diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/peds/Ped.cpp | 91 | ||||
-rw-r--r-- | src/peds/Ped.h | 2 |
2 files changed, 70 insertions, 23 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index be0ebd45..3524f8f6 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -829,6 +829,22 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer) } } +static RwObject* +SetPedAtomicVisibilityCB(RwObject* object, void* data) +{ + if (data == nil) + RpAtomicSetFlags(object, 0); + return object; +} + +static RwFrame* +RecurseFrameChildrenVisibilityCB(RwFrame* frame, void* data) +{ + RwFrameForAllObjects(frame, SetPedAtomicVisibilityCB, data); + RwFrameForAllChildren(frame, RecurseFrameChildrenVisibilityCB, nil); + return frame; +} + void CPed::RemoveBodyPart(PedNode nodeId, int8 direction) { @@ -846,13 +862,13 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 direction) pos.y = 0.0f; pos.z = 0.0f; - for (frame = RwFrameGetParent(frame); frame; frame = RwFrameGetParent(frame)) + for (; frame; frame = RwFrameGetParent(frame)) RwV3dTransformPoints(&pos, &pos, 1, RwFrameGetMatrix(frame)); if (CEntity::GetIsOnScreen()) { CParticle::AddParticle(PARTICLE_TEST, pos, CVector(0.0f, 0.0f, 0.0f), - nil, 0.2f, 0, 0, 0, 0); + nil, 0.1f, 0, 0, 0, 0); for (int i = 0; i < 16; i++) { CParticle::AddParticle(PARTICLE_BLOOD_SMALL, @@ -869,22 +885,6 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 direction) } } -RwObject* -CPed::SetPedAtomicVisibilityCB(RwObject *object, void *data) -{ - if (data == nil) - RpAtomicSetFlags(object, 0); - return object; -} - -RwFrame* -CPed::RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data) -{ - RwFrameForAllObjects(frame, SetPedAtomicVisibilityCB, data); - RwFrameForAllChildren(frame, RecurseFrameChildrenVisibilityCB, nil); - return frame; -} - void CPed::SetLookFlag(CEntity *target, bool keepTryingToLook) { @@ -3552,7 +3552,56 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi case WEAPONTYPE_BASEBALLBAT: if (bMeleeProof) return false; - +#ifdef VC_PED_PORTS + if (/*method != WEAPONTYPE_KATANA || */ + damagedBy != FindPlayerPed() + || FindPlayerPed()->m_nPedState != PED_FIGHT + /*|| FindPlayerPed()->m_lastFightMove != 28 && FindPlayerPed()->m_lastFightMove != 29 */ + || CGeneral::GetRandomNumber() & 3) { + + if (m_nPedState == PED_FALL) { + if (IsPedHeadAbovePos(-0.3f)) { + dieAnim = NUM_ANIMS; + } else { + if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800)) + dieAnim = ANIM_FLOOR_HIT_F; + else + dieAnim = ANIM_FLOOR_HIT; + dieDelta = dieDelta * 2.0f; + dieSpeed = 0.5f; + } + } else if (damagedBy != FindPlayerPed()) { // || FindPlayerPed()->m_lastFightMove != 29) + //if (damagedBy != FindPlayerPed() || FindPlayerPed()->m_lastFightMove != 30) { + switch (direction) { + case 0: + dieAnim = ANIM_KO_SKID_FRONT; + break; + case 1: + dieAnim = ANIM_KO_SPIN_R; + break; + case 2: + dieAnim = ANIM_KO_SKID_BACK; + break; + case 3: + dieAnim = ANIM_KO_SPIN_L; + break; + default: + break; + } + //} else { + // dieAnim = ANIM_KO_SHOT_STOM; + //} + } else { + dieAnim = ANIM_KO_SHOT_FACE; + } + } else { + dieAnim = ANIM_KO_SHOT_FACE; + // SpawnFlyingComponent in VC + RemoveBodyPart(PED_HEAD, direction); + headShot = true; + willLinger = true; + } +#else if (m_nPedState == PED_FALL) { if (IsPedHeadAbovePos(-0.3f)) { dieAnim = NUM_ANIMS; @@ -3582,6 +3631,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi break; } } +#endif break; case WEAPONTYPE_COLT45: case WEAPONTYPE_UZI: @@ -3596,8 +3646,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (IsPlayer() || bNoCriticalHits) dontRemoveLimb = true; else { - switch (method) - { + switch (method) { case WEAPONTYPE_SNIPERRIFLE: dontRemoveLimb = false; break; diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 91cd8f99..fd26f2d1 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -667,8 +667,6 @@ public: static void LoadFightData(void); // Callbacks - static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data); - static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data); static void PedGetupCB(CAnimBlendAssociation *assoc, void *arg); static void PedStaggerCB(CAnimBlendAssociation *assoc, void *arg); static void PedEvadeCB(CAnimBlendAssociation *assoc, void *arg); |