diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/control/Pickups.cpp | 26 | ||||
-rw-r--r-- | src/control/Pickups.h | 4 |
2 files changed, 15 insertions, 15 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index a4b43106..32a8fadc 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -89,7 +89,7 @@ CPickup::GiveUsAPickUpObject(int32 handle) object->bUsesCollision = false;
object->bIsPickup = true;
- object->field_172 = m_eModelIndex == MI_PICKUP_BONUS ? m_wQuantity : 0;
+ object->field_172 = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
switch (m_eType)
{
@@ -202,7 +202,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) case PICKUP_ON_STREET_SLOW:
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
- player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_wQuantity != 0 ? m_wQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
+ player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) {
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
}
@@ -232,7 +232,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) case PICKUP_ONCE_TIMEOUT:
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
- player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_wQuantity != 0 ? m_wQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
+ player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
}
@@ -256,8 +256,8 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
return true;
case PICKUP_MONEY:
- CWorld::Players[playerId].m_nMoney += m_wQuantity;
- sprintf(gString, "$%d", m_wQuantity);
+ CWorld::Players[playerId].m_nMoney += m_nQuantity;
+ sprintf(gString, "$%d", m_nQuantity);
#ifdef MONEY_MESSAGES
CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f);
#endif
@@ -368,7 +368,7 @@ CPickups::Init(void) NumMessages = 0;
for (int i = 0; i < NUMPICKUPS; i++) {
aPickUps[i].m_eType = PICKUP_NONE;
- aPickUps[i].m_wIndex = 1;
+ aPickUps[i].m_nIndex = 1;
aPickUps[i].m_pObject = nil;
}
@@ -409,7 +409,7 @@ CPickups::GetActualPickupIndex(int32 index) if (index == -1) return -1;
// doesn't look nice
- if ((uint16)((index & 0xFFFF0000) >> 16) != aPickUps[(uint16)index].m_wIndex) return -1;
+ if ((uint16)((index & 0xFFFF0000) >> 16) != aPickUps[(uint16)index].m_nIndex) return -1;
return (uint16)index;
}
@@ -525,7 +525,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan aPickUps[slot].m_eType = (ePickupType)type;
aPickUps[slot].m_bRemoved = false;
- aPickUps[slot].m_wQuantity = quantity;
+ aPickUps[slot].m_nQuantity = quantity;
if (type == PICKUP_ONCE_TIMEOUT)
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000;
else if (type == PICKUP_MONEY)
@@ -554,11 +554,11 @@ CPickups::GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 t int32
CPickups::GetNewUniquePickupIndex(int32 slot)
{
- if (aPickUps[slot].m_wIndex >= 0xFFFE)
- aPickUps[slot].m_wIndex = 1;
+ if (aPickUps[slot].m_nIndex >= 0xFFFE)
+ aPickUps[slot].m_nIndex = 1;
else
- aPickUps[slot].m_wIndex++;
- return slot | (aPickUps[slot].m_wIndex << 16);
+ aPickUps[slot].m_nIndex++;
+ return slot | (aPickUps[slot].m_nIndex << 16);
}
int32
@@ -612,7 +612,7 @@ CPickups::FindColourIndexForWeaponMI(int32 model) void
CPickups::AddToCollectedPickupsArray(int32 index)
{
- aPickUpsCollected[CollectedPickUpIndex++] = index | (aPickUps[index].m_wIndex << 16);
+ aPickUpsCollected[CollectedPickUpIndex++] = index | (aPickUps[index].m_nIndex << 16);
if (CollectedPickUpIndex >= NUMCOLLECTEDPICKUPS)
CollectedPickUpIndex = 0;
}
diff --git a/src/control/Pickups.h b/src/control/Pickups.h index 44ce0c4f..4bcbdfb5 100644 --- a/src/control/Pickups.h +++ b/src/control/Pickups.h @@ -31,11 +31,11 @@ class CPickup public:
ePickupType m_eType;
bool m_bRemoved;
- uint16 m_wQuantity;
+ uint16 m_nQuantity;
CObject *m_pObject;
uint32 m_nTimer;
int16 m_eModelIndex;
- uint16 m_wIndex;
+ uint16 m_nIndex;
CVector m_vecPos;
CObject *GiveUsAPickUpObject(int32 handle);
|