diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/control/AccidentManager.cpp | 45 | ||||
-rw-r--r-- | src/control/AccidentManager.h | 27 | ||||
-rw-r--r-- | src/control/CarAI.cpp | 2 | ||||
-rw-r--r-- | src/control/CarAI.h | 2 | ||||
-rw-r--r-- | src/control/CarCtrl.cpp | 359 | ||||
-rw-r--r-- | src/control/CarCtrl.h | 3 | ||||
-rw-r--r-- | src/core/Fire.cpp | 25 | ||||
-rw-r--r-- | src/core/Fire.h | 11 | ||||
-rw-r--r-- | src/core/config.h | 3 |
9 files changed, 427 insertions, 50 deletions
diff --git a/src/control/AccidentManager.cpp b/src/control/AccidentManager.cpp new file mode 100644 index 00000000..e2b1f6d0 --- /dev/null +++ b/src/control/AccidentManager.cpp @@ -0,0 +1,45 @@ +#include "common.h" +#include "patcher.h" +#include "AccidentManager.h" + +#include "Ped.h" + +CAccidentManager& gAccidentManager = *(CAccidentManager*)0x87FD10; + +uint16 CAccidentManager::CountActiveAccidents() +{ + uint16 accidents = 0; + for (int i = 0; i < NUM_ACCIDENTS; i++){ + if (m_aAccidents[i].m_pVictim) + accidents++; + } + return accidents; +} + +CAccident* CAccidentManager::FindNearestAccident(CVector vecPos, float* pDistance) +{ + for (int i = 0; i < MAX_MEDICS_TO_ATTEND_ACCIDENT; i++){ + int accidentId = -1; + float minDistance = 999999; + for (int j = 0; j < NUM_ACCIDENTS; j++){ + CPed* pVictim = m_aAccidents[j].m_pVictim; + if (!pVictim) + continue; + if (pVictim->CharCreatedBy == MISSION_CHAR) + continue; + if (pVictim->m_fHealth != 0.0f) + continue; + if (m_aAccidents[j].m_nMedicsPerformingCPR != i) + continue; + float distance = (pVictim->GetPosition() - vecPos).Magnitude2D(); + if (distance / 2 > pVictim->GetPosition().z - vecPos.z && distance < minDistance){ + minDistance = distance; + accidentId = j; + } + } + *pDistance = minDistance; + if (accidentId != -1) + return &m_aAccidents[accidentId]; + } + return nil; +}
\ No newline at end of file diff --git a/src/control/AccidentManager.h b/src/control/AccidentManager.h new file mode 100644 index 00000000..999abddc --- /dev/null +++ b/src/control/AccidentManager.h @@ -0,0 +1,27 @@ +#pragma once +#include "common.h" +#include "config.h" + +class CPed; + +class CAccident +{ +public: + CPed *m_pVictim; + uint32 m_nMedicsAttending; + uint32 m_nMedicsPerformingCPR; + CAccident() : m_pVictim(nil), m_nMedicsAttending(0), m_nMedicsPerformingCPR(0) {} +}; + +class CAccidentManager +{ + CAccident m_aAccidents[NUM_ACCIDENTS]; + enum { + MAX_MEDICS_TO_ATTEND_ACCIDENT = 2 + }; +public: + uint16 CountActiveAccidents(); + CAccident* FindNearestAccident(CVector, float*); +}; + +extern CAccidentManager& gAccidentManager;
\ No newline at end of file diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index c98c2137..097d69c6 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -11,6 +11,8 @@ WRAPPER void CCarAI::MakeWayForCarWithSiren(CVehicle *veh) { EAXJMP(0x416280); } WRAPPER eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { EAXJMP(0x415E30); } WRAPPER int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle*) { EAXJMP(0x415EB0); } WRAPPER void CCarAI::AddPoliceOccupants(CVehicle*) { EAXJMP(0x415C60); } +WRAPPER void CCarAI::AddAmbulanceOccupants(CVehicle*) { EAXJMP(0x415CE0); } +WRAPPER void CCarAI::AddFiretruckOccupants(CVehicle*) { EAXJMP(0x415D00); } WRAPPER void CCarAI::TellOccupantsToLeaveCar(CVehicle*) { EAXJMP(0x415D20); } void CCarAI::CarHasReasonToStop(CVehicle* pVehicle) diff --git a/src/control/CarAI.h b/src/control/CarAI.h index b04db021..03bcd260 100644 --- a/src/control/CarAI.h +++ b/src/control/CarAI.h @@ -12,6 +12,8 @@ public: static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*); static eCarMission FindPoliceCarMissionForWantedLevel(); static void AddPoliceOccupants(CVehicle*); + static void AddAmbulanceOccupants(CVehicle*); + static void AddFiretruckOccupants(CVehicle*); static void CarHasReasonToStop(CVehicle*); static void TellOccupantsToLeaveCar(CVehicle*); }; diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index f89b9306..cae010d2 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -2,6 +2,7 @@ #include "patcher.h" #include "CarCtrl.h" +#include "AccidentManager.h" #include "Automobile.h" #include "Camera.h" #include "CarAI.h" @@ -81,21 +82,14 @@ int32 &CCarCtrl::NumPermanentCars = *(int32*)0x8F29F0; int8 &CCarCtrl::CountDownToCarsAtStart = *(int8*)0x95CD63; int32 &CCarCtrl::MaxNumberOfCarsInUse = *(int32*)0x5EC8B8; uint32 &CCarCtrl::LastTimeLawEnforcerCreated = *(uint32*)0x8F5FF0; -uint32 &CCarCtrl::LastTimeFireTruckCreated = *(uint32*)0x941450; -uint32 &CCarCtrl::LastTimeAmbulanceCreated = *(uint32*)0x880F5C; +uint32 &CCarCtrl::LastTimeFireTruckCreated = *(uint32*)0x880F5C; +uint32 &CCarCtrl::LastTimeAmbulanceCreated = *(uint32*)0x941450; int32 (&CCarCtrl::TotalNumOfCarsOfRating)[TOTAL_CUSTOM_CLASSES] = *(int32(*)[TOTAL_CUSTOM_CLASSES])*(uintptr*)0x8F1A60; int32 (&CCarCtrl::NextCarOfRating)[TOTAL_CUSTOM_CLASSES] = *(int32(*)[TOTAL_CUSTOM_CLASSES])*(uintptr*)0x9412AC; int32 (&CCarCtrl::CarArrays)[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY] = *(int32(*)[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY])*(uintptr*)0x6EB860; CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP] = *(CVehicle*(*)[MAX_CARS_TO_KEEP])*(uintptr*)0x70D830; uint32 (&aCarsToKeepTime)[MAX_CARS_TO_KEEP] = *(uint32(*)[MAX_CARS_TO_KEEP])*(uintptr*)0x87F9A8; -WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); } -WRAPPER void CCarCtrl::UpdateCarCount(CVehicle*, bool) { EAXJMP(0x4202E0); } -WRAPPER bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool) { EAXJMP(0x41FA00); } -WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); } -WRAPPER void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* v) { EAXJMP(0x41F7A0); } -WRAPPER void CCarCtrl::GenerateEmergencyServicesCar(void) { EAXJMP(0x41FC50); } - void CCarCtrl::GenerateRandomCars() { @@ -753,44 +747,6 @@ CCarCtrl::CountCarsOfType(int32 mi) return total; } -bool -CCarCtrl::IsThisVehicleInteresting(CVehicle* pVehicle) -{ - for (int i = 0; i < MAX_CARS_TO_KEEP; i++) { - if (apCarsToKeep[i] == pVehicle) - return true; - } - return false; -} - -void -CCarCtrl::RegisterVehicleOfInterest(CVehicle* pVehicle) -{ - for(int i = 0; i < MAX_CARS_TO_KEEP; i++) { - if (apCarsToKeep[i] == pVehicle) { - aCarsToKeepTime[i] = CTimer::GetTimeInMilliseconds(); - return; - } - } - for (int i = 0; i < MAX_CARS_TO_KEEP; i++) { - if (!apCarsToKeep[i]) { - apCarsToKeep[i] = pVehicle; - aCarsToKeepTime[i] = CTimer::GetTimeInMilliseconds(); - return; - } - } - uint32 oldestCarWeKeepTime = UINT_MAX; - int oldestCarWeKeepIndex = 0; - for (int i = 0; i < MAX_CARS_TO_KEEP; i++) { - if (apCarsToKeep[i] && aCarsToKeepTime[i] < oldestCarWeKeepTime) { - oldestCarWeKeepTime = aCarsToKeepTime[i]; - oldestCarWeKeepIndex = i; - } - } - apCarsToKeep[oldestCarWeKeepIndex] = pVehicle; - aCarsToKeepTime[oldestCarWeKeepIndex] = CTimer::GetTimeInMilliseconds(); -} - void CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle) { @@ -1651,7 +1607,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) ) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed); if (pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve < 10) /* Oh hey there Obbe */ - debug("fout\n"); + printf("fout\n"); pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve); } @@ -2484,6 +2440,305 @@ void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CBoat* pBoat, float target *pSwerve = angleDiff; } +void +CCarCtrl::RegisterVehicleOfInterest(CVehicle* pVehicle) +{ + for (int i = 0; i < MAX_CARS_TO_KEEP; i++) { + if (apCarsToKeep[i] == pVehicle) { + aCarsToKeepTime[i] = CTimer::GetTimeInMilliseconds(); + return; + } + } + for (int i = 0; i < MAX_CARS_TO_KEEP; i++) { + if (!apCarsToKeep[i]) { + apCarsToKeep[i] = pVehicle; + aCarsToKeepTime[i] = CTimer::GetTimeInMilliseconds(); + return; + } + } + uint32 oldestCarWeKeepTime = UINT_MAX; + int oldestCarWeKeepIndex = 0; + for (int i = 0; i < MAX_CARS_TO_KEEP; i++) { + if (apCarsToKeep[i] && aCarsToKeepTime[i] < oldestCarWeKeepTime) { + oldestCarWeKeepTime = aCarsToKeepTime[i]; + oldestCarWeKeepIndex = i; + } + } + apCarsToKeep[oldestCarWeKeepIndex] = pVehicle; + aCarsToKeepTime[oldestCarWeKeepIndex] = CTimer::GetTimeInMilliseconds(); +} + +bool +CCarCtrl::IsThisVehicleInteresting(CVehicle* pVehicle) +{ + for (int i = 0; i < MAX_CARS_TO_KEEP; i++) { + if (apCarsToKeep[i] == pVehicle) + return true; + } + return false; +} + +void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* pVehicle) +{ + for (int i = 0; i < MAX_CARS_TO_KEEP; i++) { + if (apCarsToKeep[i] == pVehicle) + apCarsToKeep[i] = nil; + } +} + +void CCarCtrl::ClearInterestingVehicleList() +{ + for (int i = 0; i < MAX_CARS_TO_KEEP; i++) { + apCarsToKeep[i] = nil; + } +} + +void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle* pVehicle) +{ + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds(); +} + +void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle) +{ + pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0; + pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0; + int nodeId = ThePaths.FindNodeClosestToCoorsFavourDirection(pVehicle->GetPosition(), 0, pVehicle->GetForward().x, pVehicle->GetForward().y); + CPathNode* pNode = &ThePaths.m_pathNodes[nodeId]; + int prevNodeId = -1; + float minDistance = 999999.9f; + for (int i = 0; i < pNode->numLinks; i++){ + int candidateId = ThePaths.m_connections[i + pNode->firstLink]; + CPathNode* pCandidateNode = &ThePaths.m_pathNodes[candidateId]; + float distance = (pCandidateNode->pos - pNode->pos).Magnitude2D(); + if (distance < minDistance){ + minDistance = distance; + prevNodeId = candidateId; + } + } + if (prevNodeId < 0) + return; + CVector2D forward = pVehicle->GetForward(); + CPathNode* pPrevNode = &ThePaths.m_pathNodes[prevNodeId]; + if (forward.x == 0.0f && forward.y == 0.0f) + forward.x = 1.0f; + if (DotProduct2D(pNode->pos - pPrevNode->pos, forward) < 0.0f){ + int tmp; + tmp = prevNodeId; + prevNodeId = nodeId; + nodeId = tmp; + } + pVehicle->AutoPilot.m_nPrevRouteNode = 0; + pVehicle->AutoPilot.m_nCurrentRouteNode = prevNodeId; + pVehicle->AutoPilot.m_nNextRouteNode = nodeId; + pVehicle->AutoPilot.m_nPathFindNodesCount = 0; + FindLinksToGoWithTheseNodes(pVehicle); + pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = 0; +} + +bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle* pVehicle, CVector vecTarget, bool isProperNow) +{ + pVehicle->AutoPilot.m_vecDestinationCoors = vecTarget; + ThePaths.DoPathSearch(0, pVehicle->GetPosition(), -1, vecTarget, pVehicle->AutoPilot.m_aPathFindNodesInfo, + &pVehicle->AutoPilot.m_nPathFindNodesCount, NUM_PATH_NODES_IN_AUTOPILOT, pVehicle, nil, 999999.9f, -1); + ThePaths.RemoveBadStartNode(pVehicle->GetPosition(), + pVehicle->AutoPilot.m_aPathFindNodesInfo, &pVehicle->AutoPilot.m_nPathFindNodesCount); + if (pVehicle->AutoPilot.m_nPathFindNodesCount < 2){ + pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0; + return 1; + } + pVehicle->AutoPilot.m_nPrevRouteNode = 0; + pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_aPathFindNodesInfo[0] - ThePaths.m_pathNodes; + pVehicle->AutoPilot.RemoveOnePathNode(); + pVehicle->AutoPilot.m_nNextRouteNode = pVehicle->AutoPilot.m_aPathFindNodesInfo[0] - ThePaths.m_pathNodes; + pVehicle->AutoPilot.RemoveOnePathNode(); + FindLinksToGoWithTheseNodes(pVehicle); + pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = 0; + return 0; +} + +void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle) +{ + int nextLink; + CPathNode* pCurNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nCurrentRouteNode]; + for (nextLink = 0; nextLink < 12; nextLink++) + if (ThePaths.m_connections[nextLink + pCurNode->firstLink] != pVehicle->AutoPilot.m_nNextRouteNode) + break; + pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink]; + pVehicle->AutoPilot.m_nNextDirection = (pVehicle->AutoPilot.m_nCurrentRouteNode >= pVehicle->AutoPilot.m_nNextRouteNode) ? 1 : -1; + int curLink; + int curConnection; + if (pCurNode->numLinks == 1) { + curLink = 0; + curConnection = ThePaths.m_carPathConnections[pCurNode->firstLink]; + }else{ + curConnection = pVehicle->AutoPilot.m_nNextPathNodeInfo; + while (curConnection == pVehicle->AutoPilot.m_nNextPathNodeInfo){ + curLink = CGeneral::GetRandomNumber() % pCurNode->numLinks; + curConnection = ThePaths.m_carPathConnections[curLink + pCurNode->firstLink]; + } + } + pVehicle->AutoPilot.m_nCurrentPathNodeInfo = curConnection; + pVehicle->AutoPilot.m_nCurrentDirection = (ThePaths.m_connections[curLink + pCurNode->firstLink] >= pVehicle->AutoPilot.m_nCurrentRouteNode) ? 1 : -1; +} + +void CCarCtrl::GenerateEmergencyServicesCar(void) +{ + if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 3) + return; + if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars + + NumLawEnforcerCars + NumRandomCars > MaxNumberOfCarsInUse) + return; + if (NumAmbulancesOnDuty == 0){ + if (gAccidentManager.CountActiveAccidents() < 2){ + if (CStreaming::HasModelLoaded(MI_AMBULAN)) + CStreaming::SetModelIsDeletable(MI_MEDIC); + }else{ + float distance = 30.0f; + CAccident* pNearestAccident = gAccidentManager.FindNearestAccident(FindPlayerCoors(), &distance); + if (pNearestAccident){ + if (CountCarsOfType(MI_AMBULAN) < 2 && CTimer::GetTimeInMilliseconds() > LastTimeAmbulanceCreated + 30000){ + CStreaming::RequestModel(MI_AMBULAN, STREAMFLAGS_DEPENDENCY); + CStreaming::RequestModel(MI_MEDIC, STREAMFLAGS_DONT_REMOVE); + if (CStreaming::HasModelLoaded(MI_AMBULAN) && CStreaming::HasModelLoaded(MI_MEDIC)){ + if (GenerateOneEmergencyServicesCar(MI_AMBULAN, pNearestAccident->m_pVictim->GetPosition())) + LastTimeAmbulanceCreated = CTimer::GetTimeInMilliseconds(); + } + } + } + } + } + if (NumFiretrucksOnDuty == 0){ + if (gFireManager.GetTotalActiveFires() < 3){ + if (CStreaming::HasModelLoaded(MI_FIRETRUCK)) + CStreaming::SetModelIsDeletable(MI_FIREMAN); + }else{ + float distance = 30.0f; + CFire* pNearestFire = gFireManager.FindNearestFire(FindPlayerCoors(), &distance); + if (pNearestFire) { + if (CountCarsOfType(MI_FIRETRUCK) < 2 && CTimer::GetTimeInMilliseconds() > LastTimeFireTruckCreated + 30000){ + CStreaming::RequestModel(MI_FIRETRUCK, STREAMFLAGS_DEPENDENCY); + CStreaming::RequestModel(MI_FIREMAN, STREAMFLAGS_DONT_REMOVE); + if (CStreaming::HasModelLoaded(MI_FIRETRUCK) && CStreaming::HasModelLoaded(MI_FIREMAN)){ + if (GenerateOneEmergencyServicesCar(MI_FIRETRUCK, pNearestFire->m_vecPos)) + LastTimeFireTruckCreated = CTimer::GetTimeInMilliseconds(); + } + } + } + } + } +} + +bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos) +{ + CVector pPlayerPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); + bool created = false; + int attempts = 0; + CVector spawnPos; + int curNode, nextNode; + float posBetweenNodes; + while (!created && attempts < 5){ + if (ThePaths.NewGenerateCarCreationCoors(pPlayerPos.x, pPlayerPos.y, 0.707f, 0.707f, + 120.0f, -1.0f, true, &spawnPos, &curNode, &nextNode, &posBetweenNodes, false)){ + int16 colliding[2]; + CWorld::FindObjectsKindaColliding(spawnPos, 10.0f, true, colliding, 2, nil, false, true, true, false, false); + if (colliding[0] == 0) + created = true; + } + attempts += 1; + } + if (attempts >= 5) + return nil; + CAutomobile* pVehicle = new CAutomobile(mi, RANDOM_VEHICLE); + pVehicle->AutoPilot.m_vecDestinationCoors = vecPos; + pVehicle->GetPosition() = spawnPos; + pVehicle->AutoPilot.m_nCarMission = (JoinCarWithRoadSystemGotoCoors(pVehicle, vecPos, false)) ? MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS; + pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed = 25; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + CVector2D direction = vecPos - spawnPos; + direction.Normalise(); + pVehicle->GetForward() = CVector(direction.x, direction.y, 0.0f); + pVehicle->GetRight() = CVector(direction.y, -direction.x, 0.0f); + pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); + spawnPos.z = posBetweenNodes * ThePaths.m_pathNodes[curNode].pos.z + (1.0f - posBetweenNodes) * ThePaths.m_pathNodes[nextNode].pos.z; + float groundZ = INFINITE_Z; + CColPoint colPoint; + CEntity* pEntity; + if (CWorld::ProcessVerticalLine(spawnPos, 1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) + groundZ = colPoint.point.z; + if (CWorld::ProcessVerticalLine(spawnPos, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) { + if (ABS(colPoint.point.z - spawnPos.z) < ABS(groundZ - spawnPos.z)) + groundZ = colPoint.point.z; + } + if (groundZ == INFINITE_Z) { + delete pVehicle; + return false; + } + spawnPos.z = groundZ + pVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); + pVehicle->GetPosition() = spawnPos; + pVehicle->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f)); + pVehicle->m_status = STATUS_PHYSICS; + switch (mi){ + case MI_FIRETRUCK: + pVehicle->bIsFireTruckOnDuty = true; + ++NumFiretrucksOnDuty; + CCarAI::AddFiretruckOccupants(pVehicle); + break; + case MI_AMBULAN: + pVehicle->bIsAmbulanceOnDuty = true; + ++NumAmbulancesOnDuty; + CCarAI::AddAmbulanceOccupants(pVehicle); + break; + } + pVehicle->m_bSirenOrAlarm = true; + CWorld::Add(pVehicle); + printf("CREATED EMERGENCY VEHICLE\n"); + return true; +} + +void CCarCtrl::UpdateCarCount(CVehicle* pVehicle, bool remove) +{ + if (remove){ + switch (pVehicle->VehicleCreatedBy){ + case RANDOM_VEHICLE: + if (pVehicle->bIsLawEnforcer) + --NumLawEnforcerCars; + --NumRandomCars; + return; + case MISSION_VEHICLE: + --NumMissionCars; + return; + case PARKED_VEHICLE: + --NumParkedCars; + return; + case PERMANENT_VEHICLE: + --NumPermanentCars;; + return; + } + } + else{ + switch (pVehicle->VehicleCreatedBy){ + case RANDOM_VEHICLE: + if (pVehicle->bIsLawEnforcer) + ++NumLawEnforcerCars; + ++NumRandomCars; + return; + case MISSION_VEHICLE: + ++NumMissionCars; + return; + case PARKED_VEHICLE: + ++NumParkedCars; + return; + case PERMANENT_VEHICLE: + ++NumPermanentCars;; + return; + } + } +} + bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi) { return mi == MI_BRIDGELIFT || mi == MI_BRIDGEROADSEGMENT; @@ -2503,4 +2758,12 @@ InjectHook(0x418320, &CCarCtrl::RemoveDistantCars, PATCH_JUMP); InjectHook(0x418430, &CCarCtrl::PossiblyRemoveVehicle, PATCH_JUMP); InjectHook(0x41D280, &CCarCtrl::Init, PATCH_JUMP); InjectHook(0x41D3B0, &CCarCtrl::ReInit, PATCH_JUMP); +InjectHook(0x41E250, &CCarCtrl::SteerAIBoatWithPhysics, PATCH_JUMP); +InjectHook(0x41F6E0, &CCarCtrl::RegisterVehicleOfInterest, PATCH_JUMP); +InjectHook(0x41F780, &CCarCtrl::IsThisVehicleInteresting, PATCH_JUMP); +InjectHook(0x41F7A0, &CCarCtrl::RemoveFromInterestingVehicleList, PATCH_JUMP); +InjectHook(0x41F7D0, &CCarCtrl::ClearInterestingVehicleList, PATCH_JUMP); +InjectHook(0x41F7F0, &CCarCtrl::SwitchVehicleToRealPhysics, PATCH_JUMP); +InjectHook(0x41F820, &CCarCtrl::JoinCarWithRoadSystem, PATCH_JUMP); +InjectHook(0x41FA00, &CCarCtrl::JoinCarWithRoadSystemGotoCoors, PATCH_JUMP); ENDPATCHES diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h index aed5470c..b95282a8 100644 --- a/src/control/CarCtrl.h +++ b/src/control/CarCtrl.h @@ -96,6 +96,9 @@ public: static void SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle*, float, float, float, float, float*, float*, float*, bool*); static void SteerAIBoatWithPhysicsHeadingForTarget(CBoat*, float, float, float*, float*, float*); static bool ThisRoadObjectCouldMove(int16); + static void ClearInterestingVehicleList(); + static void FindLinksToGoWithTheseNodes(CVehicle*); + static bool GenerateOneEmergencyServicesCar(uint32, CVector); static float GetPositionAlongCurrentCurve(CVehicle* pVehicle) { diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp index a2894d43..2181f91c 100644 --- a/src/core/Fire.cpp +++ b/src/core/Fire.cpp @@ -6,5 +6,30 @@ CFireManager &gFireManager = *(CFireManager*)0x8F31D0; WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); } +CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance) +{ + for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) { + int fireId = -1; + float minDistance = 999999; + for (int j = 0; j < NUM_FIRES; j++) { + if (!m_aFires[j].m_bIsOngoing) + continue; + if (m_aFires[j].m_bIsScriptFire) + continue; + if (m_aFires[j].m_nFiremenPuttingOut != i) + continue; + float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D(); + if (distance < minDistance) { + minDistance = distance; + fireId = j; + } + } + *pDistance = minDistance; + if (fireId != -1) + return &m_aFires[fireId]; + } + return nil; +} + WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); } WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); } diff --git a/src/core/Fire.h b/src/core/Fire.h index 040e9a25..5080fd89 100644 --- a/src/core/Fire.h +++ b/src/core/Fire.h @@ -6,7 +6,7 @@ class CFire { public: bool m_bIsOngoing; - bool m_bExists; + bool m_bIsScriptFire; bool m_bPropogationFlag; bool m_bAudioSet; CVector m_vecPos; @@ -16,7 +16,7 @@ public: int m_nStartTime; int field_20; int field_24; - int field_28; + uint32 m_nFiremenPuttingOut; float field_2C; void Extinguish(void); @@ -24,8 +24,15 @@ public: class CFireManager { + enum { + MAX_FIREMEN_ATTENDING = 2, + }; + uint32 m_nTotalFires; + CFire m_aFires[NUM_FIRES]; public: void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32); CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float); + CFire *FindNearestFire(CVector, float*); + uint32 GetTotalActiveFires() const { return m_nTotalFires; } }; extern CFireManager &gFireManager; diff --git a/src/core/config.h b/src/core/config.h index ddd22ed2..81e2f2fb 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -75,6 +75,9 @@ enum Config { NUM_CARGENS = 160, NUM_PATH_NODES_IN_AUTOPILOT = 8, + + NUM_ACCIDENTS = 20, + NUM_FIRES = 40 }; // We'll use this once we're ready to become independent of the game |