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-rw-r--r--src/control/AutoPilot.h92
-rw-r--r--src/entities/Ped.cpp416
-rw-r--r--src/entities/Ped.h78
-rw-r--r--src/entities/Vehicle.h10
-rw-r--r--src/weapons/Weapon.cpp6
-rw-r--r--src/weapons/Weapon.h1
6 files changed, 540 insertions, 63 deletions
diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h
new file mode 100644
index 00000000..a2458327
--- /dev/null
+++ b/src/control/AutoPilot.h
@@ -0,0 +1,92 @@
+#pragma once
+
+class CVehicle;
+
+enum eCarMission : uint8
+{
+ MISSION_NONE,
+ MISSION_CRUISE,
+ MISSION_RAMPLAYER_FARAWAY,
+ MISSION_RAMPLAYER_CLOSE,
+ MISSION_BLOCKPLAYER_FARAWAY,
+ MISSION_BLOCKPLAYER_CLOSE,
+ MISSION_BLOCKPLAYER_HANDBRAKESTOP,
+ MISSION_WAITFORDELETION,
+ MISSION_GOTOCOORDS,
+ MISSION_GOTOCOORDS_STRAIGHT,
+ MISSION_EMERGENCYVEHICLE_STOP,
+ MISSION_STOP_FOREVER,
+ MISSION_GOTOCOORDS_ACCURATE,
+ MISSION_GOTO_COORDS_STRAIGHT_ACCURATE,
+ MISSION_GOTOCOORDS_ASTHECROWSWIMS,
+ MISSION_RAMCAR_FARAWAY,
+ MISSION_RAMCAR_CLOSE,
+ MISSION_BLOCKCAR_FARAWAY,
+ MISSION_BLOCKCAR_CLOSE,
+ MISSION_BLOCKCAR_HANDBRAKESTOP,
+ MISSION_HELI_FLYTOCOORS,
+ MISSION_ATTACKPLAYER,
+ MISSION_PLANE_FLYTOCOORS,
+ MISSION_HELI_LAND,
+ MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1,
+ MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2,
+ MISSION_BLOCKPLAYER_FORWARDANDBACK
+};
+
+enum eCarTempAction : uint8
+{
+ TEMPACT_NONE,
+ TEMPACT_WAIT,
+ TEMPACT_REVERSE,
+ TEMPACT_HANDBRAKETURNLEFT,
+ TEMPACT_HANDBRAKETURNRIGHT,
+ TEMPACT_HANDBRAKESTRAIGHT,
+ TEMPACT_TURNLEFT,
+ TEMPACT_TURNRIGHT,
+ TEMPACT_GOFORWARD,
+ TEMPACT_SWERVELEFT,
+ TEMPACT_SWERVERIGHT
+};
+
+enum eCarDrivingStyle : uint8
+{
+ DRIVINGSTYLE_STOP_FOR_CARS,
+ DRIVINGSTYLE_SLOW_DOWN_FOR_CARS,
+ DRIVINGSTYLE_AVOID_CARS,
+ DRIVINGSTYLE_PLOUGH_THROUGH,
+ DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS
+};
+
+class CAutoPilot {
+public:
+ void *m_currentAddress;
+ void *m_startingRouteNode;
+ void *m_PreviousRouteNode;
+ uint32 m_nTotalSpeedScaleFactor;
+ uint32 m_nSpeedScaleFactor;
+ uint32 m_nCurrentPathNodeInfo;
+ uint32 m_nNextPathNodeInfo;
+ uint32 m_nPreviousPathNodeInfo;
+ uint32 m_nTimeToStartMission;
+ uint32 m_nTimeSwitchedToRealPhysics;
+ int8 m_nPreviousDirection;
+ int8 m_nCurrentDirecton;
+ int8 m_nNextDirection;
+ int8 m_nPreviousPathDirection;
+ int8 m_nCurrentPathDirection;
+ eCarDrivingStyle m_nDrivingStyle;
+ eCarMission m_nCarMission;
+ eCarTempAction m_nAnimationId;
+ uint8 m_nAnimationTime;
+ float m_fMaxTrafficSpeed;
+ uint8 m_nCruiseSpeed;
+ uint8 m_nCarCtrlFlags;
+ int8 pad1[2];
+ CVector m_vecDestinationCoors;
+ void *m_aPathFindNodesInfo[8];
+ uint16 m_nPathFindNodesCount;
+ int8 pad2[2];
+ CVehicle *m_pTargetCar;
+};
+
+static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error"); \ No newline at end of file
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp
index 9e1836c2..e53066f7 100644
--- a/src/entities/Ped.cpp
+++ b/src/entities/Ped.cpp
@@ -24,21 +24,23 @@
#include "PointLights.h"
#include "Pad.h"
-WRAPPER void CPed::QuitEnteringCar() { EAXJMP(0x4E0E00); }
-WRAPPER void CPed::KillPedWithCar(CVehicle* veh, float impulse) { EAXJMP(0x4EC430); }
+WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); }
WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); }
-WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2480); }
-WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2920); }
+WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); }
+WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); }
WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
WRAPPER void CPed::ProcessControl(void) { EAXJMP(0x4C8910); }
WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); }
WRAPPER void CPed::Render(void) { EAXJMP(0x4D03F0); }
WRAPPER int32 CPed::ProcessEntityCollision(CEntity*, CColPoint*) { EAXJMP(0x4CBB30); }
WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
+WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); }
+WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); }
+WRAPPER void CPed::RegisterThreatWithGangPeds(CEntity*) { EAXJMP(0x4E3870); }
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
@@ -60,14 +62,7 @@ CPed::~CPed(void)
CWorld::Remove(this);
CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
if (bInVehicle && m_pMyVehicle){
- uint8 door_flag = 0;
- switch (m_vehEnterType) {
- case VEHICLE_ENTER_FRONT_LEFT: door_flag = 1; break;
- case VEHICLE_ENTER_REAR_LEFT: door_flag = 2; break;
- case VEHICLE_ENTER_FRONT_RIGHT: door_flag = 4; break;
- case VEHICLE_ENTER_REAR_RIGHT: door_flag = 8; break;
- default: break;
- }
+ uint8 door_flag = GetVehEnterExitFlag(m_vehEnterType);
if (m_pMyVehicle->pDriver == this)
m_pMyVehicle->pDriver = nil;
else {
@@ -330,7 +325,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_fleeTimer = 0;
m_vecSeekPosEx = CVector(0.0f, 0.0f, 0.0f);
m_seekExAngle = 0.0f;
- m_nWaitState = 0;
+ m_nWaitState = WAITSTATE_FALSE;
m_nWaitTimer = 0;
m_pCollidingEntity = nil;
m_nPedState = PED_IDLE;
@@ -370,15 +365,15 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bIsRestoringGun = false;
bCanPointGunAtTarget = false;
- m_ped_flagB4 = false;
- m_ped_flagB8 = false;
- m_ped_flagB10 = false;
+ bIsTalking = false;
+ bIsInTheAir = false;
+ bIsLanding = false;
m_ped_flagB20 = false;
m_ped_flagB40 = false;
m_ped_flagB80 = false;
m_ped_flagC1 = false;
- m_ped_flagC2 = true;
+ bRespondsToThreats = true;
m_ped_flagC4 = true;
m_ped_flagC8 = false;
m_ped_flagC10 = false;
@@ -397,9 +392,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_ped_flagE1 = false;
m_ped_flagE2 = false;
- m_ped_flagE4 = false;
- m_ped_flagE8 = false;
- bCantFireBecauseCrouched = false;
+ bNotAllowedToDuck = false;
+ bCrouchWhenShooting = false;
+ bIsDucking = false;
m_ped_flagE20 = false;
bDoBloodyFootprints = false;
m_ped_flagE80 = false;
@@ -635,7 +630,7 @@ bool
CPed::IsPedInControl(void)
{
return m_nPedState <= PED_STATES_NO_AI
- && !m_ped_flagB8 && !m_ped_flagB10
+ && !bIsInTheAir && !bIsLanding
&& m_fHealth > 0.0f;
}
@@ -1019,7 +1014,7 @@ CPed::Attack(void)
if (reloadAnim != NUM_ANIMS)
reloadAnimAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, reloadAnim);
- if (bCantFireBecauseCrouched)
+ if (bIsDucking)
return;
if (reloadAnimAssoc) {
@@ -1280,7 +1275,7 @@ CPed::ClearDuck(void)
if (animAssoc) {
- if (m_ped_flagE8) {
+ if (bCrouchWhenShooting) {
if (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN) {
animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_RBLOCK_CSHOOT);
@@ -1290,7 +1285,7 @@ CPed::ClearDuck(void)
}
}
} else
- bCantFireBecauseCrouched = false;
+ bIsDucking = false;
}
void
@@ -1400,20 +1395,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
ped->m_pSeekTarget = nil;
vehicle = ped->m_pMyVehicle;
- switch (ped->m_vehEnterType) {
- case VEHICLE_ENTER_FRONT_RIGHT:
- vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_FR;
- break;
- case VEHICLE_ENTER_REAR_RIGHT:
- vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_RR;
- break;
- case VEHICLE_ENTER_FRONT_LEFT:
- vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_FL;
- break;
- case VEHICLE_ENTER_REAR_LEFT:
- vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_RL;
- break;
- }
+ vehicle->m_nGettingOutFlags &= ~GetVehEnterExitFlag(ped->m_vehEnterType);
if (vehicle->pDriver == ped) {
vehicle->RemoveDriver();
@@ -1742,7 +1724,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
}
}
- // I hope
bool stillGettingInOut = false;
if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer)
stillGettingInOut = veh->m_vehType != VEHICLE_TYPE_BOAT || m_ped_flagG10;
@@ -1937,7 +1918,7 @@ CPed::IsPointerValid(void)
// Some kind of binary sort
void
-CPed::SortPeds(CPed** list, int min, int max)
+CPed::SortPeds(CPed **list, int min, int max)
{
if (min >= max)
return;
@@ -1977,7 +1958,7 @@ CPed::SortPeds(CPed** list, int min, int max)
void
CPed::BuildPedLists(void)
{
- static CPed* unsortedNearPeds[10];
+ static CPed *unsortedNearPeds[10];
uint16 nextNearPedSlot = 0;
if ((CTimer::GetFrameCounter() + m_randomSeed) & 15) {
@@ -2543,6 +2524,350 @@ CPed::SetObjective(eObjective newObj, void *entity)
}
}
+void
+CPed::SetIdle(void)
+{
+ if (m_nPedState != PED_IDLE && m_nPedState != PED_MUG && m_nPedState != PED_FLEE_ENTITY) {
+ m_nPedState = PED_IDLE;
+ SetMoveState(PEDMOVE_STILL);
+ }
+ if (m_nWaitState == WAITSTATE_FALSE) {
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2000, 4000);
+ }
+}
+
+void
+CPed::SetObjective(eObjective newObj)
+{
+ if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
+ return;
+
+ if (newObj == OBJECTIVE_NONE) {
+ if ((m_objective == OBJECTIVE_LEAVE_VEHICLE || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
+ && IsPedInControl()) {
+
+ m_ped_flagG8 = true;
+ return;
+ }
+ // Unused code from assembly...
+ /*
+ else if(m_objective == OBJECTIVE_FLEE_CAR) {
+
+ } else {
+
+ }
+ */
+ m_objective = newObj;
+ m_prevObjective = OBJECTIVE_NONE;
+ } else if (m_prevObjective != newObj || m_prevObjective == OBJECTIVE_NONE) {
+ SetObjectiveTimer(0);
+
+ if (m_objective == newObj)
+ return;
+
+ if (IsTemporaryObjective(m_objective)) {
+ m_prevObjective = newObj;
+ } else {
+ if (m_objective != newObj)
+ SetStoredObjective();
+
+ m_objective = newObj;
+ }
+ m_ped_flagD40 = false;
+
+ switch (newObj) {
+ case OBJECTIVE_NONE:
+ m_prevObjective = OBJECTIVE_NONE;
+ break;
+ case OBJECTIVE_HAIL_TAXI:
+ m_nWaitTimer = 0;
+ SetIdle();
+ SetMoveState(PEDMOVE_STILL);
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+// Only used in 01E1: SET_CHAR_OBJ_FOLLOW_ROUTE opcode
+// IDA fails very badly in here, puts a fake loop and ignores SetFollowRoute call...
+void
+CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType)
+{
+ if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
+ return;
+
+ if (m_prevObjective == newObj && m_prevObjective != OBJECTIVE_NONE)
+ return;
+
+ SetObjectiveTimer(0);
+
+ if (m_objective == newObj && newObj == OBJECTIVE_FOLLOW_ROUTE && m_routeLastPoint == routePoint && m_routeType == routeType)
+ return;
+
+ m_ped_flagD40 = false;
+ if (IsTemporaryObjective(m_objective)) {
+ m_prevObjective = newObj;
+ } else {
+ if (m_objective != newObj)
+ SetStoredObjective();
+
+ m_objective = newObj;
+ }
+
+ if (newObj == OBJECTIVE_FOLLOW_ROUTE) {
+ SetFollowRoute(routePoint, routeType);
+ }
+}
+
+void
+CPed::ClearChat(void)
+{
+ CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_CHAT);
+ if (animAssoc) {
+ animAssoc->blendDelta = -8.0f;
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ bIsTalking = false;
+ ClearLookFlag();
+ RestorePreviousState();
+}
+
+bool
+CPed::IsGangMember(void)
+{
+ return m_nPedType >= PEDTYPE_GANG1 && m_nPedType <= PEDTYPE_GANG9;
+}
+
+void
+CPed::InformMyGangOfAttack(CEntity *attacker)
+{
+ CPed *attackerPed;
+
+ if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS)
+ return;
+
+ if (attacker->IsPed()) {
+ attackerPed = (CPed*)attacker;
+ } else {
+ if (!attacker->IsVehicle())
+ return;
+
+ attackerPed = ((CVehicle*)attacker)->pDriver;
+ if (!attackerPed)
+ return;
+ }
+
+ if (attackerPed->m_nPedType == PEDTYPE_COP)
+ return;
+
+ for (int i = 0; i < m_numNearPeds; i++) {
+ CPed *nearPed = m_nearPeds[i];
+ if (nearPed && nearPed != this) {
+ CPed *leader = nearPed->m_leader;
+ if (leader && leader == this && nearPed->m_pedStats->m_fear < nearPed->m_pedStats->m_temper)
+ {
+ nearPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attackerPed);
+ nearPed->SetObjectiveTimer(30000);
+ }
+ }
+ }
+}
+
+void
+CPed::QuitEnteringCar(void)
+{
+ CAnimBlendAssociation *animAssoc = m_pVehicleAnim;
+ CVehicle *veh = m_pMyVehicle;
+ if (animAssoc)
+ animAssoc->blendDelta = -1000.0f;
+
+ RestartNonPartialAnims();
+
+ if (!RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_STANCE))
+ CAnimManager::BlendAnimation((RpClump*) m_rwObject, m_animGroup, ANIM_IDLE_STANCE, 100.0f);
+
+ if (veh) {
+ if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_nPedState == PED_CARJACK)
+ veh->m_veh_flagC10 = false;
+
+ if (veh->m_nNumGettingIn != 0)
+ veh->m_nNumGettingIn--;
+
+ veh->m_nGettingInFlags = GetVehEnterExitFlag(m_vehEnterType);
+ }
+
+ bUsesCollision = true;
+
+ if (IsPlayer() && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) {
+ if (IsPlayer() && m_storedWeapon != NO_STORED_WEAPON) {
+ SetCurrentWeapon(m_storedWeapon);
+ m_storedWeapon = NO_STORED_WEAPON;
+ }
+ } else {
+ CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ AddWeaponModel(curWeapon->m_nModelId);
+ }
+ if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD) {
+ animAssoc = m_pVehicleAnim;
+ if (animAssoc) {
+ animAssoc->blendDelta = -4.0;
+ animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
+ animAssoc = m_pVehicleAnim;
+ animAssoc->flags &= ~ASSOC_RUNNING;
+ }
+ } else
+ SetIdle();
+
+ m_pVehicleAnim = nil;
+
+ if (veh) {
+ if (veh->m_autoPilot.m_nCruiseSpeed == 0)
+ veh->m_autoPilot.m_nCruiseSpeed = 17;
+ }
+}
+
+void
+CPed::ReactToAttack(CEntity *attacker)
+{
+ if (IsPlayer() && attacker->IsPed()) {
+ InformMyGangOfAttack(attacker);
+ SetLookFlag(attacker, 1);
+ SetLookTimer(700);
+ return;
+ }
+
+ if (IsPedInControl() && (m_nCreatedBy != CREATED_BY_SCRIPT || bRespondsToThreats)) {
+ CPed *ourLeader = m_leader;
+ if (ourLeader != attacker && (!ourLeader || FindPlayerPed() != ourLeader)
+ && attacker->IsPed()) {
+
+ CPed *attackerPed = (CPed*)attacker;
+ if (bNotAllowedToDuck) {
+ if (!attackerPed->GetWeapon()->IsTypeMelee()) {
+ field_4E8 = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ } else if (bCrouchWhenShooting || m_ped_flagE1) {
+ SetDuck(CGeneral::GetRandomNumberInRange(1000,3000));
+ return;
+ }
+
+ if (m_pedStats->m_fear <= 100 - attackerPed->m_pedStats->m_temper) {
+ if (m_pedStats != attackerPed->m_pedStats) {
+ if (IsGangMember() || m_nPedType == PEDTYPE_EMERGENCY || m_nPedType == PEDTYPE_FIREMAN) {
+ RegisterThreatWithGangPeds(attackerPed);
+ }
+ if (!attackerPed->GetWeapon()->IsTypeMelee() && GetWeapon()->IsTypeMelee()) {
+ SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attacker);
+ SetMoveState(PEDMOVE_RUN);
+ } else {
+ SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attacker);
+ SetObjectiveTimer(20000);
+ }
+ }
+ } else {
+ SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attackerPed);
+ SetMoveState(PEDMOVE_RUN);
+ if (attackerPed->GetWeapon()->IsTypeMelee())
+ Say(SOUND_PED_FLEE_RUN);
+ }
+ }
+ }
+}
+
+bool
+CPed::TurnBody(void)
+{
+ float lookDir;
+ bool doneSmoothly = true;
+
+ if (m_pLookTarget) {
+ CVector &lookPos = m_pLookTarget->GetPosition();
+
+ lookDir = CGeneral::GetRadianAngleBetweenPoints(
+ lookPos.x,
+ lookPos.y,
+ GetPosition().x,
+ GetPosition().y);
+ } else
+ lookDir = m_fLookDirection;
+
+ float limitedLookDir = CGeneral::LimitRadianAngle(lookDir);
+ float currentRot = m_fRotationCur;
+
+ if (currentRot - PI > limitedLookDir)
+ limitedLookDir += 2 * PI;
+ else if (PI + currentRot < limitedLookDir)
+ limitedLookDir -= 2 * PI;
+
+ float neededTurn = currentRot - limitedLookDir;
+ m_fRotationDest = limitedLookDir;
+
+ if (fabs(neededTurn) > 0.05f) {
+ doneSmoothly = false;
+ currentRot -= neededTurn * 0.2f;
+ }
+
+ m_fRotationCur = currentRot;
+ m_fLookDirection = limitedLookDir;
+ return doneSmoothly;
+}
+
+void
+CPed::Chat(void)
+{
+ if (bIsLooking && TurnBody())
+ ClearLookFlag();
+
+ if (!m_pLookTarget || !m_pLookTarget->IsPed()) {
+ ClearChat();
+ return;
+ }
+
+ CPed *partner = (CPed*) m_pLookTarget;
+
+ if (partner->m_nPedState != PED_CHAT) {
+ ClearChat();
+ if (partner->m_pedInObjective) {
+ if (partner->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT ||
+ partner->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE)
+ ReactToAttack(partner->m_pedInObjective);
+ }
+ return;
+ }
+ if (bIsTalking) {
+ if (CGeneral::GetRandomNumber() < 512) {
+ CAnimBlendAssociation *chatAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_CHAT);
+ if (chatAssoc) {
+ chatAssoc->blendDelta = -4.0f;
+ chatAssoc->flags |= ASSOC_FADEOUTWHENDONE;
+ }
+ bIsTalking = false;
+ } else
+ Say(SOUND_PED_CHAT);
+
+ } else if (!RpAnimBlendClumpGetFirstAssociation((RpClump*)m_rwObject, ASSOC_FLAG100)) {
+
+ if (CGeneral::GetRandomNumber() < 20) {
+ CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
+ }
+ if (!bIsTalking) {
+ CAnimBlendAssociation *chatAssoc = CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, ANIM_IDLE_CHAT, 4.0f);
+ float chatTime = CGeneral::GetRandomNumberInRange(0.0f, 3.0f);
+ chatAssoc->SetCurrentTime(chatTime);
+
+ bIsTalking = true;
+ Say(SOUND_PED_CHAT);
+ }
+ }
+ if (m_standardTimer && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ ClearChat();
+ m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ }
+}
+
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
@@ -2611,5 +2936,14 @@ STARTPATCHES
InjectHook(0x4D72F0, &CPed::CanPedJumpThis, PATCH_JUMP);
InjectHook(0x4DD820, &CPed::CanSeeEntity, PATCH_JUMP);
InjectHook(0x4D9460, &CPed::RestorePreviousObjective, PATCH_JUMP);
+ InjectHook(0x4D82C0, (void (CPed::*)(eObjective)) &CPed::SetObjective, PATCH_JUMP);
InjectHook(0x4D83E0, (void (CPed::*)(eObjective, void*)) &CPed::SetObjective, PATCH_JUMP);
+ InjectHook(0x4D89A0, (void (CPed::*)(eObjective, int16, int16)) &CPed::SetObjective, PATCH_JUMP);
+ InjectHook(0x4DDEC0, &CPed::ReactToAttack, PATCH_JUMP);
+ InjectHook(0x4D0600, &CPed::SetIdle, PATCH_JUMP);
+ InjectHook(0x4E0E00, &CPed::QuitEnteringCar, PATCH_JUMP);
+ InjectHook(0x4E4AD0, &CPed::InformMyGangOfAttack, PATCH_JUMP);
+ InjectHook(0x4D3C80, &CPed::ClearChat, PATCH_JUMP);
+ InjectHook(0x4D1390, &CPed::TurnBody, PATCH_JUMP);
+ InjectHook(0x4D3AC0, &CPed::Chat, PATCH_JUMP);
ENDPATCHES
diff --git a/src/entities/Ped.h b/src/entities/Ped.h
index 558ec9c1..a774dbbe 100644
--- a/src/entities/Ped.h
+++ b/src/entities/Ped.h
@@ -13,7 +13,31 @@
struct CPathNode;
-enum eObjective {
+enum eWaitState : uint32 {
+ WAITSTATE_FALSE,
+ WAITSTATE_TRAFFIC_LIGHTS,
+ WAITSTATE_CROSS_ROAD,
+ WAITSTATE_CROSS_ROAD_LOOK,
+ WAITSTATE_LOOK_PED,
+ WAITSTATE_LOOK_SHOP,
+ WAITSTATE_LOOK_ACCIDENT,
+ WAITSTATE_FACEOFF_GANG,
+ WAITSTATE_DOUBLEBACK,
+ WAITSTATE_HITWALL,
+ WAITSTATE_TURN180,
+ WAITSTATE_SURPRISE,
+ WAITSTATE_STUCK,
+ WAITSTATE_LOOK_ABOUT,
+ WAITSTATE_PLAYANIM_DUCK,
+ WAITSTATE_PLAYANIM_COWER,
+ WAITSTATE_PLAYANIM_TAXI,
+ WAITSTATE_PLAYANIM_HANDSUP,
+ WAITSTATE_PLAYANIM_HANDSCOWER,
+ WAITSTATE_PLAYANIM_CHAT,
+ WAITSTATE_FINISH_FLEE
+};
+
+enum eObjective : uint32 {
OBJECTIVE_NONE,
OBJECTIVE_IDLE,
OBJECTIVE_FLEE_TILL_SAFE,
@@ -52,7 +76,7 @@ enum eObjective {
OBJECTIVE_35
};
-enum {
+enum eVehEnter : uint16 {
VEHICLE_ENTER_FRONT_RIGHT = 11,
VEHICLE_ENTER_REAR_RIGHT = 12,
VEHICLE_ENTER_FRONT_LEFT = 15,
@@ -168,15 +192,15 @@ public:
uint8 bIsRestoringGun : 1;
uint8 bCanPointGunAtTarget : 1;
- uint8 m_ped_flagB4 : 1;
- uint8 m_ped_flagB8 : 1;
- uint8 m_ped_flagB10 : 1;
+ uint8 bIsTalking : 1;
+ uint8 bIsInTheAir : 1;
+ uint8 bIsLanding : 1;
uint8 m_ped_flagB20 : 1;
uint8 m_ped_flagB40 : 1;
uint8 m_ped_flagB80 : 1;
uint8 m_ped_flagC1 : 1;
- uint8 m_ped_flagC2 : 1;
+ uint8 bRespondsToThreats : 1;
uint8 m_ped_flagC4 : 1;
uint8 m_ped_flagC8 : 1;
uint8 m_ped_flagC10 : 1;
@@ -195,9 +219,9 @@ public:
uint8 m_ped_flagE1 : 1;
uint8 m_ped_flagE2 : 1;
- uint8 m_ped_flagE4 : 1;
- uint8 m_ped_flagE8 : 1; // can duck?
- uint8 bCantFireBecauseCrouched : 1; // set if you don't want ped to attack
+ uint8 bNotAllowedToDuck : 1;
+ uint8 bCrouchWhenShooting : 1;
+ uint8 bIsDucking : 1; // set if you don't want ped to attack
uint8 m_ped_flagE20 : 1;
uint8 bDoBloodyFootprints : 1;
uint8 m_ped_flagE80 : 1;
@@ -270,7 +294,7 @@ public:
eMoveState m_nMoveState;
int32 m_nStoredActionState;
int32 m_nPrevActionState;
- int32 m_nWaitState;
+ eWaitState m_nWaitState;
uint32 m_nWaitTimer;
void *m_pPathNodesStates[8];
CVector2D m_stPathNodeStates[10];
@@ -286,15 +310,15 @@ public:
float m_fArmour;
int16 m_routeLastPoint;
uint16 m_routePoints;
- uint16 m_routePos;
- uint16 m_routeType;
- uint16 m_routeCurDir;
+ int16 m_routePos;
+ int16 m_routeType;
+ int16 m_routeCurDir;
uint16 field_2D2;
CVector2D m_moved;
float m_fRotationCur;
float m_fRotationDest;
float m_headingRate;
- uint16 m_vehEnterType;
+ eVehEnter m_vehEnterType;
uint16 m_walkAroundType;
CEntity *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
@@ -426,7 +450,18 @@ public:
bool CanPedJumpThis(int32);
bool CanSeeEntity(CEntity*, float);
void RestorePreviousObjective(void);
+ void SetIdle(void);
void SetObjective(eObjective, void*);
+ void SetObjective(eObjective);
+ void SetObjective(eObjective, int16, int16);
+ void ClearChat(void);
+ void InformMyGangOfAttack(CEntity*);
+ void SetFollowRoute(int16, int16);
+ void ReactToAttack(CEntity*);
+ void SetDuck(uint32);
+ void RegisterThreatWithGangPeds(CEntity*);
+ bool TurnBody(void);
+ void Chat(void);
// Static methods
static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
@@ -482,11 +517,26 @@ public:
void SetStoredObjective(void);
void SetLeader(CEntity* leader);
void SetPedStats(ePedStats);
+ bool IsGangMember(void);
inline bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
inline CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
inline CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
inline RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
+ inline static uint8 GetVehEnterExitFlag(eVehEnter vehEnter) {
+ switch (vehEnter) {
+ case VEHICLE_ENTER_FRONT_RIGHT:
+ return 4;
+ case VEHICLE_ENTER_REAR_RIGHT:
+ return 8;
+ case VEHICLE_ENTER_FRONT_LEFT:
+ return 1;
+ case VEHICLE_ENTER_REAR_LEFT:
+ return 2;
+ default:
+ return 0;
+ }
+ }
// to make patching virtual functions possible
void SetModelIndex_(uint32 mi) { CPed::SetModelIndex(mi); }
diff --git a/src/entities/Vehicle.h b/src/entities/Vehicle.h
index ba3e568e..e9acaa0b 100644
--- a/src/entities/Vehicle.h
+++ b/src/entities/Vehicle.h
@@ -1,18 +1,12 @@
#pragma once
#include "Physical.h"
+#include "AutoPilot.h"
class CPed;
class CFire;
struct tHandlingData;
-enum {
- GETTING_IN_OUT_FL = 1,
- GETTING_IN_OUT_RL = 2,
- GETTING_IN_OUT_FR = 4,
- GETTING_IN_OUT_RR = 8
-};
-
enum eCarLock : uint8 {
CARLOCK_NOT_USED,
CARLOCK_UNLOCKED,
@@ -29,7 +23,7 @@ class CVehicle : public CPhysical
public:
// 0x128
tHandlingData *m_handling;
- uint8 stuff1[112];
+ CAutoPilot m_autoPilot;
uint8 m_currentColour1;
uint8 m_currentColour2;
uint8 m_anExtras[2];
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 0c48db6b..90a6408b 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -35,6 +35,12 @@ CWeapon::Reload(void)
m_nAmmoInClip = m_nAmmoTotal;
}
+bool
+CWeapon::IsTypeMelee(void)
+{
+ return m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BASEBALLBAT;
+}
+
STARTPATCHES
InjectHook(0x55C330, &CWeapon::Initialise, PATCH_JUMP);
InjectHook(0x5639D0, &CWeapon::Reload, PATCH_JUMP);
diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h
index 8cb435ce..ba552035 100644
--- a/src/weapons/Weapon.h
+++ b/src/weapons/Weapon.h
@@ -58,5 +58,6 @@ public:
void Reload(void);
bool Fire(CEntity*, CVector*);
void AddGunshell(CEntity*, CVector const&, CVector2D const&, float);
+ bool IsTypeMelee(void);
};
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");