } + bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE; } char *GetName(void) { return m_name; } void SetName(const char *name) { strncpy(m_name, name, MAX_MODEL_NAME); } void SetColModel(CColModel *col, bool owns = false){ @@ -69,5 +73,3 @@ public: uint8 GetNum2dEffects() const { return m_num2dEffects; } uint16 GetNumRefs() const { return m_refCount; } }; - -VALIDATE_SIZE(CBaseModelInfo, 0x30); diff --git a/src/modelinfo/ClumpModelInfo.cpp b/src/modelinfo/ClumpModelInfo.cpp index 49198437..3fa9a36f 100644 --- a/src/modelinfo/ClumpModelInfo.cpp +++ b/src/modelinfo/ClumpModelInfo.cpp @@ -5,6 +5,9 @@ #include "NodeName.h" #include "VisibilityPlugins.h" #include "ModelInfo.h" +#include "AnimManager.h" + +//--MIAMI: file done void CClumpModelInfo::DeleteRwObject(void) @@ -13,17 +16,17 @@ CClumpModelInfo::DeleteRwObject(void) RpClumpDestroy(m_clump); m_clump = nil; RemoveTexDictionaryRef(); + if(GetAnimFileIndex() != -1) + CAnimManager::RemoveAnimBlockRef(GetAnimFileIndex()); } } -#ifdef PED_SKIN static RpAtomic* SetHierarchyForSkinAtomic(RpAtomic *atomic, void *data) { RpSkinAtomicSetHAnimHierarchy(atomic, (RpHAnimHierarchy*)data); return nil; } -#endif RwObject* CClumpModelInfo::CreateInstance(void) @@ -31,24 +34,17 @@ CClumpModelInfo::CreateInstance(void) if(m_clump == nil) return nil; RpClump *clone = RpClumpClone(m_clump); -#ifdef PED_SKIN if(IsClumpSkinned(clone)){ RpHAnimHierarchy *hier; RpHAnimAnimation *anim; hier = GetAnimHierarchyFromClump(clone); assert(hier); - // This seems dangerous as only the first atomic will get a hierarchy - // can we guarantee this if hands and head are also in the clump? RpClumpForAllAtomics(clone, SetHierarchyForSkinAtomic, hier); anim = HAnimAnimationCreateForHierarchy(hier); RpHAnimHierarchySetCurrentAnim(hier, anim); RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS)); - // the rest is xbox only: - // RpSkinGetNumBones(RpSkinGeometryGetSkin(RpAtomicGetGeometry(IsClumpSkinned(clone)))); - RpHAnimHierarchyUpdateMatrices(hier); } -#endif return (RwObject*)clone; } @@ -76,27 +72,18 @@ CClumpModelInfo::SetClump(RpClump *clump) m_clump = clump; CVisibilityPlugins::SetClumpModelInfo(m_clump, this); AddTexDictionaryRef(); - RpClumpForAllAtomics(clump, SetAtomicRendererCB, nil); - -#ifdef PED_SKIN + if(GetAnimFileIndex() != -1) + CAnimManager::AddAnimBlockRef(GetAnimFileIndex()); if(IsClumpSkinned(clump)){ int i; RpHAnimHierarchy *hier; RpAtomic *skinAtomic; RpSkin *skin; - // mobile: -// hier = nil; -// RwFrameForAllChildren(RpClumpGetFrame(clump), GetHierarchyFromChildNodesCB, &hier); -// assert(hier); -// RpClumpForAllAtomics(clump, SetHierarchyForSkinAtomic, hier); -// skinAtomic = GetFirstAtomic(clump); - - // xbox: hier = GetAnimHierarchyFromClump(clump); assert(hier); - RpSkinAtomicSetHAnimHierarchy(IsClumpSkinned(clump), hier); - skinAtomic = IsClumpSkinned(clump); + RpClumpForAllAtomics(clump, SetHierarchyForSkinAtomic, hier); + skinAtomic = GetFirstAtomic(clump); assert(skinAtomic); skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(skinAtomic)); @@ -110,12 +97,28 @@ CClumpModelInfo::SetClump(RpClump *clump) weights->w3 /= sum; } RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS)); - }else -#endif - // do not set on skinned clip because cutscene head is not compatible with player head - if(strncmp(GetName(), "playerh", 8) == 0) - RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); + } +} +void +CClumpModelInfo::SetAnimFile(const char *file) +{ + if(strcasecmp(file, "null") == 0) + return; + + m_animFileName = new char[strlen(file)+1]; + strcpy(m_animFileName, file); +} + +void +CClumpModelInfo::ConvertAnimFileIndex(void) +{ + if(m_animFileIndex != -1){ + // we have a string pointer in that union + int32 index = CAnimManager::GetAnimationBlockIndex(m_animFileName); + delete[] m_animFileName; + m_animFileIndex = index; + } } void @@ -147,6 +150,7 @@ CClumpModelInfo::FindFrameFromIdCB(RwFrame *frame, void *data) return assoc->frame ? nil : frame; } +//--MIAMI: unused RwFrame* CClumpModelInfo::FindFrameFromNameCB(RwFrame *frame, void *data) { diff --git a/src/modelinfo/ClumpModelInfo.h b/src/modelinfo/ClumpModelInfo.h index 58b6de11..0113d340 100644 --- a/src/modelinfo/ClumpModelInfo.h +++ b/src/modelinfo/ClumpModelInfo.h @@ -30,9 +30,13 @@ class CClumpModelInfo : public CBaseModelInfo { public: RpClump *m_clump; + union { + int32 m_animFileIndex; + char *m_animFileName; + }; - CClumpModelInfo(void) : CBaseModelInfo(MITYPE_CLUMP) {} - CClumpModelInfo(ModelInfoType id) : CBaseModelInfo(id) {} + CClumpModelInfo(void) : CBaseModelInfo(MITYPE_CLUMP) { m_animFileIndex = -1; } + CClumpModelInfo(ModelInfoType id) : CBaseModelInfo(id) { m_animFileIndex = -1; } ~CClumpModelInfo() {} void DeleteRwObject(void); RwObject *CreateInstance(void); @@ -40,6 +44,9 @@ public: RwObject *GetRwObject(void) { return (RwObject*)m_clump; } virtual void SetClump(RpClump *); + virtual void SetAnimFile(const char *file); + virtual void ConvertAnimFileIndex(void); + virtual int GetAnimFileIndex(void) { return m_animFileIndex; } static RpAtomic *SetAtomicRendererCB(RpAtomic *atomic, void *data); void SetFrameIds(RwObjectNameIdAssocation *assocs); @@ -50,5 +57,4 @@ public: static RwFrame *FillFrameArrayCB(RwFrame *frame, void *data); static RwFrame *GetFrameFromId(RpClump *clump, int32 id); }; - -VALIDATE_SIZE(CClumpModelInfo, 0x34); +//static_assert(sizeof(CClumpModelInfo) == 0x34, "CClumpModelInfo: error"); diff --git a/src/modelinfo/MloModelInfo.cpp b/src/modelinfo/MloModelInfo.cpp deleted file mode 100644 index 7535e6c5..00000000 --- a/src/modelinfo/MloModelInfo.cpp +++ /dev/null @@ -1,39 +0,0 @@ -#include "common.h" - -#include "VisibilityPlugins.h" -#include "ModelInfo.h" - -void -CMloModelInfo::ConstructClump() -{ - m_clump = RpClumpCreate(); - RwFrame *mainFrame = RwFrameCreate(); - RwFrameSetIdentity(mainFrame); - RpClumpSetFrame(m_clump, mainFrame); - - for (int i = firstInstance; i < lastInstance; i++) { - int modelId = CModelInfo::GetMloInstanceStore().store[i].m_modelIndex; - RwMatrix *attMat = CModelInfo::GetMloInstanceStore().store[i].GetMatrix().m_attachment; - CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(modelId); - - if (minfo->m_atomics[0] != nil) { - RpAtomic *newAtomic = RpAtomicClone(minfo->m_atomics[0]); - RwFrame *newFrame = RwFrameCreate(); - if (newAtomic != nil && newFrame != nil) { - *RwFrameGetMatrix(newFrame) = *attMat; - RpAtomicSetFrame(newAtomic, newFrame); - RwFrameAddChild(mainFrame, newFrame); - RpClumpAddAtomic(m_clump, newAtomic); - } else { - debug("Failed to allocate memory while creating template MLO.\n"); - } - } - } - - if (RpClumpGetNumAtomics(m_clump) != 0) { - CVisibilityPlugins::SetClumpModelInfo(m_clump, this); - } else { - RpClumpDestroy(m_clump); - m_clump = nil; - } -}
\ No newline at end of file diff --git a/src/modelinfo/MloModelInfo.h b/src/modelinfo/MloModelInfo.h deleted file mode 100644 index d4344706..00000000 --- a/src/modelinfo/MloModelInfo.h +++ /dev/null @@ -1,14 +0,0 @@ -#pragma once - -#include "ClumpModelInfo.h" - -class CMloModelInfo : public CClumpModelInfo -{ -public: - float field_34; // draw distance? - int firstInstance; - int lastInstance; -public: - CMloModelInfo(void) : CClumpModelInfo(MITYPE_MLO) {} - void ConstructClump(); -};
\ No newline at end of file diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h index c0f01929..e7285b2f 100644 --- a/src/modelinfo/ModelIndices.h +++ b/src/modelinfo/ModelIndices.h @@ -1,13 +1,9 @@ #pragma once +#include "ModelInfo.h" + #define MODELINDICES \ X("fire_hydrant", MI_FIRE_HYDRANT) \ - X("bagelstnd02", MI_BAGELSTAND2) \ - X("fish01", MI_FISHSTALL01) \ - X("fishstall02", MI_FISHSTALL02) \ - X("fishstall03", MI_FISHSTALL03) \ - X("fishstall04", MI_FISHSTALL04) \ - X("taxisign", MI_TAXISIGN) \ X("phonesign", MI_PHONESIGN) \ X("noparkingsign1", MI_NOPARKINGSIGN1) \ X("bussign1", MI_BUSSIGN1) \ @@ -20,97 +16,62 @@ X("wastebin", MI_WASTEBIN) \ X("phonebooth1", MI_PHONEBOOTH1) \ X("parkingmeter", MI_PARKINGMETER) \ + X("parkingmeterg", MI_PARKINGMETER2) \ + X("mall_fans", MI_MALLFAN) \ + X("htl_fan_rotate_nt", MI_HOTELFAN_NIGHT) \ + X("htl_fan_rotate_dy", MI_HOTELFAN_DAY) \ + X("hotroomfan", MI_HOTROOMFAN) \ X("trafficlight1", MI_TRAFFICLIGHTS) \ + X("MTraffic4", MI_TRAFFICLIGHTS_VERTICAL) \ + X("MTraffic1", MI_TRAFFICLIGHTS_MIAMI) \ + X("MTraffic2", MI_TRAFFICLIGHTS_TWOVERTICAL) \ X("lamppost1", MI_SINGLESTREETLIGHTS1) \ X("lamppost2", MI_SINGLESTREETLIGHTS2) \ X("lamppost3", MI_SINGLESTREETLIGHTS3) \ X("doublestreetlght1", MI_DOUBLESTREETLIGHTS) \ - X("rd_Road2A10", MI_ROADSFORROADBLOCKSSTART) \ - X("rd_Road1A30", MI_ROADSFORROADBLOCKSEND) \ - X("veg_tree1", MI_TREE1) \ + X("Streetlamp1", MI_STREETLAMP1) \ + X("Streetlamp2", MI_STREETLAMP2) \ X("veg_tree3", MI_TREE2) \ X("veg_treea1", MI_TREE3) \ - X("veg_treenew01", MI_TREE4) \ - X("veg_treenew05", MI_TREE5) \ X("veg_treeb1", MI_TREE6) \ - X("veg_treenew10", MI_TREE7) \ X("veg_treea3", MI_TREE8) \ - X("veg_treenew09", MI_TREE9) \ - X("veg_treenew08", MI_TREE10) \ - X("veg_treenew03", MI_TREE11) \ - X("veg_treenew16", MI_TREE12) \ - X("veg_treenew17", MI_TREE13) \ - X("veg_treenew06", MI_TREE14) \ X("doc_crane_cab", MODELID_CRANE_1) \ - X("cranetopb", MODELID_CRANE_2) \ - X("cranetopa", MODELID_CRANE_3) \ + X("doc_crane_cab01", MODELID_CRANE_2) \ + X("doc_crane_cab02", MODELID_CRANE_3) \ + X("doc_crane_cab03", MODELID_CRANE_4) \ + X("boatcranelg0", MODELID_CRANE_5) \ + X("LODnetopa0", MODELID_CRANE_6) \ X("package1", MI_COLLECTABLE1) \ X("Money", MI_MONEY) \ X("barrel1", MI_CARMINE) \ - X("oddjgaragdoor", MI_GARAGEDOOR1) \ - X("bombdoor", MI_GARAGEDOOR2) \ - X("door_bombshop", MI_GARAGEDOOR3) \ - X("vheistlocdoor", MI_GARAGEDOOR4) \ - X("door2_garage", MI_GARAGEDOOR5) \ - X("ind_slidedoor", MI_GARAGEDOOR6) \ - X("bankjobdoor", MI_GARAGEDOOR7) \ - X("door_jmsgrage", MI_GARAGEDOOR9) \ - X("jamesgrge_kb", MI_GARAGEDOOR10) \ - X("door_sfehousegrge", MI_GARAGEDOOR11) \ - X("shedgaragedoor", MI_GARAGEDOOR12) \ - X("door4_garage", MI_GARAGEDOOR13) \ - X("door_col_compnd_01", MI_GARAGEDOOR14) \ - X("door_col_compnd_02", MI_GARAGEDOOR15) \ - X("door_col_compnd_03", MI_GARAGEDOOR16) \ - X("door_col_compnd_04", MI_GARAGEDOOR17) \ - X("door_col_compnd_05", MI_GARAGEDOOR18) \ - X("impex_door", MI_GARAGEDOOR19) \ - X("SalvGarage", MI_GARAGEDOOR20) \ - X("door3_garage", MI_GARAGEDOOR21) \ - X("leveldoor2", MI_GARAGEDOOR22) \ - X("double_garage_dr", MI_GARAGEDOOR23) \ - X("amcogaragedoor", MI_GARAGEDOOR24) \ - X("towergaragedoor1", MI_GARAGEDOOR25) \ - X("towergaragedoor2", MI_GARAGEDOOR26) \ - X("towergaragedoor3", MI_GARAGEDOOR27) \ - X("plysve_gragedoor", MI_GARAGEDOOR28) \ - X("impexpsubgrgdoor", MI_GARAGEDOOR29) \ - X("Sub_sprayshopdoor", MI_GARAGEDOOR30) \ - X("ind_plyrwoor", MI_GARAGEDOOR31) \ - X("8ballsuburbandoor", MI_GARAGEDOOR32) \ + X("dk_paynspraydoor", MI_GARAGEDOOR2) \ + X("dk_waretankdoor1", MI_GARAGEDOOR3) \ + X("hav_garagedoor1", MI_GARAGEDOOR4) \ + X("hav_garagedoor02", MI_GARAGEDOOR5) \ + X("hav_garagedoor03", MI_GARAGEDOOR6) \ + X("hav_garagedoor04", MI_GARAGEDOOR7) \ + X("lh_showdoor03", MI_GARAGEDOOR9) \ + X("lh_showdoor1", MI_GARAGEDOOR10) \ + X("lhtankdoor", MI_GARAGEDOOR11) \ + X("nbtgardoor", MI_GARAGEDOOR12) \ + X("dk_camjonesdoor", MI_GARAGEDOOR13) \ + X("nbtgardoor02", MI_GARAGEDOOR14) \ + X("dt_savedra", MI_GARAGEDOOR15) \ + X("dt_savedrb", MI_GARAGEDOOR16) \ + X("dk_bombdoor", MI_GARAGEDOOR18) \ + X("haiwshpnsdoor", MI_GARAGEDOOR19) \ + X("wshpnsdoor", MI_GARAGEDOOR20) \ + X("nbecpnsdoor", MI_GARAGEDOOR21) \ + X("nbtgardoor03", MI_GARAGEDOOR22) \ + X("dt_savedrc", MI_GARAGEDOOR23) \ + X("dt_savedrd", MI_GARAGEDOOR24) \ + X("man_frntstepGD", MI_GARAGEDOOR25) \ + X("svegrgedoor", MI_GARAGEDOOR26) \ X("barrel2", MI_NAUTICALMINE) \ - X("crushercrush", MI_CRUSHERBODY) \ - X("crushertop", MI_CRUSHERLID) \ - X("donkeymag", MI_DONKEYMAG) \ - X("bullion", MI_BULLION) \ - X("floatpackge1", MI_FLOATPACKAGE1) \ X("briefcase", MI_BRIEFCASE) \ - X("chinabanner1", MI_CHINABANNER1) \ - X("chinabanner2", MI_CHINABANNER2) \ - X("chinabanner3", MI_CHINABANNER3) \ - X("chinabanner4", MI_CHINABANNER4) \ - X("iten_chinatown5", MI_CHINABANNER5) \ - X("iten_chinatown7", MI_CHINABANNER6) \ - X("iten_chinatown3", MI_CHINABANNER7) \ - X("iten_chinatown2", MI_CHINABANNER8) \ - X("iten_chinatown4", MI_CHINABANNER9) \ - X("iten_washline01", MI_CHINABANNER10) \ - X("iten_washline02", MI_CHINABANNER11) \ - X("iten_washline03", MI_CHINABANNER12) \ - X("chinalanterns", MI_CHINALANTERN) \ - X("glassfx1", MI_GLASS1) \ - X("glassfx2", MI_GLASS2) \ - X("glassfx3", MI_GLASS3) \ - X("glassfx4", MI_GLASS4) \ - X("glassfx55", MI_GLASS5) \ - X("glassfxsub1", MI_GLASS6) \ - X("glassfxsub2", MI_GLASS7) \ + X("wglasssmash", MI_GLASS1) \ X("glassfx_composh", MI_GLASS8) \ - X("bridge_liftsec", MI_BRIDGELIFT) \ - X("bridge_liftweight", MI_BRIDGEWEIGHT) \ - X("subbridge_lift", MI_BRIDGEROADSEGMENT) \ X("barrel4", MI_EXPLODINGBARREL) \ - X("flagsitaly", MI_ITALYBANNER1) \ X("adrenaline", MI_PICKUP_ADRENALINE) \ X("bodyarmour", MI_PICKUP_BODYARMOUR) \ X("info", MI_PICKUP_INFO) \ @@ -119,44 +80,65 @@ X("bribe", MI_PICKUP_BRIBE) \ X("killfrenzy", MI_PICKUP_KILLFRENZY) \ X("camerapickup", MI_PICKUP_CAMERA) \ + X("bigdollar", MI_PICKUP_REVENUE) \ + X("pickupsave", MI_PICKUP_SAVEGAME) \ + X("property_locked", MI_PICKUP_PROPERTY) \ + X("property_fsale", MI_PICKUP_PROPERTY_FORSALE) \ + X("clothesp", MI_PICKUP_CLOTHES) \ X("bollardlight", MI_BOLLARDLIGHT) \ - X("magnet", MI_MAGNET) \ - X("streetlamp1", MI_STREETLAMP1) \ - X("streetlamp2", MI_STREETLAMP2) \ - X("railtrax_lo4b", MI_RAILTRACKS) \ X("bar_barrier10", MI_FENCE) \ X("bar_barrier12", MI_FENCE2) \ X("petrolpump", MI_PETROLPUMP) \ - X("bodycast", MI_BODYCAST) \ - X("backdoor", MI_BACKDOOR) \ - X("coffee", MI_COFFEE) \ + X("washgaspump", MI_PETROLPUMP2) \ X("bouy", MI_BUOY) \ X("parktable1", MI_PARKTABLE) \ - X("sbwy_tunl_start", MI_SUBWAY1) \ - X("sbwy_tunl_bit", MI_SUBWAY2) \ - X("sbwy_tunl_bend", MI_SUBWAY3) \ - X("sbwy_tunl_cstm6", MI_SUBWAY4) \ - X("sbwy_tunl_cstm7", MI_SUBWAY5) \ - X("sbwy_tunl_cstm8", MI_SUBWAY6) \ - X("sbwy_tunl_cstm10", MI_SUBWAY7) \ - X("sbwy_tunl_cstm9", MI_SUBWAY8) \ - X("sbwy_tunl_cstm11", MI_SUBWAY9) \ - X("sbwy_tunl_cstm1", MI_SUBWAY10) \ - X("sbwy_tunl_cstm2", MI_SUBWAY11) \ - X("sbwy_tunl_cstm4", MI_SUBWAY12) \ - X("sbwy_tunl_cstm3", MI_SUBWAY13) \ - X("sbwy_tunl_cstm5", MI_SUBWAY14) \ - X("subplatform_n2", MI_SUBWAY15) \ - X("suby_tunl_start", MI_SUBWAY16) \ - X("sbwy_tunl_start2", MI_SUBWAY17) \ - X("indy_tunl_start", MI_SUBWAY18) \ - X("indsubway03", MI_SUBPLATFORM_IND) \ - X("comerside_subway", MI_SUBPLATFORM_COMS) \ - X("subplatform", MI_SUBPLATFORM_COMS2) \ - X("subplatform_n", MI_SUBPLATFORM_COMN) \ - X("Otherside_subway", MI_SUBPLATFORM_SUB) \ - X("subplatform_sub", MI_SUBPLATFORM_SUB2) \ - X("files", MI_FILES) + X("lamppost1", MI_LAMPPOST1) \ + X("veg_palm04", MI_VEG_PALM01) \ + X("veg_palwee02", MI_VEG_PALM02) \ + X("veg_palmkbb11", MI_VEG_PALM03) \ + X("veg_palmkb4", MI_VEG_PALM04) \ + X("veg_palm02", MI_VEG_PALM05) \ + X("veg_palmkb3", MI_VEG_PALM06) \ + X("veg_palmbig14", MI_VEG_PALM07) \ + X("veg_palm01", MI_VEG_PALM08) \ + X("mlamppost", MI_MLAMPPOST) \ + X("roadworkbarrier1", MI_BARRIER1) \ + X("littleha_police", MI_LITTLEHA_POLICE) \ + X("telgrphpole02", MI_TELPOLE02) \ + X("trafficlight1", MI_TRAFFICLIGHT01) \ + X("parkbench1", MI_PARKBENCH) \ + X("plc_stinger", MI_PLC_STINGER) \ + X("od_lightbeam", MI_LIGHTBEAM) \ + X("ap_radar1_01", MI_AIRPORTRADAR) \ + X("rcbomb", MI_RCBOMB) \ + X("beachball", MI_BEACHBALL) \ + X("sandcastle1", MI_SANDCASTLE1) \ + X("sandcastle2", MI_SANDCASTLE2) \ + X("jellyfish", MI_JELLYFISH) \ + X("jellyfish01", MI_JELLYFISH01) \ + X("fish1single", MI_FISH1SINGLE) \ + X("fish1s", MI_FISH1S) \ + X("fish2single", MI_FISH2SINGLE) \ + X("fish2s", MI_FISH2S) \ + X("fish3single", MI_FISH3SINGLE) \ + X("fish3s", MI_FISH3S) \ + X("turtle", MI_TURTLE) \ + X("dolphin", MI_DOLPHIN) \ + X("shark", MI_SHARK) \ + X("submarine", MI_SUBMARINE) \ + X("Esc_step", MI_ESCALATORSTEP) \ + X("lounge_wood_up", MI_LOUNGE_WOOD_UP) \ + X("lounge_towel_up", MI_LOUNGE_TOWEL_UP) \ + X("lounge_wood_dn", MI_LOUNGE_WOOD_DN) \ + X("lotion", MI_LOTION) \ + X("beachtowel01", MI_BEACHTOWEL01) \ + X("beachtowel02", MI_BEACHTOWEL02) \ + X("beachtowel03", MI_BEACHTOWEL03) \ + X("beachtowel04", MI_BEACHTOWEL04) \ + X("blimp_night", MI_BLIMP_NIGHT) \ + X("blimp_day", MI_BLIMP_DAY) \ + X("yt_main_body", MI_YT_MAIN_BODY) \ + X("yt_main_body2", MI_YT_MAIN_BODY2) #define X(name, var) extern int16 var; MODELINDICES @@ -174,88 +156,39 @@ enum MI_MEDIC, MI_FIREMAN, MI_MALE01, - MI_TAXI_D, - MI_PIMP, - MI_GANG01, - MI_GANG02, - MI_GANG03, - MI_GANG04, - MI_GANG05, - MI_GANG06, - MI_GANG07, - MI_GANG08, - MI_GANG09, - MI_GANG10, - MI_GANG11, - MI_GANG12, - MI_GANG13, - MI_GANG14, - MI_CRIMINAL01, - MI_CRIMINAL02, - MI_SPECIAL01, - MI_SPECIAL02, - MI_SPECIAL03, - MI_SPECIAL04, - MI_MALE02, - MI_MALE03, - MI_FATMALE01, - MI_FATMALE02, - MI_FEMALE01, - MI_FEMALE02, - MI_FEMALE03, - MI_FATFEMALE01, - MI_FATFEMALE02, - MI_PROSTITUTE, - MI_PROSTITUTE2, - MI_P_MAN1, - MI_P_MAN2, - MI_P_WOM1, - MI_P_WOM2, - MI_CT_MAN1, - MI_CT_MAN2, - MI_CT_WOM1, - MI_CT_WOM2, - MI_LI_MAN1, - MI_LI_MAN2, - MI_LI_WOM1, - MI_LI_WOM2, - MI_DOCKER1, - MI_DOCKER2, - MI_SCUM_MAN, - MI_SCUM_WOM, - MI_WORKER1, - MI_WORKER2, - MI_B_MAN1, - MI_B_MAN2, - MI_B_MAN3, - MI_B_WOM1, - MI_B_WOM2, - MI_B_WOM3, - MI_MOD_MAN, - MI_MOD_WOM, - MI_ST_MAN, - MI_ST_WOM, - MI_FAN_MAN1, - MI_FAN_MAN2, - MI_FAN_WOM, - MI_HOS_MAN, - MI_HOS_WOM, - MI_CONST1, - MI_CONST2, - MI_SHOPPER1, - MI_SHOPPER2, - MI_SHOPPER3, - MI_STUD_MAN, - MI_STUD_WOM, - MI_CAS_MAN, - MI_CAS_WOM, - MI_BUSKER1, - MI_BUSKER2, - MI_BUSKER3, - MI_BUSKER4, - // three more peds possible - MI_LAST_PED = 89, + MI_TAXI_D = 28, // HMOCA + + MI_WFOGO = 63, + MI_WMOGO = 64, + + MI_CBA = 83, + MI_CBB, + MI_HNA, + MI_HNB, + MI_SGA, + MI_SGB, + MI_CLA, + MI_CLB, + MI_GDA, + MI_GDB, + MI_BKA, + MI_BKB, + MI_PGA, + MI_PGB, + MI_VICE1, + MI_VICE2, + MI_VICE3, + MI_VICE4, + MI_VICE5, + MI_VICE6, + MI_VICE7, + MI_VICE8, + MI_WFYG2 = 106, // last regular ped + MI_SPECIAL01 = 109, + MI_SPECIAL21 = 129, + + MI_LAST_PED = MI_SPECIAL21, MI_FIRST_VEHICLE, MI_LANDSTAL = MI_FIRST_VEHICLE, @@ -264,13 +197,13 @@ enum MI_LINERUN, MI_PEREN, MI_SENTINEL, - MI_PATRIOT, + MI_RIO, MI_FIRETRUCK, MI_TRASH, MI_STRETCH, MI_MANANA, MI_INFERNUS, - MI_BLISTA, + MI_VOODOO, MI_PONY, MI_MULE, MI_CHEETAH, @@ -279,11 +212,11 @@ enum MI_MOONBEAM, MI_ESPERANT, MI_TAXI, - MI_KURUMA, + MI_WASHING, MI_BOBCAT, MI_MRWHOOP, MI_BFINJECT, - MI_CORPSE, + MI_HUNTER, MI_POLICE, MI_ENFORCER, MI_SECURICA, @@ -292,61 +225,120 @@ enum MI_BUS, MI_RHINO, MI_BARRACKS, - MI_TRAIN, + MI_CUBAN, MI_CHOPPER, - MI_DODO, + MI_ANGEL, MI_COACH, MI_CABBIE, MI_STALLION, MI_RUMPO, MI_RCBANDIT, - MI_BELLYUP, - MI_MRWONGS, - MI_MAFIA, - MI_YARDIE, - MI_YAKUZA, - MI_DIABLOS, - MI_COLUMB , - MI_HOODS, + MI_ROMERO, + MI_PACKER, + MI_SENTXS, + MI_ADMIRAL, + MI_SQUALO, + MI_SEASPAR, + MI_PIZZABOY, + MI_GANGBUR, MI_AIRTRAIN, MI_DEADDODO, MI_SPEEDER, MI_REEFER, - MI_PANLANT, + MI_TROPIC, MI_FLATBED, MI_YANKEE, - MI_ESCAPE, - MI_BORGNINE, - MI_TOYZ, - MI_GHOST, - - // leftovers on PC - MI_MIAMI_RCBARON = 154, - MI_MIAMI_RCRAIDER = 155, - MI_MIAMI_SPARROW = 159, + MI_CADDY, + MI_ZEBRA, + MI_TOPFUN, + MI_SKIMMER, + MI_PCJ600, + MI_FAGGIO, + MI_FREEWAY, + MI_RCBARON, + MI_RCRAIDER, + MI_GLENDALE, + MI_OCEANIC, + MI_SANCHEZ, + MI_SPARROW, + MI_PATRIOT, + MI_LOVEFIST, + MI_COASTG, + MI_DINGHY, + MI_HERMES, + MI_SABRE, + MI_SABRETUR, + MI_PHEONIX, + MI_WALTON, + MI_REGINA, + MI_COMET, + MI_DELUXO, + MI_BURRITO, + MI_SPAND, + MI_MARQUIS, + MI_BAGGAGE, + MI_KAUFMAN, + MI_MAVERICK, + MI_VCNMAV, + MI_RANCHER, + MI_FBIRANCH, + MI_VIRGO, + MI_GREENWOO, + MI_JETMAX, + MI_HOTRING, + MI_SANDKING, + MI_BLISTAC, + MI_POLMAV, + MI_BOXVILLE, + MI_BENSON, + MI_MESA, + MI_RCGOBLIN, + MI_HOTRINA, + MI_HOTRINB, + MI_BLOODRA, + MI_BLOODRB, + MI_VICECHEE, + // HACK + MI_TRAIN = -1, + MI_DODO = -2, - MI_GRENADE = 170, - MI_AK47, + MI_GOLFCLUB = 261, + MI_NIGHTSTICK, + MI_KNIFE, MI_BASEBALL_BAT, - MI_COLT, + MI_GRENADE = 270, + MI_TEARGAS, MI_MOLOTOV, - MI_ROCKETLAUNCHER, + MI_MISSILE, + MI_COLT45, + MI_PYTHON, + MI_RUGER, MI_SHOTGUN, - MI_SNIPER, + MI_SPAS12_SHOTGUN, + MI_STUBBY_SHOTGUN, + MI_M4, + MI_TEC9, MI_UZI, - MI_MISSILE, - MI_M16, + MI_SILENCEDINGRAM, + MI_MP5, + MI_SNIPERRIFLE, + MI_LASERSCOPE, + MI_ROCKETLAUNCHER, MI_FLAMETHROWER, + MI_M60, + MI_MINIGUN, MI_BOMB, + MI_CAMERA, MI_FINGERS, + MI_MINIGUN2, - MI_CUTOBJ01 = 185, + MI_CUTOBJ01 = 295, MI_CUTOBJ02, MI_CUTOBJ03, MI_CUTOBJ04, MI_CUTOBJ05, - MI_CAR_DOOR = 190, + MI_CAR_DOOR = 240, MI_CAR_BUMPER, MI_CAR_PANEL, MI_CAR_BONNET, @@ -355,10 +347,9 @@ enum MI_BODYPARTA, MI_BODYPARTB, - MI_AIRTRAIN_VLO = 198, - MI_LOPOLYGUY, + MI_AIRTRAIN_VLO = 257, - NUM_DEFAULT_MODELS + NUM_DEFAULT_MODELS = 300 }; enum{ @@ -373,18 +364,21 @@ void TestModelIndices(void); inline bool IsGlass(int16 id) { - return id == MI_GLASS1 || - id == MI_GLASS2 || - id == MI_GLASS3 || - id == MI_GLASS4 || - id == MI_GLASS5 || - id == MI_GLASS6 || - id == MI_GLASS7 || - id == MI_GLASS8; + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); + return mi->IsBuilding() && (mi->m_isCodeGlass || mi->m_isArtistGlass); } inline bool -IsStreetLight(int16 id) +IsTrafficLight(int16 id) +{ + return id == MI_TRAFFICLIGHTS || + id == MI_TRAFFICLIGHTS_VERTICAL || + id == MI_TRAFFICLIGHTS_MIAMI || + id == MI_TRAFFICLIGHTS_TWOVERTICAL; +} + +inline bool +IsLightWithoutShift(int16 id) { return id == MI_TRAFFICLIGHTS || id == MI_SINGLESTREETLIGHTS1 || @@ -394,86 +388,72 @@ IsStreetLight(int16 id) } inline bool -IsBodyPart(int16 id) +IsLightWithPreRenderEffects(int16 id) { - return id == MI_BODYPARTA || id == MI_BODYPARTB; + return IsTrafficLight(id) || + id == MI_SINGLESTREETLIGHTS1 || + id == MI_SINGLESTREETLIGHTS2 || + id == MI_SINGLESTREETLIGHTS3 || + id == MI_DOUBLESTREETLIGHTS; } -// This is bad and should perhaps not be used inline bool -IsBoatModel(int16 id) +IsLightThatNeedsRepositioning(int16 id) { - return id == MI_PREDATOR || - id == MI_REEFER || - id == MI_SPEEDER || - id == MI_GHOST; + return id == MI_SINGLESTREETLIGHTS1 || + id == MI_SINGLESTREETLIGHTS2 || + id == MI_SINGLESTREETLIGHTS3 || + id == MI_TRAFFICLIGHTS_MIAMI || + id == MI_TRAFFICLIGHTS_TWOVERTICAL || + id == MI_MLAMPPOST || + id == MI_STREETLAMP1 || + id == MI_STREETLAMP2; } inline bool -IsPedModel(int16 id) +IsLightObject(int16 id) { - return id >= MI_PLAYER && id <= MI_LAST_PED; + return id == MI_TRAFFICLIGHTS_MIAMI || + id == MI_MLAMPPOST || + id == MI_SINGLESTREETLIGHTS1 || + id == MI_SINGLESTREETLIGHTS2 || + id == MI_SINGLESTREETLIGHTS3 || + id == MI_DOUBLESTREETLIGHTS || + id == MI_TRAFFICLIGHTS_TWOVERTICAL; } inline bool -IsTreeModel(int16 id) +IsBodyPart(int16 id) { - return id == MI_TREE1 || - id == MI_TREE2 || - id == MI_TREE3 || - id == MI_TREE4 || - id == MI_TREE5 || - id == MI_TREE6 || - id == MI_TREE7 || - id == MI_TREE8 || - id == MI_TREE9 || - id == MI_TREE10 || - id == MI_TREE11 || - id == MI_TREE12 || - id == MI_TREE13 || - id == MI_TREE14; + return id == MI_BODYPARTA || id == MI_BODYPARTB; } inline bool -IsBannerModel(int16 id) +IsPedModel(int16 id) { - return id == MI_CHINABANNER1 || - id == MI_CHINABANNER2 || - id == MI_CHINABANNER3 || - id == MI_CHINABANNER4 || - id == MI_CHINABANNER5 || - id == MI_CHINABANNER6 || - id == MI_CHINABANNER7 || - id == MI_CHINABANNER8 || - id == MI_CHINABANNER9 || - id == MI_CHINABANNER10 || - id == MI_CHINABANNER11 || - id == MI_CHINABANNER12 || - id == MI_ITALYBANNER1 || - id == MI_CHINALANTERN; + return id >= MI_PLAYER && id <= MI_LAST_PED; } inline bool -IsPickupModel(int16 id) +IsPalmTreeModel(int16 id) { - return id == MI_GRENADE || - id == MI_AK47 || - id == MI_BASEBALL_BAT || - id == MI_COLT || - id == MI_MOLOTOV || - id == MI_ROCKETLAUNCHER || - id == MI_SHOTGUN || - id == MI_SNIPER || - id == MI_UZI || - id == MI_M16 || - id == MI_FLAMETHROWER || - id == MI_PICKUP_ADRENALINE || - id == MI_PICKUP_BODYARMOUR || - id == MI_PICKUP_INFO || - id == MI_PICKUP_HEALTH || - id == MI_PICKUP_BONUS || - id == MI_PICKUP_BRIBE || - id == MI_PICKUP_KILLFRENZY || - id == MI_PICKUP_CAMERA; + return id == MI_VEG_PALM01 || + id == MI_VEG_PALM02 || + id == MI_VEG_PALM03 || + id == MI_VEG_PALM04 || + id == MI_VEG_PALM05 || + id == MI_VEG_PALM06 || + id == MI_VEG_PALM07 || + id == MI_VEG_PALM08; +} + +inline bool +IsTreeModel(int16 id) +{ + return id == MI_TREE2 || + id == MI_TREE3 || + id == MI_TREE6 || + id == MI_TREE8 || + IsPalmTreeModel(id); } inline bool @@ -498,7 +478,8 @@ inline bool IsExplosiveThingModel(int16 id) { return id == MI_EXPLODINGBARREL || - id == MI_PETROLPUMP; + id == MI_PETROLPUMP || + id == MI_PETROLPUMP2; } inline bool diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp index da09bdfa..3dc048c9 100644 --- a/src/modelinfo/ModelInfo.cpp +++ b/src/modelinfo/ModelInfo.cpp @@ -8,13 +8,11 @@ CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE]; CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore; -CStore<CMloModelInfo, MLOMODELSIZE> CModelInfo::ms_mloModelStore; -CStore<CInstance, MLOINSTANCESIZE> CModelInfo::ms_mloInstanceStore; CStore<CTimeModelInfo, TIMEMODELSIZE> CModelInfo::ms_timeModelStore; +CStore<CWeaponModelInfo, WEAPONMODELSIZE> CModelInfo::ms_weaponModelStore; CStore<CClumpModelInfo, CLUMPMODELSIZE> CModelInfo::ms_clumpModelStore; CStore<CPedModelInfo, PEDMODELSIZE> CModelInfo::ms_pedModelStore; CStore<CVehicleModelInfo, VEHICLEMODELSIZE> CModelInfo::ms_vehicleModelStore; -CStore<CXtraCompsModelInfo, XTRACOMPSMODELSIZE> CModelInfo::ms_xtraCompsModelStore; CStore<C2dEffect, TWODFXSIZE> CModelInfo::ms_2dEffectStore; void @@ -26,11 +24,9 @@ CModelInfo::Initialise(void) for(i = 0; i < MODELINFOSIZE; i++) ms_modelInfoPtrs[i] = nil; ms_2dEffectStore.clear(); - ms_mloInstanceStore.clear(); - ms_xtraCompsModelStore.clear(); ms_simpleModelStore.clear(); ms_timeModelStore.clear(); - ms_mloModelStore.clear(); + ms_weaponModelStore.clear(); ms_clumpModelStore.clear(); ms_pedModelStore.clear(); ms_vehicleModelStore.clear(); @@ -90,29 +86,23 @@ CModelInfo::ShutDown(void) int i; for(i = 0; i < ms_simpleModelStore.allocPtr; i++) ms_simpleModelStore.store[i].Shutdown(); - for(i = 0; i < ms_mloInstanceStore.allocPtr; i++) - ms_mloInstanceStore.store[i].Shutdown(); for(i = 0; i < ms_timeModelStore.allocPtr; i++) ms_timeModelStore.store[i].Shutdown(); + for(i = 0; i < ms_weaponModelStore.allocPtr; i++) + ms_weaponModelStore.store[i].Shutdown(); for(i = 0; i < ms_clumpModelStore.allocPtr; i++) ms_clumpModelStore.store[i].Shutdown(); for(i = 0; i < ms_vehicleModelStore.allocPtr; i++) ms_vehicleModelStore.store[i].Shutdown(); for(i = 0; i < ms_pedModelStore.allocPtr; i++) ms_pedModelStore.store[i].Shutdown(); - for(i = 0; i < ms_xtraCompsModelStore.allocPtr; i++) - ms_xtraCompsModelStore.store[i].Shutdown(); - for(i = 0; i < ms_mloInstanceStore.allocPtr; i++) - ms_mloInstanceStore.store[i].Shutdown(); for(i = 0; i < ms_2dEffectStore.allocPtr; i++) ms_2dEffectStore.store[i].Shutdown(); ms_2dEffectStore.clear(); ms_simpleModelStore.clear(); - ms_mloInstanceStore.clear(); - ms_mloModelStore.clear(); - ms_xtraCompsModelStore.clear(); ms_timeModelStore.clear(); + ms_weaponModelStore.clear(); ms_pedModelStore.clear(); ms_clumpModelStore.clear(); ms_vehicleModelStore.clear(); @@ -128,23 +118,21 @@ CModelInfo::AddSimpleModel(int id) return modelinfo; } -CMloModelInfo * -CModelInfo::AddMloModel(int id) +CTimeModelInfo* +CModelInfo::AddTimeModel(int id) { - CMloModelInfo *modelinfo; - modelinfo = CModelInfo::ms_mloModelStore.alloc(); + CTimeModelInfo *modelinfo; + modelinfo = CModelInfo::ms_timeModelStore.alloc(); CModelInfo::ms_modelInfoPtrs[id] = modelinfo; - modelinfo->m_clump = nil; - modelinfo->firstInstance = 0; - modelinfo->lastInstance = 0; + modelinfo->Init(); return modelinfo; } -CTimeModelInfo* -CModelInfo::AddTimeModel(int id) +CWeaponModelInfo* +CModelInfo::AddWeaponModel(int id) { - CTimeModelInfo *modelinfo; - modelinfo = CModelInfo::ms_timeModelStore.alloc(); + CWeaponModelInfo *modelinfo; + modelinfo = CModelInfo::ms_weaponModelStore.alloc(); CModelInfo::ms_modelInfoPtrs[id] = modelinfo; modelinfo->Init(); return modelinfo; @@ -200,6 +188,18 @@ CModelInfo::GetModelInfo(const char *name, int *id) return nil; } +CBaseModelInfo* +CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex) +{ + CBaseModelInfo *modelinfo; + for(int i = minIndex; i <= maxIndex; i++){ + modelinfo = CModelInfo::ms_modelInfoPtrs[i]; + if(modelinfo && !CGeneral::faststricmp(modelinfo->GetName(), name)) + return modelinfo; + } + return nil; +} + bool CModelInfo::IsBoatModel(int32 id) { @@ -214,28 +214,11 @@ CModelInfo::IsBikeModel(int32 id) ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BIKE; } -void -CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level) -{ - int i; - CBaseModelInfo *mi; - CColModel *colmodel; - - for(i = 0; i < MODELINFOSIZE; i++){ - mi = GetModelInfo(i); - if(mi){ - colmodel = mi->GetColModel(); - if(colmodel && colmodel->level != LEVEL_NONE && colmodel->level != level) - colmodel->RemoveCollisionVolumes(); - } - } -} - -void -CModelInfo::ConstructMloClumps() +bool +CModelInfo::IsCarModel(int32 id) { - for (int i = 0; i < ms_mloModelStore.allocPtr; i++) - ms_mloModelStore.store[i].ConstructClump(); + return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && + ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_CAR; } void diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h index 65cfa4e7..a24ba797 100644 --- a/src/modelinfo/ModelInfo.h +++ b/src/modelinfo/ModelInfo.h @@ -3,49 +3,45 @@ #include "2dEffect.h" #include "BaseModelInfo.h" #include "SimpleModelInfo.h" -#include "MloModelInfo.h" #include "TimeModelInfo.h" +#include "WeaponModelInfo.h" #include "ClumpModelInfo.h" #include "PedModelInfo.h" #include "VehicleModelInfo.h" -#include "XtraCompsModelInfo.h" #include "Instance.h" class CModelInfo { static CBaseModelInfo *ms_modelInfoPtrs[MODELINFOSIZE]; static CStore<CSimpleModelInfo, SIMPLEMODELSIZE> ms_simpleModelStore; - static CStore<CMloModelInfo, MLOMODELSIZE> ms_mloModelStore; - static CStore<CInstance, MLOINSTANCESIZE> ms_mloInstanceStore; static CStore<CTimeModelInfo, TIMEMODELSIZE> ms_timeModelStore; + static CStore<CWeaponModelInfo, WEAPONMODELSIZE> ms_weaponModelStore; static CStore<CClumpModelInfo, CLUMPMODELSIZE> ms_clumpModelStore; static CStore<CPedModelInfo, PEDMODELSIZE> ms_pedModelStore; static CStore<CVehicleModelInfo, VEHICLEMODELSIZE> ms_vehicleModelStore; static CStore<C2dEffect, TWODFXSIZE> ms_2dEffectStore; - static CStore<CXtraCompsModelInfo, XTRACOMPSMODELSIZE> ms_xtraCompsModelStore; public: static void Initialise(void); static void ShutDown(void); static CSimpleModelInfo *AddSimpleModel(int id); - static CMloModelInfo *AddMloModel(int id); static CTimeModelInfo *AddTimeModel(int id); + static CWeaponModelInfo *AddWeaponModel(int id); static CClumpModelInfo *AddClumpModel(int id); static CPedModelInfo *AddPedModel(int id); static CVehicleModelInfo *AddVehicleModel(int id); static CStore<C2dEffect, TWODFXSIZE> &Get2dEffectStore(void) { return ms_2dEffectStore; } - static CStore<CInstance, MLOINSTANCESIZE> &GetMloInstanceStore(void) { return ms_mloInstanceStore; } static CBaseModelInfo *GetModelInfo(const char *name, int *id); static CBaseModelInfo *GetModelInfo(int id){ return ms_modelInfoPtrs[id]; } + static CBaseModelInfo *GetModelInfo(const char *name, int minIndex, int maxIndex); static bool IsBoatModel(int32 id); static bool IsBikeModel(int32 id); - static void RemoveColModelsFromOtherLevels(eLevelName level); - static void ConstructMloClumps(); + static bool IsCarModel(int32 id); static void ReInit2dEffects(); }; diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp index 1d8aa4dc..a9caa867 100644 --- a/src/modelinfo/PedModelInfo.cpp +++ b/src/modelinfo/PedModelInfo.cpp @@ -9,36 +9,18 @@ #include "VisibilityPlugins.h" #include "ModelInfo.h" +//--MIAMI: file done + void CPedModelInfo::DeleteRwObject(void) { + CClumpModelInfo::DeleteRwObject(); if(m_hitColModel) delete m_hitColModel; m_hitColModel = nil; -#ifdef PED_SKIN - RwFrame *frame; - if(m_head){ - frame = RpAtomicGetFrame(m_head); - RpAtomicDestroy(m_head); - RwFrameDestroy(frame); - m_head = nil; - } - if(m_lhand){ - frame = RpAtomicGetFrame(m_lhand); - RpAtomicDestroy(m_lhand); - RwFrameDestroy(frame); - m_lhand = nil; - } - if(m_rhand){ - frame = RpAtomicGetFrame(m_rhand); - RpAtomicDestroy(m_rhand); - RwFrameDestroy(frame); - m_rhand = nil; - } -#endif - CClumpModelInfo::DeleteRwObject(); // PC calls this first } +// leftover... RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[PED_NODE_MAX] = { { "Smid", PED_MID, 0, }, // that is strange... { "Shead", PED_HEAD, 0, }, @@ -54,131 +36,16 @@ RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[PED_NODE_MAX] = { { nil, 0, 0, }, }; -#ifdef PED_SKIN -struct LimbCBarg -{ - CPedModelInfo *mi; - RpClump *clump; - int32 frameIDs[3]; -}; - -RpAtomic* -CPedModelInfo::findLimbsCb(RpAtomic *atomic, void *data) -{ - LimbCBarg *limbs = (LimbCBarg*)data; - RwFrame *frame = RpAtomicGetFrame(atomic); - const char *name = GetFrameNodeName(frame); - if(CGeneral::faststricmp(name, "Shead01") == 0){ - limbs->frameIDs[0] = RpHAnimFrameGetID(frame); - limbs->mi->m_head = atomic; - RpClumpRemoveAtomic(limbs->clump, atomic); - RwFrameRemoveChild(frame); - }else if(CGeneral::faststricmp(name, "SLhand01") == 0){ - limbs->frameIDs[1] = RpHAnimFrameGetID(frame); - limbs->mi->m_lhand = atomic; - RpClumpRemoveAtomic(limbs->clump, atomic); - RwFrameRemoveChild(frame); - }else if(CGeneral::faststricmp(name, "SRhand01") == 0){ - limbs->frameIDs[2] = RpHAnimFrameGetID(frame); - limbs->mi->m_rhand = atomic; - RpClumpRemoveAtomic(limbs->clump, atomic); - RwFrameRemoveChild(frame); - } - return atomic; -} -#endif - void CPedModelInfo::SetClump(RpClump *clump) { -#ifdef PED_SKIN - - // CB has to be set here before atomics are detached from clump - if(strncmp(GetName(), "player", 7) == 0) - RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); - if(IsClumpSkinned(clump)){ - LimbCBarg limbs = { this, clump, { 0, 0, 0 } }; - RpClumpForAllAtomics(clump, findLimbsCb, &limbs); - } - CClumpModelInfo::SetClump(clump); - SetFrameIds(m_pPedIds); - if(m_hitColModel == nil && !IsClumpSkinned(clump)) - CreateHitColModel(); - // And again because CClumpModelInfo resets it - if(strncmp(GetName(), "player", 7) == 0) - RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); - else if(IsClumpSkinned(clump)) - // skinned peds have no low detail version, so they don't have the right render Cb - RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedCB); -#else CClumpModelInfo::SetClump(clump); - SetFrameIds(m_pPedIds); + SetFrameIds(m_pPedIds); // not needed in VC actually if(m_hitColModel == nil) - CreateHitColModel(); - if(strncmp(GetName(), "player", 7) == 0) + CreateHitColModelSkinned(clump); + RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedCB); + if(strcmp(GetName(), "player") == 0) RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); -#endif -} - -RpAtomic* -CountAtomicsCB(RpAtomic *atomic, void *data) -{ - (*(int32*)data)++; - return atomic; -} - -RpAtomic* -GetAtomicListCB(RpAtomic *atomic, void *data) -{ - **(RpAtomic***)data = atomic; - (*(RpAtomic***)data)++; - return atomic; -} - -RwFrame* -FindPedFrameFromNameCB(RwFrame *frame, void *data) -{ - RwObjectNameAssociation *assoc = (RwObjectNameAssociation*)data; - - if(CGeneral::faststricmp(GetFrameNodeName(frame)+1, assoc->name+1)){ - RwFrameForAllChildren(frame, FindPedFrameFromNameCB, assoc); - return assoc->frame ? nil : frame; - }else{ - assoc->frame = frame; - return nil; - } -} - -void -CPedModelInfo::SetLowDetailClump(RpClump *lodclump) -{ - RpAtomic *atomics[16]; - RpAtomic **pAtm; - int32 numAtm, numLodAtm; - int i; - RwObjectNameAssociation assoc; - - numAtm = 0; - numLodAtm = 0; - RpClumpForAllAtomics(m_clump, CountAtomicsCB, &numAtm); // actually unused - RpClumpForAllAtomics(lodclump, CountAtomicsCB, &numLodAtm); - - RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedHiDetailCB); - RpClumpForAllAtomics(lodclump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedLowDetailCB); - - pAtm = atomics; - RpClumpForAllAtomics(lodclump, GetAtomicListCB, &pAtm); - - for(i = 0; i < numLodAtm; i++){ - assoc.name = GetFrameNodeName(RpAtomicGetFrame(atomics[i])); - assoc.frame = nil; - RwFrameForAllChildren(RpClumpGetFrame(m_clump), FindPedFrameFromNameCB, &assoc); - if(assoc.frame){ - RpAtomicSetFrame(atomics[i], assoc.frame); - RpClumpRemoveAtomic(lodclump, atomics[i]); - RpClumpAddAtomic(m_clump, atomics[i]); - } - } } struct ColNodeInfo @@ -190,126 +57,20 @@ struct ColNodeInfo float radius; }; -#define NUMPEDINFONODES 8 +#define NUMPEDINFONODES 10 ColNodeInfo m_pColNodeInfos[NUMPEDINFONODES] = { - { nil, PED_HEAD, PEDPIECE_HEAD, 0.0f, 0.05f, 0.2f }, - { "Storso", 0, PEDPIECE_TORSO, 0.0f, 0.15f, 0.2f }, - { "Storso", 0, PEDPIECE_TORSO, 0.0f, -0.05f, 0.3f }, - { nil, PED_MID, PEDPIECE_MID, 0.0f, -0.07f, 0.3f }, - { nil, PED_UPPERARML, PEDPIECE_LEFTARM, 0.07f, -0.1f, 0.2f }, - { nil, PED_UPPERARMR, PEDPIECE_RIGHTARM, -0.07f, -0.1f, 0.2f }, - { "Slowerlegl", 0, PEDPIECE_LEFTLEG, 0.0f, 0.07f, 0.25f }, - { nil, PED_LOWERLEGR, PEDPIECE_RIGHTLEG, 0.0f, 0.07f, 0.25f }, + { nil, PED_HEAD, PEDPIECE_HEAD, 0.0f, 0.05f, 0.15f }, + { nil, PED_MID, PEDPIECE_TORSO, 0.0f, 0.15f, 0.2f }, + { nil, PED_MID, PEDPIECE_TORSO, 0.0f, -0.05f, 0.25f }, + { nil, PED_MID, PEDPIECE_MID, 0.0f, -0.25f, 0.25f }, + { nil, PED_UPPERARML, PEDPIECE_LEFTARM, 0.03f, -0.05f, 0.16f }, + { nil, PED_UPPERARMR, PEDPIECE_RIGHTARM, -0.03f, -0.05f, 0.16f }, + { nil, PED_LOWERLEGL, PEDPIECE_LEFTLEG, 0.0f, 0.15f, 0.2f }, + { nil, PED_LOWERLEGR, PEDPIECE_RIGHTLEG, 0.0f, 0.15f, 0.2f }, + { nil, PED_FOOTL, PEDPIECE_LEFTLEG, 0.0f, 0.15f, 0.15f }, + { nil, PED_FOOTR, PEDPIECE_RIGHTLEG, 0.0f, 0.15f, 0.15f }, }; -RwObject* -FindHeadRadiusCB(RwObject *object, void *data) -{ - RpAtomic *atomic = (RpAtomic*)object; - *(float*)data = RpAtomicGetBoundingSphere(atomic)->radius; - return nil; -} - -void -CPedModelInfo::CreateHitColModel(void) -{ - RwObjectNameAssociation nameAssoc; - RwObjectIdAssociation idAssoc; - CVector center; - RwFrame *nodeFrame; - CColModel *colmodel = new CColModel; - CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere)); - RwFrame *root = RpClumpGetFrame(m_clump); - RwMatrix *mat = RwMatrixCreate(); - for(int i = 0; i < NUMPEDINFONODES; i++){ - nodeFrame = nil; - if(m_pColNodeInfos[i].name){ - nameAssoc.name = m_pColNodeInfos[i].name; - nameAssoc.frame = nil; - RwFrameForAllChildren(root, FindFrameFromNameCB, &nameAssoc); - nodeFrame = nameAssoc.frame; - }else{ - idAssoc.id = m_pColNodeInfos[i].pedNode; - idAssoc.frame = nil; - RwFrameForAllChildren(root, FindFrameFromIdCB, &idAssoc); - nodeFrame = idAssoc.frame; - } - if(nodeFrame){ - float radius = m_pColNodeInfos[i].radius; - if(m_pColNodeInfos[i].pieceType == PEDPIECE_HEAD) - RwFrameForAllObjects(nodeFrame, FindHeadRadiusCB, &radius); - RwMatrixTransform(mat, RwFrameGetMatrix(nodeFrame), rwCOMBINEREPLACE); - const char *name = GetFrameNodeName(nodeFrame); - for(nodeFrame = RwFrameGetParent(nodeFrame); - nodeFrame; - nodeFrame = RwFrameGetParent(nodeFrame)){ - name = GetFrameNodeName(nodeFrame); - RwMatrixTransform(mat, RwFrameGetMatrix(nodeFrame), rwCOMBINEPOSTCONCAT); - if(RwFrameGetParent(nodeFrame) == root) - break; - } - center.x = mat->pos.x + m_pColNodeInfos[i].x; - center.y = mat->pos.y + 0.0f; - center.z = mat->pos.z + m_pColNodeInfos[i].z; - spheres[i].Set(radius, center, SURFACE_PED, m_pColNodeInfos[i].pieceType); - } - } - RwMatrixDestroy(mat); - colmodel->spheres = spheres; - colmodel->numSpheres = NUMPEDINFONODES; - center.x = center.y = center.z = 0.0f; - colmodel->boundingSphere.Set(2.0f, center, 0, 0); - CVector min, max; - min.x = min.y = -0.5f; - min.z = -1.2f; - max.x = max.y = 0.5f; - max.z = 1.2f; - colmodel->boundingBox.Set(min, max, 0, 0); - colmodel->level = LEVEL_NONE; - m_hitColModel = colmodel; -} - -CColModel* -CPedModelInfo::AnimatePedColModel(CColModel* colmodel, RwFrame* frame) -{ - RwObjectNameAssociation nameAssoc; - RwObjectIdAssociation idAssoc; - RwMatrix* mat = RwMatrixCreate(); - CColSphere* spheres = colmodel->spheres; - - for (int i = 0; i < NUMPEDINFONODES; i++) { - RwFrame* f = nil; - if (m_pColNodeInfos[i].name) { - nameAssoc.name = m_pColNodeInfos[i].name; - nameAssoc.frame = nil; - RwFrameForAllChildren(frame, FindFrameFromNameCB, &nameAssoc); - f = nameAssoc.frame; - } - else { - idAssoc.id = m_pColNodeInfos[i].pedNode; - idAssoc.frame = nil; - RwFrameForAllChildren(frame, FindFrameFromIdCB, &idAssoc); - f = idAssoc.frame; - } - if (f) { - RwMatrixCopy(mat, RwFrameGetMatrix(f)); - - for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f)) { - RwMatrixTransform(mat, RwFrameGetMatrix(f), rwCOMBINEPOSTCONCAT); - if (RwFrameGetParent(f) == frame) - break; - } - - spheres[i].center.x = mat->pos.x + m_pColNodeInfos[i].x; - spheres[i].center.y = mat->pos.y + 0.0f; - spheres[i].center.z = mat->pos.z + m_pColNodeInfos[i].z; - } - } - - return colmodel; -} - -#ifdef PED_SKIN void CPedModelInfo::CreateHitColModelSkinned(RpClump *clump) { @@ -342,13 +103,13 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump) colmodel->spheres = spheres; colmodel->numSpheres = NUMPEDINFONODES; center.x = center.y = center.z = 0.0f; - colmodel->boundingSphere.Set(2.0f, center, 0, 0); + colmodel->boundingSphere.Set(2.0f, center); CVector min, max; min.x = min.y = -0.5f; min.z = -1.2f; max.x = max.y = 0.5f; max.z = 1.2f; - colmodel->boundingBox.Set(min, max, 0, 0); + colmodel->boundingBox.Set(min, max); colmodel->level = LEVEL_NONE; m_hitColModel = colmodel; } @@ -385,4 +146,26 @@ CPedModelInfo::AnimatePedColModelSkinned(RpClump *clump) return m_hitColModel; } -#endif +CColModel* +CPedModelInfo::AnimatePedColModelSkinnedWorld(RpClump *clump) +{ + if(m_hitColModel == nil) + CreateHitColModelSkinned(clump); + CColSphere *spheres = m_hitColModel->spheres; + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump); + RwMatrix *mat; + + for(int i = 0; i < NUMPEDINFONODES; i++){ + int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode); + int idx = RpHAnimIDGetIndex(hier, id); + + mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwV3d pos = { 0.0f, 0.0f, 0.0f }; + RwV3dTransformPoints(&pos, &pos, 1, mat); + + spheres[i].center.x = pos.x + m_pColNodeInfos[i].x; + spheres[i].center.y = pos.y + 0.0f; + spheres[i].center.z = pos.z + m_pColNodeInfos[i].z; + } + return m_hitColModel; +} diff --git a/src/modelinfo/PedModelInfo.h b/src/modelinfo/PedModelInfo.h index d73d3646..e878a59b 100644 --- a/src/modelinfo/PedModelInfo.h +++ b/src/modelinfo/PedModelInfo.h @@ -5,8 +5,8 @@ #include "PedStats.h" enum PedNode { - PED_TORSO, - PED_MID, // Smid on PS2/PC, Storso on mobile/xbox + PED_TORSO = 0, // has no bone! + PED_MID, PED_HEAD, PED_UPPERARML, PED_UPPERARMR, @@ -17,7 +17,15 @@ enum PedNode { PED_FOOTL, PED_FOOTR, PED_LOWERLEGR, - PED_NODE_MAX// Not valid: PED_LOWERLEGL + PED_LOWERLEGL, + + PED_FOREARML, + PED_FOREARMR, + PED_CLAVICLEL, + PED_CLAVICLER, + PED_NECK, + + PED_NODE_MAX }; class CPedModelInfo : public CClumpModelInfo @@ -28,40 +36,17 @@ public: ePedStats m_pedStatType; uint32 m_carsCanDrive; CColModel *m_hitColModel; -#ifdef PED_SKIN - RpAtomic *m_head; - RpAtomic *m_lhand; - RpAtomic *m_rhand; -#endif + int8 radio1, radio2; static RwObjectNameIdAssocation m_pPedIds[PED_NODE_MAX]; - CPedModelInfo(void) : CClumpModelInfo(MITYPE_PED) { - m_hitColModel = nil; -#ifdef PED_SKIN - m_head = nil; - m_lhand = nil; - m_rhand = nil; -#endif - } + CPedModelInfo(void) : CClumpModelInfo(MITYPE_PED) { m_hitColModel = nil; } ~CPedModelInfo(void) { delete m_hitColModel; } void DeleteRwObject(void); void SetClump(RpClump *); - void SetLowDetailClump(RpClump*); - void CreateHitColModel(void); void CreateHitColModelSkinned(RpClump *clump); CColModel *GetHitColModel(void) { return m_hitColModel; } - static CColModel *AnimatePedColModel(CColModel* colmodel, RwFrame* frame); CColModel *AnimatePedColModelSkinned(RpClump *clump); - -#ifdef PED_SKIN - static RpAtomic *findLimbsCb(RpAtomic *atomic, void *data); - RpAtomic *getHead(void) { return m_head; } - RpAtomic *getLeftHand(void) { return m_lhand; } - RpAtomic *getRightHand(void) { return m_rhand; } -#endif + CColModel *AnimatePedColModelSkinnedWorld(RpClump *clump); }; -#ifndef PED_SKIN -VALIDATE_SIZE(CPedModelInfo, 0x48); -#endif
\ No newline at end of file diff --git a/src/modelinfo/SimpleModelInfo.cpp b/src/modelinfo/SimpleModelInfo.cpp index a781cf58..a7e6d56c 100644 --- a/src/modelinfo/SimpleModelInfo.cpp +++ b/src/modelinfo/SimpleModelInfo.cpp @@ -3,6 +3,9 @@ #include "General.h" #include "Camera.h" #include "ModelInfo.h" +#include "AnimManager.h" + +//--MIAMI: file done #define LOD_DISTANCE (300.0f) @@ -18,6 +21,8 @@ CSimpleModelInfo::DeleteRwObject(void) RwFrameDestroy(f); m_atomics[i] = nil; RemoveTexDictionaryRef(); + if(GetAnimFileIndex() != -1) + CAnimManager::RemoveAnimBlockRef(GetAnimFileIndex()); } } @@ -55,7 +60,7 @@ CSimpleModelInfo::Init(void) m_atomics[2] = nil; m_numAtomics = 0; m_firstDamaged = 0; - m_normalCull = 0; + m_wetRoadReflection = 0; m_isDamaged = 0; m_isBigBuilding = 0; m_noFade = 0; @@ -64,6 +69,10 @@ CSimpleModelInfo::Init(void) m_isSubway = 0; m_ignoreLight = 0; m_noZwrite = 0; + m_noShadows = 0; + m_ignoreDrawDist = 0; + m_isCodeGlass = 0; + m_isArtistGlass = 0; } void @@ -71,10 +80,14 @@ CSimpleModelInfo::SetAtomic(int n, RpAtomic *atomic) { AddTexDictionaryRef(); m_atomics[n] = atomic; - if(m_ignoreLight){ - RpGeometry *geo = RpAtomicGetGeometry(atomic); + if(GetAnimFileIndex() != -1) + CAnimManager::AddAnimBlockRef(GetAnimFileIndex()); + RpGeometry *geo = RpAtomicGetGeometry(atomic); + if(m_ignoreLight) RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) & ~rpGEOMETRYLIGHT); - } + if(RpGeometryGetFlags(geo) & rpGEOMETRYNORMALS && + RpGeometryGetNumTriangles(geo) > 200) + debug("%s has %d polys\n", m_name, RpGeometryGetNumTriangles(geo)); } void @@ -130,12 +143,20 @@ CSimpleModelInfo::GetAtomicFromDistance(float dist) return nil; } +RpAtomic* +CSimpleModelInfo::GetFirstAtomicFromDistance(float dist) +{ + if(dist < m_lodDistances[0] * TheCamera.LODDistMultiplier) + return m_atomics[0]; + return nil; +} + void -CSimpleModelInfo::FindRelatedModel(void) +CSimpleModelInfo::FindRelatedModel(int32 minID, int32 maxID) { int i; CBaseModelInfo *mi; - for(i = 0; i < MODELINFOSIZE; i++){ + for(i = minID; i <= maxID; i++){ mi = CModelInfo::GetModelInfo(i); if(mi && mi != this && !CGeneral::faststrcmp(GetName()+3, mi->GetName()+3)){ @@ -146,17 +167,23 @@ CSimpleModelInfo::FindRelatedModel(void) } } +#define NEAR_DRAW_DIST 0.0f // 100.0f in liberty city + void -CSimpleModelInfo::SetupBigBuilding(void) +CSimpleModelInfo::SetupBigBuilding(int32 minID, int32 maxID) { CSimpleModelInfo *related; if(m_lodDistances[0] > LOD_DISTANCE && GetRelatedModel() == nil){ m_isBigBuilding = 1; - FindRelatedModel(); + FindRelatedModel(minID, maxID); related = GetRelatedModel(); - if(related) + if(related){ m_lodDistances[2] = related->GetLargestLodDistance()/TheCamera.LODDistMultiplier; - else - m_lodDistances[2] = 100.0f; + if(m_drawLast){ + m_drawLast = false; + debug("%s was draw last\n", GetName()); + } + }else + m_lodDistances[2] = NEAR_DRAW_DIST; } } diff --git a/src/modelinfo/SimpleModelInfo.h b/src/modelinfo/SimpleModelInfo.h index ee63f24b..986cb886 100644 --- a/src/modelinfo/SimpleModelInfo.h +++ b/src/modelinfo/SimpleModelInfo.h @@ -14,15 +14,22 @@ public: uint16 m_firstDamaged : 2; // 0: no damage model // 1: 1 and 2 are damage models // 2: 2 is damage model - uint16 m_normalCull : 1; + uint16 m_wetRoadReflection : 1; uint16 m_isDamaged : 1; + uint16 m_isBigBuilding : 1; uint16 m_noFade : 1; uint16 m_drawLast : 1; uint16 m_additive : 1; + uint16 m_isSubway : 1; uint16 m_ignoreLight : 1; uint16 m_noZwrite : 1; + uint16 m_noShadows : 1; + + uint16 m_ignoreDrawDist : 1; + uint16 m_isCodeGlass : 1; + uint16 m_isArtistGlass : 1; CSimpleModelInfo(void) : CBaseModelInfo(MITYPE_SIMPLE) {} CSimpleModelInfo(ModelInfoType id) : CBaseModelInfo(id) {} @@ -32,16 +39,18 @@ public: RwObject *CreateInstance(RwMatrix *); RwObject *GetRwObject(void) { return (RwObject*)m_atomics[0]; } + virtual void SetAtomic(int n, RpAtomic *atomic); + void Init(void); void IncreaseAlpha(void); - void SetAtomic(int n, RpAtomic *atomic); void SetLodDistances(float *dist); float GetLodDistance(int i); float GetNearDistance(void); float GetLargestLodDistance(void); RpAtomic *GetAtomicFromDistance(float dist); - void FindRelatedModel(void); - void SetupBigBuilding(void); + RpAtomic *GetFirstAtomicFromDistance(float dist); + void FindRelatedModel(int32 minID, int32 maxID); + void SetupBigBuilding(int32 minID, int32 maxID); void SetNumAtomics(int n) { m_numAtomics = n; } CSimpleModelInfo *GetRelatedModel(void){ @@ -49,5 +58,4 @@ public: void SetRelatedModel(CSimpleModelInfo *m){ m_atomics[2] = (RpAtomic*)m; } }; - -VALIDATE_SIZE(CSimpleModelInfo, 0x4C); +//static_assert(sizeof(CSimpleModelInfo) == 0x4C, "CSimpleModelInfo: error"); diff --git a/src/modelinfo/TimeModelInfo.h b/src/modelinfo/TimeModelInfo.h index 73b6ab26..6e3c64fb 100644 --- a/src/modelinfo/TimeModelInfo.h +++ b/src/modelinfo/TimeModelInfo.h @@ -17,5 +17,4 @@ public: void SetOtherTimeModel(int32 other) { m_otherTimeModelID = other; } CTimeModelInfo *FindOtherTimeModel(void); }; - -VALIDATE_SIZE(CTimeModelInfo, 0x58); +//static_assert(sizeof(CTimeModelInfo) == 0x58, "CTimeModelInfo: error"); diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp index 74285c19..d80fc4cf 100644 --- a/src/modelinfo/VehicleModelInfo.cpp +++ b/src/modelinfo/VehicleModelInfo.cpp @@ -16,12 +16,14 @@ #include "Train.h" #include "Plane.h" #include "Heli.h" +#include "Bike.h" #include "ModelIndices.h" #include "ModelInfo.h" +//--MIAMI: done + int8 CVehicleModelInfo::ms_compsToUse[2] = { -2, -2 }; int8 CVehicleModelInfo::ms_compsUsed[2]; -RwTexture *CVehicleModelInfo::ms_pEnvironmentMaps[NUM_VEHICLE_ENVMAPS]; RwRGBA CVehicleModelInfo::ms_vehicleColourTable[256]; RwTexture *CVehicleModelInfo::ms_colourTextureTable[256]; @@ -81,9 +83,13 @@ RwObjectNameIdAssocation carIds[] = { }; RwObjectNameIdAssocation boatIds[] = { - { "boat_moving_hi", BOAT_MOVING, VEHICLE_FLAG_COLLAPSE }, - { "boat_rudder_hi", BOAT_RUDDER, VEHICLE_FLAG_COLLAPSE }, - { "windscreen", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_COLLAPSE }, + { "boat_moving_hi", BOAT_MOVING, 0 }, + { "boat_rudder_hi", BOAT_RUDDER, 0 }, + { "boat_flap_left", BOAT_FLAP_LEFT, 0 }, + { "boat_flap_right", BOAT_FLAP_RIGHT, 0 }, + { "boat_rearflap_left", BOAT_REARFLAP_LEFT, 0 }, + { "boat_rearflap_right", BOAT_REARFLAP_RIGHT, 0 }, + { "windscreen_hi_ok", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST }, { "ped_frontseat", BOAT_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, { nil, 0, 0 } }; @@ -120,16 +126,18 @@ RwObjectNameIdAssocation planeIds[] = { }; RwObjectNameIdAssocation bikeIds[] = { - { "chassis_dummy", 1, 0 }, - { "forks_front", 2, 0 }, - { "forks_rear", 3, 0 }, - { "wheel_front", 4, 0 }, - { "wheel_rear", 5, 0 }, - { "mudguard", 6, 0 }, - { "ped_frontseat", 2, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, - { "headlights", 0, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, - { "taillights", 1, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, - { "exhaust", 9, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "chassis_dummy", BIKE_CHASSIS, 0 }, + { "forks_front", BIKE_FORKS_FRONT, 0 }, + { "forks_rear", BIKE_FORKS_REAR, 0 }, + { "wheel_front", BIKE_WHEEL_FRONT, 0 }, + { "wheel_rear", BIKE_WHEEL_REAR, 0 }, + { "mudguard", BIKE_MUDGUARD, 0 }, + { "handlebars", BIKE_HANDLEBARS, 0 }, + { "ped_frontseat", BIKE_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "ped_backseat", BIKE_POS_BACKSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "headlights", BIKE_POS_HEADLIGHTS, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "taillights", BIKE_POS_TAILLIGHTS, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "exhaust", BIKE_POS_EXHAUST, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, { "extra1", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID }, { "extra2", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID }, { "extra3", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID }, @@ -148,6 +156,8 @@ RwObjectNameIdAssocation *CVehicleModelInfo::ms_vehicleDescs[] = { bikeIds }; +bool gbBlackCars; +bool gbPinkCars; CVehicleModelInfo::CVehicleModelInfo(void) : CClumpModelInfo(MITYPE_VEHICLE) @@ -159,6 +169,7 @@ CVehicleModelInfo::CVehicleModelInfo(void) m_positions[i].z = 0.0f; } m_numColours = 0; + m_animFileIndex = -1; } void @@ -228,10 +239,30 @@ CVehicleModelInfo::SetClump(RpClump *clump) SetFrameIds(ms_vehicleDescs[m_vehicleType]); PreprocessHierarchy(); FindEditableMaterialList(); - m_envMap = nil; SetEnvironmentMap(); } +void +CVehicleModelInfo::SetAnimFile(const char *file) +{ + if(strcasecmp(file, "null") == 0) + return; + + m_animFileName = new char[strlen(file)+1]; + strcpy(m_animFileName, file); +} + +void +CVehicleModelInfo::ConvertAnimFileIndex(void) +{ + if(m_animFileIndex != -1){ + // we have a string pointer in that union + int32 index = CAnimManager::GetAnimationBlockIndex(m_animFileName); + delete[] m_animFileName; + m_animFileIndex = index; + } +} + RwFrame* CVehicleModelInfo::CollapseFramesCB(RwFrame *frame, void *data) { @@ -384,30 +415,68 @@ CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data) RpAtomic* CVehicleModelInfo::SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data) { - CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + char *name; + + name = GetFrameNodeName(RpAtomicGetFrame(atomic)); + if(strncmp(name, "toprotor", 8) == 0) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleRotorAlphaCB); + else if(strncmp(name, "rearrotor", 9) == 0) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleTailRotorAlphaCB); + else + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + return atomic; +} + +RpAtomic* +CVehicleModelInfo::SetAtomicRendererCB_RealHeli(RpAtomic *atomic, void *data) +{ + RpClump *clump; + char *name; + bool alpha; + + clump = (RpClump*)data; + name = GetFrameNodeName(RpAtomicGetFrame(atomic)); + alpha = false; + RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha); + if(strncmp(name, "toprotor", 8) == 0) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleRotorAlphaCB); + else if(strncmp(name, "rearrotor", 9) == 0) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleTailRotorAlphaCB); + else if(strstr(name, "_hi") || strncmp(name, "extra", 5) == 0){ + if(alpha || strncmp(name, "windscreen", 10) == 0) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB); + else + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB); + }else if(strstr(name, "_lo")){ + RpClumpRemoveAtomic(clump, atomic); + RpAtomicDestroy(atomic); + return atomic; // BUG: not done by gta + }else if(strstr(name, "_vlo")) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleReallyLowDetailCB); + else + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + HideDamagedAtomicCB(atomic, nil); return atomic; } void CVehicleModelInfo::SetAtomicRenderCallbacks(void) { - switch(m_vehicleType){ - case VEHICLE_TYPE_TRAIN: +#ifdef GTA_TRAIN + if(m_vehicleType == VEHICLE_TYPE_TRAIN) RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Train, nil); - break; - case VEHICLE_TYPE_HELI: + else +#endif + if(m_vehicleType == VEHICLE_TYPE_HELI) RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Heli, nil); - break; - case VEHICLE_TYPE_PLANE: + else if(m_vehicleType == VEHICLE_TYPE_PLANE) RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_BigVehicle, nil); - break; - case VEHICLE_TYPE_BOAT: + else if(m_vehicleType == VEHICLE_TYPE_BOAT) RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Boat, m_clump); - break; - default: + else if(mod_HandlingManager.GetHandlingData((eHandlingId)m_handlingId)->Flags & HANDLING_IS_HELI) + RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_RealHeli, m_clump); + else RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, m_clump); - break; - } } RwObject* @@ -604,6 +673,13 @@ ChooseComponent(int32 rule, int32 comps) // only valid in rain n = CGeneral::GetRandomNumberInRange(0, CountCompsInRule(comps)); return COMPRULE_COMPN(comps, n); + case 3: + n = CGeneral::GetRandomNumberInRange(0, 1+CountCompsInRule(comps)); + if(n != 0) + return COMPRULE_COMPN(comps, n-1); + return -1; + case 4: + return CGeneral::GetRandomNumberInRange(0, 5); } return -1; } @@ -730,6 +806,9 @@ CVehicleModelInfo::GetEditableMaterialListCB(RpAtomic *atomic, void *data) return atomic; } +static int maxFirstMaterials; +static int maxSecondMaterials; + void CVehicleModelInfo::FindEditableMaterialList(void) { @@ -744,6 +823,8 @@ CVehicleModelInfo::FindEditableMaterialList(void) GetEditableMaterialListCB(m_comps[i], &cbdata); m_materials1[cbdata.numMats1] = nil; m_materials2[cbdata.numMats2] = nil; + maxFirstMaterials = Max(maxFirstMaterials, cbdata.numMats1); + maxSecondMaterials = Max(maxSecondMaterials, cbdata.numMats2); m_currentColour1 = -1; m_currentColour2 = -1; } @@ -752,35 +833,26 @@ void CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2) { RwRGBA col, *colp; - RwTexture *coltex; RpMaterial **matp; if(c1 != m_currentColour1){ col = ms_vehicleColourTable[c1]; - coltex = ms_colourTextureTable[c1]; for(matp = m_materials1; *matp; matp++){ - if(RpMaterialGetTexture(*matp) && RwTextureGetName(RpMaterialGetTexture(*matp))[0] != '@'){ - colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const - colp->red = col.red; - colp->green = col.green; - colp->blue = col.blue; - }else - RpMaterialSetTexture(*matp, coltex); + colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const + colp->red = col.red; + colp->green = col.green; + colp->blue = col.blue; } m_currentColour1 = c1; } if(c2 != m_currentColour2){ col = ms_vehicleColourTable[c2]; - coltex = ms_colourTextureTable[c2]; for(matp = m_materials2; *matp; matp++){ - if(RpMaterialGetTexture(*matp) && RwTextureGetName(RpMaterialGetTexture(*matp))[0] != '@'){ - colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const - colp->red = col.red; - colp->green = col.green; - colp->blue = col.blue; - }else - RpMaterialSetTexture(*matp, coltex); + colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const + colp->red = col.red; + colp->green = col.green; + colp->blue = col.blue; } m_currentColour2 = c2; } @@ -789,9 +861,12 @@ CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2) void CVehicleModelInfo::ChooseVehicleColour(uint8 &col1, uint8 &col2) { - if(m_numColours == 0){ + if(m_numColours == 0 || gbBlackCars){ col1 = 0; col2 = 0; + }else if(gbPinkCars){ + col1 = 68; + col2 = 68; }else{ m_lastColorVariation = (m_lastColorVariation+1) % m_numColours; col1 = m_colours1[m_lastColorVariation]; @@ -814,18 +889,27 @@ CVehicleModelInfo::AvoidSameVehicleColour(uint8 *col1, uint8 *col2) { int i, n; - if(m_numColours > 1) - for(i = 0; i < 8; i++){ - if(*col1 != m_lastColour1 || *col2 != m_lastColour2) - break; - n = CGeneral::GetRandomNumberInRange(0, m_numColours); - *col1 = m_colours1[n]; - *col2 = m_colours2[n]; - } - m_lastColour1 = *col1; - m_lastColour2 = *col2; + if(gbBlackCars){ + *col1 = 0; + *col2 = 0; + }else if(gbPinkCars){ + *col1 = 68; + *col2 = 68; + }else{ + if(m_numColours > 1) + for(i = 0; i < 8; i++){ + if(*col1 != m_lastColour1 || *col2 != m_lastColour2) + break; + n = CGeneral::GetRandomNumberInRange(0, m_numColours); + *col1 = m_colours1[n]; + *col2 = m_colours2[n]; + } + m_lastColour1 = *col1; + m_lastColour2 = *col2; + } } +//--MIAMI: unused RwTexture* CreateCarColourTexture(uint8 r, uint8 g, uint8 b) { @@ -925,7 +1009,6 @@ CVehicleModelInfo::LoadVehicleColours(void) ms_vehicleColourTable[numCols].green = g; ms_vehicleColourTable[numCols].blue = b; ms_vehicleColourTable[numCols].alpha = 0xFF; - ms_colourTextureTable[numCols] = CreateCarColourTexture(r, g, b); numCols++; }else if(section == CARS){ n = sscanf(&line[start], // BUG: games doesn't add start @@ -960,38 +1043,33 @@ CVehicleModelInfo::DeleteVehicleColourTextures(void) for(i = 0; i < 256; i++){ if(ms_colourTextureTable[i]){ RwTextureDestroy(ms_colourTextureTable[i]); -#ifdef GTA3_1_1_PATCH ms_colourTextureTable[i] = nil; -#endif } } } RpMaterial* -CVehicleModelInfo::HasSpecularMaterialCB(RpMaterial *material, void *data) +CVehicleModelInfo::GetMatFXEffectMaterialCB(RpMaterial *material, void *data) { - if(RpMaterialGetSurfaceProperties(material)->specular <= 0.0f) + if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTNULL) return material; - *(bool*)data = true; + *(int*)data = RpMatFXMaterialGetEffects(material); return nil; } RpMaterial* -CVehicleModelInfo::SetEnvironmentMapCB(RpMaterial *material, void *data) +CVehicleModelInfo::SetDefaultEnvironmentMapCB(RpMaterial *material, void *data) { - float spec; - - spec = RpMaterialGetSurfaceProperties(material)->specular; - if(spec <= 0.0f) - RpMatFXMaterialSetEffects(material, rpMATFXEFFECTNULL); - else{ + if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTENVMAP){ + RpMatFXMaterialSetEnvMapFrame(material, pMatFxIdentityFrame); if(RpMaterialGetTexture(material) == nil) RpMaterialSetTexture(material, gpWhiteTexture); RpMatFXMaterialSetEffects(material, rpMATFXEFFECTENVMAP); #ifndef PS2_MATFX - spec *= 0.5f; // Tone down a bit for PC + float coef = RpMatFXMaterialGetEnvMapCoefficient(material); + coef *= 0.25f; // Tone down a bit for PC + RpMatFXMaterialSetEnvMapCoefficient(material, coef); #endif - RpMatFXMaterialSetupEnvMap(material, (RwTexture*)data, pMatFxIdentityFrame, false, spec); } return material; } @@ -999,17 +1077,15 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpMaterial *material, void *data) RpAtomic* CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data) { - bool hasSpec; + int fx; RpGeometry *geo; geo = RpAtomicGetGeometry(atomic); - hasSpec = 0; - RpGeometryForAllMaterials(geo, HasSpecularMaterialCB, &hasSpec); - if(hasSpec){ - RpGeometryForAllMaterials(geo, SetEnvironmentMapCB, data); - RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) | rpGEOMETRYMODULATEMATERIALCOLOR); + fx = 0; + RpGeometryForAllMaterials(geo, GetMatFXEffectMaterialCB, &fx); + if(fx != rpMATFXEFFECTNULL){ RpMatFXAtomicEnableEffects(atomic); - // PS2 sets of PS2Manager lighting CB here + RpGeometryForAllMaterials(geo, SetDefaultEnvironmentMapCB, data); } return atomic; } @@ -1021,44 +1097,29 @@ CVehicleModelInfo::SetEnvironmentMap(void) int32 i; if(pMatFxIdentityFrame == nil){ + RwV3d axis = { 1.0f, 0.0f, 0.0f }; pMatFxIdentityFrame = RwFrameCreate(); - RwMatrixSetIdentity(RwFrameGetMatrix(pMatFxIdentityFrame)); + RwMatrixRotate(RwFrameGetMatrix(pMatFxIdentityFrame), &axis, 60.0f, rwCOMBINEREPLACE); RwFrameUpdateObjects(pMatFxIdentityFrame); RwFrameGetLTM(pMatFxIdentityFrame); } - if(m_envMap != ms_pEnvironmentMaps[0]){ - m_envMap = ms_pEnvironmentMaps[0]; - RpClumpForAllAtomics(m_clump, SetEnvironmentMapCB, m_envMap); - if(m_wheelId != -1){ - wheelmi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_wheelId); - for(i = 0; i < wheelmi->m_numAtomics; i++) - SetEnvironmentMapCB(wheelmi->m_atomics[i], m_envMap); - } + RpClumpForAllAtomics(m_clump, SetEnvironmentMapCB, nil); + if(m_wheelId != -1){ + wheelmi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_wheelId); + for(i = 0; i < wheelmi->m_numAtomics; i++) + SetEnvironmentMapCB(wheelmi->m_atomics[i], nil); } } void CVehicleModelInfo::LoadEnvironmentMaps(void) { - const char *texnames[] = { - "reflection01", // only one used - "reflection02", - "reflection03", - "reflection04", - "reflection05", - "reflection06", - }; int32 txdslot; - int32 i; txdslot = CTxdStore::FindTxdSlot("particle"); CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(txdslot); - for(i = 0; i < NUM_VEHICLE_ENVMAPS; i++){ - ms_pEnvironmentMaps[i] = RwTextureRead(texnames[i], nil); - RwTextureSetFilterMode(ms_pEnvironmentMaps[i], rwFILTERLINEAR); - } if(gpWhiteTexture == nil){ gpWhiteTexture = RwTextureRead("white", nil); RwTextureGetName(gpWhiteTexture)[0] = '@'; @@ -1070,14 +1131,8 @@ CVehicleModelInfo::LoadEnvironmentMaps(void) void CVehicleModelInfo::ShutdownEnvironmentMaps(void) { - int32 i; - - // ignoring "initialised" as that's a PS2 thing only RwTextureDestroy(gpWhiteTexture); gpWhiteTexture = nil; - for(i = 0; i < NUM_VEHICLE_ENVMAPS; i++) - if(ms_pEnvironmentMaps[i]) - RwTextureDestroy(ms_pEnvironmentMaps[i]); RwFrameDestroy(pMatFxIdentityFrame); pMatFxIdentityFrame = nil; } @@ -1094,12 +1149,15 @@ CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(int id) case MI_FIRETRUCK: n = 2; break; + case MI_HUNTER: + n = 1; + break; default: n = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(id))->m_numDoors; } if(n == 0) - return id == MI_RCBANDIT ? 0 : 1; + return id == MI_RCBANDIT || id == MI_PIZZABOY || id == MI_BAGGAGE ? 0 : 1; if(id == MI_COACH) return 8; diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h index ba25d3cd..5ee6d263 100644 --- a/src/modelinfo/VehicleModelInfo.h +++ b/src/modelinfo/VehicleModelInfo.h @@ -3,10 +3,9 @@ #include "ClumpModelInfo.h" enum { - NUM_FIRST_MATERIALS = 26, - NUM_SECOND_MATERIALS = 26, + NUM_FIRST_MATERIALS = 24, + NUM_SECOND_MATERIALS = 20, NUM_VEHICLE_COLOURS = 8, - NUM_VEHICLE_ENVMAPS = 1 }; enum { @@ -36,7 +35,7 @@ enum eVehicleType { }; enum { - NUM_VEHICLE_POSITIONS = 10 + NUM_VEHICLE_POSITIONS = 5 }; class CVehicleModelInfo : public CClumpModelInfo @@ -44,17 +43,19 @@ class CVehicleModelInfo : public CClumpModelInfo public: uint8 m_lastColour1; uint8 m_lastColour2; - char m_gameName[32]; + char m_gameName[10]; int32 m_vehicleType; + float m_wheelScale; union { - int32 m_wheelId; - int32 m_planeLodId; + int16 m_wheelId; + int16 m_planeLodId; }; - float m_wheelScale; - int32 m_numDoors; - int32 m_handlingId; - int32 m_vehicleClass; - int32 m_level; + int16 m_handlingId; + int8 m_numDoors; + int8 m_vehicleClass; + int8 m_level; + int8 m_numComps; + int16 m_frequency; CVector m_positions[NUM_VEHICLE_POSITIONS]; uint32 m_compRules; float m_bikeSteerAngle; @@ -66,13 +67,15 @@ public: uint8 m_lastColorVariation; uint8 m_currentColour1; uint8 m_currentColour2; - RwTexture *m_envMap; RpAtomic *m_comps[6]; - int32 m_numComps; + // This is stupid, CClumpModelInfo already has it! + union { + int32 m_animFileIndex; + char *m_animFileName; + }; static int8 ms_compsToUse[2]; static int8 ms_compsUsed[2]; - static RwTexture *ms_pEnvironmentMaps[NUM_VEHICLE_ENVMAPS]; static RwRGBA ms_vehicleColourTable[256]; static RwTexture *ms_colourTextureTable[256]; static RwObjectNameIdAssocation *ms_vehicleDescs[NUM_VEHICLE_TYPES]; @@ -81,6 +84,9 @@ public: void DeleteRwObject(void); RwObject *CreateInstance(void); void SetClump(RpClump *); + void SetAnimFile(const char *file); + void ConvertAnimFileIndex(void); + int GetAnimFileIndex(void) { return m_animFileIndex; } static RwFrame *CollapseFramesCB(RwFrame *frame, void *data); static RwObject *MoveObjectsCB(RwObject *object, void *data); @@ -93,6 +99,7 @@ public: static RpAtomic *SetAtomicRendererCB_Train(RpAtomic *atomic, void *data); static RpAtomic *SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data); static RpAtomic *SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data); + static RpAtomic *SetAtomicRendererCB_RealHeli(RpAtomic *atomic, void *data); void SetAtomicRenderCallbacks(void); static RwObject *SetAtomicFlagCB(RwObject *object, void *data); @@ -114,8 +121,8 @@ public: static void DeleteVehicleColourTextures(void); static RpAtomic *SetEnvironmentMapCB(RpAtomic *atomic, void *data); - static RpMaterial *SetEnvironmentMapCB(RpMaterial *material, void *data); - static RpMaterial *HasSpecularMaterialCB(RpMaterial *material, void *data); + static RpMaterial *SetDefaultEnvironmentMapCB(RpMaterial *material, void *data); + static RpMaterial *GetMatFXEffectMaterialCB(RpMaterial *material, void *data); void SetEnvironmentMap(void); static void LoadEnvironmentMaps(void); static void ShutdownEnvironmentMaps(void); @@ -124,4 +131,5 @@ public: static void SetComponentsToUse(int8 c1, int8 c2) { ms_compsToUse[0] = c1; ms_compsToUse[1] = c2; } }; -VALIDATE_SIZE(CVehicleModelInfo, 0x1F8); +extern bool gbBlackCars; +extern bool gbPinkCars; diff --git a/src/modelinfo/WeaponModelInfo.cpp b/src/modelinfo/WeaponModelInfo.cpp new file mode 100644 index 00000000..2a79fada --- /dev/null +++ b/src/modelinfo/WeaponModelInfo.cpp @@ -0,0 +1,55 @@ +#include "common.h" + +#include "ModelInfo.h" +#include "AnimManager.h" +#include "VisibilityPlugins.h" + +//--MIAMI: file done + +void +CWeaponModelInfo::SetAnimFile(const char *file) +{ + if(strcasecmp(file, "null") == 0) + return; + + m_animFileName = new char[strlen(file)+1]; + strcpy(m_animFileName, file); +} + +void +CWeaponModelInfo::ConvertAnimFileIndex(void) +{ + if(m_animFileIndex != -1){ + // we have a string pointer in that union + int32 index = CAnimManager::GetAnimationBlockIndex(m_animFileName); + delete[] m_animFileName; + m_animFileIndex = index; + } +} + +void +CWeaponModelInfo::Init(void) +{ + CSimpleModelInfo::Init(); + SetWeaponInfo(0); +} + +void +CWeaponModelInfo::SetWeaponInfo(int32 weaponId) +{ + m_atomics[2] = (RpAtomic*)weaponId; +} + +int32 +CWeaponModelInfo::GetWeaponInfo(void) +{ + return (int32)(uintptr)m_atomics[2]; +} + +void +CWeaponModelInfo::SetAtomic(int n, RpAtomic *atomic) +{ + CSimpleModelInfo::SetAtomic(n, atomic); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderWeaponCB); +} + diff --git a/src/modelinfo/WeaponModelInfo.h b/src/modelinfo/WeaponModelInfo.h new file mode 100644 index 00000000..5c690c29 --- /dev/null +++ b/src/modelinfo/WeaponModelInfo.h @@ -0,0 +1,22 @@ +#pragma once + +#include "SimpleModelInfo.h" + +class CWeaponModelInfo : public CSimpleModelInfo +{ + union { + int32 m_animFileIndex; + char *m_animFileName; + }; +public: + CWeaponModelInfo(void) : CSimpleModelInfo(MITYPE_WEAPON) { m_animFileIndex = -1; } + + virtual void SetAnimFile(const char *file); + virtual void ConvertAnimFileIndex(void); + virtual int GetAnimFileIndex(void) { return m_animFileIndex; } + virtual void SetAtomic(int n, RpAtomic *atomic); + + void Init(void); + void SetWeaponInfo(int32 weaponId); + int32 GetWeaponInfo(void); +}; diff --git a/src/modelinfo/XtraCompsModelInfo.h b/src/modelinfo/XtraCompsModelInfo.h deleted file mode 100644 index 9832399c..00000000 --- a/src/modelinfo/XtraCompsModelInfo.h +++ /dev/null @@ -1,12 +0,0 @@ -#pragma once - -#include "ClumpModelInfo.h" - -class CXtraCompsModelInfo : public CClumpModelInfo -{ - int field_34; -public: - CXtraCompsModelInfo(void) : CClumpModelInfo(MITYPE_XTRACOMPS) { field_34 = 0; } - void SetClump(RpClump*) {}; - void Shutdown(void) {}; -};
\ No newline at end of file diff --git a/src/objects/CutsceneHead.cpp b/src/objects/CutsceneHead.cpp deleted file mode 100644 index 55e75807..00000000 --- a/src/objects/CutsceneHead.cpp +++ /dev/null @@ -1,194 +0,0 @@ -#include "common.h" -#include <rpskin.h> - -#include "main.h" -#include "RwHelper.h" -#include "RpAnimBlend.h" -#include "AnimBlendClumpData.h" -#include "Bones.h" -#include "Directory.h" -#include "CutsceneMgr.h" -#include "Streaming.h" -#include "CutsceneHead.h" -#include "CdStream.h" - - -CCutsceneHead::CCutsceneHead(CObject *obj) -{ - RpAtomic *atm; - - assert(RwObjectGetType(obj->m_rwObject) == rpCLUMP); -#ifdef PED_SKIN - unk1 = 0; - bIsSkinned = false; - m_parentObject = (CCutsceneObject*)obj; - // Hide original head - if(IsClumpSkinned(obj->GetClump())){ - m_parentObject->SetRenderHead(false); - bIsSkinned = true; - }else -#endif - { - m_pHeadNode = RpAnimBlendClumpFindFrame((RpClump*)obj->m_rwObject, "Shead")->frame; - atm = (RpAtomic*)GetFirstObject(m_pHeadNode); - if(atm){ - assert(RwObjectGetType((RwObject*)atm) == rpATOMIC); - RpAtomicSetFlags(atm, RpAtomicGetFlags(atm) & ~rpATOMICRENDER); - } - } -} - -void -CCutsceneHead::CreateRwObject(void) -{ - RpAtomic *atm; - - CEntity::CreateRwObject(); - assert(RwObjectGetType(m_rwObject) == rpCLUMP); - atm = GetFirstAtomic((RpClump*)m_rwObject); - RpSkinAtomicSetHAnimHierarchy(atm, RpHAnimFrameGetHierarchy(GetFirstChild(RpClumpGetFrame((RpClump*)m_rwObject)))); -} - -void -CCutsceneHead::DeleteRwObject(void) -{ - CEntity::DeleteRwObject(); -} - -void -CCutsceneHead::ProcessControl(void) -{ - RpAtomic *atm; - RpHAnimHierarchy *hier; - - // android/xbox calls is at the end - CPhysical::ProcessControl(); - -#ifdef PED_SKIN - if(bIsSkinned){ - UpdateRpHAnim(); - UpdateRwFrame(); - - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump()); - int idx = RpHAnimIDGetIndex(hier, BONE_head); - RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; - if(RwV3dLength(&mat->pos) > 100.0f){ - m_matrix.SetRotateY(PI/2); - m_matrix = CMatrix(mat) * m_matrix; - } - }else -#endif - { - m_matrix.SetRotateY(PI/2); - m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix; - UpdateRwFrame(); // android/xbox don't call this - } - - assert(RwObjectGetType(m_rwObject) == rpCLUMP); - atm = GetFirstAtomic((RpClump*)m_rwObject); - hier = RpSkinAtomicGetHAnimHierarchy(atm); - RpHAnimHierarchyAddAnimTime(hier, CTimer::GetTimeStepNonClipped()/50.0f); -} - -void -CCutsceneHead::Render(void) -{ - RpAtomic *atm; - -#ifdef PED_SKIN - if(bIsSkinned){ - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump()); - RpHAnimHierarchyUpdateMatrices(hier); - int idx = RpHAnimIDGetIndex(hier, BONE_head); - RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; - if(RwV3dLength(&mat->pos) > 100.0f){ - m_matrix.SetRotateY(PI/2); - m_matrix = CMatrix(mat) * m_matrix; - } - // This is head...it has no limbs -#ifndef FIX_BUGS - RenderLimb(BONE_Lhand); - RenderLimb(BONE_Rhand); -#endif - }else -#endif - { - m_matrix.SetRotateY(PI/2); - m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix; - } - - UpdateRwFrame(); - - assert(RwObjectGetType(m_rwObject) == rpCLUMP); - atm = GetFirstAtomic((RpClump*)m_rwObject); - RpHAnimHierarchyUpdateMatrices(RpSkinAtomicGetHAnimHierarchy(atm)); - - CObject::Render(); -} - -#ifdef PED_SKIN -void -CCutsceneHead::RenderLimb(int32 bone) -{ - // It's not clear what this is... - // modelinfo for this object is not a ped so it also doesn't have any limbs -#ifndef FIX_BUGS - RpAtomic *atomic; - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump()); - int idx = RpHAnimIDGetIndex(hier, bone); - RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); - CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); - assert(mi->GetModelType() == MITYPE_PED); - switch(bone){ - case BONE_Lhand: - atomic = mi->getLeftHand(); - break; - case BONE_Rhand: - atomic = mi->getRightHand(); - break; - default: - return; - } - if(atomic){ - RwFrame *frame = RpAtomicGetFrame(atomic); - RwMatrixTransform(RwFrameGetMatrix(frame), &mats[idx], rwCOMBINEREPLACE); - RwFrameUpdateObjects(frame); - RpAtomicRender(atomic); - } -#endif -} -#endif - -void -CCutsceneHead::PlayAnimation(const char *animName) -{ - RpAtomic *atm; - RpHAnimHierarchy *hier; - RpHAnimAnimation *anim; - uint32 offset, size; - RwStream *stream; - - assert(RwObjectGetType(m_rwObject) == rpCLUMP); - atm = GetFirstAtomic((RpClump*)m_rwObject); - hier = RpSkinAtomicGetHAnimHierarchy(atm); - - sprintf(gString, "%s.anm", animName); - - if(CCutsceneMgr::ms_pCutsceneDir->FindItem(gString, offset, size)){ - stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG"); - assert(stream); - - CStreaming::MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE); - CStreaming::ImGonnaUseStreamingMemory(); - - RwStreamSkip(stream, offset*2048); - if(RwStreamFindChunk(stream, rwID_HANIMANIMATION, nil, nil)){ - anim = RpHAnimAnimationStreamRead(stream); - RpHAnimHierarchySetCurrentAnim(hier, anim); - } - - CStreaming::IHaveUsedStreamingMemory(); - - RwStreamClose(stream, nil); - } -} diff --git a/src/objects/CutsceneHead.h b/src/objects/CutsceneHead.h deleted file mode 100644 index c931eb01..00000000 --- a/src/objects/CutsceneHead.h +++ /dev/null @@ -1,28 +0,0 @@ -#pragma once - -#include "CutsceneObject.h" - -class CCutsceneHead : public CCutsceneObject -{ -public: - RwFrame *m_pHeadNode; -#ifdef PED_SKIN - int32 unk1; - CCutsceneObject *m_parentObject; - int32 unk2; - int32 bIsSkinned; -#endif - - CCutsceneHead(CObject *obj); - - void CreateRwObject(void); - void DeleteRwObject(void); - void ProcessControl(void); - void Render(void); - void RenderLimb(int32 bone); - - void PlayAnimation(const char *animName); -}; -#ifndef PED_SKIN -VALIDATE_SIZE(CCutsceneHead, 0x19C); -#endif diff --git a/src/objects/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp index 5c10d37d..bf39bd03 100644 --- a/src/objects/CutsceneObject.cpp +++ b/src/objects/CutsceneObject.cpp @@ -21,12 +21,6 @@ CCutsceneObject::CCutsceneObject(void) ObjectCreatedBy = CUTSCENE_OBJECT; m_fMass = 1.0f; m_fTurnMass = 1.0f; - -#ifdef PED_SKIN - bRenderHead = true; - bRenderRightHand = true; - bRenderLeftHand = true; -#endif } void @@ -85,47 +79,9 @@ CCutsceneObject::PreRender(void) void CCutsceneObject::Render(void) { -#ifdef PED_SKIN - if(IsClumpSkinned(GetClump())){ - if(bRenderLeftHand) RenderLimb(BONE_Lhand); - if(bRenderRightHand) RenderLimb(BONE_Rhand); - if(bRenderHead) RenderLimb(BONE_head); - } -#endif CObject::Render(); } -#ifdef PED_SKIN -void -CCutsceneObject::RenderLimb(int32 bone) -{ - RpAtomic *atomic; - CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()); - switch(bone){ - case BONE_head: - atomic = mi->getHead(); - break; - case BONE_Lhand: - atomic = mi->getLeftHand(); - break; - case BONE_Rhand: - atomic = mi->getRightHand(); - break; - default: - return; - } - if(atomic){ - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); - int idx = RpHAnimIDGetIndex(hier, bone); - RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; - RwFrame *frame = RpAtomicGetFrame(atomic); - *RwFrameGetMatrix(frame) = *mat; - RwFrameUpdateObjects(frame); - RpAtomicRender(atomic); - } -} -#endif - bool CCutsceneObject::SetupLighting(void) { diff --git a/src/objects/CutsceneObject.h b/src/objects/CutsceneObject.h index 407adcc7..bb642f3e 100644 --- a/src/objects/CutsceneObject.h +++ b/src/objects/CutsceneObject.h @@ -5,29 +5,12 @@ class CCutsceneObject : public CObject { public: -#ifdef PED_SKIN - bool bRenderHead; - bool bRenderRightHand; - bool bRenderLeftHand; - - bool GetRenderHead(void) { return bRenderHead; } - bool GetRenderRightHand(void) { return bRenderRightHand; } - bool GetRenderLeftHand(void) { return bRenderLeftHand; } - void SetRenderHead(bool render) { bRenderHead = render; } - void SetRenderRightHand(bool render) { bRenderRightHand = render; } - void SetRenderLeftHand(bool render) { bRenderLeftHand = render; } -#endif - CCutsceneObject(void); void SetModelIndex(uint32 id); void ProcessControl(void); void PreRender(void); void Render(void); - void RenderLimb(int32 bone); bool SetupLighting(void); void RemoveLighting(bool reset); }; -#ifndef PED_SKIN -VALIDATE_SIZE(CCutsceneObject, 0x198); -#endif diff --git a/src/objects/DummyObject.cpp b/src/objects/DummyObject.cpp index d5805073..8dd1643d 100644 --- a/src/objects/DummyObject.cpp +++ b/src/objects/DummyObject.cpp @@ -10,4 +10,5 @@ CDummyObject::CDummyObject(CObject *obj) AttachToRwObject(obj->m_rwObject); obj->DetachFromRwObject(); m_level = obj->m_level; + m_area = obj->m_area; } diff --git a/src/objects/DummyObject.h b/src/objects/DummyObject.h index d6f88335..680df685 100644 --- a/src/objects/DummyObject.h +++ b/src/objects/DummyObject.h @@ -10,5 +10,3 @@ public: CDummyObject(void) {} CDummyObject(CObject *obj); }; - -VALIDATE_SIZE(CDummyObject, 0x68); diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index c5f73987..daa48d98 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -14,7 +14,8 @@ #include "soundlist.h" int16 CObject::nNoTempObjects; -int16 CObject::nBodyCastHealth = 1000; +//int16 CObject::nBodyCastHealth = 1000; +float CObject::fDistToNearestTree; void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); } void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);}; @@ -69,6 +70,7 @@ CObject::CObject(CDummyObject *dummy) dummy->DetachFromRwObject(); Init(); m_level = dummy->m_level; + m_area = dummy->m_area; } CObject::~CObject(void) @@ -160,6 +162,7 @@ CObject::ObjectDamage(float amount) return; static int8 nFrameGen = 0; bool bBodyCastDamageEffect = false; +#if 0 if (GetModelIndex() == MI_BODYCAST) { if (amount > 50.0f) nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount); @@ -169,6 +172,7 @@ CObject::ObjectDamage(float amount) bBodyCastDamageEffect = true; amount = 0.0f; } +#endif if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) { const CVector& vecPos = m_matrix.GetPosition(); const float fDirectionZ = 0.0002f * amount; @@ -326,6 +330,8 @@ CObject::Init(void) m_colour1 = 0; m_colour2 = 0; m_nBonusValue = 0; + bIsWeapon = false; +// TODO(MIAMI): some new field here m_pCollidingEntity = nil; CColPoint point; CEntity* outEntity = nil; @@ -334,10 +340,15 @@ CObject::Init(void) m_pCurSurface = outEntity; else m_pCurSurface = nil; - if (GetModelIndex() == MI_BODYCAST) - nBodyCastHealth = 1000; - else if (GetModelIndex() == MI_BUOY) + + if (GetModelIndex() == MI_BUOY) bTouchingWater = true; + + if(CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON) + bIsWeapon = true; + bIsStreetLight = IsLightObject(GetModelIndex()); + + m_area = AREA_EVERYWHERE; } bool @@ -395,3 +406,18 @@ CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius) } } } + +bool +IsObjectPointerValid(CObject* pObject) +{ + if (!pObject) + return false; + int index = CPools::GetObjectPool()->GetJustIndex(pObject); +#ifdef FIX_BUGS + if (index < 0 || index >= CPools::GetObjectPool()->GetSize()) +#else + if (index < 0 || index > CPools::GetObjectPool()->GetSize()) +#endif + return false; + return pObject->bIsBIGBuilding || pObject->m_entryInfoList.first; +} diff --git a/src/objects/Object.h b/src/objects/Object.h index c9a1bba8..5a9c0195 100644 --- a/src/objects/Object.h +++ b/src/objects/Object.h @@ -25,13 +25,29 @@ enum CollisionDamageEffect DAMAGE_EFFECT_NONE, DAMAGE_EFFECT_CHANGE_MODEL, DAMAGE_EFFECT_SPLIT_MODEL, - DAMAGE_EFFECT_SMASH_COMPLETELY, + DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS, + + DAMAGE_EFFECT_SMASH_COMPLETELY = 20, DAMAGE_EFFECT_CHANGE_THEN_SMASH, DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY = 50, + DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY, + DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60, DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70, - DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80 + DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80, + + DAMAGE_EFFECT_SMASH_NEWSTANDNEW1 = 91, + DAMAGE_EFFECT_SMASH_NEWSTANDNEW21, + DAMAGE_EFFECT_SMASH_NEWSTANDNEW31, + DAMAGE_EFFECT_SMASH_NEWSTANDNEW41, + DAMAGE_EFFECT_SMASH_NEWSTANDNEW51, + + DAMAGE_EFFECT_SMASH_BLACKBAG = 100, + DAMAGE_EFFECT_SMASH_VEGPALM = 110, + DAMAGE_EFFECT_BURST_BEACHBALL = 120, + DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD = 131, + DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL, }; class CVehicle; @@ -43,18 +59,22 @@ public: CMatrix m_objectMatrix; float m_fUprootLimit; int8 ObjectCreatedBy; - int8 bIsPickup : 1; - int8 bPickupObjWithMessage : 1; - int8 bOutOfStock : 1; - int8 bGlassCracked : 1; - int8 bGlassBroken : 1; - int8 bHasBeenDamaged : 1; - int8 bUseVehicleColours : 1; + uint8 bIsPickup : 1; + uint8 obj_flag_02 : 1; + uint8 bPickupObjWithMessage : 1; + uint8 bOutOfStock : 1; + uint8 bGlassCracked : 1; + uint8 bGlassBroken : 1; + uint8 bHasBeenDamaged : 1; + uint8 bUseVehicleColours : 1; + uint8 bIsWeapon : 1; + uint8 bIsStreetLight : 1; int8 m_nBonusValue; float m_fCollisionDamageMultiplier; uint8 m_nCollisionDamageEffect; uint8 m_nSpecialCollisionResponseCases; bool m_bCameraToAvoidThisObject; + int8 m_nBeachballBounces; uint32 m_obj_unused1; uint32 m_nEndOfLifeTime; int16 m_nRefModelIndex; @@ -63,7 +83,7 @@ public: int8 m_colour1, m_colour2; static int16 nNoTempObjects; - static int16 nBodyCastHealth; + static float fDistToNearestTree; static void *operator new(size_t); static void *operator new(size_t, int); @@ -91,4 +111,4 @@ public: static void DeleteAllTempObjectsInArea(CVector point, float fRadius); }; -VALIDATE_SIZE(CObject, 0x198); +bool IsObjectPointerValid(CObject* pObject); diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index 2dee0397..dd438a3f 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -9,6 +9,9 @@ #include "World.h" #include "Vehicle.h" #include "SurfaceTable.h" +#include "Weather.h" +#include "PedAttractor.h" +#include "Object.h" CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype) { @@ -16,6 +19,8 @@ CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype) for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) { m_nearPeds[i] = nil; } + m_nAttractorCycleState = 0; + m_bAttractorUnk = (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 1.25f); } void @@ -98,7 +103,7 @@ CCivilianPed::CivilianAI(void) SetLookTimer(500); } else if (closestThreatFlag == PED_FLAG_DEADPEDS) { float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D(); - if (IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) { + if (((CPed*)m_pEventEntity)->bIsDrowning || IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) { if (eventDistSqr < sq(5.0f)) { SetFindPathAndFlee(m_pEventEntity, 2000); SetMoveState(PEDMOVE_RUN); @@ -187,9 +192,6 @@ CCivilianPed::CivilianAI(void) void CCivilianPed::ProcessControl(void) { - if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) - return; - CPed::ProcessControl(); if (bWasPostponed) @@ -198,7 +200,7 @@ CCivilianPed::ProcessControl(void) if (DyingOrDead()) return; - GetWeapon()->Update(m_audioEntityId); + GetWeapon()->Update(m_audioEntityId, nil); switch (m_nPedState) { case PED_WANDER_RANGE: case PED_WANDER_PATH: @@ -215,7 +217,7 @@ CCivilianPed::ProcessControl(void) // fall through case PED_SEEK_POS: if (Seek()) { - if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) { + if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) && m_pNextPathNode) { m_pNextPathNode = nil; #ifdef TOGGLEABLE_BETA_FEATURES } else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_TILL_SAFE) { @@ -247,7 +249,7 @@ CCivilianPed::ProcessControl(void) } else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT && m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) { SetMoveState(m_pedInObjective->m_nMoveState); - } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) { + } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) { SetIdle(); } else { RestorePreviousState(); @@ -323,7 +325,7 @@ CCivilianPed::ProcessControl(void) CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 10); } - m_pMyVehicle->pDriver->m_fHealth = Min(125.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth); + m_pMyVehicle->pDriver->m_fHealth = Min(CWorld::Players[0].m_nMaxHealth + 25.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth); if (CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency == 250) CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; } else { @@ -334,7 +336,7 @@ CCivilianPed::ProcessControl(void) } else { bWanderPathAfterExitingCar = true; CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil; - m_pMyVehicle->pDriver->m_fHealth = 125.0f; + m_pMyVehicle->pDriver->m_fHealth = CWorld::Players[0].m_nMaxHealth + 25.0f; SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); } } else { @@ -368,6 +370,10 @@ CCivilianPed::ProcessControl(void) if (IsPedInControl()) CivilianAI(); + if (CharCreatedBy == RANDOM_CHAR) { + UseNearbyAttractors(); + } + if (CTimer::GetTimeInMilliseconds() > m_timerUnused) { m_stateUnused = 0; m_timerUnused = 0; @@ -376,3 +382,90 @@ CCivilianPed::ProcessControl(void) if (m_moved.Magnitude() > 0.0f) Avoid(); } + +const int32 gFrequencyOfAttractorAttempt = 11; +const float gDistanceToSeekAttractors = 50.0f; +const float gMaxDistanceToAttract = 10.0f; + +/* Probably this was inlined */ +void CCivilianPed::FindNearbyAttractorsSectorList(CPtrList& list, float& minDistance, C2dEffect*& pClosestAttractor, CEntity*& pAttractorEntity) +{ + for (CPtrNode* pNode = list.first; pNode != nil; pNode = pNode->next) { + CEntity* pEntity = (CEntity*)pNode->item; + if (pEntity->IsObject() && (!pEntity->IsStatic() || ((CObject*)pEntity)->bHasBeenDamaged)) + continue; + CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex()); + for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) { + C2dEffect* pEffect = pModelInfo->Get2dEffect(i); + if (pEffect->type != EFFECT_PED_ATTRACTOR) + continue; + if (!IsAttractedTo(pEffect->pedattr.type)) + continue; + CVector pos; + CPedAttractorManager::ComputeEffectPos(pEffect, pEntity->GetMatrix(), pos); + if ((pos - GetPosition()).MagnitudeSqr() < minDistance) { + CPedAttractorManager* pManager = GetPedAttractorManager(); + if (pManager->HasEmptySlot(pEffect) && pManager->IsApproachable(pEffect, pEntity->GetMatrix(), 0, this)) { + pClosestAttractor = pEffect; + pAttractorEntity = pEntity; + minDistance = (pos - GetPosition()).MagnitudeSqr(); + } + } + } + } +} + +void CCivilianPed::UseNearbyAttractors() +{ + if (CWeather::Rain < 0.2f && !m_bAttractorUnk) + return; + if (HasAttractor()) + return; + if (m_nAttractorCycleState != gFrequencyOfAttractorAttempt) { + m_nAttractorCycleState++; + return; + } + m_nAttractorCycleState = 0; + if (!IsPedInControl()) + return; + if (m_nPedState == PED_FLEE_ENTITY) + return; + + float left = GetPosition().x - gDistanceToSeekAttractors; + float right = GetPosition().x + gDistanceToSeekAttractors; + float top = GetPosition().y - gDistanceToSeekAttractors; + float bottom = GetPosition().y + gDistanceToSeekAttractors; + int xstart = Max(0, CWorld::GetSectorIndexX(left)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); + int ystart = Max(0, CWorld::GetSectorIndexY(top)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); + assert(xstart <= xend); + assert(ystart <= yend); + + float minDistance = SQR(gMaxDistanceToAttract); + C2dEffect* pClosestAttractor = nil; + CEntity* pAttractorEntity = nil; + + for (int y = ystart; y <= yend; y++) { + for (int x = xstart; x <= xend; x++) { + CSector* s = CWorld::GetSector(x, y); + FindNearbyAttractorsSectorList(s->m_lists[ENTITYLIST_BUILDINGS], minDistance, pClosestAttractor, pAttractorEntity); + FindNearbyAttractorsSectorList(s->m_lists[ENTITYLIST_OBJECTS], minDistance, pClosestAttractor, pAttractorEntity); + } + } + if (pClosestAttractor) + GetPedAttractorManager()->RegisterPedWithAttractor(this, pClosestAttractor, pAttractorEntity->GetMatrix()); +} + +bool CCivilianPed::IsAttractedTo(int8 type) +{ + switch (type) { + case ATTRACTOR_ATM: return true; + case ATTRACTOR_SEAT: return true; + case ATTRACTOR_STOP: return true; + case ATTRACTOR_PIZZA: return true; + case ATTRACTOR_SHELTER: return CWeather::Rain >= 0.2f; + case ATTRACTOR_ICECREAM: return false; + } + return false; +} diff --git a/src/peds/CivilianPed.h b/src/peds/CivilianPed.h index 8418a99f..27d458f7 100644 --- a/src/peds/CivilianPed.h +++ b/src/peds/CivilianPed.h @@ -4,12 +4,17 @@ class CCivilianPed : public CPed { + bool m_bAttractorUnk; + int32 m_nAttractorCycleState; public: CCivilianPed(ePedType, uint32); ~CCivilianPed(void) { } void CivilianAI(void); void ProcessControl(void); + void UseNearbyAttractors(void); + void FindNearbyAttractorsSectorList(CPtrList&, float&, C2dEffect*&, CEntity*&); + bool IsAttractedTo(int8); }; #ifndef PED_SKIN VALIDATE_SIZE(CCivilianPed, 0x53C); diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index 99e8c1ae..6fb858f6 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -17,13 +17,14 @@ #include "Renderer.h" #include "Camera.h" -CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP) +CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP) { m_nCopType = copType; switch (copType) { case COP_STREET: SetModelIndex(MI_COP); - GiveWeapon(WEAPONTYPE_COLT45, 1000); + GiveWeapon(WEAPONTYPE_NIGHTSTICK, 1000, true); + GiveDelayedWeapon(WEAPONTYPE_COLT45, 1000); m_currentWeapon = WEAPONTYPE_UNARMED; m_fArmour = 0.0f; m_wepSkills = 208; /* TODO: what is this? seems unused */ @@ -31,17 +32,15 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP) break; case COP_FBI: SetModelIndex(MI_FBI); - GiveWeapon(WEAPONTYPE_COLT45, 1000); - GiveWeapon(WEAPONTYPE_AK47, 1000); - SetCurrentWeapon(WEAPONTYPE_AK47); + GiveDelayedWeapon(WEAPONTYPE_MP5, 1000); + SetCurrentWeapon(WEAPONTYPE_MP5); m_fArmour = 100.0f; m_wepSkills = 176; /* TODO: what is this? seems unused */ m_wepAccuracy = 76; break; case COP_SWAT: SetModelIndex(MI_SWAT); - GiveWeapon(WEAPONTYPE_COLT45, 1000); - GiveWeapon(WEAPONTYPE_UZI, 1000); + GiveDelayedWeapon(WEAPONTYPE_UZI, 1000); SetCurrentWeapon(WEAPONTYPE_UZI); m_fArmour = 50.0f; m_wepSkills = 32; /* TODO: what is this? seems unused */ @@ -49,15 +48,29 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP) break; case COP_ARMY: SetModelIndex(MI_ARMY); - GiveWeapon(WEAPONTYPE_COLT45, 1000); - GiveWeapon(WEAPONTYPE_M16, 1000); - GiveWeapon(WEAPONTYPE_GRENADE, 10); - SetCurrentWeapon(WEAPONTYPE_M16); + GiveDelayedWeapon(WEAPONTYPE_MP5, 1000); + SetCurrentWeapon(WEAPONTYPE_MP5); m_fArmour = 100.0f; m_wepSkills = 32; /* TODO: what is this? seems unused */ m_wepAccuracy = 84; break; - default: + case COP_MIAMIVICE: + switch (modifier) { + case 0: SetModelIndex(MI_VICE1); break; + case 1: SetModelIndex(MI_VICE2); break; + case 2: SetModelIndex(MI_VICE3); break; + case 3: SetModelIndex(MI_VICE4); break; + case 4: SetModelIndex(MI_VICE5); break; + case 5: SetModelIndex(MI_VICE6); break; + case 6: SetModelIndex(MI_VICE7); break; + case 7: SetModelIndex(MI_VICE8); break; + default: assert(0); break; + } + GiveDelayedWeapon(WEAPONTYPE_UZI, 1000); + SetCurrentWeapon(WEAPONTYPE_UZI); + m_fArmour = 100.0f; + m_wepSkills = 176; + m_wepAccuracy = 76; break; } m_bIsInPursuit = false; @@ -244,7 +257,7 @@ CCopPed::ArrestPlayer(void) CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ARREST_GUN, 4.0f); CVector suspMidPos; - suspect->m_pedIK.GetComponentPosition((RwV3d*)suspMidPos, PED_MID); + suspect->m_pedIK.GetComponentPosition(*(RwV3d *)&suspMidPos, PED_MID); m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(suspMidPos.x, suspMidPos.y, GetPosition().x, GetPosition().y); @@ -425,8 +438,9 @@ CCopPed::CopAI(void) #ifdef VC_PED_PORTS float dotProd; if (m_nRoadblockNode != -1) { - CTreadable *roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_nRoadblockNode]]; - dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockRoad->GetPosition(), GetPosition() - roadBlockRoad->GetPosition()); + // TODO(MIAMI): check this, i'm only getting this compile here.... + CPathNode *roadBlockNode = &ThePaths.m_pathNodes[CRoadBlocks::RoadBlockNodes[m_nRoadblockNode]]; + dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockNode->GetPosition(), GetPosition() - roadBlockNode->GetPosition()); } else dotProd = -1.0f; @@ -559,9 +573,6 @@ CCopPed::CopAI(void) void CCopPed::ProcessControl(void) { - if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) - return; - CPed::ProcessControl(); if (bWasPostponed) return; @@ -578,7 +589,7 @@ CCopPed::ProcessControl(void) ArrestPlayer(); return; } - GetWeapon()->Update(m_audioEntityId); + GetWeapon()->Update(m_audioEntityId, nil); if (m_moved.Magnitude() > 0.0f) Avoid(); @@ -709,7 +720,7 @@ CCopPed::ProcessControl(void) return; bool dontShoot = false; - if (GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(this)) { + if (GetIsOnScreen()) { if (((CTimer::GetFrameCounter() + m_randomSeed) & 0x1F) == 17) { CEntity *foundBuilding = nil; CColPoint foundCol; diff --git a/src/peds/CopPed.h b/src/peds/CopPed.h index 5346d9a1..945f78b8 100644 --- a/src/peds/CopPed.h +++ b/src/peds/CopPed.h @@ -7,6 +7,7 @@ enum eCopType COP_FBI = 1, COP_SWAT = 2, COP_ARMY = 3, + COP_MIAMIVICE = 5 }; class CCopPed : public CPed @@ -24,7 +25,7 @@ public: eCopType m_nCopType; int8 field_1364; - CCopPed(eCopType); + CCopPed(eCopType, int32 modifier = 0); ~CCopPed(); void ClearPursuit(void); diff --git a/src/peds/DummyPed.h b/src/peds/DummyPed.h index ea617c76..cace4ead 100644 --- a/src/peds/DummyPed.h +++ b/src/peds/DummyPed.h @@ -8,5 +8,3 @@ class CDummyPed : CDummy int32 pedType; int32 unknown; }; - -VALIDATE_SIZE(CDummyPed, 0x70); diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp index cdaee657..1988366d 100644 --- a/src/peds/EmergencyPed.cpp +++ b/src/peds/EmergencyPed.cpp @@ -44,15 +44,12 @@ CEmergencyPed::InRange(CPed *victim) void CEmergencyPed::ProcessControl(void) { - if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) - return; - CPed::ProcessControl(); if (bWasPostponed) return; if(!DyingOrDead()) { - GetWeapon()->Update(m_audioEntityId); + GetWeapon()->Update(m_audioEntityId, nil); if (IsPedInControl() && m_moved.Magnitude() > 0.0f) Avoid(); @@ -234,8 +231,8 @@ CEmergencyPed::MedicAI(void) if (nearestAccident) { m_pRevivedPed = nearestAccident->m_pVictim; m_pRevivedPed->RegisterReference((CEntity**)&m_pRevivedPed); - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID); - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD); + m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID); + m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD); SetSeek((headPos + midPos) * 0.5f, 1.0f); SetObjective(OBJECTIVE_NONE); bIsRunning = true; @@ -274,8 +271,8 @@ CEmergencyPed::MedicAI(void) m_nEmergencyPedState = EMERGENCY_PED_STOP; break; } - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID); - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD); + m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID); + m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD); SetSeek((headPos + midPos) * 0.5f, nearestAccident->m_nMedicsPerformingCPR * 0.5f + 1.0f); SetObjective(OBJECTIVE_NONE); bIsRunning = true; @@ -317,7 +314,7 @@ CEmergencyPed::MedicAI(void) m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL; } else { m_nEmergencyPedState = EMERGENCY_PED_FACE_TO_PATIENT; - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CPR, 4.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_MEDIC, ANIM_CPR, 4.0f); bIsDucking = true; } SetLookTimer(2000); @@ -329,8 +326,8 @@ CEmergencyPed::MedicAI(void) if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f) m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; else { - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID); - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD); + m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID); + m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD); midPos = (headPos + midPos) * 0.5f; m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( midPos.x, midPos.y, @@ -351,8 +348,8 @@ CEmergencyPed::MedicAI(void) m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; break; } - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID); - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD); + m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID); + m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD); midPos = (headPos + midPos) * 0.5f; m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( midPos.x, midPos.y, diff --git a/src/peds/Gangs.cpp b/src/peds/Gangs.cpp index 8859e61e..2d6d1137 100644 --- a/src/peds/Gangs.cpp +++ b/src/peds/Gangs.cpp @@ -2,12 +2,17 @@ #include "ModelIndices.h" #include "Gangs.h" +#include "General.h" +#include "Streaming.h" #include "Weapon.h" CGangInfo CGangs::Gang[NUM_GANGS]; +bool CGangs::GangAttackWithCops[NUM_GANGS]; CGangInfo::CGangInfo() : - m_nVehicleMI(MI_BUS), + m_nVehicleMI(-1), + m_nPedModel1MI(-1), + m_nPedModel2MI(-1), m_nPedModelOverride(-1), m_Weapon1(WEAPONTYPE_UNARMED), m_Weapon2(WEAPONTYPE_UNARMED) @@ -15,21 +20,63 @@ CGangInfo::CGangInfo() : void CGangs::Initialise(void) { - Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA; - Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP; - Gang[GANG_DIABLOS].m_nVehicleMI = MI_DIABLOS; - Gang[GANG_YAKUZA].m_nVehicleMI = MI_YAKUZA; - Gang[GANG_YARDIE].m_nVehicleMI = MI_YARDIE; - Gang[GANG_COLUMB].m_nVehicleMI = MI_COLUMB; - Gang[GANG_HOODS].m_nVehicleMI = MI_HOODS; - Gang[GANG_7].m_nVehicleMI = -1; - Gang[GANG_8].m_nVehicleMI = -1; + SetGangPedModels(GANG_CUBAN, MI_CBA, MI_CBB); + SetGangPedModels(GANG_HAITIAN, MI_HNA, MI_HNB); + SetGangPedModels(GANG_STREET, MI_SGA, MI_SGB); + SetGangPedModels(GANG_DIAZ, MI_CLA, MI_CLB); + SetGangPedModels(GANG_SECURITY, MI_GDA, MI_GDB); + SetGangPedModels(GANG_BIKER, MI_BKA, MI_BKB); + SetGangPedModels(GANG_PLAYER, MI_PGA, MI_PGB); + SetGangPedModels(GANG_GOLFER, MI_WFOGO, MI_WMOGO); + SetGangVehicleModel(GANG_CUBAN, MI_CUBAN); + SetGangVehicleModel(GANG_HAITIAN, MI_VOODOO); + SetGangVehicleModel(GANG_STREET, MI_GANGBUR); + SetGangVehicleModel(GANG_DIAZ, -1); + SetGangVehicleModel(GANG_SECURITY, -1); + SetGangVehicleModel(GANG_BIKER, MI_ANGEL); + SetGangVehicleModel(GANG_PLAYER, -1); + SetGangVehicleModel(GANG_GOLFER, MI_CADDY); + SetGangWeapons(GANG_GOLFER, WEAPONTYPE_GOLFCLUB, WEAPONTYPE_GOLFCLUB); #ifdef FIX_BUGS for (int i = 0; i < NUM_GANGS; i++) - Gang[i].m_nPedModelOverride = -1; + SetGangPedModelOverride(i, -1); #endif } +bool CGangs::HaveGangModelsLoaded(int16 gang) +{ + CGangInfo* pGangInfo = GetGangInfo(gang); + return CStreaming::HasModelLoaded(pGangInfo->m_nPedModel1MI) && CStreaming::HasModelLoaded(pGangInfo->m_nPedModel2MI); +} + +void CGangs::SetGangPedModels(int16 gang, int32 mi1, int32 mi2) +{ + GetGangInfo(gang)->m_nPedModel1MI = mi1; + GetGangInfo(gang)->m_nPedModel2MI = mi2; +} + +void CGangs::SetWillAttackPlayerWithCops(ePedType type, bool will) +{ + if (type >= PEDTYPE_GANG1 && type <= PEDTYPE_GANG9) + GangAttackWithCops[type - PEDTYPE_GANG1] = will; +} + +bool CGangs::GetWillAttackPlayerWithCops(ePedType type) +{ + if (type >= PEDTYPE_GANG1 && type <= PEDTYPE_GANG9) + return GangAttackWithCops[type - PEDTYPE_GANG1]; + return false; +} + +int32 CGangs::ChooseGangPedModel(int16 gang) +{ + CGangInfo* pGangInfo = GetGangInfo(gang); + if (pGangInfo->m_nPedModelOverride != -1 || CGeneral::GetRandomTrueFalse()) + return pGangInfo->m_nPedModel1MI; + else + return pGangInfo->m_nPedModel2MI; +} + void CGangs::SetGangVehicleModel(int16 gang, int32 model) { GetGangInfo(gang)->m_nVehicleMI = model; diff --git a/src/peds/Gangs.h b/src/peds/Gangs.h index c8ea2916..c6381343 100644 --- a/src/peds/Gangs.h +++ b/src/peds/Gangs.h @@ -1,8 +1,12 @@ #pragma once +#include "PedType.h" + struct CGangInfo { int32 m_nVehicleMI; + int32 m_nPedModel1MI; + int32 m_nPedModel2MI; int8 m_nPedModelOverride; int32 m_Weapon1; int32 m_Weapon2; @@ -13,15 +17,15 @@ struct CGangInfo VALIDATE_SIZE(CGangInfo, 0x10); enum { - GANG_MAFIA = 0, - GANG_TRIAD, - GANG_DIABLOS, - GANG_YAKUZA, - GANG_YARDIE, - GANG_COLUMB, - GANG_HOODS, - GANG_7, - GANG_8, + GANG_CUBAN = 0, + GANG_HAITIAN, + GANG_STREET, + GANG_DIAZ, + GANG_SECURITY, + GANG_BIKER, + GANG_PLAYER, + GANG_GOLFER, + GANG_9, NUM_GANGS }; @@ -36,9 +40,18 @@ public: static void SaveAllGangData(uint8 *, uint32 *); static void LoadAllGangData(uint8 *, uint32); + static void SetGangPedModels(int16, int32, int32); + static void SetWillAttackPlayerWithCops(ePedType type, bool will); + static bool GetWillAttackPlayerWithCops(ePedType type); + static int32 ChooseGangPedModel(int16); + + static bool HaveGangModelsLoaded(int16 gang); + static int32 GetGangPedModel1(int16 gang) { return Gang[gang].m_nPedModel1MI; } + static int32 GetGangPedModel2(int16 gang) { return Gang[gang].m_nPedModel2MI; } static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; } static CGangInfo *GetGangInfo(int16 gang) { return &Gang[gang]; } private: static CGangInfo Gang[NUM_GANGS]; + static bool GangAttackWithCops[NUM_GANGS]; }; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 6b3b8686..691b5195 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -57,6 +57,9 @@ #include "Timecycle.h" #include "ParticleObject.h" #include "Floater.h" +#include "Streaming.h" +#include "PedAttractor.h" +#include "Debug.h" #define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f) @@ -65,6 +68,9 @@ uint16 gnNumTempPedList; static CColPoint aTempPedColPts[MAX_COLLISION_POINTS]; +// TODO(Miami) +#define AUDIO_NOT_READY + // Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL) PedAudioData CommentWaitTime[39] = { {500, 800, 500, 2}, @@ -111,32 +117,8 @@ uint16 nPlayerInComboMove; RpClump *flyingClumpTemp; -// This is beta fistfite.dat array. Not used anymore since they're being fetched from fistfite.dat. FightMove tFightMoves[NUM_FIGHTMOVES] = { - {NUM_ANIMS, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_PUNCH_R, 0.2f, 8.0f / 30.0f, 0.0f, 0.3f, HITLEVEL_HIGH, 1, 0}, - {ANIM_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_FIGHT_SH_F, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_FIGHT_KNEE, 4.0f / 30.0f, 0.2f, 0.0f, 0.6f, HITLEVEL_LOW, 2, 0}, - {ANIM_FIGHT_HEAD, 4.0f / 30.0f, 0.2f, 0.0f, 0.7f, HITLEVEL_HIGH, 3, 0}, - {ANIM_FIGHT_PUNCH, 4.0f / 30.0f, 7.0f / 30.0f, 10.0f / 30.0f, 0.4f, HITLEVEL_HIGH, 1, 0}, - {ANIM_FIGHT_LHOOK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_HIGH, 3, 0}, - {ANIM_FIGHT_KICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 2, 0}, - {ANIM_FIGHT_LONGKICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 4, 0}, - {ANIM_FIGHT_ROUNDHOUSE, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.6f, HITLEVEL_MEDIUM, 4, 0}, - {ANIM_FIGHT_BODYBLOW, 5.0f / 30.0f, 7.0f / 30.0f, 0.0f, 0.35f, HITLEVEL_LOW, 2, 0}, - {ANIM_KICK_FLOOR, 10.0f / 30.0f, 14.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_GROUND, 1, 0}, - {ANIM_HIT_FRONT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_HIT_BACK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_HIT_RIGHT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_HIT_LEFT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_HIT_BODYBLOW, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_HIT_CHEST, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_HIT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_HIT_WALK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_FLOOR_HIT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_FIGHT2_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + // TODO(Miami) }; uint16 CPed::nThreatReactionRangeMultiplier = 1; @@ -384,6 +366,8 @@ CPed::DebugRenderOnePedText(void) CPed::~CPed(void) { CWorld::Remove(this); + if (m_attractor) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this)); if (InVehicle()){ uint8 door_flag = GetCarDoorFlag(m_vehEnterType); @@ -402,6 +386,12 @@ CPed::~CPed(void) } if (m_pFire) m_pFire->Extinguish(); + + ClearWeapons(); + if (bCarPassenger) + CPopulation::ms_nTotalCarPassengerPeds--; + if (bMiamiViceCop) + CPopulation::NumMiamiViceCops--; CPopulation::UpdatePedCount((ePedType)m_nPedType, true); DMAudio.DestroyEntity(m_audioEntityId); } @@ -421,10 +411,11 @@ CPed::FlagToDestroyWhenNextProcessed(void) } bInVehicle = false; m_pMyVehicle = nil; + if (CharCreatedBy == MISSION_CHAR) - m_nPedState = PED_DEAD; + SetPedState(PED_DEAD); else - m_nPedState = PED_NONE; + SetPedState(PED_NONE); m_pVehicleAnim = nil; } @@ -448,13 +439,17 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) CharCreatedBy = RANDOM_CHAR; m_leader = nil; m_pedInObjective = nil; + m_attractorHeading = 0.0f; m_carInObjective = nil; + m_attractorHeading = 0.0f; bInVehicle = false; m_pMyVehicle = nil; m_pVehicleAnim = nil; m_vecOffsetSeek.x = 0.0f; m_vecOffsetSeek.y = 0.0f; m_vecOffsetSeek.z = 0.0f; + m_attractor = nil; + m_positionInQueue = -1; m_pedFormation = FORMATION_UNDEFINED; m_collidingThingTimer = 0; m_nPedStateTimer = 0; @@ -483,6 +478,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_wepSkills = 0; m_distanceToCountSeekDone = 1.0f; + m_acceptableHeadingOffset = 0.1f; bRunningToPhone = false; m_phoneId = -1; m_lastAccident = 0; @@ -521,6 +517,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_fAirResistance = 0.4f / m_fMass; m_fElasticity = 0.05f; + m_ceaseAttackTimer = 0; + bIsStanding = false; bWasStanding = false; bIsAttacking = false; @@ -601,9 +599,33 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) #ifdef KANGAROO_CHEAT m_ped_flagI80 = false; #endif + + m_gangFlags = 0xFF; + + bReachedAttractorHeadingTarget = false; + bTurnedAroundOnAttractor = false; + bCarPassenger = false; + bMiamiViceCop = false; + bMoneyHasBeenGivenByScript = false; + bHasBeenPhotographed = false; + + bIsDrowning = false; + bDrownsInWater = true; #ifdef VC_PED_PORTS - bSomeVCflag1 = false; + bHeadStuckInCollision = false; #endif + bIsPlayerFriend = true; + bDeadPedInFrontOfCar = false; + bStayInCarOnJack = false; + + bDontFight = false; + bDoomAim = true; + bCanBeShotInVehicle = true; + bIgnoreThreatsBehindObjects = false; + + bNeverEverTargetThisPed = false; + + bBoughtIceCream = false; if ((CGeneral::GetRandomNumber() & 3) == 0) bHasACamera = true; @@ -626,8 +648,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_maxWeaponTypeAllowed = WEAPONTYPE_UNARMED; m_currentWeapon = WEAPONTYPE_UNARMED; m_storedWeapon = WEAPONTYPE_UNIDENTIFIED; + m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED; - for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) { + for(int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { CWeapon &weapon = GetWeapon(i); weapon.m_eWeaponType = WEAPONTYPE_UNARMED; weapon.m_eWeaponState = WEAPONSTATE_READY; @@ -637,39 +660,64 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) } m_lastFightMove = FIGHTMOVE_NULL; - GiveWeapon(WEAPONTYPE_UNARMED, 0); + GiveWeapon(WEAPONTYPE_UNARMED, 0, true); m_wepAccuracy = 60; m_lastWepDam = -1; + m_lastDamEntity = nil; + m_attachedTo = nil; + m_attachWepAmmo = 0; m_collPoly.valid = false; m_fCollisionSpeed = 0.0f; m_wepModelID = -1; + uint16 random = CGeneral::GetRandomNumber(); + m_nPedMoney = random % 25; + if (m_nPedMoney == 23) + m_nPedMoney = 400; + m_nExtendedRangeTimer = 0; + m_bleedCounter = 0; #ifdef PED_SKIN m_pWeaponModel = nil; #endif CPopulation::UpdatePedCount((ePedType)m_nPedType, false); } -uint32 -CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo) +// --MIAMI: Done +int32 +CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused) { - CWeapon &weapon = GetWeapon(weaponType); + int slot = GetWeaponSlot(weaponType); - if (HasWeapon(weaponType)) { - if (weapon.m_nAmmoTotal + ammo > 99999) - weapon.m_nAmmoTotal = 99999; - else - weapon.m_nAmmoTotal += ammo; + if (m_weapons[slot].m_eWeaponType == weaponType) { + GetWeapon(slot).m_nAmmoTotal += ammo; + if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) { - weapon.Reload(); + // Looks like abandoned idea. This block never runs, ms_aMaxAmmoForWeapon is always -1. + GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], GetWeapon(slot).m_nAmmoTotal); + } else { + GetWeapon(slot).m_nAmmoTotal = Min(99999, GetWeapon(slot).m_nAmmoTotal); + } + GetWeapon(slot).Reload(); + if (GetWeapon(slot).m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO && GetWeapon(slot).m_nAmmoTotal > 0) + GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY; } else { - weapon.Initialise(weaponType, ammo); - // TODO: It seems game uses this as both weapon count and max WeaponType we have, which is ofcourse erroneous. - m_maxWeaponTypeAllowed++; + if (HasWeaponSlot(slot)) { + + // TODO(Miami): Make an enum for that + if (slot == 4 || slot == 5 || slot == 6) + ammo += GetWeapon(slot).m_nAmmoTotal; + + RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(GetWeapon(slot).m_eWeaponType)->m_nModelId); + GetWeapon(slot).Shutdown(); + } + GetWeapon(slot).Initialise(weaponType, ammo); + if (slot == m_currentWeapon && !bInVehicle) { + AddWeaponModel(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nModelId); + } } - if (weapon.m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO) - weapon.m_eWeaponState = WEAPONSTATE_READY; + if (GetWeapon(slot).m_eWeaponState != WEAPONSTATE_OUT_OF_AMMO) + GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY; - return weaponType; + return slot; } static RwObject* @@ -823,8 +871,12 @@ CPed::AddWeaponModel(int id) if (id != -1) { #ifdef PED_SKIN - if(IsClumpSkinned(GetClump())) + if (IsClumpSkinned(GetClump())) { + if (m_pWeaponModel) + RemoveWeaponModel(-1); + m_pWeaponModel = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance(); + } else #endif { @@ -833,7 +885,11 @@ CPed::AddWeaponModel(int id) RpAtomicSetFrame(atm, m_pFrames[PED_HANDR]->frame); RpClumpAddAtomic(GetClump(), atm); } + CModelInfo::GetModelInfo(id)->AddRef(); m_wepModelID = id; + + if (IsPlayer() && id == MI_MINIGUN) + ((CPlayerPed*)this)->m_pMinigunTopAtomic = (RpAtomic*)CModelInfo::GetModelInfo(MI_MINIGUN2)->CreateInstance(); } } @@ -845,7 +901,7 @@ CPed::AimGun(void) if (m_pSeekTarget) { if (m_pSeekTarget->IsPed()) { - ((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(&pos, PED_MID); + ((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(pos, PED_MID); vector = pos; } else { vector = m_pSeekTarget->GetPosition(); @@ -1119,116 +1175,273 @@ CPed::IsPedHeadAbovePos(float zOffset) return zOffset + GetPosition().z < GetNodePosition(PED_HEAD).z; } +// --MIAMI: Done +void +CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(ped->GetWeapon()->m_eWeaponType); + + if (ped->DyingOrDead()) + return; + + if (ped->bIsDucking && ped->bCrouchWhenShooting) { + CAnimBlendAssociation *crouchFireAssoc = nil; + if (!!weapon->m_bCrouchFire) { + crouchFireAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchFireAnim(weapon)); + } + if (!!weapon->m_bReload && reloadAssoc) { + if (reloadAssoc->animId == GetCrouchReloadAnim(weapon) && !crouchFireAssoc) { + CAnimBlendAssociation *crouchAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f); + crouchAssoc->SetCurrentTime(crouchAssoc->hierarchy->totalLength); + crouchAssoc->flags &= ~ASSOC_RUNNING; + } + } + } else if (weapon->m_bReloadLoop2Start && ped->bIsAttacking) { + CAnimBlendAssociation *fireAssoc = + CAnimManager::BlendAnimation(ped->GetClump(), weapon->m_AnimToPlay, GetPrimaryFireAnim(weapon), 8.0f); + fireAssoc->SetFinishCallback(FinishedAttackCB, ped); + fireAssoc->SetRun(); + if (fireAssoc->currentTime != reloadAssoc->hierarchy->totalLength) { + if (fireAssoc->currentTime >= weapon->m_fAnimLoopStart) + return; + + fireAssoc->SetCurrentTime(Max(weapon->m_fAnimLoopStart - 0.04f, 0.0f)); + } else { + fireAssoc->SetCurrentTime(Max(weapon->m_fAnimLoopStart - 0.04f, 0.0f)); + } + } +} + +// --MIAMI: Done void CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg) { - CWeaponInfo *currentWeapon; - CAnimBlendAssociation *newAnim; + CAnimBlendAssociation *newAnim, *reloadAnimAssoc; CPed *ped = (CPed*)arg; + CWeaponInfo *currentWeapon = CWeaponInfo::GetWeaponInfo(ped->GetWeapon()->m_eWeaponType); - if (attackAssoc) { - switch (attackAssoc->animId) { - case ANIM_WEAPON_START_THROW: - // what?! - if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->m_bHaveTargetSelected) && ped->IsPlayer()) { - attackAssoc->blendDelta = -1000.0f; - newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROWU); - } else { - attackAssoc->blendDelta = -1000.0f; - newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROW); + if (ped->m_nPedState != PED_ATTACK) { + if (ped->bIsDucking && ped->IsPedInControl()) { + if (currentWeapon->m_bReload) { + reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchReloadAnim(currentWeapon)); + } + if (currentWeapon->m_bCrouchFire && attackAssoc) { + if (attackAssoc->animId == GetCrouchFireAnim(currentWeapon) && !reloadAnimAssoc) { + newAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f); + newAnim->SetCurrentTime(newAnim->hierarchy->totalLength); + newAnim->flags &= ~ASSOC_RUNNING; } + } + } + return; + } + if (attackAssoc && attackAssoc->animId == ANIM_THROWABLE_START_THROW && currentWeapon->m_AnimToPlay == ASSOCGRP_THROW) { + if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->m_bHaveTargetSelected) && ped->IsPlayer()) { + attackAssoc->blendDelta = -1000.0f; + newAnim = CAnimManager::AddAnimation(ped->GetClump(), currentWeapon->m_AnimToPlay, ANIM_THROWABLE_THROWU); + } else { + attackAssoc->blendDelta = -1000.0; + newAnim = CAnimManager::AddAnimation(ped->GetClump(), currentWeapon->m_AnimToPlay, ANIM_THROWABLE_THROW); + } + newAnim->SetFinishCallback(FinishedAttackCB, ped); + return; + } - newAnim->SetFinishCallback(FinishedAttackCB, ped); - return; + if (ped->bIsDucking && ped->bCrouchWhenShooting) { + if (currentWeapon->m_bReload) { + reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchReloadAnim(currentWeapon)); + } + if (currentWeapon->m_bCrouchFire && attackAssoc) { + if (attackAssoc->animId == GetCrouchFireAnim(currentWeapon) && !reloadAnimAssoc) { + newAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f); + newAnim->SetCurrentTime(newAnim->hierarchy->totalLength); + newAnim->flags &= ~ASSOC_RUNNING; + } + } - case ANIM_FIGHT_PPUNCH: - attackAssoc->blendDelta = -8.0f; - attackAssoc->flags |= ASSOC_DELETEFADEDOUT; - ped->ClearAttack(); - return; + if (!ped->bIsAttacking) + ped->ClearAttack(); - case ANIM_WEAPON_THROW: - case ANIM_WEAPON_THROWU: - if (ped->GetWeapon()->m_nAmmoTotal > 0) { - currentWeapon = CWeaponInfo::GetWeaponInfo(ped->GetWeapon()->m_eWeaponType); + return; + } + + // Not for unarmed, it's for weapons using unarmed anims + if (currentWeapon->m_bUse2nd && ped->bIsAttacking && currentWeapon->m_AnimToPlay == ASSOCGRP_UNARMED) { + AnimationId groundAnim = GetFireAnimGround(currentWeapon); + CAnimBlendAssociation *groundAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), groundAnim); + if (!groundAnimAssoc || groundAnimAssoc->blendAmount <= 0.95f && groundAnimAssoc->blendDelta <= 0.0f) { + if (attackAssoc && attackAssoc->animId == ANIM_MELEE_ATTACK) { + newAnim = CAnimManager::BlendAnimation( + ped->GetClump(), currentWeapon->m_AnimToPlay, ANIM_MELEE_ATTACK_2ND, 8.0f); + } else { + newAnim = CAnimManager::BlendAnimation( + ped->GetClump(), currentWeapon->m_AnimToPlay, ANIM_MELEE_ATTACK, 8.0f); + } + newAnim->SetFinishCallback(FinishedAttackCB, ped); + } + } else { + if (attackAssoc && attackAssoc->animId == ANIM_MELEE_ATTACK && currentWeapon->m_AnimToPlay == ASSOCGRP_UNARMED) + { + attackAssoc->blendDelta = -8.0f; + attackAssoc->flags |= ASSOC_DELETEFADEDOUT; + ped->ClearAttack(); + return; + } + if (attackAssoc) + { + if (currentWeapon->m_AnimToPlay == ASSOCGRP_THROW) + { + if ((attackAssoc->animId == ANIM_THROWABLE_THROW || attackAssoc->animId == ANIM_THROWABLE_THROWU) && ped->GetWeapon()->m_nAmmoTotal > 0) + { + ped->RemoveWeaponModel(currentWeapon->m_nModelId); ped->AddWeaponModel(currentWeapon->m_nModelId); } - break; - default: - break; + } } + + if (!ped->bIsAttacking) + ped->ClearAttack(); } - - if (!ped->bIsAttacking) - ped->ClearAttack(); } +// --MIAMI: Done except commented things void CPed::Attack(void) { CAnimBlendAssociation *weaponAnimAssoc; int32 weaponAnim; - float animStart; eWeaponType ourWeaponType; float weaponAnimTime; eWeaponFire ourWeaponFire; float animLoopEnd; CWeaponInfo *ourWeapon; bool attackShouldContinue; - AnimationId reloadAnim; CAnimBlendAssociation *reloadAnimAssoc; + CAnimBlendAssociation *throwAssoc; float delayBetweenAnimAndFire; + float animLoopStart; CVector firePos; ourWeaponType = GetWeapon()->m_eWeaponType; ourWeapon = CWeaponInfo::GetWeaponInfo(ourWeaponType); ourWeaponFire = ourWeapon->m_eWeaponFire; - weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ourWeapon->m_AnimToPlay); + weaponAnimAssoc = nil; attackShouldContinue = bIsAttacking; reloadAnimAssoc = nil; - reloadAnim = NUM_ANIMS; + throwAssoc = nil; + animLoopStart = ourWeapon->m_fAnimLoopStart; + animLoopEnd = ourWeapon->m_fAnimLoopEnd; delayBetweenAnimAndFire = ourWeapon->m_fAnimFrameFire; weaponAnim = ourWeapon->m_AnimToPlay; - if (weaponAnim == ANIM_WEAPON_HGUN_BODY) - reloadAnim = ANIM_HGUN_RELOAD; - else if (weaponAnim == ANIM_WEAPON_AK_BODY) - reloadAnim = ANIM_AK_RELOAD; + if (bIsDucking) { + if (!!ourWeapon->m_bCrouchFire && bCrouchWhenShooting) { + weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(ourWeapon)); + if (weaponAnimAssoc) { + animLoopStart = ourWeapon->m_fAnim2LoopStart; + animLoopEnd = ourWeapon->m_fAnim2LoopEnd; + delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire; + } + } + } else { + AnimationId anim = GetFireAnimNotDucking(ourWeapon); + weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), anim); + if (anim == ANIM_WEAPON_FIRE_3RD && weaponAnimAssoc) { + animLoopStart = 11.f/30.f; + animLoopEnd = 19.f/30.f; + delayBetweenAnimAndFire = 14.f/30.f; + } + } - if (reloadAnim != NUM_ANIMS) - reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), reloadAnim); + if (ourWeapon->m_bReload) { + reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetReloadAnim(ourWeapon)); + } - if (bIsDucking) - return; + if (!!ourWeapon->m_bReload && !reloadAnimAssoc) { + reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(ourWeapon)); + } - if (reloadAnimAssoc) { + if ( reloadAnimAssoc && reloadAnimAssoc->IsRunning() ) { if (!IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected) ClearAttack(); - return; } - if (CTimer::GetTimeInMilliseconds() < m_shootTimer) + if ( reloadAnimAssoc ) { + reloadAnimAssoc->flags |= ASSOC_DELETEFADEDOUT; + if ( reloadAnimAssoc->blendDelta >= 0.0f ) + reloadAnimAssoc->blendDelta = -8.0f; + } + + if (!!ourWeapon->m_bThrow) { + throwAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_THROWABLE_START_THROW); + } + + if ( CTimer::GetTimeInMilliseconds() < m_shootTimer ) attackShouldContinue = true; + bool meleeAttackStarted = false; + if ( !weaponAnimAssoc ) { + if (!!ourWeapon->m_bPartialAttack) { + weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_ATTACK_START); + if ( weaponAnimAssoc ) { + if ( IsPlayer() ) + meleeAttackStarted = true; + + switch ( ourWeapon->m_AnimToPlay ) { + case ASSOCGRP_UNARMED: + case ASSOCGRP_SCREWDRIVER: + case ASSOCGRP_KNIFE: + case ASSOCGRP_BASEBALLBAT: + case ASSOCGRP_GOLFCLUB: + case ASSOCGRP_CHAINSAW: + delayBetweenAnimAndFire = 0.2f; + animLoopStart = 0.1f; + break; + default: + break; + } + animLoopEnd = 99.9f; + } + } + } if (!weaponAnimAssoc) { - weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ourWeapon->m_Anim2ToPlay); - delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire; - - // Long throw granade, molotov - if (!weaponAnimAssoc && ourWeapon->m_bThrow) { - weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_THROWU); - delayBetweenAnimAndFire = 0.2f; + if (!!ourWeapon->m_bUse2nd) { + weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE_2ND); + if (weaponAnimAssoc) { + animLoopStart = ourWeapon->m_fAnim2LoopStart; + animLoopEnd = ourWeapon->m_fAnim2LoopEnd; + delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire; + } + } + } + if (!weaponAnimAssoc) { + weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetFireAnimGround(ourWeapon)); + if (weaponAnimAssoc) { + animLoopStart = ourWeapon->m_fAnim2LoopStart; + animLoopEnd = ourWeapon->m_fAnim2LoopEnd; + delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire; } + } - if (!weaponAnimAssoc) { + if (!weaponAnimAssoc) { + if (!throwAssoc) { if (attackShouldContinue) { if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected) { - if (!CGame::nastyGame || ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { - weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f); - } - else { - weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_Anim2ToPlay, 8.0f); + if (bCrouchWhenShooting && bIsDucking && !!ourWeapon->m_bCrouchFire) { + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetCrouchFireAnim(ourWeapon), 8.0f); + + } else if(!!ourWeapon->m_bUse2nd && CGeneral::GetRandomNumber() & 1){ + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE_2ND, 8.0f); + + } else if (!CGame::nastyGame || (!ourWeapon->m_bGround2nd && !ourWeapon->m_bGround3rd) || + ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { + + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetFireAnimNotDucking(ourWeapon), 8.0f); + + } else { + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetFireAnimGround(ourWeapon, false), 8.0f); } weaponAnimAssoc->SetFinishCallback(CPed::FinishedAttackCB, this); @@ -1245,78 +1458,133 @@ CPed::Attack(void) } else FinishedAttackCB(nil, this); - return; + } + return; + } + + if (meleeAttackStarted && IsPlayer()) { + if (((CPlayerPed*)this)->m_bHaveTargetSelected || ((CPlayerPed*)this)->m_fMoveSpeed < 0.5f) { + weaponAnimAssoc->SetRun(); + } else { + if (weaponAnimAssoc->currentTime > animLoopStart && weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep <= animLoopStart) + weaponAnimAssoc->flags &= ~ASSOC_RUNNING; } } - animStart = ourWeapon->m_fAnimLoopStart; + float animStart = ourWeapon->m_fAnimLoopStart * 0.4f; weaponAnimTime = weaponAnimAssoc->currentTime; if (weaponAnimTime > animStart && weaponAnimTime - weaponAnimAssoc->timeStep <= animStart) { - if (ourWeapon->m_bCanAimWithArm) + if (!bIsDucking && !(m_nPedType == PEDTYPE_COP && ourWeapon->m_bCop3rd && weaponAnimAssoc->animId == ANIM_WEAPON_FIRE_3RD) && ourWeapon->m_bCanAimWithArm) m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; else m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; } - if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) { - if (weaponAnimAssoc->speed < 1.0f) - weaponAnimAssoc->speed = 1.0f; + if (ourWeaponType != WEAPONTYPE_CHAINSAW + || !meleeAttackStarted && delayBetweenAnimAndFire - 0.5f >= weaponAnimAssoc->currentTime + || weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire) { - } else { - firePos = ourWeapon->m_vecFireOffset; - if (ourWeaponType == WEAPONTYPE_BASEBALLBAT) { - if (weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay) - firePos.z = 0.7f * ourWeapon->m_fRadius - 1.0f; + if (ourWeaponType == WEAPONTYPE_CHAINSAW) { +#ifndef AUDIO_NOT_READY + DMAudio.PlayOneShot(m_audioEntityId, 52, 0.0f); +#endif + } else if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) { + if (weaponAnimAssoc->speed < 1.0f) + weaponAnimAssoc->speed = 1.0f; - firePos = GetMatrix() * firePos; - } else if (ourWeaponType != WEAPONTYPE_UNARMED) { - TransformToNode(firePos, weaponAnimAssoc->animId == ANIM_KICK_FLOOR ? PED_FOOTR : PED_HANDR); } else { - firePos = GetMatrix() * firePos; - } - - GetWeapon()->Fire(this, &firePos); + firePos = ourWeapon->m_vecFireOffset; - if (ourWeaponType == WEAPONTYPE_MOLOTOV || ourWeaponType == WEAPONTYPE_GRENADE) { - RemoveWeaponModel(ourWeapon->m_nModelId); - } - if (!GetWeapon()->m_nAmmoTotal && ourWeaponFire != WEAPON_FIRE_MELEE && FindPlayerPed() != this) { - SelectGunIfArmed(); - } + if (ourWeaponType != WEAPONTYPE_KATANA && ourWeaponType != WEAPONTYPE_CHAINSAW) { + if (ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE) { + TransformToNode(firePos, (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_2ND && ourWeapon->m_AnimToPlay == ASSOCGRP_UNARMED) ? PED_FOOTR : PED_HANDR); + } else { + firePos = GetMatrix() * firePos; + } + } else { + if (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_2ND) + firePos.z = 0.7f * ourWeapon->m_fRadius - 1.0f; - if (GetWeapon()->m_eWeaponState != WEAPONSTATE_MELEE_MADECONTACT) { - // If reloading just began, start the animation - // Last condition will always return true, even IDA hides it - if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING && reloadAnim != NUM_ANIMS /* && !reloadAnimAssoc*/) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, reloadAnim, 8.0f); - ClearLookFlag(); - ClearAimFlag(); - bIsAttacking = false; - bIsPointingGunAt = false; - m_shootTimer = CTimer::GetTimeInMilliseconds(); - return; + firePos = GetMatrix() * firePos; } - } else { - if (weaponAnimAssoc->animId == ANIM_WEAPON_BAT_V || weaponAnimAssoc->animId == ANIM_WEAPON_BAT_H) { - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f); - } else if (weaponAnimAssoc->animId == ANIM_FIGHT_PPUNCH) { - DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f); + + GetWeapon()->Fire(this, &firePos); + + if (ourWeaponType == WEAPONTYPE_MOLOTOV || ourWeaponType == WEAPONTYPE_GRENADE || ourWeaponType == WEAPONTYPE_DETONATOR_GRENADE || + ourWeaponType == WEAPONTYPE_TEARGAS) { + RemoveWeaponModel(ourWeapon->m_nModelId); + } + if (!GetWeapon()->m_nAmmoTotal && ourWeaponFire != WEAPON_FIRE_MELEE && FindPlayerPed() != this) { + SelectGunIfArmed(); } - weaponAnimAssoc->speed = 0.5f; + if (GetWeapon()->m_eWeaponState == WEAPONSTATE_MELEE_MADECONTACT) { + int damagerType = ENTITY_TYPE_NOTHING; + if (m_pDamageEntity && (m_fDamageImpulse == 0.0f || !m_pDamageEntity->IsBuilding())) { + damagerType = m_pDamageEntity->GetType(); + } + switch (ourWeapon->m_AnimToPlay) { + case ASSOCGRP_UNARMED: + if (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK || weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_START) { +#ifdef AUDIO_NOT_READY + DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f); +#else + DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, (damagerType | (ourWeaponType << 8))); +#endif + } + break; + case ASSOCGRP_KNIFE: + case ASSOCGRP_BASEBALLBAT: + case ASSOCGRP_GOLFCLUB: + case ASSOCGRP_CHAINSAW: +#ifdef AUDIO_NOT_READY + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f); +#else + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, (damagerType | (ourWeaponType << 8))); +#endif + break; + default: + break; + } - if (bIsAttacking || CTimer::GetTimeInMilliseconds() < m_shootTimer) { - weaponAnimAssoc->callbackType = 0; + if (bIsAttacking || CTimer::GetTimeInMilliseconds() < m_shootTimer) { + weaponAnimAssoc->callbackType = 0; + } } + + attackShouldContinue = false; } + } else { + CVector firePos = ourWeapon->m_vecFireOffset; + if (weaponAnimAssoc->animId == 206) + firePos.z = 0.7f * ourWeapon->m_fRadius - 1.0f; + + firePos = GetMatrix() * firePos; + GetWeapon()->Fire(this, &firePos); + if (GetWeapon()->m_eWeaponState == WEAPONSTATE_MELEE_MADECONTACT) { + int damagerType = ENTITY_TYPE_PED; + if (m_pDamageEntity) + damagerType = m_pDamageEntity->GetType(); + + DMAudio.PlayOneShot(m_audioEntityId, 54, (float)damagerType); + if (IsPlayer()) { + CPad::GetPad(0)->StartShake(240, 180); + } + } else { + DMAudio.PlayOneShot(m_audioEntityId, 53, 0.0f); + if (IsPlayer()) { + CPad::GetPad(0)->StartShake(240, 90); + } + } attackShouldContinue = false; } - if (ourWeaponType == WEAPONTYPE_SHOTGUN) { + if (ourWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT && ourWeapon->m_AnimToPlay == ASSOCGRP_SHOTGUN) { weaponAnimTime = weaponAnimAssoc->currentTime; firePos = ourWeapon->m_vecFireOffset; + //TODO(Miami): Check if (weaponAnimTime > 1.0f && weaponAnimTime - weaponAnimAssoc->timeStep <= 1.0f && weaponAnimAssoc->IsRunning()) { TransformToNode(firePos, PED_HANDR); @@ -1335,85 +1603,149 @@ CPed::Attack(void) GetWeapon()->AddGunshell(this, gunshellPos, gunshellRot, 0.025f); } } -#ifdef VC_PED_PORTS + + // TODO(Miami): CSpecialFX::AddWeaponStreak + + // Anim breakout on running if (IsPlayer()) { if (CPad::GetPad(0)->GetSprint()) { - // animBreakout is a member of WeaponInfo in VC, so it's me that added the below line. - float animBreakOut = ((ourWeaponType == WEAPONTYPE_FLAMETHROWER || ourWeaponType == WEAPONTYPE_UZI || ourWeaponType == WEAPONTYPE_SHOTGUN) ? 25 / 30.0f : 99 / 30.0f); - if (!attackShouldContinue && weaponAnimAssoc->currentTime > animBreakOut) { + if (!attackShouldContinue && weaponAnimAssoc->currentTime > ourWeapon->m_fAnimBreakout) { weaponAnimAssoc->blendDelta = -4.0f; FinishedAttackCB(nil, this); return; } } } -#endif - animLoopEnd = ourWeapon->m_fAnimLoopEnd; - if (ourWeaponFire == WEAPON_FIRE_MELEE && weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay) - animLoopEnd = 3.4f/6.0f; weaponAnimTime = weaponAnimAssoc->currentTime; // Anim loop end, either start the loop again or finish the attack if (weaponAnimTime > animLoopEnd || !weaponAnimAssoc->IsRunning() && ourWeaponFire != WEAPON_FIRE_PROJECTILE) { - - if (weaponAnimTime - 2.0f * weaponAnimAssoc->timeStep <= animLoopEnd - && (bIsAttacking || CTimer::GetTimeInMilliseconds() < m_shootTimer) - && GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING) { - - weaponAnim = weaponAnimAssoc->animId; - if (ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { - if (weaponAnim != ourWeapon->m_Anim2ToPlay || weaponAnim == ANIM_RBLOCK_CSHOOT) { - weaponAnimAssoc->Start(ourWeapon->m_fAnimLoopStart); - } else { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f); + if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING) { + if (ourWeapon->m_bReload && !reloadAnimAssoc) { + if (!CWorld::Players[CWorld::PlayerInFocus].m_bFastReload) { + CAnimBlendAssociation *newReloadAssoc; + if (bIsDucking) { + newReloadAssoc = CAnimManager::BlendAnimation( + GetClump(), ourWeapon->m_AnimToPlay, + GetCrouchReloadAnim(ourWeapon), + 8.0f); + } else { + newReloadAssoc = CAnimManager::BlendAnimation( + GetClump(), ourWeapon->m_AnimToPlay, + GetReloadAnim(ourWeapon), + 8.0f); + } + newReloadAssoc->SetFinishCallback(FinishedReloadCB, this); } - } else { - if (weaponAnim == ourWeapon->m_Anim2ToPlay) - weaponAnimAssoc->SetCurrentTime(0.1f); - else - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_Anim2ToPlay, 8.0f); - } -#ifdef VC_PED_PORTS - } else if (IsPlayer() && m_pPointGunAt && bIsAimingGun && GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING) { - weaponAnimAssoc->SetCurrentTime(ourWeapon->m_fAnimLoopEnd); - weaponAnimAssoc->flags &= ~ASSOC_RUNNING; - SetPointGunAt(m_pPointGunAt); -#endif - } else { - ClearAimFlag(); - - // Echoes of bullets, at the end of the attack. (Bug: doesn't play while reloading) - if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep <= ourWeapon->m_fAnimLoopEnd) { + ClearLookFlag(); + ClearAimFlag(); + bIsAttacking = false; + bIsPointingGunAt = false; + m_shootTimer = CTimer::GetTimeInMilliseconds(); +#ifdef AUDIO_NOT_READY switch (ourWeaponType) { case WEAPONTYPE_UZI: + case WEAPONTYPE_TEC9: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_UZI_BULLET_ECHO, 0.0f); break; - case WEAPONTYPE_AK47: + case WEAPONTYPE_RUGER: DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f); break; - case WEAPONTYPE_M16: + case WEAPONTYPE_M4: DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_M16_BULLET_ECHO, 0.0f); break; default: break; } +#else + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, GetWeapon()->m_eWeaponType); +#endif + return; } + } + if (weaponAnimTime - 2.0f * weaponAnimAssoc->timeStep <= animLoopEnd + && (bIsAttacking || CTimer::GetTimeInMilliseconds() < m_shootTimer) + && (GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING + || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)) { - // Fun fact: removing this part leds to reloading flamethrower - if (ourWeaponType == WEAPONTYPE_FLAMETHROWER && weaponAnimAssoc->IsRunning()) { - weaponAnimAssoc->flags |= ASSOC_DELETEFADEDOUT; - weaponAnimAssoc->flags &= ~ASSOC_RUNNING; - weaponAnimAssoc->blendDelta = -4.0f; + PedOnGroundState pedOnGroundState; + if (ourWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE && + (CGame::nastyGame && ((pedOnGroundState = CheckForPedsOnGroundToAttack(this, nil)) > PED_IN_FRONT_OF_ATTACKER) + || ourWeaponType == WEAPONTYPE_BASEBALLBAT && pedOnGroundState == NO_PED && bIsStanding && m_pCurSurface && m_pCurSurface->IsVehicle())) { + + AnimationId fireAnim = GetFireAnimGround(ourWeapon, false); + if (weaponAnimAssoc->animId == fireAnim) + weaponAnimAssoc->SetCurrentTime(0.1f); + else { + if (fireAnim) { + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, fireAnim, 8.0f); + } else { + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_KICK_FLOOR, 8.0f); + } + } + weaponAnimAssoc->SetFinishCallback(FinishedAttackCB, this); + } else if (!!ourWeapon->m_bUse2nd) { + if (weaponAnimAssoc->animId == ANIM_WEAPON_FIRE_2ND) { + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE, 8.0f); + } else { + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE_2ND, 8.0f); + } + weaponAnimAssoc->SetFinishCallback(FinishedAttackCB, this); + } else { + weaponAnimAssoc->SetCurrentTime(animLoopStart); + weaponAnimAssoc->SetRun(); + } + } + } else if (IsPlayer() && m_pPointGunAt && bIsAimingGun && GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING) { + weaponAnimAssoc->SetCurrentTime(animLoopEnd); + weaponAnimAssoc->flags &= ~ASSOC_RUNNING; + SetPointGunAt(m_pPointGunAt); + } else { + ClearAimFlag(); + + // Echoes of bullets, at the end of the attack. (Bug: doesn't play while reloading) + if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep < animLoopEnd) { + +#ifdef AUDIO_NOT_READY + switch (ourWeaponType) { + case WEAPONTYPE_UZI: + case WEAPONTYPE_TEC9: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_UZI_BULLET_ECHO, 0.0f); + break; + case WEAPONTYPE_RUGER: + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f); + break; + case WEAPONTYPE_M4: + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_M16_BULLET_ECHO, 0.0f); + break; + default: + break; } +#else + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, ourWeaponType); +#endif + } + + // Fun fact: removing this part leds to reloading flamethrower + if (ourWeaponType == WEAPONTYPE_FLAMETHROWER && weaponAnimAssoc->IsRunning()) { + weaponAnimAssoc->flags |= ASSOC_DELETEFADEDOUT; + weaponAnimAssoc->flags &= ~ASSOC_RUNNING; + weaponAnimAssoc->blendDelta = -4.0f; } } + if (weaponAnimAssoc->currentTime > delayBetweenAnimAndFire) attackShouldContinue = false; bIsAttacking = attackShouldContinue; } +// --MIAMI: Done void CPed::RemoveWeaponModel(int modelId) { @@ -1421,40 +1753,74 @@ CPed::RemoveWeaponModel(int modelId) #ifdef PED_SKIN if(IsClumpSkinned(GetClump())){ if(m_pWeaponModel){ - RwFrame *frm = RpAtomicGetFrame(m_pWeaponModel); - RpAtomicDestroy(m_pWeaponModel); - RwFrameDestroy(frm); - m_pWeaponModel = nil; + if (modelId == -1 + || CVisibilityPlugins::GetAtomicModelInfo(m_pWeaponModel) == CModelInfo::GetModelInfo(modelId)) { + CVisibilityPlugins::GetAtomicModelInfo(m_pWeaponModel)->RemoveRef(); + RwFrame* frm = RpAtomicGetFrame(m_pWeaponModel); + RpAtomicDestroy(m_pWeaponModel); + RwFrameDestroy(frm); + m_pWeaponModel = nil; + } } }else #endif RwFrameForAllObjects(m_pFrames[PED_HANDR]->frame,RemoveAllModelCB,nil); + + if (IsPlayer() && (modelId == -1 || modelId == MI_MINIGUN)) { + RpAtomic* &atm = ((CPlayerPed*)this)->m_pMinigunTopAtomic; + if (atm) { + RwFrame *frm = RpAtomicGetFrame(atm); + RpAtomicDestroy(atm); + RwFrameDestroy(frm); + atm = nil; + } + } m_wepModelID = -1; } +// --MIAMI: Done void -CPed::SetCurrentWeapon(uint32 weaponType) +CPed::SetCurrentWeapon(eWeaponType weaponType) { - CWeaponInfo *weaponInfo; - if (HasWeapon(weaponType)) { + SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot); +} + +// --MIAMI: Done +void +CPed::SetCurrentWeapon(int slot) +{ + if (slot == -1) + return; + + CWeaponInfo* weaponInfo; + if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); RemoveWeaponModel(weaponInfo->m_nModelId); + } + m_currentWeapon = slot; - m_currentWeapon = weaponType; + if (FindPlayerPed() && IsPlayer()) + ((CPlayerPed*)this)->m_nSelectedWepSlot = m_currentWeapon; + if (HasWeaponSlot(slot)) { weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); AddWeaponModel(weaponInfo->m_nModelId); } } +// --MIAMI: Done // Only used while deciding which gun ped should switch to, if no ammo left. bool CPed::SelectGunIfArmed(void) { - for (int i = 0; i < m_maxWeaponTypeAllowed; i++) { + for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { if (GetWeapon(i).m_nAmmoTotal > 0) { eWeaponType weaponType = GetWeapon(i).m_eWeaponType; - if (weaponType >= WEAPONTYPE_COLT45 && weaponType != WEAPONTYPE_M16 && weaponType <= WEAPONTYPE_FLAMETHROWER) { + + // First condition checks for Pistol, Python and Shotguns + if ((weaponType >= WEAPONTYPE_COLT45 && weaponType < WEAPONTYPE_TEC9) || + weaponType == WEAPONTYPE_UZI || weaponType == WEAPONTYPE_M4 || weaponType == WEAPONTYPE_MP5 || + weaponType == WEAPONTYPE_ROCKETLAUNCHER || weaponType == WEAPONTYPE_FLAMETHROWER || weaponType == WEAPONTYPE_SNIPERRIFLE) { SetCurrentWeapon(i); return true; } @@ -1464,38 +1830,54 @@ CPed::SelectGunIfArmed(void) return false; } +// --MIAMI: Done void CPed::Duck(void) { if (CTimer::GetTimeInMilliseconds() > m_duckTimer) ClearDuck(); + else if (bIsDucking && bCrouchWhenShooting) { + CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + CAnimBlendAssociation *attackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH); + if (!attackAssoc) { + if(!!weapon->m_bCrouchFire) + attackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weapon)); + } + if (!attackAssoc) { + if(!!weapon->m_bReload) + attackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(weapon)); + } + if (!attackAssoc) { + bIsDucking = false; + } + } } +// --MIAMI: Done void -CPed::ClearDuck(void) +CPed::ClearDuck(bool clearTimer) { CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); if (!animAssoc) { animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW); - - if (!animAssoc) { - bIsDucking = false; - return; - } } - if (!bCrouchWhenShooting) - return; + if (!animAssoc) { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH); + } - if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN) - return; + if (animAssoc) { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc->blendDelta = -4.0f; + } + bIsDucking = false; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RBLOCK_CSHOOT); - if (!animAssoc || animAssoc->blendDelta < 0.0f) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_RBLOCK_CSHOOT, 4.0f); + if (clearTimer) { + m_duckTimer = 0; } } +// --MIAMI: Done void CPed::ClearPointGunAt(void) { @@ -1505,27 +1887,21 @@ CPed::ClearPointGunAt(void) ClearLookFlag(); ClearAimFlag(); bIsPointingGunAt = false; -#ifndef VC_PED_PORTS - if (m_nPedState == PED_AIM_GUN) { - RestorePreviousState(); -#else if (m_nPedState == PED_AIM_GUN || m_nPedState == PED_ATTACK) { - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); RestorePreviousState(); } -#endif - weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weaponInfo->m_AnimToPlay); - if (!animAssoc || animAssoc->blendDelta < 0.0f) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weaponInfo->m_Anim2ToPlay); - } - if (animAssoc) { - animAssoc->flags |= ASSOC_DELETEFADEDOUT; - animAssoc->blendDelta = -4.0f; + weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE); + if (!animAssoc || animAssoc->blendDelta < 0.0f) { + if (!!weaponInfo->m_bCrouchFire) { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weaponInfo)); } -#ifndef VC_PED_PORTS } -#endif + if (animAssoc) { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc->blendDelta = -4.0f; + } } void @@ -1583,7 +1959,7 @@ CPed::BeingDraggedFromCar(void) #ifdef VC_PED_PORTS if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { if (m_pMyVehicle) { - m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_ANIMS, m_pVehicleAnim->currentTime * 5.0f); + m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_STD_ANIMS, m_pVehicleAnim->currentTime * 5.0f); } } #endif @@ -1850,7 +2226,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) case ANIM_VAN_GETIN: #ifdef VC_PED_PORTS multExtractedFromAnim = true; - zBlend = Max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.3f, 0.0f) / (1.0f - 0.3f); + zBlend = Max(m_pVehicleAnim->GetProgress() - 0.3f, 0.0f) / (1.0f - 0.3f); // fall through #endif case ANIM_CAR_QJACKED: @@ -1861,7 +2237,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) #ifdef VC_PED_PORTS if (!multExtractedFromAnim) { multExtractedFromAnim = true; - zBlend = Max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.5f, 0.0f) / (1.0f - 0.5f); + zBlend = Max(m_pVehicleAnim->GetProgress() - 0.5f, 0.0f) / (1.0f - 0.5f); } // fall through #endif @@ -1869,14 +2245,14 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) case ANIM_CAR_CRAWLOUT_RHS2: case ANIM_VAN_GETOUT_L: case ANIM_VAN_GETOUT: - seatPosMult = m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength; + seatPosMult = m_pVehicleAnim->GetProgress(); break; case ANIM_CAR_GETIN_RHS: case ANIM_CAR_GETIN_LHS: #ifdef VC_PED_PORTS if (veh && veh->IsCar() && veh->bIsBus) { multExtractedFromAnimBus = true; - zBlend = Min(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength, 0.5f) / 0.5f; + zBlend = Min(m_pVehicleAnim->GetProgress(), 0.5f) / 0.5f; } // fall through #endif @@ -2345,6 +2721,7 @@ CPed::SetPedStats(ePedStats pedStat) m_pedStats = CPedStats::ms_apPedStats[pedStat]; } +// --MIAMI: Done void CPed::SetModelIndex(uint32 mi) { @@ -2357,19 +2734,37 @@ CPed::SetModelIndex(uint32 mi) m_animGroup = (AssocGroupId) modelInfo->m_animGroup; CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE); + // TODO(Miami): This is inlined CanUseTorsoWhenLooking + bool canUseMyBody = false; + if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) { + if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN) + canUseMyBody = true; + } + if (!canUseMyBody) + m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY; + // This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D. (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta; #ifdef PED_SKIN if(modelInfo->GetHitColModel() == nil) modelInfo->CreateHitColModelSkinned(GetClump()); + + if (IsClumpSkinned(GetClump())) // condition isn't there in VC + UpdateRpHAnim(); #endif } void CPed::RemoveLighting(bool reset) { - CRenderer::RemoveVehiclePedLights(this, reset); + if (!bRenderScorched) { + CRenderer::RemoveVehiclePedLights(this, reset); + if (reset) + ReSetAmbientAndDirectionalColours(); + } + SetAmbientColours(); + DeActivateDirectional(); } bool @@ -2434,14 +2829,15 @@ CPed::WorkOutHeadingForMovingFirstPerson(float offset) angle = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown); } else { if (leftRight < 0.0f) - angle = 0.5f * PI; + angle = HALFPI; else if (leftRight > 0.0f) - angle = -0.5f * PI; + angle = -HALFPI; } return CGeneral::LimitRadianAngle(offset + angle); } +// --MIAMI: Done void CPed::CalculateNewVelocity(void) { @@ -2456,9 +2852,6 @@ CPed::CalculateNewVelocity(void) limitedRotDest -= 2 * PI; } - if (IsPlayer() && m_nPedState == PED_ATTACK) - headAmount /= 4.0f; - float neededTurn = limitedRotDest - m_fRotationCur; if (neededTurn <= headAmount) { if (neededTurn > (-headAmount)) @@ -2482,8 +2875,12 @@ CPed::CalculateNewVelocity(void) } if ((!TheCamera.Cams[TheCamera.ActiveCam].GetWeaponFirstPersonOn() && !TheCamera.Cams[0].Using3rdPersonMouseCam()) - || FindPlayerPed() != this || !CanStrafeOrMouseControl()) + || FindPlayerPed() != this || !CanStrafeOrMouseControl()) { + + if (FindPlayerPed() == this) + FindPlayerPed()->m_fWalkAngle = 0.0f; return; + } float walkAngle = WorkOutHeadingForMovingFirstPerson(m_fRotationCur); float pedSpeed = m_moved.Magnitude(); @@ -2503,16 +2900,13 @@ CPed::CalculateNewVelocity(void) CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); CAnimBlendAssociation *fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); -#ifdef VC_PED_PORTS if(!fightAssoc) fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED); - // There is one more anim in VC. + if(!fightAssoc) + fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD); if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc && !bIsDucking) { -#else - if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc) { -#endif LimbOrientation newUpperLegs; newUpperLegs.yaw = localWalkAngle; @@ -2523,31 +2917,14 @@ CPed::CalculateNewVelocity(void) } if (newUpperLegs.yaw > -DEGTORAD(50.0f) && newUpperLegs.yaw < DEGTORAD(50.0f)) { -#ifdef PED_SKIN - if(IsClumpSkinned(GetClump())){ -/* - // this looks shit - newUpperLegs.pitch = 0.0f; - RwV3d axis = { -1.0f, 0.0f, 0.0f }; - RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &axis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPRECONCAT); - RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &axis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPRECONCAT); -*/ - newUpperLegs.pitch = 0.1f; - RwV3d Xaxis = { 1.0f, 0.0f, 0.0f }; - RwV3d Zaxis = { 0.0f, 0.0f, 1.0f }; - RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT); - RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT); - RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT); - RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT); - - bDontAcceptIKLookAts = true; - }else -#endif - { - newUpperLegs.pitch = 0.0f; - m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGL], &newUpperLegs, false); - m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGR], &newUpperLegs, false); - } + newUpperLegs.pitch = 0.1f; + RwV3d Xaxis = { 1.0f, 0.0f, 0.0f }; + RwV3d Zaxis = { 0.0f, 0.0f, 1.0f }; + RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT); + RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT); + RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT); + RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT); + bDontAcceptIKLookAts = true; } } } @@ -3601,29 +3978,40 @@ CPed::ClearAttack(void) } } +// --MIAMI: Done void CPed::ClearAttackByRemovingAnim(void) { - if (m_nPedState != PED_ATTACK || bIsDucking) + if (m_nPedState != PED_ATTACK) return; CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weapon->m_AnimToPlay); - if (!weaponAssoc) { - weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weapon->m_Anim2ToPlay); + CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetPrimaryFireAnim(weapon)); - if (!weaponAssoc && weapon->m_bThrow) - weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_THROWU); - - if (!weaponAssoc) { - ClearAttack(); - return; - } + if (!weaponAssoc) { + if (!!weapon->m_bCrouchFire) + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weapon)); + } + if (!weaponAssoc) { + if(!!weapon->m_bFinish3rd) + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_SPECIAL); + } + if (!weaponAssoc) { + if(!!weapon->m_bUse2nd) + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHFIRE); + } + if (!weaponAssoc) { + if(!!weapon->m_bCop3rd) + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_SPECIAL); + } + if (weaponAssoc) { + weaponAssoc->blendDelta = -8.0f; + weaponAssoc->flags &= ~ASSOC_RUNNING; + weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; + weaponAssoc->SetDeleteCallback(FinishedAttackCB, this); + } else { + ClearAttack(); } - weaponAssoc->blendDelta = -8.0f; - weaponAssoc->flags &= ~ASSOC_RUNNING; - weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; - weaponAssoc->SetDeleteCallback(FinishedAttackCB, this); } void @@ -3656,6 +4044,8 @@ CPed::SetStoredState(void) void CPed::SetDie(AnimationId animId, float delta, float speed) { + if (m_attractor) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); CPlayerPed *player = FindPlayerPed(); if (player == this) { if (!player->m_bCanBeDamaged) @@ -3683,7 +4073,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed) } m_nPedState = PED_DIE; - if (animId == NUM_ANIMS) { + if (animId == NUM_STD_ANIMS) { bIsPedDieAnimPlaying = false; } else { CAnimBlendAssociation *dieAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, delta); @@ -3706,6 +4096,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed) m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds(); } +// --MIAMI: Done except commented things bool CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPieceTypes pedPiece, uint8 direction) { @@ -3717,17 +4108,28 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi bool willLinger = false; int random; + // TODO(Miami): PlayerInfo thingies here + if (player == this) { if (!player->m_bCanBeDamaged) return false; + if (damagedBy && damagedBy->IsPed() && ((CPed*)damagedBy)->m_nPedType == PEDTYPE_GANG7) + return false; + + if ((method == WEAPONTYPE_FLAMETHROWER || method == WEAPONTYPE_MOLOTOV) && CWorld::Players[CWorld::PlayerInFocus].m_bFireproof) + return false; + player->AnnoyPlayerPed(false); } if (DyingOrDead()) return false; - if (!bUsesCollision && method != WEAPONTYPE_DROWNING) + if (method == WEAPONTYPE_DROWNING && !bDrownsInWater) + return false; + + if (!bUsesCollision && (!bInVehicle || m_nPedState != PED_DRIVING) && method != WEAPONTYPE_DROWNING) return false; if (bOnlyDamagedByPlayer && damagedBy != player && damagedBy != FindPlayerVehicle() && @@ -3740,8 +4142,12 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi else healthImpact = damage * m_pedStats->m_defendWeakness; + if (!IsPlayer() && + (method == WEAPONTYPE_SCREWDRIVER || method == WEAPONTYPE_KNIFE || (method >= WEAPONTYPE_CLEAVER && method <= WEAPONTYPE_CHAINSAW))) + m_bleedCounter = 200; + bool detectDieAnim = true; - if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP) { + if (m_nPedState == PED_GETUP) { if (!IsPedHeadAbovePos(-0.3f)) { if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) dieAnim = ANIM_FLOOR_HIT_F; @@ -3750,20 +4156,36 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi dieDelta *= 2.0f; dieSpeed = 0.5f; detectDieAnim = false; - } else if (m_nPedState == PED_FALL) { - dieAnim = NUM_ANIMS; - detectDieAnim = false; } + } else if (m_nPedState == PED_FALL) { + CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL); + if (!fallAssoc || fallAssoc->IsRunning()) { + if (fallAssoc && fallAssoc->blendDelta >= 0.0f) + dieAnim = NUM_STD_ANIMS; + else + dieAnim = ANIM_KO_SHOT_FRONT1; + } else { + if (fallAssoc->flags & ASSOC_FRONTAL) + dieAnim = ANIM_FLOOR_HIT_F; + else + dieAnim = ANIM_FLOOR_HIT; + + dieDelta *= 2.0f; + dieSpeed = 0.5f; + } + detectDieAnim = false; } + if (detectDieAnim) { switch (method) { case WEAPONTYPE_UNARMED: + case WEAPONTYPE_BRASSKNUCKLE: if (bMeleeProof) return false; if (m_nPedState == PED_FALL) { if (IsPedHeadAbovePos(-0.3f)) { - dieAnim = NUM_ANIMS; + dieAnim = NUM_STD_ANIMS; } else { if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) dieAnim = ANIM_FLOOR_HIT_F; @@ -3791,19 +4213,28 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi } } break; + case WEAPONTYPE_SCREWDRIVER: + case WEAPONTYPE_GOLFCLUB: + case WEAPONTYPE_NIGHTSTICK: + case WEAPONTYPE_KNIFE: case WEAPONTYPE_BASEBALLBAT: + case WEAPONTYPE_HAMMER: + case WEAPONTYPE_CLEAVER: + case WEAPONTYPE_MACHETE: + case WEAPONTYPE_KATANA: + case WEAPONTYPE_CHAINSAW: if (bMeleeProof) return false; -#ifdef VC_PED_PORTS - if (/*method != WEAPONTYPE_KATANA || */ + + if (method != WEAPONTYPE_KATANA || damagedBy != FindPlayerPed() || FindPlayerPed()->m_nPedState != PED_FIGHT - /*|| FindPlayerPed()->m_lastFightMove != 28 && FindPlayerPed()->m_lastFightMove != 29 */ + || FindPlayerPed()->m_lastFightMove != FIGHTMOVE_MELEE1 && FindPlayerPed()->m_lastFightMove != FIGHTMOVE_MELEE2 || CGeneral::GetRandomNumber() & 3) { if (m_nPedState == PED_FALL) { if (IsPedHeadAbovePos(-0.3f)) { - dieAnim = NUM_ANIMS; + dieAnim = NUM_STD_ANIMS; } else { if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) dieAnim = ANIM_FLOOR_HIT_F; @@ -3812,8 +4243,8 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi dieDelta = dieDelta * 2.0f; dieSpeed = 0.5f; } - } else if (damagedBy != FindPlayerPed()) { // || FindPlayerPed()->m_lastFightMove != 29) - //if (damagedBy != FindPlayerPed() || FindPlayerPed()->m_lastFightMove != 30) { + } else if (damagedBy != FindPlayerPed() || FindPlayerPed()->m_lastFightMove != FIGHTMOVE_MELEE2) { + if (damagedBy != FindPlayerPed() || FindPlayerPed()->m_lastFightMove != FIGHTMOVE_MELEE3) { switch (direction) { case 0: dieAnim = ANIM_KO_SKID_FRONT; @@ -3830,79 +4261,49 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi default: break; } - //} else { - // dieAnim = ANIM_KO_SHOT_STOM; - //} + } else { + dieAnim = ANIM_KO_SHOT_STOM; + } } else { dieAnim = ANIM_KO_SHOT_FACE; } } else { dieAnim = ANIM_KO_SHOT_FACE; - // SpawnFlyingComponent in VC RemoveBodyPart(PED_HEAD, direction); headShot = true; willLinger = true; } -#else - if (m_nPedState == PED_FALL) { - if (IsPedHeadAbovePos(-0.3f)) { - dieAnim = NUM_ANIMS; - } else { - if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) - dieAnim = ANIM_FLOOR_HIT_F; - else - dieAnim = ANIM_FLOOR_HIT; - dieDelta = dieDelta * 2.0f; - dieSpeed = 0.5f; - } - } else { - switch (direction) { - case 0: - dieAnim = ANIM_KO_SKID_FRONT; - break; - case 1: - dieAnim = ANIM_KO_SPIN_R; - break; - case 2: - dieAnim = ANIM_KO_SKID_BACK; - break; - case 3: - dieAnim = ANIM_KO_SPIN_L; - break; - default: - break; - } - } -#endif break; case WEAPONTYPE_COLT45: - case WEAPONTYPE_UZI: case WEAPONTYPE_SHOTGUN: - case WEAPONTYPE_AK47: - case WEAPONTYPE_M16: + case WEAPONTYPE_STUBBY_SHOTGUN: + case WEAPONTYPE_SPAS12_SHOTGUN: + case WEAPONTYPE_TEC9: + case WEAPONTYPE_UZI: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_LASERSCOPE: + case WEAPONTYPE_M60: + case WEAPONTYPE_MINIGUN: + case WEAPONTYPE_UZI_DRIVEBY: + if (bBulletProof) return false; bool dontRemoveLimb; if (IsPlayer() || bNoCriticalHits) dontRemoveLimb = true; - else { - switch (method) { - case WEAPONTYPE_SNIPERRIFLE: - dontRemoveLimb = false; - break; - case WEAPONTYPE_M16: - dontRemoveLimb = false; - break; - case WEAPONTYPE_SHOTGUN: - dontRemoveLimb = CGeneral::GetRandomNumber() & 7; - break; - default: - dontRemoveLimb = CGeneral::GetRandomNumber() & 15; - break; - } - } + else if (method != WEAPONTYPE_M4 && method != WEAPONTYPE_RUGER && method != WEAPONTYPE_SNIPERRIFLE && + method != WEAPONTYPE_LASERSCOPE) { + if (method == WEAPONTYPE_SHOTGUN) + dontRemoveLimb = CGeneral::GetRandomNumber() & 7; + else + dontRemoveLimb = CGeneral::GetRandomNumber() & 15; + } else + dontRemoveLimb = false; if (dontRemoveLimb) { if (method == WEAPONTYPE_SHOTGUN) { @@ -3967,8 +4368,8 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi } } break; - case WEAPONTYPE_ROCKETLAUNCHER: case WEAPONTYPE_GRENADE: + case WEAPONTYPE_ROCKETLAUNCHER: case WEAPONTYPE_EXPLOSION: if (bExplosionProof) return false; @@ -4065,7 +4466,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi default: break; } - if (damagedBy) { + if (damagedBy && pedPiece != PEDPIECE_TORSO) { CVehicle *vehicle = (CVehicle*)damagedBy; if (method == WEAPONTYPE_RAMMEDBYCAR) { float vehSpeed = vehicle->m_vecMoveSpeed.Magnitude(); @@ -4124,6 +4525,16 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss = CTimer::GetTimeInMilliseconds(); m_lastWepDam = method; + m_lastDamEntity = damagedBy; + } + + if (method == WEAPONTYPE_FALL) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_LHS)) { + if (m_fHealth >= 1.0 && m_fHealth - healthImpact < 5.0f) { + m_fHealth = Min(m_fHealth, 5.0f); + return false; + } + } } if (m_fHealth - healthImpact >= 1.0f && !willLinger) { @@ -4135,6 +4546,8 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (method != WEAPONTYPE_DROWNING) { #ifdef VC_PED_PORTS if (m_pMyVehicle) { + + // TODO(Miami): Bikes if (m_pMyVehicle->IsCar() && m_pMyVehicle->pDriver == this) { if (m_pMyVehicle->GetStatus() == STATUS_SIMPLE) { m_pMyVehicle->SetStatus(STATUS_PHYSICS); @@ -4145,7 +4558,8 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi m_pMyVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT; m_pMyVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000; } - if (m_pMyVehicle->CanPedExitCar()) { +// TODO(MIAMI): argument + if (m_pMyVehicle->CanPedExitCar(false)) { SetObjective(OBJECTIVE_LEAVE_CAR_AND_DIE, m_pMyVehicle); } else { m_fHealth = 0.0f; @@ -4156,7 +4570,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi SetDie(dieAnim, dieDelta, dieSpeed); /* if (damagedBy == FindPlayerPed() && damagedBy != this) { - // PlayerInfo stuff + // TODO(Miami): PlayerInfo stuff } */ } @@ -4185,7 +4599,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (player == this) m_pMyVehicle->SetStatus(STATUS_PLAYER_DISABLED); - SetDie(NUM_ANIMS, 4.0f, 0.0f); + SetDie(NUM_STD_ANIMS, 4.0f, 0.0f); return true; } else { m_fHealth = 0.0f; @@ -4193,7 +4607,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (damagedBy == player || damagedBy && damagedBy == FindPlayerVehicle()) { - // There are PlayerInfo stuff here in VC + // TODO(Miami): PlayerInfo stuff CDarkel::RegisterKillByPlayer(this, method, headShot); m_threatEntity = player; } else { @@ -4238,7 +4652,7 @@ CPed::SetGetUp(void) } if (m_nPedState != PED_GETUP) { SetStoredState(); - m_nPedState = PED_GETUP; + SetPedState(PED_GETUP); } CVehicle *collidingVeh = (CVehicle*)m_pCollidingEntity; @@ -4246,7 +4660,7 @@ CPed::SetGetUp(void) if (veh && veh->m_vehType != VEHICLE_TYPE_BIKE || collidingVeh && collidingVeh->IsVehicle() && collidingVeh->m_vehType != VEHICLE_TYPE_BIKE && ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8 || - CCollision::ProcessColModels(GetMatrix(), *GetColModel(), collidingVeh->GetMatrix(), *collidingVeh->GetColModel(), + CCollision::ProcessColModels(GetMatrix(), *GetColModel(), collidingVeh->GetMatrix(), *collidingVeh->GetColModel(), aTempPedColPts, nil, nil) > 0)) { bGetUpAnimStarted = false; @@ -4281,7 +4695,7 @@ CPed::SetGetUp(void) animAssoc->SetFinishCallback(PedGetupCB,this); } else { m_fHealth = 0.0f; - SetDie(NUM_ANIMS, 4.0f, 0.0f); + SetDie(NUM_STD_ANIMS, 4.0f, 0.0f); } } @@ -4425,25 +4839,15 @@ CPed::SetWanderPath(int8 pathStateDest) } } +// --MIAMI: Done void CPed::ClearWeapons(void) { - CWeaponInfo *currentWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - RemoveWeaponModel(currentWeapon->m_nModelId); - - m_maxWeaponTypeAllowed = WEAPONTYPE_BASEBALLBAT; - m_currentWeapon = WEAPONTYPE_UNARMED; - - currentWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - AddWeaponModel(currentWeapon->m_nModelId); - for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) { - CWeapon &weapon = GetWeapon(i); - weapon.m_eWeaponType = WEAPONTYPE_UNARMED; - weapon.m_eWeaponState = WEAPONSTATE_READY; - weapon.m_nAmmoInClip = 0; - weapon.m_nAmmoTotal = 0; - weapon.m_nTimer = 0; + RemoveWeaponModel(-1); + for (int i = 0; i < ARRAY_SIZE(m_weapons); i++) { + GetWeapon(i).Shutdown(); } + SetCurrentWeapon(WEAPONTYPE_UNARMED); } void @@ -4548,68 +4952,97 @@ CPed::SetAimFlag(float angle) m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; } +// --MIAMI: Done void CPed::SetPointGunAt(CEntity *to) { if (to) { SetLookFlag(to, true); SetAimFlag(to); -#ifdef VC_PED_PORTS SetLookTimer(INT32_MAX); -#endif } - if (m_nPedState == PED_AIM_GUN || bIsDucking || m_nWaitState == WAITSTATE_PLAYANIM_DUCK) + CWeaponInfo* curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + if (m_nPedState == PED_AIM_GUN || (bIsDucking && !IsPlayer()) || m_nWaitState == WAITSTATE_PLAYANIM_DUCK || curWeapon->m_AnimToPlay == ASSOCGRP_STD) return; if (m_nPedState != PED_ATTACK) SetStoredState(); - m_nPedState = PED_AIM_GUN; + SetPedState(PED_AIM_GUN); bIsPointingGunAt = true; - CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); SetMoveState(PEDMOVE_NONE); CAnimBlendAssociation *aimAssoc; - if (bCrouchWhenShooting) - aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), curWeapon->m_Anim2ToPlay); - else - aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), curWeapon->m_AnimToPlay); + if (bCrouchWhenShooting && bIsDucking) { + if (!!curWeapon->m_bCrouchFire) { + aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(curWeapon)); + } + } else { + aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE); + } if (!aimAssoc || aimAssoc->blendDelta < 0.0f) { - if (bCrouchWhenShooting) - aimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_Anim2ToPlay, 4.0f); - else - aimAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_AnimToPlay); + if (bCrouchWhenShooting && bIsDucking) { + if (!!curWeapon->m_bCrouchFire) { + aimAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, GetCrouchFireAnim(curWeapon), 4.0f); + } + } else { + aimAssoc = CAnimManager::AddAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE); + } aimAssoc->blendAmount = 0.0f; aimAssoc->blendDelta = 8.0f; } - if (to) + if (to && !IsPlayer()) Say(SOUND_PED_ATTACK); } +// --MIAMI: Done void CPed::SetAmmo(eWeaponType weaponType, uint32 ammo) { - if (HasWeapon(weaponType)) { - GetWeapon(weaponType).m_nAmmoTotal = ammo; + int slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; + if (slot == -1) + return; + + GetWeapon(slot).m_nAmmoTotal = ammo; + if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) { + + // Looks like abandoned idea. This block never runs, ms_aMaxAmmoForWeapon is always -1. + GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], GetWeapon(slot).m_nAmmoTotal); } else { - GetWeapon(weaponType).Initialise(weaponType, ammo); - m_maxWeaponTypeAllowed++; + GetWeapon(slot).m_nAmmoTotal = Min(99999, GetWeapon(slot).m_nAmmoTotal); } + int32 newClip = GetWeapon(slot).m_nAmmoTotal; + if (newClip >= GetWeapon(slot).m_nAmmoInClip) + newClip = GetWeapon(slot).m_nAmmoInClip; + GetWeapon(slot).m_nAmmoInClip = newClip; + + if (GetWeapon(slot).m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO && GetWeapon(slot).m_nAmmoTotal > 0) + GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY; } +// --MIAMI: Done void CPed::GrantAmmo(eWeaponType weaponType, uint32 ammo) { - if (HasWeapon(weaponType)) { - GetWeapon(weaponType).m_nAmmoTotal += ammo; + int slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; + if (slot == -1) + return; + + GetWeapon(slot).m_nAmmoTotal += ammo; + if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) { + + // Looks like abandoned idea. This block never runs, ms_aMaxAmmoForWeapon is always -1. + GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], GetWeapon(slot).m_nAmmoTotal); } else { - GetWeapon(weaponType).Initialise(weaponType, ammo); - m_maxWeaponTypeAllowed++; + GetWeapon(slot).m_nAmmoTotal = Min(99999, GetWeapon(slot).m_nAmmoTotal); } + + if (GetWeapon(slot).m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO && GetWeapon(slot).m_nAmmoTotal > 0) + GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY; } void @@ -4670,7 +5103,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType) else if (animType < 2) stepAnim = ANIM_EV_STEP; else - stepAnim = NUM_ANIMS; + stepAnim = NUM_STD_ANIMS; } if (!RpAnimBlendClumpGetAssociation(GetClump(), stepAnim)) { CAnimBlendAssociation *stepAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, stepAnim, 8.0f); @@ -4800,28 +5233,22 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) } } +// --MIAMI: Done void CPed::SetAttack(CEntity *victim) { CPed *victimPed = nil; + CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + CAnimBlendAssociation *animAssoc; + if (victim && victim->IsPed()) victimPed = (CPed*)victim; - CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_ARMED); - if (animAssoc) { - animAssoc->blendDelta = -1000.0f; - animAssoc->flags |= ASSOC_DELETEFADEDOUT; - } - - if (m_attackTimer > CTimer::GetTimeInMilliseconds() || m_nWaitState == WAITSTATE_SURPRISE) + if (m_attackTimer > CTimer::GetTimeInMilliseconds() || m_nWaitState == WAITSTATE_SURPRISE || (bIsDucking && !bCrouchWhenShooting)) return; - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HGUN_RELOAD)) { - bIsAttacking = false; - return; - } - - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_AK_RELOAD)) { + if (curWeapon->m_bReload && + (RpAnimBlendClumpGetAssociation(GetClump(), GetReloadAnim(curWeapon)) || RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(curWeapon)))) { if (!IsPlayer() || m_nPedState != PED_ATTACK || ((CPlayerPed*)this)->m_bHaveTargetSelected) bIsAttacking = false; else @@ -4830,20 +5257,16 @@ CPed::SetAttack(CEntity *victim) return; } - CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - if (curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT && !IsPlayer()) { - if (GetWeapon()->HitsGround(this, nil, victim)) - return; - } - - if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) { + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED || curWeapon->m_bFightMode || GetWeapon()->m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE) { if (IsPlayer() || - (m_nPedState != PED_FIGHT && m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL && !(m_pedStats->m_flags & STAT_SHOPPING_BAGS))) { + (m_nPedState != PED_FIGHT && m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL + && !(m_pedStats->m_flags & STAT_SHOPPING_BAGS) && curWeapon->m_bPartialAttack)) { if (m_nPedState != PED_ATTACK) { - m_nPedState = PED_ATTACK; + SetPedState(PED_ATTACK); bIsAttacking = false; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_AnimToPlay, 8.0f); + + CAnimBlendAssociation *animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_MELEE_ATTACK_START, 8.0f); animAssoc->SetRun(); if (animAssoc->currentTime == animAssoc->hierarchy->totalLength) animAssoc->SetCurrentTime(0.0f); @@ -4851,33 +5274,63 @@ CPed::SetAttack(CEntity *victim) animAssoc->SetFinishCallback(FinishedAttackCB, this); } } else { - StartFightAttack(CGeneral::GetRandomNumber() % 256); + StartFightAttack(CGeneral::GetRandomNumber()); } return; } + if (curWeapon->m_bPartialAttack && + (IsPlayer() && ((CPlayerPed*)this)->m_fMoveSpeed >= 1.0f || + m_nMoveState == PEDMOVE_WALK || m_nMoveState == PEDMOVE_RUN)) { + + if (m_nPedState != PED_ATTACK) { + SetPedState(PED_ATTACK); + bIsAttacking = false; + CAnimBlendAssociation* animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_MELEE_ATTACK_START, 8.0f); + animAssoc->SetRun(); + if (animAssoc->currentTime == animAssoc->hierarchy->totalLength) + animAssoc->SetCurrentTime(0.0f); + + animAssoc->SetFinishCallback(FinishedAttackCB, this); + } + return; + } + + // TODO(Miami): Clean up old referene m_pSeekTarget = victim; if (m_pSeekTarget) m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); if (curWeapon->m_bCanAim) { CVector aimPos = GetRight() * 0.1f + GetForward() * 0.2f + GetPosition(); + aimPos += GetUp() * 0.35f; CEntity *obstacle = CWorld::TestSphereAgainstWorld(aimPos, 0.2f, nil, true, false, false, true, false, false); - if (obstacle) - return; + if (obstacle) { + if(gaTempSphereColPoints[0].surfaceB != SURFACE_TRANSPARENT_CLOTH && gaTempSphereColPoints[0].surfaceB != SURFACE_METAL_CHAIN_FENCE && + gaTempSphereColPoints[0].surfaceB != SURFACE_WOOD_BENCH && gaTempSphereColPoints[0].surfaceB != SURFACE_SCAFFOLD_POLE) { + if (!IsPlayer()) { + bObstacleShowedUpDuringKillObjective = true; + m_shootTimer = 0; + SetAttackTimer(1500); + m_shotTime = CTimer::GetTimeInMilliseconds(); + } + return; + } + } m_pLookTarget = victim; if (victim) { m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); } + if (m_pLookTarget) { SetAimFlag(m_pLookTarget); - } else { + } else if (this == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam()) { + SetAimFlag(m_fRotationCur); + ((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch(); + } else if (curWeapon->m_bCanAimWithArm) { SetAimFlag(m_fRotationCur); - - if (FindPlayerPed() == this && TheCamera.Cams[0].Using3rdPersonMouseCam()) - ((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch(); } } if (m_nPedState == PED_ATTACK) { @@ -4885,7 +5338,7 @@ CPed::SetAttack(CEntity *victim) return; } - if (IsPlayer() || !victimPed || victimPed->IsPedInControl()) { + if (IsPlayer() || (!victimPed || victimPed->IsPedInControl())) { if (IsPlayer()) CPad::GetPad(0)->ResetAverageWeapon(); @@ -4899,7 +5352,7 @@ CPed::SetAttack(CEntity *victim) ClearAimFlag(); // This condition is pointless - if (pointBlankStatus == POINT_BLANK_FOR_WANTED_PED || !victimPed) + if (pointBlankStatus == POINT_BLANK_FOR_WANTED_PED || !victimPed && (IsPlayer() || !m_carInObjective)) StartFightAttack(200); } else { if (!curWeapon->m_bCanAim) @@ -4908,21 +5361,42 @@ CPed::SetAttack(CEntity *victim) if (m_nPedState != PED_AIM_GUN) SetStoredState(); - m_nPedState = PED_ATTACK; + SetPedState(PED_ATTACK); SetMoveState(PEDMOVE_NONE); - if (bCrouchWhenShooting) { - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_RBLOCK_CSHOOT, 4.0f); + if (bCrouchWhenShooting && bIsDucking && !!curWeapon->m_bCrouchFire) { + CAnimBlendAssociation* curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(curWeapon)); + if (curMoveAssoc) { + if (strcmp(CAnimManager::GetAnimAssociation(curWeapon->m_AnimToPlay, GetCrouchFireAnim(curWeapon))->hierarchy->name, curMoveAssoc->hierarchy->name) != 0) { + delete curMoveAssoc; + } + } + animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, GetCrouchFireAnim(curWeapon), 8.0f); } else { float animDelta = 8.0f; if (curWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE) animDelta = 1000.0f; - if (GetWeapon()->m_eWeaponType != WEAPONTYPE_BASEBALLBAT - || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_AnimToPlay, animDelta); + AnimationId fireAnim; + if (curWeapon->m_bThrow) + fireAnim = ANIM_THROWABLE_START_THROW; + else if (CGame::nastyGame && (curWeapon->m_bGround2nd || curWeapon->m_bGround3rd)) { + PedOnGroundState pedOnGround = CheckForPedsOnGroundToAttack(this, nil); + if (pedOnGround > PED_IN_FRONT_OF_ATTACKER || pedOnGround == NO_PED && bIsStanding && m_pCurSurface && m_pCurSurface->IsVehicle()) { + fireAnim = GetFireAnimGround(curWeapon, false); + } else { + fireAnim = GetFireAnimNotDucking(curWeapon); + } } else { - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_Anim2ToPlay, animDelta); + fireAnim = GetFireAnimNotDucking(curWeapon); + } + + CAnimBlendAssociation* curFireAssoc = RpAnimBlendClumpGetAssociation(GetClump(), fireAnim); + if (curFireAssoc) { + if (strcmp(CAnimManager::GetAnimAssociation(curWeapon->m_AnimToPlay, fireAnim)->hierarchy->name, curFireAssoc->hierarchy->name) != 0) { + delete curFireAssoc; + } } + animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, fireAnim, animDelta); } animAssoc->SetRun(); @@ -4937,7 +5411,8 @@ CPed::SetAttack(CEntity *victim) if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT && victimPed->m_nPedState == PED_GETUP) SetWaitState(WAITSTATE_SURPRISE, nil); - SetLookFlag(victim, false); + // TODO(Miami): New parameter + SetLookFlag(victim, true); //true); SetLookTimer(100); } @@ -5015,10 +5490,11 @@ CPed::StartFightAttack(uint8 buttonPressure) nPlayerInComboMove = 0; } +// --MIAMI: Done void CPed::LoadFightData(void) { - float startFireTime, endFireTime, comboFollowOnTime, strikeRadius; + float startFireTime, endFireTime, comboFollowOnTime, strikeRadius, extendReachMultiplier; int damage, flags; char line[256], moveName[32], animName[32], hitLevel; int moveId = 0; @@ -5047,12 +5523,13 @@ CPed::LoadFightData(void) sscanf( &line[lp], - "%s %f %f %f %f %c %s %d %d", + "%s %f %f %f %f %f %c %s %d %d", moveName, &startFireTime, &endFireTime, &comboFollowOnTime, &strikeRadius, + &extendReachMultiplier, &hitLevel, animName, &damage, @@ -5065,6 +5542,7 @@ CPed::LoadFightData(void) tFightMoves[moveId].endFireTime = endFireTime / 30.0f; tFightMoves[moveId].comboFollowOnTime = comboFollowOnTime / 30.0f; tFightMoves[moveId].strikeRadius = strikeRadius; + tFightMoves[moveId].extendReachMultiplier = extendReachMultiplier; tFightMoves[moveId].damage = damage; tFightMoves[moveId].flags = flags; @@ -5088,11 +5566,14 @@ CPed::LoadFightData(void) break; } - if (strncmp(animName, "null", 4) != 0) { - animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName); - tFightMoves[moveId].animId = (AnimationId)animAssoc->animId; - } else { - tFightMoves[moveId].animId = ANIM_WALK; + if (strncmp(animName, "default", 8) != 0) { + if (strncmp(animName, "null", 5) != 0) { + animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName); + tFightMoves[moveId].animId = (AnimationId)animAssoc->animId; + } + else { + tFightMoves[moveId].animId = ANIM_WALK; + } } moveId++; } @@ -5115,7 +5596,7 @@ CPed::GetLocalDirection(const CVector2D &posOffset) bool CPed::FightStrike(CVector &touchedNodePos) { - CColModel *ourCol; + CColModel *hisCol; CVector attackDistance; ePedPieceTypes closestPedPiece = PEDPIECE_TORSO; float maxDistanceToBeBeaten; @@ -5139,41 +5620,26 @@ CPed::FightStrike(CVector &touchedNodePos) if (nearPed->bUsesCollision || nearPed->m_nPedState == PED_DEAD) { CVector nearPedCentre; + + // Have to animate a skinned clump because the initial col model is useless + hisCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(nearPed->GetModelIndex()))->AnimatePedColModelSkinnedWorld(nearPed->GetClump()); + nearPed->GetBoundCentre(nearPedCentre); CVector potentialAttackDistance = nearPedCentre - touchedNodePos; // He can beat us if (sq(maxDistanceToBeBeaten) > potentialAttackDistance.MagnitudeSqr()) { -#ifdef PED_SKIN - // Have to animate a skinned clump because the initial col model is useless - if(IsClumpSkinned(GetClump())) - ourCol = ((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->AnimatePedColModelSkinned(GetClump()); - else -#endif - if (nearPed->m_nPedState == PED_FALL - || nearPed->m_nPedState == PED_DEAD || nearPed->m_nPedState == PED_DIE - || !nearPed->IsPedHeadAbovePos(-0.3f)) { - ourCol = &CTempColModels::ms_colModelPedGroundHit; - } else { -#ifdef ANIMATE_PED_COL_MODEL - ourCol = CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->GetHitColModel(), - RpClumpGetFrame(GetClump())); -#else - ourCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->GetHitColModel(); -#endif - } - - for (int j = 0; j < ourCol->numSpheres; j++) { - attackDistance = nearPed->GetPosition() + ourCol->spheres[j].center; + for (int j = 0; j < hisCol->numSpheres; j++) { + attackDistance = hisCol->spheres[j].center; attackDistance -= touchedNodePos; - CColSphere *ourPieces = ourCol->spheres; - float maxDistanceToBeat = ourPieces[j].radius + tFightMoves[m_lastFightMove].strikeRadius; + CColSphere *hisPieces = hisCol->spheres; + float maxDistanceToBeat = hisPieces[j].radius + tFightMoves[m_lastFightMove].strikeRadius; // We can beat him too if (sq(maxDistanceToBeat) > attackDistance.MagnitudeSqr()) { pedFound = true; - closestPedPiece = (ePedPieceTypes) ourPieces[j].piece; + closestPedPiece = (ePedPieceTypes) hisPieces[j].piece; break; } } @@ -5200,6 +5666,7 @@ CPed::FightStrike(CVector &touchedNodePos) damageMult *= m_pedStats->m_attackStrength; } + /* // Change direction if we used kick. if (m_lastFightMove == FIGHTMOVE_KICK) { if (CGeneral::GetRandomNumber() & 1) { @@ -5207,7 +5674,7 @@ CPed::FightStrike(CVector &touchedNodePos) if (direction > 3) direction -= 4; } - } + } */ nearPed->ReactToAttack(this); // Mostly unused. if > 5, ANIM_HIT_WALK will be run, that's it. @@ -5384,7 +5851,7 @@ CPed::SetFlee(CVector2D const &from, int time) void CPed::SetWaitState(eWaitState state, void *time) { - AnimationId waitAnim = NUM_ANIMS; + AnimationId waitAnim = NUM_STD_ANIMS; CAnimBlendAssociation *animAssoc; if (!IsPedInControl()) @@ -5471,10 +5938,10 @@ CPed::SetWaitState(eWaitState state, void *time) case WAITSTATE_PLAYANIM_COWER: waitAnim = ANIM_HANDSCOWER; case WAITSTATE_PLAYANIM_HANDSUP: - if (waitAnim == NUM_ANIMS) + if (waitAnim == NUM_STD_ANIMS) waitAnim = ANIM_HANDSUP; case WAITSTATE_PLAYANIM_HANDSCOWER: - if (waitAnim == NUM_ANIMS) + if (waitAnim == NUM_STD_ANIMS) waitAnim = ANIM_HANDSCOWER; m_headingRate = 0.0f; if (time) @@ -5488,10 +5955,10 @@ CPed::SetWaitState(eWaitState state, void *time) case WAITSTATE_PLAYANIM_DUCK: waitAnim = ANIM_DUCK_DOWN; case WAITSTATE_PLAYANIM_TAXI: - if (waitAnim == NUM_ANIMS) + if (waitAnim == NUM_STD_ANIMS) waitAnim = ANIM_IDLE_TAXI; case WAITSTATE_PLAYANIM_CHAT: - if (waitAnim == NUM_ANIMS) + if (waitAnim == NUM_STD_ANIMS) waitAnim = ANIM_IDLE_CHAT; if (time) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; @@ -5510,8 +5977,44 @@ CPed::SetWaitState(eWaitState state, void *time) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2500; CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); break; + case WAITSTATE_SIT_DOWN: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_DOWN, 4.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 10000; + break; + case WAITSTATE_SIT_UP: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_UP, 4.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000; + break; + case WAITSTATE_SIT_IDLE: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_IDLE, 5000.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + if (time) + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; + else + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(25000, 30000); + break; + case WAITSTATE_USE_ATM: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ATM, 5000.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + if (time) + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; + else + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000; + break; + case WAITSTATE_SUN_BATHE_PRE: + case WAITSTATE_SUN_BATHE_DOWN: + case WAITSTATE_SUN_BATHE_IDLE: + case WAITSTATE_RIOT: + case WAITSTATE_FAST_FALL: + case WAITSTATE_BOMBER: + case WAITSTATE_STRIPPER: + case WAITSTATE_GROUND_ATTACK: + case WAITSTATE_LANCESITTING: + case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE: default: - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); RestoreHeadingRate(); return; } @@ -5910,6 +6413,7 @@ CPed::CollideWithPed(CPed *collideWith) } } +// --MIAMI: Done except commented thing void CPed::CreateDeadPedMoney(void) { @@ -5917,54 +6421,37 @@ CPed::CreateDeadPedMoney(void) return; int skin = GetModelIndex(); + + // TODO(Miami): New flag if ((skin >= MI_COP && skin <= MI_FIREMAN) || CharCreatedBy == MISSION_CHAR || bInVehicle) return; - int money = CGeneral::GetRandomNumber() % 60; + int money = m_nPedMoney; if (money < 10) return; - if (money == 43) - money = 700; - - int pickupCount = money / 40 + 1; - int moneyPerPickup = money / pickupCount; - - for(int i = 0; i < pickupCount; i++) { - // (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish. - float pickupX = 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().x; - float pickupY = 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().y; - bool found = false; - float groundZ = CWorld::FindGroundZFor3DCoord(pickupX, pickupY, GetPosition().z, &found) + 0.5f; - if (found) { - CPickups::GenerateNewOne(CVector(pickupX, pickupY, groundZ), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 7)); - } - } + CVector pickupPos = GetPosition(); + CPickups::CreateSomeMoney(pickupPos, money); + m_nPedMoney = 0; } void -CPed::CreateDeadPedWeaponPickups(void) +CPed::CreateDeadPedPickupCoors(float *x, float *y, float *z) { bool found = false; - float angleToPed; CVector pickupPos; - if (bInVehicle) - return; +#define NUMBER_OF_ATTEMPTS 32 + for (int i = 0; i < NUMBER_OF_ATTEMPTS; i++) { - for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) { - - eWeaponType weapon = GetWeapon(i).m_eWeaponType; - int weaponAmmo = GetWeapon(i).m_nAmmoTotal; - if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || weaponAmmo == 0) - continue; - - angleToPed = i * 1.75f; pickupPos = GetPosition(); - pickupPos.x += 1.5f * Sin(angleToPed); - pickupPos.y += 1.5f * Cos(angleToPed); + pickupPos.x = 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().x; + pickupPos.y = 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().y; pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f; + if (!found) + continue; + CVector pedPos = GetPosition(); pedPos.z += 0.3f; @@ -5972,21 +6459,53 @@ CPed::CreateDeadPedWeaponPickups(void) float distance = pedToPickup.Magnitude(); // outer edge of pickup - distance = (distance + 0.3f) / distance; + distance = (distance + 0.4f) / distance; CVector pickupPos2 = pedPos; pickupPos2 += distance * pedToPickup; - // pickup must be on ground and line to its edge must be clear - if (!found || CWorld::GetIsLineOfSightClear(pickupPos2, pedPos, true, false, false, false, false, false, false)) { - // otherwise try another position (but disregard second check apparently) - angleToPed += 3.14f; - pickupPos = GetPosition(); - pickupPos.x += 1.5f * Sin(angleToPed); - pickupPos.y += 1.5f * Cos(angleToPed); - pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f; + if ((pickupPos - FindPlayerCoors()).Magnitude2D() > 2.0f || i > NUMBER_OF_ATTEMPTS / 2) { + + if (i > NUMBER_OF_ATTEMPTS / 2 || !CPickups::TestForPickupsInBubble(pickupPos, 1.3f)) { + + if (CWorld::GetIsLineOfSightClear(pickupPos2, pedPos, + true, i < NUMBER_OF_ATTEMPTS / 2, false, i < NUMBER_OF_ATTEMPTS / 2, false, false, false)) { + + if (i > NUMBER_OF_ATTEMPTS / 2 || !CWorld::TestSphereAgainstWorld(pickupPos, 1.2f, nil, false, true, false, false, false, false)) { + *x = pickupPos.x; + *y = pickupPos.y; + *z = pickupPos.z; + return; + } + } + } + } + } + *x = GetPosition().x; + *y = GetPosition().y; + *z = GetPosition().z + 0.4f; +#undef NUMBER_OF_ATTEMPTS +} + +void +CPed::CreateDeadPedWeaponPickups(void) +{ + CVector pickupPos; + + if (bInVehicle) + return; + + for(int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { + + eWeaponType weapon = GetWeapon(i).m_eWeaponType; + int weaponAmmo = GetWeapon(i).m_nAmmoTotal; + if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || (weaponAmmo == 0 && !GetWeapon(i).IsTypeMelee())) + continue; + + int quantity = Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon] / 2); + CreateDeadPedPickupCoors(&pickupPos.x, &pickupPos.y, &pickupPos.z); + if (!CPickups::TryToMerge_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, quantity, false)) { + CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, quantity)); } - if (found) - CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon])); } ClearWeapons(); } @@ -6077,19 +6596,55 @@ CPed::SetChat(CEntity *chatWith, uint32 time) m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000; } +// --MIAMI: Done +void +CPed::RemoveWeaponAnims(int unused, float animDelta) +{ + CAnimBlendAssociation *weaponAssoc; + //CWeaponInfo::GetWeaponInfo(unused); + + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE); + if (weaponAssoc) { + weaponAssoc->blendDelta = animDelta; + weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHFIRE); + if (weaponAssoc) { + weaponAssoc->blendDelta = animDelta; + weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_RELOAD); + if (weaponAssoc) { + weaponAssoc->blendDelta = animDelta; + weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD); + if (weaponAssoc) { + weaponAssoc->blendDelta = animDelta; + weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_SPECIAL); + if (weaponAssoc) { + weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; + if (weaponAssoc->flags & ASSOC_PARTIAL) + weaponAssoc->blendDelta = animDelta; + else + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, -animDelta); + } +} + +// --MIAMI: Done void CPed::SetDead(void) { -#ifdef VC_PED_PORTS if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DROWN)) -#endif bUsesCollision = false; m_fHealth = 0.0f; if (m_nPedState == PED_DRIVING) bIsVisible = false; - m_nPedState = PED_DEAD; + SetPedState(PED_DEAD); m_pVehicleAnim = nil; m_pCollidingEntity = nil; @@ -6099,6 +6654,7 @@ CPed::SetDead(void) m_currentWeapon = WEAPONTYPE_UNARMED; CEventList::RegisterEvent(EVENT_INJURED_PED, EVENT_ENTITY_PED, this, nil, 250); if (this != FindPlayerPed()) { + RemoveWeaponAnims(0, -1000.0f); CreateDeadPedWeaponPickups(); CreateDeadPedMoney(); } @@ -6139,11 +6695,7 @@ CPed::SetSeek(CVector pos, float distanceToCountDone) || (m_nPedState == PED_SEEK_POS && m_vecSeekPos.x == pos.x && m_vecSeekPos.y == pos.y)) return; - if (GetWeapon()->m_eWeaponType == WEAPONTYPE_M16 - || GetWeapon()->m_eWeaponType == WEAPONTYPE_AK47 - || GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE - || GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER - || GetWeapon()->m_eWeaponType == WEAPONTYPE_SHOTGUN) { + if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm) { ClearPointGunAt(); } @@ -6204,6 +6756,7 @@ CPed::DoesLOSBulletHitPed(CColPoint &colPoint) return retVal; } +// TODO(Miami): Ducking doesn't work, fix this bool CPed::DuckAndCover(void) { @@ -6221,9 +6774,11 @@ CPed::DuckAndCover(void) SetAimFlag(m_pedInObjective); } else { - bCrouchWhenShooting = false; bKindaStayInSamePlace = false; - bIsDucking = false; + if (bIsDucking) + ClearDuck(true); + + bCrouchWhenShooting = false; bDuckAndCover = false; m_headingRate = 10.0f; m_duckAndCoverTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(20000,30000); @@ -6236,8 +6791,11 @@ CPed::DuckAndCover(void) bool justDucked = false; CVehicle *foundVeh = nil; float maxDist = 225.0f; - bIsDucking = false; + if (bIsDucking) + ClearDuck(true); + bCrouchWhenShooting = false; + if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) { CVector pos = GetPosition(); int16 lastVehicle; @@ -6468,6 +7026,7 @@ CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos) return 1; } +#ifdef GTA_TRAIN void CPed::LineUpPedWithTrain(void) { @@ -6519,6 +7078,7 @@ CPed::ExitTrain(void) { LineUpPedWithTrain(); } +#endif void CPed::ExitCar(void) @@ -6624,13 +7184,9 @@ CPed::Fight(void) case FIGHTMOVE_KNEE: TransformToNode(touchingNodePos, PED_LOWERLEGR); break; - case FIGHTMOVE_HEADBUTT: - TransformToNode(touchingNodePos, PED_HEAD); - break; case FIGHTMOVE_PUNCHJAB: TransformToNode(touchingNodePos, PED_HANDL); break; - case FIGHTMOVE_KICK: case FIGHTMOVE_LONGKICK: case FIGHTMOVE_ROUNDHOUSE: case FIGHTMOVE_GROUNDKICK: @@ -6691,12 +7247,12 @@ CPed::Fight(void) canRoundhouse = false; punchOnly = false; canKick = true; - nextFightMove = (m_fightButtonPressure > 190 ? FIGHTMOVE_HEADBUTT : FIGHTMOVE_KNEE); + nextFightMove = (m_fightButtonPressure > 190 ? FIGHTMOVE_BODYBLOW : FIGHTMOVE_KNEE); hasShoppingBags = false; canKneeHead = true; nPlayerInComboMove = 0; } else { - nextFightMove = (m_fightButtonPressure > 120 ? FIGHTMOVE_HEADBUTT : FIGHTMOVE_KNEE); + nextFightMove = (m_fightButtonPressure > 120 ? FIGHTMOVE_BODYBLOW : FIGHTMOVE_KNEE); uint16 pedFeatures = m_pedStats->m_flags; punchOnly = pedFeatures & STAT_PUNCH_ONLY; canRoundhouse = pedFeatures & STAT_CAN_ROUNDHOUSE; @@ -6735,7 +7291,7 @@ CPed::Fight(void) && neededTurn < DEGTORAD(35.0f) && (canKick || hasShoppingBags)) { - nextFightMove = FIGHTMOVE_KICK; + nextFightMove = FIGHTMOVE_LONGKICK; if (hasShoppingBags) { nextFightMove = FIGHTMOVE_ROUNDHOUSE; } else if (canRoundhouse && CGeneral::GetRandomNumber() & 1) { @@ -6828,7 +7384,7 @@ CPed::Fight(void) if (fightingPedDist >= 1.3f) { if (fightingPedDist < 1.7f && canKick) { - nextFightMove = FIGHTMOVE_KICK; + nextFightMove = FIGHTMOVE_LONGKICK; if (canRoundhouse && CGeneral::GetRandomNumber() & 1) nextFightMove = FIGHTMOVE_ROUNDHOUSE; @@ -7055,9 +7611,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) if (obstacle) { animAssoc->flags |= ASSOC_DELETEFADEDOUT; - - // ANIM_HIT_WALL in VC (which makes more sense) - CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER, 8.0f); + CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_HIT_WALL, 8.0f); handsCoverAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; handsCoverAssoc->SetFinishCallback(FinishHitHeadCB, ped); ped->bIsLanding = true; @@ -7164,12 +7718,12 @@ CPed::FinishedWaitCB(CAnimBlendAssociation *animAssoc, void *arg) void CPed::Wait(void) { - AnimationId mustHaveAnim = NUM_ANIMS; + AnimationId mustHaveAnim = NUM_STD_ANIMS; CAnimBlendAssociation *animAssoc; CPed *pedWeLook; if (DyingOrDead()) { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); RestoreHeadingRate(); return; } @@ -7179,7 +7733,7 @@ CPed::Wait(void) case WAITSTATE_TRAFFIC_LIGHTS: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { if (CTrafficLights::LightForPeds() == PED_LIGHTS_WALK) { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); SetMoveState(PEDMOVE_WALK); } } @@ -7188,7 +7742,7 @@ CPed::Wait(void) case WAITSTATE_CROSS_ROAD: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { if (CGeneral::GetRandomNumber() & 1 || !m_nWaitTimer) - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); else SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, nil); @@ -7202,7 +7756,7 @@ CPed::Wait(void) case WAITSTATE_CROSS_ROAD_LOOK: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS); if (animAssoc) { animAssoc->blendDelta = -8.0f; @@ -7219,7 +7773,7 @@ CPed::Wait(void) CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f); } } else { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); SetMoveState(PEDMOVE_WALK); } break; @@ -7230,13 +7784,13 @@ CPed::Wait(void) m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 2500; } } else { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); } break; case WAITSTATE_TURN180: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); SetMoveState(PEDMOVE_WALK); m_fRotationCur = m_fRotationCur + PI; if (m_nPedState == PED_INVESTIGATE) @@ -7255,7 +7809,7 @@ CPed::Wait(void) animAssoc->SetFinishCallback(FinishedWaitCB, this); m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; } else { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); } } break; @@ -7284,7 +7838,7 @@ CPed::Wait(void) if (animAssoc->animId == ANIM_TURN_180) { m_fRotationCur = CGeneral::LimitRadianAngle(PI + m_fRotationCur); - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); SetMoveState(PEDMOVE_WALK); m_nStoredMoveState = PEDMOVE_NONE; m_panicCounter = 0; @@ -7321,7 +7875,7 @@ CPed::Wait(void) case WAITSTATE_LOOK_ABOUT: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB); if (animAssoc) { animAssoc->blendDelta = -8.0f; @@ -7334,7 +7888,7 @@ CPed::Wait(void) mustHaveAnim = ANIM_HANDSUP; case WAITSTATE_PLAYANIM_HANDSCOWER: - if (mustHaveAnim == NUM_ANIMS) + if (mustHaveAnim == NUM_STD_ANIMS) mustHaveAnim = ANIM_HANDSCOWER; animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim); @@ -7348,7 +7902,7 @@ CPed::Wait(void) TurnBody(); } else { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); m_nWaitTimer = 0; if (m_pLookTarget && m_pLookTarget->IsPed()) { @@ -7406,15 +7960,15 @@ CPed::Wait(void) mustHaveAnim = ANIM_HANDSCOWER; case WAITSTATE_PLAYANIM_DUCK: - if (mustHaveAnim == NUM_ANIMS) + if (mustHaveAnim == NUM_STD_ANIMS) mustHaveAnim = ANIM_DUCK_DOWN; case WAITSTATE_PLAYANIM_TAXI: - if (mustHaveAnim == NUM_ANIMS) + if (mustHaveAnim == NUM_STD_ANIMS) mustHaveAnim = ANIM_IDLE_TAXI; case WAITSTATE_PLAYANIM_CHAT: - if (mustHaveAnim == NUM_ANIMS) + if (mustHaveAnim == NUM_STD_ANIMS) mustHaveAnim = ANIM_IDLE_CHAT; if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { @@ -7423,7 +7977,7 @@ CPed::Wait(void) animAssoc->blendDelta = -4.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; } - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); } #ifdef VC_PED_PORTS else if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI) { @@ -7447,13 +8001,59 @@ CPed::Wait(void) animAssoc->flags |= ASSOC_DELETEFADEDOUT; CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); int timer = 2000; - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &timer); } } else { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); + } + break; + case WAITSTATE_SIT_DOWN: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + ClearWaitState(); + SetWaitState(WAITSTATE_SIT_IDLE, 0); + } + break; + //case WAITSTATE_SIT_DOWN_RVRS: + case WAITSTATE_SIT_UP: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + if (m_attractor) + GetPedAttractorManager()->BroadcastDeparture(this, m_attractor); + ClearWaitState(); + //TODO(MIAMI): scan for threats! + } + break; + case WAITSTATE_SIT_IDLE: + if (bTurnedAroundOnAttractor) { + m_fRotationCur += PI; + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + m_fRotationDest = m_fRotationCur; + bTurnedAroundOnAttractor = false; + } + // TODO(MIAMI): scan for threats! + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + ClearWaitState(); + SetWaitState(WAITSTATE_SIT_UP, 0); } break; + case WAITSTATE_USE_ATM: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + if (m_attractor) + GetPedAttractorManager()->BroadcastDeparture(this, m_attractor); + ClearWaitState(); + } + break; + case WAITSTATE_SUN_BATHE_PRE: + case WAITSTATE_SUN_BATHE_DOWN: + case WAITSTATE_SUN_BATHE_IDLE: + case WAITSTATE_RIOT: + case WAITSTATE_FAST_FALL: + case WAITSTATE_BOMBER: + case WAITSTATE_STRIPPER: + case WAITSTATE_GROUND_ATTACK: + case WAITSTATE_LANCESITTING: + case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE: + assert(0); default: break; } @@ -8028,93 +8628,18 @@ CPed::GetNextPointOnRoute(void) return nextPoint; } -// These categories are purely random, most of ped models have no correlation. So I don't think making an enum. uint8 CPed::GetPedRadioCategory(uint32 modelIndex) { - switch (modelIndex) { - case MI_MALE01: - case MI_FEMALE03: - case MI_PROSTITUTE2: - case MI_WORKER1: - case MI_MOD_MAN: - case MI_MOD_WOM: - case MI_ST_WOM: - case MI_FAN_WOM: - return 3; - case MI_TAXI_D: - case MI_PIMP: - case MI_MALE02: - case MI_FEMALE02: - case MI_FATFEMALE01: - case MI_FATFEMALE02: - case MI_DOCKER1: - case MI_WORKER2: - case MI_FAN_MAN2: - return 9; - case MI_GANG01: - case MI_GANG02: - case MI_SCUM_MAN: - case MI_SCUM_WOM: - case MI_HOS_WOM: - case MI_CONST1: - return 1; - case MI_GANG03: - case MI_GANG04: - case MI_GANG07: - case MI_GANG08: - case MI_CT_MAN2: - case MI_CT_WOM2: - case MI_B_MAN3: - case MI_SHOPPER3: - return 4; - case MI_GANG05: - case MI_GANG06: - case MI_GANG11: - case MI_GANG12: - case MI_CRIMINAL02: - case MI_B_WOM2: - case MI_ST_MAN: - case MI_HOS_MAN: - return 5; - case MI_FATMALE01: - case MI_LI_MAN2: - case MI_SHOPPER1: - case MI_CAS_MAN: - return 6; - case MI_PROSTITUTE: - case MI_P_WOM2: - case MI_LI_WOM2: - case MI_B_WOM3: - case MI_CAS_WOM: - return 2; - case MI_P_WOM1: - case MI_DOCKER2: - case MI_STUD_MAN: - return 7; - case MI_CT_MAN1: - case MI_CT_WOM1: - case MI_LI_MAN1: - case MI_LI_WOM1: - case MI_B_MAN1: - case MI_B_MAN2: - case MI_B_WOM1: - case MI_SHOPPER2: - case MI_STUD_WOM: - return 8; - default: - return 0; - } + // TODO(MIAMI): remove this function and use modelinfo for radio + return 1; } -// Some kind of VC leftover I think +// --MIAMI: Done int CPed::GetWeaponSlot(eWeaponType weaponType) { - if (HasWeapon(weaponType)) - return weaponType; - else - return -1; + return CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; } void @@ -8231,14 +8756,22 @@ CPed::SetLanding(void) CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL); CAnimBlendAssociation *landAssoc; + if (fallAssoc && bIsDrowning) + return; + RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f); - if (fallAssoc) { + if (fallAssoc || m_nPedType == PEDTYPE_COP && bKnockedUpIntoAir) { landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_COLLAPSE); DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_COLLAPSE, 1.0f); if (IsPlayer()) Say(SOUND_PED_LAND); + if (m_nPedType == PEDTYPE_COP) { + if (bKnockedUpIntoAir) + bKnockedUpIntoAir = false; + } + } else { landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND); DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_LAND, 1.0f); @@ -8264,6 +8797,11 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) { // FIX: If there were no translations on enter anims, there were overflows all over this function. + int vanBlock = CAnimManager::GetAnimationBlockIndex("van"); + CStreaming::RequestAnim(vanBlock, STREAMFLAGS_DEPENDENCY); + CStreaming::LoadAllRequestedModels(false); + CAnimManager::AddAnimBlockRef(vanBlock); + CAnimBlendHierarchy *enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_JACKED_LHS)->hierarchy; CAnimBlendSequence *seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); @@ -8312,7 +8850,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) } } - enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_VAN_GETIN_L)->hierarchy; + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_VAN, ANIM_VAN_GETIN_L)->hierarchy; seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); if (seq->numFrames > 0) { @@ -8323,7 +8861,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) vecPedVanRearDoorAnimOffset = lastFrame->translation; } } - +#ifdef GTA_TRAIN enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_TRAIN_GETOUT)->hierarchy; seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); @@ -8335,6 +8873,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) vecPedTrainDoorAnimOffset = lastFrame->translation; } } +#endif } void @@ -8540,7 +9079,11 @@ CPed::InvestigateEvent(void) bool CPed::IsPedDoingDriveByShooting(void) { +#ifdef FIX_BUGS + if (FindPlayerPed() == this && CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == 5) { +#else if (FindPlayerPed() == this && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) { +#endif if (TheCamera.Cams[TheCamera.ActiveCam].LookingLeft || TheCamera.Cams[TheCamera.ActiveCam].LookingRight) return true; } @@ -8790,7 +9333,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) if ((m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD) && !m_pCollidingEntity && - (!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) { + (!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) { m_pCollidingEntity = car; } @@ -8826,7 +9369,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) void CPed::Look(void) { - // UNUSED: This is a perfectly empty function. + TurnBody(); } bool @@ -9171,7 +9714,7 @@ CPed::MoveHeadToLook(void) } if (m_pLookTarget->IsPed()) { - ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition((RwV3d*) &lookPos, PED_MID); + ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition(*(RwV3d *)&lookPos, PED_MID); } else { lookPos = m_pLookTarget->GetPosition(); } @@ -9191,7 +9734,7 @@ CPed::MoveHeadToLook(void) bool notRocketLauncher = false; bool notTwoHanded = false; - AnimationId animToPlay = NUM_ANIMS; + AnimationId animToPlay = NUM_STD_ANIMS; if (!GetWeapon()->IsType2Handed()) notTwoHanded = true; @@ -9220,7 +9763,7 @@ CPed::MoveHeadToLook(void) animToPlay = ANIM_FUCKU; } - if (animToPlay != NUM_ANIMS) { + if (animToPlay != NUM_STD_ANIMS) { CAnimBlendAssociation *newAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f); if (newAssoc) { @@ -9290,7 +9833,6 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) bool itsLow = !!veh->bLowVehicle; #endif eDoors enterDoor; - AnimationId enterAnim; switch (ped->m_vehEnterType) { case CAR_DOOR_RF: @@ -9320,28 +9862,27 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) } if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { if (itsVan) { - enterAnim = ANIM_VAN_GETIN; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN); } else if (itsBus) { - enterAnim = ANIM_COACH_IN_R; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_R); #ifdef FIX_BUGS } else if (itsLow) { - enterAnim = ANIM_CAR_GETIN_LOW_RHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_RHS); #endif } else { - enterAnim = ANIM_CAR_GETIN_RHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS); } } else if (itsVan) { - enterAnim = ANIM_VAN_GETIN_L; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN_L); } else if (itsBus) { - enterAnim = ANIM_COACH_IN_L; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_L); #ifdef FIX_BUGS } else if (itsLow) { - enterAnim = ANIM_CAR_GETIN_LOW_LHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS); #endif } else { - enterAnim = ANIM_CAR_GETIN_LHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS); } - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, enterAnim); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); } else if (veh->CanPedOpenLocks(ped)) { @@ -9349,16 +9890,16 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) veh->AutoPilot.m_nCruiseSpeed = 0; if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { if (itsVan) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_VAN_OPEN); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_OPEN); } else if (itsBus) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_COACH_OPEN_R); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_OPEN_R); } else { ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_RHS); } } else if (itsVan) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_VAN_OPEN_L); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_OPEN_L); } else if (itsBus) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_COACH_OPEN_L); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_OPEN_L); } else { if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && veh->pDriver) { @@ -9397,9 +9938,6 @@ CPed::ProcessControl(void) CColPoint foundCol; CEntity *foundEnt = nil; - if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) - return; - int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump()); if (!bFadeOut) { if (alpha < 255) { @@ -9417,6 +9955,7 @@ CPed::ProcessControl(void) bIsShooting = false; BuildPedLists(); bIsInWater = false; + bIsDrowning = false; ProcessBuoyancy(); if (m_nPedState != PED_ARRESTED) { @@ -9528,7 +10067,7 @@ CPed::ProcessControl(void) } else if (m_nPedStateTimer < 1001) { m_nPedStateTimer = 0; } - } else { + } else if (!GetPedAttractorManager()->IsInQueue(this, m_attractor)) { if (m_panicCounter == 50 && IsPedInControl()) { SetWaitState(WAITSTATE_STUCK, nil); // Leftover @@ -9582,11 +10121,8 @@ CPed::ProcessControl(void) if (m_nPedState == PED_FOLLOW_PATH) { if (DotProduct(m_vecDamageNormal, GetForward()) < -0.866f && CanPedJumpThis(collidingEnt, &m_vecDamageNormal)) { SetJump(); - - // Moved break into here, for compatibility with III - break; } - // break; + break; } #endif if (m_pedInObjective && @@ -10168,7 +10704,7 @@ CPed::ProcessControl(void) flyDir = 1; } - if (flyDir != 0 && !bSomeVCflag1) { + if (flyDir != 0 && !bHeadStuckInCollision) { SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point)); GetMatrix().GetPosition().z += FEET_OFFSET; GetMatrix().UpdateRW(); @@ -10275,11 +10811,11 @@ CPed::ProcessControl(void) if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, nil)) { #ifdef VC_PED_PORTS - if (!bSomeVCflag1 || FEET_OFFSET + foundCol.point.z < GetPosition().z) { + if (!bHeadStuckInCollision || FEET_OFFSET + foundCol.point.z < GetPosition().z) { GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z; GetMatrix().UpdateRW(); - if (bSomeVCflag1) - bSomeVCflag1 = false; + if (bHeadStuckInCollision) + bHeadStuckInCollision = false; } #else GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z; @@ -10339,24 +10875,25 @@ CPed::ProcessControl(void) CPhysical::ProcessControl(); #endif if (m_nPedState != PED_DIE || bIsPedDieAnimPlaying) { + RequestDelayedWeapon(); + PlayFootSteps(); if (m_nPedState != PED_DEAD) { CalculateNewVelocity(); CalculateNewOrientation(); } UpdatePosition(); - PlayFootSteps(); if (IsPedInControl() && !bIsStanding && !m_pDamageEntity && CheckIfInTheAir()) { SetInTheAir(); #ifdef VC_PED_PORTS - bSomeVCflag1 = false; + bHeadStuckInCollision = false; #endif } #ifdef VC_PED_PORTS - if (bSomeVCflag1) { + if (bHeadStuckInCollision) { CVector posToCheck = GetPosition(); posToCheck.z += 0.9f; if (!CWorld::TestSphereAgainstWorld(posToCheck, 0.2f, this, true, true, false, true, false, false)) - bSomeVCflag1 = false; + bHeadStuckInCollision = false; } #endif ProcessObjective(); @@ -10540,12 +11077,14 @@ CPed::ProcessControl(void) case PED_GETUP: SetGetUp(); break; +#ifdef GTA_TRAIN case PED_ENTER_TRAIN: EnterTrain(); break; case PED_EXIT_TRAIN: ExitTrain(); break; +#endif case PED_DRIVING: { if (!m_pMyVehicle) { @@ -10554,15 +11093,13 @@ CPed::ProcessControl(void) return; } - if (m_pMyVehicle->pDriver != this || m_pMyVehicle->IsBoat()) { + if (m_pMyVehicle->pDriver != this) { LookForSexyPeds(); LookForSexyCars(); break; } - if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE || !m_pMyVehicle->pDriver->IsPlayer()) { - break; - } + // TODO(Miami): Start KILL_CHAR_ON_BOAT objective CPad* pad = CPad::GetPad(0); @@ -10592,12 +11129,24 @@ CPed::ProcessControl(void) } } #endif + + // TODO(Miami): This part moved to DriveVehicle in VC float steerAngle = m_pMyVehicle->m_fSteerAngle; CAnimBlendAssociation *lDriveAssoc; CAnimBlendAssociation *rDriveAssoc; CAnimBlendAssociation *lbAssoc; CAnimBlendAssociation *sitAssoc; - if (m_pMyVehicle->bLowVehicle) { + if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) { + sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT); + + if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { + break; + } + + lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT_L); + rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT_R); + lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BOAT_LB); + } else if (m_pMyVehicle->bLowVehicle) { sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT); if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { @@ -10617,18 +11166,21 @@ CPed::ProcessControl(void) lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_L); rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R); lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB); + } - if (lbAssoc && - TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON - && TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_LEFT) { - lbAssoc->blendDelta = -1000.0f; - } + if (lbAssoc && + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON + && TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_LEFT) { + lbAssoc->blendDelta = -1000.0f; } CAnimBlendAssociation *driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L); - if (!driveByAssoc) driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R); + if (!driveByAssoc) + driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_LOW_L); + if (!driveByAssoc) + driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_LOW_R); if (m_pMyVehicle->bLowVehicle || m_pMyVehicle->m_fGasPedal >= 0.0f || driveByAssoc) { if (steerAngle == 0.0f || driveByAssoc) { @@ -10643,6 +11195,8 @@ CPed::ProcessControl(void) if (rDriveAssoc) rDriveAssoc->blendAmount = clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f); + else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT_R); else if (m_pMyVehicle->bLowVehicle) CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_R); else @@ -10654,6 +11208,8 @@ CPed::ProcessControl(void) if (lDriveAssoc) lDriveAssoc->blendAmount = clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f); + else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT_L); else if (m_pMyVehicle->bLowVehicle) CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_L); else @@ -10666,10 +11222,18 @@ CPed::ProcessControl(void) if ((TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON || TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking != LOOKING_LEFT) - && (!lbAssoc || lbAssoc->blendAmount < 1.0f)) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LB, 4.0f); + && (!lbAssoc || lbAssoc->blendAmount < 1.0f && lbAssoc->blendDelta <= 0.0f)) { + + if(m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_BOAT_LB, 4.0f); + else + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LB, 4.0f); } } + + // TODO(Miami): This part belongs to DriveVehicle + if (!m_pMyVehicle) + return; break; } case PED_DIE: @@ -10689,8 +11253,11 @@ CPed::ProcessControl(void) default: break; } SetMoveAnim(); - if (bPedIsBleeding) { + if (bPedIsBleeding || m_bleedCounter != 0) { if (CGame::nastyGame) { + if (m_bleedCounter != 0) + m_bleedCounter--; + if (!(CTimer::GetFrameCounter() & 3)) { CVector cameraDist = GetPosition() - TheCamera.GetPosition(); if (cameraDist.MagnitudeSqr() < sq(50.0f)) { @@ -10721,7 +11288,8 @@ CPed::ProcessControl(void) } m_pCurrentPhysSurface = nil; } - } + } else + ServiceTalking(); } void @@ -10742,26 +11310,52 @@ CPed::SetInTheAir(void) } +// --MIAMI: Done void CPed::RestoreHeadPosition(void) { + // TODO(Miami): This is inlined CanUseTorsoWhenLooking + bool canUseMyBody = false; + if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) { + if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN) + canUseMyBody = true; + } + if (!canUseMyBody) + m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY; + if (m_pedIK.RestoreLookAt()) { bIsRestoringLook = false; + canUseMyBody = false; + if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) { + if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN) + canUseMyBody = true; + } + if(canUseMyBody) + m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; } } +// --MIAMI: Done void CPed::PointGunAt(void) { CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weaponInfo->m_AnimToPlay); - if (!weaponAssoc || weaponAssoc->blendDelta < 0.0f) - weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weaponInfo->m_Anim2ToPlay); + float animLoopStart = weaponInfo->m_fAnimLoopStart; + CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE); + if (!weaponAssoc || weaponAssoc->blendDelta < 0.0f) { + if (!!weaponInfo->m_bCrouchFire) { + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weaponInfo)); + animLoopStart = weaponInfo->m_fAnim2LoopStart; + } + } - if (weaponAssoc && weaponAssoc->currentTime > weaponInfo->m_fAnimLoopStart) { - weaponAssoc->SetCurrentTime(weaponInfo->m_fAnimLoopStart); + if (weaponAssoc && weaponAssoc->currentTime > animLoopStart * 0.4f) { + weaponAssoc->SetCurrentTime(animLoopStart); weaponAssoc->flags &= ~ASSOC_RUNNING; + if (bIsDucking) + m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; + if (weaponInfo->m_bCanAimWithArm) m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; else @@ -10940,28 +11534,26 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) isVan = false; if (ped->m_nPedState != PED_CARJACK || isBus) { - AnimationId animToPlay; if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) { if (isVan) { - animToPlay = ANIM_VAN_GETIN; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN); } else if (isBus) { - animToPlay = ANIM_COACH_IN_R; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_R); } else if (isLow) { - animToPlay = ANIM_CAR_GETIN_LOW_RHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_RHS); } else { - animToPlay = ANIM_CAR_GETIN_RHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS); } } else if (isVan) { - animToPlay = ANIM_VAN_GETIN_L; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN_L); } else if (isBus) { - animToPlay = ANIM_COACH_IN_L; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_L); } else if (isLow) { - animToPlay = ANIM_CAR_GETIN_LOW_LHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS); } else { - animToPlay = ANIM_CAR_GETIN_LHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS); } - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); } else { CPed *pedToDragOut = nil; @@ -11070,51 +11662,17 @@ CPed::ServiceTalkingWhenDead(void) return m_queuedSound == SOUND_PED_DEATH; } +// --MIAMI: Done void CPed::RemoveInCarAnims(void) { - if (!IsPlayer()) - return; - - CAnimBlendAssociation *animAssoc; + CAnimBlendAssociation* assoc; - if (m_pMyVehicle && m_pMyVehicle->bLowVehicle) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_L); - if (animAssoc) - animAssoc->blendDelta = -1000.0f; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_R); - if (animAssoc) - animAssoc->blendDelta = -1000.0f; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L); - if (animAssoc) - animAssoc->blendDelta = -1000.0f; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R); - if (animAssoc) - animAssoc->blendDelta = -1000.0f; - } else { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_L); - if (animAssoc) - animAssoc->blendDelta = -1000.0f; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R); - if (animAssoc) - animAssoc->blendDelta = -1000.0f; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L); - if (animAssoc) - animAssoc->blendDelta = -1000.0f; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R); - if (animAssoc) - animAssoc->blendDelta = -1000.0f; + for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_DRIVING); assoc; + assoc = RpAnimBlendGetNextAssociation(assoc, ASSOC_DRIVING)) { + assoc->flags |= ASSOC_DELETEFADEDOUT; + assoc->blendDelta = -1000.0f; } - -#ifdef VC_PED_PORTS - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT); - if (animAssoc) - animAssoc->blendDelta = -1000.0f; -#endif - - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB); - if (animAssoc) - animAssoc->blendDelta = -1000.0f; } void @@ -11236,32 +11794,32 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh->IsDoorMissing(enterDoor) || isBus) { PedAnimDoorCloseCB(nil, ped); } else { - AnimationId animToPlay; if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { if (isVan) { - animToPlay = ANIM_VAN_CLOSE; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_CLOSE); } else if (isLow) { - animToPlay = ANIM_CAR_CLOSEDOOR_LOW_RHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSEDOOR_LOW_RHS); } else { - animToPlay = ANIM_CAR_CLOSEDOOR_RHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSEDOOR_RHS); } } else if (isVan) { - animToPlay = ANIM_VAN_CLOSE_L; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_CLOSE_L); } else if (isLow) { - animToPlay = ANIM_CAR_CLOSEDOOR_LOW_LHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSEDOOR_LOW_LHS); } else { - animToPlay = ANIM_CAR_CLOSEDOOR_LHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSEDOOR_LHS); } - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay); ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorCloseCB, ped); } } +#ifdef GTA_TRAIN void CPed::SetPedPositionInTrain(void) { LineUpPedWithTrain(); } +#endif void CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) @@ -11858,19 +12416,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) ped->SetObjective(OBJECTIVE_NONE); } - if (veh->pDriver == ped) { - if (veh->bLowVehicle) { - ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f); - } else { - ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f); - } - } else if (veh->bLowVehicle) { - ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SITPLO, 100.0f); - } else { - ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SITP, 100.0f); - } - - ped->StopNonPartialAnims(); + ped->AddInCarAnims(veh, veh->pDriver == ped); if (veh->bIsBus) ped->bRenderPedInCar = false; @@ -11982,7 +12528,7 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker) } if (attackerPed && attackerPed->IsPlayer() && (attackerPed->m_nPedState == PED_CARJACK || attackerPed->bInVehicle)) { - if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOYZ) { + if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOPFUN) { int16 lastVehicle; CEntity *vehicles[8]; CWorld::FindObjectsInRange(GetPosition(), 30.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); @@ -12258,14 +12804,14 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) } } -// It was inlined in III but not in VC. -inline void +// --MIAMI: Done, but enumarate weapon slots +void CPed::ReplaceWeaponWhenExitingVehicle(void) { eWeaponType weaponType = GetWeapon()->m_eWeaponType; // If it's Uzi, we may have stored weapon. Uzi is the only gun we can use in car. - if (IsPlayer() && weaponType == WEAPONTYPE_UZI) { + if (IsPlayer() && GetWeaponSlot(weaponType) == 5) { if (m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) { SetCurrentWeapon(m_storedWeapon); m_storedWeapon = WEAPONTYPE_UNIDENTIFIED; @@ -12275,14 +12821,14 @@ CPed::ReplaceWeaponWhenExitingVehicle(void) } } -// Same, it's inlined in III. -inline void +// --MIAMI: Done +void CPed::RemoveWeaponWhenEnteringVehicle(void) { - if (IsPlayer() && HasWeapon(WEAPONTYPE_UZI) && GetWeapon(WEAPONTYPE_UZI).m_nAmmoTotal > 0) { + if (IsPlayer() && HasWeaponSlot(5) && GetWeapon(5).m_nAmmoTotal > 0 && ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed()->m_bDriveByAllowed) { if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED) m_storedWeapon = GetWeapon()->m_eWeaponType; - SetCurrentWeapon(WEAPONTYPE_UZI); + SetCurrentWeapon(GetWeapon(5).m_eWeaponType); } else { CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); RemoveWeaponModel(ourWeapon->m_nModelId); @@ -12676,13 +13222,7 @@ CPed::Render(void) bRenderPedInCar && sq(25.0f * TheCamera.LODDistMultiplier) >= (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr()) { CEntity::Render(); -#ifdef PED_SKIN - if(IsClumpSkinned(GetClump())){ - renderLimb(PED_HEAD); - renderLimb(PED_HANDL); - renderLimb(PED_HANDR); - } - if(m_pWeaponModel && IsClumpSkinned(GetClump())){ + if(m_pWeaponModel){ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); int idx = RpHAnimIDGetIndex(hier, m_pFrames[PED_HANDR]->nodeID); RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; @@ -12691,50 +13231,8 @@ CPed::Render(void) RwFrameUpdateObjects(frame); RpAtomicRender(m_pWeaponModel); } -#endif - } -} - -#ifdef PED_SKIN -static RpMaterial* -SetLimbAlphaCB(RpMaterial *material, void *data) -{ - ((RwRGBA*)RpMaterialGetColor(material))->alpha = *(uint8*)data; - return material; -} - -void -CPed::renderLimb(int node) -{ - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); - int idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); - RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; - CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()); - RpAtomic *atomic; - switch(node){ - case PED_HEAD: - atomic = mi->getHead(); - break; - case PED_HANDL: - atomic = mi->getLeftHand(); - break; - case PED_HANDR: - atomic = mi->getRightHand(); - break; - default: - return; } - if(atomic == nil) - return; - - RwFrame *frame = RpAtomicGetFrame(atomic); - *RwFrameGetMatrix(frame) = *mat; - RwFrameUpdateObjects(frame); - int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump()); - RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetLimbAlphaCB, &alpha); - RpAtomicRender(atomic); } -#endif void CPed::ProcessObjective(void) @@ -12778,14 +13276,26 @@ CPed::ProcessObjective(void) case OBJECTIVE_FOLLOW_CAR_IN_CAR: case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE: case OBJECTIVE_DESTROY_OBJ: - case OBJECTIVE_23: - case OBJECTIVE_24: + case OBJECTIVE_26: + case OBJECTIVE_27: case OBJECTIVE_SET_LEADER: break; case OBJECTIVE_IDLE: - SetIdle(); - m_objective = OBJECTIVE_NONE; - SetMoveState(PEDMOVE_STILL); + if (GetPedState() == PED_DRIVING) + m_objective = OBJECTIVE_NONE; + else { + SetIdle(); + if (m_attractor) { + if (m_objectiveTimer && CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + GetPedAttractorManager()->BroadcastDeparture(this, m_attractor); + m_objectiveTimer = 0; + } + } + else { + m_objective = OBJECTIVE_NONE; + SetMoveState(PEDMOVE_STILL); + } + } break; case OBJECTIVE_FLEE_TILL_SAFE: if (InVehicle()) { @@ -12863,7 +13373,8 @@ CPed::ProcessObjective(void) } else { bool targetHasVeh = m_pedInObjective->bInVehicle; if (!targetHasVeh - || targetHasVeh && m_pedInObjective->m_pMyVehicle->CanPedExitCar()) { +// TODO(MIAMI): argument + || targetHasVeh && m_pedInObjective->m_pMyVehicle->CanPedExitCar(false)) { m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE; SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); @@ -12915,8 +13426,8 @@ CPed::ProcessObjective(void) int chosenModel = CCarCtrl::ChooseModel(&zoneInfo, &ourPos, &chosenCarClass); CAutomobile *newVeh = new CAutomobile(chosenModel, RANDOM_VEHICLE); if (newVeh) { - newVeh->GetMatrix().GetPosition() = ThePaths.m_pathNodes[closestNode].GetPosition(); - newVeh->GetMatrix().GetPosition().z += 4.0f; + newVeh->GetMatrix().GetPosition() = ThePaths.m_pathNodes[closestNode].GetPosition(); + newVeh->GetMatrix().GetPosition().z += 4.0f; newVeh->SetHeading(DEGTORAD(200.0f)); newVeh->SetStatus(STATUS_ABANDONED); newVeh->m_nDoorLock = CARLOCK_UNLOCKED; @@ -13166,7 +13677,7 @@ CPed::ProcessObjective(void) CVector target; CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f); if (m_pedInObjective->IsPed()) - m_pedInObjective->m_pedIK.GetComponentPosition((RwV3d*)&target, PED_MID); + m_pedInObjective->m_pedIK.GetComponentPosition(*(RwV3d *)&target, PED_MID); else target = m_pedInObjective->GetPosition(); @@ -13843,14 +14354,14 @@ CPed::ProcessObjective(void) float distWithTargetScSqr = distWithTarget.MagnitudeSqr(); if (distWithTargetScSqr <= sq(10.0f)) { if (distWithTargetScSqr <= sq(1.4f)) { - CAnimBlendAssociation *reloadAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_AK_RELOAD); + CAnimBlendAssociation *reloadAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FUCKU); m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, GetPosition().x, GetPosition().y); if (reloadAssoc || !m_pedInObjective->IsPedShootable()) { if (reloadAssoc && - (!reloadAssoc->IsRunning() || reloadAssoc->currentTime / reloadAssoc->hierarchy->totalLength > 0.8f)) { + (!reloadAssoc->IsRunning() || reloadAssoc->GetProgress() > 0.8f)) { CAnimBlendAssociation *punchAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f); punchAssoc->flags |= ASSOC_DELETEFADEDOUT; punchAssoc->flags |= ASSOC_FADEOUTWHENDONE; @@ -13880,7 +14391,7 @@ CPed::ProcessObjective(void) if (weaponType != WEAPONTYPE_UNARMED && weaponType != WEAPONTYPE_BASEBALLBAT) SetCurrentWeapon(WEAPONTYPE_UNARMED); - CAnimBlendAssociation *newReloadAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_AK_RELOAD, 8.0f); + CAnimBlendAssociation *newReloadAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FUCKU, 8.0f); newReloadAssoc->flags |= ASSOC_DELETEFADEDOUT; newReloadAssoc->flags |= ASSOC_FADEOUTWHENDONE; } @@ -13913,23 +14424,21 @@ CPed::ProcessObjective(void) case OBJECTIVE_LEAVE_VEHICLE: if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) { if (InVehicle() -#ifdef VC_PED_PORTS && (FindPlayerPed() != this || !CPad::GetPad(0)->GetAccelerate() || bBusJacked) -#endif ) { if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN && (m_nPedType != PEDTYPE_COP -#ifdef VC_PED_PORTS || m_pMyVehicle->IsBoat() -#endif || m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.005f))) { +#ifdef GTA_TRAIN if (m_pMyVehicle->IsTrain()) SetExitTrain(m_pMyVehicle); -#ifdef VC_PED_PORTS - else if (m_pMyVehicle->IsBoat()) - SetExitBoat(m_pMyVehicle); + else #endif + if (m_pMyVehicle->IsBoat()) + SetExitBoat(m_pMyVehicle); + else SetExitCar(m_pMyVehicle, 0); } @@ -13966,6 +14475,187 @@ CPed::ProcessObjective(void) } break; } + case OBJECTIVE_USE_SEAT_ATTRACTOR: + case OBJECTIVE_USE_ATM_ATTRACTOR: + case OBJECTIVE_USE_STOP_ATTRACTOR: + case OBJECTIVE_USE_PIZZA_ATTRACTOR: + case OBJECTIVE_USE_SHELTER_ATTRACTOR: + case OBJECTIVE_USE_ICECREAM_ATTRACTOR: + if (CTimer::GetTimeInMilliseconds() > m_objectiveTimer) { + m_objectiveTimer = 0; + if (m_attractor) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + } + else { + CVector distance = m_nextRoutePointPos - GetPosition(); + distance.z = 0.0f; + if (m_objective == OBJECTIVE_USE_SHELTER_ATTRACTOR) { + if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(2.0f)) { + SetMoveState(PEDMOVE_WALK); + bIsRunning = false; + } + else if (CWeather::Rain < 0.2f && m_attractor) { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + return; + } + } + else if (m_objective == OBJECTIVE_USE_ICECREAM_ATTRACTOR) { + if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(4.0f)) { + SetMoveState(PEDMOVE_WALK); + bIsRunning = false; + } + CVehicle* pIceCreamVan = GetPedAttractorManager()->GetIceCreamVanForEffect(m_attractor->GetEffect()); + if (0.01f * CTimer::GetTimeStep() * 5.0f < pIceCreamVan->m_fDistanceTravelled) { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + return; + } + if (!pIceCreamVan->pDriver || + !pIceCreamVan->pDriver->IsPlayer() || + pIceCreamVan->pDriver->GetPedState() == PED_ARRESTED || + pIceCreamVan->pDriver->GetPedState() == PED_DEAD) { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + return; + } + if (!pIceCreamVan->m_bSirenOrAlarm) { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + return; + } + if (pIceCreamVan->GetStatus() == STATUS_WRECKED) { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + return; + } + } + if (sq(m_distanceToCountSeekDone) < distance.MagnitudeSqr()) { + if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS) + SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); + } + else { + if (!bReachedAttractorHeadingTarget) { + float fHeadingDistance = m_fRotationCur - m_attractorHeading; + float fSinHeading = Sin(fHeadingDistance); + float fCosHeading = Cos(fHeadingDistance); + if (fSinHeading > 0.0f) { + if (fCosHeading > 0.0f) + m_attractorHeading = m_fRotationCur - Asin(fSinHeading); + else + m_attractorHeading = m_fRotationCur - Acos(fCosHeading); + } + else { + if (fCosHeading > 0.0f) + m_attractorHeading = m_fRotationCur - Asin(fSinHeading); + else + m_attractorHeading = m_fRotationCur + Acos(fCosHeading); + } + m_fRotationDest = m_attractorHeading; + m_headingRate = 3.5f; + bReachedAttractorHeadingTarget = true; + bTurnedAroundOnAttractor = false; + } + if (Abs(m_fRotationCur - m_attractorHeading) >= m_acceptableHeadingOffset && + Abs(m_fRotationCur - m_attractorHeading + TWOPI) >= m_acceptableHeadingOffset && + Abs(m_fRotationCur - m_attractorHeading - TWOPI) >= m_acceptableHeadingOffset) + SetMoveState(PEDMOVE_STILL); + else { + m_fRotationDest = m_fRotationCur; + bReachedAttractorHeadingTarget = false; + bObjectiveCompleted = true; + bScriptObjectiveCompleted = true; + RestoreHeadingRate(); + GetPedAttractorManager()->BroadcastArrival(this, m_attractor); + if (GetPedAttractorManager()->IsAtHeadOfQueue(this, m_attractor)) { + switch (m_objective) { + case OBJECTIVE_USE_SEAT_ATTRACTOR: + if (!bTurnedAroundOnAttractor) { + ClearObjective(); + SetWaitState(WAITSTATE_SIT_DOWN, 0); + } + else { + ClearObjective(); + SetWaitState(WAITSTATE_SIT_DOWN_RVRS, 0); + } + break; + case OBJECTIVE_USE_ATM_ATTRACTOR: + ClearObjective(); + SetWaitState(WAITSTATE_USE_ATM, 0); + break; + case OBJECTIVE_USE_STOP_ATTRACTOR: + ClearObjective(); + SetObjective(OBJECTIVE_WAIT_FOR_BUS); + break; + case OBJECTIVE_USE_PIZZA_ATTRACTOR: + ClearObjective(); + m_prevObjective = OBJECTIVE_NONE; + SetObjective(OBJECTIVE_IDLE); + m_objectiveTimer = CTimer::GetTimeInMilliseconds() + m_attractor->GetHeadOfQueueWaitTime(); + break; + case OBJECTIVE_USE_SHELTER_ATTRACTOR: + m_prevObjective = OBJECTIVE_NONE; + SetObjective(OBJECTIVE_WAIT_FOR_RAIN_TO_END); + break; + case OBJECTIVE_USE_ICECREAM_ATTRACTOR: + m_prevObjective = OBJECTIVE_NONE; + SetObjective(OBJECTIVE_PURCHASE_ICECREAM); + break; + } + } + } + } + } + return; + case OBJECTIVE_WAIT_FOR_RAIN_TO_END: + SetIdle(); + if (m_attractor && CWeather::Rain < 0.2f) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + break; + case OBJECTIVE_WAIT_FOR_BUS: + SetIdle(); + if (m_attractor) { + float left = GetPosition().x - 10.0f; + float right = GetPosition().x + 10.0f; + float top = GetPosition().y - 10.0f; + float bottom = GetPosition().y + 10.0f; + int xstart = Max(0, CWorld::GetSectorIndexX(left)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); + int ystart = Max(0, CWorld::GetSectorIndexY(top)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); + assert(xstart <= xend); + assert(ystart <= yend); + + float minDistance = SQR(10.0f); + CVehicle* pBus = nil; + + for (int y = ystart; y <= yend; y++) { + for (int x = xstart; x <= xend; x++) { + CSector* s = CWorld::GetSector(x, y); + for (CPtrNode* pNode = s->m_lists[ENTITYLIST_VEHICLES].first; pNode != nil; pNode = pNode->next) { + CEntity* pEntity = (CEntity*)pNode->item; + if (!pEntity->IsVehicle()) + continue; + CVehicle* pVehicle = (CVehicle*)pEntity; + if (!pVehicle->bIsBus) + continue; + if (pVehicle->GetMoveSpeed().MagnitudeSqr() >= SQR(0.005f)) + continue; + float distanceSq = (GetPosition() - pVehicle->GetPosition()).MagnitudeSqr(); + if (distanceSq < minDistance) { + minDistance = distanceSq; + pBus = pVehicle; + } + } + } + } + + if (pBus) { + if (pBus->m_nNumPassengers >= pBus->m_nNumMaxPassengers - 1) + SetObjective(OBJECTIVE_IDLE); + else { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pBus); + bDontDragMeOutCar = true; // TODO(MIAMI): check, add more flags + } + } + } + break; #endif } if (bObjectiveCompleted @@ -14033,6 +14723,7 @@ CPed::SetSeekBoatPosition(CVehicle *boat) m_nPedState = PED_SEEK_IN_BOAT; } +#ifdef GTA_TRAIN void CPed::SetExitTrain(CVehicle* train) { @@ -14050,6 +14741,7 @@ CPed::SetExitTrain(CVehicle* train) bUsesCollision = false; LineUpPedWithTrain(); } +#endif #ifdef NEW_WALK_AROUND_ALGORITHM CVector @@ -14694,10 +15386,10 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) if (CCollision::IsStoredPolyStillValidVerticalLine(pos, potentialGroundZ, intersectionPoint, &m_collPoly)) { bStillOnValidPoly = true; #ifdef VC_PED_PORTS - if(!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { + if(!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; - if (bSomeVCflag1) - bSomeVCflag1 = false; + if (bHeadStuckInCollision) + bHeadStuckInCollision = false; } #else GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; @@ -14737,13 +15429,13 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) } float minDist = 1.0f; belowTorsoCollided = CCollision::ProcessVerticalLine(ourLine, collidingEnt->GetMatrix(), *hisCol, - intersectionPoint, minDist, false, &m_collPoly); + intersectionPoint, minDist, false, false, &m_collPoly); if (collidedWithBoat && bWasStanding && !belowTorsoCollided) { ourLine.p0.z = ourLine.p1.z; ourLine.p1.z = ourLine.p1.z + gravityEffect; belowTorsoCollided = CCollision::ProcessVerticalLine(ourLine, collidingEnt->GetMatrix(), *hisCol, - intersectionPoint, minDist, false, &m_collPoly); + intersectionPoint, minDist, false, false, &m_collPoly); } if (belowTorsoCollided) { #ifndef VC_PED_PORTS @@ -14772,13 +15464,13 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) } } #ifdef VC_PED_PORTS - if (!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { + if (!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; - if (bSomeVCflag1) - bSomeVCflag1 = false; + if (bHeadStuckInCollision) + bHeadStuckInCollision = false; } #else - GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; + GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; #endif m_nSurfaceTouched = intersectionPoint.surfaceB; if (m_nSurfaceTouched == SURFACE_STEEP_CLIFF) { @@ -14786,8 +15478,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) m_vecDamageNormal = intersectionPoint.normal; } } - // VC code is working perfectly, but we don't want mega jumps to damage us significantly :shrug: -#if 0 // #ifdef VC_PED_PORTS + float upperSpeedLimit = 0.33f; float lowerSpeedLimit = -0.25f; float speed = m_vecMoveSpeed.Magnitude2D(); @@ -14795,7 +15486,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) upperSpeedLimit *= 2.0f; lowerSpeedLimit *= 1.5f; } - if (!m_ped_flagA2) { + if (!bWasStanding) { if ((speed <= upperSpeedLimit /* || (bfFlagsL >> 5) & 1 */) && m_vecMoveSpeed.z >= lowerSpeedLimit || m_pCollidingEntity == collidingEnt) { @@ -14818,27 +15509,6 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) Say(SOUND_PED_LAND); } } -#else - float speedSqr = 0.0f; - if (!bWasStanding) { - if (m_vecMoveSpeed.z >= -0.25f && (speedSqr = m_vecMoveSpeed.MagnitudeSqr()) <= sq(0.5f)) { - - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL) && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) { - InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2); - } - } else { - if (speedSqr == 0.0f) - speedSqr = sq(m_vecMoveSpeed.z); - - uint8 dir = 2; // from backward - if (m_vecMoveSpeed.x > 0.01f || m_vecMoveSpeed.x < -0.01f || m_vecMoveSpeed.y > 0.01f || m_vecMoveSpeed.y < -0.01f) { - CVector2D offset = -m_vecMoveSpeed; - dir = GetLocalDirection(offset); - } - InflictDamage(collidingEnt, WEAPONTYPE_FALL, 350.0f * sq(speedSqr), PEDPIECE_TORSO, dir); - } - } -#endif m_vecMoveSpeed.z = 0.0f; bIsStanding = true; #ifndef VC_PED_PORTS @@ -14884,7 +15554,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) sphereNormal.x = -m_vecMoveSpeed.x / Max(0.001f, speed); sphereNormal.y = -m_vecMoveSpeed.y / Max(0.001f, speed); GetMatrix().GetPosition().z -= 0.05f; - bSomeVCflag1 = true; + bHeadStuckInCollision = true; } #endif sphereNormal.Normalise(); @@ -14975,6 +15645,7 @@ CPed::WillChat(CPed *stranger) return true; } +#ifdef GTA_TRAIN void CPed::SetEnterTrain(CVehicle *train, uint32 unused) { @@ -15000,20 +15671,24 @@ CPed::SetEnterTrain(CVehicle *train, uint32 unused) ((CPlayerPed*)this)->ClearAdrenaline(); } } +#endif +// --MIAMI: Done, but what is this parameter for? void -CPed::SetDuck(uint32 time) +CPed::SetDuck(uint32 time, bool sth) { - if (bIsDucking || CTimer::GetTimeInMilliseconds() <= m_duckTimer) + if (bIsDucking || CTimer::GetTimeInMilliseconds() <= m_duckTimer && !sth) { + if (sth && CTimer::GetTimeInMilliseconds() + time > m_duckTimer) + m_duckTimer = CTimer::GetTimeInMilliseconds() + time; return; + } - if (bCrouchWhenShooting && (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN)) { - CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW); - if (!duckAssoc || duckAssoc->blendDelta < 0.0f) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_LOW, 4.0f); - bIsDucking = true; - m_duckTimer = CTimer::GetTimeInMilliseconds() + time; - } + CAnimBlendAssociation *duckAssoc; + if (bCrouchWhenShooting) { + duckAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 4.0f); + duckAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; + bIsDucking = true; + m_duckTimer = CTimer::GetTimeInMilliseconds() + time; } else { CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); if (!duckAssoc || duckAssoc->blendDelta < 0.0f) { @@ -15301,6 +15976,7 @@ CPed::ProcessBuoyancy(void) m_vecMoveSpeed.y *= speedMult; m_vecMoveSpeed.z *= speedMult; bIsStanding = false; + bIsDrowning = true; InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); } if (buoyancyImpulse.z / m_fMass > 0.002f * CTimer::GetTimeStep()) { @@ -15413,8 +16089,9 @@ CPed::SetSolicit(uint32 time) } bool -CPed::SetFollowPath(CVector dest) +CPed::SetFollowPath(CVector dest, float radius, eMoveState state, CEntity* pFollowedPed, CEntity*, int time) { + // TODO(MIAMI): new follow if (m_nPedState == PED_FOLLOW_PATH) return false; @@ -15476,7 +16153,8 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) uint32 optedDoorNode = wantedDoorNode; bool teleportNeeded = false; bool isLow = !!veh->bLowVehicle; - if (!veh->CanPedExitCar()) { +// TODO(MIAMI): argument + if (!veh->CanPedExitCar(false)) { if (veh->pDriver && !veh->pDriver->IsPlayer()) { veh->AutoPilot.m_nCruiseSpeed = 0; veh->AutoPilot.m_nCarMission = MISSION_NONE; @@ -15676,13 +16354,13 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) } else { if (veh->GetUp().z > -0.8f) { bool addDoorSmoke = false; - if (veh->GetModelIndex() == MI_YARDIE) + if (veh->GetModelIndex() == MI_VOODOO) addDoorSmoke = true; switch (m_vehEnterType) { case CAR_DOOR_RF: if (veh->bIsBus) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_COACH, ANIM_COACH_OUT_L); } else { if (isLow) m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS); @@ -15695,7 +16373,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) break; case CAR_DOOR_RR: if (veh->bIsVan) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETOUT); } else if (isLow) { m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS); } else { @@ -15704,7 +16382,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) break; case CAR_DOOR_LF: if (veh->bIsBus) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_COACH, ANIM_COACH_OUT_L); } else { if (isLow) m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS); @@ -15717,7 +16395,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) break; case CAR_DOOR_LR: if (veh->bIsVan) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT_L); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETOUT_L); } else if (isLow) { m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS); } else { @@ -16216,9 +16894,12 @@ CPed::SeekCar(void) if (Seek()) { if (!foundBetterPosToSeek) { if (1.5f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) { +#ifdef GTA_TRAIN if (vehToSeek->IsTrain()) { SetEnterTrain(vehToSeek, m_vehEnterType); - } else { + } else +#endif + { m_fRotationCur = m_fRotationDest; if (!bVehEnterDoorIsBlocked) { vehToSeek->bIsStatic = false; @@ -17025,33 +17706,11 @@ CPed::WarpPedIntoCar(CVehicle *car) DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f); } -#ifdef VC_PED_PORTS RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f); - // VC uses AddInCarAnims but we don't have that - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f); + AddInCarAnims(car, car->pDriver == this); RemoveWeaponWhenEnteringVehicle(); -#else - if (car->IsBoat()) { -#ifndef FIX_BUGS - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f); -#else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f); -#endif - CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - RemoveWeaponModel(ourWeapon->m_nModelId); - } else { - // Because we can use Uzi for drive by - RemoveWeaponWhenEnteringVehicle(); - if (car->bLowVehicle) - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f); - else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f); - } -#endif - - StopNonPartialAnims(); if (car->bIsBus) bRenderPedInCar = false; @@ -17059,6 +17718,22 @@ CPed::WarpPedIntoCar(CVehicle *car) } void +CPed::SetObjective(eObjective newObj, float heading, const CVector& pos) +{ + switch (newObj) { + case OBJECTIVE_USE_SEAT_ATTRACTOR: + case OBJECTIVE_USE_ATM_ATTRACTOR: + case OBJECTIVE_USE_STOP_ATTRACTOR: + case OBJECTIVE_USE_PIZZA_ATTRACTOR: + case OBJECTIVE_USE_SHELTER_ATTRACTOR: + case OBJECTIVE_USE_ICECREAM_ATTRACTOR: + ClearPointGunAt(); + SetObjective(newObj, pos); + m_attractorHeading = heading; + } +} + +void CPed::SetObjective(eObjective newObj, CVector dest) { if (DyingOrDead()) @@ -17107,14 +17782,50 @@ CPed::SetObjective(eObjective newObj, CVector dest) break; case OBJECTIVE_GOTO_AREA_ANY_MEANS: case OBJECTIVE_GOTO_AREA_ON_FOOT: + case OBJECTIVE_USE_SEAT_ATTRACTOR: + case OBJECTIVE_USE_ATM_ATTRACTOR: + case OBJECTIVE_USE_STOP_ATTRACTOR: + case OBJECTIVE_USE_PIZZA_ATTRACTOR: + case OBJECTIVE_USE_SHELTER_ATTRACTOR: + case OBJECTIVE_USE_ICECREAM_ATTRACTOR: bIsRunning = false; m_pNextPathNode = nil; m_nextRoutePointPos = dest; m_vecSeekPos = m_nextRoutePointPos; m_distanceToCountSeekDone = 0.5f; - bUsePedNodeSeek = true; - if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D()) - return; + if (m_objective == OBJECTIVE_USE_ATM_ATTRACTOR) { + m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); + m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); + } + if (m_objective == OBJECTIVE_USE_SEAT_ATTRACTOR) { + m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); + m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); + } + if (m_objective == OBJECTIVE_USE_STOP_ATTRACTOR) { + m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); + m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); + } + if (m_objective == OBJECTIVE_USE_PIZZA_ATTRACTOR) { + m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); + m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); + } + if (m_objective == OBJECTIVE_USE_SHELTER_ATTRACTOR) { + bIsRunning = true; + m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); + m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); + } + if (m_objective == OBJECTIVE_USE_ICECREAM_ATTRACTOR) { + bIsRunning = true; + m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); + m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); + } + bUsePedNodeSeek = false; + if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D()) { + if (!IsUseAttractorObjective(m_objective)) + return; + if (Abs(m_fRotationCur - m_attractorHeading) < m_acceptableHeadingOffset) + return; + } break; case OBJECTIVE_RUN_TO_AREA: bIsRunning = true; @@ -17281,25 +17992,13 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_vecOffsetSeek = doorOpenPos - GetPosition(); m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600; if (car->IsBoat()) { -#ifdef VC_PED_PORTS - // VC checks for handling flag, but we can't do that - if(car->GetModelIndex() == MI_SPEEDER) + if(car->pHandling->Flags & HANDLING_SIT_IN_BOAT) m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f); else m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f); PedSetInCarCB(nil, this); bVehExitWillBeInstant = true; -#else - -#ifndef FIX_BUGS - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f); -#else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f); -#endif - - m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this); -#endif if (IsPlayer()) CWaterLevel::AllocateBoatWakeArray(); } else { @@ -17339,7 +18038,7 @@ CPed::WanderPath(void) if (!Seek()) return; - CPathNode *previousLastNode = m_pLastPathNode; + CPathNode *previousLastNode = m_pLastPathNode; uint8 randVal = (m_randomSeed + 3 * CTimer::GetFrameCounter()) % 100; // We don't prefer 180-degree turns in normal situations @@ -17610,7 +18309,7 @@ CPed::SetCarJack(CVehicle* car) pedInSeat = car->pDriver; if (m_fHealth > 0.0f && (IsPlayer() || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || - (car->VehicleCreatedBy != MISSION_VEHICLE && car->GetModelIndex() != MI_DODO))) + (car->VehicleCreatedBy != MISSION_VEHICLE && car->GetModelIndex() != MI_DODO))) if (pedInSeat && !pedInSeat->IsPedDoingDriveByShooting() && pedInSeat->m_nPedState == PED_DRIVING) if (m_nPedState != PED_CARJACK && !m_pVehicleAnim) if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door))) @@ -17741,6 +18440,65 @@ CPed::SetExitBoat(CVehicle *boat) CWaterLevel::FreeBoatWakeArray(); } +void +CPed::SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float heading, float time, int32 qid) +{ + if (!m_attractor) + m_attractor = pAttractor; + if (m_attractor != pAttractor) + return; + switch (pAttractor->GetEffect()->pedattr.type) { + case ATTRACTOR_ATM: SetObjective(OBJECTIVE_USE_ATM_ATTRACTOR, heading, pos); break; + case ATTRACTOR_SEAT: SetObjective(OBJECTIVE_USE_SEAT_ATTRACTOR, heading, pos); break; + case ATTRACTOR_STOP: SetObjective(OBJECTIVE_USE_STOP_ATTRACTOR, heading, pos); break; + case ATTRACTOR_PIZZA: SetObjective(OBJECTIVE_USE_PIZZA_ATTRACTOR, heading, pos); break; + case ATTRACTOR_SHELTER: SetObjective(OBJECTIVE_USE_SHELTER_ATTRACTOR, heading, pos); break; + case ATTRACTOR_ICECREAM: SetObjective(OBJECTIVE_USE_ICECREAM_ATTRACTOR, heading, pos); break; + default: return; + } + SetObjectiveTimer(time); + m_positionInQueue = qid; +} + +void +CPed::ClearWaitState(void) +{ + switch (m_nWaitState) { + case WAITSTATE_PLAYANIM_CHAT: + case WAITSTATE_SIT_DOWN: + case WAITSTATE_SIT_DOWN_RVRS: + case WAITSTATE_SIT_UP: + case WAITSTATE_SIT_IDLE: + case WAITSTATE_USE_ATM: + if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) { + AnimationId id; + switch (m_nWaitState) { // TODO(MIAMI): actual! + case WAITSTATE_PLAYANIM_CHAT: id = ANIM_IDLE_CHAT; break; + case WAITSTATE_SIT_DOWN: id = ANIM_SEAT_DOWN; break; + case WAITSTATE_SIT_DOWN_RVRS: id = ANIM_SEAT_DOWN2; break; + case WAITSTATE_SIT_UP: id = ANIM_SEAT_UP; break; + case WAITSTATE_SIT_IDLE: id = ANIM_SEAT_IDLE; break; + case WAITSTATE_USE_ATM: id = ANIM_ATM; break; + } + CAnimBlendAssociation* pAssoc = RpAnimBlendClumpGetAssociation(GetClump(), id); + if (pAssoc) + pAssoc->blendDelta = -8.0f; + if (m_attractor) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + } + break; + case WAITSTATE_RIOT: + case WAITSTATE_FAST_FALL: + case WAITSTATE_BOMBER: + case WAITSTATE_STRIPPER: + case WAITSTATE_GROUND_ATTACK: + case WAITSTATE_LANCESITTING: + case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE: + assert(0); + } + m_nWaitState = WAITSTATE_FALSE; +} + #ifdef COMPATIBLE_SAVES #define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); #define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); @@ -17777,8 +18535,26 @@ CPed::Load(uint8*& buf) CopyFromBuf(buf, m_fHealth); CopyFromBuf(buf, m_fArmour); SkipSaveBuf(buf, 148); - for (int i = 0; i < 13; i++) // has to be hardcoded - m_weapons[i].Load(buf); + + CWeapon bufWeapon; + for (int i = 0; i < 13; i++) { // has to be hardcoded + bufWeapon.Load(buf); + if (i >= 10) + continue; // tmp hack before we fix save/load + + if (bufWeapon.m_eWeaponType != WEAPONTYPE_UNARMED) { + int modelId = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModelId; + if (modelId != -1) { + CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY); + int modelId2 = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModel2Id; + if (modelId2 != -1) + CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY); + + CStreaming::LoadAllRequestedModels(false); + } + GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal); + } + } SkipSaveBuf(buf, 5); CopyFromBuf(buf, m_maxWeaponTypeAllowed); SkipSaveBuf(buf, 162); @@ -17786,3 +18562,127 @@ CPed::Load(uint8*& buf) #undef CopyFromBuf #undef CopyToBuf #endif + +// --MIAMI: Done +void +CPed::GiveDelayedWeapon(eWeaponType weapon, uint32 ammo) +{ + m_delayedWeapon = weapon; + m_delayedWeaponAmmo = ammo; + if (m_delayedWeapon != WEAPONTYPE_UNIDENTIFIED) { + int modelId1 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModelId; + int modelId2 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModel2Id; + if (modelId1 != -1) + CStreaming::RequestModel(modelId1, STREAMFLAGS_DEPENDENCY); + if (modelId2 != -1) + CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY); + + if ((modelId1 == -1 || CStreaming::HasModelLoaded(modelId1)) + && (modelId2 == -1 || CStreaming::HasModelLoaded(modelId2))) { + GiveWeapon(m_delayedWeapon, m_delayedWeaponAmmo, true); + m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED; + } + } +} + +// --MIAMI: Done +void +CPed::RequestDelayedWeapon() +{ + if (m_delayedWeapon != WEAPONTYPE_UNIDENTIFIED) { + int modelId1 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModelId; + int modelId2 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModel2Id; + if (modelId1 != -1) + CStreaming::RequestModel(modelId1, STREAMFLAGS_DEPENDENCY); + if (modelId2 != -1) + CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY); + + if ((modelId1 == -1 || CStreaming::HasModelLoaded(modelId1)) + && (modelId2 == -1 || CStreaming::HasModelLoaded(modelId2))) { + GiveWeapon(m_delayedWeapon, m_delayedWeaponAmmo, 1); + m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED; + } + } +} + +// --MIAMI: Done +void +CPed::ClearFollowPath() +{ + for (int i = 0; i < ARRAY_SIZE(m_pPathNodesStates); i++) { + m_pPathNodesStates[i] = nil; + } + m_nPathNodes = 0; + m_nCurPathNode = 0; +} + +// --MIAMI: Done except bikes +void +CPed::AddInCarAnims(CVehicle* car, bool isDriver) +{ + AnimationId anim; + AssocGroupId group; + if (car->IsBoat()) { + if (car->pHandling->Flags & HANDLING_SIT_IN_BOAT) { + anim = ANIM_CAR_SIT; + } else { + anim = ANIM_DRIVE_BOAT; + } + group = ASSOCGRP_STD; + } else if (car->IsBike()) { + if (isDriver) { + // TODO(Miami): Bikes + } else { + // TODO(Miami): Bikes + } + } else { + if (isDriver) { + if (car->bLowVehicle) { + anim = ANIM_CAR_LSIT; + } else { + anim = ANIM_CAR_SIT; + } + } else { + if (car->bLowVehicle) { + anim = ANIM_CAR_SITPLO; + } else { + anim = ANIM_CAR_SITP; + } + } + group = ASSOCGRP_STD; + } + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), group, anim, 100.0f); + + StopNonPartialAnims(); +} + +bool +CPed::CanBeDamagedByThisGangMember(CPed* who) +{ + return m_gangFlags & (1 << (uint8)(who->m_nPedType - PEDTYPE_GANG1)); +} + +bool +IsPedPointerValid_NotInWorld(CPed* pPed) +{ + if (!pPed) + return false; + int index = CPools::GetPedPool()->GetJustIndex(pPed); +#ifdef FIX_BUGS + if (index < 0 || index >= NUMPEDS) +#else + if (index < 0 || index > NUMPEDS) +#endif + return false; + return true; +} + +bool +IsPedPointerValid(CPed* pPed) +{ + if (!IsPedPointerValid_NotInWorld(pPed)) + return false; + if (pPed->bInVehicle && pPed->m_pMyVehicle) + return IsEntityPointerValid(pPed->m_pMyVehicle); + return pPed->m_entryInfoList.first || pPed == FindPlayerPed(); +} diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 56e527c5..155e6cea 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -19,6 +19,7 @@ class CObject; class CFire; struct AnimBlendFrameData; class CAnimBlendAssociation; +class CPedAttractor; struct PedAudioData { @@ -78,11 +79,11 @@ struct FightMove float endFireTime; float comboFollowOnTime; float strikeRadius; + float extendReachMultiplier; uint8 hitLevel; // FightMoveHitLevel uint8 damage; uint8 flags; }; -VALIDATE_SIZE(FightMove, 0x18); // TODO: This is eFightState on mobile. enum PedFightMoves @@ -93,13 +94,21 @@ enum PedFightMoves FIGHTMOVE_IDLE, FIGHTMOVE_SHUFFLE_F, FIGHTMOVE_KNEE, - FIGHTMOVE_HEADBUTT, - FIGHTMOVE_PUNCHJAB, FIGHTMOVE_PUNCHHOOK, - FIGHTMOVE_KICK, + FIGHTMOVE_PUNCHJAB, + FIGHTMOVE_PUNCH, + FIGHTMOVE_BODYBLOW = FIGHTMOVE_PUNCH, FIGHTMOVE_LONGKICK, FIGHTMOVE_ROUNDHOUSE, - FIGHTMOVE_BODYBLOW, + // Directionals + FIGHTMOVE_FWDLEFT, + FIGHTMOVE_FWDRIGHT, + FIGHTMOVE_BACKKICK, + FIGHTMOVE_BACKFLIP, + FIGHTMOVE_BACKLEFT, + FIGHTMOVE_BACKRIGHT, + FIGHTMOVE_RIGHTSWEEP, + // Special FIGHTMOVE_GROUNDKICK, // Opponent FIGHTMOVE_HITFRONT, @@ -112,6 +121,9 @@ enum PedFightMoves FIGHTMOVE_HITBIGSTEP, FIGHTMOVE_HITONFLOOR, FIGHTMOVE_HITBEHIND, + FIGHTMOVE_MELEE1, + FIGHTMOVE_MELEE2, + FIGHTMOVE_MELEE3, FIGHTMOVE_IDLE2NORM, NUM_FIGHTMOVES }; @@ -148,12 +160,28 @@ enum eWaitState { WAITSTATE_PLAYANIM_HANDSUP, WAITSTATE_PLAYANIM_HANDSCOWER, WAITSTATE_PLAYANIM_CHAT, - WAITSTATE_FINISH_FLEE + WAITSTATE_FINISH_FLEE, + WAITSTATE_SIT_DOWN, + WAITSTATE_SIT_DOWN_RVRS, + WAITSTATE_SIT_UP, + WAITSTATE_SIT_IDLE, + WAITSTATE_USE_ATM, + WAITSTATE_SUN_BATHE_PRE, + WAITSTATE_SUN_BATHE_DOWN, + WAITSTATE_SUN_BATHE_IDLE, + WAITSTATE_RIOT, + WAITSTATE_FAST_FALL, + WAITSTATE_BOMBER, + WAITSTATE_STRIPPER, + WAITSTATE_GROUND_ATTACK, + WAITSTATE_LANCESITTING, + WAITSTATE_PLAYANIM_HANDSUP_SIMPLE, }; enum eObjective : uint32 { OBJECTIVE_NONE, OBJECTIVE_IDLE, + OBJ_2, OBJECTIVE_FLEE_TILL_SAFE, OBJECTIVE_GUARD_SPOT, OBJECTIVE_GUARD_AREA, // not implemented @@ -165,6 +193,8 @@ enum eObjective : uint32 { OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, OBJECTIVE_GOTO_CHAR_ON_FOOT, OBJECTIVE_FOLLOW_PED_IN_FORMATION, + OBJ_14, + OBJ_15, OBJECTIVE_LEAVE_VEHICLE, OBJECTIVE_ENTER_CAR_AS_PASSENGER, OBJECTIVE_ENTER_CAR_AS_DRIVER, @@ -175,8 +205,8 @@ enum eObjective : uint32 { OBJECTIVE_GOTO_AREA_ANY_MEANS, OBJECTIVE_GOTO_AREA_ON_FOOT, OBJECTIVE_RUN_TO_AREA, - OBJECTIVE_23, // not implemented - OBJECTIVE_24, // not implemented + OBJECTIVE_26, // not implemented + OBJECTIVE_27, // not implemented OBJECTIVE_FIGHT_CHAR, OBJECTIVE_SET_LEADER, OBJECTIVE_FOLLOW_ROUTE, @@ -185,11 +215,31 @@ enum eObjective : uint32 { OBJECTIVE_CATCH_TRAIN, OBJECTIVE_BUY_ICE_CREAM, OBJECTIVE_STEAL_ANY_CAR, + OBJ_36, OBJECTIVE_MUG_CHAR, + OBJECTIVE_LEAVE_CAR_AND_DIE, + OBJECTIVE_USE_SEAT_ATTRACTOR, + OBJECTIVE_USE_ATM_ATTRACTOR, OBJECTIVE_FLEE_CAR, -#ifdef VC_PED_PORTS - OBJECTIVE_LEAVE_CAR_AND_DIE -#endif + OBJ_42, + OBJECTIVE_USE_STOP_ATTRACTOR, + OBJECTIVE_USE_PIZZA_ATTRACTOR, + OBJECTIVE_USE_SHELTER_ATTRACTOR, + OBJECTIVE_AIM_GUN_AT_PED, + OBJ_47, + OBJECTIVE_WAIT_FOR_RAIN_TO_END, + OBJECTIVE_SPRINT_TO_COORD, + OBJ_50, + OBJ_51, + OBJECTIVE_WAIT_FOR_BUS, + OBJECTIVE_USE_ICECREAM_ATTRACTOR, + OBJECTIVE_PURCHASE_ICECREAM, + OBJ_55, + OBJ_56, + OBJ_57, + OBJ_58, + OBJ_59 + }; enum { @@ -379,22 +429,62 @@ public: uint32 bVehExitWillBeInstant : 1; uint32 bHasAlreadyBeenRecorded : 1; uint32 bFallenDown : 1; -#ifdef VC_PED_PORTS - uint32 bSomeVCflag1 : 1; -#endif #ifdef PED_SKIN uint32 bDontAcceptIKLookAts : 1; // TODO: find uses of this #endif + uint32 bReachedAttractorHeadingTarget : 1; + uint32 bTurnedAroundOnAttractor : 1; + + uint32 bHasAlreadyUsedAttractor : 1; + //uint32 b155_2 + uint32 bCarPassenger : 1; + //uint32 b155_8 + //uint32 b155_10 + uint32 bMiamiViceCop : 1; + uint32 bMoneyHasBeenGivenByScript : 1; // + uint32 bHasBeenPhotographed : 1; // + + uint32 bIsDrowning : 1; + uint32 bDrownsInWater : 1; + //uint32 b156_4 + uint32 b156_8 : 1; + uint32 bIsPlayerFriend : 1; +#ifdef VC_PED_PORTS + uint32 bHeadStuckInCollision : 1; +#endif + uint32 bDeadPedInFrontOfCar : 1; + uint32 bStayInCarOnJack : 1; + + uint32 bDontFight : 1; + uint32 bDoomAim : 1; + uint32 bCanBeShotInVehicle : 1; + //uint32 b157_8 + //uint32 b157_10 + //uint32 b157_20 + //uint32 b157_40 + uint32 bIgnoreThreatsBehindObjects : 1; + + uint32 bNeverEverTargetThisPed : 1; + //uint32 b158_2 + uint32 b158_4 : 1; + //uint32 b158_8 + //uint32 b158_10 + uint32 bBoughtIceCream : 1; + //uint32 b158_40 + //uint32 b158_80 + // our own flags uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle + uint8 m_gangFlags; uint8 CharCreatedBy; eObjective m_objective; eObjective m_prevObjective; CPed *m_pedInObjective; CVehicle *m_carInObjective; CVector m_nextRoutePointPos; + float m_attractorHeading; CPed *m_leader; eFormation m_pedFormation; uint32 m_fearFlags; @@ -433,6 +523,7 @@ public: CPathNode *m_pNextPathNode; float m_fHealth; float m_fArmour; + uint32 m_nExtendedRangeTimer; int16 m_routeLastPoint; uint16 m_routeStartPoint; int16 m_routePointsPassed; @@ -452,6 +543,11 @@ public: CVehicle *m_pMyVehicle; bool bInVehicle; float m_distanceToCountSeekDone; + float m_acceptableHeadingOffset; + CPedAttractor* m_attractor; + int32 m_positionInQueue; + CVehicle* m_vehicleInAccident; + bool bRunningToPhone; int16 m_phoneId; eCrimeType m_crimeToReportOnPhone; @@ -469,8 +565,10 @@ public: uint8 m_stateUnused; uint32 m_timerUnused; CVector2D *m_wanderRangeBounds; // array with 2 CVector2D (actually unused CRange2D class) - unused - CWeapon m_weapons[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS]; + CWeapon m_weapons[TOTAL_WEAPON_SLOTS]; eWeaponType m_storedWeapon; + eWeaponType m_delayedWeapon; + uint32 m_delayedWeaponAmmo; uint8 m_currentWeapon; // eWeaponType uint8 m_maxWeaponTypeAllowed; // eWeaponType uint8 m_wepSkills; @@ -481,6 +579,7 @@ public: uint8 m_fightButtonPressure; FightState m_fightState; bool m_takeAStepAfterAttack; + uint8 m_bleedCounter; CFire *m_pFire; CEntity *m_pLookTarget; float m_fLookDirection; @@ -496,12 +595,26 @@ public: uint32 m_duckTimer; uint32 m_duckAndCoverTimer; uint32 m_bloodyFootprintCountOrDeathTime; // Death time when bDoBloodyFootprints is false. Weird decision + uint32 m_shotTime; + uint32 m_ceaseAttackTimer; uint8 m_panicCounter; bool m_deadBleeding; int8 m_bodyPartBleeding; // PedNode, but -1 if there isn't CPed *m_nearPeds[10]; uint16 m_numNearPeds; - int8 m_lastWepDam; + uint16 m_nPedMoney; + int8 m_lastWepDam; + CEntity *m_lastDamEntity; + CEntity *m_attachedTo; + CVector m_vecAttachOffset; + uint16 m_attachType; + float m_attachRot; + uint32 m_attachWepAmmo; + uint32 m_threatFlags; + uint32 m_threatCheck; + uint32 m_lastThreatCheck; + uint32 m_sayType; + uint32 m_sayTimer; uint32 m_lastSoundStart; uint32 m_soundStart; uint16 m_lastQueuedSound; @@ -549,9 +662,10 @@ public: void ClearAttack(void); bool IsPedHeadAbovePos(float zOffset); void RemoveWeaponModel(int modelId); - void SetCurrentWeapon(uint32 weaponType); + void SetCurrentWeapon(eWeaponType weaponType); + void SetCurrentWeapon(int weapon); void Duck(void); - void ClearDuck(void); + void ClearDuck(bool = false); void ClearPointGunAt(void); void BeingDraggedFromCar(void); void RestartNonPartialAnims(void); @@ -560,7 +674,7 @@ public: void PlayFootSteps(void); void QuitEnteringCar(void); void BuildPedLists(void); - uint32 GiveWeapon(eWeaponType weaponType, uint32 ammo); + int32 GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused = false); void CalculateNewOrientation(void); float WorkOutHeadingForMovingFirstPerson(float); void CalculateNewVelocity(void); @@ -575,10 +689,11 @@ public: void SetObjective(eObjective, int16, int16); void SetObjective(eObjective, CVector); void SetObjective(eObjective, CVector, float); + void SetObjective(eObjective, float, const CVector&); void ClearChat(void); void InformMyGangOfAttack(CEntity*); void ReactToAttack(CEntity*); - void SetDuck(uint32); + void SetDuck(uint32, bool = false); void RegisterThreatWithGangPeds(CEntity*); bool TurnBody(void); void Chat(void); @@ -596,7 +711,9 @@ public: void SetPointGunAt(CEntity*); bool Seek(void); bool SetWanderPath(int8); - bool SetFollowPath(CVector); + bool SetFollowPath(CVector dest, float radius, eMoveState state, CEntity*, CEntity*, int); + bool SetFollowPathStatic(void); + bool SetFollowPathDynamic(void); void ClearAttackByRemovingAnim(void); void SetStoredState(void); void StopNonPartialAnims(void); @@ -632,8 +749,10 @@ public: void RemoveInCarAnims(void); void CollideWithPed(CPed*); void SetDirectionToWalkAroundObject(CEntity*); + void RemoveWeaponAnims(int, float); void CreateDeadPedMoney(void); void CreateDeadPedWeaponPickups(void); + void CreateDeadPedPickupCoors(float *x, float *y, float *z); void SetAttackTimer(uint32); void SetBeingDraggedFromCar(CVehicle*, uint32, bool); void SetRadioStation(void); @@ -647,7 +766,6 @@ public: void EnterCar(void); uint8 GetNearestTrainPedPosition(CVehicle*, CVector&); uint8 GetNearestTrainDoor(CVehicle*, CVector&); - void LineUpPedWithTrain(void); void ExitCar(void); void Fight(void); bool FindBestCoordsFromNodes(CVector, CVector*); @@ -694,7 +812,6 @@ public: void SetExitCar(CVehicle*, uint32); void SetFormation(eFormation); bool WillChat(CPed*); - void SetEnterTrain(CVehicle*, uint32); void SetEnterCar_AllClear(CVehicle*, uint32, uint32); void SetSolicit(uint32 time); void ScanForInterestingStuff(void); @@ -703,6 +820,11 @@ public: bool WarpPedToNearLeaderOffScreen(void); void Solicit(void); void SetExitBoat(CVehicle*); + void ClearFollowPath(); + void GiveDelayedWeapon(eWeaponType weapon, uint32 ammo); + void RequestDelayedWeapon(); + void AddInCarAnims(CVehicle* car, bool isDriver); + bool CanBeDamagedByThisGangMember(CPed*); // Static methods static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); @@ -730,8 +852,9 @@ public: static void PedSetDraggedOutCarCB(CAnimBlendAssociation *assoc, void *arg); static void PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg); static void PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg); - static void PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg); + static void PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg); // TODO(Miami): Should be under GTA_TRAIN static void FinishedAttackCB(CAnimBlendAssociation *assoc, void *arg); + static void FinishedReloadCB(CAnimBlendAssociation *assoc, void *arg); static void FinishFightMoveCB(CAnimBlendAssociation *assoc, void *arg); static void PedAnimDoorCloseRollingCB(CAnimBlendAssociation *assoc, void *arg); static void FinishJumpCB(CAnimBlendAssociation *assoc, void *arg); @@ -741,6 +864,7 @@ public: static void PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg); bool IsPlayer(void); + bool IsFemale(void) { return m_nPedType == PEDTYPE_CIVFEMALE || m_nPedType == PEDTYPE_PROSTITUTE; } bool UseGroundColModel(void); bool CanSetPedState(void); bool IsPedInControl(void); @@ -760,8 +884,14 @@ public: void SetPedStats(ePedStats); bool IsGangMember(void); void Die(void); +#ifdef GTA_TRAIN void EnterTrain(void); void ExitTrain(void); + void SetExitTrain(CVehicle*); + void SetPedPositionInTrain(void); + void LineUpPedWithTrain(void); + void SetEnterTrain(CVehicle*, uint32); +#endif void Fall(void); bool IsPedShootable(void); void Look(void); @@ -769,11 +899,9 @@ public: void RestoreHeadPosition(void); void PointGunAt(void); bool ServiceTalkingWhenDead(void); - void SetPedPositionInTrain(void); void SetShootTimer(uint32); void SetSeekCar(CVehicle*, uint32); void SetSeekBoatPosition(CVehicle*); - void SetExitTrain(CVehicle*); void WanderRange(void); void SetFollowRoute(int16, int16); void SeekBoatPosition(void); @@ -786,12 +914,20 @@ public: bool CanPedJumpThis(CEntity*); #endif - bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; } - CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; } + void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int); + void ClearWaitState(void); + + bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; } + CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; } CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } PedState GetPedState(void) { return m_nPedState; } - void SetPedState(PedState state) { m_nPedState = state; } + void SetPedState(PedState state) + { + if (GetPedState() == PED_FOLLOW_PATH) + ClearFollowPath(); + m_nPedState = state; + } bool Dead(void) { return m_nPedState == PED_DEAD; } bool Dying(void) { return m_nPedState == PED_DIE; } bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; } @@ -800,10 +936,65 @@ public: bool Driving(void) { return m_nPedState == PED_DRIVING; } bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state. bool EnteringCar(void) { return m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK; } + bool HasAttractor(void) { return m_attractor != nil; } + bool IsUseAttractorObjective(eObjective obj) { + return obj == OBJECTIVE_USE_ATM_ATTRACTOR || obj == OBJECTIVE_USE_ICECREAM_ATTRACTOR || + obj == OBJECTIVE_USE_PIZZA_ATTRACTOR || obj == OBJECTIVE_USE_SEAT_ATTRACTOR || + obj == OBJECTIVE_USE_SHELTER_ATTRACTOR || obj == OBJECTIVE_USE_STOP_ATTRACTOR; + } void ReplaceWeaponWhenExitingVehicle(void); void RemoveWeaponWhenEnteringVehicle(void); bool IsNotInWreckedVehicle(); + + // My names. Inlined in VC + AnimationId GetFireAnimNotDucking(CWeaponInfo* weapon) { + if (m_nPedType == PEDTYPE_COP && !!weapon->m_bCop3rd) + return ANIM_WEAPON_FIRE_3RD; + else + return GetPrimaryFireAnim(weapon); + } + + static AnimationId GetFireAnimGround(CWeaponInfo* weapon, bool kickFloorIfNone = true) { + if (!!weapon->m_bGround2nd) + return ANIM_WEAPON_CROUCHFIRE; + else if (!!weapon->m_bGround3rd) + return ANIM_WEAPON_FIRE_3RD; + else if (kickFloorIfNone) + return ANIM_KICK_FLOOR; + else + return (AnimationId)0; + } + + static AnimationId GetPrimaryFireAnim(CWeaponInfo* weapon) { + if (weapon->m_bAnimDetonate) + return ANIM_BOMBER; + else + return ANIM_WEAPON_FIRE; + } + + static AnimationId GetCrouchReloadAnim(CWeaponInfo* weapon) { + if (!!weapon->m_bReload) + return ANIM_WEAPON_CROUCHRELOAD; + else + return (AnimationId)0; + } + + static AnimationId GetCrouchFireAnim(CWeaponInfo* weapon) { + if (!!weapon->m_bCrouchFire) + return ANIM_WEAPON_CROUCHFIRE; + else + return (AnimationId)0; + } + + static AnimationId GetReloadAnim(CWeaponInfo* weapon) { + if (!!weapon->m_bReload) + return ANIM_WEAPON_RELOAD; + else + return (AnimationId)0; + } + // -- + // My additions, because there were many, many instances of that. inline void SetFindPathAndFlee(CEntity *fleeFrom, int time, bool walk = false) { @@ -822,43 +1013,24 @@ public: if (walk) SetMoveState(PEDMOVE_WALK); } + // -- // Using this to abstract nodes of skinned and non-skinned meshes CVector GetNodePosition(int32 node) { -#ifdef PED_SKIN - if(IsClumpSkinned(GetClump())){ - RwV3d pos = { 0.0f, 0.0f, 0.0f }; - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); - int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); - RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); - // this is just stupid - //RwV3dTransformPoints(&pos, &pos, 1, &mats[idx]); - pos = mats[idx].pos; - return pos; - }else -#endif - { - RwMatrix mat; - CPedIK::GetWorldMatrix(m_pFrames[node]->frame, &mat); - return mat.pos; - } + RwV3d pos = { 0.0f, 0.0f, 0.0f }; + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); + RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); + pos = mats[idx].pos; + return pos; } void TransformToNode(CVector &pos, int32 node) { -#ifdef PED_SKIN - if(IsClumpSkinned(GetClump())){ - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); - int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); - RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); - RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, &mats[idx]); - }else -#endif - { - RwFrame *frame; - for (frame = m_pFrames[node]->frame; frame; frame = RwFrameGetParent(frame)) - RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, RwFrameGetMatrix(frame)); - } + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); + RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); + RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, &mats[idx]); } // set by 0482:set_threat_reaction_range_multiplier opcode @@ -883,10 +1055,6 @@ public: void DebugRenderOnePedText(void); #endif -#ifdef PED_SKIN - void renderLimb(int node); -#endif - #ifdef COMPATIBLE_SAVES virtual void Save(uint8*& buf); virtual void Load(uint8*& buf); @@ -895,6 +1063,10 @@ public: void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg); +// TODO(Miami): Change those when Ped struct is done #ifndef PED_SKIN VALIDATE_SIZE(CPed, 0x53C); #endif + +bool IsPedPointerValid(CPed*); +bool IsPedPointerValid_NotInWorld(CPed*); diff --git a/src/peds/PedAttractor.cpp b/src/peds/PedAttractor.cpp new file mode 100644 index 00000000..3d35b8a3 --- /dev/null +++ b/src/peds/PedAttractor.cpp @@ -0,0 +1,775 @@ +#include "common.h" +#include "PedAttractor.h" + +#include "General.h" +#include "Vehicle.h" +#include "World.h" + +const int gcMaxSizeOfAtmQueue = 1; +const int gcMaxSizeOfSeatQueue = 1; +const int gcMaxSizeOfStopQueue = 5; +const int gcMaxSizeOfPizzaQueue = 5; +const int gcMaxSizeOfShelterQueue = 5; +const int gcMaxSizeOfIceCreamQueue = 1; + +//--MIAMI: file done + +std::vector<CVector> CPedShelterAttractor::ms_displacements; + +CPedAttractorManager* GetPedAttractorManager() +{ + static CPedAttractorManager manager; + return &manager; +} + +CVehicleToEffect::CVehicleToEffect(CVehicle* pVehicle) : m_pVehicle(pVehicle) +{ + m_effects[1].col = CRGBA(0, 0, 0, 0); + m_effects[1].type = EFFECT_PED_ATTRACTOR; + m_effects[1].pos = CVector(2.0f, 1.0f, 0.0f); + m_effects[1].pedattr.useDir = CVector(-1.0f, 0.0f, 0.0f); + m_effects[1].pedattr.queueDir = CVector(-1.0f, 0.0f, 0.0f); + m_effects[1].pedattr.type = ATTRACTOR_ICECREAM; + + m_effects[3].col = CRGBA(0, 0, 0, 0); + m_effects[3].type = EFFECT_PED_ATTRACTOR; + m_effects[3].pos = CVector(2.0f, -0.5f, 0.0f); + m_effects[3].pedattr.useDir = CVector(-1.0f, 0.0f, 0.0f); + m_effects[3].pedattr.queueDir = CVector(-1.0f, 0.0f, 0.0f); + m_effects[3].pedattr.type = ATTRACTOR_ICECREAM; + + m_effects[0].col = CRGBA(0, 0, 0, 0); + m_effects[0].type = EFFECT_PED_ATTRACTOR; + m_effects[0].pos = CVector(-2.0f, 1.0f, 0.0f); + m_effects[0].pedattr.useDir = CVector(1.0f, 0.0f, 0.0f); + m_effects[0].pedattr.queueDir = CVector(1.0f, 0.0f, 0.0f); + m_effects[0].pedattr.type = ATTRACTOR_ICECREAM; + + m_effects[2].col = CRGBA(0, 0, 0, 0); + m_effects[2].type = EFFECT_PED_ATTRACTOR; + m_effects[2].pos = CVector(-2.0f, -0.5f, 0.0f); + m_effects[2].pedattr.useDir = CVector(1.0f, 0.0f, 0.0f); + m_effects[2].pedattr.queueDir = CVector(1.0f, 0.0f, 0.0f); + m_effects[2].pedattr.type = ATTRACTOR_ICECREAM; +} + +CVehicleToEffect& CVehicleToEffect::From(const CVehicleToEffect& other) +{ + m_pVehicle = other.m_pVehicle; + for (int i = 0; i < NUM_ATTRACTORS_FOR_ICECREAM_VAN; i++) { + m_effects[i].col = other.m_effects[i].col; + m_effects[i].type = other.m_effects[i].type; + m_effects[i].pos = other.m_effects[i].pos; + m_effects[i].pedattr = other.m_effects[i].pedattr; + } + return *this; +} + +const C2dEffect* CVehicleToEffect::ChooseEffect(const CVector& pos) const +{ + if (!m_pVehicle) + return nil; + if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetRight()) > 0.0f) { + if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetForward()) > 0.0f) + return &m_effects[0]; + else + return &m_effects[2]; + } + else { + if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetForward()) > 0.0f) + return &m_effects[1]; + else + return &m_effects[3]; + } +} + +bool CVehicleToEffect::HasThisEffect(C2dEffect* pEffect) const +{ + for (int i = 0; i < NUM_ATTRACTORS_FOR_ICECREAM_VAN; i++) { + if (pEffect == &m_effects[i]) + return true; + } + return false; +} + +const C2dEffect* CPedAttractorManager::GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos) +{ + if (!vVehicleToEffect.empty()) { + for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend(); ++assoc) { + if (assoc->GetVehicle() == pVehicle) + return assoc->ChooseEffect(pos); + } + } + CVehicleToEffect effect(pVehicle); + vVehicleToEffect.push_back(effect); + return effect.ChooseEffect(pos); +} + +CVehicle* CPedAttractorManager::GetIceCreamVanForEffect(C2dEffect* pEffect) +{ + if (vVehicleToEffect.empty()) + return nil; + for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend(); ++assoc) { + if (assoc->HasThisEffect(pEffect)) + return assoc->GetVehicle(); + } + return nil; +} + +const CPedAttractor* CPedAttractorManager::FindAssociatedAttractor(const C2dEffect* pEffect, std::vector<CPedAttractor*>& vecAttractors) +{ + if (vecAttractors.empty()) + return nil; + for (std::vector<CPedAttractor*>::const_iterator attractor = vecAttractors.cbegin(); attractor != vecAttractors.cend(); ++attractor) { + if ((*attractor)->GetEffect() == pEffect) + return *attractor; + } + return nil; +} + +void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect) +{ + CVehicle* pVehicle = GetIceCreamVanForEffect(pEffect); + if (!pVehicle) + return; + if (vVehicleToEffect.empty()) + return; + for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend();) { + if (assoc->GetVehicle() != pVehicle) + return; + size_t total = 0; + for (size_t j = 0; j < NUM_ATTRACTORS_FOR_ICECREAM_VAN; j++) { + if (FindAssociatedAttractor(assoc->GetEffect(j), vIceCreamAttractors)) + total++; + } + if (total > 0) + assoc++; + else + assoc = vVehicleToEffect.erase(assoc); + } +} + +CPedAttractor::CPedAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + p2dEffect(pEffect), + m_nMaxPedsInAttractor(maxpeds), + m_fQueueDistance(qdist), + m_fTimeInWaitQueue(waitTime), + m_fTimeInApproachingQueue(approachTime), + m_fDistanceToUseAttractor(distance), + m_fAcceptableHeading(headingdiff), + m_fMaxPositionDisplacement(posdisp), + m_fMaxHeadingDisplacement(headdisp) +{ + CPedAttractorManager::ComputeEffectPos(pEffect, matrix, vecEffectPos); + CPedAttractorManager::ComputeEffectQueueDir(pEffect, matrix, vecQueueDir); + CPedAttractorManager::ComputeEffectUseDir(pEffect, matrix, vecUseDir); +} + +void CPedPizzaAttractor::UpdatePedStateOnDeparture(CPed* pPed) const +{ + if (pPed->m_nPedMoney > 10) + pPed->m_nPedMoney -= 10; + else + pPed->m_nPedMoney = 0; +} + +void CPedAtmAttractor::UpdatePedStateOnDeparture(CPed* pPed) const +{ + pPed->m_nPedMoney += 20 * CGeneral::GetRandomNumberInRange(1, 51); +}; + +float CPedAttractor::ComputeDeltaHeading() const +{ + return CGeneral::GetRandomNumberInRange(-m_fMaxHeadingDisplacement, m_fMaxHeadingDisplacement); +} + +float CPedAttractor::ComputeDeltaPos() const +{ + return CGeneral::GetRandomNumberInRange(-m_fMaxPositionDisplacement, m_fMaxPositionDisplacement); +} + +void CPedAttractor::ComputeAttractTime(int32 id, bool approacher, float& time) const +{ + if (approacher) + time = m_fTimeInApproachingQueue; + else + time = m_fTimeInWaitQueue; +} + +void CPedAttractor::ComputeAttractPos(int32 qid, CVector& pos) const +{ + if (!p2dEffect) + return; + pos = vecEffectPos - qid * vecQueueDir * m_fQueueDistance; + if (qid != 0) { + pos.x += ComputeDeltaPos(); + pos.y += ComputeDeltaPos(); + } +} + +CVector CPedShelterAttractor::GetDisplacement(int32 qid) const +{ + if (ms_displacements.empty()) { + int i = 0; + while (i < gcMaxSizeOfShelterQueue) { + float fRandomAngle = CGeneral::GetRandomNumberInRange(0.0f, TWOPI); + float fRandomOffset = CGeneral::GetRandomNumberInRange(0.0f, 2.0f); + CVector vecDisplacement(fRandomOffset * Sin(fRandomAngle), fRandomOffset * Cos(fRandomAngle), 0.0f); + bool close = false; + for (std::vector<CVector>::const_iterator v = ms_displacements.cbegin(); v != ms_displacements.cend(); ++v) { + if ((*v - vecDisplacement).Magnitude() < 1.0f) { + close = true; + break; + } + } + if (!close) { + ms_displacements.push_back(vecDisplacement); + i++; + } + } + } + return ms_displacements[qid]; +} + +void CPedShelterAttractor::ComputeAttractPos(int32 qid, CVector& pos) const +{ + if (!p2dEffect) + return; + pos = vecEffectPos + GetDisplacement(qid); +} + +void CPedAttractor::ComputeAttractHeading(int32 qid, float& heading) const +{ + heading = CGeneral::GetRadianAngleBetweenPoints(qid != 0 ? vecQueueDir.x : vecUseDir.x, qid != 0 ? vecQueueDir.y : vecUseDir.y, 0.0f, 0.0f); + if (qid != 0) + heading += ComputeDeltaHeading(); +} + +void CPedShelterAttractor::ComputeAttractHeading(int32 qid, float& heading) const +{ + heading = CGeneral::GetRandomNumberInRange(0.0f, TWOPI); +} + +bool CPedAttractor::RegisterPed(CPed* pPed) +{ + for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) { + if (*pPedIt == pPed) { + vApproachingQueue.erase(pPedIt); + return false; + } + } + if (GetNoOfRegisteredPeds() >= m_nMaxPedsInAttractor) + return 0; + vApproachingQueue.push_back(pPed); + CVector pos; + float heading; + float time; + int32 slot = ComputeFreeSlot(); + ComputeAttractPos(slot, pos); + ComputeAttractHeading(slot, heading); + ComputeAttractTime(slot, false, time); + pPed->SetNewAttraction(this, pos, heading, time, slot); + return true; +} + +static bool IsPedUsingAttractorOfThisType(int8 type, CPed* pPed) +{ + switch (type) { + case ATTRACTOR_ATM: + if (pPed->m_objective == OBJECTIVE_USE_ATM_ATTRACTOR) + return true; + break; + case ATTRACTOR_SEAT: + if (pPed->m_objective == OBJECTIVE_USE_SEAT_ATTRACTOR) + return true; + break; + case ATTRACTOR_STOP: + if (pPed->m_objective == OBJECTIVE_USE_STOP_ATTRACTOR || pPed->m_objective == OBJECTIVE_WAIT_FOR_BUS || pPed->m_objective == OBJECTIVE_IDLE) + return true; + break; + case ATTRACTOR_PIZZA: + if (pPed->m_objective == OBJECTIVE_USE_PIZZA_ATTRACTOR || pPed->m_objective == OBJECTIVE_IDLE) + return true; + break; + case ATTRACTOR_SHELTER: + if (pPed->m_objective == OBJECTIVE_USE_SHELTER_ATTRACTOR || pPed->m_objective == OBJECTIVE_WAIT_FOR_RAIN_TO_END) + return true; + break; + case ATTRACTOR_ICECREAM: + if (pPed->m_objective == OBJECTIVE_USE_ICECREAM_ATTRACTOR || pPed->m_objective == OBJECTIVE_PURCHASE_ICECREAM) + return true; + break; + } + return false; +} + +bool CPedAttractor::DeRegisterPed(CPed* pPed) +{ + for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) { + if (*pPedIt != pPed) + continue; + pPed->m_attractor = nil; + pPed->m_positionInQueue = -1; + pPed->bHasAlreadyUsedAttractor = true; + + if (IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed)) + pPed->SetObjective(OBJECTIVE_NONE); + else if (pPed->GetPedState() != PED_IDLE && pPed->GetPedState() != PED_NONE) { + vApproachingQueue.erase(pPedIt); + return true; + } + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); + vApproachingQueue.erase(pPedIt); + return true; + } + return BroadcastDeparture(pPed); +} + +bool CPedAttractor::BroadcastArrival(CPed* pPed) +{ + for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) { + if (*pPedIt == pPed) + return false; + } + vWaitingQueue.push_back(pPed); + for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) { + if (*pPedIt == pPed) { + vApproachingQueue.erase(pPedIt); + break; + } + } + for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) { + CPed* pPed = *pPedIt; + CVector pos; + float heading; + float time; + int32 slot = ComputeFreeSlot(); + ComputeAttractPos(slot, pos); + ComputeAttractHeading(slot, heading); + ComputeAttractTime(slot, false, time); + pPed->SetNewAttraction(this, pos, heading, time, slot); + } + return true; +} + +bool CPedAttractor::BroadcastDeparture(CPed* pPed) +{ + int qid = -1; + for (size_t i = 0; i < vWaitingQueue.size(); i++){ + if (vWaitingQueue[i] == pPed) + qid = i; + } + if (qid < 0) + return false; + for (size_t i = qid + 1; i < vWaitingQueue.size(); i++) { + CVector pos; + float heading; + float time; + ComputeAttractPos(i - 1, pos); + ComputeAttractHeading(i - 1, heading); + ComputeAttractTime(i - 1, true, time); + pPed->SetNewAttraction(this, pos, heading, time, i - 1); + } + pPed->m_attractor = nil; + pPed->m_positionInQueue = -1; + pPed->bHasAlreadyUsedAttractor = true; + if (!IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed)) { + if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); + } + else if (qid == 0) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y)); + else if (qid == vWaitingQueue.size() - 1) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); + else + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.z)); + vWaitingQueue.erase(vWaitingQueue.cbegin() + qid); + for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) { + CPed* pPed = *pPedIt; + CVector pos; + float heading; + float time; + int32 slot = ComputeFreeSlot(); + ComputeAttractPos(slot, pos); + ComputeAttractHeading(slot, heading); + ComputeAttractTime(slot, false, time); + pPed->SetNewAttraction(this, pos, heading, time, slot); + } + return true; +} + +bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed) +{ + int qid = -1; + for (size_t i = 0; i < vWaitingQueue.size(); i++) { + if (vWaitingQueue[i] == pPed) + qid = i; + } + if (qid < 0) + return false; + pPed->m_attractor = nil; + pPed->m_positionInQueue = -1; + pPed->bHasAlreadyUsedAttractor = true; + if (!IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed)) { + if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); + } + else if (qid == 0) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y)); + else if (qid == vWaitingQueue.size() - 1) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); + else + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.z)); + vWaitingQueue.erase(vWaitingQueue.cbegin() + qid); + for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) { + CPed* pPed = *pPedIt; + CVector pos; + float heading; + float time; + int32 slot = ComputeFreeSlot(); + ComputeAttractPos(slot, pos); + ComputeAttractHeading(slot, heading); + ComputeAttractTime(slot, false, time); + pPed->SetNewAttraction(this, pos, heading, time, slot); + } + return true; +} + +bool CPedAttractor::IsRegisteredWithPed(CPed* pPed) const +{ + for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) { + if (*pPedIt == pPed) + return true; + } + for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) { + if (*pPedIt == pPed) { + return true; + } + } + return false; +} + +bool CPedAttractor::IsInQueue(CPed* pPed) const +{ + for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) { + if (*pPedIt == pPed) + return true; + } + return false; +} + +CPedAttractor* CPedAttractorManager::RegisterPedWithAttractor(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix) +{ + if (pEffect->type != EFFECT_PED_ATTRACTOR) + return nil; + if (IsPedRegisteredWithEffect(pPed)) + return nil; + switch (pEffect->pedattr.type) { + case ATTRACTOR_ATM: return RegisterPed(pPed, pEffect, matrix, vAtmAttractors); + case ATTRACTOR_SEAT: return RegisterPed(pPed, pEffect, matrix, vSeatAttractors); + case ATTRACTOR_STOP: return RegisterPed(pPed, pEffect, matrix, vStopAttractors); + case ATTRACTOR_PIZZA: return RegisterPed(pPed, pEffect, matrix, vPizzaAttractors); + case ATTRACTOR_SHELTER: return RegisterPed(pPed, pEffect, matrix, vShelterAttractors); + case ATTRACTOR_ICECREAM: return RegisterPed(pPed, pEffect, matrix, vIceCreamAttractors); + } + return nil; +} + +bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor) +{ + if (!pAttractor) + return false; + if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR) + return nil; + if (!IsPedRegisteredWithEffect(pPed)) + return nil; + switch (pAttractor->GetEffect()->pedattr.type) { + case ATTRACTOR_ATM: return DeRegisterPed(pPed, pAttractor, vAtmAttractors); + case ATTRACTOR_SEAT: return DeRegisterPed(pPed, pAttractor, vSeatAttractors); + case ATTRACTOR_STOP: return DeRegisterPed(pPed, pAttractor, vStopAttractors); + case ATTRACTOR_PIZZA: return DeRegisterPed(pPed, pAttractor, vPizzaAttractors); + case ATTRACTOR_SHELTER: return DeRegisterPed(pPed, pAttractor, vShelterAttractors); + case ATTRACTOR_ICECREAM: return DeRegisterPed(pPed, pAttractor, vIceCreamAttractors); + } + return nil; +} + +bool CPedAttractorManager::BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor) +{ + if (!pAttractor) + return false; + if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR) + return nil; + if (!IsPedRegisteredWithEffect(pPed)) + return nil; + switch (pAttractor->GetEffect()->pedattr.type) { + case ATTRACTOR_ATM: return BroadcastArrival(pPed, pAttractor, vAtmAttractors); + case ATTRACTOR_SEAT: return BroadcastArrival(pPed, pAttractor, vSeatAttractors); + case ATTRACTOR_STOP: return BroadcastArrival(pPed, pAttractor, vStopAttractors); + case ATTRACTOR_PIZZA: return BroadcastArrival(pPed, pAttractor, vPizzaAttractors); + case ATTRACTOR_SHELTER: return BroadcastArrival(pPed, pAttractor, vShelterAttractors); + case ATTRACTOR_ICECREAM: return BroadcastArrival(pPed, pAttractor, vIceCreamAttractors); + } + return nil; +} + +bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor) +{ + if (!pAttractor) + return false; + if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR) + return nil; + if (!IsPedRegisteredWithEffect(pPed)) + return nil; + switch (pAttractor->GetEffect()->pedattr.type) { + case ATTRACTOR_ATM: return BroadcastDeparture(pPed, pAttractor, vAtmAttractors); + case ATTRACTOR_SEAT: return BroadcastDeparture(pPed, pAttractor, vSeatAttractors); + case ATTRACTOR_STOP: return BroadcastDeparture(pPed, pAttractor, vStopAttractors); + case ATTRACTOR_PIZZA: return BroadcastDeparture(pPed, pAttractor, vPizzaAttractors); + case ATTRACTOR_SHELTER: return BroadcastDeparture(pPed, pAttractor, vShelterAttractors); + case ATTRACTOR_ICECREAM: return BroadcastDeparture(pPed, pAttractor, vIceCreamAttractors); + } + return nil; +} + +bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor) +{ + if (!pAttractor) + return false; + if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR) + return nil; + if (!IsPedRegisteredWithEffect(pPed)) + return nil; + switch (pAttractor->GetEffect()->pedattr.type) { + case ATTRACTOR_ATM: return IsAtHeadOfQueue(pPed, pAttractor, vAtmAttractors); + case ATTRACTOR_SEAT: return IsAtHeadOfQueue(pPed, pAttractor, vSeatAttractors); + case ATTRACTOR_STOP: return IsAtHeadOfQueue(pPed, pAttractor, vStopAttractors); + case ATTRACTOR_PIZZA: return IsAtHeadOfQueue(pPed, pAttractor, vPizzaAttractors); + case ATTRACTOR_SHELTER: return IsAtHeadOfQueue(pPed, pAttractor, vShelterAttractors); + case ATTRACTOR_ICECREAM: return IsAtHeadOfQueue(pPed, pAttractor, vIceCreamAttractors); + } + return nil; +} + +bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor) +{ + if (!pAttractor) + return false; + if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR) + return nil; + if (!IsPedRegisteredWithEffect(pPed)) + return nil; + switch (pAttractor->GetEffect()->pedattr.type) { + case ATTRACTOR_ATM: return IsInQueue(pPed, pAttractor, vAtmAttractors); + case ATTRACTOR_SEAT: return IsInQueue(pPed, pAttractor, vSeatAttractors); + case ATTRACTOR_STOP: return IsInQueue(pPed, pAttractor, vStopAttractors); + case ATTRACTOR_PIZZA: return IsInQueue(pPed, pAttractor, vPizzaAttractors); + case ATTRACTOR_SHELTER: return IsInQueue(pPed, pAttractor, vShelterAttractors); + case ATTRACTOR_ICECREAM: return IsInQueue(pPed, pAttractor, vIceCreamAttractors); + } + return nil; +} + +bool CPedAttractorManager::HasEmptySlot(const C2dEffect* pEffect) +{ + if (!pEffect) + return false; + if (pEffect->type != EFFECT_PED_ATTRACTOR) + return nil; + const CPedAttractor* pAttractor; + switch (pEffect->pedattr.type) { + case ATTRACTOR_ATM: pAttractor = FindAssociatedAttractor(pEffect, vAtmAttractors); break; + case ATTRACTOR_SEAT: pAttractor = FindAssociatedAttractor(pEffect, vSeatAttractors); break; + case ATTRACTOR_STOP: pAttractor = FindAssociatedAttractor(pEffect, vStopAttractors); break; + case ATTRACTOR_PIZZA: pAttractor = FindAssociatedAttractor(pEffect, vPizzaAttractors); break; + case ATTRACTOR_SHELTER: pAttractor = FindAssociatedAttractor(pEffect, vShelterAttractors); break; + case ATTRACTOR_ICECREAM: pAttractor = FindAssociatedAttractor(pEffect, vIceCreamAttractors); break; + default: return true; + } + if (!pAttractor) + return true; + return pAttractor->GetNoOfRegisteredPeds() < pAttractor->GetMaxPedsInAttractor(); +} + +bool CPedAttractorManager::IsPedRegisteredWithEffect(CPed* pPed) +{ + return IsPedRegistered(pPed, vAtmAttractors) || + IsPedRegistered(pPed, vSeatAttractors) || + IsPedRegistered(pPed, vStopAttractors) || + IsPedRegistered(pPed, vPizzaAttractors) || + IsPedRegistered(pPed, vShelterAttractors) || + IsPedRegistered(pPed, vIceCreamAttractors); +} + +void CPedAttractorManager::ComputeEffectPos(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos) +{ + pos = matrix.GetPosition() + Multiply3x3(matrix, pEffect->pos); +} + +void CPedAttractorManager::ComputeEffectQueueDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos) +{ + pos = Multiply3x3(matrix, pEffect->pedattr.queueDir); +} + +void CPedAttractorManager::ComputeEffectUseDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos) +{ + pos = Multiply3x3(matrix, pEffect->pedattr.useDir); +} + +CPedAttractor* CPedAttractorManager::RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors) +{ + CPedAttractor* pRegisteredAttractor = nil; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { + CPedAttractor* pAttractor = *pAttractorIt; + CVector vEffectPos; + ComputeEffectPos(pAttractor->GetEffect(), matrix, vEffectPos); + if (pAttractor->GetEffect() == pEffect && vEffectPos == pAttractor->GetEffectPos()) { + if (!IsApproachable(pEffect, matrix, pAttractor->ComputeFreeSlot(), pPed)) + return nil; + pRegisteredAttractor = pAttractor; + break; + } + } + if (pRegisteredAttractor || !IsApproachable(pEffect, matrix, 0, pPed)) { + if (pRegisteredAttractor) + pRegisteredAttractor->RegisterPed(pPed); + return pRegisteredAttractor; + } + switch (pEffect->pedattr.type) { + case ATTRACTOR_ATM: vecAttractors.push_back(new CPedAtmAttractor(pEffect, matrix, gcMaxSizeOfAtmQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.15f, 0.1f, 0.1f)); break; + case ATTRACTOR_SEAT: vecAttractors.push_back(new CPedSeatAttractor(pEffect, matrix, gcMaxSizeOfSeatQueue, 1.0f, 30000.0f, 3000.0f, 0.125f, 0.1f, 0.1f, 0.1f)); break; + case ATTRACTOR_STOP: vecAttractors.push_back(new CPedStopAttractor(pEffect, matrix, gcMaxSizeOfStopQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f)); break; + case ATTRACTOR_PIZZA: vecAttractors.push_back(new CPedPizzaAttractor(pEffect, matrix, gcMaxSizeOfPizzaQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f)); break; + case ATTRACTOR_SHELTER: vecAttractors.push_back(new CPedShelterAttractor(pEffect, matrix, gcMaxSizeOfShelterQueue, 1.0f, 30000.0f, 3000.0f, 0.5f, 6.28f, 0.1f, 0.1f)); break; + case ATTRACTOR_ICECREAM: vecAttractors.push_back(new CPedIceCreamAttractor(pEffect, matrix, gcMaxSizeOfIceCreamQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.3f, 0.1f, 0.1f)); break; + } + if (pRegisteredAttractor) + pRegisteredAttractor->RegisterPed(pPed); + return pRegisteredAttractor; +} + +bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors) +{ + if (!pAttractor) + return false; + CPedAttractor* pFound = nil; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + pFound = *pAttractorIt; + break; + } + } + if (!pFound) + return false; + pFound->DeRegisterPed(pPed); + if (pFound->GetNoOfRegisteredPeds() != 0) + return true; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + vecAttractors.erase(pAttractorIt); + break; + } + } + delete pAttractor; + return true; +} + +bool CPedAttractorManager::BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors) +{ + if (!pAttractor) + return false; + CPedAttractor* pFound = nil; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + pFound = *pAttractorIt; + break; + } + } + if (!pFound) + return false; + pFound->BroadcastArrival(pPed); + return true; +} + +bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors) +{ + if (!pAttractor) + return false; + CPedAttractor* pFound = nil; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + pFound = *pAttractorIt; + break; + } + } + if (!pFound) + return false; + pFound->DeRegisterPed(pPed); + if (pFound->GetNoOfRegisteredPeds() != 0) + return true; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + vecAttractors.erase(pAttractorIt); + break; + } + } + delete pAttractor; + return true; +} + +bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors) +{ + if (!pAttractor) + return false; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + return (*pAttractorIt)->IsInQueue(pPed); + } + } + return false; +} + +bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors) +{ + if (!pAttractor) + return false; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + return (*pAttractorIt)->IsAtHeadOfQueue(pPed); + } + } + return false; +} + +bool CPedAttractorManager::IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*>& vecAttractors) +{ + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { + if ((*pAttractorIt)->IsRegisteredWithPed(pPed)) + return true; + } + return false; +} + +bool CPedAttractorManager::IsApproachable(C2dEffect* pEffect, const CMatrix& matrix, int32, CPed* pPed) +{ + if (pEffect->pedattr.type == ATTRACTOR_SHELTER) { + CVector pos; + ComputeEffectPos(pEffect, matrix, pos); + return CWorld::GetIsLineOfSightClear(pPed->GetPosition(), pos, true, false, false, false, false, false); + } + CVector vecUseDir, vecEffectPos; + ComputeEffectUseDir(pEffect, matrix, vecUseDir); + ComputeEffectPos(pEffect, matrix, vecEffectPos); + float dp = -DotProduct(vecUseDir, vecEffectPos); + if (pEffect->pedattr.type == ATTRACTOR_ATM || pEffect->pedattr.type == ATTRACTOR_PIZZA || pEffect->pedattr.type == ATTRACTOR_ICECREAM) { + vecUseDir = -vecUseDir; + dp = -dp; + } + if (dp + DotProduct(vecEffectPos, pPed->GetPosition()) > 0.0f) { + CVector vecPedToAttractor = pPed->GetPosition() - vecEffectPos; + vecPedToAttractor.Normalise(); + if (DotProduct(vecPedToAttractor, vecUseDir) > 0.25f && CWorld::IsWanderPathClear(pPed->GetPosition(), vecEffectPos, 2.0f, 0)) + return true; + } + return false; +} diff --git a/src/peds/PedAttractor.h b/src/peds/PedAttractor.h new file mode 100644 index 00000000..563efd3a --- /dev/null +++ b/src/peds/PedAttractor.h @@ -0,0 +1,196 @@ +#pragma once +#include "common.h" +#include <vector> + +#include "2dEffect.h" +#include "Ped.h" + +#define NUM_ATTRACTORS_FOR_ICECREAM_VAN 4 + +class CPedAttractor; + +class CVehicleToEffect +{ + CVehicle* m_pVehicle; + C2dEffect m_effects[NUM_ATTRACTORS_FOR_ICECREAM_VAN]; + +public: + CVehicleToEffect(CVehicle* pVehicle); + const C2dEffect* ChooseEffect(const CVector& pos) const; + CVehicleToEffect& From(const CVehicleToEffect& other); + CVehicleToEffect& operator=(const CVehicleToEffect& other) { return From(other); } + ~CVehicleToEffect() { m_pVehicle = nil; } + CVehicle* GetVehicle() const { return m_pVehicle; } + bool HasThisEffect(C2dEffect* pEffect) const; + const C2dEffect* GetEffect(int32 i) const { return &m_effects[i]; } +}; + +class CPedAttractorManager +{ + std::vector<CPedAttractor*> vAtmAttractors; + std::vector<CPedAttractor*> vSeatAttractors; + std::vector<CPedAttractor*> vStopAttractors; + std::vector<CPedAttractor*> vPizzaAttractors; + std::vector<CPedAttractor*> vShelterAttractors; + std::vector<CPedAttractor*> vIceCreamAttractors; + std::vector<CVehicleToEffect> vVehicleToEffect; + +public: + CPedAttractor* RegisterPedWithAttractor(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix); + CPedAttractor* RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors); + bool BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor); + bool BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors); + const C2dEffect* GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos); + bool IsApproachable(C2dEffect* pEffect, const CMatrix& matrix, int32, CPed* pPed); + void RemoveIceCreamVanEffects(C2dEffect* pEffect); + bool HasEmptySlot(const C2dEffect* pEffect); + const CPedAttractor* FindAssociatedAttractor(const C2dEffect* pEffect, std::vector<CPedAttractor*>& vecAttractors); + bool IsInQueue(CPed* pPed, CPedAttractor* pAttractor); + bool IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors); + bool IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor); + bool IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors); + bool BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor); + bool BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors); + bool DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor); + bool DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors); + bool IsPedRegisteredWithEffect(CPed* pPed); + bool IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*>& vecAttractors); + CVehicle* GetIceCreamVanForEffect(C2dEffect* pEffect); + + static void ComputeEffectPos(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos); + static void ComputeEffectQueueDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos); + static void ComputeEffectUseDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos); + +}; + +CPedAttractorManager* GetPedAttractorManager(); + +enum ePedAttractorType +{ + ATTRACTOR_ATM = 0, + ATTRACTOR_SEAT, + ATTRACTOR_STOP, + ATTRACTOR_PIZZA, + ATTRACTOR_SHELTER, + ATTRACTOR_ICECREAM +}; + +class CPedAttractor +{ +protected: + C2dEffect* p2dEffect; + std::vector<CPed*> vApproachingQueue; + std::vector<CPed*> vWaitingQueue; + int32 m_nMaxPedsInAttractor; + float m_fQueueDistance; + float m_fTimeInWaitQueue; + float m_fTimeInApproachingQueue; + float m_fDistanceToUseAttractor; + float m_fAcceptableHeading; + float m_fMaxPositionDisplacement; + float m_fMaxHeadingDisplacement; + CVector vecEffectPos; + CVector vecQueueDir; + CVector vecUseDir; + +public: + virtual float GetHeadOfQueueWaitTime() { return 0.0f; } + virtual ~CPedAttractor() {}; + virtual ePedAttractorType GetType() const = 0; + virtual void UpdatePedStateOnDeparture(CPed* pPed) const = 0; + virtual bool IsAtHeadOfQueue(CPed* pPed) const { return vWaitingQueue.front() == pPed; } + virtual void ComputeAttractPos(int32 id, CVector& pos) const; + virtual void ComputeAttractHeading(int32 id, float& pHeading) const; + virtual bool BroadcastDeparture(CPed* pPed); + + bool IsRegisteredWithPed(CPed* pPed) const; + bool DeRegisterPed(CPed* pPed); + float ComputeDeltaHeading() const; + float ComputeDeltaPos() const; + void ComputeAttractTime(int32 id, bool, float& time) const; + int32 GetNoOfRegisteredPeds() const { return vWaitingQueue.size() + vApproachingQueue.size(); } + int32 ComputeFreeSlot() const { return vWaitingQueue.size(); } + bool IsInQueue(CPed*) const; + bool RegisterPed(CPed*); + bool BroadcastArrival(CPed*); + + CPedAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp); + + C2dEffect* GetEffect() const { return p2dEffect; } + const CVector& GetEffectPos() const { return vecEffectPos; } + int32 GetMaxPedsInAttractor() const { return m_nMaxPedsInAttractor; } + float GetDistanceToCountSeekDone() const { return m_fDistanceToUseAttractor; } + float GetAcceptableHeading() const { return m_fAcceptableHeading; } +}; + +class CPedAtmAttractor : public CPedAttractor +{ +public: + virtual ePedAttractorType GetType() const override { return ATTRACTOR_ATM; }; + virtual void UpdatePedStateOnDeparture(CPed* pPed) const override; + CPedAtmAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) + {}; +}; + +class CPedIceCreamAttractor : public CPedAttractor +{ +public: + virtual ~CPedIceCreamAttractor() override { GetPedAttractorManager()->RemoveIceCreamVanEffects(p2dEffect); } + virtual ePedAttractorType GetType() const override { return ATTRACTOR_ICECREAM; } + virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {}; + CPedIceCreamAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) + {}; +}; + +class CPedPizzaAttractor : public CPedAttractor +{ +public: + virtual float GetHeadOfQueueWaitTime() override { return 2000.0f; } + virtual ePedAttractorType GetType() const override { return ATTRACTOR_PIZZA; } + virtual void UpdatePedStateOnDeparture(CPed* pPed) const override; + CPedPizzaAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) + {}; +}; + +class CPedSeatAttractor : public CPedAttractor +{ +public: + virtual ePedAttractorType GetType() const override { return ATTRACTOR_SEAT; } + virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {}; + CPedSeatAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) + {}; +}; + +class CPedShelterAttractor : public CPedAttractor +{ + static std::vector<CVector> ms_displacements; +public: + virtual ePedAttractorType GetType() const override { return ATTRACTOR_SHELTER; } + virtual bool BroadcastDeparture(CPed*) override; + virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {}; + virtual bool IsAtHeadOfQueue(CPed* pPed) const override { return true; } + virtual void ComputeAttractPos(int qid, CVector& pos) const override; + virtual void ComputeAttractHeading(int qid, float& heading) const override; + + CPedShelterAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) + {}; + + + CVector GetDisplacement(int32 qid) const; +}; + +class CPedStopAttractor : public CPedAttractor +{ +public: + virtual ePedAttractorType GetType() const override { return ATTRACTOR_STOP; } + virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {}; + + CPedStopAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) + {}; +};
\ No newline at end of file diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp index ebd41296..2925667a 100644 --- a/src/peds/PedIK.cpp +++ b/src/peds/PedIK.cpp @@ -7,11 +7,13 @@ #include "General.h" #include "RwHelper.h" -LimbMovementInfo CPedIK::ms_torsoInfo = { DEGTORAD(50.0f), DEGTORAD(-50.0f), DEGTORAD(15.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(7.0f) }; -LimbMovementInfo CPedIK::ms_headInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) }; +//--MIAMI: file done + +LimbMovementInfo CPedIK::ms_torsoInfo = { DEGTORAD(50.0f), DEGTORAD(-50.0f), DEGTORAD(8.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) }; +LimbMovementInfo CPedIK::ms_headInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(15.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(8.0f) }; LimbMovementInfo CPedIK::ms_headRestoreInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) }; -LimbMovementInfo CPedIK::ms_upperArmInfo = { DEGTORAD(20.0f), DEGTORAD(-100.0f), DEGTORAD(20.0f), DEGTORAD(70.0f), DEGTORAD(-70.0f), DEGTORAD(10.0f) }; -LimbMovementInfo CPedIK::ms_lowerArmInfo = { DEGTORAD(80.0f), DEGTORAD(0.0f), DEGTORAD(20.0f), DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(5.0f) }; +LimbMovementInfo CPedIK::ms_upperArmInfo = { DEGTORAD(5.0f), DEGTORAD(-120.0f), DEGTORAD(20.0f), DEGTORAD(70.0f), DEGTORAD(-70.0f), DEGTORAD(20.0f) }; +LimbMovementInfo CPedIK::ms_lowerArmInfo = { DEGTORAD(60.0f), DEGTORAD(0.0f), DEGTORAD(15.0f), DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f) }; const RwV3d XaxisIK = { 1.0f, 0.0f, 0.0f}; const RwV3d YaxisIK = { 0.0f, 1.0f, 0.0f}; @@ -31,7 +33,6 @@ CPedIK::CPedIK(CPed *ped) m_lowerArmOrient.pitch = 0.0f; } -#ifdef PED_SKIN inline RwMatrix* GetBoneMatrix(CPed *ped, int32 bone) { @@ -45,134 +46,20 @@ GetComponentMatrix(CPed *ped, int32 node) { return GetBoneMatrix(ped, ped->m_pFrames[node]->nodeID); } -#endif void CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool changeRoll) { -#ifdef PED_SKIN - if(IsClumpSkinned(m_ped->GetClump())){ - RtQuat *q = &node->hanimFrame->q; -#ifndef FIX_BUGS - // this is what the game does (also VC), but it does not look great - RtQuatRotate(q, &XaxisIK, RADTODEG(limb->yaw), rwCOMBINEPRECONCAT); - RtQuatRotate(q, &ZaxisIK, RADTODEG(limb->pitch), rwCOMBINEPRECONCAT); // pitch -#else - // copied the code from the non-skinned case - // this seems to work ok - - // We can't get the parent matrix of an hanim frame but - // this function is always called with PED_MID, so we know the parent frame. - // Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox... - // Assuming BONE_torso, the parent is BONE_mid, so let's use that: - RwMatrix *mat = GetBoneMatrix(m_ped, BONE_mid); - - RwV3d vec1, vec2; - vec1.x = mat->right.z; - vec1.y = mat->up.z; - vec1.z = mat->at.z; - float c = Cos(m_ped->m_fRotationCur); - float s = Sin(m_ped->m_fRotationCur); - vec2.x = -(c*mat->right.x + s*mat->right.y); - vec2.y = -(c*mat->up.x + s*mat->up.y); - vec2.z = -(c*mat->at.x + s*mat->at.y); - - // Not sure what exactly to do here - RtQuatRotate(q, &vec1, RADTODEG(limb->yaw), rwCOMBINEPRECONCAT); - RtQuatRotate(q, &vec2, RADTODEG(limb->pitch), rwCOMBINEPRECONCAT); -#endif - m_ped->bDontAcceptIKLookAts = true; - }else -#endif - { - RwFrame *f = node->frame; - RwMatrix *mat = GetWorldMatrix(RwFrameGetParent(f), RwMatrixCreate()); - - RwV3d upVector = { mat->right.z, mat->up.z, mat->at.z }; - RwV3d rightVector; - RwV3d pos = RwFrameGetMatrix(f)->pos; - - // rotation == 0 -> looking in y direction - // left? vector - float c = Cos(m_ped->m_fRotationCur); - float s = Sin(m_ped->m_fRotationCur); - rightVector.x = -(c*mat->right.x + s*mat->right.y); - rightVector.y = -(c*mat->up.x + s*mat->up.y); - rightVector.z = -(c*mat->at.x + s*mat->at.y); - - if(changeRoll){ - // Used when aiming only involves over the legs.(canAimWithArm) - // Automatically changes roll(forward rotation) axis of the parts above upper legs while moving, based on position of upper legs. - // Not noticeable in normal conditions... - - RwV3d forwardVector; - CVector inversedForward = CrossProduct(CVector(0.0f, 0.0f, 1.0f), mat->up); - inversedForward.Normalise(); - float dotProduct = DotProduct(mat->at, inversedForward); - if(dotProduct > 1.0f) dotProduct = 1.0f; - if(dotProduct < -1.0f) dotProduct = -1.0f; - float alpha = Acos(dotProduct); - - if(mat->at.z < 0.0f) - alpha = -alpha; - - forwardVector.x = s * mat->right.x - c * mat->right.y; - forwardVector.y = s * mat->up.x - c * mat->up.y; - forwardVector.z = s * mat->at.x - c * mat->at.y; - - float curYaw, curPitch; - ExtractYawAndPitchWorld(mat, &curYaw, &curPitch); - RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->pitch), rwCOMBINEPOSTCONCAT); - RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->yaw - (curYaw - m_ped->m_fRotationCur)), rwCOMBINEPOSTCONCAT); - RwMatrixRotate(RwFrameGetMatrix(f), &forwardVector, RADTODEG(alpha), rwCOMBINEPOSTCONCAT); - }else{ - // pitch - RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->pitch), rwCOMBINEPOSTCONCAT); - // yaw - RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->yaw), rwCOMBINEPOSTCONCAT); - } - RwFrameGetMatrix(f)->pos = pos; - RwMatrixDestroy(mat); - } + RtQuat *q = &node->hanimFrame->q; + RtQuatRotate(q, &XaxisIK, RADTODEG(limb->yaw), rwCOMBINEREPLACE); + RtQuatRotate(q, &ZaxisIK, RADTODEG(limb->pitch), rwCOMBINEPRECONCAT); + m_ped->bDontAcceptIKLookAts = true; } void -CPedIK::GetComponentPosition(RwV3d *pos, uint32 node) +CPedIK::GetComponentPosition(RwV3d &pos, uint32 node) { - RwFrame *f; - RwMatrix *mat; - -#ifdef PED_SKIN - if(IsClumpSkinned(m_ped->GetClump())){ - pos->x = 0.0f; - pos->y = 0.0f; - pos->z = 0.0f; - mat = GetComponentMatrix(m_ped, node); - // could just copy the position out of the matrix... - RwV3dTransformPoints(pos, pos, 1, mat); - }else -#endif - { - f = m_ped->m_pFrames[node]->frame; - mat = RwFrameGetMatrix(f); - *pos = mat->pos; - - for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f)) - RwV3dTransformPoints(pos, pos, 1, RwFrameGetMatrix(f)); - } -} - -RwMatrix* -CPedIK::GetWorldMatrix(RwFrame *source, RwMatrix *destination) -{ - RwFrame *i; - - *destination = *RwFrameGetMatrix(source); - - for (i = RwFrameGetParent(source); i; i = RwFrameGetParent(i)) - RwMatrixTransform(destination, RwFrameGetMatrix(i), rwCOMBINEPOSTCONCAT); - - return destination; + pos = GetComponentMatrix(m_ped, node)->pos; } LimbMoveStatus @@ -182,15 +69,15 @@ CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, Limb // yaw - if (limb.yaw > targetYaw) { - limb.yaw -= moveInfo.yawD; - } else if (limb.yaw < targetYaw) { - limb.yaw += moveInfo.yawD; - } - - if (Abs(limb.yaw - targetYaw) < moveInfo.yawD) { + if(Abs(limb.yaw-targetYaw) < moveInfo.yawD){ limb.yaw = targetYaw; result = ANGLES_SET_EXACTLY; + }else{ + if (limb.yaw > targetYaw) { + limb.yaw -= moveInfo.yawD; + } else if (limb.yaw < targetYaw) { + limb.yaw += moveInfo.yawD; + } } if (limb.yaw > moveInfo.maxYaw || limb.yaw < moveInfo.minYaw) { @@ -200,16 +87,16 @@ CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, Limb // pitch - if (limb.pitch > targetPitch) { - limb.pitch -= moveInfo.pitchD; - } else if (limb.pitch < targetPitch) { - limb.pitch += moveInfo.pitchD; - } - - if (Abs(limb.pitch - targetPitch) < moveInfo.pitchD) + if (Abs(limb.pitch - targetPitch) < moveInfo.pitchD){ limb.pitch = targetPitch; - else + }else{ + if (limb.pitch > targetPitch) { + limb.pitch -= moveInfo.pitchD; + } else if (limb.pitch < targetPitch) { + limb.pitch += moveInfo.pitchD; + } result = ONE_ANGLE_COULDNT_BE_SET_EXACTLY; + } if (limb.pitch > moveInfo.maxPitch || limb.pitch < moveInfo.minPitch) { limb.pitch = clamp(limb.pitch, moveInfo.minPitch, moveInfo.maxPitch); @@ -226,107 +113,60 @@ CPedIK::RestoreGunPosn(void) return limbStatus == ANGLES_SET_EXACTLY; } -#ifdef PED_SKIN -void -CPedIK::RotateHead(void) -{ - RtQuat *q = &m_ped->m_pFrames[PED_HEAD]->hanimFrame->q; - RtQuatRotate(q, &XaxisIK, RADTODEG(m_headOrient.yaw), rwCOMBINEREPLACE); - RtQuatRotate(q, &ZaxisIK, RADTODEG(m_headOrient.pitch), rwCOMBINEPOSTCONCAT); - m_ped->bDontAcceptIKLookAts = true; -} -#endif - bool CPedIK::LookInDirection(float targetYaw, float targetPitch) { bool success = true; float yaw, pitch; -#ifdef PED_SKIN - if(IsClumpSkinned(m_ped->GetClump())){ - if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) { - m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION; - ExtractYawAndPitchLocalSkinned(m_ped->m_pFrames[PED_HEAD], &m_headOrient.yaw, &m_headOrient.pitch); - } - - // parent of head is torso - RwMatrix worldMat = *GetBoneMatrix(m_ped, BONE_torso); - ExtractYawAndPitchWorld(&worldMat, &yaw, &pitch); - - LimbMoveStatus headStatus = MoveLimb(m_headOrient, CGeneral::LimitRadianAngle(targetYaw - yaw), - CGeneral::LimitRadianAngle(DEGTORAD(10.0f)), ms_headInfo); - if (headStatus == ANGLES_SET_TO_MAX) - success = false; - - if (headStatus != ANGLES_SET_EXACTLY){ - if (!(m_flags & LOOKAROUND_HEAD_ONLY)){ - if (MoveLimb(m_torsoOrient, CGeneral::LimitRadianAngle(targetYaw), targetPitch, ms_torsoInfo)) - success = true; - }else{ - RotateHead(); - return success; - } - } - - if (!(m_flags & LOOKAROUND_HEAD_ONLY)) - RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); - RotateHead(); - }else -#endif - { - RwFrame *frame = m_ped->m_pFrames[PED_HEAD]->frame; - RwMatrix *frameMat = RwFrameGetMatrix(frame); - - if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) { - m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION; - ExtractYawAndPitchLocal(frameMat, &m_headOrient.yaw, &m_headOrient.pitch); - } - - RwMatrix *worldMat = RwMatrixCreate(); - worldMat = GetWorldMatrix(RwFrameGetParent(frame), worldMat); - - ExtractYawAndPitchWorld(worldMat, &yaw, &pitch); - RwMatrixDestroy(worldMat); - - yaw += m_torsoOrient.yaw; - float neededYawTurn = CGeneral::LimitRadianAngle(targetYaw - yaw); - pitch *= Cos(neededYawTurn); + if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) { + m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION; + RwMatrix *m = GetComponentMatrix(m_ped, PED_NECK); + m_headOrient.yaw = Atan2(-m->at.y, -m->at.x); + m_headOrient.yaw -= m_ped->m_fRotationCur; + m_headOrient.yaw = CGeneral::LimitRadianAngle(m_headOrient.yaw); + float up = clamp(m->up.z, -1.0f, 1.0f); + m_headOrient.pitch = Atan2(-up, Sqrt(1.0f - SQR(-up))); + } - float neededPitchTurn = CGeneral::LimitRadianAngle(targetPitch - pitch); - LimbMoveStatus headStatus = MoveLimb(m_headOrient, neededYawTurn, neededPitchTurn, ms_headInfo); - if (headStatus == ANGLES_SET_TO_MAX) - success = false; + // parent of head is neck + RwMatrix *m = GetComponentMatrix(m_ped, PED_NECK); + yaw = CGeneral::LimitRadianAngle(Atan2(-m->at.y, -m->at.x)); + float up = clamp(m->up.z, -1.0f, 1.0f); + pitch = Atan2(-up, Sqrt(1.0f - SQR(-up))); + float headYaw = CGeneral::LimitRadianAngle(targetYaw - (yaw + m_torsoOrient.yaw)); + float headPitch = CGeneral::LimitRadianAngle(targetPitch - pitch) * Cos(Min(Abs(headYaw), HALFPI)); - if (headStatus != ANGLES_SET_EXACTLY && !(m_flags & LOOKAROUND_HEAD_ONLY)) { - float remainingTurn = CGeneral::LimitRadianAngle(targetYaw - m_ped->m_fRotationCur); - if (MoveLimb(m_torsoOrient, remainingTurn, targetPitch, ms_torsoInfo)) - success = true; - } - CMatrix nextFrame = CMatrix(frameMat); - CVector framePos = nextFrame.GetPosition(); + LimbMoveStatus headStatus = MoveLimb(m_headOrient, headYaw, headPitch, ms_headInfo); + if (headStatus == ANGLES_SET_TO_MAX) + success = false; - nextFrame.SetRotateZ(m_headOrient.pitch); - nextFrame.RotateX(m_headOrient.yaw); - nextFrame.GetPosition() += framePos; - nextFrame.UpdateRW(); + if (headStatus != ANGLES_SET_EXACTLY && !(m_flags & LOOKAROUND_HEAD_ONLY)) + if (MoveLimb(m_torsoOrient, CGeneral::LimitRadianAngle(targetYaw-m_ped->m_fRotationCur), targetPitch, ms_torsoInfo)) + success = true; - if (!(m_flags & LOOKAROUND_HEAD_ONLY)) - RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); + // This was RotateHead + RtQuat *q = &m_ped->m_pFrames[PED_HEAD]->hanimFrame->q; + RtQuatRotate(q, &ZaxisIK, RADTODEG(m_headOrient.pitch), rwCOMBINEREPLACE); + RtQuatRotate(q, &XaxisIK, RADTODEG(m_headOrient.yaw), rwCOMBINEPRECONCAT); + m_ped->bDontAcceptIKLookAts = true; - } + if (!(m_flags & LOOKAROUND_HEAD_ONLY)) + RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); return success; } bool CPedIK::LookAtPosition(CVector const &pos) { + RwV3d *pedpos = &GetComponentMatrix(m_ped, PED_MID)->pos; float yawToFace = CGeneral::GetRadianAngleBetweenPoints( pos.x, pos.y, - m_ped->GetPosition().x, m_ped->GetPosition().y); + pedpos->x, pedpos->y); float pitchToFace = CGeneral::GetRadianAngleBetweenPoints( + // BUG? not using pedpos here pos.z, (m_ped->GetPosition() - pos).Magnitude2D(), - m_ped->GetPosition().z, 0.0f); + pedpos->z, 0.0f); return LookInDirection(yawToFace, pitchToFace); } @@ -336,12 +176,12 @@ CPedIK::PointGunInDirection(float targetYaw, float targetPitch) { bool result = true; bool armPointedToGun = false; - float angle = CGeneral::LimitRadianAngle(targetYaw - m_ped->m_fRotationCur); - m_flags &= (~GUN_POINTED_SUCCESSFULLY); + targetYaw = CGeneral::LimitRadianAngle(targetYaw - m_ped->GetForward().Heading()); + m_flags &= ~GUN_POINTED_SUCCESSFULLY; m_flags |= LOOKAROUND_HEAD_ONLY; if (m_flags & AIMS_WITH_ARM) { - armPointedToGun = PointGunInDirectionUsingArm(angle, targetPitch); - angle = CGeneral::LimitRadianAngle(angle - m_upperArmOrient.yaw); + armPointedToGun = PointGunInDirectionUsingArm(targetYaw, targetPitch); + targetYaw = CGeneral::LimitRadianAngle(targetYaw - (m_upperArmOrient.yaw + m_lowerArmOrient.yaw)); } if (armPointedToGun) { if (m_flags & AIMS_WITH_ARM && m_torsoOrient.yaw * m_upperArmOrient.yaw < 0.0f) @@ -350,31 +190,35 @@ CPedIK::PointGunInDirection(float targetYaw, float targetPitch) // Unused code RwMatrix *matrix; float yaw, pitch; -#ifdef PED_SKIN - if(IsClumpSkinned(m_ped->GetClump())){ - matrix = RwMatrixCreate(); - *matrix = *GetComponentMatrix(m_ped, PED_UPPERARMR); - ExtractYawAndPitchWorld(matrix, &yaw, &pitch); - RwMatrixDestroy(matrix); - }else -#endif - { - matrix = GetWorldMatrix(RwFrameGetParent(m_ped->m_pFrames[PED_UPPERARMR]->frame), RwMatrixCreate()); - ExtractYawAndPitchWorld(matrix, &yaw, &pitch); - RwMatrixDestroy(matrix); - } - // + matrix = RwMatrixCreate(); + *matrix = *GetComponentMatrix(m_ped, PED_CLAVICLER); + ExtractYawAndPitchWorld(matrix, &yaw, &pitch); + RwMatrixDestroy(matrix); - LimbMoveStatus status = MoveLimb(m_torsoOrient, angle, targetPitch, ms_torsoInfo); + if(m_flags & AIMS_WITH_ARM){ + if(targetPitch > 0.0f) + targetPitch = Max(targetPitch - Abs(targetYaw), 0.0f); + else + targetPitch = Min(targetPitch + Abs(targetYaw), 0.0f); + } + LimbMoveStatus status = MoveLimb(m_torsoOrient, targetYaw, targetPitch, ms_torsoInfo); if (status == ANGLES_SET_TO_MAX) result = false; else if (status == ANGLES_SET_EXACTLY) m_flags |= GUN_POINTED_SUCCESSFULLY; } - if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && m_flags & AIMS_WITH_ARM) - RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, true); - else - RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); + RwMatrix *m = GetBoneMatrix(m_ped, BONE_spine); // BUG: game uses index 2 directly, which happens to be identical to BONE_spine + RwV3d axis = { 0.0f, 0.0f, 0.0f }; + float axisangle = -CGeneral::LimitRadianAngle(Atan2(-m->at.y, -m->at.x) - m_ped->m_fRotationCur); + axis.y = -Sin(axisangle); + axis.z = Cos(axisangle); + + // this was RotateTorso + RtQuat *q = &m_ped->m_pFrames[PED_MID]->hanimFrame->q; + RtQuatRotate(q, &axis, RADTODEG(m_torsoOrient.pitch), rwCOMBINEPOSTCONCAT); + RtQuatRotate(q, &XaxisIK, RADTODEG(m_torsoOrient.yaw), rwCOMBINEPOSTCONCAT); + m_ped->bDontAcceptIKLookAts = true; + return result; } @@ -382,103 +226,86 @@ bool CPedIK::PointGunInDirectionUsingArm(float targetYaw, float targetPitch) { bool result = false; - - RwV3d upVector; // only for non-skinned RwMatrix *matrix; float yaw, pitch; -#ifdef PED_SKIN - if(IsClumpSkinned(m_ped->GetClump())){ - matrix = RwMatrixCreate(); - *matrix = *GetComponentMatrix(m_ped, PED_UPPERARMR); - ExtractYawAndPitchWorld(matrix, &yaw, &pitch); - RwMatrixDestroy(matrix); - }else -#endif - { - RwFrame *frame = m_ped->m_pFrames[PED_UPPERARMR]->frame; - matrix = GetWorldMatrix(RwFrameGetParent(frame), RwMatrixCreate()); - - // with PED_SKIN this is actually done below (with a memory leak) - upVector.x = matrix->right.z; - upVector.y = matrix->up.z; - upVector.z = matrix->at.z; - ExtractYawAndPitchWorld(matrix, &yaw, &pitch); - RwMatrixDestroy(matrix); - } + float uaRoll = 45.0f; + float handRoll = 30.0f; - RwV3d rightVector = { 0.0f, 0.0f, 1.0f }; - RwV3d forwardVector = { 1.0f, 0.0f, 0.0f }; + matrix = GetComponentMatrix(m_ped, PED_CLAVICLER); + yaw = CGeneral::LimitRadianAngle(Atan2(matrix->right.y, matrix->right.x) - m_ped->m_fRotationCur); + pitch = Atan2(matrix->up.z, Sqrt(1.0f - SQR(matrix->up.z))); float uaYaw, uaPitch; -#ifdef PED_SKIN - if(IsClumpSkinned(m_ped->GetClump())){ - uaYaw = targetYaw; - uaPitch = targetPitch + DEGTORAD(10.0f); - }else -#endif - { - uaYaw = targetYaw - m_torsoOrient.yaw - DEGTORAD(15.0f); - uaPitch = CGeneral::LimitRadianAngle(targetPitch - pitch); - } + uaYaw = CGeneral::LimitRadianAngle(targetYaw - yaw - DEGTORAD(15.0f)); + uaPitch = CGeneral::LimitRadianAngle(targetPitch - pitch + DEGTORAD(10.0f)); LimbMoveStatus uaStatus = MoveLimb(m_upperArmOrient, uaYaw, uaPitch, ms_upperArmInfo); if (uaStatus == ANGLES_SET_EXACTLY) { m_flags |= GUN_POINTED_SUCCESSFULLY; result = true; } -#ifdef PED_SKIN - // this code is completely missing on xbox & android, but we can keep it with the check - // TODO? implement it for skinned geometry? - if(!IsClumpSkinned(m_ped->GetClump())) -#endif if (uaStatus == ANGLES_SET_TO_MAX) { float laYaw = uaYaw - m_upperArmOrient.yaw; LimbMoveStatus laStatus; - if (laYaw > 0.0f) - laStatus = MoveLimb(m_lowerArmOrient, laYaw, -DEGTORAD(45.0f), ms_lowerArmInfo); - else + if (laYaw > 0.0f){ + float rollReduce = laYaw/DEGTORAD(30.0f); + uaRoll *= 1.0f - Min(rollReduce, 1.0f); + handRoll *= 1.0f - Min(rollReduce, 1.0f); + + laYaw *= 1.9f; + laStatus = MoveLimb(m_lowerArmOrient, laYaw, 0.0f, ms_lowerArmInfo); + + // some unused statics here + float uaPitchAmount = 1.0f - (m_lowerArmOrient.yaw + m_upperArmOrient.yaw) * 0.34f; + float f1 = ms_upperArmInfo.maxPitch * Max(uaPitchAmount, 0.0f); + float f2 = 0.2f*m_lowerArmOrient.yaw + m_upperArmOrient.pitch; + m_upperArmOrient.pitch = Min(f1, f2); + }else laStatus = MoveLimb(m_lowerArmOrient, laYaw, 0.0f, ms_lowerArmInfo); if (laStatus == ANGLES_SET_EXACTLY) { m_flags |= GUN_POINTED_SUCCESSFULLY; result = true; } - RwFrame *child = GetFirstChild(m_ped->m_pFrames[PED_UPPERARMR]->frame); - RwV3d pos = RwFrameGetMatrix(child)->pos; - RwMatrixRotate(RwFrameGetMatrix(child), &forwardVector, RADTODEG(m_lowerArmOrient.pitch), rwCOMBINEPOSTCONCAT); - RwMatrixRotate(RwFrameGetMatrix(child), &rightVector, RADTODEG(-m_lowerArmOrient.yaw), rwCOMBINEPOSTCONCAT); - RwFrameGetMatrix(child)->pos = pos; - } -#ifdef PED_SKIN - if(IsClumpSkinned(m_ped->GetClump())){ - RtQuat *q = &m_ped->m_pFrames[PED_UPPERARMR]->hanimFrame->q; - RtQuatRotate(q, &XaxisIK, RADTODEG(m_upperArmOrient.yaw), rwCOMBINEPOSTCONCAT); - RtQuatRotate(q, &ZaxisIK, RADTODEG(m_upperArmOrient.pitch), rwCOMBINEPOSTCONCAT); + // game does this stupidly by going through the clump extension... + RtQuat *q = &m_ped->m_pFrames[PED_FOREARMR]->hanimFrame->q; + RtQuatRotate(q, &ZaxisIK, -RADTODEG(m_lowerArmOrient.yaw), rwCOMBINEREPLACE); + RtQuatRotate(q, &XaxisIK, -RADTODEG(m_lowerArmOrient.pitch), rwCOMBINEPOSTCONCAT); m_ped->bDontAcceptIKLookAts = true; - }else -#endif - { - RwFrame *frame = m_ped->m_pFrames[PED_UPPERARMR]->frame; - // with PED_SKIN we're also getting upVector here - RwV3d pos = RwFrameGetMatrix(frame)->pos; - RwMatrixRotate(RwFrameGetMatrix(frame), &rightVector, RADTODEG(m_upperArmOrient.pitch), rwCOMBINEPOSTCONCAT); - RwMatrixRotate(RwFrameGetMatrix(frame), &upVector, RADTODEG(m_upperArmOrient.yaw), rwCOMBINEPOSTCONCAT); - RwFrameGetMatrix(frame)->pos = pos; } + + RtQuat *q = &m_ped->m_pFrames[PED_UPPERARMR]->hanimFrame->q; + RtQuatRotate(q, &XaxisIK, uaRoll, rwCOMBINEREPLACE); + RtQuatRotate(q, &YaxisIK, -RADTODEG(m_upperArmOrient.pitch), rwCOMBINEPOSTCONCAT); + RtQuatRotate(q, &ZaxisIK, -RADTODEG(m_upperArmOrient.yaw+HALFPI), rwCOMBINEPOSTCONCAT); + m_ped->bDontAcceptIKLookAts = true; + + q = &m_ped->m_pFrames[PED_HANDR]->hanimFrame->q; + RtQuatRotate(q, &XaxisIK, handRoll, rwCOMBINEPRECONCAT); + return result; } bool CPedIK::PointGunAtPosition(CVector const& position) { + CVector startPoint; + if (m_ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_SPAS12_SHOTGUN || m_ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_STUBBY_SHOTGUN) + startPoint = m_ped->GetPosition(); + else { + RwV3d armPos; + GetComponentPosition(armPos, PED_UPPERARMR); + startPoint.x = m_ped->GetPosition().x; + startPoint.y = m_ped->GetPosition().y; + startPoint.z = armPos.z; + } + return PointGunInDirection( - CGeneral::GetRadianAngleBetweenPoints(position.x, position.y, m_ped->GetPosition().x, m_ped->GetPosition().y), - CGeneral::GetRadianAngleBetweenPoints(position.z, Distance2D(m_ped->GetPosition(), position.x, position.y), - m_ped->GetPosition().z, - 0.0f)); + CGeneral::GetRadianAngleBetweenPoints(position.x, position.y, startPoint.x, startPoint.y), + CGeneral::GetRadianAngleBetweenPoints(position.z, Distance2D(m_ped->GetPosition(), position.x, position.y), startPoint.z, 0.0f)); } bool @@ -487,40 +314,24 @@ CPedIK::RestoreLookAt(void) bool result = false; float yaw, pitch; -#ifdef PED_SKIN - if(IsClumpSkinned(m_ped->GetClump())){ - if (m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION) { - m_ped->m_pFrames[PED_HEAD]->flag &= (~AnimBlendFrameData::IGNORE_ROTATION); - } else { - ExtractYawAndPitchLocalSkinned(m_ped->m_pFrames[PED_HEAD], &yaw, &pitch); - if (MoveLimb(m_headOrient, yaw, pitch, ms_headRestoreInfo) == ANGLES_SET_EXACTLY) - result = true; - } - RotateHead(); - }else -#endif - { - RwMatrix *mat = RwFrameGetMatrix(m_ped->m_pFrames[PED_HEAD]->frame); - if (m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION) { - m_ped->m_pFrames[PED_HEAD]->flag &= (~AnimBlendFrameData::IGNORE_ROTATION); - } else { - ExtractYawAndPitchLocal(mat, &yaw, &pitch); - if (MoveLimb(m_headOrient, yaw, pitch, ms_headRestoreInfo) == ANGLES_SET_EXACTLY) - result = true; - } - - CMatrix matrix(mat); - CVector pos = matrix.GetPosition(); - matrix.SetRotateZ(m_headOrient.pitch); - matrix.RotateX(m_headOrient.yaw); - matrix.Translate(pos); - matrix.UpdateRW(); + if (m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION) { + m_ped->m_pFrames[PED_HEAD]->flag &= (~AnimBlendFrameData::IGNORE_ROTATION); + } else { + ExtractYawAndPitchLocalSkinned(m_ped->m_pFrames[PED_HEAD], &yaw, &pitch); + if (MoveLimb(m_headOrient, yaw, pitch, ms_headRestoreInfo) == ANGLES_SET_EXACTLY) + result = true; } - if (!(m_flags & LOOKAROUND_HEAD_ONLY)){ + + // This was RotateHead + RtQuat *q = &m_ped->m_pFrames[PED_HEAD]->hanimFrame->q; + RtQuatRotate(q, &XaxisIK, RADTODEG(m_headOrient.yaw), rwCOMBINEREPLACE); + RtQuatRotate(q, &ZaxisIK, RADTODEG(m_headOrient.pitch), rwCOMBINEPRECONCAT); + m_ped->bDontAcceptIKLookAts = true; + + if (!(m_flags & LOOKAROUND_HEAD_ONLY)) MoveLimb(m_torsoOrient, 0.0f, 0.0f, ms_torsoInfo); - if (!(m_flags & LOOKAROUND_HEAD_ONLY)) - RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); - } + if (!(m_flags & LOOKAROUND_HEAD_ONLY)) + RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); return result; } @@ -548,7 +359,6 @@ CPedIK::ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch) if (mat->up.x > 0.0f) *pitch = -*pitch; } -#ifdef PED_SKIN void CPedIK::ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch) { @@ -557,4 +367,3 @@ CPedIK::ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, flo ExtractYawAndPitchLocal(mat, yaw, pitch); RwMatrixDestroy(mat); } -#endif diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index e91d7c06..ee719fea 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -51,15 +51,13 @@ public: bool PointGunInDirection(float targetYaw, float targetPitch); bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch); bool PointGunAtPosition(CVector const& position); - void GetComponentPosition(RwV3d *pos, uint32 node); - static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination); + void GetComponentPosition(RwV3d &pos, uint32 node); void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll); void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch); void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch); void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch); LimbMoveStatus MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, LimbMovementInfo &moveInfo); bool RestoreGunPosn(void); - void RotateHead(void); bool LookInDirection(float targetYaw, float targetPitch); bool LookAtPosition(CVector const& pos); bool RestoreLookAt(void); diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp index 2d4a92fa..6011ce44 100644 --- a/src/peds/PedPlacement.cpp +++ b/src/peds/PedPlacement.cpp @@ -43,9 +43,13 @@ CPedPlacement::IsPositionClearOfCars(Const CVector *pos) } bool -CPedPlacement::IsPositionClearForPed(CVector* pos) +CPedPlacement::IsPositionClearForPed(const CVector& pos, float radius, int total, CEntity** entities) { int16 count; - CWorld::FindObjectsKindaColliding(*pos, 0.75f, true, &count, 2, nil, false, true, true, false, false); + if (radius == -1.0f) + radius = 0.75f; + if (total == -1) + total = 2; + CWorld::FindObjectsKindaColliding(pos, radius, true, &count, total, entities, false, true, true, false, false); return count == 0; } diff --git a/src/peds/PedPlacement.h b/src/peds/PedPlacement.h index b51e2aad..5b8354d4 100644 --- a/src/peds/PedPlacement.h +++ b/src/peds/PedPlacement.h @@ -4,5 +4,5 @@ class CPedPlacement { public: static void FindZCoorForPed(CVector* pos); static CEntity* IsPositionClearOfCars(Const CVector*); - static bool IsPositionClearForPed(CVector*); + static bool IsPositionClearForPed(const CVector& pos, float radius = -1.0f, int total = -1, CEntity** entities = nil); };
\ No newline at end of file diff --git a/src/peds/PedStats.h b/src/peds/PedStats.h index df97bdb8..7fc8cdbf 100644 --- a/src/peds/PedStats.h +++ b/src/peds/PedStats.h @@ -37,6 +37,11 @@ enum ePedStats PEDSTAT_SPORTSFAN, PEDSTAT_SHOPPER, PEDSTAT_OLDSHOPPER, + PEDSTAT_BEACH_GUY, + PEDSTAT_BEACH_GIRL, + PEDSTAT_SKATER, + PEDSTAT_STD_MISSION, + PEDSTAT_COWARD, NUM_PEDSTATS }; diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index eb4ac09e..aafb80c7 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -16,6 +16,7 @@ #include "Pools.h" #include "Darkel.h" #include "CarCtrl.h" +#include "MBlur.h" #define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f @@ -31,6 +32,7 @@ CPlayerPed::~CPlayerPed() delete m_pWanted; } +// --MIAMI: Done except commented out things CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) { m_fMoveSpeed = 0.0f; @@ -44,31 +46,50 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) m_nSelectedWepSlot = WEAPONTYPE_UNARMED; m_nSpeedTimer = 0; m_bSpeedTimerFlag = false; + + // TODO(Miami) + // if (pPointGunAt) + // m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); + m_pPointGunAt = nil; - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); m_fMaxStamina = 150.0f; m_fCurrentStamina = m_fMaxStamina; m_fStaminaProgress = 0.0f; m_nEvadeAmount = 0; - field_1367 = 0; + m_pEvadingFrom = nil; m_nHitAnimDelayTimer = 0; m_fAttackButtonCounter = 0.0f; m_bHaveTargetSelected = false; m_bHasLockOnTarget = false; + m_bDrunkVisualsWearOff = true; m_bCanBeDamaged = true; m_fWalkAngle = 0.0f; m_fFPSMoveHeading = 0.0f; + m_pMinigunTopAtomic = nil; + m_fGunSpinSpeed = 0.0; + m_fGunSpinAngle = 0.0; m_nTargettableObjects[0] = m_nTargettableObjects[1] = m_nTargettableObjects[2] = m_nTargettableObjects[3] = -1; - field_1413 = 0; + unused1 = false; for (int i = 0; i < 6; i++) { m_vecSafePos[i] = CVector(0.0f, 0.0f, 0.0f); m_pPedAtSafePos[i] = nil; + m_pCheckPlayers[i] = nil; } + m_nCheckPlayersIndex = 0; + m_nPadUpPressedInMilliseconds = 0; + m_nPadDownPressedInMilliseconds = 0; + // TODO(Miami): Idle anim block index } void CPlayerPed::ClearWeaponTarget() { if (m_nPedType == PEDTYPE_PLAYER1) { + + // TODO(Miami) + // if (m_pPointGunAt) + // m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); + m_pPointGunAt = nil; TheCamera.ClearPlayerWeaponMode(); CWeaponEffects::ClearCrossHair(); @@ -181,21 +202,24 @@ CPlayerPed::UseSprintEnergy(void) } } +// --MIAMI: Use that on everywhere except ProcessPlayerWeapon void -CPlayerPed::MakeChangesForNewWeapon(int8 weapon) +CPlayerPed::MakeChangesForNewWeapon(eWeaponType weapon) { if (m_nPedState == PED_SNIPER_MODE) { RestorePreviousState(); TheCamera.ClearPlayerWeaponMode(); } SetCurrentWeapon(weapon); + m_nSelectedWepSlot = m_currentWeapon; GetWeapon()->m_nAmmoInClip = Min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAim)) ClearWeaponTarget(); - CAnimBlendAssociation *weaponAnim = RpAnimBlendClumpGetAssociation(GetClump(), CWeaponInfo::GetWeaponInfo(WEAPONTYPE_SNIPERRIFLE)->m_AnimToPlay); + // WEAPONTYPE_SNIPERRIFLE? Wut? + CAnimBlendAssociation* weaponAnim = RpAnimBlendClumpGetAssociation(GetClump(), GetPrimaryFireAnim(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_SNIPERRIFLE))); if (weaponAnim) { weaponAnim->SetRun(); weaponAnim->flags |= ASSOC_FADEOUTWHENDONE; @@ -203,6 +227,14 @@ CPlayerPed::MakeChangesForNewWeapon(int8 weapon) TheCamera.ClearPlayerWeaponMode(); } +// --MIAMI: Done, but this should be only called from ProcessPlayerWeapon +void +CPlayerPed::MakeChangesForNewWeapon(int32 slot) +{ + if(slot != -1) + MakeChangesForNewWeapon(m_weapons[slot].m_eWeaponType); +} + void CPlayerPed::ReApplyMoveAnims(void) { @@ -222,14 +254,19 @@ CPlayerPed::ReApplyMoveAnims(void) } } +// --MIAMI: Done void CPlayerPed::SetInitialState(void) { + m_nDrunkenness = 0; + m_nFadeDrunkenness = 0; + CMBlur::ClearDrunkBlur(); + m_nDrunkCountdown = 0; m_bAdrenalineActive = false; m_nAdrenalineTime = 0; CTimer::SetTimeScale(1.0f); m_pSeekTarget = nil; - m_vecSeekPos = { 0.0f, 0.0f, 0.0f }; + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_fleeFromPosX = 0.0f; m_fleeFromPosY = 0.0f; m_fleeFrom = nil; @@ -241,10 +278,12 @@ CPlayerPed::SetInitialState(void) ClearLookFlag(); bIsPointingGunAt = false; bRenderPedInCar = true; + if (m_pFire) m_pFire->Extinguish(); + RpAnimBlendClumpRemoveAllAssociations(GetClump()); - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); SetMoveState(PEDMOVE_STILL); m_nLastPedState = PED_NONE; m_animGroup = ASSOCGRP_PLAYER; @@ -257,6 +296,11 @@ CPlayerPed::SetInitialState(void) m_bCanBeDamaged = true; m_pedStats->m_temper = 50; m_fWalkAngle = 0.0f; + if (m_attachedTo && !bUsesCollision) + bUsesCollision = true; + + m_attachedTo = nil; + m_attachWepAmmo = 0; } void @@ -397,7 +441,7 @@ CPlayerPed::SetRealMoveAnim(void) } else if (curSprintAssoc->blendDelta >= 0.0f || curSprintAssoc->blendAmount >= 0.8f) { if (m_fMoveSpeed < 0.4f) { AnimationId runStopAnim; - if (curSprintAssoc->currentTime / curSprintAssoc->hierarchy->totalLength < 0.5) // double + if (curSprintAssoc->GetProgress() < 0.5) // double runStopAnim = ANIM_RUN_STOP; else runStopAnim = ANIM_RUN_STOP_R; @@ -492,13 +536,16 @@ CPlayerPed::RestoreSprintEnergy(float restoreSpeed) m_fCurrentStamina += restoreSpeed * CTimer::GetTimeStep() * 0.5f; } + +// TODO(Miami) bool CPlayerPed::DoWeaponSmoothSpray(void) { if (m_nPedState == PED_ATTACK && !m_pPointGunAt) { eWeaponType weapon = GetWeapon()->m_eWeaponType; - if (weapon == WEAPONTYPE_FLAMETHROWER || weapon == WEAPONTYPE_COLT45 || weapon == WEAPONTYPE_UZI || weapon == WEAPONTYPE_SHOTGUN || - weapon == WEAPONTYPE_AK47 || weapon == WEAPONTYPE_M16 || weapon == WEAPONTYPE_HELICANNON) + if (weapon == WEAPONTYPE_FLAMETHROWER || weapon == WEAPONTYPE_COLT45 || weapon == WEAPONTYPE_UZI || + weapon == WEAPONTYPE_TEC9 || weapon == WEAPONTYPE_SILENCED_INGRAM || weapon == WEAPONTYPE_MP5 || + weapon == WEAPONTYPE_SHOTGUN || weapon == WEAPONTYPE_RUGER || weapon == WEAPONTYPE_M4 || weapon == WEAPONTYPE_HELICANNON) return true; } return false; @@ -519,7 +566,7 @@ CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed) if (distVec.Magnitude() > CWeaponInfo::GetWeaponInfo(weaponUsed->m_eWeaponType)->m_fRange) return true; - if (weaponUsed->m_eWeaponType != WEAPONTYPE_SHOTGUN && weaponUsed->m_eWeaponType != WEAPONTYPE_AK47) + if (weaponUsed->m_eWeaponType != WEAPONTYPE_SHOTGUN && weaponUsed->m_eWeaponType != WEAPONTYPE_RUGER) return false; distVec.Normalise(); @@ -583,59 +630,82 @@ CPlayerPed::PlayerControlSniper(CPad *padUsed) firePos = GetMatrix() * firePos; GetWeapon()->Fire(this, &firePos); } - GetWeapon()->Update(m_audioEntityId); + GetWeapon()->Update(m_audioEntityId, nil); } +// --MIAMI: Made compatible with slots, but still TODO // I think R* also used goto in here. void CPlayerPed::ProcessWeaponSwitch(CPad *padUsed) { - if (CDarkel::FrenzyOnGoing()) + if (CDarkel::FrenzyOnGoing() || m_attachedTo) goto switchDetectDone; - if (padUsed->CycleWeaponRightJustDown() && !m_pPointGunAt) { + if (!m_pPointGunAt && /* !byte_A10B57 && */ GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR) { + if (padUsed->CycleWeaponRightJustDown()) { - if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON - && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT - && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER - && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER_RUNABOUT - && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER - && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER_RUNABOUT) { + if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER_RUNABOUT + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER_RUNABOUT) { - for (m_nSelectedWepSlot = m_currentWeapon + 1; m_nSelectedWepSlot < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; ++m_nSelectedWepSlot) { - if (HasWeapon(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) { - goto switchDetectDone; + for (m_nSelectedWepSlot = m_currentWeapon + 1; m_nSelectedWepSlot < TOTAL_WEAPON_SLOTS; ++m_nSelectedWepSlot) { + if (HasWeaponSlot(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) { + goto spentAmmoCheck; + } } + m_nSelectedWepSlot = 0; } - m_nSelectedWepSlot = WEAPONTYPE_UNARMED; - } - } else if (padUsed->CycleWeaponLeftJustDown() && !m_pPointGunAt) { - if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON - && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER - && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) { + } else if (padUsed->CycleWeaponLeftJustDown()) { + if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) { + + for (m_nSelectedWepSlot = m_currentWeapon - 1; ; --m_nSelectedWepSlot) { + if (m_nSelectedWepSlot < 0) + m_nSelectedWepSlot = TOTAL_WEAPON_SLOTS - 1; - for (m_nSelectedWepSlot = m_currentWeapon - 1; ; --m_nSelectedWepSlot) { - if (m_nSelectedWepSlot < WEAPONTYPE_UNARMED) - m_nSelectedWepSlot = WEAPONTYPE_DETONATOR; + if (m_nSelectedWepSlot == 0) + break; - if (HasWeapon(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) { - goto switchDetectDone; + if (HasWeaponSlot(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) { + break; + } } } } - } else if (CWeaponInfo::GetWeaponInfo((eWeaponType)m_currentWeapon)->m_eWeaponFire != WEAPON_FIRE_MELEE) { - if (GetWeapon(m_currentWeapon).m_nAmmoTotal <= 0) { + } + +spentAmmoCheck: + if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_eWeaponFire != WEAPON_FIRE_MELEE + && (!padUsed->GetWeapon() || GetWeapon()->m_eWeaponType != WEAPONTYPE_MINIGUN)) { + if (GetWeapon()->m_nAmmoTotal <= 0) { if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) { - for (m_nSelectedWepSlot = m_currentWeapon - 1; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) { - if (m_nSelectedWepSlot == WEAPONTYPE_BASEBALLBAT && HasWeapon(WEAPONTYPE_BASEBALLBAT) - || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && m_nSelectedWepSlot != WEAPONTYPE_MOLOTOV && m_nSelectedWepSlot != WEAPONTYPE_GRENADE) { + if (GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR + || GetWeapon(2).m_eWeaponType != WEAPONTYPE_DETONATOR_GRENADE) + m_nSelectedWepSlot = m_currentWeapon - 1; + else + m_nSelectedWepSlot = 2; + + for (; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) { + + // BUG: m_nSelectedWepSlot and GetWeapon(..) takes slot in VC but they compared them against weapon types in whole condition! jeez +#ifdef FIX_BUGS + if (m_nSelectedWepSlot == 1 || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && m_nSelectedWepSlot != 2) { +#else + if (m_nSelectedWepSlot == WEAPONTYPE_BASEBALLBAT && GetWeapon(WEAPONTYPE_BASEBALLBAT).m_eWeaponType == WEAPONTYPE_BASEBALLBAT + || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 + && m_nSelectedWepSlot != WEAPONTYPE_MOLOTOV && m_nSelectedWepSlot != WEAPONTYPE_GRENADE && m_nSelectedWepSlot != WEAPONTYPE_TEARGAS) { +#endif goto switchDetectDone; } } - m_nSelectedWepSlot = WEAPONTYPE_UNARMED; + m_nSelectedWepSlot = 0; } } } @@ -643,6 +713,7 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed) switchDetectDone: if (m_nSelectedWepSlot != m_currentWeapon) { if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN && m_nPedState != PED_FIGHT) + RemoveWeaponAnims(m_currentWeapon, -1000.0f); MakeChangesForNewWeapon(m_nSelectedWepSlot); } } @@ -663,7 +734,7 @@ CPlayerPed::PlayerControlM16(CPad *padUsed) firePos = GetMatrix() * firePos; GetWeapon()->Fire(this, &firePos); } - GetWeapon()->Update(m_audioEntityId); + GetWeapon()->Update(m_audioEntityId, nil); } void @@ -934,6 +1005,7 @@ CPlayerPed::FindWeaponLockOnTarget(void) return true; } +// --MIAMI: Done, but uncomment new weapon types when weapons got ported void CPlayerPed::ProcessAnimGroups(void) { @@ -946,17 +1018,29 @@ CPlayerPed::ProcessAnimGroups(void) if (m_fWalkAngle > 0.0f) { if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) groupToSet = ASSOCGRP_ROCKETLEFT; + else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || + GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || + GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) + groupToSet = ASSOCGRP_CHAINSAWLEFT; else groupToSet = ASSOCGRP_PLAYERLEFT; } else { if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) groupToSet = ASSOCGRP_ROCKETRIGHT; + else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || + GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || + GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) + groupToSet = ASSOCGRP_CHAINSAWRIGHT; else groupToSet = ASSOCGRP_PLAYERRIGHT; } } else { if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) groupToSet = ASSOCGRP_ROCKETBACK; + else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || + GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || + GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) + groupToSet = ASSOCGRP_CHAINSAWBACK; else groupToSet = ASSOCGRP_PLAYERBACK; } @@ -964,9 +1048,19 @@ CPlayerPed::ProcessAnimGroups(void) if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) { groupToSet = ASSOCGRP_PLAYERROCKET; } else { - if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT) { + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT + || GetWeapon()->m_eWeaponType == WEAPONTYPE_MACHETE) groupToSet = ASSOCGRP_PLAYERBBBAT; - } else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_COLT45 && GetWeapon()->m_eWeaponType != WEAPONTYPE_UZI) { + else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || + GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || + GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) + groupToSet = ASSOCGRP_PLAYERCHAINSAW; + else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_COLT45 && GetWeapon()->m_eWeaponType != WEAPONTYPE_UZI + // I hope this is a inlined function... + && GetWeapon()->m_eWeaponType != WEAPONTYPE_PYTHON && GetWeapon()->m_eWeaponType != WEAPONTYPE_TEC9 + && GetWeapon()->m_eWeaponType != WEAPONTYPE_SILENCED_INGRAM && GetWeapon()->m_eWeaponType != WEAPONTYPE_MP5 + && GetWeapon()->m_eWeaponType != WEAPONTYPE_GOLFCLUB && GetWeapon()->m_eWeaponType != WEAPONTYPE_KATANA + && GetWeapon()->m_eWeaponType != WEAPONTYPE_CAMERA) { if (!GetWeapon()->IsType2Handed()) { groupToSet = ASSOCGRP_PLAYER; } else { @@ -984,6 +1078,7 @@ CPlayerPed::ProcessAnimGroups(void) } } +// TODO(Miami): Hella TODO void CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) { @@ -995,8 +1090,9 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) } if (!m_pFire) { if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || - GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) { - if (padUsed->TargetJustDown()) { + GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M4 || + GetWeapon()->m_eWeaponType == WEAPONTYPE_RUGER) { + if (padUsed->TargetJustDown()/* || TheCamera.m_bAllow1rstPersonWeaponsCamera */) { // TODO(Miami): Cam SetStoredState(); m_nPedState = PED_SNIPER_MODE; #ifdef FREE_CAM @@ -1030,7 +1126,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) else #endif SetAttack(m_pPointGunAt); - } else if (m_currentWeapon != WEAPONTYPE_UNARMED) { + } else { if (m_nPedState == PED_ATTACK) { if (padUsed->WeaponJustDown()) { m_bHaveTargetSelected = true; @@ -1041,12 +1137,19 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) m_fAttackButtonCounter = 0.0f; m_bHaveTargetSelected = false; } - SetAttack(nil); - } else if (padUsed->WeaponJustDown()) { - if (m_fMoveSpeed < 1.0f) - StartFightAttack(padUsed->GetWeapon()); - else - SetAttack(nil); + if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE && + !weaponInfo->m_bFightMode) { + + if (GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR && GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR_GRENADE || + padUsed->WeaponJustDown()) + + SetAttack(nil); + } else if (padUsed->WeaponJustDown()) { + if (m_fMoveSpeed < 1.0f || m_nPedState == PED_FIGHT) + StartFightAttack(padUsed->GetWeapon()); + else + SetAttack(nil); + } } } } else { @@ -1063,7 +1166,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) { // Weapons except throwable and melee ones - if (weaponInfo->m_bCanAim || weaponInfo->m_b1stPerson || weaponInfo->m_bExpands) { + if (weaponInfo->m_nWeaponSlot > 2) { if ((padUsed->GetTarget() && weaponInfo->m_bCanAimWithArm) || padUsed->GetWeapon()) { float limitedCam = CGeneral::LimitRadianAngle(-TheCamera.Orientation); @@ -1081,7 +1184,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) #endif } else { m_fRotationDest = limitedCam; - m_headingRate = 50.0f; + m_headingRate = 12.5f; // Anim. fix for shotgun, ak47 and m16 (we must finish rot. it quickly) if (weaponInfo->m_bCanAim && padUsed->WeaponJustDown()) { @@ -1136,7 +1239,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) #else else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) { #endif - if (padUsed->TargetJustDown()) + if (padUsed->TargetJustDown()/* || TheCamera.m_bAllow1rstPersonWeaponsCamera */) // TODO(Miami): Cam FindWeaponLockOnTarget(); } } else if (m_pPointGunAt) { @@ -1149,7 +1252,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) #else CVector markPos; if (m_pPointGunAt->IsPed()) { - ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition((RwV3d*)markPos, PED_MID); + ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition(*(RwV3d *)&markPos, PED_MID); } else { markPos = m_pPointGunAt->GetPosition(); } @@ -1185,7 +1288,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) float neededTurn = CGeneral::LimitRadianAngle(padHeading - camOrientation); if (doSmoothSpray) { if (GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || GetWeapon()->m_eWeaponType == WEAPONTYPE_COLT45 - || GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) + || CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == 5) m_fRotationDest = m_fRotationCur - leftRight / 128.0f * (PI / 80.0f) * CTimer::GetTimeStep(); else m_fRotationDest = m_fRotationCur - leftRight / 128.0f * (PI / 128.0f) * CTimer::GetTimeStep(); @@ -1402,7 +1505,7 @@ CPlayerPed::ProcessControl(void) } break; case PED_SNIPER_MODE: - if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) { + if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_M4) { if (padUsed) PlayerControlM16(padUsed); } else if (padUsed) { @@ -1457,7 +1560,7 @@ CPlayerPed::ProcessControl(void) } if (padUsed && IsPedShootable()) { ProcessWeaponSwitch(padUsed); - GetWeapon()->Update(m_audioEntityId); + GetWeapon()->Update(m_audioEntityId, this); } ProcessAnimGroups(); if (padUsed) { @@ -1512,6 +1615,21 @@ CPlayerPed::ProcessControl(void) #endif } +bool +CPlayerPed::DoesPlayerWantNewWeapon(eWeaponType weapon, bool onlyIfSlotIsEmpty) +{ + uint32 slot = CWeaponInfo::GetWeaponInfo(weapon)->m_nWeaponSlot; + + if (!HasWeaponSlot(slot) || GetWeapon(slot).m_eWeaponType == weapon) + return true; + + if (onlyIfSlotIsEmpty) + return false; + + // Check if he's using that slot right now. + return m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN || slot != m_currentWeapon; +} + #ifdef COMPATIBLE_SAVES #define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); #define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h index e8173c8c..1042fe16 100644 --- a/src/peds/PlayerPed.h +++ b/src/peds/PlayerPed.h @@ -18,22 +18,32 @@ public: int8 m_nSelectedWepSlot; // eWeaponType bool m_bSpeedTimerFlag; uint8 m_nEvadeAmount; - int8 field_1367; - uint32 m_nSpeedTimer; - uint32 m_nHitAnimDelayTimer; + uint32 m_nSpeedTimer; // m_nStandStillTimer? + uint32 m_nHitAnimDelayTimer; // m_nShotDelay? float m_fAttackButtonCounter; bool m_bHaveTargetSelected; // may have better name CEntity *m_pEvadingFrom; // is this CPhysical? int32 m_nTargettableObjects[4]; + uint32 m_nAdrenalineTime; + uint8 m_nDrunkenness; // Needed to work out whether we lost target this frame + uint8 m_nFadeDrunkenness; + uint8 m_nDrunkCountdown; //countdown in frames when the drunk effect ends bool m_bAdrenalineActive; bool m_bHasLockOnTarget; - uint32 m_nAdrenalineTime; bool m_bCanBeDamaged; - int8 field_1413; + bool m_bDrunkVisualsWearOff; // TODO(Miami): That may be something else CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree CPed *m_pPedAtSafePos[6]; - float m_fWalkAngle; + CPlayerPed* m_pCheckPlayers[6]; //checks something with players, could be a leftover from original multiplayer + char unused1; + int16 m_nCheckPlayersIndex; + float m_fWalkAngle; //angle between heading and walking direction float m_fFPSMoveHeading; + RpAtomic* m_pMinigunTopAtomic; //atomic for the spinning part of the minigun model + float m_fGunSpinSpeed; // for minigun + float m_fGunSpinAngle; + unsigned int m_nPadDownPressedInMilliseconds; + unsigned int m_nPadUpPressedInMilliseconds; CPlayerPed(); ~CPlayerPed(); @@ -45,7 +55,8 @@ public: void SetWantedLevelNoDrop(int32 level); void KeepAreaAroundPlayerClear(void); void AnnoyPlayerPed(bool); - void MakeChangesForNewWeapon(int8); + void MakeChangesForNewWeapon(int32); + void MakeChangesForNewWeapon(eWeaponType); void SetInitialState(void); void ProcessControl(void); void ClearAdrenaline(void); @@ -71,6 +82,7 @@ public: void ProcessAnimGroups(void); void ProcessPlayerWeapon(CPad*); void PlayerControlZelda(CPad*); + bool DoesPlayerWantNewWeapon(eWeaponType, bool); static void SetupPlayerPed(int32); static void DeactivatePlayerPed(int32); diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index e2257a28..40ceb6c3 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -31,6 +31,10 @@ // Transition areas between zones const RegenerationPoint aSafeZones[] = { +// TODO(MIAMI): this is totally bogus + { LEVEL_BEACH, LEVEL_MAINLAND, 400.0f, 814.0f, -954.0f, -903.0f, 30.0f, 100.0f, + CVector(790.0f, -917.0f, 39.0f), CVector(775.0f, -921.0f, 39.0f), CVector(424.0f, -942.0f, 38.0f), CVector(439.0f, -938.0f, 38.0f) }, +#ifndef MIAMI { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 400.0f, 814.0f, -954.0f, -903.0f, 30.0f, 100.0f, CVector(790.0f, -917.0f, 39.0f), CVector(775.0f, -921.0f, 39.0f), CVector(424.0f, -942.0f, 38.0f), CVector(439.0f, -938.0f, 38.0f) }, { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 555.0f, 711.0f, 118.0f, 186.0f, -30.0f, -10.0f, @@ -47,6 +51,7 @@ const RegenerationPoint aSafeZones[] = { CVector(-321.0f, -1043.0f, -13.2f), CVector(-328.0f, -1045.0f, -13.2f), CVector(-398.0f, -1044.0f, -13.5f), CVector(-390.0f, -1040.5f, -13.5f) }, { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -425.0f, -280.0f, -471.0f, -447.0f, -20.0f, -5.0f, CVector(-292.0f, -457.0f, -11.6f), CVector(-310.0f, -461.0f, -11.6f), CVector(-413.0f, -461.0f, -11.5f), CVector(-399.0f, -457.0f, -11.3f) } +#endif }; PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS]; @@ -78,6 +83,9 @@ CVector CPopulation::RegenerationPoint_a; CVector CPopulation::RegenerationPoint_b; CVector CPopulation::RegenerationForward; +uint32 CPopulation::ms_nTotalCarPassengerPeds; +uint32 CPopulation::NumMiamiViceCops; + void CPopulation::Initialise() { @@ -98,6 +106,8 @@ CPopulation::Initialise() ms_nNumGang9 = 0; ms_nNumDummy = 0; + ms_nTotalCarPassengerPeds = 0; + m_AllRandomPedsThisType = -1; PedDensityMultiplier = 1.0f; bZoneChangeHasHappened = false; @@ -109,7 +119,6 @@ CPopulation::Initialise() ms_nTotalCivPeds = 0; LoadPedGroups(); - DealWithZoneChange(LEVEL_COMMERCIAL, LEVEL_INDUSTRIAL, true); debug("CPopulation ready\n"); } @@ -320,64 +329,13 @@ CPopulation::UpdatePedCount(ePedType pedType, bool decrease) int CPopulation::ChooseGangOccupation(int gangId) { - int8 modelOverride = CGangs::GetGangPedModelOverride(gangId); - - // All gangs have 2 models - int firstGangModel = 2 * gangId + MI_GANG01; - - // GetRandomNumberInRange never returns max. value - if (modelOverride == -1) - return CGeneral::GetRandomNumberInRange(firstGangModel, firstGangModel + 2); - - if (modelOverride != 0) - return firstGangModel + 1; - else - return firstGangModel; + return CGangs::ChooseGangPedModel(gangId); } +//--MIAMI: done void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool forceIndustrialZone) { - bZoneChangeHasHappened = true; - - CVector findSafeZoneAround; - int safeZone; - - if (forceIndustrialZone) { - // Commercial to industrial transition area on Callahan Bridge - findSafeZoneAround.x = 690.0f; - findSafeZoneAround.y = -920.0f; - findSafeZoneAround.z = 42.0f; - } else { - findSafeZoneAround = FindPlayerCoors(); - } - eLevelName level; - FindCollisionZoneForCoors(&findSafeZoneAround, &safeZone, &level); - - // We aren't in a "safe zone", find closest one - if (safeZone < 0) - FindClosestZoneForCoors(&findSafeZoneAround, &safeZone, oldLevel, newLevel); - - // No, there should be one! - if (safeZone < 0) { - if (newLevel == LEVEL_INDUSTRIAL) { - safeZone = 0; - } else if (newLevel == LEVEL_SUBURBAN) { - safeZone = 4; - } - } - - if (aSafeZones[safeZone].srcLevel == newLevel) { - CPopulation::RegenerationPoint_a = aSafeZones[safeZone].srcPosA; - CPopulation::RegenerationPoint_b = aSafeZones[safeZone].srcPosB; - CPopulation::RegenerationForward = aSafeZones[safeZone].destPosA - aSafeZones[safeZone].srcPosA; - RegenerationForward.Normalise(); - } else if (aSafeZones[safeZone].destLevel == newLevel) { - CPopulation::RegenerationPoint_a = aSafeZones[safeZone].destPosA; - CPopulation::RegenerationPoint_b = aSafeZones[safeZone].destPosB; - CPopulation::RegenerationForward = aSafeZones[safeZone].srcPosA - aSafeZones[safeZone].destPosA; - RegenerationForward.Normalise(); - } } void @@ -433,6 +391,7 @@ CPopulation::Update() + ms_nNumGang2 + ms_nNumGang1; ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop + ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale; + ms_nTotalPeds -= ms_nTotalCarPassengerPeds; if (!CCutsceneMgr::IsRunning()) { float pcdm = PedCreationDistMultiplier(); AddToPopulation(pcdm * (MIN_CREATION_DIST * TheCamera.GenerationDistMultiplier), @@ -454,6 +413,7 @@ CPopulation::GeneratePedsAtStartOfGame() + ms_nNumGang3 + ms_nNumGang2 + ms_nNumGang1; ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop + ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale; + ms_nTotalPeds -= ms_nTotalCarPassengerPeds; // Min dist is 10.0f only for start of the game (naturally) AddToPopulation(10.0f, PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE), @@ -488,7 +448,7 @@ CPopulation::PedCreationDistMultiplier() } CPed* -CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors) +CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors, int32 modifier) { switch (pedType) { case PEDTYPE_CIVMALE: @@ -499,16 +459,34 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors) ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); if (ms_bGivePedsWeapons) { - eWeaponType weapon = (eWeaponType)CGeneral::GetRandomNumberInRange(WEAPONTYPE_UNARMED, WEAPONTYPE_DETONATOR); + eWeaponType weapon; + + switch (CGeneral::GetRandomNumber() & 3) { + case 0: + weapon = WEAPONTYPE_COLT45; + break; + case 1: + weapon = WEAPONTYPE_NIGHTSTICK; + break; + case 2: + weapon = WEAPONTYPE_GOLFCLUB; + break; + case 3: + weapon = WEAPONTYPE_TEC9; + break; + default: + break; + } if (weapon != WEAPONTYPE_UNARMED) { - ped->SetCurrentWeapon(ped->GiveWeapon(weapon, 25001)); + ped->GiveDelayedWeapon(weapon, 25001); + ped->SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weapon)->m_nWeaponSlot); } } return ped; } case PEDTYPE_COP: { - CCopPed *ped = new CCopPed((eCopType)miOrCopType); + CCopPed *ped = new CCopPed((eCopType)miOrCopType, modifier); ped->SetPosition(coors); ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); @@ -529,12 +507,14 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors) ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); - uint32 weapon; + eWeaponType weapon; if (CGeneral::GetRandomNumberInRange(0, 100) >= 50) - weapon = ped->GiveWeapon((eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon2, 25001); + weapon = (eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon2; else - weapon = ped->GiveWeapon((eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon1, 25001); - ped->SetCurrentWeapon(weapon); + weapon = (eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon1; + + ped->GiveDelayedWeapon(weapon, 25001); + ped->SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weapon)->m_nWeaponSlot); return ped; } case PEDTYPE_EMERGENCY: @@ -599,14 +579,12 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) { int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000); - if (decisionThreshold < zoneInfo.copDensity || addCop) { + if (decisionThreshold < zoneInfo.copPedThreshold || addCop) { pedTypeToAdd = PEDTYPE_COP; modelToAdd = ChoosePolicePedOccupation(); } else { - int16 density = zoneInfo.copDensity; for (int i = 0; i < NUM_GANGS; i++) { - density += zoneInfo.gangDensity[i]; - if (decisionThreshold < density) { + if (decisionThreshold < zoneInfo.gangPedThreshold[i]) { pedTypeToAdd = PEDTYPE_GANG1 + i; break; } @@ -693,7 +671,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree generatedCoors.y = yOffset + gangLeader->GetPosition().y; } } - if (!CPedPlacement::IsPositionClearForPed(&generatedCoors)) + if (!CPedPlacement::IsPositionClearForPed(generatedCoors)) break; // Why no love for last gang member?! @@ -743,9 +721,10 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree } CPed* -CPopulation::AddPedInCar(CVehicle* car) +CPopulation::AddPedInCar(CVehicle* car, bool isDriver) { int defaultModel = MI_MALE01; + int miamiViceIndex = 0; bool imSureThatModelIsLoaded = true; CVector coors = FindPlayerCoors(); CZoneInfo zoneInfo; @@ -769,6 +748,7 @@ CPopulation::AddPedInCar(CVehicle* car) pedType = PEDTYPE_COP; break; case MI_POLICE: + case MI_PREDATOR: preferredModel = COP_STREET; pedType = PEDTYPE_COP; break; @@ -781,9 +761,15 @@ CPopulation::AddPedInCar(CVehicle* car) preferredModel = COP_ARMY; pedType = PEDTYPE_COP; break; + case MI_VICECHEE: // TODO(MIAMI): figure out new structure of the function + preferredModel = COP_MIAMIVICE; + pedType = PEDTYPE_COP; + miamiViceIndex = (isDriver ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1); + break; case MI_TAXI: case MI_CABBIE: - case MI_BORGNINE: + case MI_ZEBRA: + case MI_KAUFMAN: if (CGeneral::GetRandomTrueFalse()) { pedType = PEDTYPE_CIVMALE; preferredModel = MI_TAXI_D; @@ -826,120 +812,20 @@ CPopulation::AddPedInCar(CVehicle* car) pedType = ((CPedModelInfo*)CModelInfo::GetModelInfo(defaultModel))->m_pedType; } - CPed *newPed = CPopulation::AddPed((ePedType)pedType, preferredModel, car->GetPosition()); + CPed *newPed = CPopulation::AddPed((ePedType)pedType, preferredModel, car->GetPosition(), miamiViceIndex); newPed->bUsesCollision = false; - // what?? - if (pedType != PEDTYPE_COP) { - newPed->SetCurrentWeapon(WEAPONTYPE_COLT45); + if (newPed->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId); } - /* - // Miami leftover - if (car->m_vehType == VEHICLE_TYPE_BIKE) { - newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, *((CBike*)car + 308h), 100.0f); - } else */ - // FIX: Make peds comfortable while driving car/boat -#ifdef FIX_BUGS - { - newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f); - } -#else - { - newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f); - } -#endif - - newPed->StopNonPartialAnims(); + newPed->AddInCarAnims(car, isDriver); return newPed; } void CPopulation::MoveCarsAndPedsOutOfAbandonedZones() { - eLevelName level; - int zone; - int frame = CTimer::GetFrameCounter() & 7; - if (frame == 1) { - int movedVehicleCount = 0; - int poolSize = CPools::GetVehiclePool()->GetSize(); - for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { - - CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex); - if (veh && veh->m_nZoneLevel == LEVEL_NONE && veh->IsCar()) { - - if(veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_PLAYER && - veh->GetStatus() != STATUS_PLAYER_REMOTE) { - - CVector vehPos(veh->GetPosition()); - CPopulation::FindCollisionZoneForCoors(&vehPos, &zone, &level); - - // Level 0 is transition zones, and we don't wanna touch cars on transition zones. - if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) { - if (veh->bIsLocked || !veh->CanBeDeleted()) { - switch (movedVehicleCount & 3) { - case 0: - veh->SetPosition(RegenerationPoint_a); - break; - case 1: - veh->SetPosition(RegenerationPoint_b); - break; - case 2: - veh->SetPosition(RegenerationPoint_a.x, RegenerationPoint_b.y, RegenerationPoint_a.z); - break; - case 3: - veh->SetPosition(RegenerationPoint_b.x, RegenerationPoint_a.y, RegenerationPoint_a.z); - break; - default: - break; - } - veh->GetMatrix().GetPosition().z += (movedVehicleCount / 4) * 7.0f; - veh->GetMatrix().GetForward() = RegenerationForward; - ((CAutomobile*)veh)->PlaceOnRoadProperly(); - CCarCtrl::JoinCarWithRoadSystem(veh); - CTheScripts::ClearSpaceForMissionEntity(veh->GetPosition(), veh); - ++movedVehicleCount; - } else { - CWorld::Remove(veh); - delete veh; - } - } - } - } - } - } else if (frame == 5) { - int poolSize = CPools::GetPedPool()->GetSize(); - for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { - - CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex); - if (ped && ped->m_nZoneLevel == LEVEL_NONE && !ped->bInVehicle) { - - CVector pedPos(ped->GetPosition()); - CPopulation::FindCollisionZoneForCoors(&pedPos, &zone, &level); - - // Level 0 is transition zones, and we don't wanna touch peds on transition zones. - if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) { - if (ped->CanBeDeleted()) { - CWorld::Remove(ped); - delete ped; - } else if (ped->m_nPedType != PEDTYPE_PLAYER1 && ped->m_nPedType != PEDTYPE_PLAYER2) { - ped->SetPosition(RegenerationPoint_a); - - bool foundGround; - float groundZ = CWorld::FindGroundZFor3DCoord(ped->GetPosition().x, ped->GetPosition().y, - ped->GetPosition().z + 2.0f, &foundGround); - - if (foundGround) { - ped->GetMatrix().GetPosition().z = 1.0f + groundZ; - //ped->GetPosition().z += 0.0f; - CTheScripts::ClearSpaceForMissionEntity(ped->GetPosition(), ped); - } - } - } - } - } - } } void @@ -970,7 +856,8 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy) delete dummy; CWorld::Add(obj); - if (IsGlass(obj->GetModelIndex())) { + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex()); + if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) { obj->bIsVisible = false; } else if (obj->GetModelIndex() == MI_BUOY) { obj->bIsStatic = false; @@ -989,7 +876,8 @@ CPopulation::ConvertToDummyObject(CObject *obj) dummy->GetMatrix().UpdateRW(); dummy->UpdateRwFrame(); - if (IsGlass(obj->GetModelIndex())) + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex()); + if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) dummy->bIsVisible = false; CWorld::Remove(obj); @@ -1117,6 +1005,10 @@ CPopulation::ManagePopulation(void) } float dist = (ped->GetPosition() - playerPos).Magnitude2D(); + + if (ped->IsGangMember() || (ped->bDeadPedInFrontOfCar && ped->m_vehicleInAccident)) + dist -= 30.0f; + bool pedIsFarAway = false; if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist || (!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist) @@ -1163,3 +1055,49 @@ CPopulation::ManagePopulation(void) } } } + +CPed* +CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit) +{ + if (TheCamera.IsSphereVisible(pos, 2.0f)) { + float fDistanceToPlayer = (pos - FindPlayerPed()->GetPosition()).Magnitude2D(); + float fDistanceMultiplier; + if (FindPlayerVehicle()) + fDistanceMultiplier = clamp(FindPlayerVehicle()->GetMoveSpeed().Magnitude2D() - 0.1f + 1.0f, 1.0f, 1.5f); + else + fDistanceMultiplier = 1.0f; + if (40.0f * fDistanceMultiplier > fDistanceToPlayer) + return nil; + } + bool found; + float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 1.0f; + if (!found) + return nil; + z = Max(z, pos.z); + if (!CModelInfo::GetModelInfo(MI_MALE01)->GetRwObject()) // strange way to check it + return nil; + CPed* pPed = CPopulation::AddPed(PEDTYPE_CIVMALE, MI_MALE01, pos); // TODO(MIAMI): 4th parameter + pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); + pPed->m_nPedMoney = 0; + pPed->bDeadPedInFrontOfCar = true; + pPed->m_vehicleInAccident = pCulprit; + pCulprit->RegisterReference((CEntity**)&pPed->m_vehicleInAccident); + CEntity* pEntities[3] = { 0 }; + if (!CPedPlacement::IsPositionClearForPed(pos, 2.0f, 3, pEntities)) { + for (int i = 0; i < 3; i++) { + if (pEntities[i] && pEntities[i] != pCulprit && pEntities[i] != pPed) { + CWorld::Remove(pPed); + delete pPed; + return nil; + } + } + } + CColPoint colpts[MAX_COLLISION_POINTS]; + if (CCollision::ProcessColModels(pCulprit->GetMatrix(), *pCulprit->GetColModel(), pPed->GetMatrix(), *pPed->GetColModel(), colpts, nil, nil)) { + CWorld::Remove(pPed); + delete pPed; + return nil; + } + CVisibilityPlugins::SetClumpAlpha(pPed->GetClump(), 0); + return pPed; +} diff --git a/src/peds/Population.h b/src/peds/Population.h index aa8129c0..ae4aa44c 100644 --- a/src/peds/Population.h +++ b/src/peds/Population.h @@ -62,12 +62,15 @@ public: static CVector RegenerationPoint_b; static CVector RegenerationForward; + static uint32 ms_nTotalCarPassengerPeds; + static uint32 NumMiamiViceCops; + static void Initialise(); static void Update(void); static void LoadPedGroups(); static void UpdatePedCount(ePedType, bool); static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool); - static CPed *AddPedInCar(CVehicle *car); + static CPed *AddPedInCar(CVehicle *car, bool isDriver); static bool IsPointInSafeZone(CVector *coors); static void RemovePed(CPed *ent); static int32 ChooseCivilianOccupation(int32); @@ -77,7 +80,7 @@ public: static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName); static void GeneratePedsAtStartOfGame(); static float PedCreationDistMultiplier(); - static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors); + static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors, int32 modifier = 0); static void AddToPopulation(float, float, float, float); static void ManagePopulation(void); static void MoveCarsAndPedsOutOfAbandonedZones(void); @@ -86,4 +89,6 @@ public: static void ConvertAllObjectsToDummyObjects(void); static bool TestRoomForDummyObject(CObject*); static bool TestSafeForRealObject(CDummyObject*); + + static CPed* AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit); }; diff --git a/src/render/2dEffect.h b/src/render/2dEffect.h index 2a71a8d5..504824c5 100644 --- a/src/render/2dEffect.h +++ b/src/render/2dEffect.h @@ -3,7 +3,9 @@ enum { EFFECT_LIGHT, EFFECT_PARTICLE, - EFFECT_ATTRACTOR + EFFECT_ATTRACTOR, + EFFECT_PED_ATTRACTOR, + EFFECT_SUNGLARE }; enum { @@ -34,6 +36,8 @@ enum { // same order as CPointLights flags, must start at 2 LIGHTFLAG_FOG_NORMAL = 2, // can have light and fog LIGHTFLAG_FOG_ALWAYS = 4, // fog only + LIGHTFLAG_HIDE_OBJECT = 8, // hide the object instead of rendering light (???) + LIGHTFLAG_LONG_DIST = 16, LIGHTFLAG_FOG = (LIGHTFLAG_FOG_NORMAL|LIGHTFLAG_FOG_ALWAYS) }; @@ -63,6 +67,11 @@ public: uint8 flags; uint8 probability; }; + struct PedAttractor { + CVector queueDir; + CVector useDir; + int8 type; + }; CVector pos; CRGBA col; @@ -71,6 +80,7 @@ public: Light light; Particle particle; Attractor attractor; + PedAttractor pedattr; }; C2dEffect(void) {} diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp index 60450213..c6ba0f10 100644 --- a/src/render/Clouds.cpp +++ b/src/render/Clouds.cpp @@ -3,6 +3,7 @@ #include "Sprite.h" #include "Sprite2d.h" #include "General.h" +#include "Game.h" #include "Coronas.h" #include "Camera.h" #include "TxdStore.h" @@ -23,8 +24,10 @@ uint32 CClouds::IndividualRotation; float CClouds::ms_cameraRoll; float CClouds::ms_horizonZ; +float CClouds::ms_HorizonTilt; CRGBA CClouds::ms_colourTop; CRGBA CClouds::ms_colourBottom; +CRGBA CClouds::ms_colourBkGrd; void CClouds::Init(void) @@ -44,25 +47,15 @@ void CClouds::Shutdown(void) { RwTextureDestroy(gpCloudTex[0]); -#ifdef GTA3_1_1_PATCH gpCloudTex[0] = nil; -#endif RwTextureDestroy(gpCloudTex[1]); -#ifdef GTA3_1_1_PATCH gpCloudTex[1] = nil; -#endif RwTextureDestroy(gpCloudTex[2]); -#ifdef GTA3_1_1_PATCH gpCloudTex[2] = nil; -#endif RwTextureDestroy(gpCloudTex[3]); -#ifdef GTA3_1_1_PATCH gpCloudTex[3] = nil; -#endif RwTextureDestroy(gpCloudTex[4]); -#ifdef GTA3_1_1_PATCH gpCloudTex[4] = nil; -#endif } void @@ -70,11 +63,11 @@ CClouds::Update(void) { float s = Sin(TheCamera.Orientation - 0.85f); #ifdef FIX_BUGS - CloudRotation += CWeather::Wind*s*0.0025f*CTimer::GetTimeStepFix(); - IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f*CTimer::GetTimeStepFix()) * 60.0f; + CloudRotation += CWeather::Wind*s*0.001f*CTimer::GetTimeStepFix(); + IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep()*0.5f + 0.3f*CTimer::GetTimeStepFix()) * 60.0f; #else - CloudRotation += CWeather::Wind*s*0.0025f; - IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f) * 60.0f; + CloudRotation += CWeather::Wind*s*0.001f; + IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep()*0.5f + 0.3f) * 60.0f; #endif } @@ -86,6 +79,9 @@ CClouds::Render(void) RwV3d screenpos; RwV3d worldpos; + if(!CGame::CanSeeOutSideFromCurrArea()) + return; + CCoronas::SunBlockedByClouds = false; RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); @@ -95,26 +91,21 @@ CClouds::Render(void) RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); CSprite::InitSpriteBuffer(); - int minute = CClock::GetHours()*60 + CClock::GetMinutes(); + float minute = CClock::GetHours()*60 + CClock::GetMinutes() + CClock::GetSeconds()/60.0f; RwV3d campos = *(RwV3d*)&TheCamera.GetPosition(); float coverage = Max(CWeather::Foggyness, CWeather::Foggyness); // Moon - int moonfadeout = Abs(minute - 180); // fully visible at 3AM - if(moonfadeout < 180){ // fade in/out 3 hours - int brightness = (1.0f - coverage) * (180 - moonfadeout); + float moonfadeout = Abs(minute - 180.0f); // fully visible at 3AM + if((int)moonfadeout < 180){ // fade in/out 3 hours + int brightness = (1.0f - coverage) * (180 - (int)moonfadeout); RwV3d pos = { 0.0f, -100.0f, 15.0f }; RwV3dAdd(&worldpos, &campos, &pos); if(CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[2])); - if(CCoronas::bSmallMoon){ - szx *= 4.0f; - szy *= 4.0f; - }else{ - szx *= 10.0f; - szy *= 10.0f; - } + szx *= CCoronas::MoonSize*2.0f + 4.0f; + szy *= CCoronas::MoonSize*2.0f + 4.0f; CSprite::RenderOneXLUSprite(screenpos.x, screenpos.y, screenpos.z, szx, szy, brightness, brightness, brightness, 255, 1.0f/screenpos.z, 255); } @@ -132,7 +123,7 @@ CClouds::Render(void) starintens = 255 * (60 - CClock::GetMinutes())/60.0f; if(starintens != 0){ // R - static float StarCoorsX[9] = { 0.0f, 0.05f, 0.12f, 0.5f, 0.8f, 0.6f, 0.27f, 0.55f, 0.75f }; + static float StarCoorsX[9] = { 0.0f, 0.05f, 0.13f, 0.4f, 0.7f, 0.6f, 0.27f, 0.55f, 0.75f }; static float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f }; static float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f }; int brightness = (1.0f - coverage) * starintens; @@ -170,7 +161,7 @@ CClouds::Render(void) 1.0f, 0.7f, 0.4f, 0.4f, -0.8f, -0.8f }; static float LowCloudsZ[12] = { 0.0f, 1.0f, 0.5f, 0.0f, 1.0f, 0.3f, 0.9f, 0.4f, 1.3f, 1.4f, 1.2f, 1.7f }; - float lowcloudintensity = 1.0f - coverage; + float lowcloudintensity = 1.0f - Max(coverage, CWeather::ExtraSunnyness); int r = CTimeCycle::GetLowCloudsRed() * lowcloudintensity; int g = CTimeCycle::GetLowCloudsGreen() * lowcloudintensity; int b = CTimeCycle::GetLowCloudsBlue() * lowcloudintensity; @@ -191,7 +182,7 @@ CClouds::Render(void) // Fluffy clouds float rot_sin = Sin(CloudRotation); float rot_cos = Cos(CloudRotation); - int fluffyalpha = 160 * (1.0f - CWeather::Foggyness); + int fluffyalpha = 160 * (1.0f - Max(CWeather::Foggyness, CWeather::ExtraSunnyness)); if(fluffyalpha != 0){ static float CoorsOffsetX[37] = { 0.0f, 60.0f, 72.0f, 48.0f, 21.0f, 12.0f, @@ -218,7 +209,7 @@ CClouds::Render(void) 2.0f, 2.0f, 1.5f, 1.2f, 1.7f, 1.5f, 2.1f }; static bool bCloudOnScreen[37]; - float hilight; + float sundist, hilight; RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); @@ -230,15 +221,16 @@ CClouds::Render(void) worldpos.z = pos.z; if(CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){ - float sundist = Sqrt(sq(screenpos.x-CCoronas::SunScreenX) + sq(screenpos.y-CCoronas::SunScreenY)); + sundist = Sqrt(sq(screenpos.x-CCoronas::SunScreenX) + sq(screenpos.y-CCoronas::SunScreenY)); int tr = CTimeCycle::GetFluffyCloudsTopRed(); int tg = CTimeCycle::GetFluffyCloudsTopGreen(); int tb = CTimeCycle::GetFluffyCloudsTopBlue(); int br = CTimeCycle::GetFluffyCloudsBottomRed(); int bg = CTimeCycle::GetFluffyCloudsBottomGreen(); int bb = CTimeCycle::GetFluffyCloudsBottomBlue(); - if(sundist < SCREEN_WIDTH/2){ - hilight = (1.0f - coverage) * (1.0f - sundist/(SCREEN_WIDTH/2)); + int distLimit = (3*SCREEN_WIDTH)/4; + if(sundist < distLimit){ + hilight = (1.0f - coverage) * (1.0f - sundist/(float)distLimit); tr = tr*(1.0f-hilight) + 255*hilight; tg = tg*(1.0f-hilight) + 190*hilight; tb = tb*(1.0f-hilight) + 190*hilight; @@ -272,8 +264,7 @@ CClouds::Render(void) worldpos.y = campos.x*rot_sin + campos.y*rot_cos + pos.y; worldpos.z = pos.z; if(bCloudOnScreen[i] && CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){ - // BUG: this is stupid....would have to do this for each cloud individually - if(hilight > 0.0f){ + if(sundist < SCREEN_WIDTH/3){ CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(screenpos.x, screenpos.y, screenpos.z, szx*30.0f, szy*30.0f, 200*hilight, 0, 0, 255, 1.0f/screenpos.z, @@ -320,14 +311,17 @@ void CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue, int16 botred, int16 botgreen, int16 botblue, int16 alpha) { - CVector left = TheCamera.GetRight(); - float c = left.Magnitude2D(); + CVector right = CrossProduct(TheCamera.GetUp(), TheCamera.GetForward()); + right.Normalise(); + float c = right.Magnitude2D(); if(c > 1.0f) c = 1.0f; ms_cameraRoll = Acos(c); - if(left.z < 0.0f) + if(right.z < 0.0f) ms_cameraRoll = -ms_cameraRoll; + ms_HorizonTilt = SCREEN_WIDTH/2.0f * Tan(ms_cameraRoll); + if(UseDarkBackground()){ ms_colourTop.r = 50; ms_colourTop.g = 50; @@ -350,75 +344,74 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue, }else{ ms_horizonZ = CSprite::CalcHorizonCoors(); + int fogr = (topred + 2 * botred) / 3; + int fogg = (topgreen + 2 * botgreen) / 3; + int fogb = (topblue + 2 * botblue) / 3; + // Draw top/bottom gradient float gradheight = SCREEN_HEIGHT/2.0f; - float topedge = ms_horizonZ - gradheight; - float botpos, toppos; - if(ms_horizonZ > 0.0f && topedge < SCREEN_HEIGHT){ - ms_colourTop.r = topred; - ms_colourTop.g = topgreen; - ms_colourTop.b = topblue; - ms_colourTop.a = alpha; - ms_colourBottom.r = botred; - ms_colourBottom.g = botgreen; - ms_colourBottom.b = botblue; - ms_colourBottom.a = alpha; - - if(ms_horizonZ < SCREEN_HEIGHT) - botpos = ms_horizonZ; - else{ - float f = (ms_horizonZ - SCREEN_HEIGHT)/gradheight; - ms_colourBottom.r = topred*f + (1.0f-f)*botred; - ms_colourBottom.g = topgreen*f + (1.0f-f)*botgreen; - ms_colourBottom.b = topblue*f + (1.0f-f)*botblue; - botpos = SCREEN_HEIGHT; - } - if(topedge >= 0.0f) - toppos = topedge; - else{ - float f = (0.0f - topedge)/gradheight; - ms_colourTop.r = botred*f + (1.0f-f)*topred; - ms_colourTop.g = botgreen*f + (1.0f-f)*topgreen; - ms_colourTop.b = botblue*f + (1.0f-f)*topblue; - toppos = 0.0f; - } - CSprite2d::DrawRect(CRect(0, toppos, SCREEN_WIDTH, botpos), - ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); - } + + ms_colourTop.r = topred; + ms_colourTop.g = topgreen; + ms_colourTop.b = topblue; + ms_colourTop.a = alpha; + ms_colourBottom.r = botred; + ms_colourBottom.g = botgreen; + ms_colourBottom.b = botblue; + ms_colourBottom.a = alpha; + + float botright = ms_horizonZ - ms_HorizonTilt; + float botleft = ms_horizonZ + ms_HorizonTilt; + float topright = botright - gradheight; + float topleft = botleft - gradheight; + + CSprite2d::DrawAnyRect(0.0f, topleft, SCREEN_WIDTH, topright, 0.0f, botleft, SCREEN_WIDTH, botright, + ms_colourTop, ms_colourTop, ms_colourBottom, ms_colourBottom); // draw the small stripe (whatever it's supposed to be) - if(ms_horizonZ > -SMALLSTRIPHEIGHT && ms_horizonZ < SCREEN_HEIGHT){ - // Same colour as fog - ms_colourTop.r = (topred + 2 * botred) / 3; - ms_colourTop.g = (topgreen + 2 * botgreen) / 3; - ms_colourTop.b = (topblue + 2 * botblue) / 3; - CSprite2d::DrawRect(CRect(0, ms_horizonZ, SCREEN_WIDTH, ms_horizonZ+SMALLSTRIPHEIGHT), - ms_colourTop, ms_colourTop, ms_colourTop, ms_colourTop); - } + ms_colourTop.r = fogr; + ms_colourTop.g = fogg; + ms_colourTop.b = fogb; + ms_colourTop.a = alpha; + topright = ms_horizonZ - ms_HorizonTilt; + topleft = ms_horizonZ + ms_HorizonTilt; + botright = topright + SMALLSTRIPHEIGHT; + botleft = topleft + SMALLSTRIPHEIGHT; + CSprite2d::DrawAnyRect(0.0f, topleft, SCREEN_WIDTH, topright, 0.0f, botleft, SCREEN_WIDTH, botright, + ms_colourTop, ms_colourTop, ms_colourTop, ms_colourTop); // Only top - if(topedge > 0.0f){ + if(ms_horizonZ + ms_HorizonTilt - gradheight > 0.0f || + ms_horizonZ - ms_HorizonTilt - gradheight > 0.0f){ ms_colourTop.r = topred; ms_colourTop.g = topgreen; ms_colourTop.b = topblue; ms_colourTop.a = alpha; - ms_colourBottom.r = topred; - ms_colourBottom.g = topgreen; - ms_colourBottom.b = topblue; - ms_colourBottom.a = alpha; - - botpos = Min(SCREEN_HEIGHT, topedge); - CSprite2d::DrawRect(CRect(0, 0, SCREEN_WIDTH, botpos), - ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); + + if(ms_horizonZ - Abs(ms_HorizonTilt) - gradheight > SCREEN_HEIGHT){ + // only top is visible + topleft = 0.0f; + topright = 0.0f; + botleft = SCREEN_HEIGHT; + botright = SCREEN_HEIGHT; + }else{ + botright = ms_horizonZ - ms_HorizonTilt - gradheight; + botleft = ms_horizonZ + ms_HorizonTilt - gradheight; + topright = Min(ms_horizonZ - ms_HorizonTilt - 2*SCREEN_HEIGHT, 0.0f); + topleft = Min(ms_horizonZ + ms_HorizonTilt - 2*SCREEN_HEIGHT, 0.0f); + } + + CSprite2d::DrawAnyRect(0.0f, topleft, SCREEN_WIDTH, topright, 0.0f, botleft, SCREEN_WIDTH, botright, + ms_colourTop, ms_colourTop, ms_colourTop, ms_colourTop); } // Set both to fog colour for RenderHorizon - ms_colourTop.r = (topred + 2 * botred) / 3; - ms_colourTop.g = (topgreen + 2 * botgreen) / 3; - ms_colourTop.b = (topblue + 2 * botblue) / 3; - ms_colourBottom.r = (topred + 2 * botred) / 3; - ms_colourBottom.g = (topgreen + 2 * botgreen) / 3; - ms_colourBottom.b = (topblue + 2 * botblue) / 3; + ms_colourTop.r = fogr; + ms_colourTop.g = fogg; + ms_colourTop.b = fogb; + ms_colourBottom.r = fogr; + ms_colourBottom.g = fogg; + ms_colourBottom.b = fogb; } } @@ -431,21 +424,35 @@ CClouds::RenderHorizon(void) ms_colourBottom.a = 230; ms_colourTop.a = 80; - if(ms_horizonZ > SCREEN_HEIGHT) - return; + float topright = ms_horizonZ - ms_HorizonTilt; + float topleft = ms_horizonZ + ms_HorizonTilt; + float botright = topright + SMALLSTRIPHEIGHT; + float botleft = topleft + SMALLSTRIPHEIGHT; + + CSprite2d::DrawAnyRect(0.0f, topleft, SCREEN_WIDTH, topright, 0.0f, botleft, SCREEN_WIDTH, botright, + ms_colourTop, ms_colourTop, ms_colourBottom, ms_colourBottom); + + + ms_colourBkGrd.r = 128.0f*CTimeCycle::GetAmbientRed(); + ms_colourBkGrd.g = 128.0f*CTimeCycle::GetAmbientGreen(); + ms_colourBkGrd.b = 128.0f*CTimeCycle::GetAmbientBlue(); + ms_colourBkGrd.a = 255; + + float horzstrip = SCREEN_STRETCH_Y(HORIZSTRIPHEIGHT); + topright = botright; + topleft = botleft; + botright = topright + horzstrip; + botleft = topleft + horzstrip; + + CSprite2d::DrawAnyRect(0.0f, topleft, SCREEN_WIDTH, topright, 0.0f, botleft, SCREEN_WIDTH, botright, + ms_colourBottom, ms_colourBottom, ms_colourBkGrd, ms_colourBkGrd); + + + topright = botright; + topleft = botleft; + botright = Max(topright, SCREEN_HEIGHT); + botleft = Max(topleft, SCREEN_HEIGHT); - float z1 = Min(ms_horizonZ + SMALLSTRIPHEIGHT, SCREEN_HEIGHT); - CSprite2d::DrawRectXLU(CRect(0, ms_horizonZ, SCREEN_WIDTH, z1), - ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); - - // This is just weird - float a = SCREEN_HEIGHT/400.0f * HORIZSTRIPHEIGHT + - SCREEN_HEIGHT/300.0f * Max(TheCamera.GetPosition().z, 0.0f); - float b = TheCamera.GetUp().z < 0.0f ? - SCREEN_HEIGHT : - SCREEN_HEIGHT * Abs(TheCamera.GetRight().z); - float z2 = z1 + (a + b)*TheCamera.LODDistMultiplier; - z2 = Min(z2, SCREEN_HEIGHT); - CSprite2d::DrawRect(CRect(0, z1, SCREEN_WIDTH, z2), - ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); + CSprite2d::DrawAnyRect(0.0f, topleft, SCREEN_WIDTH, topright, 0.0f, botleft, SCREEN_WIDTH, botright, + ms_colourBkGrd, ms_colourBkGrd, ms_colourBkGrd, ms_colourBkGrd); } diff --git a/src/render/Clouds.h b/src/render/Clouds.h index 4d8cd2c8..ef33030b 100644 --- a/src/render/Clouds.h +++ b/src/render/Clouds.h @@ -8,8 +8,10 @@ public: static float ms_cameraRoll; static float ms_horizonZ; + static float ms_HorizonTilt; static CRGBA ms_colourTop; static CRGBA ms_colourBottom; + static CRGBA ms_colourBkGrd; static void Init(void); static void Shutdown(void); diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index 5bf89403..efe486fe 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -53,7 +53,7 @@ RwTexture *gpCoronaTexture[9] = { nil, nil, nil, nil, nil, nil, nil, nil, nil }; float CCoronas::LightsMult = 1.0f; float CCoronas::SunScreenX; float CCoronas::SunScreenY; -bool CCoronas::bSmallMoon; +int CCoronas::MoonSize; bool CCoronas::SunBlockedByClouds; int CCoronas::bChangeBrightnessImmediately; @@ -129,7 +129,8 @@ CCoronas::Update(void) void CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, const CVector &coors, float size, float drawDist, RwTexture *tex, - int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle) + int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle, + bool longDist, float nearDist) { int i; @@ -192,11 +193,13 @@ CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 al void CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, - const CVector &coors, float size, float drawDist, uint8 type, - int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle) + const CVector &coors, float size, float drawDist, uint8 type, + int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle, + bool longDist, float nearDist) { RegisterCorona(id, red, green, blue, alpha, coors, size, drawDist, - gpCoronaTexture[type], flareType, reflection, LOScheck, drawStreak, someAngle); + gpCoronaTexture[type], flareType, reflection, LOScheck, drawStreak, someAngle, + longDist, nearDist); } void diff --git a/src/render/Coronas.h b/src/render/Coronas.h index 46eb4315..cb4e8583 100644 --- a/src/render/Coronas.h +++ b/src/render/Coronas.h @@ -81,7 +81,7 @@ public: static float LightsMult; static float SunScreenY; static float SunScreenX; - static bool bSmallMoon; + static int MoonSize; static bool SunBlockedByClouds; static int bChangeBrightnessImmediately; @@ -90,10 +90,12 @@ public: static void Update(void); static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, const CVector &coors, float size, float drawDist, RwTexture *tex, - int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle); + int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle, + bool longDist = false, float nearClip = 1.5f); static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, const CVector &coors, float size, float drawDist, uint8 type, - int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle); + int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle, + bool longDist = false, float nearClip = 1.5f); static void UpdateCoronaCoors(uint32 id, const CVector &coors, float drawDist, float someAngle); static void Render(void); static void RenderReflections(void); diff --git a/src/render/Credits.cpp b/src/render/Credits.cpp index dc0b0252..60e69583 100644 --- a/src/render/Credits.cpp +++ b/src/render/Credits.cpp @@ -128,12 +128,12 @@ CCredits::Render(void) PrintCreditText(1.7f, 1.7f, TheText.Get("CRED040"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.4f, 0.82f, TheText.Get("CRED041"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.5, lineoffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED042"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED043"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.5, lineoffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED044"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); @@ -176,7 +176,7 @@ CCredits::Render(void) PrintCreditSpace(2.0f, lineoffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED061"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.5, lineoffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED062"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); @@ -191,7 +191,7 @@ CCredits::Render(void) PrintCreditText(1.7f, 1.7f, TheText.Get("CRED068"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED069"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.5, lineoffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED070"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); @@ -220,7 +220,7 @@ CCredits::Render(void) PrintCreditText(1.7f, 1.7f, TheText.Get("CRED262"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED085"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.5, lineoffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED086"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); @@ -265,76 +265,76 @@ CCredits::Render(void) PrintCreditText(1.0, 1.0, TheText.Get("CRED108"), lineoffset, scrolloffset); PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED109"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED110"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED111"), lineoffset, scrolloffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED112"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED113"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED114"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED115"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED116"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED117"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED118"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED119"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED120"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED121"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED122"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED123"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED124"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED125"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED126"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED127"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED128"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED129"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED130"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED131"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED132"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED133"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN) + if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN) PrintCreditSpace(1.0, lineoffset); PrintCreditText(1.0, 1.0, TheText.Get("CRED134"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp index b31cc624..e2dfc8d9 100644 --- a/src/render/Draw.cpp +++ b/src/render/Draw.cpp @@ -19,24 +19,23 @@ uint8 CDraw::FadeGreen; uint8 CDraw::FadeBlue; float -CDraw::FindAspectRatio(void) +CDraw::CalculateAspectRatio(void) { -#ifndef ASPECT_RATIO_SCALE - if(FrontEndMenuManager.m_PrefsUseWideScreen) - return 16.0f/9.0f; - else - return 4.0f/3.0f; + if (FrontEndMenuManager.m_PrefsUseWideScreen) { + if (TheCamera.m_WideScreenOn) + CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki + else +#ifdef ASPECT_RATIO_SCALE + CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f; #else - switch (FrontEndMenuManager.m_PrefsUseWideScreen) { - case AR_AUTO: - return SCREEN_WIDTH / SCREEN_HEIGHT; - default: - case AR_4_3: - return 4.0f / 3.0f; - case AR_16_9: - return 16.0f / 9.0f; - }; + CDraw::ms_fAspectRatio = 16.f / 9.f; #endif + } else if (TheCamera.m_WideScreenOn) { + CDraw::ms_fAspectRatio = 5.f/4.f; + } else { + CDraw::ms_fAspectRatio = 4.f/3.f; + } + return CDraw::ms_fAspectRatio; } #ifdef ASPECT_RATIO_SCALE diff --git a/src/render/Draw.h b/src/render/Draw.h index 55958a2a..46e85e49 100644 --- a/src/render/Draw.h +++ b/src/render/Draw.h @@ -38,12 +38,10 @@ public: static void SetFOV(float fov); static float GetFOV(void) { return ms_fFOV; } - static float FindAspectRatio(void); + static float CalculateAspectRatio(void); #ifdef ASPECT_RATIO_SCALE static float ConvertFOV(float fov); +#endif static float GetAspectRatio(void) { return ms_fAspectRatio; } static void SetAspectRatio(float ratio) { ms_fAspectRatio = ratio; } -#else - static float GetAspectRatio(void) { return FindAspectRatio(); } -#endif }; diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp index 9f3f6929..1056d6ff 100644 --- a/src/render/Fluff.cpp +++ b/src/render/Fluff.cpp @@ -104,7 +104,8 @@ void CMovingThings::Init() EndCloseList.m_pNext = nil; EndCloseList.m_pPrev = &CMovingThings::StartCloseList; Num = 0; - + +#ifndef MIAMI // something is still used here actually // Initialize scroll bars aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f); aScrollBars[1].Init(CVector( 772.0f, 164.0f, -9.5f ), SCROLL_TRAFFIC, 0.0f, 0.5f, 0.25f, 128, 255, 0, 0.3f); @@ -137,6 +138,7 @@ void CMovingThings::Init() CVector(58.145f - sz.y * 0.05f - sz.x * 0.3f, -1079.268f + sz.x * 0.05f - sz.y * 0.3f, 32.803f), -sz.x, -sz.y, 0, 255, 0, 100.0f, 0.8f ); +#endif } void CMovingThings::Shutdown() @@ -380,7 +382,7 @@ void CScrollBar::Update() m_pMessage = FindTimeMessage(); break; case 6: - if (CMenuManager::m_PrefsLanguage == LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == LANGUAGE_GERMAN) + if (FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_FRENCH || FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_GERMAN) m_pMessage = FindTimeMessage(); else m_pMessage = "WWW.GRANDTHEFTAUTO3.COM "; @@ -600,7 +602,7 @@ void CScrollBar::Update() m_pMessage = "FREE FLUFFY DICE WITH ALL PURCHASES. . ."; break; case 9: - if (CMenuManager::m_PrefsLanguage == LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == LANGUAGE_GERMAN) + if (FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_FRENCH || FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_GERMAN) m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . "; else m_pMessage = "HTTP:((ROCKSTARGAMES.COM(GRANDTHEFTAUTO3(CAPITALAUTOS "; diff --git a/src/render/Font.h b/src/render/Font.h index 9b4e7132..48f5703d 100644 --- a/src/render/Font.h +++ b/src/render/Font.h @@ -68,8 +68,8 @@ class CFont static int16 Size[MAX_FONTS][193]; #endif static int16 NewLine; - static CSprite2d Sprite[MAX_FONTS]; public: + static CSprite2d Sprite[MAX_FONTS]; static CFontDetails Details; static void Initialise(void); diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 8c7904ef..5d1542ef 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -23,20 +23,22 @@ // Game has colors inlined in code. // For easier modification we collect them here: -CRGBA MONEY_COLOR(89, 115, 150, 255); -CRGBA AMMO_COLOR(0, 0, 0, 255); -CRGBA HEALTH_COLOR(186, 101, 50, 255); -CRGBA ARMOUR_COLOR(124, 140, 95, 255); -CRGBA WANTED_COLOR(193, 164, 120, 255); -CRGBA ZONE_COLOR(152, 154, 82, 255); -CRGBA VEHICLE_COLOR(194, 165, 120, 255); -CRGBA CLOCK_COLOR(194, 165, 120, 255); -CRGBA TIMER_COLOR(186, 101, 50, 255); -CRGBA COUNTER_COLOR(0, 106, 164, 255); +CRGBA MONEY_COLOR(0, 207, 133, 255); +CRGBA AMMO_COLOR(255, 150, 225, 255); +CRGBA HEALTH_COLOR(255, 150, 225, 255); +CRGBA ARMOUR_COLOR(185, 185, 185, 255); +CRGBA NOTWANTED_COLOR(27, 89, 130, 255); +CRGBA WANTED_COLOR_FLASH(62, 141, 181, 255); +CRGBA WANTED_COLOR(97, 194, 247, 255); +CRGBA ZONE_COLOR(45, 155, 90, 255); +CRGBA VEHICLE_COLOR(97, 194, 247, 255); +CRGBA CLOCK_COLOR(97, 194, 247, 255); +CRGBA TIMER_COLOR(97, 194, 247, 255); +CRGBA COUNTER_COLOR(97, 194, 247, 255); CRGBA PAGER_COLOR(32, 162, 66, 205); -CRGBA RADARDISC_COLOR(0, 0, 0, 255); +CRGBA RADARDISC_COLOR(255, 255, 255, 255); CRGBA BIGMESSAGE_COLOR(85, 119, 133, 255); -CRGBA WASTEDBUSTED_COLOR(170, 123, 87, 255); +CRGBA WASTEDBUSTED_COLOR(255, 150, 225, 255); CRGBA ODDJOB_COLOR(89, 115, 150, 255); CRGBA ODDJOB2_COLOR(156, 91, 40, 255); CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255); @@ -86,6 +88,22 @@ float CHud::PagerXOffset; int16 CHud::PagerTimer; int16 CHud::PagerOn; +uint32 CHud::m_WantedFadeTimer; +uint32 CHud::m_WantedState; +uint32 CHud::m_WantedTimer; +uint32 CHud::m_EnergyLostFadeTimer; +uint32 CHud::m_EnergyLostState; +uint32 CHud::m_EnergyLostTimer; +uint32 CHud::m_DisplayScoreFadeTimer; +uint32 CHud::m_DisplayScoreState; +uint32 CHud::m_DisplayScoreTimer; +uint32 CHud::m_WeaponFadeTimer; +uint32 CHud::m_WeaponState; +uint32 CHud::m_WeaponTimer; + +uint32 CHud::m_LastDisplayScore; +uint32 CHud::m_LastWanted; + CSprite2d CHud::Sprites[NUM_HUD_SPRITES]; struct @@ -123,6 +141,10 @@ RwTexture *gpRocketSightTex; void CHud::Draw() { + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + // disable hud via second controller if (CPad::GetPad(1)->GetStartJustDown()) m_Wants_To_Draw_Hud = !m_Wants_To_Draw_Hud; @@ -134,22 +156,28 @@ void CHud::Draw() bool DrawCrossHair = 0; bool DrawCrossHairPC = 0; - int32 WeaponType = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_eWeaponType; + CPlayerPed *playerPed = FindPlayerPed(); + eWeaponType WeaponType = playerPed->GetWeapon()->m_eWeaponType; int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; - if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON) - DrawCrossHair = 1; - if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT) - DrawCrossHairPC = 1; + // TODO(Miami): New cam mode + if ((Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON/* || Mode == 46*/) + && playerPed && !playerPed->GetWeapon()->IsTypeMelee()) + DrawCrossHair = true; - /* - Draw Crosshairs - */ - if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && - (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) { - if (FindPlayerPed() && !FindPlayerPed()->EnteringCar()) { - if ((WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_M16) || WeaponType == WEAPONTYPE_FLAMETHROWER) - DrawCrossHairPC = 1; + if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT) + DrawCrossHairPC = true; + if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) + || Mode == CCam::MODE_1STPERSON_RUNABOUT) { + if (playerPed) { + if (playerPed->m_nPedState != PED_ENTER_CAR && playerPed->m_nPedState != PED_CARJACK) { + + if (WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_RUGER + || WeaponType == WEAPONTYPE_M60 || WeaponType == WEAPONTYPE_MINIGUN + || WeaponType == WEAPONTYPE_FLAMETHROWER) { + DrawCrossHairPC = 1; + } + } } } @@ -169,7 +197,7 @@ void CHud::Draw() #ifdef ASPECT_RATIO_SCALE f3rdY -= SCREEN_SCALE_Y(2.0f); #endif - if (FindPlayerPed() && WeaponType == WEAPONTYPE_M16) { + if (playerPed && (WeaponType == WEAPONTYPE_M4 || WeaponType == WEAPONTYPE_RUGER || WeaponType == WEAPONTYPE_M60)) { rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f); rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.6f); rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.6f); @@ -185,8 +213,7 @@ void CHud::Draw() Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); } - } - else { + } else { if (Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_HELICANNON_1STPERSON) { @@ -213,8 +240,11 @@ void CHud::Draw() RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRocketSightTex)); CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); } else { + + // TODO(Miami) // Sniper rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(210.0f); rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(210.0f); @@ -241,9 +271,9 @@ void CHud::Draw() Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); } } - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); } else { SpriteBrightness = 0; @@ -252,35 +282,49 @@ void CHud::Draw() /* DrawMoneyCounter */ + wchar sPrint[16]; wchar sPrintIcon[16]; char sTemp[16]; + float alpha; - sprintf(sTemp, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); - AsciiToUnicode(sTemp, sPrint); - - CFont::SetPropOff(); - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - CFont::SetCentreOff(); - CFont::SetRightJustifyOn(); - CFont::SetRightJustifyWrap(0.0f); - CFont::SetBackGroundOnlyTextOff(); - CFont::SetFontStyle(FONT_HEADING); - CFont::SetPropOff(); - CFont::SetColor(CRGBA(0, 0, 0, 255)); + if (m_LastDisplayScore == CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney) { + alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 0); + } else { + alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 1); + m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney; + } + if (m_DisplayScoreState != FADED_OUT) { + sprintf(sTemp, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); + AsciiToUnicode(sTemp, sPrint); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f - 2.0f), SCREEN_SCALE_Y(43.0f + 2.0f), sPrint); + CFont::SetPropOff(); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + CFont::SetCentreOff(); + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetFontStyle(FONT_HEADING); + CFont::SetPropOff(); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, alpha)); + MONEY_COLOR.a = alpha; + CFont::SetColor(MONEY_COLOR); - CFont::SetColor(MONEY_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint); + if (FrontEndMenuManager.m_PrefsShowHud) { + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint); + } + } /* DrawAmmo */ - uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition; - uint32 AmmoInClip = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoInClip; - uint32 TotalAmmo = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoTotal; + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType); + CWeapon *weapon = playerPed->GetWeapon(); + uint32 AmmoAmount = weaponInfo->m_nAmountofAmmunition; + uint32 AmmoInClip = weapon->m_nAmmoInClip; + uint32 TotalAmmo = weapon->m_nAmmoTotal; uint32 Ammo, Clip; if (AmmoAmount <= 1 || AmmoAmount >= 1000) @@ -311,36 +355,59 @@ void CHud::Draw() /* DrawWeaponIcon */ - Sprites[WeaponType].Draw( - CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)), - CRGBA(255, 255, 255, 255), - 0.015f, - 0.015f, - 1.0f, - 0.0f, - 0.015f, - 1.0f, - 1.0f, - 1.0f); + + if (weaponInfo->m_nModelId <= 0) { + Sprites[WeaponType].Draw( + CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)), + CRGBA(255, 255, 255, 255), + 0.015f, + 0.015f, + 1.0f, + 0.0f, + 0.015f, + 1.0f, + 1.0f, + 1.0f); + } else { + CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId); + RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict; + if (weaponTxd) { + RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName()); + if (weaponIcon) { + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(weaponIcon)); + const float xSize = SCREEN_SCALE_X(64.0f / 2.0f); + const float ySize = SCREEN_SCALE_X(64.0f / 2.0f); + CSprite::RenderOneXLUSprite(SCREEN_SCALE_FROM_RIGHT(99.0f) + xSize, SCREEN_SCALE_Y(25.0f) + ySize, 1.0f, xSize, ySize, + 255, 255, 255, 255, 1.0f, 255); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + } + } + } CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f)); + CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f)); CFont::SetJustifyOff(); CFont::SetCentreOn(); CFont::SetCentreSize(SCREEN_SCALE_X(640.0f)); CFont::SetPropOn(); + CFont::SetDropShadowPosition(0); CFont::SetFontStyle(FONT_BANK); - if (!CDarkel::FrenzyOnGoing() && WeaponType != WEAPONTYPE_UNARMED && WeaponType != WEAPONTYPE_BASEBALLBAT) { + if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) { + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetColor(AMMO_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(73.0f), sPrint); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint); + CFont::SetDropShadowPosition(0); } /* DrawHealth */ CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); CFont::SetJustifyOff(); CFont::SetCentreOff(); CFont::SetRightJustifyWrap(0.0f); @@ -350,16 +417,16 @@ void CHud::Draw() if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_HEALTH - || FindPlayerPed()->m_fHealth < 10 + || playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) { - if (FindPlayerPed()->m_fHealth >= 10 - || FindPlayerPed()->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) { + if (playerPed->m_fHealth >= 10 + || playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) { AsciiToUnicode("{", sPrintIcon); #ifdef FIX_BUGS - sprintf(sTemp, "%03d", int32(FindPlayerPed()->m_fHealth + 0.5f)); + sprintf(sTemp, "%03d", int32(playerPed->m_fHealth + 0.5f)); #else - sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fHealth); + sprintf(sTemp, "%03d", (int32)playerPed->m_fHealth); #endif AsciiToUnicode(sTemp, sPrint); @@ -383,13 +450,13 @@ void CHud::Draw() DrawArmour */ if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) { - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - if (FindPlayerPed()->m_fArmour > 1.0f) { + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + if (playerPed->m_fArmour > 1.0f) { AsciiToUnicode("[", sPrintIcon); #ifdef FIX_BUGS - sprintf(sTemp, "%03d", int32(FindPlayerPed()->m_fArmour + 0.5f)); + sprintf(sTemp, "%03d", int32(playerPed->m_fArmour + 0.5f)); #else - sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fArmour); + sprintf(sTemp, "%03d", (int32)playerPed->m_fArmour); #endif AsciiToUnicode(sTemp, sPrint); @@ -413,26 +480,46 @@ void CHud::Draw() /* DrawWantedLevel */ - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - CFont::SetJustifyOff(); - CFont::SetCentreOff(); - CFont::SetRightJustifyOff(); - CFont::SetPropOn(); - CFont::SetFontStyle(FONT_HEADING); - - AsciiToUnicode("]", sPrintIcon); - - for (int i = 0; i < 6; i++) { - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(2.0f + SCREEN_SCALE_FROM_RIGHT(60.0f - 2.0f + 24.0f * i), SCREEN_SCALE_Y(87.0f + 2.0f), sPrintIcon); - if (FindPlayerPed()->m_pWanted->m_nWantedLevel > i - && (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange - + 2000 || CTimer::GetFrameCounter() & 4)) { + if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel) + alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 0); + else { + alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 1); + m_LastWanted = playerPed->m_pWanted->m_nWantedLevel; + } - CFont::SetColor(WANTED_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(60.0f + 24.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon); + if (m_WantedState != FADED_OUT) { + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + CFont::SetJustifyOff(); + CFont::SetCentreOff(); + CFont::SetRightJustifyOn(); + CFont::SetPropOn(); + CFont::SetFontStyle(FONT_HEADING); + CFont::SetDropShadowPosition(2); // TODO(Miami): Remove that, VC keeps that open above + CFont::SetDropColor(CRGBA(0,0,0,alpha)); // TODO(Miami): Remove that, VC keeps that open above + + AsciiToUnicode("]", sPrintIcon); + + for (int i = 0; i < 6; i++) { + if (FrontEndMenuManager.m_PrefsShowHud) { + if (playerPed->m_pWanted->m_nWantedLevel > i + && (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange + + 2000 || CTimer::GetFrameCounter() & 4)) { + + WANTED_COLOR.a = alpha; + CFont::SetColor(WANTED_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon); + + // TODO(Miami): There is one more condition in here + } else if (playerPed->m_pWanted->m_nWantedLevel <= i) { + NOTWANTED_COLOR.a = alpha; + CFont::SetColor(NOTWANTED_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon); + } + } } + + CFont::SetDropShadowPosition(0); // TODO(Miami): Remove that, VC keeps that open } /* @@ -517,15 +604,20 @@ void CHud::Draw() else CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); + CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f)); + CFont::SetSlant(0.15f); + CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetBackGroundOnlyTextOff(); CFont::SetFontStyle(FONT_BANK); CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint); CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f), m_ZoneToPrint); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f), m_ZoneToPrint); + + CFont::SetSlant(0.f); } } } @@ -611,15 +703,20 @@ void CHud::Draw() else CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.85f), SCREEN_SCALE_Y(1.2f)); + CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f)); + CFont::SetSlant(0.15f); + CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetBackGroundOnlyTextOff(); CFont::SetFontStyle(FONT_BANK); CFont::SetColor(CRGBA(0, 0, 0, fVehicleAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f) + SCREEN_SCALE_Y(1.0f), m_pVehicleNameToPrint); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(105.f) + SCREEN_SCALE_Y(1.0f), m_pVehicleNameToPrint); CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f), m_pVehicleNameToPrint); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f), m_pVehicleNameToPrint); + + CFont::SetSlant(0.f); } } } @@ -636,7 +733,7 @@ void CHud::Draw() CFont::SetJustifyOff(); CFont::SetCentreOff(); CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); CFont::SetBackGroundOnlyTextOff(); CFont::SetPropOff(); CFont::SetFontStyle(FONT_HEADING); @@ -685,7 +782,7 @@ void CHud::Draw() AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer); CFont::SetPropOn(); CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); @@ -693,7 +790,7 @@ void CHud::Draw() CFont::SetBackGroundOnlyTextOn(); CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); CFont::SetColor(TIMER_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer); @@ -725,7 +822,7 @@ void CHud::Draw() CFont::SetPropOn(); CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); CFont::SetCentreOff(); CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); @@ -751,7 +848,7 @@ void CHud::Draw() if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) { CFont::SetPropOn(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); @@ -823,7 +920,17 @@ void CHud::Draw() #else rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); #endif - rect.Grow(4.0f); + + // shadow, might not be exactly accurate numbers + rect.Translate(0.f, 4.f); + rect.Grow(6.0f); + rect.top += 2.f; + rect.bottom -= 2.f; + Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255)); + + rect.Translate(0.f, -4.f); + rect.top -= 2.f; + rect.bottom += 2.f; Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR); CRadar::DrawBlips(); } @@ -1380,6 +1487,30 @@ void CHud::GetRidOfAllHudMessages() } } +#ifdef RELOADABLES +void CHud::ReloadTXD() +{ + for (int i = 0; i < NUM_HUD_SPRITES; ++i) { + Sprites[i].Delete(); + } + + int HudTXD = CTxdStore::FindTxdSlot("hud"); + CTxdStore::RemoveTxdSlot(HudTXD); + + debug("Reloading HUD.TXD...\n"); + + HudTXD = CTxdStore::AddTxdSlot("hud"); + CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD"); + CTxdStore::AddRef(HudTXD); + CTxdStore::PopCurrentTxd(); + CTxdStore::SetCurrentTxd(HudTXD); + + for (int i = 0; i < NUM_HUD_SPRITES; i++) { + Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask); + } +} +#endif + void CHud::Initialise() { m_Wants_To_Draw_Hud = true; @@ -1417,6 +1548,29 @@ void CHud::Initialise() PagerSoundPlayed = 0; PagerXOffset = 150.0f; +#ifdef HUD_AUTO_FADE + m_EnergyLostState = START_FADE_OUT; + m_WantedState = START_FADE_OUT; + m_DisplayScoreState = START_FADE_OUT; + m_WeaponState = START_FADE_OUT; +#else + m_EnergyLostState = FADE_DISABLED; + m_WantedState = FADE_DISABLED; + m_DisplayScoreState = FADE_DISABLED; + m_WeaponState = FADE_DISABLED; +#endif + m_WantedFadeTimer = 0; + m_WantedTimer = 0; + m_EnergyLostFadeTimer = 0; + m_EnergyLostTimer = 0; + m_DisplayScoreFadeTimer = 0; + m_DisplayScoreTimer = 0; + m_WeaponFadeTimer = 0; + m_WeaponTimer = 0; + + m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney; + m_LastWanted = 0; + CTxdStore::PopCurrentTxd(); } @@ -1440,6 +1594,29 @@ void CHud::ReInitialise() { PagerTimer = 0; PagerSoundPlayed = 0; PagerXOffset = 150.0f; + +#ifdef HUD_AUTO_FADE + m_EnergyLostState = START_FADE_OUT; + m_WantedState = START_FADE_OUT; + m_DisplayScoreState = START_FADE_OUT; + m_WeaponState = START_FADE_OUT; +#else + m_EnergyLostState = FADE_DISABLED; + m_WantedState = FADE_DISABLED; + m_DisplayScoreState = FADE_DISABLED; + m_WeaponState = FADE_DISABLED; +#endif + m_WantedFadeTimer = 0; + m_WantedTimer = 0; + m_EnergyLostFadeTimer = 0; + m_EnergyLostTimer = 0; + m_DisplayScoreFadeTimer = 0; + m_DisplayScoreTimer = 0; + m_WeaponFadeTimer = 0; + m_WeaponTimer = 0; + + m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney; + m_LastWanted = 0; } wchar LastBigMessage[6][128]; @@ -1536,3 +1713,106 @@ void CHud::Shutdown() int HudTXD = CTxdStore::FindTxdSlot("hud"); CTxdStore::RemoveTxdSlot(HudTXD); } + +float CHud::DrawFadeState(DRAW_FADE_STATE fadingElement, int forceFadingIn) +{ + float alpha = 255.0f; + uint32 operation, timer; + int32 fadeTimer; + + switch (fadingElement) { + case HUD_WANTED_FADING: + fadeTimer = m_WantedFadeTimer; + operation = m_WantedState; + timer = m_WantedTimer; + break; + case HUD_ENERGY_FADING: + fadeTimer = m_EnergyLostFadeTimer; + operation = m_EnergyLostState; + timer = m_EnergyLostTimer; + break; + case HUD_SCORE_FADING: + fadeTimer = m_DisplayScoreFadeTimer; + operation = m_DisplayScoreState; + timer = m_DisplayScoreTimer; + break; + case HUD_WEAPON_FADING: + fadeTimer = m_WeaponFadeTimer; + operation = m_WeaponState; + timer = m_WeaponTimer; + break; + default: + break; + } + if (forceFadingIn) { + switch (operation) { + case FADED_OUT: + fadeTimer = 0; + case START_FADE_OUT: + case FADING_OUT: + timer = 5; + operation = FADING_IN; + break; + default: + break; + } + } + if (operation != FADED_OUT && operation != FADE_DISABLED) { + switch (operation) { + case START_FADE_OUT: + fadeTimer = 1000; + alpha = 255.0f; + if (timer > 10000) { + fadeTimer = 3000; + operation = FADING_OUT; + } + break; + case FADING_IN: + fadeTimer += CTimer::GetTimeStepInMilliseconds(); + if (fadeTimer > 1000.0f) { + operation = START_FADE_OUT; + fadeTimer = 1000; + } + alpha = fadeTimer / 1000.0f * 255.0f; + break; + case FADING_OUT: + fadeTimer -= CTimer::GetTimeStepInMilliseconds(); + if (fadeTimer < 0.0f) { + fadeTimer = 0; + operation = FADED_OUT; + } + alpha = fadeTimer / 1000.0f * 255.0f; + break; + default: + break; + } + timer += CTimer::GetTimeStepInMilliseconds(); + } + + switch (fadingElement) { + case HUD_WANTED_FADING: + m_WantedFadeTimer = fadeTimer; + m_WantedState = operation; + m_WantedTimer = timer; + break; + case HUD_ENERGY_FADING: + m_EnergyLostFadeTimer = fadeTimer; + m_EnergyLostState = operation; + m_EnergyLostTimer = timer; + break; + case HUD_SCORE_FADING: + m_DisplayScoreFadeTimer = fadeTimer; + m_DisplayScoreState = operation; + m_DisplayScoreTimer = timer; + break; + case HUD_WEAPON_FADING: + m_WeaponFadeTimer = fadeTimer; + m_WeaponState = operation; + m_WeaponTimer = timer; + break; + default: + break; + } + + return clamp(alpha, 0.0f, 255.0f); +} diff --git a/src/render/Hud.h b/src/render/Hud.h index 701e47e2..db92e32c 100644 --- a/src/render/Hud.h +++ b/src/render/Hud.h @@ -9,6 +9,25 @@ enum eItems ITEM_RADAR = 8 }; +// Thanks for vague name, R* +enum DRAW_FADE_STATE +{ + HUD_WANTED_FADING = 0, + HUD_ENERGY_FADING, + HUD_SCORE_FADING, + HUD_WEAPON_FADING, +}; + +// My name +enum eFadeOperation +{ + FADED_OUT = 0, + START_FADE_OUT, + FADING_IN, + FADING_OUT, + FADE_DISABLED = 5, +}; + enum eSprites { HUD_FIST, @@ -32,6 +51,10 @@ enum eSprites NUM_HUD_SPRITES, }; +// TODO(Miami): Make those 0.7f - 1.25f once fonts have been ported +#define HUD_TEXT_SCALE_X 0.8f +#define HUD_TEXT_SCALE_Y 1.35f + class CHud { public: @@ -82,10 +105,29 @@ public: static int16 PagerTimer; static int16 PagerOn; + static uint32 m_WantedFadeTimer; + static uint32 m_WantedState; + static uint32 m_WantedTimer; + static uint32 m_EnergyLostFadeTimer; + static uint32 m_EnergyLostState; + static uint32 m_EnergyLostTimer; + static uint32 m_DisplayScoreFadeTimer; + static uint32 m_DisplayScoreState; + static uint32 m_DisplayScoreTimer; + static uint32 m_WeaponFadeTimer; + static uint32 m_WeaponState; + static uint32 m_WeaponTimer; + + static uint32 m_LastDisplayScore; + static uint32 m_LastWanted; + public: static void Draw(); static void DrawAfterFade(); static void GetRidOfAllHudMessages(); +#ifdef RELOADABLES + static void ReloadTXD(); +#endif static void Initialise(); static void ReInitialise(); static void SetBigMessage(wchar *message, int16 style); @@ -95,4 +137,5 @@ public: static void SetVehicleName(wchar *name); static void SetZoneName(wchar *name); static void Shutdown(); + static float DrawFadeState(DRAW_FADE_STATE, int); }; diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp index 68ec1194..9934ae18 100644 --- a/src/render/MBlur.cpp +++ b/src/render/MBlur.cpp @@ -3,14 +3,17 @@ #include "RwHelper.h" #include "Camera.h" #include "MBlur.h" +#include "Timer.h" // Originally taken from RW example 'mblur' RwRaster *CMBlur::pFrontBuffer; bool CMBlur::ms_bJustInitialised; bool CMBlur::BlurOn; +float CMBlur::Drunkness; static RwIm2DVertex Vertex[4]; +static RwIm2DVertex Vertex2[4]; static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 }; void @@ -103,29 +106,62 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect) RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[0], zero); + RwIm2DVertexSetScreenY(&Vertex2[0], zero); + RwIm2DVertexSetScreenZ(&Vertex2[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[0], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[0], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[0], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[1], zero); + RwIm2DVertexSetScreenY(&Vertex2[1], ymax); + RwIm2DVertexSetScreenZ(&Vertex2[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[1], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[1], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[1], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[2], xmax); + RwIm2DVertexSetScreenY(&Vertex2[2], ymax); + RwIm2DVertexSetScreenZ(&Vertex2[2], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[2], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[2], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[2], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[3], xmax); + RwIm2DVertexSetScreenY(&Vertex2[3], zero); + RwIm2DVertexSetScreenZ(&Vertex2[3], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[3], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[3], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[3], 255, 255, 255, 255); + } void -CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 addalpha) +CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type) { RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur }; + if(ms_bJustInitialised) + ms_bJustInitialised = false; + else + OverlayRender(cam, pFrontBuffer, color, type); if(BlurOn){ - if(pFrontBuffer){ - if(ms_bJustInitialised) - ms_bJustInitialised = false; - else - OverlayRender(cam, pFrontBuffer, color, type, addalpha); - } RwRasterPushContext(pFrontBuffer); RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0); RwRasterPopContext(); - }else{ - OverlayRender(cam, nil, color, type, addalpha); } } void -CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 addalpha) +CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type) { int r, g, b, a; @@ -170,41 +206,75 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, } if(!BlurOn){ - r *= 0.6f; - g *= 0.6f; - b *= 0.6f; - if(type != 1) - a *= 0.6f; - // game clamps to 255 here, but why? + // gta clamps these to 255 (probably a macro or inlined function) + int ovR = r * 0.6f; + int ovG = g * 0.6f; + int ovB = b * 0.6f; + int ovA = type == MBLUR_SNIPER ? a : a*0.6f; + RwIm2DVertexSetIntRGBA(&Vertex[0], ovR, ovG, ovB, ovA); + RwIm2DVertexSetIntRGBA(&Vertex[1], ovR, ovG, ovB, ovA); + RwIm2DVertexSetIntRGBA(&Vertex[2], ovR, ovG, ovB, ovA); + RwIm2DVertexSetIntRGBA(&Vertex[3], ovR, ovG, ovB, ovA); + }else{ + RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); } - RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, BlurOn ? raster : nil); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); - - a = addalpha/2; - if(a < 30) - a = 30; - - if(BlurOn && a != 0){ // the second condition should always be true - RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, a); - RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, a); - RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, a); - RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, a); - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + + if(BlurOn){ + if(type == MBLUR_SNIPER){ + RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, 80); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + // TODO(MIAMI): pBufVertCount = 0; + }else{ + RwIm2DVertexSetIntRGBA(&Vertex2[0], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r*2, g*2, b*2, 30); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex2, 4, Index, 6); + + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + + RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex2, 4, Index, 6); + } } + // TODO(MIAMI): drunkness + + // TODO(MIAMI): OverlayRenderFx + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); @@ -213,3 +283,10 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); } + +void +CMBlur::ClearDrunkBlur() +{ + Drunkness = 0.0f; + CTimer::SetTimeScale(1.0f); +}
\ No newline at end of file diff --git a/src/render/MBlur.h b/src/render/MBlur.h index e8a5bef8..3129c070 100644 --- a/src/render/MBlur.h +++ b/src/render/MBlur.h @@ -6,11 +6,13 @@ public: static RwRaster *pFrontBuffer; static bool ms_bJustInitialised; static bool BlurOn; + static float Drunkness; public: static void MotionBlurOpen(RwCamera *cam); static void MotionBlurClose(void); static void CreateImmediateModeData(RwCamera *cam, RwRect *rect); - static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 addalpha); - static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 bluralpha); + static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type); + static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type); + static void ClearDrunkBlur(); }; diff --git a/src/render/Occlusion.cpp b/src/render/Occlusion.cpp new file mode 100644 index 00000000..1c4e4266 --- /dev/null +++ b/src/render/Occlusion.cpp @@ -0,0 +1,44 @@ +#include "common.h" + +#include "Occlusion.h" + +int32 COcclusion::NumOccludersOnMap; +int16 COcclusion::FarAwayList; +int16 COcclusion::NearbyList; +int16 COcclusion::ListWalkThroughFA; +int16 COcclusion::PreviousListWalkThroughFA; +COccluder COcclusion::aOccluders[NUMOCCLUSIONVOLUMES]; + +void +COcclusion::Init(void) +{ + NumOccludersOnMap = 0; + FarAwayList = -1; + NearbyList = -1; + ListWalkThroughFA = -1; + PreviousListWalkThroughFA = -1; +} + +void +COcclusion::AddOne(float x, float y, float z, float width, float length, float height, float angle) +{ + if(NumOccludersOnMap >= NUMOCCLUSIONVOLUMES) + return; + + aOccluders[NumOccludersOnMap].x = x; + aOccluders[NumOccludersOnMap].y = y; + aOccluders[NumOccludersOnMap].z = z; + aOccluders[NumOccludersOnMap].width = width; + aOccluders[NumOccludersOnMap].length = length; + aOccluders[NumOccludersOnMap].height = height; + while(angle < 0.0f) angle += 360.0f; + while(angle > 360.0f) angle -= 360.0f; + aOccluders[NumOccludersOnMap].angle = angle * UINT16_MAX/360.0f; + aOccluders[NumOccludersOnMap].listIndex = FarAwayList; + FarAwayList = NumOccludersOnMap++; +} + +void +COcclusion::ProcessBeforeRendering(void) +{ +} diff --git a/src/render/Occlusion.h b/src/render/Occlusion.h new file mode 100644 index 00000000..ac0ede5e --- /dev/null +++ b/src/render/Occlusion.h @@ -0,0 +1,26 @@ +#pragma once + +class COccluder +{ +public: + int16 width, length, height; + int16 x, y, z; + uint16 angle; + int16 listIndex; +}; + +class COcclusion +{ +public: + static int32 NumOccludersOnMap; + static int16 FarAwayList; + static int16 NearbyList; + static int16 ListWalkThroughFA; + static int16 PreviousListWalkThroughFA; + + static COccluder aOccluders[NUMOCCLUSIONVOLUMES]; + + static void Init(void); + static void AddOne(float x, float y, float z, float width, float length, float height, float angle); + static void ProcessBeforeRendering(void); +}; diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp index a867ae13..5f37bdc6 100644 --- a/src/render/Particle.cpp +++ b/src/render/Particle.cpp @@ -1546,7 +1546,7 @@ void CParticle::Render() particle->m_fSize * 63.0f, particle->m_Color, particle->m_nColorIntensity, - (float)particle->m_nRotation, //DEGTORAD((float)particle->m_nRotation) ps2 + DEGTORAD(particle->m_nRotation), particle->m_nAlpha); } else @@ -1586,7 +1586,7 @@ void CParticle::Render() particle->m_Color.blue, particle->m_nColorIntensity, 1.0f / coors.z, - float(particle->m_nRotation), // DEGTORAD((float)particle->m_nRotation) ps2 + DEGTORAD(particle->m_nRotation), particle->m_nAlpha); } else if ( psystem->Flags & SCREEN_TRAIL ) @@ -1639,7 +1639,7 @@ void CParticle::Render() particle->m_Color.blue, particle->m_nColorIntensity, 1.0f / coors.z, - fRotation, + DEGTORAD(fRotation), particle->m_nAlpha); particle->m_vecScreenPosition = coors; @@ -1688,7 +1688,7 @@ void CParticle::Render() particle->m_Color.blue, particle->m_nColorIntensity, 1.0f / coors.z, - fRotation, + DEGTORAD(fRotation), particle->m_nAlpha); } else if ( psystem->Flags & VERT_TRAIL ) diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 8a48eb11..f149c6fb 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -18,13 +18,13 @@ #include "Streaming.h" #include "Shadows.h" #include "PointLights.h" +#include "Occlusion.h" #include "Renderer.h" -bool gbShowPedRoadGroups; -bool gbShowCarRoadGroups; +//--MIAMI: file almost done, just one bike flag left + bool gbShowCollisionPolys; bool gbShowCollisionLines; -bool gbShowCullZoneDebugStuff; bool gbBigWhiteDebugLightSwitchedOn; bool gbDontRenderBuildings; @@ -142,8 +142,11 @@ CRenderer::RenderOneNonRoad(CEntity *e) resetLights = e->SetupLighting(); - if(e->IsVehicle()) + if(e->IsVehicle()){ + // unfortunately can't use GetClump here + CVisibilityPlugins::SetupVehicleVariables((RpClump*)e->m_rwObject); CVisibilityPlugins::InitAlphaAtomicList(); + } // Render Peds in vehicle before vehicle itself if(e->IsVehicle()){ @@ -153,6 +156,7 @@ CRenderer::RenderOneNonRoad(CEntity *e) for(i = 0; i < 8; i++) if(veh->pPassengers[i] && veh->pPassengers[i]->m_nPedState == PED_DRIVING) veh->pPassengers[i]->Render(); + SetCullMode(rwCULLMODECULLNONE); } e->Render(); @@ -160,6 +164,7 @@ CRenderer::RenderOneNonRoad(CEntity *e) e->bImBeingRendered = true; CVisibilityPlugins::RenderAlphaAtomics(); e->bImBeingRendered = false; + SetCullMode(rwCULLMODECULLBACK); } e->RemoveLighting(resetLights); @@ -180,38 +185,40 @@ CRenderer::RenderFirstPersonVehicle(void) RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); } +inline bool IsRoad(CEntity *e) { return e->IsBuilding() && ((CSimpleModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()))->m_wetRoadReflection; } + void CRenderer::RenderRoads(void) { int i; - CTreadable *t; + CEntity *e; RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + SetCullMode(rwCULLMODECULLBACK); DeActivateDirectional(); SetAmbientColours(); for(i = 0; i < ms_nNoOfVisibleEntities; i++){ - t = (CTreadable*)ms_aVisibleEntityPtrs[i]; - if(t->IsBuilding() && t->GetIsATreadable()){ -#ifndef MASTER - if(gbShowCarRoadGroups || gbShowPedRoadGroups){ - int ind = 0; - if(gbShowCarRoadGroups) - ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_CAR][0]].group; - if(gbShowPedRoadGroups) - ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_PED][0]].group; - SetAmbientColoursToIndicateRoadGroup(ind); - } -#endif - RenderOneRoad(t); -#ifndef MASTER - if(gbShowCarRoadGroups || gbShowPedRoadGroups) - ReSetAmbientAndDirectionalColours(); -#endif - } + e = ms_aVisibleEntityPtrs[i]; + if(IsRoad(e)) + RenderOneRoad(e); } } +inline bool PutIntoSortedVehicleList(CVehicle *veh) +{ + if(veh->IsBoat()){ + int mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; + if(mode == CCam::MODE_WHEELCAM || + mode == CCam::MODE_1STPERSON && TheCamera.GetLookDirection() != LOOKING_FORWARD && TheCamera.GetLookDirection() != LOOKING_BEHIND || + CVisibilityPlugins::GetClumpAlpha(veh->GetClump()) != 255) + return false; + return true; + }else + return veh->bTouchingWater; +} + void CRenderer::RenderEverythingBarRoads(void) { @@ -220,17 +227,20 @@ CRenderer::RenderEverythingBarRoads(void) CVector dist; EntityInfo ei; + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + SetCullMode(rwCULLMODECULLBACK); gSortedVehiclesAndPeds.Clear(); for(i = 0; i < ms_nNoOfVisibleEntities; i++){ e = ms_aVisibleEntityPtrs[i]; - if(e->IsBuilding() && ((CBuilding*)e)->GetIsATreadable()) + if(IsRoad(e)) continue; if(e->IsVehicle() || e->IsPed() && CVisibilityPlugins::GetClumpAlpha((RpClump*)e->m_rwObject) != 255){ - if(e->IsVehicle() && ((CVehicle*)e)->IsBoat()){ + if(e->IsVehicle() && PutIntoSortedVehicleList((CVehicle*)e)){ ei.ent = e; dist = ms_vecCameraPosition - e->GetPosition(); ei.sort = dist.MagnitudeSqr(); @@ -248,27 +258,14 @@ CRenderer::RenderEverythingBarRoads(void) } void -CRenderer::RenderVehiclesButNotBoats(void) -{ - // This function doesn't do anything - // because only boats are inserted into the list - CLink<EntityInfo> *node; - - for(node = gSortedVehiclesAndPeds.tail.prev; - node != &gSortedVehiclesAndPeds.head; - node = node->prev){ - // only boats in this list - CVehicle *v = (CVehicle*)node->item.ent; - if(!v->IsBoat()) - RenderOneNonRoad(v); - } -} - -void CRenderer::RenderBoats(void) { CLink<EntityInfo> *node; + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + SetCullMode(rwCULLMODECULLBACK); + for(node = gSortedVehiclesAndPeds.tail.prev; node != &gSortedVehiclesAndPeds.head; node = node->prev){ @@ -283,12 +280,22 @@ void CRenderer::RenderFadingInEntities(void) { RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + SetCullMode(rwCULLMODECULLBACK); DeActivateDirectional(); SetAmbientColours(); CVisibilityPlugins::RenderFadingEntities(); } void +CRenderer::RenderFadingInUnderwaterEntities(void) +{ + DeActivateDirectional(); + SetAmbientColours(); + CVisibilityPlugins::RenderFadingUnderwaterEntities(); +} + +void CRenderer::RenderCollisionLines(void) { int i; @@ -332,7 +339,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent) float dist; bool request = true; - if (mi->GetModelType() == MITYPE_TIME) { + if(mi->GetModelType() == MITYPE_TIME){ ti = (CTimeModelInfo*)mi; other = ti->GetOtherTimeModel(); if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){ @@ -348,25 +355,36 @@ CRenderer::SetupEntityVisibility(CEntity *ent) request = false; } }else{ - if (mi->GetModelType() != MITYPE_SIMPLE) { + if(mi->GetModelType() != MITYPE_SIMPLE && mi->GetModelType() != MITYPE_WEAPON){ if(FindPlayerVehicle() == ent && - TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON && +//TODO(MIAMI): that bike flag + (!FindPlayerVehicle()->IsBike() || true)){ // Player's vehicle in first person mode - if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD || + CVehicle *veh = (CVehicle*)ent; + int model = veh->GetModelIndex(); + int direction = TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking; + if(direction == LOOKING_FORWARD || ent->GetModelIndex() == MI_RHINO || ent->GetModelIndex() == MI_COACH || - TheCamera.m_bInATunnelAndABigVehicle){ + TheCamera.m_bInATunnelAndABigVehicle || + direction == LOOKING_BEHIND && veh->pHandling->Flags & HANDLING_UNKNOWN){ ent->bNoBrightHeadLights = true; - }else{ + return VIS_OFFSCREEN; + } + + if(direction != LOOKING_BEHIND || + !veh->IsBoat() || model == MI_REEFER || model == MI_TROPIC || model == MI_PREDATOR || model == MI_SKIMMER){ m_pFirstPersonVehicle = (CVehicle*)ent; ent->bNoBrightHeadLights = false; + return VIS_OFFSCREEN; } - return VIS_OFFSCREEN; } + // All sorts of Clumps if(ent->m_rwObject == nil || !ent->bIsVisible) return VIS_INVISIBLE; - if(!ent->GetIsOnScreen()) + if(!ent->GetIsOnScreen() || ent->IsEntityOccluded()) return VIS_OFFSCREEN; if(ent->bDrawLast){ dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude(); @@ -376,22 +394,36 @@ CRenderer::SetupEntityVisibility(CEntity *ent) } return VIS_VISIBLE; } - if(ent->IsObject() && - ((CObject*)ent)->ObjectCreatedBy == TEMP_OBJECT){ + if(ent->m_flagE10){ if(ent->m_rwObject == nil || !ent->bIsVisible) return VIS_INVISIBLE; - return ent->GetIsOnScreen() ? VIS_VISIBLE : VIS_OFFSCREEN; + if(!ent->GetIsOnScreen() || ent->IsEntityOccluded()) + return VIS_OFFSCREEN; + if(ent->bDrawLast){ + dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude(); + CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + ent->bDistanceFade = false; + return VIS_INVISIBLE; + } + return VIS_VISIBLE; } } // Simple ModelInfo + if(!IsAreaVisible(ent->m_area)) + return VIS_INVISIBLE; + dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude(); - // This can only happen with multi-atomic models (e.g. railtracks) - // but why do we bump up the distance? can only be fading... - if(LOD_DISTANCE + STREAM_DISTANCE < dist && dist < mi->GetLargestLodDistance()) - dist = mi->GetLargestLodDistance(); +#ifndef FIX_BUGS + // Whatever this is supposed to do, it breaks fading for objects + // whose draw dist is > LOD_DISTANCE-FADE_DISTANCE, i.e. 280 + // because decreasing dist here makes the object visible above LOD_DISTANCE + // before fading normally once below LOD_DISTANCE. + if(LOD_DISTANCE < dist && dist < mi->GetLargestLodDistance() + FADE_DISTANCE) + dist += mi->GetLargestLodDistance() - LOD_DISTANCE; +#endif if(ent->IsObject() && ent->bRenderDamaged) mi->m_isDamaged = true; @@ -411,7 +443,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent) if(ent->m_rwObject == nil || !ent->bIsVisible) return VIS_INVISIBLE; - if(!ent->GetIsOnScreen()){ + if(!ent->GetIsOnScreen() || ent->IsEntityOccluded()){ mi->m_alpha = 255; return VIS_OFFSCREEN; } @@ -423,9 +455,10 @@ CRenderer::SetupEntityVisibility(CEntity *ent) } if(mi->m_drawLast || ent->bDrawLast){ - CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); - ent->bDistanceFade = false; - return VIS_INVISIBLE; + if(CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist)){ + ent->bDistanceFade = false; + return VIS_INVISIBLE; + } } return VIS_VISIBLE; } @@ -461,7 +494,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent) if(ent->m_rwObject == nil || !ent->bIsVisible) return VIS_INVISIBLE; - if(!ent->GetIsOnScreen()){ + if(!ent->GetIsOnScreen() || ent->IsEntityOccluded()){ mi->m_alpha = 255; return VIS_OFFSCREEN; }else{ @@ -474,19 +507,32 @@ CRenderer::SetupEntityVisibility(CEntity *ent) int32 CRenderer::SetupBigBuildingVisibility(CEntity *ent) { - CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex()); + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex); CTimeModelInfo *ti; int32 other; - if (mi->GetModelType() == MITYPE_TIME) { - ti = (CTimeModelInfo*)mi; + if(!IsAreaVisible(ent->m_area)) + return VIS_INVISIBLE; + + bool request = true; + if(mi->GetModelType() == MITYPE_TIME){ + ti = (CTimeModelInfo*)mi; other = ti->GetOtherTimeModel(); - // Hide objects not in time range if possible - if(CANTIMECULL) - if(!CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())) + if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){ + // don't fade in, or between time objects + if(CANTIMECULL) + ti->m_alpha = 255; + }else{ + // Hide if possible + if(CANTIMECULL){ + ent->DeleteRwObject(); return VIS_INVISIBLE; - // Draw like normal - } else if (mi->GetModelType() == MITYPE_VEHICLE) + } + // can't cull, so we'll try to draw this one, but don't request + // it since what we really want is the other one. + request = false; + } + }else if(mi->GetModelType() == MITYPE_VEHICLE) return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE; float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude(); @@ -495,7 +541,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) // Find out whether to draw below near distance. // This is only the case if there is a non-LOD which is either not // loaded or not completely faded in yet. - if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE + STREAM_DISTANCE){ + if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE){ // No non-LOD or non-LOD is completely visible. if(nonLOD == nil || nonLOD->GetRwObject() && nonLOD->m_alpha == 255) @@ -503,7 +549,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) // But if it is a time object, we'd rather draw the wrong // non-LOD than the right LOD. - if (nonLOD->GetModelType() == MITYPE_TIME) { + if(nonLOD->GetModelType() == MITYPE_TIME){ ti = (CTimeModelInfo*)nonLOD; other = ti->GetOtherTimeModel(); if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject()) @@ -511,7 +557,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) } } - RpAtomic *a = mi->GetAtomicFromDistance(dist); + RpAtomic *a = mi->GetFirstAtomicFromDistance(dist); if(a){ if(ent->m_rwObject == nil) ent->CreateRwObject(); @@ -522,8 +568,18 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) // that of an atomic for another draw distance. if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj)) RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) - if(!ent->IsVisibleComplex()) + mi->IncreaseAlpha(); + if(!ent->IsVisibleComplex() || ent->IsEntityOccluded()){ + mi->m_alpha = 255; return VIS_INVISIBLE; + } + + if(mi->m_alpha != 255){ + CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + ent->bDistanceFade = true; + return VIS_INVISIBLE; + } + if(mi->m_drawLast){ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); ent->bDistanceFade = false; @@ -539,10 +595,14 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) // get faded atomic - a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE); + a = mi->GetFirstAtomicFromDistance(dist - FADE_DISTANCE); if(a == nil){ - ent->DeleteRwObject(); - return VIS_INVISIBLE; + if(ent->bStreamBIGBuilding && dist-STREAM_DISTANCE < mi->GetLodDistance(0) && request){ + return ent->GetIsOnScreen() ? VIS_STREAMME : VIS_INVISIBLE; + }else{ + ent->DeleteRwObject(); + return VIS_INVISIBLE; + } } // Fade... @@ -552,14 +612,21 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject; if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj)) RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) - if(ent->IsVisibleComplex()) - CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + mi->IncreaseAlpha(); + if(!ent->IsVisibleComplex() || ent->IsEntityOccluded()){ + mi->m_alpha = 255; + return VIS_INVISIBLE; + } + CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + ent->bDistanceFade = true; return VIS_INVISIBLE; } void CRenderer::ConstructRenderList(void) { + COcclusion::ProcessBeforeRendering(); + ms_nNoOfVisibleEntities = 0; ms_nNoOfInVisibleEntities = 0; ms_vecCameraPosition = TheCamera.GetPosition(); @@ -619,6 +686,15 @@ CRenderer::ScanWorld(void) CVisibilityPlugins::InitAlphaEntityList(); CWorld::AdvanceCurrentScanCode(); + // unused + static CVector prevPos; + static CVector prevFwd; + static bool smallMovement; + smallMovement = (TheCamera.GetPosition() - prevPos).MagnitudeSqr() < SQR(4.0f) && + DotProduct(TheCamera.GetForward(), prevFwd) > 0.98f; + prevPos = TheCamera.GetPosition(); + prevFwd = TheCamera.GetForward(); + if(cammatrix->at.z > 0.0f){ // looking up, bottom corners are further away vectors[CORNER_LOD_LEFT] = vectors[CORNER_FAR_BOTLEFT] * LOD_DISTANCE/f; @@ -664,6 +740,7 @@ CRenderer::ScanWorld(void) for(int y = y1; y <= y2; y++) ScanSectorList(CWorld::GetSector(x1, y)->m_lists); }else{ +#ifdef GTA_TRAIN CVehicle *train = FindPlayerTrain(); if(train && train->GetPosition().z < 0.0f){ poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x); @@ -673,7 +750,9 @@ CRenderer::ScanWorld(void) poly[2].x = CWorld::GetSectorX(vectors[CORNER_LOD_RIGHT].x); poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y); ScanSectorPoly(poly, 3, ScanSectorList_Subway); - }else{ + }else +#endif + { if(f <= LOD_DISTANCE){ poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x); poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y); @@ -701,7 +780,7 @@ CRenderer::ScanWorld(void) } ScanSectorPoly(poly, 3, ScanSectorList); - ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory)); + ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel)); ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE)); } } @@ -733,6 +812,7 @@ CRenderer::RequestObjectsInFrustum(void) cammatrix = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); CWorld::AdvanceCurrentScanCode(); + ms_vecCameraPosition = TheCamera.GetPosition(); if(cammatrix->at.z > 0.0f){ // looking up, bottom corners are further away @@ -945,11 +1025,26 @@ CRenderer::ScanBigBuildingList(CPtrList &list) { CPtrNode *node; CEntity *ent; + int vis; + int f = CTimer::GetFrameCounter() & 3; for(node = list.first; node; node = node->next){ ent = (CEntity*)node->item; - if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == VIS_VISIBLE) + if(ent->bOffscreen || (ent->m_randomSeed&3) != f){ + ent->bOffscreen = true; + vis = SetupBigBuildingVisibility(ent); + }else + vis = VIS_VISIBLE; + switch(vis){ + case VIS_VISIBLE: ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; + ent->bOffscreen = false; + break; + case VIS_STREAMME: + if(!CStreaming::ms_disableStreaming) + CStreaming::RequestModel(ent->GetModelIndex(), 0); + break; + } } } @@ -969,35 +1064,30 @@ CRenderer::ScanSectorList(CPtrList *lists) if(ent->m_scanCode == CWorld::GetCurrentScanCode()) continue; // already seen ent->m_scanCode = CWorld::GetCurrentScanCode(); + ent->bOffscreen = false; - if(IsEntityCullZoneVisible(ent)) - switch(SetupEntityVisibility(ent)){ - case VIS_VISIBLE: - ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; - break; - case VIS_INVISIBLE: - if(!IsGlass(ent->GetModelIndex())) - break; - // fall through - case VIS_OFFSCREEN: - dx = ms_vecCameraPosition.x - ent->GetPosition().x; - dy = ms_vecCameraPosition.y - ent->GetPosition().y; - if(dx > -65.0f && dx < 65.0f && - dy > -65.0f && dy < 65.0f && - ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1) - ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent; - break; - case VIS_STREAMME: - if(!CStreaming::ms_disableStreaming) - if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10) - CStreaming::RequestModel(ent->GetModelIndex(), 0); + switch(SetupEntityVisibility(ent)){ + case VIS_VISIBLE: + ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; + break; + case VIS_INVISIBLE: + if(!IsGlass(ent->GetModelIndex())) break; - } - else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){ + // fall through + case VIS_OFFSCREEN: + ent->bOffscreen = true; + dx = ms_vecCameraPosition.x - ent->GetPosition().x; + dy = ms_vecCameraPosition.y - ent->GetPosition().y; + if(dx > -30.0f && dx < 30.0f && + dy > -30.0f && dy < 30.0f && + ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1) + ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent; + break; + case VIS_STREAMME: if(!CStreaming::ms_disableStreaming) - if(SetupEntityVisibility(ent) == VIS_STREAMME) - if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10) - CStreaming::RequestModel(ent->GetModelIndex(), 0); + if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10) + CStreaming::RequestModel(ent->GetModelIndex(), 0); + break; } } } @@ -1019,41 +1109,38 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists) if(ent->m_scanCode == CWorld::GetCurrentScanCode()) continue; // already seen ent->m_scanCode = CWorld::GetCurrentScanCode(); + ent->bOffscreen = false; - if(IsEntityCullZoneVisible(ent)) - switch(SetupEntityVisibility(ent)){ - case VIS_VISIBLE: - ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; - break; - case VIS_INVISIBLE: - if(!IsGlass(ent->GetModelIndex())) - break; - // fall through - case VIS_OFFSCREEN: - dx = ms_vecCameraPosition.x - ent->GetPosition().x; - dy = ms_vecCameraPosition.y - ent->GetPosition().y; - if(dx > -65.0f && dx < 65.0f && - dy > -65.0f && dy < 65.0f && - ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1) - ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent; - break; - case VIS_STREAMME: - if(!CStreaming::ms_disableStreaming){ - CStreaming::RequestModel(ent->GetModelIndex(), 0); - if(CStreaming::ms_aInfoForModel[ent->GetModelIndex()].m_loadState != STREAMSTATE_LOADED) - m_loadingPriority = true; - } + switch(SetupEntityVisibility(ent)){ + case VIS_VISIBLE: + ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; + break; + case VIS_INVISIBLE: + if(!IsGlass(ent->GetModelIndex())) break; + // fall through + case VIS_OFFSCREEN: + ent->bOffscreen = true; + dx = ms_vecCameraPosition.x - ent->GetPosition().x; + dy = ms_vecCameraPosition.y - ent->GetPosition().y; + if(dx > -30.0f && dx < 30.0f && + dy > -30.0f && dy < 30.0f && + ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1) + ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent; + break; + case VIS_STREAMME: + if(!CStreaming::ms_disableStreaming){ + CStreaming::RequestModel(ent->GetModelIndex(), 0); + if(CStreaming::ms_aInfoForModel[ent->GetModelIndex()].m_loadState != STREAMSTATE_LOADED) + m_loadingPriority = true; } - else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){ - if(!CStreaming::ms_disableStreaming) - if(SetupEntityVisibility(ent) == VIS_STREAMME) - CStreaming::RequestModel(ent->GetModelIndex(), 0); + break; } } } } +#ifdef GTA_TRAIN void CRenderer::ScanSectorList_Subway(CPtrList *lists) { @@ -1070,15 +1157,17 @@ CRenderer::ScanSectorList_Subway(CPtrList *lists) if(ent->m_scanCode == CWorld::GetCurrentScanCode()) continue; // already seen ent->m_scanCode = CWorld::GetCurrentScanCode(); + ent->bOffscreen = false; switch(SetupEntityVisibility(ent)){ case VIS_VISIBLE: ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; break; case VIS_OFFSCREEN: + ent->bOffscreen = true; dx = ms_vecCameraPosition.x - ent->GetPosition().x; dy = ms_vecCameraPosition.y - ent->GetPosition().y; - if(dx > -65.0f && dx < 65.0f && - dy > -65.0f && dy < 65.0f && + if(dx > -30.0f && dx < 30.0f && + dy > -30.0f && dy < 30.0f && ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1) ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent; break; @@ -1086,6 +1175,7 @@ CRenderer::ScanSectorList_Subway(CPtrList *lists) } } } +#endif void CRenderer::ScanSectorList_RequestModels(CPtrList *lists) @@ -1102,8 +1192,7 @@ CRenderer::ScanSectorList_RequestModels(CPtrList *lists) if(ent->m_scanCode == CWorld::GetCurrentScanCode()) continue; // already seen ent->m_scanCode = CWorld::GetCurrentScanCode(); - if(IsEntityCullZoneVisible(ent)) - if(ShouldModelBeStreamed(ent)) + if(ShouldModelBeStreamed(ent, ms_vecCameraPosition)) CStreaming::RequestModel(ent->GetModelIndex(), 0); } } @@ -1138,70 +1227,29 @@ CRenderer::SortBIGBuildingsForSectorList(CPtrList *list) } bool -CRenderer::ShouldModelBeStreamed(CEntity *ent) +CRenderer::ShouldModelBeStreamed(CEntity *ent, const CVector &campos) { - CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex()); - float dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude(); + if(!IsAreaVisible(ent->m_area)) + return false; + CTimeModelInfo *mi = (CTimeModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex()); + if(mi->GetModelType() == MITYPE_TIME) + if(!CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) + return false; + float dist = (ent->GetPosition() - campos).Magnitude(); if(mi->m_noFade) return dist - STREAM_DISTANCE < mi->GetLargestLodDistance(); else return dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance(); } -bool -CRenderer::IsEntityCullZoneVisible(CEntity *ent) -{ - CPed *ped; - CObject *obj; - - if(ent->bZoneCulled) - return false; - - switch(ent->GetType()){ - case ENTITY_TYPE_VEHICLE: - return IsVehicleCullZoneVisible(ent); - case ENTITY_TYPE_PED: - ped = (CPed*)ent; - if (ped->bInVehicle) { - if (ped->m_pMyVehicle) - return IsVehicleCullZoneVisible(ped->m_pMyVehicle); - else - return true; - } - return !(ped->m_pCurSurface && ped->m_pCurSurface->bZoneCulled2); - case ENTITY_TYPE_OBJECT: - obj = (CObject*)ent; - if(!obj->IsStatic()) - return true; - return !(obj->m_pCurSurface && obj->m_pCurSurface->bZoneCulled2); - default: break; - } - return true; -} - -bool -CRenderer::IsVehicleCullZoneVisible(CEntity *ent) -{ - CVehicle *v = (CVehicle*)ent; - switch(v->GetStatus()) { - case STATUS_SIMPLE: - case STATUS_PHYSICS: - case STATUS_ABANDONED: - case STATUS_WRECKED: - return !(v->m_pCurGroundEntity && v->m_pCurGroundEntity->bZoneCulled2); - default: break; - } - return true; -} - void CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset) { - if(ent->bRenderScorched){ - WorldReplaceScorchedLightsWithNormal(Scene.world); - return; + if(!ent->bRenderScorched){ + CPointLights::RemoveLightsAffectingObject(); + if(reset) + ReSetAmbientAndDirectionalColours(); } - CPointLights::RemoveLightsAffectingObject(); - if(reset) - ReSetAmbientAndDirectionalColours(); + SetAmbientColours(); + DeActivateDirectional(); } diff --git a/src/render/Renderer.h b/src/render/Renderer.h index 362741e3..e9f82078 100644 --- a/src/render/Renderer.h +++ b/src/render/Renderer.h @@ -2,11 +2,8 @@ class CEntity; -extern bool gbShowPedRoadGroups; -extern bool gbShowCarRoadGroups; extern bool gbShowCollisionPolys; extern bool gbShowCollisionLines; -extern bool gbShowCullZoneDebugStuff; extern bool gbBigWhiteDebugLightSwitchedOn; extern bool gbDontRenderBuildings; @@ -38,8 +35,8 @@ public: static void RenderRoads(void); static void RenderFadingInEntities(void); + static void RenderFadingInUnderwaterEntities(void); static void RenderEverythingBarRoads(void); - static void RenderVehiclesButNotBoats(void); static void RenderBoats(void); static void RenderOneRoad(CEntity *); static void RenderOneNonRoad(CEntity *); @@ -63,9 +60,7 @@ public: static void SortBIGBuildings(void); static void SortBIGBuildingsForSectorList(CPtrList *list); - static bool ShouldModelBeStreamed(CEntity *ent); - static bool IsEntityCullZoneVisible(CEntity *ent); - static bool IsVehicleCullZoneVisible(CEntity *ent); + static bool ShouldModelBeStreamed(CEntity *ent, const CVector &campos); static void RemoveVehiclePedLights(CEntity *ent, bool reset); }; diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index d07c302a..fac35aeb 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -18,6 +18,7 @@ #endif #include "PointLights.h" #include "SpecialFX.h" +#include "Script.h" #include "Shadows.h" #ifdef DEBUGMENU @@ -1766,6 +1767,6 @@ CShadows::RenderIndicatorShadow(uint32 nID, uint8 ShadowType, RwTexture *pTextur ASSERT(pPosn != NULL); C3dMarkers::PlaceMarkerSet(nID, _TODOCONST(4), *pPosn, Max(fFrontX, -fSideY), - 0, 128, 255, 128, - 2048, 0.2f, 0); + SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, + SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, 0.2f, 0); } diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp index 5d521041..961c38a6 100644 --- a/src/render/Skidmarks.cpp +++ b/src/render/Skidmarks.cpp @@ -11,8 +11,6 @@ CSkidmark CSkidmarks::aSkidmarks[NUMSKIDMARKS]; RwImVertexIndex SkidmarkIndexList[SKIDMARK_LENGTH * 6]; RwIm3DVertex SkidmarkVertices[SKIDMARK_LENGTH * 2]; RwTexture *gpSkidTex; -RwTexture *gpSkidBloodTex; -RwTexture *gpSkidMudTex; void CSkidmarks::Init(void) @@ -22,8 +20,6 @@ CSkidmarks::Init(void) slot = CTxdStore::FindTxdSlot("particle"); CTxdStore::SetCurrentTxd(slot); gpSkidTex = RwTextureRead("particleskid", nil); - gpSkidBloodTex = RwTextureRead("particleskidblood", nil); - gpSkidMudTex = RwTextureRead("particleskidmud", nil); CTxdStore::PopCurrentTxd(); for(i = 0; i < NUMSKIDMARKS; i++){ @@ -54,17 +50,7 @@ void CSkidmarks::Shutdown(void) { RwTextureDestroy(gpSkidTex); -#ifdef GTA3_1_1_PATCH gpSkidTex = nil; -#endif - RwTextureDestroy(gpSkidBloodTex); -#ifdef GTA3_1_1_PATCH - gpSkidBloodTex = nil; -#endif - RwTextureDestroy(gpSkidMudTex); -#ifdef GTA3_1_1_PATCH - gpSkidMudTex = nil; -#endif } void @@ -116,33 +102,23 @@ void CSkidmarks::Render(void) { int i, j; - RwTexture *lastTex = nil; RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidTex)); for(i = 0; i < NUMSKIDMARKS; i++){ if(aSkidmarks[i].m_state == 0 || aSkidmarks[i].m_last < 1) continue; - if(aSkidmarks[i].m_isBloody){ - if(lastTex != gpSkidBloodTex){ - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidBloodTex)); - lastTex = gpSkidBloodTex; - } - }else if(aSkidmarks[i].m_isMuddy){ - if(lastTex != gpSkidMudTex){ - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidMudTex)); - lastTex = gpSkidMudTex; - } - }else{ - if(lastTex != gpSkidTex){ - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidTex)); - lastTex = gpSkidTex; - } - } + CRGBA color(0, 0, 0, 255); + // TODO(MIAMI): we have a type field here actually (0-3) + if(aSkidmarks[i].m_isBloody) // TODO: type 3 + color = CRGBA(132, 34, 11, 255); + else if(aSkidmarks[i].m_isMuddy) // TODO: type 1 + color = CRGBA(90, 62, 9, 255); uint32 fade, alpha; if(aSkidmarks[i].m_state == 1 || CTimer::GetTimeInMilliseconds() < aSkidmarks[i].m_fadeStart) @@ -158,9 +134,9 @@ CSkidmarks::Render(void) CVector p1 = aSkidmarks[i].m_pos[j] + aSkidmarks[i].m_side[j]; CVector p2 = aSkidmarks[i].m_pos[j] - aSkidmarks[i].m_side[j]; - RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+0], 255, 255, 255, alpha); + RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+0], color.red, color.green, color.blue, alpha); RwIm3DVertexSetPos(&SkidmarkVertices[j*2+0], p1.x, p1.y, p1.z+0.1f); - RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+1], 255, 255, 255, alpha); + RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+1], color.red, color.green, color.blue, alpha); RwIm3DVertexSetPos(&SkidmarkVertices[j*2+1], p2.x, p2.y, p2.z+0.1f); } @@ -223,8 +199,8 @@ CSkidmarks::RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *i aSkidmarks[i].m_pos[aSkidmarks[i].m_last] = pos; CVector2D dist = aSkidmarks[i].m_pos[aSkidmarks[i].m_last] - aSkidmarks[i].m_pos[aSkidmarks[i].m_last-1]; - dist.NormaliseSafe(); - fwd.NormaliseSafe(); + dist.Normalise(); + fwd.Normalise(); CVector2D right(dist.y, -dist.x); float turn = DotProduct2D(fwd, right); turn = Abs(turn) + 1.0f; diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp index 7e08fbad..79ae21a5 100644 --- a/src/render/SpecialFX.cpp +++ b/src/render/SpecialFX.cpp @@ -28,6 +28,7 @@ RwImVertexIndex StreakIndexList[12]; RwIm3DVertex TraceVertices[6]; RwImVertexIndex TraceIndexList[12]; +bool CSpecialFX::bSnapShotActive; void CSpecialFX::Init(void) diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h index 2d9f18b1..7bc3750a 100644 --- a/src/render/SpecialFX.h +++ b/src/render/SpecialFX.h @@ -3,6 +3,8 @@ class CSpecialFX { public: + static bool bSnapShotActive; + static void Render(void); static void Update(void); static void Init(void); diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp index 1dd1aaab..9631aced 100644 --- a/src/render/Sprite.cpp +++ b/src/render/Sprite.cpp @@ -267,8 +267,8 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(float x, float y, float z, { m_bFlushSpriteBufferSwitchZTest = 0; // TODO: replace with lookup - float c = Cos(DEGTORAD(rotation)); - float s = Sin(DEGTORAD(rotation)); + float c = Cos(rotation); + float s = Sin(rotation); float xs[4]; float ys[4]; @@ -580,8 +580,8 @@ CSprite::RenderBufferedOneXLUSprite2D_Rotate_Dimension(float x, float y, float w { m_bFlushSpriteBufferSwitchZTest = 1; CRGBA col(intens * colour.red >> 8, intens * colour.green >> 8, intens * colour.blue >> 8, alpha); - float c = Cos(DEGTORAD(rotation)); - float s = Sin(DEGTORAD(rotation)); + float c = Cos(rotation); + float s = Sin(rotation); Set6Vertices2D(&SpriteBufferVerts[6 * nSpriteBufferIndex], x + c*w - s*h, diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp index 52b85018..2675c95f 100644 --- a/src/render/Sprite2d.cpp +++ b/src/render/Sprite2d.cpp @@ -4,11 +4,11 @@ #include "Draw.h" #include "Camera.h" #include "Sprite2d.h" +#include "Font.h" RwIm2DVertex CSprite2d::maVertices[8]; float CSprite2d::RecipNearClip; int32 CSprite2d::mCurrentBank; -RwTexture *CSprite2d::mpBankTextures[10]; int32 CSprite2d::mCurrentSprite[10]; int32 CSprite2d::mBankStart[10]; RwIm2DVertex CSprite2d::maBankVertices[500]; @@ -16,7 +16,7 @@ RwIm2DVertex CSprite2d::maBankVertices[500]; void CSprite2d::SetRecipNearClip(void) { - RecipNearClip = 1.0f / RwCameraGetNearClipPlane(Scene.camera); + // Used but empty in VC, instead they set in InitPerFrame. Isn't that great? } void @@ -24,17 +24,15 @@ CSprite2d::InitPerFrame(void) { int i; + RecipNearClip = 1.0f / RwCameraGetNearClipPlane(Scene.camera); mCurrentBank = 0; for(i = 0; i < 10; i++) mCurrentSprite[i] = 0; - for(i = 0; i < 10; i++) - mpBankTextures[i] = nil; } int32 CSprite2d::GetBank(int32 n, RwTexture *tex) { - mpBankTextures[mCurrentBank] = tex; mCurrentSprite[mCurrentBank] = 0; mBankStart[mCurrentBank+1] = mBankStart[mCurrentBank] + n; return mCurrentBank++; @@ -59,13 +57,14 @@ CSprite2d::DrawBank(int32 bank) { if(mCurrentSprite[bank] == 0) return; - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, - mpBankTextures[bank] ? RwTextureGetRaster(mpBankTextures[bank]) : nil); + + // This is hacked III function to make it work with VC frontend. + CFont::Sprite[bank].SetRenderState(); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwIm2DRenderPrimitive(rwPRIMTYPETRILIST, &maBankVertices[6*mBankStart[bank]], 6*mCurrentSprite[bank]); mCurrentSprite[bank] = 0; - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + //RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); } @@ -151,7 +150,6 @@ CSprite2d::Draw(float x1, float y1, float x2, float y2, float x3, float y3, floa RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); } - // Arguments: // 2---3 // | | @@ -461,6 +459,22 @@ CSprite2d::DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); } +void +CSprite2d::DrawAnyRect(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, + const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) +{ + SetVertices(x1, y1, x2, y2, x3, y3, x4, y4, c0, c1, c2, c3); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(c0.alpha != 255 || c1.alpha != 255 || c2.alpha != 255 || c3.alpha != 255)); + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD); +} + void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color) { SetVertices(x1, y1, x2, y2, x3, y3, x4, y4, color, color, color, color); diff --git a/src/render/Sprite2d.h b/src/render/Sprite2d.h index 0e12d441..04b40591 100644 --- a/src/render/Sprite2d.h +++ b/src/render/Sprite2d.h @@ -46,6 +46,8 @@ public: static void DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3); static void DrawRect(const CRect &r, const CRGBA &col); static void DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3); + static void DrawAnyRect(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, + const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3); static void Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color); diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp index 1989db5c..bf55d7bc 100644 --- a/src/render/Timecycle.cpp +++ b/src/render/Timecycle.cpp @@ -10,9 +10,20 @@ #include "FileMgr.h" #include "Timecycle.h" +// TODO(MIAMI): change some of the types here + int CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS]; int CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; int CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS]; int CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; int CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; int CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; @@ -33,7 +44,7 @@ float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; short CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS]; short CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; -short CTimeCycle::m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS]; +short CTimeCycle::m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; @@ -49,11 +60,24 @@ int CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fBlurAlpha[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fWaterRed[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fWaterGreen[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fWaterBlue[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fWaterAlpha[NUMHOURS][NUMWEATHERS]; + float CTimeCycle::m_fCurrentAmbientRed; float CTimeCycle::m_fCurrentAmbientGreen; float CTimeCycle::m_fCurrentAmbientBlue; +float CTimeCycle::m_fCurrentAmbientRed_Obj; +float CTimeCycle::m_fCurrentAmbientGreen_Obj; +float CTimeCycle::m_fCurrentAmbientBlue_Obj; +float CTimeCycle::m_fCurrentAmbientRed_Bl; +float CTimeCycle::m_fCurrentAmbientGreen_Bl; +float CTimeCycle::m_fCurrentAmbientBlue_Bl; +float CTimeCycle::m_fCurrentAmbientRed_Obj_Bl; +float CTimeCycle::m_fCurrentAmbientGreen_Obj_Bl; +float CTimeCycle::m_fCurrentAmbientBlue_Obj_Bl; float CTimeCycle::m_fCurrentDirectionalRed; float CTimeCycle::m_fCurrentDirectionalGreen; float CTimeCycle::m_fCurrentDirectionalBlue; @@ -74,7 +98,7 @@ float CTimeCycle::m_fCurrentSpriteSize; float CTimeCycle::m_fCurrentSpriteBrightness; int CTimeCycle::m_nCurrentShadowStrength; int CTimeCycle::m_nCurrentLightShadowStrength; -int CTimeCycle::m_nCurrentTreeShadowStrength; +int CTimeCycle::m_nCurrentPoleShadowStrength; float CTimeCycle::m_fCurrentFogStart; float CTimeCycle::m_fCurrentFarClip; float CTimeCycle::m_fCurrentLightsOnGroundBrightness; @@ -90,7 +114,10 @@ int CTimeCycle::m_nCurrentFluffyCloudsBottomBlue; float CTimeCycle::m_fCurrentBlurRed; float CTimeCycle::m_fCurrentBlurGreen; float CTimeCycle::m_fCurrentBlurBlue; -float CTimeCycle::m_fCurrentBlurAlpha; +float CTimeCycle::m_fCurrentWaterRed; +float CTimeCycle::m_fCurrentWaterGreen; +float CTimeCycle::m_fCurrentWaterBlue; +float CTimeCycle::m_fCurrentWaterAlpha; int CTimeCycle::m_nCurrentFogColourRed; int CTimeCycle::m_nCurrentFogColourGreen; int CTimeCycle::m_nCurrentFogColourBlue; @@ -115,18 +142,22 @@ CTimeCycle::Initialise(void) char line[1040]; int ambR, ambG, ambB; + int ambobjR, ambobjG, ambobjB; + int ambblR, ambblG, ambblB; + int ambobjblR, ambobjblG, ambobjblB; int dirR, dirG, dirB; int skyTopR, skyTopG, skyTopB; int skyBotR, skyBotG, skyBotB; int sunCoreR, sunCoreG, sunCoreB; int sunCoronaR, sunCoronaG, sunCoronaB; float sunSz, sprSz, sprBght; - int shad, lightShad, treeShad; + int shad, lightShad, poleShad; float farClp, fogSt, lightGnd; int cloudR, cloudG, cloudB; int fluffyTopR, fluffyTopG, fluffyTopB; int fluffyBotR, fluffyBotG, fluffyBotB; - float blurR, blurG, blurB, blurA; + float blurR, blurG, blurB; + float waterR, waterG, waterB, waterA; debug("Intialising CTimeCycle...\n"); @@ -144,31 +175,49 @@ CTimeCycle::Initialise(void) bi++; bi++; } - while(work_buff[bi] != '\n') + while(work_buff[bi] != '\n' +#ifdef FIX_BUGS + && work_buff[bi] != '\0' +#endif + ) line[li++] = work_buff[bi++]; line[li] = '\0'; bi++; sscanf(line, "%d %d %d %d %d %d %d %d %d %d %d %d " + "%d %d %d %d %d %d %d %d %d " "%d %d %d %d %d %d %f %f %f %d %d %d %f %f %f " - "%d %d %d %d %d %d %d %d %d %f %f %f %f", + "%d %d %d %d %d %d %d %d %d %f %f %f %f %f %f %f", &ambR, &ambG, &ambB, - &dirR, &dirG, &dirB, + &ambobjR, &ambobjG, &ambobjB, + &ambblR, &ambblG, &ambblB, + &ambobjblR, &ambobjblG, &ambobjblB, + &dirR, &dirG, &dirB, &skyTopR, &skyTopG, &skyTopB, &skyBotR, &skyBotG, &skyBotB, &sunCoreR, &sunCoreG, &sunCoreB, &sunCoronaR, &sunCoronaG, &sunCoronaB, &sunSz, &sprSz, &sprBght, - &shad, &lightShad, &treeShad, + &shad, &lightShad, &poleShad, &farClp, &fogSt, &lightGnd, &cloudR, &cloudG, &cloudB, &fluffyTopR, &fluffyTopG, &fluffyTopB, &fluffyBotR, &fluffyBotG, &fluffyBotB, - &blurR, &blurG, &blurB, &blurA); + &blurR, &blurG, &blurB, + &waterR, &waterG, &waterB, &waterA); m_nAmbientRed[h][w] = ambR; m_nAmbientGreen[h][w] = ambG; m_nAmbientBlue[h][w] = ambB; + m_nAmbientRed_Obj[h][w] = ambobjR; + m_nAmbientGreen_Obj[h][w] = ambobjG; + m_nAmbientBlue_Obj[h][w] = ambobjB; + m_nAmbientRed_Bl[h][w] = ambblR; + m_nAmbientGreen_Bl[h][w] = ambblG; + m_nAmbientBlue_Bl[h][w] = ambblB; + m_nAmbientRed_Obj_Bl[h][w] = ambobjblR; + m_nAmbientGreen_Obj_Bl[h][w] = ambobjblG; + m_nAmbientBlue_Obj_Bl[h][w] = ambobjblB; m_nDirectionalRed[h][w] = dirR; m_nDirectionalGreen[h][w] = dirG; m_nDirectionalBlue[h][w] = dirB; @@ -189,7 +238,7 @@ CTimeCycle::Initialise(void) m_fSpriteBrightness[h][w] = sprBght; m_nShadowStrength[h][w] = shad; m_nLightShadowStrength[h][w] = lightShad; - m_nTreeShadowStrength[h][w] = treeShad; + m_nPoleShadowStrength[h][w] = poleShad; m_fFarClip[h][w] = farClp; m_fFogStart[h][w] = fogSt; m_fLightsOnGroundBrightness[h][w] = lightGnd; @@ -205,7 +254,10 @@ CTimeCycle::Initialise(void) m_fBlurRed[h][w] = blurR; m_fBlurGreen[h][w] = blurG; m_fBlurBlue[h][w] = blurB; - m_fBlurAlpha[h][w] = blurA; + m_fWaterRed[h][w] = waterR; + m_fWaterGreen[h][w] = waterG; + m_fWaterBlue[h][w] = waterB; + m_fWaterAlpha[h][w] = waterA; } m_FogReduction = 0; @@ -220,7 +272,7 @@ CTimeCycle::Update(void) int h2 = (h1+1)%24; int w1 = CWeather::OldWeatherType; int w2 = CWeather::NewWeatherType; - float timeInterp = CClock::GetMinutes()/60.0f; + float timeInterp = (CClock::GetMinutes() + CClock::GetSeconds()/60.0f)/60.0f; // coefficients for a bilinear interpolation float c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue); float c1 = timeInterp * (1.0f-CWeather::InterpolationValue); @@ -240,16 +292,22 @@ CTimeCycle::Update(void) m_fCurrentAmbientRed = INTERP(m_nAmbientRed); m_fCurrentAmbientGreen = INTERP(m_nAmbientGreen); m_fCurrentAmbientBlue = INTERP(m_nAmbientBlue); - m_fCurrentAmbientRed /= 255.0f; - m_fCurrentAmbientGreen /= 255.0f; - m_fCurrentAmbientBlue /= 255.0f; + + m_fCurrentAmbientRed_Obj = INTERP(m_nAmbientRed_Obj); + m_fCurrentAmbientGreen_Obj = INTERP(m_nAmbientGreen_Obj); + m_fCurrentAmbientBlue_Obj = INTERP(m_nAmbientBlue_Obj); + + m_fCurrentAmbientRed_Bl = INTERP(m_nAmbientRed_Bl); + m_fCurrentAmbientGreen_Bl = INTERP(m_nAmbientGreen_Bl); + m_fCurrentAmbientBlue_Bl = INTERP(m_nAmbientBlue_Bl); + + m_fCurrentAmbientRed_Obj_Bl = INTERP(m_nAmbientRed_Obj_Bl); + m_fCurrentAmbientGreen_Obj_Bl = INTERP(m_nAmbientGreen_Obj_Bl); + m_fCurrentAmbientBlue_Obj_Bl = INTERP(m_nAmbientBlue_Obj_Bl); m_fCurrentDirectionalRed = INTERP(m_nDirectionalRed); m_fCurrentDirectionalGreen = INTERP(m_nDirectionalGreen); m_fCurrentDirectionalBlue = INTERP(m_nDirectionalBlue); - m_fCurrentDirectionalRed /= 255.0f; - m_fCurrentDirectionalGreen /= 255.0f; - m_fCurrentDirectionalBlue /= 255.0f; m_nCurrentSunCoreRed = INTERP(m_nSunCoreRed); m_nCurrentSunCoreGreen = INTERP(m_nSunCoreGreen); @@ -264,7 +322,7 @@ CTimeCycle::Update(void) m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness); m_nCurrentShadowStrength = INTERP(m_nShadowStrength); m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength); - m_nCurrentTreeShadowStrength = INTERP(m_nTreeShadowStrength); + m_nCurrentPoleShadowStrength = INTERP(m_nPoleShadowStrength); m_fCurrentFarClip = INTERP(m_fFarClip); m_fCurrentFogStart = INTERP(m_fFogStart); m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness); @@ -284,26 +342,49 @@ CTimeCycle::Update(void) m_fCurrentBlurRed = INTERP(m_fBlurRed); m_fCurrentBlurGreen = INTERP(m_fBlurGreen); m_fCurrentBlurBlue = INTERP(m_fBlurBlue); - m_fCurrentBlurAlpha = INTERP(m_fBlurAlpha); - if(TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) - TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, m_fCurrentBlurAlpha, MBLUR_NORMAL); + m_fCurrentWaterRed = INTERP(m_fWaterRed); + m_fCurrentWaterGreen = INTERP(m_fWaterGreen); + m_fCurrentWaterBlue = INTERP(m_fWaterBlue); + m_fCurrentWaterAlpha = INTERP(m_fWaterAlpha); if(m_FogReduction != 0) m_fCurrentFarClip = Max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f); - m_nCurrentFogColourRed = (m_nCurrentSkyTopRed + 2*m_nCurrentSkyBottomRed) / 3; - m_nCurrentFogColourGreen = (m_nCurrentSkyTopGreen + 2*m_nCurrentSkyBottomGreen) / 3; - m_nCurrentFogColourBlue = (m_nCurrentSkyTopBlue + 2*m_nCurrentSkyBottomBlue) / 3; m_CurrentStoredValue = (m_CurrentStoredValue+1)&0xF; - float sunAngle = 2*PI*(CClock::GetMinutes() + CClock::GetHours()*60)/(24*60); + float sunAngle = 2*PI*(CClock::GetSeconds()/60.0f + CClock::GetMinutes() + CClock::GetHours()*60)/(24*60); CVector &sunPos = GetSunDirection(); sunPos.x = Sin(sunAngle); sunPos.y = 1.0f; sunPos.z = 0.2f - Cos(sunAngle); sunPos.Normalise(); + // TODO(MIAMI): extra colours + + if(TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) + TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, 5, MBLUR_NORMAL); + + m_nCurrentFogColourRed = (m_nCurrentSkyTopRed + 2*m_nCurrentSkyBottomRed) / 3; + m_nCurrentFogColourGreen = (m_nCurrentSkyTopGreen + 2*m_nCurrentSkyBottomGreen) / 3; + m_nCurrentFogColourBlue = (m_nCurrentSkyTopBlue + 2*m_nCurrentSkyBottomBlue) / 3; + + m_fCurrentAmbientRed /= 255.0f; + m_fCurrentAmbientGreen /= 255.0f; + m_fCurrentAmbientBlue /= 255.0f; + m_fCurrentAmbientRed_Obj /= 255.0f; + m_fCurrentAmbientGreen_Obj /= 255.0f; + m_fCurrentAmbientBlue_Obj /= 255.0f; + m_fCurrentAmbientRed_Bl /= 255.0f; + m_fCurrentAmbientGreen_Bl /= 255.0f; + m_fCurrentAmbientBlue_Bl /= 255.0f; + m_fCurrentAmbientRed_Obj_Bl /= 255.0f; + m_fCurrentAmbientGreen_Obj_Bl /= 255.0f; + m_fCurrentAmbientBlue_Obj_Bl /= 255.0f; + m_fCurrentDirectionalRed /= 255.0f; + m_fCurrentDirectionalGreen /= 255.0f; + m_fCurrentDirectionalBlue /= 255.0f; + CShadows::CalcPedShadowValues(sunPos, &m_fShadowFrontX[m_CurrentStoredValue], &m_fShadowFrontY[m_CurrentStoredValue], &m_fShadowSideX[m_CurrentStoredValue], &m_fShadowSideY[m_CurrentStoredValue], diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h index 0cb02b67..60c9e29f 100644 --- a/src/render/Timecycle.h +++ b/src/render/Timecycle.h @@ -5,6 +5,15 @@ class CTimeCycle static int m_nAmbientRed[NUMHOURS][NUMWEATHERS]; static int m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; static int m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS]; static int m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; static int m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; static int m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; @@ -25,7 +34,7 @@ class CTimeCycle static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; static short m_nShadowStrength[NUMHOURS][NUMWEATHERS]; static short m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; - static short m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS]; + static short m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS]; static float m_fFogStart[NUMHOURS][NUMWEATHERS]; static float m_fFarClip[NUMHOURS][NUMWEATHERS]; static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; @@ -41,11 +50,23 @@ class CTimeCycle static float m_fBlurRed[NUMHOURS][NUMWEATHERS]; static float m_fBlurGreen[NUMHOURS][NUMWEATHERS]; static float m_fBlurBlue[NUMHOURS][NUMWEATHERS]; - static float m_fBlurAlpha[NUMHOURS][NUMWEATHERS]; + static float m_fWaterRed[NUMHOURS][NUMWEATHERS]; + static float m_fWaterGreen[NUMHOURS][NUMWEATHERS]; + static float m_fWaterBlue[NUMHOURS][NUMWEATHERS]; + static float m_fWaterAlpha[NUMHOURS][NUMWEATHERS]; static float m_fCurrentAmbientRed; static float m_fCurrentAmbientGreen; static float m_fCurrentAmbientBlue; + static float m_fCurrentAmbientRed_Obj; + static float m_fCurrentAmbientGreen_Obj; + static float m_fCurrentAmbientBlue_Obj; + static float m_fCurrentAmbientRed_Bl; + static float m_fCurrentAmbientGreen_Bl; + static float m_fCurrentAmbientBlue_Bl; + static float m_fCurrentAmbientRed_Obj_Bl; + static float m_fCurrentAmbientGreen_Obj_Bl; + static float m_fCurrentAmbientBlue_Obj_Bl; static float m_fCurrentDirectionalRed; static float m_fCurrentDirectionalGreen; static float m_fCurrentDirectionalBlue; @@ -66,7 +87,7 @@ class CTimeCycle static float m_fCurrentSpriteBrightness; static int m_nCurrentShadowStrength; static int m_nCurrentLightShadowStrength; - static int m_nCurrentTreeShadowStrength; + static int m_nCurrentPoleShadowStrength; static float m_fCurrentFogStart; static float m_fCurrentFarClip; static float m_fCurrentLightsOnGroundBrightness; @@ -82,7 +103,10 @@ class CTimeCycle static float m_fCurrentBlurRed; static float m_fCurrentBlurGreen; static float m_fCurrentBlurBlue; - static float m_fCurrentBlurAlpha; + static float m_fCurrentWaterRed; + static float m_fCurrentWaterGreen; + static float m_fCurrentWaterBlue; + static float m_fCurrentWaterAlpha; static int m_nCurrentFogColourRed; static int m_nCurrentFogColourGreen; static int m_nCurrentFogColourBlue; @@ -102,6 +126,15 @@ public: static float GetAmbientRed(void) { return m_fCurrentAmbientRed; } static float GetAmbientGreen(void) { return m_fCurrentAmbientGreen; } static float GetAmbientBlue(void) { return m_fCurrentAmbientBlue; } + static float GetAmbientRed_Obj(void) { return m_fCurrentAmbientRed_Obj; } + static float GetAmbientGreen_Obj(void) { return m_fCurrentAmbientGreen_Obj; } + static float GetAmbientBlue_Obj(void) { return m_fCurrentAmbientBlue_Obj; } + static float GetAmbientRed_Bl(void) { return m_fCurrentAmbientRed_Bl; } + static float GetAmbientGreen_Bl(void) { return m_fCurrentAmbientGreen_Bl; } + static float GetAmbientBlue_Bl(void) { return m_fCurrentAmbientBlue_Bl; } + static float GetAmbientRed_Obj_Bl(void) { return m_fCurrentAmbientRed_Obj_Bl; } + static float GetAmbientGreen_Obj_Bl(void) { return m_fCurrentAmbientGreen_Obj_Bl; } + static float GetAmbientBlue_Obj_Bl(void) { return m_fCurrentAmbientBlue_Obj_Bl; } static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; } static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; } static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; } @@ -140,6 +173,11 @@ public: static int GetFogBlue(void) { return m_nCurrentFogColourBlue; } static int GetFogReduction(void) { return m_FogReduction; } + static int GetWaterRed(void) { return m_fCurrentWaterRed; } + static int GetWaterGreen(void) { return m_fCurrentWaterGreen; } + static int GetWaterBlue(void) { return m_fCurrentWaterBlue; } + static int GetWaterAlpha(void) { return m_fCurrentWaterAlpha; } + static void Initialise(void); static void Update(void); static CVector &GetSunDirection(void) { return m_VectorToSun[m_CurrentStoredValue]; } diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index 1a28ce83..f1ccccb3 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -36,9 +36,6 @@ RpAtomic *CWaterLevel::ms_pWavyAtomic; RpGeometry *CWaterLevel::apGeomArray[8]; int16 CWaterLevel::nGeomUsed; -//RwTexture *gpWaterTex; -//RwRaster *gpWaterRaster; - RwTexture *gpWaterTex; RwRaster *gpWaterRaster; @@ -84,7 +81,7 @@ CWaterLevel::Initialise(Const char *pWaterDat) CTxdStore::SetCurrentTxd(slot); if ( gpWaterTex == NULL ) - gpWaterTex = RwTextureRead("water_old", NULL); + gpWaterTex = RwTextureRead("waterclear256", NULL); gpWaterRaster = RwTextureGetRaster(gpWaterTex); CTxdStore::PopCurrentTxd(); @@ -222,7 +219,7 @@ CWaterLevel::DestroyWavyAtomic() bool CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ) { - int32 x = WATER_HUGE_X(fX); + int32 x = WATER_HUGE_X(fX + WATER_X_OFFSET); int32 y = WATER_HUGE_Y(fY); ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE ); @@ -240,8 +237,9 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool float fWave = Sin ( - /*( WATER_UNSIGN_Y(fY) - float(y) * MAX_HUGE_SECTORS + WATER_UNSIGN_X(fX) - float(x) * MAX_HUGE_SECTORS )*/ // VC - (float)( ((int32)fX & (MAX_HUGE_SECTORS-1)) + ((int32)fY & (MAX_HUGE_SECTORS-1)) ) + ( WATER_UNSIGN_Y(fY) - float(y) * MAX_HUGE_SECTORS + + WATER_UNSIGN_X(fX + WATER_X_OFFSET) - float(x) * MAX_HUGE_SECTORS ) + * (TWOPI / MAX_HUGE_SECTORS ) + fAngle ); @@ -261,7 +259,7 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bool CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel) { - int32 x = WATER_HUGE_X(fX); + int32 x = WATER_HUGE_X(fX + WATER_X_OFFSET); int32 y = WATER_HUGE_Y(fY); ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE ); @@ -368,10 +366,10 @@ CWaterLevel::RenderWater() WavesCalculatedThisFrame = false; RwRGBA color = { 0, 0, 0, 255 }; - - color.red = uint32((CTimeCycle::GetDirectionalRed() * 0.5f + CTimeCycle::GetAmbientRed() ) * 255.0f); - color.green = uint32((CTimeCycle::GetDirectionalGreen() * 0.5f + CTimeCycle::GetAmbientGreen()) * 255.0f); - color.blue = uint32((CTimeCycle::GetDirectionalBlue() * 0.5f + CTimeCycle::GetAmbientBlue() ) * 255.0f); + + color.red = CTimeCycle::GetWaterRed(); + color.green = CTimeCycle::GetWaterGreen(); + color.blue = CTimeCycle::GetWaterBlue(); TempBufferVerticesStored = 0; TempBufferIndicesStored = 0; @@ -387,15 +385,15 @@ CWaterLevel::RenderWater() TheCamera.GetPosition().y ); - int32 nStartX = WATER_TO_HUGE_SECTOR_X(camPos.x - fHugeSectorMaxRenderDist); - int32 nEndX = WATER_TO_HUGE_SECTOR_X(camPos.x + fHugeSectorMaxRenderDist) + 1; + int32 nStartX = WATER_TO_HUGE_SECTOR_X(camPos.x - fHugeSectorMaxRenderDist + WATER_X_OFFSET); + int32 nEndX = WATER_TO_HUGE_SECTOR_X(camPos.x + fHugeSectorMaxRenderDist + WATER_X_OFFSET) + 1; int32 nStartY = WATER_TO_HUGE_SECTOR_Y(camPos.y - fHugeSectorMaxRenderDist); int32 nEndY = WATER_TO_HUGE_SECTOR_Y(camPos.y + fHugeSectorMaxRenderDist) + 1; if ( bUseCamStartX ) - nStartX = WATER_TO_HUGE_SECTOR_X(camPos.x); + nStartX = WATER_TO_HUGE_SECTOR_X(camPos.x + WATER_X_OFFSET); if ( bUseCamEndX ) - nEndX = WATER_TO_HUGE_SECTOR_X(camPos.x); + nEndX = WATER_TO_HUGE_SECTOR_X(camPos.x + WATER_X_OFFSET); if ( bUseCamStartY ) nStartY = WATER_TO_HUGE_SECTOR_Y(camPos.y); if ( bUseCamEndY ) @@ -415,7 +413,7 @@ CWaterLevel::RenderWater() || !(aWaterBlockList[2*x+0][2*y+1] & 128) || !(aWaterBlockList[2*x+1][2*y+1] & 128) ) { - float fX = WATER_FROM_HUGE_SECTOR_X(x); + float fX = WATER_FROM_HUGE_SECTOR_X(x) - WATER_X_OFFSET; float fY = WATER_FROM_HUGE_SECTOR_Y(y); CVector2D vecHugeSectorCentre @@ -457,7 +455,7 @@ CWaterLevel::RenderWater() { if ( !(aWaterBlockList[x2][y2] & 128) ) { - float fLargeX = WATER_FROM_LARGE_SECTOR_X(x2); + float fLargeX = WATER_FROM_LARGE_SECTOR_X(x2) - WATER_X_OFFSET; float fLargeY = WATER_FROM_LARGE_SECTOR_Y(y2); CVector2D vecLargeSectorCentre @@ -614,15 +612,15 @@ CWaterLevel::RenderWater() bottom -> top && left -> right */ - if ( !bUseCamStartY ) + for ( int32 x = 0; x < 26; x++ ) { - for ( int32 x = 0; x < 26; x++ ) + for ( int32 y = 0; y < 5; y++ ) { - for ( int32 y = 0; y < 5; y++ ) + float fX = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f - 400.0f; + float fY = WATER_SIGN_Y(float(y) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f; + + if ( !bUseCamStartY ) { - float fX = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f; - float fY = WATER_SIGN_Y(float(y) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f; - CVector2D vecExtraHugeSectorCentre ( fX + EXTRAHUGE_SECTOR_SIZE/2, @@ -633,8 +631,7 @@ CWaterLevel::RenderWater() if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) { - if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), - &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) ) { RenderOneFlatExtraHugeWaterPoly( vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, @@ -644,6 +641,30 @@ CWaterLevel::RenderWater() } } } + + if ( !bUseCamEndY ) + { + CVector2D vecExtraHugeSectorCentre + ( + fX + EXTRAHUGE_SECTOR_SIZE/2, + -(fY + EXTRAHUGE_SECTOR_SIZE/2) + ); + + float fCamDistToSector = (vecExtraHugeSectorCentre - camPos).Magnitude(); + + if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) + { + if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) ) + { + RenderOneFlatExtraHugeWaterPoly( + vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, + vecExtraHugeSectorCentre.y - EXTRAHUGE_SECTOR_SIZE/2, + 0.0f, + color); + } + } + } + } } @@ -651,8 +672,8 @@ CWaterLevel::RenderWater() { for ( int32 x = 0; x < 5; x++ ) { - float fX = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f; - float fX2 = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f; + float fX = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f - 400.0f; + float fX2 = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f + 400.0f; float fY = WATER_SIGN_Y(float(y) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f; if ( !bUseCamStartX ) @@ -667,8 +688,7 @@ CWaterLevel::RenderWater() if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) { - if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), - &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) ) { RenderOneFlatExtraHugeWaterPoly( vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, @@ -691,8 +711,7 @@ CWaterLevel::RenderWater() if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) { - if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), - &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) ) { RenderOneFlatExtraHugeWaterPoly( vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, @@ -1092,8 +1111,8 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY) { const float fSectorMaxRenderDist = 75.0f; - int32 nStartX = WATER_TO_SMALL_SECTOR_X(fX - fSectorMaxRenderDist) - 1; - int32 nEndX = WATER_TO_SMALL_SECTOR_X(fX + fSectorMaxRenderDist) + 1; + int32 nStartX = WATER_TO_SMALL_SECTOR_X(fX - fSectorMaxRenderDist + WATER_X_OFFSET) - 1; + int32 nEndX = WATER_TO_SMALL_SECTOR_X(fX + fSectorMaxRenderDist + WATER_X_OFFSET) + 1; int32 nStartY = WATER_TO_SMALL_SECTOR_Y(fY - fSectorMaxRenderDist) - 1; int32 nEndY = WATER_TO_SMALL_SECTOR_Y(fY + fSectorMaxRenderDist) + 1; @@ -1110,7 +1129,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY) { if ( !(aWaterFineBlockList[x][y] & 128) ) { - float fSectorX = WATER_FROM_SMALL_SECTOR_X(x); + float fSectorX = WATER_FROM_SMALL_SECTOR_X(x) - WATER_X_OFFSET; float fSectorY = WATER_FROM_SMALL_SECTOR_Y(y); CVector2D vecDist diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h index 985c9744..435692c1 100644 --- a/src/render/WaterLevel.h +++ b/src/render/WaterLevel.h @@ -1,8 +1,10 @@ #pragma once +#define WATER_X_OFFSET (400.0f) + #define WATER_BLOCK_SIZE LARGE_SECTOR_SIZE #define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE -#define WATER_Z_OFFSET (1.5f) +#define WATER_Z_OFFSET (0.5f) #define MAX_SMALL_SECTORS 128 #define MAX_LARGE_SECTORS 64 diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index b4031705..324c63ea 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -8,6 +8,7 @@ #include "DMAudio.h" #include "General.h" #include "Pad.h" +#include "PlayerPed.h" #include "Particle.h" #include "RenderBuffer.h" #include "Stats.h" @@ -17,6 +18,7 @@ #include "Vehicle.h" #include "World.h" #include "ZoneCull.h" +#include "SpecialFX.h" int32 CWeather::SoundHandle = -1; @@ -32,6 +34,7 @@ uint32 CWeather::LightningFlashLastChange; uint32 CWeather::WhenToPlayLightningSound; uint32 CWeather::LightningDuration; +float CWeather::ExtraSunnyness; float CWeather::Foggyness; float CWeather::CloudCoverage; float CWeather::Wind; @@ -39,41 +42,60 @@ float CWeather::Rain; float CWeather::InterpolationValue; float CWeather::WetRoads; float CWeather::Rainbow; +float CWeather::SunGlare; +float CWeather::WindClipped; +float CWeather::TrafficLightBrightness; bool CWeather::bScriptsForceRain; -bool CWeather::Stored_StateStored; - -float CWeather::Stored_InterpolationValue; -int16 CWeather::Stored_OldWeatherType; -int16 CWeather::Stored_NewWeatherType; -float CWeather::Stored_Rain; tRainStreak Streaks[NUM_RAIN_STREAKS]; const int16 WeatherTypesList[] = { + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_CLOUDY, WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_RAINY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_CLOUDY, + WEATHER_RAINY, WEATHER_RAINY, WEATHER_RAINY, WEATHER_RAINY, WEATHER_CLOUDY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_CLOUDY, WEATHER_FOGGY, WEATHER_FOGGY, WEATHER_CLOUDY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_CLOUDY, WEATHER_CLOUDY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_CLOUDY, WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_RAINY, - WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_CLOUDY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY +}; + +const int16 WeatherTypesList_WithHurricanes[] = { + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_CLOUDY, + WEATHER_HURRICANE, WEATHER_HURRICANE, WEATHER_CLOUDY, WEATHER_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_FOGGY, WEATHER_FOGGY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_RAINY, WEATHER_CLOUDY, + WEATHER_CLOUDY, WEATHER_HURRICANE, WEATHER_HURRICANE, WEATHER_HURRICANE, + WEATHER_CLOUDY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY }; const float Windiness[] = { - 0.0f, // WEATHER_SUNNY + 0.25f,// WEATHER_SUNNY 0.7f, // WEATHER_CLOUDY 1.0f, // WEATHER_RAINY - 0.5f // WEATHER_FOGGY + 0.0f, // WEATHER_FOGGY + 0.0f, // WEATHER_EXTRA_SUNNY + 2.0f, // WEATHER_HURRICANE + 0.0f }; #define MIN_TIME_BETWEEN_LIGHTNING_FLASH_CHANGES (50) @@ -104,10 +126,9 @@ const float Windiness[] = { void CWeather::Init(void) { - NewWeatherType = WEATHER_SUNNY; + NewWeatherType = WEATHER_EXTRA_SUNNY; bScriptsForceRain = false; - OldWeatherType = WEATHER_CLOUDY; - Stored_StateStored = false; + OldWeatherType = WEATHER_EXTRA_SUNNY; InterpolationValue = 0.0f; WhenToPlayLightningSound = 0; WeatherTypeInList = 0; @@ -127,16 +148,8 @@ void CWeather::Update(void) NewWeatherType = ForcedWeatherType; else { WeatherTypeInList = (WeatherTypeInList + 1) % ARRAY_SIZE(WeatherTypesList); - NewWeatherType = WeatherTypesList[WeatherTypeInList]; -#ifdef FIX_BUGS - } - if (NewWeatherType == WEATHER_RAINY) - CStats::mmRain += CGeneral::GetRandomNumber() & 7; -#else - if (NewWeatherType == WEATHER_RAINY) - CStats::mmRain += CGeneral::GetRandomNumber() & 7; + NewWeatherType = CStats::NoMoreHurricanes ? WeatherTypesList[WeatherTypeInList] : WeatherTypesList_WithHurricanes[WeatherTypeInList]; } -#endif } InterpolationValue = fNewInterpolation; if (CPad::GetPad(1)->GetRightShockJustDown()) { @@ -188,14 +201,14 @@ void CWeather::Update(void) } // Wet roads - if (OldWeatherType == WEATHER_RAINY) { - if (NewWeatherType == WEATHER_RAINY) + if (OldWeatherType == WEATHER_RAINY || OldWeatherType == WEATHER_HURRICANE) { + if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE) WetRoads = 1.0f; else WetRoads = 1.0f - InterpolationValue; } else { - if (NewWeatherType == WEATHER_RAINY) + if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE) WetRoads = InterpolationValue; else WetRoads = 0.0f; @@ -203,10 +216,10 @@ void CWeather::Update(void) // Rain float fNewRain; - if (NewWeatherType == WEATHER_RAINY) { + if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE) { // if raining for >1 hour, values: 0, 0.33, 0.66, 0.99, switching every ~16.5s fNewRain = ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.33f; - if (OldWeatherType != WEATHER_RAINY) { + if (OldWeatherType != WEATHER_RAINY && OldWeatherType != WEATHER_HURRICANE) { if (InterpolationValue < 0.4f) // if rain has just started (<24 minutes), always 0.5 fNewRain = 0.5f; @@ -217,19 +230,14 @@ void CWeather::Update(void) } else fNewRain = 0.0f; - if (Rain != fNewRain) { // ok to use comparasion - if (Rain < fNewRain) - Rain = Min(fNewRain, Rain + RAIN_CHANGE_SPEED * CTimer::GetTimeStep()); - else - Rain = Max(fNewRain, Rain - RAIN_CHANGE_SPEED * CTimer::GetTimeStep()); - } + Rain = fNewRain; // Clouds - if (OldWeatherType != WEATHER_SUNNY) + if (OldWeatherType != WEATHER_SUNNY && OldWeatherType != WEATHER_EXTRA_SUNNY) CloudCoverage = 1.0f - InterpolationValue; else CloudCoverage = 0.0f; - if (NewWeatherType != WEATHER_SUNNY) + if (NewWeatherType != WEATHER_SUNNY && OldWeatherType != WEATHER_EXTRA_SUNNY) CloudCoverage += InterpolationValue; // Fog @@ -239,12 +247,77 @@ void CWeather::Update(void) Foggyness = 0.0f; if (NewWeatherType == WEATHER_FOGGY) Foggyness += InterpolationValue; - if (OldWeatherType == WEATHER_RAINY && NewWeatherType == WEATHER_SUNNY && InterpolationValue < 0.5f && CClock::GetHours() > 6 && CClock::GetHours() < 21) + + // Extra Sunnyness + if (OldWeatherType == WEATHER_EXTRA_SUNNY) + ExtraSunnyness = 1.0f - InterpolationValue; + else + ExtraSunnyness = 0.0f; + if (NewWeatherType == WEATHER_EXTRA_SUNNY) + ExtraSunnyness += InterpolationValue; + + // Rainbow + if (OldWeatherType == WEATHER_RAINY && (NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) && + InterpolationValue < 0.5f && CClock::GetHours() > 6 && CClock::GetHours() < 21) Rainbow = 1.0f - 4.0f * Abs(InterpolationValue - 0.25f) / 4.0f; else Rainbow = 0.0f; + + // Sun Glare + if (OldWeatherType == WEATHER_EXTRA_SUNNY) + SunGlare = 1.0f - InterpolationValue; + else + SunGlare = 0.0f; + if (NewWeatherType == WEATHER_EXTRA_SUNNY) + SunGlare += InterpolationValue; + + if (SunGlare > 0.0f) { + SunGlare *= Min(1.0f, 7.0 * CTimeCycle::GetSunDirection().z); + SunGlare = clamp(SunGlare, 0.0f, 1.0f); + if (!CSpecialFX::bSnapShotActive) + SunGlare *= (1.0f - (CGeneral::GetRandomNumber()&0x1F)*0.007f); + } + Wind = InterpolationValue * Windiness[NewWeatherType] + (1.0f - InterpolationValue) * Windiness[OldWeatherType]; + WindClipped = Max(1.0f, Wind); + + if (CClock::GetHours() == 20) + TrafficLightBrightness = CClock::GetMinutes() / 60.0f; + else if (CClock::GetHours() > 6 && CClock::GetHours() < 20) + TrafficLightBrightness = 0.0f; + else if (CClock::GetHours() == 6) + TrafficLightBrightness = 1.0f - CClock::GetMinutes() / 60.0f; + else + TrafficLightBrightness = 1.0f; + TrafficLightBrightness = Max(WetRoads, TrafficLightBrightness); + TrafficLightBrightness = Max(Rain, TrafficLightBrightness); + AddRain(); + + if ((NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) && + !CGame::IsInInterior() && !CCutsceneMgr::IsRunning() && (CTimer::GetFrameCounter() & 7) == 0) { +#ifdef FIX_BUGS + if (FindPlayerPed() && (!FindPlayerPed()->CheckIfInTheAir() || FindPlayerPed()->CheckIfInTheAir() && FindPlayerPed()->GetPosition().z < 7.5f && + CClock::GetHours() > 6 && CClock::GetHours() < 18)) +#else + if (!FindPlayerPed()->CheckIfInTheAir() || FindPlayerPed()->CheckIfInTheAir() && FindPlayerPed()->GetPosition().z < 7.5f && + CClock::GetHours() > 6 && CClock::GetHours() < 18) +#endif + AddHeatHaze(); + } + + if ((NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) && !CGame::IsInInterior() && !CCutsceneMgr::IsRunning()) + AddBeastie(); +} + +void CWeather::AddHeatHaze() +{ + /* TODO(MIAMI) */ +} + +void CWeather::AddBeastie() +{ + /* TODO(MIAMI) */ } void CWeather::ForceWeather(int16 weather) @@ -510,23 +583,3 @@ void CWeather::RenderRainStreaks(void) TempBufferVerticesStored = 0; TempBufferIndicesStored = 0; } - -void CWeather::StoreWeatherState() -{ - Stored_StateStored = true; - Stored_InterpolationValue = InterpolationValue; - Stored_Rain = Rain; - Stored_NewWeatherType = NewWeatherType; - Stored_OldWeatherType = OldWeatherType; -} - -void CWeather::RestoreWeatherState() -{ -#ifdef FIX_BUGS // it's not used anyway though - Stored_StateStored = false; -#endif - InterpolationValue = Stored_InterpolationValue; - Rain = Stored_Rain; - NewWeatherType = Stored_NewWeatherType; - OldWeatherType = Stored_OldWeatherType; -} diff --git a/src/render/Weather.h b/src/render/Weather.h index 9c670317..bd9b9603 100644 --- a/src/render/Weather.h +++ b/src/render/Weather.h @@ -1,21 +1,17 @@ enum { - WEATHER_SUNNY, + WEATHER_RANDOM = -1, + WEATHER_SUNNY = 0, WEATHER_CLOUDY, WEATHER_RAINY, - WEATHER_FOGGY + WEATHER_FOGGY, + WEATHER_EXTRA_SUNNY, + WEATHER_HURRICANE, + WEATHER_TOTAL }; class CWeather { public: - enum { - WEATHER_RANDOM = -1, - WEATHER_SUNNY = 0, - WEATHER_CLOUDY = 1, - WEATHER_RAINY = 2, - WEATHER_FOGGY = 3, - WEATHER_TOTAL = 4 - }; static int32 SoundHandle; static int32 WeatherTypeInList; @@ -30,6 +26,7 @@ public: static uint32 WhenToPlayLightningSound; static uint32 LightningDuration; + static float ExtraSunnyness; static float Foggyness; static float CloudCoverage; static float Wind; @@ -37,13 +34,11 @@ public: static float InterpolationValue; static float WetRoads; static float Rainbow; + static float SunGlare; + static float WindClipped; + static float TrafficLightBrightness; static bool bScriptsForceRain; - static bool Stored_StateStored; - static float Stored_InterpolationValue; - static int16 Stored_OldWeatherType; - static int16 Stored_NewWeatherType; - static float Stored_Rain; static void RenderRainStreaks(void); static void Update(void); @@ -52,9 +47,9 @@ public: static void ReleaseWeather(); static void ForceWeather(int16); static void ForceWeatherNow(int16); - static void StoreWeatherState(); - static void RestoreWeatherState(); static void AddRain(); + static void AddHeatHaze(); + static void AddBeastie(); }; enum { diff --git a/src/render/WindModifiers.cpp b/src/render/WindModifiers.cpp new file mode 100644 index 00000000..d7405c7a --- /dev/null +++ b/src/render/WindModifiers.cpp @@ -0,0 +1,8 @@ +#include "common.h" +#include "WindModifiers.h" + +int32 +CWindModifiers::FindWindModifier(CVector pos, float *x, float *y) +{ + return 0; +} diff --git a/src/render/WindModifiers.h b/src/render/WindModifiers.h new file mode 100644 index 00000000..b4024343 --- /dev/null +++ b/src/render/WindModifiers.h @@ -0,0 +1,7 @@ +#pragma once + +class CWindModifiers +{ +public: + static int32 FindWindModifier(CVector pos, float *x, float *y); +}; diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp index 5a253854..cd45b81f 100644 --- a/src/rw/Lights.cpp +++ b/src/rw/Lights.cpp @@ -8,6 +8,7 @@ #include "Weather.h" #include "ZoneCull.h" #include "Frontend.h" +#include "MBlur.h" RpLight *pAmbient; RpLight *pDirect; @@ -22,6 +23,7 @@ RwRGBAReal DirectionalLightColourForFrame; RwRGBAReal AmbientLightColour; RwRGBAReal DirectionalLightColour; +//--MIAMI: done void SetLightsWithTimeOfDayColour(RpWorld *) { @@ -29,17 +31,35 @@ SetLightsWithTimeOfDayColour(RpWorld *) RwMatrix mat; if(pAmbient){ - AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult; - AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult; - AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult; + if(CMBlur::BlurOn){ + AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed_Bl() * CCoronas::LightsMult; + AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen_Bl() * CCoronas::LightsMult; + AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue_Bl() * CCoronas::LightsMult; + }else{ + AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult; + AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult; + AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult; + } + + if(CMBlur::BlurOn){ + AmbientLightColourForFrame_PedsCarsAndObjects.red = CTimeCycle::GetAmbientRed_Obj_Bl() * CCoronas::LightsMult; + AmbientLightColourForFrame_PedsCarsAndObjects.green = CTimeCycle::GetAmbientGreen_Obj_Bl() * CCoronas::LightsMult; + AmbientLightColourForFrame_PedsCarsAndObjects.blue = CTimeCycle::GetAmbientBlue_Obj_Bl() * CCoronas::LightsMult; + }else{ + AmbientLightColourForFrame_PedsCarsAndObjects.red = CTimeCycle::GetAmbientRed_Obj() * CCoronas::LightsMult; + AmbientLightColourForFrame_PedsCarsAndObjects.green = CTimeCycle::GetAmbientGreen_Obj() * CCoronas::LightsMult; + AmbientLightColourForFrame_PedsCarsAndObjects.blue = CTimeCycle::GetAmbientBlue_Obj() * CCoronas::LightsMult; + } + if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ AmbientLightColourForFrame.red = 1.0f; AmbientLightColourForFrame.green = 1.0f; AmbientLightColourForFrame.blue = 1.0f; + + AmbientLightColourForFrame_PedsCarsAndObjects.red = 1.0f; + AmbientLightColourForFrame_PedsCarsAndObjects.green = 1.0f; + AmbientLightColourForFrame_PedsCarsAndObjects.blue = 1.0f; } - AmbientLightColourForFrame_PedsCarsAndObjects.red = Min(1.0f, AmbientLightColourForFrame.red*1.3f); - AmbientLightColourForFrame_PedsCarsAndObjects.green = Min(1.0f, AmbientLightColourForFrame.green*1.3f); - AmbientLightColourForFrame_PedsCarsAndObjects.blue = Min(1.0f, AmbientLightColourForFrame.blue*1.3f); RpLightSetColor(pAmbient, &AmbientLightColourForFrame); } @@ -66,9 +86,9 @@ SetLightsWithTimeOfDayColour(RpWorld *) RwFrameTransform(RpLightGetFrame(pDirect), &mat, rwCOMBINEREPLACE); } - if(CMenuManager::m_PrefsBrightness > 256){ - float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; - float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; + if(FrontEndMenuManager.m_PrefsBrightness > 256){ + float f1 = 2.0f * (FrontEndMenuManager.m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; + float f2 = 3.0f * (FrontEndMenuManager.m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; AmbientLightColourForFrame.red = Min(1.0f, AmbientLightColourForFrame.red * f2); AmbientLightColourForFrame.green = Min(1.0f, AmbientLightColourForFrame.green * f2); diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp index 191fc7ab..a87874d7 100644 --- a/src/rw/RwHelper.cpp +++ b/src/rw/RwHelper.cpp @@ -12,6 +12,7 @@ RtCharset *debugCharset; #endif bool gPS2alphaTest = 1; +bool gBackfaceCulling; #ifndef FINAL static bool charsetOpen; @@ -127,6 +128,15 @@ DefinedState(void) #endif } +void +SetCullMode(uint32 mode) +{ + if(gBackfaceCulling) + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)mode); + else + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); +} + RwFrame* GetFirstFrameCallback(RwFrame *child, void *data) { diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h index a751ee39..993acd89 100644 --- a/src/rw/RwHelper.h +++ b/src/rw/RwHelper.h @@ -1,6 +1,7 @@ #pragma once extern bool gPS2alphaTest; +extern bool gBackfaceCulling; void *RwMallocAlign(RwUInt32 size, RwUInt32 align); void RwFreeAlign(void *mem); @@ -11,6 +12,7 @@ void DestroyDebugFont(); void ObrsPrintfString(const char *str, short x, short y); void FlushObrsPrintfs(); void DefinedState(void); +void SetCullMode(uint32 mode); RwFrame *GetFirstChild(RwFrame *frame); RwObject *GetFirstObject(RwFrame *frame); RpAtomic *GetFirstAtomic(RpClump *clump); diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index 22edcb68..cff1ff16 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -4,15 +4,20 @@ #include "Entity.h" #include "ModelInfo.h" #include "Lights.h" +#include "RwHelper.h" #include "Renderer.h" #include "Camera.h" #include "VisibilityPlugins.h" #include "World.h" +//--MIAMI: file done + #define FADE_DISTANCE 20.0f CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList; +CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBoatAtomicList; CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList; +CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaUnderwaterEntityList; int32 CVisibilityPlugins::ms_atomicPluginOffset = -1; int32 CVisibilityPlugins::ms_framePluginOffset = -1; @@ -26,7 +31,6 @@ float CVisibilityPlugins::ms_vehicleLod1Dist; float CVisibilityPlugins::ms_vehicleFadeDist; float CVisibilityPlugins::ms_bigVehicleLod0Dist; float CVisibilityPlugins::ms_bigVehicleLod1Dist; -float CVisibilityPlugins::ms_pedLod0Dist; float CVisibilityPlugins::ms_pedLod1Dist; float CVisibilityPlugins::ms_pedFadeDist; @@ -36,6 +40,11 @@ CVisibilityPlugins::Initialise(void) m_alphaList.Init(NUMALPHALIST); m_alphaList.head.item.sort = 0.0f; m_alphaList.tail.item.sort = 100000000.0f; + + m_alphaBoatAtomicList.Init(NUMBOATALPHALIST); + m_alphaBoatAtomicList.head.item.sort = 0.0f; + m_alphaBoatAtomicList.tail.item.sort = 100000000.0f; + #ifdef ASPECT_RATIO_SCALE // default 150 if not enough for bigger FOVs m_alphaEntityList.Init(NUMALPHAENTITYLIST * 3); @@ -44,19 +53,28 @@ CVisibilityPlugins::Initialise(void) #endif // ASPECT_RATIO_SCALE m_alphaEntityList.head.item.sort = 0.0f; m_alphaEntityList.tail.item.sort = 100000000.0f; + + m_alphaUnderwaterEntityList.Init(NUMALPHAUNTERWATERENTITYLIST); + m_alphaUnderwaterEntityList.head.item.sort = 0.0f; + m_alphaUnderwaterEntityList.tail.item.sort = 100000000.0f; + } void CVisibilityPlugins::Shutdown(void) { m_alphaList.Shutdown(); + m_alphaBoatAtomicList.Shutdown(); m_alphaEntityList.Shutdown(); + m_alphaUnderwaterEntityList.Shutdown(); } void CVisibilityPlugins::InitAlphaEntityList(void) { m_alphaEntityList.Clear(); + m_alphaBoatAtomicList.Clear(); + m_alphaUnderwaterEntityList.Clear(); } bool @@ -65,10 +83,9 @@ CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist) AlphaObjectInfo item; item.entity = e; item.sort = dist; - bool ret = !!m_alphaEntityList.InsertSorted(item); -// if(!ret) -// printf("list full %d\n", m_alphaEntityList.Count()); - return ret; + if(e->bUnderwater && m_alphaUnderwaterEntityList.InsertSorted(item)) + return true; + return !!m_alphaEntityList.InsertSorted(item); } void @@ -83,10 +100,16 @@ CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist) AlphaObjectInfo item; item.atomic = a; item.sort = dist; - bool ret = !!m_alphaList.InsertSorted(item); -// if(!ret) -// printf("list full %d\n", m_alphaList.Count()); - return ret; + return !!m_alphaList.InsertSorted(item); +} + +bool +CVisibilityPlugins::InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist) +{ + AlphaObjectInfo item; + item.atomic = a; + item.sort = dist; + return !!m_alphaBoatAtomicList.InsertSorted(item); } void @@ -106,11 +129,25 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera) ms_vehicleFadeDist = sq(100.0f * TheCamera.GenerationDistMultiplier); ms_bigVehicleLod0Dist = sq(60.0f * TheCamera.GenerationDistMultiplier); ms_bigVehicleLod1Dist = sq(150.0f * TheCamera.GenerationDistMultiplier); - ms_pedLod0Dist = sq(25.0f * TheCamera.LODDistMultiplier); ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier); ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier); } +static float DistToCameraSq; +static float PitchToCamera; + +void +CVisibilityPlugins::SetupVehicleVariables(RpClump *vehicle) +{ + if (RwObjectGetType((RwObject*)vehicle) != rpCLUMP) + return; + DistToCameraSq = GetDistanceSquaredFromCamera(RpClumpGetFrame(vehicle)); + RwV3d distToCam; + RwV3dSub(&distToCam, ms_pCameraPosn, &RwFrameGetMatrix(RpClumpGetFrame(vehicle))->pos); + float dist2d = Sqrt(SQR(distToCam.x) + SQR(distToCam.y)); + PitchToCamera = Atan2(distToCam.z, dist2d); +} + RpMaterial* SetAlphaCB(RpMaterial *material, void *data) { @@ -126,32 +163,38 @@ SetTextureCB(RpMaterial *material, void *data) } void -CVisibilityPlugins::RenderAlphaAtomics(void) +CVisibilityPlugins::RenderAtomicList(CLinkList<AlphaObjectInfo> &list) { CLink<AlphaObjectInfo> *node; - for(node = m_alphaList.tail.prev; - node != &m_alphaList.head; - node = node->prev) + for(node = list.tail.prev; node != &list.head; node = node->prev) AtomicDefaultRenderCallBack(node->item.atomic); } void -CVisibilityPlugins::RenderFadingEntities(void) +CVisibilityPlugins::RenderAlphaAtomics(void) +{ + RenderAtomicList(m_alphaList); +} + +void +CVisibilityPlugins::RenderBoatAlphaAtomics(void) +{ + SetCullMode(rwCULLMODECULLNONE); + RenderAtomicList(m_alphaBoatAtomicList); + SetCullMode(rwCULLMODECULLBACK); +} + +void +CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list) { CLink<AlphaObjectInfo> *node; CSimpleModelInfo *mi; - for(node = m_alphaEntityList.tail.prev; - node != &m_alphaEntityList.head; - node = node->prev){ + for(node = list.tail.prev; node != &list.head; node = node->prev){ CEntity *e = node->item.entity; if(e->m_rwObject == nil) continue; mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()); -#ifdef FIX_BUGS if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite) -#else - if(mi->m_noZwrite) -#endif RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); if(e->bDistanceFade){ @@ -163,29 +206,34 @@ CVisibilityPlugins::RenderFadingEntities(void) }else CRenderer::RenderOneNonRoad(e); -#ifdef FIX_BUGS if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite) -#else - if(mi->m_noZwrite) -#endif RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); } } +void +CVisibilityPlugins::RenderFadingEntities(void) +{ + RenderFadingEntities(m_alphaEntityList); + RenderBoatAlphaAtomics(); +} + +void +CVisibilityPlugins::RenderFadingUnderwaterEntities(void) +{ + RenderFadingEntities(m_alphaUnderwaterEntityList); +} + RpAtomic* CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic) { RpAtomic *lodatm; - RwMatrix *m; - RwV3d view; float len; CSimpleModelInfo *mi; mi = GetAtomicModelInfo(atomic); - m = RwFrameGetLTM(RpAtomicGetFrame(atomic)); - RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn); - len = RwV3dLength(&view); - lodatm = mi->GetAtomicFromDistance(len); + len = Sqrt(DistToCameraSq); + lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / TheCamera.GenerationDistMultiplier); if(lodatm){ if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic)) RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE); @@ -227,6 +275,24 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha) } RpAtomic* +CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic) +{ + RwMatrix *m; + RwV3d view; + float maxdist, distsq; + CSimpleModelInfo *mi; + + mi = GetAtomicModelInfo(atomic); + m = RwFrameGetLTM(RpAtomicGetFrame(atomic)); + RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn); + maxdist = mi->GetLodDistance(0); + distsq = RwV3dDotProduct(&view, &view); + if(distsq < maxdist*maxdist) + AtomicDefaultRenderCallBack(atomic); + return atomic; +} + +RpAtomic* CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist) { RpAtomic *lodatm; @@ -236,29 +302,30 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist) mi = GetAtomicModelInfo(atomic); lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE); - if(mi->m_additive){ - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + if(mi->m_additive) AtomicDefaultRenderCallBack(atomic); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - }else{ - fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE; - if(fadefactor > 1.0f) - fadefactor = 1.0f; - alpha = mi->m_alpha * fadefactor; - if(alpha == 255) - AtomicDefaultRenderCallBack(atomic); - else{ - RpGeometry *geo = RpAtomicGetGeometry(lodatm); - uint32 flags = RpGeometryGetFlags(geo); - RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR); - RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha); - if(geo != RpAtomicGetGeometry(atomic)) - RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) - AtomicDefaultRenderCallBack(atomic); - RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255); - RpGeometrySetFlags(geo, flags); - } + + fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE; + if(fadefactor > 1.0f) + fadefactor = 1.0f; + alpha = mi->m_alpha * fadefactor; + if(alpha == 255) + AtomicDefaultRenderCallBack(atomic); + else{ + RpGeometry *geo = RpAtomicGetGeometry(lodatm); + uint32 flags = RpGeometryGetFlags(geo); + RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR); + RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha); + if(geo != RpAtomicGetGeometry(atomic)) + RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) + AtomicDefaultRenderCallBack(atomic); + RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255); + RpGeometrySetFlags(geo, flags); } + + if(mi->m_additive) + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + return atomic; } @@ -268,17 +335,16 @@ RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_vehicleLod0Dist){ + if(DistToCameraSq < ms_vehicleLod0Dist){ flags = GetAtomicId(atomic); - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){ + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); - if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot)) + if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; } AtomicDefaultRenderCallBack(atomic); @@ -290,25 +356,24 @@ RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_vehicleLod0Dist){ + if(DistToCameraSq < ms_vehicleLod0Dist){ flags = GetAtomicId(atomic); dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0) - if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot)) + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f) + if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; if(flags & ATOMIC_FLAG_DRAWLAST){ // sort before clump - if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f)) + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - 0.0001f)) AtomicDefaultRenderCallBack(atomic); }else{ - if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) AtomicDefaultRenderCallBack(atomic); } } @@ -319,14 +384,13 @@ RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_bigVehicleLod0Dist){ + if(DistToCameraSq < ms_bigVehicleLod0Dist){ flags = GetAtomicId(atomic); - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){ + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); if(dot > 0.0f) @@ -341,20 +405,19 @@ RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_bigVehicleLod0Dist){ + if(DistToCameraSq < ms_bigVehicleLod0Dist){ flags = GetAtomicId(atomic); dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); - if(dot > 0.0f) - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0) + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f) + if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; - if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) AtomicDefaultRenderCallBack(atomic); } return atomic; @@ -363,29 +426,36 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic) RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic) { - RwFrame *clumpframe; - float distsq; - - clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_bigVehicleLod1Dist) + if(DistToCameraSq < ms_bigVehicleLod1Dist) AtomicDefaultRenderCallBack(atomic); return atomic; } RpAtomic* +CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic) +{ + if(DistToCameraSq < ms_vehicleLod0Dist){ + if(GetAtomicId(atomic) & ATOMIC_FLAG_DRAWLAST){ + if(!InsertAtomicIntoBoatSortedList(atomic, DistToCameraSq)) + AtomicDefaultRenderCallBack(atomic); + }else + AtomicDefaultRenderCallBack(atomic); + } + return atomic; +} + +RpAtomic* CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq >= ms_bigVehicleLod0Dist && - distsq < ms_bigVehicleLod1Dist){ + if(DistToCameraSq >= ms_bigVehicleLod0Dist && + DistToCameraSq < ms_bigVehicleLod1Dist){ flags = GetAtomicId(atomic); - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){ + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); if(dot > 0.0f) @@ -400,21 +470,20 @@ RpAtomic* CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq >= ms_bigVehicleLod0Dist && - distsq < ms_bigVehicleLod1Dist){ + if(DistToCameraSq >= ms_bigVehicleLod0Dist && + DistToCameraSq < ms_bigVehicleLod1Dist){ flags = GetAtomicId(atomic); dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); if(dot > 0.0f) - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0) + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f) return atomic; - if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) AtomicDefaultRenderCallBack(atomic); } return atomic; @@ -424,12 +493,10 @@ RpAtomic* CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic) { RpClump *clump; - float dist; int32 alpha; clump = RpAtomicGetClump(atomic); - dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)); - if(dist >= ms_vehicleLod0Dist){ + if(DistToCameraSq >= ms_vehicleLod0Dist){ alpha = GetClumpAlpha(clump); if(alpha == 255) AtomicDefaultRenderCallBack(atomic); @@ -443,12 +510,7 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic) RpAtomic* CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic) { - RwFrame *clumpframe; - float distsq; - - clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq >= ms_bigVehicleLod1Dist) + if(DistToCameraSq >= ms_bigVehicleLod1Dist) AtomicDefaultRenderCallBack(atomic); return atomic; } @@ -457,17 +519,16 @@ RpAtomic* CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_bigVehicleLod1Dist){ + if(DistToCameraSq < ms_bigVehicleLod1Dist){ flags = GetAtomicId(atomic); - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){ + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); - if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot)) + if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; } AtomicDefaultRenderCallBack(atomic); @@ -479,25 +540,24 @@ RpAtomic* CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_bigVehicleLod1Dist){ + if(DistToCameraSq < ms_bigVehicleLod1Dist){ flags = GetAtomicId(atomic); dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0) - if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot)) + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f) + if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; if(flags & ATOMIC_FLAG_DRAWLAST){ // sort before clump - if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f)) + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - 0.0001f)) AtomicDefaultRenderCallBack(atomic); }else{ - if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) AtomicDefaultRenderCallBack(atomic); } } @@ -505,54 +565,49 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic) } RpAtomic* -CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic) +CVisibilityPlugins::RenderVehicleRotorAlphaCB(RpAtomic *atomic) { - if(CWorld::Players[0].m_pSkinTexture) - RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture); - AtomicDefaultRenderCallBack(atomic); + RwFrame *clumpframe; + float dot; + RwV3d cam2atm; + + clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); + if(DistToCameraSq < ms_bigVehicleLod1Dist){ + RwV3dSub(&cam2atm, &RwFrameGetLTM(RpAtomicGetFrame(atomic))->pos, ms_pCameraPosn); + dot = RwV3dDotProduct(&cam2atm, &RwFrameGetLTM(clumpframe)->at); + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot*20.0f)) + AtomicDefaultRenderCallBack(atomic); + } return atomic; } RpAtomic* -CVisibilityPlugins::RenderPedLowDetailCB(RpAtomic *atomic) +CVisibilityPlugins::RenderVehicleTailRotorAlphaCB(RpAtomic *atomic) { - RpClump *clump; - float dist; - int32 alpha; + RwMatrix *clumpMat, *atmMat; + float dot; + RwV3d cam2atm; - clump = RpAtomicGetClump(atomic); - dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)); - if(dist >= ms_pedLod0Dist){ - alpha = GetClumpAlpha(clump); - if(alpha == 255) + if(DistToCameraSq < ms_bigVehicleLod0Dist){ + atmMat = RwFrameGetLTM(RpAtomicGetFrame(atomic)); + clumpMat = RwFrameGetLTM(RpClumpGetFrame(RpAtomicGetClump(atomic))); + RwV3dSub(&cam2atm, &atmMat->pos, ms_pCameraPosn); + dot = RwV3dDotProduct(&cam2atm, &clumpMat->up) + RwV3dDotProduct(&cam2atm, &clumpMat->right); + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - dot)) AtomicDefaultRenderCallBack(atomic); - else - RenderAlphaAtomic(atomic, alpha); } return atomic; } RpAtomic* -CVisibilityPlugins::RenderPedHiDetailCB(RpAtomic *atomic) +CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic) { - RpClump *clump; - float dist; - int32 alpha; - - clump = RpAtomicGetClump(atomic); - dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)); - if(dist < ms_pedLod0Dist){ - alpha = GetClumpAlpha(clump); - if(alpha == 255) - AtomicDefaultRenderCallBack(atomic); - else - RenderAlphaAtomic(atomic, alpha); - } + if(CWorld::Players[0].m_pSkinTexture) + RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture); + AtomicDefaultRenderCallBack(atomic); return atomic; } -// This is needed for peds with only one clump, i.e. skinned models -// strangely even the xbox version has no such thing RpAtomic* CVisibilityPlugins::RenderPedCB(RpAtomic *atomic) { @@ -627,16 +682,6 @@ CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump) } bool -CVisibilityPlugins::MloVisibilityCB(RpClump *clump) -{ - RwFrame *frame = RpClumpGetFrame(clump); - CMloModelInfo *modelInfo = (CMloModelInfo*)GetFrameHierarchyId(frame); - if (sq(modelInfo->field_34) < GetDistanceSquaredFromCamera(frame)) - return false; - return CVisibilityPlugins::FrustumSphereCB(clump); -} - -bool CVisibilityPlugins::FrustumSphereCB(RpClump *clump) { RwSphere sphere; @@ -730,13 +775,6 @@ CVisibilityPlugins::SetAtomicModelInfo(RpAtomic *atomic, { AtomicExt *ext = ATOMICEXT(atomic); ext->modelInfo = modelInfo; - switch (modelInfo->GetModelType()) { - case MITYPE_SIMPLE: - case MITYPE_TIME: - if(modelInfo->m_normalCull) - SetAtomicRenderCallback(atomic, RenderObjNormalAtomic); - default: break; - } } CSimpleModelInfo* diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h index b367d7ee..89583432 100644 --- a/src/rw/VisibilityPlugins.h +++ b/src/rw/VisibilityPlugins.h @@ -21,7 +21,9 @@ public: }; static CLinkList<AlphaObjectInfo> m_alphaList; + static CLinkList<AlphaObjectInfo> m_alphaBoatAtomicList; static CLinkList<AlphaObjectInfo> m_alphaEntityList; + static CLinkList<AlphaObjectInfo> m_alphaUnderwaterEntityList; static RwCamera *ms_pCamera; static RwV3d *ms_pCameraPosn; static float ms_cullCompsDist; @@ -30,7 +32,6 @@ public: static float ms_vehicleFadeDist; static float ms_bigVehicleLod0Dist; static float ms_bigVehicleLod1Dist; - static float ms_pedLod0Dist; static float ms_pedLod1Dist; static float ms_pedFadeDist; @@ -40,12 +41,15 @@ public: static bool InsertEntityIntoSortedList(CEntity *e, float dist); static void InitAlphaAtomicList(void); static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist); + static bool InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist); static void SetRenderWareCamera(RwCamera *camera); + static void SetupVehicleVariables(RpClump *vehicle); static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic); static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic); static RpAtomic *RenderAlphaAtomic(RpAtomic *atomic, int alpha); + static RpAtomic *RenderWeaponCB(RpAtomic *atomic); static RpAtomic *RenderFadingAtomic(RpAtomic *atm, float dist); static RpAtomic *RenderVehicleHiDetailCB(RpAtomic *atomic); @@ -53,25 +57,29 @@ public: static RpAtomic *RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleHiDetailCB_Boat(RpAtomic *atomic); + static RpAtomic *RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic); static RpAtomic *RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleReallyLowDetailCB(RpAtomic *atomic); static RpAtomic *RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderTrainHiDetailCB(RpAtomic *atomic); static RpAtomic *RenderTrainHiDetailAlphaCB(RpAtomic *atomic); + static RpAtomic *RenderVehicleRotorAlphaCB(RpAtomic *atomic); + static RpAtomic *RenderVehicleTailRotorAlphaCB(RpAtomic *atomic); static RpAtomic *RenderPlayerCB(RpAtomic *atomic); - static RpAtomic *RenderPedLowDetailCB(RpAtomic *atomic); - static RpAtomic *RenderPedHiDetailCB(RpAtomic *atomic); static RpAtomic *RenderPedCB(RpAtomic *atomic); // for skinned models with only one clump + static void RenderAtomicList(CLinkList<AlphaObjectInfo> &list); static void RenderAlphaAtomics(void); + static void RenderBoatAlphaAtomics(void); + static void RenderFadingEntities(CLinkList<AlphaObjectInfo> &list); static void RenderFadingEntities(void); + static void RenderFadingUnderwaterEntities(void); // All actually unused static bool DefaultVisibilityCB(RpClump *clump); static bool FrustumSphereCB(RpClump *clump); - static bool MloVisibilityCB(RpClump *clump); static bool VehicleVisibilityCB(RpClump *clump); static bool VehicleVisibilityCB_BigVehicle(RpClump *clump); diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index 8aae4011..839ad8b9 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -29,6 +29,7 @@ #include "Radar.h" #include "Restart.h" #include "Script.h" +#include "SetPieces.h" #include "Stats.h" #include "Streaming.h" #include "Timer.h" @@ -206,6 +207,7 @@ GenericSave(int file) WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects); WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo); WriteSaveDataBlock(CStats::SaveStats); + WriteSaveDataBlock(CSetPieces::Save); WriteSaveDataBlock(CStreaming::MemoryCardSave); WriteSaveDataBlock(CPedType::Save); @@ -337,12 +339,14 @@ GenericLoad() LoadSaveDataBlock(); ReadDataFromBlock("Loading Stats \n", CStats::LoadStats); LoadSaveDataBlock(); + ReadDataFromBlock("Loading Set Pieces \n", CSetPieces::Load); + LoadSaveDataBlock(); ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad); LoadSaveDataBlock(); ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load); - DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume); - DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume); + DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume); if (!CloseFile(file)) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; return false; @@ -543,11 +547,6 @@ RestoreForStartLoad() ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z); CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); - CCollision::SortOutCollisionAfterLoad(); - CStreaming::RequestBigBuildings(CGame::currLevel); - CStreaming::LoadAllRequestedModels(false); - CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); - CGame::TidyUpMemory(true, false); if (CloseFile(file)) { return true; diff --git a/src/save/GenericGameStorage.h b/src/save/GenericGameStorage.h index b913c305..2d83385b 100644 --- a/src/save/GenericGameStorage.h +++ b/src/save/GenericGameStorage.h @@ -1,5 +1,6 @@ #pragma once +#include "Game.h" #include "PCSave.h" #define SLOT_COUNT (8) @@ -40,4 +41,4 @@ extern uint32 TimeToStayFadedBeforeFadeOut; extern char SaveFileNameJustSaved[260]; // 8F2570 -const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
\ No newline at end of file +const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET"; diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 21115585..407418c7 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -176,7 +176,7 @@ psCameraBeginUpdate(RwCamera *camera) void psCameraShowRaster(RwCamera *camera) { - if (CMenuManager::m_PrefsVsync) + if (FrontEndMenuManager.m_PrefsVsync) RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC); else RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT); @@ -944,7 +944,7 @@ void InitialiseLanguage() || primLayout == LANG_GERMAN ) { CGame::nastyGame = false; - CMenuManager::m_PrefsAllowNastyGame = false; + FrontEndMenuManager.m_PrefsAllowNastyGame = false; CGame::germanGame = true; } @@ -953,7 +953,7 @@ void InitialiseLanguage() || primLayout == LANG_FRENCH ) { CGame::nastyGame = false; - CMenuManager::m_PrefsAllowNastyGame = false; + FrontEndMenuManager.m_PrefsAllowNastyGame = false; CGame::frenchGame = true; } @@ -964,7 +964,7 @@ void InitialiseLanguage() #ifdef NASTY_GAME CGame::nastyGame = true; - CMenuManager::m_PrefsAllowNastyGame = true; + FrontEndMenuManager.m_PrefsAllowNastyGame = true; CGame::noProstitutes = false; #endif @@ -999,33 +999,33 @@ void InitialiseLanguage() } } - CMenuManager::OS_Language = primUserLCID; + FrontEndMenuManager.OS_Language = primUserLCID; switch ( lang ) { case LANG_GERMAN: { - CMenuManager::m_PrefsLanguage = LANGUAGE_GERMAN; + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_GERMAN; break; } case LANG_SPANISH: { - CMenuManager::m_PrefsLanguage = LANGUAGE_SPANISH; + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_SPANISH; break; } case LANG_FRENCH: { - CMenuManager::m_PrefsLanguage = LANGUAGE_FRENCH; + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_FRENCH; break; } case LANG_ITALIAN: { - CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN; + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_ITALIAN; break; } default: { - CMenuManager::m_PrefsLanguage = LANGUAGE_AMERICAN; + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_AMERICAN; break; } } @@ -1486,7 +1486,7 @@ main(int argc, char *argv[]) FrontEndMenuManager.m_bGameNotLoaded = true; - CMenuManager::m_bStartUpFrontEndRequested = true; + FrontEndMenuManager.m_bStartUpFrontEndRequested = true; if ( defaultFullscreenRes ) { @@ -1535,7 +1535,7 @@ main(int argc, char *argv[]) float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); if ( RwInitialised ) { - if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) + if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) RsEventHandler(rsIDLE, (void *)TRUE); } break; @@ -1546,7 +1546,7 @@ main(int argc, char *argv[]) float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); if (RwInitialised) { - if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) + if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) RsEventHandler(rsANIMVIEWER, (void*)TRUE); } break; @@ -1768,5 +1768,9 @@ int strcasecmp(const char* str1, const char* str2) { return _strcmpi(str1, str2); } +int strncasecmp(const char *str1, const char *str2, size_t len) +{ + return _strnicmp(str1, str2, len); +} #endif #endif diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp index 8191107e..073155d6 100644 --- a/src/skel/skeleton.cpp +++ b/src/skel/skeleton.cpp @@ -390,7 +390,7 @@ RsInitialize(void) */ RwBool result; - RsGlobal.appName = RWSTRING("GTA3"); + RsGlobal.appName = RWSTRING("GTA: Vice City"); RsGlobal.maximumWidth = DEFAULT_SCREEN_WIDTH; RsGlobal.maximumHeight = DEFAULT_SCREEN_HEIGHT; RsGlobal.width = DEFAULT_SCREEN_WIDTH; diff --git a/src/skel/win/gta3.ico b/src/skel/win/gta3.ico Binary files differdeleted file mode 100644 index 2017c811..00000000 --- a/src/skel/win/gta3.ico +++ /dev/null diff --git a/src/skel/win/gtavc.ico b/src/skel/win/gtavc.ico Binary files differnew file mode 100644 index 00000000..d253ff2c --- /dev/null +++ b/src/skel/win/gtavc.ico diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 83860f04..7de58d87 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -221,7 +221,7 @@ psCameraBeginUpdate(RwCamera *camera) void psCameraShowRaster(RwCamera *camera) { - if (CMenuManager::m_PrefsVsync) + if (FrontEndMenuManager.m_PrefsVsync) RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC); else RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT); @@ -1222,6 +1222,16 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) break; } +#ifdef FIX_BUGS // game turns on menu when focus is re-gained rather than lost + case WM_KILLFOCUS: +#else + case WM_SETFOCUS: +#endif + { + CGame::InitAfterFocusLoss(); + break; + } + } /* @@ -1654,7 +1664,7 @@ void InitialiseLanguage() || primLayout == LANG_GERMAN ) { CGame::nastyGame = false; - CMenuManager::m_PrefsAllowNastyGame = false; + FrontEndMenuManager.m_PrefsAllowNastyGame = false; CGame::germanGame = true; } @@ -1663,7 +1673,7 @@ void InitialiseLanguage() || primLayout == LANG_FRENCH ) { CGame::nastyGame = false; - CMenuManager::m_PrefsAllowNastyGame = false; + FrontEndMenuManager.m_PrefsAllowNastyGame = false; CGame::frenchGame = true; } @@ -1674,7 +1684,7 @@ void InitialiseLanguage() #ifdef NASTY_GAME CGame::nastyGame = true; - CMenuManager::m_PrefsAllowNastyGame = true; + FrontEndMenuManager.m_PrefsAllowNastyGame = true; CGame::noProstitutes = false; #endif @@ -1709,33 +1719,33 @@ void InitialiseLanguage() } } - CMenuManager::OS_Language = primUserLCID; + FrontEndMenuManager.OS_Language = primUserLCID; switch ( lang ) { case LANG_GERMAN: { - CMenuManager::m_PrefsLanguage = LANGUAGE_GERMAN; + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_GERMAN; break; } case LANG_SPANISH: { - CMenuManager::m_PrefsLanguage = LANGUAGE_SPANISH; + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_SPANISH; break; } case LANG_FRENCH: { - CMenuManager::m_PrefsLanguage = LANGUAGE_FRENCH; + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_FRENCH; break; } case LANG_ITALIAN: { - CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN; + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_ITALIAN; break; } default: { - CMenuManager::m_PrefsLanguage = LANGUAGE_AMERICAN; + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_AMERICAN; break; } } @@ -1884,13 +1894,11 @@ WinMain(HINSTANCE instance, StaticPatcher::Apply(); SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE); -/* // TODO: make this an option somewhere AllocConsole(); freopen("CONIN$", "r", stdin); freopen("CONOUT$", "w", stdout); freopen("CONOUT$", "w", stderr); -*/ /* * Initialize the platform independent data. @@ -2130,7 +2138,7 @@ WinMain(HINSTANCE instance, CoUninitialize(); - if ( CMenuManager::OS_Language == LANG_FRENCH || CMenuManager::OS_Language == LANG_GERMAN ) + if ( FrontEndMenuManager.OS_Language == LANG_FRENCH || FrontEndMenuManager.OS_Language == LANG_GERMAN ) PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg"); else PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg"); @@ -2181,7 +2189,7 @@ WinMain(HINSTANCE instance, FrontEndMenuManager.m_bGameNotLoaded = true; - CMenuManager::m_bStartUpFrontEndRequested = true; + FrontEndMenuManager.m_bStartUpFrontEndRequested = true; if ( defaultFullscreenRes ) { @@ -2232,7 +2240,7 @@ WinMain(HINSTANCE instance, float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); if ( RwInitialised ) { - if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) + if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) RsEventHandler(rsIDLE, (void *)TRUE); } break; @@ -2243,7 +2251,7 @@ WinMain(HINSTANCE instance, float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); if (RwInitialised) { - if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) + if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) RsEventHandler(rsANIMVIEWER, (void*)TRUE); } break; @@ -3152,5 +3160,9 @@ int strcasecmp(const char *str1, const char *str2) { return _strcmpi(str1, str2); } +int strncasecmp(const char *str1, const char *str2, size_t len) +{ + return _strnicmp(str1, str2, len); +} #endif #endif
\ No newline at end of file diff --git a/src/skel/win/win.rc b/src/skel/win/win.rc index 379c473d..9b5aa305 100644 --- a/src/skel/win/win.rc +++ b/src/skel/win/win.rc @@ -42,6 +42,6 @@ END // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. -IDI_MAIN_ICON ICON DISCARDABLE "gta3.ico" +IDI_MAIN_ICON ICON DISCARDABLE "gtavc.ico" /////////////////////////////////////////////////////////////////////////////
\ No newline at end of file diff --git a/src/text/Text.cpp b/src/text/Text.cpp index 1e58fcd1..e092627e 100644 --- a/src/text/Text.cpp +++ b/src/text/Text.cpp @@ -7,30 +7,39 @@ #include "Frontend.h" #include "Messages.h" #include "Text.h" +#include "Timer.h" static wchar WideErrorString[25]; CText TheText; +//--MIAMI: DONE CText::CText(void) { encoding = 'e'; + bHasMissionTextOffsets = false; + bIsMissionTextLoaded = false; + memset(szMissionTableName, 0, sizeof(szMissionTableName)); memset(WideErrorString, 0, sizeof(WideErrorString)); } +//--MIAMI: DONE void CText::Load(void) { - uint8 *filedata; - char filename[32], type[4]; - int length; - int offset, sectlen; + char filename[32]; + uint32 offset; + int file; + bool tkey_loaded = false, tdat_loaded = false; + ChunkHeader m_ChunkHeader; + + bIsMissionTextLoaded = false; + bHasMissionTextOffsets = false; Unload(); - filedata = new uint8[0x40000]; CFileMgr::SetDir("TEXT"); - switch(CMenuManager::m_PrefsLanguage){ + switch(FrontEndMenuManager.m_PrefsLanguage){ case LANGUAGE_AMERICAN: sprintf(filename, "AMERICAN.GXT"); break; @@ -59,49 +68,64 @@ CText::Load(void) #endif } - length = CFileMgr::LoadFile(filename, filedata, 0x40000, "rb"); - CFileMgr::SetDir(""); + file = CFileMgr::OpenFile(filename, "rb"); offset = 0; - while(offset < length){ - type[0] = filedata[offset++]; - type[1] = filedata[offset++]; - type[2] = filedata[offset++]; - type[3] = filedata[offset++]; - sectlen = (int)filedata[offset+3]<<24 | (int)filedata[offset+2]<<16 | - (int)filedata[offset+1]<<8 | (int)filedata[offset+0]; - offset += 4; - if(sectlen != 0){ - if(strncmp(type, "TKEY", 4) == 0) - keyArray.Load(sectlen, filedata, &offset); - else if(strncmp(type, "TDAT", 4) == 0) - data.Load(sectlen, filedata, &offset); - else - offset += sectlen; + while (!tkey_loaded || !tdat_loaded) { + ReadChunkHeader(&m_ChunkHeader, file, &offset); + if (m_ChunkHeader.size != 0) { + if (strncmp(m_ChunkHeader.magic, "TABL", 4) == 0) { + MissionTextOffsets.Load(m_ChunkHeader.size, file, &offset, 0x58000); + bHasMissionTextOffsets = true; + } else if (strncmp(m_ChunkHeader.magic, "TKEY", 4) == 0) { + this->keyArray.Load(m_ChunkHeader.size, file, &offset); + tkey_loaded = true; + } else if (strncmp(m_ChunkHeader.magic, "TDAT", 4) == 0) { + this->data.Load(m_ChunkHeader.size, file, &offset); + tdat_loaded = true; + } else { + CFileMgr::Seek(file, m_ChunkHeader.size, SEEK_CUR); + offset += m_ChunkHeader.size; + } } } keyArray.Update(data.chars); - - delete[] filedata; + CFileMgr::CloseFile(file); + CFileMgr::SetDir(""); } +//--MIAMI: DONE void CText::Unload(void) { CMessages::ClearAllMessagesDisplayedByGame(); - data.Unload(); keyArray.Unload(); + data.Unload(); + mission_keyArray.Unload(); + mission_data.Unload(); + bIsMissionTextLoaded = false; + memset(szMissionTableName, 0, sizeof(szMissionTableName)); } +//--MIAMI: DONE wchar* CText::Get(const char *key) { + uint8 result = false; +#ifdef FIX_BUGS + wchar *outstr = keyArray.Search(key, data.chars, &result); +#else + wchar *outstr = keyArray.Search(key, &result); +#endif + + if (!result && bHasMissionTextOffsets && bIsMissionTextLoaded) #ifdef FIX_BUGS - return keyArray.Search(key, data.chars); + outstr = mission_keyArray.Search(key, mission_data.chars, &result); #else - return keyArray.Search(key); + outstr = mission_keyArray.Search(key, &result); #endif + return outstr; } wchar UpperCaseTable[128] = { @@ -134,6 +158,7 @@ wchar FrenchUpperCaseTable[128] = { 253, 254, 255 }; +//--MIAMI: TODO (check tables) wchar CText::GetUpperCase(wchar c) { @@ -165,6 +190,7 @@ CText::GetUpperCase(wchar c) return c; } +//--MIAMI: DONE void CText::UpperCase(wchar *s) { @@ -174,21 +200,131 @@ CText::UpperCase(wchar *s) } } +//--MIAMI: DONE +void +CText::GetNameOfLoadedMissionText(char *outName) +{ + strcpy(outName, szMissionTableName); +} + +//--MIAMI: DONE +void +CText::ReadChunkHeader(ChunkHeader *buf, int32 file, uint32 *offset) +{ + // original code loops 8 times to read 1 byte with CFileMgr::Read, that's retarded + CFileMgr::Read(file, (char*)buf, sizeof(ChunkHeader)); + *offset += sizeof(ChunkHeader); +} + +//--MIAMI: DONE +void +CText::LoadMissionText(char *MissionTableName) +{ + char filename[32]; + + mission_keyArray.Unload(); + mission_data.Unload(); + + bool search_result = false; + int missionTableId = 0; + + for (missionTableId = 0; missionTableId < MissionTextOffsets.size; missionTableId++) { + if (strncmp(MissionTextOffsets.data[missionTableId].szMissionName, MissionTableName, strlen(MissionTextOffsets.data[missionTableId].szMissionName)) == 0) { + search_result = true; + break; + } + } + + if (!search_result) { + printf("CText::LoadMissionText - couldn't find %s", MissionTableName); + return; + } + + CFileMgr::SetDir("TEXT"); + switch (FrontEndMenuManager.m_PrefsLanguage) { + case LANGUAGE_AMERICAN: + sprintf(filename, "AMERICAN.GXT"); + break; + case LANGUAGE_FRENCH: + sprintf(filename, "FRENCH.GXT"); + break; + case LANGUAGE_GERMAN: + sprintf(filename, "GERMAN.GXT"); + break; + case LANGUAGE_ITALIAN: + sprintf(filename, "ITALIAN.GXT"); + break; + case LANGUAGE_SPANISH: + sprintf(filename, "SPANISH.GXT"); + break; +#ifdef MORE_LANGUAGES + case LANGUAGE_POLISH: + sprintf(filename, "POLISH.GXT"); + break; + case LANGUAGE_RUSSIAN: + sprintf(filename, "RUSSIAN.GXT"); + break; + case LANGUAGE_JAPANESE: + sprintf(filename, "JAPANESE.GXT"); + break; +#endif + } + CTimer::Suspend(); + int file = CFileMgr::OpenFile(filename, "rb"); + CFileMgr::Seek(file, MissionTextOffsets.data[missionTableId].offset, SEEK_SET); + + char TableCheck[8]; + CFileMgr::Read(file, TableCheck, 8); + if (strncmp(TableCheck, MissionTableName, 8) != 0) + printf("CText::LoadMissionText - expected to find %s in the text file", MissionTableName); + + bool tkey_loaded = false, tdat_loaded = false; + ChunkHeader m_ChunkHeader; + while (!tkey_loaded || !tdat_loaded) { + uint32 bytes_read = 0; + ReadChunkHeader(&m_ChunkHeader, file, &bytes_read); + if (m_ChunkHeader.size != 0) { + if (strncmp(m_ChunkHeader.magic, "TKEY", 4) == 0) { + uint32 bytes_read = 0; + mission_keyArray.Load(m_ChunkHeader.size, file, &bytes_read); + tkey_loaded = true; + } else if (strncmp(m_ChunkHeader.magic, "TDAT", 4) == 0) { + uint32 bytes_read = 0; + mission_data.Load(m_ChunkHeader.size, file, &bytes_read); + tdat_loaded = true; + } else + CFileMgr::Seek(file, m_ChunkHeader.size, SEEK_CUR); + } + } + + mission_keyArray.Update(mission_data.chars); + CFileMgr::CloseFile(file); + CTimer::Resume(); + CFileMgr::SetDir(""); + strcpy(szMissionTableName, MissionTableName); + bIsMissionTextLoaded = true; +} + +//--MIAMI: DONE void -CKeyArray::Load(uint32 length, uint8 *data, int *offset) +CKeyArray::Load(uint32 length, int file, uint32 *offset) { - uint32 i; - uint8 *rawbytes; + char *rawbytes; numEntries = length / sizeof(CKeyEntry); entries = new CKeyEntry[numEntries]; - rawbytes = (uint8*)entries; + rawbytes = (char*)entries; - for(i = 0; i < length; i++) - rawbytes[i] = data[(*offset)++]; +#if DUMB + for (uint32 i = 0; i < length; i++) + CFileMgr::Read(file, &rawbytes[i], 1); +#else + CFileMgr::Read(file, rawbytes, length); +#endif } +//--MIAMI: DONE void CKeyArray::Unload(void) { @@ -197,6 +333,7 @@ CKeyArray::Unload(void) numEntries = 0; } +//--MIAMI: DONE void CKeyArray::Update(wchar *chars) { @@ -207,6 +344,7 @@ CKeyArray::Update(wchar *chars) #endif } +//--MIAMI: DONE CKeyEntry* CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high) { @@ -227,11 +365,12 @@ CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 hi return nil; } +//--MIAMI: DONE wchar* #ifdef FIX_BUGS -CKeyArray::Search(const char *key, wchar *data) +CKeyArray::Search(const char *key, wchar *data, uint8 *result) #else -CKeyArray::Search(const char *key) +CKeyArray::Search(const char *key, uint8 *result) #endif { CKeyEntry *found; @@ -240,34 +379,47 @@ CKeyArray::Search(const char *key) #ifdef FIX_BUGS found = BinarySearch(key, entries, 0, numEntries-1); - if(found) + if (found) { + *result = true; return (wchar*)((uint8*)data + found->valueOffset); + } #else found = BinarySearch(key, entries, 0, numEntries-1); - if(found) + if (found) { + *result = true; return found->value; + } #endif + *result = false; +#ifdef MASTER + sprintf(errstr, "%"); +#else sprintf(errstr, "%s missing", key); +#endif // MASTER for(i = 0; i < 25; i++) WideErrorString[i] = errstr[i]; return WideErrorString; } - +//--MIAMI: DONE void -CData::Load(uint32 length, uint8 *data, int *offset) +CData::Load(uint32 length, int file, uint32 *offset) { - uint32 i; - uint8 *rawbytes; + char *rawbytes; numChars = length / sizeof(wchar); chars = new wchar[numChars]; - rawbytes = (uint8*)chars; + rawbytes = (char*)chars; - for(i = 0; i < length; i++) - rawbytes[i] = data[(*offset)++]; +#if DUMB + for(uint32 i = 0; i < length; i++) + CFileMgr::Read(file, &rawbytes[i], 1); +#else + CFileMgr::Read(file, rawbytes, length); +#endif } +//--MIAMI: DONE void CData::Unload(void) { @@ -276,6 +428,16 @@ CData::Unload(void) numChars = 0; } +//--MIAMI: DONE +void +CMissionTextOffsets::Load(uint32 table_size, int file, uint32 *offset, int) +{ + // not exact VC code but smaller and better :P + size = table_size / sizeof(CMissionTextOffsets::Entry); + CFileMgr::Read(file, (char*)data, sizeof(CMissionTextOffsets::Entry) * size); + *offset += sizeof(CMissionTextOffsets::Entry) * size; +} + void AsciiToUnicode(const char *src, wchar *dst) { diff --git a/src/text/Text.h b/src/text/Text.h index 18a904bc..dcffccbf 100644 --- a/src/text/Text.h +++ b/src/text/Text.h @@ -28,14 +28,14 @@ public: CKeyArray(void) : entries(nil), numEntries(0) {} ~CKeyArray(void) { Unload(); } - void Load(uint32 length, uint8 *data, int *offset); + void Load(uint32 length, int file, uint32 *offset); void Unload(void); void Update(wchar *chars); CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high); #ifdef FIX_BUGS - wchar *Search(const char *key, wchar *data); + wchar *Search(const char *key, wchar *data, uint8 *result); #else - wchar *Search(const char *key); + wchar *Search(const char *key, uint8* result); #endif }; @@ -47,15 +47,45 @@ public: CData(void) : chars(nil), numChars(0) {} ~CData(void) { Unload(); } - void Load(uint32 length, uint8 *data, int *offset); + void Load(uint32 length, int file, uint32 *offset); void Unload(void); }; +class CMissionTextOffsets +{ +public: + struct Entry + { + char szMissionName[8]; + uint32 offset; + }; + + enum {MAX_MISSION_TEXTS = 90}; // beware that LCS has more + + Entry data[MAX_MISSION_TEXTS]; + uint16 size; + + CMissionTextOffsets(void) : size(0) {} + void Load(uint32 table_size, int file, uint32* bytes_read, int); +}; + +struct ChunkHeader +{ + char magic[4]; + int size; +}; + class CText { CKeyArray keyArray; CData data; + CKeyArray mission_keyArray; + CData mission_data; char encoding; + bool bHasMissionTextOffsets; + bool bIsMissionTextLoaded; + char szMissionTableName[8]; + CMissionTextOffsets MissionTextOffsets; public: CText(void); void Load(void); @@ -63,6 +93,9 @@ public: wchar *Get(const char *key); wchar GetUpperCase(wchar c); void UpperCase(wchar *s); + void GetNameOfLoadedMissionText(char *outName); + void ReadChunkHeader(ChunkHeader *buf, int32 file, uint32 *bytes_read); + void LoadMissionText(char *MissionTableName); }; extern CText TheText; diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index e572c123..fbcf610c 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -72,10 +72,12 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) bFixedColour = false; bBigWheels = false; bWaterTight = false; + bTankDetonateCars = true; SetModelIndex(id); pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId); + pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)mi->m_handlingId); field_49C = 20.0f; field_4D8 = 0; @@ -195,7 +197,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z); mat1.UpdateRW(); - }else if(GetModelIndex() == MI_MIAMI_SPARROW || GetModelIndex() == MI_MIAMI_RCRAIDER){ + }else if(IsRealHeli()){ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0); RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0); RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0); @@ -229,10 +231,6 @@ CAutomobile::ProcessControl(void) colModel = GetColModel(); bWarnedPeds = false; - // skip if the collision isn't for the current level - if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory) - return; - // Improve grip of vehicles in certain cases bool strongGrip1 = false; bool strongGrip2 = false; @@ -275,25 +273,14 @@ CAutomobile::ProcessControl(void) } // Process driver - if(pDriver){ - if(!bDriverLastFrame && m_bombType == CARBOMB_ONIGNITIONACTIVE){ - // If someone enters the car and there is a bomb, detonate - m_nBombTimer = 1000; - m_pBlowUpEntity = m_pBombRigger; - if(m_pBlowUpEntity) - m_pBlowUpEntity->RegisterReference((CEntity**)&m_pBlowUpEntity); - DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TICK, 1.0f); - } - bDriverLastFrame = true; + if(IsUpsideDown() && CanPedEnterCar()){ + if(!pDriver->IsPlayer() && + !(pDriver->m_leader && pDriver->m_leader->bInVehicle) && + pDriver->CharCreatedBy != MISSION_CHAR) + pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); + } - if(IsUpsideDown() && CanPedEnterCar()){ - if(!pDriver->IsPlayer() && - !(pDriver->m_leader && pDriver->m_leader->bInVehicle) && - pDriver->CharCreatedBy != MISSION_CHAR) - pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); - } - }else - bDriverLastFrame = false; + ActivateBombWhenEntered(); // Process passengers if(m_nNumPassengers != 0 && IsUpsideDown() && CanPedEnterCar()){ @@ -307,18 +294,7 @@ CAutomobile::ProcessControl(void) CRubbish::StirUp(this); - // blend in clump - int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject); - if(bFadeOut){ - clumpAlpha -= 8; - if(clumpAlpha < 0) - clumpAlpha = 0; - }else if(clumpAlpha < 255){ - clumpAlpha += 16; - if(clumpAlpha > 255) - clumpAlpha = 255; - } - CVisibilityPlugins::SetClumpAlpha((RpClump*)m_rwObject, clumpAlpha); + UpdateClumpAlpha(); AutoPilot.m_bSlowedDownBecauseOfCars = false; AutoPilot.m_bSlowedDownBecauseOfPeds = false; @@ -336,7 +312,7 @@ CAutomobile::ProcessControl(void) bool playerRemote = false; switch(GetStatus()){ case STATUS_PLAYER_REMOTE: - if(CPad::GetPad(0)->WeaponJustDown()){ + if(CPad::GetPad(0)->WeaponJustDown() && !bDisableRemoteDetonation){ BlowUpCar(FindPlayerPed()); CRemote::TakeRemoteControlledCarFromPlayer(); } @@ -496,8 +472,7 @@ CAutomobile::ProcessControl(void) TankControl(); BlowUpCarsInPath(); break; - case MI_YARDIE: - // beta also had esperanto here it seems + case MI_VOODOO: HydraulicControl(); break; default: @@ -679,9 +654,7 @@ CAutomobile::ProcessControl(void) acceleration /= m_fForceMultiplier; // unused - if(GetModelIndex() == MI_MIAMI_RCBARON || - GetModelIndex() == MI_MIAMI_RCRAIDER || - GetModelIndex() == MI_MIAMI_SPARROW) + if(GetModelIndex() == MI_RCBARON || IsRealHeli()) acceleration = 0.0f; brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep(); @@ -732,19 +705,8 @@ CAutomobile::ProcessControl(void) traction *= 4.0f; if(FindPlayerVehicle() && FindPlayerVehicle() == this){ - if(CPad::GetPad(0)->WeaponJustDown()){ - if(m_bombType == CARBOMB_TIMED){ - m_bombType = CARBOMB_TIMEDACTIVE; - m_nBombTimer = 7000; - m_pBlowUpEntity = FindPlayerPed(); - CGarages::TriggerMessage("GA_12", -1, 3000, -1); - DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f); - }else if(m_bombType == CARBOMB_ONIGNITION){ - m_bombType = CARBOMB_ONIGNITIONACTIVE; - CGarages::TriggerMessage("GA_12", -1, 3000, -1); - DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f); - } - } + if(CPad::GetPad(0)->WeaponJustDown()) + ActivateBomb(); }else if(strongGrip1 || CVehicle::bCheat3){ traction *= 1.2f; acceleration *= 1.4f; @@ -1013,7 +975,7 @@ CAutomobile::ProcessControl(void) m_bSirenOrAlarm = !m_bSirenOrAlarm; }else m_nCarHornTimer = 0; - }else if(GetModelIndex() != MI_YARDIE && !CVehicle::bCheat3){ + }else if(GetModelIndex() != MI_VOODOO && !CVehicle::bCheat3){ if(Pads[0].GetHorn()) m_nCarHornTimer = 1; else @@ -1024,7 +986,7 @@ CAutomobile::ProcessControl(void) // Flying if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){ - if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW) + if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_SPARROW) m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.0005f, 0.0f); }else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) && m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){ @@ -1034,20 +996,20 @@ CAutomobile::ProcessControl(void) else #endif FlyingControl(FLIGHT_MODEL_DODO); - }else if(GetModelIndex() == MI_MIAMI_RCBARON){ + }else if(GetModelIndex() == MI_RCBARON){ FlyingControl(FLIGHT_MODEL_RCPLANE); - }else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){ + }else if(IsRealHeli() || bAllCarCheat){ #ifdef ALLCARSHELI_CHEAT if (bAllCarCheat) FlyingControl(FLIGHT_MODEL_HELI); else #endif { - if (CPad::GetPad(0)->GetCircleJustDown()) - m_aWheelSpeed[0] = Max(m_aWheelSpeed[0] - 0.03f, 0.0f); - if (m_aWheelSpeed[0] < 0.22f) - m_aWheelSpeed[0] += 0.0001f; - if (m_aWheelSpeed[0] > 0.15f) + // if (CPad::GetPad(0)->GetCircleJustDown()) + // m_aWheelSpeed[0] = Max(m_aWheelSpeed[0] - 0.03f, 0.0f); + // if (m_aWheelSpeed[0] < 0.22f) + // m_aWheelSpeed[0] += 0.0001f; + // if (m_aWheelSpeed[0] > 0.15f) FlyingControl(FLIGHT_MODEL_HELI); } } @@ -1606,7 +1568,8 @@ CAutomobile::PreRender(void) case MI_TAXI: case MI_CABBIE: - case MI_BORGNINE: + case MI_ZEBRA: + case MI_KAUFMAN: if(bTaxiLight){ CVector pos = GetPosition() + GetUp()*0.95f; CCoronas::RegisterCorona((uintptr)this + 21, @@ -1939,6 +1902,8 @@ CAutomobile::PreRender(void) } CShadows::StoreShadowForCar(this); + + DoSunGlare(); } void @@ -2197,6 +2162,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]); m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition(); +#if 0 if(phys->GetModelIndex() == MI_BODYCAST && GetStatus() == STATUS_PLAYER){ // damage body cast float speed = m_vecMoveSpeed.MagnitudeSqr(); @@ -2213,6 +2179,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) phys->AddToMovingList(); } } +#endif } m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB; @@ -2858,6 +2825,7 @@ CAutomobile::ProcessBuoyancy(void) if(impulseRatio > 0.5f){ bIsInWater = true; + bIsDrowning = true; if(m_vecMoveSpeed.z < -0.1f) m_vecMoveSpeed.z = -0.1f; @@ -2872,8 +2840,11 @@ CAutomobile::ProcessBuoyancy(void) if(pPassengers[i]->IsPlayer() || !bWaterTight) pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); } - }else + } + else { bIsInWater = false; + bIsDrowning = false; + } static uint32 nGenerateRaindrops = 0; static uint32 nGenerateWaterCircles = 0; @@ -2955,6 +2926,7 @@ CAutomobile::ProcessBuoyancy(void) } }else{ bIsInWater = false; + bIsDrowning = false; bTouchingWater = false; static RwRGBA splashCol = {155, 155, 185, 196}; @@ -3028,12 +3000,16 @@ CAutomobile::ProcessBuoyancy(void) void CAutomobile::DoDriveByShootings(void) { - CAnimBlendAssociation *anim; + CAnimBlendAssociation *anim = nil; + CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed(); + if (playerInfo && !playerInfo->m_bDriveByAllowed) + return; + CWeapon *weapon = pDriver->GetWeapon(); - if(weapon->m_eWeaponType != WEAPONTYPE_UZI) + if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5) return; - weapon->Update(pDriver->m_audioEntityId); + weapon->Update(pDriver->m_audioEntityId, nil); bool lookingLeft = false; bool lookingRight = false; @@ -3049,37 +3025,42 @@ CAutomobile::DoDriveByShootings(void) lookingRight = true; } + AnimationId rightAnim = ANIM_DRIVEBY_R; + AnimationId leftAnim = ANIM_DRIVEBY_L; + if (pDriver->m_pMyVehicle->bLowVehicle) { + rightAnim = ANIM_DRIVEBY_LOW_R; + leftAnim = ANIM_DRIVEBY_LOW_L; + } + if(lookingLeft || lookingRight){ if(lookingLeft){ - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim); if(anim == nil || anim->blendDelta < 0.0f) - CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L); - else - anim->SetRun(); + anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, leftAnim); }else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim); if(anim == nil || anim->blendDelta < 0.0f) - CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_R); - else - anim->SetRun(); + anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, rightAnim); } - if(CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer){ - weapon->FireFromCar(this, lookingLeft); - weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; + if (!anim || !anim->IsRunning()) { + if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) { + weapon->FireFromCar(this, lookingLeft); + weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; + } } }else{ weapon->Reload(); - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim); if(anim) anim->blendDelta = -1000.0f; } @@ -3087,11 +3068,11 @@ CAutomobile::DoDriveByShootings(void) // TODO: what is this? if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){ m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f); - ProcessOpenDoor(CAR_DOOR_LF, NUM_ANIMS, m_weaponDoorTimerLeft); + ProcessOpenDoor(CAR_DOOR_LF, NUM_STD_ANIMS, m_weaponDoorTimerLeft); } if(!lookingRight && m_weaponDoorTimerRight > 0.0f){ m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f); - ProcessOpenDoor(CAR_DOOR_RF, NUM_ANIMS, m_weaponDoorTimerRight); + ProcessOpenDoor(CAR_DOOR_RF, NUM_STD_ANIMS, m_weaponDoorTimerRight); } } @@ -3776,7 +3757,7 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time) case ANIM_VAN_GETOUT: ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f); break; - case NUM_ANIMS: + case NUM_STD_ANIMS: OpenDoor(component, door, time); break; } @@ -3938,9 +3919,8 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel) return true; } -// this probably isn't used in III yet void -CAutomobile::BurstTyre(uint8 wheel) +CAutomobile::BurstTyre(uint8 wheel, bool applyForces) { switch(wheel){ case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break; @@ -3958,8 +3938,10 @@ CAutomobile::BurstTyre(uint8 wheel) CCarCtrl::SwitchVehicleToRealPhysics(this); } - ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f)); - ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward()); + if(applyForces){ + ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f)); + ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward()); + } } } @@ -4036,10 +4018,22 @@ CAutomobile::PlayCarHorn(void) { int r; + if (m_nAlarmState && m_nAlarmState != -1) + return; + + if (GetStatus() == STATUS_WRECKED) + return; + if(m_nCarHornTimer != 0) return; - r = CGeneral::GetRandomNumber() & 7; + if (m_nCarHornDelay) { + m_nCarHornDelay--; + return; + } + + m_nCarHornDelay = (CGeneral::GetRandomNumber() & 0x7F) + 150; + r = m_nCarHornDelay & 7; if(r < 2){ m_nCarHornTimer = 45; }else if(r < 4){ @@ -4139,7 +4133,7 @@ CAutomobile::BlowUpCarsInPath(void) { int i; - if(m_vecMoveSpeed.Magnitude() > 0.1f) + if(m_vecMoveSpeed.Magnitude() > 0.1f && bTankDetonateCars) for(i = 0; i < m_nCollisionRecords; i++) if(m_aCollisionRecords[i] && m_aCollisionRecords[i]->IsVehicle() && @@ -4601,6 +4595,18 @@ CAutomobile::SetAllTaxiLights(bool set) m_sAllTaxiLights = set; } +void +CAutomobile::TellHeliToGoToCoors(float x, float y, float z, uint8 speed) +{ + AutoPilot.m_nCarMission = MISSION_HELI_FLYTOCOORS; + AutoPilot.m_vecDestinationCoors.x = x; + AutoPilot.m_vecDestinationCoors.y = y; + AutoPilot.m_vecDestinationCoors.z = z; + AutoPilot.m_nCruiseSpeed = speed; + SetStatus(STATUS_PHYSICS); + //TODO(MIAMI) +} + #ifdef COMPATIBLE_SAVES void CAutomobile::Save(uint8*& buf) diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index a2ff2616..883177aa 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -36,7 +36,7 @@ enum eCarPositions CAR_POS_TAILLIGHTS, CAR_POS_FRONTSEAT, CAR_POS_BACKSEAT, - CAR_POS_EXHAUST = 9, + CAR_POS_EXHAUST }; // These are used for all the wheel arrays @@ -83,16 +83,16 @@ public: float m_aWheelRotation[4]; float m_aWheelPosition[4]; float m_aWheelSpeed[4]; + float m_fRotorSpeed; uint8 field_4D8; - uint8 m_bombType : 3; uint8 bTaxiLight : 1; - uint8 bDriverLastFrame : 1; // for bombs + //uint8 bHadDriver : 1; // for bombs uint8 bFixedColour : 1; uint8 bBigWheels : 1; uint8 bWaterTight : 1; // no damage for non-player peds uint8 bNotDamagedUpsideDown : 1; uint8 bMoreResistantToDamage : 1; - CEntity *m_pBombRigger; + uint8 bTankDetonateCars : 1; int16 field_4E0; uint16 m_hydraulicState; uint32 m_nBusDoorTimerEnd; @@ -147,7 +147,7 @@ public: void RemoveRefsToVehicle(CEntity *ent); void BlowUpCar(CEntity *ent); bool SetUpWheelColModel(CColModel *colModel); - void BurstTyre(uint8 tyre); + void BurstTyre(uint8 tyre, bool applyForces); bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset); float GetHeightAboveRoad(void); void PlayCarHorn(void); @@ -180,6 +180,8 @@ public: void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false); void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false); + void TellHeliToGoToCoors(float x, float y, float z, uint8 speed); + void Fix(void); void SetComponentVisibility(RwFrame *frame, uint32 flags); void SetupModelNodes(void); @@ -197,8 +199,6 @@ public: static void SetAllTaxiLights(bool set); }; -VALIDATE_SIZE(CAutomobile, 0x5A8); - inline uint8 GetCarDoorFlag(int32 carnode) { switch (carnode) { case CAR_DOOR_LF: diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h index 4e7e5a0e..85cd3213 100644 --- a/src/vehicles/Bike.h +++ b/src/vehicles/Bike.h @@ -1,7 +1,5 @@ #pragma once -// some miami bike leftovers - enum eBikeNodes { BIKE_NODE_NONE, BIKE_CHASSIS, @@ -12,4 +10,13 @@ enum eBikeNodes { BIKE_MUDGUARD, BIKE_HANDLEBARS, BIKE_NUM_NODES -};
\ No newline at end of file +}; + +enum eBikePositions +{ + BIKE_POS_HEADLIGHTS, + BIKE_POS_TAILLIGHTS, + BIKE_POS_FRONTSEAT, + BIKE_POS_BACKSEAT, + BIKE_POS_EXHAUST +}; diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 0ed7876a..b9d97716 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -3,6 +3,7 @@ #include "General.h" #include "Timecycle.h" #include "HandlingMgr.h" +#include "CarAI.h" #include "CarCtrl.h" #include "RwHelper.h" #include "ModelIndices.h" @@ -18,6 +19,9 @@ #include "Pools.h" #include "Pad.h" #include "Boat.h" +#include "AnimBlendAssociation.h" +#include "RpAnimBlend.h" +#include "Record.h" #define INVALID_ORIENTATION (-9999.99f) @@ -96,7 +100,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner) void CBoat::SetModelIndex(uint32 id) { - CEntity::SetModelIndex(id); + CVehicle::SetModelIndex(id); SetupModelNodes(); } @@ -109,9 +113,6 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos) void CBoat::ProcessControl(void) { - if(m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) - return; - bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f; PruneWakeTrail(); @@ -151,10 +152,14 @@ CBoat::ProcessControl(void) ProcessControlInputs(0); if(GetModelIndex() == MI_PREDATOR) DoFixedMachineGuns(); + + if (!CRecordDataForChase::IsRecording()) + DoDriveByShootings(); break; case STATUS_SIMPLE: m_bIsAnchored = false; m_fOrientation = INVALID_ORIENTATION; + CCarAI::UpdateCarAI(this); CPhysical::ProcessControl(); bBoatInWater = true; bPropellerInWater = true; @@ -163,7 +168,8 @@ CBoat::ProcessControl(void) case STATUS_PHYSICS: m_bIsAnchored = false; m_fOrientation = INVALID_ORIENTATION; - CCarCtrl::SteerAIBoatWithPhysics(this); + CCarAI::UpdateCarAI(this); + CCarCtrl::SteerAICarWithPhysics(this); break; case STATUS_ABANDONED: case STATUS_WRECKED: @@ -267,9 +273,17 @@ CBoat::ProcessControl(void) if(0.1f * m_fMass * GRAVITY*CTimer::GetTimeStep() < buoyanceImpulse.z){ bBoatInWater = true; bIsInWater = true; + if (GetUp().z < -0.6f && Abs(GetMoveSpeed().x) < 0.05 && Abs(GetMoveSpeed().y) < 0.05) { + bIsDrowning = true; + if (pDriver) + pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + } + else + bIsDrowning = false; }else{ bBoatInWater = false; bIsInWater = false; + bIsDrowning = false; } m_fVolumeUnderWater = mod_Buoyancy.m_volumeUnderWater; @@ -295,8 +309,8 @@ CBoat::ProcessControl(void) AddWakePoint(GetPosition()); float steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward()); - if (GetModelIndex() == MI_GHOST) - steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward())*0.3f; +// if (GetModelIndex() == MI_GHOST) +// steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward())*0.3f; if(steerFactor < 0.0f) steerFactor = 0.0f; CVector propeller(0.0f, -pHandling->Dimension.y*m_fPropellerY, -pHandling->Dimension.z*m_fPropellerZ); @@ -406,10 +420,10 @@ CBoat::ProcessControl(void) } // Slow down or push down boat as it approaches the world limits - m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - 1900.0f)*0.01f); // east - m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - -1515.0f)*0.01f); // west - m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - 600.0f)*0.01f); // north - m_vecMoveSpeed.y = Max(m_vecMoveSpeed.y, -(GetPosition().y - -1900.0f)*0.01f); // south + m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - (WORLD_MAX_X-100.0f))*0.01f); // east + m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - (WORLD_MIN_X+100.0f))*0.01f); // west + m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - (WORLD_MAX_Y-100.0f))*0.01f); // north + m_vecMoveSpeed.y = Max(m_vecMoveSpeed.y, -(GetPosition().y - (WORLD_MIN_Y+100.0f))*0.01f); // south if(!onLand && bBoatInWater) ApplyWaterResistance(); @@ -439,7 +453,7 @@ CBoat::ProcessControl(void) speedUp = pHandling->fBrakeDeceleration - m_vecMoveSpeed.z; if(speedUp < 0.0f) speedUp = 0.0f; float speedFwd = DotProduct(m_vecMoveSpeed, GetForward()); - speedFwd *= -m_nDeltaVolumeUnderWater * 0.01f * pHandling->fTractionLoss; + speedFwd *= -m_nDeltaVolumeUnderWater * 0.01f * pHandling->fBrakeBias; CVector speed = speedFwd*GetForward() + CVector(0.0f, 0.0f, speedUp); CVector splashImpulse = speed * m_fMass; ApplyMoveForce(splashImpulse); @@ -513,6 +527,7 @@ CBoat::ProcessControl(void) }else{ bBoatInWater = false; bIsInWater = false; + bIsDrowning = false; } if(m_bIsAnchored){ @@ -912,6 +927,68 @@ CBoat::AddWakePoint(CVector point) } } +void +CBoat::DoDriveByShootings(void) +{ + CAnimBlendAssociation *anim = nil; + CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed(); + if (playerInfo && !playerInfo->m_bDriveByAllowed) + return; + + CWeapon *weapon = pDriver->GetWeapon(); + if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5) + return; + + weapon->Update(pDriver->m_audioEntityId, nil); + + bool lookingLeft = false; + bool lookingRight = false; + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN){ + if(CPad::GetPad(0)->GetLookLeft()) + lookingLeft = true; + if(CPad::GetPad(0)->GetLookRight()) + lookingRight = true; + }else{ + if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft) + lookingLeft = true; + if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight) + lookingRight = true; + } + + if(lookingLeft || lookingRight){ + if(lookingLeft){ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + if(anim == nil || anim->blendDelta < 0.0f) + anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L); + }else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + if(anim == nil || anim->blendDelta < 0.0f) + anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_R); + } + + if (!anim || !anim->IsRunning()) { + if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) { + weapon->FireFromCar(this, lookingLeft); + weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; + } + } + }else{ + weapon->Reload(); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + if(anim) + anim->blendDelta = -1000.0f; + } +} + #ifdef COMPATIBLE_SAVES void CBoat::Save(uint8*& buf) diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h index 3cc3513d..c8168db0 100644 --- a/src/vehicles/Boat.h +++ b/src/vehicles/Boat.h @@ -5,8 +5,12 @@ enum eBoatNodes { BOAT_MOVING = 1, + BOAT_WINDSCREEN, BOAT_RUDDER, - BOAT_WINDSCREEN + BOAT_FLAP_LEFT, + BOAT_FLAP_RIGHT, + BOAT_REARFLAP_LEFT, + BOAT_REARFLAP_RIGHT }; class CBoat : public CVehicle @@ -57,6 +61,7 @@ public: void SetupModelNodes(); void PruneWakeTrail(void); void AddWakePoint(CVector point); + void DoDriveByShootings(void); static CBoat *apFrameWakeGeneratingBoats[4]; @@ -72,8 +77,6 @@ public: }; -VALIDATE_SIZE(CBoat, 0x484); - extern float MAX_WAKE_LENGTH; extern float MIN_WAKE_INTERVAL; extern float WAKE_LIFETIME;
\ No newline at end of file diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp index 72b6c30c..a1d58ab2 100644 --- a/src/vehicles/CarGen.cpp +++ b/src/vehicles/CarGen.cpp @@ -12,7 +12,9 @@ #include "Streaming.h" #include "Timer.h" #include "Vehicle.h" +#include "VisibilityPlugins.h" #include "World.h" +#include "Zones.h" uint8 CTheCarGenerators::ProcessCounter; uint32 CTheCarGenerators::NumOfCarGenerators; @@ -38,21 +40,44 @@ uint32 CCarGenerator::CalcNextGen() return CTimer::GetTimeInMilliseconds() + 4; } +//TODO(MIAMI): check for more changes - so far only -1 mi is accounted for void CCarGenerator::DoInternalProcessing() { - if (CheckForBlockage()) { - m_nTimer += 4; - if (m_nUsesRemaining == 0) - --CTheCarGenerators::CurrentActiveCount; - return; - } + int mi; if (CCarCtrl::NumParkedCars >= 10) return; - CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY); - if (!CStreaming::HasModelLoaded(m_nModelIndex)) + if (m_nModelIndex >= 0) { + if (CheckForBlockage(m_nModelIndex)) { + m_nTimer += 4; + return; + } + mi = m_nModelIndex; + } + else { + mi = -m_nModelIndex; + if (m_nModelIndex == -1 || !CStreaming::HasModelLoaded(mi)) { + CZoneInfo pZone; + CVector pos = FindPlayerCoors(); + CTheZones::GetZoneInfoForTimeOfDay(&pos, &pZone); + mi = CCarCtrl::ChooseCarModel(CCarCtrl::ChooseCarRating(&pZone)); + if (mi < 0) + return; + m_nModelIndex = -mi; + m_nColor1 = -1; + m_nColor2 = -1; + } + if (CheckForBlockage(mi)) { + m_nTimer += 4; + return; + } + } + CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY); + if (!CStreaming::HasModelLoaded(mi)) return; - if (CModelInfo::IsBoatModel(m_nModelIndex)){ - CBoat* pBoat = new CBoat(m_nModelIndex, PARKED_VEHICLE); + CVehicle* pVehicle; + if (CModelInfo::IsBoatModel(mi)){ + CBoat* pBoat = new CBoat(mi, PARKED_VEHICLE); + pVehicle = pBoat; pBoat->bIsStatic = false; pBoat->bEngineOn = false; CVector pos = m_vecPos; @@ -63,17 +88,7 @@ void CCarGenerator::DoInternalProcessing() pBoat->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); pBoat->SetStatus(STATUS_ABANDONED); pBoat->m_nDoorLock = CARLOCK_UNLOCKED; - CWorld::Add(pBoat); - if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm) - pBoat->m_nAlarmState = -1; - if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock) - pBoat->m_nDoorLock = CARLOCK_LOCKED; - if (m_nColor1 != -1 && m_nColor2){ - pBoat->m_currentColour1 = m_nColor1; - pBoat->m_currentColour2 = m_nColor2; - } - m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pBoat); - }else{ + }else{ // TODO(MIAMI): bikes bool groundFound = false; CVector pos = m_vecPos; if (pos.z > -100.0f){ @@ -88,28 +103,35 @@ void CCarGenerator::DoInternalProcessing() } if (!groundFound) { debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y); - }else{ - CAutomobile* pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE); - pCar->bIsStatic = false; - pCar->bEngineOn = false; - pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel(); - pCar->SetPosition(pos); - pCar->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); - pCar->SetStatus(STATUS_ABANDONED); - pCar->bLightsOn = false; - pCar->m_nDoorLock = CARLOCK_UNLOCKED; - CWorld::Add(pCar); - if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm) - pCar->m_nAlarmState = -1; - if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock) - pCar->m_nDoorLock = CARLOCK_LOCKED; - if (m_nColor1 != -1 && m_nColor2) { - pCar->m_currentColour1 = m_nColor1; - pCar->m_currentColour2 = m_nColor2; - } - m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pCar); + return; } + CAutomobile* pCar = new CAutomobile(mi, PARKED_VEHICLE); + pVehicle = pCar; + pCar->bIsStatic = false; + pCar->bEngineOn = false; + pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel(); + pCar->SetPosition(pos); + pCar->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); + pCar->SetStatus(STATUS_ABANDONED); + pCar->bLightsOn = false; + pCar->m_nDoorLock = CARLOCK_UNLOCKED; + + } + CWorld::Add(pVehicle); + if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm) + pVehicle->m_nAlarmState = -1; + if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock) + pVehicle->m_nDoorLock = CARLOCK_LOCKED; + if (m_nColor1 != -1 && m_nColor2 != -1) { + pVehicle->m_currentColour1 = m_nColor1; + pVehicle->m_currentColour2 = m_nColor2; } + else if (m_nModelIndex < -1) { + m_nColor1 = pVehicle->m_currentColour1; + m_nColor2 = pVehicle->m_currentColour2; + } + CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0); + m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pVehicle); if (m_nUsesRemaining < -1) /* I don't think this is a correct comparasion */ --m_nUsesRemaining; m_nTimer = CalcNextGen(); @@ -155,25 +177,33 @@ void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int1 m_nTimer = CTimer::GetTimeInMilliseconds() + 1; m_nUsesRemaining = 0; m_bIsBlocking = false; - m_vecInf = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.min; - m_vecSup = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.max; - m_fSize = Max(m_vecInf.Magnitude(), m_vecSup.Magnitude()); } -bool CCarGenerator::CheckForBlockage() +bool CCarGenerator::CheckForBlockage(int32 mi) { int16 entities; - CWorld::FindObjectsKindaColliding(CVector(m_vecPos), m_fSize, 1, &entities, 2, nil, false, true, true, false, false); - return entities > 0; + CEntity* pEntities[8]; + CColModel* pColModel = CModelInfo::GetModelInfo(mi)->GetColModel(); + CWorld::FindObjectsKindaColliding(CVector(m_vecPos), pColModel->boundingSphere.radius, 1, &entities, 8, pEntities, false, true, true, false, false); + for (int i = 0; i < entities; i++) { + if (m_vecPos.z + pColModel->boundingBox.min.z < pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.max.z + 1.0f && + m_vecPos.z + pColModel->boundingBox.max.z > pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.min.z - 1.0f) { + m_bIsBlocking = true; + return true; + } + } + return false; } bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer() { CVector2D direction = FindPlayerCentreOfWorld(CWorld::PlayerInFocus) - m_vecPos; float distance = direction.Magnitude(); - float farclip = 120.0f * TheCamera.GenerationDistMultiplier; + float farclip = 110.0f * TheCamera.GenerationDistMultiplier; float nearclip = farclip - 20.0f; - if (distance >= farclip){ + bool canBeRemoved = (m_nModelIndex > 0 && CModelInfo::IsBoatModel(m_nModelIndex) && 165.0f * TheCamera.GenerationDistMultiplier > distance && + TheCamera.IsPointVisible(m_vecPos, &TheCamera.GetCameraMatrix())); // TODO(MIAMI) COcclision::IsPositionOccluded(m_vecPos, 0.0f) + if (distance >= farclip || canBeRemoved){ if (m_bIsBlocking) m_bIsBlocking = false; return false; diff --git a/src/vehicles/CarGen.h b/src/vehicles/CarGen.h index 9d645318..684f93ee 100644 --- a/src/vehicles/CarGen.h +++ b/src/vehicles/CarGen.h @@ -22,9 +22,6 @@ class CCarGenerator int32 m_nVehicleHandle; uint16 m_nUsesRemaining; bool m_bIsBlocking; - CVector m_vecInf; - CVector m_vecSup; - float m_fSize; public: void SwitchOff(); void SwitchOn(); @@ -32,7 +29,7 @@ public: void DoInternalProcessing(); void Process(); void Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay); - bool CheckForBlockage(); + bool CheckForBlockage(int32 mi); bool CheckIfWithinRangeOfAnyPlayer(); void SetUsesRemaining(uint16 uses) { m_nUsesRemaining = uses; } }; diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp index 757974a6..db7b514f 100644 --- a/src/vehicles/Cranes.cpp +++ b/src/vehicles/Cranes.cpp @@ -57,7 +57,8 @@ void CCranes::InitCranes(void) } } } - for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL).first; pNode; pNode = pNode->next) { + // TODO(MIAMI): LEVEL_MAINLAND just so it compiles + for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_MAINLAND).first; pNode; pNode = pNode->next) { CEntity* pEntity = (CEntity*)pNode->item; if (MODELID_CRANE_1 == pEntity->GetModelIndex() || MODELID_CRANE_2 == pEntity->GetModelIndex() || @@ -87,6 +88,7 @@ void CCranes::AddThisOneCrane(CEntity* pEntity) if (pCrane->m_nAudioEntity >= 0) DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, 1); pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex()); +#if 0 // Is this used to avoid military crane? if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) { CObject* pHook = new CObject(MI_MAGNET, false); @@ -99,6 +101,7 @@ void CCranes::AddThisOneCrane(CEntity* pEntity) pCrane->SetHookMatrix(); } else +#endif pCrane->m_pHook = nil; NumCranes++; } diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp index 5beed29e..3d5d4e77 100644 --- a/src/vehicles/HandlingMgr.cpp +++ b/src/vehicles/HandlingMgr.cpp @@ -4,6 +4,8 @@ #include "FileMgr.h" #include "HandlingMgr.h" +//--MIAMI: done + cHandlingDataMgr mod_HandlingManager; const char *HandlingFilename = "HANDLING.CFG"; @@ -21,7 +23,6 @@ const char VehicleNames[NUMHANDLINGS][14] = { "STRETCH", "MANANA", "INFERNUS", - "BLISTA", "PONY", "MULE", "CHEETAH", @@ -38,7 +39,6 @@ const char VehicleNames[NUMHANDLINGS][14] = { "ENFORCER", "SECURICA", "BANSHEE", - "PREDATOR", "BUS", "RHINO", "BARRACKS", @@ -50,22 +50,73 @@ const char VehicleNames[NUMHANDLINGS][14] = { "STALLION", "RUMPO", "RCBANDIT", - "BELLYUP", - "MRWONGS", "MAFIA", - "YARDIE", - "YAKUZA", - "DIABLOS", - "COLUMB", - "HOODS", "AIRTRAIN", "DEADDODO", - "SPEEDER", - "REEFER", - "PANLANT", "FLATBED", "YANKEE", - "BORGNINE" + "GOLFCART", + "VOODOO", + "WASHING", + "CUBAN", + "ROMERO", + "PACKER", + "ADMIRAL", + "GANGBUR", + "ZEBRA", + "TOPFUN", + "GLENDALE", + "OCEANIC", + "HERMES", + "SABRE1", + "SABRETUR", + "PHEONIX", + "WALTON", + "REGINA", + "COMET", + "DELUXO", + "BURRITO", + "SPAND", + "BAGGAGE", + "KAUFMAN", + "RANCHER", + "FBIRANCH", + "VIRGO", + "GREENWOO", + "HOTRING", + "SANDKING", + "BLISTAC", + "BOXVILLE", + "BENSON", + "DESPERAD", + "LOVEFIST", + "BLOODRA", + "BLOODRB", + "BIKE", + "MOPED", + "DIRTBIKE", + "ANGEL", + "FREEWAY", + "PREDATOR", + "SPEEDER", + "REEFER", + "RIO", + "SQUALO", + "TROPIC", + "COASTGRD", + "DINGHY", + "MARQUIS", + "CUPBOAT", + "SEAPLANE", + "SPARROW", + "SEASPAR", + "MAVERICK", + "COASTMAV", + "POLMAV", + "HUNTER", + "RCBARON", + "RCGOBLIN", + "RCCOPTER" }; cHandlingDataMgr::cHandlingDataMgr(void) @@ -94,6 +145,9 @@ cHandlingDataMgr::LoadHandlingData(void) int field, handlingId; int keepGoing; tHandlingData *handling; + tFlyingHandlingData *flyingHandling; + tBoatHandlingData *boatHandling; + tBikeHandlingData *bikeHandling; CFileMgr::SetDir("DATA"); CFileMgr::LoadFile(HandlingFilename, work_buff, sizeof(work_buff), "r"); @@ -102,6 +156,9 @@ cHandlingDataMgr::LoadHandlingData(void) start = (char*)work_buff; end = start+1; handling = nil; + flyingHandling = nil; + boatHandling = nil; + bikeHandling = nil; keepGoing = 1; while(keepGoing){ @@ -118,55 +175,157 @@ cHandlingDataMgr::LoadHandlingData(void) if(strncmp(line, ";the end", 9) == 0) keepGoing = 0; else if(line[0] != ';'){ - field = 0; - strcpy(delim, " \t"); - // FIX: game seems to use a do-while loop here - for(word = strtok(line, delim); word; word = strtok(nil, delim)){ - switch(field){ - case 0: - handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); - assert(handlingId >= 0 && handlingId < NUMHANDLINGS); - handling = &HandlingData[handlingId]; - handling->nIdentifier = (eHandlingId)handlingId; - break; - case 1: handling->fMass = strtod(word, nil); break; - case 2: handling->Dimension.x = strtod(word, nil); break; - case 3: handling->Dimension.y = strtod(word, nil); break; - case 4: handling->Dimension.z = strtod(word, nil); break; - case 5: handling->CentreOfMass.x = strtod(word, nil); break; - case 6: handling->CentreOfMass.y = strtod(word, nil); break; - case 7: handling->CentreOfMass.z = strtod(word, nil); break; - case 8: handling->nPercentSubmerged = atoi(word); break; - case 9: handling->fTractionMultiplier = strtod(word, nil); break; - case 10: handling->fTractionLoss = strtod(word, nil); break; - case 11: handling->fTractionBias = strtod(word, nil); break; - case 12: handling->Transmission.nNumberOfGears = atoi(word); break; - case 13: handling->Transmission.fMaxVelocity = strtod(word, nil); break; - case 14: handling->Transmission.fEngineAcceleration = strtod(word, nil) * 0.4f; break; - case 15: handling->Transmission.nDriveType = word[0]; break; - case 16: handling->Transmission.nEngineType = word[0]; break; - case 17: handling->fBrakeDeceleration = strtod(word, nil); break; - case 18: handling->fBrakeBias = strtod(word, nil); break; - case 19: handling->bABS = !!atoi(word); break; - case 20: handling->fSteeringLock = strtod(word, nil); break; - case 21: handling->fSuspensionForceLevel = strtod(word, nil); break; - case 22: handling->fSuspensionDampingLevel = strtod(word, nil); break; - case 23: handling->fSeatOffsetDistance = strtod(word, nil); break; - case 24: handling->fCollisionDamageMultiplier = strtod(word, nil); break; - case 25: handling->nMonetaryValue = atoi(word); break; - case 26: handling->fSuspensionUpperLimit = strtod(word, nil); break; - case 27: handling->fSuspensionLowerLimit = strtod(word, nil); break; - case 28: handling->fSuspensionBias = strtod(word, nil); break; - case 29: - sscanf(word, "%x", &handling->Flags); - handling->Transmission.Flags = handling->Flags; - break; - case 30: handling->FrontLights = atoi(word); break; - case 31: handling->RearLights = atoi(word); break; + if(line[0] == '!'){ + // Bike data + field = 0; + strcpy(delim, " \t"); + // FIX: game seems to use a do-while loop here + for(word = strtok(line, delim); word; word = strtok(nil, delim)){ + switch(field){ + case 0: break; + case 1: + handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); + assert(handlingId >= 0 && handlingId < NUMHANDLINGS); + bikeHandling = GetBikePointer(handlingId); + bikeHandling->nIdentifier = (eHandlingId)handlingId; + break; + case 2: bikeHandling->fLeanFwdCOM = atof(word); break; + case 3: bikeHandling->fLeanFwdForce = atof(word); break; + case 4: bikeHandling->fLeanBakCOM = atof(word); break; + case 5: bikeHandling->fLeanBackForce = atof(word); break; + case 6: bikeHandling->fMaxLean = atof(word); break; + case 7: bikeHandling->fFullAnimLean = atof(word); break; + case 8: bikeHandling->fDesLean = atof(word); break; + case 9: bikeHandling->fSpeedSteer = atof(word); break; + case 10: bikeHandling->fSlipSteer = atof(word); break; + case 11: bikeHandling->fNoPlayerCOMz = atof(word); break; + case 12: bikeHandling->fWheelieAng = atof(word); break; + case 13: bikeHandling->fStoppieAng = atof(word); break; + case 14: bikeHandling->fWheelieSteer = atof(word); break; + case 15: bikeHandling->fWheelieStabMult = atof(word); break; + case 16: bikeHandling->fStoppieStabMult = atof(word); break; + } + field++; + } + ConvertBikeDataToGameUnits(bikeHandling); + }else if(line[0] == '$'){ + // Flying data + field = 0; + strcpy(delim, " \t"); + // FIX: game seems to use a do-while loop here + for(word = strtok(line, delim); word; word = strtok(nil, delim)){ + switch(field){ + case 0: break; + case 1: + handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); + assert(handlingId >= 0 && handlingId < NUMHANDLINGS); + flyingHandling = GetFlyingPointer(handlingId); + flyingHandling->nIdentifier = (eHandlingId)handlingId; + break; + case 2: flyingHandling->fThrust = atof(word); break; + case 3: flyingHandling->fThrustFallOff = atof(word); break; + case 4: flyingHandling->fYaw = atof(word); break; + case 5: flyingHandling->fYawStab = atof(word); break; + case 6: flyingHandling->fSideSlip = atof(word); break; + case 7: flyingHandling->fRoll = atof(word); break; + case 8: flyingHandling->fRollStab = atof(word); break; + case 9: flyingHandling->fPitch = atof(word); break; + case 10: flyingHandling->fPitchStab = atof(word); break; + case 11: flyingHandling->fFormLift = atof(word); break; + case 12: flyingHandling->fAttackLift = atof(word); break; + case 13: flyingHandling->fMoveRes = atof(word); break; + case 14: flyingHandling->vecTurnRes.x = atof(word); break; + case 15: flyingHandling->vecTurnRes.y = atof(word); break; + case 16: flyingHandling->vecTurnRes.z = atof(word); break; + case 17: flyingHandling->vecSpeedRes.x = atof(word); break; + case 18: flyingHandling->vecSpeedRes.y = atof(word); break; + case 19: flyingHandling->vecSpeedRes.z = atof(word); break; + } + field++; + } + }else if(line[0] == '%'){ + // Boat data + field = 0; + strcpy(delim, " \t"); + // FIX: game seems to use a do-while loop here + for(word = strtok(line, delim); word; word = strtok(nil, delim)){ + switch(field){ + case 0: break; + case 1: + handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); + assert(handlingId >= 0 && handlingId < NUMHANDLINGS); + boatHandling = GetBoatPointer(handlingId); + boatHandling->nIdentifier = (eHandlingId)handlingId; + break; + case 2: boatHandling->fThrustY = atof(word); break; + case 3: boatHandling->fThrustZ = atof(word); break; + case 4: boatHandling->fThrustAppZ = atof(word); break; + case 5: boatHandling->fAqPlaneForce = atof(word); break; + case 6: boatHandling->fAqPlaneLimit = atof(word); break; + case 7: boatHandling->fAqPlaneOffset = atof(word); break; + case 8: boatHandling->fWaveAudioMult = atof(word); break; + case 9: boatHandling->vecMoveRes.x = atof(word); break; + case 10: boatHandling->vecMoveRes.y = atof(word); break; + case 11: boatHandling->vecMoveRes.z = atof(word); break; + case 12: boatHandling->vecTurnRes.x = atof(word); break; + case 13: boatHandling->vecTurnRes.y = atof(word); break; + case 14: boatHandling->vecTurnRes.z = atof(word); break; + case 15: boatHandling->fLook_L_R_BehindCamHeight = atof(word); break; + } + field++; } - field++; + }else{ + field = 0; + strcpy(delim, " \t"); + // FIX: game seems to use a do-while loop here + for(word = strtok(line, delim); word; word = strtok(nil, delim)){ + switch(field){ + case 0: + handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); + assert(handlingId >= 0 && handlingId < NUMHANDLINGS); + handling = &HandlingData[handlingId]; + handling->nIdentifier = (eHandlingId)handlingId; + break; + case 1: handling->fMass = atof(word); break; + case 2: handling->Dimension.x = atof(word); break; + case 3: handling->Dimension.y = atof(word); break; + case 4: handling->Dimension.z = atof(word); break; + case 5: handling->CentreOfMass.x = atof(word); break; + case 6: handling->CentreOfMass.y = atof(word); break; + case 7: handling->CentreOfMass.z = atof(word); break; + case 8: handling->nPercentSubmerged = atoi(word); break; + case 9: handling->fTractionMultiplier = atof(word); break; + case 10: handling->fTractionLoss = atof(word); break; + case 11: handling->fTractionBias = atof(word); break; + case 12: handling->Transmission.nNumberOfGears = atoi(word); break; + case 13: handling->Transmission.fMaxVelocity = atof(word); break; + case 14: handling->Transmission.fEngineAcceleration = atof(word) * 0.4f; break; + case 15: handling->Transmission.nDriveType = word[0]; break; + case 16: handling->Transmission.nEngineType = word[0]; break; + case 17: handling->fBrakeDeceleration = atof(word); break; + case 18: handling->fBrakeBias = atof(word); break; + case 19: handling->bABS = !!atoi(word); break; + case 20: handling->fSteeringLock = atof(word); break; + case 21: handling->fSuspensionForceLevel = atof(word); break; + case 22: handling->fSuspensionDampingLevel = atof(word); break; + case 23: handling->fSeatOffsetDistance = atof(word); break; + case 24: handling->fCollisionDamageMultiplier = atof(word); break; + case 25: handling->nMonetaryValue = atoi(word); break; + case 26: handling->fSuspensionUpperLimit = atof(word); break; + case 27: handling->fSuspensionLowerLimit = atof(word); break; + case 28: handling->fSuspensionBias = atof(word); break; + case 29: handling->fSuspensionAntidiveMultiplier = atof(word); break; + case 30: + sscanf(word, "%x", &handling->Flags); + handling->Transmission.Flags = handling->Flags; + break; + case 31: handling->FrontLights = atoi(word); break; + case 32: handling->RearLights = atoi(word); break; + } + field++; + } + ConvertDataToGameUnits(handling); } - ConvertDataToGameUnits(handling); } } } @@ -199,6 +358,7 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) if(handling->fTurnMass < 10.0f) handling->fTurnMass *= 5.0f; handling->fInvMass = 1.0f/handling->fMass; + handling->fCollisionDamageMultiplier *= 2000.0f/handling->fMass; handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * 0.008f*handling->fMass; // What the hell is going on here? @@ -214,11 +374,16 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) if(handling->nIdentifier == HANDLING_RCBANDIT){ handling->Transmission.fUnkMaxVelocity = handling->Transmission.fMaxVelocity; + handling->Transmission.fMaxReverseVelocity = -handling->Transmission.fMaxVelocity; + }else if(handling->nIdentifier >= HANDLING_BIKE && handling->nIdentifier <= HANDLING_FREEWAY){ + handling->Transmission.fUnkMaxVelocity = velocity; + handling->Transmission.fMaxVelocity = velocity * 1.2f; + handling->Transmission.fMaxReverseVelocity = -0.05f; }else{ handling->Transmission.fUnkMaxVelocity = velocity; handling->Transmission.fMaxVelocity = velocity * 1.2f; + handling->Transmission.fMaxReverseVelocity = -0.2f; } - handling->Transmission.fMaxReverseVelocity = -0.2f; if(handling->Transmission.nDriveType == '4') handling->Transmission.fEngineAcceleration /= 4.0f; @@ -228,6 +393,15 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) handling->Transmission.InitGearRatios(); } +void +cHandlingDataMgr::ConvertBikeDataToGameUnits(tBikeHandlingData *handling) +{ + handling->fMaxLean = Sin(DEGTORAD(handling->fMaxLean)); + handling->fFullAnimLean = DEGTORAD(handling->fFullAnimLean); + handling->fWheelieAng = Sin(DEGTORAD(handling->fWheelieAng)); + handling->fStoppieAng = Sin(DEGTORAD(handling->fStoppieAng)); +} + int32 cHandlingDataMgr::GetHandlingId(const char *name) { @@ -237,3 +411,19 @@ cHandlingDataMgr::GetHandlingId(const char *name) break; return i; } + +tFlyingHandlingData* +cHandlingDataMgr::GetFlyingPointer(uint8 id) +{ + if(id >= HANDLING_SEAPLANE && id <= HANDLING_RCCOPTER) + return &FlyingHandlingData[id-HANDLING_SEAPLANE]; + return &FlyingHandlingData[0]; +} + +tBoatHandlingData* +cHandlingDataMgr::GetBoatPointer(uint8 id) +{ + if(id >= HANDLING_PREDATOR && id <= HANDLING_SEAPLANE) + return &BoatHandlingData[id-HANDLING_PREDATOR]; + return &BoatHandlingData[0]; +} diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h index 10e25573..e93f7879 100644 --- a/src/vehicles/HandlingMgr.h +++ b/src/vehicles/HandlingMgr.h @@ -16,7 +16,6 @@ enum eHandlingId HANDLING_STRETCH, HANDLING_MANANA, HANDLING_INFERNUS, - HANDLING_BLISTA, HANDLING_PONY, HANDLING_MULE, HANDLING_CHEETAH, @@ -33,7 +32,6 @@ enum eHandlingId HANDLING_ENFORCER, HANDLING_SECURICA, HANDLING_BANSHEE, - HANDLING_PREDATOR, HANDLING_BUS, HANDLING_RHINO, HANDLING_BARRACKS, @@ -45,24 +43,81 @@ enum eHandlingId HANDLING_STALLION, HANDLING_RUMPO, HANDLING_RCBANDIT, - HANDLING_BELLYUP, - HANDLING_MRWONGS, HANDLING_MAFIA, - HANDLING_YARDIE, - HANDLING_YAKUZA, - HANDLING_DIABLOS, - HANDLING_COLUMB, - HANDLING_HOODS, HANDLING_AIRTRAIN, HANDLING_DEADDODO, - HANDLING_SPEEDER, - HANDLING_REEFER, - HANDLING_PANLANT, HANDLING_FLATBED, HANDLING_YANKEE, - HANDLING_BORGNINE, + HANDLING_GOLFCART, + HANDLING_VOODOO, + HANDLING_WASHING, + HANDLING_CUBAN, + HANDLING_ROMERO, + HANDLING_PACKER, + HANDLING_ADMIRAL, + HANDLING_GANGBUR, + HANDLING_ZEBRA, + HANDLING_TOPFUN, + HANDLING_GLENDALE, + HANDLING_OCEANIC, + HANDLING_HERMES, + HANDLING_SABRE1, + HANDLING_SABRETUR, + HANDLING_PHEONIX, + HANDLING_WALTON, + HANDLING_REGINA, + HANDLING_COMET, + HANDLING_DELUXO, + HANDLING_BURRITO, + HANDLING_SPAND, + HANDLING_BAGGAGE, + HANDLING_KAUFMAN, + HANDLING_RANCHER, + HANDLING_FBIRANCH, + HANDLING_VIRGO, + HANDLING_GREENWOO, + HANDLING_HOTRING, + HANDLING_SANDKING, + HANDLING_BLISTAC, + HANDLING_BOXVILLE, + HANDLING_BENSON, + HANDLING_DESPERAD, + HANDLING_LOVEFIST, + HANDLING_BLOODRA, + HANDLING_BLOODRB, - NUMHANDLINGS + HANDLING_BIKE, + HANDLING_MOPED, + HANDLING_DIRTBIKE, + HANDLING_ANGEL, + HANDLING_FREEWAY, + + HANDLING_PREDATOR, + HANDLING_SPEEDER, + HANDLING_REEFER, + HANDLING_RIO, + HANDLING_SQUALO, + HANDLING_TROPIC, + HANDLING_COASTGRD, + HANDLING_DINGHY, + HANDLING_MARQUIS, + HANDLING_CUPBOAT, + HANDLING_SEAPLANE, // both boat and plane! + HANDLING_SPARROW, + HANDLING_SEASPAR, + HANDLING_MAVERICK, + HANDLING_COASTMAV, + HANDLING_POLMAV, + HANDLING_HUNTER, + HANDLING_RCBARON, + HANDLING_RCGOBLIN, + HANDLING_RCCOPTER, + + NUMHANDLINGS, + + NUMBIKEHANDLINGS = HANDLING_FREEWAY+1 - HANDLING_BIKE, + NUMFLYINGHANDLINGS = HANDLING_RCCOPTER+1 - HANDLING_SEAPLANE, + NUMBOATHANDLINGS = HANDLING_SEAPLANE+1 - HANDLING_PREDATOR, }; enum @@ -83,6 +138,18 @@ enum HANDLING_HAS_NO_ROOF = 0x2000, HANDLING_IS_BIG = 0x4000, HANDLING_HALOGEN_LIGHTS = 0x8000, + HANDLING_IS_BIKE = 0x10000, + HANDLING_IS_HELI = 0x20000, + HANDLING_IS_PLANE = 0x40000, + HANDLING_IS_BOAT = 0x80000, + HANDLING_NO_EXHAUST = 0x100000, + HANDLING_REARWHEEL_1ST = 0x200000, + HANDLING_HANDBRAKE_TYRE = 0x400000, + HANDLING_SIT_IN_BOAT = 0x800000, + HANDLING_FAT_REARW = 0x1000000, + HANDLING_NARROW_FRONTW = 0x2000000, + HANDLING_GOOD_INSAND = 0x4000000, + HANDLING_UNKNOWN = 0x8000000, // something for helis and planes }; struct tHandlingData @@ -109,6 +176,7 @@ struct tHandlingData float fSuspensionUpperLimit; float fSuspensionLowerLimit; float fSuspensionBias; + float fSuspensionAntidiveMultiplier; float fCollisionDamageMultiplier; uint32 Flags; float fSeatOffsetDistance; @@ -116,7 +184,60 @@ struct tHandlingData int8 FrontLights; int8 RearLights; }; -VALIDATE_SIZE(tHandlingData, 0xD8); + +struct tBikeHandlingData +{ + eHandlingId nIdentifier; + float fLeanFwdCOM; + float fLeanFwdForce; + float fLeanBakCOM; + float fLeanBackForce; + float fMaxLean; + float fFullAnimLean; + float fDesLean; + float fSpeedSteer; + float fSlipSteer; + float fNoPlayerCOMz; + float fWheelieAng; + float fStoppieAng; + float fWheelieSteer; + float fWheelieStabMult; + float fStoppieStabMult; +}; + +struct tBoatHandlingData +{ + eHandlingId nIdentifier; + float fThrustY; + float fThrustZ; + float fThrustAppZ; + float fAqPlaneForce; + float fAqPlaneLimit; + float fAqPlaneOffset; + float fWaveAudioMult; + float fLook_L_R_BehindCamHeight; + CVector vecMoveRes; + CVector vecTurnRes; +}; + +struct tFlyingHandlingData +{ + eHandlingId nIdentifier; + float fThrust; + float fThrustFallOff; + float fYaw; + float fYawStab; + float fSideSlip; + float fRoll; + float fRollStab; + float fPitch; + float fPitchStab; + float fFormLift; + float fAttackLift; + float fMoveRes; + CVector vecTurnRes; + CVector vecSpeedRes; +}; class cHandlingDataMgr { @@ -128,7 +249,9 @@ private: float field_C; // unused it seems float field_10; // tHandlingData HandlingData[NUMHANDLINGS]; - uint32 field_302C; // unused it seems + tBikeHandlingData BikeHandlingData[NUMBIKEHANDLINGS]; + tFlyingHandlingData FlyingHandlingData[NUMFLYINGHANDLINGS]; + tBoatHandlingData BoatHandlingData[NUMBOATHANDLINGS]; public: cHandlingDataMgr(void); @@ -136,10 +259,13 @@ public: void LoadHandlingData(void); int FindExactWord(const char *word, const char *words, int wordLen, int numWords); void ConvertDataToGameUnits(tHandlingData *handling); + void ConvertBikeDataToGameUnits(tBikeHandlingData *handling); int32 GetHandlingId(const char *name); tHandlingData *GetHandlingData(eHandlingId id) { return &HandlingData[id]; } + tBikeHandlingData *GetBikePointer(uint8 id) { return &BikeHandlingData[id-HANDLING_BIKE]; } + tFlyingHandlingData *GetFlyingPointer(uint8 id); + tBoatHandlingData *GetBoatPointer(uint8 id); bool HasRearWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'R'; } bool HasFrontWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'F'; } }; -VALIDATE_SIZE(cHandlingDataMgr, 0x3030); extern cHandlingDataMgr mod_HandlingManager; diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 4966a228..1e0a8c27 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -558,60 +558,8 @@ CHeli::ProcessControl(void) void CHeli::PreRender(void) { - float angle; - uint8 i; - CColPoint point; - CEntity *entity; - uint8 r, g, b; - float testLowZ = FindPlayerCoors().z - 10.0f; float radius = (GetPosition().z - FindPlayerCoors().z - 10.0f - 1.0f) * 0.3f + 10.0f; - int frm = CTimer::GetFrameCounter() & 7; - - i = 0; - for(angle = 0.0f; angle < TWOPI; angle += TWOPI/32){ - CVector pos(radius*Cos(angle), radius*Sin(angle), 0.0f); - CVector dir = CVector(pos.x, pos.y, 1.0f)*0.01f; - pos += GetPosition(); - - if(CWorld::ProcessVerticalLine(pos, testLowZ, point, entity, true, false, false, false, true, false, nil)) - m_fHeliDustZ[frm] = point.point.z; - else - m_fHeliDustZ[frm] = -101.0f; - - switch(point.surfaceB){ - default: - case SURFACE_TARMAC: - r = 10; - g = 10; - b = 10; - break; - case SURFACE_GRASS: - r = 10; - g = 6; - b = 3; - break; - case SURFACE_GRAVEL: - r = 10; - g = 8; - b = 7; - break; - case SURFACE_MUD_DRY: - r = 10; - g = 6; - b = 3; - break; - } - RwRGBA col = { r, g, b, 32 }; -#ifdef FIX_BUGS - pos.z = m_fHeliDustZ[frm]; -#else - // What the hell is the point of this? - pos.z = m_fHeliDustZ[(i - (i&3))/4]; // advance every 4 iterations, why not just /4? -#endif - if(pos.z > -200.0f && GetPosition().z - pos.z < 20.0f) - CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, 0.0f, col); - i++; - } + HeliDustGenerate(this, radius, FindPlayerCoors().z, Max(16.0f - 4.0f*CTimer::GetTimeStep(), 2.0f)); } void @@ -776,7 +724,6 @@ CHeli::InitHelis(void) for(i = 0; i < NUM_HELIS; i++) pHelis[i] = nil; - ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_ESCAPE))->SetColModel(&CTempColModels::ms_colModelPed1); ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1); } @@ -787,10 +734,7 @@ GenerateHeli(bool catalina) CVector heliPos; int i; - if(catalina) - heli = new CHeli(MI_ESCAPE, PERMANENT_VEHICLE); - else - heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE); + heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE); if(catalina) heliPos = CVector(-224.0f, 201.0f, 83.0f); @@ -867,18 +811,6 @@ CHeli::UpdateHelis(void) pHelis[HELI_SCRIPT]->m_heliStatus = HELI_STATUS_FLY_AWAY; } - // Handle Catalina's heli - if(CatalinaHeliOn){ - if(CStreaming::HasModelLoaded(MI_ESCAPE) && pHelis[HELI_CATALINA] == nil){ - pHelis[HELI_CATALINA] = GenerateHeli(true); - pHelis[HELI_CATALINA]->m_heliType = HELI_TYPE_CATALINA; - }else - CStreaming::RequestModel(MI_ESCAPE, STREAMFLAGS_DONT_REMOVE); - }else{ - if(pHelis[HELI_CATALINA]) - pHelis[HELI_CATALINA]->m_heliStatus = HELI_STATUS_FLY_AWAY; - } - // Delete helis that we no longer need for(i = 0; i < NUM_HELIS; i++) if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_FLY_AWAY && pHelis[i]->GetPosition().z > 150.0f){ diff --git a/src/vehicles/Heli.h b/src/vehicles/Heli.h index cf3f791f..a8f604aa 100644 --- a/src/vehicles/Heli.h +++ b/src/vehicles/Heli.h @@ -95,6 +95,3 @@ public: static void ActivateHeli(bool activate); }; - -VALIDATE_SIZE(CHeli, 0x33C); - diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp index 71189d84..8f32f12a 100644 --- a/src/vehicles/Plane.cpp +++ b/src/vehicles/Plane.cpp @@ -735,6 +735,7 @@ CPlane::InitPlanes(void) TotalDurationOfFlightPath2 = TotalLengthOfFlightPath2/CRUISE_SPEED; } +/* // Mission Cesna if(pPath3Nodes == nil){ pPath3Nodes = LoadPath("data\\paths\\flight3.dat", NumPath3Nodes, TotalLengthOfFlightPath3, false); @@ -746,6 +747,7 @@ CPlane::InitPlanes(void) pPath4Nodes = LoadPath("data\\paths\\flight4.dat", NumPath4Nodes, TotalLengthOfFlightPath4, false); TotalDurationOfFlightPath4 = TotalLengthOfFlightPath4/CRUISE_SPEED; } +*/ CStreaming::LoadAllRequestedModels(false); CStreaming::RequestModel(MI_AIRTRAIN, 0); @@ -806,7 +808,7 @@ CPlane::LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool for(i = 0; i < numNodes; i++){ *gString = '\0'; - for(lp = 0; work_buff[bp] != '\n'; bp++, lp++) + for(lp = 0; work_buff[bp] != '\n' && work_buff[bp] != '\0'; bp++, lp++) gString[lp] = work_buff[bp]; bp++; // BUG: game doesn't terminate string diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h index a6f6e1d9..a9afa4bc 100644 --- a/src/vehicles/Plane.h +++ b/src/vehicles/Plane.h @@ -71,8 +71,6 @@ public: static bool HasDropOffCesnaBeenShotDown(void); }; -VALIDATE_SIZE(CPlane, 0x29C); - extern float LandingPoint; extern float TakeOffPoint; extern float PlanePathPosition[3]; diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp index 1d47ca3a..5dab70c5 100644 --- a/src/vehicles/Train.cpp +++ b/src/vehicles/Train.cpp @@ -38,6 +38,7 @@ CVector CTrain::aStationCoors_S[4]; CTrain::CTrain(int32 id, uint8 CreatedBy) : CVehicle(CreatedBy) { +#ifdef GTA_TRAIN CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); m_vehType = VEHICLE_TYPE_TRAIN; pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId); @@ -60,22 +61,28 @@ CTrain::CTrain(int32 id, uint8 CreatedBy) bUsesCollision = true; SetStatus(STATUS_TRAIN_MOVING); +#else + assert(0 && "No trains in this game"); +#endif } void CTrain::SetModelIndex(uint32 id) { +#ifdef GTA_TRAIN int i; CVehicle::SetModelIndex(id); for(i = 0; i < NUM_TRAIN_NODES; i++) m_aTrainNodes[i] = nil; CClumpModelInfo::FillFrameArray(GetClump(), m_aTrainNodes); +#endif } void CTrain::ProcessControl(void) { +#ifdef GTA_TRAIN if(gbModelViewer || m_isFarAway && (CTimer::GetFrameCounter() + m_nWagonId) & 0xF) return; @@ -278,11 +285,13 @@ CTrain::ProcessControl(void) TrainHitStuff(s->m_lists[ENTITYLIST_PEDS_OVERLAP]); } } +#endif GTA_TRAIN } void CTrain::PreRender(void) { +#ifdef GTA_TRAIN CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); if(m_bIsFirstWagon){ @@ -342,17 +351,21 @@ CTrain::PreRender(void) CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); } +#endif } void CTrain::Render(void) { +#ifdef GTA_TRAIN CEntity::Render(); +#endif } void CTrain::TrainHitStuff(CPtrList &list) { +#ifdef GTA_TRAIN CPtrNode *node; CPhysical *phys; @@ -361,11 +374,13 @@ CTrain::TrainHitStuff(CPtrList &list) if(phys != this && Abs(this->GetPosition().z - phys->GetPosition().z) < 1.5f) phys->bHitByTrain = true; } +#endif } void CTrain::AddPassenger(CPed *ped) { +#ifdef GTA_TRAIN int i = ped->m_vehEnterType; if((i == TRAIN_POS_LEFT_ENTRY || i == TRAIN_POS_MID_ENTRY || i == TRAIN_POS_RIGHT_ENTRY) && pPassengers[i] == nil){ pPassengers[i] = ped; @@ -378,11 +393,13 @@ CTrain::AddPassenger(CPed *ped) return; } } +#endif } void CTrain::OpenTrainDoor(float ratio) { +#ifdef GTA_TRAIN if(m_rwObject == nil) return; @@ -407,6 +424,7 @@ CTrain::OpenTrainDoor(float ratio) doorL.UpdateRW(); doorR.UpdateRW(); +#endif } @@ -414,6 +432,7 @@ CTrain::OpenTrainDoor(float ratio) void CTrain::InitTrains(void) { +#ifdef GTA_TRAIN int i, j; CTrain *train; @@ -480,21 +499,25 @@ CTrain::InitTrains(void) for(j = 0; pTrackNodes_S[j].t < StationDist_S[i]; j++); aStationCoors_S[i] = pTrackNodes_S[j].p; } +#endif } void CTrain::Shutdown(void) { +#ifdef GTA_TRAIN delete[] pTrackNodes; delete[] pTrackNodes_S; pTrackNodes = nil; pTrackNodes_S = nil; +#endif } void CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int16 *numNodes, int32 numStations, float *stationDists, float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail) { +#ifdef GTA_TRAIN bool readingFile = false; int bp, lp; int i, tmp; @@ -616,6 +639,7 @@ CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int1 // end interpLines[j].time = *totalDuration; +#endif } void @@ -627,6 +651,7 @@ ProcessTrainAnnouncements(void) void CTrain::UpdateTrains(void) { +#ifdef GTA_TRAIN int i, j; uint32 time; float t, deltaT; @@ -690,4 +715,5 @@ CTrain::UpdateTrains(void) // time offset for each train time += 0x40000/4; } +#endif } diff --git a/src/vehicles/Train.h b/src/vehicles/Train.h index c645ecaf..d8ee949d 100644 --- a/src/vehicles/Train.h +++ b/src/vehicles/Train.h @@ -91,5 +91,3 @@ public: float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail); static void UpdateTrains(void); }; - -VALIDATE_SIZE(CTrain, 0x2E4); diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index e264d7ed..1dc7af11 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -14,10 +14,22 @@ #include "Lights.h" #include "PointLights.h" #include "Renderer.h" +#include "VisibilityPlugins.h" #include "DMAudio.h" #include "Radar.h" #include "Fire.h" #include "Darkel.h" +#include "Streaming.h" +#include "Camera.h" +#include "Stats.h" +#include "Garages.h" +#include "Wanted.h" +#include "SurfaceTable.h" +#include "Particle.h" +#include "WaterLevel.h" +#include "Timecycle.h" +#include "Weather.h" +#include "Coronas.h" bool CVehicle::bWheelsOnlyCheat; bool CVehicle::bAllDodosCheat; @@ -28,6 +40,8 @@ bool CVehicle::bCheat5; bool CVehicle::bAltDodoCheat; #endif bool CVehicle::m_bDisableMouseSteering = true; +bool CVehicle::bDisableRemoteDetonation; +bool CVehicle::bDisableRemoteDetonationOnContact; void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); } void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); } @@ -55,6 +69,7 @@ CVehicle::CVehicle(uint8 CreatedBy) m_fSteerRatio = 0.0f; m_type = ENTITY_TYPE_VEHICLE; VehicleCreatedBy = CreatedBy; + m_nRouteSeed = 0; bIsLocked = false; bIsLawEnforcer = false; bIsAmbulanceOnDuty = false; @@ -99,6 +114,26 @@ CVehicle::CVehicle(uint8 CreatedBy) m_bSirenOrAlarm = 0; m_nCarHornTimer = 0; m_nCarHornPattern = 0; + m_nCarHornDelay = 0; + bPartOfConvoy = false; + bHeliMinimumTilt = false; + bAudioChangingGear = false; + bIsDrowning = false; + bTyresDontBurst = false; + bCreatedAsPoliceVehicle = false; + bRestingOnPhysical = false; + bParking = false; + bCanPark = CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.0f; // BUG? this makes no sense + bIsVan = false; + bIsBus = false; + bIsBig = false; + bLowVehicle = false; + + m_bombType = CARBOMB_NONE; + bDriverLastFrame = false; + m_pBombRigger = nil; + + m_nSetPieceExtendedRangeTime = 0; m_nAlarmState = 0; m_nDoorLock = CARLOCK_UNLOCKED; m_nLastWeaponDamage = -1; @@ -106,6 +141,7 @@ CVehicle::CVehicle(uint8 CreatedBy) m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); if(m_audioEntityId >= 0) DMAudio.SetEntityStatus(m_audioEntityId, true); +// TODO(MIAMI): m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK; m_pCurGroundEntity = nil; m_bRainAudioCounter = 0; @@ -118,6 +154,7 @@ CVehicle::CVehicle(uint8 CreatedBy) AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); AutoPilot.m_bStayInCurrentLevel = false; AutoPilot.m_bIgnorePathfinding = false; + AutoPilot.m_nSwitchDistance = 20; } CVehicle::~CVehicle() @@ -182,57 +219,30 @@ CVehicle::RemoveLighting(bool reset) CRenderer::RemoveVehiclePedLights(this, reset); } +bool +CVehicle::IsClearToDriveAway(void) +{ + CColPoint point; + float length = GetColModel()->boundingBox.GetSize().y; + CEntity *ent = nil; + CVector front = GetForward() * (length*0.5f + 3.0f); + return !CWorld::ProcessLineOfSight(GetPosition() + front, GetPosition(), + point, ent, true, true, false, false, false, true, true) || + ent == this; +} + float CVehicle::GetHeightAboveRoad(void) { return -1.0f * GetColModel()->boundingBox.min.z; } -const float fRCPropFallOff = 3.0f; -const float fRCAeroThrust = 0.003f; -const float fRCSideSlipMult = 0.1f; -const float fRCRudderMult = 0.2f; -const float fRCYawMult = -0.01f; -const float fRCRollMult = 0.02f; -const float fRCRollStabilise = -0.08f; -const float fRCPitchMult = 0.005f; -const float fRCTailMult = 0.3f; -const float fRCFormLiftMult = 0.02f; -const float fRCAttackLiftMult = 0.25f; -const CVector vecRCAeroResistance(0.998f, 0.998f, 0.9f); - -const float fSeaPropFallOff = 2.3f; -const float fSeaThrust = 0.002f; -const float fSeaSideSlipMult = 0.1f; -const float fSeaRudderMult = 0.01f; -const float fSeaYawMult = -0.0003f; -const float fSeaRollMult = 0.0015f; -const float fSeaRollStabilise = -0.01f; -const float fSeaPitchMult = 0.0002f; -const float fSeaTailMult = 0.01f; -const float fSeaFormLiftMult = 0.012f; -const float fSeaAttackLiftMult = 0.1f; -const CVector vecSeaAeroResistance(0.995f, 0.995f, 0.85f); - -const float fSpeedResistanceY = 500.0f; -const float fSpeedResistanceZ = 500.0f; - -const CVector vecHeliMoveRes(0.995f, 0.995f, 0.99f); -const CVector vecRCHeliMoveRes(0.99f, 0.99f, 0.99f); -const float fThrustVar = 0.3f; -const float fRotorFallOff = 0.75f; -const float fStabiliseVar = 0.015f; -const float fPitchBrake = 10.0f; -const float fPitchVar = 0.006f; -const float fRollVar = 0.006f; -const float fYawVar = -0.001f; -const CVector vecHeliResistance(0.81f, 0.85f, 0.99f); -const CVector vecRCHeliResistance(0.92f, 0.92f, 0.998f); -const float fSpinSpeedRes = 20.0f; - void CVehicle::FlyingControl(eFlightModel flightModel) { + if(pFlyingHandling == nil) + return; + switch(flightModel){ case FLIGHT_MODEL_DODO: { @@ -273,6 +283,8 @@ CVehicle::FlyingControl(eFlightModel flightModel) m_vecTurnSpeed.y *= Pow(0.9f, CTimer::GetTimeStep()); + + moveSpeed = m_vecMoveSpeed.MagnitudeSqr(); if(moveSpeed > SQR(1.5f)) m_vecMoveSpeed *= 1.5f/Sqrt(moveSpeed); @@ -285,38 +297,53 @@ CVehicle::FlyingControl(eFlightModel flightModel) case FLIGHT_MODEL_RCPLANE: case FLIGHT_MODEL_SEAPLANE: + case FLIGHT_MODEL_PLANE_UNUSED: + case FLIGHT_MODEL_PLANE: { + float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; + float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f; + float fGunUD = Abs(CPad::GetPad(0)->GetCarGunUpDown()); + if(fGunUD > 1.0f) + fSteerUD = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; + + float fSteerAngle = Atan2(fSteerUD, fSteerLR); + float fSteerMult = 1.0f; + if(fSteerAngle > -PI/4.0f && fSteerAngle <= PI/4.0f) + fSteerMult = 1.0f/Cos(fSteerAngle); + else if(fSteerAngle > PI/4.0f && fSteerAngle <= PI*3.0f/4.0f) + fSteerMult = 1.0f/Cos(fSteerAngle - HALFPI); + else if(fSteerAngle > PI*3.0f/4.0f) + fSteerMult = 1.0f/Cos(fSteerAngle - PI); + else if(fSteerAngle <= -PI*3.0f/4.0f) + fSteerMult = 1.0f/Cos(fSteerAngle + PI); + else if(fSteerAngle > -PI*3.0f/4.0f && fSteerAngle < -PI/4.0f) + fSteerMult = 1.0f/Cos(fSteerAngle + HALFPI); + + fSteerLR *= fSteerMult; + fSteerUD *= -fSteerMult; + // thrust float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward()); CVector vecWidthForward = GetColModel()->boundingBox.min.y * GetForward(); float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f; - if (fForwSpeed > 0.1f || (flightModel == FLIGHT_MODEL_RCPLANE && fForwSpeed > 0.02f)) - fThrust += 1.0f; - else if (fForwSpeed > 0.0f && fThrust < 0.0f) - fThrust = 0.0f; float fThrustAccel; - if (flightModel == FLIGHT_MODEL_RCPLANE) - fThrustAccel = (fThrust - fRCPropFallOff * fForwSpeed) * fRCAeroThrust; + if(fForwSpeed > 0.0f || fThrust > 0.0f) + fThrustAccel = (fThrust - pFlyingHandling->fThrustFallOff * fForwSpeed) * pFlyingHandling->fThrust; else - fThrustAccel = (fThrust - fSeaPropFallOff * fForwSpeed) * fSeaThrust; + fThrustAccel = Min(fThrust - 8.0f * pFlyingHandling->fThrustFallOff * fForwSpeed, 0.0f) * pFlyingHandling->fThrust; + if(flightModel == FLIGHT_MODEL_PLANE_UNUSED) + fThrustAccel *= 0.3f; + else if(flightModel == FLIGHT_MODEL_PLANE) + fThrustAccel *= 0.1f; ApplyMoveForce(fThrustAccel * GetForward() * m_fMass * CTimer::GetTimeStep()); // left/right float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight()); - float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; - float fSideSlipAccel; - if (flightModel == FLIGHT_MODEL_RCPLANE) - fSideSlipAccel = Abs(fSideSpeed) * fSideSpeed * fRCSideSlipMult; - else - fSideSlipAccel = Abs(fSideSpeed) * fSideSpeed * fSeaSideSlipMult; + float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed); ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep()); float fYaw = -DotProduct(GetSpeed(vecWidthForward), GetRight()); - float fYawAccel; - if (flightModel == FLIGHT_MODEL_RCPLANE) - fYawAccel = fRCRudderMult * fYaw * Abs(fYaw) + fRCYawMult * fSteerLR * fForwSpeed; - else - fYawAccel = fSeaRudderMult * fYaw * Abs(fYaw) + fSeaYawMult * fSteerLR * fForwSpeed; + float fYawAccel = pFlyingHandling->fYawStab * fYaw * Abs(fYaw) + pFlyingHandling->fYaw * fSteerLR * fForwSpeed; ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecWidthForward); float fRollAccel; @@ -324,38 +351,25 @@ CVehicle::FlyingControl(eFlightModel flightModel) float fDirectionMultiplier = CPad::GetPad(0)->GetLookRight(); if (CPad::GetPad(0)->GetLookLeft()) fDirectionMultiplier = -1; - fRollAccel = (0.5f * fDirectionMultiplier + fSteerLR) * fRCRollMult; + fRollAccel = (0.5f * fDirectionMultiplier + fSteerLR) * pFlyingHandling->fRoll; } else - fRollAccel = fSteerLR * fSeaRollMult; + fRollAccel = fSteerLR * pFlyingHandling->fRoll; ApplyTurnForce(GetRight() * fRollAccel * fForwSpeed * m_fTurnMass * CTimer::GetTimeStep(), GetUp()); CVector vecFRight = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f)); CVector vecStabilise = (GetUp().z > 0.0f) ? vecFRight : -vecFRight; float fStabiliseDirection = (GetRight().z > 0.0f) ? -1.0f : 1.0f; - float fStabiliseSpeed; - if (flightModel == FLIGHT_MODEL_RCPLANE) - fStabiliseSpeed = fRCRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z)); - else - fStabiliseSpeed = fSeaRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z)); - ApplyTurnForce(fStabiliseSpeed * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? VC doesn't have it too + float fStabiliseSpeed = pFlyingHandling->fRollStab * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z)); + ApplyTurnForce(fStabiliseSpeed * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? // up/down float fTail = -DotProduct(GetSpeed(vecWidthForward), GetUp()); - float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f; - float fPitchAccel; - if (flightModel == FLIGHT_MODEL_RCPLANE) - fPitchAccel = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed; - else - fPitchAccel = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed; + float fPitchAccel = pFlyingHandling->fPitchStab * fTail * Abs(fTail) + pFlyingHandling->fPitch * fSteerUD * fForwSpeed; ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecWidthForward); float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); - float fLiftAccel; - if (flightModel == FLIGHT_MODEL_RCPLANE) - fLiftAccel = (fRCAttackLiftMult * fLift + fRCFormLiftMult) * fForwSpeed * fForwSpeed; - else - fLiftAccel = (fSeaAttackLiftMult * fLift + fSeaFormLiftMult) * fForwSpeed * fForwSpeed; + float fLiftAccel = (pFlyingHandling->fAttackLift * fLift + pFlyingHandling->fFormLift) * fForwSpeed * fForwSpeed; float fLiftImpulse = fLiftAccel * m_fMass * CTimer::GetTimeStep(); if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpulse) { if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f) @@ -366,83 +380,107 @@ CVehicle::FlyingControl(eFlightModel flightModel) ApplyMoveForce(fLiftImpulse * GetUp()); CVector vecResistance; - if (flightModel == FLIGHT_MODEL_RCPLANE) - vecResistance = vecRCAeroResistance; - else - vecResistance = vecSeaAeroResistance; + vecResistance = pFlyingHandling->vecTurnRes; float rX = Pow(vecResistance.x, CTimer::GetTimeStep()); float rY = Pow(vecResistance.y, CTimer::GetTimeStep()); float rZ = Pow(vecResistance.z, CTimer::GetTimeStep()); CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); vecTurnSpeed.x *= rX; - float fResistance = vecTurnSpeed.y * (1.0f / (fSpeedResistanceY * SQR(vecTurnSpeed.y) + 1.0f)) * rY - vecTurnSpeed.y; + float fResistance = vecTurnSpeed.y * (1.0f / (pFlyingHandling->vecSpeedRes.y * SQR(vecTurnSpeed.y) + 1.0f)) * rY - vecTurnSpeed.y; vecTurnSpeed.z *= rZ; m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed); ApplyTurnForce(-GetUp() * fResistance * m_fTurnMass, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass)); + + + float fMoveSpeed = m_vecMoveSpeed.MagnitudeSqr(); + if(fMoveSpeed > SQR(1.5f)) + m_vecMoveSpeed *= 1.5f/Sqrt(fMoveSpeed); + + float fTurnSpeed = m_vecTurnSpeed.MagnitudeSqr(); + if(fTurnSpeed > SQR(0.2f)) + m_vecTurnSpeed *= 0.2f/Sqrt(fTurnSpeed); break; } + case FLIGHT_MODEL_RCHELI: case FLIGHT_MODEL_HELI: { - CVector vecMoveResistance; - if (GetModelIndex() == MI_MIAMI_SPARROW) - vecMoveResistance = vecHeliMoveRes; - else - vecMoveResistance = vecRCHeliMoveRes; - float rmX = Pow(vecMoveResistance.x, CTimer::GetTimeStep()); - float rmY = Pow(vecMoveResistance.y, CTimer::GetTimeStep()); - float rmZ = Pow(vecMoveResistance.z, CTimer::GetTimeStep()); - m_vecMoveSpeed.x *= rmX; - m_vecMoveSpeed.y *= rmY; - m_vecMoveSpeed.z *= rmZ; + float rm = Pow(pFlyingHandling->fMoveRes, CTimer::GetTimeStep()); + m_vecMoveSpeed *= rm; if (GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE) return; - float fThrust; - if (bCheat5) - fThrust = CPad::GetPad(0)->GetSteeringUpDown() * fThrustVar / 128.0f + 0.95f; - else - fThrust = fThrustVar * (CPad::GetPad(0)->GetAccelerate() - 2 * CPad::GetPad(0)->GetBrake()) / 255.0f + 0.95f; - fThrust -= fRotorFallOff * DotProduct(m_vecMoveSpeed, GetUp()); -#ifdef GTA3_1_1_PATCH - if (fThrust > 0.9f && GetPosition().z > 80.0f) - fThrust = 0.9f; -#endif + float fUpSpeed = DotProduct(m_vecMoveSpeed, GetUp()); + float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f; + if(fThrust < 0.0f) + fThrust *= 2.0f; + if(flightModel == FLIGHT_MODEL_RCHELI){ + fThrust = pFlyingHandling->fThrust * fThrust + 0.45f; + ApplyMoveForce(GRAVITY * CVector(0.0f, 0.0f, 0.5f) * m_fMass * CTimer::GetTimeStep()); + }else + fThrust = pFlyingHandling->fThrust * fThrust + 0.95f; + fThrust -= pFlyingHandling->fThrustFallOff * fUpSpeed; + if(flightModel == FLIGHT_MODEL_RCHELI && GetPosition().z > 40.0f) + fThrust *= 10.0f/(GetPosition().z - 30.0f); + else if(GetPosition().z > 80.0f) + fThrust *= 10.0f/(GetPosition().z - 70.0f); ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep()); - if (GetUp().z > 0.0f) - ApplyTurnForce(-CVector(GetUp().x, GetUp().y, 0.0f) * fStabiliseVar * m_fTurnMass * CTimer::GetTimeStep(), GetUp()); + if (GetUp().z > 0.0f){ + float upRight = clamp(GetRight().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift); + float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); + ApplyTurnForce(upImpulseRight * GetUp(), GetRight()); + + float upFwd = clamp(GetForward().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift); + float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); + ApplyTurnForce(upImpulseFwd * GetUp(), GetForward()); + }else{ + float upRight = GetRight().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift; + float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); + ApplyTurnForce(upImpulseRight * GetUp(), GetRight()); + + float upFwd = GetForward().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift; + float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); + ApplyTurnForce(upImpulseFwd * GetUp(), GetForward()); + } float fRoll, fPitch, fYaw; if (bCheat5) { - fPitch = CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; - fRoll = -CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; - fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f; - } - else { fPitch = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f; fRoll = CPad::GetPad(0)->GetLookLeft(); if (CPad::GetPad(0)->GetLookRight()) fRoll = -1.0f; fYaw = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; + } else { + fPitch = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f; + fRoll = -CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; + fYaw = CPad::GetPad(0)->GetLookRight(); + if (CPad::GetPad(0)->GetLookLeft()) + fYaw = -1.0f; + if(Abs(CPad::GetPad(0)->GetCarGunLeftRight()) > 1.0f) + fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f; } + if(Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f) + fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; if (CPad::GetPad(0)->GetHorn()) { fYaw = 0.0f; - fPitch = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f); - fRoll = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f); + fPitch = clamp(pFlyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f); + fRoll = clamp(pFlyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f); } - ApplyTurnForce(fPitch * GetUp() * fPitchVar * m_fTurnMass * CTimer::GetTimeStep(), GetForward()); - ApplyTurnForce(fRoll * GetUp() * fRollVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); - ApplyTurnForce(fYaw * GetForward() * fYawVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); + ApplyTurnForce(fPitch * GetUp() * pFlyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward()); + ApplyTurnForce(fRoll * GetUp() * pFlyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); - CVector vecResistance; - if (GetModelIndex() == MI_MIAMI_SPARROW) - vecResistance = vecHeliResistance; - else - vecResistance = vecRCHeliResistance; - float rX = Pow(vecResistance.x, CTimer::GetTimeStep()); - float rY = Pow(vecResistance.y, CTimer::GetTimeStep()); - float rZ = Pow(vecResistance.z, CTimer::GetTimeStep()); + float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight()); + float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed); + ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep()); + float fYawAccel = pFlyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + pFlyingHandling->fYaw * fYaw; + ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), -GetForward()); + + ApplyTurnForce(fYaw * GetForward() * pFlyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); + + float rX = Pow(pFlyingHandling->vecTurnRes.x, CTimer::GetTimeStep()); + float rY = Pow(pFlyingHandling->vecTurnRes.y, CTimer::GetTimeStep()); + float rZ = Pow(pFlyingHandling->vecTurnRes.z, CTimer::GetTimeStep()); CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); - float fResistanceMultiplier = Pow(1.0f / (fSpinSpeedRes * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep()); + float fResistanceMultiplier = Pow(1.0f / (pFlyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep()); float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z; vecTurnSpeed.x *= rX; vecTurnSpeed.y *= rY; @@ -454,8 +492,227 @@ CVehicle::FlyingControl(eFlightModel flightModel) } } +static CColModel rotorColModel; +static CColSphere rotorColSphere; +float ROTOR_SEMI_THICKNESS = 0.05f; +float ROTOR_TURN_SPEED = 0.2f; +float ROTOR_DISGUARD_MULT = 0.3f; +float ROTOR_COL_ELASTICITY = 1.0f; +float ROTOR_COL_TURNMULT = -0.001f; +float ROTOR_DEFAULT_DAMAGE = 100.0f; + +bool +CVehicle::DoBladeCollision(CVector pos, CMatrix &matrix, int16 rotorType, float radius, float damageMult) +{ + CVector max(radius, radius, radius); + CVector min(-radius, -radius, -radius); + + switch(rotorType){ + case ROTOR_TOP: + case ROTOR_BOTTOM: + min.z = -ROTOR_SEMI_THICKNESS; + max.z = ROTOR_SEMI_THICKNESS; + break; + case ROTOR_FRONT: + case ROTOR_BACK: + min.y = -ROTOR_SEMI_THICKNESS; + max.y = ROTOR_SEMI_THICKNESS; + break; + case ROTOR_RIGHT: + case ROTOR_LEFT: + min.x = -ROTOR_SEMI_THICKNESS; + max.x = ROTOR_SEMI_THICKNESS; + break; + } + + min += pos; + max += pos; + rotorColModel.boundingBox.Set(min, max); + rotorColModel.boundingSphere.Set(radius, pos); + rotorColSphere.Set(radius, pos, 0, 0); + rotorColModel.spheres = &rotorColSphere; + rotorColModel.numSpheres = 1; + + pos = matrix * pos; + bool hadCollision; + int minX = CWorld::GetSectorIndexX(pos.x - radius); + if(minX <= 0) minX = 0; + + int minY = CWorld::GetSectorIndexY(pos.y - radius); + if(minY <= 0) minY = 0; + + int maxX = CWorld::GetSectorIndexX(pos.x + radius); +#ifdef FIX_BUGS + if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; +#else + if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; +#endif + + int maxY = CWorld::GetSectorIndexY(pos.y + radius); +#ifdef FIX_BUGS + if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; +#else + if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; +#endif + + CWorld::AdvanceCurrentScanCode(); + for(int curY = minY; curY <= maxY; curY++) { + for(int curX = minX; curX <= maxX; curX++) { + CSector *sector = CWorld::GetSector(curX, curY); + if(BladeColSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], rotorColModel, matrix, rotorType, damageMult)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], rotorColModel, matrix, rotorType, damageMult)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_VEHICLES], rotorColModel, matrix, rotorType, damageMult)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], rotorColModel, matrix, rotorType, damageMult)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_PEDS], rotorColModel, matrix, rotorType, 0.0f)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], rotorColModel, matrix, rotorType, 0.0f)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_OBJECTS], rotorColModel, matrix, rotorType, damageMult)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], rotorColModel, matrix, rotorType, damageMult)) + hadCollision = true; + } + } + rotorColModel.spheres = nil; + rotorColModel.numSpheres = 0; + + return hadCollision; +} + +bool +CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &matrix, int16 rotorType, float damageMult) +{ + int i; + CVector axis; + CVector turnSpeed(0.0f, 0.0f, 0.0f); + switch(rotorType){ + case ROTOR_TOP: + turnSpeed.z = -ROTOR_TURN_SPEED; + axis = -matrix.GetUp(); + break; + case ROTOR_BOTTOM: + turnSpeed.z = ROTOR_TURN_SPEED; + axis = matrix.GetUp(); + break; + + case ROTOR_FRONT: + turnSpeed.y = -ROTOR_TURN_SPEED; + axis = -matrix.GetForward(); + break; + case ROTOR_BACK: + turnSpeed.y = ROTOR_TURN_SPEED; + axis = matrix.GetForward(); + break; + + case ROTOR_RIGHT: + turnSpeed.x = -ROTOR_TURN_SPEED; + axis = -matrix.GetRight(); + break; + case ROTOR_LEFT: + turnSpeed.x = ROTOR_TURN_SPEED; + axis = matrix.GetRight(); + break; + } + turnSpeed = Multiply3x3(matrix, turnSpeed); + CVector center = rotorColModel.boundingSphere.center; + center = matrix*center; + + for(CPtrNode *node = list.first; node; node = node->next) { + CEntity *entity = (CEntity *)node->item; + if(entity == (CEntity*)this || + !entity->bUsesCollision || + entity->m_scanCode == CWorld::GetCurrentScanCode()) + continue; + + entity->m_scanCode = CWorld::GetCurrentScanCode(); + + int numCollisions; + CColModel *entityCol; + if(entity->IsPed()) + entityCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex()))->AnimatePedColModelSkinned(entity->GetClump()); + else + entityCol = CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel(); + if(entityCol) + numCollisions = CCollision::ProcessColModels(matrix, rotorColModel, entity->GetMatrix(), *entityCol, + CWorld::m_aTempColPts, nil, nil); + else + numCollisions = 0; + + if(numCollisions > 0 && entity->IsPed()){ + CPed *ped = (CPed*)entity; + CVector2D dirToRotor = GetPosition() - entity->GetPosition(); + dirToRotor.Normalise(); + int localDir = ped->GetLocalDirection(dirToRotor); + if(ped->m_attachedTo == nil){ + ped->bIsStanding = false; + ped->ApplyMoveForce(-5.0f*dirToRotor.x, -5.0f*dirToRotor.y, 5.0f); + } + ped->InflictDamage(this, WEAPONTYPE_RUNOVERBYCAR, 1000.0f, PEDPIECE_TORSO, localDir); + + if(CGame::nastyGame && ped->GetIsOnScreen()){ + for(i = 0; i < 16; i++) + CParticle::AddParticle(PARTICLE_BLOOD_SMALL, ped->GetPosition(), CVector(dirToRotor.x, dirToRotor.y, 1.0f) * 0.01f); + CParticle::AddParticle(PARTICLE_TEST, ped->GetPosition(), CVector(0.0f, 0.0f, 0.02f), nil, 0.1f); + CParticle::AddParticle(PARTICLE_TEST, ped->GetPosition()+CVector(0.0f, 0.0f, 0.2f), CVector(0.0f, 0.0f, -0.01f), nil, 0.1f); + } + }else if(numCollisions > 0 && entity->GetModelIndex() != MI_MISSILE){ + float impulse = 0.0f; + bool hadCollision = false; + float savedElasticity = m_fElasticity; + m_fElasticity = ROTOR_COL_ELASTICITY; + + for(i = 0; i < numCollisions; i++){ + CVector colpos = CWorld::m_aTempColPts[i].point; + CVector localColpos = colpos - center; + float axisDir = DotProduct(axis, localColpos); + float colDir = DotProduct(CWorld::m_aTempColPts[i].normal, localColpos); + if(2.0f*ROTOR_SEMI_THICKNESS < Abs(axisDir) && + ROTOR_DISGUARD_MULT*Abs(colDir) < Abs(axisDir)) + continue; + + colpos -= axisDir*axis; // get rid of axis component + + CVector tangentSpeed = CrossProduct(turnSpeed, colpos - center); + + // Particles + for(int j = 0; j < 4; j++){ + CParticle::AddParticle(PARTICLE_SPARK_SMALL, colpos, (tangentSpeed+m_vecMoveSpeed)/2.0f); + CParticle::AddParticle(PARTICLE_SPARK, colpos, 0.1f*CWorld::m_aTempColPts[i].normal); + } + + // Apply Collision + if(IsCar()){ + CAutomobile *heli = (CAutomobile*)this; + if(heli->m_fRotorSpeed > 0.15f){ + ApplyCollision(CWorld::m_aTempColPts[i], impulse); + ApplyTurnForce(m_fTurnMass*ROTOR_COL_TURNMULT*tangentSpeed, colpos - center); + heli->m_fRotorSpeed = 0.15f; + }else if(heli->m_fRotorSpeed < 0.075f && heli->m_fRotorSpeed > 0.0f) + heli->m_fRotorSpeed *= -1.0f; + } + + float damageImpulse = damageMult * Max(impulse, ROTOR_DEFAULT_DAMAGE*m_fMass/3000.0f); + if(damageImpulse > m_fDamageImpulse) + SetDamagedPieceRecord(0, damageImpulse, entity, CWorld::m_aTempColPts[i].normal); + + hadCollision = true; + } + + if(hadCollision && !entity->IsPed()) + DMAudio.ReportCollision(this, entity, SURFACE_CAR_PANEL, SURFACE_TARMAC, 50.0f, 0.09f); + m_fElasticity = savedElasticity; + } + } + return false; +} + + float fBurstSpeedMax = 0.3f; -float fBurstTyreMod = 0.1f; +float fBurstTyreMod = 0.13f; void CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, @@ -527,7 +784,172 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon if(!bBraking){ if(m_fGasPedal < 0.01f){ - if(GetModelIndex() == MI_RCBANDIT) + if(IsBike()) + brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->fMass + 200.0f); + else if(pHandling->fMass < 500.0f) + brake = mod_HandlingManager.fWheelFriction / m_fMass; + else if(GetModelIndex() == MI_RCBANDIT) + brake = 0.2f * mod_HandlingManager.fWheelFriction / m_fMass; + else + brake = mod_HandlingManager.fWheelFriction / m_fMass; +#ifdef FIX_BUGS + brake *= CTimer::GetTimeStepFix(); +#endif + } + } + + if(brake > adhesion){ + if(Abs(contactSpeedFwd) > 0.005f) + *wheelState = WHEEL_STATE_FIXED; + }else { + if(fwd > 0.0f){ + if(fwd > brake) + fwd = brake; + }else{ + if(fwd < -brake) + fwd = -brake; + } + } + } + + float speedSq = sq(right) + sq(fwd); + if(sq(adhesion) < speedSq){ + if(*wheelState != WHEEL_STATE_FIXED){ + if(bDriving && contactSpeedFwd < 0.2f) + *wheelState = WHEEL_STATE_SPINNING; + else + *wheelState = WHEEL_STATE_SKIDDING; + } + + float l = Sqrt(speedSq); + float tractionLoss = bAlreadySkidding ? 1.0f : pHandling->fTractionLoss; + right *= adhesion * tractionLoss / l; + fwd *= adhesion * tractionLoss / l; + } + + if(fwd != 0.0f || right != 0.0f){ + CVector totalSpeed = fwd*wheelFwd + right*wheelRight; + + CVector turnDirection = totalSpeed; + bool separateTurnForce = false; // BUG: not initialized on PC + if(pHandling->fSuspensionAntidiveMultiplier > 0.0f){ + if(bBraking){ + separateTurnForce = true; + turnDirection = totalSpeed - pHandling->fSuspensionAntidiveMultiplier*fwd*wheelFwd; + }else if(bDriving){ + separateTurnForce = true; + turnDirection = totalSpeed - 0.5f*pHandling->fSuspensionAntidiveMultiplier*fwd*wheelFwd; + } + } + + CVector direction = totalSpeed; + + float speed = totalSpeed.Magnitude(); + float turnSpeed; + if(separateTurnForce) + turnSpeed = turnDirection.Magnitude(); + else + turnSpeed = speed; + direction.Normalise(); + if(separateTurnForce) + turnDirection.Normalise(); + else + turnDirection = direction; + + float impulse = speed*m_fMass; + float turnImpulse = turnSpeed*GetMass(wheelContactPoint, turnDirection); + + ApplyMoveForce(impulse * direction); + ApplyTurnForce(turnImpulse * direction, wheelContactPoint); + } +} + +float fBurstBikeSpeedMax = 0.12f; +float fBurstBikeTyreMod = 0.05f; +float fTweakBikeWheelTurnForce = 2.0f; + +void +CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, + int32 wheelsOnGround, float thrust, float brake, float adhesion, float unk, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, eBikeWheelSpecial special, uint16 wheelStatus) +{ + // BUG: using statics here is probably a bad idea + static bool bAlreadySkidding = false; // this is never reset + static bool bBraking; + static bool bDriving; + static bool bReversing; + +#ifdef FIX_BUGS + bAlreadySkidding = false; +#endif + + // how much force we want to apply in these axes + float fwd = 0.0f; + float right = 0.0f; + + bBraking = brake != 0.0f; + if(bBraking) + thrust = 0.0f; + bDriving = thrust != 0.0f; + bReversing = thrust < 0.0f; + + float contactSpeedFwd = DotProduct(wheelContactSpeed, wheelFwd); + float contactSpeedRight; + + if(*wheelState != WHEEL_STATE_NORMAL) + bAlreadySkidding = true; + *wheelState = WHEEL_STATE_NORMAL; + + adhesion *= CTimer::GetTimeStep(); + if(bAlreadySkidding) + adhesion *= pHandling->fTractionLoss; + + if(special == BIKE_WHEEL_2 || special == BIKE_WHEEL_3) + contactSpeedRight = 0.0f; + else + contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight); + + // moving sideways + if(contactSpeedRight != 0.0f){ + // exert opposing force + right = -contactSpeedRight/wheelsOnGround; +#ifdef FIX_BUGS + // contactSpeedRight is independent of framerate but right has timestep as a factor + // so we probably have to fix this + right *= CTimer::GetTimeStepFix(); +#endif + + if(wheelStatus == WHEEL_STATUS_BURST){ + float fwdspeed = Min(contactSpeedFwd, fBurstBikeSpeedMax); + right += fwdspeed * CGeneral::GetRandomNumberInRange(-fBurstBikeTyreMod, fBurstBikeTyreMod); + } + } + + if(bDriving){ + fwd = thrust; + + // limit sideways force (why?) + if(right > 0.0f){ + if(right > adhesion) + right = adhesion; + }else{ + if(right < -adhesion) + right = -adhesion; + } + }else if(contactSpeedFwd != 0.0f){ + fwd = -contactSpeedFwd/wheelsOnGround; +#ifdef FIX_BUGS + // contactSpeedFwd is independent of framerate but fwd has timestep as a factor + // so we probably have to fix this + fwd *= CTimer::GetTimeStepFix(); +#endif + + if(!bBraking){ + if(m_fGasPedal < 0.01f){ + if(IsBike()) + brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->fMass + 200.0f); + else if(pHandling->fMass < 500.0f) + brake = mod_HandlingManager.fWheelFriction / m_fMass; + else if(GetModelIndex() == MI_RCBANDIT) brake = 0.2f * mod_HandlingManager.fWheelFriction / m_fMass; else brake = mod_HandlingManager.fWheelFriction / m_fMass; @@ -564,18 +986,40 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon float tractionLoss = bAlreadySkidding ? 1.0f : pHandling->fTractionLoss; right *= adhesion * tractionLoss / l; fwd *= adhesion * tractionLoss / l; + + if(unk < 1.0f) + right *= unk; + }else if(unk < 1.0f){ + if(!bAlreadySkidding) + unk *= pHandling->fTractionLoss; + if(sq(adhesion*unk) < speedSq){ + float l = Sqrt(speedSq); + right *= adhesion * unk / l; + } } if(fwd != 0.0f || right != 0.0f){ CVector direction = fwd*wheelFwd + right*wheelRight; + float speed = direction.Magnitude(); direction.Normalise(); float impulse = speed*m_fMass; float turnImpulse = speed*GetMass(wheelContactPoint, direction); + CVector vTurnImpulse = turnImpulse * direction; + float turnRight = DotProduct(vTurnImpulse, GetRight()); ApplyMoveForce(impulse * direction); - ApplyTurnForce(turnImpulse * direction, wheelContactPoint); + + float contactRight = DotProduct(wheelContactPoint, GetRight()); + float contactFwd = DotProduct(wheelContactPoint, GetForward()); + + if(wheelId != CARWHEEL_REAR_LEFT || + !bBraking && !bReversing) + ApplyTurnForce((vTurnImpulse - turnRight*GetRight()) * fTweakBikeWheelTurnForce, + wheelContactPoint - contactRight*GetRight()); + + ApplyTurnForce(turnRight*GetRight(), contactFwd*GetForward()); } } @@ -597,35 +1041,81 @@ CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVec return angularVelocity * CTimer::GetTimeStep(); } +int +CVehicle::FindTyreNearestPoint(float x, float y) +{ + CVector pos = CVector(x - GetPosition().x, y - GetPosition().y, 0.0f); + float fwd = DotProduct(GetForward(), pos); + float right = DotProduct(GetRight(), pos); + + int piece; + if(IsBike()){ + piece = fwd > 0.0f ? CAR_PIECE_WHEEL_LF : CAR_PIECE_WHEEL_LR; + }else{ + piece = fwd > 0.0f ? + right > 0.0f ? CAR_PIECE_WHEEL_RF : CAR_PIECE_WHEEL_LF : + right > 0.0f ? CAR_PIECE_WHEEL_RR : CAR_PIECE_WHEEL_LR; + } + return piece - CAR_PIECE_WHEEL_LF; +} + void -CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage) +CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage, CVector pos) { if (!bCanBeDamaged) return; - if (bOnlyDamagedByPlayer && (damagedBy != FindPlayerPed() && damagedBy != FindPlayerVehicle())) + if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f) + damage *= 0.5f; + if (GetStatus() != STATUS_PLAYER && bOnlyDamagedByPlayer && (damagedBy != FindPlayerPed() && damagedBy != FindPlayerVehicle())) return; + + if(damage > 10.0f && (damagedBy == FindPlayerPed() || damagedBy == FindPlayerVehicle()) && GetStatus() != STATUS_WRECKED){ + CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 2; + CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 1.0f; + CStats::PropertyDestroyed += CGeneral::GetRandomNumberInRange(5, 25); + } + bool bFrightensDriver = false; switch (weaponType) { case WEAPONTYPE_UNARMED: + case WEAPONTYPE_BRASSKNUCKLE: + case WEAPONTYPE_SCREWDRIVER: + case WEAPONTYPE_GOLFCLUB: + case WEAPONTYPE_NIGHTSTICK: + case WEAPONTYPE_KNIFE: case WEAPONTYPE_BASEBALLBAT: + case WEAPONTYPE_HAMMER: + case WEAPONTYPE_CLEAVER: + case WEAPONTYPE_MACHETE: + case WEAPONTYPE_KATANA: + case WEAPONTYPE_CHAINSAW: if (bMeleeProof) return; break; case WEAPONTYPE_COLT45: - case WEAPONTYPE_UZI: + case WEAPONTYPE_PYTHON: case WEAPONTYPE_SHOTGUN: - case WEAPONTYPE_AK47: - case WEAPONTYPE_M16: + case WEAPONTYPE_SPAS12_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: + case WEAPONTYPE_TEC9: + case WEAPONTYPE_UZI: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: case WEAPONTYPE_SNIPERRIFLE: - case WEAPONTYPE_TOTAL_INVENTORY_WEAPONS: + case WEAPONTYPE_LASERSCOPE: + case WEAPONTYPE_M60: + case WEAPONTYPE_MINIGUN: + case WEAPONTYPE_HELICANNON: case WEAPONTYPE_UZI_DRIVEBY: if (bBulletProof) return; bFrightensDriver = true; break; - case WEAPONTYPE_ROCKETLAUNCHER: - case WEAPONTYPE_MOLOTOV: case WEAPONTYPE_GRENADE: + case WEAPONTYPE_MOLOTOV: + case WEAPONTYPE_ROCKET: case WEAPONTYPE_EXPLOSION: if (bExplosionProof) return; @@ -642,6 +1132,52 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage default: break; } + + if(bFrightensDriver && GetStatus() == STATUS_PLAYER && m_fHealth < 250.0f) + return; + + // Pop tires + if(damagedBy && damagedBy->IsPed() && (IsCar() || IsBike())){ + int accuracy = 0; + switch(weaponType){ + case WEAPONTYPE_COLT45: + accuracy = 10; + break; + case WEAPONTYPE_PYTHON: + if(!((CPed*)damagedBy)->IsPlayer()) + accuracy = 64; + break; + case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: + case WEAPONTYPE_M60: + case WEAPONTYPE_HELICANNON: + accuracy = 25; + break; + case WEAPONTYPE_TEC9: + case WEAPONTYPE_UZI: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: + case WEAPONTYPE_UZI_DRIVEBY: + accuracy = 15; + break; + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: + if(!((CPed*)damagedBy)->IsPlayer()) + accuracy = 15; + break; + } + + if(((CPed*)damagedBy)->IsPlayer() && (CCamera::m_bUseMouse3rdPerson || TheCamera.Using1stPersonWeaponMode())) + accuracy = 0; + + if(accuracy != 0 && !bTyresDontBurst && (CGeneral::GetRandomNumber()&0x7F) < accuracy){ + if(IsBike()) + BurstTyre(FindTyreNearestPoint(pos.x, pos.y) + CAR_PIECE_WHEEL_LF, false); + else if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR) + BurstTyre(FindTyreNearestPoint(pos.x, pos.y) + CAR_PIECE_WHEEL_LF, true); + } + } + if (m_fHealth > 0.0f) { if (VehicleCreatedBy == RANDOM_VEHICLE && pDriver && (GetStatus() == STATUS_SIMPLE || GetStatus() == STATUS_PHYSICS) && @@ -654,24 +1190,43 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage } } m_nLastWeaponDamage = weaponType; + m_pLastDamageEntity = damagedBy; float oldHealth = m_fHealth; if (m_fHealth > damage) { m_fHealth -= damage; - if (VehicleCreatedBy == RANDOM_VEHICLE && - (m_fHealth < DAMAGE_HEALTH_TO_FLEE_ALWAYS || - bFrightensDriver && m_randomSeed > DAMAGE_FLEE_ON_FOOT_PROBABILITY_VALUE)) { + if (VehicleCreatedBy == RANDOM_VEHICLE && !IsBoat()){ switch (GetStatus()) { case STATUS_SIMPLE: case STATUS_PHYSICS: - if (pDriver) { - SetStatus(STATUS_ABANDONED); - pDriver->bFleeAfterExitingCar = true; - pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); - } - for (int i = 0; i < m_nNumMaxPassengers; i++) { - if (pPassengers[i]) { - pPassengers[i]->bFleeAfterExitingCar = true; - pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); + if(AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_PLOUGH_THROUGH || + CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.5f && AutoPilot.m_nCarMission == MISSION_CRUISE){ + // Drive away like a maniac + if(pDriver && pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE){ + if(AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_PLOUGH_THROUGH) + AutoPilot.m_nCruiseSpeed *= 1.5f; + AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH; + } + }else{ + // Leave vehicle + if (pDriver && pDriver->CharCreatedBy != MISSION_CHAR) { + SetStatus(STATUS_ABANDONED); + pDriver->bFleeAfterExitingCar = true; + pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); +// TODO(MIAMI): +// pDriver->Say(120); + } + int time = 200; + for (int i = 0; i < m_nNumMaxPassengers; i++) { + if (pPassengers[i] && + pPassengers[i]->m_objective != OBJECTIVE_LEAVE_VEHICLE && + pPassengers[i]->CharCreatedBy != MISSION_CHAR) { + pPassengers[i]->bFleeAfterExitingCar = true; + pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); + pPassengers[i]->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + time; +// TODO(MIAMI): +// pPassengers[i]->Say(120); + time += 200; + } } } break; @@ -713,56 +1268,98 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage void CVehicle::DoFixedMachineGuns(void) { - if(CPad::GetPad(0)->GetCarGunFired() && !bGunSwitchedOff){ - if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 150){ - CVector source, target; - float dx, dy, len; - - dx = GetForward().x; - dy = GetForward().y; - len = Sqrt(SQR(dx) + SQR(dy)); - if(len < 0.1f) len = 0.1f; - dx /= len; - dy /= len; - - m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); - - source = GetMatrix() * CVector(2.0f, 2.5f, 1.0f); - target = source + CVector(dx, dy, 0.0f)*60.0f; - target += CVector( - ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f, - ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f, - ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.02f); - CWeapon::DoTankDoomAiming(this, pDriver, &source, &target); - FireOneInstantHitRound(&source, &target, 15); - - source = GetMatrix() * CVector(-2.0f, 2.5f, 1.0f); - target = source + CVector(dx, dy, 0.0f)*60.0f; - target += CVector( - ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f, - ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f, - ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.02f); - CWeapon::DoTankDoomAiming(this, pDriver, &source, &target); - FireOneInstantHitRound(&source, &target, 15); - - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); - - m_nAmmoInClip--; - if(m_nAmmoInClip == 0){ + if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD){ + if(CPad::GetPad(0)->GetCarGunFired() && !bGunSwitchedOff){ + FireFixedMachineGuns(); + }else{ + if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 1400) m_nAmmoInClip = 20; - m_nGunFiringTime = CTimer::GetTimeInMilliseconds() + 1400; - } } - }else{ - if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 1400) - m_nAmmoInClip = 20; } } void +CVehicle::FireFixedMachineGuns(void) +{ + if (CTimer::GetTimeInMilliseconds() <= m_nGunFiringTime + 150) + return; + CVector source, target; + float dx, dy, len; + + dx = GetForward().x; + dy = GetForward().y; + len = Sqrt(SQR(dx) + SQR(dy)); + if (len < 0.1f) len = 0.1f; + dx /= len; + dy /= len; + + m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); + + source = GetMatrix() * CVector(2.0f, 2.5f, 1.0f); + target = source + CVector(dx, dy, 0.0f) * 60.0f; + target += CVector( + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f, + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f, + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.02f); + CWeapon::DoTankDoomAiming(this, pDriver, &source, &target); + FireOneInstantHitRound(&source, &target, 15); + + source = GetMatrix() * CVector(-2.0f, 2.5f, 1.0f); + target = source + CVector(dx, dy, 0.0f) * 60.0f; + target += CVector( + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f, + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f, + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.02f); + CWeapon::DoTankDoomAiming(this, pDriver, &source, &target); + FireOneInstantHitRound(&source, &target, 15); + + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + + m_nAmmoInClip--; + if (m_nAmmoInClip == 0) { + m_nAmmoInClip = 20; + m_nGunFiringTime = CTimer::GetTimeInMilliseconds() + 1400; + } +} + +void +CVehicle::ActivateBomb(void) +{ + if(m_bombType == CARBOMB_TIMED){ + m_bombType = CARBOMB_TIMEDACTIVE; + m_nBombTimer = 7000; + m_pBlowUpEntity = FindPlayerPed(); + CGarages::TriggerMessage("GA_12", -1, 3000, -1); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f); + }else if(m_bombType == CARBOMB_ONIGNITION){ + m_bombType = CARBOMB_ONIGNITIONACTIVE; + CGarages::TriggerMessage("GA_12", -1, 3000, -1); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f); + } +} + +void +CVehicle::ActivateBombWhenEntered(void) +{ + if(pDriver){ + if(!bDriverLastFrame && m_bombType == CARBOMB_ONIGNITIONACTIVE){ + // If someone enters the car and there is a bomb, detonate + m_nBombTimer = 1000; + m_pBlowUpEntity = m_pBombRigger; + if(m_pBlowUpEntity) + m_pBlowUpEntity->RegisterReference((CEntity**)&m_pBlowUpEntity); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TICK, 1.0f); + } + bDriverLastFrame = true; + }else + bDriverLastFrame = false; +} + +void CVehicle::ExtinguishCarFire(void) { - m_fHealth = Max(m_fHealth, 300.0f); + if(GetStatus() != STATUS_WRECKED) + m_fHealth = Max(m_fHealth, 300.0f); if(m_pCarFire) m_pCarFire->Extinguish(); if(IsCar()){ @@ -833,6 +1430,69 @@ CVehicle::ShufflePassengersToMakeSpace(void) } void +CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&player, CCopPed *&cop) +{ + int i; + player = nil; + cop = nil; + + if(ped1->IsPlayer() && ped2->m_nPedType == PEDTYPE_COP && + ((CPlayerPed*)ped1)->m_pWanted->m_nWantedLevel > 0 && + ped2->m_pedInObjective == ped1){ + player = (CPlayerPed*)ped1; + cop = (CCopPed*)ped2; + return; + } + + bool ped1IsDriver = ped1 == pDriver; + + // Just what the hell is this weird code? + CPed *peds[9]; + CPed *peds2[9]; + int numPeds = 0; + int numPeds2 = 0; + for(i = 0; i < m_nNumMaxPassengers; i++){ + CPed *p = pPassengers[i]; + if(p && p != ped1 && !p->bStayInCarOnJack){ + peds[numPeds++] = p; + // uhh what? + if(i < 1 && !ped1IsDriver) + continue; + peds2[numPeds2++] = p; + } + } + + // So we're copying this array for no reason... + CPed *peds3[9]; + int numPeds3 = 0; + for(i = 0; i < numPeds; i++){ + if(peds[i]->IsPlayer() && ped2->m_nPedType == PEDTYPE_COP && + ((CPlayerPed*)peds[i])->m_pWanted->m_nWantedLevel > 0 && + ped2->m_pedInObjective == peds[i]){ + player = (CPlayerPed*)peds[i]; + cop = (CCopPed*)ped2; + return; + } + peds3[numPeds3++] = peds[i]; + } + + int time = 1800; + for(i = 0; i < numPeds3; i++){ + peds3[i]->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + time; + peds3[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); + time += CGeneral::GetRandomNumberInRange(300.0f, 600.0f); + } + + if(IsCar() && numPeds2 > 0 && CGeneral::GetRandomTrueFalse()) + for(i = 0; i < numPeds2; i++) + if(peds2[i]->IsFemale() || CGeneral::GetRandomTrueFalse()){ + peds2[i]->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 10000; + peds2[i]->b156_8 = true; + peds2[i]->bFleeAfterExitingCar = true; + } +} + +void CVehicle::ProcessDelayedExplosion(void) { if(m_nBombTimer == 0) @@ -851,8 +1511,6 @@ CVehicle::ProcessDelayedExplosion(void) if (m_nBombTimer != 0) return; - if(FindPlayerVehicle() != this && m_pBlowUpEntity == FindPlayerPed()) - CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this); BlowUpCar(m_pBlowUpEntity); } @@ -860,12 +1518,13 @@ bool CVehicle::IsLawEnforcementVehicle(void) { switch(GetModelIndex()){ - case MI_FBICAR: case MI_POLICE: case MI_ENFORCER: case MI_PREDATOR: case MI_RHINO: case MI_BARRACKS: + case MI_FBIRANCH: + case MI_VICECHEE: return true; default: return false; @@ -883,6 +1542,8 @@ CVehicle::UsesSiren(uint32 id) case MI_POLICE: case MI_ENFORCER: case MI_PREDATOR: + case MI_FBIRANCH: + case MI_VICECHEE: return true; default: return false; @@ -894,24 +1555,7 @@ CVehicle::IsVehicleNormal(void) { if (!pDriver || m_nNumPassengers != 0 || GetStatus() == STATUS_WRECKED) return false; - switch (GetModelIndex()){ - case MI_FIRETRUCK: - case MI_AMBULAN: - case MI_TAXI: - case MI_POLICE: - case MI_ENFORCER: - case MI_BUS: - case MI_RHINO: - case MI_BARRACKS: - case MI_DODO: - case MI_COACH: - case MI_CABBIE: - case MI_RCBANDIT: - case MI_BORGNINE: - return false; - default: - return true; - } + return GetModelInfo()->m_vehicleClass != -1; } bool @@ -988,7 +1632,8 @@ CVehicle::CanPedOpenLocks(CPed *ped) { if(m_nDoorLock == CARLOCK_LOCKED || m_nDoorLock == CARLOCK_LOCKED_INITIALLY || - m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) + m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE || + m_nDoorLock == CARLOCK_SKIP_SHUT_DOORS) return false; if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY) return false; @@ -996,10 +1641,18 @@ CVehicle::CanPedOpenLocks(CPed *ped) } bool +CVehicle::CanDoorsBeDamaged(void) +{ + return m_nDoorLock == CARLOCK_NOT_USED || + m_nDoorLock == CARLOCK_UNLOCKED || + m_nDoorLock == CARLOCK_SKIP_SHUT_DOORS; +} + +bool CVehicle::CanPedEnterCar(void) { // can't enter when car is on side - if(GetUp().z > 0.1f || GetUp().z < -0.1f){ + if(IsBike() || GetUp().z > 0.1f || GetUp().z < -0.1f){ // also when car is moving too fast if(m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f)) return false; @@ -1011,16 +1664,14 @@ CVehicle::CanPedEnterCar(void) } bool -CVehicle::CanPedExitCar(void) +CVehicle::CanPedExitCar(bool jumpExit) { CVector up = GetUp(); if(up.z > 0.1f || up.z < -0.1f){ -#ifdef VC_PED_PORTS if (IsBoat()) return true; -#endif // can't exit when car is moving too fast - if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f) + if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f && !jumpExit) return false; // if car is slow enough, check turn speed if(Abs(m_vecTurnSpeed.x) > 0.01f || @@ -1043,6 +1694,14 @@ CVehicle::CanPedExitCar(void) } } +bool +CVehicle::CanPedJumpOffBike(void) +{ + if(pPassengers[0]) + return false; + return m_vecMoveSpeed.MagnitudeSqr() < 0.07f ? false : true; +} + void CVehicle::ChangeLawEnforcerState(uint8 enable) { @@ -1067,7 +1726,7 @@ CVehicle::SetUpDriver(void) if(VehicleCreatedBy != RANDOM_VEHICLE) return nil; - pDriver = CPopulation::AddPedInCar(this); + pDriver = CPopulation::AddPedInCar(this, true); pDriver->m_pMyVehicle = this; pDriver->m_pMyVehicle->RegisterReference((CEntity**)&pDriver->m_pMyVehicle); pDriver->bInVehicle = true; @@ -1080,15 +1739,31 @@ CVehicle::SetUpDriver(void) CPed* CVehicle::SetupPassenger(int n) { + int i; + if(pPassengers[n]) return pPassengers[n]; - pPassengers[n] = CPopulation::AddPedInCar(this); - pPassengers[n]->m_pMyVehicle = this; - pPassengers[n]->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle); - pPassengers[n]->bInVehicle = true; - pPassengers[n]->SetPedState(PED_DRIVING); - if(bIsBus) + if((IsTaxi() || IsLimo()) && n == 0) + pPassengers[0] = nil; + else{ + CPed *passenger = CPopulation::AddPedInCar(this, false); + pPassengers[n] = passenger; + passenger->m_pMyVehicle = this; + passenger->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle); + passenger->bInVehicle = true; + passenger->SetPedState(PED_DRIVING); + + if(passenger->m_nPedType == PEDTYPE_CIVMALE || passenger->m_nPedType == PEDTYPE_CIVFEMALE) + for(i = 0; i < n; i++) + if(pPassengers[i] && pPassengers[n] && + (pPassengers[i]->m_nPedType == PEDTYPE_CIVMALE || pPassengers[i]->m_nPedType == PEDTYPE_CIVFEMALE) && + passenger->GetModelIndex() == pPassengers[i]->GetModelIndex()){ + pPassengers[n] = nil; + CPopulation::RemovePed(passenger); + } + } + if(bIsBus && pPassengers[n]) pPassengers[n]->bRenderPedInCar = false; ++m_nNumPassengers; return pPassengers[n]; @@ -1101,23 +1776,42 @@ CVehicle::SetDriver(CPed *driver) pDriver->RegisterReference((CEntity**)&pDriver); if(bFreebies && driver == FindPlayerPed()){ - if(GetModelIndex() == MI_AMBULAN) - FindPlayerPed()->m_fHealth = Min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f); - else if(GetModelIndex() == MI_TAXI) - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25; - else if(GetModelIndex() == MI_POLICE) - driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5); - else if(GetModelIndex() == MI_ENFORCER) - driver->m_fArmour = Max(driver->m_fArmour, 100.0f); - else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE) - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25; bFreebies = false; + switch(GetModelIndex()){ + case MI_AMBULAN: + FindPlayerPed()->m_fHealth = Max(FindPlayerPed()->m_fHealth, Min(FindPlayerPed()->m_fHealth + 20.0f, CWorld::Players[0].m_nMaxHealth)); + break; + + case MI_TAXI: + case MI_CABBIE: + case MI_ZEBRA: + case MI_KAUFMAN: + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 12; + break; + + case MI_POLICE: + CStreaming::RequestModel(MI_SHOTGUN, STREAMFLAGS_DONT_REMOVE); + bFreebies = true; + break; + + case MI_ENFORCER: + driver->m_fArmour = Max(driver->m_fArmour, CWorld::Players[0].m_nMaxArmour); + break; + + case MI_CADDY: + if(!(driver->IsPlayer() && ((CPlayerPed*)driver)->DoesPlayerWantNewWeapon(WEAPONTYPE_GOLFCLUB, true))) + CStreaming::RequestModel(MI_GOLFCLUB, STREAMFLAGS_DONT_REMOVE); + break; + } } - ApplyTurnForce(0.0f, 0.0f, -0.2f*driver->m_fMass, - driver->GetPosition().x - GetPosition().x, - driver->GetPosition().y - GetPosition().y, - 0.0f); + if(IsBike()) + ApplyMoveForce(-0.2f*driver->m_fMass * GetUp()); + else + ApplyTurnForce(0.0f, 0.0f, -0.2f*driver->m_fMass, + driver->GetPosition().x - GetPosition().x, + driver->GetPosition().y - GetPosition().y, + 0.0f); } bool @@ -1125,10 +1819,13 @@ CVehicle::AddPassenger(CPed *passenger) { int i; - ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass, - passenger->GetPosition().x - GetPosition().x, - passenger->GetPosition().y - GetPosition().y, - 0.0f); + if(IsBike()) + ApplyTurnForce(-0.2f*passenger->m_fMass * GetUp(), -0.1f*GetForward()); + else + ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass, + passenger->GetPosition().x - GetPosition().x, + passenger->GetPosition().y - GetPosition().y, + 0.0f); for(i = 0; i < m_nNumMaxPassengers; i++) if(pPassengers[i] == nil){ @@ -1145,10 +1842,13 @@ CVehicle::AddPassenger(CPed *passenger, uint8 n) if(bIsBus) return AddPassenger(passenger); - ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass, - passenger->GetPosition().x - GetPosition().x, - passenger->GetPosition().y - GetPosition().y, - 0.0f); + if(IsBike()) + ApplyTurnForce(-0.2f*passenger->m_fMass * GetUp(), -0.1f*GetForward()); + else + ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass, + passenger->GetPosition().x - GetPosition().x, + passenger->GetPosition().y - GetPosition().y, + 0.0f); if(n < m_nNumMaxPassengers && pPassengers[n] == nil){ pPassengers[n] = passenger; @@ -1162,6 +1862,22 @@ void CVehicle::RemoveDriver(void) { SetStatus(STATUS_ABANDONED); + if(pDriver == FindPlayerPed()){ + if(GetModelIndex() == MI_POLICE && CStreaming::HasModelLoaded(MI_SHOTGUN)){ + if(bFreebies){ + if(((CPlayerPed*)pDriver)->DoesPlayerWantNewWeapon(WEAPONTYPE_SHOTGUN, true)) + pDriver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5, true); + else + pDriver->GrantAmmo(WEAPONTYPE_SHOTGUN, 5); + bFreebies = false; + } + CStreaming::SetModelIsDeletable(MI_SHOTGUN); + }else if(GetModelIndex() == MI_CADDY && CStreaming::HasModelLoaded(MI_GOLFCLUB)){ + if(((CPlayerPed*)pDriver)->DoesPlayerWantNewWeapon(WEAPONTYPE_GOLFCLUB, true)) + pDriver->GiveWeapon(WEAPONTYPE_GOLFCLUB, 1, true); + CStreaming::SetModelIsDeletable(MI_GOLFCLUB); + } + } pDriver = nil; } @@ -1187,6 +1903,57 @@ CVehicle::RemovePassenger(CPed *p) } } +bool +CVehicle::IsDriver(CPed *ped) +{ + if(ped == nil) + return false; + return ped == pDriver; +} + +bool +CVehicle::IsDriver(int32 model) +{ + return pDriver && pDriver->GetModelIndex() == model; +} + +bool +CVehicle::IsPassenger(CPed *ped) +{ + int i; + if(ped == nil) + return false; + for(i = 0; i < 8; i++) + if(pPassengers[i] == ped) + return true; + return false; +} + +bool +CVehicle::IsPassenger(int32 model) +{ + int i; + for(i = 0; i < 8; i++) + if(pPassengers[i] && pPassengers[i]->GetModelIndex() == model) + return true; + return false; +} + +void +CVehicle::UpdatePassengerList(void) +{ + int i; + bool hasPassenger = false; + if(m_nNumPassengers) + for(i = 0; i < 8; i++) + if(pPassengers[i]){ + hasPassenger = true; + break; + } + if(!hasPassenger) + m_nNumPassengers = 0; +} + void CVehicle::ProcessCarAlarm(void) { @@ -1196,9 +1963,10 @@ CVehicle::ProcessCarAlarm(void) return; step = CTimer::GetTimeStepInMilliseconds(); - if((uint16)m_nAlarmState < step) + if((uint16)m_nAlarmState < step){ m_nAlarmState = 0; - else + m_nCarHornTimer = 0; + }else m_nAlarmState -= step; } @@ -1226,6 +1994,261 @@ CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius) return true; } +RpMaterial* +SetCompAlphaCB(RpMaterial *material, void *data) +{ + uint32 alpha = (uint32)(uintptr)data; + RwRGBA *col = (RwRGBA*)RpMaterialGetColor(material); // get rid of const + col->alpha = alpha; + return material; +} + +void +CVehicle::SetComponentAtomicAlpha(RpAtomic *atomic, int32 alpha) +{ + RpGeometry *geo = RpAtomicGetGeometry(atomic); + RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) | rpGEOMETRYMODULATEMATERIALCOLOR); + RpGeometryForAllMaterials(geo, SetCompAlphaCB, (void*)alpha); +} + +void +CVehicle::UpdateClumpAlpha(void) +{ + int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject); + if(bFadeOut){ + clumpAlpha -= 8; + if(clumpAlpha < 0) + clumpAlpha = 0; + }else if(clumpAlpha < 255){ + clumpAlpha += 16; + if(clumpAlpha > 255) + clumpAlpha = 255; + } + CVisibilityPlugins::SetClumpAlpha((RpClump*)m_rwObject, clumpAlpha); +} + +void +CVehicle::HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd) +{ + int i; + float angle; + CColPoint point; + CEntity *entity; + uint8 r, g, b; + + if(heli == nil) + return; + + uint8 surface = SURFACE_TARMAC; + int frm = CTimer::GetFrameCounter() & 7; + float testLowZ = ground - 10.0f; + float dustSize = 0.0f; + float baseSize = 1.0f; + float offset = 1.0f; // when heli is tilted + float particleZ = -101.0f; + int n = 0; + + if(heli->GetModelIndex() == MI_RCGOBLIN || heli->GetModelIndex() == MI_RCRAIDER){ + radius = 3.0f; + dustSize = 0.04f; + baseSize = 0.07f; + offset = 0.3f; + } + + CVector heliPos = heli->GetPosition(); + + if(heli->IsVehicle() && ((CVehicle*)heli)->IsCar()){ + heliPos.x -= (heliPos.z - ground)*heli->GetUp().x*offset*0.5f; + heliPos.y -= (heliPos.z - ground)*heli->GetUp().y*offset*0.5f; + } + + float steamSize = 0.25f * radius * baseSize; + float splashSize = 0.3f * radius * baseSize; + + i = 0; + for(i = 0; i < 32+rnd; i++){ + angle = i * TWOPI/32.0f; + CVector pos(radius*Cos(angle), radius*Sin(angle), 0.0f); + CVector dir = CVector(pos.x, pos.y, 1.0f)*0.01f; + pos += heliPos; + + if(i < 32 && i == 4*frm){ + if(CWorld::ProcessVerticalLine(pos, testLowZ, point, entity, true, false, false, false, true, false, nil)){ + n = rnd; + particleZ = point.point.z; + surface = point.surfaceB; + }else + n = 0; + + float waterLevel = 0.0f; + if(CWaterLevel::GetWaterLevel(pos, &waterLevel, false) && waterLevel > particleZ){ + surface = SURFACE_WATER; + n = rnd; + particleZ = waterLevel; + } + } + + if(n){ + pos.z = particleZ; + if(surface == SURFACE_WATER){ + float red = (0.3*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*255.0f/4.0f; + float green = (0.3*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*255.0f/4.0f; + float blue = (0.3*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*255.0f/4.0f; + r = clamp(red, 0.0f, 255.0f); + g = clamp(green, 0.0f, 255.0f); + b = clamp(blue, 0.0f, 255.0f); + RwRGBA col1 = { r, g, b, CGeneral::GetRandomNumberInRange(8, 32) }; + RwRGBA col2 = { 255, 255, 255, 32 }; + + if(n&1) + CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, pos, dir, nil, steamSize, col2); + else + CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, dir, nil, splashSize, col1, + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), + CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1); + }else{ + switch(surface){ + default: + case SURFACE_TARMAC: + r = 10; + g = 10; + b = 10; + break; + case SURFACE_GRASS: + r = 10; + g = 10; + b = 3; + break; + case SURFACE_GRAVEL: + r = 10; + g = 8; + b = 7; + break; + case SURFACE_MUD_DRY: + r = 10; + g = 6; + b = 3; + break; + case SURFACE_SAND: + case SURFACE_SAND_BEACH: + r = 10; + g = 10; + b = 7; + break; + } + RwRGBA col = { r, g, b, 32 }; + if(heliPos.z - pos.z < 20.0f) + CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, dustSize, col); + } + + n--; + } + } +} + +#define GLARE_MIN_DIST (13.0f) +#define GLARE_FULL_DIST (30.0f) +#define GLARE_MIN_ANGLE (0.99f) +#define GLARE_FULL_ANGLE (0.995f) + +void +CVehicle::DoSunGlare(void) +{ + if(bRenderScorched || GetPosition().z < 0.0f || + GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR || CWeather::SunGlare <= 0.0f) + return; + + CVector camDir = TheCamera.GetPosition() - GetPosition(); + float dist = camDir.Magnitude(); + camDir *= 2.0f/dist; + CVector glareVec = camDir + CTimeCycle::GetSunDirection(); + CVector localGlareVec; + localGlareVec.x = DotProduct(glareVec, GetRight()); + localGlareVec.y = DotProduct(glareVec, GetForward()); + localGlareVec.z = 0.0; + localGlareVec.Normalise(); + + CVector2D fwd2D = GetForward(); + fwd2D.Normalise(); + CVector2D camDir2D = camDir; + camDir2D.Normalise(); + float fwdness = Abs(DotProduct2D(fwd2D, camDir2D)); + + // check angle + float strength; + if(fwdness > GLARE_FULL_ANGLE) + strength = 1.0f; + else if(fwdness > GLARE_MIN_ANGLE) + strength = (fwdness - GLARE_MIN_ANGLE)/(GLARE_FULL_ANGLE-GLARE_MIN_ANGLE); + else + return; + // check distance + if(dist > GLARE_FULL_DIST){ + // no max distance + }else if(dist > GLARE_MIN_DIST) + strength *= (dist - GLARE_MIN_DIST)/(GLARE_FULL_DIST - GLARE_MIN_DIST); + else + return; + + float intens = 0.8f * strength * CWeather::SunGlare; + int r = intens * (CTimeCycle::GetSunCoreRed() + 2*255)/3.0f; + int g = intens * (CTimeCycle::GetSunCoreGreen() + 2*255)/3.0f; + int b = intens * (CTimeCycle::GetSunCoreBlue() + 2*255)/3.0f; + + CColModel *colmodel = GetColModel(); + CCollision::CalculateTrianglePlanes(colmodel); + + int i; + for(i = 0; i < colmodel->numTriangles-2; i += 2){ + int a1 = colmodel->triangles[i].a; + int b1 = colmodel->triangles[i].b; + int c1 = colmodel->triangles[i].c; + int a2 = colmodel->triangles[i+1].a; + int b2 = colmodel->triangles[i+1].b; + int c2 = colmodel->triangles[i+1].c; + CVector vert1 = colmodel->vertices[a1]; + CVector vert4; + // Need an upward surface + if(vert1.z <= 0.0f) + continue; + + // trying to find a quad here + int numTri2Verts = 0; + if(a2 != a1 && a2 != b1 && a2 != c1){ + // a2 is not in tri1 + numTri2Verts++; + vert4 = colmodel->vertices[a2]; + } + if(b2 != a1 && b2 != b1 && b2 != c1){ + // b2 is not in tri1 + numTri2Verts++; + vert4 = colmodel->vertices[b2]; + } + if(c2 != a1 && c2 != b1 && c2 != c1){ + // c2 is not in tri1 + numTri2Verts++; + vert4 = colmodel->vertices[c2]; + } + // Need exactly one vertex from tri2 for a quad with tri1 + if(numTri2Verts != 1) + continue; + + CVector mid = (vert1 + colmodel->vertices[b1] + colmodel->vertices[c1] + vert4)/4.0f; + float dy = mid.y - vert1.y; + float dx = mid.x - vert1.x; + float dist = 1.4f * Min(Abs(dx), Abs(dy)); + if(dist > 0.6f){ + CVector pos = GetMatrix() * (dist * localGlareVec + mid) + camDir; + CCoronas::RegisterCorona((uintptr)this + 27 + i, + r, g, b, 255, + pos, 0.9f*CWeather::SunGlare, 90.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, + CCoronas::STREAK_OFF, 0.0f); + } + } +} + void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle) { @@ -1367,3 +2390,35 @@ CVehicle::Load(uint8*& buf) SkipSaveBuf(buf, 99); } #endif + +eVehicleAppearance +CVehicle::GetVehicleAppearance(void) +{ + uint32 flags = pHandling->Flags & 0xF0000; + if (flags == 0) + return VEHICLE_APPEARANCE_CAR; + if (flags == HANDLING_IS_BIKE) + return VEHICLE_APPEARANCE_BIKE; + if (flags == HANDLING_IS_HELI) + return VEHICLE_APPEARANCE_HELI; + if (flags == HANDLING_IS_PLANE) + return VEHICLE_APPEARANCE_PLANE; + if (flags == HANDLING_IS_BOAT) + return VEHICLE_APPEARANCE_BOAT; + return VEHICLE_APPEARANCE_NONE; +} + +bool +IsVehiclePointerValid(CVehicle* pVehicle) +{ + if (!pVehicle) + return false; + int index = CPools::GetVehiclePool()->GetJustIndex(pVehicle); +#ifdef FIX_BUGS + if (index < 0 || index >= NUMVEHICLES) +#else + if (index < 0 || index > NUMVEHICLES) +#endif + return false; + return pVehicle->m_vehType == VEHICLE_TYPE_PLANE || pVehicle->m_entryInfoList.first; +} diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index de4d3f88..083a8a15 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -5,8 +5,11 @@ #include "ModelIndices.h" #include "AnimManager.h" #include "Weapon.h" +#include "HandlingMgr.h" class CPed; +class CPlayerPed; +class CCopPed; class CFire; struct tHandlingData; @@ -103,23 +106,52 @@ enum tWheelState enum eFlightModel { FLIGHT_MODEL_DODO, - // not used in III FLIGHT_MODEL_RCPLANE, - FLIGHT_MODEL_HELI, - FLIGHT_MODEL_SEAPLANE + FLIGHT_MODEL_RCHELI, + FLIGHT_MODEL_SEAPLANE, + FLIGHT_MODEL_PLANE_UNUSED, + FLIGHT_MODEL_PLANE, + FLIGHT_MODEL_HELI +}; + +enum eVehicleAppearance +{ + VEHICLE_APPEARANCE_NONE, + VEHICLE_APPEARANCE_CAR, + VEHICLE_APPEARANCE_BIKE, + VEHICLE_APPEARANCE_HELI, + VEHICLE_APPEARANCE_BOAT, + VEHICLE_APPEARANCE_PLANE, +}; + +// TODO +enum eBikeWheelSpecial +{ + BIKE_WHEEL_2 = 2, + BIKE_WHEEL_3, +}; + +enum +{ + ROTOR_TOP = 3, + ROTOR_FRONT = 4, + ROTOR_RIGHT = 5, + ROTOR_LEFT = 7, + ROTOR_BACK = 8, + ROTOR_BOTTOM = 9, }; class CVehicle : public CPhysical { public: - // 0x128 tHandlingData *pHandling; + tFlyingHandlingData *pFlyingHandling; CAutoPilot AutoPilot; uint8 m_currentColour1; uint8 m_currentColour2; uint8 m_aExtras[2]; int16 m_nAlarmState; - int16 m_nMissionValue; + int16 m_nRouteSeed; CPed *pDriver; CPed *pPassengers[8]; uint8 m_nNumPassengers; @@ -168,15 +200,29 @@ public: uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car? uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command uint8 bHasAlreadyBeenRecorded : 1; // Used for replays + uint8 bPartOfConvoy : 1; + uint8 bHeliMinimumTilt : 1; // This heli should have almost no tilt really + uint8 bAudioChangingGear : 1; // sounds like vehicle is changing gear + + uint8 bIsDrowning : 1; // is vehicle occupants taking damage in water (i.e. vehicle is dead in water) + uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible + uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc) + uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed + uint8 bParking : 1; + uint8 bCanPark : 1; + + uint8 m_bombType : 3; + uint8 bDriverLastFrame : 1; int8 m_numPedsUseItAsCover; uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) int8 m_nPacManPickupsCarried; uint8 m_nRoadblockType; - int16 m_nRoadblockNode; float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode uint8 m_nCurrentGear; float m_fChangeGearTime; + CEntity* m_pBombRigger; + uint32 m_nSetPieceExtendedRangeTime; uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats) uint32 m_nTimeOfDeath; uint16 m_nTimeBlocked; @@ -186,12 +232,14 @@ public: float m_fMapObjectHeightBehind; // rear Z? eCarLock m_nDoorLock; int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage + CEntity *m_pLastDamageEntity; int8 m_nRadioStation; uint8 m_bRainAudioCounter; uint8 m_bRainSamplesCounter; - uint8 m_nCarHornTimer; - uint8 m_nCarHornPattern; // last horn? + uint32 m_nCarHornTimer; + uint8 m_nCarHornPattern; bool m_bSirenOrAlarm; + uint8 m_nCarHornDelay; int8 m_comedyControlState; CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car float m_fSteerRatio; @@ -221,11 +269,15 @@ public: virtual bool IsDoorFullyOpen(eDoors door) { return false; } virtual bool IsDoorClosed(eDoors door) { return false; } virtual bool IsDoorMissing(eDoors door) { return false; } + virtual bool IsDoorReady(uint32 door) { return false; } + virtual bool IsDoorMissing(uint32 door) { return false; } + virtual bool IsOpenTopCar(void) { return false; } virtual void RemoveRefsToVehicle(CEntity *ent) {} virtual void BlowUpCar(CEntity *ent) {} virtual bool SetUpWheelColModel(CColModel *colModel) { return false; } - virtual void BurstTyre(uint8 tyre) {} + virtual void BurstTyre(uint8 tyre, bool applyForces) {} virtual bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos) { return false;} + virtual bool IsClearToDriveAway(void); virtual float GetHeightAboveRoad(void); virtual void PlayCarHorn(void) {} #ifdef COMPATIBLE_SAVES @@ -233,6 +285,7 @@ public: virtual void Load(uint8*& buf); #endif + eVehicleAppearance GetVehicleAppearance(void); bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; } bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; } bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; } @@ -241,11 +294,17 @@ public: bool IsBike(void) { return m_vehType == VEHICLE_TYPE_BIKE; } void FlyingControl(eFlightModel flightModel); + bool DoBladeCollision(CVector pos, CMatrix &matrix, int16 rotorType, float radius, float damageMult); + bool BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &matrix, int16 rotorType, float damageMult); + void ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus); + void ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, + int32 wheelsOnGround, float thrust, float brake, float adhesion, float unk, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, eBikeWheelSpecial special, uint16 wheelStatus); void ExtinguishCarFire(void); void ProcessDelayedExplosion(void); float ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius); + int FindTyreNearestPoint(float x, float y); bool IsLawEnforcementVehicle(void); void ChangeLawEnforcerState(uint8 enable); bool UsesSiren(uint32 id); @@ -255,8 +314,10 @@ public: bool IsOnItsSide(void); bool CanBeDeleted(void); bool CanPedOpenLocks(CPed *ped); + bool CanDoorsBeDamaged(void); bool CanPedEnterCar(void); - bool CanPedExitCar(void); + bool CanPedExitCar(bool jumpExit); + bool CanPedJumpOffBike(void); // do these two actually return something? CPed *SetUpDriver(void); CPed *SetupPassenger(int n); @@ -265,17 +326,32 @@ public: bool AddPassenger(CPed *passenger, uint8 n); void RemovePassenger(CPed *passenger); void RemoveDriver(void); + bool IsDriver(CPed *ped); + bool IsDriver(int32 model); + bool IsPassenger(CPed *ped); + bool IsPassenger(int32 model); + void UpdatePassengerList(void); void ProcessCarAlarm(void); bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius); bool ShufflePassengersToMakeSpace(void); - void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage); + void MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&player, CCopPed *&cop); + void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage, CVector pos = CVector(0.0f, 0.0f, 0.0f)); void DoFixedMachineGuns(void); + void FireFixedMachineGuns(void); + void ActivateBomb(void); + void ActivateBombWhenEntered(void); + + void SetComponentAtomicAlpha(RpAtomic *atomic, int32 alpha); + void UpdateClumpAlpha(void); + static void HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd); + void DoSunGlare(void); bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; } CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); } - bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; } - AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); } + bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA || GetModelIndex() == MI_KAUFMAN; } + bool IsLimo(void) { return GetModelIndex() == MI_STRETCH || GetModelIndex() == MI_LOVEFIST; } + bool IsRealHeli(void) { return !!(pHandling->Flags & HANDLING_IS_HELI); } static bool bWheelsOnlyCheat; static bool bAllDodosCheat; @@ -286,8 +362,9 @@ public: static bool bAltDodoCheat; #endif static bool m_bDisableMouseSteering; + static bool bDisableRemoteDetonation; + static bool bDisableRemoteDetonationOnContact; }; -VALIDATE_SIZE(CVehicle, 0x288); - void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle); +bool IsVehiclePointerValid(CVehicle* pVehicle); diff --git a/src/weapons/ProjectileInfo.cpp b/src/weapons/ProjectileInfo.cpp index 47bc65ac..35e55b36 100644 --- a/src/weapons/ProjectileInfo.cpp +++ b/src/weapons/ProjectileInfo.cpp @@ -45,6 +45,7 @@ CProjectileInfo::GetProjectileInfo(int32 id) return &gaProjectileInfo[id]; } +// --MIAMI: Mostly done bool CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, float speed) { @@ -58,32 +59,36 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, switch (weapon) { - case WEAPONTYPE_ROCKETLAUNCHER: + case WEAPONTYPE_ROCKET: { - float vy = 1.25f; - time = CTimer::GetTimeInMilliseconds() + 1400; - if (ped->IsPlayer()) { - matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front; - matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up; - matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front); + float vy = 0.35f; + time = CTimer::GetTimeInMilliseconds() + 2000; + if (entity->GetModelIndex() == MI_SPARROW || entity->GetModelIndex() == MI_HUNTER || entity->GetModelIndex() == MI_SENTINEL) { + matrix = ped->GetMatrix(); matrix.GetPosition() = pos; - } else if (ped->m_pSeekTarget != nil) { + CVector vecSpeed = ((CPhysical*)entity)->m_vecMoveSpeed; + vy += Max(0.0f, DotProduct(vecSpeed, entity->GetForward())) + Max(0.0f, DotProduct(vecSpeed, entity->GetUp())); + } else { + if (ped->IsPlayer()) { + matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front; + matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up; + matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front); + matrix.GetPosition() = pos; + } else if (ped->m_pSeekTarget != nil) { float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z); float rz = Atan2(-ped->GetForward().x, ped->GetForward().y); vy = 0.35f * speed + 0.15f; matrix.SetTranslate(0.0f, 1.0f, 1.0f); matrix.Rotate(0.0f, ry, rz); matrix.GetPosition() += pos; - } else { - matrix = ped->GetMatrix(); + } else { + matrix = ped->GetMatrix(); + } } velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f)); gravity = false; break; } - case WEAPONTYPE_FLAMETHROWER: - Error("Undefined projectile type, AddProjectile, ProjectileInfo.cpp"); - break; case WEAPONTYPE_MOLOTOV: { time = CTimer::GetTimeInMilliseconds() + 2000; @@ -100,6 +105,7 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, break; } case WEAPONTYPE_GRENADE: + case WEAPONTYPE_DETONATOR_GRENADE: { time = CTimer::GetTimeInMilliseconds() + 2000; float scale = 0.0f; @@ -116,7 +122,9 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, elasticity = 0.5f; break; } - default: break; + default: + Error("Undefined projectile type, AddProjectile, ProjectileInfo.cpp"); + break; } int i = 0; @@ -127,7 +135,7 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, switch (weapon) { - case WEAPONTYPE_ROCKETLAUNCHER: + case WEAPONTYPE_ROCKET: ms_apProjectile[i] = new CProjectile(MI_MISSILE); break; case WEAPONTYPE_FLAMETHROWER: @@ -136,6 +144,7 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, ms_apProjectile[i] = new CProjectile(MI_MOLOTOV); break; case WEAPONTYPE_GRENADE: + case WEAPONTYPE_DETONATOR_GRENADE: ms_apProjectile[i] = new CProjectile(MI_GRENADE); break; default: break; @@ -158,6 +167,10 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, CWorld::Add(ms_apProjectile[i]); gaProjectileInfo[i].m_vecPos = ms_apProjectile[i]->GetPosition(); + + if (entity && entity->IsPed() && !ped->m_pCollidingEntity) { + ped->m_pCollidingEntity = ms_apProjectile[i]; + } return true; } @@ -182,7 +195,7 @@ CProjectileInfo::RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector p case WEAPONTYPE_MOLOTOV: CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0); break; - case WEAPONTYPE_ROCKETLAUNCHER: + case WEAPONTYPE_ROCKET: CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0); break; default: break; @@ -204,17 +217,17 @@ CProjectileInfo::Update() continue; } - if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) { + if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) { CParticle::AddParticle(PARTICLE_SMOKE, ms_apProjectile[i]->GetPosition(), CVector(0.0f, 0.0f, 0.0f)); } if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime) { - if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) { + if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) { CVector pos = ms_apProjectile[i]->GetPosition(); CWorld::pIgnoreEntity = ms_apProjectile[i]; if (ms_apProjectile[i]->bHasCollided || !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false) - || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) { + || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) { RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]); } CWorld::pIgnoreEntity = nil; @@ -227,14 +240,25 @@ CProjectileInfo::Update() { if (ms_apProjectile[i]->bHasCollided || !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false) - || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) { + || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) { RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]); } } CWorld::pIgnoreEntity = nil; } } else { - RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]); + if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE) { + CEntity *ent = gaProjectileInfo[i].m_pSource; + if (ent->IsPed() && ((CPed*)ped)->IsPlayer()) { + CPed *ped = (CPed*)ent; + if (ped->GetWeapon(ped->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponType != WEAPONTYPE_DETONATOR + || ped->GetWeapon(ped->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_nAmmoTotal == 0) { + gaProjectileInfo[i].m_nExplosionTime = 0; + } + } + } else { + RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]); + } } gaProjectileInfo[i].m_vecPos = ms_apProjectile[i]->GetPosition(); @@ -247,7 +271,7 @@ CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, flo bool result = false; for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) { if (gaProjectileInfo[i].m_bInUse) { - if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_GRENADE) { + if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_GRENADE) { const CVector &pos = ms_apProjectile[i]->GetPosition(); if (pos.x >= x1 && pos.x <= x2 && pos.y >= y1 && pos.y <= y2 && pos.z >= z1 && pos.z <= z2) { result = true; @@ -263,6 +287,20 @@ CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, flo return result; } +// --MIAMI: Done +void +CProjectileInfo::RemoveDetonatorProjectiles() +{ + for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) { + if (gaProjectileInfo[i].m_bInUse && gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE) { + CExplosion::AddExplosion(nil, gaProjectileInfo[i].m_pSource, EXPLOSION_GRENADE, gaProjectileInfo[i].m_vecPos, 0); // TODO(Miami): New parameter (1) + gaProjectileInfo[i].m_bInUse = false; + CWorld::Remove(ms_apProjectile[i]); + delete ms_apProjectile[i]; + } + } +} + void CProjectileInfo::RemoveAllProjectiles() { diff --git a/src/weapons/ProjectileInfo.h b/src/weapons/ProjectileInfo.h index 3d8074c9..d1688948 100644 --- a/src/weapons/ProjectileInfo.h +++ b/src/weapons/ProjectileInfo.h @@ -26,6 +26,7 @@ public: static void RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos); static bool RemoveIfThisIsAProjectile(CObject *pObject); static void RemoveAllProjectiles(); + static void RemoveDetonatorProjectiles(); static void Update(); static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove); }; diff --git a/src/weapons/ShotInfo.cpp b/src/weapons/ShotInfo.cpp index f09ae052..6fc6341d 100644 --- a/src/weapons/ShotInfo.cpp +++ b/src/weapons/ShotInfo.cpp @@ -128,4 +128,4 @@ CShotInfo::Update() if (!((CTimer::GetFrameCounter() + slot) & 3)) CWorld::SetCarsOnFire(shot.m_startPos.x, shot.m_startPos.y, shot.m_startPos.z, 4.0f, shot.m_sourceEntity); } -}
\ No newline at end of file +} diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 93481105..eaf86bfc 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -29,23 +29,51 @@ #include "WaterLevel.h" #include "WeaponInfo.h" #include "World.h" +#include "SurfaceTable.h" -uint16 gReloadSampleTime[WEAPONTYPE_LAST_WEAPONTYPE] = +// TODO(Miami) +#define AUDIO_NOT_READY + +// TODO(Miami): Those are mostly placeholders!!! +uint16 gReloadSampleTime[] = { 0, // UNARMED - 0, // BASEBALLBAT + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, // GRENADE + 0, // DETONATEGRENADE + 0, // TEARGAS + 0, // MOLOTOV + 0, // ROCKET 250, // COLT45 - 400, // UZI + 250, // PYTHON 650, // SHOTGUN - 300, // AK47 + 650, // SPAS12 SHOTGUN + 650, // STUBBY SHOTGUN + 400, // TEC9 + 400, // UZIhec + 400, // SILENCED_INGRAM + 400, // MP5 300, // M16 + 300, // AK47 423, // SNIPERRIFLE + 423, // LASERSCOPE 400, // ROCKETLAUNCHER 0, // FLAMETHROWER - 0, // MOLOTOV - 0, // GRENADE + 0, // M60 + 0, // MINIGUN 0, // DETONATOR - 0 // HELICANNON + 0, // HELICANNON + 0 // CAMERA }; CWeaponInfo * @@ -85,18 +113,42 @@ CWeapon::UpdateWeapons(void) CBulletInfo::Update(); } +// --MIAMI: Done void CWeapon::Initialise(eWeaponType type, int32 ammo) { m_eWeaponType = type; m_eWeaponState = WEAPONSTATE_READY; - if (ammo > 99999) - m_nAmmoTotal = 99999; - else - m_nAmmoTotal = ammo; + m_nAmmoTotal = Min(ammo, 99999); m_nAmmoInClip = 0; Reload(); m_nTimer = 0; + int modelId = CWeaponInfo::GetWeaponInfo(m_eWeaponType)->m_nModelId; + if (modelId != -1) + CModelInfo::GetModelInfo(modelId)->AddRef(); + + int model2Id = CWeaponInfo::GetWeaponInfo(m_eWeaponType)->m_nModel2Id; + if (model2Id != -1) + CModelInfo::GetModelInfo(model2Id)->AddRef(); +} + +// --MIAMI: Done +void +CWeapon::Shutdown() +{ + int modelId = CWeaponInfo::GetWeaponInfo(m_eWeaponType)->m_nModelId; + if (modelId != -1) + CModelInfo::GetModelInfo(modelId)->RemoveRef(); + + int model2Id = CWeaponInfo::GetWeaponInfo(m_eWeaponType)->m_nModel2Id; + if (model2Id != -1) + CModelInfo::GetModelInfo(model2Id)->RemoveRef(); + + m_eWeaponType = WEAPONTYPE_UNARMED; + m_eWeaponState = WEAPONSTATE_READY; + m_nAmmoInClip = 0; + m_nAmmoTotal = 0; + m_nTimer = 0; } bool @@ -124,6 +176,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) return false; bool fired; + bool addFireRateAsDelay = true; if ( GetInfo()->m_eWeaponFire != WEAPON_FIRE_MELEE ) { @@ -133,38 +186,46 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) switch ( m_eWeaponType ) { case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_SPAS12_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: { + addFireRateAsDelay = true; fired = FireShotgun(shooter, source); break; } case WEAPONTYPE_COLT45: + case WEAPONTYPE_PYTHON: case WEAPONTYPE_UZI: - case WEAPONTYPE_AK47: + case WEAPONTYPE_TEC9: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: + case WEAPONTYPE_M60: + case WEAPONTYPE_MINIGUN: + case WEAPONTYPE_HELICANNON: { - fired = FireInstantHit(shooter, source); - + if ((TheCamera.PlayerWeaponMode.Mode == CCam::MODE_HELICANNON_1STPERSON || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON) + && shooter == FindPlayerPed()) { + addFireRateAsDelay = false; + fired = FireM16_1stPerson(shooter); + } else { + addFireRateAsDelay = true; + fired = FireInstantHit(shooter, source); + } break; } case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_LASERSCOPE: { fired = FireSniper(shooter); break; } - case WEAPONTYPE_M16: - { - if ( TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON && shooter == FindPlayerPed() ) - fired = FireM16_1stPerson(shooter); - else - fired = FireInstantHit(shooter, source); - - break; - } - case WEAPONTYPE_ROCKETLAUNCHER: { if ( shooter->IsPed() && ((CPed*)shooter)->m_pSeekTarget != nil ) @@ -184,6 +245,8 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) case WEAPONTYPE_MOLOTOV: case WEAPONTYPE_GRENADE: + case WEAPONTYPE_DETONATOR_GRENADE: + case WEAPONTYPE_TEARGAS: { if ( shooter == FindPlayerPed() ) { @@ -201,6 +264,11 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) else fired = FireProjectile(shooter, source, 0.3f); + if (m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE) { + ((CPed*)shooter)->GiveWeapon(WEAPONTYPE_DETONATOR, 1, true); + ((CPed*)shooter)->GetWeapon(((CPed*)shooter)->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY; + ((CPed*)shooter)->SetCurrentWeapon(WEAPONTYPE_DETONATOR); + } break; } @@ -221,19 +289,6 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) break; } - case WEAPONTYPE_HELICANNON: - { - if ( (TheCamera.PlayerWeaponMode.Mode == CCam::MODE_HELICANNON_1STPERSON || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON ) - && shooter == FindPlayerPed() ) - { - fired = FireM16_1stPerson(shooter); - } - else - fired = FireInstantHit(shooter, source); - - break; - } - default: { debug("Unknown weapon type, Weapon.cpp"); @@ -257,8 +312,11 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) DMAudio.PlayOneShot(shooterPed->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); } - if (m_nAmmoInClip > 0) m_nAmmoInClip--; - if (m_nAmmoTotal > 0 && (m_nAmmoTotal < 25000 || isPlayer)) m_nAmmoTotal--; + if (m_nAmmoInClip > 0) + m_nAmmoInClip--; + + if (m_nAmmoTotal > 0 && (m_nAmmoTotal < 25000 || isPlayer) && (!isPlayer || CStats::GetPercentageProgress() < 100.0f || m_eWeaponType == WEAPONTYPE_DETONATOR)) + m_nAmmoTotal--; if (m_eWeaponState == WEAPONSTATE_READY && m_eWeaponType == WEAPONTYPE_FLAMETHROWER) DMAudio.PlayOneShot(((CPhysical*)shooter)->m_audioEntityId, SOUND_WEAPON_FLAMETHROWER_FIRE, 0.0f); @@ -282,7 +340,11 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) return true; } - m_nTimer = CTimer::GetTimeInMilliseconds() + 1000; + if (addFireRateAsDelay) + m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nFiringRate; + else + m_nTimer = CTimer::GetTimeInMilliseconds(); + if (shooter == FindPlayerPed()) CStats::RoundsFiredByPlayer++; } @@ -293,9 +355,15 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) { m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload; m_eWeaponState = WEAPONSTATE_FIRING; +#ifndef AUDIO_NOT_READY + if (shooter->IsPed() && m_eWeaponType != WEAPONTYPE_CHAINSAW) + { + DMAudio.PlayOneShot(((CPed*)shooter)->m_audioEntityId, 188, m_eWeaponType << 8); + } +#endif } - FireMelee(shooter, *source); + fired = FireMelee(shooter, *source); } if ( m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BASEBALLBAT ) @@ -305,7 +373,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) } bool -CWeapon::FireFromCar(CAutomobile *shooter, bool left) +CWeapon::FireFromCar(CVehicle *shooter, bool left) { ASSERT(shooter!=nil); @@ -343,6 +411,7 @@ CWeapon::FireFromCar(CAutomobile *shooter, bool left) return true; } +// --MIAMI: Done, except commented things bool CWeapon::FireMelee(CEntity *shooter, CVector &fireSource) { @@ -350,28 +419,39 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource) CWeaponInfo *info = GetInfo(); - bool anim2Playing = false; - if ( RpAnimBlendClumpGetAssociation(shooter->GetClump(), info->m_Anim2ToPlay) ) - anim2Playing = true; + bool anim2Playing = RpAnimBlendClumpGetAssociation(shooter->GetClump(), CPed::GetFireAnimGround(info, false)); ASSERT(shooter->IsPed()); CPed *shooterPed = (CPed*)shooter; + if (shooterPed == FindPlayerPed()) { + if (m_eWeaponType == WEAPONTYPE_GOLFCLUB || m_eWeaponType == WEAPONTYPE_NIGHTSTICK || + (m_eWeaponType >= WEAPONTYPE_BASEBALLBAT && m_eWeaponType <= WEAPONTYPE_CHAINSAW)) { + + // TODO(Miami): BreakGlassPhysically + if (m_eWeaponType == WEAPONTYPE_CHAINSAW) { + CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_PED, FindPlayerPed(), FindPlayerPed(), 1000); + } + } + } + + int damageEntityRegistered = 0; + for ( int32 i = 0; i < shooterPed->m_numNearPeds; i++ ) { CPed *victimPed = shooterPed->m_nearPeds[i]; ASSERT(victimPed!=nil); if ( (victimPed->m_nPedType != shooterPed->m_nPedType || victimPed == shooterPed->m_pSeekTarget) - && victimPed != shooterPed->m_leader || !(CGeneral::GetRandomNumber() & 31) ) + && victimPed != shooterPed->m_leader || !(CGeneral::GetRandomNumber() & 31) + && (!shooterPed->IsGangMember() || victimPed->CanBeDamagedByThisGangMember(shooterPed)) ) { bool collided = false; - CColModel *victimPedCol = &CTempColModels::ms_colModelPed1; - if ( victimPed->OnGround() || !victimPed->IsPedHeadAbovePos(-0.3f) ) - victimPedCol = &CTempColModels::ms_colModelPedGroundHit; - + if (victimPed->m_nPedState == PED_DRIVING && (m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE + || info->m_bFightMode)) + continue; float victimPedRadius = victimPed->GetBoundRadius() + info->m_fRadius; if ( victimPed->bUsesCollision || victimPed->Dead() || victimPed->Driving() ) @@ -380,12 +460,29 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource) if ( SQR(victimPedRadius) > (victimPedPos-(*fireSource)).MagnitudeSqr() ) { CVector collisionDist; + CColModel* victimPedCol = &CTempColModels::ms_colModelPed1; + bool useLocalPos = false; + if (victimPed->m_nPedState == PED_FALL + || victimPed->m_nPedState == PED_DIE && victimPed->bIsPedDieAnimPlaying + || victimPed->m_nWaitState == WAITSTATE_SIT_IDLE + || victimPed->m_nWaitState == WAITSTATE_SUN_BATHE_IDLE) + { + useLocalPos = true; + victimPedCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(victimPed->GetModelIndex()))->AnimatePedColModelSkinnedWorld(victimPed->GetClump()); + } else if (victimPed->DyingOrDead()) { + victimPedCol = &CTempColModels::ms_colModelPedGroundHit; + } int32 s = 0; while ( s < victimPedCol->numSpheres ) { CColSphere *sphere = &victimPedCol->spheres[s]; - collisionDist = victimPedPos+sphere->center-(*fireSource); + + if (useLocalPos) { + collisionDist = sphere->center - (*fireSource); + } else { + collisionDist = victimPedPos + sphere->center - (*fireSource); + } if ( SQR(sphere->radius + info->m_fRadius) > collisionDist.MagnitudeSqr() ) { @@ -406,65 +503,115 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource) int32 localDir = victimPed->GetLocalDirection(posOffset); - bool isBat = m_eWeaponType == WEAPONTYPE_BASEBALLBAT; + bool isHeavy = m_eWeaponType >= WEAPONTYPE_GOLFCLUB && m_eWeaponType <= WEAPONTYPE_KATANA && m_eWeaponType != WEAPONTYPE_HAMMER; + + if (shooterPed->m_fDamageImpulse == 0.0f) { + shooterPed->m_pDamageEntity = victimPed; + victimPed->RegisterReference(&shooterPed->m_pDamageEntity); + } + + damageEntityRegistered = 3; + // TODO(Miami): Bike if ( !victimPed->DyingOrDead() ) victimPed->ReactToAttack(shooterPed); uint8 hitLevel = HITLEVEL_HIGH; - if ( isBat && victimPed->OnGround() ) + if ( isHeavy && (victimPed->OnGround() || victimPed->m_nWaitState == WAITSTATE_SUN_BATHE_IDLE)) hitLevel = HITLEVEL_GROUND; victimPed->StartFightDefend(localDir, hitLevel, 10); if ( !victimPed->DyingOrDead() ) { - if ( shooterPed->IsPlayer() && isBat && anim2Playing ) + if ( shooterPed->IsPlayer() && isHeavy && anim2Playing ) victimPed->InflictDamage(shooterPed, m_eWeaponType, 100.0f, PEDPIECE_TORSO, localDir); else if ( shooterPed->IsPlayer() && ((CPlayerPed*)shooterPed)->m_bAdrenalineActive ) victimPed->InflictDamage(shooterPed, m_eWeaponType, 3.5f*info->m_nDamage, PEDPIECE_TORSO, localDir); else { - if ( victimPed->IsPlayer() && isBat ) // wtf, it's not fair + if ( victimPed->IsPlayer() && isHeavy ) // wtf, it's not fair victimPed->InflictDamage(shooterPed, m_eWeaponType, 2.0f*info->m_nDamage, PEDPIECE_TORSO, localDir); else victimPed->InflictDamage(shooterPed, m_eWeaponType, info->m_nDamage, PEDPIECE_TORSO, localDir); } } - if ( CGame::nastyGame ) + if ( CGame::nastyGame && victimPed->GetIsOnScreen() ) { - if ( victimPed->GetIsOnScreen() ) - { - CVector dir = collisionDist * RecipSqrt(1.0f, 10.0f*collisionDist.MagnitudeSqr()); + CVector dir = collisionDist * RecipSqrt(1.0f, 10.0f*collisionDist.MagnitudeSqr()); + CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); + CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); + CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); + + if ( isHeavy ) + { + dir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); + dir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); + + dir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); + dir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); - CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); + } - if ( isBat ) + if (m_eWeaponType == WEAPONTYPE_CHAINSAW) + { + if (victimPed->m_nPedState != PED_DEAD && !((CTimer::GetFrameCounter() + 17) & 1) + || victimPed->m_nPedState == PED_DEAD && !((CTimer::GetFrameCounter() + 17) & 3)) { - dir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); - dir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); - CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); - - dir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); - dir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); - CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); + CParticle::AddParticle(PARTICLE_TEST, bloodPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.2f); } + CVector newDir(dir); + newDir.z += 0.2f; + CParticle::AddParticle(PARTICLE_BLOOD_SMALL, bloodPos, newDir); + CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, newDir); + newDir.z = dir.z + 0.1f; + CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, newDir); + newDir.x = 0.0f; + newDir.y = 0.0f; + newDir.z = 0.01f; + CParticle::AddParticle(PARTICLE_DEBRIS2, bloodPos, newDir); + + // TODO(Miami): New particle + /* + v116.z = 0.0; + v116.x = CGeneral::GetRandomNumberInRange(-0.15f, 0.15f); + v116.y = CGeneral::GetRandomNumberInRange(0.1f, 0.35f); + v115.x = CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_X(50.0f), SCREEN_STRETCH_FROM_RIGHT(50.0f)); + v115.z = 1.0; + v115.y = CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_Y(50.0f), SCREEN_STRETCH_FROM_BOTTOM(50.0f)); + CParticle::AddParticle(41, v115, v116, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f), + CRGBA(0, 0, 0, 0), 0, 0, CGeneral::GetRandomNumber() & 1, 0); + + */ + } + if (info->m_AnimToPlay == ASSOCGRP_KNIFE) + { + dir.x += 0.1f * shooterPed->GetUp().x + 0.05f * shooterPed->GetRight().x; + dir.y += 0.1f * shooterPed->GetUp().y + 0.05f * shooterPed->GetRight().y; + dir.z += 0.1f * shooterPed->GetUp().z + 0.05f * shooterPed->GetRight().z; + CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir); + CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir); + CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir); } } if ( !victimPed->OnGround() ) { if ( victimPed->m_fHealth > 0.0f - && (victimPed->m_fHealth < 20.0f && victimPedHealth > 20.0f || isBat && !victimPed->IsPlayer()) ) + && (victimPed->m_fHealth < 30.0f && victimPedHealth > 20.0f || + (isHeavy || m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE) && !victimPed->IsPlayer()) ) { posOffset.Normalise(); victimPed->bIsStanding = false; - victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f); + if(m_eWeaponType == WEAPONTYPE_CHAINSAW) + victimPed->ApplyMoveForce(posOffset.x*-2.0f, posOffset.y*-2.0f, 2.0f); + else + victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f); - if ( isBat && victimPed->IsPlayer() ) + if ( isHeavy && victimPed->IsPlayer() ) victimPed->SetFall(3000, AnimationId(ANIM_KO_SKID_FRONT + localDir), false); else victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false); @@ -477,21 +624,152 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource) { posOffset.Normalise(); victimPed->bIsStanding = false; - victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f); + if(m_eWeaponType == WEAPONTYPE_CHAINSAW) + victimPed->ApplyMoveForce(posOffset.x*-1.0f, posOffset.y*-1.0f, 1.0f); + else + victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f); } m_eWeaponState = WEAPONSTATE_MELEE_MADECONTACT; - if ( victimPed->m_nPedType == PEDTYPE_COP ) - CEventList::RegisterEvent(EVENT_ASSAULT_POLICE, EVENT_ENTITY_PED, victimPed, shooterPed, 2000); - else - CEventList::RegisterEvent(EVENT_ASSAULT, EVENT_ENTITY_PED, victimPed, shooterPed, 2000); + if (m_eWeaponType != WEAPONTYPE_KNIFE && m_eWeaponType != WEAPONTYPE_MACHETE + && m_eWeaponType != WEAPONTYPE_KATANA && m_eWeaponType != WEAPONTYPE_CHAINSAW) { + + if (victimPed->m_nPedType == PEDTYPE_COP) + CEventList::RegisterEvent(EVENT_ASSAULT_POLICE, EVENT_ENTITY_PED, victimPed, shooterPed, 2000); + else + CEventList::RegisterEvent(EVENT_ASSAULT, EVENT_ENTITY_PED, victimPed, shooterPed, 2000); + } else { + if (victimPed->m_nPedType == PEDTYPE_COP) + CEventList::RegisterEvent(EVENT_ASSAULT_NASTYWEAPON_POLICE, EVENT_ENTITY_PED, victimPed, shooterPed, 2000); + else + CEventList::RegisterEvent(EVENT_ASSAULT_NASTYWEAPON, EVENT_ENTITY_PED, victimPed, shooterPed, 2000); + } } } } } } } + CVehicle *nearVeh = (CVehicle*)CWorld::TestSphereAgainstWorld(fireSource, info->m_fRadius, nil, false, true, false, false, false, false); + if (nearVeh && nearVeh->IsCar()) + { + CAutomobile *nearCar = (CAutomobile*)nearVeh; + m_eWeaponState = WEAPONSTATE_MELEE_MADECONTACT; + if (shooterPed == FindPlayerPed()) + { + if (nearCar->IsLawEnforcementVehicle()) + { + FindPlayerPed()->SetWantedLevelNoDrop(1); + } + CEventList::RegisterEvent(EVENT_ASSAULT, EVENT_ENTITY_VEHICLE, nearCar, shooterPed, 2000); + } + float oldHealth = nearCar->m_fHealth; + if (m_eWeaponType == WEAPONTYPE_CHAINSAW) + { + for(int i=0; i<4; i++) { + CParticle::AddParticle(PARTICLE_SPARK_SMALL, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.3f)); + CParticle::AddParticle(PARTICLE_SPARK, gaTempSphereColPoints[0].point, gaTempSphereColPoints[0].normal * 0.1f); + } + } + if (m_eWeaponType == WEAPONTYPE_CHAINSAW) + { + nearCar->VehicleDamage(info->m_nDamage * (0.00075f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB); + + // TODO(Miami): Particle not in III + // CParticle::AddParticle(81, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0); + } + else + { + nearCar->VehicleDamage(info->m_nDamage* (0.00075f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB); + } + if (nearCar->m_fHealth < oldHealth) + { + nearCar->m_nLastWeaponDamage = m_eWeaponType; + nearCar->m_pLastDamageEntity = shooterPed; + } + if (shooterPed->m_fDamageImpulse == 0.0f) + { + shooterPed->m_pDamageEntity = nearCar; + nearCar->RegisterReference(&shooterPed->m_pDamageEntity); + } + damageEntityRegistered = 2; + if (FindPlayerPed()->GetWeapon() == this && nearCar->VehicleCreatedBy != MISSION_VEHICLE) + { + if (nearCar->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_PLOUGH_THROUGH + && (CGeneral::GetRandomTrueFalse() || nearCar->AutoPilot.m_nCarMission != MISSION_CRUISE)) + { + int leaveCarDelay = 200; + CPed *driver = nearCar->pDriver; + if (driver && driver->CharCreatedBy != MISSION_CHAR) + { + if (driver->m_pedStats->m_temper <= driver->m_pedStats->m_fear) + { + driver->SetObjective(OBJECTIVE_FLEE_TILL_SAFE); + } + else + { + driver->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, FindPlayerPed()); + driver->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000; + driver->m_prevObjective = OBJECTIVE_KILL_CHAR_ON_FOOT; + } + driver->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 200; + leaveCarDelay = 400; + } + for (int j = 0; j < nearCar->m_nNumPassengers; ++j) + { + CPed *passenger = nearCar->pPassengers[j]; + if (passenger && passenger->CharCreatedBy != MISSION_CHAR) + { + nearCar->pPassengers[j]->SetObjective(OBJECTIVE_FLEE_TILL_SAFE); + passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + leaveCarDelay; + leaveCarDelay += 200; + } + } + } + else + { + CPed *driver = nearCar->pDriver; + if (driver) + { + if (driver->m_objective != OBJECTIVE_LEAVE_VEHICLE && driver->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && + driver->m_objective != OBJECTIVE_FLEE_TILL_SAFE) + { + if (nearCar->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_PLOUGH_THROUGH) + nearCar->AutoPilot.m_nCruiseSpeed = nearCar->AutoPilot.m_nCruiseSpeed * 1.5f; + + nearCar->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH; + } + } + } + } + } + if (m_eWeaponType == WEAPONTYPE_CHAINSAW) + { + CEntity *nearStatic = (CObject*)CWorld::TestSphereAgainstWorld(fireSource, info->m_fRadius, nil, true, false, false, true, false, false); + if (nearStatic) + { + for(int i=0; i < 4; i++) { + CParticle::AddParticle(PARTICLE_SPARK_SMALL, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.3f), 0, 0.0f, 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_SPARK, gaTempSphereColPoints[0].point, 0.1f * gaTempSphereColPoints[0].normal, 0, 0.0f, 0, 0, 0, 0); + } + + // TODO(Miami): Particle not in III + //CParticle::AddParticle(81, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0); + + if (!damageEntityRegistered) + { + m_eWeaponState = WEAPONSTATE_MELEE_MADECONTACT; + if (shooterPed->m_fDamageImpulse == 0.0f) + { + shooterPed->m_pDamageEntity = nearStatic; + nearStatic->RegisterReference(&shooterPed->m_pDamageEntity); + } + } + if (nearStatic->IsObject() && ((CObject*)nearStatic)->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY) + ((CObject*)nearStatic)->ObjectDamage(200.0f); + } + } return true; } @@ -539,7 +817,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) CPed *threatAttack = (CPed*)shooterPed->m_pPointGunAt; if ( threatAttack->IsPed() ) { - threatAttack->m_pedIK.GetComponentPosition(target, PED_MID); + threatAttack->m_pedIK.GetComponentPosition(*(RwV3d *)&target, PED_MID); threatAttack->ReactToPointGun(shooter); } else @@ -581,7 +859,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) CWorld::bIncludeDeadPeds = false; int32 rotSpeed = 1; - if ( m_eWeaponType == WEAPONTYPE_M16 ) + if ( m_eWeaponType == WEAPONTYPE_M4 ) rotSpeed = 4; CVector bulletPos; @@ -609,7 +887,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); int32 rotSpeed = 1; - if ( m_eWeaponType == WEAPONTYPE_M16 ) + if ( m_eWeaponType == WEAPONTYPE_M4 ) rotSpeed = 4; CVector bulletPos; @@ -634,45 +912,15 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) switch ( m_eWeaponType ) { - case WEAPONTYPE_AK47: + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: + case WEAPONTYPE_M60: + case WEAPONTYPE_MINIGUN: + case WEAPONTYPE_HELICANNON: { static uint8 counter = 0; - if ( !(++counter & 1) ) - { - CPointLights::AddLight(CPointLights::LIGHT_POINT, - *fireSource, CVector(0.0f, 0.0f, 0.0f), 5.0f, - 1.0f, 0.8f, 0.0f, CPointLights::FOG_NONE, false); - - CVector gunflashPos = *fireSource; - gunflashPos += CVector(0.06f*ahead.x, 0.06f*ahead.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.10f); - gunflashPos += CVector(0.06f*ahead.x, 0.06f*ahead.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.08f); - gunflashPos += CVector(0.05f*ahead.x, 0.05f*ahead.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.06f); - gunflashPos += CVector(0.04f*ahead.x, 0.04f*ahead.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); - - CVector gunsmokePos = *fireSource; - float rnd = CGeneral::GetRandomNumberInRange(0.05f, 0.25f); - CParticle::AddParticle(PARTICLE_GUNSMOKE2, gunsmokePos, CVector(ahead.x*rnd, ahead.y*rnd, 0.0f)); - - CVector gunshellPos = *fireSource; - gunshellPos -= CVector(0.5f*ahead.x, 0.5f*ahead.y, 0.0f); - CVector dir = CrossProduct(CVector(ahead.x, ahead.y, 0.0f), CVector(0.0f, 0.0f, 5.0f)); - dir.Normalise2D(); - AddGunshell(shooter, gunshellPos, CVector2D(dir.x, dir.y), 0.018f); - } - - break; - } - - case WEAPONTYPE_M16: - { - static uint8 counter = 0; - - if ( !(++counter & 1) ) + if ( info->m_nFiringRate >= 50 && !(++counter & 1) ) { CPointLights::AddLight(CPointLights::LIGHT_POINT, *fireSource, CVector(0.0f, 0.0f, 0.0f), 5.0f, @@ -739,6 +987,9 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) } case WEAPONTYPE_UZI: + case WEAPONTYPE_TEC9: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: { CPointLights::AddLight(CPointLights::LIGHT_POINT, *fireSource, CVector(0.0f, 0.0f, 0.0f), 5.0f, @@ -777,6 +1028,9 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) } case WEAPONTYPE_COLT45: + case WEAPONTYPE_PYTHON: + case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_LASERSCOPE: { CPointLights::AddLight(CPointLights::LIGHT_POINT, *fireSource, CVector(0.0f, 0.0f, 0.0f), 5.0f, @@ -890,7 +1144,8 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, } else { - if ( m_eWeaponType == WEAPONTYPE_SHOTGUN || m_eWeaponType == WEAPONTYPE_HELICANNON ) + if ( IsShotgun(m_eWeaponType) || m_eWeaponType == WEAPONTYPE_HELICANNON + || m_eWeaponType == WEAPONTYPE_M60 || m_eWeaponType == WEAPONTYPE_PYTHON) { posOffset.Normalise(); victimPed->bIsStanding = false; @@ -915,7 +1170,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, asoc->blendAmount = 0.0f; asoc->blendDelta = 8.0f; - if ( m_eWeaponType == WEAPONTYPE_AK47 || m_eWeaponType == WEAPONTYPE_M16 ) + if ( m_eWeaponType == WEAPONTYPE_M4 ) victimPlayer->m_nHitAnimDelayTimer = CTimer::GetTimeInMilliseconds() + 2500; else victimPlayer->m_nHitAnimDelayTimer = CTimer::GetTimeInMilliseconds() + 1000; @@ -944,7 +1199,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, if ( CGame::nastyGame ) { uint8 bloodAmount = 8; - if ( m_eWeaponType == WEAPONTYPE_SHOTGUN || m_eWeaponType == WEAPONTYPE_HELICANNON ) + if ( IsShotgun(m_eWeaponType) || m_eWeaponType == WEAPONTYPE_HELICANNON ) bloodAmount = 32; CVector dir = (point->point - victim->GetPosition()) * 0.01f; @@ -1016,7 +1271,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, } case ENTITY_TYPE_VEHICLE: { - ((CVehicle *)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage); + ((CVehicle *)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, point->point); for ( int32 i = 0; i < 16; i++ ) CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal*0.05f); @@ -1160,10 +1415,35 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) else shooterAngle = RADTODEG(shooter->GetForward().Heading()); + int shootsAtOnce; + int checkObstacleOnShootNo; + float angleRange; + switch (m_eWeaponType) { + case WEAPONTYPE_SHOTGUN: + angleRange = DEGTORAD(9.0f); + checkObstacleOnShootNo = 1; + shootsAtOnce = 3; + break; + case WEAPONTYPE_SPAS12_SHOTGUN: + angleRange = DEGTORAD(6.0f); + checkObstacleOnShootNo = 1; + shootsAtOnce = 3; + break; + case WEAPONTYPE_STUBBY_SHOTGUN: + angleRange = DEGTORAD(18.0f); + checkObstacleOnShootNo = 2; + shootsAtOnce = 5; + break; + default: + break; + } + bool statUpdated = false; + float halfAngleRange = angleRange / 2.f; + float angleBetweenTwoShot = angleRange / (shootsAtOnce - 1.f); - for ( int32 i = 0; i < 5; i++ ) // five shoots at once + for ( int32 i = 0; i < shootsAtOnce; i++ ) { - float shootAngle = DEGTORAD(7.5f*i + shooterAngle - 15.0f); + float shootAngle = DEGTORAD(RADTODEG(halfAngleRange - angleBetweenTwoShot * i) + shooterAngle); CVector2D shootRot(-Sin(shootAngle), Cos(shootAngle)); CVector source, target; @@ -1175,12 +1455,17 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) TheCamera.Find3rdPersonCamTargetVector(1.0f, *fireSource, source, target); CVector Left = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Front, TheCamera.Cams[TheCamera.ActiveCam].Up); - float f = float(i - 2) * (DEGTORAD(7.5f) / 2); + float f = (i - (shootsAtOnce / 2)) * angleBetweenTwoShot; target = f * Left + target - source; target *= info->m_fRange; target += source; + CWorld::bIncludeDeadPeds = true; + //bProcessVehicleWheels = true; // TODO(Miami): bProcessVehicleWheels + //bProcessPedsOnBoatsAndBikes = true; // TODO(Miami): bProcessPedsOnBoatsAndBikes - ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); + ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); // TODO(Miami): New parameter: ,true); + CWorld::bIncludeDeadPeds = false; + //bProcessVehicleWheels = false; // TODO(Miami): bProcessVehicleWheels } else { @@ -1196,24 +1481,84 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) DoDoomAiming(shooter, fireSource, &target); else { - float distToTarget = (shooterPed->m_pPointGunAt->GetPosition() - (*fireSource)).Magnitude2D(); - target.z += info->m_fRange / distToTarget * (shooterPed->m_pPointGunAt->GetPosition().z - target.z); + CVector pos; + if (shooterPed->m_pPointGunAt->IsPed()) { + ((CPed*)shooterPed->m_pPointGunAt)->m_pedIK.GetComponentPosition(*(RwV3d *)&pos, PED_MID); + } else { + pos = ((CPed*)shooterPed->m_pPointGunAt)->GetPosition(); + } + + float distToTarget = (pos - (*fireSource)).Magnitude2D(); + target.z += info->m_fRange / distToTarget * (pos.z - target.z); } } + if (shooter == FindPlayerPed()) + CWorld::bIncludeDeadPeds = true; - ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); + //bProcessPedsOnBoatsAndBikes = true; // TODO(Miami): bProcessPedsOnBoatsAndBikes + ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); // TODO(Miami): New parameter: ,true); + CWorld::bIncludeDeadPeds = false; } + //bProcessPedsOnBoatsAndBikes = false; // TODO(Miami): bProcessPedsOnBoatsAndBikes if ( victim ) { CGlass::WasGlassHitByBullet(victim, point.point); + CWeapon::BlowUpExplosiveThings(victim); + if (i == checkObstacleOnShootNo) + { + if (shooter) + { + if (shooter->IsPed() && !((CPed*)shooter)->IsPlayer()) + { + CPed *shooterPed = (CPed*)shooter; + CEntity *guyWePointGun = shooterPed->m_pPointGunAt; + if (guyWePointGun) + { + if (victim != guyWePointGun) + { + float distWithAim = (guyWePointGun->GetPosition() - shooter->GetPosition()).Magnitude(); + float distWithBullet = (point.point - shooter->GetPosition()).Magnitude(); + if (distWithAim > 0.1f && distWithBullet > 0.1f) + { + // Normalize + CVector aimDir = (guyWePointGun->GetPosition() - shooter->GetPosition()) * (1.0f / distWithAim); + CVector bulletDir = (point.point - shooter->GetPosition()) * (1.0f / distWithBullet); + + float dotProd = DotProduct(aimDir, bulletDir); + float aimAndBulletAngle; + if (dotProd <= 0.35f) + aimAndBulletAngle = PI; + else + aimAndBulletAngle = Acos(dotProd); + if (aimAndBulletAngle <= DEGTORAD(45.0f) && (aimAndBulletAngle <= DEGTORAD(15.0f) || distWithBullet / distWithAim >= 0.75f) && distWithBullet / distWithAim >= 0.99f) + { + shooterPed->bObstacleShowedUpDuringKillObjective = false; + shooterPed->m_shotTime = 0; + } + else + { + shooterPed->bObstacleShowedUpDuringKillObjective = true; + shooterPed->m_shootTimer = 0; + shooterPed->m_shotTime = CTimer::GetTimeInMilliseconds(); + if (distWithAim >= 10.0f) + shooterPed->SetAttackTimer(3000); + else + shooterPed->SetAttackTimer(1500); + } + } + } + } + } + } + } CBulletTraces::AddTrace(fireSource, &point.point); if ( victim->IsPed() ) { CPed *victimPed = (CPed *)victim; - if ( !victimPed->OnGround() && victim != shooter && victimPed->DoesLOSBulletHitPed(point) ) + if ( !victimPed->DyingOrDead() && victim != shooter ) { bool cantStandup = true; @@ -1226,7 +1571,8 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) posOffset.Normalise(); - if ( victimPed->m_getUpTimer > (CTimer::GetTimeInMilliseconds() - 3000) ) + if ( victimPed->m_getUpTimer > (CTimer::GetTimeInMilliseconds() - 3000) || + !victimPed->bCanBeShotInVehicle) cantStandup = false; if ( victimPed->bIsStanding && cantStandup ) @@ -1251,7 +1597,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) if ( CGame::nastyGame ) { uint8 bloodAmount = 8; - if ( m_eWeaponType == WEAPONTYPE_SHOTGUN ) + if ( IsShotgun(m_eWeaponType) ) bloodAmount = 32; CVector dir = (point.point - victim->GetPosition()) * 0.01f; @@ -1263,6 +1609,36 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) CParticle::AddParticle(PARTICLE_BLOOD_SMALL, point.point, dir); } } + } else { + if (CGame::nastyGame) + { + CVector dir = (point.point - victim->GetPosition()) * 0.01f; + dir.z = 0.01f; + + if (victimPed->GetIsOnScreen()) + { + for (uint8 i = 0; i < 8; i++) + CParticle::AddParticle(PARTICLE_BLOOD_SMALL, point.point + CVector(0.0f, 0.0f, 0.15f), dir); + } + if (victimPed->Dead()) + { + CAnimBlendAssociation *hitAssoc; + if (RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FRONTAL)) + { + hitAssoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f); + } + else + { + hitAssoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f); + } + if (hitAssoc) + { + hitAssoc->SetCurrentTime(0.0f); + hitAssoc->SetRun(); + hitAssoc->flags &= ~ASSOC_DELETEFADEDOUT; + } + } + } } } else @@ -1271,21 +1647,29 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) { case ENTITY_TYPE_VEHICLE: { - ((CVehicle *)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage); + if (point.pieceB >= SURFACE_LAMP_POST && point.pieceB <= SURFACE_METAL_CHAIN_FENCE) { + ((CVehicle*)victim)->BurstTyre(point.pieceB, true); - for ( int32 i = 0; i < 16; i++ ) - CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal*0.05f); + for (int32 i = 0; i < 4; i++) + CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, point.point, point.normal * 0.05f); + } + else + { + ((CVehicle*)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage); + + for (int32 i = 0; i < 16; i++) + CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal * 0.05f); #ifndef FIX_BUGS - CVector dist = point.point - (*fireSource); - CVector offset = dist - Max(0.2f*dist.Magnitude(), 2.0f) * CVector(shootRot.x, shootRot.y, 0.0f); - CVector smokePos = *fireSource + offset; + CVector dist = point.point - (*fireSource); + CVector offset = dist - Max(0.2f * dist.Magnitude(), 2.0f) * CVector(shootRot.x, shootRot.y, 0.0f); + CVector smokePos = *fireSource + offset; #else - CVector smokePos = point.point; + CVector smokePos = point.point; #endif - CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f)); - + CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f)); + } break; } @@ -1315,13 +1699,15 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) if ( !victimObject->bInfiniteMass ) { - if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f ) + bool notStatic = !victimObject->IsStatic(); + if ( notStatic && victimObject->m_fUprootLimit <= 0.0f ) { victimObject->bIsStatic = false; victimObject->AddToMovingList(); } - if ( !victimObject->IsStatic()) + notStatic = !victimObject->IsStatic(); + if ( !notStatic ) { CVector moveForce = point.normal*-5.0f; victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); @@ -1344,17 +1730,29 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) } case ENTITY_TYPE_VEHICLE: { + if (!statUpdated) { + //CStats::NumBulletsHit++; // TODO(Miami): Stats + statUpdated = true; + } DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); break; } case ENTITY_TYPE_PED: { + if (!statUpdated) { + //CStats::NumBulletsHit++; // TODO(Miami): Stats + statUpdated = true; + } DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); ((CPed*)victim)->Say(SOUND_PED_BULLET_HIT); break; } case ENTITY_TYPE_OBJECT: { + if (!statUpdated) { + //CStats::NumBulletsHit++; // TODO(Miami): Stats + statUpdated = true; + } PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_2, point.point); break; } @@ -1387,10 +1785,12 @@ CWeapon::FireProjectile(CEntity *shooter, CVector *fireSource, float power) ASSERT(fireSource!=nil); CVector source, target; + eWeaponType projectileType = m_eWeaponType; if ( m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER ) { source = *fireSource; + projectileType = WEAPONTYPE_ROCKET; if ( shooter->IsPed() && ((CPed*)shooter)->IsPlayer() ) { @@ -1432,7 +1832,7 @@ CWeapon::FireProjectile(CEntity *shooter, CVector *fireSource, float power) if ( !CWorld::GetIsLineOfSightClear(source, target, true, true, false, true, false, false, false) ) { if ( m_eWeaponType != WEAPONTYPE_GRENADE ) - CProjectileInfo::RemoveNotAdd(shooter, m_eWeaponType, *fireSource); + CProjectileInfo::RemoveNotAdd(shooter, projectileType, *fireSource); else { if ( shooter->IsPed() ) @@ -1441,14 +1841,14 @@ CWeapon::FireProjectile(CEntity *shooter, CVector *fireSource, float power) source.z -= 0.4f; if ( !CWorld::TestSphereAgainstWorld(source, 0.5f, nil, false, false, true, false, false, false) ) - CProjectileInfo::AddProjectile(shooter, m_eWeaponType, source, 0.0f); + CProjectileInfo::AddProjectile(shooter, WEAPONTYPE_GRENADE, source, 0.0f); else - CProjectileInfo::RemoveNotAdd(shooter, m_eWeaponType, *fireSource); + CProjectileInfo::RemoveNotAdd(shooter, WEAPONTYPE_GRENADE, *fireSource); } } } else - CProjectileInfo::AddProjectile(shooter, m_eWeaponType, *fireSource, power); + CProjectileInfo::AddProjectile(shooter, projectileType, *fireSource, power); return true; } @@ -1532,7 +1932,7 @@ CWeapon::FireSniper(CEntity *shooter) CVector dir = cam->Front; if ( DotProduct(dir, CVector(0.0f, -0.9894f, 0.145f)) > 0.997f ) - CCoronas::bSmallMoon = !CCoronas::bSmallMoon; + CCoronas::MoonSize = (CCoronas::MoonSize+1) & 7; dir.Normalise(); dir *= 16.0f; @@ -1555,6 +1955,7 @@ CWeapon::FireSniper(CEntity *shooter) return true; } +// --MIAMI: Heavily TODO bool CWeapon::FireM16_1stPerson(CEntity *shooter) { @@ -1599,7 +2000,8 @@ CWeapon::FireM16_1stPerson(CEntity *shooter) DoBulletImpact(shooter, victim, &source, &target, &point, front); CVector bulletPos; - if ( CHeli::TestBulletCollision(&source, &target, &bulletPos, 4) ) + + if ( CHeli::TestBulletCollision(&source, &target, &bulletPos, (m_eWeaponType == WEAPONTYPE_M60 || m_eWeaponType == WEAPONTYPE_HELICANNON ? 20 : 4)) ) { for ( int32 i = 0; i < 16; i++ ) CParticle::AddParticle(PARTICLE_SPARK, bulletPos, CVector(0.0f, 0.0f, 0.0f)); @@ -1609,23 +2011,33 @@ CWeapon::FireM16_1stPerson(CEntity *shooter) { CPad::GetPad(0)->StartShake_Distance(240, 128, FindPlayerPed()->GetPosition().x, FindPlayerPed()->GetPosition().y, FindPlayerPed()->GetPosition().z); - if ( m_eWeaponType == WEAPONTYPE_M16 ) - { - TheCamera.Cams[TheCamera.ActiveCam].Beta += float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0003f; - TheCamera.Cams[TheCamera.ActiveCam].Alpha += float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0003f; - } - else if ( m_eWeaponType == WEAPONTYPE_HELICANNON ) - { - TheCamera.Cams[TheCamera.ActiveCam].Beta += float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0001f; - TheCamera.Cams[TheCamera.ActiveCam].Alpha += float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0001f; + float mult; + switch (m_eWeaponType) { + case WEAPONTYPE_M4: + case WEAPONTYPE_HELICANNON: + case WEAPONTYPE_M60: + mult = 0.0003f; + break; + case WEAPONTYPE_RUGER: + mult = 0.00015f; + break; + default: + mult = 0.0002f; + break; } + + if (FindPlayerPed()->bIsDucking || FindPlayerPed()->m_attachedTo) + mult *= 0.3f; + + TheCamera.Cams[TheCamera.ActiveCam].Beta += float((CGeneral::GetRandomNumber() & 127) - 64) * mult; + TheCamera.Cams[TheCamera.ActiveCam].Alpha += float((CGeneral::GetRandomNumber() & 127) - 64) * mult; } return true; } bool -CWeapon::FireInstantHitFromCar(CAutomobile *shooter, bool left) +CWeapon::FireInstantHitFromCar(CVehicle *shooter, bool left) { CWeaponInfo *info = GetInfo(); @@ -1996,8 +2408,10 @@ CWeapon::Reload(void) } void -CWeapon::Update(int32 audioEntity) +CWeapon::Update(int32 audioEntity, CPed *pedToAdjustSound) { + CWeaponInfo *info = GetInfo(); + switch ( m_eWeaponState ) { case WEAPONSTATE_MELEE_MADECONTACT: @@ -2008,9 +2422,9 @@ CWeapon::Update(int32 audioEntity) case WEAPONSTATE_FIRING: { - if ( m_eWeaponType == WEAPONTYPE_SHOTGUN && AEHANDLE_IS_OK(audioEntity) ) + if ( IsShotgun(m_eWeaponType) && AEHANDLE_IS_OK(audioEntity) ) { - uint32 timePassed = m_nTimer - gReloadSampleTime[WEAPONTYPE_SHOTGUN]; + uint32 timePassed = m_nTimer - gReloadSampleTime[m_eWeaponType]; if ( CTimer::GetPreviousTimeInMilliseconds() < timePassed && CTimer::GetTimeInMilliseconds() >= timePassed ) DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, 0.0f); } @@ -2028,11 +2442,59 @@ CWeapon::Update(int32 audioEntity) case WEAPONSTATE_RELOADING: { - if ( AEHANDLE_IS_OK(audioEntity) && m_eWeaponType < WEAPONTYPE_LAST_WEAPONTYPE ) + if ( AEHANDLE_IS_OK(audioEntity) && m_eWeaponType < WEAPONTYPE_TOTALWEAPONS) { - uint32 timePassed = m_nTimer - gReloadSampleTime[m_eWeaponType]; - if ( CTimer::GetPreviousTimeInMilliseconds() < timePassed && CTimer::GetTimeInMilliseconds() >= timePassed ) - DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, 0.0f); + CAnimBlendAssociation *reloadAssoc = nil; + if (pedToAdjustSound) { + if (CPed::GetReloadAnim(info) && (!CWorld::Players[CWorld::PlayerInFocus].m_bFastReload || !pedToAdjustSound->IsPlayer())) { + reloadAssoc = RpAnimBlendClumpGetAssociation(pedToAdjustSound->GetClump(), CPed::GetReloadAnim(info)); + if (!reloadAssoc) { + reloadAssoc = RpAnimBlendClumpGetAssociation(pedToAdjustSound->GetClump(), CPed::GetCrouchReloadAnim(info)); + } + } + } + if (reloadAssoc && reloadAssoc->IsRunning() && reloadAssoc->blendAmount > 0.2f) { + float soundStart = 0.75f; + switch (info->m_AnimToPlay) { + case ASSOCGRP_PYTHON: + soundStart = 0.5f; + break; + case ASSOCGRP_COLT: + case ASSOCGRP_TEC: + soundStart = 0.7f; + break; + case ASSOCGRP_UZI: + soundStart = 0.75f; + break; + case ASSOCGRP_RIFLE: + soundStart = 0.75f; + break; + case ASSOCGRP_M60: + soundStart = 0.7f; + break; + default: + break; + } + if (reloadAssoc->GetProgress() >= soundStart && (reloadAssoc->currentTime - reloadAssoc->timeStep) / reloadAssoc->hierarchy->totalLength < soundStart) { +#ifdef AUDIO_NOT_READY + DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, 0.0f); +#else + DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, m_eWeaponType); +#endif + } + if (CTimer::GetTimeInMilliseconds() > m_nTimer && reloadAssoc->GetProgress() < 0.9f) { + m_nTimer = CTimer::GetTimeInMilliseconds(); + } + } else { + uint32 timePassed = m_nTimer - gReloadSampleTime[m_eWeaponType]; + if (CTimer::GetPreviousTimeInMilliseconds() < timePassed && CTimer::GetTimeInMilliseconds() >= timePassed) { +#ifdef AUDIO_NOT_READY + DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, 0.0f); +#else + DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, m_eWeaponType); +#endif + } + } } if ( CTimer::GetTimeInMilliseconds() > m_nTimer ) @@ -2155,13 +2617,15 @@ FireOneInstantHitRound(CVector *source, CVector *target, int32 damage) bool CWeapon::IsTypeMelee(void) { - return m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BASEBALLBAT; + return CWeaponInfo::GetWeaponInfo(m_eWeaponType)->m_eWeaponFire == WEAPON_FIRE_MELEE; } bool CWeapon::IsType2Handed(void) { - return m_eWeaponType >= WEAPONTYPE_SHOTGUN && m_eWeaponType <= WEAPONTYPE_FLAMETHROWER && m_eWeaponType != WEAPONTYPE_ROCKETLAUNCHER; + return m_eWeaponType == WEAPONTYPE_FLAMETHROWER || m_eWeaponType == WEAPONTYPE_HELICANNON || m_eWeaponType == WEAPONTYPE_M60 || + m_eWeaponType == WEAPONTYPE_M4 || IsShotgun(m_eWeaponType) || + m_eWeaponType == WEAPONTYPE_RUGER || m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || m_eWeaponType == WEAPONTYPE_LASERSCOPE; } void @@ -2268,13 +2732,15 @@ CWeapon::BlowUpExplosiveThings(CEntity *thing) bool CWeapon::HasWeaponAmmoToBeUsed(void) { - switch (m_eWeaponType) { - case WEAPONTYPE_UNARMED: - case WEAPONTYPE_BASEBALLBAT: - return true; - default: - return m_nAmmoTotal != 0; - } + // FIX: This is better (not bug tho) +#if 0 + if (m_eWeaponType <= WEAPONTYPE_CHAINSAW) +#else + if (CWeaponInfo::GetWeaponInfo(m_eWeaponType)->m_eWeaponFire == WEAPON_FIRE_MELEE) +#endif + return true; + else + return m_nAmmoTotal != 0; } bool diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h index c7685e0d..b4ed93c3 100644 --- a/src/weapons/Weapon.h +++ b/src/weapons/Weapon.h @@ -7,7 +7,8 @@ class CEntity; class CPhysical; -class CAutomobile; +class CVehicle; +class CPed; struct CColPoint; class CWeaponInfo; @@ -32,9 +33,10 @@ public: static void UpdateWeapons (void); void Initialise(eWeaponType type, int32 ammo); + void Shutdown(); bool Fire (CEntity *shooter, CVector *fireSource); - bool FireFromCar (CAutomobile *shooter, bool left); + bool FireFromCar (CVehicle *shooter, bool left); bool FireMelee (CEntity *shooter, CVector &fireSource); bool FireInstantHit(CEntity *shooter, CVector *fireSource); @@ -49,14 +51,14 @@ public: bool FireAreaEffect (CEntity *shooter, CVector *fireSource); bool FireSniper (CEntity *shooter); bool FireM16_1stPerson (CEntity *shooter); - bool FireInstantHitFromCar(CAutomobile *shooter, bool left); + bool FireInstantHitFromCar(CVehicle *shooter, bool left); static void DoDoomAiming (CEntity *shooter, CVector *source, CVector *target); static void DoTankDoomAiming (CEntity *shooter, CEntity *driver, CVector *source, CVector *target); static void DoDriveByAutoAiming(CEntity *shooter, CVector *source, CVector *target); void Reload(void); - void Update(int32 audioEntity); + void Update(int32 audioEntity, CPed *pedToAdjustSound); bool IsTypeMelee (void); bool IsType2Handed(void); @@ -66,6 +68,8 @@ public: static void BlowUpExplosiveThings(CEntity *thing); bool HasWeaponAmmoToBeUsed(void); + static bool IsShotgun(int weapon) { return weapon == WEAPONTYPE_SHOTGUN || weapon == WEAPONTYPE_SPAS12_SHOTGUN || weapon == WEAPONTYPE_STUBBY_SHOTGUN; } + static bool ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects); #ifdef COMPATIBLE_SAVES diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp index c4ab75d2..bd53d8c5 100644 --- a/src/weapons/WeaponInfo.cpp +++ b/src/weapons/WeaponInfo.cpp @@ -6,70 +6,119 @@ #include "AnimManager.h" #include "AnimBlendAssociation.h" #include "Weapon.h" +#include "ModelInfo.h" +#include "ModelIndices.h" + +// Yeah... +int32 CWeaponInfo::ms_aMaxAmmoForWeapon[WEAPONTYPE_TOTALWEAPONS] = { + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1 +}; CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS]; +// --MIAMI: Todo static char ms_aWeaponNames[][32] = { "Unarmed", + "BrassKnuckle", + "ScrewDriver", + "GolfClub", + "NightStick", + "Knife", "BaseballBat", + "Hammer", + "Cleaver", + "Machete", + "Katana", + "Chainsaw", + "Grenade", + "DetonateGrenade", + "TearGas", + "Molotov", + "Rocket", "Colt45", - "Uzi", + "Python", "Shotgun", - "AK47", - "M16", + "Spas12Shotgun", + "StubbyShotgun", + "Tec9", + "Uzi", + "SilencedIngram", + "Mp5", + "m4", + "Ruger", "SniperRifle", + "LaserScope", "RocketLauncher", "FlameThrower", - "Molotov", - "Grenade", + "M60", + "Minigun", "Detonator", - "HeliCannon" + "HeliCannon", + "Camera", }; CWeaponInfo* -CWeaponInfo::GetWeaponInfo(eWeaponType weaponType) { +CWeaponInfo::GetWeaponInfo(eWeaponType weaponType) +{ return &CWeaponInfo::ms_apWeaponInfos[weaponType]; } +// --MIAMI: done except WEAPONTYPE_TOTALWEAPONS value void CWeaponInfo::Initialise(void) { debug("Initialising CWeaponInfo...\n"); for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) { ms_apWeaponInfos[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT; - ms_apWeaponInfos[i].m_AnimToPlay = ANIM_PUNCH_R; - ms_apWeaponInfos[i].m_Anim2ToPlay = NUM_ANIMS; + ms_apWeaponInfos[i].m_fRange = 0.0f; + ms_apWeaponInfos[i].m_nFiringRate = 0; + ms_apWeaponInfos[i].m_nReload = 0; + ms_apWeaponInfos[i].m_nAmountofAmmunition = 0; + ms_apWeaponInfos[i].m_nDamage = 0; + ms_apWeaponInfos[i].m_fSpeed = 0.0f; + ms_apWeaponInfos[i].m_fRadius = 0.0f; + ms_apWeaponInfos[i].m_fLifespan = 0.0f; + ms_apWeaponInfos[i].m_fSpread = 0.0f; + ms_apWeaponInfos[i].m_vecFireOffset = CVector(0.0f, 0.0f, 0.0f); + ms_apWeaponInfos[i].m_AnimToPlay = ASSOCGRP_UNARMED; + ms_apWeaponInfos[i].m_fAnimLoopStart = 0.0f; + ms_apWeaponInfos[i].m_fAnimLoopEnd = 0.0f; + ms_apWeaponInfos[i].m_fAnimFrameFire = 0.0f; + ms_apWeaponInfos[i].m_fAnim2LoopStart = 0.0f; + ms_apWeaponInfos[i].m_fAnim2LoopEnd = 0.0f; + ms_apWeaponInfos[i].m_fAnim2FrameFire = 0.0f; + ms_apWeaponInfos[i].m_fAnimBreakout = 0.0f; ms_apWeaponInfos[i].m_bUseGravity = 1; ms_apWeaponInfos[i].m_bSlowsDown = 1; ms_apWeaponInfos[i].m_bRandSpeed = 1; ms_apWeaponInfos[i].m_bExpands = 1; ms_apWeaponInfos[i].m_bExplodes = 1; + ms_apWeaponInfos[i].m_nWeaponSlot = 0; } debug("Loading weapon data...\n"); LoadWeaponData(); debug("CWeaponInfo ready\n"); } +// --MIAMI: Done, commented parts wait for weapons port void CWeaponInfo::LoadWeaponData(void) { float spread, speed, lifeSpan, radius; float range, fireOffsetX, fireOffsetY, fireOffsetZ; - float delayBetweenAnimAndFire, delayBetweenAnim2AndFire, animLoopStart, animLoopEnd; + float anim2LoopStart, anim2LoopEnd, delayBetweenAnim2AndFire, animBreakout; + float delayBetweenAnimAndFire, animLoopStart, animLoopEnd; int flags, ammoAmount, damage, reload, weaponType; - int firingRate, modelId; + int firingRate, modelId, modelId2, weaponSlot; char line[256], weaponName[32], fireType[32]; - char animToPlay[32], anim2ToPlay[32]; - - CAnimBlendAssociation *animAssoc; - AnimationId animId; + char animToPlay[32]; int bp, buflen; int lp, linelen; CFileMgr::SetDir("DATA"); buflen = CFileMgr::LoadFile("WEAPON.DAT", work_buff, sizeof(work_buff), "r"); - CFileMgr::SetDir(""); for (bp = 0; bp < buflen; ) { // read file line by line @@ -101,10 +150,9 @@ CWeaponInfo::LoadWeaponData(void) fireType[0] = '\0'; fireOffsetY = 0.0f; fireOffsetZ = 0.0f; - animId = ANIM_WALK; sscanf( &line[lp], - "%s %s %f %d %d %d %d %f %f %f %f %f %f %f %s %s %f %f %f %f %d %d", + "%s %s %f %d %d %d %d %f %f %f %f %f %f %f %s %f %f %f %f %f %f %f %d %d %x %d", weaponName, fireType, &range, @@ -120,27 +168,23 @@ CWeaponInfo::LoadWeaponData(void) &fireOffsetY, &fireOffsetZ, animToPlay, - anim2ToPlay, &animLoopStart, &animLoopEnd, &delayBetweenAnimAndFire, + &anim2LoopStart, + &anim2LoopEnd, &delayBetweenAnim2AndFire, + &animBreakout, &modelId, - &flags); + &modelId2, + &flags, + &weaponSlot); if (strncmp(weaponName, "ENDWEAPONDATA", 13) == 0) return; weaponType = FindWeaponType(weaponName); - animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animToPlay); - animId = static_cast<AnimationId>(animAssoc->animId); - - if (strncmp(anim2ToPlay, "null", 4) != 0) { - animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, anim2ToPlay); - ms_apWeaponInfos[weaponType].m_Anim2ToPlay = (AnimationId) animAssoc->animId; - } - CVector vecFireOffset(fireOffsetX, fireOffsetY, fireOffsetZ); ms_apWeaponInfos[weaponType].m_eWeaponFire = FindWeaponFireType(fireType); @@ -154,12 +198,16 @@ CWeaponInfo::LoadWeaponData(void) ms_apWeaponInfos[weaponType].m_fLifespan = lifeSpan; ms_apWeaponInfos[weaponType].m_fSpread = spread; ms_apWeaponInfos[weaponType].m_vecFireOffset = vecFireOffset; - ms_apWeaponInfos[weaponType].m_AnimToPlay = animId; ms_apWeaponInfos[weaponType].m_fAnimLoopStart = animLoopStart / 30.0f; ms_apWeaponInfos[weaponType].m_fAnimLoopEnd = animLoopEnd / 30.0f; + ms_apWeaponInfos[weaponType].m_fAnim2LoopStart = anim2LoopStart / 30.0f; + ms_apWeaponInfos[weaponType].m_fAnim2LoopEnd = anim2LoopEnd / 30.0f; ms_apWeaponInfos[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire / 30.0f; ms_apWeaponInfos[weaponType].m_fAnim2FrameFire = delayBetweenAnim2AndFire / 30.0f; + ms_apWeaponInfos[weaponType].m_fAnimBreakout = animBreakout / 30.0f; ms_apWeaponInfos[weaponType].m_nModelId = modelId; + ms_apWeaponInfos[weaponType].m_nModel2Id = modelId2; + ms_apWeaponInfos[weaponType].m_bUseGravity = flags; ms_apWeaponInfos[weaponType].m_bSlowsDown = flags >> 1; ms_apWeaponInfos[weaponType].m_bDissipates = flags >> 2; @@ -171,6 +219,37 @@ CWeaponInfo::LoadWeaponData(void) ms_apWeaponInfos[weaponType].m_b1stPerson = flags >> 8; ms_apWeaponInfos[weaponType].m_bHeavy = flags >> 9; ms_apWeaponInfos[weaponType].m_bThrow = flags >> 10; + ms_apWeaponInfos[weaponType].m_bReloadLoop2Start = flags >> 11; + ms_apWeaponInfos[weaponType].m_bUse2nd = flags >> 12; + ms_apWeaponInfos[weaponType].m_bGround2nd = flags >> 13; + ms_apWeaponInfos[weaponType].m_bFinish3rd = flags >> 14; + ms_apWeaponInfos[weaponType].m_bReload = flags >> 15; + ms_apWeaponInfos[weaponType].m_bFightMode = flags >> 16; + ms_apWeaponInfos[weaponType].m_bCrouchFire = flags >> 17; + ms_apWeaponInfos[weaponType].m_bCop3rd = flags >> 18; + ms_apWeaponInfos[weaponType].m_bGround3rd = flags >> 19; + ms_apWeaponInfos[weaponType].m_bPartialAttack = flags >> 20; + ms_apWeaponInfos[weaponType].m_bAnimDetonate = flags >> 21; + + ms_apWeaponInfos[weaponType].m_nWeaponSlot = weaponSlot; + + if (animLoopEnd < 98.0f && weaponType != WEAPONTYPE_FLAMETHROWER && !CWeapon::IsShotgun(weaponType)) + ms_apWeaponInfos[weaponType].m_nFiringRate = ((ms_apWeaponInfos[weaponType].m_fAnimLoopEnd - ms_apWeaponInfos[weaponType].m_fAnimLoopStart) * 900.0f); + + if (weaponType == WEAPONTYPE_DETONATOR || weaponType == WEAPONTYPE_HELICANNON) + modelId = -1; + else if (weaponType == WEAPONTYPE_DETONATOR_GRENADE) + modelId = MI_BOMB; + + if (modelId != -1) + ((CWeaponModelInfo*)CModelInfo::GetModelInfo(modelId))->SetWeaponInfo(weaponType); + + for (int i = 0; i < NUM_ANIM_ASSOC_GROUPS; i++) { + if (!strcmp(animToPlay, CAnimManager::GetAnimGroupName((AssocGroupId)i))) { + ms_apWeaponInfos[weaponType].m_AnimToPlay = (AssocGroupId)i; + break; + } + } } } @@ -192,6 +271,7 @@ CWeaponInfo::FindWeaponFireType(char *name) if (strcmp(name, "INSTANT_HIT") == 0) return WEAPON_FIRE_INSTANT_HIT; if (strcmp(name, "PROJECTILE") == 0) return WEAPON_FIRE_PROJECTILE; if (strcmp(name, "AREA_EFFECT") == 0) return WEAPON_FIRE_AREA_EFFECT; + if (strcmp(name, "CAMERA") == 0) return WEAPON_FIRE_CAMERA; Error("Unknown weapon fire type, WeaponInfo.cpp"); return WEAPON_FIRE_INSTANT_HIT; } diff --git a/src/weapons/WeaponInfo.h b/src/weapons/WeaponInfo.h index c89dd482..e7013004 100644 --- a/src/weapons/WeaponInfo.h +++ b/src/weapons/WeaponInfo.h @@ -1,12 +1,16 @@ #pragma once +#include "AnimManager.h" #include "AnimationId.h" #include "WeaponType.h" +enum AssocGroupId; + class CWeaponInfo { -// static CWeaponInfo(&ms_apWeaponInfos)[14]; - static CWeaponInfo ms_apWeaponInfos[WEAPONTYPE_LAST_WEAPONTYPE]; + static CWeaponInfo ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS]; public: + static int32 ms_aMaxAmmoForWeapon[WEAPONTYPE_TOTALWEAPONS]; + eWeaponFire m_eWeaponFire; float m_fRange; uint32 m_nFiringRate; @@ -18,13 +22,16 @@ public: float m_fLifespan; float m_fSpread; CVector m_vecFireOffset; - AnimationId m_AnimToPlay; - AnimationId m_Anim2ToPlay; + AssocGroupId m_AnimToPlay; float m_fAnimLoopStart; float m_fAnimLoopEnd; float m_fAnimFrameFire; + float m_fAnim2LoopStart; + float m_fAnim2LoopEnd; float m_fAnim2FrameFire; + float m_fAnimBreakout; int32 m_nModelId; + int32 m_nModel2Id; // flags uint8 m_bUseGravity : 1; uint8 m_bSlowsDown : 1; @@ -34,9 +41,24 @@ public: uint8 m_bExplodes : 1; uint8 m_bCanAim : 1; uint8 m_bCanAimWithArm : 1; + uint8 m_b1stPerson : 1; uint8 m_bHeavy : 1; uint8 m_bThrow : 1; + uint8 m_bReloadLoop2Start : 1; + uint8 m_bUse2nd : 1; + uint8 m_bGround2nd : 1; + uint8 m_bFinish3rd : 1; + uint8 m_bReload : 1; + + uint8 m_bFightMode : 1; + uint8 m_bCrouchFire : 1; + uint8 m_bCop3rd : 1; + uint8 m_bGround3rd : 1; + uint8 m_bPartialAttack : 1; + uint8 m_bAnimDetonate : 1; + + uint32 m_nWeaponSlot; static void Initialise(void); static void LoadWeaponData(void); @@ -46,4 +68,4 @@ public: static void Shutdown(void); }; -VALIDATE_SIZE(CWeaponInfo, 0x54);
\ No newline at end of file +VALIDATE_SIZE(CWeaponInfo, 0x64); diff --git a/src/weapons/WeaponType.h b/src/weapons/WeaponType.h index b45740b7..65d715ec 100644 --- a/src/weapons/WeaponType.h +++ b/src/weapons/WeaponType.h @@ -3,20 +3,44 @@ enum eWeaponType { WEAPONTYPE_UNARMED, + WEAPONTYPE_BRASSKNUCKLE, + WEAPONTYPE_SCREWDRIVER, + WEAPONTYPE_GOLFCLUB, + WEAPONTYPE_NIGHTSTICK, + WEAPONTYPE_KNIFE, WEAPONTYPE_BASEBALLBAT, + WEAPONTYPE_HAMMER, + WEAPONTYPE_CLEAVER, + WEAPONTYPE_MACHETE, + WEAPONTYPE_KATANA, + WEAPONTYPE_CHAINSAW, + WEAPONTYPE_GRENADE, + WEAPONTYPE_DETONATOR_GRENADE, + WEAPONTYPE_TEARGAS, + WEAPONTYPE_MOLOTOV, + WEAPONTYPE_ROCKET, WEAPONTYPE_COLT45, - WEAPONTYPE_UZI, + WEAPONTYPE_PYTHON, WEAPONTYPE_SHOTGUN, - WEAPONTYPE_AK47, - WEAPONTYPE_M16, + WEAPONTYPE_SPAS12_SHOTGUN, + WEAPONTYPE_STUBBY_SHOTGUN, + WEAPONTYPE_TEC9, + WEAPONTYPE_UZI, + WEAPONTYPE_SILENCED_INGRAM, + WEAPONTYPE_MP5, + WEAPONTYPE_M4, + WEAPONTYPE_RUGER, WEAPONTYPE_SNIPERRIFLE, + WEAPONTYPE_LASERSCOPE, WEAPONTYPE_ROCKETLAUNCHER, WEAPONTYPE_FLAMETHROWER, - WEAPONTYPE_MOLOTOV, - WEAPONTYPE_GRENADE, + WEAPONTYPE_M60, + WEAPONTYPE_MINIGUN, WEAPONTYPE_DETONATOR, WEAPONTYPE_HELICANNON, - WEAPONTYPE_LAST_WEAPONTYPE, + WEAPONTYPE_CAMERA, + WEAPONTYPE_TOTALWEAPONS = 37, + WEAPONTYPE_HEALTH = 37, WEAPONTYPE_ARMOUR, WEAPONTYPE_RAMMEDBYCAR, WEAPONTYPE_RUNOVERBYCAR, @@ -25,9 +49,12 @@ enum eWeaponType WEAPONTYPE_DROWNING, WEAPONTYPE_FALL, WEAPONTYPE_UNIDENTIFIED, - - WEAPONTYPE_TOTALWEAPONS = WEAPONTYPE_LAST_WEAPONTYPE, - WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13, + WEAPONTYPE_ANYMELEE, + WEAPONTYPE_ANYWEAPON +}; + +enum { + TOTAL_WEAPON_SLOTS = 10, }; enum eWeaponFire { @@ -35,7 +62,7 @@ enum eWeaponFire { WEAPON_FIRE_INSTANT_HIT, WEAPON_FIRE_PROJECTILE, WEAPON_FIRE_AREA_EFFECT, - WEAPON_FIRE_USE + WEAPON_FIRE_CAMERA }; // Taken from MTA SA, seems it's unchanged |