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-rw-r--r--src/audio/AudioLogic.cpp4
-rw-r--r--src/audio/MusicManager.cpp4
-rw-r--r--src/extras/debugmenu.cpp12
-rw-r--r--src/fakerw/fake.cpp12
-rw-r--r--src/vehicles/Automobile.cpp30
-rw-r--r--src/vehicles/DamageManager.cpp10
-rw-r--r--src/vehicles/DamageManager.h2
-rw-r--r--src/vehicles/Vehicle.cpp8
8 files changed, 43 insertions, 39 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 56e602fd..ab135877 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -8552,12 +8552,12 @@ const MissionAudioData MissionAudioNameSfxAssoc[] = {
{"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2}, {"door_3", STREAMED_SOUND_MISSION_DOOR_3},
{"door_4", STREAMED_SOUND_MISSION_DOOR_4}, {"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6},
{"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B}, {"t3_c", STREAMED_SOUND_MISSION_T3_C},
- {"k1_b", STREAMED_SOUND_MISSION_K1_B}, {"c_1", STREAMED_SOUND_MISSION_CAT1}};
+ {"k1_b", STREAMED_SOUND_MISSION_K1_B}, {"c_1", STREAMED_SOUND_MISSION_CAT1}, {nil, 0}};
int32
FindMissionAudioSfx(const char *name)
{
- for (uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) {
+ for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) {
if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name))
return MissionAudioNameSfxAssoc[i].m_nId;
}
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 8e8e9c24..b8d6dc03 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -301,14 +301,14 @@ cMusicManager::GetRadioInCar(void)
CVehicle *veh = FindPlayerVehicle();
if (veh != nil){
if (UsesPoliceRadio(veh)) {
- if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause)
+ if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
return POLICE_RADIO;
return m_nRadioInCar;
} else return veh->m_nRadioStation;
}
}
- if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause)
+ if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
return RADIO_OFF;
return m_nRadioInCar;
}
diff --git a/src/extras/debugmenu.cpp b/src/extras/debugmenu.cpp
index f6b6eeb8..3a4c4175 100644
--- a/src/extras/debugmenu.cpp
+++ b/src/extras/debugmenu.cpp
@@ -1028,12 +1028,6 @@ DebugMenuProcess(void)
}
-#ifdef LIBRW
-#define CURRENTCAM (rw::engine->currentCamera)
-#else
-#define CURRENTCAM ((RwCamera*)RWSRCGLOBAL(curCamera))
-#endif
-
void
DebugMenuRender(void)
{
@@ -1048,7 +1042,7 @@ DebugMenuRender(void)
RwRenderStateSet(rwRENDERSTATEFOGENABLE, 0);
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
- RwCamera *cam = CURRENTCAM;
+ RwCamera *cam = RwCameraGetCurrentCamera();
screenWidth = RwRasterGetWidth(RwCameraGetRaster(cam));
screenHeight = RwRasterGetHeight(RwCameraGetRaster(cam));
@@ -1080,7 +1074,7 @@ drawArrow(RwRect r, int direction, int style)
static RwImVertexIndex indices[] = { 0, 1, 2, 2, 1, 3 };
static RwIm2DVertex arrowVerts[4];
- RwCamera *cam = CURRENTCAM;
+ RwCamera *cam = RwCameraGetCurrentCamera();
float recipz = 1.0f/RwCameraGetNearClipPlane(cam);
int width = RwRasterGetWidth(arrow);
@@ -1183,7 +1177,7 @@ drawMouse(void)
static RwIm2DVertex vertices[4];
RwIm2DVertex *vert;
RwCamera *cam;
- cam = CURRENTCAM;
+ cam = RwCameraGetCurrentCamera();
float x = mouseX;
float y = mouseY;
float w = RwRasterGetWidth(cursor);
diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp
index 71646020..f95845a8 100644
--- a/src/fakerw/fake.cpp
+++ b/src/fakerw/fake.cpp
@@ -152,7 +152,7 @@ RwReal RwCameraGetNearClipPlane(const RwCamera *camera) { return camera->n
RwReal RwCameraGetFarClipPlane(const RwCamera *camera) { return camera->farPlane; }
RwCamera *RwCameraSetFogDistance(RwCamera *camera, RwReal fogDistance) { camera->fogPlane = fogDistance; return camera; }
RwReal RwCameraGetFogDistance(const RwCamera *camera) { return camera->fogPlane; }
-RwCamera *RwCameraGetCurrentCamera(void);
+RwCamera *RwCameraGetCurrentCamera(void) { return rw::engine->currentCamera; }
RwCameraProjection RwCameraGetProjection(const RwCamera *camera);
const RwV2d *RwCameraGetViewWindow(const RwCamera *camera) { return &camera->viewWindow; }
RwMatrix *RwCameraGetViewMatrix(RwCamera *camera) { return &camera->viewMatrix; }
@@ -615,8 +615,8 @@ RpGeometry *RpGeometryCreateSpace(RwReal radius);
RpMorphTarget *RpMorphTargetSetBoundingSphere(RpMorphTarget *morphTarget, const RwSphere *boundingSphere) { morphTarget->boundingSphere = *boundingSphere; return morphTarget; }
RwSphere *RpMorphTargetGetBoundingSphere(RpMorphTarget *morphTarget) { return &morphTarget->boundingSphere; }
const RpMorphTarget *RpMorphTargetCalcBoundingSphere(const RpMorphTarget *morphTarget, RwSphere *boundingSphere) { *boundingSphere = morphTarget->calculateBoundingSphere(); return morphTarget; }
-RwInt32 RpGeometryAddMorphTargets(RpGeometry *geometry, RwInt32 mtcount);
-RwInt32 RpGeometryAddMorphTarget(RpGeometry *geometry);
+RwInt32 RpGeometryAddMorphTargets(RpGeometry *geometry, RwInt32 mtcount) { RwInt32 n = geometry->numMorphTargets; geometry->addMorphTargets(mtcount); return n; }
+RwInt32 RpGeometryAddMorphTarget(RpGeometry *geometry) { return RpGeometryAddMorphTargets(geometry, 1); }
RpGeometry *RpGeometryRemoveMorphTarget(RpGeometry *geometry, RwInt32 morphTarget);
RwInt32 RpGeometryGetNumMorphTargets(const RpGeometry *geometry);
RpMorphTarget *RpGeometryGetMorphTarget(const RpGeometry *geometry, RwInt32 morphTarget) { return &geometry->morphTargets[morphTarget]; }
@@ -790,6 +790,12 @@ RpMaterial *RpMatFXMaterialSetEnvMapFrame( RpMaterial *material, RwFrame *frame
mfx->setEnvFrame(frame);
return material;
}
+RpMaterial *RpMatFXMaterialSetEnvMapFrameBufferAlpha( RpMaterial *material, RwBool useFrameBufferAlpha )
+{
+ MatFX *mfx = MatFX::get(material);
+ mfx->setEnvFBAlpha(useFrameBufferAlpha);
+ return material;
+}
RpMaterial *RpMatFXMaterialSetEnvMapCoefficient( RpMaterial *material, RwReal coef )
{
MatFX *mfx = MatFX::get(material);
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index e572c123..654713b1 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -3232,7 +3232,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
if(impulse > 25.0f && GetStatus() != STATUS_WRECKED){
if(bIsLawEnforcer &&
FindPlayerVehicle() && FindPlayerVehicle() == m_pDamageEntity &&
- GetStatus() != STATUS_ABANDONED &&
+ GetStatus() != STATUS_ABANDONED &&
FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() >= m_vecMoveSpeed.Magnitude() &&
FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() > 0.1f)
FindPlayerPed()->SetWantedLevelNoDrop(1);
@@ -3276,6 +3276,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
case CAR_PIECE_BONNET:
GetComponentWorldPosition(CAR_BONNET, pos);
dmgDrawCarCollidingParticles(pos, impulse);
+ if(GetModelIndex() != MI_DODO)
if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
SetDoorDamage(CAR_BONNET, DOOR_BONNET);
doubleMoney = true;
@@ -3286,7 +3287,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
case CAR_PIECE_BUMP_REAR:
GetComponentWorldPosition(CAR_BUMP_REAR, pos);
dmgDrawCarCollidingParticles(pos, impulse);
- if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
+ if(Damage.ApplyDamage(COMPONENT_BUMPER_REAR, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
doubleMoney = true;
}
@@ -3542,8 +3543,8 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
int i;
CVector dir;
static RwRGBA grassCol = { 8, 24, 8, 255 };
- static RwRGBA dirtCol = { 64, 64, 64, 255 };
- static RwRGBA dirttrackCol = { 64, 32, 16, 255 };
+ static RwRGBA gravelCol = { 64, 64, 64, 255 };
+ static RwRGBA mudCol = { 64, 32, 16, 255 };
static RwRGBA waterCol = { 48, 48, 64, 0 };
if(!belowEffectSpeed)
@@ -3565,7 +3566,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
for(i = 0; i < 4; i++){
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
- CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirtCol);
+ CGeneral::GetRandomNumberInRange(0.02f, 0.06f), gravelCol);
}
return 1;
case SURFACE_MUD_DRY:
@@ -3574,7 +3575,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
for(i = 0; i < 4; i++){
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
- CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirttrackCol);
+ CGeneral::GetRandomNumberInRange(0.02f, 0.06f), mudCol);
}
return 0;
default:
@@ -4420,7 +4421,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
dist += GetUp();
if(GetUp().z > 0.0f){
// simulate fast upward movement if going fast
- float speed = CVector2D(m_vecMoveSpeed).MagnitudeSqr();
+ float speed = CVector2D(m_vecMoveSpeed).Magnitude();
obj->GetMatrix().Translate(GetUp()*speed);
}
}
@@ -4452,8 +4453,11 @@ CAutomobile::RemoveBonnetInPedCollision(void)
if(Damage.GetDoorStatus(DOOR_BONNET) == DOOR_STATUS_SWINGING &&
Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){
- // BUG? why not COMPGROUP_BONNET?
+#ifdef FIX_BUGS
+ obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_BONNET);
+#else
obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR);
+#endif
// make both doors invisible on car
SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE);
Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
@@ -4514,13 +4518,16 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents
status = DOOR_STATUS_MISSING;
}
- if(status == DOOR_STATUS_SMASHED){
+ switch(status){
+ case DOOR_STATUS_SMASHED:
// show damaged part
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
- }else if(status == DOOR_STATUS_SWINGING){
+ break;
+ case DOOR_STATUS_SWINGING:
// turn off angle cull for swinging doors
RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
- }else if(status == DOOR_STATUS_MISSING){
+ break;
+ case DOOR_STATUS_MISSING:
if(!noFlyingComponents){
if(door == DOOR_BONNET)
SpawnFlyingComponent(component, COMPGROUP_BONNET);
@@ -4531,6 +4538,7 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents
}
// hide both
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);
+ break;
}
}
diff --git a/src/vehicles/DamageManager.cpp b/src/vehicles/DamageManager.cpp
index 6b59ccda..c625a4e7 100644
--- a/src/vehicles/DamageManager.cpp
+++ b/src/vehicles/DamageManager.cpp
@@ -11,7 +11,7 @@ CDamageManager::CDamageManager(void)
{
ResetDamageStatus();
m_fWheelDamageEffect = 0.75f;
- field_24 = 1;
+ field_18 = 1;
}
void
@@ -28,12 +28,8 @@ CDamageManager::FuckCarCompletely(void)
m_wheelStatus[0] = WHEEL_STATUS_MISSING;
// wheels 1-3 not reset?
- m_doorStatus[0] = DOOR_STATUS_MISSING;
- m_doorStatus[1] = DOOR_STATUS_MISSING;
- m_doorStatus[2] = DOOR_STATUS_MISSING;
- m_doorStatus[3] = DOOR_STATUS_MISSING;
- m_doorStatus[4] = DOOR_STATUS_MISSING;
- m_doorStatus[5] = DOOR_STATUS_MISSING;
+ for(i = 0; i < ARRAY_SIZE(m_doorStatus); i++)
+ m_doorStatus[i] = DOOR_STATUS_MISSING;
for(i = 0; i < 3; i++){
#ifdef FIX_BUGS
diff --git a/src/vehicles/DamageManager.h b/src/vehicles/DamageManager.h
index bf0c59a1..312006e3 100644
--- a/src/vehicles/DamageManager.h
+++ b/src/vehicles/DamageManager.h
@@ -86,7 +86,7 @@ public:
uint8 m_doorStatus[6];
uint32 m_lightStatus;
uint32 m_panelStatus;
- uint32 field_24;
+ uint8 field_18;
CDamageManager(void);
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index e264d7ed..77c549f9 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -780,7 +780,7 @@ CVehicle::ShufflePassengersToMakeSpace(void)
return false;
if (pPassengers[1] &&
!(m_nGettingInFlags & CAR_DOOR_FLAG_LR) &&
- IsRoomForPedToLeaveCar(COMPONENT_DOOR_REAR_LEFT, nil)) {
+ IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) {
if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) {
pPassengers[2] = pPassengers[1];
pPassengers[1] = nil;
@@ -797,7 +797,7 @@ CVehicle::ShufflePassengersToMakeSpace(void)
}
if (pPassengers[2] &&
!(m_nGettingInFlags & CAR_DOOR_FLAG_RR) &&
- IsRoomForPedToLeaveCar(COMPONENT_DOOR_REAR_RIGHT, nil)) {
+ IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) {
if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
pPassengers[1] = pPassengers[2];
pPassengers[2] = nil;
@@ -814,7 +814,7 @@ CVehicle::ShufflePassengersToMakeSpace(void)
}
if (pPassengers[0] &&
!(m_nGettingInFlags & CAR_DOOR_FLAG_RF) &&
- IsRoomForPedToLeaveCar(COMPONENT_DOOR_FRONT_RIGHT, nil)) {
+ IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) {
if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
pPassengers[1] = pPassengers[0];
pPassengers[0] = nil;
@@ -1192,7 +1192,7 @@ CVehicle::ProcessCarAlarm(void)
{
uint32 step;
- if(m_nAlarmState == 0 || m_nAlarmState == -1)
+ if(!IsAlarmOn())
return;
step = CTimer::GetTimeStepInMilliseconds();