diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/core/config.h | 1 | ||||
-rw-r--r-- | src/render/Font.cpp | 34 | ||||
-rw-r--r-- | src/render/Font.h | 4 | ||||
-rw-r--r-- | src/render/Hud.cpp | 12 |
4 files changed, 50 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h index 3da9bcb1..db6e5490 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -262,6 +262,7 @@ enum Config { #define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better. // #define BETA_SLIDING_TEXT #define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC +// #define XBOX_SUBTITLES // the infamous outlines #define PC_MENU #ifndef PC_MENU diff --git a/src/render/Font.cpp b/src/render/Font.cpp index fbcc38e4..42ddd0fb 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -942,6 +942,40 @@ CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth) } #endif +#ifdef XBOX_SUBTITLES +void +CFont::PrintStringFromBottom(float x, float y, wchar *str) +{ +#ifdef MORE_LANGUAGES + if (IsJapaneseFont()) + y -= (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * GetNumberLines(x, y, str); + else +#endif + y -= (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * GetNumberLines(x, y, str); + PrintString(x, y, str); +} + +void +CFont::PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor) +{ + CRGBA textColor = Details.color; + SetColor(outlineColor); + CVector2D offsets[] = { {1.f, 1.f}, {1.f, -1.f}, {-1.f, 1.f}, {-1.f, -1.f} }; + for(int i = 0; i < ARRAY_SIZE(offsets); i++){ + if (fromBottom) + PrintStringFromBottom(x + SCREEN_SCALE_X(offsets[i].x * outlineStrength), y + SCREEN_SCALE_Y(offsets[i].y * outlineStrength), str); + else + PrintString(x + SCREEN_SCALE_X(offsets[i].x * outlineStrength), y + SCREEN_SCALE_Y(offsets[i].y * outlineStrength), str); + } + SetColor(textColor); + + if (fromBottom) + PrintStringFromBottom(x, y, str); + else + PrintString(x, y, str); +} +#endif + float CFont::GetCharacterWidth(wchar c) { diff --git a/src/render/Font.h b/src/render/Font.h index bf747859..7b67e310 100644 --- a/src/render/Font.h +++ b/src/render/Font.h @@ -116,6 +116,10 @@ public: static void InitPerFrame(void); static void PrintChar(float x, float y, wchar c); static void PrintString(float x, float y, wchar *s); +#ifdef XBOX_SUBTITLES + static void PrintStringFromBottom(float x, float y, wchar *str); + static void PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor); +#endif static int GetNumberLines(float xstart, float ystart, wchar *s); static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s); #ifdef MORE_LANGUAGES diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index de3128ce..1a39e1c7 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -926,11 +926,20 @@ void CHud::Draw() CFont::SetJustifyOff(); CFont::SetBackgroundOff(); CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128)); - CFont::SetScale(SCREEN_SCALE_X(0.48f), SCREEN_SCALE_Y(1.120f)); + CFont::SetScale(SCREEN_SCALE_X(0.48f), SCREEN_SCALE_Y(1.12f)); CFont::SetCentreOn(); CFont::SetPropOn(); CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); +#ifdef XBOX_SUBTITLES + float radarBulge = SCREEN_SCALE_X(45.0f) + SCREEN_SCALE_X(16.0f); + float rectWidth = SCREEN_WIDTH - SCREEN_SCALE_X(45.0f) - SCREEN_SCALE_X(16.0f) - radarBulge; + CFont::SetCentreSize(rectWidth); + CFont::SetColor(CRGBA(180, 180, 180, 255)); + + CFont::PrintOutlinedString(rectWidth / 2.0f + radarBulge, SCREEN_SCALE_Y(4.0f) + SCREEN_SCALE_FROM_BOTTOM(48.0f) - SCREEN_SCALE_Y(1), m_Message, + 2.0f, true, CRGBA(0, 0, 0, 255)); +#else float radarBulge = SCREEN_SCALE_X(40.0f) + SCREEN_SCALE_X(8.0f); float rectWidth = SCREEN_WIDTH - SCREEN_SCALE_X(50.0f) - SCREEN_SCALE_X(8.0f) - radarBulge; CFont::SetCentreSize(rectWidth); @@ -943,6 +952,7 @@ void CHud::Draw() // I'm not sure shadow substaction was intentional here, might be a leftover if CFont::PrintString was used for a shadow draw call CFont::PrintString(rectWidth / 2.0f + radarBulge - SCREEN_SCALE_X(shadow), SCREEN_SCALE_Y(4.0f) + SCREEN_SCALE_FROM_BOTTOM(68.0f) - SCREEN_SCALE_Y(shadow), m_Message); CFont::SetDropShadowPosition(0); +#endif } /* |