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-rw-r--r--src/control/CarCtrl.cpp4
-rw-r--r--src/control/Darkel.cpp5
-rw-r--r--src/control/Garages.cpp378
-rw-r--r--src/control/Garages.h6
-rw-r--r--src/control/PathFind.cpp2
-rw-r--r--src/control/Record.cpp2
-rw-r--r--src/control/Script.cpp3
-rw-r--r--src/control/Script8.cpp2
-rw-r--r--src/core/Cam.cpp14
-rw-r--r--src/core/common.h8
-rw-r--r--src/core/templates.h8
-rw-r--r--src/entities/Building.cpp4
-rw-r--r--src/entities/Dummy.cpp2
-rw-r--r--src/objects/Object.cpp2
-rw-r--r--src/peds/Ped.cpp2
-rw-r--r--src/render/Fluff.cpp2
-rw-r--r--src/skel/glfw/glfw.cpp33
-rw-r--r--src/text/Text.cpp2
-rw-r--r--src/vehicles/Automobile.h6
-rw-r--r--src/vehicles/Vehicle.cpp2
-rw-r--r--src/vehicles/Vehicle.h5
-rw-r--r--src/weapons/Weapon.cpp4
22 files changed, 328 insertions, 168 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 3d52a0b0..d4691e2b 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -506,6 +506,10 @@ CCarCtrl::GenerateOneRandomCar()
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
+ float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
+ float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
+ float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
+ float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
CVector positionOnCurrentLinkIncludingLane(
pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index 0f68a989..722ebbcd 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -295,11 +295,16 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
CPlayerPed *player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
InterruptedWeaponSelected = player->GetWeapon()->m_eWeaponType;
+#if (defined FIX_BUGS || !defined GTA_PS2)
player->RemoveWeaponAnims(InterruptedWeaponSelected, -1000.0f);
+#endif
InterruptedWeaponType = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_eWeaponType;
AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal;
if (InterruptedWeaponType)
CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->AddRef();
+#if (!defined FIX_BUGS && defined GTA_PS2)
+ player->RemoveWeaponAnims(InterruptedWeaponSelected, -1000.0f);
+#endif
player->GiveWeapon(fixedWeapon, 30000);
player->SetCurrentWeapon(fixedWeapon);
player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot);
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 29fc8db1..7d70fcc7 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -45,7 +45,7 @@
// Distances
#define DISTANCE_TO_CALL_OFF_CHASE (10.0f)
-#define DISTANCE_FOR_MRWHOOP_HACK (4.0f)
+#define DISTANCE_FOR_MRWHOOP_HACK (0.5f)
#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f)
#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f)
#define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f)
@@ -124,8 +124,8 @@ uint32 CGarages::MessageEndTime;
uint32 CGarages::NumGarages;
bool CGarages::PlayerInGarage;
int32 CGarages::PoliceCarsCollected;
-CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][CGarages::MAX_NUM_CARS_IN_HIDEOUT_GARAGE];
-int32 CGarages::AudioEntity = AEHANDLE_NONE;
+CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS];
+int32 hHandle = AEHANDLE_NONE;
CGarage CGarages::aGarages[NUM_GARAGES];
bool CGarages::bCamShouldBeOutisde;
@@ -146,27 +146,27 @@ void CGarages::Init(void)
for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
CarTypesCollected[i] = 0;
LastTimeHelpMessage = 0;
- for (int i = 0; i < TOTAL_HIDEOUT_GARAGES; i++) {
- for (int j = 0; j < MAX_NUM_CARS_IN_HIDEOUT_GARAGE; j++)
- aCarsInSafeHouses[i][j].Init();
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++)
+ aCarsInSafeHouses[j][i].Init();
}
- AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
- if (AudioEntity >= 0)
- DMAudio.SetEntityStatus(AudioEntity, 1);
+ hHandle = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
+ if (hHandle >= 0)
+ DMAudio.SetEntityStatus(hHandle, 1);
}
void CGarages::Shutdown(void)
{
NumGarages = 0;
- if (AudioEntity < 0)
+ if (hHandle < 0)
return;
- DMAudio.DestroyEntity(AudioEntity);
- AudioEntity = AEHANDLE_NONE;
+ DMAudio.DestroyEntity(hHandle);
+ hHandle = AEHANDLE_NONE;
}
void CGarages::Update(void)
{
- static int GarageToBeTidied = 0;
+ static uint32 GarageToBeTidied = 0;
#ifndef PS2
if (CReplay::IsPlayingBack())
return;
@@ -174,13 +174,21 @@ void CGarages::Update(void)
bCamShouldBeOutisde = false;
TheCamera.pToGarageWeAreIn = nil;
TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
if (aGarages[i].IsUsed())
aGarages[i].Update();
}
if ((CTimer::GetFrameCounter() & 0xF) != 0xC)
return;
+#ifdef FIX_BUGS
+ if (++GarageToBeTidied >= NumGarages)
+#else
if (++GarageToBeTidied >= NUM_GARAGES)
+#endif
GarageToBeTidied = 0;
if (!aGarages[GarageToBeTidied].IsUsed())
return;
@@ -337,6 +345,43 @@ void CGarage::Update()
}
if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED)
return;
+ if (m_bRotatedDoor) {
+#ifdef GTA_PS2
+ if (m_eGarageState == GS_OPENING) {
+ if (m_pDoor1) {
+ if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1)
+ m_pDoor1->bUsesCollision = false;
+ }
+ if (m_pDoor2) {
+ if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor2)
+ m_pDoor2->bUsesCollision = false;
+ }
+ }
+ else if (m_eGarageState == GS_OPENED) {
+ if (m_pDoor1)
+ m_pDoor1->bUsesCollision = true;
+ if (m_pDoor2)
+ m_pDoor2->bUsesCollision = true;
+ }
+#else
+ if (m_eGarageState == GS_OPENING || m_eGarageState == GS_OPENED) {
+ if (m_pDoor1) {
+ if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1 || FindPlayerPed()->GetPedState() == PED_JUMP || FindPlayerPed()->GetPedState() == PED_FALL || !FindPlayerPed()->bIsStanding)
+ m_pDoor1->bUsesCollision = false;
+ }
+ if (m_pDoor2) {
+ if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor2 || FindPlayerPed()->GetPedState() == PED_JUMP || FindPlayerPed()->GetPedState() == PED_FALL || !FindPlayerPed()->bIsStanding)
+ m_pDoor2->bUsesCollision = false;
+ }
+ }
+ else {
+ if (m_pDoor1)
+ m_pDoor1->bUsesCollision = true;
+ if (m_pDoor2)
+ m_pDoor2->bUsesCollision = true;
+ }
+#endif
+ }
switch (m_eGarageType) {
case GARAGE_RESPRAY:
switch (m_eGarageState) {
@@ -376,7 +421,7 @@ void CGarage::Update()
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
CStats::CheckPointReachedSuccessfully();
}
UpdateDoorsHeight();
@@ -480,7 +525,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENEDCONTAINSCAR;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -524,7 +569,7 @@ void CGarage::Update()
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
if (m_eGarageType == GARAGE_BOMBSHOP3)
@@ -537,14 +582,18 @@ void CGarage::Update()
case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break;
case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break;
case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break;
- default: break;
}
m_eGarageState = GS_OPENING;
if (!CGarages::BombsAreFree)
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
+#if (!defined GTA_PS2 || defined FIX_BUGS)
FindPlayerVehicle()->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
FindPlayerVehicle()->m_pBombRigger = FindPlayerPed();
+#else // PS2 version contained a bug: CBike was casted to CAutomobile, but due to coincidence it didn't corrupt memory
+ ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
+ ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed();
+#endif
if (m_eGarageType == GARAGE_BOMBSHOP3)
CGarages::GivePlayerDetonator();
CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
@@ -582,7 +631,6 @@ void CGarage::Update()
case GARAGE_BOMBSHOP3:
CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
break;
- default: break;
}
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
@@ -596,7 +644,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENEDCONTAINSCAR;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -614,13 +662,17 @@ void CGarage::Update()
switch (m_eGarageState) {
case GS_OPENED:
if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
- if ((CTimer::GetFrameCounter() & 0x1F) == 0 && !IsAnyOtherCarTouchingGarage(nil)) {
+ if ((CTimer::GetFrameCounter() & 0x1F) == 0
+#ifndef GTA_PS2
+ && (!m_pTarget || IsEntityTouching3D(m_pTarget))
+#endif
+ ) {
m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = true;
}
}
else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
- !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
+ IsEntityEntirelyOutside(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 2.0f)) {
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
m_eGarageState = GS_CLOSING;
@@ -632,7 +684,7 @@ void CGarage::Update()
ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
m_eGarageState = GS_FULLYCLOSED;
else {
@@ -662,7 +714,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -715,7 +767,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_pTarget) {
MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex());
DestroyVehicleAndDriverAndPassengers(m_pTarget);
@@ -755,7 +807,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -776,7 +828,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
if (!IsGarageEmpty())
m_eGarageState = GS_OPENING;
@@ -787,7 +839,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -821,7 +873,7 @@ void CGarage::Update()
ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
m_eGarageState = GS_FULLYCLOSED;
else {
@@ -850,7 +902,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -870,7 +922,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -890,7 +942,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -898,7 +950,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -930,8 +982,8 @@ void CGarage::Update()
// Close car doors either if player is far, or if he is in vehicle and garage is full,
// or if player is very very far so that we can remove whatever is blocking garage door without him noticing
if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) ||
- !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) &&
- !IsAnyCarBlockingDoor()))
+ !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT)) &&
+ !IsAnyCarBlockingDoor())
m_eGarageState = GS_CLOSING;
else if (FindPlayerVehicle() &&
CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=
@@ -949,7 +1001,7 @@ void CGarage::Update()
if (!IsPlayerOutsideGarage())
m_eGarageState = GS_OPENING;
else if (m_fDoorPos == 0.0f) {
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
m_eGarageState = GS_FULLYCLOSED;
StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)], NUM_GARAGE_STORED_CARS);
}
@@ -980,7 +1032,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -1007,7 +1059,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -1023,7 +1075,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -1034,8 +1086,8 @@ void CGarage::Update()
break;
}
break;
- //case GARAGE_COLLECTORSITEMS:
- //case GARAGE_60SECONDS:
+ //case GARAGE_COLLECTORSITEMS:
+ //case GARAGE_60SECONDS:
case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
switch (m_eGarageState) {
case GS_OPENED:
@@ -1048,7 +1100,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
}
case GS_FULLYCLOSED:
@@ -1057,7 +1109,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -1072,28 +1124,6 @@ void CGarage::Update()
}
}
-void CGarage::ThrowCarsNearDoorOutOfGarage(CVehicle* pException)
-{
- uint32 i = CPools::GetVehiclePool()->GetSize();
- while (i--) {
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
- if (!pVehicle || pVehicle == pException)
- continue;
- if (!IsEntityTouching3D(pVehicle))
- continue;
- CColModel* pColModel = pVehicle->GetColModel();
- for (int i = 0; i < pColModel->numSpheres; i++) {
- CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
- float radius = pColModel->spheres[i].radius;
- if (!IsPointInsideGarage(pos, 0.0f)) {
- CVector vecDirectionAway(pVehicle->GetPosition().x - GetGarageCenterX(), pVehicle->GetPosition().y - GetGarageCenterY(), 0.0f);
- vecDirectionAway.Normalise();
- pVehicle->AddToMoveSpeed(vecDirectionAway * CTimer::GetTimeStepInSeconds());
- }
- }
- }
-}
-
bool CGarage::IsStaticPlayerCarEntirelyInside()
{
if (!FindPlayerVehicle())
@@ -1158,7 +1188,7 @@ bool CGarage::IsPointInsideGarage(CVector pos, float m_fMargin)
return true;
}
-bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin)
+bool CGarage::IsEntityEntirelyInside3D(CEntity* pEntity, float fMargin)
{
if (pEntity->GetPosition().x < m_fInfX - fMargin || pEntity->GetPosition().x > m_fSupX + fMargin ||
pEntity->GetPosition().y < m_fInfY - fMargin || pEntity->GetPosition().y > m_fSupY + fMargin ||
@@ -1210,12 +1240,12 @@ bool CGarage::IsPlayerOutsideGarage()
return IsEntityEntirelyOutside(FindPlayerPed(), 0.0f);
}
-bool CGarage::IsEntityTouching3D(CEntity * pEntity)
+bool CGarage::IsEntityTouching3D(CEntity* pEntity)
{
float radius = pEntity->GetBoundRadius();
- if (pEntity->GetPosition().x - radius < m_fInfX || pEntity->GetPosition().x + radius > m_fSupX ||
- pEntity->GetPosition().y - radius < m_fInfY || pEntity->GetPosition().y + radius > m_fSupY ||
- pEntity->GetPosition().z - radius < m_fInfZ || pEntity->GetPosition().z + radius > m_fSupZ)
+ if (m_fInfX - radius > pEntity->GetPosition().x || m_fSupX + radius < pEntity->GetPosition().x ||
+ m_fInfY - radius > pEntity->GetPosition().y || m_fSupY + radius < pEntity->GetPosition().y ||
+ m_fInfZ - radius > pEntity->GetPosition().z || m_fSupZ + radius < pEntity->GetPosition().z)
return false;
CColModel* pColModel = pEntity->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
@@ -1259,6 +1289,28 @@ bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException)
return false;
}
+void CGarage::ThrowCarsNearDoorOutOfGarage(CVehicle* pException)
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle || pVehicle == pException)
+ continue;
+ if (!IsEntityTouching3D(pVehicle))
+ continue;
+ CColModel* pColModel = pVehicle->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (!IsPointInsideGarage(pos, 0.0f)) {
+ CVector vecDirectionAway(pVehicle->GetPosition().x - GetGarageCenterX(), pVehicle->GetPosition().y - GetGarageCenterY(), 0.0f);
+ vecDirectionAway.Normalise();
+ pVehicle->AddToMoveSpeed(vecDirectionAway * CTimer::GetTimeStepInSeconds());
+ }
+ }
+ }
+}
+
bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException)
{
uint32 i = CPools::GetPedPool()->GetSize();
@@ -1326,7 +1378,9 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
if (!pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
CWorld::Remove(pVehicle);
delete pVehicle;
- return; // WHY?
+#ifndef FIX_BUGS
+ return;
+#endif
}
}
}
@@ -1335,43 +1389,34 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
void CGarages::PrintMessages()
{
if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
- CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); // BUG: game doesn't use macro here.
+ CFont::DrawFonts();
+ CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
CFont::SetPropOn();
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_SCALE_X(590.0f));
CFont::SetCentreOn();
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
- CFont::SetColor(CRGBA(0, 0, 0, 255));
+ CFont::SetColor(CRGBA(27, 89, 130, 255));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
-#if defined(PS2) || defined (FIX_BUGS)
- float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation
+#if defined(GTA_PS2) || defined (FIX_BUGS)
+ float y_offset = SCREEN_HEIGHT / 3 - SCREEN_SCALE_Y(40.0f); // THIS is PS2 calculation
#else
float y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements
#endif
- if (MessageNumberInString2 < 0) {
- if (MessageNumberInString < 0) {
- CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString));
-
- CFont::SetColor(CRGBA(27, 89, 130, 255));
- CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
- }
- else {
- CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);
-
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
-
- CFont::SetColor(CRGBA(27, 89, 130, 255));
- CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
- }
+ if (MessageNumberInString2 >= 0) {
+ CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(30.0f), gUString);
+ }
+ else if (MessageNumberInString >= 0) {
+ CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(30.0f), gUString);
}
else {
- CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
-
- CFont::SetColor(CRGBA(27, 89, 130, 255));
- CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
}
}
}
@@ -1388,7 +1433,9 @@ bool CGarages::IsCarSprayable(CVehicle * pVehicle)
case MI_BARRACKS:
case MI_DODO:
case MI_COACH:
+#ifndef GTA_PS2
case MI_FBIRANCH:
+#endif
return false;
default:
break;
@@ -1460,41 +1507,54 @@ void CGarage::UpdateCrusherShake(float X, float Y)
m_pDoor2->GetMatrix().GetPosition().y -= Y;
}
-// This is dumb but there is no way to avoid goto. What was there originally even?
-static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, uint8 nIndex)
+void CGarage::RefreshDoorPointers(bool bCreate)
{
- bool bNeedToFindDoorEntities = false;
- if (pDoor) {
- if (bIsDummy) {
- if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)pDoor)))
- return true;
- if (nIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)pDoor) & 0x7F))
+ bool bNeedToFindDoorEntities = bCreate || m_bRecreateDoorOnNextRefresh;
+ m_bRecreateDoorOnNextRefresh = false;
+ if (m_pDoor1) {
+ if (m_bDoor1IsDummy) {
+ if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor1)))
bNeedToFindDoorEntities = true;
- if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
- return true;
+ else {
+ if (m_bDoor1PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor1) & 0x7F))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(m_pDoor1->GetModelIndex()))
+ bNeedToFindDoorEntities = true;
+ }
}
else {
- if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)pDoor)))
- return true;
- if (nIndex != (CPools::GetObjectPool()->GetIndex((CObject*)pDoor) & 0x7F))
+ if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor1)))
bNeedToFindDoorEntities = true;
- if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
- return true;
+ else {
+ if (m_bDoor1PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor1) & 0x7F))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(m_pDoor1->GetModelIndex()))
+ bNeedToFindDoorEntities = true;
+ }
+ }
+ }
+ if (m_pDoor2) {
+ if (m_bDoor2IsDummy) {
+ if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor2)))
+ bNeedToFindDoorEntities = true;
+ else {
+ if (m_bDoor2PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor2) & 0x7F))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(m_pDoor2->GetModelIndex()))
+ bNeedToFindDoorEntities = true;
+ }
+ }
+ else {
+ if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor2)))
+ bNeedToFindDoorEntities = true;
+ else {
+ if (m_bDoor2PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor2) & 0x7F))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(m_pDoor2->GetModelIndex()))
+ bNeedToFindDoorEntities = true;
+ }
}
}
- return bNeedToFindDoorEntities;
-}
-
-void CGarage::RefreshDoorPointers(bool bCreate)
-{
- bool bNeedToFindDoorEntities = true;
- if (!bCreate && !m_bRecreateDoorOnNextRefresh)
- bNeedToFindDoorEntities = false;
- m_bRecreateDoorOnNextRefresh = false;
- if (DoINeedToRefreshPointer(m_pDoor1, m_bDoor1IsDummy, m_bDoor1PoolIndex))
- bNeedToFindDoorEntities = true;
- if (DoINeedToRefreshPointer(m_pDoor2, m_bDoor2IsDummy, m_bDoor2PoolIndex))
- bNeedToFindDoorEntities = true;
if (bNeedToFindDoorEntities)
FindDoorsEntities();
}
@@ -1518,7 +1578,7 @@ void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 n
MessageNumberInString2 = num2;
}
-void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle * pVehicle)
+void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle* pVehicle)
{
assert(garage >= 0 && garage < NUM_GARAGES);
if (pVehicle) {
@@ -1661,9 +1721,9 @@ void CGarage::FindDoorsEntities()
{
m_pDoor1 = nil;
m_pDoor2 = nil;
- int xstart = Max(0, CWorld::GetSectorIndexX(m_fInfX));
+ int xstart = Max(0, CWorld::GetSectorIndexX(GetGarageCenterX()));
int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fSupX));
- int ystart = Max(0, CWorld::GetSectorIndexY(m_fInfY));
+ int ystart = Max(0, CWorld::GetSectorIndexY(GetGarageCenterY()));
int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fSupY));
assert(xstart <= xend);
assert(ystart <= yend);
@@ -1777,8 +1837,8 @@ void CStoredCar::StoreCar(CVehicle* pVehicle)
m_bExplosionproof = pVehicle->bExplosionProof;
m_bCollisionproof = pVehicle->bCollisionProof;
m_bMeleeproof = pVehicle->bMeleeProof;
- if (pVehicle->IsCar())
- m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType;
+ if (pVehicle->IsCar() || pVehicle->IsBike())
+ m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType; // NB: cast to CAutomobile is original behaviour
}
CVehicle* CStoredCar::RestoreCar()
@@ -1815,9 +1875,7 @@ CVehicle* CStoredCar::RestoreCar()
pVehicle->m_currentColour2 = m_nSecondaryColor;
pVehicle->m_nRadioStation = m_nRadioStation;
pVehicle->bFreebies = false;
-#ifdef FIX_BUGS
if (pVehicle->IsCar())
-#endif
{
((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType;
#ifdef FIX_BUGS
@@ -1880,7 +1938,11 @@ bool CGarage::RestoreCarsForThisHideout(CStoredCar* aCars)
bool CGarages::IsPointInAGarageCameraZone(CVector point)
{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
switch (aGarages[i].m_eGarageType) {
case GARAGE_NONE:
break;
@@ -1907,8 +1969,13 @@ bool CGarages::CameraShouldBeOutside()
void CGarages::GivePlayerDetonator()
{
- FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
- FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
+ CPlayerPed* pPed = FindPlayerPed();
+ int slot = CWeaponInfo::GetWeaponInfo(WEAPONTYPE_DETONATOR)->m_nWeaponSlot;
+ pPed->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
+ pPed->GetWeapon(pPed->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
+ pPed->m_nSelectedWepSlot = slot;
+ if (pPed->m_storedWeapon != WEAPONTYPE_UNIDENTIFIED)
+ pPed->m_storedWeapon = WEAPONTYPE_DETONATOR;
}
float CGarages::FindDoorHeightForMI(int32 mi)
@@ -1921,12 +1988,12 @@ void CGarage::TidyUpGarage()
uint32 i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
- if (!pVehicle || !pVehicle->IsCar())
- continue;
- if (IsPointInsideGarage(pVehicle->GetPosition())) {
- if (pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) {
- CWorld::Remove(pVehicle);
- delete pVehicle;
+ if (pVehicle && (pVehicle->IsCar() || pVehicle->IsBike())) {
+ if (IsPointInsideGarage(pVehicle->GetPosition())) {
+ if (pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) {
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
}
}
}
@@ -1937,9 +2004,9 @@ void CGarage::TidyUpGarageClose()
uint32 i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
- if (!pVehicle || !pVehicle->IsCar())
+ if (!pVehicle)
continue;
- if (!pVehicle->IsCar() || pVehicle->GetStatus() != STATUS_WRECKED || !IsEntityTouching3D(pVehicle))
+ if ((!pVehicle->IsCar() && !pVehicle->IsBike()) || pVehicle->GetStatus() != STATUS_WRECKED || !IsEntityTouching3D(pVehicle))
continue;
bool bRemove = false;
if (m_eGarageState != GS_FULLYCLOSED) {
@@ -1964,7 +2031,11 @@ void CGarage::TidyUpGarageClose()
void CGarages::PlayerArrestedOrDied()
{
static int GarageToBeTidied = 0; // lol
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
if (aGarages[i].m_eGarageType != GARAGE_NONE)
aGarages[i].PlayerArrestedOrDied();
}
@@ -2059,16 +2130,20 @@ void CGarage::CenterCarInGarage(CVehicle* pVehicle)
void CGarages::CloseHideOutGaragesBeforeSave()
{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
if (!IsThisGarageTypeSafehouse(aGarages[i].m_eGarageType))
continue;
if (aGarages[i].m_eGarageState != GS_FULLYCLOSED) {
aGarages[i].m_eGarageState = GS_FULLYCLOSED;
aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouses[FindSafeHouseIndexForGarageType(aGarages[i].m_eGarageType)], NUM_GARAGE_STORED_CARS);
aGarages[i].RemoveCarsBlockingDoorNotInside();
+ aGarages[i].m_fDoorPos = 0.0f;
+ aGarages[i].UpdateDoorsHeight();
}
- aGarages[i].m_fDoorPos = 0.0f;
- aGarages[i].UpdateDoorsHeight();
}
}
@@ -2083,11 +2158,24 @@ int32 CGarages::CountCarsInHideoutGarage(uint8 type)
bool CGarages::IsPointWithinHideOutGarage(Const CVector& point)
{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
switch (aGarages[i].m_eGarageType) {
case GARAGE_HIDEOUT_ONE:
case GARAGE_HIDEOUT_TWO:
case GARAGE_HIDEOUT_THREE:
+ case GARAGE_HIDEOUT_FOUR:
+ case GARAGE_HIDEOUT_FIVE:
+ case GARAGE_HIDEOUT_SIX:
+ case GARAGE_HIDEOUT_SEVEN:
+ case GARAGE_HIDEOUT_EIGHT:
+ case GARAGE_HIDEOUT_NINE:
+ case GARAGE_HIDEOUT_TEN:
+ case GARAGE_HIDEOUT_ELEVEN:
+ case GARAGE_HIDEOUT_TWELVE:
if (aGarages[i].IsPointInsideGarage(point))
return true;
default: break;
@@ -2098,7 +2186,11 @@ bool CGarages::IsPointWithinHideOutGarage(Const CVector& point)
bool CGarages::IsPointWithinAnyGarage(Const CVector& point)
{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
switch (aGarages[i].m_eGarageType) {
case GARAGE_NONE:
continue;
@@ -2112,7 +2204,11 @@ bool CGarages::IsPointWithinAnyGarage(Const CVector& point)
void CGarages::SetAllDoorsBackToOriginalHeight()
{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
switch (aGarages[i].m_eGarageType) {
case GARAGE_NONE:
continue;
diff --git a/src/control/Garages.h b/src/control/Garages.h
index 26a5ab41..46ae1542 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -187,7 +187,7 @@ class CGarage
bool IsPointInsideGarage(CVector, float);
void ThrowCarsNearDoorOutOfGarage(CVehicle*);
- int32 FindMaxNumStoredCarsForGarage() { return Max(NUM_GARAGE_STORED_CARS, m_nMaxStoredCars); }
+ int32 FindMaxNumStoredCarsForGarage() { return Min(NUM_GARAGE_STORED_CARS, m_nMaxStoredCars); }
friend class CGarages;
friend class cAudioManager;
@@ -198,7 +198,6 @@ class CGarages
{
enum {
MESSAGE_LENGTH = 8,
- MAX_NUM_CARS_IN_HIDEOUT_GARAGE = 4
};
static int32 BankVansCollected;
static bool BombsAreFree;
@@ -216,8 +215,7 @@ class CGarages
static bool PlayerInGarage;
static int32 PoliceCarsCollected;
static CGarage aGarages[NUM_GARAGES];
- static CStoredCar aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][MAX_NUM_CARS_IN_HIDEOUT_GARAGE];
- static int32 AudioEntity;
+ static CStoredCar aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS];
static bool bCamShouldBeOutisde;
public:
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index e10693eb..aa453701 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -286,6 +286,8 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
DetachedInfoForTilePeds = new CPathInfoForObject[12*NUMDETACHED_PEDS];
memset(DetachedInfoForTilePeds, 0, 12*NUMDETACHED_PEDS*sizeof(CPathInfoForObject));
+ delete[] TempExternalNodes;
+ TempExternalNodes = nil;
TempExternalNodes = new CTempNodeExternal[NUMTEMPEXTERNALNODES];
memset(TempExternalNodes, 0, NUMTEMPEXTERNALNODES*sizeof(CTempNodeExternal));
NumTempExternalNodes = 0;
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
index 9b4a21fc..f10a6d00 100644
--- a/src/control/Record.cpp
+++ b/src/control/Record.cpp
@@ -69,10 +69,12 @@ void CRecordDataForChase::ProcessControlCars(void)
{
}
+#if (defined(GTA_PS2) || defined(FIX_BUGS))
bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
{
return false;
}
+#endif
void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
{
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index ff72d664..8638abe8 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -2332,6 +2332,7 @@ CRunningScript* CTheScripts::StartNewScript(uint32 ip)
pNew->Init();
pNew->SetIP(ip);
pNew->AddScriptToList(&pActiveScripts);
+ pNew->m_bIsActive = true;
return pNew;
}
@@ -2416,6 +2417,8 @@ void CTheScripts::Process()
script->UpdateTimers(timeStep);
script->Process();
script = next;
+ if (script && !script->m_bIsActive)
+ script = nil;
}
DbgFlag = false;
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
diff --git a/src/control/Script8.cpp b/src/control/Script8.cpp
index ddeaf64b..08965e72 100644
--- a/src/control/Script8.cpp
+++ b/src/control/Script8.cpp
@@ -63,7 +63,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE:
CollectParameters(&m_nIp, 2);
CGarages::SetMaxNumStoredCarsForGarage(ScriptParams[0], ScriptParams[1]);
- break;
+ return 0;
case COMMAND_WANTED_STARS_ARE_FLASHING:
{
CWanted *pWanted = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted;
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index bc01b58e..d1ff6ddb 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -5250,11 +5250,14 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float timestepFactor = Pow(0.99f, CTimer::GetTimeStep());
dontCollideWithCars = (timestepFactor * dontCollideWithCars) + ((1.0f - timestepFactor) * car->m_vecMoveSpeed.Magnitude());
+ // Our addition
+#define IS_TRAFFIC_LIGHT(ent) (ent->IsObject() && IsLightObject(ent->GetModelIndex()))
+
// Move cam if on collision
CColPoint foundCol;
CEntity* foundEnt;
CWorld::pIgnoreEntity = CamTargetEntity;
- if (CWorld::ProcessLineOfSight(TargetCoors, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, false, false, true, false)) {
+ if (CWorld::ProcessLineOfSight(TargetCoors, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false) && !IS_TRAFFIC_LIGHT(foundEnt)) {
float obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude();
float obstacleCamDist = newDistance - obstacleTargetDist;
if (!foundEnt->IsPed() || obstacleCamDist <= 1.0f) {
@@ -5263,7 +5266,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
RwCameraSetNearClipPlane(Scene.camera, Max(0.05f, obstacleTargetDist - 0.3f));
}
} else {
- if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, false, false, true, false)) {
+ if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false) || IS_TRAFFIC_LIGHT(foundEnt)) {
float lessClip = obstacleCamDist - 0.35f;
if (lessClip <= DEFAULT_NEAR)
RwCameraSetNearClipPlane(Scene.camera, lessClip);
@@ -5282,6 +5285,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
}
}
}
+
CWorld::pIgnoreEntity = nil;
float nearClip = RwCameraGetNearClipPlane(Scene.camera);
float radius = Tan(DEGTORAD(FOV * 0.5f)) * CDraw::GetAspectRatio() * 1.1f;
@@ -5289,9 +5293,12 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// If we're seeing blue hell due to camera intersects some surface, fix it.
// SA and LCS have this unrolled.
for (int i = 0;
- i <= 5 && CWorld::TestSphereAgainstWorld((nearClip * Front) + Source, radius * nearClip, nil, true, true, false, true, false, false);
+ i <= 5 && (foundEnt = CWorld::TestSphereAgainstWorld((nearClip * Front) + Source, radius * nearClip, nil, true, true, false, true, false, false));
i++) {
+ if (IS_TRAFFIC_LIGHT(foundEnt))
+ break;
+
CVector surfaceCamDist = gaTempSphereColPoints->point - Source;
CVector frontButInvertedIfTouchesSurface = DotProduct(surfaceCamDist, Front) * Front;
float newNearClip = (surfaceCamDist - frontButInvertedIfTouchesSurface).Magnitude() / radius;
@@ -5309,6 +5316,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
nearClip = RwCameraGetNearClipPlane(Scene.camera);
radius = Tan(DEGTORAD(FOV * 0.5f)) * CDraw::GetAspectRatio() * 1.1f;
}
+#undef IS_TRAFFIC_LIGHT
}
TheCamera.m_bCamDirectlyBehind = false;
TheCamera.m_bCamDirectlyInFront = false;
diff --git a/src/core/common.h b/src/core/common.h
index 9c81cf3b..181389da 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -251,8 +251,14 @@ void re3_usererror(const char *format, ...);
#define DEBUGBREAK() __debugbreak();
-#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
+// Switch to enable development messages.
+#if 1
+#define DEV(f, ...)
+#else
#define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__)
+#endif
+
+#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
#define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__)
#define USERERROR(f, ...) re3_usererror(f, ## __VA_ARGS__)
diff --git a/src/core/templates.h b/src/core/templates.h
index 704331c3..bb89814e 100644
--- a/src/core/templates.h
+++ b/src/core/templates.h
@@ -123,16 +123,16 @@ public:
return m_flags[handle>>8].u == (handle & 0xFF) ?
(T*)&m_entries[handle >> 8] : nil;
}
- int GetIndex(T *entry){
+ int GetIndex(T* entry) {
int i = GetJustIndex_NoFreeAssert(entry);
- return m_flags[i].u + (i<<8);
+ return m_flags[i].u + (i << 8);
}
- int GetJustIndex(T *entry){
+ int GetJustIndex(T* entry) {
int index = GetJustIndex_NoFreeAssert(entry);
assert(!IsFreeSlot(index));
return index;
}
- int GetJustIndex_NoFreeAssert(T* entry){
+ int GetJustIndex_NoFreeAssert(T* entry) {
int index = ((U*)entry - m_entries);
assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required
return index;
diff --git a/src/entities/Building.cpp b/src/entities/Building.cpp
index 921055ce..8035cf25 100644
--- a/src/entities/Building.cpp
+++ b/src/entities/Building.cpp
@@ -27,14 +27,14 @@ IsBuildingPointerValid(CBuilding* pBuilding)
if (!pBuilding)
return false;
if (pBuilding->GetIsATreadable()) {
- int index = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pBuilding);
+ int index = CPools::GetTreadablePool()->GetJustIndex_NoFreeAssert((CTreadable*)pBuilding);
#ifdef FIX_BUGS
return index >= 0 && index < CPools::GetTreadablePool()->GetSize();
#else
return index >= 0 && index <= CPools::GetTreadablePool()->GetSize();
#endif
} else {
- int index = CPools::GetBuildingPool()->GetJustIndex(pBuilding);
+ int index = CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert(pBuilding);
#ifdef FIX_BUGS
return index >= 0 && index < CPools::GetBuildingPool()->GetSize();
#else
diff --git a/src/entities/Dummy.cpp b/src/entities/Dummy.cpp
index 544e24a6..580245a8 100644
--- a/src/entities/Dummy.cpp
+++ b/src/entities/Dummy.cpp
@@ -58,7 +58,7 @@ IsDummyPointerValid(CDummy* pDummy)
{
if (!pDummy)
return false;
- int index = CPools::GetDummyPool()->GetJustIndex(pDummy);
+ int index = CPools::GetDummyPool()->GetJustIndex_NoFreeAssert(pDummy);
#ifdef FIX_BUGS
if (index < 0 || index >= CPools::GetDummyPool()->GetSize())
#else
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index 16483cca..0605f54f 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -825,7 +825,7 @@ IsObjectPointerValid(CObject *pObject)
{
if (!pObject)
return false;
- int index = CPools::GetObjectPool()->GetJustIndex(pObject);
+ int index = CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(pObject);
#ifdef FIX_BUGS
if (index < 0 || index >= CPools::GetObjectPool()->GetSize())
#else
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index e57671e3..3c1fc552 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -7817,7 +7817,7 @@ IsPedPointerValid_NotInWorld(CPed* pPed)
{
if (!pPed)
return false;
- int index = CPools::GetPedPool()->GetJustIndex(pPed);
+ int index = CPools::GetPedPool()->GetJustIndex_NoFreeAssert(pPed);
#ifdef FIX_BUGS
if (index < 0 || index >= NUMPEDS)
#else
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index 3c0d3708..e220ce5a 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -1291,7 +1291,7 @@ INITSAVEBUF
for (int32 j = 0; j < 6; j++) {
if (pPath->m_pObjects[j] != nil)
- pPath->m_pObjects[j] = (CObject*)(CPools::GetObjectPool()->GetJustIndex(pPath->m_pObjects[j]) + 1);
+ pPath->m_pObjects[j] = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(pPath->m_pObjects[j]) + 1);
}
for (int32 j = 0; j < aArray[i].m_numNodes; j++) {
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index c219e711..a73db217 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -70,9 +70,6 @@ static psGlobalType PsGlobal;
#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var)
-#undef MAKEPOINTS
-#define MAKEPOINTS(l) (*((POINTS /*FAR*/ *)&(l)))
-
size_t _dwMemAvailPhys;
RwUInt32 gGameState;
@@ -878,6 +875,36 @@ void _InputInitialiseJoys()
PSGLOBAL(joy1id) = -1;
PSGLOBAL(joy2id) = -1;
+ // Load our gamepad mappings.
+#define SDL_GAMEPAD_DB_PATH "gamecontrollerdb.txt"
+ FILE *f = fopen(SDL_GAMEPAD_DB_PATH, "rb");
+ if (f) {
+ fseek(f, 0, SEEK_END);
+ size_t fsize = ftell(f);
+ fseek(f, 0, SEEK_SET);
+
+ char *db = (char*)malloc(fsize + 1);
+ if (fread(db, 1, fsize, f) == fsize) {
+ db[fsize] = '\0';
+
+ if (glfwUpdateGamepadMappings(db) == GLFW_FALSE)
+ Error("glfwUpdateGamepadMappings didn't succeed, check " SDL_GAMEPAD_DB_PATH ".\n");
+ } else
+ Error("fread on " SDL_GAMEPAD_DB_PATH " wasn't successful.\n");
+
+ free(db);
+ fclose(f);
+ } else
+ printf("You don't seem to have copied " SDL_GAMEPAD_DB_PATH " file from re3/gamefiles to GTA3 directory. Some gamepads may not be recognized.\n");
+
+#undef SDL_GAMEPAD_DB_PATH
+
+ // But always overwrite it with the one in SDL_GAMECONTROLLERCONFIG.
+ char const* EnvControlConfig = getenv("SDL_GAMECONTROLLERCONFIG");
+ if (EnvControlConfig != nil) {
+ glfwUpdateGamepadMappings(EnvControlConfig);
+ }
+
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) {
if (PSGLOBAL(joy1id) == -1)
diff --git a/src/text/Text.cpp b/src/text/Text.cpp
index 5adc576a..e23369fb 100644
--- a/src/text/Text.cpp
+++ b/src/text/Text.cpp
@@ -205,7 +205,7 @@ CText::GetNameOfLoadedMissionText(char *outName)
void
CText::ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *offset)
{
-#if DUMB
+#if THIS_IS_STUPID
char *_buf = (char*)buf;
for (int i = 0; i < sizeof(ChunkHeader); i++) {
CFileMgr::Read(file, &_buf[i], 1);
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index b2f0643c..1430e7ba 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -35,6 +35,9 @@ public:
float m_aWheelPosition[4];
float m_aWheelSpeed[4];
uint8 m_auto_unused2;
+#if (defined GTA_PS2 && !defined FIX_BUGS)
+ uint8 m_bombType : 3;
+#endif
uint8 bTaxiLight : 1;
uint8 bFixedColour : 1;
uint8 bBigWheels : 1;
@@ -44,6 +47,9 @@ public:
uint8 bTankDetonateCars : 1;
uint8 bStuckInSand : 1;
uint8 bHeliDestroyed : 1;
+#if (defined GTA_PS2 && !defined FIX_BUGS)
+ CEntity* m_pBombRigger;
+#endif
int16 m_doingBurnout;
uint16 m_hydraulicState;
uint32 m_nBusDoorTimerEnd;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index f083e0f6..56de3562 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -2492,7 +2492,7 @@ IsVehiclePointerValid(CVehicle* pVehicle)
{
if (!pVehicle)
return false;
- int index = CPools::GetVehiclePool()->GetJustIndex(pVehicle);
+ int index = CPools::GetVehiclePool()->GetJustIndex_NoFreeAssert(pVehicle);
#ifdef FIX_BUGS
if (index < 0 || index >= NUMVEHICLES)
#else
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 8f2686e1..9386880d 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -248,8 +248,9 @@ public:
uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
uint8 bParking : 1;
uint8 bCanPark : 1;
-
+#if (!defined GTA_PS2 || defined FIX_BUGS)
uint8 m_bombType : 3;
+#endif
uint8 bDriverLastFrame : 1;
int8 m_numPedsUseItAsCover;
@@ -259,7 +260,9 @@ public:
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
uint8 m_nCurrentGear;
float m_fChangeGearTime;
+#if (!defined GTA_PS2 || defined FIX_BUGS)
CEntity* m_pBombRigger;
+#endif
uint32 m_nSetPieceExtendedRangeTime;
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
uint32 m_nTimeOfDeath;
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 26ed2037..52d95abb 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -1473,7 +1473,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
}
case ENTITY_TYPE_VEHICLE:
{
- if (point->pieceB >= SURFACE_LAMP_POST && point->pieceB <= SURFACE_METAL_CHAIN_FENCE) {
+ if (point->pieceB >= CAR_PIECE_WHEEL_LF && point->pieceB <= CAR_PIECE_WHEEL_RR) {
((CVehicle*)victim)->BurstTyre(point->pieceB, true);
for (int32 i = 0; i < 4; i++)
@@ -1867,7 +1867,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
{
case ENTITY_TYPE_VEHICLE:
{
- if (point.pieceB >= SURFACE_LAMP_POST && point.pieceB <= SURFACE_METAL_CHAIN_FENCE) {
+ if (point.pieceB >= CAR_PIECE_WHEEL_LF && point.pieceB <= CAR_PIECE_WHEEL_RR) {
((CVehicle*)victim)->BurstTyre(point.pieceB, true);
for (int32 i = 0; i < 4; i++)