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-rw-r--r--src/audio/sampman_miles.cpp4
-rw-r--r--src/audio/sampman_oal.cpp4
-rw-r--r--src/control/CarCtrl.cpp2
-rw-r--r--src/control/Script.cpp3
-rw-r--r--src/control/TrafficLights.cpp7
-rw-r--r--src/core/CdStreamPosix.cpp2
-rw-r--r--src/core/PlayerInfo.cpp66
-rw-r--r--src/core/Pools.cpp152
-rw-r--r--src/math/Matrix.h5
-rw-r--r--src/modelinfo/ClumpModelInfo.cpp1
-rw-r--r--src/objects/ParticleObject.cpp4
-rw-r--r--src/peds/Ped.cpp36
-rw-r--r--src/peds/PedIK.cpp4
-rw-r--r--src/peds/PlayerPed.cpp24
-rw-r--r--src/skel/glfw/glfw.cpp15
-rw-r--r--src/vehicles/Boat.cpp4
-rw-r--r--src/vehicles/Cranes.cpp2
-rw-r--r--src/weapons/Weapon.cpp29
18 files changed, 211 insertions, 153 deletions
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index caf2917f..a2a206a4 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -1450,6 +1450,10 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
for ( int32 i = 0; i < _TODOCONST(3); i++ )
{
slot = nCurrentPedSlot - i - 1;
+#ifdef FIX_BUGS
+ if (slot < 0)
+ slot += ARRAY_SIZE(nPedSlotSfx);
+#endif
if ( nComment == nPedSlotSfx[slot] )
return true;
}
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index 64b763ec..30efd7f5 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -780,6 +780,10 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
for ( int32 i = 0; i < _TODOCONST(3); i++ )
{
slot = nCurrentPedSlot - i - 1;
+#ifdef FIX_BUGS
+ if (slot < 0)
+ slot += ARRAY_SIZE(nPedSlotSfx);
+#endif
if ( nComment == nPedSlotSfx[slot] )
return true;
}
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 963ef693..c1d89884 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -498,8 +498,6 @@ CCarCtrl::GenerateOneRandomCar()
directionCurrentLinkY = pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
- pCurNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nCurrentRouteNode];
- pNextNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
}
#else
float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 50dc6b7b..3bcfa745 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -5661,8 +5661,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pVehicle);
- UpdateCompareFlag(pVehicle->bIsInWater);
+ UpdateCompareFlag(pVehicle && pVehicle->bIsInWater);
return 0;
}
case COMMAND_GET_CLOSEST_CHAR_NODE:
diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp
index f2dd6814..500d6af2 100644
--- a/src/control/TrafficLights.cpp
+++ b/src/control/TrafficLights.cpp
@@ -137,7 +137,7 @@ void
CTrafficLights::ScanForLightsOnMap(void)
{
int x, y;
- int i, j, l;
+ int i, j, k, l;
CPtrNode *node;
for(x = 0; x < NUMSECTORS_X; x++)
@@ -188,8 +188,9 @@ CTrafficLights::ScanForLightsOnMap(void)
for(l = 0; l < ThePaths.m_pathNodes[i].numLinks; l++){
j = ThePaths.m_pathNodes[i].firstLink + l;
if(ThePaths.ConnectionCrossesRoad(j)){
- dist2 = Abs(ThePaths.m_pathNodes[j].GetX() - light->GetPosition().x) +
- Abs(ThePaths.m_pathNodes[j].GetY() - light->GetPosition().y);
+ k = ThePaths.ConnectedNode(j);
+ dist2 = Abs(ThePaths.m_pathNodes[k].GetX() - light->GetPosition().x) +
+ Abs(ThePaths.m_pathNodes[k].GetY() - light->GetPosition().y);
if(dist1 < 15.0f || dist2 < 15.0f)
ThePaths.ConnectionSetTrafficLight(j);
}
diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp
index 7c49f5f1..4d6bcdab 100644
--- a/src/core/CdStreamPosix.cpp
+++ b/src/core/CdStreamPosix.cpp
@@ -168,7 +168,7 @@ CdStreamInit(int32 numChannels)
gNumChannels = numChannels;
- gpReadInfo = (CdReadInfo *)calloc(sizeof(CdReadInfo), numChannels);
+ gpReadInfo = (CdReadInfo *)calloc(numChannels, sizeof(CdReadInfo));
ASSERT( gpReadInfo != nil );
CDDEBUG("read info %p", gpReadInfo);
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 3db42d8b..d7b3f0e5 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -275,47 +275,41 @@ CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
// Interesting
*size = sizeof(CPlayerInfo);
-INITSAVEBUF
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
- for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
- WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]);
- }
-// Save struct is different
-// VALIDATESAVEBUF(*size)
+#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
+#undef CopyToBuf
}
void
CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
{
-INITSAVEBUF
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf);
- CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf);
- for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
- CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf);
- }
-// Save struct is different
-// VALIDATESAVEBUF(size)
+#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName)
+#undef CopyFromBuf
}
void
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index b361c36f..17b9e08d 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -90,7 +90,7 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
// relocate to another slot??
CObject *newObject = new CObject(object->GetModelIndex(), false);
CWorld::Remove(object);
-#ifdef FIX_BUGS
+#if 0 // todo better
*newObject = *object;
#else
memcpy(newObject, object, ms_pObjectPool->GetMaxEntrySize());
@@ -102,6 +102,9 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
}
}
+#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
+#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
+
void CPools::LoadVehiclePool(uint8* buf, uint32 size)
{
INITSAVEBUF
@@ -266,10 +269,10 @@ INITSAVEBUF
if (pObject->ObjectCreatedBy == MISSION_OBJECT)
++nObjects;
}
- *size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) +
- sizeof(float) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) +
+ *size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrix) +
+ sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) +
sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int);
- WriteSaveBuf(buf, nObjects);
+ CopyToBuf(buf, nObjects);
for (int i = 0; i < nPoolSize; i++) {
CObject* pObject = GetObjectPool()->GetSlot(i);
if (!pObject)
@@ -282,33 +285,32 @@ INITSAVEBUF
bool bGlassBroken = pObject->bGlassBroken;
bool bHasBeenDamaged = pObject->bHasBeenDamaged;
bool bUseVehicleColours = pObject->bUseVehicleColours;
- CCompressedMatrixNotAligned tmp;
- WriteSaveBuf(buf, pObject->GetModelIndex());
- WriteSaveBuf(buf, GetObjectRef(pObject));
+ CCompressedMatrix tmp;
+ CopyToBuf(buf, pObject->m_modelIndex);
+ int32 ref = GetObjectRef(pObject);
+ CopyToBuf(buf, ref);
tmp.CompressFromFullMatrix(pObject->GetMatrix());
- WriteSaveBuf(buf, tmp);
- WriteSaveBuf(buf, (uint32)0); // game writes ununitialized data here
- WriteSaveBuf(buf, pObject->m_fUprootLimit);
+ CopyToBuf(buf, tmp);
+ CopyToBuf(buf, pObject->m_fUprootLimit);
tmp.CompressFromFullMatrix(pObject->m_objectMatrix);
- WriteSaveBuf(buf, tmp);
- WriteSaveBuf(buf, (uint32)0); // same
- WriteSaveBuf(buf, pObject->ObjectCreatedBy);
- WriteSaveBuf(buf, bIsPickup);
- WriteSaveBuf(buf, bPickupObjWithMessage);
- WriteSaveBuf(buf, bOutOfStock);
- WriteSaveBuf(buf, bGlassCracked);
- WriteSaveBuf(buf, bGlassBroken);
- WriteSaveBuf(buf, bHasBeenDamaged);
- WriteSaveBuf(buf, bUseVehicleColours);
- WriteSaveBuf(buf, pObject->m_fCollisionDamageMultiplier);
- WriteSaveBuf(buf, pObject->m_nCollisionDamageEffect);
- WriteSaveBuf(buf, pObject->m_nSpecialCollisionResponseCases);
- WriteSaveBuf(buf, pObject->m_nEndOfLifeTime);
+ CopyToBuf(buf, tmp);
+ CopyToBuf(buf, pObject->ObjectCreatedBy);
+ CopyToBuf(buf, bIsPickup);
+ CopyToBuf(buf, bPickupObjWithMessage);
+ CopyToBuf(buf, bOutOfStock);
+ CopyToBuf(buf, bGlassCracked);
+ CopyToBuf(buf, bGlassBroken);
+ CopyToBuf(buf, bHasBeenDamaged);
+ CopyToBuf(buf, bUseVehicleColours);
+ CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier);
+ CopyToBuf(buf, pObject->m_nCollisionDamageEffect);
+ CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases);
+ CopyToBuf(buf, pObject->m_nEndOfLifeTime);
#ifdef COMPATIBLE_SAVES
pObject->SaveEntityFlags(buf);
#else
- WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
- WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
+ CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
+ CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
#endif
}
}
@@ -318,35 +320,44 @@ VALIDATESAVEBUF(*size)
void CPools::LoadObjectPool(uint8* buf, uint32 size)
{
INITSAVEBUF
- int nObjects = ReadSaveBuf<int>(buf);
+ int nObjects;
+ CopyFromBuf(buf, nObjects);
for (int i = 0; i < nObjects; i++) {
- int16 mi = ReadSaveBuf<int16>(buf);
- int ref = ReadSaveBuf<int>(buf);
+ int16 mi;
+ CopyFromBuf(buf, mi);
+ int ref;
+ CopyFromBuf(buf, ref);
char* obuf = new char[sizeof(CObject)];
CObject* pBufferObject = (CObject*)obuf;
- CCompressedMatrixNotAligned tmp;
- tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf);
+ CCompressedMatrix tmp;
+ CopyFromBuf(buf, tmp);
tmp.DecompressIntoFullMatrix(pBufferObject->GetMatrix());
- ReadSaveBuf<uint32>(buf);
- pBufferObject->m_fUprootLimit = ReadSaveBuf<float>(buf);
- tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf);
+ CopyFromBuf(buf, pBufferObject->m_fUprootLimit);
+ CopyFromBuf(buf, tmp);
tmp.DecompressIntoFullMatrix(pBufferObject->m_objectMatrix);
- ReadSaveBuf<uint32>(buf);
- pBufferObject->ObjectCreatedBy = ReadSaveBuf<int8>(buf);
- pBufferObject->bIsPickup = ReadSaveBuf<bool>(buf);
- pBufferObject->bPickupObjWithMessage = ReadSaveBuf<bool>(buf);
- pBufferObject->bOutOfStock = ReadSaveBuf<bool>(buf);
- pBufferObject->bGlassCracked = ReadSaveBuf<bool>(buf);
- pBufferObject->bGlassBroken = ReadSaveBuf<bool>(buf);
- pBufferObject->bHasBeenDamaged = ReadSaveBuf<bool>(buf);
- pBufferObject->bUseVehicleColours = ReadSaveBuf<bool>(buf);
- pBufferObject->m_fCollisionDamageMultiplier = ReadSaveBuf<float>(buf);
- pBufferObject->m_nCollisionDamageEffect = ReadSaveBuf<uint8>(buf);
- pBufferObject->m_nSpecialCollisionResponseCases = ReadSaveBuf<uint8>(buf);
- pBufferObject->m_nEndOfLifeTime = ReadSaveBuf<uint32>(buf);
+ CopyFromBuf(buf, pBufferObject->ObjectCreatedBy);
+ int8 bitFlag;
+ CopyFromBuf(buf, bitFlag);
+ pBufferObject->bIsPickup = bitFlag;
+ CopyFromBuf(buf, bitFlag);
+ pBufferObject->bPickupObjWithMessage = bitFlag;
+ CopyFromBuf(buf, bitFlag);
+ pBufferObject->bOutOfStock = bitFlag;
+ CopyFromBuf(buf, bitFlag);
+ pBufferObject->bGlassCracked = bitFlag;
+ CopyFromBuf(buf, bitFlag);
+ pBufferObject->bGlassBroken = bitFlag;
+ CopyFromBuf(buf, bitFlag);
+ pBufferObject->bHasBeenDamaged = bitFlag;
+ CopyFromBuf(buf, bitFlag);
+ pBufferObject->bUseVehicleColours = bitFlag;
+ CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier);
+ CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect);
+ CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases);
+ CopyFromBuf(buf, pBufferObject->m_nEndOfLifeTime);
#ifndef COMPATIBLE_SAVES
- (pBufferObject->GetAddressOfEntityProperties())[0] = ReadSaveBuf<uint32>(buf);
- (pBufferObject->GetAddressOfEntityProperties())[1] = ReadSaveBuf<uint32>(buf);
+ CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[0]);
+ CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[1]);
#endif
if (GetObjectPool()->GetSlot(ref >> 8))
CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8));
@@ -394,38 +405,45 @@ INITSAVEBUF
}
*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize +
sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME);
- WriteSaveBuf(buf, nNumPeds);
+ CopyToBuf(buf, nNumPeds);
for (int i = 0; i < nPoolSize; i++) {
CPed* pPed = GetPedPool()->GetSlot(i);
if (!pPed)
continue;
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
- WriteSaveBuf(buf, pPed->m_nPedType);
- WriteSaveBuf(buf, pPed->GetModelIndex());
- WriteSaveBuf(buf, GetPedRef(pPed));
+ CopyToBuf(buf, pPed->m_nPedType);
+ CopyToBuf(buf, pPed->m_modelIndex);
+ int32 ref = GetPedRef(pPed);
+ CopyToBuf(buf, ref);
#ifdef COMPATIBLE_SAVES
pPed->Save(buf);
#else
memcpy(buf, pPed, sizeof(CPlayerPed));
SkipSaveBuf(buf, sizeof(CPlayerPed));
#endif
- WriteSaveBuf(buf, CWanted::MaximumWantedLevel);
- WriteSaveBuf(buf, CWanted::nMaximumWantedLevel);
+ CopyToBuf(buf, CWanted::MaximumWantedLevel);
+ CopyToBuf(buf, CWanted::nMaximumWantedLevel);
memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
SkipSaveBuf(buf, MAX_MODEL_NAME);
}
}
VALIDATESAVEBUF(*size);
+#undef CopyToBuf
}
void CPools::LoadPedPool(uint8* buf, uint32 size)
{
INITSAVEBUF
- int nPeds = ReadSaveBuf<int>(buf);
+ int nPeds;
+ CopyFromBuf(buf, nPeds);
for (int i = 0; i < nPeds; i++) {
- uint32 pedtype = ReadSaveBuf<uint32>(buf);
- int16 model = ReadSaveBuf<int16>(buf);
- int ref = ReadSaveBuf<int>(buf);
+ uint32 pedtype;
+ int16 model;
+ int ref;
+
+ CopyFromBuf(buf, pedtype);
+ CopyFromBuf(buf, model);
+ CopyFromBuf(buf, ref);
#ifdef COMPATIBLE_SAVES
CPed* pPed;
@@ -443,8 +461,8 @@ INITSAVEBUF
pPed->Load(buf);
if (pedtype == PEDTYPE_PLAYER1) {
- CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
- CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
+ CopyFromBuf(buf, CWanted::MaximumWantedLevel);
+ CopyFromBuf(buf, CWanted::nMaximumWantedLevel);
SkipSaveBuf(buf, MAX_MODEL_NAME);
}
@@ -462,10 +480,9 @@ INITSAVEBUF
if (pedtype == PEDTYPE_PLAYER1) { // always true
memcpy(pbuf, buf, sizeof(CPlayerPed));
SkipSaveBuf(buf, sizeof(CPlayerPed));
- CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
- CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
- memcpy(name, buf, MAX_MODEL_NAME);
- SkipSaveBuf(buf, MAX_MODEL_NAME);
+ CopyFromBuf(buf, CWanted::MaximumWantedLevel);
+ CopyFromBuf(buf, CWanted::nMaximumWantedLevel);
+ CopyFromBuf(buf, name);
}
CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
@@ -476,7 +493,7 @@ INITSAVEBUF
pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina;
pPed = pPlayerPed;
}
- pPed->GetPosition() = pBufferPlayer->GetPosition();
+ pPed->SetPosition(pBufferPlayer->GetPosition());
pPed->m_fHealth = pBufferPlayer->m_fHealth;
pPed->m_fArmour = pBufferPlayer->m_fArmour;
pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy;
@@ -495,3 +512,6 @@ INITSAVEBUF
}
VALIDATESAVEBUF(size)
}
+
+#undef CopyFromBuf
+#undef CopyToBuf \ No newline at end of file
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index 35972e7f..b7e055c5 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -313,3 +313,8 @@ public:
other.Reorthogonalise();
}
};
+
+class CCompressedMatrix : public CCompressedMatrixNotAligned
+{
+ int _alignment; // no clue what would this align to
+}; \ No newline at end of file
diff --git a/src/modelinfo/ClumpModelInfo.cpp b/src/modelinfo/ClumpModelInfo.cpp
index 82241d04..3fa9a36f 100644
--- a/src/modelinfo/ClumpModelInfo.cpp
+++ b/src/modelinfo/ClumpModelInfo.cpp
@@ -74,7 +74,6 @@ CClumpModelInfo::SetClump(RpClump *clump)
AddTexDictionaryRef();
if(GetAnimFileIndex() != -1)
CAnimManager::AddAnimBlockRef(GetAnimFileIndex());
-
if(IsClumpSkinned(clump)){
int i;
RpHAnimHierarchy *hier;
diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp
index 2fbe6195..a8afaf6c 100644
--- a/src/objects/ParticleObject.cpp
+++ b/src/objects/ParticleObject.cpp
@@ -1127,7 +1127,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext )
{
-#ifdef FIX_BUGS
+#if 0 // todo better
*(CParticleObject*)buffer = *p;
#else
memcpy(buffer, p, sizeof(CParticleObject));
@@ -1137,7 +1137,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext )
{
-#ifdef FIX_BUGS
+#if 0 // todo better
*(CParticleObject*)buffer = *p;
#else
memcpy(buffer, p, sizeof(CParticleObject));
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 91b74b96..8bfa6654 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -16049,7 +16049,11 @@ CPed::SeekCar(void)
}
if (dest.x == 0.0f && dest.y == 0.0f) {
+#ifdef FIX_BUGS
+ if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver || !vehToSeek->CanPedOpenLocks(this)) {
+#else
if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) {
+#endif
RestorePreviousState();
if (IsPlayer()) {
ClearObjective();
@@ -17621,23 +17625,25 @@ CPed::SetExitBoat(CVehicle *boat)
}
#ifdef COMPATIBLE_SAVES
+#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
+#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
void
CPed::Save(uint8*& buf)
{
SkipSaveBuf(buf, 52);
- WriteSaveBuf<float>(buf, GetPosition().x);
- WriteSaveBuf<float>(buf, GetPosition().y);
- WriteSaveBuf<float>(buf, GetPosition().z);
+ CopyToBuf(buf, GetPosition().x);
+ CopyToBuf(buf, GetPosition().y);
+ CopyToBuf(buf, GetPosition().z);
SkipSaveBuf(buf, 288);
- WriteSaveBuf<uint8>(buf, CharCreatedBy);
+ CopyToBuf(buf, CharCreatedBy);
SkipSaveBuf(buf, 351);
- WriteSaveBuf<float>(buf, m_fHealth);
- WriteSaveBuf<float>(buf, m_fArmour);
+ CopyToBuf(buf, m_fHealth);
+ CopyToBuf(buf, m_fArmour);
SkipSaveBuf(buf, 148);
for (int i = 0; i < 13; i++) // has to be hardcoded
m_weapons[i].Save(buf);
SkipSaveBuf(buf, 5);
- WriteSaveBuf<uint8>(buf, m_maxWeaponTypeAllowed);
+ CopyToBuf(buf, m_maxWeaponTypeAllowed);
SkipSaveBuf(buf, 162);
}
@@ -17645,19 +17651,21 @@ void
CPed::Load(uint8*& buf)
{
SkipSaveBuf(buf, 52);
- GetMatrix().GetPosition().x = ReadSaveBuf<float>(buf);
- GetMatrix().GetPosition().y = ReadSaveBuf<float>(buf);
- GetMatrix().GetPosition().z = ReadSaveBuf<float>(buf);
+ CopyFromBuf(buf, GetMatrix().GetPosition().x);
+ CopyFromBuf(buf, GetMatrix().GetPosition().y);
+ CopyFromBuf(buf, GetMatrix().GetPosition().z);
SkipSaveBuf(buf, 288);
- CharCreatedBy = ReadSaveBuf<uint8>(buf);
+ CopyFromBuf(buf, CharCreatedBy);
SkipSaveBuf(buf, 351);
- m_fHealth = ReadSaveBuf<float>(buf);
- m_fArmour = ReadSaveBuf<float>(buf);
+ CopyFromBuf(buf, m_fHealth);
+ CopyFromBuf(buf, m_fArmour);
SkipSaveBuf(buf, 148);
for (int i = 0; i < 13; i++) // has to be hardcoded
m_weapons[i].Load(buf);
SkipSaveBuf(buf, 5);
- m_maxWeaponTypeAllowed = ReadSaveBuf<uint8>(buf);
+ CopyFromBuf(buf, m_maxWeaponTypeAllowed);
SkipSaveBuf(buf, 162);
}
+#undef CopyFromBuf
+#undef CopyToBuf
#endif
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index 0c7509eb..f74d82bf 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -64,8 +64,8 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change
// We can't get the parent matrix of an hanim frame but
// this function is always called with PED_MID, so we know the parent frame.
// Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox...
- // so this doesn't exactly do what we'd like anyway
- RwMatrix *mat = GetComponentMatrix(m_ped, PED_MID);
+ // Assuming BONE_torso, the parent is BONE_mid, so let's use that:
+ RwMatrix *mat = GetBoneMatrix(m_ped, BONE_mid);
RwV3d vec1, vec2;
vec1.x = mat->right.z;
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 92e3d358..3c6fad57 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -1513,17 +1513,19 @@ CPlayerPed::ProcessControl(void)
}
#ifdef COMPATIBLE_SAVES
+#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
+#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
void
CPlayerPed::Save(uint8*& buf)
{
CPed::Save(buf);
SkipSaveBuf(buf, 16);
- WriteSaveBuf<float>(buf, m_fMaxStamina);
+ CopyToBuf(buf, m_fMaxStamina);
SkipSaveBuf(buf, 28);
- WriteSaveBuf<int32>(buf, m_nTargettableObjects[0]);
- WriteSaveBuf<int32>(buf, m_nTargettableObjects[1]);
- WriteSaveBuf<int32>(buf, m_nTargettableObjects[2]);
- WriteSaveBuf<int32>(buf, m_nTargettableObjects[3]);
+ CopyToBuf(buf, m_nTargettableObjects[0]);
+ CopyToBuf(buf, m_nTargettableObjects[1]);
+ CopyToBuf(buf, m_nTargettableObjects[2]);
+ CopyToBuf(buf, m_nTargettableObjects[3]);
SkipSaveBuf(buf, 116);
}
@@ -1532,12 +1534,14 @@ CPlayerPed::Load(uint8*& buf)
{
CPed::Load(buf);
SkipSaveBuf(buf, 16);
- m_fMaxStamina = ReadSaveBuf<float>(buf);
+ CopyFromBuf(buf, m_fMaxStamina);
SkipSaveBuf(buf, 28);
- m_nTargettableObjects[0] = ReadSaveBuf<int32>(buf);
- m_nTargettableObjects[1] = ReadSaveBuf<int32>(buf);
- m_nTargettableObjects[2] = ReadSaveBuf<int32>(buf);
- m_nTargettableObjects[3] = ReadSaveBuf<int32>(buf);
+ CopyFromBuf(buf, m_nTargettableObjects[0]);
+ CopyFromBuf(buf, m_nTargettableObjects[1]);
+ CopyFromBuf(buf, m_nTargettableObjects[2]);
+ CopyFromBuf(buf, m_nTargettableObjects[3]);
SkipSaveBuf(buf, 116);
}
+#undef CopyFromBuf
+#undef CopyToBuf
#endif
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index e74e83dd..c60c5cd9 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -715,10 +715,23 @@ void scrollCB(GLFWwindow* window, double xoffset, double yoffset);
void cursorCB(GLFWwindow* window, double xpos, double ypos);
void joysChangeCB(int jid, int event);
+bool IsThisJoystickBlacklisted(int i)
+{
+ const char *joyname = glfwGetJoystickName(i);
+
+ // this is just a keyboard and mouse
+ // Microsoft Microsoft® 2.4GHz Transceiver v8.0 Consumer Control
+ // Microsoft Microsoft® 2.4GHz Transceiver v8.0 System Control
+ if(strstr(joyname, "2.4GHz Transceiver"))
+ return true;
+
+ return false;
+}
+
void _InputInitialiseJoys()
{
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
- if (glfwJoystickPresent(i)) {
+ if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) {
if (PSGLOBAL(joy1id) == -1)
PSGLOBAL(joy1id) = i;
else if (PSGLOBAL(joy2id) == -1)
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 2f056b02..784d859f 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -184,7 +184,11 @@ CBoat::ProcessControl(void)
}
float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse;
+#ifdef FIX_BUGS
+ if (collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f && !bCollisionProof) {
+#else
if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){
+#endif
float prevHealth = m_fHealth;
if(this == FindPlayerVehicle()){
if(bTakeLessDamage)
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
index 764f9a7c..043f1c73 100644
--- a/src/vehicles/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -181,7 +181,7 @@ bool CCranes::IsThisCarPickedUp(float X, float Y, CVehicle* pVehicle)
for (int i = 0; i < NumCranes; i++) {
float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude();
if (distance < MAX_DISTANCE_TO_FIND_CRANE && aCranes[i].m_pVehiclePickedUp == pVehicle) {
- if (aCranes[i].m_nCraneStatus == CCrane::LIFTING_TARGET || aCranes[i].m_nCraneStatus == CCrane::ROTATING_TARGET)
+ if (aCranes[i].m_nCraneState == CCrane::LIFTING_TARGET || aCranes[i].m_nCraneState == CCrane::ROTATING_TARGET)
result = true;
}
}
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 8ce39ceb..18c605bc 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -2284,27 +2284,32 @@ CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPo
}
#ifdef COMPATIBLE_SAVES
+#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
+#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
void
CWeapon::Save(uint8*& buf)
{
- WriteSaveBuf<uint32>(buf, m_eWeaponType);
- WriteSaveBuf<uint32>(buf, m_eWeaponState);
- WriteSaveBuf<uint32>(buf, m_nAmmoInClip);
- WriteSaveBuf<uint32>(buf, m_nAmmoTotal);
- WriteSaveBuf<uint32>(buf, m_nTimer);
- WriteSaveBuf<bool>(buf, m_bAddRotOffset);
+ CopyToBuf(buf, m_eWeaponType);
+ CopyToBuf(buf, m_eWeaponState);
+ CopyToBuf(buf, m_nAmmoInClip);
+ CopyToBuf(buf, m_nAmmoTotal);
+ CopyToBuf(buf, m_nTimer);
+ CopyToBuf(buf, m_bAddRotOffset);
SkipSaveBuf(buf, 3);
}
void
CWeapon::Load(uint8*& buf)
{
- m_eWeaponType = (eWeaponType)ReadSaveBuf<uint32>(buf);
- m_eWeaponState = (eWeaponState)ReadSaveBuf<uint32>(buf);
- m_nAmmoInClip = ReadSaveBuf<uint32>(buf);
- m_nAmmoTotal = ReadSaveBuf<uint32>(buf);
- m_nTimer = ReadSaveBuf<uint32>(buf);
- m_bAddRotOffset = ReadSaveBuf<bool>(buf);
+ CopyFromBuf(buf, m_eWeaponType);
+ CopyFromBuf(buf, m_eWeaponState);
+ CopyFromBuf(buf, m_nAmmoInClip);
+ CopyFromBuf(buf, m_nAmmoTotal);
+ CopyFromBuf(buf, m_nTimer);
+ CopyFromBuf(buf, m_bAddRotOffset);
SkipSaveBuf(buf, 3);
}
+
+#undef CopyFromBuf
+#undef CopyToBuf
#endif