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-rw-r--r--src/core/Camera.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 9281a20a..cd748f09 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -94,9 +94,9 @@ CCamera::Init(void)
#endif
#ifdef PS2_MENU
- if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) {
+ if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart )
#endif
-
+ {
#ifdef FIX_BUGS
static const CCamera DummyCamera = CCamera(0.f);
*this = DummyCamera;
@@ -110,9 +110,7 @@ CCamera::Init(void)
#endif
m_pRwCamera = nil;
-#ifdef PS2_MENU
}
-#endif
m_1rstPersonRunCloseToAWall = false;
m_fPositionAlongSpline = 0.0f;
@@ -719,10 +717,14 @@ CCamera::Process(void)
LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f);
else
LODDistMultiplier = 1.0f;
- // missing on PS2
- GenerationDistMultiplier = 70.0f/CDraw::GetFOV() * fmin(CDraw::GetAspectRatio(),1.82f)/(4.0f/3.0f);
+#if GTA_VERSION > GTA3_PS2_160
+#ifndef FIX_BUGS
+ // this seems problematic for very wide aspect ratios
+ // maybe just leaving it at 1.0 is the best thing to do
+ GenerationDistMultiplier = LODDistMultiplier;
+#endif
LODDistMultiplier *= CRenderer::ms_lodDistScale;
- //
+#endif
// Keep track of speed
if(m_bJustInitalised || m_bJust_Switched){