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-rw-r--r--src/audio/soundlist.h6
-rw-r--r--src/control/CarCtrl.cpp4
-rw-r--r--src/control/Garages.cpp5
-rw-r--r--src/control/Script.cpp65
-rw-r--r--src/core/ColStore.cpp1
-rw-r--r--src/core/Collision.cpp12
-rw-r--r--src/core/Collision.h3
-rw-r--r--src/core/Frontend.cpp165
-rw-r--r--src/core/Frontend.h47
-rw-r--r--src/core/Game.cpp4
-rw-r--r--src/core/MenuScreens.cpp66
-rw-r--r--src/core/Pad.cpp4
-rw-r--r--src/core/Pools.cpp24
-rw-r--r--src/core/Pools.h3
-rw-r--r--src/core/SurfaceTable.cpp8
-rw-r--r--src/core/SurfaceTable.h1
-rw-r--r--src/core/config.h21
-rw-r--r--src/core/main.cpp6
-rw-r--r--src/core/main.h3
-rw-r--r--src/core/re3.cpp107
-rw-r--r--src/core/templates.h4
-rw-r--r--src/entities/Entity.cpp2
-rw-r--r--src/peds/Ped.cpp6
-rw-r--r--src/peds/PedChat.cpp6
-rw-r--r--src/peds/Population.cpp3
-rw-r--r--src/render/Shadows.cpp2
-rw-r--r--src/render/Shadows.h2
-rw-r--r--src/rw/ClumpRead.cpp1
-rw-r--r--src/rw/Lights.cpp11
-rw-r--r--src/rw/NodeName.cpp4
-rw-r--r--src/rw/RwHelper.cpp37
-rw-r--r--src/rw/RwHelper.h6
-rw-r--r--src/rw/TexRead.cpp27
-rw-r--r--src/rw/TxdStore.cpp16
-rw-r--r--src/skel/win/win.cpp4
-rw-r--r--src/vehicles/Automobile.cpp11
-rw-r--r--src/vehicles/Bike.cpp20
-rw-r--r--src/vehicles/Boat.cpp2
-rw-r--r--src/vehicles/Transmission.cpp78
39 files changed, 340 insertions, 457 deletions
diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h
index 2a5b83cf..bc9ac09a 100644
--- a/src/audio/soundlist.h
+++ b/src/audio/soundlist.h
@@ -146,9 +146,9 @@ enum eSound : uint16
SOUND_PED_LEAVE_VEHICLE,
SOUND_PED_EVADE,
SOUND_PED_FLEE_RUN,
- SOUND_PED_CAR_COLLISION,
- SOUND_PED_BOAT_COLLISION,
- SOUND_PED_HORN_ACTIVE,
+ SOUND_PED_CRASH_VEHICLE,
+ SOUND_PED_CRASH_CAR,
+ SOUND_PED_ANNOYED_DRIVER,
SOUND_PED_147,
SOUND_PED_SOLICIT,
SOUND_PED_149,
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 0d85d54f..64049793 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -953,6 +953,10 @@ CCarCtrl::RemoveCarsIfThePoolGetsFull(void)
void
CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
{
+#ifdef FIX_BUGS
+ if (pVehicle->bIsLocked)
+ return;
+#endif
CVector vecPlayerPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
/* BUG: this variable is initialized only in if-block below but can be used outside of it. */
if (!IsThisVehicleInteresting(pVehicle) && !pVehicle->bIsLocked &&
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index e7b5ebe6..9aba431c 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -1324,7 +1324,7 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
if (!IsEntityTouching3D(pVehicle))
continue;
if (!IsPointInsideGarage(pVehicle->GetPosition())) {
- if (pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
+ if (!pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
CWorld::Remove(pVehicle);
delete pVehicle;
return; // WHY?
@@ -1817,8 +1817,9 @@ CVehicle* CStoredCar::RestoreCar()
pVehicle->m_nRadioStation = m_nRadioStation;
pVehicle->bFreebies = false;
#ifdef FIX_BUGS
- ((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType;
+ if (pVehicle->IsCar())
#endif
+ ((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType;
pVehicle->bHasBeenOwnedByPlayer = true;
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
pVehicle->bBulletProof = m_bBulletproof;
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 3b0e2201..fb95e834 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -10229,11 +10229,11 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
return 0;
CVehicle* car;
if (CModelInfo::IsBikeModel(model)) {
- car = new CBike(model, MISSION_VEHICLE);
+ car = new CBike(model, RANDOM_VEHICLE);
((CBike*)(car))->bIsStanding = true;
}
else
- car = new CAutomobile(model, MISSION_VEHICLE);
+ car = new CAutomobile(model, RANDOM_VEHICLE);
CVector pos = *(CVector*)&ScriptParams[0];
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
car->SetPosition(pos);
@@ -10591,15 +10591,17 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 1);
CTimer::Stop();
CGame::currLevel = (eLevelName)ScriptParams[0];
-#ifndef NO_ISLAND_LOADING
- CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
- CStreaming::RemoveUnusedBuildings(CGame::currLevel);
-#endif
+ ISLAND_LOADING_IS(LOW)
+ {
+ CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
+ CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+ }
CCollision::SortOutCollisionAfterLoad();
-#ifndef NO_ISLAND_LOADING
- CStreaming::RequestIslands(CGame::currLevel);
- CStreaming::LoadAllRequestedModels(true);
-#endif
+ ISLAND_LOADING_ISNT(HIGH)
+ {
+ CStreaming::RequestIslands(CGame::currLevel);
+ CStreaming::LoadAllRequestedModels(true);
+ }
CTimer::Update();
return 0;
}
@@ -10925,7 +10927,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
#ifdef USE_MEASUREMENTS_IN_METERS
UpdateCompareFlag(true);
#else
- UpdateCompareFlag(false)
+ UpdateCompareFlag(false);
#endif
return 0;
case COMMAND_CONVERT_METRES_TO_FEET:
@@ -11278,24 +11280,33 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CTimer::Stop();
CGame::currLevel = (eLevelName)ScriptParams[0];
if (CGame::currLevel != CCollision::ms_collisionInMemory) {
-#ifndef NO_ISLAND_LOADING
- DMAudio.SetEffectsFadeVol(0);
- CPad::StopPadsShaking();
- CCollision::LoadCollisionScreen(CGame::currLevel);
- DMAudio.Service();
-#endif
+ ISLAND_LOADING_IS(LOW)
+ {
+ DMAudio.SetEffectsFadeVol(0);
+ CPad::StopPadsShaking();
+ CCollision::LoadCollisionScreen(CGame::currLevel);
+ DMAudio.Service();
+ }
CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false);
-#ifndef NO_ISLAND_LOADING
- CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
- CStreaming::RemoveUnusedBuildings(CGame::currLevel);
-#endif
+
+ ISLAND_LOADING_IS(LOW)
+ {
+ CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
+ CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+ }
CCollision::SortOutCollisionAfterLoad();
-#ifndef NO_ISLAND_LOADING
- CStreaming::RequestIslands(CGame::currLevel);
- CStreaming::RequestBigBuildings(CGame::currLevel);
- CStreaming::LoadAllRequestedModels(true);
- DMAudio.SetEffectsFadeVol(127);
-#endif
+
+ ISLAND_LOADING_ISNT(HIGH)
+ CStreaming::RequestIslands(CGame::currLevel);
+
+ ISLAND_LOADING_IS(LOW)
+ CStreaming::RequestBigBuildings(CGame::currLevel);
+
+ ISLAND_LOADING_ISNT(HIGH)
+ CStreaming::LoadAllRequestedModels(true);
+
+ ISLAND_LOADING_IS(LOW)
+ DMAudio.SetEffectsFadeVol(127);
}
CTimer::Update();
return 0;
diff --git a/src/core/ColStore.cpp b/src/core/ColStore.cpp
index 070967e5..bca1e9b7 100644
--- a/src/core/ColStore.cpp
+++ b/src/core/ColStore.cpp
@@ -223,7 +223,6 @@ CColStore::EnsureCollisionIsInMemory(const CVector2D &pos)
}
}
-//--MIAMI: done
bool
CColStore::HasCollisionLoaded(const CVector2D &pos)
{
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index c2037dc5..91e7bba7 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -3049,6 +3049,18 @@ CColModel::GetTrianglePoint(CVector &v, int i) const
v = vertices[i].Get();
}
+void*
+CColModel::operator new(size_t){
+ CColModel *node = CPools::GetColModelPool()->New();
+ assert(node);
+ return node;
+}
+
+void
+CColModel::operator delete(void *p, size_t){
+ CPools::GetColModelPool()->Delete((CColModel*)p);
+}
+
CColModel&
CColModel::operator=(const CColModel &other)
{
diff --git a/src/core/Collision.h b/src/core/Collision.h
index fd079028..93959a72 100644
--- a/src/core/Collision.h
+++ b/src/core/Collision.h
@@ -181,7 +181,6 @@ struct CStoredCollPoly
bool valid;
};
-//--MIAMI: done struct
struct CColModel
{
CSphere boundingSphere;
@@ -208,6 +207,8 @@ struct CColModel
void SetLinkPtr(CLink<CColModel*>*);
void GetTrianglePoint(CVector &v, int i) const;
+ void *operator new(size_t);
+ void operator delete(void *p, size_t);
CColModel& operator=(const CColModel& other);
};
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 0be9daf0..b76acf40 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -290,7 +290,7 @@ CMenuManager::ThingsToDoBeforeLeavingPage()
DMAudio.StopFrontEndTrack();
OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
#endif
- } else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
+ } else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
m_nDisplayVideoMode = m_nPrefsVideoMode;
#ifdef IMPROVED_VIDEOMODE
m_nSelectedScreenMode = m_nPrefsWindowed;
@@ -300,48 +300,13 @@ CMenuManager::ThingsToDoBeforeLeavingPage()
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
CPlayerSkin::EndFrontendSkinEdit();
}
-
-#ifdef CUSTOM_FRONTEND_OPTIONS
- for (int i = 0; i < numCustomFrontendOptions; i++) {
- FrontendOption& option = customFrontendOptions[i];
- if (option.type != FEOPTION_REDIRECT && option.type != FEOPTION_GOBACK && m_nCurrScreen == option.screen) {
- if (option.returnPrevPageFunc)
- option.returnPrevPageFunc();
-
- if (m_nCurrOption == option.screenOptionOrder && option.type == FEOPTION_DYNAMIC)
- option.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
-
- if (option.onlyApplyOnEnter)
- option.displayedValue = *option.value;
- }
- }
-#endif
}
int8
CMenuManager::GetPreviousPageOption()
{
-#ifndef CUSTOM_FRONTEND_OPTIONS
return (!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry :
(m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry))));
-#else
- int8 prevPage = aScreens[m_nCurrScreen].m_PreviousPage;
-
- if (prevPage == -1) // Game also does same
- return 0;
-
- prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage;
-
- for (int i = 0; i < NUM_MENUROWS; i++) {
- if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) {
- return i;
- }
- }
-
- // Couldn't find current screen option on previous page, use default behaviour (maybe save-related screen?)
- return (!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry :
- (m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry))));
-#endif
}
// ------ Functions not in the game/inlined ends
@@ -1139,7 +1104,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
}
break;
#ifdef IMPROVED_VIDEOMODE
- case MENUACTION_SCREENMODE:
+ case MENUACTION_SCREENFORMAT:
if (m_nSelectedScreenMode == 0)
sprintf(asciiTemp, "FULLSCREEN");
else
@@ -1210,32 +1175,6 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
rightText = TheText.Get("FEA_NM3");
}
break;
-#ifdef CUSTOM_FRONTEND_OPTIONS
- case MENUACTION_TRIGGERFUNC:
- FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
- if (m_nCurrScreen == option.screen && i == option.screenOptionOrder) {
- leftText = (wchar*)option.leftText;
- if (option.type == FEOPTION_SELECT) {
- if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
- option.displayedValue = 0;
-
- rightText = (wchar*)option.rightTexts[option.displayedValue];
-
- } else if (option.type == FEOPTION_DYNAMIC) {
- if (option.drawFunc) {
- bool isOptionDisabled = false;
- rightText = option.drawFunc(&isOptionDisabled);
- if (isOptionDisabled)
- CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
- }
- }
- } else {
- debug("A- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, i, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu, option.screen, option.screenOptionOrder);
- assert(0 && "Custom frontend options is borked");
- }
-
- break;
-#endif
}
// Highlight trapezoid
@@ -1377,7 +1316,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
}
if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") != 0
- && m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
+ && m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
m_nDisplayVideoMode = m_nPrefsVideoMode;
SetHelperText(3);
}
@@ -1385,29 +1324,11 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
#ifdef IMPROVED_VIDEOMODE
if (m_nSelectedScreenMode != m_nPrefsWindowed) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_POS") != 0
- && m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
+ && m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
m_nSelectedScreenMode = m_nPrefsWindowed;
}
}
#endif
-#ifdef CUSTOM_FRONTEND_OPTIONS
- static int lastOption = m_nCurrOption;
-
- if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_TRIGGERFUNC) {
- FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
- if (option.onlyApplyOnEnter && m_nCurrOption != i)
- option.displayedValue = *option.value;
-
- if (m_nCurrOption != lastOption && lastOption == i) {
- FrontendOption& oldOption = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[lastOption].m_TargetMenu];
- if (oldOption.type == FEOPTION_DYNAMIC)
- oldOption.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
- }
- }
-
- if (i == MAX_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[i + 1].m_EntryName[0] == '\0')
- lastOption = m_nCurrOption;
-#endif
// TODO(Miami): check
// Sliders
@@ -1464,7 +1385,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
case MENUPAGE_STATS:
case MENUPAGE_CONTROLLER_PC:
case MENUPAGE_SOUND_SETTINGS:
- case MENUPAGE_GRAPHICS_SETTINGS:
+ case MENUPAGE_DISPLAY_SETTINGS:
case MENUPAGE_MOUSE_CONTROLS:
DisplayHelperText(nil);
break;
@@ -2140,7 +2061,7 @@ CMenuManager::DrawFrontEnd()
bbNames[0] = { "FEB_SAV",MENUPAGE_NEW_GAME };
bbNames[1] = { "FEB_CON",MENUPAGE_CONTROLLER_PC };
bbNames[2] = { "FEB_AUD",MENUPAGE_SOUND_SETTINGS };
- bbNames[3] = { "FEB_DIS",MENUPAGE_GRAPHICS_SETTINGS };
+ bbNames[3] = { "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS };
bbNames[4] = { "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS };
bbNames[5] = { "FESZ_QU",MENUPAGE_EXIT };
bbTabCount = 6;
@@ -2152,7 +2073,7 @@ CMenuManager::DrawFrontEnd()
bbNames[2] = { "FEB_BRI",MENUPAGE_BRIEFS };
bbNames[3] = { "FEB_CON",MENUPAGE_CONTROLLER_PC };
bbNames[4] = { "FEB_AUD",MENUPAGE_SOUND_SETTINGS };
- bbNames[5] = { "FEB_DIS",MENUPAGE_GRAPHICS_SETTINGS };
+ bbNames[5] = { "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS };
bbNames[6] = { "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS };
bbNames[7] = { "FESZ_QU",MENUPAGE_EXIT };
bbTabCount = 8;
@@ -2225,7 +2146,7 @@ CMenuManager::DrawBackground()
case MENUPAGE_DELETE_SLOT_CONFIRM:
currentSprite = FE_ICONSAVE;
break;
- case MENUPAGE_GRAPHICS_SETTINGS:
+ case MENUPAGE_DISPLAY_SETTINGS:
currentSprite = FE_ICONDISPLAY;
break;
case MENUPAGE_SOUND_SETTINGS:
@@ -2471,7 +2392,7 @@ CMenuManager::DrawBackground(bool transitionCall)
menuBg.bottomRight_y = 398.0f;
break;
case MENUPAGE_BRIEFS:
- case MENUPAGE_GRAPHICS_SETTINGS:
+ case MENUPAGE_DISPLAY_SETTINGS:
case MENUPAGE_MAP:
case MENUPAGE_CHOOSE_LOAD_SLOT:
case MENUPAGE_CHOOSE_DELETE_SLOT:
@@ -3106,9 +3027,6 @@ CMenuManager::InitialiseChangedLanguageSettings()
break;
}
-#ifdef CUSTOM_FRONTEND_OPTIONS
- CustomFrontendOptionsPopulate();
-#endif
}
}
@@ -4040,7 +3958,7 @@ CMenuManager::UserInput(void)
}
}
if (changeValueBy != 0) {
- if ((m_nCurrScreen == MENUPAGE_SOUND_SETTINGS || m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS || m_nCurrScreen == MENUPAGE_CONTROLLER_PC || m_nCurrScreen == MENUPAGE_MOUSE_CONTROLS)
+ if ((m_nCurrScreen == MENUPAGE_SOUND_SETTINGS || m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS || m_nCurrScreen == MENUPAGE_CONTROLLER_PC || m_nCurrScreen == MENUPAGE_MOUSE_CONTROLS)
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_NOTHING
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_LABEL
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_YES
@@ -4419,7 +4337,7 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
}
break;
#ifdef IMPROVED_VIDEOMODE
- case MENUACTION_SCREENMODE:
+ case MENUACTION_SCREENFORMAT:
if (m_nSelectedScreenMode != m_nPrefsWindowed) {
m_nPrefsWindowed = m_nSelectedScreenMode;
_psSelectScreenVM(m_nPrefsVideoMode); // apply same resolution
@@ -4471,7 +4389,7 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
DMAudio.SetRadioInCar(m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
SaveSettings();
- } else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
+ } else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
m_PrefsBrightness = 256;
m_PrefsLOD = 1.2f;
#ifdef LEGACY_MENU_OPTIONS
@@ -4541,33 +4459,6 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
}
break;
}
-#ifdef CUSTOM_FRONTEND_OPTIONS
- case MENUACTION_TRIGGERFUNC:
- FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
- if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
- if (option.type == FEOPTION_SELECT) {
- if (!option.onlyApplyOnEnter) {
- option.displayedValue++;
- if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
- option.displayedValue = 0;
- }
- option.changeFunc(option.displayedValue);
- *option.value = option.displayedValue;
-
- } else if (option.type == FEOPTION_DYNAMIC) {
- option.buttonPressFunc(FEOPTION_ACTION_SELECT);
- } else if (option.type == FEOPTION_REDIRECT) {
- ChangeScreen(option.to, option.option, true, option.fadeIn);
- } else if (option.type == FEOPTION_GOBACK) {
- goBack = true;
- }
- } else {
- debug("B- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder);
- assert(0 && "Custom frontend options are borked");
- }
-
- break;
-#endif
}
}
ProcessOnOffMenuOptions();
@@ -4699,7 +4590,7 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
}
break;
#ifdef IMPROVED_VIDEOMODE
- case MENUACTION_SCREENMODE:
+ case MENUACTION_SCREENFORMAT:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
m_nSelectedScreenMode = !m_nSelectedScreenMode;
break;
@@ -4726,36 +4617,6 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
-#ifdef CUSTOM_FRONTEND_OPTIONS
- case MENUACTION_TRIGGERFUNC:
- FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
- if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
- if (option.type == FEOPTION_SELECT) {
- if (changeAmount > 0) {
- option.displayedValue++;
- if (option.displayedValue >= option.numRightTexts)
- option.displayedValue = 0;
- } else {
- option.displayedValue--;
- if (option.displayedValue < 0)
- option.displayedValue = option.numRightTexts - 1;
- }
- if (!option.onlyApplyOnEnter) {
- option.changeFunc(option.displayedValue);
- *option.value = option.displayedValue;
- }
- } else if (option.type == FEOPTION_DYNAMIC) {
- option.buttonPressFunc(changeAmount > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
- }
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- }
- else {
- debug("C- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder);
- assert(0 && "Custom frontend options are borked");
- }
-
- break;
-#endif
}
CheckSliderMovement(changeAmount);
ProcessOnOffMenuOptions();
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index e64eae98..858ad1f3 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -160,7 +160,7 @@ enum eMenuScreen
MENUPAGE_NEW_GAME = 1,
MENUPAGE_BRIEFS = 2,
MENUPAGE_SOUND_SETTINGS = 3,
- MENUPAGE_GRAPHICS_SETTINGS = 4,
+ MENUPAGE_DISPLAY_SETTINGS = 4,
MENUPAGE_LANGUAGE_SETTINGS = 5,
MENUPAGE_MAP = 6,
MENUPAGE_NEW_GAME_RELOAD = 7,
@@ -200,6 +200,9 @@ enum eMenuScreen
MENUPAGE_CONTROLLER_PC_OLD4,
MENUPAGE_CONTROLLER_DEBUG,
#endif
+#ifdef GRAPHICS_MENU_OPTIONS
+ MENUPAGE_GRAPHICS_SETTINGS,
+#endif
MENUPAGES
};
@@ -266,12 +269,28 @@ enum eMenuAction
MENUACTION_MOUSESTEER,
MENUACTION_UNK110,
#ifdef IMPROVED_VIDEOMODE
- MENUACTION_SCREENMODE,
+ MENUACTION_SCREENFORMAT,
#endif
#ifdef LEGACY_MENU_OPTIONS
MENUACTION_CTRLVIBRATION,
MENUACTION_CTRLCONFIG,
#endif
+#ifdef ANISOTROPIC_FILTERING
+ MENUACTION_MIPMAPS,
+ MENUACTION_TEXTURE_FILTERING,
+#endif
+#ifdef MULTISAMPLING
+ MENUACTION_MULTISAMPLING,
+#endif
+#ifdef NO_ISLAND_LOADING
+ MENUACTION_ISLANDLOADING,
+#endif
+#ifdef PS2_ALPHA_TEST
+ MENUACTION_PS2_ALPHA_TEST,
+#endif
+#ifdef CUTSCENE_BORDERS_SWITCH
+ MENUACTION_CUTSCENEBORDERS,
+#endif
};
enum eCheckHover
@@ -576,6 +595,10 @@ public:
int32 m_nPrefsSubsystem;
int32 m_nSelectedScreenMode;
#endif
+#ifdef MULTISAMPLING
+ static int8 m_nPrefsMSAALevel;
+ static int8 m_nDisplayMSAALevel;
+#endif
enum LANGUAGE
{
@@ -603,7 +626,25 @@ public:
CMenuManager(void);
~CMenuManager(void) { UnloadTextures(); }
-
+
+#ifdef NO_ISLAND_LOADING
+ enum
+ {
+ ISLAND_LOADING_LOW = 0,
+ ISLAND_LOADING_MEDIUM,
+ ISLAND_LOADING_HIGH
+ };
+
+ static int8 m_DisplayIslandLoading;
+ static int8 m_PrefsIslandLoading;
+
+ #define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p)
+ #define ISLAND_LOADING_ISNT(p) if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p)
+#else
+ #define ISLAND_LOADING_IS(p)
+ #define ISLAND_LOADING_ISNT(p)
+#endif
+
void Initialise();
void PrintMap();
void SetFrontEndRenderStates();
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 50c4288c..7a2e56ed 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -294,10 +294,6 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
CWorld::Players[0].SetPlayerSkin(FrontEndMenuManager.m_PrefsSkinFile);
-
-#ifdef CUSTOM_FRONTEND_OPTIONS
- CustomFrontendOptionsPopulate();
-#endif
return true;
}
diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp
index 6fbf597b..65c265ed 100644
--- a/src/core/MenuScreens.cpp
+++ b/src/core/MenuScreens.cpp
@@ -2,7 +2,43 @@
#include "Frontend.h"
#ifdef PC_MENU
-// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp.
+#ifdef CUTSCENE_BORDERS_SWITCH
+#define MENU_CUTSCENE_BORDERS_SWITCH(screen) MENUACTION_CUTSCENEBORDERS, "FEM_CSB", SAVESLOT_NONE, screen,
+#else
+#define MENU_CUTSCENE_BORDERS_SWITCH(screen)
+#endif
+
+#ifdef IMPROVED_VIDEOMODE
+#define MENU_IMPROVED_VIDEOMODE(screen) MENUACTION_SCREENFORMAT, "FEM_SCF", SAVESLOT_NONE, screen,
+#else
+#define MENU_IMPROVED_VIDEOMODE(screen)
+#endif
+
+#ifdef ANISOTROPIC_FILTERING
+#define MENU_MIPMAPS(screen) MENUACTION_MIPMAPS, "FED_MIP", SAVESLOT_NONE, screen,
+#define MENU_TEXTURE_FILTERING(screen) MENUACTION_TEXTURE_FILTERING, "FED_FIL", SAVESLOT_NONE, screen,
+#else
+#define MENU_MIPMAPS(screen)
+#define MENU_TEXTURE_FILTERING(screen)
+#endif
+
+#ifdef MULTISAMPLING
+#define MENU_MULTISAMPLING(screen) MENUACTION_MULTISAMPLING, "FED_AAS", SAVESLOT_NONE, screen,
+#else
+#define MENU_MULTISAMPLING(screen)
+#endif
+
+#ifdef NO_ISLAND_LOADING
+#define MENU_ISLAND_LOADING(screen) MENUACTION_ISLANDLOADING, "FEM_ISL", SAVESLOT_NONE, screen,
+#else
+#define MENU_ISLAND_LOADING(screen)
+#endif
+
+#ifdef PS2_ALPHA_TEST
+#define MENU_PS2_ALPHA_TEST(screen) MENUACTION_PS2_ALPHA_TEST, "FEM_2PR", SAVESLOT_NONE, screen,
+#else
+#define MENU_PS2_ALPHA_TEST(screen)
+#endif
CMenuScreen aScreens[] = {
// MENUPAGE_STATS = 0
@@ -44,24 +80,24 @@ CMenuScreen aScreens[] = {
#endif
{ "FEH_DIS", MENUPAGE_OPTIONS, 2,
- MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 78, MENUALIGN_LEFT,
- MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 103, MENUALIGN_LEFT,
+ MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 78, MENUALIGN_LEFT,
+ MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 103, MENUALIGN_LEFT,
#ifdef LEGACY_MENU_OPTIONS
- MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 128, MENUALIGN_LEFT,
+ MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 128, MENUALIGN_LEFT,
#endif
- MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 128 + Y_OFFSET/2, MENUALIGN_LEFT,
+ MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 128 + Y_OFFSET/2, MENUALIGN_LEFT,
#ifdef LEGACY_MENU_OPTIONS
- MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 178, MENUALIGN_LEFT,
+ MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 178, MENUALIGN_LEFT,
#endif
- MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 153 + Y_OFFSET, MENUALIGN_LEFT,
- MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 178 + Y_OFFSET, MENUALIGN_LEFT,
- MENUACTION_LEGENDS, "MAP_LEG", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 202 + Y_OFFSET, MENUALIGN_LEFT,
- MENUACTION_RADARMODE, "FED_RDR", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 228 + Y_OFFSET, MENUALIGN_LEFT,
- MENUACTION_HUD, "FED_HUD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 253 + Y_OFFSET, MENUALIGN_LEFT,
- MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 278 + Y_OFFSET, MENUALIGN_LEFT,
+ MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 153 + Y_OFFSET, MENUALIGN_LEFT,
+ MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 178 + Y_OFFSET, MENUALIGN_LEFT,
+ MENUACTION_LEGENDS, "MAP_LEG", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 202 + Y_OFFSET, MENUALIGN_LEFT,
+ MENUACTION_RADARMODE, "FED_RDR", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 228 + Y_OFFSET, MENUALIGN_LEFT,
+ MENUACTION_HUD, "FED_HUD", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 253 + Y_OFFSET, MENUALIGN_LEFT,
+ MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 278 + Y_OFFSET, MENUALIGN_LEFT,
#ifdef IMPROVED_VIDEOMODE
- MENUACTION_SCREENMODE, "FED_POS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 303 + Y_OFFSET, MENUALIGN_LEFT,
- MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 320, 328 + Y_OFFSET, MENUALIGN_CENTER,
+ MENUACTION_SCREENFORMAT,"FED_POS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 303 + Y_OFFSET, MENUALIGN_LEFT,
+ MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 320, 328 + Y_OFFSET, MENUALIGN_CENTER,
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 320, 353 + Y_OFFSET, MENUALIGN_CENTER,
#else
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 320, 303 + Y_OFFSET, MENUALIGN_CENTER,
@@ -230,7 +266,7 @@ CMenuScreen aScreens[] = {
{ "FET_OPT", MENUPAGE_NONE, 5,
MENUACTION_CHANGEMENU, "FEO_CON", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, 320, 132, MENUALIGN_CENTER,
MENUACTION_LOADRADIO, "FEO_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_CENTER,
- MENUACTION_CHANGEMENU, "FEO_DIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FEO_DIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 0, 0, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FEO_LAN", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, 0, 0, MENUALIGN_CENTER,
MENUACTION_PLAYERSETUP, "FET_PS", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT, 0, 0, MENUALIGN_CENTER,
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, 0, 0, 0, MENUALIGN_CENTER,
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index eb2b1e31..42b26c63 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -11,7 +11,11 @@
#include "platform.h"
#ifdef XINPUT
#include <xinput.h>
+#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1)
#pragma comment( lib, "Xinput9_1_0.lib" )
+#else
+#pragma comment( lib, "Xinput.lib" )
+#endif
#endif
#include "Pad.h"
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index 6e3799f4..fe2cf7ad 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -22,21 +22,25 @@ CTreadablePool *CPools::ms_pTreadablePool;
CObjectPool *CPools::ms_pObjectPool;
CDummyPool *CPools::ms_pDummyPool;
CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
+CColModelPool *CPools::ms_pColModelPool;
+//--MIAMI: done
void
CPools::Initialise(void)
{
- ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES);
- ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS);
- ms_pPedPool = new CPedPool(NUMPEDS);
- ms_pVehiclePool = new CVehiclePool(NUMVEHICLES);
- ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS);
- ms_pTreadablePool = new CTreadablePool(NUMTREADABLES);
- ms_pObjectPool = new CObjectPool(NUMOBJECTS);
- ms_pDummyPool = new CDummyPool(NUMDUMMIES);
- ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS);
+ ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES, "PtrNode");
+ ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS, "EntryInfoNode");
+ ms_pPedPool = new CPedPool(NUMPEDS, "Peds");
+ ms_pVehiclePool = new CVehiclePool(NUMVEHICLES, "Vehicles");
+ ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS, "Buildings");
+ ms_pTreadablePool = new CTreadablePool(NUMTREADABLES, "Treadables");
+ ms_pObjectPool = new CObjectPool(NUMOBJECTS, "Objects");
+ ms_pDummyPool = new CDummyPool(NUMDUMMIES, "Dummys");
+ ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS, "AudioScriptObj");
+ ms_pColModelPool = new CColModelPool(NUMCOLMODELS, "ColModel");
}
+//--MIAMI: done
void
CPools::ShutDown(void)
{
@@ -49,6 +53,7 @@ CPools::ShutDown(void)
debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces());
debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces());
debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces());
+ debug("ColModels left %d\n", ms_pColModelPool->GetNoOfUsedSpaces());
printf("Shutdown pool started\n");
delete ms_pPtrNodePool;
@@ -60,6 +65,7 @@ CPools::ShutDown(void)
delete ms_pObjectPool;
delete ms_pDummyPool;
delete ms_pAudioScriptObjectPool;
+ delete ms_pColModelPool;
printf("Shutdown pool done\n");
}
diff --git a/src/core/Pools.h b/src/core/Pools.h
index 2f0537ff..afef1b85 100644
--- a/src/core/Pools.h
+++ b/src/core/Pools.h
@@ -19,6 +19,7 @@ typedef CPool<CTreadable> CTreadablePool;
typedef CPool<CObject, CCutsceneObject> CObjectPool;
typedef CPool<CDummy, CDummyPed> CDummyPool;
typedef CPool<cAudioScriptObject> CAudioScriptObjectPool;
+typedef CPool<CColModel> CColModelPool;
class CPools
{
@@ -31,6 +32,7 @@ class CPools
static CObjectPool *ms_pObjectPool;
static CDummyPool *ms_pDummyPool;
static CAudioScriptObjectPool *ms_pAudioScriptObjectPool;
+ static CColModelPool *ms_pColModelPool;
public:
static CCPtrNodePool *GetPtrNodePool(void) { return ms_pPtrNodePool; }
static CEntryInfoNodePool *GetEntryInfoNodePool(void) { return ms_pEntryInfoNodePool; }
@@ -41,6 +43,7 @@ public:
static CObjectPool *GetObjectPool(void) { return ms_pObjectPool; }
static CDummyPool *GetDummyPool(void) { return ms_pDummyPool; }
static CAudioScriptObjectPool *GetAudioScriptObjectPool(void) { return ms_pAudioScriptObjectPool; }
+ static CColModelPool *GetColModelPool(void) { return ms_pColModelPool; }
static void Initialise(void);
static void ShutDown(void);
diff --git a/src/core/SurfaceTable.cpp b/src/core/SurfaceTable.cpp
index 9076a9a6..56cea203 100644
--- a/src/core/SurfaceTable.cpp
+++ b/src/core/SurfaceTable.cpp
@@ -6,6 +6,8 @@
#include "Collision.h"
#include "SurfaceTable.h"
+//--MIAMI: file done
+
float CSurfaceTable::ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
void
@@ -148,3 +150,9 @@ CSurfaceTable::GetAdhesiveLimit(CColPoint &colpoint)
{
return ms_aAdhesiveLimitTable[GetAdhesionGroup(colpoint.surfaceB)][GetAdhesionGroup(colpoint.surfaceA)];
}
+
+bool
+CSurfaceTable::IsSoftLanding(uint8 surf)
+{
+ return surf == SURFACE_GRASS || surf == SURFACE_SAND || surf == SURFACE_SAND_BEACH;
+}
diff --git a/src/core/SurfaceTable.h b/src/core/SurfaceTable.h
index 359ebd5c..cd08c843 100644
--- a/src/core/SurfaceTable.h
+++ b/src/core/SurfaceTable.h
@@ -96,4 +96,5 @@ public:
static int GetAdhesionGroup(uint8 surfaceType);
static float GetWetMultiplier(uint8 surfaceType);
static float GetAdhesiveLimit(CColPoint &colpoint);
+ static bool IsSoftLanding(uint8 surf);
};
diff --git a/src/core/config.h b/src/core/config.h
index a061408a..1cd9ca6c 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -27,16 +27,16 @@ enum Config {
// Pool sizes
NUMPTRNODES = 50000,
- NUMENTRYINFOS = 5400, // only 3200 in VC???
+ NUMENTRYINFOS = 3200,
NUMPEDS = 140,
NUMVEHICLES = 110,
NUMBUILDINGS = 7000,
- NUMTREADABLES = 1214, // 1 in VC
+ NUMTREADABLES = 1,
NUMOBJECTS = 460,
- NUMDUMMIES = 2802, // 2340 in VC
- NUMAUDIOSCRIPTOBJECTS = 256, // 192 in VC
+ NUMDUMMIES = 2340,
+ NUMAUDIOSCRIPTOBJECTS = 192,
+ NUMCOLMODELS = 4400,
NUMCUTSCENEOBJECTS = 50, // does not exist in VC
- // TODO(MIAMI): colmodel pool
NUMANIMBLOCKS = 35,
NUMANIMATIONS = 450,
@@ -224,9 +224,15 @@ enum Config {
//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
//#define USE_TEXTURE_POOL
-#define CUTSCENE_BORDERS_SWITCH
+//#define CUTSCENE_BORDERS_SWITCH
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
+//#define MULTISAMPLING // adds MSAA option TODO
+
+#ifdef LIBRW
+// these are not supported with librw yet
+# undef MULTISAMPLING
+#endif
// Water & Particle
#define PC_PARTICLE
@@ -256,12 +262,13 @@ enum Config {
#ifndef PC_MENU
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS
-#else
//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
+#else
# define MAP_ENHANCEMENTS // Adding waypoint etc.
# define TRIANGLE_BACK_BUTTON
//# define CIRCLE_BACK_BUTTON
//#define CUSTOM_FRONTEND_OPTIONS
+# define GRAPHICS_MENU_OPTIONS
#define LEGACY_MENU_OPTIONS
#define MUCH_SHORTER_OUTRO_SCREEN
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 27f6abd9..7a25daac 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -3,6 +3,9 @@
#include "rphanim.h"
#include "rpskin.h"
#include "rtbmp.h"
+#ifndef LIBRW
+#include "rpanisot.h"
+#endif
#include "main.h"
#include "CdStream.h"
@@ -384,6 +387,9 @@ PluginAttach(void)
return FALSE;
}
+#ifndef LIBRW
+ RpAnisotPluginAttach();
+#endif
#ifdef EXTENDED_PIPELINES
CustomPipes::CustomPipeRegister();
#endif
diff --git a/src/core/main.h b/src/core/main.h
index 9ad4ed1c..96fbef05 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -20,6 +20,9 @@ extern bool gbShowTimebars;
class CSprite2d;
+bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
+bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
+void DoRWStuffEndOfFrame(void);
void InitialiseGame(void);
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
void LoadingIslandScreen(const char *levelName);
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 3b6b678a..6a305b4c 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -75,110 +75,6 @@ mysrand(unsigned int seed)
myrand_seed = seed;
}
-#ifdef CUSTOM_FRONTEND_OPTIONS
-#include "frontendoption.h"
-#include "platform.h"
-
-void ReloadFrontendOptions(void)
-{
- CustomFrontendOptionsPopulate();
-}
-
-#ifdef MORE_LANGUAGES
-void LangPolSelect(int8 action)
-{
- if (action == FEOPTION_ACTION_SELECT) {
- FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
- FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
- FrontEndMenuManager.InitialiseChangedLanguageSettings();
- FrontEndMenuManager.SaveSettings();
- }
-}
-
-void LangRusSelect(int8 action)
-{
- if (action == FEOPTION_ACTION_SELECT) {
- FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
- FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
- FrontEndMenuManager.InitialiseChangedLanguageSettings();
- FrontEndMenuManager.SaveSettings();
- }
-}
-
-void LangJapSelect(int8 action)
-{
- if (action == FEOPTION_ACTION_SELECT) {
- FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
- FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
- FrontEndMenuManager.InitialiseChangedLanguageSettings();
- FrontEndMenuManager.SaveSettings();
- }
-}
-#endif
-
-#ifdef IMPROVED_VIDEOMODE
-void ScreenModeChange(int8 displayedValue)
-{
- if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
- FrontEndMenuManager.m_nPrefsWindowed = displayedValue;
- _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
- FrontEndMenuManager.SetHelperText(0);
- FrontEndMenuManager.SaveSettings();
- }
-}
-#endif
-
-#ifdef FREE_CAM
-void ToggleFreeCam(int8 action)
-{
- if (action == FEOPTION_ACTION_SELECT) {
- TheCamera.bFreeCam = !TheCamera.bFreeCam;
- FrontEndMenuManager.SaveSettings();
- }
-}
-#endif
-
-#ifdef CUTSCENE_BORDERS_SWITCH
-void BorderModeChange(int8 displayedValue)
-{
- CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
- FrontEndMenuManager.SaveSettings();
-}
-#endif
-
-// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind
-void
-CustomFrontendOptionsPopulate(void)
-{
- RemoveCustomFrontendOptions(); // if exist
-
-#ifdef MORE_LANGUAGES
- FrontendOptionSetPosition(MENUPAGE_LANGUAGE_SETTINGS);
- FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, LangPolSelect, nil);
- FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, LangRusSelect, nil);
- FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, LangJapSelect, nil);
-#endif
-
-#ifdef IMPROVED_VIDEOMODE
- static const wchar *screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" };
- FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 8);
- FrontendOptionAddSelect(TheText.Get("SCRFOR"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
-#endif
-
-#ifdef FREE_CAM
- static const wchar *text = (wchar*)L"TOGGLE FREE CAM";
- FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1);
- FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil);
-#endif
-
-#ifdef CUTSCENE_BORDERS_SWITCH
- static const wchar *off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
- FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 9);
- FrontendOptionAddSelect((const wchar *)L"CUTSCENE BORDERS", off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil);
-#endif
-}
-#endif
-
#ifdef DEBUGMENU
void WeaponCheat1();
void WeaponCheat2();
@@ -565,9 +461,6 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
-#ifdef CUSTOM_FRONTEND_OPTIONS
- DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
-#endif
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
diff --git a/src/core/templates.h b/src/core/templates.h
index 465e3bef..9f5bd5ea 100644
--- a/src/core/templates.h
+++ b/src/core/templates.h
@@ -45,7 +45,7 @@ class CPool
public:
// TODO(MIAMI): remove ctor without name argument
- CPool(int size){
+ CPool(int size, const char *name){
// TODO: use new here
m_entries = (U*)malloc(sizeof(U)*size);
m_flags = (Flags*)malloc(sizeof(Flags)*size);
@@ -56,8 +56,6 @@ public:
m_flags[i].free = 1;
}
}
- CPool(int size, const char *name)
- : CPool(size) {}
~CPool() {
Flush();
}
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index b27284bc..cf1dd9e7 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -33,7 +33,7 @@
#include "WindModifiers.h"
#include "Occlusion.h"
-//--MIAMI: file almost done (see TODO)
+//--MIAMI: file done
int gBuildings;
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index c675b7e5..165436b5 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -14611,7 +14611,7 @@ CPed::ProcessObjective(void)
if (m_pMyVehicle) {
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
} else {
- float closestVehDist = 3600.0f;
+ float closestVehDist = SQR(60.0f);
int16 lastVehicle;
CEntity* vehicles[8];
CWorld::FindObjectsInRange(GetPosition(), 25.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
@@ -14624,11 +14624,11 @@ CPed::ProcessObjective(void)
CVector ourSpeed = GetSpeed();
*/
CVector vehDistVec = nearVeh->GetPosition() - GetPosition();
- if (vehDistVec.Magnitude() < closestVehDist
+ if (vehDistVec.MagnitudeSqr() < closestVehDist
&& m_pedInObjective->m_pMyVehicle != nearVeh)
{
foundVeh = nearVeh;
- closestVehDist = vehDistVec.Magnitude();
+ closestVehDist = vehDistVec.MagnitudeSqr();
}
}
m_pMyVehicle = foundVeh;
diff --git a/src/peds/PedChat.cpp b/src/peds/PedChat.cpp
index 4480a8cd..73a8e59c 100644
--- a/src/peds/PedChat.cpp
+++ b/src/peds/PedChat.cpp
@@ -131,9 +131,9 @@ CPed::Say(uint16 audio)
case SOUND_PED_FLEE_SPRINT:
case SOUND_PED_TAXI_WAIT:
case SOUND_PED_EVADE:
- case SOUND_PED_CAR_COLLISION:
- case SOUND_PED_BOAT_COLLISION:
- case SOUND_PED_HORN_ACTIVE:
+ case SOUND_PED_CRASH_VEHICLE:
+ case SOUND_PED_CRASH_CAR:
+ case SOUND_PED_ANNOYED_DRIVER:
break;
default:
return;
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index f7e0973f..18c1ce04 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -127,8 +127,7 @@ CPopulation::Initialise()
void
CPopulation::RemovePed(CPed *ent)
{
- // CPed dtor already does that
- // CWorld::Remove((CEntity*)ent);
+ CWorld::Remove((CEntity*)ent);
delete ent;
}
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 5bb6a734..a964ceb6 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -715,7 +715,7 @@ CShadows::StoreShadowForVehicle(CVehicle *pCar, VEH_SHD_TYPE type)
}
void
-CShadows::StoreCarLightShadow(CAutomobile *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn,
+CShadows::StoreCarLightShadow(CVehicle *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn,
float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue,
float fMaxViewAngle)
{
diff --git a/src/render/Shadows.h b/src/render/Shadows.h
index 94b2981f..937ff4eb 100644
--- a/src/render/Shadows.h
+++ b/src/render/Shadows.h
@@ -159,7 +159,7 @@ public:
static void StoreShadowToBeRendered ( uint8 ShadowType, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue);
static void StoreShadowToBeRendered ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, bool bDrawOnWater, float fScale, CCutsceneShadow *pShadow, bool bDrawOnBuildings);
static void StoreShadowForVehicle (CVehicle *pCar, VEH_SHD_TYPE type);
- static void StoreCarLightShadow (CAutomobile *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle);
+ static void StoreCarLightShadow (CVehicle *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle);
static void StoreShadowForPed (CPed *pPed, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY);
static void StoreShadowForPedObject (CEntity *pPedObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY);
static void StoreShadowForCutscenePedObject(CCutsceneObject *pObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY);
diff --git a/src/rw/ClumpRead.cpp b/src/rw/ClumpRead.cpp
index 5f50f52d..b8d72d23 100644
--- a/src/rw/ClumpRead.cpp
+++ b/src/rw/ClumpRead.cpp
@@ -1,5 +1,6 @@
#include "common.h"
+//--MIAMI: done
struct rpGeometryList
{
diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp
index c5038232..3657e2c7 100644
--- a/src/rw/Lights.cpp
+++ b/src/rw/Lights.cpp
@@ -10,6 +10,8 @@
#include "Frontend.h"
#include "MBlur.h"
+//--MIAMI: done
+
RpLight *pAmbient;
RpLight *pDirect;
RpLight *pExtraDirectionals[4] = { nil };
@@ -30,7 +32,6 @@ RwRGBAReal DirectionalLightColour;
#define USEBLURCOLORS CMBlur::BlurOn
#endif
-//--MIAMI: done
void
SetLightsWithTimeOfDayColour(RpWorld *)
{
@@ -309,6 +310,14 @@ ActivateDirectional(void)
RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
}
+RwRGBAReal FullLight = { 1.0f, 1.0f, 1.0f, 1.0f };
+
+void
+SetFullAmbient(void)
+{
+ RpLightSetColor(pAmbient, &FullLight);
+}
+
void
SetAmbientColours(void)
{
diff --git a/src/rw/NodeName.cpp b/src/rw/NodeName.cpp
index ad4acffb..a7185e4f 100644
--- a/src/rw/NodeName.cpp
+++ b/src/rw/NodeName.cpp
@@ -50,8 +50,8 @@ NodeNameStreamWrite(RwStream *stream, RwInt32 binaryLength, const void *object,
RwInt32
NodeNameStreamGetSize(const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
- // game checks for null pointer on node name extension but that really happen
- return (RwInt32)rwstrlen(NODENAMEEXT(object));
+ char *name = NODENAMEEXT(object); // can't be nil
+ return name ? (RwInt32)rwstrlen(name) : 0;
}
bool
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index 58791ce2..9633e56c 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -209,24 +209,11 @@ GetFirstTexture(RwTexDictionary *txd)
return tex;
}
-#ifdef PED_SKIN
-static RpAtomic*
-isSkinnedCb(RpAtomic *atomic, void *data)
-{
- RpAtomic **pAtomic = (RpAtomic**)data;
- if(*pAtomic)
- return nil; // already found one
- if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)))
- *pAtomic = atomic; // we could just return nil here directly...
- return atomic;
-}
-
-RpAtomic*
+bool
IsClumpSkinned(RpClump *clump)
{
- RpAtomic *atomic = nil;
- RpClumpForAllAtomics(clump, isSkinnedCb, &atomic);
- return atomic;
+ RpAtomic *atomic = GetFirstAtomic(clump);
+ return atomic ? RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)) : nil;
}
static RpAtomic*
@@ -264,17 +251,6 @@ GetAnimHierarchyFromClump(RpClump *clump)
return hier;
}
-RwFrame*
-GetHierarchyFromChildNodesCB(RwFrame *frame, void *data)
-{
- RpHAnimHierarchy **pHier = (RpHAnimHierarchy**)data;
- RpHAnimHierarchy *hier = RpHAnimFrameGetHierarchy(frame);
- if(hier == nil)
- RwFrameForAllChildren(frame, GetHierarchyFromChildNodesCB, &hier);
- *pHier = hier;
- return nil;
-}
-
void
SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable)
{
@@ -290,8 +266,7 @@ SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable)
if(boneTable == nil)
return;
-// atomic = GetFirstAtomic(clump); // mobile, also VC
- atomic = IsClumpSkinned(clump); // xbox, seems safer
+ atomic = GetFirstAtomic(clump); // mobile, also VC
assert(atomic);
skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic));
assert(skin);
@@ -397,7 +372,6 @@ RenderSkeleton(RpHAnimHierarchy *hier)
par = stack[--sp];
}
}
-#endif
RwBool Im2DRenderQuad(RwReal x1, RwReal y1, RwReal x2, RwReal y2, RwReal z, RwReal recipCamZ, RwReal uvOffset)
@@ -560,6 +534,7 @@ CameraSize(RwCamera * camera, RwRect * rect,
}
}
+ // BUG: game just changes camera raster's sizes, but this is a hack
if (( origSize.w != rect->w ) && ( origSize.h != rect->h ))
{
RwRaster *raster;
@@ -844,4 +819,4 @@ RestoreAlphaTest()
RwD3D8SetRenderState(D3DRS_ALPHAREF, saved_alpharef);
#endif
}
-#endif \ No newline at end of file
+#endif
diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h
index 3f1a3d19..cbcbb2e0 100644
--- a/src/rw/RwHelper.h
+++ b/src/rw/RwHelper.h
@@ -18,16 +18,13 @@ RwObject *GetFirstObject(RwFrame *frame);
RpAtomic *GetFirstAtomic(RpClump *clump);
RwTexture *GetFirstTexture(RwTexDictionary *txd);
-#ifdef PED_SKIN
-RpAtomic *IsClumpSkinned(RpClump *clump);
+bool IsClumpSkinned(RpClump *clump);
RpHAnimHierarchy *GetAnimHierarchyFromSkinClump(RpClump *clump); // get from atomic
RpHAnimHierarchy *GetAnimHierarchyFromClump(RpClump *clump); // get from frame
-RwFrame *GetHierarchyFromChildNodesCB(RwFrame *frame, void *data);
void SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable);
RpHAnimAnimation *HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier);
RpAtomic *AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data);
void RenderSkeleton(RpHAnimHierarchy *hier);
-#endif
RwBool Im2DRenderQuad(RwReal x1, RwReal y1, RwReal x2, RwReal y2, RwReal z, RwReal recipCamZ, RwReal uvOffset);
RpClump *RpClumpGetBoundingSphere(RpClump *clump, RwSphere *sphere, bool useLTM);
@@ -38,6 +35,7 @@ RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary
void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&);
bool CheckVideoCardCaps(void);
void WriteVideoCardCapsFile(void);
+bool CanVideoCardDoDXT(void);
void ConvertingTexturesScreen(uint32, uint32, const char*);
void DealWithTxdWriteError(uint32, uint32, const char*);
bool CreateTxdImageForVideoCard();
diff --git a/src/rw/TexRead.cpp b/src/rw/TexRead.cpp
index 0c07b9f5..3199307b 100644
--- a/src/rw/TexRead.cpp
+++ b/src/rw/TexRead.cpp
@@ -1,7 +1,11 @@
#pragma warning( push )
#pragma warning( disable : 4005)
#pragma warning( pop )
+#define WITHD3D
#include "common.h"
+#ifndef LIBRW
+#include "rpanisot.h"
+#endif
#include "crossplatform.h"
#include "platform.h"
@@ -47,6 +51,15 @@ RwTextureGtaStreamRead(RwStream *stream)
texLoadTime = (texNumLoaded * texLoadTime + (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond() - preloadTime) / (float)(texNumLoaded+1);
texNumLoaded++;
}
+
+ if(tex == nil)
+ return nil;
+
+#ifndef LIBRW
+ if(RpAnisotTextureGetMaxAnisotropy(tex) > 1)
+ RpAnisotTextureSetMaxAnisotropy(tex, RpAnisotTextureGetMaxAnisotropy(tex));
+#endif
+
return tex;
}
@@ -152,6 +165,7 @@ RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict)
#ifdef GTA_PC
#ifdef RWLIBS
extern "C" RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
+extern "C" RwBool _rwD3D8CheckValidTextureFormat(RwInt32 format);
#else
RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
#endif
@@ -202,8 +216,16 @@ WriteVideoCardCapsFile(void)
}
}
-bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
-void DoRWStuffEndOfFrame(void);
+bool
+CanVideoCardDoDXT(void)
+{
+#ifdef LIBRW
+ // TODO
+ return true;
+#else
+ return _rwD3D8CheckValidTextureFormat(D3DFMT_DXT1) && _rwD3D8CheckValidTextureFormat(D3DFMT_DXT3);
+#endif
+}
void
ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
@@ -229,6 +251,7 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
CFont::SetBackgroundOff();
CFont::SetPropOn();
CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.7f));
+ CFont::SetCentreOff();
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 217, 106, 255));
diff --git a/src/rw/TxdStore.cpp b/src/rw/TxdStore.cpp
index 51d018f6..0bd29718 100644
--- a/src/rw/TxdStore.cpp
+++ b/src/rw/TxdStore.cpp
@@ -13,7 +13,7 @@ void
CTxdStore::Initialise(void)
{
if(ms_pTxdPool == nil)
- ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE);
+ ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE, "TexDictionary");
}
void
@@ -58,11 +58,10 @@ CTxdStore::RemoveTxdSlot(int slot)
int
CTxdStore::FindTxdSlot(const char *name)
{
- char *defname;
int size = ms_pTxdPool->GetSize();
for(int i = 0; i < size; i++){
- defname = GetTxdName(i);
- if(defname && !CGeneral::faststricmp(defname, name))
+ TxdDef *def = GetSlot(i);
+ if(def && !CGeneral::faststricmp(def->name, name))
return i;
}
return -1;
@@ -71,8 +70,7 @@ CTxdStore::FindTxdSlot(const char *name)
char*
CTxdStore::GetTxdName(int slot)
{
- TxdDef *def = GetSlot(slot);
- return def ? def->name : nil;
+ return GetSlot(slot)->name;
}
void
@@ -91,9 +89,7 @@ CTxdStore::PopCurrentTxd(void)
void
CTxdStore::SetCurrentTxd(int slot)
{
- TxdDef *def = GetSlot(slot);
- if(def)
- RwTexDictionarySetCurrent(def->texDict);
+ RwTexDictionarySetCurrent(GetSlot(slot)->texDict);
}
void
@@ -118,7 +114,7 @@ void
CTxdStore::RemoveRef(int slot)
{
if(--GetSlot(slot)->refCount <= 0)
- CStreaming::RemoveModel(slot + STREAM_OFFSET_TXD);
+ CStreaming::RemoveTxd(slot);
}
void
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 0b2b48c9..cc106e39 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -1610,7 +1610,9 @@ psSelectDevice()
PSGLOBAL(fullScreen) = FALSE;
#endif
}
-
+#ifdef MULTISAMPLING
+ RwD3D8EngineSetMultiSamplingLevels(1 << FrontEndMenuManager.m_nPrefsMSAALevel);
+#endif
return TRUE;
}
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 44e0b044..eec44c35 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -49,7 +49,7 @@
#include "Object.h"
#include "Automobile.h"
-//--MIAMI: file done except TODOs
+//--MIAMI: file done
bool bAllCarCheat;
@@ -4210,12 +4210,11 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
pDriver &&
m_pDamageEntity && m_pDamageEntity->IsVehicle() &&
(this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) &&
-// TODO(MIAMI): enum
((CVehicle*)m_pDamageEntity)->pDriver){
if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR)
- pDriver->Say(145);
+ pDriver->Say(SOUND_PED_CRASH_CAR);
else
- pDriver->Say(144);
+ pDriver->Say(SOUND_PED_CRASH_VEHICLE);
}
int oldHealth = m_fHealth;
@@ -4944,11 +4943,11 @@ CAutomobile::PlayCarHorn(void)
m_nCarHornTimer = 45;
}else if(r < 4){
if(pDriver)
- pDriver->Say(SOUND_PED_CAR_COLLISION);
+ pDriver->Say(SOUND_PED_ANNOYED_DRIVER);
m_nCarHornTimer = 45;
}else{
if(pDriver)
- pDriver->Say(SOUND_PED_CAR_COLLISION);
+ pDriver->Say(SOUND_PED_ANNOYED_DRIVER);
}
}
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index c32e72bc..62aeface 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -37,7 +37,7 @@
#include "Bike.h"
#include "Debug.h"
-//--MIAMI: done except for TODOs
+//--MIAMI: file done
// TODO: maybe put this somewhere else
inline void
@@ -1448,16 +1448,13 @@ CBike::PreRender(void)
fwd.Normalise();
float f = headLightPos.y + 6.0f;
pos += CVector(f*fwd.x, f*fwd.y, 2.0f);
-
-// TODO(MIAMI):
-// CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos,
-// 7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f);
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos,
+ 7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f);
f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f);
pos += CVector(f*fwd.x, f*fwd.y, 0.0f);
-// TODO(MIAMI):
-// CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
-// 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
+ 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
}
if(this == FindPlayerVehicle() && !alarmOff){
@@ -2137,8 +2134,7 @@ CBike::VehicleDamage(void)
m_pDamageEntity && m_pDamageEntity->IsVehicle() &&
(this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) &&
((CVehicle*)m_pDamageEntity)->pDriver)
-// TODO(MIAMI): enum
- pDriver->Say(144);
+ pDriver->Say(SOUND_PED_CRASH_VEHICLE);
int oldHealth = m_fHealth;
if(this == FindPlayerVehicle())
@@ -2545,11 +2541,11 @@ CBike::PlayCarHorn(void)
m_nCarHornTimer = 45;
}else if(r < 4){
if(pDriver)
- pDriver->Say(SOUND_PED_CAR_COLLISION);
+ pDriver->Say(SOUND_PED_ANNOYED_DRIVER);
m_nCarHornTimer = 45;
}else{
if(pDriver)
- pDriver->Say(SOUND_PED_CAR_COLLISION);
+ pDriver->Say(SOUND_PED_ANNOYED_DRIVER);
}
}
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index ae437f56..086a5002 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -242,7 +242,7 @@ CBoat::ProcessControl(void)
m_fHealth -= (collisionDamage-25.0f)/2.0f;
}else{
if(collisionDamage > 60.0f && pDriver)
- pDriver->Say(SOUND_PED_CAR_COLLISION);
+ pDriver->Say(SOUND_PED_ANNOYED_DRIVER);
if(bTakeLessDamage)
m_fHealth -= (collisionDamage-25.0f)/12.0f;
else
diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp
index 5287055d..cc994ac6 100644
--- a/src/vehicles/Transmission.cpp
+++ b/src/vehicles/Transmission.cpp
@@ -4,6 +4,8 @@
#include "HandlingMgr.h"
#include "Transmission.h"
+//--MIAMI: done
+
void
cTransmission::InitGearRatios(void)
{
@@ -80,59 +82,51 @@ cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, fl
if(fVelocity > pGearRatio->fShiftUpVelocity){
if(gear != 0 || gasPedal > 0.0f){
gear++;
- time = 0.0f;
return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false);
}
}else if(fVelocity < pGearRatio->fShiftDownVelocity && gear != 0){
if(gear != 1 || gasPedal < 0.0f){
gear--;
- time = 0.0f;
return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false);
}
}
- if(time > 0.0f){
- // changing gears currently, can't accelerate
- fAcceleration = 0.0f;
- time -= CTimer::GetTimeStepInSeconds();
- }else{
- float speedMul, accelMul;
+ float speedMul, accelMul;
- if(gear < 1){
- // going reverse
- accelMul = (Flags & HANDLING_2G_BOOST) ? 2.0f : 1.0f;
- speedMul = -1.0f;
- }else if(nNumberOfGears == 1){
- accelMul = 1.0f;
- speedMul = 1.0f;
- }else{
- // BUG or not? this is 1.0 normally but 0.0 in the highest gear
- float f = 1.0f - (gear-1)/(nNumberOfGears-1);
- speedMul = 3.0f*sq(f) + 1.0f;
- // This is pretty ugly, could be written more clearly
- if(Flags & HANDLING_2G_BOOST){
- if(gear == 1)
- accelMul = (Flags & HANDLING_1G_BOOST) ? 3.0f : 2.0f;
- else if(gear == 2)
- accelMul = 1.3f;
- else
- accelMul = 1.0f;
- }else if(Flags & HANDLING_1G_BOOST && gear == 1){
- accelMul = 3.0f;
- }else
+ if(gear < 1){
+ // going reverse
+ accelMul = (Flags & HANDLING_2G_BOOST) ? 2.0f : 1.0f;
+ speedMul = -1.0f;
+ }else if(nNumberOfGears == 1){
+ accelMul = 1.0f;
+ speedMul = 1.0f;
+ }else{
+ // BUG or not? this is 1.0 normally but 0.0 in the highest gear
+ float f = 1.0f - (gear-1)/(nNumberOfGears-1);
+ speedMul = 3.0f*sq(f) + 1.0f;
+ // This is pretty ugly, could be written more clearly
+ if(Flags & HANDLING_2G_BOOST){
+ if(gear == 1)
+ accelMul = (Flags & HANDLING_1G_BOOST) ? 2.0f : 1.6f;
+ else if(gear == 2)
+ accelMul = 1.3f;
+ else
accelMul = 1.0f;
- }
-
- if(cheat)
- fCheat = 1.2f;
- else
- fCheat = 1.0f;
- float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat;
- float accel = fEngineAcceleration*accelMul * (targetVelocity - fVelocity)/Abs(targetVelocity);
- if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat))
- fAcceleration = gasPedal * accel * CTimer::GetTimeStep();
- else
- fAcceleration = 0.0f;
+ }else if(Flags & HANDLING_1G_BOOST && gear == 1){
+ accelMul = 2.0f;
+ }else
+ accelMul = 1.0f;
}
+
+ if(cheat)
+ fCheat = 1.2f;
+ else
+ fCheat = 1.0f;
+ float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat;
+ float accel = fEngineAcceleration*accelMul * (targetVelocity - fVelocity)/Abs(targetVelocity);
+ if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat))
+ fAcceleration = gasPedal * accel * CTimer::GetTimeStep();
+ else
+ fAcceleration = 0.0f;
return fAcceleration;
}