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-rw-r--r--src/animation/AnimManager.cpp22
-rw-r--r--src/animation/CutsceneMgr.cpp81
-rw-r--r--src/animation/CutsceneMgr.h4
-rw-r--r--src/audio/eax/eax-util.cpp706
-rw-r--r--src/audio/eax/eax-util.h765
-rw-r--r--src/audio/eax/eax.h536
-rw-r--r--src/audio/oal/stream.cpp106
-rw-r--r--src/audio/sampman.h37
-rw-r--r--src/audio/sampman_oal.cpp58
-rw-r--r--src/control/Pickups.cpp139
-rw-r--r--src/control/Pickups.h16
-rw-r--r--src/control/Script.cpp53
-rw-r--r--src/core/Camera.cpp4
-rw-r--r--src/core/Fire.cpp7
-rw-r--r--src/core/Frontend.cpp4
-rw-r--r--src/core/Game.cpp18
-rw-r--r--src/core/Pad.cpp33
-rw-r--r--src/core/Pad.h1
-rw-r--r--src/core/config.h5
-rw-r--r--src/objects/Object.h1
-rw-r--r--src/render/Fluff.cpp230
-rw-r--r--src/render/Fluff.h30
-rw-r--r--src/render/Hud.cpp6
-rw-r--r--src/render/Hud.h1
-rw-r--r--src/render/Shadows.cpp3
-rw-r--r--src/rw/RwHelper.cpp40
-rw-r--r--src/rw/RwHelper.h8
-rw-r--r--src/rw/RwMatFX.cpp10
-rw-r--r--src/rw/RwPS2AlphaTest.cpp247
-rw-r--r--src/vehicles/Automobile.cpp2
30 files changed, 3068 insertions, 105 deletions
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
index f682964f..a85149e6 100644
--- a/src/animation/AnimManager.cpp
+++ b/src/animation/AnimManager.cpp
@@ -12,7 +12,7 @@
#include "AnimManager.h"
#include "Streaming.h"
-//--MIAMI: code done (except for pointless TODO)
+//--MIAMI: file done
CAnimBlock CAnimManager::ms_aAnimBlocks[NUMANIMBLOCKS];
CAnimBlendHierarchy CAnimManager::ms_aAnimations[NUMANIMATIONS];
@@ -1276,7 +1276,7 @@ CAnimManager::LoadAnimFile(const char *filename)
RwStreamClose(stream, nil);
}
-//--MIAMI: done (except maybe implement some unimplemented compression?)
+//--MIAMI: done
void
CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32])
{
@@ -1323,7 +1323,14 @@ CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32]
RwStreamRead(stream, buf, name.size);
hier->SetName(buf);
- // TODO(MIAMI)? some unused crap here
+ // Unimplemented uncompressed anim thing
+ if (somename) {
+ for (int i = 0; somename[i][0]; i++) {
+ if (!CGeneral::faststricmp(somename[i], hier->name))
+ debug("Loading %s uncompressed\n", hier->name);
+ }
+ }
+
hier->compressed = false;
hier->compressed2 = false;
@@ -1357,6 +1364,9 @@ CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32]
if(strncmp(info.ident, "KR00", 4) == 0){
seq->SetNumFrames(numFrames, false, false);
KeyFrame *kf = seq->GetKeyFrame(0);
+ if (strstr(seq->name, "L Toe"))
+ debug("anim %s has toe keyframes\n", hier->name); // , seq->name);
+
for(l = 0; l < numFrames; l++, kf++){
RwStreamRead(stream, buf, 0x14);
kf->rotation.x = -fbuf[0];
@@ -1368,6 +1378,9 @@ CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32]
}else if(strncmp(info.ident, "KRT0", 4) == 0){
seq->SetNumFrames(numFrames, true, false);
KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0);
+ if (strstr(seq->name, "L Toe"))
+ debug("anim %s has toe keyframes\n", hier->name); // , seq->name);
+
for(l = 0; l < numFrames; l++, kf++){
RwStreamRead(stream, buf, 0x20);
kf->rotation.x = -fbuf[0];
@@ -1382,6 +1395,9 @@ CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32]
}else if(strncmp(info.ident, "KRTS", 4) == 0){
seq->SetNumFrames(numFrames, true, false);
KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0);
+ if (strstr(seq->name, "L Toe"))
+ debug("anim %s has toe keyframes\n", hier->name); // , seq->name);
+
for(l = 0; l < numFrames; l++, kf++){
RwStreamRead(stream, buf, 0x2C);
kf->rotation.x = -fbuf[0];
diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp
index b4f226e8..e720fccb 100644
--- a/src/animation/CutsceneMgr.cpp
+++ b/src/animation/CutsceneMgr.cpp
@@ -119,7 +119,10 @@ int32 CCutsceneMgr::ms_numCutsceneObjs;
bool CCutsceneMgr::ms_loaded;
bool CCutsceneMgr::ms_animLoaded;
bool CCutsceneMgr::ms_useLodMultiplier;
+bool CCutsceneMgr::ms_camLoaded;
char CCutsceneMgr::ms_cutsceneName[CUTSCENENAMESIZE];
+char CCutsceneMgr::ms_uncompressedAnims[8][32];
+uint32 CCutsceneMgr::ms_numUncompressedAnims;
CAnimBlendAssocGroup CCutsceneMgr::ms_cutsceneAssociations;
CVector CCutsceneMgr::ms_cutsceneOffset;
float CCutsceneMgr::ms_cutsceneTimer;
@@ -154,6 +157,9 @@ CCutsceneMgr::Initialise(void)
ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE);
ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
+
+ ms_numUncompressedAnims = 0;
+ ms_uncompressedAnims[0][0] = '\0';
}
void
@@ -194,7 +200,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
CStreaming::MakeSpaceFor(size << 11);
CStreaming::ImGonnaUseStreamingMemory();
RwStreamSkip(stream, offset << 11);
- CAnimManager::LoadAnimFile(stream, false);
+ CAnimManager::LoadAnimFile(stream, true, ms_uncompressedAnims);
ms_cutsceneAssociations.CreateAssociations(szCutsceneName);
CStreaming::IHaveUsedStreamingMemory();
ms_animLoaded = true;
@@ -207,13 +213,18 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
sprintf(gString, "%s.DAT", szCutsceneName);
if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
+ CStreaming::ImGonnaUseStreamingMemory();
CFileMgr::Seek(file, offset << 11, SEEK_SET);
TheCamera.LoadPathSplines(file);
+ CStreaming::IHaveUsedStreamingMemory();
+ ms_camLoaded = true;
+ } else {
+ ms_camLoaded = false;
}
CFileMgr::CloseFile(file);
- if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
+ if (CGeneral::faststricmp(ms_cutsceneName, "finale")) {
DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
int trackId = FindCutsceneAudioTrackId(szCutsceneName);
if (trackId != -1) {
@@ -241,8 +252,10 @@ void
CCutsceneMgr::FinishCutscene()
{
ms_wasCutsceneSkipped = true;
- CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
- TheCamera.FinishCutscene();
+ if (ms_camLoaded) {
+ CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
+ TheCamera.FinishCutscene();
+ }
FindPlayerPed()->bIsVisible = true;
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
@@ -251,9 +264,11 @@ CCutsceneMgr::FinishCutscene()
void
CCutsceneMgr::SetupCutsceneToStart(void)
{
- TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
- TheCamera.TakeControlWithSpline(JUMP_CUT);
- TheCamera.SetWideScreenOn();
+ if (ms_camLoaded) {
+ TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
+ TheCamera.TakeControlWithSpline(JUMP_CUT);
+ TheCamera.SetWideScreenOn();
+ }
ms_cutsceneOffset.z++;
@@ -363,8 +378,14 @@ CCutsceneMgr::DeleteCutsceneData(void)
CAnimManager::RemoveLastAnimFile();
ms_animLoaded = false;
- TheCamera.RestoreWithJumpCut();
- TheCamera.SetWideScreenOff();
+ ms_numUncompressedAnims = 0;
+ ms_uncompressedAnims[0][0] = '\0';
+
+ if (ms_camLoaded) {
+ TheCamera.RestoreWithJumpCut();
+ TheCamera.SetWideScreenOff();
+ TheCamera.DeleteCutSceneCamDataMemory();
+ }
ms_running = false;
ms_loaded = false;
@@ -372,12 +393,14 @@ CCutsceneMgr::DeleteCutsceneData(void)
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CUTSCENE);
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
- if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
+ if (CGeneral::faststricmp(ms_cutsceneName, "finale")) {
DMAudio.StopCutSceneMusic();
- if (CGeneral::faststricmp(ms_cutsceneName, "bet"))
- DMAudio.ChangeMusicMode(MUSICMODE_GAME);
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
- CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2);
+
+ if(ms_camLoaded)
+ CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2);
+
CTimer::Resume();
}
@@ -395,7 +418,7 @@ CCutsceneMgr::Update(void)
switch (ms_cutsceneLoadStatus) {
case CUTSCENE_LOADING_AUDIO:
SetupCutsceneToStart();
- if (CGeneral::faststricmp(ms_cutsceneName, "end"))
+ if (CGeneral::faststricmp(ms_cutsceneName, "finale"))
DMAudio.PlayPreloadedCutSceneMusic();
ms_cutsceneLoadStatus++;
break;
@@ -413,15 +436,27 @@ CCutsceneMgr::Update(void)
if (!ms_running) return;
ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds();
- if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
- if (CPad::GetPad(0)->GetCrossJustDown()
- || (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
- || CPad::GetPad(0)->GetLeftMouseJustDown()
- || CPad::GetPad(0)->GetEnterJustDown()
- || CPad::GetPad(0)->GetCharJustDown(' '))
- FinishCutscene();
- }
+
+ if (ms_camLoaded)
+ if (CGeneral::faststricmp(ms_cutsceneName, "finale") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
+ if (CPad::GetPad(0)->GetCrossJustDown()
+ || (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
+ || CPad::GetPad(0)->GetLeftMouseJustDown()
+ || CPad::GetPad(0)->GetEnterJustDown()
+ || CPad::GetPad(0)->GetCharJustDown(' '))
+ FinishCutscene();
+ }
}
-bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0f; }
+bool CCutsceneMgr::HasCutsceneFinished(void) { return !ms_camLoaded || TheCamera.GetPositionAlongSpline() == 1.0f; }
+void
+CCutsceneMgr::LoadAnimationUncompressed(char const* name)
+{
+ strcpy(ms_uncompressedAnims[ms_numUncompressedAnims], name);
+
+ // Because that's how CAnimManager knows the end of array
+ ++ms_numUncompressedAnims;
+ assert(ms_numUncompressedAnims < ARRAY_SIZE(ms_uncompressedAnims));
+ ms_uncompressedAnims[ms_numUncompressedAnims][0] = '\0';
+} \ No newline at end of file
diff --git a/src/animation/CutsceneMgr.h b/src/animation/CutsceneMgr.h
index 97093fb1..c3f86273 100644
--- a/src/animation/CutsceneMgr.h
+++ b/src/animation/CutsceneMgr.h
@@ -17,7 +17,10 @@ class CCutsceneMgr
static bool ms_animLoaded;
static bool ms_useLodMultiplier;
+ static bool ms_camLoaded;
static char ms_cutsceneName[CUTSCENENAMESIZE];
+ static char ms_uncompressedAnims[8][32];
+ static uint32 ms_numUncompressedAnims;
static CAnimBlendAssocGroup ms_cutsceneAssociations;
static CVector ms_cutsceneOffset;
static float ms_cutsceneTimer;
@@ -49,5 +52,6 @@ public:
static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId);
static CCutsceneObject *CreateCutsceneObject(int modelId);
static void DeleteCutsceneData(void);
+ static void LoadAnimationUncompressed(char const*);
static void Update(void);
};
diff --git a/src/audio/eax/eax-util.cpp b/src/audio/eax/eax-util.cpp
new file mode 100644
index 00000000..42eef738
--- /dev/null
+++ b/src/audio/eax/eax-util.cpp
@@ -0,0 +1,706 @@
+/***********************************************************************************************\
+* *
+* EAX-UTIL.CPP - utilities for EAX 3.0 *
+* Function declaration for EAX Morphing *
+* String names of the all the presets defined in eax-util.h *
+* Arrays grouping together all the EAX presets in a scenario *
+* *
+************************************************************************************************/
+
+#include "eax-util.h"
+#include <math.h>
+
+// Function prototypes used by EAX3ListenerInterpolate
+void Clamp(EAXVECTOR *eaxVector);
+bool CheckEAX3LP(LPEAXLISTENERPROPERTIES lpEAX3LP);
+
+
+/***********************************************************************************************\
+*
+* Definition of the EAXMorph function - EAX3ListenerInterpolate
+*
+\***********************************************************************************************/
+
+/*
+ EAX3ListenerInterpolate
+ lpStart - Initial EAX 3 Listener parameters
+ lpFinish - Final EAX 3 Listener parameters
+ flRatio - Ratio Destination : Source (0.0 == Source, 1.0 == Destination)
+ lpResult - Interpolated EAX 3 Listener parameters
+ bCheckValues - Check EAX 3.0 parameters are in range, default = false (no checking)
+*/
+bool EAX3ListenerInterpolate(LPEAXLISTENERPROPERTIES lpStart, LPEAXLISTENERPROPERTIES lpFinish,
+ float flRatio, LPEAXLISTENERPROPERTIES lpResult, bool bCheckValues)
+{
+ EAXVECTOR StartVector, FinalVector;
+
+ float flInvRatio;
+
+ if (bCheckValues)
+ {
+ if (!CheckEAX3LP(lpStart))
+ return false;
+
+ if (!CheckEAX3LP(lpFinish))
+ return false;
+ }
+
+ if (flRatio >= 1.0f)
+ {
+ memcpy(lpResult, lpFinish, sizeof(EAXLISTENERPROPERTIES));
+ return true;
+ }
+ else if (flRatio <= 0.0f)
+ {
+ memcpy(lpResult, lpStart, sizeof(EAXLISTENERPROPERTIES));
+ return true;
+ }
+
+ flInvRatio = (1.0f - flRatio);
+
+ // Environment
+ lpResult->ulEnvironment = 26; // (UNDEFINED environment)
+
+ // Environment Size
+ if (lpStart->flEnvironmentSize == lpFinish->flEnvironmentSize)
+ lpResult->flEnvironmentSize = lpStart->flEnvironmentSize;
+ else
+ lpResult->flEnvironmentSize = (float)exp( (log(lpStart->flEnvironmentSize) * flInvRatio) + (log(lpFinish->flEnvironmentSize) * flRatio) );
+
+ // Environment Diffusion
+ if (lpStart->flEnvironmentDiffusion == lpFinish->flEnvironmentDiffusion)
+ lpResult->flEnvironmentDiffusion = lpStart->flEnvironmentDiffusion;
+ else
+ lpResult->flEnvironmentDiffusion = (lpStart->flEnvironmentDiffusion * flInvRatio) + (lpFinish->flEnvironmentDiffusion * flRatio);
+
+ // Room
+ if (lpStart->lRoom == lpFinish->lRoom)
+ lpResult->lRoom = lpStart->lRoom;
+ else
+ lpResult->lRoom = (int)( ((float)lpStart->lRoom * flInvRatio) + ((float)lpFinish->lRoom * flRatio) );
+
+ // Room HF
+ if (lpStart->lRoomHF == lpFinish->lRoomHF)
+ lpResult->lRoomHF = lpStart->lRoomHF;
+ else
+ lpResult->lRoomHF = (int)( ((float)lpStart->lRoomHF * flInvRatio) + ((float)lpFinish->lRoomHF * flRatio) );
+
+ // Room LF
+ if (lpStart->lRoomLF == lpFinish->lRoomLF)
+ lpResult->lRoomLF = lpStart->lRoomLF;
+ else
+ lpResult->lRoomLF = (int)( ((float)lpStart->lRoomLF * flInvRatio) + ((float)lpFinish->lRoomLF * flRatio) );
+
+ // Decay Time
+ if (lpStart->flDecayTime == lpFinish->flDecayTime)
+ lpResult->flDecayTime = lpStart->flDecayTime;
+ else
+ lpResult->flDecayTime = (float)exp( (log(lpStart->flDecayTime) * flInvRatio) + (log(lpFinish->flDecayTime) * flRatio) );
+
+ // Decay HF Ratio
+ if (lpStart->flDecayHFRatio == lpFinish->flDecayHFRatio)
+ lpResult->flDecayHFRatio = lpStart->flDecayHFRatio;
+ else
+ lpResult->flDecayHFRatio = (float)exp( (log(lpStart->flDecayHFRatio) * flInvRatio) + (log(lpFinish->flDecayHFRatio) * flRatio) );
+
+ // Decay LF Ratio
+ if (lpStart->flDecayLFRatio == lpFinish->flDecayLFRatio)
+ lpResult->flDecayLFRatio = lpStart->flDecayLFRatio;
+ else
+ lpResult->flDecayLFRatio = (float)exp( (log(lpStart->flDecayLFRatio) * flInvRatio) + (log(lpFinish->flDecayLFRatio) * flRatio) );
+
+ // Reflections
+ if (lpStart->lReflections == lpFinish->lReflections)
+ lpResult->lReflections = lpStart->lReflections;
+ else
+ lpResult->lReflections = (int)( ((float)lpStart->lReflections * flInvRatio) + ((float)lpFinish->lReflections * flRatio) );
+
+ // Reflections Delay
+ if (lpStart->flReflectionsDelay == lpFinish->flReflectionsDelay)
+ lpResult->flReflectionsDelay = lpStart->flReflectionsDelay;
+ else
+ lpResult->flReflectionsDelay = (float)exp( (log(lpStart->flReflectionsDelay+0.0001f) * flInvRatio) + (log(lpFinish->flReflectionsDelay+0.0001f) * flRatio) );
+
+ // Reflections Pan
+
+ // To interpolate the vector correctly we need to ensure that both the initial and final vectors vectors are clamped to a length of 1.0f
+ StartVector = lpStart->vReflectionsPan;
+ FinalVector = lpFinish->vReflectionsPan;
+
+ Clamp(&StartVector);
+ Clamp(&FinalVector);
+
+ if (lpStart->vReflectionsPan.x == lpFinish->vReflectionsPan.x)
+ lpResult->vReflectionsPan.x = lpStart->vReflectionsPan.x;
+ else
+ lpResult->vReflectionsPan.x = FinalVector.x + (flInvRatio * (StartVector.x - FinalVector.x));
+
+ if (lpStart->vReflectionsPan.y == lpFinish->vReflectionsPan.y)
+ lpResult->vReflectionsPan.y = lpStart->vReflectionsPan.y;
+ else
+ lpResult->vReflectionsPan.y = FinalVector.y + (flInvRatio * (StartVector.y - FinalVector.y));
+
+ if (lpStart->vReflectionsPan.z == lpFinish->vReflectionsPan.z)
+ lpResult->vReflectionsPan.z = lpStart->vReflectionsPan.z;
+ else
+ lpResult->vReflectionsPan.z = FinalVector.z + (flInvRatio * (StartVector.z - FinalVector.z));
+
+ // Reverb
+ if (lpStart->lReverb == lpFinish->lReverb)
+ lpResult->lReverb = lpStart->lReverb;
+ else
+ lpResult->lReverb = (int)( ((float)lpStart->lReverb * flInvRatio) + ((float)lpFinish->lReverb * flRatio) );
+
+ // Reverb Delay
+ if (lpStart->flReverbDelay == lpFinish->flReverbDelay)
+ lpResult->flReverbDelay = lpStart->flReverbDelay;
+ else
+ lpResult->flReverbDelay = (float)exp( (log(lpStart->flReverbDelay+0.0001f) * flInvRatio) + (log(lpFinish->flReverbDelay+0.0001f) * flRatio) );
+
+ // Reverb Pan
+
+ // To interpolate the vector correctly we need to ensure that both the initial and final vectors are clamped to a length of 1.0f
+ StartVector = lpStart->vReverbPan;
+ FinalVector = lpFinish->vReverbPan;
+
+ Clamp(&StartVector);
+ Clamp(&FinalVector);
+
+ if (lpStart->vReverbPan.x == lpFinish->vReverbPan.x)
+ lpResult->vReverbPan.x = lpStart->vReverbPan.x;
+ else
+ lpResult->vReverbPan.x = FinalVector.x + (flInvRatio * (StartVector.x - FinalVector.x));
+
+ if (lpStart->vReverbPan.y == lpFinish->vReverbPan.y)
+ lpResult->vReverbPan.y = lpStart->vReverbPan.y;
+ else
+ lpResult->vReverbPan.y = FinalVector.y + (flInvRatio * (StartVector.y - FinalVector.y));
+
+ if (lpStart->vReverbPan.z == lpFinish->vReverbPan.z)
+ lpResult->vReverbPan.z = lpStart->vReverbPan.z;
+ else
+ lpResult->vReverbPan.z = FinalVector.z + (flInvRatio * (StartVector.z - FinalVector.z));
+
+ // Echo Time
+ if (lpStart->flEchoTime == lpFinish->flEchoTime)
+ lpResult->flEchoTime = lpStart->flEchoTime;
+ else
+ lpResult->flEchoTime = (float)exp( (log(lpStart->flEchoTime) * flInvRatio) + (log(lpFinish->flEchoTime) * flRatio) );
+
+ // Echo Depth
+ if (lpStart->flEchoDepth == lpFinish->flEchoDepth)
+ lpResult->flEchoDepth = lpStart->flEchoDepth;
+ else
+ lpResult->flEchoDepth = (lpStart->flEchoDepth * flInvRatio) + (lpFinish->flEchoDepth * flRatio);
+
+ // Modulation Time
+ if (lpStart->flModulationTime == lpFinish->flModulationTime)
+ lpResult->flModulationTime = lpStart->flModulationTime;
+ else
+ lpResult->flModulationTime = (float)exp( (log(lpStart->flModulationTime) * flInvRatio) + (log(lpFinish->flModulationTime) * flRatio) );
+
+ // Modulation Depth
+ if (lpStart->flModulationDepth == lpFinish->flModulationDepth)
+ lpResult->flModulationDepth = lpStart->flModulationDepth;
+ else
+ lpResult->flModulationDepth = (lpStart->flModulationDepth * flInvRatio) + (lpFinish->flModulationDepth * flRatio);
+
+ // Air Absorption HF
+ if (lpStart->flAirAbsorptionHF == lpFinish->flAirAbsorptionHF)
+ lpResult->flAirAbsorptionHF = lpStart->flAirAbsorptionHF;
+ else
+ lpResult->flAirAbsorptionHF = (lpStart->flAirAbsorptionHF * flInvRatio) + (lpFinish->flAirAbsorptionHF * flRatio);
+
+ // HF Reference
+ if (lpStart->flHFReference == lpFinish->flHFReference)
+ lpResult->flHFReference = lpStart->flHFReference;
+ else
+ lpResult->flHFReference = (float)exp( (log(lpStart->flHFReference) * flInvRatio) + (log(lpFinish->flHFReference) * flRatio) );
+
+ // LF Reference
+ if (lpStart->flLFReference == lpFinish->flLFReference)
+ lpResult->flLFReference = lpStart->flLFReference;
+ else
+ lpResult->flLFReference = (float)exp( (log(lpStart->flLFReference) * flInvRatio) + (log(lpFinish->flLFReference) * flRatio) );
+
+ // Room Rolloff Factor
+ if (lpStart->flRoomRolloffFactor == lpFinish->flRoomRolloffFactor)
+ lpResult->flRoomRolloffFactor = lpStart->flRoomRolloffFactor;
+ else
+ lpResult->flRoomRolloffFactor = (lpStart->flRoomRolloffFactor * flInvRatio) + (lpFinish->flRoomRolloffFactor * flRatio);
+
+ // Flags
+ lpResult->ulFlags = (lpStart->ulFlags & lpFinish->ulFlags);
+
+ // Clamp Delays
+ if (lpResult->flReflectionsDelay > EAXLISTENER_MAXREFLECTIONSDELAY)
+ lpResult->flReflectionsDelay = EAXLISTENER_MAXREFLECTIONSDELAY;
+
+ if (lpResult->flReverbDelay > EAXLISTENER_MAXREVERBDELAY)
+ lpResult->flReverbDelay = EAXLISTENER_MAXREVERBDELAY;
+
+ return true;
+}
+
+
+/*
+ CheckEAX3LP
+ Checks that the parameters in the EAX 3 Listener Properties structure are in-range
+*/
+bool CheckEAX3LP(LPEAXLISTENERPROPERTIES lpEAX3LP)
+{
+ if ( (lpEAX3LP->lRoom < EAXLISTENER_MINROOM) || (lpEAX3LP->lRoom > EAXLISTENER_MAXROOM) )
+ return false;
+
+ if ( (lpEAX3LP->lRoomHF < EAXLISTENER_MINROOMHF) || (lpEAX3LP->lRoomHF > EAXLISTENER_MAXROOMHF) )
+ return false;
+
+ if ( (lpEAX3LP->lRoomLF < EAXLISTENER_MINROOMLF) || (lpEAX3LP->lRoomLF > EAXLISTENER_MAXROOMLF) )
+ return false;
+
+ if ( (lpEAX3LP->ulEnvironment < EAXLISTENER_MINENVIRONMENT) || (lpEAX3LP->ulEnvironment > EAXLISTENER_MAXENVIRONMENT) )
+ return false;
+
+ if ( (lpEAX3LP->flEnvironmentSize < EAXLISTENER_MINENVIRONMENTSIZE) || (lpEAX3LP->flEnvironmentSize > EAXLISTENER_MAXENVIRONMENTSIZE) )
+ return false;
+
+ if ( (lpEAX3LP->flEnvironmentDiffusion < EAXLISTENER_MINENVIRONMENTDIFFUSION) || (lpEAX3LP->flEnvironmentDiffusion > EAXLISTENER_MAXENVIRONMENTDIFFUSION) )
+ return false;
+
+ if ( (lpEAX3LP->flDecayTime < EAXLISTENER_MINDECAYTIME) || (lpEAX3LP->flDecayTime > EAXLISTENER_MAXDECAYTIME) )
+ return false;
+
+ if ( (lpEAX3LP->flDecayHFRatio < EAXLISTENER_MINDECAYHFRATIO) || (lpEAX3LP->flDecayHFRatio > EAXLISTENER_MAXDECAYHFRATIO) )
+ return false;
+
+ if ( (lpEAX3LP->flDecayLFRatio < EAXLISTENER_MINDECAYLFRATIO) || (lpEAX3LP->flDecayLFRatio > EAXLISTENER_MAXDECAYLFRATIO) )
+ return false;
+
+ if ( (lpEAX3LP->lReflections < EAXLISTENER_MINREFLECTIONS) || (lpEAX3LP->lReflections > EAXLISTENER_MAXREFLECTIONS) )
+ return false;
+
+ if ( (lpEAX3LP->flReflectionsDelay < EAXLISTENER_MINREFLECTIONSDELAY) || (lpEAX3LP->flReflectionsDelay > EAXLISTENER_MAXREFLECTIONSDELAY) )
+ return false;
+
+ if ( (lpEAX3LP->lReverb < EAXLISTENER_MINREVERB) || (lpEAX3LP->lReverb > EAXLISTENER_MAXREVERB) )
+ return false;
+
+ if ( (lpEAX3LP->flReverbDelay < EAXLISTENER_MINREVERBDELAY) || (lpEAX3LP->flReverbDelay > EAXLISTENER_MAXREVERBDELAY) )
+ return false;
+
+ if ( (lpEAX3LP->flEchoTime < EAXLISTENER_MINECHOTIME) || (lpEAX3LP->flEchoTime > EAXLISTENER_MAXECHOTIME) )
+ return false;
+
+ if ( (lpEAX3LP->flEchoDepth < EAXLISTENER_MINECHODEPTH) || (lpEAX3LP->flEchoDepth > EAXLISTENER_MAXECHODEPTH) )
+ return false;
+
+ if ( (lpEAX3LP->flModulationTime < EAXLISTENER_MINMODULATIONTIME) || (lpEAX3LP->flModulationTime > EAXLISTENER_MAXMODULATIONTIME) )
+ return false;
+
+ if ( (lpEAX3LP->flModulationDepth < EAXLISTENER_MINMODULATIONDEPTH) || (lpEAX3LP->flModulationDepth > EAXLISTENER_MAXMODULATIONDEPTH) )
+ return false;
+
+ if ( (lpEAX3LP->flAirAbsorptionHF < EAXLISTENER_MINAIRABSORPTIONHF) || (lpEAX3LP->flAirAbsorptionHF > EAXLISTENER_MAXAIRABSORPTIONHF) )
+ return false;
+
+ if ( (lpEAX3LP->flHFReference < EAXLISTENER_MINHFREFERENCE) || (lpEAX3LP->flHFReference > EAXLISTENER_MAXHFREFERENCE) )
+ return false;
+
+ if ( (lpEAX3LP->flLFReference < EAXLISTENER_MINLFREFERENCE) || (lpEAX3LP->flLFReference > EAXLISTENER_MAXLFREFERENCE) )
+ return false;
+
+ if ( (lpEAX3LP->flRoomRolloffFactor < EAXLISTENER_MINROOMROLLOFFFACTOR) || (lpEAX3LP->flRoomRolloffFactor > EAXLISTENER_MAXROOMROLLOFFFACTOR) )
+ return false;
+
+ if (lpEAX3LP->ulFlags & EAXLISTENERFLAGS_RESERVED)
+ return false;
+
+ return true;
+}
+
+/*
+ Clamp
+ Clamps the length of the vector to 1.0f
+*/
+void Clamp(EAXVECTOR *eaxVector)
+{
+ float flMagnitude;
+ float flInvMagnitude;
+
+ flMagnitude = (float)sqrt((eaxVector->x*eaxVector->x) + (eaxVector->y*eaxVector->y) + (eaxVector->z*eaxVector->z));
+
+ if (flMagnitude <= 1.0f)
+ return;
+
+ flInvMagnitude = 1.0f / flMagnitude;
+
+ eaxVector->x *= flInvMagnitude;
+ eaxVector->y *= flInvMagnitude;
+ eaxVector->z *= flInvMagnitude;
+}
+
+
+/***********************************************************************************************\
+*
+* To assist those developers wishing to add EAX effects to their level editors, each of the
+
+* List of string names of the various EAX 3.0 presets defined in eax-util.h
+* Arrays to group together presets of the same scenario
+*
+\***********************************************************************************************/
+
+
+//////////////////////////////////////////////////////
+// Array of scenario names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_SCENARIO_NAMES[] =
+{
+ "Castle",
+ "Factory",
+ "IcePalace",
+ "SpaceStation",
+ "WoodenShip",
+ "Sports",
+ "Prefab",
+ "Domes and Pipes",
+ "Outdoors",
+ "Mood",
+ "Driving",
+ "City",
+ "Miscellaneous",
+ "Original"
+};
+
+//////////////////////////////////////////////////////
+// Array of standardised location names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_LOCATION_NAMES[] =
+{
+ "Hall",
+ "Large Room",
+ "Medium Room",
+ "Small Room",
+ "Cupboard",
+ "Alcove",
+ "Long Passage",
+ "Short Passage",
+ "Courtyard"
+};
+
+//////////////////////////////////////////////////////
+// Standardised Location effects can be accessed //
+// from a matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_STANDARD_PRESETS[EAX30_NUM_STANDARD_SCENARIOS][EAX30_NUM_LOCATIONS]=
+{
+ {EAX30_PRESET_CASTLE_HALL, EAX30_PRESET_CASTLE_LARGEROOM, EAX30_PRESET_CASTLE_MEDIUMROOM, EAX30_PRESET_CASTLE_SMALLROOM, EAX30_PRESET_CASTLE_CUPBOARD, EAX30_PRESET_CASTLE_ALCOVE, EAX30_PRESET_CASTLE_LONGPASSAGE, EAX30_PRESET_CASTLE_SHORTPASSAGE, EAX30_PRESET_CASTLE_COURTYARD},
+ {EAX30_PRESET_FACTORY_HALL, EAX30_PRESET_FACTORY_LARGEROOM, EAX30_PRESET_FACTORY_MEDIUMROOM, EAX30_PRESET_FACTORY_SMALLROOM, EAX30_PRESET_FACTORY_CUPBOARD, EAX30_PRESET_FACTORY_ALCOVE, EAX30_PRESET_FACTORY_LONGPASSAGE, EAX30_PRESET_FACTORY_SHORTPASSAGE, EAX30_PRESET_FACTORY_COURTYARD},
+ {EAX30_PRESET_ICEPALACE_HALL, EAX30_PRESET_ICEPALACE_LARGEROOM, EAX30_PRESET_ICEPALACE_MEDIUMROOM, EAX30_PRESET_ICEPALACE_SMALLROOM, EAX30_PRESET_ICEPALACE_CUPBOARD, EAX30_PRESET_ICEPALACE_ALCOVE, EAX30_PRESET_ICEPALACE_LONGPASSAGE, EAX30_PRESET_ICEPALACE_SHORTPASSAGE, EAX30_PRESET_ICEPALACE_COURTYARD},
+ {EAX30_PRESET_SPACESTATION_HALL,EAX30_PRESET_SPACESTATION_LARGEROOM,EAX30_PRESET_SPACESTATION_MEDIUMROOM, EAX30_PRESET_SPACESTATION_SMALLROOM,EAX30_PRESET_SPACESTATION_CUPBOARD, EAX30_PRESET_SPACESTATION_ALCOVE, EAX30_PRESET_SPACESTATION_LONGPASSAGE, EAX30_PRESET_SPACESTATION_SHORTPASSAGE, EAX30_PRESET_SPACESTATION_HALL},
+ {EAX30_PRESET_WOODEN_HALL, EAX30_PRESET_WOODEN_LARGEROOM, EAX30_PRESET_WOODEN_MEDIUMROOM, EAX30_PRESET_WOODEN_SMALLROOM, EAX30_PRESET_WOODEN_CUPBOARD, EAX30_PRESET_WOODEN_ALCOVE, EAX30_PRESET_WOODEN_LONGPASSAGE, EAX30_PRESET_WOODEN_SHORTPASSAGE, EAX30_PRESET_WOODEN_COURTYARD},
+};
+
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of original environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_ORIGINAL_PRESET_NAMES[] =
+{
+ "Generic",
+ "Padded Cell",
+ "Room",
+ "Bathroom",
+ "Living Room",
+ "Stone Room",
+ "Auditorium",
+ "Concert Hall",
+ "Cave",
+ "Arena",
+ "Hangar",
+ "Carpetted Hallway",
+ "Hallway",
+ "Stone Corridor",
+ "Alley",
+ "Forest",
+ "City",
+ "Mountains",
+ "Quarry",
+ "Plain",
+ "Parking Lot",
+ "Sewer Pipe",
+ "Underwater",
+ "Drugged",
+ "Dizzy",
+ "Psychotic"
+};
+
+//////////////////////////////////////////////////////
+// Sports effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_ORIGINAL_PRESETS[] =
+{
+ EAX30_PRESET_GENERIC,
+ EAX30_PRESET_PADDEDCELL,
+ EAX30_PRESET_ROOM,
+ EAX30_PRESET_BATHROOM,
+ EAX30_PRESET_LIVINGROOM,
+ EAX30_PRESET_STONEROOM,
+ EAX30_PRESET_AUDITORIUM,
+ EAX30_PRESET_CONCERTHALL,
+ EAX30_PRESET_CAVE,
+ EAX30_PRESET_ARENA,
+ EAX30_PRESET_HANGAR,
+ EAX30_PRESET_CARPETTEDHALLWAY,
+ EAX30_PRESET_HALLWAY,
+ EAX30_PRESET_STONECORRIDOR,
+ EAX30_PRESET_ALLEY,
+ EAX30_PRESET_FOREST,
+ EAX30_PRESET_CITY,
+ EAX30_PRESET_MOUNTAINS,
+ EAX30_PRESET_QUARRY,
+ EAX30_PRESET_PLAIN,
+ EAX30_PRESET_PARKINGLOT,
+ EAX30_PRESET_SEWERPIPE,
+ EAX30_PRESET_UNDERWATER,
+ EAX30_PRESET_DRUGGED,
+ EAX30_PRESET_DIZZY,
+ EAX30_PRESET_PSYCHOTIC
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of sport environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_SPORTS_PRESET_NAMES[] =
+{
+ "Empty Stadium",
+ "Full Stadium",
+ "Stadium Tannoy",
+ "Squash Court",
+ "Small Swimming Pool",
+ "Large Swimming Pool",
+ "Gymnasium"
+};
+
+//////////////////////////////////////////////////////
+// Sports effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_SPORTS_PRESETS[] =
+{
+ EAX30_PRESET_SPORT_EMPTYSTADIUM,
+ EAX30_PRESET_SPORT_FULLSTADIUM,
+ EAX30_PRESET_SPORT_STADIUMTANNOY,
+ EAX30_PRESET_SPORT_SQUASHCOURT,
+ EAX30_PRESET_SPORT_SMALLSWIMMINGPOOL,
+ EAX30_PRESET_SPORT_LARGESWIMMINGPOOL,
+ EAX30_PRESET_SPORT_GYMNASIUM
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of prefab environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_PREFAB_PRESET_NAMES[] =
+{
+ "Workshop",
+ "School Room",
+ "Practise Room",
+ "Outhouse",
+ "Caravan"
+};
+
+//////////////////////////////////////////////////////
+// Prefab effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_PREFAB_PRESETS[] =
+{
+ EAX30_PRESET_PREFAB_WORKSHOP,
+ EAX30_PRESET_PREFAB_SCHOOLROOM,
+ EAX30_PRESET_PREFAB_PRACTISEROOM,
+ EAX30_PRESET_PREFAB_OUTHOUSE,
+ EAX30_PRESET_PREFAB_CARAVAN
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of Domes & Pipes environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_DOMESNPIPES_PRESET_NAMES[] =
+{
+ "Domed Tomb",
+ "Saint Paul's Dome",
+ "Small Pipe",
+ "Long Thin Pipe",
+ "Large Pipe",
+ "Resonant Pipe"
+};
+
+//////////////////////////////////////////////////////
+// Domes & Pipes effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_DOMESNPIPES_PRESETS[] =
+{
+ EAX30_PRESET_DOME_TOMB,
+ EAX30_PRESET_DOME_SAINTPAULS,
+ EAX30_PRESET_PIPE_SMALL,
+ EAX30_PRESET_PIPE_LONGTHIN,
+ EAX30_PRESET_PIPE_LARGE,
+ EAX30_PRESET_PIPE_RESONANT
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of Outdoors environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_OUTDOORS_PRESET_NAMES[] =
+{
+ "Backyard",
+ "Rolling Plains",
+ "Deep Canyon",
+ "Creek",
+ "Valley"
+};
+
+//////////////////////////////////////////////////////
+// Outdoors effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_OUTDOORS_PRESETS[] =
+{
+ EAX30_PRESET_OUTDOORS_BACKYARD,
+ EAX30_PRESET_OUTDOORS_ROLLINGPLAINS,
+ EAX30_PRESET_OUTDOORS_DEEPCANYON,
+ EAX30_PRESET_OUTDOORS_CREEK,
+ EAX30_PRESET_OUTDOORS_VALLEY
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of Mood environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_MOOD_PRESET_NAMES[] =
+{
+ "Heaven",
+ "Hell",
+ "Memory"
+};
+
+//////////////////////////////////////////////////////
+// Mood effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_MOOD_PRESETS[] =
+{
+ EAX30_PRESET_MOOD_HEAVEN,
+ EAX30_PRESET_MOOD_HELL,
+ EAX30_PRESET_MOOD_MEMORY
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of driving environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_DRIVING_PRESET_NAMES[] =
+{
+ "Race Commentator",
+ "Pit Garage",
+ "In-car (Stripped out racer)",
+ "In-car (Sportscar)",
+ "In-car (Luxury)",
+ "Full Grandstand",
+ "Empty Grandstand",
+ "Tunnel"
+};
+
+//////////////////////////////////////////////////////
+// Driving effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_DRIVING_PRESETS[] =
+{
+ EAX30_PRESET_DRIVING_COMMENTATOR,
+ EAX30_PRESET_DRIVING_PITGARAGE,
+ EAX30_PRESET_DRIVING_INCAR_RACER,
+ EAX30_PRESET_DRIVING_INCAR_SPORTS,
+ EAX30_PRESET_DRIVING_INCAR_LUXURY,
+ EAX30_PRESET_DRIVING_FULLGRANDSTAND,
+ EAX30_PRESET_DRIVING_EMPTYGRANDSTAND,
+ EAX30_PRESET_DRIVING_TUNNEL
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of City environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_CITY_PRESET_NAMES[] =
+{
+ "City Streets",
+ "Subway",
+ "Museum",
+ "Library",
+ "Underpass",
+ "Abandoned City"
+};
+
+//////////////////////////////////////////////////////
+// City effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_CITY_PRESETS[] =
+{
+ EAX30_PRESET_CITY_STREETS,
+ EAX30_PRESET_CITY_SUBWAY,
+ EAX30_PRESET_CITY_MUSEUM,
+ EAX30_PRESET_CITY_LIBRARY,
+ EAX30_PRESET_CITY_UNDERPASS,
+ EAX30_PRESET_CITY_ABANDONED
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of Misc environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_MISC_PRESET_NAMES[] =
+{
+ "Dusty Box Room",
+ "Chapel",
+ "Small Water Room"
+};
+
+//////////////////////////////////////////////////////
+// Misc effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_MISC_PRESETS[] =
+{
+ EAX30_PRESET_DUSTYROOM,
+ EAX30_PRESET_CHAPEL,
+ EAX30_PRESET_SMALLWATERROOM
+};
+
diff --git a/src/audio/eax/eax-util.h b/src/audio/eax/eax-util.h
new file mode 100644
index 00000000..441f0115
--- /dev/null
+++ b/src/audio/eax/eax-util.h
@@ -0,0 +1,765 @@
+/*******************************************************************\
+* *
+* EAX-UTIL.H - utilities for Environmental Audio Extensions v. 3.0 *
+* Definitions of the Original 26 EAX Presets *
+* Definitions for some new EAX Presets *
+* Definitions of some Material Presets *
+* Function declaration for EAX Morphing *
+* *
+\*******************************************************************/
+
+#ifndef EAXUTIL_INCLUDED
+#define EAXUTIL_INCLUDED
+
+#include <eax.h>
+
+/***********************************************************************************************
+* Function : EAX3ListenerInterpolate
+* Params : lpStart - Initial EAX 3 Listener parameters
+* : lpFinish - Final EAX 3 Listener parameters
+* : flRatio - Ratio Destination : Source (0.0 == Source, 1.0 == Destination)
+* : lpResult - Interpolated EAX 3 Listener parameters
+* : bCheckValues - Check EAX 3.0 parameters are in range,
+ - default == false (no checking)
+************************************************************************************************/
+bool EAX3ListenerInterpolate(EAXLISTENERPROPERTIES *lpStartEAX3LP, EAXLISTENERPROPERTIES *lpFinishEAX3LP,
+ float flRatio, EAXLISTENERPROPERTIES *lpResultEAX3LP, bool bCheckValues = false);
+
+
+/***********************************************************************************************\
+*
+* Legacy environment presets for use with DSPROPERTY_EAXLISTENER_ALLPARAMETERS.
+* Each array conforms to the DSPROPSETID_EAX30_ListenerProperties structure defined in EAX.H.
+*
+************************************************************************************************/
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_GENERIC \
+ {0, 7.5f, 1.000f, -1000, -100, 0, 1.49f, 0.83f, 1.00f, -2602, 0.007f, 0.00f,0.00f,0.00f, 200, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_PADDEDCELL \
+ {1, 1.4f, 1.000f, -1000, -6000, 0, 0.17f, 0.10f, 1.00f, -1204, 0.001f, 0.00f,0.00f,0.00f, 207, 0.002f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_ROOM \
+ {2, 1.9f, 1.000f, -1000, -454, 0, 0.40f, 0.83f, 1.00f, -1646, 0.002f, 0.00f,0.00f,0.00f, 53, 0.003f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_BATHROOM \
+ {3, 1.4f, 1.000f, -1000, -1200, 0, 1.49f, 0.54f, 1.00f, -370, 0.007f, 0.00f,0.00f,0.00f, 1030, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_LIVINGROOM \
+ {4, 2.5f, 1.000f, -1000, -6000, 0, 0.50f, 0.10f, 1.00f, -1376, 0.003f, 0.00f,0.00f,0.00f, -1104, 0.004f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_STONEROOM \
+ {5, 11.6f, 1.000f, -1000, -300, 0, 2.31f, 0.64f, 1.00f, -711, 0.012f, 0.00f,0.00f,0.00f, 83, 0.017f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_AUDITORIUM \
+ {6, 21.6f, 1.000f, -1000, -476, 0, 4.32f, 0.59f, 1.00f, -789, 0.020f, 0.00f,0.00f,0.00f, -289, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_CONCERTHALL \
+ {7, 19.6f, 1.000f, -1000, -500, 0, 3.92f, 0.70f, 1.00f, -1230, 0.020f, 0.00f,0.00f,0.00f, -02, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_CAVE \
+ {8, 14.6f, 1.000f, -1000, 0, 0, 2.91f, 1.30f, 1.00f, -602, 0.015f, 0.00f,0.00f,0.00f, -302, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_ARENA \
+ {9, 36.2f, 1.000f, -1000, -698, 0, 7.24f, 0.33f, 1.00f, -1166, 0.020f, 0.00f,0.00f,0.00f, 16, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_HANGAR \
+ {10, 50.3f, 1.000f, -1000, -1000, 0, 10.05f, 0.23f, 1.00f, -602, 0.020f, 0.00f,0.00f,0.00f, 198, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_CARPETTEDHALLWAY \
+ {11, 1.9f, 1.000f, -1000, -4000, 0, 0.30f, 0.10f, 1.00f, -1831, 0.002f, 0.00f,0.00f,0.00f, -1630, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_HALLWAY \
+ {12, 1.8f, 1.000f, -1000, -300, 0, 1.49f, 0.59f, 1.00f, -1219, 0.007f, 0.00f,0.00f,0.00f, 441, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_STONECORRIDOR \
+ {13, 13.5f, 1.000f, -1000, -237, 0, 2.70f, 0.79f, 1.00f, -1214, 0.013f, 0.00f,0.00f,0.00f, 395, 0.020f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_ALLEY \
+ {14, 7.5f, 0.300f, -1000, -270, 0, 1.49f, 0.86f, 1.00f, -1204, 0.007f, 0.00f,0.00f,0.00f, -4, 0.011f, 0.00f,0.00f,0.00f, 0.125f, 0.950f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_FOREST \
+ {15, 38.0f, 0.300f, -1000, -3300, 0, 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f,0.00f,0.00f, -229, 0.088f, 0.00f,0.00f,0.00f, 0.125f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_CITY \
+ {16, 7.5f, 0.500f, -1000, -800, 0, 1.49f, 0.67f, 1.00f, -2273, 0.007f, 0.00f,0.00f,0.00f, -1691, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_MOUNTAINS \
+ {17, 100.0f, 0.270f, -1000, -2500, 0, 1.49f, 0.21f, 1.00f, -2780, 0.300f, 0.00f,0.00f,0.00f, -1434, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_QUARRY \
+ {18, 17.5f, 1.000f, -1000, -1000, 0, 1.49f, 0.83f, 1.00f, -10000, 0.061f, 0.00f,0.00f,0.00f, 500, 0.025f, 0.00f,0.00f,0.00f, 0.125f, 0.700f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_PLAIN \
+ {19, 42.5f, 0.210f, -1000, -2000, 0, 1.49f, 0.50f, 1.00f, -2466, 0.179f, 0.00f,0.00f,0.00f, -1926, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_PARKINGLOT \
+ {20, 8.3f, 1.000f, -1000, 0, 0, 1.65f, 1.50f, 1.00f, -1363, 0.008f, 0.00f,0.00f,0.00f, -1153, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_SEWERPIPE \
+ {21, 1.7f, 0.800f, -1000, -1000, 0, 2.81f, 0.14f, 1.00f, 429, 0.014f, 0.00f,0.00f,0.00f, 1023, 0.021f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_UNDERWATER \
+ {22, 1.8f, 1.000f, -1000, -4000, 0, 1.49f, 0.10f, 1.00f, -449, 0.007f, 0.00f,0.00f,0.00f, 1700, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 1.180f, 0.348f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_DRUGGED \
+ {23, 1.9f, 0.500f, -1000, 0, 0, 8.39f, 1.39f, 1.00f, -115, 0.002f, 0.00f,0.00f,0.00f, 985, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_DIZZY \
+ {24, 1.8f, 0.600f, -1000, -400, 0, 17.23f, 0.56f, 1.00f, -1713, 0.020f, 0.00f,0.00f,0.00f, -613, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.810f, 0.310f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_PSYCHOTIC \
+ {25, 1.0f, 0.500f, -1000, -151, 0, 7.56f, 0.91f, 1.00f, -626, 0.020f, 0.00f,0.00f,0.00f, 774, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 4.000f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+
+
+/***********************************************************************************************\
+*
+* New environment presets for use with DSPROPERTY_EAXLISTENER_ALLPARAMETERS.
+* Each array conforms to the DSPROPSETID_EAX30_ListenerProperties structure defined in EAX.H.
+*
+************************************************************************************************/
+
+// STANDARDISED-LOCATION SCENARIOS
+
+// CASTLE PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_CASTLE_SMALLROOM \
+ { 26, 8.3f, 0.890f, -1100, -800, -2000, 1.22f, 0.83f, 0.31f, -100, 0.022f, 0.00f,0.00f,0.00f, 0, 0.011f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_SHORTPASSAGE \
+ { 26, 8.3f, 0.890f, -1000, -1000, -2000, 2.32f, 0.83f, 0.31f, -100, 0.007f, 0.00f,0.00f,0.00f, -500, 0.023f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_MEDIUMROOM \
+ { 26, 8.3f, 0.930f, -1000, -1100, -2000, 2.04f, 0.83f, 0.46f, -300, 0.022f, 0.00f,0.00f,0.00f, -200, 0.011f, 0.00f,0.00f,0.00f, 0.155f, 0.030f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_LONGPASSAGE \
+ { 26, 8.3f, 0.890f, -1000, -800, -2000, 3.42f, 0.83f, 0.31f, -200, 0.007f, 0.00f,0.00f,0.00f, -600, 0.023f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_LARGEROOM \
+ { 26, 8.3f, 0.820f, -1000, -1100, -1800, 2.53f, 0.83f, 0.50f, -900, 0.034f, 0.00f,0.00f,0.00f, -400, 0.016f, 0.00f,0.00f,0.00f, 0.185f, 0.070f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_HALL \
+ { 26, 8.3f, 0.810f, -1000, -1100, -1500, 3.14f, 0.79f, 0.62f, -1300, 0.056f, 0.00f,0.00f,0.00f, -500, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_CUPBOARD \
+ { 26, 8.3f, 0.890f, -1000, -1100, -2000, 0.67f, 0.87f, 0.31f, 300, 0.010f, 0.00f,0.00f,0.00f, 300, 0.007f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_COURTYARD \
+ { 26, 8.3f, 0.420f, -1100, -700, -900, 2.13f, 0.61f, 0.23f, -2300, 0.112f, 0.00f,0.00f,0.00f, -1500, 0.036f, 0.00f,0.00f,0.00f, 0.250f, 0.370f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_CASTLE_ALCOVE \
+ { 26, 8.3f, 0.890f, -1000, -600, -2000, 1.64f, 0.87f, 0.31f, -100, 0.007f, 0.00f,0.00f,0.00f, -500, 0.034f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+
+
+// FACTORY PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_FACTORY_ALCOVE \
+ { 26, 1.8f, 0.590f, -1200, -200, -600, 3.14f, 0.65f, 1.31f, 300, 0.010f, 0.00f,0.00f,0.00f, -1200, 0.038f, 0.00f,0.00f,0.00f, 0.114f, 0.100f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_SHORTPASSAGE \
+ { 26, 1.8f, 0.640f, -1200, -200, -600, 2.53f, 0.65f, 1.31f, 0, 0.010f, 0.00f,0.00f,0.00f, -600, 0.038f, 0.00f,0.00f,0.00f, 0.135f, 0.230f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_MEDIUMROOM \
+ { 26, 1.9f, 0.820f, -1200, -200, -600, 2.76f, 0.65f, 1.31f, -1100, 0.022f, 0.00f,0.00f,0.00f, -400, 0.023f, 0.00f,0.00f,0.00f, 0.174f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_LONGPASSAGE \
+ { 26, 1.8f, 0.640f, -1200, -200, -600, 4.06f, 0.65f, 1.31f, 0, 0.020f, 0.00f,0.00f,0.00f, -900, 0.037f, 0.00f,0.00f,0.00f, 0.135f, 0.230f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_LARGEROOM \
+ { 26, 1.9f, 0.750f, -1200, -300, -400, 4.24f, 0.51f, 1.31f, -1500, 0.039f, 0.00f,0.00f,0.00f, -600, 0.023f, 0.00f,0.00f,0.00f, 0.231f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_HALL \
+ { 26, 1.9f, 0.750f, -1000, -300, -400, 7.43f, 0.51f, 1.31f, -2400, 0.073f, 0.00f,0.00f,0.00f, -500, 0.027f, 0.00f,0.00f,0.00f, 0.250f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_CUPBOARD \
+ { 26, 1.7f, 0.630f, -1200, -200, -600, 0.49f, 0.65f, 1.31f, 200, 0.010f, 0.00f,0.00f,0.00f, 200, 0.032f, 0.00f,0.00f,0.00f, 0.107f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_COURTYARD \
+ { 26, 1.7f, 0.570f, -1000, -1000, -400, 2.32f, 0.29f, 0.56f, -2400, 0.090f, 0.00f,0.00f,0.00f, -2000, 0.039f, 0.00f,0.00f,0.00f, 0.250f, 0.290f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_SMALLROOM \
+ { 26, 1.8f, 0.820f, -1200, -200, -600, 1.72f, 0.65f, 1.31f, -300, 0.010f, 0.00f,0.00f,0.00f, -200, 0.024f, 0.00f,0.00f,0.00f, 0.119f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+
+// ICE PALACE PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_ICEPALACE_ALCOVE \
+ { 26, 2.7f, 0.840f, -1000, -500, -1100, 2.76f, 1.46f, 0.28f, 100, 0.010f, 0.00f,0.00f,0.00f, -1200, 0.030f, 0.00f,0.00f,0.00f, 0.161f, 0.090f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_SHORTPASSAGE \
+ { 26, 2.7f, 0.750f, -1000, -500, -1100, 1.79f, 1.46f, 0.28f, -600, 0.010f, 0.00f,0.00f,0.00f, -700, 0.019f, 0.00f,0.00f,0.00f, 0.177f, 0.090f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_MEDIUMROOM \
+ { 26, 2.7f, 0.870f, -1000, -500, -700, 2.22f, 1.53f, 0.32f, -800, 0.039f, 0.00f,0.00f,0.00f, -1200, 0.027f, 0.00f,0.00f,0.00f, 0.186f, 0.120f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_LONGPASSAGE \
+ { 26, 2.7f, 0.770f, -1000, -500, -800, 3.01f, 1.46f, 0.28f, -200, 0.012f, 0.00f,0.00f,0.00f, -800, 0.025f, 0.00f,0.00f,0.00f, 0.186f, 0.040f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_LARGEROOM \
+ { 26, 2.9f, 0.810f, -1000, -500, -700, 3.14f, 1.53f, 0.32f, -1200, 0.039f, 0.00f,0.00f,0.00f, -1300, 0.027f, 0.00f,0.00f,0.00f, 0.214f, 0.110f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_HALL \
+ { 26, 2.9f, 0.760f, -1000, -700, -500, 5.49f, 1.53f, 0.38f, -1900, 0.054f, 0.00f,0.00f,0.00f, -1400, 0.052f, 0.00f,0.00f,0.00f, 0.226f, 0.110f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_CUPBOARD \
+ { 26, 2.7f, 0.830f, -1000, -600, -1300, 0.76f, 1.53f, 0.26f, 100, 0.012f, 0.00f,0.00f,0.00f, 100, 0.016f, 0.00f,0.00f,0.00f, 0.143f, 0.080f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_COURTYARD \
+ { 26, 2.9f, 0.590f, -1000, -1100, -1000, 2.04f, 1.20f, 0.38f, -2000, 0.073f, 0.00f,0.00f,0.00f, -2200, 0.043f, 0.00f,0.00f,0.00f, 0.235f, 0.480f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_SMALLROOM \
+ { 26, 2.7f, 0.840f, -1000, -500, -1100, 1.51f, 1.53f, 0.27f, -100, 0.010f, 0.00f,0.00f,0.00f, -900, 0.011f, 0.00f,0.00f,0.00f, 0.164f, 0.140f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+
+// SPACE STATION PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_SPACESTATION_ALCOVE \
+ { 26, 1.5f, 0.780f, -1100, -300, -100, 1.16f, 0.81f, 0.55f, 300, 0.007f, 0.00f,0.00f,0.00f, -500, 0.018f, 0.00f,0.00f,0.00f, 0.192f, 0.210f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_MEDIUMROOM \
+ { 26, 1.5f, 0.750f, -1000, -400, -100, 3.01f, 0.50f, 0.55f, -1000, 0.034f, 0.00f,0.00f,0.00f, -700, 0.035f, 0.00f,0.00f,0.00f, 0.209f, 0.310f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_SHORTPASSAGE \
+ { 26, 1.5f, 0.870f, -1000, -400, -100, 3.57f, 0.50f, 0.55f, 0, 0.012f, 0.00f,0.00f,0.00f, -600, 0.016f, 0.00f,0.00f,0.00f, 0.172f, 0.200f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_LONGPASSAGE \
+ { 26, 1.9f, 0.820f, -1000, -400, -100, 4.62f, 0.62f, 0.55f, 0, 0.012f, 0.00f,0.00f,0.00f, -800, 0.031f, 0.00f,0.00f,0.00f, 0.250f, 0.230f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_LARGEROOM \
+ { 26, 1.8f, 0.810f, -1000, -400, -100, 3.89f, 0.38f, 0.61f, -1200, 0.056f, 0.00f,0.00f,0.00f, -800, 0.035f, 0.00f,0.00f,0.00f, 0.233f, 0.280f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_HALL \
+ { 26, 1.9f, 0.870f, -1000, -400, -100, 7.11f, 0.38f, 0.61f, -1500, 0.100f, 0.00f,0.00f,0.00f, -1000, 0.047f, 0.00f,0.00f,0.00f, 0.250f, 0.250f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_CUPBOARD \
+ { 26, 1.4f, 0.560f, -1000, -300, -100, 0.79f, 0.81f, 0.55f, 200, 0.007f, 0.00f,0.00f,0.00f, 400, 0.018f, 0.00f,0.00f,0.00f, 0.181f, 0.310f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_SMALLROOM \
+ { 26, 1.5f, 0.700f, -1000, -300, -100, 1.72f, 0.82f, 0.55f, -400, 0.007f, 0.00f,0.00f,0.00f, -500, 0.013f, 0.00f,0.00f,0.00f, 0.188f, 0.260f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+
+// WOODEN GALLEON PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_WOODEN_ALCOVE \
+ { 26, 7.5f, 1.000f, -1100, -1800, -1000, 1.22f, 0.62f, 0.91f, -100, 0.012f, 0.00f,0.00f,0.00f, -600, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_SHORTPASSAGE \
+ { 26, 7.5f, 1.000f, -1100, -1800, -1000, 1.45f, 0.50f, 0.87f, -300, 0.012f, 0.00f,0.00f,0.00f, -700, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_MEDIUMROOM \
+ { 26, 7.5f, 1.000f, -1200, -2000, -1100, 1.07f, 0.42f, 0.82f, -300, 0.039f, 0.00f,0.00f,0.00f, -400, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_LONGPASSAGE \
+ { 26, 7.5f, 1.000f, -1100, -2000, -1000, 1.79f, 0.40f, 0.79f, -200, 0.020f, 0.00f,0.00f,0.00f, -1000, 0.036f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_LARGEROOM \
+ { 26, 7.5f, 1.000f, -1200, -2100, -1100, 1.45f, 0.33f, 0.82f, -300, 0.056f, 0.00f,0.00f,0.00f, -500, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_HALL \
+ { 26, 7.5f, 1.000f, -1200, -2200, -1100, 1.95f, 0.30f, 0.82f, -300, 0.068f, 0.00f,0.00f,0.00f, -500, 0.063f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_CUPBOARD \
+ { 26, 7.5f, 1.000f, -1000, -1700, -1000, 0.56f, 0.46f, 0.91f, -100, 0.012f, 0.00f,0.00f,0.00f, -100, 0.028f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_SMALLROOM \
+ { 26, 7.5f, 1.000f, -1200, -1900, -1000, 0.79f, 0.32f, 0.87f, -200, 0.032f, 0.00f,0.00f,0.00f, -300, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_COURTYARD \
+ { 26, 7.5f, 0.650f, -1700, -2200, -1000, 1.79f, 0.35f, 0.79f, -700, 0.063f, 0.00f,0.00f,0.00f, -2300, 0.032f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+
+
+// OTHER SCENARIOS
+
+// SPORTS PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_SPORT_EMPTYSTADIUM \
+ { 26, 7.2f, 1.000f, -1300, -700, -200, 6.26f, 0.51f, 1.10f, -2400, 0.183f, 0.00f,0.00f,0.00f, -1100, 0.038f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPORT_SQUASHCOURT \
+ { 26, 7.5f, 0.750f, -1100, -1000, -200, 2.22f, 0.91f, 1.16f, -700, 0.007f, 0.00f,0.00f,0.00f, -300, 0.011f, 0.00f,0.00f,0.00f, 0.126f, 0.190f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPORT_SMALLSWIMMINGPOOL \
+ { 26, 36.2f, 0.700f, -1400, -200, -100, 2.76f, 1.25f, 1.14f, -400, 0.020f, 0.00f,0.00f,0.00f, -300, 0.030f, 0.00f,0.00f,0.00f, 0.179f, 0.150f, 0.895f, 0.190f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+#define EAX30_PRESET_SPORT_LARGESWIMMINGPOOL\
+ { 26, 36.2f, 0.820f, -1200, -200, 0, 5.49f, 1.31f, 1.14f, -700, 0.039f, 0.00f,0.00f,0.00f, -800, 0.049f, 0.00f,0.00f,0.00f, 0.222f, 0.550f, 1.159f, 0.210f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+#define EAX30_PRESET_SPORT_GYMNASIUM \
+ { 26, 7.5f, 0.810f, -1200, -700, -100, 3.14f, 1.06f, 1.35f, -800, 0.029f, 0.00f,0.00f,0.00f, -700, 0.045f, 0.00f,0.00f,0.00f, 0.146f, 0.140f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPORT_FULLSTADIUM \
+ { 26, 7.2f, 1.000f, -1300, -2300, -200, 5.25f, 0.17f, 0.80f, -2000, 0.188f, 0.00f,0.00f,0.00f, -1300, 0.038f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPORT_STADIUMTANNOY \
+ { 26, 3.0f, 0.780f, -900, -500, -600, 2.53f, 0.88f, 0.68f, -1100, 0.230f, 0.00f,0.00f,0.00f, -600, 0.063f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+
+// PREFAB PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_PREFAB_WORKSHOP \
+ { 26, 1.9f, 1.000f, -1000, -1700, -800, 0.76f, 1.00f, 1.00f, 0, 0.012f, 0.00f,0.00f,0.00f, -200, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+#define EAX30_PRESET_PREFAB_SCHOOLROOM \
+ { 26, 1.86f, 0.690f, -1100, -400, -600, 0.98f, 0.45f, 0.18f, 300, 0.017f, 0.00f,0.00f,0.00f, 0, 0.015f, 0.00f,0.00f,0.00f, 0.095f, 0.140f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_PREFAB_PRACTISEROOM \
+ { 26, 1.86f, 0.870f, -1000, -800, -600, 1.12f, 0.56f, 0.18f, 200, 0.010f, 0.00f,0.00f,0.00f, -200, 0.011f, 0.00f,0.00f,0.00f, 0.095f, 0.140f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_PREFAB_OUTHOUSE \
+ { 26, 80.3f, 0.820f, -1100, -1900, -1600, 1.38f, 0.38f, 0.35f, -100, 0.024f, 0.00f,0.00f,-0.00f, -800, 0.044f, 0.00f,0.00f,0.00f, 0.121f, 0.170f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
+#define EAX30_PRESET_PREFAB_CARAVAN \
+ { 26, 8.3f, 1.000f, -1000, -2100, -1800, 0.43f, 1.50f, 1.00f, 0, 0.012f, 0.00f,0.00f,0.00f, 400, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+ // for US developers, a caravan is the same as a trailer =o)
+
+
+// DOME AND PIPE PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_DOME_TOMB \
+ { 26, 51.8f, 0.790f, -1000, -900, -1300, 4.18f, 0.21f, 0.10f, -825, 0.030f, 0.00f,0.00f,0.00f, -125, 0.022f, 0.00f,0.00f,0.00f, 0.177f, 0.190f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
+#define EAX30_PRESET_PIPE_SMALL \
+ { 26, 50.3f, 1.000f, -1000, -900, -1300, 5.04f, 0.10f, 0.10f, -600, 0.032f, 0.00f,0.00f,0.00f, 400, 0.015f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_DOME_SAINTPAULS \
+ { 26, 50.3f, 0.870f, -1000, -900, -1300, 10.48f, 0.19f, 0.10f, -1500, 0.090f, 0.00f,0.00f,0.00f, -500, 0.042f, 0.00f,0.00f,0.00f, 0.250f, 0.120f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_PIPE_LONGTHIN \
+ { 26, 1.6f, 0.910f, -1200, -700, -1100, 9.21f, 0.18f, 0.10f, -300, 0.010f, 0.00f,0.00f,0.00f, -1000, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
+#define EAX30_PRESET_PIPE_LARGE \
+ { 26, 50.3f, 1.000f, -1000, -900, -1300, 8.45f, 0.10f, 0.10f, -800, 0.046f, 0.00f,0.00f,0.00f, 0, 0.032f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_PIPE_RESONANT \
+ { 26, 1.3f, 0.910f, -1200, -700, -1100, 6.81f, 0.18f, 0.10f, -300, 0.010f, 0.00f,0.00f,0.00f, -700, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
+
+// OUTDOORS PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_OUTDOORS_BACKYARD \
+ { 26, 80.3f, 0.450f, -1100, -1200, -600, 1.12f, 0.34f, 0.46f, -1100, 0.049f, 0.00f,0.00f,-0.00f, -1300, 0.023f, 0.00f,0.00f,0.00f, 0.218f, 0.340f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
+#define EAX30_PRESET_OUTDOORS_ROLLINGPLAINS \
+ { 26, 80.3f, 0.000f, -1100, -3900, -400, 2.13f, 0.21f, 0.46f, -2000, 0.300f, 0.00f,0.00f,-0.00f, -1500, 0.019f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
+#define EAX30_PRESET_OUTDOORS_DEEPCANYON \
+ { 26, 80.3f, 0.740f, -1100, -1500, -400, 3.89f, 0.21f, 0.46f, -2000, 0.193f, 0.00f,0.00f,-0.00f, -1100, 0.019f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
+#define EAX30_PRESET_OUTDOORS_CREEK \
+ { 26, 80.3f, 0.350f, -1100, -1500, -600, 2.13f, 0.21f, 0.46f, -1700, 0.115f, 0.00f,0.00f,-0.00f, -1100, 0.031f, 0.00f,0.00f,0.00f, 0.218f, 0.340f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
+#define EAX30_PRESET_OUTDOORS_VALLEY \
+ { 26, 80.3f, 0.280f, -1100, -3100, -1600, 2.88f, 0.26f, 0.35f, -3200, 0.163f, 0.00f,0.00f,-0.00f, -1000, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 0.340f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
+
+
+// MOOD PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_MOOD_HEAVEN \
+ { 26, 19.6f, 0.940f, -1000, -200, -700, 5.04f, 1.12f, 0.56f, -1230, 0.020f, 0.00f,0.00f,0.00f, -200, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.080f, 2.742f, 0.050f, -2.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_MOOD_HELL \
+ { 26, 100.0f, 0.570f, -1000, -900, -700, 3.57f, 0.49f, 2.00f, -10000, 0.020f, 0.00f,0.00f,0.00f, 100, 0.030f, 0.00f,0.00f,0.00f, 0.110f, 0.040f, 2.109f, 0.520f, -5.0f, 5000.0f, 139.5f, 0.00f, 0x40 }
+#define EAX30_PRESET_MOOD_MEMORY \
+ { 26, 8.0f, 0.850f, -1000, -400, -900, 4.06f, 0.82f, 0.56f, -2800, 0.000f, 0.00f,0.00f,0.00f, -500, 0.000f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.474f, 0.450f, -2.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+
+// DRIVING SIMULATION PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_DRIVING_COMMENTATOR \
+ { 26, 3.0f, 0.000f, -900, -500, -600, 2.42f, 0.88f, 0.68f, -1400, 0.093f, 0.00f,0.00f,0.00f, -1200, 0.017f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_DRIVING_PITGARAGE \
+ { 26, 1.9f, 0.590f, -1400, -300, -500, 1.72f, 0.93f, 0.87f, -500, 0.000f, 0.00f,0.00f,0.00f, 0, 0.016f, 0.00f,0.00f,0.00f, 0.250f, 0.110f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+#define EAX30_PRESET_DRIVING_INCAR_RACER \
+ { 26, 1.1f, 0.800f, -700, 0, -200, 0.17f, 2.00f, 0.41f, 500, 0.007f, 0.00f,0.00f,0.00f, -500, 0.015f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -0.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_DRIVING_INCAR_SPORTS \
+ { 26, 1.1f, 0.800f, -900, -400, 0, 0.17f, 0.75f, 0.41f, 0, 0.010f, 0.00f,0.00f,0.00f, -600, 0.000f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -0.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_DRIVING_INCAR_LUXURY \
+ { 26, 1.6f, 1.000f, -800, -2000, -600, 0.13f, 0.41f, 0.46f, -200, 0.010f, 0.00f,0.00f,0.00f, 300, 0.010f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -0.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_DRIVING_FULLGRANDSTAND \
+ { 26, 8.3f, 1.000f, -1100, -1100, -400, 3.01f, 1.37f, 1.28f, -900, 0.090f, 0.00f,0.00f,0.00f, -1700, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10420.2f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_DRIVING_EMPTYGRANDSTAND \
+ { 26, 8.3f, 1.000f, -700, 0, -200, 4.62f, 1.75f, 1.40f, -1363, 0.090f, 0.00f,0.00f,0.00f, -1900, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10420.2f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_DRIVING_TUNNEL \
+ { 26, 3.1f, 0.810f, -900, -800, -100, 3.42f, 0.94f, 1.31f, -300, 0.051f, 0.00f,0.00f,0.00f, -500, 0.047f, 0.00f,0.00f,0.00f, 0.214f, 0.050f, 0.250f, 0.000f, -0.0f, 5000.0f, 155.3f, 0.00f, 0x20 }
+
+// CITY PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_CITY_STREETS \
+ { 26, 3.0f, 0.780f, -1100, -300, -100, 1.79f, 1.12f, 0.91f, -1700, 0.046f, 0.00f,0.00f,0.00f, -2800, 0.028f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_CITY_SUBWAY \
+ { 26, 3.0f, 0.740f, -1100, -300, -100, 3.01f, 1.23f, 0.91f, -700, 0.046f, 0.00f,0.00f,0.00f, -1000, 0.028f, 0.00f,0.00f,0.00f, 0.125f, 0.210f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_CITY_MUSEUM \
+ { 26, 80.3f, 0.820f, -1100, -1500, -1500, 3.28f, 1.40f, 0.57f, -1600, 0.039f, 0.00f,0.00f,-0.00f, -600, 0.034f, 0.00f,0.00f,0.00f, 0.130f, 0.170f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
+#define EAX30_PRESET_CITY_LIBRARY \
+ { 26, 80.3f, 0.820f, -1100, -1100, -2100, 2.76f, 0.89f, 0.41f, -1100, 0.029f, 0.00f,0.00f,-0.00f, -500, 0.020f, 0.00f,0.00f,0.00f, 0.130f, 0.170f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
+#define EAX30_PRESET_CITY_UNDERPASS \
+ { 26, 3.0f, 0.820f, -1500, -700, -100, 3.57f, 1.12f, 0.91f, -1500, 0.059f, 0.00f,0.00f,0.00f, -1100, 0.037f, 0.00f,0.00f,0.00f, 0.250f, 0.140f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_CITY_ABANDONED \
+ { 26, 3.0f, 0.690f, -1100, -200, -100, 3.28f, 1.17f, 0.91f, -1400, 0.044f, 0.00f,0.00f,0.00f, -2400, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+
+// MISC ROOMS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_DUSTYROOM \
+ { 26, 1.8f, 0.560f, -1100, -200, -300, 1.79f, 0.38f, 0.21f, -600, 0.002f, 0.00f,0.00f,0.00f, 200, 0.006f, 0.00f,0.00f,0.00f, 0.202f, 0.050f, 0.250f, 0.000f, -3.0f, 13046.0f, 163.3f, 0.00f, 0x20 }
+#define EAX30_PRESET_CHAPEL \
+ { 26, 19.6f, 0.840f, -1000, -500, 0, 4.62f, 0.64f, 1.23f, -700, 0.032f, 0.00f,0.00f,0.00f, -800, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.110f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_SMALLWATERROOM \
+ { 26, 36.2f, 0.700f, -1200, -698, 0, 1.51f, 1.25f, 1.14f, -100, 0.020f, 0.00f,0.00f,0.00f, 200, 0.030f, 0.00f,0.00f,0.00f, 0.179f, 0.150f, 0.895f, 0.190f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Effect Scenarios enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ EAX30_SCENARIO_CASTLE = 0,
+ EAX30_SCENARIO_FACTORY,
+ EAX30_SCENARIO_ICEPALACE,
+ EAX30_SCENARIO_SPACESTATION,
+ EAX30_SCENARIO_WOODGALLEON,
+ EAX30_SCENARIO_SPORTS,
+ EAX30_SCENARIO_PREFAB,
+ EAX30_SCENARIO_DOMESNPIPES,
+ EAX30_SCENARIO_OUTDOORS,
+ EAX30_SCENARIO_MOOD,
+ EAX30_SCENARIO_DRIVING,
+ EAX30_SCENARIO_CITY,
+ EAX30_SCENARIO_MISC,
+ EAX30_SCENARIO_ORIGINAL
+}
+EAX30_SCENARIO;
+
+//////////////////////////////////////////////////////
+// Number of Effect Scenarios //
+//////////////////////////////////////////////////////
+
+#define EAX30_NUM_SCENARIOS 14
+
+//////////////////////////////////////////////////////
+// Number of Effect Scenarios with standardised //
+// locations //
+//////////////////////////////////////////////////////
+
+#define EAX30_NUM_STANDARD_SCENARIOS 5
+
+//////////////////////////////////////////////////////
+// Array of scenario names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_SCENARIO_NAMES[];
+
+//////////////////////////////////////////////////////
+// Standardised Locations enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ EAX30_LOCATION_HALL = 0,
+ EAX30_LOCATION_LARGEROOM,
+ EAX30_LOCATION_MEDIUMROOM,
+ EAX30_LOCATION_SMALLROOM,
+ EAX30_LOCATION_CUPBOARD,
+ EAX30_LOCATION_ALCOVE,
+ EAX30_LOCATION_LONGPASSAGE,
+ EAX30_LOCATION_SHORTPASSAGE,
+ EAX30_LOCATION_COURTYARD
+}
+EAX30_LOCATION;
+
+//////////////////////////////////////////////////////
+// Number of Standardised Locations //
+//////////////////////////////////////////////////////
+
+#define EAX30_NUM_LOCATIONS 9
+
+//////////////////////////////////////////////////////
+// Array of standardised location names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_LOCATION_NAMES[];
+
+//////////////////////////////////////////////////////
+// Number of effects in each scenario //
+//////////////////////////////////////////////////////
+
+#define EAX30_NUM_ORIGINAL_PRESETS 26
+#define EAX30_NUM_CASTLE_PRESETS EAX30_NUM_LOCATIONS
+#define EAX30_NUM_FACTORY_PRESETS EAX30_NUM_LOCATIONS
+#define EAX30_NUM_ICEPALACE_PRESETS EAX30_NUM_LOCATIONS
+#define EAX30_NUM_SPACESTATION_PRESETS EAX30_NUM_LOCATIONS
+#define EAX30_NUM_WOODGALLEON_PRESETS EAX30_NUM_LOCATIONS
+#define EAX30_NUM_SPORTS_PRESETS 7
+#define EAX30_NUM_PREFAB_PRESETS 5
+#define EAX30_NUM_DOMESNPIPES_PRESETS 6
+#define EAX30_NUM_OUTDOORS_PRESETS 5
+#define EAX30_NUM_MOOD_PRESETS 3
+#define EAX30_NUM_DRIVING_PRESETS 8
+#define EAX30_NUM_CITY_PRESETS 6
+#define EAX30_NUM_MISC_PRESETS 3
+
+//////////////////////////////////////////////////////
+// Standardised Location effects can be accessed //
+// from a matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_STANDARD_PRESETS[EAX30_NUM_STANDARD_SCENARIOS][EAX30_NUM_LOCATIONS];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Original Preset effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ ORIGINAL_GENERIC = 0,
+ ORIGINAL_PADDEDCELL,
+ ORIGINAL_ROOM,
+ ORIGINAL_BATHROOM,
+ ORIGINAL_LIVINGROOM,
+ ORIGINAL_STONEROOM,
+ ORIGINAL_AUDITORIUM,
+ ORIGINAL_CONCERTHALL,
+ ORIGINAL_CAVE,
+ ORIGINAL_ARENA,
+ ORIGINAL_HANGAR,
+ ORIGINAL_CARPETTEDHALLWAY,
+ ORIGINAL_HALLWAY,
+ ORIGINAL_STONECORRIDOR,
+ ORIGINAL_ALLEY,
+ ORIGINAL_FOREST,
+ ORIGINAL_CITY,
+ ORIGINAL_MOUNTAINS,
+ ORIGINAL_QUARRY,
+ ORIGINAL_PLAIN,
+ ORIGINAL_PARKINGLOT,
+ ORIGINAL_SEWERPIPE,
+ ORIGINAL_UNDERWATER,
+ ORIGINAL_DRUGGED,
+ ORIGINAL_DIZZY,
+ ORIGINAL_PSYCHOTIC
+}
+EAX30_ORIGINAL_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of original environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_ORIGINAL_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Original effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_ORIGINAL_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Sports scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ SPORT_EMPTYSTADIUM=0,
+ SPORT_FULLSTADIUM,
+ SPORT_STADIUMTANNOY,
+ SPORT_SQUASHCOURT,
+ SPORT_SMALLSWIMMINGPOOL,
+ SPORT_LARGESWIMMINGPOOL,
+ SPORT_GYMNASIUM
+}
+EAX30_SPORTS_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of sport environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_SPORTS_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Sports effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_SPORTS_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Prefab scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ PREFAB_WORKSHOP,
+ PREFAB_SCHOOLROOM,
+ PREFAB_PRACTISEROOM,
+ PREFAB_OUTHOUSE,
+ PREFAB_CARAVAN
+}
+EAX30_PREFAB_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of prefab environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_PREFAB_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Prefab effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_PREFAB_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Domes & Pipes effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ DOME_TOMB,
+ DOME_SAINTPAULS,
+ PIPE_SMALL,
+ PIPE_LONGTHIN,
+ PIPE_LARGE,
+ PIPE_RESONANT
+}
+EAX30_DOMESNPIPES_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of Domes & Pipes environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_DOMESNPIPES_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Domes & Pipes effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_DOMESNPIPES_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Outdoors scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ OUTDOORS_BACKYARD,
+ OUTDOORS_ROLLINGPLAINS,
+ OUTDOORS_DEEPCANYON,
+ OUTDOORS_CREEK,
+ OUTDOORS_VALLEY
+}
+EAX30_OUTDOORS_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of Outdoors environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_OUTDOORS_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Outdoors effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_OUTDOORS_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Mood scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ MOOD_HEAVEN,
+ MOOD_HELL,
+ MOOD_MEMORY
+}
+EAX30_MOOD_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of Mood environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_MOOD_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Mood effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_MOOD_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Driving scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ DRIVING_COMMENTATOR,
+ DRIVING_PITGARAGE,
+ DRIVING_INCAR_RACER,
+ DRIVING_INCAR_SPORTS,
+ DRIVING_INCAR_LUXURY,
+ DRIVING_FULLGRANDSTAND,
+ DRIVING_EMPTYGRANDSTAND,
+ DRIVING_TUNNEL
+}
+EAX30_DRIVING_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of driving environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_DRIVING_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Driving effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_DRIVING_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// City scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ CITY_STREETS,
+ CITY_SUBWAY,
+ CITY_MUSEUM,
+ CITY_LIBRARY,
+ CITY_UNDERPASS,
+ CITY_ABANDONED
+}
+EAX30_CITY_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of City environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_CITY_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// City effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_CITY_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Misc scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ DUSTYROOM,
+ CHAPEL,
+ SMALLWATERROOM
+}
+EAX30_MISC_PRESET_ENUMS;
+
+
+//////////////////////////////////////////////////////
+// Array of Misc environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_MISC_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Misc effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_MISC_PRESETS[];
+
+
+/***********************************************************************************************\
+*
+* Material transmission presets
+*
+* Three values in this order :-
+*
+* 1. Occlusion (or Obstruction)
+* 2. Occlusion LF Ratio (or Obstruction LF Ratio)
+* 3. Occlusion Room Ratio
+*
+************************************************************************************************/
+
+
+// Single window material preset
+#define EAX_MATERIAL_SINGLEWINDOW (-2800)
+#define EAX_MATERIAL_SINGLEWINDOWLF 0.71f
+#define EAX_MATERIAL_SINGLEWINDOWROOMRATIO 0.43f
+
+// Double window material preset
+#define EAX_MATERIAL_DOUBLEWINDOW (-5000)
+#define EAX_MATERIAL_DOUBLEWINDOWLF 0.40f
+#define EAX_MATERIAL_DOUBLEWINDOWROOMRATIO 0.24f
+
+// Thin door material preset
+#define EAX_MATERIAL_THINDOOR (-1800)
+#define EAX_MATERIAL_THINDOORLF 0.66f
+#define EAX_MATERIAL_THINDOORROOMRATIO 0.66f
+
+// Thick door material preset
+#define EAX_MATERIAL_THICKDOOR (-4400)
+#define EAX_MATERIAL_THICKDOORLF 0.64f
+#define EAX_MATERIAL_THICKDOORROOMRATIO 0.27f
+
+// Wood wall material preset
+#define EAX_MATERIAL_WOODWALL (-4000)
+#define EAX_MATERIAL_WOODWALLLF 0.50f
+#define EAX_MATERIAL_WOODWALLROOMRATIO 0.30f
+
+// Brick wall material preset
+#define EAX_MATERIAL_BRICKWALL (-5000)
+#define EAX_MATERIAL_BRICKWALLLF 0.60f
+#define EAX_MATERIAL_BRICKWALLROOMRATIO 0.24f
+
+// Stone wall material preset
+#define EAX_MATERIAL_STONEWALL (-6000)
+#define EAX_MATERIAL_STONEWALLLF 0.68f
+#define EAX_MATERIAL_STONEWALLROOMRATIO 0.20f
+
+// Curtain material preset
+#define EAX_MATERIAL_CURTAIN (-1200)
+#define EAX_MATERIAL_CURTAINLF 0.15f
+#define EAX_MATERIAL_CURTAINROOMRATIO 1.00f
+
+
+#endif // EAXUTIL_INCLUDED
diff --git a/src/audio/eax/eax.h b/src/audio/eax/eax.h
new file mode 100644
index 00000000..b2210936
--- /dev/null
+++ b/src/audio/eax/eax.h
@@ -0,0 +1,536 @@
+/*******************************************************************\
+* *
+* EAX.H - Environmental Audio Extensions version 3.0 *
+* for OpenAL and DirectSound3D *
+* *
+********************************************************************/
+
+#ifndef EAX_H_INCLUDED
+#define EAX_H_INCLUDED
+
+#ifdef __cplusplus
+extern "C" {
+#endif // __cplusplus
+
+#ifndef AUDIO_OAL
+ #include <dsound.h>
+
+ /*
+ * EAX Wrapper Interface (using Direct X 7) {4FF53B81-1CE0-11d3-AAB8-00A0C95949D5}
+ */
+ DEFINE_GUID(CLSID_EAXDirectSound,
+ 0x4ff53b81,
+ 0x1ce0,
+ 0x11d3,
+ 0xaa, 0xb8, 0x0, 0xa0, 0xc9, 0x59, 0x49, 0xd5);
+
+ /*
+ * EAX Wrapper Interface (using Direct X 8) {CA503B60-B176-11d4-A094-D0C0BF3A560C}
+ */
+ DEFINE_GUID(CLSID_EAXDirectSound8,
+ 0xca503b60,
+ 0xb176,
+ 0x11d4,
+ 0xa0, 0x94, 0xd0, 0xc0, 0xbf, 0x3a, 0x56, 0xc);
+
+
+
+#ifdef DIRECTSOUND_VERSION
+#if DIRECTSOUND_VERSION >= 0x0800
+ __declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate8(GUID*, LPDIRECTSOUND8*, IUnknown FAR *);
+ typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE8)(GUID*, LPDIRECTSOUND8*, IUnknown FAR*);
+#endif
+#endif
+
+ __declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate(GUID*, LPDIRECTSOUND*, IUnknown FAR *);
+ typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE)(GUID*, LPDIRECTSOUND*, IUnknown FAR*);
+
+ __declspec(dllimport) void CDECL GetCurrentVersion(LPDWORD major, LPDWORD minor);
+ typedef void (CDECL *LPGETCURRENTVERSION)(LPDWORD major, LPDWORD minor);
+
+
+#else // AUDIO_OAL
+ #include <AL/al.h>
+ #include <string.h>
+
+ #ifndef GUID_DEFINED
+ #define GUID_DEFINED
+ typedef struct _GUID
+ {
+ unsigned long Data1;
+ unsigned short Data2;
+ unsigned short Data3;
+ unsigned char Data4[8];
+ } GUID;
+ #endif // !GUID_DEFINED
+
+ #ifndef DEFINE_GUID
+ #ifndef INITGUID
+ #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ extern const GUID /*FAR*/ name
+ #else
+ #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ extern const GUID name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
+ #endif // INITGUID
+ #endif // DEFINE_GUID
+
+
+ /*
+ * EAX OpenAL Extension
+ */
+ typedef ALenum (*EAXSet)(const GUID*, ALuint, ALuint, ALvoid*, ALuint);
+ typedef ALenum (*EAXGet)(const GUID*, ALuint, ALuint, ALvoid*, ALuint);
+#endif
+
+#pragma pack(push, 4)
+
+/*
+ * EAX 3.0 listener property set {A8FA6880-B476-11d3-BDB9-00C0F02DDF87}
+ */
+DEFINE_GUID(DSPROPSETID_EAX30_ListenerProperties,
+ 0xa8fa6882,
+ 0xb476,
+ 0x11d3,
+ 0xbd, 0xb9, 0x00, 0xc0, 0xf0, 0x2d, 0xdf, 0x87);
+
+// For compatibility with future EAX versions:
+#define DSPROPSETID_EAX_ListenerProperties DSPROPSETID_EAX30_ListenerProperties
+
+typedef enum
+{
+ DSPROPERTY_EAXLISTENER_NONE,
+ DSPROPERTY_EAXLISTENER_ALLPARAMETERS,
+ DSPROPERTY_EAXLISTENER_ENVIRONMENT,
+ DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE,
+ DSPROPERTY_EAXLISTENER_ENVIRONMENTDIFFUSION,
+ DSPROPERTY_EAXLISTENER_ROOM,
+ DSPROPERTY_EAXLISTENER_ROOMHF,
+ DSPROPERTY_EAXLISTENER_ROOMLF,
+ DSPROPERTY_EAXLISTENER_DECAYTIME,
+ DSPROPERTY_EAXLISTENER_DECAYHFRATIO,
+ DSPROPERTY_EAXLISTENER_DECAYLFRATIO,
+ DSPROPERTY_EAXLISTENER_REFLECTIONS,
+ DSPROPERTY_EAXLISTENER_REFLECTIONSDELAY,
+ DSPROPERTY_EAXLISTENER_REFLECTIONSPAN,
+ DSPROPERTY_EAXLISTENER_REVERB,
+ DSPROPERTY_EAXLISTENER_REVERBDELAY,
+ DSPROPERTY_EAXLISTENER_REVERBPAN,
+ DSPROPERTY_EAXLISTENER_ECHOTIME,
+ DSPROPERTY_EAXLISTENER_ECHODEPTH,
+ DSPROPERTY_EAXLISTENER_MODULATIONTIME,
+ DSPROPERTY_EAXLISTENER_MODULATIONDEPTH,
+ DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF,
+ DSPROPERTY_EAXLISTENER_HFREFERENCE,
+ DSPROPERTY_EAXLISTENER_LFREFERENCE,
+ DSPROPERTY_EAXLISTENER_ROOMROLLOFFFACTOR,
+ DSPROPERTY_EAXLISTENER_FLAGS
+} DSPROPERTY_EAX_LISTENERPROPERTY;
+
+// OR these flags with property id
+#define DSPROPERTY_EAXLISTENER_IMMEDIATE 0x00000000 // changes take effect immediately
+#define DSPROPERTY_EAXLISTENER_DEFERRED 0x80000000 // changes take effect later
+#define DSPROPERTY_EAXLISTENER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXLISTENER_NONE | \
+ DSPROPERTY_EAXLISTENER_IMMEDIATE)
+
+typedef struct _EAXVECTOR {
+ float x;
+ float y;
+ float z;
+} EAXVECTOR;
+
+// Use this structure for DSPROPERTY_EAXLISTENER_ALLPARAMETERS
+// - all levels are hundredths of decibels
+// - all times and delays are in seconds
+//
+// NOTE: This structure may change in future EAX versions.
+// It is recommended to initialize fields by name:
+// myListener.lRoom = -1000;
+// myListener.lRoomHF = -100;
+// ...
+// myListener.dwFlags = myFlags /* see EAXLISTENERFLAGS below */ ;
+// instead of:
+// myListener = { -1000, -100, ... , 0x00000009 };
+// If you want to save and load presets in binary form, you
+// should define your own structure to insure future compatibility.
+//
+typedef struct _EAXLISTENERPROPERTIES
+{
+ unsigned long ulEnvironment; // sets all listener properties
+ float flEnvironmentSize; // environment size in meters
+ float flEnvironmentDiffusion; // environment diffusion
+ long lRoom; // room effect level (at mid frequencies)
+ long lRoomHF; // relative room effect level at high frequencies
+ long lRoomLF; // relative room effect level at low frequencies
+ float flDecayTime; // reverberation decay time at mid frequencies
+ float flDecayHFRatio; // high-frequency to mid-frequency decay time ratio
+ float flDecayLFRatio; // low-frequency to mid-frequency decay time ratio
+ long lReflections; // early reflections level relative to room effect
+ float flReflectionsDelay; // initial reflection delay time
+ EAXVECTOR vReflectionsPan; // early reflections panning vector
+ long lReverb; // late reverberation level relative to room effect
+ float flReverbDelay; // late reverberation delay time relative to initial reflection
+ EAXVECTOR vReverbPan; // late reverberation panning vector
+ float flEchoTime; // echo time
+ float flEchoDepth; // echo depth
+ float flModulationTime; // modulation time
+ float flModulationDepth; // modulation depth
+ float flAirAbsorptionHF; // change in level per meter at high frequencies
+ float flHFReference; // reference high frequency
+ float flLFReference; // reference low frequency
+ float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
+ unsigned long ulFlags; // modifies the behavior of properties
+} EAXLISTENERPROPERTIES, *LPEAXLISTENERPROPERTIES;
+
+// used by DSPROPERTY_EAXLISTENER_ENVIRONMENT
+enum
+{
+ EAX_ENVIRONMENT_GENERIC,
+ EAX_ENVIRONMENT_PADDEDCELL,
+ EAX_ENVIRONMENT_ROOM,
+ EAX_ENVIRONMENT_BATHROOM,
+ EAX_ENVIRONMENT_LIVINGROOM,
+ EAX_ENVIRONMENT_STONEROOM,
+ EAX_ENVIRONMENT_AUDITORIUM,
+ EAX_ENVIRONMENT_CONCERTHALL,
+ EAX_ENVIRONMENT_CAVE,
+ EAX_ENVIRONMENT_ARENA,
+ EAX_ENVIRONMENT_HANGAR,
+ EAX_ENVIRONMENT_CARPETEDHALLWAY,
+ EAX_ENVIRONMENT_HALLWAY,
+ EAX_ENVIRONMENT_STONECORRIDOR,
+ EAX_ENVIRONMENT_ALLEY,
+ EAX_ENVIRONMENT_FOREST,
+ EAX_ENVIRONMENT_CITY,
+ EAX_ENVIRONMENT_MOUNTAINS,
+ EAX_ENVIRONMENT_QUARRY,
+ EAX_ENVIRONMENT_PLAIN,
+ EAX_ENVIRONMENT_PARKINGLOT,
+ EAX_ENVIRONMENT_SEWERPIPE,
+ EAX_ENVIRONMENT_UNDERWATER,
+ EAX_ENVIRONMENT_DRUGGED,
+ EAX_ENVIRONMENT_DIZZY,
+ EAX_ENVIRONMENT_PSYCHOTIC,
+
+ EAX_ENVIRONMENT_UNDEFINED,
+
+ EAX_ENVIRONMENT_COUNT
+};
+
+// Used by DSPROPERTY_EAXLISTENER_FLAGS
+//
+// Note: The number and order of flags may change in future EAX versions.
+// It is recommended to use the flag defines as follows:
+// myFlags = EAXLISTENERFLAGS_DECAYTIMESCALE | EAXLISTENERFLAGS_REVERBSCALE;
+// instead of:
+// myFlags = 0x00000009;
+//
+// These flags determine what properties are affected by environment size.
+#define EAXLISTENERFLAGS_DECAYTIMESCALE 0x00000001 // reverberation decay time
+#define EAXLISTENERFLAGS_REFLECTIONSSCALE 0x00000002 // reflection level
+#define EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE 0x00000004 // initial reflection delay time
+#define EAXLISTENERFLAGS_REVERBSCALE 0x00000008 // reflections level
+#define EAXLISTENERFLAGS_REVERBDELAYSCALE 0x00000010 // late reverberation delay time
+#define EAXLISTENERFLAGS_ECHOTIMESCALE 0x00000040 // echo time
+#define EAXLISTENERFLAGS_MODULATIONTIMESCALE 0x00000080 // modulation time
+
+// This flag limits high-frequency decay time according to air absorption.
+#define EAXLISTENERFLAGS_DECAYHFLIMIT 0x00000020
+
+#define EAXLISTENERFLAGS_RESERVED 0xFFFFFF00 // reserved future use
+
+// Property ranges and defaults:
+
+#define EAXLISTENER_MINENVIRONMENT 0
+#define EAXLISTENER_MAXENVIRONMENT (EAX_ENVIRONMENT_COUNT-1)
+#define EAXLISTENER_DEFAULTENVIRONMENT EAX_ENVIRONMENT_GENERIC
+
+#define EAXLISTENER_MINENVIRONMENTSIZE 1.0f
+#define EAXLISTENER_MAXENVIRONMENTSIZE 100.0f
+#define EAXLISTENER_DEFAULTENVIRONMENTSIZE 7.5f
+
+#define EAXLISTENER_MINENVIRONMENTDIFFUSION 0.0f
+#define EAXLISTENER_MAXENVIRONMENTDIFFUSION 1.0f
+#define EAXLISTENER_DEFAULTENVIRONMENTDIFFUSION 1.0f
+
+#define EAXLISTENER_MINROOM (-10000)
+#define EAXLISTENER_MAXROOM 0
+#define EAXLISTENER_DEFAULTROOM (-1000)
+
+#define EAXLISTENER_MINROOMHF (-10000)
+#define EAXLISTENER_MAXROOMHF 0
+#define EAXLISTENER_DEFAULTROOMHF (-100)
+
+#define EAXLISTENER_MINROOMLF (-10000)
+#define EAXLISTENER_MAXROOMLF 0
+#define EAXLISTENER_DEFAULTROOMLF 0
+
+#define EAXLISTENER_MINDECAYTIME 0.1f
+#define EAXLISTENER_MAXDECAYTIME 20.0f
+#define EAXLISTENER_DEFAULTDECAYTIME 1.49f
+
+#define EAXLISTENER_MINDECAYHFRATIO 0.1f
+#define EAXLISTENER_MAXDECAYHFRATIO 2.0f
+#define EAXLISTENER_DEFAULTDECAYHFRATIO 0.83f
+
+#define EAXLISTENER_MINDECAYLFRATIO 0.1f
+#define EAXLISTENER_MAXDECAYLFRATIO 2.0f
+#define EAXLISTENER_DEFAULTDECAYLFRATIO 1.00f
+
+#define EAXLISTENER_MINREFLECTIONS (-10000)
+#define EAXLISTENER_MAXREFLECTIONS 1000
+#define EAXLISTENER_DEFAULTREFLECTIONS (-2602)
+
+#define EAXLISTENER_MINREFLECTIONSDELAY 0.0f
+#define EAXLISTENER_MAXREFLECTIONSDELAY 0.3f
+#define EAXLISTENER_DEFAULTREFLECTIONSDELAY 0.007f
+
+#define EAXLISTENER_MINREVERB (-10000)
+#define EAXLISTENER_MAXREVERB 2000
+#define EAXLISTENER_DEFAULTREVERB 200
+
+#define EAXLISTENER_MINREVERBDELAY 0.0f
+#define EAXLISTENER_MAXREVERBDELAY 0.1f
+#define EAXLISTENER_DEFAULTREVERBDELAY 0.011f
+
+#define EAXLISTENER_MINECHOTIME 0.075f
+#define EAXLISTENER_MAXECHOTIME 0.25f
+#define EAXLISTENER_DEFAULTECHOTIME 0.25f
+
+#define EAXLISTENER_MINECHODEPTH 0.0f
+#define EAXLISTENER_MAXECHODEPTH 1.0f
+#define EAXLISTENER_DEFAULTECHODEPTH 0.0f
+
+#define EAXLISTENER_MINMODULATIONTIME 0.04f
+#define EAXLISTENER_MAXMODULATIONTIME 4.0f
+#define EAXLISTENER_DEFAULTMODULATIONTIME 0.25f
+
+#define EAXLISTENER_MINMODULATIONDEPTH 0.0f
+#define EAXLISTENER_MAXMODULATIONDEPTH 1.0f
+#define EAXLISTENER_DEFAULTMODULATIONDEPTH 0.0f
+
+#define EAXLISTENER_MINAIRABSORPTIONHF (-100.0f)
+#define EAXLISTENER_MAXAIRABSORPTIONHF 0.0f
+#define EAXLISTENER_DEFAULTAIRABSORPTIONHF (-5.0f)
+
+#define EAXLISTENER_MINHFREFERENCE 1000.0f
+#define EAXLISTENER_MAXHFREFERENCE 20000.0f
+#define EAXLISTENER_DEFAULTHFREFERENCE 5000.0f
+
+#define EAXLISTENER_MINLFREFERENCE 20.0f
+#define EAXLISTENER_MAXLFREFERENCE 1000.0f
+#define EAXLISTENER_DEFAULTLFREFERENCE 250.0f
+
+#define EAXLISTENER_MINROOMROLLOFFFACTOR 0.0f
+#define EAXLISTENER_MAXROOMROLLOFFFACTOR 10.0f
+#define EAXLISTENER_DEFAULTROOMROLLOFFFACTOR 0.0f
+
+#define EAXLISTENER_DEFAULTFLAGS (EAXLISTENERFLAGS_DECAYTIMESCALE | \
+ EAXLISTENERFLAGS_REFLECTIONSSCALE | \
+ EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE | \
+ EAXLISTENERFLAGS_REVERBSCALE | \
+ EAXLISTENERFLAGS_REVERBDELAYSCALE | \
+ EAXLISTENERFLAGS_DECAYHFLIMIT)
+
+
+
+/*
+* EAX 3.0 buffer property set {A8FA6881-B476-11d3-BDB9-00C0F02DDF87}
+*/
+DEFINE_GUID(DSPROPSETID_EAX30_BufferProperties,
+ 0xa8fa6881,
+ 0xb476,
+ 0x11d3,
+ 0xbd, 0xb9, 0x0, 0xc0, 0xf0, 0x2d, 0xdf, 0x87);
+
+// For compatibility with future EAX versions:
+#define DSPROPSETID_EAX_BufferProperties DSPROPSETID_EAX30_BufferProperties
+#define DSPROPSETID_EAX_SourceProperties DSPROPSETID_EAX30_BufferProperties
+
+typedef enum
+{
+ DSPROPERTY_EAXBUFFER_NONE,
+ DSPROPERTY_EAXBUFFER_ALLPARAMETERS,
+ DSPROPERTY_EAXBUFFER_OBSTRUCTIONPARAMETERS,
+ DSPROPERTY_EAXBUFFER_OCCLUSIONPARAMETERS,
+ DSPROPERTY_EAXBUFFER_EXCLUSIONPARAMETERS,
+ DSPROPERTY_EAXBUFFER_DIRECT,
+ DSPROPERTY_EAXBUFFER_DIRECTHF,
+ DSPROPERTY_EAXBUFFER_ROOM,
+ DSPROPERTY_EAXBUFFER_ROOMHF,
+ DSPROPERTY_EAXBUFFER_OBSTRUCTION,
+ DSPROPERTY_EAXBUFFER_OBSTRUCTIONLFRATIO,
+ DSPROPERTY_EAXBUFFER_OCCLUSION,
+ DSPROPERTY_EAXBUFFER_OCCLUSIONLFRATIO,
+ DSPROPERTY_EAXBUFFER_OCCLUSIONROOMRATIO,
+ DSPROPERTY_EAXBUFFER_OCCLUSIONDIRECTRATIO,
+ DSPROPERTY_EAXBUFFER_EXCLUSION,
+ DSPROPERTY_EAXBUFFER_EXCLUSIONLFRATIO,
+ DSPROPERTY_EAXBUFFER_OUTSIDEVOLUMEHF,
+ DSPROPERTY_EAXBUFFER_DOPPLERFACTOR,
+ DSPROPERTY_EAXBUFFER_ROLLOFFFACTOR,
+ DSPROPERTY_EAXBUFFER_ROOMROLLOFFFACTOR,
+ DSPROPERTY_EAXBUFFER_AIRABSORPTIONFACTOR,
+ DSPROPERTY_EAXBUFFER_FLAGS
+} DSPROPERTY_EAX_BUFFERPROPERTY;
+
+// OR these flags with property id
+#define DSPROPERTY_EAXBUFFER_IMMEDIATE 0x00000000 // changes take effect immediately
+#define DSPROPERTY_EAXBUFFER_DEFERRED 0x80000000 // changes take effect later
+#define DSPROPERTY_EAXBUFFER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXBUFFER_NONE | \
+ DSPROPERTY_EAXBUFFER_IMMEDIATE)
+
+// Use this structure for DSPROPERTY_EAXBUFFER_ALLPARAMETERS
+// - all levels are hundredths of decibels
+// - all delays are in seconds
+//
+// NOTE: This structure may change in future EAX versions.
+// It is recommended to initialize fields by name:
+// myBuffer.lDirect = 0;
+// myBuffer.lDirectHF = -200;
+// ...
+// myBuffer.dwFlags = myFlags /* see EAXBUFFERFLAGS below */ ;
+// instead of:
+// myBuffer = { 0, -200, ... , 0x00000003 };
+//
+typedef struct _EAXBUFFERPROPERTIES
+{
+ long lDirect; // direct path level (at low and mid frequencies)
+ long lDirectHF; // relative direct path level at high frequencies
+ long lRoom; // room effect level (at low and mid frequencies)
+ long lRoomHF; // relative room effect level at high frequencies
+ long lObstruction; // main obstruction control (attenuation at high frequencies)
+ float flObstructionLFRatio; // obstruction low-frequency level re. main control
+ long lOcclusion; // main occlusion control (attenuation at high frequencies)
+ float flOcclusionLFRatio; // occlusion low-frequency level re. main control
+ float flOcclusionRoomRatio; // relative occlusion control for room effect
+ float flOcclusionDirectRatio; // relative occlusion control for direct path
+ long lExclusion; // main exlusion control (attenuation at high frequencies)
+ float flExclusionLFRatio; // exclusion low-frequency level re. main control
+ long lOutsideVolumeHF; // outside sound cone level at high frequencies
+ float flDopplerFactor; // like DS3D flDopplerFactor but per source
+ float flRolloffFactor; // like DS3D flRolloffFactor but per source
+ float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
+ float flAirAbsorptionFactor; // multiplies DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF
+ unsigned long ulFlags; // modifies the behavior of properties
+} EAXBUFFERPROPERTIES, *LPEAXBUFFERPROPERTIES;
+
+// Use this structure for DSPROPERTY_EAXBUFFER_OBSTRUCTION,
+typedef struct _EAXOBSTRUCTIONPROPERTIES
+{
+ long lObstruction;
+ float flObstructionLFRatio;
+} EAXOBSTRUCTIONPROPERTIES, *LPEAXOBSTRUCTIONPROPERTIES;
+
+// Use this structure for DSPROPERTY_EAXBUFFER_OCCLUSION
+typedef struct _EAXOCCLUSIONPROPERTIES
+{
+ long lOcclusion;
+ float flOcclusionLFRatio;
+ float flOcclusionRoomRatio;
+ float flOcclusionDirectRatio;
+} EAXOCCLUSIONPROPERTIES, *LPEAXOCCLUSIONPROPERTIES;
+
+// Use this structure for DSPROPERTY_EAXBUFFER_EXCLUSION
+typedef struct _EAXEXCLUSIONPROPERTIES
+{
+ long lExclusion;
+ float flExclusionLFRatio;
+} EAXEXCLUSIONPROPERTIES, *LPEAXEXCLUSIONPROPERTIES;
+
+// Used by DSPROPERTY_EAXBUFFER_FLAGS
+// TRUE: value is computed automatically - property is an offset
+// FALSE: value is used directly
+//
+// Note: The number and order of flags may change in future EAX versions.
+// To insure future compatibility, use flag defines as follows:
+// myFlags = EAXBUFFERFLAGS_DIRECTHFAUTO | EAXBUFFERFLAGS_ROOMAUTO;
+// instead of:
+// myFlags = 0x00000003;
+//
+#define EAXBUFFERFLAGS_DIRECTHFAUTO 0x00000001 // affects DSPROPERTY_EAXBUFFER_DIRECTHF
+#define EAXBUFFERFLAGS_ROOMAUTO 0x00000002 // affects DSPROPERTY_EAXBUFFER_ROOM
+#define EAXBUFFERFLAGS_ROOMHFAUTO 0x00000004 // affects DSPROPERTY_EAXBUFFER_ROOMHF
+
+#define EAXBUFFERFLAGS_RESERVED 0xFFFFFFF8 // reserved future use
+
+// Property ranges and defaults:
+
+#define EAXBUFFER_MINDIRECT (-10000)
+#define EAXBUFFER_MAXDIRECT 1000
+#define EAXBUFFER_DEFAULTDIRECT 0
+
+#define EAXBUFFER_MINDIRECTHF (-10000)
+#define EAXBUFFER_MAXDIRECTHF 0
+#define EAXBUFFER_DEFAULTDIRECTHF 0
+
+#define EAXBUFFER_MINROOM (-10000)
+#define EAXBUFFER_MAXROOM 1000
+#define EAXBUFFER_DEFAULTROOM 0
+
+#define EAXBUFFER_MINROOMHF (-10000)
+#define EAXBUFFER_MAXROOMHF 0
+#define EAXBUFFER_DEFAULTROOMHF 0
+
+#define EAXBUFFER_MINOBSTRUCTION (-10000)
+#define EAXBUFFER_MAXOBSTRUCTION 0
+#define EAXBUFFER_DEFAULTOBSTRUCTION 0
+
+#define EAXBUFFER_MINOBSTRUCTIONLFRATIO 0.0f
+#define EAXBUFFER_MAXOBSTRUCTIONLFRATIO 1.0f
+#define EAXBUFFER_DEFAULTOBSTRUCTIONLFRATIO 0.0f
+
+#define EAXBUFFER_MINOCCLUSION (-10000)
+#define EAXBUFFER_MAXOCCLUSION 0
+#define EAXBUFFER_DEFAULTOCCLUSION 0
+
+#define EAXBUFFER_MINOCCLUSIONLFRATIO 0.0f
+#define EAXBUFFER_MAXOCCLUSIONLFRATIO 1.0f
+#define EAXBUFFER_DEFAULTOCCLUSIONLFRATIO 0.25f
+
+#define EAXBUFFER_MINOCCLUSIONROOMRATIO 0.0f
+#define EAXBUFFER_MAXOCCLUSIONROOMRATIO 10.0f
+#define EAXBUFFER_DEFAULTOCCLUSIONROOMRATIO 1.5f
+
+#define EAXBUFFER_MINOCCLUSIONDIRECTRATIO 0.0f
+#define EAXBUFFER_MAXOCCLUSIONDIRECTRATIO 10.0f
+#define EAXBUFFER_DEFAULTOCCLUSIONDIRECTRATIO 1.0f
+
+#define EAXBUFFER_MINEXCLUSION (-10000)
+#define EAXBUFFER_MAXEXCLUSION 0
+#define EAXBUFFER_DEFAULTEXCLUSION 0
+
+#define EAXBUFFER_MINEXCLUSIONLFRATIO 0.0f
+#define EAXBUFFER_MAXEXCLUSIONLFRATIO 1.0f
+#define EAXBUFFER_DEFAULTEXCLUSIONLFRATIO 1.0f
+
+#define EAXBUFFER_MINOUTSIDEVOLUMEHF (-10000)
+#define EAXBUFFER_MAXOUTSIDEVOLUMEHF 0
+#define EAXBUFFER_DEFAULTOUTSIDEVOLUMEHF 0
+
+#define EAXBUFFER_MINDOPPLERFACTOR 0.0f
+#define EAXBUFFER_MAXDOPPLERFACTOR 10.f
+#define EAXBUFFER_DEFAULTDOPPLERFACTOR 0.0f
+
+#define EAXBUFFER_MINROLLOFFFACTOR 0.0f
+#define EAXBUFFER_MAXROLLOFFFACTOR 10.f
+#define EAXBUFFER_DEFAULTROLLOFFFACTOR 0.0f
+
+#define EAXBUFFER_MINROOMROLLOFFFACTOR 0.0f
+#define EAXBUFFER_MAXROOMROLLOFFFACTOR 10.f
+#define EAXBUFFER_DEFAULTROOMROLLOFFFACTOR 0.0f
+
+#define EAXBUFFER_MINAIRABSORPTIONFACTOR 0.0f
+#define EAXBUFFER_MAXAIRABSORPTIONFACTOR 10.0f
+#define EAXBUFFER_DEFAULTAIRABSORPTIONFACTOR 1.0f
+
+#define EAXBUFFER_DEFAULTFLAGS (EAXBUFFERFLAGS_DIRECTHFAUTO | \
+ EAXBUFFERFLAGS_ROOMAUTO | \
+ EAXBUFFERFLAGS_ROOMHFAUTO )
+
+#pragma pack(pop)
+
+#ifdef __cplusplus
+}
+#endif // __cplusplus
+
+#endif
diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp
index b689e929..f2a9eb22 100644
--- a/src/audio/oal/stream.cpp
+++ b/src/audio/oal/stream.cpp
@@ -4,6 +4,9 @@
#include "stream.h"
#include "sampman.h"
+#ifdef AUDIO_OPUS
+#include <opusfile.h>
+#else
#ifdef _WIN32
// TODO: This is due to version difference of 32-bit libmpg123 and 64-bit libmpg123, fix it
@@ -17,7 +20,9 @@ typedef long ssize_t;
#endif
#include <sndfile.h>
#include <mpg123.h>
+#endif
+#ifndef AUDIO_OPUS
class CSndFile : public IDecoder
{
SNDFILE *m_pfSound;
@@ -184,6 +189,98 @@ public:
return (uint32)size;
}
};
+#else
+class COpusFile : public IDecoder
+{
+ OggOpusFile *m_FileH;
+ bool m_bOpened;
+ uint32 m_nRate;
+ uint32 m_nChannels;
+public:
+ COpusFile(const char *path) : m_FileH(nil),
+ m_bOpened(false),
+ m_nRate(0),
+ m_nChannels(0)
+ {
+ int ret;
+ m_FileH = op_open_file(path, &ret);
+
+ if (m_FileH) {
+ m_nChannels = op_head(m_FileH, 0)->channel_count;
+ m_nRate = op_head(m_FileH, 0)->input_sample_rate;
+ const OpusTags *tags = op_tags(m_FileH, 0);
+ for (int i = 0; i < tags->comments; i++) {
+ if (strncmp(tags->user_comments[i], "SAMPLERATE", sizeof("SAMPLERATE")-1) == 0)
+ {
+ sscanf(tags->user_comments[i], "SAMPLERATE=%i", &m_nRate);
+ break;
+ }
+ }
+
+ m_bOpened = true;
+ }
+ }
+
+ ~COpusFile()
+ {
+ if (m_FileH)
+ {
+ op_free(m_FileH);
+ m_FileH = nil;
+ }
+ }
+
+ bool IsOpened()
+ {
+ return m_bOpened;
+ }
+
+ uint32 GetSampleSize()
+ {
+ return sizeof(uint16);
+ }
+
+ uint32 GetSampleCount()
+ {
+ if ( !IsOpened() ) return 0;
+ return op_pcm_total(m_FileH, 0);
+ }
+
+ uint32 GetSampleRate()
+ {
+ return m_nRate;
+ }
+
+ uint32 GetChannels()
+ {
+ return m_nChannels;
+ }
+
+ void Seek(uint32 milliseconds)
+ {
+ if ( !IsOpened() ) return;
+ op_pcm_seek(m_FileH, ms2samples(milliseconds) * GetSampleSize());
+ }
+
+ uint32 Tell()
+ {
+ if ( !IsOpened() ) return 0;
+ return samples2ms(op_pcm_tell(m_FileH)/GetSampleSize());
+ }
+
+ uint32 Decode(void *buffer)
+ {
+ if ( !IsOpened() ) return 0;
+
+ int size = op_read(m_FileH, (opus_int16 *)buffer, GetBufferSamples(), NULL);
+
+ if (size < 0)
+ return 0;
+
+ return size * m_nChannels * GetSampleSize();
+ }
+};
+#endif
class CADFFile : public CMP3File
{
@@ -232,12 +329,16 @@ public:
void CStream::Initialise()
{
+#ifndef AUDIO_OPUS
mpg123_init();
+#endif
}
void CStream::Terminate()
{
+#ifndef AUDIO_OPUS
mpg123_exit();
+#endif
}
CStream::CStream(char *filename, ALuint &source, ALuint (&buffers)[NUM_STREAMBUFFERS]) :
@@ -268,12 +369,17 @@ CStream::CStream(char *filename, ALuint &source, ALuint (&buffers)[NUM_STREAMBUF
DEV("Stream %s\n", m_aFilename);
+#ifndef AUDIO_OPUS
if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".mp3")], ".mp3"))
m_pSoundFile = new CMP3File(m_aFilename);
else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".wav")], ".wav"))
m_pSoundFile = new CSndFile(m_aFilename);
else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".adf")], ".adf"))
m_pSoundFile = new CADFFile(m_aFilename);
+#else
+ if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".opus")], ".opus"))
+ m_pSoundFile = new COpusFile(m_aFilename);
+#endif
else
m_pSoundFile = nil;
ASSERT(m_pSoundFile != nil);
diff --git a/src/audio/sampman.h b/src/audio/sampman.h
index 04f2e0c4..773fbda1 100644
--- a/src/audio/sampman.h
+++ b/src/audio/sampman.h
@@ -218,6 +218,42 @@ public:
extern cSampleManager SampleManager;
extern uint32 BankStartOffset[MAX_SAMPLEBANKS];
+#ifdef AUDIO_OPUS
+static char StreamedNameTable[][25] = {
+ "AUDIO\\HEAD.OPUS", "AUDIO\\CLASS.OPUS", "AUDIO\\KJAH.OPUS", "AUDIO\\RISE.OPUS", "AUDIO\\LIPS.OPUS", "AUDIO\\GAME.OPUS",
+ "AUDIO\\MSX.OPUS", "AUDIO\\FLASH.OPUS", "AUDIO\\CHAT.OPUS", "AUDIO\\HEAD.OPUS", "AUDIO\\POLICE.OPUS", "AUDIO\\CITY.OPUS",
+ "AUDIO\\WATER.OPUS", "AUDIO\\COMOPEN.OPUS", "AUDIO\\SUBOPEN.OPUS", "AUDIO\\JB.OPUS", "AUDIO\\BET.OPUS", "AUDIO\\L1_LG.OPUS",
+ "AUDIO\\L2_DSB.OPUS", "AUDIO\\L3_DM.OPUS", "AUDIO\\L4_PAP.OPUS", "AUDIO\\L5_TFB.OPUS", "AUDIO\\J0_DM2.OPUS", "AUDIO\\J1_LFL.OPUS",
+ "AUDIO\\J2_KCL.OPUS", "AUDIO\\J3_VH.OPUS", "AUDIO\\J4_ETH.OPUS", "AUDIO\\J5_DST.OPUS", "AUDIO\\J6_TBJ.OPUS", "AUDIO\\T1_TOL.OPUS",
+ "AUDIO\\T2_TPU.OPUS", "AUDIO\\T3_MAS.OPUS", "AUDIO\\T4_TAT.OPUS", "AUDIO\\T5_BF.OPUS", "AUDIO\\S0_MAS.OPUS", "AUDIO\\S1_PF.OPUS",
+ "AUDIO\\S2_CTG.OPUS", "AUDIO\\S3_RTC.OPUS", "AUDIO\\S5_LRQ.OPUS", "AUDIO\\S4_BDBA.OPUS", "AUDIO\\S4_BDBB.OPUS", "AUDIO\\S2_CTG2.OPUS",
+ "AUDIO\\S4_BDBD.OPUS", "AUDIO\\S5_LRQB.OPUS", "AUDIO\\S5_LRQC.OPUS", "AUDIO\\A1_SSO.OPUS", "AUDIO\\A2_PP.OPUS", "AUDIO\\A3_SS.OPUS",
+ "AUDIO\\A4_PDR.OPUS", "AUDIO\\A5_K2FT.OPUS", "AUDIO\\K1_KBO.OPUS", "AUDIO\\K2_GIS.OPUS", "AUDIO\\K3_DS.OPUS", "AUDIO\\K4_SHI.OPUS",
+ "AUDIO\\K5_SD.OPUS", "AUDIO\\R0_PDR2.OPUS", "AUDIO\\R1_SW.OPUS", "AUDIO\\R2_AP.OPUS", "AUDIO\\R3_ED.OPUS", "AUDIO\\R4_GF.OPUS",
+ "AUDIO\\R5_PB.OPUS", "AUDIO\\R6_MM.OPUS", "AUDIO\\D1_STOG.OPUS", "AUDIO\\D2_KK.OPUS", "AUDIO\\D3_ADO.OPUS", "AUDIO\\D5_ES.OPUS",
+ "AUDIO\\D7_MLD.OPUS", "AUDIO\\D4_GTA.OPUS", "AUDIO\\D4_GTA2.OPUS", "AUDIO\\D6_STS.OPUS", "AUDIO\\A6_BAIT.OPUS", "AUDIO\\A7_ETG.OPUS",
+ "AUDIO\\A8_PS.OPUS", "AUDIO\\A9_ASD.OPUS", "AUDIO\\K4_SHI2.OPUS", "AUDIO\\C1_TEX.OPUS", "AUDIO\\EL_PH1.OPUS", "AUDIO\\EL_PH2.OPUS",
+ "AUDIO\\EL_PH3.OPUS", "AUDIO\\EL_PH4.OPUS", "AUDIO\\YD_PH1.OPUS", "AUDIO\\YD_PH2.OPUS", "AUDIO\\YD_PH3.OPUS", "AUDIO\\YD_PH4.OPUS",
+ "AUDIO\\HD_PH1.OPUS", "AUDIO\\HD_PH2.OPUS", "AUDIO\\HD_PH3.OPUS", "AUDIO\\HD_PH4.OPUS", "AUDIO\\HD_PH5.OPUS", "AUDIO\\MT_PH1.OPUS",
+ "AUDIO\\MT_PH2.OPUS", "AUDIO\\MT_PH3.OPUS", "AUDIO\\MT_PH4.OPUS", "AUDIO\\MISCOM.OPUS", "AUDIO\\END.OPUS", "AUDIO\\lib_a1.OPUS",
+ "AUDIO\\lib_a2.OPUS", "AUDIO\\lib_a.OPUS", "AUDIO\\lib_b.OPUS", "AUDIO\\lib_c.OPUS", "AUDIO\\lib_d.OPUS", "AUDIO\\l2_a.OPUS",
+ "AUDIO\\j4t_1.OPUS", "AUDIO\\j4t_2.OPUS", "AUDIO\\j4t_3.OPUS", "AUDIO\\j4t_4.OPUS", "AUDIO\\j4_a.OPUS", "AUDIO\\j4_b.OPUS",
+ "AUDIO\\j4_c.OPUS", "AUDIO\\j4_d.OPUS", "AUDIO\\j4_e.OPUS", "AUDIO\\j4_f.OPUS", "AUDIO\\j6_1.OPUS", "AUDIO\\j6_a.OPUS",
+ "AUDIO\\j6_b.OPUS", "AUDIO\\j6_c.OPUS", "AUDIO\\j6_d.OPUS", "AUDIO\\t4_a.OPUS", "AUDIO\\s1_a.OPUS", "AUDIO\\s1_a1.OPUS",
+ "AUDIO\\s1_b.OPUS", "AUDIO\\s1_c.OPUS", "AUDIO\\s1_c1.OPUS", "AUDIO\\s1_d.OPUS", "AUDIO\\s1_e.OPUS", "AUDIO\\s1_f.OPUS",
+ "AUDIO\\s1_g.OPUS", "AUDIO\\s1_h.OPUS", "AUDIO\\s1_i.OPUS", "AUDIO\\s1_j.OPUS", "AUDIO\\s1_k.OPUS", "AUDIO\\s1_l.OPUS",
+ "AUDIO\\s3_a.OPUS", "AUDIO\\s3_b.OPUS", "AUDIO\\el3_a.OPUS", "AUDIO\\mf1_a.OPUS", "AUDIO\\mf2_a.OPUS", "AUDIO\\mf3_a.OPUS",
+ "AUDIO\\mf3_b.OPUS", "AUDIO\\mf3_b1.OPUS", "AUDIO\\mf3_c.OPUS", "AUDIO\\mf4_a.OPUS", "AUDIO\\mf4_b.OPUS", "AUDIO\\mf4_c.OPUS",
+ "AUDIO\\a1_a.OPUS", "AUDIO\\a3_a.OPUS", "AUDIO\\a5_a.OPUS", "AUDIO\\a4_a.OPUS", "AUDIO\\a4_b.OPUS", "AUDIO\\a4_c.OPUS",
+ "AUDIO\\a4_d.OPUS", "AUDIO\\k1_a.OPUS", "AUDIO\\k3_a.OPUS", "AUDIO\\r1_a.OPUS", "AUDIO\\r2_a.OPUS", "AUDIO\\r2_b.OPUS",
+ "AUDIO\\r2_c.OPUS", "AUDIO\\r2_d.OPUS", "AUDIO\\r2_e.OPUS", "AUDIO\\r2_f.OPUS", "AUDIO\\r2_g.OPUS", "AUDIO\\r2_h.OPUS",
+ "AUDIO\\r5_a.OPUS", "AUDIO\\r6_a.OPUS", "AUDIO\\r6_a1.OPUS", "AUDIO\\r6_b.OPUS", "AUDIO\\lo2_a.OPUS", "AUDIO\\lo6_a.OPUS",
+ "AUDIO\\yd2_a.OPUS", "AUDIO\\yd2_b.OPUS", "AUDIO\\yd2_c.OPUS", "AUDIO\\yd2_c1.OPUS", "AUDIO\\yd2_d.OPUS", "AUDIO\\yd2_e.OPUS",
+ "AUDIO\\yd2_f.OPUS", "AUDIO\\yd2_g.OPUS", "AUDIO\\yd2_h.OPUS", "AUDIO\\yd2_ass.OPUS", "AUDIO\\yd2_ok.OPUS", "AUDIO\\h5_a.OPUS",
+ "AUDIO\\h5_b.OPUS", "AUDIO\\h5_c.OPUS", "AUDIO\\ammu_a.OPUS", "AUDIO\\ammu_b.OPUS", "AUDIO\\ammu_c.OPUS", "AUDIO\\door_1.OPUS",
+ "AUDIO\\door_2.OPUS", "AUDIO\\door_3.OPUS", "AUDIO\\door_4.OPUS", "AUDIO\\door_5.OPUS", "AUDIO\\door_6.OPUS", "AUDIO\\t3_a.OPUS",
+ "AUDIO\\t3_b.OPUS", "AUDIO\\t3_c.OPUS", "AUDIO\\k1_b.OPUS", "AUDIO\\cat1.OPUS"};
+#else
static char StreamedNameTable[][25]=
{
"AUDIO\\WILD.ADF",
@@ -1445,3 +1481,4 @@ static char StreamedNameTable[][25]=
"AUDIO\\BUST_27.WAV",
"AUDIO\\BUST_28.WAV",
};
+#endif \ No newline at end of file
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index bf2eca7d..a2943aff 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -27,6 +27,9 @@
#include "MusicManager.h"
#include "Frontend.h"
#include "Timer.h"
+#ifdef AUDIO_OPUS
+#include <opusfile.h>
+#endif
//TODO: fix eax3 reverb
//TODO: max channals
@@ -69,7 +72,11 @@ char SampleBankDescFilename[] = "audio/sfx.SDT";
char SampleBankDataFilename[] = "audio/sfx.RAW";
FILE *fpSampleDescHandle;
+#ifdef AUDIO_OPUS
+OggOpusFile *fpSampleDataHandle;
+#else
FILE *fpSampleDataHandle;
+#endif
bool bSampleBankLoaded [MAX_SAMPLEBANKS];
int32 nSampleBankDiscStartOffset [MAX_SAMPLEBANKS];
int32 nSampleBankSize [MAX_SAMPLEBANKS];
@@ -444,6 +451,8 @@ int8 cSampleManager::GetCurrent3DProviderIndex(void)
int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
{
ASSERT( nProvider < m_nNumberOfProviders );
+ if (nProvider >= m_nNumberOfProviders)
+ nProvider = 0;
int savedprovider = curprovider;
if ( nProvider < m_nNumberOfProviders )
@@ -754,12 +763,27 @@ cSampleManager::LoadSampleBank(uint8 nBank)
return false;
}
+#ifdef AUDIO_OPUS
+ int samplesRead = 0;
+ int samplesSize = nSampleBankSize[nBank] / 2;
+ op_pcm_seek(fpSampleDataHandle, 0);
+ while (samplesSize > 0) {
+ int size = op_read(fpSampleDataHandle, (opus_int16 *)(nSampleBankMemoryStartAddress[nBank] + samplesRead), samplesSize, NULL);
+ if (size <= 0) {
+ // huh?
+ //assert(0);
+ break;
+ }
+ samplesRead += size*2;
+ samplesSize -= size;
+ }
+#else
if ( fseek(fpSampleDataHandle, nSampleBankDiscStartOffset[nBank], SEEK_SET) != 0 )
return false;
if ( fread((void *)nSampleBankMemoryStartAddress[nBank], 1, nSampleBankSize[nBank], fpSampleDataHandle) != nSampleBankSize[nBank] )
return false;
-
+#endif
bSampleBankLoaded[nBank] = true;
return true;
@@ -851,13 +875,28 @@ cSampleManager::LoadPedComment(uint32 nComment)
}
}
}
-
+
+#ifdef AUDIO_OPUS
+ int samplesRead = 0;
+ int samplesSize = m_aSamples[nComment].nSize / 2;
+ op_pcm_seek(fpSampleDataHandle, m_aSamples[nComment].nOffset / 2);
+ while (samplesSize > 0) {
+ int size = op_read(fpSampleDataHandle, (opus_int16 *)(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE * nCurrentPedSlot + samplesRead),
+ samplesSize, NULL);
+ if (size <= 0) {
+ return false;
+ }
+ samplesRead += size * 2;
+ samplesSize -= size;
+ }
+#else
if ( fseek(fpSampleDataHandle, m_aSamples[nComment].nOffset, SEEK_SET) != 0 )
return false;
if ( fread((void *)(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize )
return false;
-
+
+#endif
nPedSlotSfx[nCurrentPedSlot] = nComment;
alBufferData(pedBuffers[nCurrentPedSlot],
@@ -1387,7 +1426,7 @@ cSampleManager::InitialiseSampleBanks(void)
fpSampleDescHandle = fopen(SampleBankDescFilename, "rb");
if ( fpSampleDescHandle == NULL )
return false;
-
+#ifndef AUDIO_OPUS
fpSampleDataHandle = fopen(SampleBankDataFilename, "rb");
if ( fpSampleDataHandle == NULL )
{
@@ -1400,9 +1439,14 @@ cSampleManager::InitialiseSampleBanks(void)
fseek(fpSampleDataHandle, 0, SEEK_END);
int32 _nSampleDataEndOffset = ftell(fpSampleDataHandle);
rewind(fpSampleDataHandle);
-
+#else
+ int e;
+ fpSampleDataHandle = op_open_file(SampleBankDataFilename, &e);
+#endif
fread(m_aSamples, sizeof(tSample), TOTAL_AUDIO_SAMPLES, fpSampleDescHandle);
-
+#ifdef AUDIO_OPUS
+ int32 _nSampleDataEndOffset = m_aSamples[TOTAL_AUDIO_SAMPLES - 1].nOffset + m_aSamples[TOTAL_AUDIO_SAMPLES - 1].nSize;
+#endif
fclose(fpSampleDescHandle);
fpSampleDescHandle = NULL;
@@ -1420,7 +1464,7 @@ cSampleManager::InitialiseSampleBanks(void)
nSampleBankSize[SAMPLEBANK_MAIN] = nSampleBankDiscStartOffset[SAMPLEBANK_PED] - nSampleBankDiscStartOffset[SAMPLEBANK_MAIN];
nSampleBankSize[SAMPLEBANK_PED] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[SAMPLEBANK_PED];
-
+
return true;
}
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 6576be7f..7a9808f6 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -30,6 +30,8 @@
#include "Timer.h"
#include "WaterLevel.h"
#include "World.h"
+#include "Hud.h"
+#include "Messages.h"
CPickup CPickups::aPickUps[NUMPICKUPS];
int16 CPickups::NumMessages;
@@ -37,6 +39,7 @@ int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];
int16 CPickups::CollectedPickUpIndex;
int32 CPickups::PlayerOnWeaponPickup;
+int32 CPickups::CollectPickupBuffer;
// unused
bool CPickups::bPickUpcamActivated;
@@ -72,6 +75,32 @@ uint8 aWeaponBlues[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
0, 128, 255, 0, 0 };
void
+ModifyStringLabelForControlSetting(char *str)
+{
+ int len = (int)strlen(str);
+ if (len <= 2)
+ return;
+
+ if (str[len - 2] != '_')
+ return;
+
+ switch (CPad::GetPad(0)->Mode) {
+ case 0:
+ case 1:
+ str[len - 1] = 'L';
+ break;
+ case 2:
+ str[len - 1] = 'T';
+ break;
+ case 3:
+ str[len - 1] = 'C';
+ break;
+ default:
+ return;
+ }
+}
+
+void
CPickup::RemoveKeepType()
{
CWorld::Remove(m_pObject);
@@ -163,6 +192,31 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
{
float waterLevel;
+ if (m_pObject) {
+ m_pObject->SetPosition(m_vecPos);
+ // TODO(Miami): Extra object
+ }
+ if (m_eType == PICKUP_ASSET_REVENUE) {
+ uint32 oldTimer = m_nTimer;
+ m_nTimer = CTimer::GetTimeInMilliseconds();
+ float calculatedRevenue;
+ if ((FindPlayerCoors() - m_vecPos).Magnitude() > 10.0) {
+ uint32 timePassed = CTimer::GetTimeInMilliseconds() - oldTimer;
+ calculatedRevenue = m_nRevenue + (timePassed * m_nMoneySpeed) * sq(1.f / 1200.f);
+ } else {
+ calculatedRevenue = m_nRevenue;
+ }
+ m_nRevenue = Min(calculatedRevenue, m_nQuantity);
+ // TODO(Miami): For pickup glow effect?
+ /*
+ if (calculatedRevenue < 10.0) {
+ m_pObject->m_nCostValue = 0;
+ } else {
+ m_pObject->m_nCostValue = calculatedRevenue;
+ }
+ */
+ }
+
if (m_bRemoved) {
if (CTimer::GetTimeInMilliseconds() > m_nTimer) {
// respawn pickup if we're far enough
@@ -290,6 +344,32 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
Remove();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
return true;
+ case PICKUP_ASSET_REVENUE:
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += m_nRevenue;
+ m_nRevenue = 0;
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
+ return false;
+ // TODO(Miami): Control flow
+ case PICKUP_PROPERTY_FORSALE:
+ ModifyStringLabelForControlSetting(m_sTextKey);
+ CMessages::InsertNumberInString(TheText.Get(m_sTextKey), m_nQuantity,
+ 0, 0, 0, 0, 0, gUString);
+ if (!CHud::IsHelpMessageBeingDisplayed())
+ CHud::SetHelpMessage(gUString, false); // 0, 0, 0);
+ if (CPickups::CollectPickupBuffer == 0)
+ return false;
+ if (CTheScripts::IsPlayerOnAMission()) {
+ CHud::SetHelpMessage(TheText.Get("PROP_2"), true); // , false);
+ } else {
+ if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= m_nQuantity) {
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney -= m_nQuantity;
+ CHud::SetHelpMessage(nil, true); //, false);
+ Remove();
+ return true;
+ }
+ CHud::SetHelpMessage(TheText.Get("PROP_1"), true); //, false);
+ }
+ return false;
default:
break;
}
@@ -528,12 +608,12 @@ CPickups::RemovePickUp(int32 pickupIndex)
}
int32
-CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, wchar* pText)
+CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, char* pText)
{
bool bFreeFound = false;
int32 slot = 0;
- if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE) {
+ if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE || highPriority) {
for (slot = NUMPICKUPS-1; slot >= 0; slot--) {
if (aPickUps[slot].m_eType == PICKUP_NONE) {
bFreeFound = true;
@@ -556,7 +636,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
if (slot >= NUMGENERALPICKUPS) {
for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
- if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT) break;
+ if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) break;
}
if (slot >= NUMGENERALPICKUPS) return -1;
@@ -568,8 +648,13 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
aPickUps[slot].m_eType = (ePickupType)type;
aPickUps[slot].m_bRemoved = false;
aPickUps[slot].m_nQuantity = quantity;
+ aPickUps[slot].m_nMoneySpeed = rate;
+ aPickUps[slot].m_nRevenue = 0;
+ aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds();
if (type == PICKUP_ONCE_TIMEOUT)
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000;
+ else if (type == PICKUP_ONCE_TIMEOUT_SLOW)
+ aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 120000;
else if (type == PICKUP_MONEY)
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
else if (type == PICKUP_MINE_INACTIVE || type == PICKUP_MINE_ARMED) {
@@ -580,6 +665,11 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500;
}
aPickUps[slot].m_eModelIndex = modelIndex;
+ if (pText)
+ strncpy(aPickUps[slot].m_sTextKey, pText, 8);
+ else
+ aPickUps[slot].m_sTextKey[0] = '\0';
+
aPickUps[slot].m_vecPos = pos;
aPickUps[slot].m_pObject = aPickUps[slot].GiveUsAPickUpObject(-1);
if (aPickUps[slot].m_pObject)
@@ -664,6 +754,16 @@ CPickups::Update()
}
}
#endif
+ if (CPad::GetPad(0)->CollectPickupJustDown()) {
+ CollectPickupBuffer = 6;
+ } else {
+ CollectPickupBuffer = Max(0, CollectPickupBuffer - 1);
+ }
+
+ if (PlayerOnWeaponPickup) {
+ PlayerOnWeaponPickup = Max(0, PlayerOnWeaponPickup - 1);
+ }
+
#define PICKUPS_FRAME_SPAN (6)
#ifdef FIX_BUGS
for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) {
@@ -720,15 +820,9 @@ CPickups::DoPickUpEffects(CEntity *entity)
const CVector& pos = entity->GetPosition();
if (doOuterGlow) {
float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
- CShadows::StoreStaticShadow(
- (uintptr)entity,
- SHADOWTYPE_ADDITIVE,
- gpShadowExplosionTex,
- &pos,
- 2.0f, 0.0f, 0.0f, -2.0f,
- 255, // this is 0 on PC which results in no shadow
- aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier,
- 4.0f, 1.0f, 40.0f, false, 0.0f);
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0,
+ aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier, 4.0f,
+ 1.0f, 40.0f, false, 0.0f);
float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
@@ -792,11 +886,8 @@ CPickups::DoMineEffects(CEntity *entity)
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x1FF) * DEGTORAD(360.0f / 0x200));
int32 red = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 64.0f;
- CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
- 2.0f, 0.0f, 0.0f, -2.0f,
- 255, // this is 0 on PC which results in no shadow
- red, 0, 0,
- 4.0f, 1.0f, 40.0f, false, 0.0f);
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, red, 0, 0, 4.0f, 1.0f, 40.0f,
+ false, 0.0f);
CCoronas::RegisterCorona((uintptr)entity, red, 0, 0, 255, pos, 0.6f, 60.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
@@ -814,11 +905,8 @@ CPickups::DoMoneyEffects(CEntity *entity)
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x3FF) * DEGTORAD(360.0f / 0x400));
int32 green = (MAXDIST - dist) * (0.2f * s + 0.3f) / MAXDIST * 64.0f;
- CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
- 2.0f, 0.0f, 0.0f, -2.0f,
- 255, // this is 0 on PC which results in no shadow
- 0, green, 0,
- 4.0f, 1.0f, 40.0f, false, 0.0f);
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, 0, green, 0, 4.0f, 1.0f,
+ 40.0f, false, 0.0f);
CCoronas::RegisterCorona((uintptr)entity, 0, green, 0, 255, pos, 0.4f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
@@ -836,11 +924,8 @@ CPickups::DoCollectableEffects(CEntity *entity)
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
int32 color = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 255.0f;
- CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
- 2.0f, 0.0f, 0.0f, -2.0f,
- 255, // this is 0 on PC which results in no shadow
- color, color, color,
- 4.0f, 1.0f, 40.0f, false, 0.0f);
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, color, color, color, 4.0f,
+ 1.0f, 40.0f, false, 0.0f);
CCoronas::RegisterCorona((uintptr)entity, color, color, color, 255, pos, 0.6f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index 423f864b..8f6ef4c3 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -33,14 +33,19 @@ class CPlayerPed;
class CPickup
{
public:
- ePickupType m_eType;
- bool m_bRemoved;
- uint16 m_nQuantity;
+ CVector m_vecPos;
+ uint32 m_nRevenue;
CObject *m_pObject;
+ CObject *m_pExtraObject;
+ uint16 m_nQuantity;
uint32 m_nTimer;
+ int16 m_nMoneySpeed;
int16 m_eModelIndex;
uint16 m_nIndex;
- CVector m_vecPos;
+ char m_sTextKey[8];
+ ePickupType m_eType;
+ bool m_bRemoved;
+ uint8 m_effects;
CObject *GiveUsAPickUpObject(int32 handle);
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
@@ -71,6 +76,7 @@ class CPickups
static tPickupMessage aMessages[NUMPICKUPMESSAGES];
public:
static int32 PlayerOnWeaponPickup;
+ static int32 CollectPickupBuffer;
static void Init();
static void Update();
@@ -79,7 +85,7 @@ public:
static void DoMoneyEffects(CEntity *ent);
static void DoMineEffects(CEntity *ent);
static void DoPickUpEffects(CEntity *ent);
- static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate = 0, bool highPriority = false, wchar* pText = nil);
+ static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate = 0, bool highPriority = false, char* pText = nil);
static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
static void RemovePickUp(int32 pickupIndex);
static void RemoveAllFloatingPickups();
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 88a62f4e..eb950464 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -80,6 +80,8 @@
#include "World.h"
#include "Zones.h"
#include "main.h"
+#include "Ropes.h"
+#include "MBlur.h"
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#include <stdarg.h>
#endif
@@ -12110,6 +12112,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
+ CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_REVENUE, PICKUP_ASSET_REVENUE, ScriptParams[3], ScriptParams[4]);
StoreParameters(&m_nIp, 1);
return 0;
@@ -12790,7 +12793,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_CREATE_SWAT_ROPE:
{
CollectParameters(&m_nIp, 3);
- debug("CREATE_SWAT_ROPE is not implemented\n");
+ CRopes::CreateRopeWithSwatComingDown(*(CVector*)&ScriptParams[0]);
return 0;
}
//case COMMAND_SET_FIRST_PERSON_CONTROL_CAMERA:
@@ -12902,10 +12905,12 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
- wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- // TODO(MIAMI) - add text
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ // TheText.Get(key);
CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY, PICKUP_PROPERTY_LOCKED, 0, 0, false, text);
+ ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY, PICKUP_PROPERTY_LOCKED, 0, 0, false, key);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -12915,10 +12920,12 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
- wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- // TODO(MIAMI) - add text
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ // TheText.Get(key);
CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY_FORSALE, PICKUP_PROPERTY_FORSALE, ScriptParams[3], 0, false, text);
+ ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY_FORSALE, PICKUP_PROPERTY_FORSALE, ScriptParams[3], 0, false, key);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -13021,7 +13028,11 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_SET_PLAYER_DRUNKENNESS:
{
CollectParameters(&m_nIp, 2);
- debug("SET_PLAYER_DRUNKENNESS not implemented\n"); // TODO(MIAMI)
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ pPlayerInfo->m_pPed->m_nDrunkenness = ScriptParams[1];
+ pPlayerInfo->m_pPed->m_nFadeDrunkenness = 0;
+ if (pPlayerInfo->m_pPed->m_nDrunkenness == 0)
+ CMBlur::ClearDrunkBlur();
return 0;
}
//case COMMAND_GET_PLAYER_DRUNKENNESS:
@@ -13421,7 +13432,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
char key[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
m_nIp += KEY_LENGTH_IN_SCRIPT;
- debug("LOAD_UNCOMPRESSED_ANIM not implemented\n"); // TODO(MIAMI)
+ CCutsceneMgr::LoadAnimationUncompressed(key);
return 0;
}
case COMMAND_WAS_CUTSCENE_SKIPPED:
@@ -13624,15 +13635,13 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_IS_PLAYER_IN_INFO_ZONE:
{
CollectParameters(&m_nIp, 1);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
char key[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
m_nIp += KEY_LENGTH_IN_SCRIPT;
- static bool bShowed = false;
- if (!bShowed) {
- debug("IS_PLAYER_IN_INFO_ZONE not implemented, default to FALSE\n");
- bShowed = true;
- }
- UpdateCompareFlag(false);
+ CVector pos = pPlayerInfo->GetPos();
+ CZone *infoZone = CTheZones::FindInformationZoneForPosition(&pos);
+ UpdateCompareFlag(strncmp(key, infoZone->name, 8) == 0);
return 0;
}
case COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE:
@@ -13828,7 +13837,19 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI:
{
CollectParameters(&m_nIp, 3);
- debug("CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI not implemented\n"); // TODO(MIAMI)
+ CObject *pHeli = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ bool found = false;
+ float waterLevel = -1000.0f;
+ CVector pos = pHeli->GetPosition();
+ float radius = *(float*)&ScriptParams[1];
+ float ground = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found);
+ if (!CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
+ waterLevel = 0.0f;
+ if (waterLevel > ground)
+ ground = waterLevel;
+ if (ScriptParams[2] > 8)
+ ScriptParams[2] = 8;
+ CVehicle::HeliDustGenerate(pHeli, (pos.z - ground - 1.0f - radius) * 0.3 + radius, ground, ScriptParams[2]);
return 0;
}
case COMMAND_REGISTER_FIRE_LEVEL:
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 9f3646e2..2f977a20 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -3995,8 +3995,8 @@ CCamera::CalculateDerivedValues(void)
m_cameraMatrix = Invert(m_matrix);
float hfov = DEGTORAD(CDraw::GetScaledFOV()/2.0f);
- float c = cos(hfov);
- float s = sin(hfov);
+ float c = Cos(hfov);
+ float s = Sin(hfov);
// right plane
m_vecFrustumNormals[0] = CVector(c, -s, 0.0f);
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index 3752f1ba..a6928def 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -141,11 +141,8 @@ CFire::ProcessFire(void)
lightpos.z = m_vecPos.z + 5.0f;
if (!m_pEntity) {
- CShadows::StoreStaticShadow((uintptr)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos,
- 7.0f, 0.0f, 0.0f, -7.0f,
- 255, // this is 0 on PC which results in no shadow
- nRandNumber / 2, nRandNumber / 2, 0,
- 10.0f, 1.0f, 40.0f, 0, 0.0f);
+ CShadows::StoreStaticShadow((uintptr)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, 7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2,
+ nRandNumber / 2, 0, 10.0f, 1.0f, 40.0f, 0, 0.0f);
}
fGreen = nRandNumber / 128;
fRed = nRandNumber / 128;
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 06744ac2..ccb89fbd 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -3409,9 +3409,9 @@ CMenuManager::SmallMessageScreen(const char* text)
CFont::SetPropOn();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(95.0f), SCREEN_SCALE_FROM_BOTTOM(165.0f), SCREEN_SCALE_FROM_RIGHT(95.0f), SCREEN_SCALE_Y(115.0f)), CRGBA(50, 50, 50, FadeIn(210)));
+ CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(95.0f), SCREEN_SCALE_FROM_BOTTOM(165.0f), SCREEN_STRETCH_FROM_RIGHT(95.0f), SCREEN_SCALE_Y(115.0f)), CRGBA(50, 50, 50, FadeIn(210)));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
- CFont::SetCentreSize(SCREEN_SCALE_X(430.0f));
+ CFont::SetCentreSize(SCREEN_STRETCH_X(430.0f));
CFont::SetCentreOn();
CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
CFont::SetDropShadowPosition(2);
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 39bbd364..7700d321 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -152,9 +152,14 @@ CGame::InitialiseOnceBeforeRW(void)
return true;
}
-#if !defined(LIBRW) && defined(PS2_MATFX)
+#ifndef LIBRW
+#ifdef PS2_MATFX
void ReplaceMatFxCallback();
-#endif
+#endif // PS2_MATFX
+#ifdef PS2_ALPHA_TEST
+void ReplaceAtomicPipeCallback();
+#endif // PS2_ALPHA_TEST
+#endif // !LIBRW
bool
CGame::InitialiseRenderWare(void)
@@ -206,9 +211,14 @@ CGame::InitialiseRenderWare(void)
#else
rw::MatFX::modulateEnvMap = false;
#endif
-#elif defined(PS2_MATFX)
+#else
+#ifdef PS2_MATFX
ReplaceMatFxCallback();
-#endif
+#endif // PS2_MATFX
+#ifdef PS2_ALPHA_TEST
+ ReplaceAtomicPipeCallback();
+#endif // PS2_ALPHA_TEST
+#endif // LIBRW
CFont::Initialise();
CHud::Initialise();
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 8043bb6c..c1016bdd 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -8,6 +8,7 @@
#include "common.h"
#include "crossplatform.h"
+#include "platform.h"
#ifdef XINPUT
#include <xinput.h>
#pragma comment( lib, "Xinput9_1_0.lib" )
@@ -2643,6 +2644,38 @@ bool CPad::TargetJustDown(void)
return false;
}
+bool CPad::CollectPickupJustDown(void)
+{
+ if ( ArePlayerControlsDisabled() )
+ return false;
+
+ switch (CURMODE)
+ {
+ case 0:
+ case 1:
+ {
+ return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
+
+ break;
+ }
+ case 2:
+ {
+ return !!(NewState.Triangle && !OldState.Triangle);
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!(NewState.Circle && !OldState.Circle);
+
+ break;
+ }
+ }
+
+ return false;
+}
+
bool CPad::DuckJustDown(void)
{
if (ArePlayerControlsDisabled())
diff --git a/src/core/Pad.h b/src/core/Pad.h
index f76d7b5d..2a0bb7d3 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -238,6 +238,7 @@ public:
bool GetTarget(void);
bool TargetJustDown(void);
bool DuckJustDown(void);
+ bool CollectPickupJustDown(void);
bool JumpJustDown(void);
bool GetSprint(void);
bool ShiftTargetLeftJustDown(void);
diff --git a/src/core/config.h b/src/core/config.h
index c9c65051..4cd4cbe1 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -135,6 +135,7 @@ enum Config {
NUM_GARAGE_STORED_CARS = 4,
NUM_CRANES = 8,
+ NUM_ESCALATORS = 22,
NUM_EXPLOSIONS = 48,
@@ -214,6 +215,7 @@ enum Config {
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
+#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
@@ -292,4 +294,7 @@ enum Config {
#define FREE_CAM // Rotating cam
// Audio
+#ifndef AUDIO_OAL // is not working yet for openal
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
+#endif
+//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS \ No newline at end of file
diff --git a/src/objects/Object.h b/src/objects/Object.h
index 5a9c0195..5f0ec0ab 100644
--- a/src/objects/Object.h
+++ b/src/objects/Object.h
@@ -8,6 +8,7 @@ enum {
MISSION_OBJECT = 2,
TEMP_OBJECT = 3,
CUTSCENE_OBJECT = 4,
+ ESCALATOR_OBJECT = 5,
};
enum CollisionSpecialResponseCase
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index e4aff5c4..5d8ccf47 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -20,6 +20,7 @@
#include "PlayerPed.h"
#include "Bones.h"
#include "World.h"
+#include "Replay.h"
CPlaneTrail CPlaneTrails::aArray[6];
RwImVertexIndex TrailIndices[32] = {
@@ -390,6 +391,7 @@ void CMovingThings::Init()
CPlaneTrails::Init();
CSmokeTrails::Init();
CPlaneBanners::Init();
+ CEscalators::Init();
StartCloseList.m_pNext = &CMovingThings::EndCloseList;
StartCloseList.m_pPrev = nil;
@@ -444,12 +446,14 @@ void CMovingThings::Shutdown()
for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
aDigitalClocks[i].SetVisibility(false);
*/
+ CEscalators::Shutdown();
}
void CMovingThings::Update()
{
CPlaneBanners::Update();
CPlaneTrails::Update();
+ CEscalators::Update();
const int TIME_SPAN = 64; // frames to process all aMovingThings
@@ -1287,4 +1291,230 @@ CSmokeTrails::Update(void) {
RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2);
RwIm3DEnd();
}
+}
+
+CEscalator CEscalators::aEscalators[NUM_ESCALATORS];
+int32 CEscalators::NumEscalators;
+
+CEscalator::CEscalator() {
+ m_bIsActive = false;
+
+ for (int i = 0; i < 24; i++) {
+ m_pSteps[i] = nil;
+ }
+}
+
+void
+CEscalator::AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown) {
+ m_pos0 = pos0;
+ m_pos1 = pos1;
+ m_pos2 = pos2;
+ m_pos3 = pos3;
+
+ float escalatorStepHeight = CModelInfo::GetModelInfo(MI_ESCALATORSTEP)->GetColModel()->boundingBox.max.z;
+ m_pos0.z -= escalatorStepHeight;
+ m_pos1.z -= escalatorStepHeight;
+ m_pos2.z -= escalatorStepHeight;
+ m_pos3.z -= escalatorStepHeight;
+
+ float magnitudes[3];
+ magnitudes[0] = (m_pos0 - m_pos1).Magnitude();
+ magnitudes[1] = (m_pos1 - m_pos2).Magnitude();
+ magnitudes[2] = (m_pos2 - m_pos3).Magnitude();
+
+ float length = magnitudes[0] + magnitudes[1] + magnitudes[2];
+
+ m_lowerEnd = magnitudes[0] / length;
+ m_upperEnd = (magnitudes[0] + magnitudes[1]) / length;
+
+ m_stepsCount = Max(24.0f, length / 0.6f);
+
+ CVector direction(m_pos0.x - m_pos1.x, m_pos0.y - m_pos1.y, 0.0f);
+ direction.Normalise();
+
+ m_matrix.GetUp() = CVector(0.0f, 0.0f, 1.0f);
+ m_matrix.GetForward() = CVector(direction.x, direction.y, 0.0f);
+ m_matrix.GetRight() = CVector(direction.y, -direction.x, 0.0f);
+ m_matrix.GetPosition() = CVector(0.0f, 0.0f, 0.0f);
+
+ m_bIsMovingDown = b_isMovingDown;
+
+ m_midPoint = (m_pos0 + m_pos3) / 2.0f;
+
+ m_radius = (m_pos0 - m_midPoint).Magnitude();
+}
+
+void
+CEscalator::Update(void) {
+ if (!m_bIsActive) {
+ if ((TheCamera.GetPosition() - m_midPoint).Magnitude() < 25.0f) {
+ if (TheCamera.IsSphereVisible(m_midPoint, m_radius) && (m_stepsCount + 10 < CPools::GetObjectPool()->GetNoOfFreeSpaces())) {
+ m_bIsActive = true;
+ for (int i = 0; i < m_stepsCount; i++) {
+ m_pSteps[i] = new CObject(MI_ESCALATORSTEP, TRUE);
+ if (m_pSteps[i]) {
+ m_pSteps[i]->SetPosition(m_pos1);
+ CWorld::Add(m_pSteps[i]);
+ m_pSteps[i]->ObjectCreatedBy = ESCALATOR_OBJECT;
+ }
+ }
+ }
+ }
+ }
+
+ if (m_bIsActive) {
+ float time = (CTimer::GetTimeInMilliseconds() % 16384) / 16384.0f;
+ for (int i = 0; i < m_stepsCount; i++) {
+ if (m_pSteps[i]) {
+ float t = i / (float)m_stepsCount + time;
+
+ if (t > 1.0f)
+ t -= 1.0f;
+
+ if (m_bIsMovingDown)
+ t = 1.0f - t;
+
+ CVector oldPosition = m_pSteps[i]->GetPosition();
+ m_pSteps[i]->GetMatrix() = m_matrix;
+
+ CVector newPosition;
+ if (t < m_lowerEnd) {
+ float ratio = t / m_lowerEnd;
+ newPosition = (ratio * m_pos1) + ((1.0f - ratio) * m_pos0);
+ }
+ else if (t < m_upperEnd) {
+ float ratio = (t - m_lowerEnd) / (m_upperEnd - m_lowerEnd);
+ newPosition = (ratio * m_pos2) + ((1.0f - ratio) * m_pos1);
+ }
+ else {
+ float ratio = (t - m_upperEnd) / (1.0f - m_upperEnd);
+ newPosition = (ratio * m_pos3) + ((1.0f - ratio) * m_pos2);
+ }
+
+ m_pSteps[i]->SetPosition(newPosition);
+ m_pSteps[i]->m_vecMoveSpeed = (newPosition - oldPosition) / Max(CTimer::GetTimeStep(), 1.0f);
+ m_pSteps[i]->GetMatrix().UpdateRW();
+ m_pSteps[i]->UpdateRwFrame();
+ }
+ if ((TheCamera.GetPosition() - m_midPoint).Magnitude() > 28.0f || !TheCamera.IsSphereVisible(m_midPoint, m_radius))
+ SwitchOff();
+ }
+ }
+}
+
+bool deletingEscalator;
+
+void
+CEscalator::SwitchOff(void) {
+ if (m_bIsActive) {
+ for (int i = 0; i < m_stepsCount; i++) {
+ if (m_pSteps[i]) {
+ CWorld::Remove(m_pSteps[i]);
+ deletingEscalator = true;
+ delete m_pSteps[i];
+ m_pSteps[i] = nil;
+ deletingEscalator = false;
+ }
+ }
+ m_bIsActive = false;
+ }
+}
+
+void
+CEscalators::AddOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown) {
+ aEscalators[NumEscalators++].AddThisOne(pos0, pos1, pos2, pos3, b_isMovingDown);
+}
+
+void
+CEscalators::Init(void) {
+ Shutdown();
+ NumEscalators = 0;
+
+ AddOne(CVector(-9.82999f, -938.04498f, 9.4219f), CVector(-8.573f, -938.04498f, 9.4219f),
+ CVector(-0.747f, -938.045f, 15.065f), CVector(0.88f, -938.045f, 15.065f), TRUE);
+
+ AddOne(CVector(-9.83f, -939.966f, 9.422f), CVector(-8.573f, -939.966f, 9.422f),
+ CVector(-0.747f, -939.966f, 15.065f), CVector(0.880f, -939.966f, 15.065f), FALSE);
+
+ AddOne(CVector(408.116f, 1058.36f, 18.261f), CVector(408.094f, 1057.04f, 18.261f),
+ CVector(408.116f, 1048.0f, 24.765f), CVector(408.094f, 1046.57f, 24.799f), TRUE);
+
+ AddOne(CVector(406.195f, 1058.36f, 18.261f), CVector(406.173f, 1057.04f, 18.261f),
+ CVector(406.195f, 1048.0f, 24.729f), CVector(406.173f, 1046.57f, 24.79f), FALSE);
+
+ AddOne(CVector(421.729f, 1058.3789f, 18.075f), CVector(421.707f, 1057.052f, 18.099f),
+ CVector(421.729f, 1048.016f, 24.604f), CVector(421.707f, 1046.589f, 24.637f), TRUE);
+
+ AddOne(CVector(419.808f, 1058.378f, 18.099f), CVector(419.786f, 1057.052f, 18.099f),
+ CVector(419.808f, 1048.016f, 24.568f), CVector(419.786f, 1046.589f, 24.637f), FALSE);
+
+ AddOne(CVector(412.69901f, 1102.729f, 17.569f), CVector(412.72198f, 1104.057f, 17.57f),
+ CVector(412.69901f, 1113.092f, 24.073f), CVector(412.72198f, 1114.3201f, 24.108f), TRUE);
+
+ AddOne(CVector(414.62f, 1102.729f, 17.569f), CVector(414.64301f, 1104.057f, 17.57f),
+ CVector(414.62f, 1113.092f, 24.037001f), CVector(414.64301f, 1114.3201f, 24.099001f), FALSE);
+
+ AddOne(CVector(414.64301f, 1145.589f, 17.57f), CVector(414.62f, 1144.261f, 17.569f),
+ CVector(414.64301f, 1135.226f, 24.073999f), CVector(414.62f, 1133.798f, 24.107f), TRUE);
+
+ AddOne(CVector(412.72198f, 1145.589f, 17.57f), CVector(412.69901f, 1144.261f, 17.569f),
+ CVector(412.72198f, 1135.226f, 24.038f), CVector(412.69901f, 1133.798f, 24.098f), FALSE);
+
+ AddOne(CVector(406.05099f, 1193.4771f, 18.016001f), CVector(406.07401f, 1194.8051f, 18.017f),
+ CVector(406.05099f, 1203.84f, 24.52f), CVector(406.07401f, 1205.2679f, 24.555f), TRUE);
+
+ AddOne(CVector(407.97198f, 1193.4771f, 18.016001f), CVector(407.995f, 1194.8051f, 18.017f),
+ CVector(407.97198f, 1203.84f, 24.483999f), CVector(407.995f, 1205.2679f, 24.546f), FALSE);
+
+ AddOne(CVector(419.659f, 1193.479f, 17.979f), CVector(419.68201f, 1194.807f, 17.98f),
+ CVector(419.659f, 1203.842f, 24.483f), CVector(419.68201f, 1205.27f, 24.518f), TRUE);
+
+ AddOne(CVector(421.57999f, 1193.479f, 17.979f), CVector(421.603f, 1194.807f, 17.98f),
+ CVector(421.57999f, 1203.842f, 24.447001f), CVector(421.603f, 1205.27f, 24.509001f), FALSE);
+
+ AddOne(CVector(406.23199f, 1022.857f, 17.917f), CVector(406.23199f, 1024.1851f, 17.917f),
+ CVector(406.23199f, 1033.22f, 24.521f), CVector(406.23199f, 1034.647f, 24.555f), TRUE);
+
+ AddOne(CVector(408.15302f, 1022.857f, 17.917f), CVector(408.15302f, 1024.1851f, 17.916f),
+ CVector(408.15302f, 1033.22f, 24.486f), CVector(408.15302f, 1034.647f, 24.52f), FALSE);
+
+ AddOne(CVector(-1506.39f, -813.13f, 13.834f), CVector(-1506.177f, -814.51703f, 13.834f),
+ CVector(-1504.566f, -823.20898f, 19.836f), CVector(-1504.329f, -824.48499f, 19.837f), FALSE);
+
+ AddOne(CVector(-1481.951f, -859.05402f, 13.834f), CVector(-1482.7791f, -858.22498f, 13.834f),
+ CVector(-1489.03f, -851.974f, 19.836f), CVector(-1489.948f, -851.05701f, 19.837f), TRUE);
+
+ AddOne(CVector(-1461.743f, -871.35901f, 13.834f), CVector(-1460.62f, -871.69202f, 13.834f),
+ CVector(-1452.144f, -874.20203f, 19.836f), CVector(-1450.9f, -874.57098f, 19.837f), FALSE);
+
+ AddOne(CVector(-1409.889f, -871.41498f, 13.834f), CVector(-1411.0129f, -871.74701f, 13.834f),
+ CVector(-1419.489f, -874.258f, 19.836f), CVector(-1420.733f, -874.62701f, 19.837f), TRUE);
+
+ AddOne(CVector(-1389.577f, -858.89301f, 13.834f), CVector(-1388.7271f, -858.08698f, 13.834f),
+ CVector(-1382.314f, -852.00201f, 19.836f), CVector(-1381.373f, -851.10797f, 19.837f), FALSE);
+
+ AddOne(CVector(-1364.981f, -813.13f, 13.834f), CVector(-1365.204f, -814.28003f, 13.834f),
+ CVector(-1366.891f, -822.95801f, 19.83f), CVector(-1367.139f, -824.23199f, 19.837f), TRUE);
+
+ for (int i = 0; i < NUM_ESCALATORS; i++) {
+ aEscalators[i].SwitchOff();
+ }
+}
+
+void
+CEscalators::Update(void) {
+ if (CReplay::IsPlayingBack())
+ return;
+
+ for (int i = 0; i < NUM_ESCALATORS; i++) {
+ aEscalators[i].Update();
+ }
+}
+
+void
+CEscalators::Shutdown(void) {
+ for (int i = 0; i < NUM_ESCALATORS; i++) {
+ aEscalators[i].SwitchOff();
+ }
+ NumEscalators = 0;
} \ No newline at end of file
diff --git a/src/render/Fluff.h b/src/render/Fluff.h
index b8b529f3..a938a4fe 100644
--- a/src/render/Fluff.h
+++ b/src/render/Fluff.h
@@ -1,6 +1,7 @@
#pragma once
#include "common.h"
#include "Vector.h"
+#include "Object.h"
// TODO
class CScriptPath
@@ -54,16 +55,37 @@ public:
static void RegisterPoint(CVector pos, uint32 id);
};
-// TODO
-class CEscalators
+class CEscalator
{
+ CVector m_pos0;
+ CVector m_pos1;
+ CVector m_pos2;
+ CVector m_pos3;
+ CMatrix m_matrix;
+ bool m_bIsActive;
+ bool m_bIsMovingDown;
+ int32 m_stepsCount;
+ float m_lowerEnd;
+ float m_upperEnd;
+ CVector m_midPoint;
+ float m_radius;
+ CObject *m_pSteps[24];
public:
+ CEscalator();
+ void Update(void);
+ void SwitchOff(void);
+ void AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
};
-// TODO
-class CEscalator
+class CEscalators
{
+ static CEscalator aEscalators[NUM_ESCALATORS];
public:
+ static int32 NumEscalators;
+ static void Init(void);
+ static void Update(void);
+ static void AddOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
+ static void Shutdown(void);
};
class CMovingThing
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index daafd27b..10408355 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -1708,6 +1708,12 @@ void CHud::SetHelpMessage(wchar *message, bool quick)
}
}
+bool CHud::IsHelpMessageBeingDisplayed(void)
+{
+ return m_HelpMessageState != 0;
+}
+
+
void CHud::SetMessage(wchar *message)
{
int i = 0;
diff --git a/src/render/Hud.h b/src/render/Hud.h
index 9106f6fa..4dd52aa8 100644
--- a/src/render/Hud.h
+++ b/src/render/Hud.h
@@ -133,6 +133,7 @@ public:
static void ReInitialise();
static void SetBigMessage(wchar *message, int16 style);
static void SetHelpMessage(wchar *message, bool quick);
+ static bool IsHelpMessageBeingDisplayed(void);
static void SetMessage(wchar *message);
static void SetPagerMessage(wchar *message);
static void SetVehicleName(wchar *name);
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 284b2be0..c22afa76 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -1241,6 +1241,8 @@ CShadows::RenderStaticShadows(void)
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
+ SetAlphaTest(0);
+
for ( int32 i = 0; i < MAX_STATICSHADOWS; i++ )
aStaticShadows[i].m_bRendered = false;
@@ -1294,6 +1296,7 @@ CShadows::RenderStaticShadows(void)
RenderBuffer::RenderStuffInBuffer();
}
}
+ RestoreAlphaTest();
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index 5c44eb84..58791ce2 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -11,7 +11,11 @@
RtCharset *debugCharset;
#endif
-bool gPS2alphaTest = 1;
+#ifdef PS2_ALPHA_TEST
+bool gPS2alphaTest = true;
+#else
+bool gPS2alphaTest = false;
+#endif
bool gBackfaceCulling;
#ifndef FINAL
@@ -807,3 +811,37 @@ ConvertPlatformAtomic(RpAtomic *atomic, void *data)
return atomic;
}
#endif
+
+#if defined(FIX_BUGS) && defined(GTA_PC)
+RwUInt32 saved_alphafunc, saved_alpharef;
+
+void
+SetAlphaTest(RwUInt32 alpharef)
+{
+#ifdef LIBRW
+ saved_alphafunc = rw::GetRenderState(rw::ALPHATESTFUNC);
+ saved_alpharef = rw::GetRenderState(rw::ALPHATESTREF);
+
+ rw::SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL);
+ rw::SetRenderState(rw::ALPHATESTREF, 0);
+#else
+ RwD3D8GetRenderState(D3DRS_ALPHAFUNC, &saved_alphafunc);
+ RwD3D8GetRenderState(D3DRS_ALPHAREF, &saved_alpharef);
+
+ RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL);
+ RwD3D8SetRenderState(D3DRS_ALPHAREF, alpharef);
+#endif
+}
+
+void
+RestoreAlphaTest()
+{
+#ifdef LIBRW
+ rw::SetRenderState(rw::ALPHATESTFUNC, saved_alphafunc);
+ rw::SetRenderState(rw::ALPHATESTREF, saved_alpharef);
+#else
+ RwD3D8SetRenderState(D3DRS_ALPHAFUNC, saved_alphafunc);
+ RwD3D8SetRenderState(D3DRS_ALPHAREF, saved_alpharef);
+#endif
+}
+#endif \ No newline at end of file
diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h
index 0bd7b27b..3f1a3d19 100644
--- a/src/rw/RwHelper.h
+++ b/src/rw/RwHelper.h
@@ -60,3 +60,11 @@ void _TexturePoolsInitialise();
void _TexturePoolsShutdown();
RpAtomic *ConvertPlatformAtomic(RpAtomic *atomic, void *data);
+
+#if defined(FIX_BUGS) && defined (GTA_PC)
+void SetAlphaTest(RwUInt32 alpharef);
+void RestoreAlphaTest();
+#else
+#define SetAlphaTest(a) (0)
+#define RestoreAlphaTest() (0)
+#endif \ No newline at end of file
diff --git a/src/rw/RwMatFX.cpp b/src/rw/RwMatFX.cpp
index 3533eb24..c8384b0f 100644
--- a/src/rw/RwMatFX.cpp
+++ b/src/rw/RwMatFX.cpp
@@ -2,7 +2,6 @@
#define WITHD3D
#include "common.h"
-#include "rwcore.h"
#include "rpmatfx.h"
struct MatFXNothing { int pad[5]; int effect; };
@@ -51,9 +50,9 @@ extern "C" {
extern int MatFXAtomicDataOffset;
void _rpMatFXD3D8AtomicMatFXEnvRender(RxD3D8InstanceData* inst, int flags, int sel, RwTexture* texture, RwTexture* envMap);
- void _rpMatFXD3D8AtomicMatFXRenderBlack(RxD3D8InstanceData *inst);
- void _rpMatFXD3D8AtomicMatFXBumpMapRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *bumpMap, RwTexture *envMap);
- void _rpMatFXD3D8AtomicMatFXDualPassRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *dualTexture);
+ void _rpMatFXD3D8AtomicMatFXRenderBlack(RxD3D8InstanceData *inst);
+ void _rpMatFXD3D8AtomicMatFXBumpMapRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *bumpMap, RwTexture *envMap);
+ void _rpMatFXD3D8AtomicMatFXDualPassRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *dualTexture);
}
@@ -305,7 +304,8 @@ ReplaceMatFxCallback()
{
RxD3D8AllInOneSetRenderCallBack(
RxPipelineFindNodeByName(RpMatFXGetD3D8Pipeline(rpMATFXD3D8ATOMICPIPELINE), RxNodeDefinitionGetD3D8AtomicAllInOne()->name, nil, nil),
- _rwD3D8AtomicMatFXRenderCallback);
+ _rwD3D8AtomicMatFXRenderCallback);
+
}
#endif // PS2_MATFX
diff --git a/src/rw/RwPS2AlphaTest.cpp b/src/rw/RwPS2AlphaTest.cpp
new file mode 100644
index 00000000..c0d68355
--- /dev/null
+++ b/src/rw/RwPS2AlphaTest.cpp
@@ -0,0 +1,247 @@
+#ifndef LIBRW
+
+#define WITHD3D
+#include "common.h"
+#ifdef PS2_ALPHA_TEST
+#include "rwcore.h"
+
+extern "C" {
+RwBool _rwD3D8RenderStateIsVertexAlphaEnable(void);
+RwBool _rwD3D8RenderStateVertexAlphaEnable(RwBool enable);
+RwRaster *_rwD3D8RWGetRasterStage(RwUInt32 stage);
+}
+
+extern bool gPS2alphaTest;
+
+void
+_rxD3D8DualPassRenderCallback(RwResEntry *repEntry, void *object, RwUInt8 type, RwUInt32 flags)
+{
+ RxD3D8ResEntryHeader *resEntryHeader;
+ RxD3D8InstanceData *instancedData;
+ RwInt32 numMeshes;
+ RwBool lighting;
+ RwBool vertexAlphaBlend;
+ RwBool forceBlack;
+ RwUInt32 ditherEnable;
+ RwUInt32 shadeMode;
+ void *lastVertexBuffer;
+
+ /* Get lighting state */
+ RwD3D8GetRenderState(D3DRS_LIGHTING, &lighting);
+
+ forceBlack = FALSE;
+
+ if (lighting) {
+ if (flags & rxGEOMETRY_PRELIT) {
+ /* Emmisive color from the vertex colors */
+ RwD3D8SetRenderState(D3DRS_COLORVERTEX, TRUE);
+ RwD3D8SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1);
+ } else {
+ /* Emmisive color from material, set to black in the submit node */
+ RwD3D8SetRenderState(D3DRS_COLORVERTEX, FALSE);
+ RwD3D8SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL);
+ }
+ } else {
+ if ((flags & rxGEOMETRY_PRELIT) == 0) {
+ forceBlack = TRUE;
+
+ RwD3D8GetRenderState(D3DRS_DITHERENABLE, &ditherEnable);
+ RwD3D8GetRenderState(D3DRS_SHADEMODE, &shadeMode);
+
+ RwD3D8SetRenderState(D3DRS_TEXTUREFACTOR, 0xff000000);
+ RwD3D8SetRenderState(D3DRS_DITHERENABLE, FALSE);
+ RwD3D8SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT);
+ }
+ }
+
+ /* Enable clipping */
+ if (type == rpATOMIC) {
+ RpAtomic *atomic;
+ RwCamera *cam;
+
+ atomic = (RpAtomic *)object;
+
+ cam = RwCameraGetCurrentCamera();
+ // RWASSERT(cam);
+
+ if (RwD3D8CameraIsSphereFullyInsideFrustum(cam, RpAtomicGetWorldBoundingSphere(atomic))) {
+ RwD3D8SetRenderState(D3DRS_CLIPPING, FALSE);
+ } else {
+ RwD3D8SetRenderState(D3DRS_CLIPPING, TRUE);
+ }
+ } else {
+ RpWorldSector *worldSector;
+ RwCamera *cam;
+
+ worldSector = (RpWorldSector *)object;
+
+ cam = RwCameraGetCurrentCamera();
+ // RWASSERT(cam);
+
+ if (RwD3D8CameraIsBBoxFullyInsideFrustum(cam, RpWorldSectorGetTightBBox(worldSector))) {
+ RwD3D8SetRenderState(D3DRS_CLIPPING, FALSE);
+ } else {
+ RwD3D8SetRenderState(D3DRS_CLIPPING, TRUE);
+ }
+ }
+
+ /* Set texture to NULL if hasn't any texture flags */
+ if ((flags & (rxGEOMETRY_TEXTURED | rpGEOMETRYTEXTURED2)) == 0) {
+ RwD3D8SetTexture(NULL, 0);
+
+ if (forceBlack) {
+ RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
+ RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
+
+ RwD3D8SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
+ }
+ }
+
+ /* Get vertex alpha Blend state */
+ vertexAlphaBlend = _rwD3D8RenderStateIsVertexAlphaEnable();
+
+ /* Set Last vertex buffer to force the call */
+ lastVertexBuffer = (void *)0xffffffff;
+
+ /* Get the instanced data */
+ resEntryHeader = (RxD3D8ResEntryHeader *)(repEntry + 1);
+ instancedData = (RxD3D8InstanceData *)(resEntryHeader + 1);
+
+ /*
+ * Data shared between meshes
+ */
+
+ /*
+ * Set the Default Pixel shader
+ */
+ RwD3D8SetPixelShader(0);
+
+ /*
+ * Vertex shader
+ */
+ RwD3D8SetVertexShader(instancedData->vertexShader);
+
+ /* Get the number of meshes */
+ numMeshes = resEntryHeader->numMeshes;
+ while (numMeshes--) {
+ // RWASSERT(instancedData->material != NULL);
+
+ if ((flags & (rxGEOMETRY_TEXTURED | rpGEOMETRYTEXTURED2))) {
+ RwD3D8SetTexture(instancedData->material->texture, 0);
+
+ if (forceBlack) {
+ /* Only change the colorop, we need to use the texture alpha channel */
+ RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
+ RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
+ }
+ }
+
+ if (instancedData->vertexAlpha || (0xFF != instancedData->material->color.alpha)) {
+ if (!vertexAlphaBlend) {
+ vertexAlphaBlend = TRUE;
+
+ _rwD3D8RenderStateVertexAlphaEnable(TRUE);
+ }
+ } else {
+ if (vertexAlphaBlend) {
+ vertexAlphaBlend = FALSE;
+
+ _rwD3D8RenderStateVertexAlphaEnable(FALSE);
+ }
+ }
+
+ if (lighting) {
+ if (instancedData->vertexAlpha) {
+ RwD3D8SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1);
+ } else {
+ RwD3D8SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL);
+ }
+
+ RwD3D8SetSurfaceProperties(&instancedData->material->color, &instancedData->material->surfaceProps, (flags & rxGEOMETRY_MODULATE));
+ }
+
+ /*
+ * Render
+ */
+
+ /* Set the stream source */
+ if (lastVertexBuffer != instancedData->vertexBuffer) {
+ RwD3D8SetStreamSource(0, instancedData->vertexBuffer, instancedData->stride);
+
+ lastVertexBuffer = instancedData->vertexBuffer;
+ }
+ if (!gPS2alphaTest) {
+ /* Set the Index buffer */
+ if (instancedData->indexBuffer != NULL) {
+ RwD3D8SetIndices(instancedData->indexBuffer, instancedData->baseIndex);
+
+ /* Draw the indexed primitive */
+ RwD3D8DrawIndexedPrimitive((D3DPRIMITIVETYPE)instancedData->primType, 0, instancedData->numVertices, 0, instancedData->numIndices);
+ } else {
+ RwD3D8DrawPrimitive((D3DPRIMITIVETYPE)instancedData->primType, instancedData->baseIndex, instancedData->numVertices);
+ }
+ } else {
+ RwD3D8SetIndices(instancedData->indexBuffer, instancedData->baseIndex);
+
+ int hasAlpha, alphafunc, alpharef, zwrite;
+ RwD3D8GetRenderState(D3DRS_ALPHABLENDENABLE, &hasAlpha);
+ RwD3D8GetRenderState(D3DRS_ZWRITEENABLE, &zwrite);
+ if (hasAlpha && zwrite) {
+ RwD3D8GetRenderState(D3DRS_ALPHAFUNC, &alphafunc);
+ RwD3D8GetRenderState(D3DRS_ALPHAREF, &alpharef);
+
+ RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL);
+ RwD3D8SetRenderState(D3DRS_ALPHAREF, 128);
+
+ if (instancedData->indexBuffer)
+ RwD3D8DrawIndexedPrimitive(instancedData->primType, 0, instancedData->numVertices, 0, instancedData->numIndices);
+ else
+ RwD3D8DrawPrimitive(instancedData->primType, instancedData->baseIndex, instancedData->numVertices);
+
+ RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_LESS);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
+
+ if (instancedData->indexBuffer)
+ RwD3D8DrawIndexedPrimitive(instancedData->primType, 0, instancedData->numVertices, 0, instancedData->numIndices);
+ else
+ RwD3D8DrawPrimitive(instancedData->primType, instancedData->baseIndex, instancedData->numVertices);
+
+ RwD3D8SetRenderState(D3DRS_ALPHAFUNC, alphafunc);
+ RwD3D8SetRenderState(D3DRS_ALPHAREF, alpharef);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
+ } else {
+ if (instancedData->indexBuffer)
+ RwD3D8DrawIndexedPrimitive(instancedData->primType, 0, instancedData->numVertices, 0, instancedData->numIndices);
+ else
+ RwD3D8DrawPrimitive(instancedData->primType, instancedData->baseIndex, instancedData->numVertices);
+ }
+ }
+
+ /* Move onto the next instancedData */
+ instancedData++;
+ }
+
+ if (forceBlack) {
+ RwD3D8SetRenderState(D3DRS_DITHERENABLE, ditherEnable);
+ RwD3D8SetRenderState(D3DRS_SHADEMODE, shadeMode);
+
+ if (_rwD3D8RWGetRasterStage(0)) {
+ RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
+ RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
+ } else {
+ RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
+ RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
+ }
+ }
+}
+
+void
+ReplaceAtomicPipeCallback()
+{
+ RxD3D8AllInOneSetRenderCallBack(RxPipelineFindNodeByName(RXPIPELINEGLOBAL(platformAtomicPipeline), RxNodeDefinitionGetD3D8AtomicAllInOne()->name, nil, nil),
+ _rxD3D8DualPassRenderCallback);
+}
+
+#endif // PS2_ALPHA_TEST
+
+#endif // !LIBRW \ No newline at end of file
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 08f14d68..e06ce03b 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -5581,7 +5581,7 @@ CAutomobile::TellHeliToGoToCoors(float x, float y, float z, uint8 speed)
void
CAutomobile::TellPlaneToGoToCoors(float x, float y, float z, uint8 speed)
{
- AutoPilot.m_nCarMission = MISSION_HELI_FLYTOCOORS;
+ AutoPilot.m_nCarMission = MISSION_PLANE_FLYTOCOORS;
AutoPilot.m_vecDestinationCoors.x = x;
AutoPilot.m_vecDestinationCoors.y = y;
AutoPilot.m_vecDestinationCoors.z = z;